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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-30T08:58:07Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Codename_47&amp;diff=1062652</id>
		<title>Hitman: Codename 47</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Codename_47&amp;diff=1062652"/>
		<updated>2016-11-10T16:22:10Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* M134 Minigun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Codename 47&lt;br /&gt;
|picture = Hitman codename 47 box art.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2000&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer==&lt;br /&gt;
The [[M1911_pistol_series#AMT_Hardballer|AMT Hardballer]] would become 47's favorite weapon in later installments of the series, but is far less prominent here. This is the only game in the series to refer to it by its original name. Erroneously shares ammo with the Beretta. Like all one-handed guns it can be dual wielded. It can be found in the pistol shooting range and being carried by an orderly in &amp;quot;Training&amp;quot;, Tzun carries one in &amp;quot;The Lee Hong Assassination&amp;quot; but will use a Desert Eagle in the cutscene if 47 poisons Hong's soup, can be found in weapons caches in &amp;quot;Find the U'Wa Tribe&amp;quot; and &amp;quot;Plutonium Runs Loose&amp;quot; and is carried by the orderlies in &amp;quot;Meet Your Brother&amp;quot;.&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|none|350px|AMT Hardballer - 45 ACP]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 1.jpg|thumb|none|550px|Inventory view of the AMT Hardballer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 2.jpg|thumb|none|550px|Inventory view of the AMT Hardballer in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 hardballer 3.jpg|thumb|none|550px|AMT Hardballer in game.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta 92FS]] is used by most characters in the game and a suppressed version is available. One can be found in the pistol shooting range in &amp;quot;Training&amp;quot; and it is used by the limousine driver in &amp;quot;Ambush at the Wang Fou Restaurant&amp;quot;, the Blue Lotus &amp;amp; Red Dragon Triad negotiators and the police officers (including the Chief) in &amp;quot;The Massacre at Cheung Chau Fish Restaurant&amp;quot;, Lee Hong's bodyguards in &amp;quot;Lee Hong Assassination&amp;quot;, the hotel security guards in &amp;quot;Traditions of the Trade&amp;quot; and by Arkadij Jegorov, Ivan Zilvanovitch and some of the sailors in &amp;quot;Plutonium Runs Loose&amp;quot;.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm NATO.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 1.jpg|thumb|none|549px|Inventory view of the Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 2.jpg|thumb|none|549px|Inventory view of the Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 3.jpg|thumb|none|550px|Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 1.jpg|thumb|none|549px|Inventory view of a suppressed Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 2.jpg|thumb|none|549px|Inventory view of a suppressed Beretta 92FS in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 beretta 92 silended 3.jpg|thumb|none|550px|A suppressed Beretta 92FS in game.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|Desert Eagle Mark XIX]] is featured in the game and can be found in the pistol shooting range in &amp;quot;Training&amp;quot; and is used by Pablo Ochoa's officers in &amp;quot;Say Hello to My Little Friend&amp;quot; and Frantz Fuchs' bodyguards in &amp;quot;Traditions of the Trade&amp;quot;.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|none|350px|Desert Eagle MK XIX - .50 AE.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 1.jpg|thumb|none|550px|Inventory view of the Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 2.jpg|thumb|none|550px|Inventory view of the Desert Eagle Mark XIX in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 desert eagle marx xix 3.jpg|thumb|none|550px|Desert Eagle Mark XIX in game.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
A suppressed [[Luger P08]] can be found on a desk inside Frantz Fuchs' hotel room in &amp;quot;Traditions of the Trade&amp;quot;.&lt;br /&gt;
[[Image:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 1.jpg|thumb|none|550px|Inventory view of the Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 2.jpg|thumb|none|550px|Inventory view of the Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 4.jpg|thumb|none|550px|Inventory view of the Luger P08 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger p08sd 3.jpg|thumb|none|550px|Luger P08 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sharps Model 4 &amp;quot;Bulldog&amp;quot;==&lt;br /&gt;
The [[Sharps Pepperbox|Sharps Model 4 &amp;quot;Bulldog&amp;quot; Pepperbox]], erroneously referred to as a &amp;quot;Derringer&amp;quot;, is only available through a cheat code.&lt;br /&gt;
[[File:Sharps Model 4.jpg|thumb|none|350px|Sharps Model 4 &amp;quot;Bulldog&amp;quot; Pepperbox - .32 Rimfire]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 1.jpg|thumb|none|550px|Inventory view of the Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 2.jpg|thumb|none|550px|Inventory view of the Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringera 3.jpg|thumb|none|550px|Inventory view of the Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 derringer 3.jpg|thumb|none|550px|Sharps Model 4 &amp;quot;Bulldog&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is featured in the game and is portrayed as being significantly more accurate than the Uzi. It can be found in the SMG shooting range in &amp;quot;Training&amp;quot; and is used by mercenaries in &amp;quot;Plutonium Runs Loose&amp;quot;, Romanian tactical teams in &amp;quot;The Setup&amp;quot; and some of the 48 clones in &amp;quot;Meet Your Brother&amp;quot;. It can also be found in a locker in this mission.&lt;br /&gt;
[[Image:H&amp;amp;KMP5A3slimforearm.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with original &amp;quot;slimline&amp;quot; forearm - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 1.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 2.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5a3 3.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5A3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] can be purchased by 47. As the only suppressed automatic weapon it is likely to see a fair amount of use by the player. The rest of the 48 clones in &amp;quot;Meet Your Brother&amp;quot; will be armed with these.&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 1.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 2.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 3.jpg|thumb|none|550px|Inventory view of the Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mp5sd3 4.jpg|thumb|none|550px|Heckler &amp;amp; Koch MP5SD3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==IMI UZI==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi#Uzi|Uzi]] is fairly common in the game; one can be found in the SMG shooting range in &amp;quot;Training&amp;quot;, the Blue Lotus Triad members in &amp;quot;Kowloon Triads in Gang War&amp;quot; and &amp;quot;Ambush at the Wang Fou Restaurant&amp;quot; use them as do their Red Dragon counterparts in the latter mission and in &amp;quot;Lee Hong Assassination&amp;quot;. Uzis are also used by some of the bikers in &amp;quot;Gunrunner's Paradise&amp;quot; and one can be found in a small weapons cache in &amp;quot;The Setup&amp;quot;. &lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 1.jpg|thumb|none|550px|Inventory view of the IMI UZI in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 2.jpg|thumb|none|550px|Inventory view of the IMI UZI in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 uzi 3.jpg|thumb|none|550px|IMI UZI in game.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
The [[AK-47#AK-47|AK-47]] features in the game and is portrayed as being very inaccurate. It can be found in several weapons caches and used by some of the Red Dragon Triad members in &amp;quot;Lee Hong Assassination&amp;quot; and by some of Pablo Ochoa's soldiers in &amp;quot;Find the U'Wa Tribe&amp;quot;, &amp;quot;The Jungle God&amp;quot; and &amp;quot;Say Hello to My Little Friend&amp;quot;, where it can also be found in several weapons caches.&lt;br /&gt;
[[Image:TypeIII AK47.jpg|thumb|none|350px|AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 1.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 2.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak-47 3.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-47#AK-103|AK-103]] can be found in &amp;quot;Find the U'Wa Tribe&amp;quot;, &amp;quot;The Jungle God&amp;quot; and &amp;quot;Say Hello to My Little Friend&amp;quot; used by most of Pablo Ochoa's soldiers and in weapon caches. Two can also be found in the shooting range in &amp;quot;Training&amp;quot; where it is erroneously referred to by Ort-Meyer as an AK47. &lt;br /&gt;
[[Image:AK103.jpg|thumb|none|350px|AK-103 - 7,62x39mm]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 1.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 2.jpg|thumb|none|550px|Inventory view of the AK-47 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 ak103 3.jpg|thumb|none|550px|AK-47 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A2==&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|Colt M16A2]] is featured in the game and is incorrectly portrayed as being full-auto and lacks a brass deflector. It is used by a few of Ochoa's soldiers in &amp;quot;Find the U'wa Tribe&amp;quot; and can be found in a weapons cache, one is hidden in the temple in &amp;quot;The Jungle God&amp;quot;, some of the mercenaries use them in &amp;quot;Plutonium Runs Loose&amp;quot; instead of an Uzi and one can be found in a room on the third floor of the asylum in &amp;quot;The Setup&amp;quot;.&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 Rifle - 5.56x45mm. Select Fire rifle (Safe/Semi/3 round Burst Only).]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 1.jpg|thumb|none|550px|Inventory view of the Colt M16A2 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 2.jpg|thumb|none|550px|Inventory view of the Colt M16A2 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m16a2 3.jpg|thumb|none|550px|Colt M16A2 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Blaser R93 Tactical==&lt;br /&gt;
The [[Blaser R93 Sniper Rifle|Blaser R93 Tactical]] is the most common and cheapest sniper rifle in the game. Referred to by Ort-Meyer as the Tactical version but seems to be the long barreled LRS2 version. It can be found in the shooting range in &amp;quot;Training&amp;quot;, hidden in an alleyway in &amp;quot;Ambush at the Wang Fou Restaurant&amp;quot;, in the basement of the restaurant and in the guard quarters in &amp;quot;The Lee Hong Assassination&amp;quot; and in guard towers in &amp;quot;Find the U'Wa Tribe&amp;quot; and &amp;quot;Say Hello to My Little Friend&amp;quot;. It can be equipped by 47 in &amp;quot;Kowloon Triads in Gang War&amp;quot; to assassinate the Red Dragon negotiator, which is the most common way to complete the mission.&lt;br /&gt;
[[Image:Blaser R93 Tactical (LSR1).jpg|thumb|none|350px|Blaser R93 Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 1.jpg|thumb|none|550px|Inventory view of the Blaser R93 Tactical in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 2.jpg|thumb|none|550px|Inventory view of the Blaser R93 Tactical in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 3.jpg|thumb|none|550px|Inventory view of the Blaser R93 Tactical in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 r93 4.jpg|thumb|none|550px|Blaser R93 Tactical in game.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] is only available in three of the final levels and is very expensive. It can be purchased to use in &amp;quot;Gunrunner's Paradise&amp;quot; for $9000, can be found in a weapons cache in &amp;quot;Plutonium Runs Loose&amp;quot; and can be found in the room opposite Dr. Kovacs' office in &amp;quot;The Setup&amp;quot;.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|350px|Walther WA 2000 - 300 Winchester Magnum]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 1.jpg|thumb|none|550px|Inventory view of the Walther WA 2000 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 2.jpg|thumb|none|550px|Inventory view of the Walther WA 2000 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 luger wa2000 3.jpg|thumb|none|550px|Walther WA 2000 in game.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==M60==&lt;br /&gt;
The [[M60 machine gun#M60 Machine Gun|M60]] is an uncommon weapon, found mostly in Colombia during the mission &amp;quot;Find the U'Wa Tribe&amp;quot; in weapons caches and used by some of the soldiers; an M60 is also wielded by Pablo Ochoa, one of 47's primary targets, during the mission &amp;quot;Say Hello to my Little Friend&amp;quot; and can also be found in the hangar. One is also used by a Blue Lotus Triad member in a helicopter in the mission &amp;quot;Kowloon Triads in Gang War&amp;quot;.&lt;br /&gt;
[[Image:M60GPMG.jpg|thumb|none|350px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 1.jpg|thumb|none|550px|Inventory view of the M60 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 2.jpg|thumb|none|550px|Inventory view of the M60 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m60 3.jpg|thumb|none|550px|M60 in game.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
The [[GE M134 Minigun|M134 Minigun]], though extremely powerful, slows 47 to a crawl when carrying it, limiting its usefulness to &amp;quot;Meet Your Brother&amp;quot;. One can be found in a supply tent inside the camp in the mission &amp;quot;Say Hello to my Little Friend&amp;quot; and one can also be found inside the maintenance room in the mission &amp;quot;Meet Your Brother&amp;quot;, whose loading screen prominently displays it.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|350px|M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 1.jpg|thumb|none|550px|Inventory view of the M134 Minigun in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 2.jpg|thumb|none|550px|Inventory view of the M134 Minigun in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 m134 minigun 4.jpg|thumb|none|550px|M134 Minigun in game.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Franchi PA3==&lt;br /&gt;
The [[Franchi PA3]] is one of the game's rarer weapons, being only available in four missions: available to buy from the menu in &amp;quot;Traditions of the Trade&amp;quot; and &amp;quot;Gunrunner's Paradise&amp;quot;, in a weapons cache in &amp;quot;Plutonium Runs Loose&amp;quot; and in an upstairs lab and across from Dr. Kovacs' office in &amp;quot;The Setup&amp;quot;. It has an unrealistically large magazine capacity.&lt;br /&gt;
[[Image:FranchiPA3.jpg|thumb|none|350px|Franchi PA3 - 12 Gauge]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 1.jpg|thumb|none|550px|Inventory view of the Franchi PA3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 2.jpg|thumb|none|550px|Inventory view of the Franchi PA3 in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 franchi pa3 3.jpg|thumb|none|550px|Franchi PA3 in game.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
The [[Mossberg_500 series_shotgun#Mossberg_500|Mossberg 500AT]], referred to as the Mossberg Persuader, is quite common throughout the game and can be found in the shooting range in &amp;quot;Training&amp;quot;, being carried by some of the Red Dragon Triad Members in &amp;quot;Ambush at the Wang Fou Restaurant&amp;quot;, inside a flower box at the florist in &amp;quot;Traditions of the Trade (a reference to [[Terminator 2: Judgment Day]]), inside a locker on the roof and in a room on the third floor in &amp;quot;The Setup&amp;quot; and inside a locker in &amp;quot;Meet Your Brother&amp;quot;.&lt;br /&gt;
[[Image:Mossberg500AT.jpg|thumb|none|350px|Mossberg 500AT Shotgun - 12 Gauge. Note the wood furniture.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 1.jpg|thumb|none|550px|Inventory view of the Mossberg 500AT in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 2.jpg|thumb|none|550px|Inventory view of the Mossberg 500AT in game.]]&lt;br /&gt;
[[Image:Hitman Codename 47 mossberg persuader 3.jpg|thumb|none|550px|Mossberg 500AT in game.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed off Double Barreled Shotgun==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed off Double Barreled Shotgun]] can be found in two missions in Hong Kong, both times being carried by bartenders in &amp;quot;The Massacre at Cheung Chau Fish Restaurant&amp;quot; and in &amp;quot;The Lee Hong Assassination&amp;quot;.&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Sawed off Double Barreled Shotgun - 12 Gauge.]]&lt;br /&gt;
[[Image:Hitman Codename 47 sawed off shotgun 3.jpg|thumb|none|550px|Sawed off Double Barreled Shotgun in game.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Hitman}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Urban_Terror&amp;diff=864875</id>
		<title>Urban Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Urban_Terror&amp;diff=864875"/>
		<updated>2014-11-09T12:31:07Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Glock 18 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:URBANTERROR-LOGO.jpg|thumb|right|500px|Urban Terror (2007)]]&lt;br /&gt;
'''''Urban Terror''''' (often abbreviated as ''UrT'' ) started out as a mod for the popular ''Quake 3'' game. In 2007 it was released as a free stand-alone multiplayer-only game. Later it was nominated for the 2007 Mod of the Year Award.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Urban Terror'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Inox==&lt;br /&gt;
The [[Beretta 92G|Beretta 92G Inox]] appears as &amp;quot;Beretta 92G&amp;quot; in the game and holds 15 rounds.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, similar to the 92G Inox - 9x19mm]] &lt;br /&gt;
[[Image:UW-92FS.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-BERETTA.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-28-50-110.jpg|thumb|none|500px|The &amp;quot;Beretta 92G&amp;quot; in UrbanTerrorHD.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-28-53-888.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Desert Eagle Mark XIX==&lt;br /&gt;
The second usable pistol is the [[Desert Eagle|Desert Eagle Mark XIX]]. Holds 7 rounds and is called &amp;quot;DE .50 AE&amp;quot;.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:UW-DE.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-DEAGLE.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] pistol has been added in the 4.2 update. It incorrectly fires in 3rd burst mode, but can also be switched to single shot. It incorrectly holds 12 rounds. It also looks more like a converted Glock 17 as it has no cutout at the slide top and no fire selector.&lt;br /&gt;
In the alpha of UrbanTerrorHD the [[Glock 18]] just fires semi automatic.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm]]&lt;br /&gt;
[[Image:UrT Glock.jpg|thumb|none|501px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[MP5K]] can be used as a primary and as a secondary weapon in the game. It cannot fire in semi-automatic mode, only in 3-round burst or full-auto.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[Image:URBANTERROR-MP5K.jpg|thumb|none|500px|The in-game model lacks the 3-round burst option on the selector yet it still can fire in that mode.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is another gun that can be used as a primary or secondary weapon. It erroneously holds 30 rounds and can fire in 3-round burst mode. (In real life only the 2-round burst mode is present on some models.)&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UW-UMP.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-UMP.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-27-37-116.jpg|thumb|none|500px|The [[UMP|UMP45]] in UrbanTerrorHD (the reddot is unusable).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36|H&amp;amp;K G36]] is a very accurate weapon in the game. The built-in scope can be very useful to take out enemies from a safe distance. It can fire in semi-auto, full-auto and 3-round burst mode. The latter is incorrect, no rifle in the [[G36|G36 family]] can fire in 3-round burst mode. The 2-round burst mode is available on some special models, though. &lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-G36.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-G36K.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as &amp;quot;Kalashnikov AK-103&amp;quot; and can fire in semi-auto, full-auto and (incorrect) burst modes.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:UW-AK103.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-AK.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Model 727]] is another usable assault rifle in Urban Terror. Called &amp;quot;[[M4A1]]&amp;quot; but it doesn't have a removable carrying handle. It also appears with the incorrect burst-firing ability.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-M4.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-M4A1.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M Weapons LR 300ML==&lt;br /&gt;
The [[Z-M LR 300|LR 300LM]] assault rifle can be used in the game. Holds 30 rounds and can incorrectly fire in 3-round burst mode.&lt;br /&gt;
[[Image:Z-m lr300-ML.jpg|thumb|none|500px|Z-M Weapons LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-LRM.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-LR300.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[PSG-1]] appears with a variable zoom (2X, 4X or 6X) scope and holds (an incorrect) 8 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-PSG1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-PSG1.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington SR-8==&lt;br /&gt;
The bolt-action Remington SR-8 is the most powerful rifle in the game. Appears with woodland camouflage finish and has a variable zoom (4X, 6X or 8X) scope. The only drawback is that it holds only 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
(The Remington SR-8 was a prototype sniper rifle developed by Remington Arms for the Italian Army. The rifle was designed to shoot a .338 Lapua bullet. The design of the rifle is based on the [[Remington 700]].)&lt;br /&gt;
[[Image:REMINGTON SR8.jpg|400px|thumb|none|Remington SR-8 - .338 Lapua]]&lt;br /&gt;
[[Image:UW-SR8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-SR8.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in semi-automatic mode and holds 8 shells. Can be used as a primary or secondary weapon.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 ga.]]&lt;br /&gt;
[[Image:UW-SPAS12.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-SPAS12.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
Appears with a 90-round ammo belt, the [[IMI Negev]] is good for &amp;quot;spray and pray&amp;quot; tactics but the poor accuracy can be a problem after a certain range. Due to its heavy weight, no secondary weapon can be carried when this LMG is selected. The damage is identical to the MP5.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-NEGEV.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-NEGEV.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1|HK69A1 single-shot grenade launcher]] shoots &amp;quot;frag&amp;quot; grenades in the game which don't explode on contact.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[Image:UW-HK69.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-HK69.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==HE Grenade==&lt;br /&gt;
A generetic HE grenade can be equipped in the grenade slot.&lt;br /&gt;
[[Image:UrT HE Gren.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
A generetic smoke grenade can be equipped in the grenade slot.&lt;br /&gt;
[[Image:UrT Smoke Gren.jpg |thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=840739</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=840739"/>
		<updated>2014-08-08T09:22:53Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* MP-444 &amp;quot;Baghira&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 &amp;quot;Baghira&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 &amp;quot;Baghira&amp;quot;]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 &amp;quot;Baghira&amp;quot; with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 &amp;quot;Baghira&amp;quot; in '' 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[File:MR444reload.jpg|thumb|none|600px|MP-444's reload, note the bullet.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process. &lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, referred to in-game as the &amp;quot;NOR982&amp;quot;, is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the &amp;quot;S12K&amp;quot;, is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and  U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together &amp;quot;jungle style&amp;quot;. It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]], the export version of the G36K, referred to as the &amp;quot;G36K&amp;quot; in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch 53|Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Spec-Ops class as the &amp;quot;Heckler &amp;amp; Koch 53A3&amp;quot;. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an &amp;quot;HK slap&amp;quot; to chamber a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]&amp;quot; in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS &amp;amp; US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the &amp;quot;M24&amp;quot; in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82 ==&lt;br /&gt;
&lt;br /&gt;
An unfinished [[Barrett M82]] appears in game files (its only accessible trough modding of the kit files).&lt;br /&gt;
It can only be fired when on a vehicle or prone (altrough it has not got a fireing sound).&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
[[File:Bf2barret.jpg‎|thumb|none|600px|The M82A1 in idle.]]&lt;br /&gt;
[[File:M82BF2WALK.jpg‎|thumb|none|600px|The walking animation of the M82A1.]]&lt;br /&gt;
[[File:Firingm82.jpg|thumb|none|600px|Firing the M82A1.]]&lt;br /&gt;
[[File:BF2Scopem82.jpg|thumb|none|600px|The M82s Scope (wich is very similar to the M95s).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21E Machine Gun|Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|HK21]]&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36E]], referred to as the &amp;quot;MG36&amp;quot; in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a Picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MG36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM/PKT Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== GP-Series Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, &amp;amp; Insurgent Assault classes in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot; mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UB ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UB mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Nudelman-Rikhter NR-23 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher, both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|350px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles, but is unique in that it does not have a tripod-mounted version for infantry use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92A Stinger turret in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM missile seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin turret in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:MR444reload.jpg&amp;diff=840737</id>
		<title>File:MR444reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:MR444reload.jpg&amp;diff=840737"/>
		<updated>2014-08-08T09:20:22Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=836971</id>
		<title>Grand Theft Auto: Liberty City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=836971"/>
		<updated>2014-07-26T19:02:35Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Heckler &amp;amp; Koch SR9(T) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: Liberty City Stories&lt;br /&gt;
|picture = gta-LCS-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar Leeds&amp;lt;br&amp;gt; Rockstar North&lt;br /&gt;
|platforms=Playstation Portable&amp;lt;br&amp;gt;Playstation 2&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto: Liberty City Stories'' is the ninth video game in the GTA series. It serves as a prequel to [[Grand Theft Auto III]] and is available for the PSP and PS2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: Liberty City Stories:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===[[Glock#Glock 17|Glock 17]]===&lt;br /&gt;
&lt;br /&gt;
The Glock 17 is the main pistol in the game. It holds seventeen rounds, but has low damage. It is carried by most gangsters and the Liberty City Police Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock lcs.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
===[[Colt Python]]===&lt;br /&gt;
&lt;br /&gt;
The Colt Python is the most powerful handgun in the game, but has a low ammunition capacity of 6 rounds. It can usually kill a person in one shot, with the exception of SWAT, FBI, and US Army personnel.&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357 vc.png|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]]===&lt;br /&gt;
The basic shotgun in the game. Found in all LCPD police cars. It is chrome and functions like a pump shotgun, however.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
&lt;br /&gt;
===[[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]===&lt;br /&gt;
The Ithaca 37 Stakeout, customized with a shorter barrel and magazine tube, heat shield, and folding vertical foregrip, returns from ''[[Grand Theft Auto: Vice City]]'', in which it was originally an homage to ''[[Miami Vice]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stubby vc.png|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
The most powerful shotgun in the game. It has a  fast rate of fire with good damage and a small ammo capacity of 7 rounds.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|none|400px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Intratec TEC-DC9#Intratec TEC-9|Intratec TEC-9]]===&lt;br /&gt;
This weapon has a slightly low rate of fire compared to other SMGs in the game and moderate damage, but has a high capacity 50 round magazine.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
===[[MAC-10]]===&lt;br /&gt;
This weapon has a high rate of fire, but somewhat low damage. It's a small upgrade from the TEC-9.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 - .45 ACP]]‎&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac10 vc.png|thumb|400px|none|Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
This gun has moderate damage and a very fast rate of fire. Used primarily by the LCPD SWAT team.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:UZIGTALCS.jpg|thumb|none|400px|The [[IMI Uzi]] used in Chinatown.]]&lt;br /&gt;
&lt;br /&gt;
[[File:UZIGTALCSCAR.jpg|thumb|none|400px|The [[IMI Uzi]] used in a car.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
The most powerful SMG in the game. Able to fire at long ranges, along with a high rate of fire and a moderate ammunition capacity of 30 rounds (though the weapon model shows a 15-round magazine). Used by FBI agents and US Army soldiers.&lt;br /&gt;
[[Image:MP5K-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 lcs.png|thumb|none|400px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]]===&lt;br /&gt;
Carried by some gang members and most of the hitmans, it features a good rate of fire and excellent stopping power.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen2.jpg|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series#Colt 733|Colt M733]]===&lt;br /&gt;
The most powerful assault rifle in the game. It has a high rate of fire and damage. Called the 'M4' in the game.&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt M733 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|none|400px|Colt M733]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700]]===&lt;br /&gt;
The basic bolt-action sniper rifle in the game. Has good damage, but fires only one bullet at a time.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SR9(T)===&lt;br /&gt;
The [[G3#H.26K_SR9_series_of_Sniper_Rifles|SR9(T)]] is the most powerful sniper rifle in the game. Comes with a 7 round magazine (though the real weapon only takes 5. 10, or 20 round magazines), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. Appears to be modelled after the fake SR9(T) from [[Sniper]].&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 made to look like an SR9(T)]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen5.jpg|thumb|none|400px|The SR9(T)in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|thumb|none|400px|The laser magnifying scope in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7#RPG-7|RPG-7 Rocket Launcher]]===&lt;br /&gt;
Extremely effective against helicopters and pretty much anything else.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen3.jpg|thumb|none|400px|The RPG-7 in-game (note the warhead).]]&lt;br /&gt;
&lt;br /&gt;
===[[M60 machine gun]]===&lt;br /&gt;
Highly effective machine gun with a 100 round capacity. Can easily take down vehicles and can kill a person in one shot.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M60 vc.png|thumb|none|400px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Hand held [[General Dynamics GAU-19/A|GAU-19]]===&lt;br /&gt;
&lt;br /&gt;
Arguably the most powerful weapon in the game. Extreme rapid rate of fire and damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A in-game]]&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
=== [[Colt M1911A1]] ===&lt;br /&gt;
Not a gameplay weapon, but a Colt M1911 is seen carried by Ray Machowski in the mission &amp;quot;Crazy 69&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:1911RAY.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=829308</id>
		<title>Battlefield: 1942</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield:_1942&amp;diff=829308"/>
		<updated>2014-06-29T13:32:29Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: Created page with &amp;quot;=Handguns=  ==Walther P38== The Walther P38 is the standart pistol of the german forces. It has got black grips and a silver finish.  [[Image:P38.jpg|thumb|none|400px|Walt...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] is the standart pistol of the german forces.&lt;br /&gt;
It has got black grips and a silver finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:P38.jpg|thumb|none|400px|Walther P38 pistol (manufactured at the Mauser Factory) - World War II dated - 9x19mm]]&lt;br /&gt;
[[File:P38BF42.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==M1911==&lt;br /&gt;
The [[M1911]] (just referred as &amp;quot;Colt&amp;quot;) is the standart sidearm for all allied forces.&lt;br /&gt;
&lt;br /&gt;
[[Image:COLTM1911 1913.jpg|thumb|400px|none|Original Colt M1911 (dated 1913) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[File:BF42M1911Zoom.jpg|thumb|600px|none|]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:BF42M1911Zoom.jpg&amp;diff=829307</id>
		<title>File:BF42M1911Zoom.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:BF42M1911Zoom.jpg&amp;diff=829307"/>
		<updated>2014-06-29T13:30:28Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:P38BF42.jpg&amp;diff=829305</id>
		<title>File:P38BF42.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:P38BF42.jpg&amp;diff=829305"/>
		<updated>2014-06-29T13:22:57Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823059</id>
		<title>AssaultCube</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823059"/>
		<updated>2014-06-04T13:19:28Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* FN FAL */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92 ]] is the primary handgun in AssaultCube it has got a low damage but can be dual wielded.&lt;br /&gt;
Ingame it is referred as &amp;quot;MK-77&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:20131216 14.36.46 ac edifice TDM.jpg|thumb|none|600px|The ingame weapon is similar but not identical.|]]&lt;br /&gt;
[[File:20131216 14.37.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The &amp;quot;A-ARD/10&amp;quot; is a [[Walther MPL]]. It has got good damage but as his big broother alot of recoil.&lt;br /&gt;
&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131216 14.40.41 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN LAR==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MTP-57&amp;quot; is a [[FN LAR]].&lt;br /&gt;
It has got alot of recoil but high damage.&lt;br /&gt;
It has got a 30 round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|600px|Original FN LAR (Light Automatic Rifle) - full auto rifle - 7.62x51mm NATO. Note the folded bipod.]]&lt;br /&gt;
[[File:20131216 17.12.38 ac cavern TDM.jpg|thumb|none|600px|Inventory view of the &amp;quot;MTP-57&amp;quot;.]]&lt;br /&gt;
[[File:20131216 14.41.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The carbine of the game is a retexture of the AW with iron sights and a few other tweaks. It has double the penatretaion capability of the AW (50 instead of 25). It also has double the magazine size of the AW (10 instead of 5)&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|600px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.36.23 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.32.48 ac werk BTDM.jpg|thumb|none|600px|A soldier (or bot) using his rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The &amp;quot;AD 81&amp;quot; sniper is nearly identical to the [[Accuracy International Arctic Warfare]]&lt;br /&gt;
Its incorrectly semi-auto ingame, also it has 5 rounds instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.39.39 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.31.40 ac werk BTDM.jpg|thumb|none|600px|As you can see this soldier does not even touch the trigger of his sniper.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
The shotgun in assaultcube mostly kills in 2 shots, if the enemy is very close in 1 shot.&lt;br /&gt;
Interestingly the ac website says its a semi automatic combat shotgun, but in game it uses pumb action cycling.&lt;br /&gt;
&lt;br /&gt;
[[File:20131216 14.37.43 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823058</id>
		<title>AssaultCube</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823058"/>
		<updated>2014-06-04T13:16:40Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Winchester Model 1897 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92 ]] is the primary handgun in AssaultCube it has got a low damage but can be dual wielded.&lt;br /&gt;
Ingame it is referred as &amp;quot;MK-77&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:20131216 14.36.46 ac edifice TDM.jpg|thumb|none|600px|The ingame weapon is similar but not identical.|]]&lt;br /&gt;
[[File:20131216 14.37.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The &amp;quot;A-ARD/10&amp;quot; is a [[Walther MPL]]. It has got good damage but as his big broother alot of recoil.&lt;br /&gt;
&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131216 14.40.41 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MTP-57&amp;quot; is a [[FN FAL]].&lt;br /&gt;
It has got alot of recoil and high damage,so it is recommended to use.&lt;br /&gt;
It has got a custom barrel and a custom magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 17.12.38 ac cavern TDM.jpg|thumb|none|600px|Inventory view of the &amp;quot;MTP-57&amp;quot;.]]&lt;br /&gt;
[[File:20131216 14.41.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The carbine of the game is a retexture of the AW with iron sights and a few other tweaks. It has double the penatretaion capability of the AW (50 instead of 25). It also has double the magazine size of the AW (10 instead of 5)&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|600px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.36.23 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.32.48 ac werk BTDM.jpg|thumb|none|600px|A soldier (or bot) using his rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The &amp;quot;AD 81&amp;quot; sniper is nearly identical to the [[Accuracy International Arctic Warfare]]&lt;br /&gt;
Its incorrectly semi-auto ingame, also it has 5 rounds instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.39.39 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.31.40 ac werk BTDM.jpg|thumb|none|600px|As you can see this soldier does not even touch the trigger of his sniper.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Unknown Shotgun==&lt;br /&gt;
The shotgun in assaultcube mostly kills in 2 shots, if the enemy is very close in 1 shot.&lt;br /&gt;
Interestingly the ac website says its a semi automatic combat shotgun, but in game it uses pumb action cycling.&lt;br /&gt;
&lt;br /&gt;
[[File:20131216 14.37.43 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823057</id>
		<title>AssaultCube</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823057"/>
		<updated>2014-06-04T13:13:17Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Accuracy International Arctic Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92 ]] is the primary handgun in AssaultCube it has got a low damage but can be dual wielded.&lt;br /&gt;
Ingame it is referred as &amp;quot;MK-77&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:20131216 14.36.46 ac edifice TDM.jpg|thumb|none|600px|The ingame weapon is similar but not identical.|]]&lt;br /&gt;
[[File:20131216 14.37.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The &amp;quot;A-ARD/10&amp;quot; is a [[Walther MPL]]. It has got good damage but as his big broother alot of recoil.&lt;br /&gt;
&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131216 14.40.41 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MTP-57&amp;quot; is a [[FN FAL]].&lt;br /&gt;
It has got alot of recoil and high damage,so it is recommended to use.&lt;br /&gt;
It has got a custom barrel and a custom magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 17.12.38 ac cavern TDM.jpg|thumb|none|600px|Inventory view of the &amp;quot;MTP-57&amp;quot;.]]&lt;br /&gt;
[[File:20131216 14.41.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The carbine of the game is a retexture of the AW with iron sights and a few other tweaks. It has double the penatretaion capability of the AW (50 instead of 25). It also has double the magazine size of the AW (10 instead of 5)&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|600px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.36.23 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.32.48 ac werk BTDM.jpg|thumb|none|600px|A soldier (or bot) using his rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The &amp;quot;AD 81&amp;quot; sniper is nearly identical to the [[Accuracy International Arctic Warfare]]&lt;br /&gt;
Its incorrectly semi-auto ingame, also it has 5 rounds instead of 10.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.39.39 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.31.40 ac werk BTDM.jpg|thumb|none|600px|As you can see this soldier does not even touch the trigger of his sniper.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Has high damage so it is recommended to use but not as effective. Ingame it has got (not like the real [[Winchester Model 1897]]) a short/no  butt stock. Ingame it is known as &amp;quot;V-19&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:1897 riot gun.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge.]]&lt;br /&gt;
[[File:20131216 14.37.43 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823056</id>
		<title>AssaultCube</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823056"/>
		<updated>2014-06-04T13:11:34Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Accuracy International Arctic Warfare */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92 ]] is the primary handgun in AssaultCube it has got a low damage but can be dual wielded.&lt;br /&gt;
Ingame it is referred as &amp;quot;MK-77&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:20131216 14.36.46 ac edifice TDM.jpg|thumb|none|600px|The ingame weapon is similar but not identical.|]]&lt;br /&gt;
[[File:20131216 14.37.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The &amp;quot;A-ARD/10&amp;quot; is a [[Walther MPL]]. It has got good damage but as his big broother alot of recoil.&lt;br /&gt;
&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131216 14.40.41 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MTP-57&amp;quot; is a [[FN FAL]].&lt;br /&gt;
It has got alot of recoil and high damage,so it is recommended to use.&lt;br /&gt;
It has got a custom barrel and a custom magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 17.12.38 ac cavern TDM.jpg|thumb|none|600px|Inventory view of the &amp;quot;MTP-57&amp;quot;.]]&lt;br /&gt;
[[File:20131216 14.41.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The carbine of the game is a retexture of the AW with iron sights and a few other tweaks. It has double the penatretaion capability of the AW (50 instead of 25). It also has double the magazine size of the AW (10 instead of 5)&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|600px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.36.23 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.32.48 ac werk BTDM.jpg|thumb|none|600px|A soldier (or bot) using his rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The &amp;quot;AD 81&amp;quot; sniper is nearly identical to the [[Accuracy International Arctic Warfare]]&lt;br /&gt;
It is probably the best weapon in the game,because it is precise and has got high damage.&lt;br /&gt;
Highly recommended to use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.39.39 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.31.40 ac werk BTDM.jpg|thumb|none|600px|As you can see this soldier does not even touch the trigger of his sniper.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Has high damage so it is recommended to use but not as effective. Ingame it has got (not like the real [[Winchester Model 1897]]) a short/no  butt stock. Ingame it is known as &amp;quot;V-19&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:1897 riot gun.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge.]]&lt;br /&gt;
[[File:20131216 14.37.43 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823055</id>
		<title>AssaultCube</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=AssaultCube&amp;diff=823055"/>
		<updated>2014-06-04T13:11:00Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* M14 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Norinco QSZ-92==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92 ]] is the primary handgun in AssaultCube it has got a low damage but can be dual wielded.&lt;br /&gt;
Ingame it is referred as &amp;quot;MK-77&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|400px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[File:20131216 14.36.46 ac edifice TDM.jpg|thumb|none|600px|The ingame weapon is similar but not identical.|]]&lt;br /&gt;
[[File:20131216 14.37.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Walther MPL==&lt;br /&gt;
The &amp;quot;A-ARD/10&amp;quot; is a [[Walther MPL]]. It has got good damage but as his big broother alot of recoil.&lt;br /&gt;
&lt;br /&gt;
[[File:WaltherMP-L-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131216 14.40.41 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==FN FAL==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;MTP-57&amp;quot; is a [[FN FAL]].&lt;br /&gt;
It has got alot of recoil and high damage,so it is recommended to use.&lt;br /&gt;
It has got a custom barrel and a custom magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|thumb|none|500px|FN FAL 50.00 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 17.12.38 ac cavern TDM.jpg|thumb|none|600px|Inventory view of the &amp;quot;MTP-57&amp;quot;.]]&lt;br /&gt;
[[File:20131216 14.41.08 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The carbine of the game is a retexture of the AW with iron sights and a few other tweaks&lt;br /&gt;
It has double the penatretaion capability of the AW (50 instead of 25).&lt;br /&gt;
It also has double the magazine size of the AW (10 instead of 5)&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|right|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.36.23 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.32.48 ac werk BTDM.jpg|thumb|none|600px|A soldier (or bot) using his rifle.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Arctic Warfare==&lt;br /&gt;
The &amp;quot;AD 81&amp;quot; sniper is nearly identical to the [[Accuracy International Arctic Warfare]]&lt;br /&gt;
It is probably the best weapon in the game,because it is precise and has got high damage.&lt;br /&gt;
Highly recommended to use.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO]]&lt;br /&gt;
[[File:20131216 14.39.39 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:20131217 17.31.40 ac werk BTDM.jpg|thumb|none|600px|As you can see this soldier does not even touch the trigger of his sniper.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897==&lt;br /&gt;
Has high damage so it is recommended to use but not as effective. Ingame it has got (not like the real [[Winchester Model 1897]]) a short/no  butt stock. Ingame it is known as &amp;quot;V-19&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:1897 riot gun.jpg|thumb|none|450px|Winchester Model 1897 Riot Gun - 12 gauge.]]&lt;br /&gt;
[[File:20131216 14.37.43 ac edifice TDM.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Roads_to_Victory&amp;diff=820458</id>
		<title>Call of Duty: Roads to Victory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Roads_to_Victory&amp;diff=820458"/>
		<updated>2014-05-26T17:44:36Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* M1928A1 Thompson */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
The Thompson is the starting weapon of the most of the american campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|none|600px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:TCOD.jpg|thumb|none|600px|The Thompson in idle.]]&lt;br /&gt;
[[File:TCODS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
The [[Sten]] is used in the british and sometimes the canadian levels&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|600px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SCOD.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The MP40 is probably the most common weapon in the game, found in nearly any level.&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Roads_to_Victory&amp;diff=820457</id>
		<title>Call of Duty: Roads to Victory</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Roads_to_Victory&amp;diff=820457"/>
		<updated>2014-05-26T17:44:15Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: Created page with &amp;quot;=Submachine Guns=  == M1928A1 Thompson == The Thompson is the starting weapon of the most of the american campaign levels.  [[Image:M1928-A1 T.jpg|thumb|right|400px|M1928A1 Th...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
The Thompson is the starting weapon of the most of the american campaign levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928-A1 T.jpg|thumb|right|400px|M1928A1 Thompson with 30-round magazine and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:TCOD.jpg|thumb|none|600px|The Thompson in idle.]]&lt;br /&gt;
[[File:TCODS.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Sten Mk II ==&lt;br /&gt;
The [[Sten]] is used in the british and sometimes the canadian levels&lt;br /&gt;
&lt;br /&gt;
[[Image:Sten.jpg|thumb|none|600px|Sten Mk II - 9x19mm]]&lt;br /&gt;
[[File:SCOD.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== MP40 ==&lt;br /&gt;
The MP40 is probably the most common weapon in the game, found in nearly any level.&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SCOD.jpg&amp;diff=820456</id>
		<title>File:SCOD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SCOD.jpg&amp;diff=820456"/>
		<updated>2014-05-26T17:38:40Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:TCODS.jpg&amp;diff=820455</id>
		<title>File:TCODS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:TCODS.jpg&amp;diff=820455"/>
		<updated>2014-05-26T17:32:10Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:TCOD.jpg&amp;diff=820454</id>
		<title>File:TCOD.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:TCOD.jpg&amp;diff=820454"/>
		<updated>2014-05-26T17:30:47Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=810989</id>
		<title>Talk:Grand Theft Auto: Liberty City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=810989"/>
		<updated>2014-04-25T13:18:22Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: Created page with &amp;quot;== SR9(T)Silencer) == The model is incorect (taken from VC) , the psg1 never had a silencer in LCS .  Nintendow131 talk) 15:17...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== SR9(T)Silencer) ==&lt;br /&gt;
The model is incorect (taken from VC) , the psg1 never had a silencer in LCS .  [[User:Nintendow131|Nintendow131]] [[User talk:Nintendow131|talk]]) 15:17 25 April 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=809774</id>
		<title>Talk:Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty_4:_Modern_Warfare&amp;diff=809774"/>
		<updated>2014-04-21T19:48:46Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=Moved from Main Page=&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Main Knife ==&lt;br /&gt;
This is main melee knife used in Call of Duty 4: Modern Warfare. The knife attack always kills an enemy in one slash or stab. In Old School multiplayer matches, however, two knife attacks are required to kill an enemy player at full health. This two-hit-kill knifing also applies when double health is applied on Private Matches. It is used by all the factions and moves very fast.&lt;br /&gt;
&lt;br /&gt;
[[Image:Knife_4.png|thumb|none|400px|The main Knife In-Game]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
Ah, goddamnit. I wanted to do this.&lt;br /&gt;
Well, maybe i can make it up to IMFDB standards sometime, just '''DON'T''' do Half-Life 2. - [[User:Flying Dane|Flying Dane]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==MP5==&lt;br /&gt;
This is not an MP5A3/SD as previously suggested, as it has a flat sided receiver with pictogram markings instead of the S-E-F markings on the A3.&lt;br /&gt;
&lt;br /&gt;
Wrong, It's an MP5N/SDN, it doesn't have the 4th selector option.&lt;br /&gt;
&lt;br /&gt;
:Please, keep the commentary on the discussion page. At any rate, I added a capture with a clearer view of the selector and its lack of a fourth position. [[User:Spartan198|Spartan198]] 20:42, 15 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Screenshots==&lt;br /&gt;
I have a lot of shots for the page and will upload them tommorow. -GM&lt;br /&gt;
&lt;br /&gt;
I've got a crapload of good real pictures for a lot of the guns, but I don't have any clue as to how to upload them, so, for anyone that can, email me at r1c0ch37@gmail.com&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You know what would have been better? ==&lt;br /&gt;
&lt;br /&gt;
I kinda wished the creators of this game made more guns for us to use. There are so many modern firearms at least they could put in the multiplayer. Like the G36 carrying handle instead of the rail, H&amp;amp;K machineguns, H&amp;amp;K grenade launchers, a full auto M16 in the multiplayer, the option to put every accessory on your primary, like sights, suppressor, and grenade launcher all in one instead of just pick only one. I know they did that for balance, but screw balance. Let's see, what else? The UMP, Mac-10, Glocks (specificly the Glock 18), Drum magazines, AUG, Tavor, SA80/L85A1, L96A1, MP7A1. I know I'm starting to sound like I'm turning the gun choices of COD4 into Rainbow Six, but that's why I like that game a lot because it has SO MANY GUNS to pick from and the option of putting whatever you want. I want the ability to change firing modes, to add and take off suppressors. [[User:Excalibur01|Excalibur01]] 20:34, 21 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Not to mention having the actual front sight posts still present on optic-equipped M16s and M4s would have been nice. I realize they probably removed it to give better visibility, but still. [[User:Spartan198|Spartan198]] 22:40, 24 February 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
::Firing selectors would have been nice. Full auto or nothing is kind of lame. - [[User:Gunmaster45|Gunmaster45]]&lt;br /&gt;
&lt;br /&gt;
:::According to gamers, the military doesn't use semi-automatic (sarcasm). [[User:Spartan198|Spartan198]] 09:31, 7 March 2009 (UTC) Spartan198&lt;br /&gt;
:Yet it's all modeled on semi. Or safe.-protoAuthor 01:45, 25 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Well screw hardcore gamers. I have most of the Tom Clancy games and those you can select weapons to semi and auto and even some have bursts mode[[User:Excalibur01|Excalibur01]] 01:06,&lt;br /&gt;
 3 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::I agree completely with you. In most situations in-game, I seemingly always find myself tapping the trigger for single shots instead of firing bursts. [[User:Spartan198|Spartan198]] 07:02, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
&lt;br /&gt;
i would have liked to have seen the L96A1 and or the AW50F, as these would have been awesome in cod, also the glock 18, SR-25, and i would have liked to do my own customising of weapons, like on the M16 on the modified version you lose the front sights which just look wrong.&lt;br /&gt;
&lt;br /&gt;
Is ok to put pics on this from other websites. [[User:Drjuki]]&lt;br /&gt;
&lt;br /&gt;
I want a goddamm regular FN FAL and a IMI Galil AR with the wood hand guards. They would be perfect in the hands of terrorists in the game. They already have the G3 why not a FN FAL?[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
i would have liked to customised the weapons myself&lt;br /&gt;
&lt;br /&gt;
In my opinion the worst choice of the Infinity Ward was the selection of the MP-44 as &amp;quot;final unlock&amp;quot;: is older than the AK-47 and cannot be modified, excepted the selection of the camouiflage painting. Why call the game &amp;quot;Modern Warfare&amp;quot; if the (teorically) ultimate gun is also the oldest???&lt;br /&gt;
[[User:Lone Soldier|Lone Soldier]] 03-12-2009&lt;br /&gt;
&lt;br /&gt;
I believe the mp44 aka sturm was put in there as an Easter Egg of sorts since this was the first Call of Duty to date that wasnt about WW2.&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
what finishes do the Desert Eagles have in the game? IMI lists several variants http://www.magnumresearch.com/CustomFinishes.asp&lt;br /&gt;
&lt;br /&gt;
Just stainless steel, I think. But don't quote me. I never use it. [[User:Spartan198|Spartan198]] 07:07, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
the game has chrome and titanium gold.&lt;br /&gt;
&lt;br /&gt;
Stainless steel, as well as gold once you reach level 55.&lt;br /&gt;
&lt;br /&gt;
The Desert Eagles don't come in stainless steel. It would be too goddamn shiny. It uses a chrome-plating finish. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:29, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
==P90 comments.==&lt;br /&gt;
whoever keeps deleting my edits bugger off, this gun is awesome it is easy to aim and has awesome stopping power, and to say it is weak and inaccurate is just plain rubbish, u would have to be a fool to fail to kill an oppo with this gun&lt;br /&gt;
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''Have at it, but remember - this is the last time I play nice.'' --[[User:Clutch|Clutch]] 19:05, 9 April 2009 (UTC)&lt;br /&gt;
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this weapon is the fantastic it is very easy to aim it has good stopping power and at close range it is downright lethal&lt;br /&gt;
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Can't we all play nice?!?! [[User:Drjuki]]&lt;br /&gt;
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I stopped playing COD4 because of peoples bickering &amp;quot;Thats a noob gun&amp;quot; &amp;quot;you're camping&amp;quot; &amp;quot;that perk sucks&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is a crowd who all believe what perks everyoe should have and what weapons, Id love to see a game by their rules, it would be boring. So waiting a few minuites behid a corner is camping, and i'm kicked for it, but they can sit in a building with a siper level the whole match? Tehn there is the p90 debate. Let people who like it use it, do't start telling them there  a noob and being unfair.&lt;br /&gt;
