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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Nikonov</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-29T21:09:41Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=729596</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=729596"/>
		<updated>2013-08-21T17:21:04Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Every weapon in Battlefield 4 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:21, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=729595</id>
		<title>Talk:Battlefield 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_4&amp;diff=729595"/>
		<updated>2013-08-21T17:20:22Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Every weapon in Battlefield 4 */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Leaks ==&lt;br /&gt;
&lt;br /&gt;
http://www.overclock.net/t/1375494/neogaf-leaked-bf4-screens&lt;br /&gt;
Looks like M249E3 and M4(?) with MoH:WF influence.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:44, 26 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 17-minute gameplay ==&lt;br /&gt;
&lt;br /&gt;
The first 17 minutes of gameplay have been released now. I've added myself some guns in the page and if someone thinks some guns are wrong, feel free to change it since I'm still a novice when it comes to identify guns in games. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 10:26, 27 March 2013 (EDT)&lt;br /&gt;
&amp;lt;br&amp;gt;http://www.youtube.com/watch?v=U8HVQXkeU8U&lt;br /&gt;
&lt;br /&gt;
== Shorty shotgun ==&lt;br /&gt;
&lt;br /&gt;
The shorty shotgun could also be the same breacher-configured 870 MCS from ''Warfighter''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:03, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid  ==&lt;br /&gt;
&lt;br /&gt;
Do you guys think that the machine gun Irish is carrying it's actually a hybrid between a M249E3 Para SAW and a Mk 46 Mod 0? I've watched the gameplay video a couple times and I can't really see it the machine gun has a STANAG well under the belt to see that is a cross between the two weapons. For the time being I just added the machine gun to the page as an Mk 46 Mod 0, although I'm not sure if you can change its fixed stock for a collapsible and still call it an Mk 46 Mod 0. Here is a picture to take a look that I took from the Battlefield 4 site. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 09:17, 29 March 2013 (EDT)&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:bf4 m249.jpg|thumb|400px|none|]]&lt;br /&gt;
:It has a conventional M249 barrel and carry handle, both things lacked by the MK46. [[User:The Wierd It|The Wierd It]] ([[User talk:The Wierd It|talk]]) 12:13, 29 March 2013 (EDT)&lt;br /&gt;
::The Mod 1 variant restores the carry handle and barrels are interchangeable. The only telling features that distinguish an M249 from a Mk 46 are the magazine well (which we can't determine since no images of the left side of the gun are provided) and the vehicle mounting lug, which the in-game gun noticeably lacks. This could very well be a true Mk 46, for once. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:13, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Also on the picture above Pac has an M4A1, it's seen in the gamplay trailer too. --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 03:29, 4 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Vehicle Mounted HMG ==&lt;br /&gt;
&lt;br /&gt;
At 6.58 in the gameplay video, when Record engages the buggy with the Serbu Super Shorty, you see the HMG mounted above it. Is it a Dushka?&lt;br /&gt;
I'm rubbish with the whole screen-shot thing so I won't attempt that. It has just been bothering me. Thanks. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 05:47, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's most likely a Kord HMG, just guessing from Russian vehicle armorments in previous games.--[[User:AK-74Fan|AK-74Fan]] ([[User talk:AK-74Fan|talk]]) 12:01, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
    Ahh right thanks! I have to admit, I am absolute rubbish at ID-ing HMG's. --[[User:Ritch|Ritch]] ([[User talk:Ritch|talk]]) 10:52, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Have they learned their lessons from Battlefield 3? ==&lt;br /&gt;
&lt;br /&gt;
Looking over the BF3 discussion page, I'm driven to wonder if DICE has learned their lessons from BF3's lifetime and are going to make this game better (at least with respect to emulating real-life firearms). I'd like to think they will--this website's popularity is rising, so more people are aware of DICE's shortcomings when it comes to realistic firearms than before. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 14:24, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This could be because I'm SP-centric (and BF3 has been shelved since ''Warfighter'' came out), but the only weapon-related &amp;quot;shortcoming&amp;quot; I felt BF3 had was the use of M240Bs and so-called &amp;quot;M16A3s&amp;quot; (which I still have yet to see convincing proof is a flat top receiver when all the ''official'' sources say it's the same thing it was when first adopted--a fixed carry handle A2 upper) by the Marines. MP probably has more I'm either unaware of or have forgotten, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:04, 30 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is a pic of an M16A3 built under license by FN, I imagine that one could just slap an A4 upper on it and you have a flattop AR: [http://i1239.photobucket.com/albums/ff502/augeekim/untitled5cb1.jpg M16A3] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 11:08, 31 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I've seen that one before. Changing a major component like that makes it ''not'' an M16A3 because it doesn't adhere to the military's A3 specification, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 3 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Gonna have to agree. DICE have been very accurate with weapon characteristics in BF3, give or take a few things. In comparison to other FPS, BF3 already stood head and shoulders above. Fire selectors and bolt releases were missing, along with certain Only Warfighter has had the hyper-realism I've always been looking for (except for AK variants, but I don't mind &amp;gt;.&amp;gt;), and I'm sure DICE will bring at least some of that back into BF4. --[[User:Wahsahbi|Wahsahbi]] ([[User talk:Wahsahbi|talk]]) 20:45, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More weapons shown ==&lt;br /&gt;