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Come on clutch! Don't be so evil on the kid.[[User:Oliveira|Oliveira]] 18:56, 26 April 2009 (UTC)&lt;br /&gt;
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Any weapon or perk combination you use to kill an opposing player is deemed &amp;quot;noobish&amp;quot;. Anymore I just laugh their rants off and go on with the game. [[User:Spartan198|Spartan198]] 20:46, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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I think it's sad people (including myself) stop playing the very good multiplayer because of the other players who just ruin it with loud, abusive talking, silly arguments about trivial matters, and generally making it uncomfortable. [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
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the noobish comment is spot on as if u use something that the other gamers dont like noobish sod that i kill the lot of em, and the silly arguements comment is also right it gets down right annoying&lt;br /&gt;
&lt;br /&gt;
== No Browning M2? ==&lt;br /&gt;
Why is there no Browning on the page? It was clearly seen in-game.&lt;br /&gt;
&lt;br /&gt;
umm i dont think glitching outside of the map counts unles your counting the one on the M1 ambrams -scarecrow&lt;br /&gt;
&lt;br /&gt;
:As long as it's in the game, it counts to be in the article. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:31, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Red Dot Sight ==&lt;br /&gt;
The red dot sight on the M4 SOPMOD is a Sure Shot Reflex Sight, not a C-More. [[http://www.afmo.com/Sure_Shot_Reflex_Sight_p/217-00588.htm]] [[User:Spartan198|Spartan198]] 07:14, 20 May 2009 (UTC) Spartan198&lt;br /&gt;
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==The 1911 Griggs used looks more like a Kimber TLE stainless==&lt;br /&gt;
&lt;br /&gt;
About the Springfield 1911 in the game I also think it is a Springfield opposed to a Kimber Warrior because I have one and the grip is a lighter color plus it has a different magazine.&lt;br /&gt;
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umm its a stainless (silver colour) 1911 isnt it? where does it say on the page its a kimber? -scarecrow&lt;br /&gt;
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==Excerpt from Remington 700P==&lt;br /&gt;
*''&amp;quot;Oddly, the M40A3 also seen in game is very much the same weapon, although in the game they have slightly different attributes.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I have to agree and disagree with this statement, as they can't be classified &amp;quot;as the same weapon&amp;quot;, since the M40A3 has its own model number, designation, and role in the Marine Corps; and was modified from the R700P, one change being the finely rifled heavy barrel. However, both rifles, as mentioned before, are made from the Remington 700 model. I think this should be clarified a bit more clearly. Any thoughts? --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 12:57, 8 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Just quick, is the 700p the ltr model or not? Can you tell? [[User:Mcguinness]]&lt;br /&gt;
&lt;br /&gt;
== Bluey? ==&lt;br /&gt;
I noticed that some M4's and M16's have &amp;quot;Bluey&amp;quot; on the side. Is there a reason for this? Or just something the designers put in?&lt;br /&gt;
&lt;br /&gt;
*I think it's &amp;quot;Blue 4,&amp;quot; possibly to identify who the rifle belongs to in the squad. [[User:Vangelis|Vangelis]] 11:34, 1 October 2009 (UTC)&lt;br /&gt;
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yea it says blue 4 on both a M4 and M16 -scarecrow&lt;br /&gt;
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== M4/M16 ==&lt;br /&gt;
I added a little more information about how the gas block removal on an M4/M16 would effect the firearm. It is true that is the gas block is removed that the next round will not chamber automatically. the bolt would have to be racked to load a new round. I just thought I'd add that information to the page. It can be removed if desired. [[User:ShaDow XPS|ShaDow XPS]]&lt;br /&gt;
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INCORRECT ^&lt;br /&gt;
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Though you cannot see it, most likely the standard front sight gas block has been replaced whit anyone of the readily available low-profile gas blocks and most likely covered by the rail system or fore-grip.&lt;br /&gt;
&lt;br /&gt;
Thank you...some one realized that it was still there. please remove the text stating it is not there from the main page -supertoaster&lt;br /&gt;
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The KAC RIS isn't long enough to cover a low profile gas block because the gas tube has to be long enough to reach the front sight post, which rests in front of the RIS on the barrel. If the RIS covered the entire gas tube, then the standard RIS/front sight post set up wouldn't work because the gas tube wouldn't be long enough to reach the front sight post and therefor no gases would be directed back to cycle the bolt. And if this explanation is lost on you, try taking a look at Rabbit's CQBR from [[Medal of Honor (2010)]], which actually ''is'' equipped with a low profile gas block.&lt;br /&gt;
[[image:MOH2010-Mark18-2.jpg|600px|thumb|none|]]&lt;br /&gt;
Notice how the gas block, while partially obscured by the tac light, can quite clearly be ''seen'' on the barrel. It has to be placed here because of the length of the gas tube, which extends beyond the length of the RIS. Compare this with the AR-15 carbine in CoD4.&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px]]&lt;br /&gt;
Notice how it doesn't even have a gas ''tube''! This gas block debate is getting old, especially with how I've just shown that any gas block would be visible on the barrel. There is ''no'' gas block. Get over it. [[User:Spartan198|Spartan198]] 01:35, 13 April 2012 (CDT)&lt;br /&gt;
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:There's obviously no gas block, I personally never argued there was, but in first person you wouldn't be able to see it if there was one, so there &amp;quot;could&amp;quot; be one in first person, when you're holding it. I don't think anyone was saying there was a gas block on the actual model or in third person.&lt;br /&gt;
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::You say you never argued there was a gas block, but then you say there could be one. Quite a contradiction there. The fact is that the low profile gas block defense is baseless and essentially made up, even for the hero guns used by the player, because there's nothing in the game to actually support it. The third person model is all there is to go by and it ''refutes'' any and all claims of a low profile gas block being present. [[User:Spartan198|Spartan198]] 21:24, 13 April 2012 (CDT)&lt;br /&gt;
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:::I mean I know there obviously isn't a gas block, they didn't put one on the player or world models, but on the hero gun, your first person gun, you can't tell. What I'm saying is if I'm playing I can assume there's a gas block there, just like I assume there's a stock on the gun, even though I can't see it either. Basically, there is no gas block, but in first person you can't tell if there is or isn't. [[User:Alex T Snow|Alex T Snow]] 02:43, 14 April 2012 (CDT)&lt;br /&gt;
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== M4 Barrel ==&lt;br /&gt;
If anyone's still looking at this page, does it look to you like the M4 has a 16&amp;quot; barrel? It does to me. A perfectly straight 16&amp;quot; barrel (no M203 cuts) and the old style M4 stock. I believe that makes it exactly the same as the C8, which was mentioned as being what the SAS really use, so maybe the M4 in this game is really a C8. If anyone can counter this feel free.&lt;br /&gt;
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You're right about the barrel, I think, but the C8 has a 14.5&amp;quot;, not a 16&amp;quot;. Furthermore, if you look at the rifle without any optics, it has an A2 style rear sight, while the C8's is A1 style.&lt;br /&gt;
&lt;br /&gt;
The barrel looks longer because the front sight/gas block is removed when equipped with optics. If you take into account the length of the front sight, the barrel evens out at around 14.5 inches. The &amp;quot;standard&amp;quot; C8 has a 14.5 inch A1 profile barrel, but the C8FTHB (the version used by SAS under the designation L119A1) has a 16.1 inch barrel that bulges out where the M203 step is on an M4 barrel. [[User:Spartan198|Spartan198]] 18:27, 23 December 2009 (UTC)&lt;br /&gt;
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The L119A1's the SFW, not the FTHB. Although in practice there's probably not much difference. [[User:The Wierd It|The Wierd It]] 20:53, 23 December 2009 (UTC)&lt;br /&gt;
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Oh right, I forgot about the front sight being removed. Since you never have a carry handle in the SAS missions I wasn't counting that, and I was thinking SFW when I said C8.&lt;br /&gt;
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Looks like the FTHB to me. L119A1 - [http://www.cybershooters.org/dgca/images/M4/C8andAG36.jpg] C8FTHB - [http://www.casr.ca/101-smallarm-1-c8fthb-rifle.jpg] [[User:Spartan198|Spartan198]] 00:51, 25 December 2009 (UTC)&lt;br /&gt;
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The only difference is that the SFW has a stronger front sight to use the HK AG-C/L17A1 grenade launcher.[[User:The Wierd It|The Wierd It]] 09:29, 25 December 2009 (UTC)&lt;br /&gt;
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Why would a stronger front sight be needed when the AG-C is RIS-mounted? [[User:Spartan198|Spartan198]] 18:44, 25 December 2009 (UTC)&lt;br /&gt;
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==The 1911 in-game==&lt;br /&gt;
&lt;br /&gt;
The article is full of incorrect information.  The MEU (SOC) pistol does have novak sights and a match grade trigger nowadays, and a Springfield Loaded model has front cocking serrations which the 1911 ingame does not.  I don't see how it's anymore a Springfield Loaded than the other models the article lists it as not being.  It seems obvious it's not any specific model of a 1911 but I'd say it's closer to the MEU (SOC) pistol than anything else.  The MEU (SOC) pistol even uses desert tan gunner grips now that look just like the ones in the game.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Not that I disagree that the Springfield Armory Professional 1911 is the 1911 model in-game, but I think that there ''is'' a possibility that it might be a Nighthawk Custom Enforcer Series or GRP 1911. Why? Because the armed forces would likely use higher-ended companies like Nighthawk. Anyway, just a possibility. Any thoughts?&lt;br /&gt;
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LINKS:&lt;br /&gt;
&lt;br /&gt;
* http://www.nighthawktactical.com/The_Enforcer.html&lt;br /&gt;
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* http://www.nighthawktactical.com/GRP.html&lt;br /&gt;
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--[[User:Blemo]] 22:45, 1 January 2010 (UTC)&lt;br /&gt;
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That's a negative. The Nighthawk Enforcer is basically a Kimber Warrior without the rail, and the rail wasn't the only thing that made the Kimber Warrior a misidentification. The Novak sights are different, and it has a flat top strap across the slide. As far as the military using &amp;quot;higher end companies&amp;quot; They usually buy what's most cost effective and not necessarily best quality, and since Nighthawk Custom makes.... custom firearms, I doubt they'd have a contract that would be cheap, or at least cheaper than competitors. It's still a Professional. --[[User:Yournamehere|Yournamehere]] 02:51, 2 January 2010 (UTC)&lt;br /&gt;
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:I see. --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It definitly has those grips though, that was the first thing I noticed. It might not be an Enforcer, but it has the same grips.&lt;br /&gt;
Here (in tan):&lt;br /&gt;
&lt;br /&gt;
link: http://www.nighthawkcustom.com/detail.aspx?ID=133#&lt;br /&gt;
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Oh and thanks Blemo for bringing this up anyway because I've been trying to put together an airsoft replica of this 1911 for a while, and now I've finally got those damn grips, couldn't find 'em anywhere. I also put together the M4 SOPMOD the S.A.S. use in game as my primary, which makes me Captain Price :D&lt;br /&gt;
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EDIT: You guys think it could be this one, a Springfield Armory Loaded? Just add the grips I linked above, I'm pretty sure it's exactly the same otherwise.&lt;br /&gt;
&lt;br /&gt;
http://www.bullshooterssupply.com/store/images/springfield_armory_1911_a1_px9109lp.jpg&lt;br /&gt;
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EDIT 2: I used my not so amazing MS Paint skills to put this together for you guys (and me)&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 06:32, 4 January 2010 (UTC)&lt;br /&gt;
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It could be a customized Colt since the front sight does not seem to dovetailed into the slide--[[User:Jan|Jan]] 22:36, 15 March 2010 (UTC)&lt;br /&gt;
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:Thanks for the MS Paint image, Alex. =] Sadly, I'd hate to burst your bubble and say that the ejection port should not be as &amp;quot;shiny&amp;quot; as seen in this image. Plus, the coloration of the slide and frame should be darker. (although it may just be the lighting). --''[[User:Blemo|&amp;lt;span style=&amp;quot;color: gray; font-family: georgia; font-size: 10pt;&amp;quot;&amp;gt;&amp;lt;font color=&amp;quot;#D3D3D3&amp;quot;&amp;gt;'''B'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''le'''&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;#808080&amp;quot;&amp;gt;'''mo'''&amp;lt;/font&amp;gt;&amp;lt;/span&amp;gt;]] &amp;lt;small&amp;gt;&amp;lt;sup&amp;gt;[[user talk:Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''TALK'''&amp;lt;/font&amp;gt;]]&amp;lt;/sup&amp;gt;&amp;lt;/small&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;  [[Special:Contributions/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''CONTRIBUTIONS'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;[[Special:Emailuser/Blemo|&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;'''EMAIL'''&amp;lt;/font&amp;gt;]]&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt; • &amp;lt;sub&amp;gt;&amp;lt;small&amp;gt;&amp;lt;font color=&amp;quot;#A9A9A9&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;font-weight: light;&amp;quot; title=&amp;quot;By the time you finish reading this hidden message, twelve nuclear warheads will have been launched toward your location. Thank you and have a nice day.&amp;quot;&amp;gt;'''MESSAGE'''&amp;lt;/span&amp;gt;&amp;lt;/font&amp;gt;&amp;lt;/small&amp;gt;&amp;lt;/sub&amp;gt;'' 06:39, 8 July 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I know, but the barrel, bushing, and trigger are some kind of &amp;quot;silver&amp;quot;, whether it be stainless, chrome, nickel-plated, though I'd say stainless the point is those parts are &amp;quot;silver&amp;quot; [[User:Alex T Snow|Alex T Snow]] 22:12, 9 July 2010 (UTC)&lt;br /&gt;
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although more likely for Special Ops to be using Nighthawk's i dont think the designers at infinity ward no what they are. and on the topic of it possibly being an Enforcer model. All Nighthawks have Novak Sights besides the Dominator. and the Grips are easily replacable. so it could be any model from the GRP to the Enforcer to the Talon. [[User:Dirtdiver6421|Dirtdiver6421]] 23:14, 9 July 2010 (UTC)&lt;br /&gt;
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== Desert Eagles hammer down? ==&lt;br /&gt;
&lt;br /&gt;
Isn't the Desert Eagles hammer incorrectly down?&lt;br /&gt;
&lt;br /&gt;
Yes but so is the 1911's, and the rest once they've been fired. In the Modern Warfare universe all guns are double action only I guess. [[User:Alex T Snow|Alex T Snow]] 06:09, 31 March 2010 (UTC)&lt;br /&gt;
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&lt;br /&gt;
== M4 In-Game For Airsofters (Or Real Steel Guys Too I Guess) ==&lt;br /&gt;
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As with I'm sure a number of other people on this site, I airsoft. =D I've been working on a Captain Price kit for a little while, who, as you know, uses an M4 SOPMOD/Grenadier. The reason he uses both is because they're the same gun with and without the suppressor, for the sneaky and not sneaky parts. (And different optics, but his gun is probably supposed to have the same optics the whole time, I'd bet IW didn't want to make a different gun just for him, as most people wouldn't notice.) Because finding EVERYTHING to put together his M4 was a big pain, I'm going to put a list of parts here for anyone wanting to make the M4 and its versions in-game. This would also work for a real one too I would think, at least mostly. This is assuming the base gun is a normal, generic M4A1.&lt;br /&gt;
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M4A1 &amp;quot;multiplayer&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
(Please note this one can't be made using an electric airsoft M4, well, it can, but there'll be nowhere to put a battery. You will need a gas airsoft one or a real steel one.)&lt;br /&gt;
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M4A1 &amp;quot;normal&amp;quot;:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*Vertical foregrip&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*Tasco red dot scope&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
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M4A1 Suppressed:&lt;br /&gt;
*Same as the M4A1 &amp;quot;normal&amp;quot; except with a suppressor (go figure)&lt;br /&gt;
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M4A1 Grenadier:&lt;br /&gt;
*16&amp;quot; HBAR (no grooves) barrel&lt;br /&gt;
*Old style stock&lt;br /&gt;
*RAS&lt;br /&gt;
*M203 (9&amp;quot; rail mounted version)&lt;br /&gt;
*M203 leaf sight (on the front top)&lt;br /&gt;
*PEQ-2 (on the front left)&lt;br /&gt;
*EOTech 552 holosight&lt;br /&gt;
*The smallest gas block you can find&lt;br /&gt;
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M4A1 SOPMOD:&lt;br /&gt;
*Same as the M4 Grenadier except with a suppressor, and a Tasco QP22 reflex sight replacing the EOTech 552&lt;br /&gt;
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For Captain Price's M4 I'm combining the Grenadier and SOPMOD by having a suppressor and an EOTech 552, seems like the easiest way to solve the problem.&lt;br /&gt;
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I hope this list helps whoever needs it. :)&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 08:54, 3 April 2010 (UTC)&lt;br /&gt;
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The barrel on the M4 is 14.5&amp;quot;. The missing FSP just makes it look longer. [[User:Spartan198|Spartan198]] 05:21, 24 August 2010 (UTC)&lt;br /&gt;
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As much as everyone seems to think that, try putting a piece of paper up to your screen with the edge down the centre of the barrel of a 14.5&amp;quot; M4, a real one would be good. Mark off the back of the front sight/front of the RAS/Handguard, and, without moving it, mark where the flash hider starts. This distance will be the same as the length of the RAS/Handguard. Do the same thing to the COD4 M4 Info Picture and you'll find the barrel's longer. :) [[User:Alex T Snow|Alex T Snow]] 12:42, 26 August 2010 (UTC)&lt;br /&gt;
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== AKS-74 ==&lt;br /&gt;
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Misinformation - as it is not portrayed in game. Removing&lt;br /&gt;
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How? It's pointed out that it is not in game and only on the poster. We have the Glock 17 on the Overkill and Last Stand perks, and the PPSh-41 that the statues hold, this isn't any different. [[User:Alex T Snow|Alex T Snow]] 22:37, 12 July 2010 (UTC)&lt;br /&gt;
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== G3A4 ==&lt;br /&gt;
Someone commented that this was an HK91 due to the lack of a paddle release on the magazine. Here's a picture of a player reloading it:&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|600px|]]&lt;br /&gt;
I don't see much here so what do you guys think? - [[User:Kenny99|Kenny99]] 16:02, 12 August 2010 (UTC)&lt;br /&gt;
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Don't see one, look at the create a class picture, no paddle release there either. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 00:50, 13 August 2010 (UTC)&lt;br /&gt;
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Well the reload animation acts like it DOES have a paddle release, so it supposed to be a G3A4 but the animation forgot about it, just like the trigger and guard for the M203 [[User:Excalibur01|Excalibur01]] 03:36, 24 August 2010 (UTC)&lt;br /&gt;
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Seems like a HK91 to me.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 15:03, 24 August 2010 (UTC)&lt;br /&gt;
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[[Image:COD4 - G3 proof.jpg|thumb|none|500px|]] --[[User:Milkovich|Milkovich]] 20:19, 31 October 2010 (UTC)&lt;br /&gt;
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I saw that it is a HK91 even without looking at Milkovich's proof image. Missing paddle release can be seen on the image with tha reload on the page. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 02:01, 27 July 2011 (CDT)&lt;br /&gt;
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== The Javelin sight ==&lt;br /&gt;
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I posted this on the CoD wiki initially, but only on a talk page since they don't feature RL weapon info. When you're looking through the Javelin's sight, the display behaves...oddly. [http://callofduty.wikia.com/wiki/File:BogPar9_3.jpg The light on at the bottom] is supposed to be red and indicates &amp;quot;missile BIT failure,&amp;quot; according to the [http://www.globalsecurity.org/military/library/policy/army/fm/3-22-37/chap2.htm field manual]. The red CLU BIT failure light comes on when it's locking on, and the amber &amp;quot;missile not ready&amp;quot; flashes just before you fire. I'm not sure if this is just normal behaviour or the FM on GlobalSecurity is wrong (I'd defer to anyone who's actually used one of these things for that) or if they just had lights come on at random for visual appeal.  [[User:Vangelis|Vangelis]] 20:24, 5 March 2011 (MSK)&lt;br /&gt;
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== The M4A1 ==&lt;br /&gt;
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From Hitman: Contracts Talk page: &amp;quot;HOW the hell can the M4 in COD4:MW be an M4 if it has a 16&amp;quot; non-stepped barrel? I say that is an AR-15A3 with a full auto lower, if something like that can exist&amp;quot; (Stated by bozitojugg3rn4ut)&lt;br /&gt;
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Does anyone else agree? I do. - [[User:Mr. Wolf|Mr. Wolf]] 17:34, 24 September 2011 (CDT)&lt;br /&gt;
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:I'm thinking the AR-15A3 is the most likely, but at any rate, here are the differences between the COD4 M4A1 a real M4A1. 16&amp;quot; heavy barrel (non-stepped), M16A1 flash hider, original M4 stock, M16A1 pistol grip (in 3rd person, can't see it in 1st), and a KAC RIS. Also, being a civilian gun could explain why the selector is set to semi. [[User:Alex T Snow|Alex T Snow]] 20:10, 24 September 2011 (CDT)&lt;br /&gt;
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::But the M4A1 in MW2 and MW3 have their selector switches set to semi too. :\ - [[User:Mr. Wolf|Mr. Wolf]] 22:02, 24 September 2011 (CDT)&lt;br /&gt;
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:::Yeah... but there were so many other things in those games I just call that lazy. AUG with no rear sight... [[User:Alex T Snow|Alex T Snow]] 23:41, 24 September 2011 (CDT)&lt;br /&gt;
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::::Which game? - [[User:Mr. Wolf|Mr. Wolf]] 18:12, 25 September 2011 (CDT)&lt;br /&gt;
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:::::MW2's AUG has no rear sight, an aftermarket rail-mounted front sight, and a 30 round magazine that holds 42 rounds. [[User:Alex T Snow|Alex T Snow]] 20:02, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Aw, okay. Never played MW2 so I wouldn't know. - [[User:Mr. Wolf|Mr. Wolf]] 20:42, 25 September 2011 (CDT)&lt;br /&gt;
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::::::Don't, it will make you depressed :/ [[User:Alex T Snow|Alex T Snow]] 21:14, 25 September 2011 (CDT)&lt;br /&gt;
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:::::::Never planed too. :) - [[User:Mr. Wolf|Mr. Wolf]] 22:29, 25 September 2011 (CDT)&lt;br /&gt;
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::::::::This site's MW2 page has pics, they're enough [[User:Alex T Snow|Alex T Snow]] 00:13, 26 September 2011 (CDT)&lt;br /&gt;
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* Looks like this thread died... Bye Bye Thread. (P.S.: I still say that let's change it to AR-15A3. Will do it tomorrow if no one comes up with a good reason not to.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 15:20, 3 October 2011 (CDT)&lt;br /&gt;
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although not a solid reason i would just keep it. its not a big deal but for any onlookers there not going to understand it [[User:Dirtdiver6421|Dirtdiver6421]] 20:11, 3 October 2011 (CDT)&lt;br /&gt;
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:Or, they could learn what an AR-15A3 is :) [[User:Alex T Snow|Alex T Snow]] 20:38, 3 October 2011 (CDT)&lt;br /&gt;
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So am I the only one willing to write the barrel off as a modelling error and the rest as being due to the low-polygon third person model? [[User:The Wierd It|The Wierd It]] 09:46, 5 October 2011 (CDT)&lt;br /&gt;
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:If a modelling error makes one gun into another, then we cover it as the one the error made it into. [[User:Evil Tim|Evil Tim]] 10:21, 5 October 2011 (CDT)&lt;br /&gt;
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:Well, I've always insisted that the M4 in-game IS an M4 rather any other M16-based weapon, but I guess I was wrong and looking on the small details, it's a civilian AR-15A3. BTW, if talking about accuracies, have you noticed that the M203 mounted on the, eventually AR-15A3 :P, is actually the A2 version used for the M16A4, rather the A1? (noticed by the rail). I guess it ought be changed too :) --[[User:RaNgeR|RaNgeR]] 10:49, 5 October 2011 (CDT)&lt;br /&gt;
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Although if it was a 14-inch barrel I could almost argue it's a C8A1 fitted with an M4 carry handle. [[User:The Wierd It|The Wierd It]] 11:39, 5 October 2011 (CDT)&lt;br /&gt;
: Correction; [http://www.coltcanada.com/c8-page.htm C8A2] with M4A1 carry handle and M16A1 pistol grip; the A1 doesn't have the heavy barrel. [[User:The Wierd It|The Wierd It]] 12:58, 5 October 2011 (CDT)&lt;br /&gt;
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::If you measure the length of the rail system, and then the length of the barrel in front of the front sight of this &amp;quot;M4&amp;quot;, you can tell for sure it has a 16 inch barrel. I'm still thinking it's supposed to be the [http://www.coltcanada.com/sfw-page.htm C8SFW], the barrel's straight instead of stepped, but still 16 inches, one of the few with a standard 16 inch barrel. And 90% of the time you see a picture of the SFW, it has a KAC RIS. Oh, and it IS what the SAS use in real life as well, makes it more likely. Wow, this has got the be one of the hardest guns to identify... [[User:Alex T Snow|Alex T Snow]] 18:43, 5 October 2011 (CDT)&lt;br /&gt;
:::I really think you are giving the devs too much credit here with the appropriateness of the C8SFW for the SAS, especially as they call it an M4. There are quite a few Colt variants that have a 16&amp;quot; barrel as standard, the carbine sporter and LE variants. These would also be much more prevalent in the US for the developers to get a look at to base their weapon off of. The only distinguishing features of the C8SFW is the profile of the barrel and rupper pad on the butt, both of which are absent from this weapon.  --[[User:Commando552|commando552]] 19:21, 5 October 2011 (CDT)&lt;br /&gt;
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:You're forgetting the original style M4 stock, that's pretty important. [[User:Alex T Snow|Alex T Snow]] 20:49, 5 October 2011 (CDT)&lt;br /&gt;
::That is literally a 2 second job to change, and as I said before the SFW has a chunky rubber pad on the butt, which the game gun doesn't. Unlike the gun we have pictured for the site, AR15A3s can also have the fiberlite stock [http://www.expertoutfitters.com/index.php?main_page=product_info&amp;amp;cPath=22_62&amp;amp;products_id=197]. All of this is assuming it is a Colt rifle at all, for example it is a match for a [http://www.fulton-armory.com/fariflecal556mmupruniversalprecisionrifle-3-2-2-1.aspx Fulton Armory Classic M4], but that really is opening up a can of worms for something that probably only has a 16&amp;quot; barrel due to poor scaling of the 3rd person model.  --[[User:Commando552|commando552]] 05:13, 6 October 2011 (CDT)&lt;br /&gt;
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I see your point, but a rubber stock pad is as much a part of the gun as rail mounted optics, it's really not. Let's just go with the AR-15A3. The 16&amp;quot; straight barrel and old style stock are the most notable features, and it has both. [[User:Alex T Snow|Alex T Snow]] 05:36, 6 October 2011 (CDT)&lt;br /&gt;
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== Images ==&lt;br /&gt;
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I'm gonna bump the image sizes up to 600px, is that okay? - [[User:Mr. Wolf|Mr. Wolf]] 22:03, 7 November 2011 (CST)&lt;br /&gt;
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:Sounds fine to me :) [[User:Alex T Snow|Alex T Snow]] 23:05, 7 November 2011 (CST)&lt;br /&gt;
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== Inaccurate Recoil Info ==&lt;br /&gt;
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In the HK91 (G3) section the one photo says something along the lines that: ''Although firing a larger cartridge than the AK-47, the G3 is inaccurately depicted as having less recoil than the AK.'' The game is actually relatively correct that the G3 has less recoil than the AK, because the AK is a 6-7lb rifle firing full auto, and the G3 is a 10-12lb semi-automatic battle rifle firing a caliber (7.62x51 NATO) that really isn't that much more severe than the AK (7.62x39 Russian). --[[User:Ranger12|Ranger12]] 11:18, 8 November 2011 (CST)&lt;br /&gt;
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:Sounds right to me [[User:Alex T Snow|Alex T Snow]] 16:22, 8 November 2011 (CST)&lt;br /&gt;
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::Actually AKs usually weigh 8 lbs (stamped steel) or 10 lbs (milled steel), G3s weigh 9 lbs (G3A3) or 10 lbs (G3A4), plus real G3s are semi &amp;amp; full-auto (the one in-game is a HK91) and most people say it has a good kick like any other 7.62 NATO rifle. - [[User:Mr. Wolf|Mr. Wolf]] 17:05, 8 November 2011 (CST)&lt;br /&gt;
:::A G3 still has more recoil than an AK-47. Although the G3A4 is heavier (only by one or two hundred grams when both are fully loaded thanks to the &amp;quot;sturdy&amp;quot; AK magazine), the NATO round has quite a bit more energy than the 7.62x39. Did a (very) quick calculation and came out a loaded G3 having approximately double the recoil kinetic energy of a loaded AK-47.  --[[User:Commando552|commando552]] 17:17, 8 November 2011 (CST)&lt;br /&gt;
:::::Mmmmm sorry it really doesn't. I have a Saiga .308, which in the way I have it configured, weighs 10lbs loaded. The Saiga 7.62x39, which weighs 7lbs loaded, recoils as much as or more than the .308. Also, there are other factors being left out here. For one, the G3 is roller delayed recoil operated, which soaks up about 80% of the recoil alone. The AK is gas piston operated which soaks up only about 60% of the recoil. Another factor is the bullet itself. .308 tends to just &amp;quot;shove&amp;quot; your shoulder, whereas a 7.62x39 delivers a quick punch. (If you have shot these calibers you know exactly what I'm talking about). Lastly, a G3 has an 18&amp;quot; barrel, which offers more velocity to the .308 cartridge than the 16&amp;quot; barrel does to the 7.62x39, therefore calculations on velocity/energy vs recoil won't be accurate because it isn't a direct comparison. (you would need to compare 16&amp;quot; to 16&amp;quot; barrels, and as a rule of thumb, every inch different from the published velocity of a certain ammo adds or subtracts 50 fps for every inch added or removed). --[[User:Ranger12|Ranger12]] 18:28, 8 November 2011 (CST)&lt;br /&gt;
::::::The only factors I took into account were the muzzle velocity of the particular firearms, the weight of the bullet, the weight of the gun, and Newton's third law. In order for the world not the fall apart, the G3 definitely recoils with more energy than an AK-47. The exact manner in which it transfers this energy is a different matter. I can't say definitely as haven't shot them back to back, but I would agree that a G3 is more ''comfortable'' than an AK-47, but if you were to lay them both on a frictionless table and pull the trigger, the G3 would slide backwards faster than an AK-47. I have also shot a G3 full auto, and it is pretty damn hard to stay on target.  --[[User:Commando552|commando552]] 19:13, 8 November 2011 (CST)&lt;br /&gt;
::::::::Theoretically, you would be right. However the roller delayed blowback system significantly slows down the cycling of the gun and requires much of the recoil to operate the bolt, thereby reducing '''felt''' recoil. Technically, yes the G3 does have more recoil, but because of the operating system, you don't feel it nearly as much as on an AK. Don't get me wrong, it's one heck of a gun to control, however because of the type of action, the type of caliber, rounds per minute, and so on, the recoil on a full auto AK will be much worse than a semi-auto G3. Are we all cleared up? Thanks --[[User:Ranger12|Ranger12]] 19:46, 8 November 2011 (CST)&lt;br /&gt;
:::::::::Maybe recoil is the wrong word here, the MP5 (in-game at least) has tons, but that's not what we mean. What we're talking about is muzzle climb, or vertical recoil, not factoring recoil back into your shoulder, because you don't really see that in a game. [[User:Alex T Snow|Alex T Snow]] 19:48, 8 November 2011 (CST)&lt;br /&gt;
I still think the statement should be deleted because it obviously isn't true. Alex, I'm pretty sure it's safe to call muzzle climb &amp;quot;recoil&amp;quot; because in the game, that's what recoil is depicted as. If we want to switch out everything we talked about to muzzle climb, well it still would be wrong. In game, it's the same thing. --[[User:Ranger12|Ranger12]] 19:58, 8 November 2011 (CST)&lt;br /&gt;
:To be honest I haven't played the original Modern warfare, so have just looked up some videos of the G3 firing and it has ridiculously low recoil, its like a .22LR. Even if you click the mouse so fast it replicates full auto, there is zero muzzle climb. In real life, even if we are just talking about muzzle climb, in my experiencing a G3 firing on full auto has a lot more climb than an AK-47 firing on full auto. As for the operating systems absorbing recoil, I don't know where you are getting numbers like 80% from (so you think a G3 has 20% the recoil of a bolt action 7.62?) but no operating system can get rid of recoil energy (with the exception of turning negligible amounts of it into sound and heat) it will just change the way it is distributed over time. The bolt on an AK-47 is heavier due to the piston being attached, which meant that it might have a harder &amp;quot;kick&amp;quot; within the recoil when the bolt hits the rear, but the G3 has a possibly softer but much more sustained push, which will typically cause more muzzle climb. An analogy would be that you can push someone and punch someone with the same amount of energy, and they will be knocked over by the push but the punch will hurt more. I don't see anything untrue about the statement as it stands, but if it bothers you, get rid of the reference to the AK as it is unnecessary, and just change it to saying that the G3 has much lower recoil than it should creating zero muzzle climb even with rapid fire. --[[User:Commando552|commando552]] 06:31, 9 November 2011 (CST)&lt;br /&gt;
::I totally get what your saying. Those numbers I got are approximations from strictly my observations only. I own AK's and have shot CETME's along with dozens of other firearms, sometimes back to back. In full auto, yes. I 100% agree with your statement (although it would probably be considerably less of you were shooting prone or from a bipod). As for shooting it out of a bolt action, yes, shooting .308 out of a bolt action is at least 2x as hard on your shoulder than if you shot it out of a semi-auto. It may not be 80%, but you have to remember the other factors than just the operating system.&lt;br /&gt;
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::I also agree that the depicted recoil may be less than it should be, however, given weight, operating system, caliber, caliber gunpowder burn type (pretty technical but it plays in), gun weight distribution, etc. its pretty safe to say that the semi auto G3 will have less recoil than the full auto AK. Maybe not as less recoil as depicted, but less recoil nonetheless. --[[User:Ranger12|Ranger12]] 07:42, 9 November 2011 (CST)&lt;br /&gt;
:::I think the difference is that I'm comparing a full auto G3 to a full auto AK-47, whereas you are talking about a semi auto G3. I don't think this is a fair comparison though (which is suppose is a reason to get rid of or change the phrase in question, not because it is false but because it isn't a fair comparison), as any full auto rifle would have more perceived recoil and muzzle climb than a semi auto. A better comparison would be for a single shot from either gun, and in my opinion is that you would definitely feel more recoil from a single shot from a G3 as opposed to an AK-47.  --[[User:Commando552|commando552]] 09:51, 9 November 2011 (CST)&lt;br /&gt;
::::In short, I'll agree with that. There are other things to be factored in and bla bla bla, but in short, you've got it. Glad we could fix this. --[[User:Ranger12|Ranger12]] 10:50, 9 November 2011 (CST)&lt;br /&gt;
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== Revising the page ==&lt;br /&gt;
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Can I be the one to get the screen shots, I want one less page afflicted with your (Evil Tim) obsession with the number 400. It may take me a while (need to get a new copy of the game (didn't own an actual copy) and I will be addicted to Skyrim and BF3 on top of that), hope you can wait Tim and ignore this page like how I ignore your pages (jk! &amp;gt;:P).  I'm a merican, I do not like your 400px weapon images of &amp;quot;order&amp;quot; and you will never understand my &amp;quot;disorder&amp;quot;, because you're not an operator, you wouldn't understand. &amp;lt;br&amp;gt; - [[User:Mr. Wolf|Mr. Wolf]] 01:02, 26 November 2011 (CST)&lt;br /&gt;
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:Well, look at this page ''now'' and you can see a demonstration of different image sizes making things look messy. [[User:Evil Tim|Evil Tim]] 03:05, 26 November 2011 (CST)&lt;br /&gt;
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::I'm not talking about the caps, screen caps '''should''' be 600/500px, I'm talking weapon images. - [[User:Mr. Wolf|Mr. Wolf]] 21:46, 26 November 2011 (CST)&lt;br /&gt;
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:::No, I mean the page is an excellent large-scale demonstration of how messy it looks when there's no standard image size. Incidentally, the way I took my caps for MW3 was to get it on Steam (which has a built in screencapping function by pressing F12) and then use Setpoint to stick F12 on one of my spare mouse buttons. I currently have a Steam copy of MW since I &amp;quot;pre-ordered&amp;quot; MW3 (by thirty minutes, and 6 hours ''after'' it was released in stores here) so I might have a head start :D [[User:Evil Tim|Evil Tim]] 02:41, 27 November 2011 (CST)&lt;br /&gt;
:Well, the only thing that needs to be replaced are the weapons screenshots. - [[User:Kenny99|Kenny99]] 11:43, 27 November 2011 (CST)&lt;br /&gt;
::Yeah, the only thing that needs to be changed is basically the entire page. I can't believe we still have Gamespot and IGN watermarks and a picture of someone's TV screen for the Desert Eagle. Also, Kenny, the images you're uploading are nice, but gameplay images are better than model viewer images. Let's try and build this page out of images of what the game looks like while someone's actually playing it. EDIT: There, that's a few uploaded just as a demonstration. [[User:Evil Tim|Evil Tim]] 11:53, 27 November 2011 (CST)&lt;br /&gt;
:::Just a note, you're going to have to be quick with this, this page is so incredibly horrible I'm fighting the urge to overhaul it immediately. [[User:Evil Tim|Evil Tim]] 12:45, 27 November 2011 (CST)&lt;br /&gt;
::::I won't mess with it while you guys are changing it, but seriously, it's MacTavish. Mac. Not Mc. He is Scottish after all. [[User:Alex T Snow|Alex T Snow]] 17:33, 27 November 2011 (CST)&lt;br /&gt;
:::::Must admit I hadn't checked the spelling. Nevermind, the series makes it clear the entire population of the British Isles are actually Scottish so maybe Soap is one of the English kind of Scottish. [[User:Evil Tim|Evil Tim]] 21:07, 27 November 2011 (CST)&lt;br /&gt;
::::::Mac as opposed the Mc has nothing to do with whether he is Scottish or not. The voice actor is Scottish and his name is McKidd. Mc is just an abbreviation of Mac (used to be written as M'c) and is a personal preference thing. The thing about Mac being Scottish and Mc being Irish is a myth, you find both forms in both places.  --[[User:Commando552|commando552]] 03:46, 28 November 2011 (CST)&lt;br /&gt;
:::::::Good to know, I didn't mean to generalize. :/ Well, there's Soap and MacMillan who are Scottish, but Price, Gaz/Ghost/Wallcroft, and most of the other SAS members in this and MW3 are English if I remember correctly. [[User:Alex T Snow|Alex T Snow]] 13:46, 28 November 2011 (CST)&lt;br /&gt;
::::::::I've been told that in real life there are proportionally more Scots in the SAS than there should be. If you live in a country where the thistles are waist high and nobody's invented trousers, you're going to toughen up a bit I suppose.  --[[User:Commando552|commando552]] 15:54, 28 November 2011 (CST)&lt;br /&gt;
:::::::::Hahahahaha very true :) [[User:Alex T Snow|Alex T Snow]] 18:20, 28 November 2011 (CST)&lt;br /&gt;
::::::::::I would know, I have Scottish ancestry. :D - [[User:Mr. Wolf|Mr. Wolf]] 19:12, 28 November 2011 (CST)&lt;br /&gt;
:::::::::::Cool :) [[User:Alex T Snow|Alex T Snow]] 01:07, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Not an AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The game gun is not based on an AK-47 as it has a stamped upper and lower receiver. However it lacks the AKM dimple, so my guess would be that it is actually based on a [[AK-47#Romanian_WASR|WASR-10]]. The rivets are in slightly the wrong place though, and it has a random plate stuck on the side behind the handguard so might be something else, but at the very least I think it should be labelled as an [[AKM]] variant.  --[[User:Commando552|commando552]] 13:00, 29 November 2011 (CST)&lt;br /&gt;
:You know these guys, it's probably based on some Airsoft hybrid like the &amp;quot;AK-74U&amp;quot; was. [[User:Evil Tim|Evil Tim]] 13:02, 29 November 2011 (CST)&lt;br /&gt;
::Just noticed as well that it has the AK-47 type front sight, so it is either based on something obscure, a custom, airsoft, or imagination.  --[[User:Commando552|commando552]] 13:05, 29 November 2011 (CST)&lt;br /&gt;
:::I think &amp;quot;most likely based on an Airsoft gun&amp;quot; is probably the best bet for the article. We know they do that, and it's vastly more likely than that they picked an obscure AK variant. [[User:Evil Tim|Evil Tim]] 13:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::I agree. Saying most likely based on an airsoft gun is best, if only to avoid confusing everybody :/ [[User:Alex T Snow|Alex T Snow]] 16:07, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Is it possible that &amp;quot;AK-74U&amp;quot; in [[Battlefield 2#AKS-74U|Battlefield 2]] was based on Airsoft hybrid too? [http://images.wikia.com/battlefield/images/1/1d/BF2_AK-74U.png Its image] --[[User:Masterius|Masterius]] 08:02, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yep, that's the same as the COD4 one except for the 74U stock and 5.45mm magazine. [[User:Alex T Snow|Alex T Snow]] 12:43, 12 April 2012 (CDT)&lt;br /&gt;
::It is slightly different as it has the correct stamped receiver as opposed to the milled one on the COD4 gun along with the above differences. --[[User:Commando552|commando552]] 13:10, 12 April 2012 (CDT)&lt;br /&gt;
:::Good catch :) [[User:Alex T Snow|Alex T Snow]] 14:38, 12 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Price is Price's grandson ==&lt;br /&gt;
While I agree it was most likely a joke at first, as MW Price became such an important character and so well liked they must've felt they had to clear this up and someone from IW (from the model department no less) said that he is his grandson. [[User:Alex T Snow|Alex T Snow]] 01:56, 15 December 2011 (CST)&lt;br /&gt;
:It's never officially stated in the games themselves if they're even related, just an informal interview. Doesn't really dignify including it. [[User:Evil Tim|Evil Tim]] 02:46, 15 December 2011 (CST)&lt;br /&gt;
::Okay :/ [[User:Alex T Snow|Alex T Snow]] 09:38, 15 December 2011 (CST)&lt;br /&gt;
:::Plus we know from Price surviving being shot in the head, Macmillan surviving a helicopter falling on him, Zakhaev being fine after having his arm blown off in the middle of nowhere, Petrenko surviving due to being handed a Russian flag and Ghost TOTALLY NOT BEING GAZ that death in the CoD universe works on the honour system. [[User:Evil Tim|Evil Tim]] 17:16, 15 December 2011 (CST)&lt;br /&gt;
:::: When'd he get shot in the head? [[User:The Wierd It|The Wierd It]] 17:28, 15 December 2011 (CST)&lt;br /&gt;
:::::Fairly sure that was where Zakaev shot him at the end of 4. [[User:Evil Tim|Evil Tim]] 19:13, 15 December 2011 (CST)&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=PAENNWtb0DU Nope], he shoots another similarly dressed guy in the head, Price is the one that slides the pistol over after this point. Price's fate is initially ambiguous, as you see a Russian soldier attempting CPR.  --[[User:Commando552|commando552]] 19:20, 15 December 2011 (CST)&lt;br /&gt;
::::::Yeah, that was Gaz that Zhakaev shot in the head, not Price. Also, not trying to ignite an argument about it, but having the same voice actor doesn't make Gaz and Ghost the same person. Going by that logic, Naomi Hunter and Emma Emmerich from the MGS franchise must be the same person because both were voiced by Jennifer Hale, and Resident Evil's Leon S. Kennedy and Specter the SEAL from the SOCOM games must be the same person because both were voiced by Paul Mercier. [[User:Spartan198|Spartan198]] 19:24, 15 December 2011 (CST)&lt;br /&gt;
:::::::Well sure, but neither of those died only to be replaced by a character called ghost wearing a skull mask he never takes off. It's pretty obviously supposed to be a joke rather than him actually being undead Gaz, but still. [[User:Evil Tim|Evil Tim]] 19:50, 15 December 2011 (CST)&lt;br /&gt;
:::::Undead Gaz sounds like something Treyarch would try. Anyway, I read the Ghost comic book series, and he has his own backstory. It's just weird they'd bring in Craig Fairbrass to do the role again, he has such a distinctive voice. --[[User:Funkychinaman|Funkychinaman]] 22:21, 15 December 2011 (CST)&lt;br /&gt;
::::::He's also in MW3, voicing Wallcroft, who was in this :) [[User:Alex T Snow|Alex T Snow]] 01:56, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== C8 Link Help :( ==&lt;br /&gt;
I don't know how to link things to places part way down pages, so could someone fix the red C8 link in the AR-15A3 section? [[User:Alex T Snow|Alex T Snow]] 02:57, 9 February 2012 (CST)&lt;br /&gt;
:The correct markup is PAGENAME#SECTIONNAME [[User:Evil Tim|Evil Tim]] 06:28, 9 February 2012 (CST)&lt;br /&gt;
::Thanks :) [[User:Alex T Snow|Alex T Snow]] 18:41, 9 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== M21 Scope ==&lt;br /&gt;
Can anyone ID the M21's scope? I'm not very good with rifle scopes.&lt;br /&gt;
[http://images1.wikia.nocookie.net/__cb20120119193148/callofduty/images/3/33/M21_4.png Here], [http://images1.wikia.nocookie.net/__cb20100717003122/callofduty/images/d/d5/M21-.JPG here], [http://images1.wikia.nocookie.net/__cb20110604031102/callofduty/images/0/08/M21Desert.png here], and [http://images3.wikia.nocookie.net/__cb20120122190016/callofduty/images/7/75/Woodland_M21_CoD4.png here]. [[User:Alex T Snow|Alex T Snow]] 20:54, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I believe it is a Leupold scope of some sort, maybe a Mark 4 as seen fitted on many other sniper rifles. --[[User:RaNgeR|RaNgeR]] 06:06, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks! That narrowed it down enough, and I think I figure out exactly what it is, the [http://www.leupold.com/tactical/products/scopes/mark-4-ert-riflescopes/mark-4-6-5-20x50mm-ert-m5-front-focal/ Leupold Mark 4 6.5-20x50mm ER/T M5]. Yes, that ''is'' as short as Leupold names come. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored. [[User:Alex T Snow|Alex T Snow]] 10:36, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Well, then, glad to be at your service, M8 :) --[[User:RaNgeR|RaNgeR]] 11:49, 14 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Thing On Price's Vest ==&lt;br /&gt;
Not really firearm related, but does anyone know what the small round object is on the chest part of Price's vest? It's beside the flag patch. [[User:Alex T Snow|Alex T Snow]] 16:38, 2 July 2012 (CDT)&lt;br /&gt;
:I can't find any good images of it right now so can only see that it is round, but would guess that it is a PTT radio switch of some sort. The quintessential one that has been seen used by the British SAS is the [http://www.selex-comms.com/internet/localization/IPC/media/docs/ct401.pdf Selex CT401 Audio Harness].  --[[User:Commando552|commando552]] 17:57, 2 July 2012 (CDT)&lt;br /&gt;
::A PTT, that makes sense. And the one you linked is probably the same one :) [[User:Alex T Snow|Alex T Snow]] 02:35, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Removal of guns from Main Page==&lt;br /&gt;
In my case (I wasn't the original remover) I re-removed the Glock entry and put it here on the talk page because I didn't think it a legitimate entry - The entry stated the gun only appears in those icons, which in my view doesn't constitute a real 'appearance' in-game, unlike the statues and posters in the game with the other weapons (and even those are debatable to some). One reference I make is the page for the original [[Half-Life]] - the shotgun icon shows an Ithaca &amp;quot;Stakeout&amp;quot; shotgun but no such weapon appears elsewhere in the game. As such, there is no entry for that weapon. There '''is''' a mention of it on the page, but no individual listing because again, outside of that one icon, the weapon is not in the game at all. Same thing here. I also removed the last Kalashnikov entry for the same reason - it references a weapon in picture files but not even in the game itself. It is notable enough to make a mention, hence why I moved it to the Talk Page, rather than just do away with it completely. But again I don't think it warrants its own section. If an admin would weigh in, I'll certainly defer to them. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:19, 20 February 2014 (EST)&lt;br /&gt;
:I usually don't handle games, but if the AK doesn't actually appear anywhere, then it's hard to justify its inclusion here. As for the Glock, statues and the poster, I believe there is precedent for those. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:23, 20 February 2014 (EST)&lt;br /&gt;
:: If they're equated the same, then fine by me. Sorry for the extraneous edits. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:25, 20 February 2014 (EST)&lt;br /&gt;
:::I'm okay with the 74u being moved to the talk page, I suppose it doesn't really count. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:29, 20 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== M2H in &amp;quot;Charlie don't surf&amp;quot; ==&lt;br /&gt;
The MG outside the level is a MG42 not a M2 i think. [[User:Nintendow131|Nintendow131]] 21:47 21 April 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=808131</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=808131"/>
		<updated>2014-04-14T08:10:19Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Sniper Rifles/Designated Marksman Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 &amp;quot;Baghira&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 &amp;quot;Baghira&amp;quot;]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 &amp;quot;Baghira&amp;quot; with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process. &lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, referred to in-game as the &amp;quot;NOR982&amp;quot;, is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the &amp;quot;S12K&amp;quot;, is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and  U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together &amp;quot;jungle style&amp;quot;. It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]], the export version of the G36K, referred to as the &amp;quot;G36K&amp;quot; in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch 53|Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Spec-Ops class as the &amp;quot;Heckler &amp;amp; Koch 53A3&amp;quot;. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an &amp;quot;HK slap&amp;quot; to chamber a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]&amp;quot; in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS &amp;amp; US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the &amp;quot;M24&amp;quot; in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82 ==&lt;br /&gt;
&lt;br /&gt;
An unfinished [[Barrett M82]] appears in game files (its only accessible trough modding of the kit files).&lt;br /&gt;
It can only be fired when on a vehicle or prone (altrough it has not got a fireing sound).&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
[[File:Bf2barret.jpg‎|thumb|none|600px|The M82A1 in idle.]]&lt;br /&gt;
[[File:M82BF2WALK.jpg‎|thumb|none|600px|The walking animation of the M82A1.]]&lt;br /&gt;
[[File:Firingm82.jpg|thumb|none|600px|Firing the M82A1.]]&lt;br /&gt;
[[File:BF2Scopem82.jpg|thumb|none|600px|The M82s Scope (wich is very similar to the M95s).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21E Machine Gun|Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|HK21]]&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36E]], referred to as the &amp;quot;MG36&amp;quot; in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a Picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MG36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM/PKT Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== GP-Series Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, &amp;amp; Insurgent Assault classes in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot; mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UB ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UB mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Nudelman-Rikhter NR-23 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher, both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|350px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles, but is unique in that it does not have a tripod-mounted version for infantry use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92A Stinger turret in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM missile seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin turret in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=808129</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=808129"/>
		<updated>2014-04-14T08:08:41Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: Undo revision 808128 by Nintendow131 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 &amp;quot;Baghira&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 &amp;quot;Baghira&amp;quot;]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 &amp;quot;Baghira&amp;quot; with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process. &lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, referred to in-game as the &amp;quot;NOR982&amp;quot;, is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the &amp;quot;S12K&amp;quot;, is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and  U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together &amp;quot;jungle style&amp;quot;. It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]], the export version of the G36K, referred to as the &amp;quot;G36K&amp;quot; in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch 53|Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Spec-Ops class as the &amp;quot;Heckler &amp;amp; Koch 53A3&amp;quot;. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an &amp;quot;HK slap&amp;quot; to chamber a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]&amp;quot; in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS &amp;amp; US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the &amp;quot;M24&amp;quot; in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21E Machine Gun|Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|HK21]]&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36E]], referred to as the &amp;quot;MG36&amp;quot; in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a Picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MG36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM/PKT Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== GP-Series Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, &amp;amp; Insurgent Assault classes in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot; mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UB ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UB mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Nudelman-Rikhter NR-23 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher, both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|350px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles, but is unique in that it does not have a tripod-mounted version for infantry use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92A Stinger turret in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM missile seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin turret in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=808128</id>
		<title>Battlefield 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_2&amp;diff=808128"/>
		<updated>2014-04-14T08:07:45Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Sniper Rifles/Designated Marksman Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''The following weapons are used in the video game ''Battlefield 2'':'''&lt;br /&gt;