&lt;br /&gt;
Some new pics show the weapon loadout screens but they're watermarked to hell and back.&lt;br /&gt;
&lt;br /&gt;
http://i.imgur.com/Ef1eymph.jpg&lt;br /&gt;
http://i.imgur.com/m6NUETrh.jpg&lt;br /&gt;
&lt;br /&gt;
CZ-805&lt;br /&gt;
&lt;br /&gt;
Beretta M9&lt;br /&gt;
&lt;br /&gt;
Scorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
Magpul PDR-C&lt;br /&gt;
&lt;br /&gt;
QBZ-95&lt;br /&gt;
&lt;br /&gt;
Type 88 LMG&lt;br /&gt;
&lt;br /&gt;
QSZ-92&lt;br /&gt;
&lt;br /&gt;
SV-98&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Scout Elite&lt;br /&gt;
&lt;br /&gt;
Ultimax 100 Mk5&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 06:00, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Czechnology seems to be getting around.But oh great, 4 classes...again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:24, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know about you, but I think it would be hard to snipe with no arms. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:59, 9 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Ak5c and the Saiga can be added to the page right now. They are seen in the new &amp;quot;Angry Sea&amp;quot; video. I also caught a fleeting glimpse of what looked to be the H&amp;amp;K XM25 launcher during the E3 live stream. [[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 17:15, 10 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think the Magpul PDR-C is just a placeholder for the Scorpion EVO A3--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:50, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== E3 footage ==&lt;br /&gt;
&lt;br /&gt;
Now that EA has shown some new footage of Battlefield 4 during this year E3, some new weapon appear on the video. [[User:Santos|Santos]] ([[User talk:Santos|talk]]) 15:26, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Singleplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=IEZhbV9s1Ag&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Multiplayer&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=3nJY7n8KaOY&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=ZjSykcTGrNc&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.youtube.com/watch?v=dgZTeVnM5Sw&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saw this on the BF wiki, during the counter knife sequence, &amp;quot;Press F to pickup P90&amp;quot; can be seen.&lt;br /&gt;
http://images4.wikia.nocookie.net/__cb20130611030437/battlefield/images/thumb/1/1c/Knifecounter.png/640px-Knifecounter.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:07, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Good catch there! You can see P90 (along with a QB series weapon on the right) more clearly in this screenshot: http://images.wikia.com/battlefield/images/1/1d/Siege_of_Shanghai_1.jpg --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 17:08, 11 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Also saw an XM-25 in June 12 livestream http://gyazo.com/ec33d8c85bc8c3c981fde636cc1a3ffe.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:45, 12 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Kel Tec RFB ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=O-cJhOCd7GY&lt;br /&gt;
&lt;br /&gt;
Also the text here says QBZ-95-1 but the 5.56A-91 image is subbed in: http://imgur.com/a/oBF5P#6nlAhND&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 14:04, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
YES! FINALLY! I've been waiting for a RFB, and in battlefield no less![[User:GLOCK10mm|GLOCK10mm]] ([[User talk:GLOCK10mm|talk]]) 23:08, 13 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:That photo album also confirms the QSZ-92, which isn't a surprise, but it's nice to see there's at least one new pistol. I hope it's the 5.8mm, 20-round version for the sake of variety. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:18, 17 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== 40mm vs. Havoc in Baku ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Gee, I really wish I had a 40mm ''before'' that helicopter blew everything up. Oh, wait, I did.&amp;quot;--[[User:Animalmenace|Animalmenace]] ([[User talk:Animalmenace|talk]]) 08:35, 16 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Wrecker was a ''little'' busy avoiding being turned into salsa by the helicopter. Probably didn't want to spend much time trying to line up a shot to the cockpit with a grenade launcher. Even if he were firing HEDP grenades like the M433 or even the new &amp;quot;HELLHOUND&amp;quot; grenade, I seriously doubt he could have stopped a Havoc with a grenade - unless he happened to hit it right in the cockpit with it. The opportunity to do just that doesn't happen until the thing comes down to the deck to finish off the car. (Pilot got cocky I guess. Well, his canopy ''can'' stop rifle rounds, guess he figured he was okay.) [[User:Atypicaloracle|Atypicaloracle]] ([[User talk:Atypicaloracle|talk]]) 06:42, 22 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Alpha Code Leak ==&lt;br /&gt;
Here's the link: http://pastebin.com/MX9mBuzJ&lt;br /&gt;