[[Image:BF2.jpg|thumb|350px|right|''Battlefield 2'' (2005)]]&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] is the main sidearm for the U.S. Marines (USMC) and European Union (EU) factions in the game as well as the US Navy SEALs and British Special Air Service (SAS) factions in the Special Forces expansion pack, a silenced version is used by the Spec-Ops and Sniper classes. It is listed in-game as the &amp;quot;92FS&amp;quot;, instead of the military &amp;quot;M9&amp;quot; designation. A goof in the rendering of the pistol is present in that the hammer never moves and should be cocked back after being fired. Unless the version in the game is the Double Action Only variant.&lt;br /&gt;
&lt;br /&gt;
The player character shows a spectacular lack of handgun training with this weapon. The teacup stance is used, notorious for causing extremely wide groupings as the support hand does absolutely nothing for recoil. Further, the player never removes their finger from the trigger when reloading, and violently yanks back the slide even when there should be a round in the chamber. Given the former, this would likely cause the weapon to discharge. Lastly and perhaps most bafflingly, unpatched the Beretta is one of the most accurate weapons in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|350px|none|Beretta M9 - 9x19mm]]&lt;br /&gt;
[[Image:BF2Beretta.JPG|thumb|none|600px|An M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BerettaSilenced.JPG|thumb|none|600px|A silenced M9 Beretta in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MP-444 &amp;quot;Baghira&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-444 &amp;quot;Baghira&amp;quot;]] pistol is the main sidearm for all MEC (Middle Eastern Coalition) forces. Also used by the Russian Spetznaz, Rebels and Insurgents factions from the Special Forces pack. It is referred to inaccurately as the MR-444 instead of the accurate MP-444 designation. A silenced version is used by the above-mentioned factions' Spec-Ops and Sniper classes. The weapon also appears to be modeled with the sights backwards; having the front sight blade at the rear of the weapon and the rear sights at the front of the slide. All handgun animations are the same, so this weapon has the same problems as the Beretta M9.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp444.jpg|thumb|none|350px|Izhmekh MP-444 &amp;quot;Baghira&amp;quot; with magazine removed - 9x19mm]]&lt;br /&gt;
[[Image:BF2MR444.JPG|thumb|none|600px|An MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2MR444Silenced.JPG|thumb|none|600px|A silenced MP-444 &amp;quot;Baghira&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QSZ-92 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QSZ-92]] is the sidearm of all Chinese classes in the game, the Chinese Spec-Ops and Sniper classes use it with a silencer. For unknown reasons, the in-game QSZ-92 appears with a red hammer and slide release as seen below.&lt;br /&gt;
&lt;br /&gt;
[[Image:QSZ-92.jpg|thumb|none|350px|Norinco QSZ-92 - 9x19mm]]&lt;br /&gt;
[[Image:BF2QSZ-92.JPG|thumb|none|600px|A Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QSZ-92Silenced.JPG|thumb|none|600px|A silenced Norinco QSZ-92 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FN P90 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90]] is the EU Anti-Tank class' main weapon and is the second weapon unlock for the other factions' Anti-Tank classes. Its stats are somewhat the same as of the MP7, but appears to have a slightly lesser rate of fire. Just like the same ammunition and damage complications of the MP7, the player can only carry 2 extra magazines and usually takes half and sometimes, the whole magazine, to take down another opponent. The P90 is actually from the Euro Force booster pack (which was merged with the main game in version 1.50), but it is not needed to get the P90, the only thing required is the DAO-12 shotgun mentioned below.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP90.jpg|thumb|none|350px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[Image:BF2P90.JPG|thumb|none|600px|An FN P90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5A3|Heckler &amp;amp; Koch MP5A3]], fitted with a Navy trigger group, is the main weapon of the USMC Anti-Tank class as well as the Anti-Tank class of the US Navy SEALs and British SAS in the Special Forces expansion pack. It is accurate on short ranges and to a lesser extent, on medium ranges. It is a relatively weak weapon in the game and often takes a whole magazine to take down an enemy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group - 9x19mm]]&lt;br /&gt;
[[Image:BF2MP5.JPG|thumb|none|600px|A Heckler &amp;amp; Koch MP5A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7]] is the main weapon for the British SAS Engineer class from the Special Forces expansion and is the second weapon unlock for the Engineer class. Has a high rate of fire and a slightly higher damage and accuracy of a MP5. Since it has a large magazine of 40 rounds (despite being modeled with a 20-round magazine), the player can only carry a few extra magazines with them compared to 4 extra magazines of the medic and 6 with the assault classes, and to complicate things more, it usually takes half or nearly the whole magazine to take down an enemy, prompting the player to reload often. It is rarely seen, as most players opt to spend their hard-earned unlock points on the MK3A1.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP7A1 - 4.6x30mm]]&lt;br /&gt;
[[Image:BF2 - MP7.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MP7A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 85 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco Type 64#Norinco Type 85|Norinco Type 85]] is the main weapon of the Chinese Anti-Tank class. It is the only submachine gun without an alternate fire mode, operating in full auto only.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type85smg1.jpg|thumb|350px|none|Norinco Type 85 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:BF2Type85.JPG|thumb|none|600px|A Norinco Type 85 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is the main weapon for the MEC Anti-Tank class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Anti-Tank class from the Special Forces pack. Almost has the same stats with the USMC Anti-Tank's MP5, but with a 45-round magazine. One minor goof is the idle animation, which shows the character ejecting the magazine, throwing it up in the air, catching it, and then loading it back and during any point the player can move or fire the gun causing the magazine to return in an instant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF2PP19.JPG|thumb|none|600px|A PP-19 Bizon-2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;DAO-12&amp;quot; shotgun in game, the [[Armsel Striker and variants|Armsel Protecta]] is the first weapon unlock for the Anti-Tank class. While &amp;quot;DAO-12&amp;quot; is commonly mistaken for the weapon's actual name, &amp;quot;DAO&amp;quot; is only really used relative to the weapon's &amp;quot;Double Action Only&amp;quot; trigger, not the whole device. It has a 12-round drum magazine, but because of its big magazine capacity, it has a relatively weaker damage compared to other shotguns, and has a time consuming reload process. &lt;br /&gt;
&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|350px|Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:BF2 - Autoshotty.jpg|thumb|none|600px|A Protecta 12 Gauge in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] semi-automatic shotgun appears in the game mainly used by the EU Engineer class. It has high damage, low range, average accuracy and 6-round capacity. Its performance may be similar to that of the Saiga-12. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2BenelliM4.JPG|thumb|none|600px|A Benelli M4 Super 90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco 982 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco 982]] shotgun, referred to in-game as the &amp;quot;NOR982&amp;quot;, is the main weapon of the Chinese Engineer. The Norinco 982 is a Chinese clone of the Remington 870 shotgun.&lt;br /&gt;
&lt;br /&gt;
[[Image:Norinco 982.jpg|thumb|none|350px|Norinco 982 - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Norinco982.JPG|thumb|none|600px|A Norinco 982 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer MK3A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]] shotgun is the first weapon unlock for the Engineer class. It is a fully automatic shotgun with a seven round drum magazine. Does slightly more damage per hit than the DAO-12 semi-auto shotgun of the Anti-Tank class. Reload of the revolver style drum magazine takes several seconds. Good for close quarters combat.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg|thumb|none|350px|Pancor Jackhammer MK3A1 - 12 Gauge ]]&lt;br /&gt;
[[Image:BF2 - PANCOR.jpg|thumb|none|600px|A Pancor Jackhammer in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870 Shotgun|Remington Model 870]] shotgun is the main weapon for the USMC Engineer class as well as the Engineer class of the US Navy SEALs in the Special Forces expansion pack and is fitted with ghost-ring sights and spare shotshell holders on the left side of the receiver. It is very accurate and powerful at close ranges, although relatively slow to fire and reload. It is listed in-game as the &amp;quot;M11-87&amp;quot;, though the [[Remington Model 11-87]] is semi-automatic and the weapon in the game is pump-action.&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom870wMossbergGhostRing.jpg|thumb|none|350px|Remington Model 870 with high-capacity magazine tube and Mossberg ghost ring sights - 12 Gauge]]&lt;br /&gt;
[[Image:BF2870.JPG|thumb|none|600px|A Remington Model 870 with ghost ring sights and spare shell holder in ''Battlefield 2'' Both these modifications are bizarre; the shell holder is clearly empty, and the player seems to think shotgun sights are mere guidelines rather than actual rules.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga-12|Saiga-12K]] semi-automatic shotgun, fitted with a side-folding stock and referred to in-game as the &amp;quot;S12K&amp;quot;, is the main weapon of the MEC engineer. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Engineer class from the Special Forces pack. Relatively weaker than the pump-action shotguns used by the Chinese and  U.S.M.C., but is semi-automatic, making it faster to fire and has somewhat longer range and accuracy. Also the box magazine is faster to reload than the other shotguns in the game.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|350px|Saiga-12K - 12 Gauge]]&lt;br /&gt;
[[Image:BF2Saiga12.JPG|thumb|none|600px|A Saiga-12K in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== AK-101 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47#AK-101|AK-101]] is the main weapon of the MEC Assault and Medic classes, with two magazines taped together &amp;quot;jungle style&amp;quot;. It is also used by the Russian Spetznaz, Rebels, and Insurgents factions' Assault and Medic classes from the Special Forces pack. The Assault class' AK-101 in-game has a GP-30 grenade launcher. It combines the accuracy of the USMC's M16A2 and the full auto hitting power of the PLA's AK-47. An animation goof is visible in the the reloading animation, which shows the player character flipping the taped magazines around and loading the second one, even if the player has already emptied both magazines; even stranger, this is still counted as dropping the replaced magazine entirely.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK101.jpg|thumb|none|350px|AK-101 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101.JPG|thumb|none|600px|An AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is the main weapon of the Chinese Assault and Medic classes. The Assault class' AK-47 is fitted with a GP-25 grenade launcher as described below. The AK-47 is anachronistic for the real-life Chinese People's Liberation Army (PLA), as the standard issue weapon for modern Chinese forces is currently the [[Norinco QB rifle series#Norinco QBZ-95|Norinco QBZ-95]].&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|350px|none|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47.JPG|thumb|none|600px|An AK-47 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] is the main weapon for the MEC Spec-Ops class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Spec-Ops class from the Special Forces pack. It mostly has the same stats as its USMC M4A1 counterpart. The AKS-74U in the game is colored in desert camouflage and it is fitted with a Kobra red dot sight. It is incorrectly labeled as the &amp;quot;AK-74U&amp;quot; in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|350px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2AKS74U.JPG|thumb|none|600px|An AKS-74U with camouflage paint scheme and Kobra red dot sight in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
The first generation battle rifle version of the FN SCAR, the [[FN SCAR#FN SCAR-H|FN SCAR-H]] is used by the US Navy SEALs' Assault class from the Special Forces expansion as its main weapon. It has similar stats to its lighter caliber version, like its accuracy and recoil. Since it uses heavier 7.62x51mm ammunition than the SCAR-L's 5.56x45mm, it has more stopping power. Comes configured in the game with an M68 Aimpoint red dot scope, Grippod foregrip, and a shorter barrel. There are currently no ways to unlock the weapon and spawn with it while playing different factions. It is one of only two weapons in the game used by the Assault class that does not feature an under-barrel grenade launcher, the other being the Heckler &amp;amp; Koch G3A3 mentioned below. It should also be noted that it holds 30 rounds despite using a 20-round magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg‎|thumb|350px|none|FN SCAR-H with M68 Aimpoint red dot scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2SCARH.JPG|thumb|none|600px|An FN SCAR-H in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
&lt;br /&gt;
The assault rifle mainly used by the EU Medic class is the [[FAMAS|FAMAS F1]]. It has above average damage, high accuracy, and fire rate. Its magazine incorrectly holds 30 rounds, when the F1 version only holds 25. Equipped in-game with a scope. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|350px|FAMAS F1- 5.56x45mm]]&lt;br /&gt;
[[Image:BF2FAMAS.JPG|thumb|none|600px|A FAMAS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] is used by the British SAS (Special Air Service) Assault class from the Special Forces expansion as the main weapon and is the second weapon unlock for the other factions' Assault class. Excellent accuracy and damage. Has a somewhat severe recoil, but the resulting muzzle climb can be used to the player's advantage on standing targets since it means a burst to the torso will often cause one's aim to climb for a headshot. It comes equipped with the FN GL-1 grenade launcher as mentioned below and its standard configuration scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN F2000, 5.56x45mm, with FN GL-1 40mm grenade launcher]]&lt;br /&gt;
[[Image:F2000BF2.jpg|thumb|none|600px|An FN F2000 with FN GL-1 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
&lt;br /&gt;
The first generation [[FN SCAR#FN SCAR-L|FN SCAR-L]] is the main weapon for the US Navy SEALs Spec-Ops class from the Special Forces expansion and is the second weapon unlock for the Spec-Ops class. The FN SCAR-L in the game is fitted with an M68 Aimpoint scope and a Grippod foregrip. The player doesn't need the Special Forces pack to get the weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Scar l-1.jpg|thumb|350px|none|FN SCAR-L with M68 Aimpoint scope and Grippod foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - SCARL.jpg|thumb|600px|none|An FN SCAR-L in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3|Heckler &amp;amp; Koch G3A3]] is the first weapon unlock for the Assault class. Extremely accurate and powerful, but its 20 round magazine reduces its ability for continuous fire in close quarters combat. Notable for being one of the most powerful small arms in the game capable of full auto, tying with the PKM. It is also one of only two weapons used by the Assault class that does not feature an underbarrel grenade launcher, the other being the FN SCAR-H mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG3A3.jpg|thumb|none|350px|Heckler &amp;amp; Koch G3A3 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Screen024.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G3A3 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is the first weapon unlock for the Spec-Ops class, fitted with a RIS foregrip. It has a somewhat average damage, but its low recoil and high accuracy on both single and full automatic fire make it a quite popular weapon on most game servers.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:G36CBF2.jpg|thumb|600px|none|A Heckler &amp;amp; Koch G36C in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36E ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K G36|Heckler &amp;amp; Koch G36E]] is the British SAS Medic class' main weapon from the Special Forces expansion and is the second weapon unlock for the Medic class. In the game it has Picatinny rails, G36C-style rail top/iron sights and vertical foregrip. It is extremely accurate and possesses a high rate of fire in the burst mode, making it the most popular weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36E vertical handgrip.JPG|thumb|none|350px|Heckler &amp;amp; Koch G36E with G36C-style rail top and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - G36KE.jpg|thumb|none|600px|A Heckler &amp;amp; Koch G36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36KV ==&lt;br /&gt;
&lt;br /&gt;
Another G36 variant in the game is the [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36K|Heckler &amp;amp; Koch G36KV]], the export version of the G36K, referred to as the &amp;quot;G36K&amp;quot; in-game. This version is the carbine version of the G36 family, which is used by the British SAS Spec-Ops class. Basically has the same stats as the G36E, but is capable of fully automatic fire and (incorrect) 3-round burst. Although it is included in the Special Forces Expansion pack, there are currently no ways to unlock the weapon and spawn with it while playing different factions. It has a rail top instead of the standard ZF 3x4° dual sight system on normal G36K's.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKG36KR.jpg|thumb|none|350px|Heckler &amp;amp; Koch G36KV with rail top - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2G36KV.JPG|thumb|none|600px|A Heckler &amp;amp; Koch G36KV in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33#Heckler &amp;amp; Koch 53|Heckler &amp;amp; Koch HK53]] appears in the hands of the EU Spec-Ops class as the &amp;quot;Heckler &amp;amp; Koch 53A3&amp;quot;. In-game it holds 40 rounds, despite being modeled with a 25-round magazine and has full auto and 3-round burst capabilities. It has high damage and accuracy and average rate of fire. There are currently no ways to unlock the weapon and spawn with it while playing different factions. Both the HK53 and the MP5A3 mentioned above use the same reloading animation; the character loading in a fresh magazine and performing an &amp;quot;HK slap&amp;quot; to chamber a round.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg‎|thumb|none|350px|Heckler &amp;amp; Koch HK53 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2HK53A3.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK53 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== L85A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A1|L85A1]] is the first weapon unlock for the Medic class. It is a quite popular weapon because of its damage and accuracy, but is becoming overshadowed by the G36E mentioned above. Single shot is recommended for medium-long range use. Its fully automatic fire mode is recommended only for close quarters combat and to a lesser extent, short to medium range. Comes equipped with its commonly-issued SUSAT 4x scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A1.jpg|thumb|none|350px|L85A1 with SUSAT scope - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - L85.jpg|thumb|none|600px|A L85A1 in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series#L85A2|L85A2]] appears in the hand of the EU factions' Assault class. It has higher accuracy capabilities on full automatic than its predecessor, the L85A1, and somewhat higher damage. It comes equipped in-game without a SUSAT scope, instead using the iron sight/carry handle assembly and an underslung Heckler &amp;amp; Koch AG36 grenade launcher, as mentioned below. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|350px|L85A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 1.JPG|thumb|none|600px|An L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M16A2 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A2 Rifle|M16A2 rifle]] is the main weapon for the USMC Assault and Medic classes and the US Navy SEALs' Medic class in the Special Forces expansion pack, the Assault class' M16A2 comes equipped with an M203 grenade launcher, as described below. It has excellent accuracy on single shot mode, while its 3-round burst is useful in short-medium range. Interestingly, all classes and all factions in the game come with the M16A2's current-issue M9 bayonet as a last-ditch defensive weapon, but no weapons can mount a bayonet on them.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|350px|none|Colt M16A2 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16.JPG|thumb|none|600px|An M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] (called the three-round burst &amp;quot;M4&amp;quot; in-game) is the main weapon of the USMC Spec-Ops class. Weaker than the M16A2 but has full auto capabilities, possibly has more accuracy, and lesser recoil. The M4A1 in the game is fitted with an M68 Aimpoint red dot scope and a flip-up rear sight which is only present for aesthetic purposes. A shorter-barreled version of the M4A1, the [[M16 rifle series#Colt Model 933|Colt Model 933]] appears on promotional material for the game (such as the box art shown above), but is never seen in-game. A modeling error on the in-game weapon is seen in that the battery compartment for the M68 Aimpoint is on the wrong side; shown being on the left side instead of the right. Also, when looking through the Aimpoint, the M4A1's front sight disappears.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|350px|Colt M4A1 carbine with M68 Aimpoint red dot scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M4A1.JPG|thumb|none|600px|An M4A1 carbine with an M68 Aimpoint red dot scope in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBZ-95B|Norinco QBZ-95B]] is the main weapon for the Chinese Spec-Ops class. Extremely accurate and above average damage,  it is incorrectly labeled as the &amp;quot;[[Norinco QB rifle series#Norinco QBZ-97|QBZ-97]]&amp;quot; in-game. It is somewhat slow to reload; the animation showing the character taking a moment to look at the magazine (which amusingly doesn't have any rounds in it) before loading it into the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|350px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBZ95B.JPG|thumb|none|600px|A Norinco QBZ-95B in ''Battlefield 2]]''&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles/Designated Marksman Rifles=&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy International Arctic Warfare]] is used as the main weapon by the EU (European Union) Sniper, with strips of camouflage cloth material on the barrel. It is the second weapon unlock for the other factions' Sniper classes. To unlock the weapon, you only need the Barrett M95, even though the weapon is from the Euro Force booster pack. Its extremely thin scope reticule and high accuracy make it one of the most popular weapons in the whole game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Accuracy International Arctic Warfare - Psg 90.jpg|thumb|none|350px|Accuracy International Arctic Warfare - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2AAL96A1.JPG|thumb|none|600px|An Accuracy International Arctic Warfare in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]], with a camouflage paint scheme, is the first weapon unlock for the Sniper class. Required if the player wants to unlock the L96A1. It has high damage, and a scope with a fuzzy crosshair making it a little harder to make headshots at long ranges where the view of the target is restricted from the weather (fog, etc). Coupled with the its ability to penetrate the glass canopies of aircraft (the only small arm in-game capable of doing this) and it's extremely long range make it very popular amongst players.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|350px|none|Barrett M95 - .50 BMG]]&lt;br /&gt;
[[Image:Barrett.jpg|thumb|none|600px|A Barrett M95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M24A3 Sniper Weapon System ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M24 Sniper Rifle|M24A3 Sniper Weapon System]] is the main weapon for the USMC Sniper class and the British SAS &amp;amp; US Navy SEALs' Sniper classes in the Special Forces expansion pack, listed as the &amp;quot;M24&amp;quot; in-game and equipped with a Harris bipod and heavy custom camo (despite the real-life Marine Corps using the [[Remington Model 700#M40 Sniper Rifle|M40 sniper rifle]] and the M24 being used by the U.S. Army. Both the M24A3 ad the M40 are derived from the [[Remington Model 700]] series civilian hunting rifles.) Despite being overshadowed by the L96A1, it possesses the same accuracy. It is identifiable as the M24A3 via the removable 5-round box magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:M24A3.jpg|thumb|none|351px|Remington M24A3 SWS with Harris LM-S bipod, Leupold Mark 4 scope and OPS INC 12th Model sound suppressor - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF2M24.JPG|thumb|none|600px|An M24A3 Sniper Weapon System in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBU-88|Norinco QBU-88]] with a camo paint scheme, referred to in-game as the &amp;quot;Type 88&amp;quot;, is the main weapon for the Chinese Sniper class. Has almost the same stats as the MEC Sniper's SVD.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|350px|Norinco QBU-88 - 5.8x42mm Chinese]]&lt;br /&gt;
[[Image:BF2QBU88.JPG|thumb|none|600px|A Norinco QBU-88 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the main weapon for the MEC Sniper. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Sniper class from the Special Forces pack. One of the weaker of the sniper rifles in the game, but its semi automatic option compensates against other bolt action weapons. It is also fitted with synthetic handguards, but retains a wooden stock.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg‎|thumb|350px|none|Dragunov SVD - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2Dragunov.JPG|thumb|none|600px|An SVD Dragunov in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82 ==&lt;br /&gt;
&lt;br /&gt;
An unfinished [[Barrett M82]] appears in game files (its only accessible trough modding of the kit files).&lt;br /&gt;
It can only be fired when on a vehicle or prone (altrough it has not got a fireing sound).&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|450px|Barrett M82A1 - .50 BMG]] &lt;br /&gt;
[[File:Bf2barret.jpg‎|thumb|600px|The M82A1 in idle.]]&lt;br /&gt;
[[File:M82BF2WALK.jpg‎|thumb|600px|The walking animation of the M82A1.]]&lt;br /&gt;
[[File:Firingm82.jpg|thumb|600px|Firing the M82A1.]]&lt;br /&gt;
[[File:BF2Scopem82.jpg|thumb|600px|The M82s Scope (wich is very similar to the M95s).]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK21E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21E Machine Gun|Heckler &amp;amp; Koch HK21E]] is the general purpose machine gun used by the EU Support class, referred to as the &amp;quot;[[Heckler &amp;amp; Koch G3#H&amp;amp;K HK21 Machine Gun|HK21]]&amp;quot; in-game, despite being the modernized HK21E version. It has high damage, range and great accuracy with a 200 round ammo drum. There are currently no ways to unlock the weapon and spawn with it while playing different factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK21E.jpg|thumb|none|350px|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2HK21.JPG|thumb|none|600px|A Heckler &amp;amp; Koch HK21E in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG36E ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch MG36|Heckler &amp;amp; Koch MG36E]], referred to as the &amp;quot;MG36&amp;quot; in-game, is the main weapon for the British SAS Support class from the Special Forces expansion and is the second weapon unlock for the Support class. Can be considered a cross between the M249 and the PKM, it somewhat has the accuracy of the PKM and a rate of fire close to that of the M249. In the game, it can fire with either in full auto, or (an incorrect) 3-round burst. The in-game MG36E is fitted with a Picatinny rail carryhandle/sight. The PKM is required to unlock the MG36E.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG36.jpg|thumb|none|350px|Heckler &amp;amp; Koch MG36 with Beta-C drum magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF2 - MG36.jpg|thumb|none|600px|A Heckler &amp;amp; Koch MG36E in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series#Norinco QBB-95|Norinco QBB-95]], referred to in-game as the &amp;quot;Type 95&amp;quot;, is the main weapon for the Chinese Support class. It has average accuracy and damage. It can also be found as a stationary turret on some maps, and as a secondary weapon on Chinese Fast Attack Vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95lmg.jpg|thumb|none|350px|Norinco QBB-95 Chinese with 100-round drum magazine - 5.8x42mm]]&lt;br /&gt;
[[Image:BF2QBB95.JPG|thumb|none|600px|A Norinco QBB-95 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95Fixed.JPG|thumb|none|600px|A Norinco QBB-95 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2QBB95FAV.JPG|thumb|none|600px|A Norinco QBB-95 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== PKM/PKT Machine Gun == &lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun|PKM machine gun]] is the first weapon unlock for the Support class. It is highly accurate, even at long range, and is one of the most powerful fully automatic small arms in the game, tying with the G3A3. The PKM's slow rate of fire hampers it's close quarters effectiveness, but makes it controllable when firing in longer bursts.  The T-90 tank used by the MEC (and the Russian Spetznaz in the Special Forces expansion pack) employs a PKT machine gun in a coaxial mounting next to the main gun. The BMP-3 APC introduced in the Special Forces expansion pack also uses a PKT, though the muzzle flash is incorrectly shown coming from the 30mm autocannon mounted parallel to the 100mm main gun, as shown in the screenshot below. Two more PKT machine guns are mounted in the bow of the hull, but are not usable.&lt;br /&gt;
&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|350px|none|PKM machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2 - PKM.jpg|thumb|none|600px|A PKM machine gun in ''Battlefield 2''.]]&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|350px|PKT machine gun with 250-round ammo box - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2T90PKT.JPG|thumb|none|600px|A PKT machine gun mounted in a T-90 tank in ''Battlefield 2''.]]&lt;br /&gt;
&lt;br /&gt;
== RPK-74 Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun#RPK-74|RPK-74]] is the main weapon for the MEC Support class. Also used by the Russian Spetznaz, Rebels and Insurgents factions' Support class from the Special Forces pack. Can be found as a stationary turret on some maps. It is also mounted on some of the MEC vehicles such as the Fast Attack Vehicle and on the dashboard of pickup trucks in the Special Forces expansion pack. The RPK-74 in the game is inaccurately shown with a 7.62x39mm 75-round drum magazine found on the original [[RPK light machine gun|RPK]] instead of a normal RPK-74's 45-round box magazine. More accurate and powerful than the USMC's M249 SAW, but slightly less rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Soviet RPK-74.jpg|thumb|none|350px|RPK-74 - 5.45x39mm]]&lt;br /&gt;
[[Image:BF2RPK.JPG|thumb|none|600px|An RPK-74 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFixed.JPG|thumb|none|600px|An RPK-74 in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPKFAV.JPG|thumb|none|600px|An RPK-74 mounted on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2RPK74Pickup.JPG|thumb|none|600px|An RPK-74 mounted on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M249 SAW ==&lt;br /&gt;
 &lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 SAW]] is the main weapon of the USMC Support class and the US Navy SEALs Support class in the Special Forces expansion pack. It can also be found as a stationary turret on some maps. Has an extreme rate of fire, good for close quarters combat, but inaccurate for long ranges in full auto. Should only fire on short 1-4 shot bursts for better results. It is also mounted as a secondary weapon on the LSV (Light Support Vehicle) and the RIB (Rigid Inflatable Boat) and on 6-wheeled ATV's (called the &amp;quot;Desert Raider&amp;quot; in-game) in the Special Forces expansion pack; one on top and one for each of the front two passengers. It is also shown with the straight carry handle of the original [[FN Minimi]] instead of the M249's angled carry handle, and the older-style muzzle brake. It also ejects spent shells directly to the right instead of ejecting them at an angle downwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|350px|M249 SAW 5.56x45mm with 200-round ammo drum]]&lt;br /&gt;
[[Image:BF2SAW 1.JPG|thumb|none|600px|An M249 SAW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Fixed.JPG|thumb|none|600px|An M249 SAW in a defensive position in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249SAWDPV.JPG|thumb|none|600px|An M249 SAW mounted on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV.JPG|thumb|none|600px|An M249 SAW mounted on top of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SAWATV2.JPG|thumb|none|600px|An M249 SAW mounted on the front passenger position of a &amp;quot;Desert Raider&amp;quot; ATV in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M249Boat.JPG|thumb|none|600px|An M249 SAW mounted on a Rigid Inflatable Boat in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
== GP-Series Grenade Launchers ==&lt;br /&gt;
&lt;br /&gt;
Both the [[GP-series grenade launcher#GP-25|GP-25]] and [[GP-series grenade launcher#GP-30|GP-30]] grenade launchers appear in the game, the GP-25 being mounted on the AK-47 of the Chinese Assault class and the GP-30 being mounted on the AK-101 of the MEC Assault class and the Spetznaz, Rebel, &amp;amp; Insurgent Assault classes in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:Akm gp25.jpg|thumb|none|350px|GP-25, 40mm, mounted on an [[AK-47#AKM|AKM]], 7.62x39mm]]&lt;br /&gt;
[[Image:BF2AK47GP25.JPG|thumb|none|600px|A GP-25 grenade launcher mounted on an AK-47 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:ak101gp30.jpg|thumb|none|350px|GP-30, 40mm, mounted on an AK-101, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2AK101GP30.JPG|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-101 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch AG36 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch AG36]] grenade launcher appears mounted on the L85A2 rifle. It is listed in-game as the &amp;quot;AG36&amp;quot; despite the British designation of &amp;quot;L123A2&amp;quot; when used with the L85A2 rifle. It is also erroneously modeled with the AG36's ladder sight mounted on top of the handguard instead of on the left-hand side.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2AG36.jpg|thumb|none|350px|L17A2 40mm grenade launcher mounted on an L85A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2L85A2L17A2 2.JPG|thumb|none|600px|A Heckler &amp;amp; Koch AG36 grenade launcher mounted on an L85A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Federal Gas Riot Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Federal Gas Riot Gun|Federal gas riot gun]] appears as part of the Special Forces expansion pack, being used by all factions' Support class, fitted with a wooden vertical foregrip. It fires teargas rounds that will render enemies temporarily unable to effectively defend themselves, though the effects can be countered by using gas masks.&lt;br /&gt;
&lt;br /&gt;
[[Image:Federal M201-Z Riot Gun.JPG|thumb|none|350px|Federal M201-Z gas gun - 37mm]]&lt;br /&gt;
[[Image:BF2GasGun.JPG|thumb|none|600px|A Federal gas riot gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] appears in the game mounted on the M16A2 as the main weapon for the USMC Assault class. A direct hit can destroy a Fast Attack Vehicle in one shot and a truck in two shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2 M203.jpg|thumb|none|350px|M203 40mm grenade launcher mounted on an M16A2, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2M16M203.JPG|thumb|none|600px|An M203 grenade launcher mounted on an M16A2 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FN GL-1 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[FN EGLM#FN GL-1|FN GL-1]] grenade launcher appears in the game as the &amp;quot;EGLM&amp;quot; mounted on the FN F2000 used by the British SAS Assault class in the Special Forces expansion pack, and can be unlocked in the main game as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn f2000 3.jpg|thumb|none|350px|FN GL-1, 40mm, mounted on an FN F2000, 5.56x45mm]]&lt;br /&gt;
[[Image:BF2EGLM.JPG|thumb|none|600px|An FN GL-1 mounted on an FN F2000 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]], fitted with a PGO-7 scope, appears being used by Russian Rebels and Insurgents from the Special Forces pack. Unlike other anti-tank weapons like the ERYX or SRAW, its rocket cannot be steered. Over long ranges, the weapon must be aimed at an angle to effectively reach a moving target. It should also be noted that the reticle of the PGO-7 scope mounted on the weapon in the game is rather crude; a simple crosshair pattern instead of the more intricate reticle of the real PGO-7 scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7.jpg‎|thumb|none|350px|RPG-7 with PG-7VM rocket and PGO-7 scope - 40mm]]&lt;br /&gt;
[[Image:BF2RPG7.JPG|thumb|none|600px|An RPG-7 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== ERYX ==&lt;br /&gt;
&lt;br /&gt;
The [[ERYX]] is the man-portable missile launcher for the Anti-Tank class of the MEC, Russian Spetznaz, and Chinese Army factions. The missile can be steered towards the target by the player, but unlike the SRAW, the player must keep the fire button depressed to do so. It is best in urban combat and takes out an M1A2 Abrams with as few as 2 missiles, depending on where the missiles hit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Eryx.jpg|thumb|none|350px|Tripod-mounted ERYX launcher - 137mm]]&lt;br /&gt;
[[Image:BF2ERYX.JPG|thumb|none|600px|An ERYX in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FGM-172A SRAW ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-172 SRAW]] is the main rocket launcher for the Anti-Tank class of the USMC, US Navy SEALs, British SAS, and EU. The missile can be steered towards the target by the player much better than the ERYX. Unlike the real SRAW which is a &amp;quot;fire and forget&amp;quot; weapon, the player must actively guide the in-game SRAW's missile until impact to ensure a hit on the target.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pic-product-predator.jpg|thumb|none|350px|FGM-172A SRAW - 139.7mm]]&lt;br /&gt;
[[Image:BF2SRAW.JPG|thumb|none|600px|An FGM-172 SRAW in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] is mounted on most USMC land vehicles including the DPV (Desert Patrol Vehicle), M1A2 Abrams, the EU's Challenger 2 &amp;amp; Leopard 2A6 tanks (despite neither the Challenger nor the Leopard ever using this weapon in real life) and the Humvee, the Humvee having a gun shield mounted in front of the M2HB to protect the gunner from enemy small-arms fire, as well as on the backs of pickup trucks in the Special Forces expansion pack. The M2HB also ejects the shells towards the right instead of downwards from the bottom of the gun. Also, the M2HB's on the EU tanks have no visible ammo belts or boxes.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|350px|Browning M2HB in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF2M2HBDPV.JPG|thumb|none|600px|A Browning M2HB on a Desert Patrol Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBPickup.JPG|thumb|none|600px|A Browning M2HB on a pickup truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBHumvee.JPG|thumb|none|600px|A Browning M2HB on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBM1A2.JPG|thumb|none|600px|A Browning M2HB on an M1A2 Abrams in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBChallenger.JPG|thumb|none|600px|A Browning M2HB on a Challenger 2 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M2HBLeo2A6.JPG|thumb|none|600px|A Browning M2HB on a Leopard 2A6 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Browning M3 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M3 heavy machine gun]] appears in the game dual-mounted on the MEC factions' Eurocopter EC635 scout helicopter in HMP-400 gun pods.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning-M3A.jpg|thumb|none|350px|Browning M3 .50 BMG]]&lt;br /&gt;
[[Image:BF2EC635M3.JPG|thumb|none|600px|A Browning M3 in an HMP-400 gun pod on a Eurocopter EC635 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M240C Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some maps, the player can control M1A2 Abrams tanks (an anachronism; the US Marines use the M1A1, not the M1A2) which use an [[FN MAG#M240 Machine Gun|M240C machine gun]] as a secondary weapon in a coaxial mounting parallel to the main gun, the M240C being highly accurate and powerful, though less powerful than the Browning M2HB mentioned above. The M240C also appears coaxially mounted on M6 Linebacker anti-aircraft vehicles but is not useable. The USMC, EU, &amp;amp; SAS' LAV-25 APC's are erroneously shown as having their coaxial M240C's deleted.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|350px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2M240Linebacker.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M240Abrams.JPG|thumb|none|600px|An M240C machine gun coaxially mounted in an M1A2 Abrams tank in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== MG3A1 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
In some of the Euro Force booster pack maps, the player can control Leopard 2A6 tanks which use an [[MG42#MG3|MG3A1 machine gun]] coaxially mounted next to the main gun, though it is not externally visible unless firing. One goof about the Leopard 2A6 tanks in the game is that they have no MG3A1 at the Loader's hatch, being inaccurately shown with a Browning M2HB heavy machine gun instead as mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:MG 3.jpg|thumb|none|350px|MG3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MG3A1Leo2A6.JPG|thumb|none|600px|A Leopard 2A6 firing its' coaxial MG3A1 machine gun in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is mounted on UH-60 Blackhawk helicopters in the game used by the USMC (another inaccuracy; the Marine Corps does not use any version of the UH-60, instead using their own helicopters such as the CH-53, CH-46, or UH-1) and the US Navy SEALs &amp;amp; British SAS (despite the British not using the UH-60 either) in the Special Forces expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[File:M134.JPG|thumb|none|350px|GE M134 Minigun with flash suppressor - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2Minigun.JPG|thumb|none|600px|A GE M134 Minigun on an UH-60 Blackhawk in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
[[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A Miniguns]] appear mounted on AH-6 Little Bird helicopters in the Armored Fury maps.&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|350px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF2MinigunLittlebird.JPG|thumb|none|600px|A GAU-17/A Minigun on an AH-6 Little Bird in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 85 Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Type 85 heavy machine gun]] appears as the Chinese answer to the American &amp;amp; EU M2HB and the MEC's Kord, mounted on Type 98 tanks, Fast Attack Vehicles, NJ2046 light trucks (with a gun shield) and the Changhe Z-8 helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Cn t85.jpg|thumb|none|350px|Type 85 heavy machine gun with tripod and ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordType98.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Type 98 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordNJ2046.JPG|thumb|none|600px|A Type 85 heavy machine gun on a Chinese NJ2046 light truck in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordChopper1.JPG|thumb|none|600px|A Type 85 heavy machine gun door-mounted on a Changhe Z-8 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Kord Heavy Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on all MEC vehicles such as the T-90 tank, the GAZ-3937 &amp;quot;Vodnik&amp;quot; light truck (with a gun shield to protect the gunner), FAV (Fast Attack Vehicle) and the Mi-17 Hip-H helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|351px|none|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF2KordT90.JPG|thumb|none|600px|A Kord heavy machine gun on a T-90 tank in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordVodnik.JPG|thumb|none|600px|A Kord heavy machine gun on a GAZ-3937 &amp;quot;Vodnik&amp;quot; in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordFAV2.JPG|thumb|none|600px|A Kord heavy machine gun on a Fast Attack Vehicle in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2KordHip.JPG|thumb|none|600px|A Kord heavy machine gun on an Mi-17 Hip-H helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
&lt;br /&gt;
The LAV-25 APC's and M6 Linebackers used by the Marines and EU factons come equipped with an [[M242 Bushmaster chaingun]] as their primary weapon. The M242 can kill infantry with one shot but requires prolonged fire to take out bigger targets like APC's and tanks. As with the machine guns in the game, the player must take care to fire in bursts lest the weapon overheat and become inoperable until it cools down. The M242 mounted on the M6 Linebacker fires a high-explosive fragmentation round intended for use against enemy aircraft that packs a bit less punch and is a bit less accurate than the ammo used by the LAV-25, though the LAV-25 is still capable of downing enemy choppers with its M242. It is also the only vehicle-mounted automatic weapon in the game with a limited ammo supply.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|350px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF2BushmasterLAV.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BushmasterLinebacker.JPG|thumb|none|600px|An M242 Bushmaster chaingun mounted on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M230 Chain Gun|M230 chain gun]] appears in the game as the secondary armament of AH-64 Apache helicopters introduced in the Special Forces expansion pack, used by the British SAS and Navy SEALs factions.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg|thumb|none|350px|M230 chain gun 30mm]]&lt;br /&gt;
[[Image:BF2ApacheM230.JPG|thumb|none|600px|An M230 chain gun mounted on an AH-64 Apache in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the secondary armament of the Mi-28 Havoc helicopter used by the MEC faction as well as the BTR-90 APC used by the MEC. It is also mounted on the BMP-3 APC used by the Russian Spetznaz and Insurgent factions in the Special Forces expansion pack, but as mentioned above the BMP-3's PKT machine gun is shown firing from the 2A42's muzzle instead. Some maps will have disabled BTR-90's, complete with non-functional 2A42's.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|350px|Shipunov 2A42 30mm]]&lt;br /&gt;
[[Image:BF2HavocGun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on an Mi-28 Havoc in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2BTR90Gun.JPG|thumb|none|600px|A Shipunov 2A42 mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2PKTBMP3.JPG|thumb|none|600px|A BMP-3 firing its PKT machine gun from the muzzle of the Shipunov 2A42 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
The [[Yakushev-Borzov Yak-B]] appears in the game as the secondary armament of Mi-24 Hind-D helicopters of the MEC Special Forces in the Special Forces expanson pack.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|350px|Yakushev-Borzov Yak-B 12.7x108mm]]&lt;br /&gt;
[[Image:BF2HindGun.JPG|thumb|none|600px|A Yakushev-Borzov Yak-B mounted in an Mi-24 Hind-D in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan]] 20mm Gatling cannon appears in the game as the secondary armament of the US F/A-18A Hornet and the US &amp;amp; EU F-15E Strike Eagle. It can be used to engage both airborne and ground targets. It should be noted that the cannons mounted on jets in the game (including the M61) are the only machine guns in the game that will not overheat with prolonged fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|350px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M61Hornet.JPG|thumb|none|600px|The firing port for an M61 Vulcan in an F/A-18A Hornet in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2M61F15E.JPG|thumb|none|600px|An M61 Vulcan mounted in an F-15E Strike Eagle in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==GAU-22/A==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|General Dynamics GAU-22/A]] appears in the game as the secondary armament of the F-35B Lightning II fighters used by the USMC faction on some maps. The gun is incorrectly shown being mounted in the nose of the aircraft with the firing port just forward of the canopy, just as with the M61 Vulcan on the F/A-18 Hornet mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|350px|GAU-22/A 25mm]]&lt;br /&gt;
[[Image:BF2F35GAU22.JPG|thumb|none|600px|A GAU-22/A mounted on an F-35B Lightning II (highlighted by the crosshairs) in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears as part of the Armored Fury expansion pack as the secondary armament on the US A-10A Thunderbolt II ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8 Avenger contrast.jpg|thumb|none|350px|GAU-8/A Avenger 30mm]]&lt;br /&gt;
[[Image:BF2A10GAU8.JPG|thumb|none|600px|A GAU-8/A Avenger mounted on an A-10A Thunderbolt II in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Mauser BK-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser BK-27]] appears in the game as the secondary weapon of the Eurofighter Typhoon used by the EU faction on some maps. The BK-27 is incorrectly shown firing from the left-hand side of the nose just forward of the canopy, where in reality part of the aircraft's targeting systems are located.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mauser BK-27.jpg|thumb|none|350px|Mauser BK-27 27mm]]&lt;br /&gt;
[[Image:BF2TyphoonBK27.JPG|thumb|none|600px|A Mauser BK-27 in a Eurofighter Typhoon in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== GIAT 30 ==&lt;br /&gt;
&lt;br /&gt;
The Eurocopter Tiger attack helicopter used by the EU faction comes armed with a chin-mounted [[GIAT 30]] as its secondary armament.&lt;br /&gt;
&lt;br /&gt;
[[Image:30mmGIAT30M791 01.jpg|thumb|none|350px|GIAT 30 30mm]]&lt;br /&gt;
[[Image:BF2GIATTiger.JPG|thumb|none|600px|A GIAT 30 mounted on a Eurocopter Tiger in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Berezin UB ==&lt;br /&gt;
&lt;br /&gt;
The [[Berezin UB]] appears in the game as the primary weapon on the PLA factions' WZ-11 scout helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:12.7mm Berezin UB.jpg|thumb|none|350px|Berezin UB 12.7x108mm]]&lt;br /&gt;
[[Image:BF2WZ11UB.JPG|thumb|none|600px|A Berezin UB mounted on a WZ-11 helicopter in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Nudelman-Rikhter NR-23 ==&lt;br /&gt;
&lt;br /&gt;
The Norinco Type 23-2K, the Chinese copy of the Soviet [[Nudelman-Rikhter NR-23]], appears in the game as the cannon armament on the Q-5 Fantan ground-attack aircraft used by the PLA faction. The game incorrectly shows the Fantan as having a single gun mounted on the right side of the nose, despite the real Q-5 having one mounted in each wing root.&lt;br /&gt;
&lt;br /&gt;
[[Image:Nr-23.jpg|thumb|none|350px|Norinco Type 23-2K 23mm]]&lt;br /&gt;
[[Image:BF2FantanGun.JPG|thumb|none|600px|A Norinco Type 23-2K mounted on a Q-5 Fantan in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-23]] appears in the game as the secondary armament on the Chengdu J-10 fighters used by the Chinese PLA faction, though is incorrectly shown in-game as a single-barreled weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|350px|GSh-23 23mm with ammo belt]]&lt;br /&gt;
[[Image:BF2GSh23J10.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-23 mounted on a Chengdu J-10 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the MiG-29 Fulcrum and Su-34 Fullback used by the MEC faction and the Su-30 Flanker-C used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF2MIG29GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in a MiG-29 Fulcrum in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU30GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-30 Flanker-C in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2SU34GSH301.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-1 mounted in an Su-34 Fullback in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-2|Gryazev-Shipunov GSh-30-2]] appears as part of the Armored Fury expansion pack, serving as the secondary armament on the MEC faction's Su-25TM Frogfoot ground-attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|350px|Gryazev-Shipunov GSh-30-2 30mm with unfired rounds]]&lt;br /&gt;
[[Image:BF2SU25GSH302.JPG|thumb|none|600px|A Gryazev-Shipunov GSh-30-2 mounted in an Su-25TM Frogfoot in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== 2A38M Autocannon ==&lt;br /&gt;
&lt;br /&gt;
A pair of [[2A38M autocannon]]s appear in the game as the main armament on the 2S6M Tunguska anti-aircraft vehicle used by the MEC faction as well as the Spetznaz from the Special Forces pack. The 2A38M fire HE-Frag rounds at a high rate of fire and are devastating against unwary aircraft as well as infantry and soft ground targets.&lt;br /&gt;
&lt;br /&gt;
[[Image:2a38m.jpg|thumb|none|350px|2A38M autocannon 30mm]]&lt;br /&gt;
[[Image:BF2Tunguska.JPG|thumb|none|600px|Twin 2A38M autocannons mounted on a 2S6M Tunguska in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Type 87 Autocannon ==&lt;br /&gt;
&lt;br /&gt;
The Type 87, a 25mm Chinese copy of the Russian [[ZU-23]], appears in the game as the primary armament of the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction. It fires HE-Frag ammo with a rate of fire comparable to that of the guns on the Tunguska mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:ZU-23.jpg|thumb|none|350px|Type 87 25mm]]&lt;br /&gt;
[[Image:BF2Type87PGZ95.JPG|thumb|none|600px|Four type 87 autocannons mounted on a PGZ-95 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==M197 Vulcan==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] cannon, the three-barreled version of the aforementioned M61 Vulcan, appears in the game as the secondary armament of USMC AH-1Z Super Cobra attack helicopters.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|350px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF2M197Cobra.JPG|thumb|none|600px|An M197 Vulcan mounted in an AH-1Z Super Cobra in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
==Phalanx CIWS==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics / Raytheon Phalanx Close-In Weapon System|Phalanx CIWS]] appears on some amphibious assault maps mounted on the USS ''Essex''. Though the ''Essex'' herself is immobile, the Phalanx turrets can be manned and used to engage attacking aircraft. The player controlling the Phalanx also controls an 8-tube RIM-7 Sea Sparrow missile launcher, both weapons using a common crosshair. Unlike the manually-operated installation seen in the game, the actual Phalanx system is computer controlled and once enabled, can automatically engage incoming enemy missiles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|350px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:BF2Phalanx.JPG|thumb|none|600px|A Phalanx CIWS in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
One of several Anti-tank missile weapons available in the game is the [[BGM-71 TOW]] missile launcher. It is available in either tripod or vehicle-mounted configurations, the latter being on the USMC &amp;amp; EU's LAV-25 armored personnel carriers (despite the LAV-25 not having this weapon in real life) and on Humvees used by the US Navy SEALs and British SAS in the Special Forces expansion pack. It can be steered towards the target after launch, and a skilled player can also engage helicopters with it at close range. It should also be noted that the LAV-mounted TOW launchers take longer to reload than the tripod-mounted ones, and also have a limited ammo supply whereas the tripod mounted launchers reload quicker and have infinite ammo.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|350px|BGM-71 TOW mounted on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:BF2TOWTurret.JPG|thumb|none|600px|A tripod-mounted BGM-71 TOW in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWHMMWV.JPG|thumb|none|600px|A BGM-71 TOW mounted on a Humvee in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2TOWLAV.JPG|thumb|none|600px|A pair of BGM-71 TOW launchers mounted on an LAV-25 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== HJ-8 Red Arrow ==&lt;br /&gt;
&lt;br /&gt;
Another anti-tank missile launcher available in the game is the [[HJ-8 Red Arrow]] missile launcher. Like the TOW, it too comes mounted on tripods or the Chinese WZ551 APC (despite the real WZ551 not being equipped with guided missile weapons) and can also be guided to the target after launch. It also has the same reloading and ammo charactersitics as the TOW mentioned above.&lt;br /&gt;
&lt;br /&gt;
[[Image:BaktarShikan3.jpg|thumb|none|350px|HJ-8 Red Arrow launcher and missile - 120mm]]&lt;br /&gt;
[[Image:BF2HJ8.JPG|thumb|none|600px|A tripod-mounted HJ-8 Red Arrow in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2HJ8WZ551.JPG|thumb|none|600px|An HJ-8 mounted on a WZ551 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game erroneously mounted on the MEC faction's BTR-90 APC which, like the WZ551 and LAV-25, is devoid of missile armament in real life. It functions identically to the other APC's missiles, but is unique in that it does not have a tripod-mounted version for infantry use.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|200px|AT-14 Spriggan 152mm launcher and missile]]&lt;br /&gt;
[[Image:BF2AT4BTR90.JPG|thumb|none|600px|An AT-14 Spriggan mounted on a BTR-90 in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
One of two SAM (Surface to Air Missiles) available in the game is the [[FIM-92A Stinger]], mounted in a twin turret at American-controlled bases as well as a secondary weapon on M6 Linebacker anti-aircraft vehicles, the M6 having a 4-tube launcher on the side of the turret.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|350px|FIM-92A Stinger launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF2StingerTurret.JPG|thumb|none|600px|A twin FIM-92A Stinger turret in ''Battlefield 2'']]&lt;br /&gt;
[[Image:BF2StingerLinebacker.JPG|thumb|none|600px|A 4-tube FIM-92A Stinger launcher on an M6 Linebacker in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== QW-2 Vanguard 2 ==&lt;br /&gt;
&lt;br /&gt;
The [[QW-2 Vanguard 2]] appears in the game as the secondary weaponry on the PGZ-95 anti-aircraft vehicle used by the Chinese PLA faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:QW-2.jpg|thumb|none|350px|QW-2 Vanguard 2 72mm launcher and missile]]&lt;br /&gt;
&lt;br /&gt;
== SA-18 Grouse ==&lt;br /&gt;
&lt;br /&gt;
The second SAM missile seen in the game is the [[SA-18 Grouse]], which is listed as the &amp;quot;SA-18 Igla&amp;quot; in-game, mixing its NATO designation with its Russian name. Like the Stinger, the SA-18 is also mounted in a twin turret at Chinese and MEC bases but is not mounted on either faction's anti-aircraft vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Igla 191.jpg|thumb|none|350px|SA-18 Grouse launcher and missile - 72mm]]&lt;br /&gt;