I'll post what's relevant, though the it can be a bit confusing at times. The Starstreak, a British MANPADS with three mini-missiles that launch after the main missile reaches max speed, will be in. Both the M15 and M34 smoke grenades are mentioned. We already knew about the MBT LAW, right? M82A3 (yes!), FAMAS, M40A5, 870, UMP, OMFG-148 Javelin. The XM25 will have both standard airburst, and smoke airburst grenades. The M320 has the same four ammo types as BF3, with the addition of 40mm flashbangs. In the optics section, there's a &amp;quot;visionking&amp;quot;, even though the model can't be known yet, I bet it's the 20x scope. There are 1x, 3x, 4x, 6x, 8x, 20x, and 40x scopes, as well as &amp;quot;ugl&amp;quot;, which is likely just the M320's sights. I think the 8x is just a left over from BF3, as we know we're getting 6x and 20x options for sniper rifles, and the adjustable zoom attachment adds 14x to whichever you have, so 6x &amp;amp; 14x, or 14x &amp;amp; 20x. Since it sounds like th M82 will always have a scope and bipod, which means it's likely not customizable, I bet it will have to have a 40x scope at all times, as part of its balance. That's everything relevant to us that I could find. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:14, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I've talked to an alpha player, said the Barrett is a stationary weapon if I'm not mistaken. Also saw the UTAS sight right before visionking.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:17, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
The Barrett ''should'' be a stationary weapon, not something you can run around all willy-nilly with. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:23, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Right, the UTAS, that's what I missed when writing this. From what I've read, the M82 is a pickup weapon that's on the map, like the Ceph weapons in Crysis 3. Per these stats it does 110 damage, has no damage drop over range, but roughly a five second reload. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:00, 4 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Battlelog inventory screen ==&lt;br /&gt;
&lt;br /&gt;
http://s22.postimg.org/unc6vxf1t/bf4.jpg&lt;br /&gt;
&lt;br /&gt;
The latest Battlelog trailer showing all the apps and stuff had someone choosing their loadout. AK-12 featured prominently.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hm, I didn't know the FAMAS looked like a SCAR. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 13:27, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:SAR-21? Cool! [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:09, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Pyramid, they've been using placeholder icons since the alpha.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 16:55, 25 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I hope to God the M16 isn't the A3 in final, also in the trailer we see an &amp;quot;M14A3&amp;quot;, possible typo?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 08:39, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::That's definitely a typo for the M16A3. Also, it has to be in, the US needs a full-auto AR. And while some people here seem to think otherwise, there are two different rifles that got the &amp;quot;A3&amp;quot; designation, the first being a full-auto A2, the other being a full-auto A4. They have different Colt model numbers, but are both A3s as far as the military is concerned. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:37, 28 July 2013 (EDT)&lt;br /&gt;
:::The &amp;quot;M16A3&amp;quot; is so damn confusing. I am currently of the opinion that there are actually 3 different US military issue rifles that are all the A3. The first is the Colt made M16A2E3 which was introduced in 1992 I think. This had a standard A2 upper along with an A1 style lower (no A2 strengthening points) and was stamped A2E3. Then you have the M16A3 that was made after this that had an A2 style lower (but with burst replaced by auto and stamped as the M16A3) and an A2 upper. I think these were made from 1994 and all of these were made by FN, but not sure. Finally you have the debatable flat top upper one. Annoyingly, from Googling I can't find any pictures of this actually being used, but I am about 99% sure it exists. I believe that all of the M16A3s that were ordered post OIF are the flat top kind, and they are mainly a mix of FN and Sabre Defence made rifles. I remember seeing a picture of one of the Sabre Defence guns and it was flat top with a railed handguard, and as the order for 5000 or so M16A3s from them was in 2008, I would be amazed if the US military was buying any rifle without a sight rail then. Similarly, there have been orders from FN for the M16A3 as recently as 2010, and again I don't believe that they would still be buying carry handle uppers at this point. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:13, 30 July 2013 (EDT)&lt;br /&gt;
::::Found some proof that a flat top M16A3 exists in [http://i279.photobucket.com/albums/kk148/pezboytate/Firearms/m16a3sabredefense.jpg this] photo. It is a Sabre Defence Gun marked as M16A3, property of US Government, S/1/F selector, railed handguard and flat top A4 style upper receiver.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:37, 30 July 2013 (EDT)&lt;br /&gt;
:::::Not an M16A3, it's just had parts swapped out. The A3 was an A2 with an S/1/F lower when it was adopted in the 90s and it remains this today. This was told to me by active duty US Navy SEAL just this morning. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:12, 30 July 2013 (EDT)&lt;br /&gt;
::::::Do you seriously think the US government would be buying an AR-15 platform without a flat top as late as 2010 (FN and Colt were awarded contracts including M16A3s in 2007, Sabre Defence got one in 2008, and FN got another in 2010)? I think the majority that are around are still the older A3s with the carry handle, but I think the newer ones like this have a flat top. Note that it has a Shot Show tag on it, I doubt that they would be showing off a random franken-gun at their booth as opposed to their newest government contract. [http://www.guns.com/reviews/sabre-defence-m16a3/ Here] is another photo of the Sabre Defence version showing the whole gun. I don't know if the contract was fully completed before Sabre Defence went belly up, however there has been a new contract with FN since this point, so can only assume that the FN guns would be built to the same or better spec than these as opposed to taking a step backwards. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:50, 30 July 2013 (EDT)&lt;br /&gt;
:::::::To make things even more confusing, the picture in that link shows a flattop M16, but all the text and stats imply it has an A2 upper. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:29, 30 July 2013 (EDT)&lt;br /&gt;
:::::::I don't know why they're still buying rifles in that configuration, but [http://seabeemagazine.navylive.dodlive.mil/2013/05/17/nmcb-5-undergoes-rifle-quals-in-okanawa/ they are]. I can swap out the upper receiver group and buttstock on an M4 to give it a 24&amp;quot; barrel and a PRS buttstock, would that make you think &amp;quot;new&amp;quot; M4s are being procured as DMRs instead of carbines? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:35, 5 August 2013 (EDT)&lt;br /&gt;
::::::::A few points. Firstly that doesn't say anything about what configuration the rifles that are currently built are in, just that there are rifles in the inventory that have the fixed carry handle. As I said before, I think the majority of rifles in circulation will have the A2 upper, it will only be the newest ones that have the A4 style ones. Secondly, if I had to guess I would say that those are not the newer guns made by FN or Sabre Defense. If you look at the finish it is gray, particularly when you compare it to the M4 which is in one of the photos which is much blacker in comparison. I believe that current FN and Sabre Defense guns (along with current Colt ones I think) have a black finish, whereas the gray was on older Colt guns. Lastly, I don't see what you are getting at with the last point about switching out the upper. Are you saying that people are doing this to M16A3s, or that the pictures of the Sabre Defense gun are a case of this? If the latter than I don't think this is the case, as firstly they are pictures provided by Sabre Defense to show off the fact they are (were) making M16A3s for the military so I doubt it would be a random cobbled together gun, particularly as it has the US Gov and M16A3 markings. Another thing to bear in mind, is that for these recent orders they were combined with orders for M16A4s. If they are making M16A4s I imagine it would be cheaper to be producing flat top A3s than carry handle ones, as the upper would be common between the two variants without having to tool up and run a whole separate production line. Again, I find it hard to believe that the Navy would pay more for something with less utility. Maybe the new ones do have a fixed carry handle, but to me it makes no logical sense why they would choose to do this, and from the evidence I can find the rifles that Sabre Defense made to the US Government spec had a flat top when they were made in 2008. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:37, 5 August 2013 (EDT)&lt;br /&gt;
:: SCAR-L or HK416 works fine imo, also the M4 will be all kit as a carbine so I'd rather not have the same game of Assault spam again.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:11, 28 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MGL Reload ==&lt;br /&gt;
Someone added that you only reload three shells, but I think they were being loaded two at a time. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:08, 26 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Character Model Images ==&lt;br /&gt;
I had heard a rumour that the P226 was going to be in, [http://bf4talk.com/threads/battlefield-4-characters-hd.606/ but this confirms it.] About time a we see a SIG in a game again. My gut tells me it will be the .40 version, to bridge the gap between the standard issue 9mms (plus the G17), and the M1911; it would be a perfect fit in both damage and mag size. I don't have a link, but there are a few guns built into the Alpha that people have found; the ones we didn't know about (other than the P226, which is the railed version) are the Mx4 Storm and CS/LR4. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 29 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It could also be a simple holster stuffer, too. This is hardly proof that the gun will be usable. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:00, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::The P226 was found in the files along with the Mx4 and CS/LR4, as dog tags. [http://www.reddit.com/r/battlefield_4/comments/1h593e/heres_an_accurate_list_of_all_weaponsgadgets I found the sources.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:27, 30 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://i.imgur.com/DFMOy4p.jpg Here's] a leaked screenshot of the M82 from the Alpha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:28, 1 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think that character holding the LMG has enough American flags on his uniform. Jesus. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:15, 2 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95(-1?) and RPG-7 confirmed ==&lt;br /&gt;
Video from the Wintergore's channel (also shows the RPG-7): &lt;br /&gt;
http://www.youtube.com/watch?v=ZzdSfV3e-VI&lt;br /&gt;
&lt;br /&gt;
Video from the Levelcap's channel: &lt;br /&gt;
http://www.youtube.com/watch?v=q2F6B4Gtnhc&lt;br /&gt;
&lt;br /&gt;
These are just a few videos that confirm the implementation of the QBZ-95 in BF4. Also Levelcap call it &amp;quot;QBZ-95-1&amp;quot;, but I'm not sure that the rifle models are actually based on the newest QBZ-95 variant or they are just a modified version of the old QBB-95 models from BF3 ([[User:Lone Soldier|Lone Soldier]]) 9:36, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Here's a [http://battlelog.battlefield.com/bf3/forum/threadview/2832654348580286883/ thread on Battlelog] that's compiled all of these clips that have been given to the community. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:11, 5 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Weapons ==&lt;br /&gt;