[[Image:BF2IglaTurret.JPG|thumb|none|600px|A pair of SA-18 Grouse missiles in a twin turret in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Grenades=&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
The only grenade available to the Assault class in the game is the [[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]], though the player only gets one of these, so must use it wisely. It generates a thick cloud of white smoke when thrown.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18Smoke.JPG|thumb|none|600px|An M83 smoke grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
When designating areas or objects to attack or destroy, these areas will be marked by [[M18 smoke grenade]]s emitting orange smoke and areas to be defended identified by purple M18 smoke grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[Image:BF2M18SmokeMark.JPG|thumb|none|600px|An M18 smoke grenade marking an area to be defended in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== Model 7290 Flashbang Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[Model 7290 flashbang grenade]] appears being used by the Assault class of all factions in the Special Forces expansion pack as the &amp;quot;Flash-Bang Grenade&amp;quot;. When deployed, it will render any enemies in the blast area unable to effectively defend themselves for a limited time, and is particularly effective against enemies using night-vision. It is also an unlockable weapon for the Assault class in the main game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Model 7290.jpg|thumb|none|150px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[Image:BF2Flashbang.JPG|thumb|none|600px|A Model 7290 flashbang grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] appears as the standard HE-Frag (High-Explosive Fragmentation) grenade across almost all factions and can be used by all classes with the exception of Assault and Anti-Tank, and has the same destructive abilities as the Assault class' rifle-mounted grenade launchers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|150px|M67 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[Image:BF2M67.JPG|thumb|none|600px|An M67 hand grenade in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
=Mines=&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank Mine ==&lt;br /&gt;
&lt;br /&gt;
A secondary weapon of the Engineer class across almost all factions is the [[M15 anti-tank mine]]. Though designed to explode when ran over by any vehicle, it's possible for them to be knocked aside without detonating. A single mine is capable of destroying even an M1A2 Abrams tank. The mines in the game also seem to have an ability to distinguish friend from foe, as they will only detonate when an enemy vehicle runs over them, friendly vehicles being able to drive over them unharmed; As with the Claymores below, the M15 anti-tank mines have also been modified in newer versions of the game so as to only be triggered by enemy vehicles. The mines can be deactivated and removed by Engineers using their wrench.&lt;br /&gt;
&lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF2M15Mine.JPG|thumb|none|600px|An M15 anti-tank mine in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
An alternate weapon of the Sniper class is the [[M18A1 Claymore]] anti-personnel mine. Unlike the real Claymore which operates via a detonator or tripwires, the in-game Claymore detonates whenever it senses enemy movement in front of the mine. In some earlier patches of the game they were indiscriminate, but this lead to so much accidental teamkilling that the current version removes the ability for friendlies to set off mines.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|200px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:BF2M18Claymore.JPG|thumb|none|600px|An M18A1 Claymore in ''Battlefield 2'']]&lt;br /&gt;
&lt;br /&gt;
= Trivia: When is a knife a gun? =&lt;br /&gt;
&lt;br /&gt;
As it turns out, this is &amp;quot;when it's a ''Battlefield 2'' engine knife.&amp;quot; The ''BF2'' engine games include no hitscan weapons; in other words, every weapon works by firing some kind of modelled projectile that moves with a given velocity. This includes the knife; the animation of a knife sweeping has nothing to do with what the weapon actually does; instead, the knife is treated as a gun which fires an invisible, slow-moving projectile at the middle of the screen for the duration of the animation. The projectile is fixed to the middle of the screen and moves as the player turns, which is why sweeping the knife appears to work. Players who use the knife a lot will often place a mark such as a sticky label in the centre of their monitor to act as a crosshair for the projectile.&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
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		<updated>2014-04-14T08:04:25Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
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		<updated>2014-04-14T08:02:57Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
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		<updated>2014-04-14T08:00:00Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
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		<updated>2014-04-14T07:49:15Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=805682</id>
		<title>Hitman: Blood Money</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman:_Blood_Money&amp;diff=805682"/>
		<updated>2014-04-05T09:15:05Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* M1911 Variant */&lt;/p&gt;
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&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman: Blood Money&lt;br /&gt;
|picture = HBM.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2006&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game Hitman: Blood Money:'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer Custom==&lt;br /&gt;
&lt;br /&gt;
The [[M1911 pistol series#AMT Hardballer|AMT Hardballer]] appears in the game as the &amp;quot;Silverballer,&amp;quot; Agent 47's signature handgun. While ostensibly chambered in .45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The stock magazine capacity is 9 rounds.&lt;br /&gt;
&lt;br /&gt;
There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. A second &amp;quot;Silverballer&amp;quot; can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). The grips on the &amp;quot;Silverballer&amp;quot; are reminiscent of the Pachmayr American Legend grips. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|350px|none|AMT Hardballer with 5&amp;quot; barrel - .45 ACP]]&lt;br /&gt;
[[Image:AMT_Hardballer_Hitman_Replica.jpg|350px|thumb|none|A near-perfect, firing, replica of the &amp;quot;Silverballers&amp;quot; from the Hitman series.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer_(Unmodified).jpg|thumb|none|600px|Two unmodified Silverballers in Agent 47's inventory. The engraving on the slide reads &amp;quot;Custom Slide .45 Caliber,&amp;quot; with Agent 47's personal insignia between &amp;quot;Slide&amp;quot; and &amp;quot;.45&amp;quot;.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_AMT_Hardballer.jpg|thumb|none|600px|Gunning down costumed Security Guards with two Silverballers. These variants have advanced suppressors, red dot sights, double-length magazines, and laser sights.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_AMT_Hardballer.jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 takes centre stage with his &amp;quot;captive audience.&amp;quot; This Silverballer variant is the longslide type with a scope, a laser sight, and a double-length magazine. For balance reasons, the longslide modification is not compatible with any kind of sound suppressor.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-17 18-58-55-836.jpg|thumb|none|600px|Gold Ballers]]&lt;br /&gt;
&lt;br /&gt;
==Custom M1911==&lt;br /&gt;
&lt;br /&gt;
This customized [[M1911]] pistol is referred to as the &amp;quot;Custom 1911,&amp;quot; and it is used by Mark Parchezzi III in the &amp;quot;Amendment XXV&amp;quot; level and Alexander Leland 'Jack' Cayne in the &amp;quot;Requiem&amp;quot; level. The gun has a black finish and ornate engraved ivory grips, along with 3 dot sights, colored red. While it cannot be retained for use in other missions while playing the game normally, this weapon can be added to the player's collection by editing the save file, either with a hex editor or Action Replay-style disc on console versions.&lt;br /&gt;
&lt;br /&gt;
While nowhere near as visibly customized as the AMT Hardballers in this game can be, this firearm is the most accurate handgun in the game, with its shots hitting the very centre of the player's crosshairs with no spread. It uses the same generic &amp;quot;Magnum Ammo&amp;quot; as the ingame Desert Eagle does, has a 9-round magazine capacity, and its shots can penetrate thin barriers or NPCs in a straight line. &lt;br /&gt;
&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|none|350px|Kimber Warrior - .45 ACP, the in-game weapon is similar to this, but minus the under-barrel rail and front slide serrations and with engraved ivory grips instead.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_M1911.jpg|thumb|none|600px|The Custom M1911 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_M1911.jpg|thumb|none|600px|Everything needed for a Presidential assassination is in this picture--the assassin, the gun, the will to attack, and the opportunity in the Oval Office. Everything, of course, except the President himself.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911.jpg|thumb|none|600px|''&amp;quot;You don't want to kill me, 47. I'm just like you.&amp;quot;'' &amp;lt;br&amp;gt; Mark Parchezzi III reloads his Custom M1911 in the middle of a shootout with Agent 47.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_M1911_(Agent_47).jpg|thumb|none|600px|''&amp;quot;It is said that the day Vice President Daniel Morris died, the sky itself wept for America's loss.&amp;quot;'']]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
The [[Desert Eagle]] is found throughout the game, appearing under its real name. This handgun sports a chrome finish, and the ingame magazine capacity of 9 rounds implies that it is chambered for the .357 magnum round. It is the preferred weapon of many assassination targets in the game, from the gangster Scoop in the tutorial mission &amp;quot;Death of a Showman&amp;quot; to Vice President Daniel Morris in the &amp;quot;Amendment XXV&amp;quot; mission, and it is also the standard-issue pistol for the guards in the &amp;quot;Hell Club&amp;quot; in the &amp;quot;A Dance with a Devil&amp;quot; mission. Interestingly, this texture seems to be reused in another of IO Interactive's games, [[Kane &amp;amp; Lynch 2: Dog Days]].&lt;br /&gt;
[[Image:DesertEagleMarkVIInickel.jpg|thumb|none|400px|Desert Eagle - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle -- perfect for handgun hunting, especially if your &amp;quot;game&amp;quot; happens to be a &amp;quot;white whale.&amp;quot; Here's one to make Captain Ahab proud!]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Desert_Eagle_(Reloading).jpg|thumb|none|600px|Reloading the Desert Eagle, showing the detail on the slide. For a highly trained assassin, you'd think he'd have better trigger discipline.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Desert_Eagle.jpg|thumb|none|600px|The Desert Eagle and its ammunition sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP40==&lt;br /&gt;
The [[H&amp;amp;K USP#Heckler &amp;amp; Koch USP|H&amp;amp;K USP]] appears in the game as the &amp;quot;SLP .40&amp;quot;. It is the most common pistol throughout the game, and it is found in almost all the levels. It is used by the New Orleans Police, U.S. Marines, U.S. Secret Service, FBI, gangsters, and security guards. A suppressed version is carried by assassin Angelina Mason in &amp;quot;The Murder of Crows&amp;quot; and by the South African white supremacist Hendrick Schmutz in &amp;quot;A House of Cards&amp;quot;. It has a magazine capacity of 12 rounds, and it is also the only handgun in the game to have unique ammunition pickups. &lt;br /&gt;
&lt;br /&gt;
It's worth noting that while the name of the gun is the &amp;quot;SLP.40,&amp;quot; its ammo labelled as .45 ACP, and then the after-mission newspaper report claims the rounds fired from this gun are 9mm caliber. The magazine capacity of 12 rounds, however, seems to confirm that the weapon is chambered for .45 ACP rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KUSP40.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP .40 S&amp;amp;W]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_USP.jpg|thumb|none|600px|A suppressed HK USP in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_USP.jpg‎|thumb|none|600px|''&amp;quot;Beautifully Executed.&amp;quot;'' &amp;lt;br /&amp;gt; Note: The above was an '''actual''' tagline used in the publicity campaign heralding the release of this game.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP.jpg|thumb|none|600px|The HK USP sitting on a table.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_USP_(Ammunition).jpg|thumb|none|600px|Boxes of .45 ACP ammunition for the HK USP. Unfortunately for fans of this caliber, on average four or five torso hits are needed to down an opponent with these rounds ingame, making them resembling 9x19mm FMJ rounds' stopping power instead.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96==&lt;br /&gt;
&lt;br /&gt;
The [[Mauser C96]] appears in the game as the &amp;quot;WW1 Pistol&amp;quot;. It is only found in the &amp;quot;Curtains Down&amp;quot; mission, in which an actor uses one loaded with blanks to &amp;quot;execute&amp;quot; the player's target, a famous opera tenor named Alvaro D'Alvade during a rehearsal of the opera ''Tosca''. The player can swap the prop gun with a real one when no one is looking to cause a fatal accident, or commandeer the executioner's costume to kill the target himself on stage. The weapon can be added to the player's collection on the PC using a hex editor, or on the PS2 version by using an Action Replay Max CD. When you did that then you can take it in other missions to find out that there is a reloading sound but no reloading animation. It has a 9-round magazine capacity and uses the unique &amp;quot;Mauser Ammo,&amp;quot; or blanks for the prop version. &lt;br /&gt;
&lt;br /&gt;
[[Image:C96Pistol.jpg|thumb|none|350px|Mauser C96 - 7.63x25mm Mauser]]&lt;br /&gt;
[[Image:Bloodmoneymauser1.jpg|thumb|none|600px|Agent 47 takes a real Mauser C96 from his prepared jacket.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Mauser_C96.jpg|thumb|none|600px|The Mauser C96 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Mauser_C96.jpg|thumb|none|600px|A night at the opera -- Agent 47 looking ridiculous in the executioner's costume, fake goatee and mustache included, with his real Mauser C96.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Mauser_C96.jpg|thumb|none|600px|Doing it for the art -- Agent 47 puts a 7.63mm hole through this hebephilic statutory rapist's heart right on cue.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson 686-4==&lt;br /&gt;
&lt;br /&gt;
The ''[[Smith &amp;amp; Wesson Model 686]] '' appears in the game as the &amp;quot;Snub Nosed.&amp;quot; It uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and possesses wood grips and red-coloured 3 dot iron sights. Despite its double action nature, it is slow to fire and has rather low stopping power. This revolver is the standard-issue weapon for sailors on the Mississippi river steamboat ''Emily'' in the &amp;quot;Death on the Mississippi&amp;quot; mission, and it is also the personal sidearm of Don Fernando Delgado and actor Rex Stanton's drug-dealing agent in the &amp;quot;A Vintage Year&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;W686Short.jpg|thumb|none|330px|Smith &amp;amp; Wesson Model 686 with 2&amp;quot; barrel - .357 Magnum]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Snubnosed_Revolver.jpg|thumb|none|600px|The snubnosed revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver.jpg|thumb|none|600px|Assassinating a Gator Gang member with the snubnosed revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Snubnosed_Revolver_(Reloading).jpg|thumb|none|600px|Reloading the snubnosed revolver. Reloading revolvers is the only time (aside from working the bolt action of certain rifles) that shell casings from guns are seen in this game, as they don't appear when firing guns. Thanks to the engine's need to work on a wide variety of hardware, from the PS2 to the XBOX 360, the shell casings are very low-poly, and no speedloader or moon clip is seen. Agent 47 also incorrectly swings the cylinder shut with a flick of a wrist, even though he correctly pushes it shut with the Taurus Raging Bull revolver.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Snubnosed_Revolver.jpg|thumb|none|600px|A sailor on the ''Emily'' with a snubnosed revolver, investigating the area around a dead body.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
&lt;br /&gt;
The [[Taurus Raging Bull]] revolver appears in the game as the &amp;quot;Bull. 480&amp;quot; revolver. The ingame model of this weapon appears to be based off of the Model 480, which is chambered in .480 Ruger cartridge. Possessing a six-round cylinder capacity of generic &amp;quot;Bull Ammo,&amp;quot; it is used by various members of the Gator Gang in the &amp;quot;Death on the Mississippi&amp;quot; level, and is also the personal weapon of Vinnie &amp;quot;Slugger&amp;quot; Sinistra in the &amp;quot;A New Life&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
While a double-action revolver in real life (and referred to as such in the game), this high-caliber revolver is very slow to fire, but is one of the few non-customizable weapons that can penetrate thin barriers and even NPCs in a straight line. As with the snubnosed revolver, Agent 47 will somehow load all six chambers at once without a speedloader or moon clip, but does properly push the swing-out cylinder closed with his off-hand instead of swinging it shut with a flick of a wrist.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus Raging Bull.JPG|thumb|none|400px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|The Taurus Raging Bull in Agent 47's inventory, showing the engraved text on the side and the (alas) fake compensator ports near the muzzle.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;No, don't, please! I'm a wealthy man, I can make you rich! What do you want? Girls, cars, junk, real estate? I got it all!&amp;quot;'' '''BLAM!''' &amp;lt;br&amp;gt; Thus ends the pitiful life of Lorne de Havilland, pornography tycoon and blackmailer ''extraordinaire,'' by one of the most oversized pistols in this game. The distinctive red-striped grip of the revolver is just visible above Agent 47's hand.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull.jpg|thumb|none|600px|''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; ''&amp;quot;My gun, where'd it go?! Oh, there it is.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie &amp;quot;Slugger&amp;quot; Sinistra, a paranoid former Cuban drug smuggler cowering in the Witness Protection Program, with his Taurus Raging Bull. How he routinely manages to lose track of a handgun that size in housewear that thin defies imagination.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Taurus_Raging_Bull_(Reloading).jpg|thumb|none|600px|''&amp;quot;I can do whatever I'm paid to.&amp;quot;'' &amp;lt;br&amp;gt; Agent 47 reloads his Taurus Raging Bull while using Vinnie Sinistra's drunken wife as a human shield. From this vantage point the engraving on the barrel is clearly visible, which reads &amp;quot;Bull .480&amp;quot; on the left side.]]&lt;br /&gt;
&lt;br /&gt;
==Smith and Wesson Schofield Model 3==&lt;br /&gt;
&lt;br /&gt;
The [[Smith &amp;amp; Wesson Schofield|Schofield Model 3]] revolver appears in the game as the &amp;quot;Six Shooter&amp;quot;. This revolver uses generic &amp;quot;Pistol Ammo,&amp;quot; has a six shot cylinder capacity, and has both markedly low stopping power and firing rate. Guests attending a wedding reception carry it in the &amp;quot;Till Death Do Us Part&amp;quot; mission, and it is also the personal firearm of the two targets there, Hank Leitch &amp;quot;Buddy&amp;quot; Muldoon and John &amp;quot;Pappy&amp;quot; Leblanc.&lt;br /&gt;
[[Image:S&amp;amp;WSchofieldright.jpg|thumb|none|400px|Schofield Model 3 - .45 Schofield]]&lt;br /&gt;
[[File:Six shooter hbm.jpg|thumb|none|400px|The Six Shooter]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Schofield_Model_3.jpg|thumb|none|600px|The Schofield Model 3 revolver in Agent 47's inventory.]]&lt;br /&gt;
[[Image:Bloodmoneyschofield.jpg|thumb|none|600px|Firing the Schofield Model 3 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Schofield_Model_3.jpg|thumb|none|600px|Buddy Muldoon celebrating his wedding reception with a few shots from his Schofield Model 3 revolver and a couple of cowboy cries.]]&lt;br /&gt;
&lt;br /&gt;
==M1911 Variant==&lt;br /&gt;
&lt;br /&gt;
An unknown [[M1911]] variant appears in the ending cutscene of the &amp;quot;Curtains Down&amp;quot; level. &lt;br /&gt;
&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Cutscene_Handgun.jpg|thumb|none|600px|A Franchise agent prepares to shoot Agent 47, wich resultet in the paranomic flashbacks in Hitman 3.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns/Personal Defense Weapons=&lt;br /&gt;
&lt;br /&gt;
== FAMAE SAF ==&lt;br /&gt;
&lt;br /&gt;
The Chilean sub-machine gun [[SIG SG 540#FAMAE SAF|FAMAE SAF]] appears in the game as the &amp;quot;SAF SMG&amp;quot;, and it is used by the Hacienda guards in the mission &amp;quot;A Vintage Year.&amp;quot; It is largely similar to the Heckler and Koch MP5 in this game, albeit a little less accurate and uncustomizable. It erroneously sports a 25-round magazine (in reality it uses a 30-round magazine), and is chambered for generic &amp;quot;SMG Ammo&amp;quot; (most likely 9x19mm rounds). &lt;br /&gt;
&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[File:Saf smg hbm.jpg|thumb|none|400px|The SAF SMG]]&lt;br /&gt;
[[Image:BloodMoney - SAFInven.jpg|thumb|none|600px|The FAMAE SAF in the inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FAMAE_SAF.jpg|thumb|none|600px|Room-clearing a guarded suburban household with the FAMAE SAF. Notice Vinne Sinistra running in the background, did he lose his gun again?]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FAMAE_SAF.jpg|thumb|none|600px|Don Fernando Delgado's guards, one with an FAMAE SAF.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5 ==&lt;br /&gt;
&lt;br /&gt;
The [[H&amp;amp;K MP5]] appears in the game in two versions. One is a standard MP5A2 (referred to simply as the &amp;quot;MP5&amp;quot;) and is used by Delahunt's bodyguards, Secret Service agents, and the Franchise assassin Maynard John. It uses generic &amp;quot;SMG Ammo&amp;quot; and has a 25-round magazine. Thanks to the buttstock, it is more accurate than most of the other non-customizable submachine guns ingame. &lt;br /&gt;
&lt;br /&gt;
The other version of the MP5 appears as the &amp;quot;SMG Tactical,&amp;quot; and can be modified with a large variety of accessories such as A3 and A4 buttstocks, an MP5K-style shortened barrel, laser sights, red dot sights, &amp;quot;jungle-style&amp;quot; double magazines, and sound suppressors. It too uses a 25-round magazine, despite the standard for MP5s being 30-round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5A2WideForearm.jpg|thumb|none|450px|MP5A2 - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 reverse stretch.jpg|thumb|none|450px|MP5K &amp;quot;Reverse Stretch&amp;quot; - 9x19mm. This is a custom weapon created by combining an MP5K front end with a full-size MP5 receiver This results in an MP5K capable of accepting a standard MP5 stock, in this case an MP5F retractable stock.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Custom_MP5.jpg|thumb|none|600px|An unmodified Custom MP5 in Agent 47's inventory. Essentially it is an MP5A2 without a buttstock of any kind.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP5.jpg|thumb|none|600px|A theatre worker getting his guts perforated with an MP5A2 at the ''Palais Garnier'' in Paris.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP5.jpg|thumb|none|600px|A Secret Service Agent patrols the West Wing of the White House with his MP5A2.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Custom_MP5.jpg|thumb|none|600px|The Franchise agent known only as &amp;quot;?&amp;quot; gets ventilated with Agent 47's custom MP5 after failing to seduce him. This variant has a laser sight, a red dot sight, clipped-together magazines, a shortened MP5K-style barrel with a vertical foregrip, and an advanced silencer. Thanks to a graphical error, the fire selector switch is still set to the &amp;quot;Safe&amp;quot; position.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Custom_MP5.jpg|thumb|none|600px|Agent 47 with his Custom MP5. This is the &amp;quot;''faux'' MP5K-PDW&amp;quot; configuration, with a skeleton buttstock, red dot sight, laser sight, clipped-together magazines, and an MP5K-style barrel with foregrip. Real MP5K-PDWs have a folding buttstock and a barrel that protrudes slightly past the vertical foregrip for easier attachment of suppressors or flash hiders.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7 ==&lt;br /&gt;
&lt;br /&gt;
The original prototype version of the [[Heckler &amp;amp; Koch MP7]] appears in the game. It is used by some of the FBI agents in &amp;quot;A New Life&amp;quot; and can be found on a table in the 'Torture Chamber' in &amp;quot;A Dance With The Devil&amp;quot;. Possessing a 25-round magazine capacity of generic &amp;quot;SMG ammo,&amp;quot; the retractable stock and folding vertical foregrip cannot be used, which gives a high amount of muzzle climb.  These characteristics make it a rather inaccurate weapon despite the low recoil of the real-life version, which also uses 20- or 40-round magazines rather than 25-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K PDW.jpg|thumb|none|400px|Heckler &amp;amp; Koch PDW/MP7 prototype - 4.6x30mm]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_HK_MP7.jpg|thumb|none|600px|The MP7 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_HK_MP7.jpg|thumb|none|600px|Assassinating Mark Purayah II with an MP7 as the feathers fly.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_HK_MP7.jpg|thumb|none|600px|An FBI agent with an MP7, leisurely patrolling a backyard pool.]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MP9 ==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger MP9]] appears in the game as the MP9. It is used solely by the bird-suited guards in &amp;quot;The Murder of Crows&amp;quot; level, is chambered for generic &amp;quot;SMG Ammo,&amp;quot; and has a 25-round magazine capacity. As with the ingame TMP and MP7, it is not possible to use the MP9's stock or in a two-handed manner. It is also the least accurate weapon of its class ingame. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMP9smg.jpg|thumb|none|350px|Ruger MP9 - 9x19mm]]&lt;br /&gt;
[[File:Mp9 hbm.jpg|thumb|none|350px|The MP9]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_Ruger_MP9.jpg|thumb|none|600px|The Ruger MP9 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Ruger_MP9.jpg|thumb|none|600px|Agent 47 assassinates Don Fernando Delgado with the MP9.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Ruger_MP9.jpg|thumb|none|600px|The MP9 sitting on a table.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr TMP ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr TMP]] appears as the &amp;quot;TMP.&amp;quot; It is used by various guards throughout the &amp;quot;Flatline&amp;quot; level and is the personal weapon of Manuel Delgado in the &amp;quot;A Vintage Year&amp;quot; level. This SMG also appears in the tutorial level &amp;quot;Death of a Showman&amp;quot; but is not used by NPCs there. Like other weapons of its class, it shares ammunition with all other non-customizable SMGs, and has a magazine capacity of 25 rounds. Despite the vertical foregrip, it is not possible to use this gun two-handed. &lt;br /&gt;
&lt;br /&gt;
[[Image:SteyrTMP.jpg|thumb|none|350px|Steyr TMP - 9x19mm]]&lt;br /&gt;
[[Image:BloodMoney - TMPInven.jpg|thumb|none|600px|The [[Steyr TMP|TMP]] in 47´s inventory screen.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Steyr_TMP.jpg|thumb|none|600px|The Devil's own happy-happy-fun-gun (check the ammunition count).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Steyr_TMP.jpg|thumb|none|600px|Apparently someone got confused about the two kinds of &amp;quot;cleaning&amp;quot; tools here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
== Remington 870 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870]] appears in the game as the &amp;quot;Shotgun&amp;quot; it is used by the winery guards in the mission &amp;quot;A Vintage Year&amp;quot; and some  members of the Gator gang in the &amp;quot;Death on the Mississippi&amp;quot; level. It is also placed in the tutorial level &amp;quot;Death of a Showman,&amp;quot; but no NPCs use it there. It fires 12 Gauge buckshot and has an 8-round tube magazine capacity. &lt;br /&gt;
[[Image:Remington870NewModel.jpg‎|thumb|500px|none|Remington 870 in black finish - 12 Gauge]]&lt;br /&gt;
[[Image:BloodMoney - Shotgun.jpg‎|thumb|600px|none|]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_Remington_870.jpg‎|thumb|none|600px|Agent 47 aiming at a pensioner who's had too much to drink with a Remington 870. The side of the gun reads &amp;quot;Slug Gun&amp;quot; even though you can't use anything but buckshot in this firearm.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_Remington_870.jpg‎|thumb|none|600px|One of Don Fernando Delgado's winery guards with a Remington 870.]]&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS 12|SPAS-12]] appears in the game as the &amp;quot;SP12 Shotgun&amp;quot;, it can be modified with a large variety of accessories, such as a buttstock, an Aimpoint sight, a detachable box magazine and even a sound suppressor.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 - 12-gauge]]&lt;br /&gt;
[[Image:BloodMoney - SPASInven.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - SPASFir.jpg|thumb|none|600px|47 holds the heavily customized SPAS-12. This one with suppressor, Aimpoint and LAM.]]&lt;br /&gt;
[[Image:BloodMoney - SPASIThir.jpg|thumb|none|600px|47 holds the [[SPAS 12|SPAS-12]] in his hideout.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles/Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== FN F2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] appears in the game as the &amp;quot;F2000.&amp;quot; It uses generic &amp;quot;Rifle Ammo,&amp;quot; has a hollow carry handle in place of the usual scope, and possesses a 20-round magazine.  This assault rifle can be found in a security room in the &amp;quot;Death on the Mississippi&amp;quot; mission (a note attached to the rifle bizarrely justifies its out-of-place nature as a &amp;quot;gator hunting aid&amp;quot;), and is also carried in a briefcase by the CIA Agent Anthony Martinez in the &amp;quot;A Dance with the Devil&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb|500px|none|FN F2000 - 5.56x45 NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_FN_F2000.jpg|thumb|none|600px|The FN F2000 in Agent 47's inventory. It's odd that they found the polygon budget to model the unique casing ejection port (despite the fact that ejected casings are not visible when firing weapons), but didn't model the scope (which would make this non-customizable gun a more attractive choice).]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_FN_F2000.jpg|thumb|none|600px|Firing the FN F2000 at the Franchise assassin Maynard John.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_FN_F2000.jpg|thumb|none|600px|Agent 47 poses for the non-existent cameras with his FN F2000.]]&lt;br /&gt;
&lt;br /&gt;
== M4A1 Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4 Carbine|M4A1 Carbine]] appears in the game,  it can modified with a large variety of accessories, such as a Beta C-MAG, a red dot sight, an ACOG scope, sound suppressors, and a vertical foregrip. It is the only assault rifle in the game that can use 30 round magazines--all others are forced to use 20 round magazines. &lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 Carbine with 6 position collapsible stock - 5.56x45mm.]]&lt;br /&gt;
[[File:M4 hbm.jpg|thumb|none|500px|The M4]]&lt;br /&gt;
[[Image:BloodMoney - M4Inven.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - M4Fir.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - M4Thir.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-44-24-607.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M14 ==&lt;br /&gt;
The [[M14 Rifle|M14]] is used by U.S. Marines in the mission &amp;quot;Amendment XXV.&amp;quot; The ingame model is restricted to semiautomatic fire, uses generic &amp;quot;Rifle Ammo,&amp;quot; and appears to use a 10 round magazine, yet it holds 20 rounds. &lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|500px|M14, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_M14.jpg|thumb|none|600px|The M14 Battle Rifle in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_M14.jpg|thumb|none|600px|A US Marine patrolling the White House with an M14 Battle Rifle, little aware of the &amp;quot;threat to National Security&amp;quot; staring at him.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 552 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550#SIG SG 552|SIG SG 552]] appears in the game as the &amp;quot;SG552.&amp;quot; It is chambered in generic &amp;quot;Rifle Ammo&amp;quot; and sports a 20-round magazine. This weapon can only be found in Mark Purayah II's office in &amp;quot;The Murder of Crows&amp;quot; level.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG_SG552.jpg|thumb|450px|none|SIG SG 552 - 5.56x45mm]]&lt;br /&gt;
[[File:Sg552 hbm.jpg|thumb|none|450px|The SG552]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SG_552.jpg|thumb|none|600px|The SIG SG 552 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552.jpg|thumb|none|600px|Agent 47 massacring a murder of crow-suited guards with the SG 552.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SG_552_(Side_Detail).jpg|thumb|none|600px|Despite the accessory rail and the fact that the engraving on the side reads &amp;quot;SG 552 Custom,&amp;quot; this assault rifle cannot actually be customized.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SG_552.jpg|thumb|none|600px|The SG 552 leaning against Mark Purayah II's desk, next to some boxes of Rifle Ammo.]]&lt;br /&gt;
&lt;br /&gt;
== Lee Enfield No.4 Mk.I  ==&lt;br /&gt;
&lt;br /&gt;
The [[Short Magazine Lee-Enfield (SMLE)|Lee Enfield]] can be seen in the &amp;quot;Curtains Down&amp;quot; level, it is seen being used as an opera prop and cannot be fired. However, by using a hex editor or Action Replay CD to add this weapon to the inventory, it can be used as a weapon. It uses generic &amp;quot;Rifle Ammo&amp;quot; and is fairly inaccurate.&lt;br /&gt;
&lt;br /&gt;
[[Image:LeeEnfield4Rifle.jpg|thumb|none|500px|Lee-Enfield No.4 Mk.I - .303 British.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SMLE_Rifle.jpg|thumb|none|600px|The Lee-Enfield No.4 MkI battle rifle in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SMLE_Rifle.jpg|thumb|none|600px|An opera actor at the ''Palais Garnier'' in Paris cowering with his prop Lee-Enfield No.4 MkI rifle. Only a prop gun would be light enough to be held by two fingers, and then again, the ergonomics of the weapon make this pose an extremely questionable one without falling out of the actor's fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
== Browning BAR Mk. II Safari ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Automatic Rifle Safari]] can be found mounted on a gun rack in Pappy LeBlanc's home in &amp;quot;Till Death Do Us Part&amp;quot;. Referred to in-game as the &amp;quot;Elephant Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning BAR.jpg|thumb|none|500px|Browning BAR Mk. II Safari, .30-06 Springfield]]&lt;br /&gt;
[[File:Elephant rifle hbm.jpg|thumb|none|500px|The Elephant Rifle]]&lt;br /&gt;
[[Image:BloodMoney - Eleguninven.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegun.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney Elegunscope.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Sako TRG-42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sako TRG|Sako TRG-42]] appears in the game as the &amp;quot;Kazo TRG,&amp;quot; is chambered in generic &amp;quot;Sniper Ammo,&amp;quot; has a magazine capacity of 10 rounds, and is painted grey in the game. It is the rifle of choice for the biathlete-turned-assassin Raymond Kulinsky when he tries to kill the Secretary of the Interior in &amp;quot;The Murder of Crows&amp;quot; level. While possessing less crosshair sway while zoomed than the other non-customizable sniper rifles, it has only one level of zoom and a slower rate of fire thanks to its bolt-action nature. &lt;br /&gt;
&lt;br /&gt;
[[Image:Sako trg42.jpg|thumb|none|500px|Sako TRG-42 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:Kazo hbm.jpg|thumb|none|500px|The Kazo TRG]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in Agent 47's inventory.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 in First Person View.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Scope_View).jpg|thumb|none|600px|Agent 47 zeroes in on a trio of New Orleans policemen through his SAKO TRG-42's scope.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SAKO_TRG-42_(Bolt_Action).jpg|thumb|none|600px|Working the bolt action of the SAKO TRG-42.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SAKO_TRG-42.jpg|thumb|none|600px|The SAKO TRG-42 against an old piano in Raymond's sniper nest.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|47 puts his TRG-42 in the case found in &amp;quot; A Dance With the Devil &amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD Dragunov]] appears in the game as the &amp;quot;Dragunov.&amp;quot; It uses generic &amp;quot;Sniper Rifle Ammo,&amp;quot; has a 10-round magazine, has black and grey furniture, and a scope with two levels of zoom. This sniper rifle can be found in the &amp;quot;Death of a Showman&amp;quot; mission, where it is used to kill 3 gangsters. It can also be found in a briefcase next to a laptop in &amp;quot;A Dance with the Devil.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|500px|none|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:HBM_-_PC_-_INV_-_SVD_Dragunov.jpg|thumb|none|600px|The SVD Dragunov in Agent 47's inventory. Note the red-coloured scope lens (not visible when using the scope, and the muzzle with (alas) no hole for the bullet to pass through.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov.jpg|thumb|none|600px|Agent 47 looks through a hole, while looking to make holes in others with the SVD Dragunov.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_FPV_-_SVD_Dragunov_(Scope_View).jpg|thumb|none|600px|A view through the scope of the SVD Dragunov. Despite its two levels of magnification, the rifle does have quite a bit of crosshair sway when zoomed in.]]&lt;br /&gt;
[[Image:HBM_-_PC_-_3PV_-_SVD_Dragunov.jpg|thumb|none|600px|Idle hands aren't the Devil's workshop -- Agent 47 with a Russian sniper rifle is!]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] is the main sniper rifle in the game, it can be fitted with better scopes, a lightweight frame, a barrel replacement, various suppressors, magazine extensions, and a bolt-action conversion. While Agent 47 will manually load a new round into the chamber if the reload key is pressed in First Person View and the bolt-action modification is equipped, he will still reload by replacing the (now redundant) magazine if the reload key is pressed in Third Person View. This weapon is also the only rifle that can be concealed in a case Agent 47 can bring with him into a mission--while two others can be concealed in cases of their own, Agent 47 must instead find them himself in two missions. &lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|500px|Walther WA 2000 - 7.62x51mm NATO, 300. Winchester Magnum and 7.5x55mm Swiss. ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Case.jpg|thumb|none|600px|47´s custom suitcase. With an upgrade it can also be safely carried through metal detectors, such as the ones in the games &amp;quot;final&amp;quot; level.]]&lt;br /&gt;
[[Image:BloodMoney - Wa20001.jpg|thumb|none|600px|The [[Walther WA 2000]] with sound suppressor and scope.]]&lt;br /&gt;
[[Image:BloodMoney - Wa20003.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[Image:BloodMoney - Wa2000Scope.jpg|thumb|none|600px| ]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-43-54-077.jpg|thumb|none|600px|A fully upgraded [[Walther WA 2000]].]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
== Beeman Break Barrel ==&lt;br /&gt;
&lt;br /&gt;
This pneumatic child's toy can be found in the mission &amp;quot;A New Life.&amp;quot; It can be loaded with non-lethal tranquilizer rounds, and is a break-open breach-loading single-shot weapon. If you bring this air gun on another mission, you only get a few rounds, due to the game only giving 2 extra &amp;quot;magazines&amp;quot; for each non-customizable weapon brought into a mission, which translates into very few darts for this weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:BloodMoney - AIRGUNInven.jpg|thumb|none|600px|The &amp;quot;Air rifle&amp;quot; in 47´s inventory.]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNFir.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNScope.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BloodMoney - AIRGUNThir.jpg|thumb|none|600px|47 carries the &amp;quot;Air rifle&amp;quot; in his hideout.]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-12-16 14-45-58-618.jpg|thumb|none|600px|47 puts the &amp;quot;Air rifle&amp;quot; in the sniper case.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper case=&lt;br /&gt;
&lt;br /&gt;
Compatible weapons: Kazo TRG ([[Sako TRG]]), Air Rifle and the Elephant Rifle ([[Browning Automatic Rifle Safari]]).&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-52-41-645.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:HitmanBloodMoney 2013-11-26 18-54-24-165.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth game in the series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=801258</id>
		<title>Grand Theft Auto: Liberty City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=801258"/>
		<updated>2014-03-17T18:51:09Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: Liberty City Stories&lt;br /&gt;
|picture = gta-LCS-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar Leeds&amp;lt;br&amp;gt; Rockstar North&lt;br /&gt;
|platforms=Playstation Portable&amp;lt;br&amp;gt;Playstation 2&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto: Liberty City Stories'' is the ninth video game in the GTA series. It serves as a prequel to [[Grand Theft Auto III]] and is available for the PSP and PS2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: Liberty City Stories:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===[[Glock#Glock 17|Glock 17]]===&lt;br /&gt;
&lt;br /&gt;
The Glock 17 is the main pistol in the game. It holds seventeen rounds, but has low damage. It is carried by most gangsters and the Liberty City Police Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock lcs.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
===[[Colt Python]]===&lt;br /&gt;
&lt;br /&gt;
The Colt Python is the most powerful handgun in the game, but has a low ammunition capacity of 6 rounds. It can usually kill a person in one shot, with the exception of SWAT, FBI, and US Army personnel.&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357 vc.png|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]]===&lt;br /&gt;
The basic shotgun in the game. Found in all LCPD police cars. It is chrome and functions like a pump shotgun, however.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
&lt;br /&gt;
===[[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]===&lt;br /&gt;
The Ithaca 37 Stakeout, customized with a shorter barrel and magazine tube, heat shield, and folding vertical foregrip, returns from ''[[Grand Theft Auto: Vice City]]'', in which it was originally an homage to ''[[Miami Vice]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stubby vc.png|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
The most powerful shotgun in the game. It has a  fast rate of fire with good damage and a small ammo capacity of 7 rounds.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|none|400px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Intratec TEC-DC9#Intratec TEC-9|Intratec TEC-9]]===&lt;br /&gt;
This weapon has a slightly low rate of fire compared to other SMGs in the game and moderate damage, but has a high capacity 50 round magazine.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
===[[MAC-10]]===&lt;br /&gt;
This weapon has a high rate of fire, but somewhat low damage. It's a small upgrade from the TEC-9.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 - .45 ACP]]‎&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac10 vc.png|thumb|400px|none|Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
This gun has moderate damage and a very fast rate of fire. Used primarily by the LCPD SWAT team.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:UZIGTALCS.jpg|thumb|none|400px|The [[IMI Uzi]] used in Chinatown.]]&lt;br /&gt;
&lt;br /&gt;
[[File:UZIGTALCSCAR.jpg|thumb|none|400px|The [[IMI Uzi]] used in a car.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
The most powerful SMG in the game. Able to fire at long ranges, along with a high rate of fire and a moderate ammunition capacity of 30 rounds (though the weapon model shows a 15-round magazine). Used by FBI agents and US Army soldiers.&lt;br /&gt;
[[Image:MP5K-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 lcs.png|thumb|none|400px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]]===&lt;br /&gt;
Carried by some gang members and most of the hitmans, it features a good rate of fire and excellent stopping power.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen2.jpg|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series#Colt 733|Colt M733]]===&lt;br /&gt;
The most powerful assault rifle in the game. It has a high rate of fire and damage. Called the 'M4' in the game.&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt M733 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|none|400px|Colt M733]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700]]===&lt;br /&gt;
The basic bolt-action sniper rifle in the game. Has good damage, but fires only one bullet at a time.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SR9(T)===&lt;br /&gt;
The [[G3#H.26K_SR9_series_of_Sniper_Rifles|SR9(T)]] is the most powerful sniper rifle in the game. Comes with a 7 round magazine (though the real weapon only takes 5. 10, or 20 round magazines), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. Appears to be modelled after the fake SR9(T) from [[Sniper]]. There is also a non functioning suppressor on the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 made to look like an SR9(T)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Psg vc.png|thumb|none|400px|The MSG90 in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen5.jpg|thumb|none|400px|The SR9(T)in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|thumb|none|400px|The laser magnifying scope in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7#RPG-7|RPG-7 Rocket Launcher]]===&lt;br /&gt;
Extremely effective against helicopters and pretty much anything else.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen3.jpg|thumb|none|400px|The RPG-7 in-game (note the warhead).]]&lt;br /&gt;
&lt;br /&gt;
===[[M60 machine gun]]===&lt;br /&gt;
Highly effective machine gun with a 100 round capacity. Can easily take down vehicles and can kill a person in one shot.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M60 vc.png|thumb|none|400px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Hand held [[General Dynamics GAU-19/A|GAU-19]]===&lt;br /&gt;
&lt;br /&gt;
Arguably the most powerful weapon in the game. Extreme rapid rate of fire and damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A in-game]]&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
=== [[Colt M1911A1]] ===&lt;br /&gt;
Not a gameplay weapon, but a Colt M1911 is seen carried by Ray Machowski in the mission &amp;quot;Crazy 69&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
[[File:1911RAY.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:1911RAY.jpg&amp;diff=801256</id>
		<title>File:1911RAY.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:1911RAY.jpg&amp;diff=801256"/>
		<updated>2014-03-17T18:50:14Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City&amp;diff=801253</id>
		<title>Grand Theft Auto: Vice City</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City&amp;diff=801253"/>
		<updated>2014-03-17T18:41:52Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* M7 CS Gas Grenade */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: Vice City&lt;br /&gt;
|picture = gta-VC-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: Vice City'':'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Has a theme color of yellow. Can be put to good use while robbing a store.&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
Called &amp;quot;Pistol&amp;quot; ingame, the [[Colt M1911A1]] with Pachymar grips has a incorrectly large magazine capacity of 17 rounds (like a [[Glock 17]]), moderate rate of fire and low damage. It is the most popular weapon in the game, used by the VCPD, all gang members, Patrol Invest Group (PIG) guards and many more. Great all-round weapon for virtually all situations from Vice Beach (first island) missions. &lt;br /&gt;
&lt;br /&gt;
You can easily stock up on ammo for free from as soon as the game starts from thug/cop fights if the thug wins (punch him once for &amp;quot;Good Citizen Bonus&amp;quot;, and lead him to the cop so they fight. Thugs usually wins as long as you don't punch him too much, and you get a free nightstick and pistol). &lt;br /&gt;
&lt;br /&gt;
This is virtually the only weapon used by armed NPC's in free-roam outside of missions and sub-missions, the exceptions being the Ammu-nation store shopkeepers, the Golfers and the soldiers around Fort Baxter (programmed similar to gangs) and Tommy's Gang after completing the storyline missions.&lt;br /&gt;
&lt;br /&gt;
[[File:Colt45.jpg|thumb|400px|none|M1911A1 .45 ACP with Pachymar grips]]&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|400px|none|&amp;quot;Pistol&amp;quot;]]&lt;br /&gt;
[[File:GTAVCM1911PIG.jpg|thumb|400px|none|A &amp;quot;PIG&amp;quot; running with his M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
Called &amp;quot;.357&amp;quot; ingame, the [[Colt Python]] is an extremely powerful handgun and has a low ammunition capacity of 6 rounds, and a very slow rate of fire. This weapon is very rare in the game, but is sold in two out of the three Ammu-nations. It is not used by any NPC in the game except for the Ammu-nation store-keeper in Downtown VC. It can usually kill a person in one shot, except for law enforcement units with bullet-proof vests like the SWAT, FBI and National Guardsmen, where it's slow rate of fire can become a big hindrance. Interestingly, Tommy uses one in the cutscene at the end of the mission 'Rub Out' even if you don't have one in your inventory. An empty shell is incorrectly shown being ejected after each shot.&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|Colt Python Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357_vc.png‎|thumb|400px|none|&amp;quot;.357&amp;quot;]]&lt;br /&gt;
[[Image:Gta-vice-city-21.jpg|thumb|none|600px|Tommy (Voiced by [[Ray Liotta]]) carries his Python.]]&lt;br /&gt;
&lt;br /&gt;
=Sub-Machine Guns=&lt;br /&gt;
Has a theme color of yellow. All can be used in drive-bys and can be fired to the front or sides while riding motorcycles. Interestingly, when fired from a vehicle, they all have the sound-bites of the Uzi, and a drastically much higher damage, so that one bullet will usually kill virtually every type of NPC.&lt;br /&gt;
== Intratec Tec-9 ==&lt;br /&gt;
The [[Tec-9]] has a somewhat low rate of fire compared to other submachine guns in the game, moderate damage, and a high capacity magazine of 50 rounds. Used most prominently by Street Wannabes and low-level thug muscle in a few missions, but also by other gangs and the respawning Mafia attackers in 'Keep your friends close'.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[Image:Tec9_vc.png‎|thumb|none|400px|TEC-9]]&lt;br /&gt;
[[File:Gta tec9.jpg|thumb|none|600px|Tommy with the TEC-9]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
The [[MAC-10]] is a weapon with a high rate of fire and somewhat low damage. Sort of a small upgrade to the Tec-9. This weapon is very rare, as it is never used by NPCs during any missions - it is only wielded by the storekeeper of the AmmuNation Store that sells the weapon in Vice Beach - but on the PC version only. On the PS2 version, he is unarmed. Interestingly, the game icon for this is actually a [[Micro Uzi]]. The opposite is the case of the &amp;quot;Micro-SMG&amp;quot; in GTA: San Andreas, where the game icon is that of a MAC-10, whereas the game skin is that of a Micro Uzi. The same model also appears later in GTA: Liberty City Stories.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 - .45 ACP]]‎&lt;br /&gt;
[[Image:Mac10_vc.png‎|thumb|400px|none|Ingram MAC 10]]&lt;br /&gt;
[[File:Gta mac 10.jpg|thumb|none|600px|Tommy with the MAC 10]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
Considerably the second most popular weapon in the game. The [[IMI Uzi]] has moderate damage and a very fast rate of fire. Used by some law enforcement officers (SWAT, Cheetah Undercover Officers), gang members such as Haitians and Cubans and many more NPCs throughout the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Uzi_vc.png‎|thumb|none|400px|Uzi]]&lt;br /&gt;
[[Image:V screen001.jpg|thumb|none|600px|Tommy aims his Uzi from a motorcycle.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK94A3 ==&lt;br /&gt;
One of the most powerful weapons in the game. Despite being referred to as &amp;quot;MP&amp;quot; in-game, it is actually a converted [[Heckler &amp;amp; Koch HK94]]. It has a high rate of fire but slightly less than the Uzi's, able to fire long ranges and a moderate magazine capacity of 30 rounds. Can be found on FBI agents and US Army officers. Ricardo Diaz uses one when Tommy and Lance take over his mansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K94Conversion.jpg‎|thumb|400px|none|The &amp;quot;Fake MP5&amp;quot;, the Heckler &amp;amp; Koch HK94A3 Converted to full auto fire, shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[Image:Mp5_vc.png‎|thumb|400px|none|&amp;quot;MP&amp;quot;]]&lt;br /&gt;
[[Image:Gta-vice-city-4.jpg|thumb|none|600px|Tommy carries his HK94.]]&lt;br /&gt;
[[File:GTAVCMP5A3Aim.jpg|thumb|none|Cam Jones with his HK94.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Has a theme color of dark green. When fired the shotgun shell can be erroneously seen leaving from the barrel in multiple directions.&lt;br /&gt;
== Ithaca 37 ==&lt;br /&gt;
The [[Ithaca 37]] is a good reliable shotgun with a sort of fast firing rate. Has a low/medium damage. Called &amp;quot;Chrome Shotgun&amp;quot; in game.&lt;br /&gt;
&lt;br /&gt;
[[Image:IthacaExtMagTub.jpg|thumb|none|400px|Ithaca 37 - 12 Gauge]]&lt;br /&gt;
[[Image:Shotgun_vc.png‎|thumb|400px|none|&amp;quot;Chrome Shotgun&amp;quot;]]&lt;br /&gt;
[[File:Gta ithaca 37.jpg|thumb|none|600px|Tommy with the Ithaca]]&lt;br /&gt;
[[File:GTAVCIthaca37Diaz.jpg|thumb|none|600px|Diaz with his Ithaca 37.]]&lt;br /&gt;
&lt;br /&gt;
== Ithaca 37 &amp;quot;Stakeout&amp;quot; ==&lt;br /&gt;
Called a &amp;quot;Stubby Shotgun&amp;quot;. It is based on a customized [[Ithaca 37 &amp;quot;Stakeout&amp;quot; ]] used by Phillip Michael Thomas in [[Miami_Vice_-_Season_2#Ithaca_37_Stakeout|Miami Vice]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Custom37.jpg|thumb|400px|none|Customized Ithaca 37 Stakeout  used in Miami Vice - 12 Gauge]]&lt;br /&gt;
[[Image:Stubby_vc.png|thumb|400px|none|&amp;quot;Stubby Shotgun&amp;quot;]]&lt;br /&gt;
[[File:Gta stakeout.jpg|thumb|none|600px|Tommy with the Stakeout]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The most powerful shotgun in the game. The [[SPAS-12]] has a very fast rate of fire with good damage but small ammo capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|400px|none|Franchi SPAS-12 with stock folded - 12 Gauge]]&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|400px|none|SPAS-12]]&lt;br /&gt;
[[File:Gta franchi.jpg|thumb|none|600px|Tommy with the SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
Has a theme color of orange. Allows aiming option by clicking the secondary fire mode button.&lt;br /&gt;
== Ruger Mini-14 ==&lt;br /&gt;
The [[Ruger Mini-14]] is the first assault rifle the player encounters in the game. It has a slow rate of fire and somewhat inaccurate with moderate damage. Tommy and Lance use two of these weapons to cover Diaz during a Drug Deal gone wrong with the Cubans. It is also used during the mission &amp;quot;All hands on Deck&amp;quot; when Colonel Cortez's sailor's wield these, and Tommy has one too. &lt;br /&gt;
&lt;br /&gt;
[[Image:Mini14gb-f.jpg|thumb|400px|none|Stainless Steel Ruger Mini-14 GB-F (&amp;quot;Government Barrel, Folding Stock&amp;quot;) - 5.56mm]]&lt;br /&gt;
[[Image:Ruger vc.png|thumb|400px|none|Mini-14]]&lt;br /&gt;
[[Image:Gta-vice-city295.jpg|thumb|none|600px|Tommy wields the Mini-14.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Colt Model 733]] is a assault rifle with a high rate of fire and damage. Tommy and Lance use 733s during their assault on Diaz' Mansion. Also used by some military personnel and found spawned across the map.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|400px|none|Colt Model 733 - 5.56mm NATO]]&lt;br /&gt;
[[Image:M4 vc.png|thumb|none|600px|Model 733]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
Has a theme color of pink. Allows telescopic sight view by clicking the secondary fire button.&lt;br /&gt;
== Remington 700 ==&lt;br /&gt;
The first sniper rifle the player will most likely encounter in the game. The [[Remington 700]] has good damage and only fires one bullet at a time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|400px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch SR9(T) ==&lt;br /&gt;
The [[G3#H.26K_SR9_series_of_Sniper_Rifles|SR9(T)]] is the most powerful sniper rifle in the game. Comes with a 7 round magazine (though the real weapon only takes 5. 10, or 20 round magazines), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. Called Sniper .308 in PS2 version. Appears to be modeled after the fake SR9(T) from [[Sniper]]. This configuration is an anachronism, the SR9 series was not introduced until after the 1989 import ban. There is also a nonfunctional suppressor on the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 made to look like an SR9(T) - 7.62x51mm]]&lt;br /&gt;
[[Image:Psg vc.png|thumb|none|400px|The SR9(T) in ''Vice City''.]]&lt;br /&gt;
[[File:Gta hk sniper.jpg|thumb|none|600px|Tommy with the SR9]]&lt;br /&gt;
&lt;br /&gt;
=Heavy Weapons=&lt;br /&gt;
Has a theme color of purple. Carrying such a weapon will slow down your speed and prevent you from jumping and sprinting.&lt;br /&gt;
== M60 machine gun ==&lt;br /&gt;
Highly effective machine gun with a 100 round capacity. The [[M60]] can easily take down vehicles and can kill a person in one shot. Tommy uses a helicopter mounted one while on a mission for Diaz with Lance, which he later takes off the Heli for use in combat and keeps the weapon after the mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 machine gun - 7.62x51mm]]&lt;br /&gt;
[[Image:M60 vc.png|thumb|400px|none|M60 machine gun]]&lt;br /&gt;
[[File:Gta m60.jpg|thumb|none|600px|Tommy with the M60]]&lt;br /&gt;
&lt;br /&gt;
== Hand Held GE M134 ==&lt;br /&gt;