Remington 870, M40A5 (I'm assuming, I don't know exactly), the Hybrid M249 from the last Battlefield, AK-12, PKP Pecheneg, SV-98, Saiga 12k, QBZ-95 (unknown if it's the original or the QBZ-95-1) and the CS/LR4 are getting added&lt;br /&gt;
Proof:&lt;br /&gt;
http://images.wikia.com/battlefield/images/f/fe/Battlefield_4_American_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/b/b2/Battlefield_4_Russian_Character_Models.jpg&lt;br /&gt;
http://images.wikia.com/battlefield/images/3/31/Battlefield_4_Chinese_Character_Models.jpg&lt;br /&gt;
---[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 08:53, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
*ok, so apparently I'm EXTREMELY tardy to the party.... My bad. --[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:46, 16 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:It's a QBZ-95-1 (QBZ-95G alternatively) for sure. PLA engineer also sports a QBS-09 semi automatic shotgun. However, as refreshing that is to see, I wag my finger in disappointment at the Russian medic who forgot to pack up appropriate VOG-25 grenades for his trip. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:21, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ok, so there are some new things in there, right? I didn't just waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 09:35, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I'm pretty sure QBS-09 was never seen before in any official or unofficial Battlefield 4 material. Haven't really been following it around, but any news around that are desirable. Thanks for posting these photos. There's also the rocket/missile launcher on the PLA engineers back. I'm pretty sure that's new, considering Alpha footage assigned good ol' RPG-7 to the Chinese. It could just be a Strela again or it's Chinese derivative. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
PK Pecheneg is new. US assault has a Glock (17?) in his chest again. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:09, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I don't know. I'm pretty sure PKP appeared in the installment beforehand, just not as a starting weapon for the class/kit in question. I think it will be interesting seeing three faction and how they play off each other, even if they'll probably end up being just reskined versions of each other in terms of vehicles and starting weapons. Can anybody ID the shotgun US soldier is carrying. I was inclined to think it's [http://www.imfdb.org/images/e/e9/Remington_870MCS.jpg Remington 870MCS] just like in previous few installments and based on the over all shape, however the other two factions lug semi automatic shotguns. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 15:28, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::I'd never even heard of the QBS-09 before, so thanks for the links :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:51, 17 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Same about the QBS, neat. I'm positive thats an 870MCS as in the previous installments, perhaps its a place holder though. Interesting if they have it both with the Serbu 870.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 01:02, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I'm pretty sure QBS-09 wasn't seen anywhere outside of the few official press releases. This is definitely the first appearance in entertainment media. Not even sure if it was adopted besides for a few selected units and possibly pushed for police service. It's refreshing to see a rarity like this crop up. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 07:45, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::oh... So, I didn't waste everyone's time?--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 11:08, 18 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Paracel Storm Trailer==&lt;br /&gt;
HOLY CRAP. aside from the new guns (ACE 21, etc.) Did anyone else see the boat hit the shore and land in that building? So awesome...--[[User:TW6464|TW6464]] ([[User talk:TW6464|talk]]) 12:45, 20 August 2013 (EDT)&lt;br /&gt;
:That was an awesome trailer, I didn't see any guns you missed. Here's the P226 in the [http://www.youtube.com/watch?v=eEIWYgA2lbQ Premium trailer], at 0:51, and the UTS-15 in the [http://www.youtube.com/watch?v=guxDcKmhDLA Levolution trailer], at 0:42. Here's a [http://blogscdn.battlefield.com/wp-content/uploads/2013/08/Battlefield-4-Paracel-Storm-4-WM.jpg.jpg screenshot] revealing there's an M200. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:20, 20 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Think there was a modern AK12 derived Saiga in the base trailer, when the camera follows the soldier walking up a catwalk and gunning down his foe.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 00:54, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It looked like an AK-12 firing shotgun rounds, which was weird, so that makes sense to me. The &amp;quot;MSMC&amp;quot; looks to actually be a CBJ-MS. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:04, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Every weapon in Battlefield 4 ==&lt;br /&gt;
&lt;br /&gt;
So somebody at Gamespot managed to get a recording of the class customisation menu. They went through every weapon subset and a few of the attachment menus. Pretty much reveals everything except vehicle weaponry. I'm not sure if this can be added to the page (does it count as a leak?), but it's still interesting and it couldn't hurt to have it here anyway. Some of the guns have made up names (or are too obscure to be found in a quick google search) but there are four Ak-12 variants, the SAR-21 and a good amount of chinese weapons.&lt;br /&gt;
&lt;br /&gt;
[http://uk.gamespot.com/events/gamescom-2013/battlefield-4-every-class-every-weapon-every-unlock-6413393/ Video is here]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Bioshock_Infinite&amp;diff=675324</id>
		<title>Talk:Bioshock Infinite</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Bioshock_Infinite&amp;diff=675324"/>
		<updated>2013-03-28T14:52:17Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shotgun Reload Error? ==&lt;br /&gt;
&lt;br /&gt;
Can someone tell if the Shotgun has it's shells loaded into the barrel, instead of the magazine, it seems like so to me? I think watching the actual 15-minute demo will be better than looking at images: http://www.youtube.com/watch?v=kEBwKO4RFOU&lt;br /&gt;
&lt;br /&gt;
Go to 9:12 into the video and there are two reloadings in a row.&lt;br /&gt;
&lt;br /&gt;
Edit: Forgot to sign my post, sorry.--[[User:Z008MJ|Z008MJ]] 06:28, 6 February 2012 (CST)&lt;br /&gt;
:No, I think he is putting them in the tube. On a Model 1887 the loading port is immediately beneath the chamber and accessed through the ejection port (as seen [http://www.youtube.com/watch?v=ZE9WD9Fihks&amp;amp;feature=youtu.be&amp;amp;t=1m6s here], he puts the first two in the tube and last one in the chamber). Can't make it out that clearly, but he seems to be pushing the shells quite deep into the action, rather than into the barrel which is at the top.  --[[User:Commando552|commando552]] 08:32, 6 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Thanks, i checked again and notice i mistook the beginning of the barrel for a shell being inserted into it. He reloads rather fast. Although you are correct, he pushes them too deep for the barrel. Thanks a lot, you made my year, it would have been bugging me forever otherwise.--[[User:Z008MJ|Z008MJ]] 10:02, 6 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Colt 1851 Navy??? ==&lt;br /&gt;
&lt;br /&gt;
I'm not sure if that IS a Colt Navy. In a OXM (Official Xbox Magazine) article, not sure which issue it was, on the game, it looks like there was a lever-action thing on the grip of the gun. So it might not be the Colt Navy. [[User:SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
I just looked through several images of it and found nothing that looked like a lever-action mechanism. Besides, it isn't handled like one either, but instead as a typical revolver. And no lever-action pistols had cylinders. Can you find your specific image? [[User:Z008MJ|Z008MJ]] 12:57, 24 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Here's the link to the pic -&amp;gt; [http://www.oxmonline.com/files/u11/rivalscover_final_cmyk.jpg] &amp;lt;- It does look lie there is a lever on it&lt;br /&gt;
&lt;br /&gt;
I admit it does resemble that, but it is hard to tell, it could be a custom extended trigger grip. After all, he doesn't perform a lever-action upon shooting. Also, it looks like it could be attached to the stock, which means you couldn't move it. Besides, that is not an in-game image, and shouldn't count anyway, unless it was an entirely different weapon. I think we need more images to judge properly, or you will have to wait for someone better than me to give an opinion of it.--[[User:Z008MJ|Z008MJ]] 07:25, 25 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Peppermill Gatling Gun ==&lt;br /&gt;
&lt;br /&gt;
I was watching the trailer for the motorized patriot, and one of the guys mentions that it carries a Gatling gun called the peppermill, which Booker can apparently pick up and use as a heavy weapon after destroying a patriot. He also says that the only way to get the peppermill is from a destroyed patriot. Is there anyone who could provide screencaps of this gun? -Desertrat17&lt;br /&gt;
&lt;br /&gt;
== Beast of America Trailer. ==&lt;br /&gt;
&lt;br /&gt;
I am rather pleased with seeing the guns in this one, lots of detail have been added to the weapons. I'll summarize what i've noticed so far.&lt;br /&gt;
&lt;br /&gt;
The Mauser C96 has a cartridge visible in the chamber upon ejecting spent ones, proper hammer movements added. The Shotgun's hammer visibly changes, still unsure if it strikes forward, hard to see in such a short clip. The Submachine Gun now ejects spent cartridges upon firing, it clearly did not do so before. And the Semi-Automatic Rifle is seen without Scope, maybe a hint at weapon upgrading.--[[User:Z008MJ|Z008MJ]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Gun==&lt;br /&gt;
&lt;br /&gt;
I'm looking at the gun closely and it seems to resemble the Paddywacker/Colt 1851. I compared the two guns and the barrel on the unknown one looks similar to the 1851. [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
&lt;br /&gt;
==SKS?==&lt;br /&gt;
Saw this during the &amp;quot;False Shepherd&amp;quot; trailer. It looks like the SKS but has one really odd attachment to it (I'm guessing it's either a Silencer or a barrel extender) [[User:SeanWolf]]&lt;br /&gt;
[[File:Bioshock_Infinite_Sniper.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Walkthroughs Up==&lt;br /&gt;
&lt;br /&gt;
Release is tomorrow, but walkthroughs are up on YouTube. Looks like the turret guns use a water cooled machine gun. The design is really generic and all silver, so it doesn't look like any specific model. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:32, 25 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Anachronistic?==&lt;br /&gt;
&lt;br /&gt;
Because this game seems to take place in an alternate universe, should any of the guns like the M1 Carbine like rifle be even considered anachronistic? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:35, 25 March 2013 (EDT)&lt;br /&gt;
: They're intentionally anachronistic. The game is full of unusual bits, especially music from 50-70 years in the future (like &amp;quot;Personal Jesus&amp;quot; and &amp;quot;Girls Just Wanna Have Fun&amp;quot;) being written earlier than they really were. It's all one huge alternate universe mashup, made worse by the constant tears in the fabric of reality changing things at random or causing people and objects to transport to different dimensions. So I would include simply a note at the start of the page mentioning that many of the firearms are anachronistic or &amp;quot;incorrectly portrayed&amp;quot;, but that it's an alternate universe and thus not actually an error by the developers. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:13, 27 March 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Founder Carbine&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