A hand held [[M134 minigun]] that can be bought off from Phil Cassidy after you complete his mission. Extremely high rate of fire and damage. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVCMinigun.JPG|thumb|600px|none|Tommy hold the Minigun]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
Extremely effective against helicopters and pretty much anything else.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rl vc.png|thumb|400px|none|RPG]]&lt;br /&gt;
[[File:Gta rpg.jpg|thumb|none|600px|Tommy with the RPG-7]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame_sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
[[File:GTAVCFlameThrower.jpg|thumb|none|400px|Tommy with the flamerthrower.]]&lt;br /&gt;
&lt;br /&gt;
== Hughes M230 Chain Gun and AGM-114 Hellfire anti-tank missile ==&lt;br /&gt;
The Hunter attack helicopter (based on the Hughes AH-64 Apache) is armed with an [[M230 Chain Gun]] in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Can be found at the military base, and the helipad in Ocean Beach when all missions and all hidden packages are completed. You can also use this for vigilante missions, although these missions are called &amp;quot;Brown Thunder&amp;quot; instead (a spoof on the film, &amp;quot;[[Blue Thunder]]&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 Chain Gun - 30mm.]]&lt;br /&gt;
[[Image:HunterVC.jpg|thumb|none|400px|Hunter attack helicopter in GTA: Vice City]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
== M67 ==&lt;br /&gt;
The [[M67]] has two types of grenades in the game. One type which explodes with a timed fuse and another that explodes with a detonator.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|600px|M67 fragmentation grenade.]]&lt;br /&gt;
[[File:GTAVCM67.jpg|thumb|none|600px|The M67 in game.]]&lt;br /&gt;
&lt;br /&gt;
== M7 CS Gas Grenade ==&lt;br /&gt;
The [[M7 CS gas grenade]] appears in the game, where it is called simply &amp;quot;Tear Gas&amp;quot;. Usually found behind police precincts and billow out a big grey cloud of gas, entering which causes your vision to go blurry and you slowly take damage. Can only be found in the original PS2 version. It was removed from later versions for unknown reasons wich was also done with later GTA games.&lt;br /&gt;
&lt;br /&gt;
[[Image:M7A3.jpg|thumb|none|200px|M7 CS gas grenade]]&lt;br /&gt;
[[File:GTAVCTearGas.jpg|thumb|none|600px|In-game model of the M7. Markings can clearly be read.]]&lt;br /&gt;
[[File:GTAVCTearGas2.jpg|thumb|none|600px|Tommy throws the tear gas grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
The [[Desert Eagle]] is a non-player weapon. It is only seen during the Intro to 'Supply &amp;amp; Demand' &amp;amp; 'Rub Out'. Also appeared in the Cutscene for 'The Shootist' being duel wielded by Phil Cassidy. The same model later appears in ''[[Grand Theft Auto: San Andreas]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle357Black.jpg|thumb|none|400px|IMI Desert Eagle - .357 Magnum]]&lt;br /&gt;
[[Image:Deagle sa.png‎|thumb|none|400px|Desert Eagle]]&lt;br /&gt;
[[File:Gta supply &amp;amp; demand.jpg|thumb|none|600px|Ricardo Diaz (voiced by [[Luis Guzmán]]) with his gold Desert Eagle in the intro to 'Supply &amp;amp; Demand']]&lt;br /&gt;
[[File:Gta the shootist.jpg|thumb|none|600px|Phil Cassidy (voiced by [[Gary Busey]]) fires two Desert Eagles in 'The Shootist']]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K == &lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K|MP5K]] is only seen in the opening cutscene being used by one of the thugs that ambushes Tommy's drug deal. It cannot be used by the player.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K - 9x19mm]] &lt;br /&gt;
[[File:GTAVCMP5K.jpg|thumb|none|600px|A thug with his MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A2 ==&lt;br /&gt;
A non-player weapon originally supposed appear in the game but replaced with the M733, the [[M16_rifle_series#M16A2_Rifle|M16A2]] appears in the intro cutscene being used by one of the thugs ambushing Tommy's deal and can still be found in the game's files.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A2.jpg|thumb|500px|none|M16A2 Rifle - 5.56x45mm.]]&lt;br /&gt;
[[File:M16-GTAVC-cutscene.jpg|thumb|none|600px|A thug sneaks around with the M16A2.]]&lt;br /&gt;
[[File:Vicecity-M16-2.jpg|thumb|none|600px|Higher resolution HD shot of the thug with the M16A2, this angle showing its 30-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
When Lance arrives outside Diaz' mansion in the opening cutscene for the mission &amp;quot;''Rub Out''&amp;quot;, he opens the trunk to reveal two [[M16_rifle_series#M4.2FM4A1_Carbine|M4A1 carbines]], which are replaced with M733s once gameplay begins. The M4 is anachronistic to the game's 1986 setting, having not been introduced until 1994.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4 FirstVersion.jpg|thumb|none|500px|Colt M4A1 Carbine with 4 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Vice city m4 1.jpg|thumb|none|600px|&amp;quot;''Holy s**t! Where'd you get all this stuff?''&amp;quot; Tommy and Lance retrieve the M4s from the trunk of the latter's car.]]&lt;br /&gt;
[[File:Vice city m4 2.jpg|thumb|none|600px|Tommy and Lance check out the M4s. Note the longer, stepped barrel distinguishing it from the M733 used during gameplay.]]&lt;br /&gt;
[[File:Vice city m4 3.jpg|thumb|none|600px|Tommy sights down his M4.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=800937</id>
		<title>Max Payne (video game)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Max_Payne_(video_game)&amp;diff=800937"/>
		<updated>2014-03-16T17:34:04Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Beretta 92FS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Max Payne&lt;br /&gt;
|picture = Max_payne.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Max Payne (disambiguation)|Max Payne]]&lt;br /&gt;
|date= 2001&lt;br /&gt;
|developer=Remedy Entertainment&lt;br /&gt;
|platforms=Xbox&amp;lt;br&amp;gt;Playstation&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Nintendo Gameboy&lt;br /&gt;
|publisher=Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
:''For the movie, see [[Max Payne (2008)]]''&lt;br /&gt;
&lt;br /&gt;
The first entry in the best-selling ''Max Payne'' series of video games, this game revolves around the story of the eponymous NYPD cop whose wife and daughter are murdered by junkies high on a then-unknown drug called Valkyr or V, a hallucinogenic substance that also makes its users prone to extreme violence. Vowing revenge on the one who sent the junkies, Max Payne joins the DEA and goes undercover in the New York criminal underground. Three years later, Valkyr is more prevalent than ever, but Max finally gets a break in the case, only to be framed for the murder of his partner Alex Balder. Now a fugitive wanted dead by all sides, Max must carve a shell-casing-strewn and blood-soaked path through the unrelentingly violent night in order to clear his name, uncover the purveyor of the drug, and find some measure of absolution for his tormented soul. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Max Payne'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
The game unashamedly borrows many cinematic and action elements from the films of John Woo, notably [[Hard Boiled]], in the way it uses slow-motion &amp;quot;bullet time&amp;quot; gameplay, the widespread use of dual-wielding guns, and the slow-motion &amp;quot;shoot-dodge&amp;quot; moves Max can use to simultaneously dodge and return fire. These elements would later turn up in the sequels and other unrelated video games, such as the [[F.E.A.R.]] series, the [[Red Dead Revolver]] series, etc. Incidentally, it does NOT borrow from [[The Matrix]], a film that would reignite interest in slow-motion action sequences, despite being released after the first movie in that series, as the first game was in development since 1996 and was supposed to be released in 1999, before being pulled back for a revamp and release in 2001.&lt;br /&gt;
&lt;br /&gt;
In order to give the bullet-time mechanic more use, many of the fully-automatic weapons in this game have unrealistically low rates of fire. Furthermore, all bullets in this game have unrealistically slow muzzle velocities, slow enough that Max can dodge most of them just by moving slightly to the left or right in bullet-time mode despite not gaining any movement speed in that mode. &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
The [[Beretta 92FS]] is Max Payne's signature weapon (they are used in any cutscenes he shoots in), and is used by all NPC factions in the game. It is one of the two weapons in this game that can be dual wielded. The textures used in the game reveal that the actual model of Beretta 92FS was a West German &amp;quot;Miami&amp;quot; model from Reck International (it is a blanks-only type, which is indicated by the PtB, or ''Physikalisch technische Bundesanstalt'' sign, that is required in Germany to buy blank firing gun legaly). The ingame Beretta has an 18-round magazine capacity instead of the usual 15. It is worth noting that the Beretta 92FS isn't an authorized service weapon of the real-life NYPD, or of the DEA, though in terms of the game's backstory it could simply be the weapon Max chose to use to maintain his cover.&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[Image:Max payne92FS.jpg|thumb|none|400px|Max fires his Beretta 92FS.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Max_Payne).jpg|thumb|none|650px|[[Hard Boiled|''&amp;quot;Give a guy a gun and he's Superman. Give him two and he's God!&amp;quot;]]''&amp;lt;br&amp;gt;Max fires at a fleeing Vinnie Gognitti with his Beretta 92FSes. Incidentally [[John Woo]] and [[Chow Yun-Fat]] are mentioned by name in this game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Beretta_92FS_(Killer_Suits).jpg|thumb|none|650px|''&amp;quot;Do you have any idea why this is called Operation Dead Eyes?&amp;quot;''&amp;lt;br&amp;gt;Two Killer Suits executing an uncooperative Mercenary.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
Another major weapon in the game is a stainless/chrome [[Desert Eagle]]. The gun first shows up in the hands of the very first gangsters that Max faces at the Roscoe Street Station, and is the weapon that B.B. uses to murder Alex Balder, Max's only contact while undercover. In addition to many bad guys, several named characters also use the gun, among them Vinnie Gognitti and Mona Sax, who plays a more prominent role in [[Max Payne 2: The Fall of Max Payne|the next game.]] Unlike the next game, this weapon cannot be dual-wielded, though several game mods exist that allow Max to do so. Nicole Horne uses one to try to shoot you when you come halfway up the stairs in the last level. The Desert Eagle in the game is noted as .44 Magnum caliber and uses unrealistically large 12-round magazines.&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|400px|none|Desert Eagle with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[Image:DesertEagle-MP.jpg|thumb|400px|none|Max's Desert Eagle cycles.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Vinnie_Gognitti).jpg|thumb|650px|none|'''Max Payne:''' ''&amp;quot;I don't know about angels, but it's fear that gives men wings.&amp;quot;'' &amp;lt;br&amp;gt; Vinnie Gognitti aims his Desert Eagle at a pursuing Max Payne.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Desert_Eagle_(Mona_Sax).jpg|thumb|650px|none|Mona Sax and Max Payne aim at each other with their weapons. Mona Sax is a character who only appears in the graphic novel sequences in this installment of the series, so she is never seen using her weapon ingame.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Cobray M11/9==&lt;br /&gt;
Incorrectly referred to as an 'Ingram' ingame, this machine pistol is not a Gordon-Ingram-designed [[MAC-10]] but its well known stand-in, the [[MAC-10#Cobray_M11.2F9|Cobray M11/9]]. This can be seen by the elongated back receiver and disk-shaped cocking handle. Max first obtains the Cobray M11/9 in the shootout with Rico Muerte the assassin in Jack Lupino's hotel early on in the game. It's the only weapon other than the Beretta that can be dual-wielded, and often shows up being wielded this way by enemies, including Frankie &amp;quot;the Bat&amp;quot; Niagara during the second major bar shootout at Lupino's hotel. The Cobray M11/9 ingame has a 50-round magazine capacity and is restricted to fully-automatic fire--even the lightest presses of the &amp;quot;fire&amp;quot; button will spray no less than 4 rounds per press if the ammunition is available.&lt;br /&gt;
[[Image:M11 2.jpg|thumb|none|400px|Cobray M11/9 - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Rico_Muerte).jpg|thumb|none|650px|Many of the thugs who use only one Cobray M11/9 fire it while holding it sideways, and Rico Muerte is no different while trying to gun down a dodging Max. Rico's pants are around his ankles courtesy of the hooker Candy Dawn, seen in an earlier graphic novel sequence.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Cobray_M11-9_(Max_Payne).jpg|thumb|none|650px|Max blazes away with two M11/9s while shoot-dodging. This angle gives a clear view of the M11/9's cocking handle and sights.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
Jack Lupino, Nicole Horne, and Horne's bodyguards carry full-size [[Uzi|Uzis]] in the graphic novel cutscenes. Neither they or Max Payne actually use them in the game.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Uzi_SMG_(Jack_Lupino).jpg|thumb|none|650px|Jack Lupino with an Uzi SMG in a graphic novel sequence. As seen below, he uses a Sawed-Off double shotgun as soon as the shooting actually starts.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Uzi_SMG_(Nicole_Horne).jpg|thumb|none|650px|Nicole Horne with an Uzi SMG as Max confronts her on the top floor of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Pancor Jackhammer==&lt;br /&gt;
The last shotgun available in the game is the [[Pancor Jackhammer]]. Max doesn't get the Jackhammer until the &amp;quot;Backstabbing Bastard&amp;quot; chapter where he faces off with B.B., his corrupt former partner in law enforcement, who also wields one of these. It primarily shows up in the hands of Nicole Horne's Killer Suits in the final stages of the game, and is extremely deadly at close range. Unlike the other two shotguns in the game it is capable of fully-automatic fire, and has a detachable drum magazine that incorrectly holds 12 rounds instead of 10 like the real Pancor Jackhammer. For some reason, ammunition for this weapon is not interchangeable with the other shotguns in the game. &lt;br /&gt;
[[Image:Jackhammer.jpg‎|thumb|none|400px|Pancor Jackhammer - 12 Gauge]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Killer_Suit).jpg‎|thumb|none|650px|''&amp;quot;Take him down. Shoot to kill. Let's '''''finish''''' this!&amp;quot;''&amp;lt;br&amp;gt;A Killer Suit with a Pancor Jackhammer, looking to cut Max off at the exit to the Asgard Building with his cronies.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Pancor_Jackhammer_(Max_Payne).jpg|thumb|none|650px|Max Paynes fires his Pancor Jackhammer in the lobby of the Aesir Corporation tower.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double-Barrel Shotgun==&lt;br /&gt;
The [[12_Gauge_Double_Barreled_Shotgun#Short_barreled_Side_by_Side_Shotgun_.28Sawed_Off.29|Sawed-Off Side-by-Side Double Barrel Shotgun]] first makes its appearance during the &amp;quot;Live at the Crime Scene&amp;quot; stage, in the hands of a punk who guns down his buddy during an argument over who was supposed to bring a detonator to clear their escape route. Unlike most sawed-offs in movies and games, this weapon can only be fired one barrel at a time, but like its movie depictions is always used in a one-handed grip in this game. Jack Lupino uses one during the showdown with him in his inner sanctum at the Ragna Rock nightclub. It fires more quickly than the pump-action shotgun, but is obviously limited to two shots.&lt;br /&gt;
[[Image:Remington_SBS.jpg|thumb|400px|none|Sawn-off Double Barreled Shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Sawn-OffDouble-BarrelShotgun-MP.jpg|thumb|400px|none|Max aims his Sawed-off Double Barreled Shotgun.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun.jpg|thumb|650px|none|''&amp;quot;The transparent cylinders glowed green, full of Valkyr.&amp;quot;''&amp;lt;br&amp;gt;Max muses to himself while he looks at some cylinders of Valkyr, a suitcase full of dirty money, and a sawed-off shotgun on the table. For some reason, break-action guns like the sawed-off shotgun are always depicted as open when not held by an ingame character in this video game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Max_Payne).jpg|thumb|650px|none|Max Payne guns down a gangster rounding a corner inside the Ragna Rock nightclub. Thanks to the two-shot capacity and long reload time of the weapon, shooting from cover so you can quickly reload in safety is the ideal use of this weapon.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Reloading).jpg|thumb|650px|none|Max reloads his Sawed-Off Shotgun while staring at a poster for ''Freaking Zombie Demons from Outer Space!'', a title that would be combined with ''Captain Baseball-Bat-Boy'' for the next game in the series. Unlike the sequel, there is no way to speed up the reloading process, so a bit of tactical discretion is necessary for this weapon's use.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Sawed-Off_Shotgun_(Jack_Lupino).jpg|thumb|650px|none|''&amp;quot;DIIIEEE! You'll die! You'll die, now, all die! AWWWOOOOO! THE WOLF!&amp;quot;''&amp;lt;br&amp;gt;A high-on-Valkyr Jack Lupino spouts nonsense in the inner sanctum of the Ragna Rock nightclub, sawed-off shotgun in hand, ready to make another blood sacrifice to the imaginary demons in his mind.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester 1300 Defender==&lt;br /&gt;
Max's primary shotgun is the [[Winchester 1300|Winchester 1300 Defender]]. A safety-minded NYPD officer in his earlier days, he kept one in a closet of his New Jersey home with his wife and daughter, but she never got to use it against the V-head junkies who invaded. It is a powerful but slow-firing weapon used by all NPC factions, but loses effectiveness in the third act where Max faces many enemies wearing body armor and packing assault rifles. Boris Dime, the captain of the gunrunning cargo ship ''Charon'', also uses one when you fight him. It has a 8-round tube magazine capacity, but no front sight due to the limitations of the game engine. &lt;br /&gt;
[[Image:WinchesterModel1300Defender.jpg|thumb|none|400px|Winchester 1300 with extended tube &amp;amp; rubber butt pad - 12 ga.]]&lt;br /&gt;
[[Image:Winchester1300Defender.jpg|thumb|none|400px|Payne with his Winchester 1300 Defender at the ready.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Booby_Trap).jpg|thumb|none|650px|Rico Muerte rigged his motel room's door with a shotgun booby trap, essentially a weight attached to the trigger via a rope that would drop when someone opened the door.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Winchester_1300_(Boris_Dime).jpg|thumb|none|650px|''&amp;quot;Tell the Devil that Dime sent you.&amp;quot;''&amp;lt;br&amp;gt;Boris Dime with his Winchester 1300, taunting Max before his boss battle.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AK variant==&lt;br /&gt;
Boris Dime was seen holding one in a graphic novel cutscene. It's not usable in the game.&lt;br /&gt;
[[Image:Boris Dime.jpg‎|thumb|400px|none|Boris Dime showing off his AK in a graphic novel cutscene.  However, when the player encounters him he is wielding a [[Winchester 1300|Winchester 1300 Defender]] instead.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Colt Commando Model 733==&lt;br /&gt;
Max first gets ahold of the [[M16#Colt_Carbine.2FModel_653.2FModel_727.2FModel_733|Colt Commando Model 733]] when he raids the arsenal of Boris Dime in the aftermath of a shootout with him onboard the gunrunning cargo ship ''Charon''. It's a powerful weapon that is used by many NPCs in the third act &amp;quot;A Bit Closer to Heaven,&amp;quot; and often shows up in the hands of Nicole Horne's mercenaries and Killer Suits. The muzzle flash is rather inaccurate -- it looks as if it came from an old-style three prong flash hider, rather than the more modern 6-slotted &amp;quot;birdcage&amp;quot; flash hider. This ultracompact carbine has a magazine capacity of 30 rounds and is restricted to fully-automatic fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Model 733.jpg‎|thumb|400px|none|Colt Model 733 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtCommandoModel733-MP.jpg|thumb|400px|none|Max with his Colt Commando Model 733.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Side_View).jpg|thumb|650px|none|Max runs from the self-destructing Cold Steel foundry, a front building for the Deep Six army bunker, with a Colt Commando in his hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Mercenary).jpg|thumb|650px|none|Two mercenaries with Colt Commando carbines in the Cold Steel plant discussing the ridiculousness of [[Full Metal Jacket|sleeping with and naming one's rifle]], when one of them reveals that he dubbed his &amp;quot;Dick Justice.&amp;quot; This would later be reused for an ingame television series in the next game.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Colt_Commando_(Max_Payne).jpg|thumb|650px|none|Max Payne rains lead and shell casings with his Colt Commando in the lobby of the Asgard building, demonstrating the unrealistic muzzle flash even though the 6-slotted bird cage flash hider is modeled. Due to the fact that even shell casings don't move at realistic velocities in this game, it is possible for Max to outrun his own shell casings as seen here, by moving to his right while shooting in bullet-time mode. This also happens in ''many'' other video games, even without &amp;quot;bullet-time&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr SSG 69 PII==&lt;br /&gt;
Max and various bad guys use the [[Steyr SSG 69|Steyr SSG 69 PII]] rifle. The in-game version of the rifle uses a ten-shot detachable magazine, which holds only 5 rounds. For some reason, no in-game characters actually work the bolt action despite it being heard after every shot, and indeed the weapon is treated as semiautomatic ingame (the most likely reason behind this unrealistic aspect is because working a bolt-action would take too long in bullet-time mode, since the player can only slow time with that ability, not speed up Max's actions when that mode is active). This sniper rifle is first seen in the second act, &amp;quot;A Cold Day in Hell.&amp;quot;&lt;br /&gt;
[[Image:Steyr ssg69.jpg|thumb|none|400px|Steyr SSG 69 PII with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:SteyrSSG69-MP.jpg|thumb|none|400px|Max Payne holds his Steyr SSG 69.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69.jpg|thumb|none|650px|''&amp;quot;I doubted the letter was a receipt.&amp;quot;''&amp;lt;br&amp;gt;Max looking at a Steyr SSG 69, a briefcase of money, some 7.62x51mm ammunition, and a letter addressed to the late assassin Rico Muerte with just the word &amp;quot;Mayor&amp;quot; on it.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Scope_View).jpg|thumb|none|650px|Apparently a gang-affiliated dock worker seen through Max's sniper scope thinks that firing a machine pistol sideways on fully automatic is a good way to hit a distant sniper. These are notions that Max will soon lethally disabuse him of.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Steyr_SSG_69_(Bullet_View).jpg|thumb|none|650px|Max Payne 1 is probably the very first video game to feature this &amp;quot;follow the bullet&amp;quot; camera view that triggers every time you fire a sniper shot that is likely to hit. In this screenshot one is about to hit an enemy guard in a watchtower. As with weapon projectiles and shell casings, the sniper bullet seen in this camera view doesn't spin anywhere near fast enough to be realistic.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==M79 Grenade Launcher==&lt;br /&gt;
Max first encounters the [[M79_grenade_launcher|M79 Grenade Launcher]] while storming mafia boss Angelo Punchinello's manor, in the hands of a bad guy who blows open a door trying to take him down. This single-shot weapon will kill any non-boss enemy in its blast radius, and will also kill you if you're too close to what you're shooting at, which is made more difficult since the weapon has a steep trajectory for its projectiles. NPCs using this weapon show up a lot in the third act, making Max's life extremely rough.&lt;br /&gt;
&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|400px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:M79-MP.jpg|thumb|none|400px|The M79 grenade launcher in Max Payne's hands.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher.jpg|thumb|none|650px|An M79 Grenade Launcher in an arms stash located in a parking garage of all places. To the left are some Colt Commando Model 733 carbines.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Aesir_Corporation_Guard).jpg|thumb|none|650px|An Aesir Corporation guard drops an M79 Grenade Launcher after getting sniped by Max. Just to make the player's life more difficult, there are three of them all guarding the same passage from the entrance to the Aesir Corporation tower.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_M79_Grenade_Launcher_(Max_Payne).jpg|thumb|none|650px|Max Payne reloads his M79 Grenade Launcher after blowing away two mercenaries in the Asgard building.]]&lt;br /&gt;
&lt;br /&gt;
=Hand Grenades=&lt;br /&gt;
&lt;br /&gt;
==M26/M61 Hand Grenade==&lt;br /&gt;
Max can also find and use [[M26_hand_grenade|M26/M61 Hand Grenades]] throughout the game. They are used by all factions in the game. The ingame model reflects the &amp;quot;pineapple&amp;quot; shape of the [[Mk 2 Hand Grenade]], however.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 Fragmentation Grenade - The M61 is an improved variant of the M26.]]&lt;br /&gt;
[[Image:MP1_-_PC_-_Hand_Grenade.jpg|thumb|none|650px|A Mk 2 Hand Grenade and some ammunition on a shelf in the Cold Steel foundry.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* [[Max Payne (video game)|Max Payne]]&lt;br /&gt;
* [[Max Payne 2: The Fall of Max Payne]]&lt;br /&gt;
* [[Max Payne 3]]&lt;br /&gt;
'''Movie:'''&lt;br /&gt;
* [[Max Payne (2008)|Max Payne]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=800677</id>
		<title>Call of Duty: Modern Warfare 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_2&amp;diff=800677"/>
		<updated>2014-03-16T09:29:51Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Walther WA 2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:MW2.jpg|right|301px|thumb|''Call of Duty: Modern Warfare 2'' (2009)]]&lt;br /&gt;
&lt;br /&gt;
{{spoiler|This page contains spoilers. Read at your own risk!'''}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare 2''''' (also known as simply ''Modern Warfare 2'', ''CoD:MW2'' or ''MW2'') is the sixth main installment of the ''[[Call of Duty|Call of Duty series]]'' and the second installment of the ''Modern Warfare'' franchise. Officially released worldwide on November 10, 2009, ''MW2'' was developed by Infinity Ward and published by Activision for the PC, PS3 and Xbox 360 platforms. The game's storyline is set in the year 2016, five years after the events of ''[[Call of Duty 4: Modern Warfare]]''. It continues the plot of the Western governments dealing with the Russian Ultranationalist party, which is now in power within the country. During the campaign, the player will take the roles of PFC Joseph Allen and PVT James Ramirez of Hunter Two-One, 1st Battalion, 75th Ranger Regiment, U.S. Army, as well as Sgt. Gary &amp;quot;Roach&amp;quot; Sanderson and Capt. John &amp;quot;Soap&amp;quot; MacTavish of Task Force 141, a new multinational special operations force under the command of LTG Shepherd.&lt;br /&gt;
&lt;br /&gt;
''It should be noted that a number of weapons appearing in this game do not hold the correct number of bullets in their magazines in singleplayer. Multiplayer, however, typically gets the number correct (there are are two exceptions, in which it is the opposite).''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons and equipment are used in the video game ''Call of Duty: Modern Warfare 2'', also known as ''Modern Warfare 2'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
Note: All handguns in the game, except for the [[M1911 pistol series|Springfield Pro 1911]], are available in both single and multiplayer modes. All handguns in the multiplayer can be equipped with a variety of accessories, including: FMJ rounds, suppressors, dual wield (akimbo), tactical knives, and extended magazines (unless noted otherwise).&lt;br /&gt;
&lt;br /&gt;
Also note that the game treats all handguns as operating in DAO (Double Action Only) mode.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP#Heckler &amp;amp; Koch USP|Heckler &amp;amp; Koch USP45]] returns from [[Call of Duty 4: Modern Warfare]] complete with incorrect extended barrel, and appears in single player and multiplayer. It can be identified by the markings on the slide. This handgun is equipped with a non-removable, non-usable laser aiming module and it can be equipped with a suppressor. One of the main sidearms of the Russian forces, including Ultranationalists and Internal Troops, and Task Force 141. In single player, the USP is always equipped with the tactical knife attachment. In multiplayer, the USP is unlocked at level 4 (Private First Class) and is an effective sidearm overall. It has a magazine capacity of 12 rounds, and 18 rounds with the extended magazines attachment.&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - .45 ACP.]]&lt;br /&gt;
[[Image:Mw2usp45.jpg|thumb|none|600px|USP45 in the Create-a-Class menu.  Note that it has the rear sight of a [[Heckler &amp;amp; Koch Mark 23]].]]&lt;br /&gt;
[[Image:Iexplore 2009-09-01 21-24-28-59.png|thumb|none|600px|The player is reloading his USP45 during a Capture the Flag match trailer.]]&lt;br /&gt;
[[Image:Mw2_usptk_ego_idle.jpg|thumb|none|600px|USP45 with sound suppressor and a tactical knife.]]&lt;br /&gt;
[[Image:Akimbo_usp.jpg|thumb|none|600px|Akimbo USP's. Note that the left pistol is just a mirror of the right one.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Anaconda ==&lt;br /&gt;
The [[Colt Anaconda]], called &amp;quot;.44 Magnum&amp;quot; in-game, is the signature weapon of Lieutenant General Shepard, which he uses it in a couple of significant instances during the storyline. In one scene, he pulls back the hammer, and then the cylinder incorrectly rotates again when he pulls the trigger. Earlier in the story, we see that the revolver is holstered, yet he pulls the same model of that revolver out to shoot someone, as though he has another big Anaconda tucked in the back of his pants. It is a useful weapon in multiplayer mode due to its quick draw and power, and the fact that the Anaconda will fire as fast as the player can press the fire button. As you probably suspected, the Anaconda is not available with a suppressor or extended magazines as other handguns. Also, instead of 75 kills, the player has to reach 100 kills with this weapon to unlock the tactical knife attachment. Also, the grip has no finger curves, which means they could be Pachmayr Presentation grips. Interestingly, if you zoom in on the barrel of a dropped Anaconda with a regular sniper rifle scope, it reads: &amp;quot;BRAD ALLENCONDA&amp;quot;; a reference to Brad Allen, the main weapons designer of Infinity Ward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Colt Anaconda HQ.jpg|thumb|none|400px|Colt Anaconda - .44 Magnum.]]&lt;br /&gt;
[[Image:Mw244magnum.jpg|thumb|none|600px|Anaconda in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_44_ego_idle.jpg|thumb|600px|none|Anaconda in first-person view.]]&lt;br /&gt;
[[Image:MW2-Anaconda reload.jpg|600px|thumb|none|Reloading the Anaconda.]]&lt;br /&gt;
[[Image:AnacondaShepherd-MW2.jpg|thumb|none|600px|LTG Shepherd loading his Anaconda before helping the player get up. Note that even though Shepherd is a Lieutenant General in command of an elite Special Forces unit engaged in a heated battle he doesn't feel the need for any protective gear. Furthermore a high caliber revolver isn't exactly standard issue as a sidearm. No superior officer should be allowed to conduct such reckless behavior unless they were bulletproof.]]&lt;br /&gt;
[[Image:Sheperd with his Anaconda in Endgame.jpg|thumb|none|600px|Shepherd with his Anaconda on a later level.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
The [[Beretta 92SB]] returns from [[Call of Duty 4: Modern Warfare]], incorrectly appearing as the military issue M9. It is the primary sidearm of all U.S. troops in single player, and is also used by the Afghan National Army, Task Force 141, U.S. Navy SEALs, and is infrequently used by the Middle Eastern OpFor and a local Militia in Brazil that is presumably standing in for the [[Taurus PT92]].&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:MW2-92SB-2.jpg|thumb|none|600px|Note the rounded trigger guard, denoting the pistol as a 92SB.]]&lt;br /&gt;
[[Image:Mw2_m9_ego_idle.jpg|thumb|none|600px|92SB in first-person view. Note that this shot is under low graphical settings, as the real model of the 92SB actually has a black finish rather than matte-black.]]&lt;br /&gt;
[[Image:MW2-92SB-1.jpg|600px|thumb|none|Reloading a suppressed Beretta. Due to a bug that was never patched the suppressor does not actually work.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
Faust, Alejandro Rojas' assistant and the local Brazilian Militia, carries the [[Desert Eagle|Desert Eagle Mark XIX]] with an unusable laser aiming module attached to the underside, a black oxide barrel and slide, and a brushed chrome frame as their standard sidearm. It is equipped with custom 3-dot sights (of which the rear notch is spaced too far apart, making horizontal aiming difficult and the front post is misaligned, meaning the gun would shoot to the right were the player character to actually line up the sights properly; the tactical knife &amp;quot;fixes&amp;quot; this) and Magnum Research's new barrel with a Picatinny rail. Surprisingly, quite a few Americans, most notably Corporal Dunn, use this gun as their preferred sidearm, despite real Rangers never having the Desert Eagle issued to them. Similarly to the Anaconda, 100 kills are required to unlock the tactical knife, and no suppressor or extended magazines are available.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX with blued finish - .50 AE.]]&lt;br /&gt;
[[Image:MW2 Desert Eagle.jpg|thumb|600px|none|Desert Eagle in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Faust shoots a Dude with a DesertEagle.jpg|thumb|600px|none|The arms dealer's assistant, Faust, shoots local gunman with his Desert Eagle. Also noted is the game's newer character models, which show pain when hit by rounds. (The choreography of this scene is an homage to the briefcase scene in [[Collateral]].)]]&lt;br /&gt;
[[Image:MW2Brazilpistol2.png|thumb|600px|none|Faust aims and fires his Desert Eagle in one of the trailers.]]&lt;br /&gt;
[[Image:Moder warfare 2 deagle 2.jpg|thumb|600px|none|A close-up view of the above, which clearly shows the laser module.]]&lt;br /&gt;
[[Image:Mw2_deagle_ego.jpg|thumb|600px|none|Desert Eagle in first-person view. Note the custom sights.]]&lt;br /&gt;
[[Image:MW2-Mark XIX.jpg|600px|thumb|none|Reloading the Desert Eagle.]]&lt;br /&gt;
[[Image:Deagledunn_6.png|thumb|600px|none|A close-up of CPL Dunn's Desert Eagle. This and the one on the floor of the panic room are the Call of Duty 4 models.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
The [[Glock#Glock 17 (Converted to Full Auto)|Glock 17]] appears in the game in a full auto configuration, with a 33-round magazine (50 if equipped with Extended Magazine). Although it is called &amp;quot;G18&amp;quot;, alluding to the Select fire [[Glock#Glock 18|Glock 18]] manufactured by the same company, it has no selector switch, and the frame is olive-drab, which was only featured on their semi-automatic designs. The converted Glock 17 is used by the Brazilian Militia, Task Force 141, wounded Shadow Company soldiers if they are in &amp;quot;Last Stand&amp;quot;, and on occasion, Middle-Eastern OpFor. The weapons is also available in several Spec-Ops missions. It is unlocked at level 22 (Master Sergeant) for multiplayer modes. The weapon has a high rate of fire, moderate recoil, but it is possible to utilize the recoil to get headshots. When paired with akimbo and extended magazine attachments, it is especially accurate and deadly, and is an effective sidearm. In singleplayer, the weapon is correctly modeled with the extended magazine when held in a character's hands. However, when shown in TF 141 characters' holsters, it it modeled with the flush-fit non-extended magazine. This is most evident in the Brazilian missions when Captain Mactavish is shown holding his G18 on Rojas with the extended magazine, but one sees it with the regular magazine in his holster in other levels. In addition, the G18's 3rd person model correctly shows a 2 handed grip without the magazine clipping through the shooter's bottom hand. The weapon is held one-handed it 1st person. The weapon is reloaded by sling-shotting the slide (pulling it back and letting it go when empty) instead of utilizing the slide release, though the slide release is used when the gun is equipped with akimbo and while on a snowmobile. When equipped with Extended Magazines, the starting ammo without Scavenger is 49 bullets plus the 50 in the gun itself. This means that if the weapon is emptied and reloaded, it will not have a full magazine.&lt;br /&gt;
[[Image:Glock_12892-1-.jpg|thumb|none|350px|Glock 17 OD Green - 9x19mm.]]&lt;br /&gt;
[[Image:Mw2G18.jpg|thumb|none|600px|Glock 17 in the Create-a-Class menu.]]&lt;br /&gt;
[[Image:Mw2_glock_ego_idle.jpg|thumb|none|600px|Glock 17 in first-person view. Note the olive-drab frame.]]&lt;br /&gt;
[[Image:MW2Glock.jpg|thumb|none|600px|A Glock 17 fired by &amp;quot;Roach&amp;quot; on a snowmobile in the mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2 Glock FAIL.jpg|thumb|none|600px|A close-up view, strangely on the slide &amp;quot;Gluke&amp;quot; can be read, but there is no model number, nor the caliber.]]&lt;br /&gt;
[[Image:MW2-LASTSTAND.jpg|thumb|none|600px|The Glock also appears on the &amp;quot;Last Stand&amp;quot; and &amp;quot;Last Stand Pro&amp;quot; perk symbols.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 93R (Mockup) ==&lt;br /&gt;
The &amp;quot;[[Beretta 93R]]&amp;quot; is classified under the Machine Pistol slot, it's attached with a skeletal stock and what looks like an attachment rail for a flashlight/LAM. In-game model has extended mag but still only holds 15 rounds, though in multiplayer it has 20 rounds. Seen in the armory in &amp;quot;The Gulag&amp;quot; when the TF141 is searching the gulag for prisoner #627. The &amp;quot;M93 Raffica&amp;quot; is unlocked at level 38 in multiplayer, and benefits from low recoil, high damage, fast reload times, and instantaneous ADS. The in-game 93R has a slide mounted safety, characterizing it as a converted [[Beretta 92SB]] made to resemble and function like a Beretta 93R (real 93Rs have a frame mounted safety, elongated trigger guard and a more angular slide). It seems likely that the developers took the base 92SB model and added 93R parts to it and made it shoot three-round bursts.&lt;br /&gt;
[[Image:Beretta93-1-.jpg|thumb|none|350px|Beretta 93R - 9x19mm. The model in game does not match this, however, as there is a slide-mounted safety present and it does not have an angler slide.]]&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|350px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat bottom magazine).]]&lt;br /&gt;
[[Image:Mw2M9raffica.jpg|600px|thumb|none|Burst converted Beretta 92SB as the &amp;quot;M93 Raffica&amp;quot;. Despite being depicted here with a custom pistol rail system for mounting sights, it uses a completely different system in game.]]&lt;br /&gt;
[[Image:Mw2_93r_ego_idle.jpg|600px|thumb|none|Burst converted Beretta 92SB in game.]]&lt;br /&gt;
[[Image:MW2-93R fire.jpg|600px|thumb|none|Akimbo &amp;quot;M93 Rafficas&amp;quot; during multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory Loaded 1911 ==&lt;br /&gt;
It is the same pistol given to Soap by Captain Price in the 1st game, during the final level, &amp;quot;Game Over&amp;quot;. Some Ghillie snipers and FSB troops are also seen with this [[M1911]] holstered, though they never use them and tend to switch to a Heckler &amp;amp; Koch USP that magically appears. When Soap and Price reunite during the Gulag level, Soap hands the pistol to Price and says, &amp;quot;This belongs to you sir.&amp;quot; Only usable in the museum bonus level, where it possesses a bug in its reloading animation; when emptied, there is a noticeable pause of a few seconds before the reload animation plays out.  Strangely, in multiplayer modes, when the player is using a sniper rifle as their primary weapon, on an arctic or desert type map, the M1911 will appear in either the player's holster or on their belt.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory Loaded M1911A1 - .45 ACP. The one seen in the game has silver bushing and pale G-10 Gunner grips.]]&lt;br /&gt;
[[Image:MW2Soap.jpg|thumb|600px|none|Captain &amp;quot;Soap&amp;quot; MacTavish climbing up the ice with a 1911 pistol. He also has a Mk 14 EBR that's noted in the screenshot above.]]&lt;br /&gt;
[[Image:MW2 Militia Drops 1911.jpg|thumb|600px|none|A militiaman attempting to arrest Faust drops his M1911 after being shot. Interestingly enough, once gameplay starts, the weapons turn into Beretta 92SB's.]]&lt;br /&gt;
[[Image:Mw2_1911_ego_idle.jpg|thumb|600px|none|M1911 in first-person view.]]&lt;br /&gt;
[[Image:Mw21911.jpg|thumb|600px|none|Museum bonus level.]]&lt;br /&gt;
[[Image:MW2-holsteredM1911.jpg|thumb|none|600px|A dead Ghillie sniper with a holstered M1911.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
A poster of a [[Makarov PM]] is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with SVD Dragunov and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|300px|Russian Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
== Heckler &amp;amp; Koch MP5K ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]] (with custom Rail Interface System and threaded barrel) appears in the game. It comes with a foregrip in multiplayer, but in singleplayer this is absent, which presumably makes sense to somebody.  Used by Brazilian Militia, Middle Eastern OpFor, Rangers, Task Force 141, Russian Internal Troops / FSB, and some Russian soldiers / Ultranationalists. It is often seen with a Red Dot Sight. A suppressed version, the &amp;quot;MP5KSD&amp;quot;, is available in &amp;quot;The Enemy of My Enemy,&amp;quot; &amp;quot;Just Like Old Times,&amp;quot; and several of the Spec Ops missions. Note: The 'SD' suffix denotes an integral silencer; clearly the silencer is NOT integral. The world model depicts it with a 15-round magazine, though the first person and Create A Class images both show the correct 30-round magazine.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[Image:MP5K-RIS-airsoft.jpg|thumb|none|350px|'''Airsoft''' Jing Gong MP5K RIS JG202. So (with some differences) MP5K looks in the game.]]&lt;br /&gt;
[[Image:381.jpg|thumb|none|400px|MP5K R.I.S. System (modeled after an ICS Airsoft RAS)]]&lt;br /&gt;
[[Image:Mw2Mp5k.jpg|thumb|none|600px|MP5K in Create-a-Class menu.]]&lt;br /&gt;
[[Image:MW2-MP5K-1.jpg|thumb|none|600px|The MP5K in the player's hands.]]&lt;br /&gt;
[[Image:MW2MP.jpg|thumb|none|600px|Russian Internal Troops' supply units (notable by their white griffin patches) firing MP5K submachine guns behind riot shields.]]&lt;br /&gt;
[[Image:MP5KSD-MW2.jpg|thumb|none|600px|A suppressed MP5K with red dot sight in &amp;quot;The Enemy of My Enemy&amp;quot;.]]&lt;br /&gt;
[[Image:MP5KSD2-MW2.jpg|thumb|none|600px|Reloading the suppressed MP5K.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
Used by Russian police, Russian military, Shadow Company and Task Force 141. The [[Heckler &amp;amp; Koch UMP|UMP45]] can be equipped with extended magazines like all the other SMGs. It, like the [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5K|MP5K]], has tactical rails added to the bottom and top of the weapon. It incorrectly holds 32 rounds in multiplayer by default, but correctly holds 25 rounds in singleplayer. It is insanely popular online due to suffering a negligible damage decrease when suppressed.&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Ump45.jpg|thumb|none|600px|UMP45]]&lt;br /&gt;
[[Image:MW2-UMP45 holographic.jpg|thumb|none|600px|UMP45 with Holographic sight attachment.]]&lt;br /&gt;
[[Image:MW2-UMP45 reload.jpg|thumb|none|600px|Reloading the UMP45.]]&lt;br /&gt;
[[image:MW2TR5.jpg|thumb|none|600px|A Russian soldier holds a UMP45 fitted with a reflex scope.]]&lt;br /&gt;
[[Image:MW2 screen 24-1255733504.jpg|thumb|none|600px|One of the Shadow Company soldiers in this pic is seen with the UMP45 with an EOTech sight.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Vector ==&lt;br /&gt;
The May 24th trailer shows a brief scene of the [[TDI Vector#TDI Vector|TDI Vector]] being used with its experimental 26-round magazine and EOTech Holographic sight. In game, it uses a 30-round magazine. Used by Russians, Shadow Company, and occasionally Task Force 141, along with the Brazilians who rarely ever use this. Usually has a reflex sight, and in some levels has a suppressor. Everywhere in the game (unless camouflaged) it has a default tan finish like the real-life prototype; in 'Just Like Old Times' Soap's Vector has a unique black finish. Despite firing the powerful .45ACP round, it strangely has lower damage than the 9mm MP5K and Mini-Uzi and the other .45ACP SMG, the UMP.&lt;br /&gt;
[[Image:Krisssuperv.jpg|thumb|none|450px|TDI Vector - .45 ACP]]&lt;br /&gt;
[[Image:Mw2Vector.jpg|thumb|none|600px|Vector information card.]]&lt;br /&gt;
[[Image:MW2-Vector1.jpg|thumb|none|600px|Vector with red dot sight and red tiger camouflage finish.]]&lt;br /&gt;
[[Image:MW2-Vector2.jpg|thumb|none|600px|The player reloads his Vector in a multiplayer match. Note ACOG and digital camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Brügger &amp;amp; Thomet MP9 ==&lt;br /&gt;
The [[Steyr TMP#Brügger &amp;amp; Thomet MP-9|Brügger &amp;amp; Thomet MP-9]] variant with the scope rail and folding stock was seen in the Special Ops Gameplay footage. In-game, it is called the TMP, which was manufactured by Steyr until 2001, upon which the design was sold to Brugger &amp;amp; Thomet. Visually, the TMP is identical to the MP9, but lacks the top rail and folding stock. The MP9 is often seen in singleplayer used by Middle Eastern OpFor, Russian Airport Security Police, Makarov's Ultranationalist and Shadow Company and is often dual-wielded (with a fairly realistic drop in accuracy, especially since you lose your ghost-ring ironsights). In singleplayer it has an incorrect 32-round magazine, while in multiplayer it has a correct but small 15 round magazine (which can be emptied in about 1 second), but extremely low recoil and great accuracy.  It is unlocked at level 58, but is hugely unpopular on account of its absurdly small magazine size, high unlock rank and low damage. This results in it being overlooked in favor of other better performing machine pistols.&lt;br /&gt;
[[Image:Mp9tmp.jpg|thumb|none|350px|B&amp;amp;T MP9 - 9x19mm]]&lt;br /&gt;
[[Image:Tmp.jpg|thumb|none|600px|B&amp;amp;T MP9 in first-person view, with olive lower receiver, ghost ring sights, and unused side rails.]]&lt;br /&gt;
[[Image:MW2-MP9 reload.jpg|thumb|none|600px|Reloading the MP9 fitted with a red dot sight.]]&lt;br /&gt;
[[Image:MW2-MP9 charge.jpg|thumb|none|600px|Pulling the charging handle of the MP9.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90TR ==&lt;br /&gt;
The [[FN P90#P90TR|FN P90TR]] appears simply as &amp;quot;P90&amp;quot; in MW2. It is used by Russians and Shadow Company members in single player. It is erroneously depicted as being reloaded by yanking the magazine out, instead of using the catch to release the magazine. Unlocked at level 24 in multiplayer, the P90 is a popular choice for the same reason as in real life: it is compact, has a large capacity and low recoil, does good damage and has a high rate of fire.&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:Mw2P90.jpg|thumb|none|600px|Model of the P90TR.]]&lt;br /&gt;
[[Image:Mw2_p90_ego_idle.jpg|thumb|none|600px|FN P90TR with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
Used by Russian Paratroopers and Makarov's Ultranationalist troops in both normal and last stand modes. Interestingly, like the Glock 17 they fire it semi-auto in last stand and usually discharge a few rounds by accident if they are shot in last stand.  The [[PP-2000]] can be equipped with assorted sights, scopes and accessories, including a thermal sight exclusive to the level &amp;quot;The Only  Easy Day ... Was Yesterday.&amp;quot;  It is an all around effective weapon in multiplayer mode because of its high rate of fire and low recoil.  Additionally, the weapon's only drawback is its 20 round magazine. When drawing the weapon for the first time or picking it up, the weapons safety must be disengaged before using it much like the G3 in Call of Duty 4.&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[Image:Mw2Pp2000.jpg|thumb|none|600px|PP-2000]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The PP-2000 is under the 92SB.]]&lt;br /&gt;
[[Image:Mw2_p2000_ego.jpg|thumb|none|600px|PP-2000 with reflex sight in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
The [[Uzi#Mini Uzi|Mini Uzi]] returns from ''[[Call of Duty 4: Modern Warfare]]'', and it is used by Brazilian militiamen, Mid-east OpFor and rarely Makarov's Ultranationalist in the mission ''&amp;quot;Enemy of My Enemy.&amp;quot;'' Near the end of the game, the player gets to fire a Uzi during the boat chase. Rarely has any attachments. Dual wield available. When aiming down sights, sights are not properly lined up, and the gun would shoot high in reality. Unlike its Call of Duty 4 incarnation (which had difficulty engaging at medium to long ranges on account of its high recoil due to the stock being folded), the Mini-Uzi in Modern Warfare 2 has its stock unfolded, and as such has manageable recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi with stock folded - 9x19mm.]]&lt;br /&gt;
[[Image:381.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish shoots his Mini Uzi while chasing an enemy zodiac.]]&lt;br /&gt;
[[Image:Mw2_uzi_ego_idle.jpg|thumb|none|600px|Mini Uzi in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
In the Spec-Ops mission &amp;quot;Hidden,&amp;quot; a statue of two Russian soldiers are seen with cement versions of the [[PPSh-41]].&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|450px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|600px|A statue of 2 Russian soldiers holding cement [[PPSh-41 / PPS-43|PPSh-41s]]. Note that &amp;quot;Hidden&amp;quot; is the Call of Duty 4 mission &amp;quot;All Ghilled Up&amp;quot; in reverse with updated weapons and enemy types.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
In a nod to the previous Call Of Dutys, a WWII-era poster of a woman holding an [[M1A1 Thompson|M1928A1 Thompson]] can be seen in the multiplayer map &amp;quot;Derail&amp;quot;&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|470px|M1928A1 Thompson with 30-round magazine - .45 ACP ]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|400px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
== FAMAS F1 ==&lt;br /&gt;
The [[FAMAS|FAMAS F1]] is seen in the game. It can only fire in 3-round bursts, and is used mostly by Russians. Occasionally, it can be seen in single player with unique &amp;quot;White Tape Camo,&amp;quot; which is used as a temporary stand-in for the arctic camouflage. It incorrectly holds 30 rounds instead of the FAMAS F1's 25-round capacity.&lt;br /&gt;
[[Image:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FAMAS_modern_warafe_2.JPG|thumb|none|600px|The FAMAS with red dot sight first-person.]]&lt;br /&gt;
[[Image:FAMAS2Reloading.jpg|thumb|none|600px|Reloading the FAMAS. Note that Roach's finger is out of the trigger guard; a rare occurrence in the first game.]]&lt;br /&gt;
[[Image:MW2FamasF1.jpg|thumb|none|600px|Russian Ultranationalist with a FAMAS assault rifle with White Tape Camo.]]&lt;br /&gt;
[[Image:MW2-FAMAS tape camo.jpg|thumb|none|600px|Gary &amp;quot;Roach&amp;quot; Sanderson holds a FAMAS F1 with improvised white tape camo during the &amp;quot;Gulag&amp;quot; mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 Carbine ==&lt;br /&gt;
The [[M4A1]] is the first weapon available for the player in the entire singleplayer campaign, it used mainly by the U.S. Army Rangers and Task Force 141, including Capt. John &amp;quot;Soap&amp;quot; MacTavish (voiced by [[Kevin McKidd]]). During the mission ''&amp;quot;No Russian&amp;quot;'', the player, Vladimir Makarov (voiced by [[Roman Varshavsky]]) and the few others of the terrorist group are using the M4A1. The in-game model features A.R.M.S. S.I.R. system, tan camouflage, flip-up PRI front and A.R.M.S. #40L rear back up iron sights. With a few exceptions, this weapons is mostly used with an [[M203 grenade launcher]], and many of them use other optional attachments. In the ''&amp;quot;Museum&amp;quot;'' map, there is a suppressed version of the M4A1 available. Also to note is that the rifles in-game are Colt-manufactured, with Colt's &amp;quot;prancing pony&amp;quot; logo stamped on the left side of the lower receiver on the in-game model. Although curiously, the M4A1 held by Capt. John &amp;quot;Soap&amp;quot; MacTavish in one of the promotional images has a Bushmaster stamp on it.&lt;br /&gt;
&lt;br /&gt;
A common modeling mistake showing the fire selector switch is set on semi-auto, though the weapon itself fires on full auto. In addition to that, the right side of the weapon is a mirror of the left side, which means that the M4A1 lacks very important parts; such as the ejection port, forward assist, brass deflector and magazine release button. This goes for the M16A4 as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|500px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[Image:SIR.jpg|thumb|none|400px|An A.R.M.S. S.I.R. system, like the one featured in-game.]]&lt;br /&gt;
[[Image:Mw2_m4a1_ego_idle.jpg|thumb|none|600px|M4A1 in multiplayer, fitted with iron sights, suppressor and snow camo.]]&lt;br /&gt;
[[Image:MW2-M4A1 reload.jpg|thumb|none|600px|Reloading an M4A1 in the MP.]]&lt;br /&gt;
[[Image:MW2ColtM933.jpg|thumb|none|600px|An early development photo, showing the M4A1 and fitted with Trijicon ACOG and [[M203 grenade launcher]]. This picture takes place in the mission ''&amp;quot;Takedown&amp;quot;'', though the M4A1 was replaced by the [[Remington ACR]] at the final release.]]&lt;br /&gt;
[[Image:MW2_screen_13-1024x768.jpg|thumb|none|600px|Capt. John &amp;quot;Soap&amp;quot; MacTavish ([[Kevin McKidd]]) with his M4A1.]]&lt;br /&gt;
[[Image:MW2SpOpsM4.jpg|thumb|none|400px|A Task force 141 member with an M4A1 fitted flip-up iron sights, EOTech Holographic sight, [[M203 grenade launcher]] and a desert camouflaged stock and pistol grip. Note that the right side of the weapon is a mirror of the left side.]]&lt;br /&gt;
[[Image:MW2 screen 16-1255734153.jpg|thumb|none|550px|Lt. Simon &amp;quot;Ghost&amp;quot; Riley with his M4A1 during ''&amp;quot;The Only Easy Day... Was Yesterday&amp;quot;'' mission.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
Seen in the &amp;quot;Infamy&amp;quot; trailer. The [[M16 rifle series#M16A4 Rifle|M16A4]] is seen in the hands of the U.S. Army Rangers. Like the M4A1, many of these have M203 grenade launchers. Mostly seen used by the Rangers in the Washington, D.C. missions or by Task Force 141. It also mounts a Picatinny rail in the carrying handle which is never used, as the handle is always removed when sights are mounted; this is combined with an enlarged rear sight on the handle itself to clear said rail. The rifle also has rail covers on the forearm, but the rails closer to the barrel are for some reason not covered.&lt;br /&gt;
&lt;br /&gt;
Just like in ''[[Call of Duty 4: Modern Warfare]]'', when the M16 is mounted with optics, the front sight and the gas block are removed. This would render the gun unable to fire automatically after the first shot. The shooter would have to manually load a round into the chamber by racking the bolt. This would effectively make the gun a bolt action.&lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ%26ACOG.jpg|thumb|none|500px|M16A4 Modular Weapon System - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2M16.jpg|thumb|none|600px|The M16A4 in the game.]]&lt;br /&gt;
[[Image:382.png|thumb|none|600px|US Army Ranger fires his M16A4 fitted with ACOG. (Note that the front sight is removed.)]]&lt;br /&gt;
[[Image:389.png|thumb|none|600px|M16A4 with M203 in the &amp;quot;Infamy&amp;quot; trailer. This is also seen in the trenches in Washington DC.]]&lt;br /&gt;
[[Image:Mw2_m16_ego_idle.jpg|thumb|none|600px|M16A4 with ACOG in First-person view.]]&lt;br /&gt;
&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
This [[AK-47]] variant is fitted with a King Arms Quad Rail (KA-SK-05) handguard, IO Inc SCOP0040 scope mount and T6 stock adaptor, along with what appears to be a Vltor IMod Stock. Standard rifle of pretty much every foreign military you fight. Most are seen with arctic or desert furniture, although some AK's in the level Loose Ends will have several in digital and woodland furniture. It is rather inaccurate for the Russian soldiers in game to be using this, as the AK-47 is no longer in service. A much more correct choice would have been the AN-94 or AK-74M. It is the last weapon unlocked in multiplayer at level 70, and as such does not see much use as most players prefer to Prestige instead.&lt;br /&gt;
[[Image:Ak47mw.2.jpg|thumb|none|500px|Custom AK-47 - 7.62x39mm.]]&lt;br /&gt;
[[Image:MW2AK-47 Red Dot Sight2.jpg|thumb|none|600px|The AK-47 with a Red Dot Sight on Mission &amp;quot;Cliffhanger&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-AK47 reload.jpg|thumb|none|600px|Reloading an AK with arctic furniture and ACOG.]]&lt;br /&gt;
[[Image:AKMW2.png|thumb|none|600px|AK-47 on Captain MacTavish's back. Note M4 style telescoping stock.]]&lt;br /&gt;
[[Image:CptMacTavishAk47.jpg|thumb|none|600px|Captain &amp;quot;Soap&amp;quot; MacTavish with an AK-47.]]&lt;br /&gt;
&lt;br /&gt;
== AKM ==&lt;br /&gt;
The [[AK-47|AKM]] is seen on a poster in the Multiplayer map 'Sub Base', but is not usable in the game.&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|450px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px| AKM Poster. Note slant muzzle brake and orange plastic magazine similar the [[AK-74]]'s, but this is obviously a 7.62x39mm version.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H CQC ==&lt;br /&gt;
Seen in game trailers and magazines. The [[FN SCAR#FN SCAR-H|SCAR-H]] is one of the primary rifles of Task Force 141, U.S. Army Rangers, and Shadow Company soldiers. Note that it's an old 2nd generation model used in-game, with the straight cheek rest on the stock. In multiplayer, it correctly holds 20 bullets per magazine, while in singleplayer it holds 30; it can be assumed that, similar to the FN FAL, all SCAR-H's in singleplayer are equipped with the &amp;quot;Extended Magazines&amp;quot; attachment. A unique variant with a foregrip can be found in the singleplayer level &amp;quot;S.S.D.D.&amp;quot; It is also shown with a foregrip in the killfeed in multiplayer. The rifle also has a chopped down rear sight. When the weapon is emptied and reloaded, the bolt release is hit, but the bolt is already forward before the reload is started. The SCAR's bolt is designed to lock back in real life upon firing the last round.&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|450px|FN SCAR-H CQC (3rd Generation) - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW2-Scar-1.jpg|600px|thumb|none|The FN SCAR-H in action during the video of Flag Runner mode.]]&lt;br /&gt;
[[Image:MW2-SCARHCQC-1.jpg|thumb|none|600px|Reloading a SCAR-H CQC fitted with a Masterkey.]]&lt;br /&gt;
[[Image:MW2 screen 26-12557342731.jpg|600px|thumb|none|Shadow Company commando armed with an FN SCAR-H, fitted with an ACOG sight. Note the forward folding front sight.]]&lt;br /&gt;
[[Image:MW2-SCAR thermal.jpg|thumb|none|600px|A SCAR-H CQC with thermal sight at the Shadow Company hideout.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-L ==&lt;br /&gt;
In the background image of multiplayer, we see a soldier carrying a third generation [[FN SCAR|SCAR-L]] with an EOTech sight, AN/PEQ-2 IR designator, and a vertical foregrip, but it was never used in the game.&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|500px|none|Third-Generation FN SCAR-L - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2Scar.jpg|thumb|600px|none|The SCAR-L in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL ==&lt;br /&gt;
The [[FN FAL]] appears in the game, equipped with a receiver mounted rail for attaching scopes and 30-round magazines. In game it is simply called &amp;quot;FAL&amp;quot;. Although it clearly says ''FN FAL'' on the receiver, it has the handguard and iron sights from a [[FN LAR]], and the charging-handle from [[FN FAL#DSA SA58 OSW|DSArms SA58 FAL rifles]]. It is used almost as often as the [[AK-47]] by militia, and sometimes by Russians. It's not capable of full-auto fire, which would seem correct for the inch-patterned FAL. In Singleplayer it is usually equipped with either an KAC Masterkey or an ACOG scope. The &amp;quot;speed reload&amp;quot; technique is utilized when reloading, in which a fresh magazine is used to actuate the release paddle and eject the old magazine. In Multiplayer, the mags hold only 20 rounds unless the Extended Mags attachment is equipped, then it holds 30 like in the Singleplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN FAL 50 00.jpg|none|thumb|500px|FN FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:FN-LAR.jpg|thumb|none|500px|Original FN LAR (Light Automatic Rifle) - 7.62x51mm. Note: Image used to show the handguard and sights.]]&lt;br /&gt;
[[Image:DSA-SA-58-OSW.jpg|none|thumb|400px|DSArms SA58 OSW Carbine - 7.62x51mm NATO. Note: Image used to show the charging handle and 30-round magazine.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle.jpg|thumb|none|600px|FN FAL in first-person view.]]&lt;br /&gt;
[[Image:Mw2_fal_ego_idle2.jpg|thumb|none|600px|Looking down an ACOG after the EMP impact. Technically because the ACOG scope doesn't uses any batteries, we should be seeing a glowing reticule instead a black crosshair.]]&lt;br /&gt;
[[Image:MW2-FAL reload1.jpg|thumb|none|600px|The player presses the mag release paddle with the fresh mag...]]&lt;br /&gt;
[[Image:MW2-FAL reload2.jpg|thumb|none|600px|...the old magazine falls down and he quickly inserts the new one. Note that there are still bullets in the mag.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|Brazilian militia with FN FALs.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
[[FN F2000#FN F2000 Tactical|FN F2000 Tactical]]s are seen in the hands of the Russians, most notably in the oil rig, where they use thermal sights. The F2000 can incorrectly mount the [[M203]] grenade launcher instead of the [[FN EGLM|FN GL-1]]. Also, strangely, the EMP has no effect on its reflex sight. When emptied and reloaded, the weapon's takedown button is hit as if it were a bolt release. The F2000's charging handle must be pulled to chamber a fresh round since the weapon does not have a bolt release. Despite being an assault rifle, it behaves more like an SMG: it has a very high rate of fire (chewing through its 30 round magazine in less than three seconds) with substantial recoil, very low damage without Stopping Power. Its unpredictable recoil and low damage makes it useless at medium to long ranges unless burst fired. For this reason, attaching an ACOG scope makes long range engagements all but impossible. However, its rate of fire allows it to excel in close quarters. Its Create-A Class image shows the removable forearm pushed back where the trigger guard would be.&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|450px|FN F2000 Tactical with CAA FVG5 foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Mw2_fn2000_ego.jpg|thumb|none|600px|F2000 Tactical with infrared scope, first-person view.]]&lt;br /&gt;
[[Image:MW2-F2000 reload.jpg|thumb|none|600px|Reloading the F2000 Tactical. Note how the FN logo is rotated 90 degrees.]]&lt;br /&gt;
[[Image:MW2TR6.jpg|thumb|none|600px|The F2000 Tactical with &amp;quot;Masterkey&amp;quot; shotgun. This is a pre-release screenshot. In game the F2000 never appears in the hands of the Militia.]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000==&lt;br /&gt;
&lt;br /&gt;
The FN F2000 Tactical turns into a regular [[FN F2000]] when a Red Dot Sight is equipped. &lt;br /&gt;
&lt;br /&gt;
[[Image:F2000.jpg‎|thumb||none|450px|FN F2000 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-F2000.jpg|thumb|none|600px|The F2000 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Tavor TAR-21 ==&lt;br /&gt;
The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] weapon pick-up icon is seen in the capture the flag video, seen loaded with Full Metal Jacket rounds, and is also seen in the create a class video. It is used by Russian soldiers, and Task Force 141. The [[Tavor TAR-21 rifle series#IMI Tavor TAR-21|IMI Tavor TAR-21]] almost always has some kind of optical sight or scope, including the standard MARS sight (As a result, after the EMP 3/4 of them become junk, though ACOG scopes are still somewhat usable).&lt;br /&gt;
[[Image:Tavor-tar.jpg|thumb|none|450px|IMI Tavor TAR-21 - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_tar21_ego.jpg|thumb|none|600px|IMI Tar 21 with EoTech signt in first-person view.]]&lt;br /&gt;
[[Image:MW2-TAR21 heartbeat.jpg|thumb|none|600px|TAR-21 with heartbeat sensor and default iron sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 mars.jpg|thumb|none|600px|Tavor TAR-21 with MARS sight. In MP only the MARS sight is available, however in some single player missions the player can find TAR-21's with the standard red dot sights.]]&lt;br /&gt;
[[Image:MW2-TAR21 reload.jpg|thumb|none|600px|Reloading the TAR-21.]]&lt;br /&gt;
[[Image:Mw2tar21stupid.jpg|thumb|none|600px|In game what the Tavor with an M203 looks like. Unfortunately, they did not remove the front handguard or actually attach the M203 onto the barrel. As a result, it looks very ugly and seems almost impossible to actually mount it in such a manner.]]&lt;br /&gt;
[[Image:Mw2tar21M203.jpg|thumb|none|500px|How a Tavor/M203 combo SHOULD look like for comparison.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing an Ultranationalist with a [[Galil]].&lt;br /&gt;
[[Image:Galil-SAR.jpg|thumb|none|500px|IMI Galil - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2Galil.png|thumb|none|600px|The Ultranationalist on the left holds a Galil.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
The [[Bushmaster_ACR|Remington ACR]], chambered in 5.56x45mm NATO, first appears in the &amp;quot;Cliffhanger&amp;quot; mission, where it is equipped with a silencer, reflex sight, and heartbeat monitor with a unique camo not seen elsewhere in the game. In the mission &amp;quot;Takedown&amp;quot;, it's seen with a 40mm M203 Grenade Launcher. A special black version of the &amp;quot;Cliffhanger&amp;quot; ACR is available in the mission &amp;quot;Just Like Old Times&amp;quot; that has a maximum ammo limit of 1,260 rounds, while the limit of the regular ACR is 630 rounds (840 rounds in the &amp;quot;Cliffhanger&amp;quot; mission). Commonly used by the Task Force 141 and Shadow Company. Regardless of single-player missions or multiplayer game modes, all ACR's use Magpul PMAG's, in place of the STANAG magazines. It has very low recoil, especially under automatic fire and is effective at all ranges, making it a versatile weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:ACR 10.5.jpg|thumb|none|450px|Remington ACR with 10.5&amp;quot; barrel, tan finish, Magpul PMag and tri-rail handguard - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2AR2.png|thumb|none|600px|Remington ACR used by &amp;quot;Roach&amp;quot; Sanderson in Mission &amp;quot;Cliffhanger&amp;quot;, showing the unique finish.]]&lt;br /&gt;
[[Image:MW2ACRReloading.jpg|thumb|none|600px|Racking the action on the Bushmaster ACR on Mission &amp;quot;Cliffhanger&amp;quot;, although it would be more efficient to simply press the bolt catch release button that is right next to the trigger housing.]]&lt;br /&gt;
[[Image:MW2-ACR Reload.jpg|thumb|none|600px|Reloading animation of the ACR.]]&lt;br /&gt;
[[Image:MW2-ACR Unique.jpg|thumb|none|600px|The unique matte black ACR with suppressor, red dot sight and heartbeat sensor. Three attachments are usually only seen on level-starting weapons only.]]&lt;br /&gt;
[[Image:MW2-ACR Ghost.jpg|thumb|none|600px|Ghost uses his ACR to cover Cpt. Price during the mission &amp;quot;Contingency&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 0 EBR ==&lt;br /&gt;
An [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 0 EBR]] can be seen on the background of the Spec Ops main menu.&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|500px|Mk. 14 Mod 0 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW2-Mk14Mod0.jpg|thumb|none|600px|Spec Ops menu background.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 14 Mod 1 EBR ==&lt;br /&gt;
The [[M14 Rifle#Mk 14 Mod 0/1 Enhanced Battle Rifle|Mk. 14 Mod 1 EBR]] appears as the standard weapon for Task Force 141 snipers, and is incorrectly referred to as the &amp;quot;M14 EBR&amp;quot;. This seems to be the weapon of choice for Captain MacTavish, and is very rarely found in singleplayer without a scope attached. It is the last sniper rifle to be unlocked in multiplayer, where it is listed even more incorrectly as an &amp;quot;M21 EBR&amp;quot;, likely to remind players of the actual [[M14 Rifle#M21/M25 Sniper Rifle|M21]] in ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]''. An unscoped Mk. 14 EBR can be seen lying around before you start breaching a wall in the Spec-Ops mission &amp;quot;Breach &amp;amp; Clear.&amp;quot;. It is the only time the player gets to use it unscoped.&lt;br /&gt;
[[Image:Mk 14 Mod 1 EBR.jpg|thumb|none|500px|Mk 14 Mod 1 EBR with scope, Tango Down grip, Magpul CTR stock, vertical foregrip, and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Mw2_m14ebr_ego_idle.jpg|thumb|none|600px|Mk. 14 EBR in first-person view.]]&lt;br /&gt;
[[Image:MW2McTavishRifle.png|thumb|none|600px|Soap with the Mk. 14 EBR with a suppressor on his back.]]&lt;br /&gt;
[[Image:Pc_wallpaper_04_1024x768.png|thumb|none|600px|Soap with the Mk. 14 EBR. Note the Magpul CTR stock.]]&lt;br /&gt;
[[Image:M14EBR-MW2noscope.jpg|thumb|none|600px|The unscoped Mk. 14 EBR in &amp;quot;Breach &amp;amp; Clear.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91-A3 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#H&amp;amp;K HK91|H&amp;amp;K HK91-A3]] appears in trailers and early screenshots, but was dropped from the final game, most likely in favor of the FAL.&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|none|450px|H&amp;amp;K HK91-A3 - 7.62x51mm]]&lt;br /&gt;
[[Image:Vlc 2009-09-03 10-20-00-79.png|thumb|none|600px|Pre-release Shadow Company operative with the HK91.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
The Heckler &amp;amp; Koch G36C can be used in Modern Warfare 2 with the console command &amp;quot;give g36c_reflex&amp;quot;. The gun has no front sight. When aiming, the player character simply moves the gun towards the center of the screen, not bothering to line it up properly. The model, sounds, and most of its animations are from the G36C in Call of Duty 4: Modern Warfare. The third person model shows a red dot sight which, much like the ironsights, is not present on the first-person model.&lt;br /&gt;
[[File:G36C_MW2.jpg|thumb|none|600px|The G36C in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:G36C_ADS_MW2.jpg|thumb|none|600px|The G36C &amp;quot;aim down sights&amp;quot;.]]&lt;br /&gt;
[[File:G36C_reload_MW2.jpg|thumb|none|600px|The soldier about to throw the G36C's magazine.]]&lt;br /&gt;
[[File:G36C_boltpull_MW2.jpg|thumb|none|600px|The soldier pulling the bolt.]]&lt;br /&gt;
[[File:G36C_thirdperson_MW2.jpg|thumb|none|600px|Third person model of the G36C. Note the red dot sight, which is gone when picking up the gun.]]&lt;br /&gt;
&lt;br /&gt;
== Daewoo K2 ==&lt;br /&gt;
During briefing for &amp;quot;No Russian&amp;quot; a newspaper article is seen showing a soldier of unknown nationality with a [[Daewoo K2]].&lt;br /&gt;
[[Image:Daewoo-K2.jpg|thumb|none|500px|Daewoo K2 Assault rifle - 5.56x45mm]] &lt;br /&gt;
[[Image:Mw2k2.png|thumb|none|600px|A soldier with a Daewoo K2 in a newspaper article.]]&lt;br /&gt;
&lt;br /&gt;
== Enfield L85 ==&lt;br /&gt;
The kill-feed icon for the [[Enfield L85 rifle series#L86A1|L86 LSW]] in multiplayer depicts an L85 with SUSAT scope instead. The L86 was originally meant to be an L85, but was changed during development.&lt;br /&gt;
[[Image:Sa80-l85a2.jpg|thumb|none|500px|L85A2 with SUSAT scope - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:L85_HUD_MW2.jpg|thumb|none|The L86's killfeed icon from multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
== Cheyenne Tactical M-200 Intervention ==&lt;br /&gt;
Used on several occasions by Rangers, and used in the assault on Shepherd's bunker. The [[Cheyenne Tactical M-200 Intervention]] is the only usable bolt-action sniper rifle in the game. It incorrectly holds 5 rounds instead of 7. It is also mounted with an unusable AN/PEQ-2 laser unit on the Picatinny rail just forward of the scope, most visible when a thermal scope is mounted. Oddly in &amp;quot;Just Like Old Times&amp;quot; Price and Soap use this rifle at extremely close range to their enemies when the major advantage of this gun is supposed to be its incredible accuracy at ranges of up to 2500 yards (slightly over a mile at 7500 feet), this suggests that they were hoping that they could get in a position where they could snipe Shepherd from a distance. If this was not their intention the Mk.14 Mod 1 EBR, which is used by the TF141 earlier in the game would have been better suited for such close range shooting. &lt;br /&gt;
[[Image:M200.jpg|thumb|none|550px|CheyTac M-200 - .408 CheyTac]]&lt;br /&gt;
[[Image:MW2-M200 Cpt Price.jpg|thumb|none|600px|Captain Price holds his suppressed M-200 during the mission &amp;quot;Just Like Old Times&amp;quot;.]]&lt;br /&gt;
[[Image:Mw2_cheytech_ego_idle.jpg|thumb|none|600px|CheyTac M-200 Intervention in first-person view. The non-shooting hand being so close to the shooting hand should make it hard to keep the rifle steady, but no such problems occur in either campaign or multiplayer.]]&lt;br /&gt;
[[Image:MW2-M200 thermal.jpg|thumb|none|600px|CheyTac M-200 with Thermal scope.]]&lt;br /&gt;
[[Image:MW2-M200 heartbeat.jpg|thumb|none|600px|CheyTac M-200 with Heartbeat sensor.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
The [[Barrett M82|Barrett M82A1]] appears as &amp;quot;Barrett .50cal&amp;quot; in the game and has a significantly shorter barrel (although not as short as the M82CQ's). An emplaced M82A1 with variable-zoom thermal sight is used by Russian snipers covering the Mall (the stretch from the Lincoln Memorial to the Washington Monument to the Capital). In multiplayer it is the default sniper rifle. Oddly, it has worse overall stats than the &amp;quot;M21 EBR&amp;quot; or the WA2000. The Create A Class image incorrectly depicts it with ejection port openings on both sides of the receiver.&lt;br /&gt;
[[Image:m82a1.jpg|thumb|none|550px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:MW2-M82-2.jpg|thumb|none|600px|The Create-A-Class icon of the Barrett shows a good view of the shortened barrel.]]&lt;br /&gt;
[[Image:MW2-M82-1.jpg|thumb|none|600px|The M82A1 with heartbeat sensor, ACOG and fall camouflage.]]&lt;br /&gt;
[[Image:MW2-M82-4.jpg|thumb|none|600px|Reloading the M82A1. Note odd safety switch on the magazine well, because you can never have too many safeties.]]&lt;br /&gt;
[[Image:MW2-M82-3.jpg|thumb|none|600px|The mounted Barrett during the level &amp;quot;Of Their Own Accord&amp;quot;. Even though it is equipped with a standard scope, it has a thermal sight. This particular Barrett is also equipped with proprietary levitation technology, allowing it to hover above the ground while being attached to a ledge.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 ==&lt;br /&gt;
The [[Walther WA 2000]] is used by Russian snipers in &amp;quot;Loose Ends&amp;quot;, with both thermal scopes and optical scopes and by Shadow Company troops in the level &amp;quot;Enemy of My Enemy&amp;quot;. How both parties are able to afford a $75,000 sniper rifle of which less than 176 were made is never elaborated on. While it holds only 6 rounds, it is very accurate and has a small recoil. Much like the Barrett, it has a Mr. Yuk sticker on the scope cover, but it is not rotated 90 degrees.&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000 - .300 Win Mag]]&lt;br /&gt;
[[Image:Mw2_wa2000_egoview.jpg|thumb|none|600px|Walther WA 2000 in first-person view. Note the Mr. Yuk sticker on the scope cover.]]&lt;br /&gt;
[[Image:MW2-WA2000-1.jpg|thumb|none|600px|Pulling the charging handle of the WA 2000.]]&lt;br /&gt;
[[Image:Confirmation-wa2000.jpg|thumb|none|600px|A Shadow Company soldier fires a Walther WA 2000.]]&lt;br /&gt;
[[Image:MW2-WA2000-2.jpg|thumb|none|600px|A Russian sniper with a Walther WA 2000 snipe rifle, as seen in the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
The Remington 700 can be used via the console command &amp;quot;give remington700&amp;quot;. The model, animations and sounds are exactly the same as Call of Duty 4.&lt;br /&gt;
[[File:R700_MW2_no3.jpg|thumb|none|600px|The Remington Model 700P in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
The M40A3 can be used via the console command &amp;quot;give m40a3&amp;quot;. Just like the Remington 700, the model, animations and sounds are the same as Call of Duty 4.&lt;br /&gt;
[[File:M40A3_MW2.jpg|thumb|none|600px|The M40A3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
The [[SVD Dragunov]] is only featured in campaign. Has winter furniture in the level &amp;quot;Contingency&amp;quot;. Also poster of a SVD Dragunov is seen in the Multiplayer map 'Salvage&amp;quot; in the small house, along with Makarov PM and AKM Posters, and the plans of the attack on &amp;quot;No Russian&amp;quot;.&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|500px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:2hMD.jpg|thumb|none|600px|A Brazilian militiaman with an SVD takes careful aim using his right nostril.]]&lt;br /&gt;
[[Image:Mw2_svd_ego_idle.jpg|thumb|none|600px|SVD in first-person view.]]&lt;br /&gt;
[[Image:MW2-SVD reload.jpg|thumb|none|600px|Reloading an SVD with arctic camouflage finish.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International Arctic Warfare ==&lt;br /&gt;
An [[Accuracy International Arctic Warfare]] in seen held by a sniper in the multiplayer menu background art, but it is unusable in-game.&lt;br /&gt;
[[Image:Accuracy_International_Arctic_Warfare_-_Psg_90.jpg|thumb|none|500px|Accuracy International AW - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:Mw2AIAW.jpg|thumb|none|600px|The Arctic Warfare is circled in red.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== L86A1 LSW ==&lt;br /&gt;
The [[SA80#L86A1|L86A1 Light Support Weapon]] appears only once in the entire single-player game, during the defense of the safehouse. Confirmed as an A1 by the round charging handle. The multiplayer ACOG attachment is replaced by the standard SUSAT optical sight of the British Armed Forces. the L86A1 LSW is modeled with a long handguard (seen on the L85) a barrel mounted carrying handle and a small RIS rail on each side of the receiver. All of these are never present on the real LSW. The iron sights are also inaccurate as the LSW uses the same iron sights as the L85 which are far higher up and include a carrying handle. The LSW also uses a 100 round drum mag (that is strangely iridescent), however, the real LSW does not use drum mags but the same STANAG magazines as the L85. Since the L86's barrel is not removable, sustained fire would overheat and distort the barrel. About 200 drum mags were made, but only used in unsuccessful tests. All of this makes the Call of Duty LSW very inaccurate. It holds the distinction of being the weapon with the highest DPS (damage per second) with Stopping Power in the game. This is offset by obstructive ironsights and high recoil unless a grip is attached. The killfeed strangely shows an L85 with SUSAT.&lt;br /&gt;
[[Image:SA80-L86A1.jpg|thumb|none|500px|L86A1 Light Support Weapon - 5.56x45mm]]&lt;br /&gt;
[[Image:Mw2_l86_ego_idle.jpg|thumb|none|600px|L86 LSW with SUSAT Scope.]]&lt;br /&gt;
[[Image:MW2-L86 red dot.jpg|thumb|none|600px|L86 LSW with red dot sight.]]&lt;br /&gt;
[[Image:MW2-L86 reload.jpg|thumb|none|600px|Reloading the L86 LSW. The Drum mags seems to resemble more the drum mag of a RPK, also the part which goes into the rifle is far too short to possibly fit in a magazine housing of an LSW and then feed. The bullpup layout would also mean the shooter would have to &amp;quot;chicken-wing&amp;quot; his arm in order to comfortably hold the weapon.]]&lt;br /&gt;
[[Image:MW2-L86 ironsight.jpg|thumb|none|600px|Iron sights of the L86 LSW. Note they are completely fictional and for the most part would be very ineffective in real life.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MG4 ==&lt;br /&gt;
Russians in some levels use the [[Heckler &amp;amp; Koch MG4]] and it is also seen in Site Hotel Bravo. In multiplayer, the weapon is unlocked at level 16, and possesses a moderately high rate of fire, with sub-par damage unless Stopping Power is used. It is however, accurate and has low recoil.&lt;br /&gt;
[[Image:H&amp;amp;KMG4.jpg|thumb|none|500px|Heckler &amp;amp; Koch MG4 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW2-MG4.jpg|thumb|none|600px|An MG4 sitting on a crate at the Shadow Company base.]]&lt;br /&gt;
[[Image:Mw2_mg4_ego_idle.jpg|thumb|none|600px|MG4 in first-person view.]]&lt;br /&gt;
[[Image:MW2-MG4 reload.jpg|thumb|none|600px|Reloading the MG4 machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== RPD ==&lt;br /&gt;
The [[RPD light machine gun]] known as the &amp;quot;RPD&amp;quot; is used in multiplayer of this game and seen in the trailer by a Russian Ultranationalist. Used by Brazilians, Middle Eastern OpFor, and some Russians. It is incorrect for the Russians to use the RPD as it was replaced in favor of the PKM in the 1960s.&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|500px|RPD light machine gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Mw2_rpd_ego_idle.jpg|thumb|none|600px|RPD with reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-RPD ironsight.jpg|thumb|none|600px|Misaligned sights of the RPD.]]&lt;br /&gt;
[[Image:MW2-RPD reload.jpg|thumb|none|600px|Reloading the RPD.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG HBAR ==&lt;br /&gt;
A [[Steyr AUG]] H-BAR (Heavy Barrel) is under the light machine gun class in multiplayer, where it mounts an unusable bipod, 42-round magazine and longer barrel. When it appears in the single-player campaign, it is used in an AUG A2 rifle configuration, where it has the Swarovski AUG A1 scope mounted on the RIS rail (giving it the appearance of an AUG A1) and barrel and a thirty-round magazine, though it can also be found with a Red Dot Sight in some missions. Used mainly by Russian Ultranationalists. When no sight is mounted in multiplayer, the rear sight is missing. It strangely lacks the standard foregrip in multiplayer, though equipping the Foregrip attachment reattaches the standard AUG grip. True to its nature, the AUG HBAR functions more like an assault rifle than an LMG: it has the fastest reload, has good accuracy and high damage, but suffers from recoil at long distances unless a Grip is used and the weapon is burst fired. The AUG A2 appears in the killfeed in multiplayer, implying that like the L85, it was supposed to appear in multiplayer as an assault rifle before being cut in favor of the AUG HBAR. It is unlocked at level 32 in multiplayer.&lt;br /&gt;
[[Image:Steyr-AUG.jpg|thumb|none|450px|Steyr AUG assault rifle - 5.56x45mm]]&lt;br /&gt;
[[Image:Aug-hbar.jpg|thumb|none|500px|Steyr AUG HBAR LMG - 5.56x45mm]]&lt;br /&gt;
[[Image:MW2AUGA1.jpg|thumb|none|600px|Russian Ultranationalist with an Steyr AUG HBAR with A1 Scope installed.]]&lt;br /&gt;
[[Image:Mw2_aug_ego.jpg|thumb|none|600px|Steyr AUG with A1 scope and olive body in first-person view. Note that the left side ejection port is not covered, this means the shooter should be getting hot brass in the face.]]&lt;br /&gt;
[[Image:MW2-AUG Reload.jpg|thumb|none|600px|Reloading the AUG.]]&lt;br /&gt;
[[Image:MW2-AUG Cpt Price.jpg|thumb|none|600px|Captain Price with an AUG HBAR.]]&lt;br /&gt;
&lt;br /&gt;
== FN M240B ==&lt;br /&gt;
The [[M240]] is used by US Army Rangers, Task Force 141, Shadow Company, Juggernauts, and Makarov's terrorists assaulting the airport. Often seen with a heartbeat sensor. Also seen (unusable) mounted on an Abrams tank.  Despite firing the full-size 7.62x51mm NATO round, the M240 does less damage than the RPD, and less than even the 5.56mm automatic rifles, the L86 and the AUG H-BAR. It also suffers from substantial recoil, restricting it to short and medium range. It does however compensate for this with a high rate of fire.&lt;br /&gt;
[[Image:M240-1.jpg‎|thumb|none|500px|M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M240_heartbeatsensor.jpg‎|thumb|none|600px|M240B with heartbeat sensor.]]&lt;br /&gt;
[[Image:MW2-M240 reload.jpg|thumb|none|600px|Reloading the M240B.]]&lt;br /&gt;
[[Image:MW2-M240.jpg|thumb|none|600px|A Russian terrorist with the M240B in the museum.]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
The M60E3 is only accessible through the console command &amp;quot;give m60e4&amp;quot;. It appears incorrectly as the &amp;quot;M60E4&amp;quot;. The model, sounds and animations are from Call of Duty 4: Modern Warfare.&lt;br /&gt;
[[File:M60E3_MW2.jpg|thumb|none|600px|The M60E3 in Modern Warfare 2, via console commands.]]&lt;br /&gt;
[[File:M60E3_ADS_MW2.jpg|thumb|none|600px|The M60E3's ADS.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
The [[Franchi SPAS-12]] with the stock unfolded is used in pump-action mode by the Russians, Shadow Company, and the Task Force, usually with no attachments. An interesting point is that in singleplayer, you can see the empty shells ejecting when the gun is cycled, but you can't see the shells in multiplayer. The gun's ejection port does not open when the gun is cycled.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 with optional screw-on choke - 12 gauge]]&lt;br /&gt;
[[Image:Mw2_spas_ego_idle.jpg|thumb|none|600px|SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:MW2-SPAS reload.jpg|thumb|none|600px|Reloading the SPAS-12.]]&lt;br /&gt;
[[Image:MW2-SPAS 3rd.jpg|thumb|none|600px|A soldier with a SPAS-12 shotgun.]]&lt;br /&gt;
&lt;br /&gt;
== AA-12 CQB==&lt;br /&gt;
The [[AA-12]] is available in the game and fitted with the 8-round box magazine (the Extended Magazines attachment beefs this up to 16, which is not accurate. AA-12s use 8 round box magazines and 20 or 32 round drum magazines). Used by the Russians and Shadow Company. Also appears outside the obstacle course in the first level once the player has run through it once and a suppressed version with a heartbeat sensor appears in the Spec-Ops mission &amp;quot;Acceptable Losses.&amp;quot;. It is shown with a custom folding charging handle and rail mounted rear sight and flip up front sight, whilst the real AA-12's charging handle forms part of the iron sights built into the shotgun. The AA-12 also has a faster firing rate in Campaign than in Multiplayer.&lt;br /&gt;
[[Image:AA-12 CQB.jpg|thumb|350px|none|AA-12 CQB - 12 Gauge]]&lt;br /&gt;
[[Image:MW2AA12.jpg|thumb|none|600px|The AA-12 shotgun shown in the first multiplayer video.]]&lt;br /&gt;
[[Image:MW2-AA12 reload.jpg|thumb|none|600px|Reloading the AA-12. Note the straight feeding lips.]]&lt;br /&gt;
[[Image:Mw2wall.PNG|thumb|none|600px|The AA-12 is under the F2000 Tactical.]]&lt;br /&gt;
&lt;br /&gt;
== Armsel Protecta ==&lt;br /&gt;
The [[Armsel Protecta]] (referred to as the earlier &amp;quot;Striker&amp;quot;) without a stock is used by a terrorist assaulting a Russian airport. Also used by many Russian soldiers, who also like to use it with a reflex sight. Has a very slow reload, with each shell being loaded manually. It lacks a winding key or drum advance lever. Possibly to offset its large magazine, the Protecta has lower damage per shot than the other shotguns, requiring 2-3 hits to kill without Stopping Power.&lt;br /&gt;
[[Image:Protecta.jpg|thumb|none|400px|Armsel Protecta - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_striker_ego.jpg|thumb|none|600px|Armsel Protecta with woodland camouflage and reflex sight in first-person view.]]&lt;br /&gt;
[[Image:MW2-Striker reload.jpg|thumb|none|600px|Reloading the Protecta.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns#Benelli M4|Benelli M4 Super 90]] is seen in the Special Ops mode gameplay footage. It has a Dark Earth finished barrel and receiver (likely an homage to it being one of the golden weapons in Call of Duty 4), and a RIS-type foregrip with an unusable under-barrel flashlight. Referred to as &amp;quot;M1014&amp;quot; in the game. Used by Americans and several Brazilians; the player as Roach starts with one in &amp;quot;Takedown&amp;quot;. Modeled with a 4-shot magazine tube, likely for game balance in multiplayer (in singleplayer, as in the last game, it somehow holds 7 shells in said 4-shell tube). When emptied and subsequently reloaded, the charging handle is not pulled to chamber a round, though the weapon somehow still fires.&lt;br /&gt;
[[Image:Benelli m4 2.jpg|thumb|500px|none|Benelli M4 Super 90 with 4-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:MW2-M1014 3rd.jpg|thumb|none|600px|A Shadow Company soldier holds his M1014 shotgun. The 4-shot magazine tube is easily visible here.]]&lt;br /&gt;
[[Image:MW2-M1014 holo.jpg|thumb|none|600px|M1014 with EOTech Holographic sight.]]&lt;br /&gt;
[[Image:MW2-M1014 unique.jpg|thumb|none|600px|M1014 with arctic camouflage finish in the &amp;quot;Museum&amp;quot;. This is not possible outside of this one level; camouflage patterns cannot normally be applied to weapons which the multiplayer classifies as secondaries, including shotguns.]]&lt;br /&gt;
[[Image:MW2-M1014 reload.jpg|thumb|none|600px|Reloading the M1014.]]&lt;br /&gt;
&lt;br /&gt;
== Sears Ranger ==&lt;br /&gt;
A sawed-off Sears Ranger is featured in the game. It can be dual-wielded to make up for its 2-round capacity. It can fire both barrels at the same time, despite the fact that the Create-a-Class icon clearly has only one trigger. Used by some Brazilians. The Ranger is shown being able to eject the spent shells when reloaded instead of dumping them out manually.&lt;br /&gt;
[[Image:Remington SBS.jpg|400px|thumb|none|Sawed off double barreled shotgun - 12 gauge]]&lt;br /&gt;
[[Image:Ranger.jpg‎|600px|thumb|none|Sawn Off Shotgun, Hammerless]]&lt;br /&gt;
[[Image:Mw2_ranger_ego_idle.jpg‎|600px|thumb|none|Ranger in first-person view.]]&lt;br /&gt;
[[Image:Akimbo Rangers.jpg|600px|thumb|none|Akimbo Rangers.]]&lt;br /&gt;
[[Image:MW2-Ranger.jpg|thumb|none|600px|Reloading the Akimbo Rangers.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester Model 1887 ==&lt;br /&gt;
The [[Winchester Model 1887]] is used by some Brazilians. Judging by how much damage it does, especially at range, it's most likely chambered in 10 gauge. The weapon is modeled after the custom weapon [[Arnold Schwarzenegger]] uses in Terminator 2, featuring a shortened barrel, no stock, and an enlarged lever loop. When akimbo, the weapons are flip-cocked as in ''[[Terminator 2: Judgment Day]]''. The firing sound of the weapon is also the same as in Terminator 2 which is notable because the T2 sound effect was a custom sound that used a combination of muzzle reports from a pistol, a shotgun, a rifle, and a cannon. The reload erroneously shows every shell being placed into the barrel rather than the magazine tube.&lt;br /&gt;
[[Image:Win1887shotgunT2.jpg|thumb|none|400px|The sawed-off Winchester 1887 with large-lever loop used by [[Arnold Schwarzenegger]] as The Terminator - 10 gauge. Note the metal plate on the lever for better handling during flip-cocking.]]&lt;br /&gt;
[[Image:Mw2_win1887_ego.jpg|thumb|none|600px|Winchester Model 1887 in first-person view.]]&lt;br /&gt;
[[Image:Mw2_1887_ego_repeating.jpg|thumb|none|600px|Winchester Model 1887 chambering a new round in first-person view. Note the blue shells just like in [[T2]]. This suggests they are meant to be slug shells, but function identically to buckshot in game.]]&lt;br /&gt;
[[Image:MW2-1887.jpg|thumb|none|600px|A Winchester Model 1887 on the ground.]]&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] shotgun from MW1 is seen in use by Russian Internal Troops in the trailer. It is only featured in the museum exhibit.&lt;br /&gt;
[[Image:WinM1200B.jpg|thumb|none|500px|A Heavily Modified Winchester 1200, like the one in the game - 12 gauge]]&lt;br /&gt;
[[Image:MW2 W1200.jpg|thumb|none|600px|Winchester 1200 as seen in game.]]&lt;br /&gt;
[[Image:MW2-Winchester reload.jpg|thumb|none|600px|Reloading the Winchester 1200.]]&lt;br /&gt;
[[Image:MW2-Winchester.jpg|thumb|none|600px|A soldier holding the Winchester 1200 during the Museum bonus level.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
== Saab Bofors Dynamics M136 AT4 ==&lt;br /&gt;
The [[M136 AT4]] appears as &amp;quot;AT4-HS&amp;quot;. &amp;quot;HS&amp;quot; most likely is abbreviated for &amp;quot;Heat-Seeking&amp;quot; and is also how it was able to guide its way to a moving aircraft but can still be counter measured by flares. The game also shows it as reloadable, seen when using it in multiplayer with the Scavenger perk.&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|500px|M136 AT4 Anti-Tank rocket launcher - 84mm]]&lt;br /&gt;
[[Image:MW2-AT4.jpg|thumb|none|600px|An AT4 in the game.]]&lt;br /&gt;
[[Image:MW2AT4.jpg|thumb|none|600px|The player firing on an AC-130 gunship using the AT4 rocket launcher during a multi-player mode.]]&lt;br /&gt;
&lt;br /&gt;
== M79 grenade launcher ==&lt;br /&gt;
The [[M79 grenade launcher]] appears as the &amp;quot;Thumper&amp;quot; in the game.&lt;br /&gt;
[[Image:M79-Grenade-Launcher.jpg|thumb|none|450px|M79 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Mw2_eisenbeisser_ego_idle.jpg|thumb|none|600px|M79 &amp;quot;Thumper&amp;quot; in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
The [[FIM-92A Stinger]] is used in &amp;quot;Wolverines!&amp;quot; campaign mission, and unlockable in multiplayer. Can only be fired when locked onto helicopters or aircraft. It lacks the folding IFF (Identification, Friend or Foe) antenna on the right side of the weapon, however this is not actually required to lock on to a target and fire the weapon.&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|500px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:StingerMW.jpg‎|500px|thumb|none|FIM-92 Stinger Launcher]]&lt;br /&gt;
[[Image:Mw2_singer_ego_idle.jpg‎|600px|thumb|none|The player holds a Stinger.]]&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
An  [[FGM-148 Javelin]] launcher seems to be another available launcher for use in Multiplayer. While the multiplayer version has limited ammo, the singleplayer version has infinite ammo. It is seen being used by the Russians, who seemingly appropriated them from military stockpiles upon invading US soil. Has the erroneous ability to lock onto areas on the ground, enabling it to function like a high-tech mortar despite the Javelin being designed as an anti-tank weapon.&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:Javelin.jpg|600px|thumb|none|FGM-148 Javelin in Create-a-Class.]]&lt;br /&gt;
[[Image:Mw2_javelin_ego_idle.jpg|600px|thumb|none|Javelin in-game.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
The [[RPG-7]] was first in the &amp;quot;Infamy&amp;quot; trailer, and is used by all enemy forces. It is a powerful weapon, but is atrociously inaccurate at long ranges, as the rocket's stabilizing fins do not deploy and as a result cause the rocket to fly erratically.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|500px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Rpg-7_2.png|thumb|none|600px|A Middle East Insurgent with RPG-7 in-game.]]&lt;br /&gt;
[[Image:Mw2_rpg_ego_idle.jpg|thumb|none|600px|RPG idle in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
The airsoft model of the [[M203 grenade launcher]], distinguishable by its distinctive RIS mount, returns from ''[[Call of Duty 4: Modern Warfare]]'', and is the standard grenade launcher for every assault rifle, except the [[AK-47]]. It features a new firing sound, and unlike in the multiplayer of the previous installment, the M203 does not prevent the use of Perk 1. The single-player mission &amp;quot;Team Player&amp;quot; is the first time the player gets to use the M203, attached to a [[M4A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:G%26P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount and removed trigger guard.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_idle.jpg|thumb|none|600px|M203 attached to a M4A1, ready to fire.]]&lt;br /&gt;
[[Image:Mw2_m203_ego_reloading.jpg|thumb|none|600px|Same as above, during reloading. Its RIS mounting bracket is clearly visible. Note how there is no trigger housing like in ''MW1''.]]&lt;br /&gt;
&lt;br /&gt;
== Knight's Armament Masterkey ==&lt;br /&gt;
The [[Knight's Armament Masterkey]] shotgun is frequently seen mounted to rifles as an underslung shotgun like the M203. It is mostly attached to the FN FAL or SCAR-H assault rifles, but is sometimes seen on other weapons. Carries 7 shells in single player (impossible to hold in such a small weapon), or 4 shells in multiplayer in the tubular magazine, and is unlocked for assault rifles after 20 grenade launcher kills in multiplayer. When switching to it from the primary weapon, it is always pumped even though doing so would eject a perfectly good shell. Switching to the Masterkey while sprinting or from a secondary weapon does not pump the shotgun.&lt;br /&gt;
[[Image:Masterkey02.jpg|thumb|none|450px|KAC Masterkey shotgun - 12 Gauge]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_ready.jpg|thumb|none|600px|Masterkey shotgun attached to an AK-47 ready to fire in first-person view.]]&lt;br /&gt;
[[Image:Mw2_masterkey_ego_reloading.jpg|thumb|none|600px|Masterkey shotgun during reloading in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30]] grenade launcher, incorrectly called the GP-25, is sometimes seen mounted on the [[AK-47]]s in game. The player is incorrectly shown flicking the launcher downwards to eject the spent grenade casing upon firing the weapon. VOG-25 grenades are caseless, and thus do not require the launcher to be flicked downward.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Mw2 ak-47 gp-25.jpg|thumb|none|600px|A GP-30 grenade launcher mounted on an AK-47. Note the quadrant sight on the right-hand side of the barrel; if this were a GP-25, it would be on the left.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
The [[M67 Hand Grenade]] returns as the standard hand grenade for all factions.&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Grenade.]]&lt;br /&gt;
[[Image:MW2TR2.jpg|thumb|none|600px|A Brazilian militiaman with a M67 grenade on his chest.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
The [[M18 smoke grenade]] is the standard smoke grenade that can be used in the game.&lt;br /&gt;
[[Image:M18red.jpg|thumb|150px|none|M18 smoke grenade]]&lt;br /&gt;
[[Image:M18Smoke-MW2.jpg|thumb|none|600px|A dead Russian with M18 smoke grenades attached to his belt.]]&lt;br /&gt;
&lt;br /&gt;
== M26 grenade ==&lt;br /&gt;
The [[M26 hand grenade]] can be seen on one of the unlockable emblems.&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|150px|M26 grenade]]&lt;br /&gt;
[[Image:MW2-M26.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
The standard issued deployable [[Claymore]] for the player.&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|500px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[Image:MW2-Claymore.jpg|thumb|none|600px|The player places a Claymore mine.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted =&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] was one of the first weapons seen in early gameplay footage, starting from the &amp;quot;''Infamy''&amp;quot; trailer. The first time the player gets to use the Minigun was in the single-player mission &amp;quot;''Team Player''&amp;quot;, where it is mounted on M1026 HMMWV, though it would be more accurate to see and use the [[Browning M2HB]]. In this mission, it strangely fires in a circular spread. In the missions &amp;quot;''Wolverines!''&amp;quot; and &amp;quot;''Exodus''&amp;quot;, the Minigun is used for the M5 sentry gun auto-turret, operated by both U.S. Army Rangers and Russian airborne infantry units. In the mission &amp;quot;''The Gulag''&amp;quot;, Miniguns are mounted on AH-6 Little Birds, attacking the gulag. During the ending stages of the game, dismantled Miniguns can be found in Makarov's safehouse, during the mission &amp;quot;''Loose Ends''&amp;quot;, later can be seen mounted on SUVs belonging to General Shepherd's Shadow Company soldiers. In few multiplayer maps, Miniguns can be found mounted on objects, same as the [[M249]]s in ''[[Call of Duty 4: Modern Warfare]]''. The GAU-17 is the main part of the (fictional) M5 Sentry Gun system available as a movable emplacement in certain Campaign missions and as a Killstreak in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:232.png|thumb|none|600px|The player is using the Minigun in the mission &amp;quot;''Team Player''&amp;quot;. Note: the Rangers on the right are using cell phones and video cameras to capture the moment where an F-15C Eagle will destroy the large building in the middle of the screen. As to why the Humvees mount miniguns, as the saying goes: there's no kill like overkill.]]&lt;br /&gt;
[[Image:MW2 screen 17-1255733026.jpg|thumb|none|600px|Another good side view of the Minigun in-game. Note that all of the HMMWVs in-game are painted in a camouflage pattern, simliar to some of the HMMWVs in ''[[Generation Kill]]''.]]&lt;br /&gt;
[[Image:MW2-Sentry.jpg|thumb|none|600px|An M5 sentry gun auto-turret in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== Mark 19 Mod 3 Automatic Grenade Launcher ==&lt;br /&gt;
A dismantled [[Mk 19 grenade launcher|Mark 19 Mod 3]] is seen on the ground next to a Humvee under repair in the &amp;quot;''S.S.D.D.''&amp;quot; mission, but unlike ''[[Call of Duty 4: Modern Warfare]]'' it is unusable, though not seen used at all.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|400px|none|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:MK19gl-MW2.jpg|thumb|none|600px|A loaded(!) Mk. 19 on the ground next to a Humvee.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2 Machine gun ==&lt;br /&gt;
The [[Browning M2]] is seen mounted on a Brazilian Technical truck during the levels where the Brazilian Militia are encountered. Like on many mounted weapons, it will overheat on continuous fire. They also appear mounted on the Stryker vehicle and the Abrams tank.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:MW2 M2 Browning.jpg|thumb|none|600px|Browning M2HB as seen in-game; note the SAW icon used as a generic for mounted guns. Using your hands to operate the weapon or actually having ammunition is apparently optional. This .50cal operates on the power of positive thinking.]]&lt;br /&gt;
[[Image:ModernWarfare2-Browning.jpg|thumb|none|600px|The Browning M2 viewed from the side.]]&lt;br /&gt;
[[Image:AbramsM2-MW2.jpg|thumb|none|600px|A Browning M2 mounted on a destroyed M1 Abrams tank.]]&lt;br /&gt;
&lt;br /&gt;
== FN M249 SAW ==&lt;br /&gt;
The [[FN Minimi#M249 SAW|M249 SAW]] can be seen mounted on a fallen tree and used as a turret in the level Whiskey Hotel.&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock - 5.56x45mm with 200 round ammo drum.]]&lt;br /&gt;
[[Image:Mw2 M249.jpg|thumb|none|600px|An M249 SAW mounted on a log in the level&amp;quot;Whiskey Hotel&amp;quot;.]]&lt;br /&gt;
[[Image:MW2-M249side.jpg|thumb|none|600px|A side view of the M249 mounted on the log.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Syphon_Filter:_Logan%27s_Shadow&amp;diff=798166</id>
		<title>Syphon Filter: Logan's Shadow</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Syphon_Filter:_Logan%27s_Shadow&amp;diff=798166"/>
		<updated>2014-03-03T18:14:16Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: Created page with &amp;quot;=== Under &amp;quot;construction&amp;quot; === I'am currently collecting screenshots of the weapons, wich will probably take some time.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=== Under &amp;quot;construction&amp;quot; ===&lt;br /&gt;
I'am currently collecting screenshots of the weapons, wich will probably take some time.&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:SFLS.jpg&amp;diff=798161</id>
		<title>File:SFLS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:SFLS.jpg&amp;diff=798161"/>
		<updated>2014-03-03T17:59:01Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Urban_Terror&amp;diff=797634</id>
		<title>Urban Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Urban_Terror&amp;diff=797634"/>
		<updated>2014-03-02T11:02:45Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: Undo revision 797624 by Nintendow131 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:URBANTERROR-LOGO.jpg|thumb|right|500px|Urban Terror (2007)]]&lt;br /&gt;
'''''Urban Terror''''' (often abbreviated as ''UrT'' ) started out as a mod for the popular ''Quake 3'' game. In 2007 it was released as a free stand-alone multiplayer-only game. Later it was nominated for the 2007 Mod of the Year Award.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Urban Terror'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Inox==&lt;br /&gt;
The [[Beretta 92G|Beretta 92G Inox]] appears as &amp;quot;Beretta 92G&amp;quot; in the game and holds 15 rounds.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, similar to the 92G Inox - 9x19mm]] &lt;br /&gt;
[[Image:UW-92FS.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-BERETTA.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-28-50-110.jpg|thumb|none|500px|The &amp;quot;Beretta 92G&amp;quot; in UrbanTerrorHD.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-28-53-888.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Desert Eagle Mark XIX==&lt;br /&gt;
The second usable pistol is the [[Desert Eagle|Desert Eagle Mark XIX]]. Holds 7 rounds and is called &amp;quot;DE .50 AE&amp;quot;.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:UW-DE.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-DEAGLE.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] pistol has been added in the 4.2 update. It incorrectly fires in 3rd burst mode, but can also be switched to single shot. It incorrectly holds 12 rounds. It also looks more like a converted Glock 17 as it has no cutout at the slide top and no fire selector.&lt;br /&gt;
In the alpha of UrbanTerrorHD the [[Glock 18]] just fires semi automatic.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm]]&lt;br /&gt;
[[Image:UrT Glock.jpg|thumb|none|501px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-27-18-058.jpg|thumb|none|500px|The [[Glock 18]] in UrbanTerrorHD.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[MP5K]] can be used as a primary and as a secondary weapon in the game. It cannot fire in semi-automatic mode, only in 3-round burst or full-auto.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[Image:URBANTERROR-MP5K.jpg|thumb|none|500px|The in-game model lacks the 3-round burst option on the selector yet it still can fire in that mode.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is another gun that can be used as a primary or secondary weapon. It erroneously holds 30 rounds and can fire in 3-round burst mode. (In real life only the 2-round burst mode is present on some models.)&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UW-UMP.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-UMP.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-27-37-116.jpg|thumb|none|500px|The [[UMP|UMP45]] in UrbanTerrorHD (the reddot is unusable).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36|H&amp;amp;K G36]] is a very accurate weapon in the game. The built-in scope can be very useful to take out enemies from a safe distance. It can fire in semi-auto, full-auto and 3-round burst mode. The latter is incorrect, no rifle in the [[G36|G36 family]] can fire in 3-round burst mode. The 2-round burst mode is available on some special models, though. &lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-G36.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-G36K.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as &amp;quot;Kalashnikov AK-103&amp;quot; and can fire in semi-auto, full-auto and (incorrect) burst modes.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:UW-AK103.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-AK.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Model 727]] is another usable assault rifle in Urban Terror. Called &amp;quot;[[M4A1]]&amp;quot; but it doesn't have a removable carrying handle. It also appears with the incorrect burst-firing ability.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-M4.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-M4A1.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M Weapons LR 300ML==&lt;br /&gt;
The [[Z-M LR 300|LR 300LM]] assault rifle can be used in the game. Holds 30 rounds and can incorrectly fire in 3-round burst mode.&lt;br /&gt;
[[Image:Z-m lr300-ML.jpg|thumb|none|500px|Z-M Weapons LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-LRM.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-LR300.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[PSG-1]] appears with a variable zoom (2X, 4X or 6X) scope and holds (an incorrect) 8 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-PSG1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-PSG1.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington SR-8==&lt;br /&gt;
The bolt-action Remington SR-8 is the most powerful rifle in the game. Appears with woodland camouflage finish and has a variable zoom (4X, 6X or 8X) scope. The only drawback is that it holds only 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
(The Remington SR-8 was a prototype sniper rifle developed by Remington Arms for the Italian Army. The rifle was designed to shoot a .338 Lapua bullet. The design of the rifle is based on the [[Remington 700]].)&lt;br /&gt;
[[Image:REMINGTON SR8.jpg|400px|thumb|none|Remington SR-8 - .338 Lapua]]&lt;br /&gt;
[[Image:UW-SR8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-SR8.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in semi-automatic mode and holds 8 shells. Can be used as a primary or secondary weapon.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 ga.]]&lt;br /&gt;
[[Image:UW-SPAS12.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-SPAS12.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
Appears with a 90-round ammo belt, the [[IMI Negev]] is good for &amp;quot;spray and pray&amp;quot; tactics but the poor accuracy can be a problem after a certain range. Due to its heavy weight, no secondary weapon can be carried when this LMG is selected. The damage is identical to the MP5.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-NEGEV.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-NEGEV.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1|HK69A1 single-shot grenade launcher]] shoots &amp;quot;frag&amp;quot; grenades in the game which don't explode on contact.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[Image:UW-HK69.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-HK69.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==HE Grenade==&lt;br /&gt;
A generetic HE grenade can be equipped in the grenade slot.&lt;br /&gt;
[[Image:UrT HE Gren.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
A generetic smoke grenade can be equipped in the grenade slot.&lt;br /&gt;
[[Image:UrT Smoke Gren.jpg |thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Urban_Terror&amp;diff=797624</id>
		<title>Urban Terror</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Urban_Terror&amp;diff=797624"/>
		<updated>2014-03-02T10:49:32Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:URBANTERROR-LOGO.jpg|thumb|right|500px|Urban Terror (2007)]]&lt;br /&gt;
'''''Urban Terror''''' (often abbreviated as ''UrT'' ) started out as a mod for the popular ''Quake 3'' game. In 2007 it was released as a free stand-alone multiplayer-only game. Later it was nominated for the 2007 Mod of the Year Award.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Urban Terror'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Beretta 92G Inox==&lt;br /&gt;
The [[Beretta 92G|Beretta 92G Inox]] appears as &amp;quot;Beretta 92G&amp;quot; in the game and holds 15 rounds.&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox, similar to the 92G Inox - 9x19mm]] &lt;br /&gt;
[[Image:UW-92FS.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-BERETTA.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-28-50-110.jpg|thumb|none|500px|The &amp;quot;Beretta 92G&amp;quot; in UrbanTerrorHD.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-28-53-888.jpg|thumb|none|500px|]]&lt;br /&gt;
&lt;br /&gt;
==IMI/Magnum Desert Eagle Mark XIX==&lt;br /&gt;
The second usable pistol is the [[Desert Eagle|Desert Eagle Mark XIX]]. Holds 7 rounds and is called &amp;quot;DE .50 AE&amp;quot;.&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX - .50 AE]]&lt;br /&gt;
[[Image:UW-DE.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-DEAGLE.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
The [[Glock 18]] pistol has been added in the 4.2 update. It incorrectly fires in 3rd burst mode, but can also be switched to single shot. It incorrectly holds 12 rounds. It also looks more like a converted Glock 17 as it has no cutout at the slide top and no fire selector.&lt;br /&gt;
In the alpha of UrbanTerrorHD the [[Glock 18]] just fires semi automatic.&lt;br /&gt;
[[Image:Glock18c 01-1-.jpg|thumb|400px|none|Glock 18 - 9x19mm]]&lt;br /&gt;
[[Image:UrT Glock.jpg|thumb|none|501px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-27-18-058.jpg|thumb|none|500px|The [[Glock 18]] in UrbanTerrorHD.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[MP5K]] can be used as a primary and as a secondary weapon in the game. It cannot fire in semi-automatic mode, only in 3-round burst or full-auto.&lt;br /&gt;
[[Image:MP5KA3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5K with Navy lower - 9x19mm]]&lt;br /&gt;
[[Image:URBANTERROR-MP5K.jpg|thumb|none|500px|The in-game model lacks the 3-round burst option on the selector yet it still can fire in that mode.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
The [[UMP|UMP45]] is another gun that can be used as a primary or secondary weapon. It erroneously holds 30 rounds and can fire in 3-round burst mode. (In real life only the 2-round burst mode is present on some models.)&lt;br /&gt;
[[Image:UMP 45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:UW-UMP.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-UMP.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
[[File:UrbanTerrorHD release 2013-12-18 16-27-37-116.jpg|thumb|none|500px|The [[UMP|UMP45]] in UrbanTerrorHD (the reddot is unusable).]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
The [[G36|H&amp;amp;K G36]] is a very accurate weapon in the game. The built-in scope can be very useful to take out enemies from a safe distance. It can fire in semi-auto, full-auto and 3-round burst mode. The latter is incorrect, no rifle in the [[G36|G36 family]] can fire in 3-round burst mode. The 2-round burst mode is available on some special models, though. &lt;br /&gt;
[[Image:HKG36.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36 - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-G36.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-G36K.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as &amp;quot;Kalashnikov AK-103&amp;quot; and can fire in semi-auto, full-auto and (incorrect) burst modes.&lt;br /&gt;
[[Image:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[Image:UW-AK103.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-AK.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 727==&lt;br /&gt;
The [[M16#Colt Carbine/Model 653/Model 727/Model 733|Model 727]] is another usable assault rifle in Urban Terror. Called &amp;quot;[[M4A1]]&amp;quot; but it doesn't have a removable carrying handle. It also appears with the incorrect burst-firing ability.&lt;br /&gt;
[[Image:Coltm727ima.jpg|thumb|none|500px|Colt Model 727 - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-M4.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-M4A1.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Z-M Weapons LR 300ML==&lt;br /&gt;
The [[Z-M LR 300|LR 300LM]] assault rifle can be used in the game. Holds 30 rounds and can incorrectly fire in 3-round burst mode.&lt;br /&gt;
[[Image:Z-m lr300-ML.jpg|thumb|none|500px|Z-M Weapons LR 300ML - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-LRM.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-LR300.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch PSG-1==&lt;br /&gt;
The [[PSG-1]] appears with a variable zoom (2X, 4X or 6X) scope and holds (an incorrect) 8 rounds.&lt;br /&gt;
[[Image:H&amp;amp;KPSG01.jpg‎ |thumb|none|400px|Heckler &amp;amp; Koch PSG-1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:UW-PSG1.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-PSG1.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Remington SR-8==&lt;br /&gt;
The bolt-action Remington SR-8 is the most powerful rifle in the game. Appears with woodland camouflage finish and has a variable zoom (4X, 6X or 8X) scope. The only drawback is that it holds only 5 rounds.&amp;lt;br&amp;gt;&lt;br /&gt;
(The Remington SR-8 was a prototype sniper rifle developed by Remington Arms for the Italian Army. The rifle was designed to shoot a .338 Lapua bullet. The design of the rifle is based on the [[Remington 700]].)&lt;br /&gt;
[[Image:REMINGTON SR8.jpg|400px|thumb|none|Remington SR-8 - .338 Lapua]]&lt;br /&gt;
[[Image:UW-SR8.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-SR8.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Franchi SPAS-12==&lt;br /&gt;
The [[Franchi SPAS-12]] appears in semi-automatic mode and holds 8 shells. Can be used as a primary or secondary weapon.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|500px|none|Franchi SPAS-12 - 12 ga.]]&lt;br /&gt;
[[Image:UW-SPAS12.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-SPAS12.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
[[Image:20130408194503!URBANTERROR-SPAS12.jpg|thumb|none|500px|Older model of the [[Franchi SPAS-12]] wich was replaced by a model without the buttstock in 4.2.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Negev==&lt;br /&gt;
Appears with a 90-round ammo belt, the [[IMI Negev]] is good for &amp;quot;spray and pray&amp;quot; tactics but the poor accuracy can be a problem after a certain range. Due to its heavy weight, no secondary weapon can be carried when this LMG is selected. The damage is identical to the MP5.&lt;br /&gt;
[[Image:NegevLMG.jpg|thumb|none|400px|IMI Negev - 5.56x45mm]]&lt;br /&gt;
[[Image:UW-NEGEV.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-NEGEV.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK69A1==&lt;br /&gt;
The [[HK69A1|HK69A1 single-shot grenade launcher]] shoots &amp;quot;frag&amp;quot; grenades in the game which don't explode on contact.&lt;br /&gt;
[[Image:HK69A1.jpg|thumb|500px|none|Heckler &amp;amp; Koch HK69A1 - 40mm]]&lt;br /&gt;
[[Image:UW-HK69.jpg|thumb|none|500px]]&lt;br /&gt;
[[Image:URBANTERROR-HK69.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==HE Grenade==&lt;br /&gt;
A generetic HE grenade can be equipped in the grenade slot.&lt;br /&gt;
[[Image:UrT HE Gren.jpg|thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenade==&lt;br /&gt;
A generetic smoke grenade can be equipped in the grenade slot.&lt;br /&gt;