So I [http://cloud-2.steampowered.com/ugc/864963521020538740/3CE582AFDCD59BAD459598230817888802997DFB/ snapped a picture] of the Carbine's world model. Definitely a garand derivative. My gut wants to say it's an M1 carbine, and the page says it's an M14. The magazine doesn't seem to look big enough to be 7.62x51mm and it looks too big to be .30 carbine. Also features an ambidextrous charging handle. Part of the reload animation shows a round in the chamber, so I'll try and grab a screenshot of that next time I play. Might help with identification, I guess. After I finish my first playthrough, I'll go through and snap pictures of all the weapons if anyone hasn't done so already. I have everything maxed so everything will look all pretty. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:52, 28 March 2013 (EDT)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=639502</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=639502"/>
		<updated>2012-12-12T18:54:35Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* &amp;quot;XBOW&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
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:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
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::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
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:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
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Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
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:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
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One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
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:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
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::This M136 guy, Matkovic, is Navy EOD attached to Blackburn's Force Recon unit, which is why he isn't present in all of the missions.  Despite the fact that EOD doesn't work this closely with other units, that is the reasoning for his alternate appearance - [[User:Tangero2325|Tangero2325]] 9:55, 18 June 2012 (CST)&lt;br /&gt;
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::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
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:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
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::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
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::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
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:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
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Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
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== Sidearms ==&lt;br /&gt;
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Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
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[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
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[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
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:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
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::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
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::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
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:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
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== BTK Weapons ==&lt;br /&gt;
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Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
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:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
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:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
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::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
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:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
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::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
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:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
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== RPK ==&lt;br /&gt;
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Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
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:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
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::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
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::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
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::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
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::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
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::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
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:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
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:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
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:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
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:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
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== Single Action Army ==&lt;br /&gt;
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Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
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== M224 ==&lt;br /&gt;