[[Image:UrT Smoke Gren.jpg |thumb|none|500px|In-game model.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=796176</id>
		<title>Grand Theft Auto: Liberty City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=796176"/>
		<updated>2014-02-24T18:38:17Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: Liberty City Stories&lt;br /&gt;
|picture = gta-LCS-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar Leeds&amp;lt;br&amp;gt; Rockstar North&lt;br /&gt;
|platforms=Playstation Portable&amp;lt;br&amp;gt;Playstation 2&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto: Liberty City Stories'' is the ninth video game in the GTA series. It serves as a prequel to [[Grand Theft Auto III]] and is available for the PSP and PS2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: Liberty City Stories:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===[[Glock#Glock 17|Glock 17]]===&lt;br /&gt;
&lt;br /&gt;
The Glock 17 is the main pistol in the game. It holds seventeen rounds, but has low damage. It is carried by most gangsters and the Liberty City Police Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock lcs.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
===[[Colt Python]]===&lt;br /&gt;
&lt;br /&gt;
The Colt Python is the most powerful handgun in the game, but has a low ammunition capacity of 6 rounds. It can usually kill a person in one shot, with the exception of SWAT, FBI, and US Army personnel.&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357 vc.png|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]]===&lt;br /&gt;
The basic shotgun in the game. Found in all LCPD police cars. It is chrome and functions like a pump shotgun, however.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
&lt;br /&gt;
===[[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]===&lt;br /&gt;
The Ithaca 37 Stakeout, customized with a shorter barrel and magazine tube, heat shield, and folding vertical foregrip, returns from ''[[Grand Theft Auto: Vice City]]'', in which it was originally an homage to ''[[Miami Vice]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stubby vc.png|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
The most powerful shotgun in the game. It has a  fast rate of fire with good damage and a small ammo capacity of 7 rounds.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|none|400px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Intratec TEC-DC9#Intratec TEC-9|Intratec TEC-9]]===&lt;br /&gt;
This weapon has a slightly low rate of fire compared to other SMGs in the game and moderate damage, but has a high capacity 50 round magazine.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
===[[MAC-10]]===&lt;br /&gt;
This weapon has a high rate of fire, but somewhat low damage. It's a small upgrade from the TEC-9.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 - .45 ACP]]‎&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac10 vc.png|thumb|400px|none|Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
This gun has moderate damage and a very fast rate of fire. Used primarily by the LCPD SWAT team.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:UZIGTALCS.jpg|thumb|none|400px|The [[IMI Uzi]] used in Chinatown.]]&lt;br /&gt;
&lt;br /&gt;
[[File:UZIGTALCSCAR.jpg|thumb|none|400px|The [[IMI Uzi]] used in a car.]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
The most powerful SMG in the game. Able to fire at long ranges, along with a high rate of fire and a moderate ammunition capacity of 30 rounds (though the weapon model shows a 15-round magazine). Used by FBI agents and US Army soldiers.&lt;br /&gt;
[[Image:MP5K-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 lcs.png|thumb|none|400px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]]===&lt;br /&gt;
Carried by some gang members and most of the hitmans, it features a good rate of fire and excellent stopping power.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen2.jpg|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series#Colt 733|Colt M733]]===&lt;br /&gt;
The most powerful assault rifle in the game. It has a high rate of fire and damage. Called the 'M4' in the game.&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt M733 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|none|400px|Colt M733]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700]]===&lt;br /&gt;
The basic bolt-action sniper rifle in the game. Has good damage, but fires only one bullet at a time.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SR9(T)===&lt;br /&gt;
The [[G3#H.26K_SR9_series_of_Sniper_Rifles|SR9(T)]] is the most powerful sniper rifle in the game. Comes with a 7 round magazine (though the real weapon only takes 5. 10, or 20 round magazines), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. Appears to be modelled after the fake SR9(T) from [[Sniper]]. There is also a non functioning suppressor on the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 made to look like an SR9(T)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Psg vc.png|thumb|none|400px|The MSG90 in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen5.jpg|thumb|none|400px|The SR9(T)in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|thumb|none|400px|The laser magnifying scope in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7#RPG-7|RPG-7 Rocket Launcher]]===&lt;br /&gt;
Extremely effective against helicopters and pretty much anything else.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen3.jpg|thumb|none|400px|The RPG-7 in-game (note the warhead).]]&lt;br /&gt;
&lt;br /&gt;
===[[M60 machine gun]]===&lt;br /&gt;
Highly effective machine gun with a 100 round capacity. Can easily take down vehicles and can kill a person in one shot.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M60 vc.png|thumb|none|400px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Hand held [[General Dynamics GAU-19/A|GAU-19]]===&lt;br /&gt;
&lt;br /&gt;
Arguably the most powerful weapon in the game. Extreme rapid rate of fire and damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A in-game]]&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
=== [[Colt M1911A1]] ===&lt;br /&gt;
Not a gameplay weapon, but a Colt M1911 is seen carried by Ray Machowski in the mission &amp;quot;Crazy 69&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:UZIGTALCSCAR.jpg&amp;diff=796175</id>
		<title>File:UZIGTALCSCAR.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:UZIGTALCSCAR.jpg&amp;diff=796175"/>
		<updated>2014-02-24T18:35:43Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=796174</id>
		<title>Grand Theft Auto: Liberty City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=796174"/>
		<updated>2014-02-24T18:34:00Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: Liberty City Stories&lt;br /&gt;
|picture = gta-LCS-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar Leeds&amp;lt;br&amp;gt; Rockstar North&lt;br /&gt;
|platforms=Playstation Portable&amp;lt;br&amp;gt;Playstation 2&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto: Liberty City Stories'' is the ninth video game in the GTA series. It serves as a prequel to [[Grand Theft Auto III]] and is available for the PSP and PS2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: Liberty City Stories:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===[[Glock#Glock 17|Glock 17]]===&lt;br /&gt;
&lt;br /&gt;
The Glock 17 is the main pistol in the game. It holds seventeen rounds, but has low damage. It is carried by most gangsters and the Liberty City Police Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock lcs.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
===[[Colt Python]]===&lt;br /&gt;
&lt;br /&gt;
The Colt Python is the most powerful handgun in the game, but has a low ammunition capacity of 6 rounds. It can usually kill a person in one shot, with the exception of SWAT, FBI, and US Army personnel.&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357 vc.png|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]]===&lt;br /&gt;
The basic shotgun in the game. Found in all LCPD police cars. It is chrome and functions like a pump shotgun, however.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
&lt;br /&gt;
===[[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]===&lt;br /&gt;
The Ithaca 37 Stakeout, customized with a shorter barrel and magazine tube, heat shield, and folding vertical foregrip, returns from ''[[Grand Theft Auto: Vice City]]'', in which it was originally an homage to ''[[Miami Vice]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stubby vc.png|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
The most powerful shotgun in the game. It has a  fast rate of fire with good damage and a small ammo capacity of 7 rounds.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|none|400px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Intratec TEC-DC9#Intratec TEC-9|Intratec TEC-9]]===&lt;br /&gt;
This weapon has a slightly low rate of fire compared to other SMGs in the game and moderate damage, but has a high capacity 50 round magazine.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
===[[MAC-10]]===&lt;br /&gt;
This weapon has a high rate of fire, but somewhat low damage. It's a small upgrade from the TEC-9.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 - .45 ACP]]‎&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac10 vc.png|thumb|400px|none|Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
This gun has moderate damage and a very fast rate of fire. Used primarily by the LCPD SWAT team.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
[[File:UZIGTALCS.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
The most powerful SMG in the game. Able to fire at long ranges, along with a high rate of fire and a moderate ammunition capacity of 30 rounds (though the weapon model shows a 15-round magazine). Used by FBI agents and US Army soldiers.&lt;br /&gt;
[[Image:MP5K-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 lcs.png|thumb|none|400px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]]===&lt;br /&gt;
Carried by some gang members and most of the hitmans, it features a good rate of fire and excellent stopping power.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen2.jpg|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series#Colt 733|Colt M733]]===&lt;br /&gt;
The most powerful assault rifle in the game. It has a high rate of fire and damage. Called the 'M4' in the game.&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt M733 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|none|400px|Colt M733]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700]]===&lt;br /&gt;
The basic bolt-action sniper rifle in the game. Has good damage, but fires only one bullet at a time.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SR9(T)===&lt;br /&gt;
The [[G3#H.26K_SR9_series_of_Sniper_Rifles|SR9(T)]] is the most powerful sniper rifle in the game. Comes with a 7 round magazine (though the real weapon only takes 5. 10, or 20 round magazines), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. Appears to be modelled after the fake SR9(T) from [[Sniper]]. There is also a non functioning suppressor on the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 made to look like an SR9(T)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Psg vc.png|thumb|none|400px|The MSG90 in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen5.jpg|thumb|none|400px|The SR9(T)in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|thumb|none|400px|The laser magnifying scope in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7#RPG-7|RPG-7 Rocket Launcher]]===&lt;br /&gt;
Extremely effective against helicopters and pretty much anything else.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen3.jpg|thumb|none|400px|The RPG-7 in-game (note the warhead).]]&lt;br /&gt;
&lt;br /&gt;
===[[M60 machine gun]]===&lt;br /&gt;
Highly effective machine gun with a 100 round capacity. Can easily take down vehicles and can kill a person in one shot.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M60 vc.png|thumb|none|400px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Hand held [[General Dynamics GAU-19/A|GAU-19]]===&lt;br /&gt;
&lt;br /&gt;
Arguably the most powerful weapon in the game. Extreme rapid rate of fire and damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A in-game]]&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
=== [[Colt M1911A1]] ===&lt;br /&gt;
Not a gameplay weapon, but a Colt M1911 is seen carried by Ray Machowski in the mission &amp;quot;Crazy 69&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:UZIGTALCS.jpg&amp;diff=796173</id>
		<title>File:UZIGTALCS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:UZIGTALCS.jpg&amp;diff=796173"/>
		<updated>2014-02-24T18:32:34Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=796172</id>
		<title>Grand Theft Auto: Vice City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Vice_City_Stories&amp;diff=796172"/>
		<updated>2014-02-24T18:27:37Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* GAU-19 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: Vice City Stories&lt;br /&gt;
|picture = gta-III-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2006&lt;br /&gt;
|developer=Rockstar North&amp;lt;br&amp;gt;Rockstar Leeds&lt;br /&gt;
|platforms=Playstation 2&amp;lt;br&amp;gt;Playstation Portable&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto: Vice City Stories'' is a 2006 sandbox/action adventure game. It is a prequel to [[Grand Theft Auto: Vice City]] and is available only for the PS2 and PSP. &lt;br /&gt;
&lt;br /&gt;
'''The weapons used in this videogame are:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
== Beretta 92 ==&lt;br /&gt;
The original [[Beretta 92]] is the standard pistol in the game. Holds 17 rounds but in reality it holds 15 and is called the &amp;quot;Pistol&amp;quot;. Carried by the VCPD, National Guard Soldiers, and most gangsters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta92oldest.jpg|thumb|none|400px|Beretta 92 - 9x19mm]]&lt;br /&gt;
[[Image:Beretta_vcs.png‎|thumb|none|400px|Beretta 92 model.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS Inox==&lt;br /&gt;
&lt;br /&gt;
Vic uses an [[Beretta 92FS Inox]] version to threaten Umberto Robina when they first meet. Vic's Brother Lance also holds an Inox version when he arrives on the building where Vic killed Jerry Martinez and Diego Mendez. It never appears in gameplay.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beretta-Inox.jpg|thumb|none|400px|Beretta 92FS Inox - 9x19mm.]]&lt;br /&gt;
[[File:GTAVCSBerreta92Inox.jpg‎|thumb|none|550px|Vic threatens Umberto with his Beretta 92FS Inox.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python == &lt;br /&gt;
The [[Colt Python]] returns as the &amp;quot;Equalizer&amp;quot; with an 8&amp;quot; barrel and non-functional telescopic sight. Usually kills with one shot. One of the villains, Armando Mendez, notably uses one to shoot the Domestibot controlled by Vic after it destroys the bearer bonds in his safe. Lance uses one without a scope to threaten Bryan Forbes when its revealed that Forbes is a cop.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|Stainless Steel Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:357_vcs.png‎|thumb|none|400px|Colt Python model.]]&lt;br /&gt;
[[File:GTAVCSColtPython.jpg‎|thumb|none|550px|Shooters at Phil's firing range aim with their Colt Pythons.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
== Browning Over and Under Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Browning Over and Under Shotgun]] in the game can be found in police cars and incorrectly functions like a pump shotgun. All gun shop owners use this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Browning Over and Under - 12 gauge]]&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Browning Over and Under model.]]&lt;br /&gt;
&lt;br /&gt;
== Mossberg 500 ==&lt;br /&gt;
A sawed off [[Mossberg 500]] appears as the &amp;quot;Stubby Shotgun&amp;quot;. It has a wider shot spread than the other shotguns, but a shorter range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sawed-off mossberg.jpg|thumb|none|400px|Sawed-Off Mossberg 500  - 12 Gauge]]&lt;br /&gt;
[[Image:Stubby_vcs.png‎|thumb|none|400px|Mossberg 500 model.]]&lt;br /&gt;
[[File:GTAVCSMossberg500.jpg|thumb|none|550px|A drunken Phil points his Mossberg 500 at Vic.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[Franchi SPAS-12]] holds 7 rounds and is good at close range.&lt;br /&gt;
[[Image:SPAS12.jpg|thumb|none|450px|Franchi SPAS-12 with extended stock - 12 Gauge]]&lt;br /&gt;
[[Image:Spas12_vcs.png‎|thumb|none|400px|SPAS 12 model.]]&lt;br /&gt;
&lt;br /&gt;
= Sub-Machine Guns =&lt;br /&gt;
== Skorpion Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sa. Vz.61 Skorpion|Skorpion Vz. 61]] has a slow rate of fire and the same damage as the Uzi and the Beretta 92. Kills with 5 shots.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg‎|thumb|none|400px|Skorpion Vz. 61 - .32 ACP]]&lt;br /&gt;
[[Image:Skorpion vcs.png|thumb|none|400px|Skorpion VZ. 61 model.]]&lt;br /&gt;
&lt;br /&gt;
== MAC-10 ==&lt;br /&gt;
&lt;br /&gt;
The [[MAC-10]] has a high rate of fire and a suppressor that doesn't actually suppress anything, but is slightly more quiet than the Uzi or the Scorpion.&lt;br /&gt;
&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|none|400px|Ingram MAC-10 - .45 ACP]]&lt;br /&gt;
[[Image:Mac10 vcs.png|thumb|none|400px|MAC-10 model.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
&lt;br /&gt;
The [[IMI Uzi]] is carried by SWAT and some gangsters. Has good rate of fire and decent accuracy.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|450px|IMI Uzi - 9x19mm]]&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi model.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;MP5&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Carried by the FBI and Gang members. A strange amalgamation of [[MP5]] parts; it has the collapsible stock of the MP5A3, the shorter barrel and vertical foregrip of the MP5K, the foregrip is undersized giving the appearance of the smooth forearm with a catch at the end as seen on the SP89, and the muzzle almost appears to be an attempt at an MP5SD suppressor. (It extends past the forearm, but is thicker than a barrel should be.)&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3_StockCollapsed.jpg|thumb|none|450px|A little of this...]]&lt;br /&gt;
[[Image:H&amp;amp;KSP89.jpg|thumb|none|450px|...a little of that...]]&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|450px|...and a smidgeon of this...]]&lt;br /&gt;
[[Image:Mp5 vcs.png|thumb|none|400px|... and voila! Rockstar's very own mutant MP5 thing.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
== AK-47 ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-47]] is carried by some gangsters. Good stopping power and accuracy. During the final battle, the main villain of the game, Jerry Martinez, carries one, and another villain, Diego Mendez, also uses one during this battle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|none|500px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK47 model.]]&lt;br /&gt;
&lt;br /&gt;
== XM16E1 ==&lt;br /&gt;
Carried by National Guardsmen. Great accuracy and stopping power. In one mission, Lance Vance incorrectly refers to it as an M4. It is modeled with a 20 round magazine that incorrectly holds 30 rounds. While the M16A2 was developed in the early 80s, the US Army (who occupies Fort Baxter) didn't adopt it until 1988, four years after the game's events, so the use of the XM16E1 is (relatively) accurate.&lt;br /&gt;
&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|500px|XM16E1 - 5.56x45mm]]&lt;br /&gt;
[[Image:M16 vcs.png|thumb|none|400px|XM16E1 model. Note the pronged flash hider, distinguishing it from the M16A1.]]&lt;br /&gt;
[[File:GTAVCSXM16E1.jpg|thumb|none|400px|US Army soldiers aim their XM16E1s at Vic for bringing whores and blow on the base.]]&lt;br /&gt;
&lt;br /&gt;
= Rifles =&lt;br /&gt;
== M21 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M21]] is the first sniper rifle the player will most likely encounter in the game. Has good damage, but functions incorrectly as a bolt-action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|500px|M21 Rifle - 7.62x51mm]]&lt;br /&gt;
[[Image:M21 vcs.png|thumb|none|400px|M21 model.]]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is the most powerful semi-automatic sniper rifle in the game. Comes with a 7 round magazine while the real Dragunov carries 10, and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD_Rifle.jpg|thumb|none|500px|SVD Dragunov - 7.62x54mm]]&lt;br /&gt;
[[Image:Svd vcs.png|thumb|none|400px|SVD Dragunov model.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
== M249E1 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249E1 SAW]] is called the &amp;quot;SAW&amp;quot; in the game. It is very powerful (able to down a helicopter with a short burst) and holds 100 rounds. Phil Cassidy is seen using one on a firing range when he first meets Vic. It is only used once in the game in the mission &amp;quot;Farewell to Arms&amp;quot;. It is used by Vic to shoot gang members, who are attacking Gonzalez's men, from a helicopter and only found in one place in the game: the movie studio (unless you shoot all 99 red balloons in the game, then it spawns at every safe house).&lt;br /&gt;
&lt;br /&gt;
[[Image:M249E1.jpg|thumb|none|500px|M249E1 SAW - 5.56mm]]&lt;br /&gt;
[[Image:M249_vcs.png|thumb|none|400px|M249E1 SAW model]]‎&lt;br /&gt;
[[File:GTAVCSM249.jpg|thumb|none|550px|Phil meeting Victor with his M249E1 SAW in hand.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-19 ==&lt;br /&gt;
&lt;br /&gt;
The It has a 500 round capacity and a very high firing speed. The reloading speed is unrealistically short.&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
== M72 LAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M72 LAW]] is modified with a pistol grip and reloading capabilities, it is used by Vic to destroy several antennae being used by the DEA to listen in on Vic and Lance. A group of thugs sent to intimidate Vic and Lance use one to destroy Lance's car in one level.&lt;br /&gt;
&lt;br /&gt;
[[Image:M72lawopen.jpg|thumb|none|400px|[[M72 LAW]]]]&lt;br /&gt;
[[Image:Rl vcs.png|thumb|none|400px|M72 LAW model.]]&lt;br /&gt;
&lt;br /&gt;
== Flamethrower ==&lt;br /&gt;
&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower model.]]&lt;br /&gt;
&lt;br /&gt;
== M230 Chain Gun ==&lt;br /&gt;
Vice City Stories features a version of the Hughes AH-64 Apache, known as the &amp;quot;Hunter.&amp;quot; It has an [[M230 Chain Gun]] in a chin mount, and wing mounts containing eight AGM-114 Hellfire missiles in two packs of four, as well as two non-functional Hydra 70 rocket pods. Used in the final two missions when Vic steals it from the army base and then shoots up the Mendez building in the final battle. It can be found in the east entrance of the airport. When you enter it, you can do the mission &amp;quot;Skywolf&amp;quot;. You can also use this for vigilante missions. The chaingun cannot be fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|400px|Hughes M230 chain gun - 30mm.]]&lt;br /&gt;
[[Image:HunterVCS.jpg|thumb|none|400px|The M23O mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M12 ==&lt;br /&gt;
While not used in the game, a [[Beretta M12]] is seen in artwork of Diego Mendez.&lt;br /&gt;
[[File:BerettaPM12S.jpg|thumb|none|400px|Beretta PM12S - 9x19mm.]]&lt;br /&gt;
[[File:DiegoMendez-Artwork.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Video Game]]&lt;br /&gt;
[[Category: Crime]]&lt;br /&gt;
[[Category: Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=794952</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=794952"/>
		<updated>2014-02-20T13:24:41Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* IMI/Magnum Research Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country, their forces simply known as &amp;quot;OpFor&amp;quot;. The player takes the roles of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]], incorrectly appears in-game as the &amp;quot;[[Beretta 92 pistol series#Beretta 92F/FS|M9]]&amp;quot;, is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[M1911 pistol series#M45 / MEU(SOC)|M45 / MEU(SOC)]] would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is a [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory Loaded]] instead. In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range.  This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to &amp;quot;Black Hawk Down', hence the use of Black Hawks. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory PX9109L ==&lt;br /&gt;
A version of the [[Springfield Armory Loaded|1911]] makes an appearance in game as the &amp;quot;M1911 .45&amp;quot;. The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the &amp;quot;Loaded&amp;quot; model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP. Nearly identical to the one in-game.]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless PX9109L at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[Image:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his PX9109L in &amp;quot;Shock and Awe&amp;quot;. The PX9109L is likely standing in for the M45 / MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed PX9109L in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], chambered for .50 Action Express (ingame), is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. &lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.'' Al-Asad aiming his Desert Eagle at a political rival moments before he executes him.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group -  9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|CZ  Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion SA Vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It is incorrectly shown firing from a closed bolt. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MW1-Microuzi-1.jpg|thumb|none|600px|Soap holds a Micro Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:CoD4-P90Sd.jpg|thumb|none|600px|&amp;quot;P90-SD&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41 / PPS-43|PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200B.jpg|thumb|none|400px|Heavily modified Winchester 1200 - 12 gauge]]&lt;br /&gt;
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]]&lt;br /&gt;
[[Image:CoD4-W1200b.jpg|thumb|none|600px|A Winchester W1200 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranaturalist armed with a Winchester W1200 in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.  This is also the only semi-automatic weapon to not have a ridiculous maximum rate of fire (it's capped to 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons).&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[Image:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-25 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the [[AK-47]] and [[G3A4]], despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. &lt;br /&gt;
&lt;br /&gt;
Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an [[M16A1]] flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped).  &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|601px|Jackson holds an M16A4 in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his M16A4 during the mission &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as &amp;quot;M4 Carbine&amp;quot; in-game). Additionally, the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|601px|A player character in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with M16A4 rifles during the mission &amp;quot;War Pig. If you look closely to the helmet of Lieutenant Vasquez you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is also hybrid, featuring the early stamped receiver of a Type I AK-47, but the ribbed top cover from the later [[AKM]]. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|601px|An Ak-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-Ak47.jpg|thumb|none|600px|A regular AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
== Colt AR-15A3 ==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an &amp;quot;[[M4A1]]&amp;quot; (a full-auto firing weapon) in singleplayer, but as an &amp;quot;[[M4 Carbine|M4]] Carbine&amp;quot; (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in game, its fire selector switch is always set to semi-auto. The weapon features a [[M16 rifle series#Diemaco.2FColt_Canada_C8_Carbine|Colt Canada C8]] four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is ''not'' visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized verisons. There is a fifth, unused version called &amp;quot;M4 SOPMOD,&amp;quot; that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|400px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 for comparison - 5.56x45mm NATO)]]&lt;br /&gt;
[[Image:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular AR-15A3 is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[Image:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers and could be considered &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[Image:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by a few of the US Marines and is Captain Price's signature weapon, along with his 1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[Image:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature AR-15A3 Grenadier in &amp;quot;No Fighting in the War Room.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200RPM vs 600RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately  equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14 rifle#Springfield Armory M1A|M1A]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|400px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A3 as previously written.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in both missions set in 1996, despite the G36 series not entering Bundeswehr service until 1997, and the G36C itself not being introduced until 2001. It is always equipped with a Tasco red dot scope in single-player. It has slightly heavier recoil than the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game, though the areas themselves are still present.]]&lt;br /&gt;
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M1A  ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 rifle#Springfield Armory M1A|Springfield Armory M1A]] appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It is referred to in game as the [[M14]], however this is not the case as it lacks the bayonet lug under the front sight. It does have the fire-control lever present on the right side of the receiver, but this is probably the result of using a modified version of the [[M14 rifle#M21/M25 Sniper Rifle|M21]]'s model. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.  Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200RPM.&lt;br /&gt;
&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armoury M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game. Note the lack of visible bayonet lug in this shot indicating this is actually an M1A.]]&lt;br /&gt;
[[Image:M14rifle-Cod4.jpg|thumb|none|600px|An M1A in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission &amp;quot;Sins Of The Father.&amp;quot; Otherwise it only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games), being powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games. It is also the same model of STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) - 7.92 Kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, &amp;quot;Countdown&amp;quot;. Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKM ==&lt;br /&gt;
&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AK-47#AKM|AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|600px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|600px|M21 rifle in multiplayer]]&lt;br /&gt;
[[Image:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed M21 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M21Reload.JPG|thumb|none|600px|Reloading the standard M21. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the M1A; this would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|601px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|601px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|601px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a helicopter with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[Image:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (Most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:CoD4-M249.jpg|thumb|none|600px|An M249E2 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|600px|In game description]]&lt;br /&gt;
[[Image:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached by the attachment &amp;quot;Grip&amp;quot;.]]&lt;br /&gt;
[[Image:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.   &lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabelled as a GP-25; however, the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's is mounted on the left. One is also seen mounted on an &amp;quot;AK-74U&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|Opfor RPG-7s on a table.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
[[FIM-92A Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Sights of a Stinger.]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] &lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|Javelin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several Ultranationalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg27.jpg|thumb|none|400px|RPG-27 rocket launcher - 105mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|200px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 packs can be used in both single and in multiplayer by equipping the C4 perk.&lt;br /&gt;
[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D  vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 19 Automatic Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon_2A42_on_the_Mi28N_heli.JPG|thumb|none|400px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to provide fire with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-12/U ==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm_bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|400px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Hitman_2:_Silent_Assassin&amp;diff=794951</id>
		<title>Talk:Hitman 2: Silent Assassin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Hitman_2:_Silent_Assassin&amp;diff=794951"/>
		<updated>2014-02-20T13:14:14Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Crossbow */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Great Job ==&lt;br /&gt;
&lt;br /&gt;
I congratulate SB2296 on the contributions to the page. You did a really great job with all the screenshots and descriptions. Also, the custom grips on the Python resemble the unique &amp;quot;squeeze-cocking&amp;quot; grips on the H&amp;amp;K P7. --[[User:ColonelTomb|ColonelTomb]] 18:01, 28 August 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Hitman_2:_Silent_Assassin&amp;diff=794950</id>
		<title>Hitman 2: Silent Assassin</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Hitman_2:_Silent_Assassin&amp;diff=794950"/>
		<updated>2014-02-20T13:13:44Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* Others */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Hitman 2: Silent Assassin&lt;br /&gt;
|picture = Hitman2_large.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= [[Hitman (disambiguation)|Hitman]]&lt;br /&gt;
|date= 2002&lt;br /&gt;
|developer=IO Interactive&lt;br /&gt;
|platforms=Microsoft Windows&amp;lt;br&amp;gt;Playstation 2&amp;lt;br&amp;gt;Xbox&amp;lt;br&amp;gt;Gamecube&lt;br /&gt;
|publisher= Eidos&lt;br /&gt;
|genre=Stealth/Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Hitman 2: Silent Assassin'':'''&lt;br /&gt;
&lt;br /&gt;
'''WARNING: Beware of possible spoilers.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
[[Image:HSA-Handguns.jpg|thumb|none|400px|Clockwise from top-right:'''Desert Eagle''','''Ruger Mk II''', '''Beretta 92FS Suppressed''', '''Dual Suppressed Silverballers''', '''Dual Silverballers''', '''Beretta 92FS''', '''PSM''' and '''Colt Python'''.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta 92FS ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92FS]] is the most common pistol in the game, appearing in 10 levels-&amp;quot;Anathema&amp;quot;, &amp;quot;St. Petersburg Stakeout&amp;quot;, &amp;quot;Kirov Park Meeting&amp;quot;, &amp;quot;Invitation to a Party&amp;quot;, &amp;quot;Tracking Hayamoto&amp;quot;, &amp;quot;Basement Killing&amp;quot;, &amp;quot;The Graveyard Shift&amp;quot;, &amp;quot;The Jacuzzi Job&amp;quot;, &amp;quot;Death of Hannelore&amp;quot;and &amp;quot;Redemption at Gontranno&amp;quot; mostly used by bodyguards and security guards. It is referred as the '9mm Pistol'.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92FS.jpg|thumb|none|400px|Beretta 92FS, 9x19mm]]&lt;br /&gt;
[[Image:HSA-92FS-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-92FS-FPS.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
A suppressed version, known as the '9mm Pistol Suppressed', is also available.&lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-92FSSD-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-92FSSD-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== AMT Hardballer ==&lt;br /&gt;
&lt;br /&gt;
A dual wield only [[AMT Hardballer]]s are referred as the 'Silverballers'. They are the starting pistol for any mission in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:AMTHardballer5in.jpg|thumb|none|400px|AMT Hardballer, .45 ACP]]&lt;br /&gt;
[[Image:HSA-AMT-INV.jpg|thumb|none|550px|Inventory view of Dual Ballers.]]&lt;br /&gt;
[[Image:HSA-AMT-FPV.jpg|thumb|none|550px|First-person view of Dual Ballers.]]&lt;br /&gt;
[[Image:HSA-AMT-FPV-2.jpg|thumb|none|550px|First-person view of Dual Ballers being fired]]&lt;br /&gt;
&lt;br /&gt;
A silenced version can be unlocked by completing one mission in the game with a Silent Assassin ranking.&lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-AMTSD-FPV.jpg|thumb|none|550px|First-person view of Suppressed Dual Ballers.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
A snub-nosed 2.5&amp;quot; [[Colt Python]] revolver appears in the game simply as a 'Revolver' and has some sort of custom grips on it. It shares the same ammo with Desert Eagle, when in fact the former is .357 and the latter .50 respectively. It appears in three levels-&amp;quot;Anathema&amp;quot;, on the primary target Giuseppe Giulliani, &amp;quot;Jacuzzi Job&amp;quot;, both on the female bodyguards of Charlie Sidjan and in the control-room as well, &amp;quot;Murder at the Bazaar&amp;quot;, on the primary target Colonel Mohhamad Amin, &lt;br /&gt;
&lt;br /&gt;
[[Image:Pyth25snub.jpg|thumb|none|400px|Nickel plated, Snub nose Colt Python , .357 Magnum]]&lt;br /&gt;
[[Image:HSA-ColtPython-INV.jpg|thumb|none|550px|Inventory view of Colt Python.]]&lt;br /&gt;
[[Image:HSA-ColtPython-FPV.jpg|thumb|none|550px|First-person view of the Colt Python in game.]]&lt;br /&gt;
&lt;br /&gt;
== PSM Pistol==&lt;br /&gt;
&lt;br /&gt;
A rusty and worn-out [[PSM pistol]] is present in the game as the  '.54 Pistol', they seem to get the decimal point wrong by one place (it's calibre is 5.45 mm, .54 In). It is seen in two levels-carried by a guard at one of the roadblocks in &amp;quot;St. Petersburg Stakeout&amp;quot; and by the Spetsnaz agent in &amp;quot;Invitation to a Party&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Psmp.jpg|thumb|none|350px|KBP PSM, 5.45x18mm ]]&lt;br /&gt;
[[Image:HSA-PSM-INV.jpg|thumb|none|550px|Inventory view of PSM.]]&lt;br /&gt;
[[Image:HSA-PSM-FPV.jpg|thumb|none|550px|First-person view of PSM.]]&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle Mark XIX]] appears in the game as 'Deagle .50'. Strangely it is seen sharing ammo with the .357 Colt Python (Desert Eagle in .357 mag perhaps?).  It is found in the levels,  &amp;quot;Anathema&amp;quot;, carried by two guards, &amp;quot;Temple City Ambush&amp;quot;, used by Agent Smith and in &amp;quot;St. Petersburg Revisited&amp;quot; by Agent 17. It is very powerful at close range but useless at a distance.&lt;br /&gt;
&lt;br /&gt;
[[Image:Desert-Eagle.jpeg|thumb|400px|none|Desert Eagle Mark XIX, .50 AE]]&lt;br /&gt;
[[Image:HSA-DesertEagle-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-DesertEagle-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Ruger MK II==&lt;br /&gt;
&lt;br /&gt;
The [[Ruger Mk II]] appears in-game as the '.22 Suppressed' and is found in a single level, &amp;quot;Shogun Showdown&amp;quot;. It has relatively lesser stopping power but provides very good suppressed fire in the game. Carrying this gun through metal detectors will (unrealistically) not set them off.&lt;br /&gt;
[[Image:RugerMkIISilenced.jpg|thumb|none|400px|Ruger MK II, .22 LR]]&lt;br /&gt;
[[Image:HSA-MK2-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-MK2-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
[[Image:HSA-Submachineguns.jpg|thumb|none|400px|From top:'''Uzi''', '''MP5SD6''' and '''MP5A4'''.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Uzi ==&lt;br /&gt;
The [[Uzi]] with stock extended can be only seen with the guards in the level &amp;quot;Terminal Hospitality&amp;quot;. It has a good rate of fire but highly inaccurate as compared to the MP5s.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi-1.jpg|thumb|none|400px|IMI Uzi, 9mm]]&lt;br /&gt;
[[Image:HSA-UZI-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-UZI-FPV.jpg|thumb|none|550px|First-person view of Uzi.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5]] can be found in fourth level in St. Petersburg, Russia. &lt;br /&gt;
Referred in the game as SMG.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3, 9x19mm]]&lt;br /&gt;
[[Image:HSA-MP5-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-MP5-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD6 ==&lt;br /&gt;
&lt;br /&gt;
Referred as the SMG-SD6.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KMP5SD6.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD6, 9x19mm]]&lt;br /&gt;
[[Image:HSA-MP5SD6-INV.jpg|thumb|none|550px|Inventory view of the MP5SD6.]]&lt;br /&gt;
[[Image:HSA-MP5SD6-FPV.jpg|thumb|none|550px|FPV of MP5SD6.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles =&lt;br /&gt;
[[Image:HSA-AssaultRifles.jpg|thumb|none|400px|From top: '''AKS-74U''' and '''M4A1'''.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] is referred as the 'AK Assault Rifle'. Unlike the real AKS-74U it has a different handguard. It is seen in the levels-&amp;quot;St. Petersburg Stakeout&amp;quot;, &amp;quot;Kirov Park Meeting&amp;quot;, &amp;quot;Tubeway Torpedo&amp;quot;, used by Russian guards, &amp;quot;Murder at the Bazaar&amp;quot;, &amp;quot;Motorcade Interception&amp;quot;, &amp;quot;Tunnel Rat&amp;quot;, by Middle-Eastern guards, &amp;quot;Temple City Ambush&amp;quot;, &amp;quot;Terminal Hospitality&amp;quot;, used by Indian guards.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U, 5.45x39mm]]&lt;br /&gt;
[[Image:HSA-AKS74U-INV.jpg|thumb|none|550px|Inventory view of AKS-74U.]]&lt;br /&gt;
[[Image:HSA-AKS74U-FPV.jpg|thumb|none|550px|FPV of AKS-74U.]]&lt;br /&gt;
[[Image:HSA-AKS74U-FPV-2.jpg|thumb|none|550px|FPV of AKS-74U.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt M4A1]] is the rarest weapon in the game and comes with a scope that cannot be used. It can only be received by getting the Silent Assassin rating in all 4 St. Petersburg levels or by killing a UN soldier in the level &amp;quot;Motorcade Interception&amp;quot; (which will result in failing the mission) You can use the Fiber Wire or the Anesthesia to get the gun, but if you try to exit the level with it, the game will crash. It one of the best weapon in the game and it provides the most accurate, full automatic fire of all the assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1, 5.56x45mm]]&lt;br /&gt;
[[Image:HSA-M4-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-M4-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-M4-FPV-2.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
[[Image:HSA-Shotguns.jpg|thumb|none|400px|From top: '''Sawn-off Double Barreled Shotgun''', '''SPAS-12''' and '''Double Barreled Shotgun'''.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
A [[Franchi SPAS-12]] shotgun is present in the game as the 'SP12 Shotgun'. It is erroneously said to be a fully-automatic shotgun when in fact it is shown firing only in the semi-automatic mode in the game. It has the folding-stock removed and is the best shotgun of the game. It is found in the levels-&amp;quot;Temple City Ambush&amp;quot;,  at the first agency pickup along with ammo, &amp;quot;St. Petersburg Revisited&amp;quot; on certain enemy guards and lastly is used by the antagonist, Sergei in the level &amp;quot;Redemption at Gontranno&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg|thumb|none|400px|Franchi SPAS-12, 12 Gauge]]&lt;br /&gt;
[[Image:HA-SPAS12-INV.jpg|thumb|none|550px|The Franchi SPAS-12 in the game's inventory. ]]&lt;br /&gt;
[[Image:HSA-SPAS12-FPV.jpg|thumb|none|550px|The SPAS-12 in first-person view.]]&lt;br /&gt;
[[Image:HSA-SPAS12-FPV-2.jpg|thumb|none|550px| Firing the shotgun in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barreled Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Double Barreled Shotgun]] can be found in the first level, &amp;quot;Anathema&amp;quot;, on one of the guards outside of the mansion. &lt;br /&gt;
&lt;br /&gt;
[[Image:StevesSBS1960s.jpg|thumb|none|400px|Savage/Stevens 311A - 12 Gauge.]]&lt;br /&gt;
[[Image:HSA-DBS-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-DBS-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
The [[Double Barreled Shotgun#Short barreled Side by Side Shotgun (Sawed Off)|Sawed-off Double Barreled Shotgun]] is given to the player on getting the Silent Assassin rank in any two levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:SBS-Shotgun Scarface.jpg|thumb|none|400px|Sawed-off Savage/Stevens 311A - 12 gauge.]]&lt;br /&gt;
[[Image:HSA-SODBS-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-SODBS-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
[[Image:HSA-Sniperrifles.jpg|thumb|none|400px|From top: '''Barrett M95''', '''WA 2000''', '''SVD Dragunov''', '''R93 LRS2''', '''Custom WA 2000''']]&lt;br /&gt;
&lt;br /&gt;
== SVD Dragunov == &lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov]] is referred in-game as the 'SVD Sniper'. It is found in several levels- &amp;quot;St. Petersburg Stakeout&amp;quot;, at the agency pickup inside the Metro station, &amp;quot;Kirov Park Meeting&amp;quot;, at the agency pickup behind the garbage bins, &amp;quot;Murder at the Bazaar&amp;quot;, inside a house marked by a point of interest, &amp;quot;St. Petersburg Revisited&amp;quot; at the agency pickup and in &amp;quot;Redemption at Gontranno&amp;quot; on several enemy snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov, 7.62x54 R]]&lt;br /&gt;
[[Image:HSA-SVD-INV.jpg|thumb|none|550px|Inventory view of the SVD.]]&lt;br /&gt;
[[Image:HSA-SVD-FPV.jpg|thumb|none|550px|First-person view of the SVD.]]&lt;br /&gt;
[[Image:HSA-SVD-FPV-2.jpg|thumb|none|550px|Scope view of the SVD's PSO-1.]]&lt;br /&gt;
&lt;br /&gt;
== Walther WA 2000 == &lt;br /&gt;
&lt;br /&gt;
The [[Walther WA 2000]] can be found in-game as the 'W2000 Sniper Rifle'. It can be found in two levels-&amp;quot;Invitation to a Party&amp;quot;, on the balcony of the embassy, and in &amp;quot;St. Petersburg Revisited&amp;quot; on Agent 47's nemesis Agent 17.&lt;br /&gt;
&lt;br /&gt;
[[Image:Walther-WA2000.jpg|thumb|none|400px|Walther WA 2000, .300]]&lt;br /&gt;
[[Image:HSA-WA2000-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-WA2000-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
The custom version can be seen with black furniture, suppressor, laser module, advanced sniper scope and an increased magazine capacity. It is used by Ninja sniper on towers in levels &amp;quot;Hidden Valley&amp;quot; and &amp;quot;At the Gates&amp;quot;. It also makes an appearance in the final level &amp;quot;Redemption at Gontranno&amp;quot;, carried by enemy snipers.&lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-WA2000MOD-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-WA2000MOD-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M95]] is found as the 'M195 Sniper Rifle' and described as an anti-vehicle sniper rifle. It is only found in the level &amp;quot;Motorcade Interception&amp;quot;, where it used to kill the Sheik.&lt;br /&gt;
&lt;br /&gt;
[[Image:Barrett m90.jpg|thumb|none|400px|Barrett M95, .50 BMG]]&lt;br /&gt;
[[Image:HSA-M95-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-M95-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[Blaser R93 Tactical]] in the game as the 'R93 Sniper'. It is found in three levels-&amp;quot;Anathema&amp;quot;, inside garage, &amp;quot;Temple City Ambush&amp;quot; on the assassin sniper and in &amp;quot;Terminal Hospitality&amp;quot; inside the temple.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blaser R93 Tactical (LSR1).jpg|thumb|none|400px|Blaser R93 Tactical - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HSA-R93-INV.jpg|thumb|none|550px]]&lt;br /&gt;
[[Image:HSA-R93-FPV.jpg|thumb|none|550px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
[[Image:HSA-Machinegun.jpg|thumb|none|400px|'''M60''']]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
A [[M60E3]] appears in the game with the foregrip removed. It is the most powerful weapon in the game but lacks accuracy and has huge recoil. It is found in- &amp;quot;The Motorcade Interception&amp;quot;, used by some UN soldiers and also found at the Agency pickup, &amp;quot;Tunnel Rat&amp;quot;, where it is used by numerous enemy soldiers.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60, 7.62x51mm NATO]]&lt;br /&gt;
[[Image:HSA-M60-INV.jpg|thumb|none|550px|The M60 in the game's inventory.]]&lt;br /&gt;
[[Image:HSA-M60-FPV.jpg|thumb|none|550px|The M60 in the first-person view.]]&lt;br /&gt;
[[Image:HSA-M60-FPV-2.jpg|thumb|none|550px|Firing the M60 in first-person view.]]&lt;br /&gt;
&lt;br /&gt;
= Others =&lt;br /&gt;
&lt;br /&gt;
== Crossbow ==&lt;br /&gt;
&lt;br /&gt;
The Crossbow is included as a long range-weapon.  It is found in the level &amp;quot;The Hidden Valley&amp;quot; and gives silenced fire but has low stopping power. &lt;br /&gt;
&lt;br /&gt;
[[Image:HSA-Crossbow-INV.jpg|thumb|none|550px|The Crossbow in the game's inventory]]&lt;br /&gt;
[[Image:HSA-Crossbow-FPV.jpg|thumb|none|550px|The Crossbow in the first-person view.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
[[Hitman (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
'''Video Games:'''&lt;br /&gt;
* ''[[Hitman: Codename 47]]'' - the first game in the Hitman series.&lt;br /&gt;
* ''[[Hitman 2: Silent Assassin]]'' - the second game in the series.&lt;br /&gt;
* ''[[Hitman: Contracts]]'' - the third game in the series.&lt;br /&gt;
* ''[[Hitman: Blood Money]]'' - the fourth game in the Hitman series.&lt;br /&gt;
* ''[[Hitman: Absolution]]'' - the fifth game in the series.&lt;br /&gt;
'''Film:'''&lt;br /&gt;
* ''[[Hitman (2007)|Hitman]]'' - a movie adaptation of the game starring [[Timothy Olyphant]] as Agent 47.&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:KOLLEGAH_-_Alpha&amp;diff=792713</id>
		<title>Talk:KOLLEGAH - Alpha</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:KOLLEGAH_-_Alpha&amp;diff=792713"/>
		<updated>2014-02-15T13:08:41Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As far as I understand, it's not a movie but a clip, right? So it doesn't fit the rules. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 07:19, 15 February 2014 (EST)w&lt;br /&gt;
&lt;br /&gt;
Thats right. Just Google the name , its a german rap video [[User:Nintendow131|Nintendow131]]   ([[User talk:Nintendow131|talk]]) 14:05, 15 February 2014 (EST)w&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:KOLLEGAH_-_Alpha&amp;diff=792712</id>
		<title>Talk:KOLLEGAH - Alpha</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:KOLLEGAH_-_Alpha&amp;diff=792712"/>
		<updated>2014-02-15T13:06:27Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As far as I understand, it's not a movie but a clip, right? So it doesn't fit the rules. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 07:19, 15 February 2014 (EST)w&lt;br /&gt;
&lt;br /&gt;
Thats right.&lt;br /&gt;
 Google the name , its a german rap video [[User:Nintendow131|Nintendow131]] 14:05, 15 February 2014 (EST)w&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=790179</id>
		<title>Call of Duty 4: Modern Warfare</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty_4:_Modern_Warfare&amp;diff=790179"/>
		<updated>2014-02-08T10:13:02Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* IMI/Magnum Research Desert Eagle Mark XIX */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:COD4.jpg|right|300px|thumb|''Call of Duty 4: Modern Warfare'' (2007)]]&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty 4: Modern Warfare''''' (also known as ''CoD4:MW'', ''CoD4'', ''Modern Warfare 1'', and ''MW1'') is the fourth main installment of the ''[[Call of Duty|Call of Duty series]]'', and first installment of the ''Modern Warfare'' trilogy, officially released on November 5, 2007 in North-America for the PC, PS3 and Xbox 360, developed by Infinity Ward and published by Activision. This is the first game in the series to be set in modern time, taking place in the year 2011 during a fictional conflict between the United States, United Kingdom, and Russia against Russian Ultranationalist Rebels and an unnamed Middle-Eastern country, their forces simply known as &amp;quot;OpFor&amp;quot;. The player takes the roles of Sergeant &amp;quot;Soap&amp;quot; MacTavish, a marksman and demolition expert of the British SAS, and Sergeant Paul Jackson, a US Marine of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
'''Warning: Major plot spoilers in some of the weapon descriptions.'''&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Call of Duty 4: Modern Warfare'':'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92SB|Beretta 92SB]], incorrectly appears in-game as the &amp;quot;[[Beretta 92 pistol series#Beretta 92F/FS|M9]]&amp;quot;, is the main sidearm of Sergeant Paul Jackson and many other Marines and enemies, though an [[M1911 pistol series#M45 / MEU(SOC)|M45 / MEU(SOC)]] would be more accurate to see in use by the Marines as they are part of the 1st Reconnaissance Battalion; this is somewhat fixed in the &amp;quot;Shock and Awe&amp;quot; level, where Jackson's secondary weapon is a [[M1911 pistol series#Springfield Armory M1911 - A1|Springfield Armory Loaded]] instead. In-game, the 92SB has the same damage figures as the USP and the 1911, but has the least effective range.  This is offset with the highest magazine capacity (fifteen rounds of 9mm) and the lowest recoil, allowing quick follow up shots. It can be suppressed. Interestingly, the hammer stays in the half-cocked position at all times, despite the fact it should be fully cocked after the first shot. What appears to be a 92-series pistol can also be seen on the Porter Justice posters, a (fictional) movie that looks to be a standard over the top Asian action movie.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm (note rounded trigger guard and flat magazine bottom).]]&lt;br /&gt;
[[Image:MW1-Beretta-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a Beretta 92SB during the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M9.jpg|thumb|none|600px|Jackson reloads his Beretta 92SB aboard a UH-60 Black Hawk during the search for Al-Asad in &amp;quot;Charlie Don't Surf.&amp;quot; It would be more accurate to see CH-46 Sea Knights or CH-53 Sea Stallion/CH-53E Super Stallion instead, as US Marines do not operate UH-60 Black Hawks in real life. Also note that in this specific mission, all of the Black Hawks has &amp;quot;ARMY&amp;quot; on their tails, hinting that the Marines are collaborating with the US Army. The approach to the town and overall mission structure is meant to be a subtle reference to &amp;quot;Black Hawk Down', hence the use of Black Hawks. ]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch USP45 ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch USP|H&amp;amp;K USP45]] is the sidearm of &amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers in the game, but it would be more accurate to see them using [[SIG-Sauer P226]], [[SIG-Sauer P228]] or [[Browning Hi-Power]]. It uses .45 ACP rounds in a 12-round magazine. Its recoil, capacity, and stopping power make this gun the most balanced in its class. Interestingly, the hammer stays down at all times, as if the weapon were DAO.&lt;br /&gt;
&lt;br /&gt;
It appears that at some stage in design this weapon was going to be a [[Heckler &amp;amp; Koch Mark 23]] rather than a USP; it mounts the prototype Mark 23 LAM, and has a visible projecting barrel in both first and third person modes which would not be present on a standard USP45. Interestingly, the ''Modern Warfare 2'' USP45 model also has the rear sights of a Mark 23 even though this version does not, most likely due to recycling parts of the scrapped Mark 23 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK-USP.jpg|thumb|none|400px|Heckler &amp;amp; Koch USP45 - .45 ACP.]]&lt;br /&gt;
[[Image:MW1-USP-1.jpg|thumb|none|600px|Soap holds his USP45 as he looks over one of the two cut training areas in &amp;quot;FNG;&amp;quot; this would have been the explosive range. Note the wall marked &amp;quot;1&amp;quot; right next to the firing pit; this would have been used to show the player that the M203 has a minimum arming distance in the game.]]&lt;br /&gt;
[[Image:MW1-USP-2.jpg|thumb|none|600px|Soap reloads his USP; note the Mark 23 LAM unit under the barrel.]]&lt;br /&gt;
[[Image:SilencedUSp-CoD4.jpg|thumb|none|600px|Price's suppressed USP in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory PX9109L ==&lt;br /&gt;
A version of the [[Springfield Armory Loaded|1911]] makes an appearance in game as the &amp;quot;M1911 .45&amp;quot;. The handgun it was modeled after can't be known for sure, but it is closest to a Springfield Armory PX9109L, more commonly known as the &amp;quot;Loaded&amp;quot; model. It has four aftermarket parts: a stainless barrel bushing, black guide rod, black guide rod plug, and brown Simonich Gunner grips. It also uses Wilson Combat 47D eight-round magazines, but they only hold seven in singleplayer for some reason.&lt;br /&gt;
&lt;br /&gt;
It is the sidearm of choice for Captain Price and Viktor Zakhaev. Price lends his PX9109L to Soap after their helicopter is shot down in an early level, uses it to execute a high value target around the middle of the game, and slides it to Soap on the bridge at the end of the game. Staff Sergeant Griggs carries a stainless version with black grips, and uses it while pulling Soap to cover on the bridge. The stainless version can also be seen in the SAS armory. It can be suppressed. The weapon's hammer is never in the cocked position, which would be required to be able to fire this single-action pistol; oddly it is always in the half-cocked position.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA_loaded_m1911.jpg|thumb|none|400px|Springfield Armory PX9109L &amp;quot;Loaded&amp;quot; - .45 ACP. Nearly identical to the one in-game.]]&lt;br /&gt;
[[Image:GriggsM1911A1-CoD4.jpg|thumb|none|600px|Griggs fires his stainless PX9109L at advancing Russians while hauling &amp;quot;Soap&amp;quot; MacTavish to cover. After running out, he drops the pistol to use his M249E2.]]&lt;br /&gt;
[[Image:cod4price1911.jpg|thumb|none|600px|A wounded Price slides his PX9109L to MacTavish on the bridge in a last ditch effort to defend their location. This picture is actually from ''Modern Warfare 2'', in a flashback, but the only difference is the black around the edges.]]&lt;br /&gt;
[[Image:M1911-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloading his PX9109L in &amp;quot;Shock and Awe&amp;quot;. The PX9109L is likely standing in for the M45 / MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:COd4SW1911.jpg|thumb|none|600px|A soldier holds his suppressed PX9109L in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== IMI/Magnum Research Desert Eagle Mark XIX ==&lt;br /&gt;
&lt;br /&gt;
The [[Desert Eagle]], chambered for .357 Magnum, is the most powerful pistol. It holds seven rounds in its magazine and has the worst recoil. The main villain Imran Zakhaev carries this pistol as his weapon of choice. In the opening credit sequence, Zakhaev gives it to Khaled Al-Asad to kill President Yasir Al-Fulani. The only opportunity to use a Desert Eagle in singleplayer is in the level &amp;quot;Crew Expendable,&amp;quot; where an Ultranationalist attacks with two of them. One with a black slide and barrel can be seen in the SAS armory. This gun is one of six multiplayer weapons that can have a gold finish. The weapon's hammer never in the cocked position, which would be required to be able to fire this single-action pistol. &lt;br /&gt;
The ammo name for the Desert Eagle in the game files is .357 Magnum. &lt;br /&gt;
&lt;br /&gt;
[[Image:DesertEagle50AE.jpg|thumb|none|400px|IMI Desert Eagle Mark XIX - .50 Action Express]]&lt;br /&gt;
[[Image:MW1-Deagle-1.jpg|thumb|none|600px|Soap holds a chrome-plated Desert Eagle during the mission &amp;quot;Crew Expendable.&amp;quot; If held in sunlight the pistol is much more reflective.]]&lt;br /&gt;
[[File:COD4DesertEagleAlAsad.jpg|thumb|none|600px|&amp;quot;''This is how it begins.'' Al-Asad aiming his Desert Eagle at a political rival moments before he executes him.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 17]]'s silhouette appears in the &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; perk symbols.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm.]]&lt;br /&gt;
[[Image:MW-PERKS.jpg|thumb|none|600px|The &amp;quot;Last Stand&amp;quot; and &amp;quot;Overkill&amp;quot; Perk Symbols.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5N ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5N]] is often used by &amp;quot;Soap&amp;quot; MacTavish and some of the SAS soldiers, along with the Marines in Russia and Captain &amp;quot;Deadly&amp;quot; Pelayo after her AH-1W &amp;quot;Super Cobra&amp;quot; is shot down, and also by some enemies. The MP5 fires 9x19mm rounds from a thirty-round box magazine. Accurate and decently powerful, it is a popular all-around weapon in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk-mp5n.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group -  9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5-1.jpg|thumb|none|600px|Soap looks down at an MP5N during &amp;quot;FNG.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-MP5.jpg|thumb|none|600px|An MP5N in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Soap&amp;quot; MacTavish and other SAS soldiers wield [[Heckler &amp;amp; Koch MP5|H&amp;amp;K MP5SD3]] in the prologue and epilogue levels. When a suppressor is attached to an MP5 in multiplayer, it becomes an MP5SD3 with a Navy trigger group.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|MP5SD3 with integrated sound suppressor - 9x19mm]]&lt;br /&gt;
[[Image:MW1-MP5SD-1.jpg|thumb|none|600px|Soap holds an MP5SD3 at the start of the mission &amp;quot;Crew Expendable.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3; like the regular MP5, the fire selector is set to the point where &amp;quot;burst&amp;quot; would be on a four-position trigger group.]]&lt;br /&gt;
[[File:COD4MP5SD3SAS.jpg|thumb|none|600px|An SAS operator with an MP5SD3.]]&lt;br /&gt;
&lt;br /&gt;
== Skorpion SA Vz. 61 ==&lt;br /&gt;
&lt;br /&gt;
Some enemies use the [[SA Vz.61 Skorpion]]. Its high short-range damage, lack of recoil, and extreme rate of fire make it effective up close, balanced by a slow reload, low capacity (twenty .32 ACP rounds), and weak long-range damage. The weapon also has very little muzzle climb. Due to an early bug in multiplayer, where its damage did not decrease when silenced, the weapon has been banned from all major competitive leagues. The ban is likely for its ability to cause fifty damage at close range (half the regular health, 1/4th of the damage in Old School, and kills in one shot on Hardcore).&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ Vz.61.jpg|thumb|none|400px|CZ  Vz. 61 Skorpion - .32 ACP]]&lt;br /&gt;
[[Image:CoD4-Skorpionb.jpg|thumb|none|600px|Skorpion SA Vz. 61 in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-Skorpionreload.jpg|thumb|none|600px|Reloading the Skorpion.]]&lt;br /&gt;
[[Image:CoD4-Skorpion.jpg|thumb|none|600px|A Russian Ultranationalist with his Skorpion in &amp;quot;Blackout.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== IMI Mini Uzi ==&lt;br /&gt;
&lt;br /&gt;
Many enemies use the [[Uzi#Mini Uzi |Mini Uzi]]. Modeled with weaker damage, it fires 9mm rounds from a thirty-two-round magazine. The high rate of fire and bouncing recoil leave its accuracy poor for all but the shortest ranges. Viktor Zakhaev carries one while escorting Al-Fulani to his execution, and while running from Soap, Gaz and Griggs. It is incorrectly shown firing from a closed bolt. This gun is one of six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|400px|Mini Uzi SMG with stock folded - 9x19mm]]&lt;br /&gt;
[[Image:MW1-Microuzi-1.jpg|thumb|none|600px|Soap holds a Micro Uzi as he discovers a Russian soldier using the dreaded Ostrich Technique.]]&lt;br /&gt;
[[File:COD4MiniUziCoup.jpg|thumb|none|600px|Viktor Zakhaev with his Mini Uzi in &amp;quot;The Coup&amp;quot;.]]&lt;br /&gt;
[[File:COD4MiniUziMileHigh.jpg|thumb|none|600px|An Ultranationalist with a Mini Uzi in &amp;quot;Mile High Club&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The [[FN P90|FN P90 TR]], a version of the P90 with three accessory rails, is a rarely seen weapon (it is occasionally used by some enemies). Its sole &amp;quot;special&amp;quot; appearance is in &amp;quot;All Ghillied Up&amp;quot; as the P90SD (with suppressor and red dot sight), while in &amp;quot;Heat&amp;quot; and the epilogue mission &amp;quot;Mile High Club&amp;quot; it is simply an unsuppressed P90 using open rail iron sights. All versions fire 5.7x28mm rounds from a fifty-round magazine. The P90 is modeled with relatively weak per-hit damage and mediocre accuracy, relying on a high rate of fire and large magazine capacity for its effectiveness. The weapon is easy to wield in multiplayer, so much so that it has been restricted in competitive play due to its &amp;quot;spray&amp;quot; advantage over other weapons. Despite however many additions, it always has an unused laser attached to the side rail and H&amp;amp;K Diopter sights if it does not have a special sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm. Notably without the laser pointer or HK Diopter sights]]&lt;br /&gt;
[[Image:CoD4-P90Sd.jpg|thumb|none|600px|&amp;quot;P90-SD&amp;quot; in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4-P90.jpg|thumb|none|601px|&amp;quot;Suzy&amp;quot; wields a suppressed P90 TR as Captain MacMillian melees him with the butt of his M21 in &amp;quot;All Ghilled Up&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== PPSh-41 ==&lt;br /&gt;
&lt;br /&gt;
Many statues throughout the campaign and multiplayer levels are of Russian soldiers holding [[PPSh-41 / PPS-43|PPSh-41]]. No usable PPSh-41 appears in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[Image:COD4-PPSH.jpg‎|thumb|none|601px|A statue of two Russian soldiers holding PPSh-41s.]]&lt;br /&gt;
&lt;br /&gt;
== M1928A1 Thompson ==&lt;br /&gt;
&lt;br /&gt;
In a nod to the previous Call of Duty installments, WWII-era posters of a woman holding an [[Thompson Submachine Gun#M1928/M1928A1 Thompson|M1928A1 Thompson]] can be found in various buildings, one being the SAS armory.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1 Thompson.jpg|thumb|none|400px|M1928A1 Thompson with 30-round magazine - .45 ACP.]]&lt;br /&gt;
[[Image:cod4m1928A1.jpg|thumb|none|600px|A woman in a military uniform holds an M1928A1 Thompson.]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Winchester 1200 ==&lt;br /&gt;
&lt;br /&gt;
The [[Winchester_Model_1200/1300|Winchester 1200]] appears as the &amp;quot;W1200&amp;quot; and is used by some of the Marines and many enemies throughout the game. Gaz pulls out a Model 1200 in &amp;quot;Crew Expendable.&amp;quot; Lieutenant Vasquez carries one without the stock on his back, although he never uses it. It is powerful at close range, but is slow to reload and cannot even hit anything past ten meters. Marine use in-game can be considered erroneous, as the US Marine Corps use the [[Mossberg 590|Mossberg 590/590A1]].&lt;br /&gt;
&lt;br /&gt;
[[Image:WinM1200B.jpg|thumb|none|400px|Heavily modified Winchester 1200 - 12 gauge]]&lt;br /&gt;
[[Image:MW1-W1200-1.jpg|thumb|none|600px|Gaz draws his Winchester 1200; he [[Aliens|likes to keep it for close encounters]].]]&lt;br /&gt;
[[Image:CoD4-W1200b.jpg|thumb|none|600px|A Winchester W1200 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-W1200.jpg|thumb|none|600px|A Russian Ultranaturalist armed with a Winchester W1200 in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M4 Super 90 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;M1014.&amp;quot; It has a higher rate of fire than the W1200, but a lower magazine capacity (in multiplayer) and, like the W1200, a slow reload time. It is used by some Marines and by Soap MacTavish in &amp;quot;Safehouse.&amp;quot; The player never cocks the weapon on an empty reload, which would mean that a round isn't chambered and the gun couldn't fire. This gun is one of six weapons in multiplayer that can have a gold finish. In multiplayer the weapon holds four rounds but in singleplayer it holds seven rounds.  This is also the only semi-automatic weapon to not have a ridiculous maximum rate of fire (it's capped to 300 rounds a minute, as opposed to the 1200 RPM exhibited by the other semi-auto weapons).&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M1014 - 12 gauge]]&lt;br /&gt;
[[Image:M1014.jpg|thumb|none|600px|M1014 information screen]]&lt;br /&gt;
[[Image:M1014-CoD4.jpg|thumb|none|600px|An &amp;quot;M1014&amp;quot; in &amp;quot;Safehouse&amp;quot;.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The M1014 in the third row under the Winchester 1200.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles &amp;amp; Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;AK-74u&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A mix-and-match of different Kalashnikovs appears in game as a submachine gun under the name &amp;quot;AK-74u.&amp;quot; While it handles like the other SMGs and its damage is modeled equivalent to the H&amp;amp;K MP5, the AK-74u penetrates walls and other cover like the other assault rifles, a trait it does not share with the other SMGs. With decent power and accuracy, the AK-74u is an effective close- and medium-range weapon. In the campaign, it is mostly seen in the hands of Al-Asad's Middle East forces, and has a slower rate of fire than in multiplayer. One with a GP-25 is seen in the S.A.S. armory. It is modeled on the JG &amp;quot;AK Beta-F&amp;quot; airsoft rifle, which is an AK-47 with a very short front end, an [[AKS-74U]] gas block/front sight, flash hider, and rear sight, and black polymer furniture with an RIS rail on the handguard. The version in game has bakelite magazines, which led to some to believe it actually was a 74; the curve of the magazine and grooves on the magwell give away that it is based on a 47.&lt;br /&gt;
&lt;br /&gt;
[[File:Jg-ak47s-fs.jpg|thumb|none|400px|'''Airsoft''' JG &amp;quot;AK Beta-F&amp;quot; rifle.]]&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|An actual AKS-74U for comparison - 5.45x39mm]]&lt;br /&gt;
[[Image:MW1-AK74U-1.jpg|thumb|none|600px|Soap reloads the &amp;quot;AK-74u&amp;quot; during the mission &amp;quot;Crew Expendable;&amp;quot; note the AK-74-style Bakelite magazine.]]&lt;br /&gt;
[[File:COD4WeaponsTable.jpg|thumb|none|600px|An AK-74u on a table.]]&lt;br /&gt;
[[File:COD4SASArmoury.jpg|thumb|none|600px|The AK-74u with a GP-25 above the G36C.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16A4]] is one of the available assault rifles in the game, used by many of the U.S. Recon Marines. Lt. Vasquez carries an M16A4/[[M203 grenade launcher|M203]] combo as his weapon of choice. In-game, the M16A4 is attributed with almost the same damage as the [[AK-47]] and [[G3A4]], despite the real weapon having far from the energy of either. In single-player, the M16A4 incorrectly fires fully automatic (like the M16A3), unlike in multiplayer, in which it is depicted accurately, firing in three-round burst mode. This makes an on-target salvo from the M16A4 very effective, but also makes misses much more costly, especially in close-quarters when pitted against full-auto weapons. &lt;br /&gt;
&lt;br /&gt;
Optics mounted on the M16A4 remove the front sight and gas block, which would render the gun unable to cycle automatically after the first shot, and the shooter would have to manually rack the bolt to load the next round into the chamber, effectively making the gun bolt-action. In addition, when not equipped with an M203, the third-person model appears with the standard M16A2-style handguard instead of the KAC M5 railed handguard with covers that appears in first-person. When equipped with a M203, the old dedicated M203 heat shield is used instead of the KAC railed handguard, giving the weapon the appearance of an M16A2. The weapon also appears to be using an [[M16A1]] flash hider and it has an M16A1 carrying handle in third-person (if optics are not equipped).  &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4Standard.jpg|thumb|none|400px|Colt M16A4 - 5.56x45mm NATO.]]&lt;br /&gt;
[[Image:COd4M4A1-1.jpg|thumb|none|601px|Jackson holds an M16A4 in the mission &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|A promotional image showing a US Recon Marine firing his M16A4 during the mission &amp;quot;War Pig.&amp;quot; Notice that the right side of the weapon is a mirror of the left side, this error is also present on the Colt AR-15A3 Carbine (appears as &amp;quot;M4 Carbine&amp;quot; in-game). Additionally, the American flag patch displayed on the Desert MARPAT uniform; the color scheme is inaccurate and US Marines do not wear flag patches on their uniforms in real life. There is also a M136 AT4 visible on the Marine's back.]]&lt;br /&gt;
[[Image:COD4M16A4-1.jpg|thumb|none|601px|A player character in multiplayer armed with an M16A4 fitted with an M203 &amp;quot;Noob Tube,&amp;quot; nicknamed such because direct hits with its grenades are instant kills.]]&lt;br /&gt;
[[Image:COD4M16A4-5.jpg|thumb|none|600px|Lieutenant Vasquez and another US Recon Marine, armed with M16A4 rifles during the mission &amp;quot;War Pig. If you look closely to the helmet of Lieutenant Vasquez you can see that he is wearing a Mich 2001 which is very inaccurate since the USMC uses both the Lightweight Helmet and Mich only&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AK-47 ==&lt;br /&gt;
&lt;br /&gt;
Most enemies and incorrectly Russian soldiers use the [[AK-47]] instead of the AK-74M. It is also hybrid, featuring the early stamped receiver of a Type I AK-47, but the ribbed top cover from the later [[AKM]]. It fires 7.62x39mm rounds from a thirty-round magazine. Some of them have [[GP-30]] 40mm muzzle-loaded grenade launchers mounted on them. They feature a similar detonation safety as the M203 rounds, which is supposed to deter close-range use, but instead encourages it due to its lethal impact damage. It is powerful, relatively accurate, and the equivalent to the M16 rifle. The AK-47 has become an established favorite online, and especially in the competitive leagues, for many of the same reasons it has in the real world: it is powerful and flexible, offering dependable performance in nearly every situation. This gun is one of six weapons in multiplayer that can have a gold finish, this one most likely inspired by Saddam Hussein's gold-plated AK-47.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-47.jpg|thumb|none|400px|AK-47 (Type I) - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4AK-47-1.jpg|thumb|none|601px|An Ak-47 fitted with an GP-30 grenade launcher in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-Ak47.jpg|thumb|none|600px|A regular AK-47 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:COD4 - AK47 1.jpg|thumb|none|600px|During the second part of &amp;quot;The Bog,&amp;quot; an OpFor soldier takes aim with his AK-47, all the while questioning why his hand has suddenly become intangible.]]&lt;br /&gt;
&lt;br /&gt;
== Colt AR-15A3 ==&lt;br /&gt;
The civilian [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]] (distinguishable by its 16 inch non-stepped heavy barrel) is one of the main assault rifles featured in the game. The AR-15A3 (a semi-automatic only weapon) is referred to as an &amp;quot;[[M4A1]]&amp;quot; (a full-auto firing weapon) in singleplayer, but as an &amp;quot;[[M4 Carbine|M4]] Carbine&amp;quot; (a three-round burst firing weapon) in multiplayer, and while it actually fires full-auto in game, its fire selector switch is always set to semi-auto. The weapon features a [[M16 rifle series#Diemaco.2FColt_Canada_C8_Carbine|Colt Canada C8]] four-position collapsible stock, an [[M16A1]] pistol grip and M16A1 flash hider, a KAC RIS handguard, and lacks a bayonet lug. It also has KAC rail covers on whatever rails are not in use (meaning always one on the right side), but they are only visible from a third-person view, and is equpped with a KAC foregrip as standard, but it is ''not'' visible in third person. If selected, the AR-15A3 can use an M203 grenade launcher; the third-person model of the launcher is oddly scaled down to about half the proper size, though the first-person model is scaled correctly. If optics are attached, the front sight/gas block is removed to provide a clearer sight picture, however this raises the same issue as the M16A4 above.&lt;br /&gt;
&lt;br /&gt;
Attachments available for the AR-15A3 in the multiplayer are: a Sightmark Sure Shot reflex sight, a Trijicon 4x32 ACOG, an M203 grenade launcher, or a suppressor. As expected, the Sure Shot and ACOG replace the carrying handle, the M203 replaces the KAC foregrip, and the Suppressor replaces the M16A1 flash hider. In singleplayer it appears in one of four specialized verisons. There is a fifth, unused version called &amp;quot;M4 SOPMOD,&amp;quot; that has the same attachments as the weapon of the same name in the actual game, except having iron sights. It can be seen in the SAS armory and can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on the level &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtAR-15A3TacticalCarbine.jpg|thumb|none|400px|Colt AR-15A3 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|Colt M4A1 for comparison - 5.56x45mm NATO)]]&lt;br /&gt;
[[Image:CoD4-M4A1regular.jpg|thumb|none|600px|&amp;quot;M4A1 Carbine&amp;quot;, the regular AR-15A3 is a common US Marine weapon and &amp;quot;Soap&amp;quot; MacTavish's final mission weapon. It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, and a KAC foregrip.]]&lt;br /&gt;
[[Image:CoD4-M4A1SOFMOD.jpg|thumb|none|600px|&amp;quot;M4A1 SOPMOD&amp;quot;, used by some of the SAS soldiers and could be considered &amp;quot;Soap&amp;quot; MacTavish's signature weapon. It is fitted with a Sightmark Sure Shot reflex sight, an AN/PEQ-2A IR designtor, an M203 grenade launcher (plus leaf sight), and a suppressor.]]&lt;br /&gt;
[[Image:CoD4-M4Grenadier.jpg|thumb|none|600px|&amp;quot;M4A1 Grenadier&amp;quot;, used by a few of the US Marines and is Captain Price's signature weapon, along with his 1911. It is fitted with an EOTech 552 holographic sight, an AN/PEQ-2A IR designator, and an M203 grenade launcher (plus leaf sight).]]&lt;br /&gt;
[[Image:COD4M4A1-3.jpg|thumb|none|600px|&amp;quot;M4A1 Suppressed&amp;quot;, only used by non-player characters (NPCs). It is fitted with a Tasco Red Dot reflex scope, an AN/PEQ-2A IR designator, a KAC foregrip, and a suppressor. It can be acquired through the &amp;quot;Give All&amp;quot; cheat in the developer's console on the PC version while on any level it is featured in.]]&lt;br /&gt;
[[Image:Cod4-unusedM4.jpg|thumb|none|600px|An unused variant of the &amp;quot;M4A1 SOPMOD&amp;quot; acquired by the &amp;quot;Give All&amp;quot; cheat and has the same features as the regular variant, but has iron sights instead of a Sightmark Sure Shot reflex sight.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3 Grenadier. Note the very goofed up proportions of the weapon (and M203) and the right side of the weapon is a mirror of the left side as mentioned with the M16A4. Also note the lack of front sight/gas block and the fire selector switch set on semi-auto rather than full-auto.]]&lt;br /&gt;
[[Image:COD4 - M4A1 1.jpg|thumb|none|600px|Captain Price with his signature AR-15A3 Grenadier in &amp;quot;No Fighting in the War Room.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK91A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch HK91|Heckler &amp;amp; Koch HK91A3]], noted by lack of paddle magazine-release, collapsible stock, and two position fire selector (which is always set to safe, even with the animation for picking one up off the ground showing the player release the safety with his left hand), incorrectly designated as a &amp;quot;[[G3]]&amp;quot; in-game, is a common battle rifle used by the enemy factions. While firing on full-auto in single-player, in multiplayer it is restricted to semi-auto, but with a greatly increased maximum rate of fire (1200RPM vs 600RPM). The HK91A3 fires 7.62x51mm NATO from a twenty-round magazine. In the game, the base damage from this weapon is inaccurately  equivalent to both the [[AK-47]] and [[M16A4]], though it seems to have better damage at range. The [[M14 rifle#Springfield Armory M1A|M1A]], which fires the same ammunition and is in the same class, is accurately modeled as more powerful than rifles firing intermediate cartridges such as the 5.56x45mm NATO or the 7.62x39mm Soviet. The in-game weapon accurately reflects the high accuracy of the G3 however the amount of recoil is inaccurately portrayed as being very low when firing.&lt;br /&gt;
&lt;br /&gt;
[[Image:HK91A3.jpg|thumb|400px|none|HK91-A3 with factory telescoping Stock - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4G3.jpg|thumb|none|600px|&amp;quot;G3&amp;quot; as in-game.]]&lt;br /&gt;
[[Image:G3-CoD4.jpg|thumb|none|601px|Holding the HK91A3 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:HK91A3-CoD4.jpg|thumb|none|600px|Sgt. Paul Jackson reloads his captured HK91A3 in &amp;quot;Shock and Awe&amp;quot;. Note the lack of a paddle release, indicating that it is an HK91A3 instead of a G3A3 as previously written.]]&lt;br /&gt;
[[Image:COD4 - G3 1.jpg|thumb|none|600px|An OpFor soldier wields a HK91A3 in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|H&amp;amp;K G36C]] is the first weapon the player get to use in the campaign. It is Gaz's signature weapon, and also used by other SAS soldiers, the Russian loyalists in the mission &amp;quot;Safehouse&amp;quot; and by many enemies late in the game. It anachronistically appears in both missions set in 1996, despite the G36 series not entering Bundeswehr service until 1997, and the G36C itself not being introduced until 2001. It is always equipped with a Tasco red dot scope in single-player. It has slightly heavier recoil than the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|Colt AR-15A3]], but a higher rate of fire and much less sight sway. It is modeled with equal damage to the AR-15A3, reflecting its intermediate status as a carbine. It is incorrectly depicted with a weighted magazine that is released by flicking the weapon downwards; G36 magazines are removed by actuating the paddle forward of the trigger guard, similar to the [[AK-47]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Hkg36c.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:MW1-G36-1.jpg|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish holds a G36C fitted with a Tasco red dot scope during the mission &amp;quot;FNG&amp;quot; as he looks over a second cut section of the tutorial, movement training. Both training areas on the South side of the complex were cut from the final game, though the areas themselves are still present.]]&lt;br /&gt;
[[Image:MW1-G36-2.jpg|thumb|none|600px|Soap reloads his G36C on the firing range; note the fire selector set to semi-auto. The &amp;quot;translucent&amp;quot; magazine is rather obviously just a solid box with bullet textures on the sides.]]&lt;br /&gt;
&lt;br /&gt;
== Springfield Armory M1A  ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 rifle#Springfield Armory M1A|Springfield Armory M1A]] appears exclusively in multiplayer with a black stock, silver Knight's Armaments RAS, a silver RAS scope mount, and black rail covers on the side rails. It is referred to in game as the [[M14]], however this is not the case as it lacks the bayonet lug under the front sight. It does have the fire-control lever present on the right side of the receiver, but this is probably the result of using a modified version of the [[M14 rifle#M21/M25 Sniper Rifle|M21]]'s model. It fires 7.62x51mm from a twenty-round magazine, like the G3, but unlike the G3 is accurately portrayed as being significantly more powerful than the other assault rifles, and has a hefty recoil befitting the powerful cartridge.  Like the G3, the semi-auto sniper rifles and pistols, its maximum rate of fire is a ridiculous figure of 1200RPM.&lt;br /&gt;
&lt;br /&gt;
[[File:SFA M1A.jpg|thumb|none|400px|Springfield Armoury M1A - 7.62x51mm]]&lt;br /&gt;
[[Image:COD4MWM14.jpg|thumb|none|600px|M14 information screen in-game. Note the lack of visible bayonet lug in this shot indicating this is actually an M1A.]]&lt;br /&gt;
[[Image:M14rifle-Cod4.jpg|thumb|none|600px|An M1A in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Sturmgewehr 44 ==&lt;br /&gt;
&lt;br /&gt;
The [[Sturmgewehr 44]] can be seen being held by Viktor Zakhaev in a photo of him during the intro to the mission &amp;quot;Sins Of The Father.&amp;quot; Otherwise it only appears in multiplayer, referred to as the &amp;quot;MP44&amp;quot; (as it was in earlier ''Call of Duty'' games), being powerful with no sway whatsoever while aiming (which it shares with the burst firing M16 and the 2 semi-auto rifles in its class), but has high recoil and low accuracy during sustained fire. It appears as a nod to the previous Call of Duty games. It is also the same model of STG-44 from ''[[Call of Duty 2]]''. It is incompatible with the attachments available for other assault rifles (another throwback to the earlier titles, where weapons could not be modified beyond adding scopes to bolt-action and semi-auto rifles), but it can still accept camouflage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sturmgewehr 44.jpg|thumb|none|400px|Sturmgewehr 44(MP44) - 7.92 Kurz]]&lt;br /&gt;
[[Image:MP44_CoD4.jpg|thumb|none|600px|MP-44 information]]&lt;br /&gt;
[[Image:MP44b-CoD4.jpg|thumb|none|600px|An MP44 in multiplayer.]]&lt;br /&gt;
[[Image:MP44c-CoD4.jpg|thumb|none|600px|Reloading the MP44 on the multiplayer map, &amp;quot;Countdown&amp;quot;. Note that the MP44 is reusing the reloading animation for the AK-47. The MP44 also reuses the AK-47's firing sound.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKM ==&lt;br /&gt;
&lt;br /&gt;
In some levels, &amp;quot;Soap&amp;quot; MacTavish can find posters on the walls with the details of an [[AK-47#AKM|AKM]] assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKMRifle.jpg‎|thumb|none|400px|AKM - 7.62x39mm]]&lt;br /&gt;
[[Image:Cod4mw mw2 akm poster.jpg|thumb|none|600px|AKM Poster.]]&lt;br /&gt;
&lt;br /&gt;
== Kalashnikov AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
While the weapon that the &amp;quot;AK-74u&amp;quot; is standing in for does not appear in-game, it is in the &amp;quot;Weapons of Call of Duty 4: Modern Warfare Gamer Picture Pack.&amp;quot; It is quite strange that it appears here, but not in the game.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
A programming bug makes all weapon scopes use the &amp;quot;scope_overlay_m40a3&amp;quot; image (the M40A3 reticle) rather than their own; the game files contain ''seven'' other reticle models, including two separate ones for the M21.&lt;br /&gt;
&lt;br /&gt;
== M40A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#M40A3|M40A3]] is only usable in multiplayer, most likely due to a USMC sniper mission being cut from singleplayer, and is similar in performance to the R700. It is more accurate and nearly as powerful. It holds five rounds of 7.62x51mm NATO in an integral box-magazine and has to be loaded one bullet at a time. One with a black stock can be seen in the SAS armory. In multiplayer, it is the most popular sniper rifle, due to an oversight that increases its base damage when attached with an ACOG scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40a3.jpg|thumb|none|400px|M40A3 - 7.62x51]]&lt;br /&gt;
[[Image:COD4M40A3.jpg|thumb|none|600px|M40A3 rifle in game.]]&lt;br /&gt;
[[Image:M40A3-CoD4.jpg|thumb|none|600px|An M40A3 in the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M21 ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M21 Designated Marksman Rifle/M25 Sniper Rifle|M21 Sniper Rifle]] appears in this game in both suppressed and unsuppressed versions. Both SAS and Marine snipers use it. It is a top of the line M14 rifle fitted with a scope (and a silver RAS mount for that scope), silver Knight's Armaments RAS, black rail covers on the side rails, and a smaller ten-round magazine. It is fitted with a &amp;quot;Leupold Mark 4 6.5-20x50mm ER/T&amp;quot; scope. The rear end seems to be enlarged in game, most likely something to do with the scoping-in animations working properly, and the whole thing is also mirrored.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm21rifle.jpg|thumb|none|400px|M21 Sniper Rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWM21.jpg|thumb|none|600px|M21 information screen]]&lt;br /&gt;
[[Image:COD4M21-2.jpg|thumb|none|600px|M21 rifle in multiplayer]]&lt;br /&gt;
[[Image:CoD4-suppressedM21.jpg|thumb|none|600px|Price's suppressed M21 in &amp;quot;All Ghillied Up&amp;quot;.]]&lt;br /&gt;
[[Image:CoD4-M21McMillian.jpg|thumb|none|600px|Captain MacMillian with his suppressed M21 in &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
[[Image:CoD4-M21Reload.JPG|thumb|none|600px|Reloading the standard M21. If you pay close attention, you can see that the magazine release lever is stuck forward when the magazine is removed, which is also the case for the M1A; this would indicate the lever is broken, therefore useless at its sole function and the magazine is only kept in place during normal gameplay by some form of magic.]]&lt;br /&gt;
&lt;br /&gt;
== Dragunov SVD ==&lt;br /&gt;
&lt;br /&gt;
All enemy snipers use the [[SVD Dragunov|Dragunov SVD]]. Its random recoil makes it difficult to use. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD Rifle.jpg|thumb|none|400px|SVD Dragunov sniper rifle - 7.62x54mm R]]&lt;br /&gt;
[[Image:COD4SVD-2.jpg|thumb|none|600px|SVD Dragunov in-game.]]&lt;br /&gt;
[[Image:COD4SVD-1.jpg|thumb|none|601px|Jackson armed with an SVD Dragunov in-game.]]&lt;br /&gt;
[[File:COD4SVDTable.jpg|thumb|none|601px|The SVD on a table with a few spare mags.]]&lt;br /&gt;
[[Image:SVD-COD4.jpg|thumb|none|601px|A Russian Ultranationalist holds an SVD Dragunov during &amp;quot;All Ghilled Up.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Remington Model 700P ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 700#Remington Model 700P|Remington Model 700P]] appears as the &amp;quot;R700.&amp;quot; It is very powerful but has the shakiest scope view, heavy recoil, and frequently misses where it as actually shooting. It only appears once in single player, used by &amp;quot;Soap&amp;quot; MacTavish at the beginning of &amp;quot;Sins of the Father.&amp;quot; It holds four rounds of 7.62x51mm NATO in an integral box magazine and has to be loaded one bullet at a time. The caliber is determined based on the size of the bolt and breech. Though the M40A3 is very much the same weapon, they have slightly different attributes in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rem700.jpg|thumb|none|400px|Remington Model 700P LTR - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4MWR700.jpg|thumb|none|600px|R700 information screen.]]&lt;br /&gt;
[[Image:COD4Rem700-2.jpg|thumb|none|600px|Remington Model 700P in-game.]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M82A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M82]] appears once in the single player mission &amp;quot;One Shot, One Kill&amp;quot; as a stationary weapon (with variable zoom and unlimited ammunition), which Lieutenant Price uses to take the titular shot. It is an unlockable weapon in multiplayer, where it is the most powerful rifle available. Much is made of the supposedly realistic ballistics in &amp;quot;One Shot, One Kill;&amp;quot; a long list of factors affecting the shot is given, but the only two actually accounted for are bullet drop due to range and deflection due to wind; the weapon does fire modelled projectiles in this sequence rather than using hitscans. The actual purpose of the long-range shot is rather less than realistic; the first shot the player fires which intersects Zakhaev's hitbox will always curve and hit his arm no matter where it was aimed, while all subsequent shots, regardless of aim, will curve away and miss him. This odd &amp;quot;force field&amp;quot; is later seen again when the player is tasked with firing RPGs at a helicopter with Zakhaev in it, and they will always curve away from it to miss.&lt;br /&gt;
&lt;br /&gt;
[[Image:M82a1.jpg|thumb|none|400px|Barrett M82A1 - .50 BMG]]&lt;br /&gt;
[[Image:Barret50cal.jpg|thumb|none|600px|M82A1 information screen]]&lt;br /&gt;
[[Image:Chernm82.jpg|thumb|none|600px|The M82A1 used in &amp;quot;One Shot, One Kill&amp;quot;. A photo of the target is to the weapon's left. Apparently this weapon comes with two bipods, as one is folded up against the weapon, and one is deployed. The front sight is also up, when it should be down, as it obstructs the scope's view. This Barrett apparently also has the ability to remain level despite not resting on anything.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== FN M249E2 SAW ==&lt;br /&gt;
&lt;br /&gt;
The [[M249 SAW|M249E2]] appears in the game, used by the US Marines (Most notably Staff Sergeant Griggs) and members of the SAS (standing in for the FN Minimi). The M249 loads a hundred-round belt of 5.56x45mm. Its rate of fire is greater than the RPD or M60 but does less damage. Its recoil is greater in single player than in multiplayer. It can mount a grip, ACOG scope, or red dot sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249 SAW(Squad Automatic Weapon) - 5.56x45mm (note heat shield over barrel and bent, finger grooved handle. The FN Minimi lacks these features and has a straight 90 degree handle.)]]&lt;br /&gt;
[[Image:COD4MSAW.jpg|thumb|none|400px|M249 SAW as used in-game.]]&lt;br /&gt;
[[Image:CoD4-M249.jpg|thumb|none|600px|An M249E2 SAW in &amp;quot;War Pig.&amp;quot;]]&lt;br /&gt;
[[File:COD4M249Sights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4M249Reload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:CoD4-M249soldier.jpg|thumb|none|600px|A US Marine fires his M249 SAW at OpFor forces.]]&lt;br /&gt;
[[Image:COD4 - M249 1.jpg|thumb|none|600px|Staff Sergeant Griggs aims his M249 as the doors to the launch facilities control room open.]]&lt;br /&gt;
&lt;br /&gt;
== Degtyarev RPD ==&lt;br /&gt;
&lt;br /&gt;
The Degtyarev [[RPD Light Machine Gun]] is the enemy's support weapon. It fires 7.62x39mm rounds from a hundred-round belt box. Mounted RPDs are usable in &amp;quot;Shock and Awe&amp;quot; and &amp;quot;Safehouse.&amp;quot; It is the most accurate machine gun when aiming down the sight (even without an ACOG or red dot sight), but has poor hip-fire accuracy and takes almost ten seconds to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg|thumb|none|450px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:COD4RPD.jpg|thumb|none|600px|In game description]]&lt;br /&gt;
[[Image:RPD-CoD4.jpg|thumb|none|600px|The RPD in-game.]]&lt;br /&gt;
[[File:COD4RPDSights.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:COD4RPDReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[Image:COD4RPD-1.jpg|thumb|none|600px|An OpFor soldier aiming an RPD in &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] appears, incorrectly referred to as the M60E4, which has a much shorter barrel and larger handguard than the E3. It only appears once in single player, at the end of the game, used by one of the soldiers accompanying Zakhaev. It has a higher rate of fire in single player than in multiplayer. It fires 7.62x51mm rounds from a hundred-round belt box. It is the strongest machine gun, but it suffers from damage drop-off at long ranges and also takes almost ten seconds to reload. This gun is one of the six weapons in multiplayer that can have a gold finish.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg|thumb|none|400px|M60E3 machine gun with the full length barrel - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:COD4M60E4.jpg|thumb|none|600px|M60E3 as ingame. Note that it lacks the vertical grip that's on the real one, although it can have a grip attached by the attachment &amp;quot;Grip&amp;quot;.]]&lt;br /&gt;
[[Image:M60E4-CoD4.jpg|thumb|none|600px|An M60E3 in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
An airsoft version of the [[M203 grenade launcher|M203 grenade launcher]], distinguishable by its distinctive RIS mount, appears as the standard grenade launcher for every weapon except the [[AK-47]]. Since a direct hit with even an unarmed shot is an instant kill, the M203 has earned the nickname &amp;quot;Noob Tube.&amp;quot; Equipping an M203 prevents that class from using Perk 1. When mounted on the [[M16 rifle series#Colt AR-15A3 Tactical Carbine|AR-15A3]] and [[M16A4]], the third-person model's lower receiver height is stretched and gives it a somewhat silly appearance, and the M203 itself is too small in scale in third-person, by about half. It also lacks a trigger guard.   &lt;br /&gt;
&lt;br /&gt;
[[Image:G&amp;amp;P_M203.jpg|thumb|none|400px|'''Airsoft''' M203 made by G&amp;amp;P - (fake) 40x46mm. Note the RIS mount, the one in-game is missing the knobs for some reason, but the rest of the mount is present. It's also worth noting that G&amp;amp;P's version of the launcher comes with the trigger guard removed, meaning this is most likely the exact make and model of airsoft M203 used to model the in-game one.]]&lt;br /&gt;
[[Image:COD4M4A1-4.jpg|thumb|none|600px|A US Recon Marine armed with an AR-15A3, fitted with an EOTech 552, an M203, and an AN/PEQ-2A.]]&lt;br /&gt;
[[Image:COD4M203.jpg|thumb|none|601px|M203 mounted on M16A4.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[GP-series grenade launcher#GP-30|GP-30 grenade launcher]] is seen on the AK-47 only and is mislabelled as a GP-25; however, the quadrant sight for the launcher is mounted on the right-hand side of the weapon, while the GP-25's is mounted on the left. One is also seen mounted on an &amp;quot;AK-74U&amp;quot; in the SAS armory. While the grenades do the same damage as the M203's, the GP-30 has a much faster draw time, but slightly slower reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:CoD4-GP-25.jpg|thumb|none|601px|The GP-30 mounted on an AK-47 as the player reloads it. Note this uses an M203 grenade model rather than anything the GP-30 could actually fire.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is commonly seen in enemy hands and can be used by the player in-game. In multiplayer it is a good weapon against helicopters but has abysmal accuracy at long range due to the round spiraling unpredictably, probably because it doesn't deploy its stabilizing fins after launch.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:RPG-7-CoD4.jpg|thumb|none|600px|An RPG-7 in &amp;quot;Charlie Don't Surf&amp;quot;.]]&lt;br /&gt;
[[File:COD4RPGSights.jpg|thumb|none|600px|Sights.]]&lt;br /&gt;
[[File:COD4RPGReload.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:COD4RPGTable.jpg|thumb|none|600px|Opfor RPG-7s on a table.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger == &lt;br /&gt;
&lt;br /&gt;
[[FIM-92A Stinger]]s appear in enemy weapons caches in &amp;quot;Hunted&amp;quot; and &amp;quot;All Ghillied Up,&amp;quot; though using one in the latter mission runs counter to its stealth aspect. They are used against enemy helicopters, one of which is on the ground with multiple trees and vehicles surrounding it; it's kind of surprising the Stinger can even get a lock.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[File:COD4StingerSights.jpg|thumb|none|600px|Sights of a Stinger.]]&lt;br /&gt;
[[Image:Stinger-COD4.jpg|thumb|none|600px|Three Stingers lying by a weapons cache.]] &lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin]] anti-tank guided missile launcher is used in the single-player missions &amp;quot;War Pig&amp;quot; and &amp;quot;Heat&amp;quot; to destroy enemy tanks; it is single-shot and requires a lock-on to fire and can only lock onto (and thus fire at) those tanks; in-game the entire unit, launch tube and command launch unit combined, is discarded after firing for the user to pull a new fully-formed one out of nowhere. A direct-attack mode Javelin can be found near the missile silos on &amp;quot;All In.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:JavelinCoD.jpg|thumb|none|600px|CoD4's Javelin is stuck in top-attack mode, hence the vertical trail from the descending missile.]]&lt;br /&gt;
[[File:COD4JavelinADS.jpg|thumb|none|600px|Javelin in ADS.]]&lt;br /&gt;
&lt;br /&gt;
== M136 AT4 ==&lt;br /&gt;
&lt;br /&gt;
Some Marine NPCs have an [[M136 AT4]] strapped to their packs. It was cut as a usable weapon from the final game, but is accessible in &amp;quot;Shock and Awe&amp;quot; through the &amp;quot;Give All&amp;quot; cheat.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT-4Launcher.jpg|thumb|none|400px|M136 AT4 - 84mm]]&lt;br /&gt;
[[Image:COD4M4A1-2.jpg|thumb|none|600px|The same promotional image as in the M16A4 section; a US Recon Marine firing his M16A4 with an M136 visible on his back.]]&lt;br /&gt;
[[Image:AT4-Cod4.jpg|thumb|none|600px|The AT4 in &amp;quot;Shock and Awe&amp;quot; after using the &amp;quot;Give All&amp;quot; cheat. Note that there is no reload animation and that it is treated as reloadable as the weapon was scrapped during development.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-27 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-27]] is seen strapped to the packs of several Ultranationalists.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg27.jpg|thumb|none|400px|RPG-27 rocket launcher - 105mm]]&lt;br /&gt;
[[Image:RPG-27-COD4.jpg|thumb|none|600px|An RPG-27 on the back of a Russian Ultranationalist.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The frag grenades seen in game are [[M67 hand grenade]]s. They bounce much greater than their real-world counterparts and inflict damage solely through the explosion. In singleplayer, the player begins each level with four grenades. In multiplayer, everyone has one grenade and can choose a perk to carry three.&lt;br /&gt;
&lt;br /&gt;
[[Image:M67.jpg|thumb|none|200px|M67 Hand Grenade]]&lt;br /&gt;
[[Image:CoD4-M67.jpg|thumb|none|600px|A player about to pull the pin on an M67 grenade and throw it. The grenade, not the pin.]]&lt;br /&gt;
&lt;br /&gt;
== M84 Stun Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M84 stun grenade]]s appear as both the stun and flash bang grenades, oddly having its uses split between the two. In multiplayer, a player can select either a flashbang or a stun grenade as special grenades, and carry three with a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:M84trio-CoD4.jpg|thumb|none|600px|Three M84 stun grenades on a crate with an SVD Dragunov in &amp;quot;Ultimatum&amp;quot;.]]&lt;br /&gt;
[[Image:M84flash-CoD4.jpg|thumb|none|600px|An M84 stun grenade in mid-air on the multiplayer map, &amp;quot;Crash&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== M83 Smoke Grenade ==&lt;br /&gt;
&lt;br /&gt;
[[AN/M8 smoke grenade#M83 Smoke Grenade|M83 smoke grenade]]s only appear in single player in &amp;quot;All In&amp;quot; and &amp;quot;Heat.&amp;quot; Smoke grenades in multiplayer cannot be used in conjunction with the &amp;quot;Special Grenades x3&amp;quot; perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:m87.JPG|thumb|none|200px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore Mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore|M18A1 Claymore Mine]] appears in the single-player levels &amp;quot;Blackout&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; They are also available in multiplayer, where a player can equip two Claymores as a perk.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18A1.jpg|thumb|none|200px|M18A1 direction Claymore Mine]]&lt;br /&gt;
[[Image:M18A1-CoD4.jpg|thumb|none|601px|The player character holding an M18A1 Claymore.]]&lt;br /&gt;
&lt;br /&gt;
== C4 ==&lt;br /&gt;
&lt;br /&gt;
C4 packs can be used in both single and in multiplayer by equipping the C4 perk.&lt;br /&gt;
[[Image:C4-CoD4.jpg|thumb|none|600px|A C4 pack on the ground in &amp;quot;One Shot, One Kill&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240C]] can be seen mounted coaxially on the M1A1HA Abrams.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|FN M240C - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240C-placeholder.jpg|thumb|none|600px|The M240C is visible to the left of ''War Pig's'' main gun.]]&lt;br /&gt;
&lt;br /&gt;
== M240D ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_MAG#M240_Machine_Gun|M240D]] is seen mounted on the loader's hatch of the M1A1HA Abrams tanks in several missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240d.jpg|thumb|none|400px|FN M240D  vehicle and aircraft-mount version with spade grips - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M240D can be seen on top of ''War Pig'' as it advances.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
The [[Browning M2HB]] is seen mounted on the commander's hatch of M1A1HA Abrams tanks in several missions. It is not supposed to be available to the player at any point, but a usable M2HB on a stand is outside the map in &amp;quot;Charlie Don't Surf,&amp;quot; accessible by exploiting a bug.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG.]]&lt;br /&gt;
[[Image:MW1-M240D-placeholder.jpg|thumb|none|600px|The M2HB is the further away of the two guns, mounted on the commander's hatch.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
The [[GE_M134_Minigun#General_Dynamics_GAU-17.2FA|General Dynamics GAU-17/A]] appears as a usable stationary weapon mounted on a downed helicopter in the mission &amp;quot;Heat&amp;quot; and is used by a door gunner on a Black Hawk in both &amp;quot;Crew Expendable&amp;quot; and &amp;quot;The Sins of the Father.&amp;quot; That the M134 in &amp;quot;Heat&amp;quot; works at all is miraculous: an aircraft-mounted M134 is attached to the craft's electrical system, since it needs external power to function. Unlike later ''Modern Warfare'' games it does not have a slotted flash hider, but does have the additional barrel discs of a GAU-17 rather than the single clamp of a Dillon Aero model&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Minigun2_4.png|thumb|none|600px|&amp;quot;Soap&amp;quot; MacTavish uses the M134. Oddly, while the crashed Black Hawk is present in the night level set in the same area, the M134 is not. Clearly it was fitted in the interval by the same FPS elves that sweep up ejected brass and discarded mags. Note here &amp;quot;GAU&amp;quot; is even printed on the top of the weapon.]]&lt;br /&gt;
[[Image:COD4 - Mini 1.jpg|thumb|none|600px|An M134 leans against a cabinet in the SAS armory at the beginning of the game.]]&lt;br /&gt;
&lt;br /&gt;
== Mk. 19 Automatic Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] appears as a usable weapon mounted on a CH-46 Sea Knight helicopter in the mission &amp;quot;Shock and Awe,&amp;quot; its use governed by a heat gauge.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher in vehicle mounting - 40x53mm.]]&lt;br /&gt;
[[Image:CoD4Mk19.jpg|thumb|none|600px|Mk. 19 in-game.]]&lt;br /&gt;
[[Image:COD4 - NadeLaunch 1.jpg|thumb|none|600px|A Mk. 19 sits on the ground of the SAS armory at the beginning of the first level.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster Chaingun ==&lt;br /&gt;
An [[M242 Bushmaster chaingun|M242 Bushmaster Chaingun]] can be spotted mounted on an M2A2 Bradley IFV in the multiplayer map &amp;quot;Ambush&amp;quot;. &lt;br /&gt;
[[File:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[File:MWBradley.jpeg|thumb|none|600px|An M242 Bushmaster mounted on an M2A2 Bradley. The player is holding a Heckler &amp;amp; Koch G36C fitted with a red dot sight.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
An unusable Kz 8cm GrW 42 mortar can be seen on the never-used explosive training range on the South side of the SAS base in &amp;quot;FNG.&amp;quot; This model is actually lifted directly from ''[[Call of Duty 2]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:MW1-M2Mort-1.jpg|thumb|none|600px|Soap looks over the rather rusty Kz 8cm GrW 42 mortar.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
The [[Shipunov 2A42]] is mounted on Mi-28N Havoc helicopters, used by both Russian loyalist forces by the Ultranationalist party during the missions &amp;quot;All Ghilled Up&amp;quot; and &amp;quot;One Shot, One Kill.&amp;quot; The latter use is anachronistic, as the mission takes place in the year 1996 and the all-weather Mi-28N (distinguished by the mast-mounted radar) was not operational until 2006; the first prototype didn't even fly until November of 1996.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-Autocanon_2A42_on_the_Mi28N_heli.JPG|thumb|none|400px|Shipunov 2А42 mounted on a Mi-28 Havoc - 30x165mm]]&lt;br /&gt;
[[Image:MW1-Shipunov-Placeholder.jpg|thumb|none|600px|During the mission &amp;quot;Safehouse&amp;quot; Soap can call upon the services of an Mi-28N &amp;quot;Havoc&amp;quot; gunship to provide fire with missiles and its Shipunov 2A42 autocannon.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics M197 Vulcan ==&lt;br /&gt;
The [[General Dynamics M197 Vulcan|M197 Vulcan]] is mounted on AH-1W Super Cobras used by the US Marines. In multiplayer, the Super Cobra is the support helicopter for both US Marines and SAS, awarded for 7 kills in a row.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderA.jpg|thumb|none|600px|One of the two AH-1W Super Cobras that come to Jackson and his fellow Marines' assistance at the end of the mission &amp;quot;The Bog.&amp;quot;]]&lt;br /&gt;
[[Image:MW1-M197-PlaceholderB.jpg|thumb|none|600px|Pelayo's Super Cobra goes down after taking a hit to the tail rotor in the mission &amp;quot;Shock And Awe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== General Electric GAU-12/U ==&lt;br /&gt;
A [[General Electric GAU-12/U|GAU-12/U]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the [[Bofors 40mm]] and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|GE GAU-12/U five-barrel cannon - 25mm.]]&lt;br /&gt;
&lt;br /&gt;
== Bofors 40mm ==&lt;br /&gt;
The [[Bofors 40mm]] is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and M102 Howitzer.&lt;br /&gt;
&lt;br /&gt;
[[Image:40mm_bofors.jpg|thumb|none|400px|Bofors 40mm L/60 AA gun in a Boffin mounting - 40×311mmR.]]&lt;br /&gt;
&lt;br /&gt;
== M102 105mm Howitzer ==&lt;br /&gt;
&lt;br /&gt;
The M102 105mm howitzer is mounted on the AC-130U Spooky in the mission &amp;quot;Death From Above,&amp;quot; alongside the GAU-12/U and 40mm Bofors.&lt;br /&gt;
&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|400px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=788256</id>
		<title>Grand Theft Auto: Liberty City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=788256"/>
		<updated>2014-02-02T16:58:18Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: /* AK-47 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto: Liberty City Stories&lt;br /&gt;
|picture = gta-LCS-boxart.png&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2005&lt;br /&gt;
|developer=Rockstar Leeds&amp;lt;br&amp;gt; Rockstar North&lt;br /&gt;
|platforms=Playstation Portable&amp;lt;br&amp;gt;Playstation 2&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto: Liberty City Stories'' is the ninth video game in the GTA series. It serves as a prequel to [[Grand Theft Auto III]] and is available for the PSP and PS2.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Grand Theft Auto: Liberty City Stories:'''&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
&lt;br /&gt;
===[[Glock#Glock 17|Glock 17]]===&lt;br /&gt;
&lt;br /&gt;
The Glock 17 is the main pistol in the game. It holds seventeen rounds, but has low damage. It is carried by most gangsters and the Liberty City Police Department.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock17EarlyModel.jpg|thumb|none|400px|A Generation 2 Glock 17 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock lcs.png|thumb|none|400px|Glock 17]]&lt;br /&gt;
&lt;br /&gt;
===[[Colt Python]]===&lt;br /&gt;
&lt;br /&gt;
The Colt Python is the most powerful handgun in the game, but has a low ammunition capacity of 6 rounds. It can usually kill a person in one shot, with the exception of SWAT, FBI, and US Army personnel.&lt;br /&gt;
[[Image:Pythstainless6.jpg|thumb|400px|none|[[Colt Python]] Stainless Steel variant with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
[[Image:357 vc.png|thumb|400px|none|Colt Python]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
&lt;br /&gt;
===[[12 Gauge Double Barreled Shotgun#Over and Under Shotgun|Over and Under Shotgun]]===&lt;br /&gt;
The basic shotgun in the game. Found in all LCPD police cars. It is chrome and functions like a pump shotgun, however.&lt;br /&gt;
[[Image:Browning 0-U.jpg|thumb|450px|none|Over and Under Shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Shotgun big.jpg|thumb|none|400px|Over and Under Shotgun]]&lt;br /&gt;
&lt;br /&gt;
===[[Ithaca 37#Ithaca 37 &amp;quot;Stakeout&amp;quot;|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]===&lt;br /&gt;
The Ithaca 37 Stakeout, customized with a shorter barrel and magazine tube, heat shield, and folding vertical foregrip, returns from ''[[Grand Theft Auto: Vice City]]'', in which it was originally an homage to ''[[Miami Vice]]''.&lt;br /&gt;
[[Image:Custom37.jpg|thumb|none|450px|Ithaca 37 &amp;quot;Stakeout&amp;quot; - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Stubby vc.png|thumb|none|400px|Ithaca 37 &amp;quot;Stakeout&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===[[Franchi SPAS-12]]===&lt;br /&gt;
The most powerful shotgun in the game. It has a  fast rate of fire with good damage and a small ammo capacity of 7 rounds.&lt;br /&gt;
[[Image:Franchi-SPAS12.jpg|thumb|450px|none|Franchi SPAS-12 with stock folded and butt-hook removed- .12 gauge]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Spas12 vc.png|thumb|none|400px|Franchi SPAS-12]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
&lt;br /&gt;
===[[Intratec TEC-DC9#Intratec TEC-9|Intratec TEC-9]]===&lt;br /&gt;
This weapon has a slightly low rate of fire compared to other SMGs in the game and moderate damage, but has a high capacity 50 round magazine.&lt;br /&gt;
[[image:TEC-9.jpg|thumb|none|400px|Intratec TEC-9 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Tec9 vc.png|thumb|none|400px|Intratec TEC-9]]&lt;br /&gt;
&lt;br /&gt;
===[[MAC-10]]===&lt;br /&gt;
This weapon has a high rate of fire, but somewhat low damage. It's a small upgrade from the TEC-9.&lt;br /&gt;
[[Image:IngramMAC10.jpg|thumb|400px|none|Ingram MAC 10 - .45 ACP]]‎&lt;br /&gt;
&lt;br /&gt;
[[Image:Mac10 vc.png|thumb|400px|none|Ingram MAC 10]]&lt;br /&gt;
&lt;br /&gt;
===[[IMI Uzi]]===&lt;br /&gt;
This gun has moderate damage and a very fast rate of fire. Used primarily by the LCPD SWAT team.&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
===[[Heckler &amp;amp; Koch MP5K]]===&lt;br /&gt;
The most powerful SMG in the game. Able to fire at long ranges, along with a high rate of fire and a moderate ammunition capacity of 30 rounds (though the weapon model shows a 15-round magazine). Used by FBI agents and US Army soldiers.&lt;br /&gt;
[[Image:MP5K-N.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5KN - 9x19mm]]&lt;br /&gt;
[[Image:Mp5 lcs.png|thumb|none|400px|Heckler &amp;amp; Koch MP5K]]&lt;br /&gt;
&lt;br /&gt;
==Assault Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[AK-47]]===&lt;br /&gt;
Carried by some gang members and most of the hitmans, it features a good rate of fire and excellent stopping power.&lt;br /&gt;
[[Image:AK47-PolyTechLegend.jpg|thumb|450px|none|Type III AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Ak47 vcs.png|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen2.jpg|thumb|none|400px|AK-47]]&lt;br /&gt;
&lt;br /&gt;
===[[M16 rifle series#Colt 733|Colt M733]]===&lt;br /&gt;
The most powerful assault rifle in the game. It has a high rate of fire and damage. Called the 'M4' in the game.&lt;br /&gt;
[[Image:Colt_Model_733.jpg|thumb|none|450px|Colt M733 - 5.56mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4 vc.png|thumb|none|400px|Colt M733]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
&lt;br /&gt;
===[[Remington 700]]===&lt;br /&gt;
The basic bolt-action sniper rifle in the game. Has good damage, but fires only one bullet at a time.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington 700 .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Sniper rifle.gif|thumb|none|400px|Remington 700]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch SR9(T)===&lt;br /&gt;
The [[G3#H.26K_SR9_series_of_Sniper_Rifles|SR9(T)]] is the most powerful sniper rifle in the game. Comes with a 7 round magazine (though the real weapon only takes 5. 10, or 20 round magazines), and a laser magnifying scope (Which is more accurate in the long run). Can destroy a car with a whole magazine. Appears to be modelled after the fake SR9(T) from [[Sniper]]. There is also a non functioning suppressor on the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KSR9T.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK91 made to look like an SR9(T)]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Psg vc.png|thumb|none|400px|The MSG90 in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen5.jpg|thumb|none|400px|The SR9(T)in ''Liberty City Stories''.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen1.jpg|thumb|none|400px|The laser magnifying scope in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Heavy Weapons==&lt;br /&gt;
&lt;br /&gt;
===[[RPG-7#RPG-7|RPG-7 Rocket Launcher]]===&lt;br /&gt;
Extremely effective against helicopters and pretty much anything else.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 70mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rl vc.png|thumb|none|400px|RPG-7]]&lt;br /&gt;
&lt;br /&gt;
[[File:Screen3.jpg|thumb|none|400px|The RPG-7 in-game (note the warhead).]]&lt;br /&gt;
&lt;br /&gt;
===[[M60 machine gun]]===&lt;br /&gt;
Highly effective machine gun with a 100 round capacity. Can easily take down vehicles and can kill a person in one shot.&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 machine gun 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M60 vc.png|thumb|none|400px|M60 machine gun]]&lt;br /&gt;
&lt;br /&gt;
===Hand held [[General Dynamics GAU-19/A|GAU-19]]===&lt;br /&gt;
&lt;br /&gt;
Arguably the most powerful weapon in the game. Extreme rapid rate of fire and damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU19.jpg|thumb|none|400px|General Dynamics GAU-19/A - .50 BMG. Here pictured with Jet pilot, Helicopter pilot, and infantry soldier's helmets, and belt of .50 BMG ammo.]]&lt;br /&gt;
[[Image:Minigun lcs.jpg|thumb|none|400px|GAU-19/A in-game]]&lt;br /&gt;
&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
A hand held flamethrower that scorches anyone in front of it. It has a medium-long range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Flame sa.png|thumb|none|400px|Flamethrower]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
=== [[Colt M1911A1]] ===&lt;br /&gt;
Not a gameplay weapon, but a Colt M1911 is seen carried by Ray Machowski in the mission &amp;quot;Crazy 69&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Pistol_3.png‎|thumb|none|400px|Colt M1911A1]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Screen2.jpg&amp;diff=788255</id>
		<title>File:Screen2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Screen2.jpg&amp;diff=788255"/>
		<updated>2014-02-02T16:57:01Z</updated>

		<summary type="html">&lt;p&gt;Nintendow131: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Nintendow131</name></author>
	</entry>
</feed>