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I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
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:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
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::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
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Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
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== Kaffarov's Private Army ==&lt;br /&gt;
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While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
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:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
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::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
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::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
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:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
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::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
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:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
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:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
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::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
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Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
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1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
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Or&lt;br /&gt;
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2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
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2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
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The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
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Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
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Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
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:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
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:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
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::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
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: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
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:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
To be honest, I only find the first one to be chuckle-worthy. The other two are pretty much meh. [[User:Spartan198|Spartan198]] 23:40, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Current Page Status / More Images ==&lt;br /&gt;
&lt;br /&gt;
It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
&lt;br /&gt;
I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
&lt;br /&gt;
Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== HK53 ==&lt;br /&gt;
&lt;br /&gt;
Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
&lt;br /&gt;
Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
&lt;br /&gt;
:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
&lt;br /&gt;
* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
&lt;br /&gt;
[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
&lt;br /&gt;
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L96 Irons?! ==&lt;br /&gt;
&lt;br /&gt;
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
&lt;br /&gt;
I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
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:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)&lt;br /&gt;
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::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
:You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]]  11:40, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called &amp;quot;Thunder run&amp;quot; I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:: Wait, so we're not getting any new weapons in Armored Kill? I thought DICE said we were getting 10 new guns in each expansion? [[User:Lurker McNasty|Lurker McNasty]] 12:31, 16 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Well, there's rumoured Mk 14, but as far as I know, no. They said 20 guns, that's 10 in Karkand, 10 in CQ. [[User:Alex T Snow|Alex T Snow]] 01:36, 17 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== ACR in 6.5mm Grendel? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?&lt;br /&gt;
&lt;br /&gt;
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine. &lt;br /&gt;
&lt;br /&gt;
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.&lt;br /&gt;
&lt;br /&gt;
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?&lt;br /&gt;
&lt;br /&gt;
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)&lt;br /&gt;
::Well, the &amp;quot;ACR 6.8&amp;quot; in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:30, 18 June 2012 (CDT)&lt;br /&gt;
:::I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. [[User:Nikonov|Nikonov]] 18:33, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Thank to you for clearing this. So Our Point is:&lt;br /&gt;
&lt;br /&gt;
Model: 6,8 SPC&lt;br /&gt;
Battlelog: 5,56mm / 6,5 Grendel&lt;br /&gt;
Stats: 6,5 Grendel&lt;br /&gt;
&lt;br /&gt;
Would you sight this? [[User:RRT877|RRT877]] 11:29, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Two questions ==&lt;br /&gt;
&lt;br /&gt;
1.  Do all of these bullpup weapons actually have bolt releases?  I guess other games like Rainbow Six have kinda drilled me on using the charging handle on weapons like the AUG and SA80&lt;br /&gt;
2.  Is it technically incorrect for Marines to be using 240B's?  I've read a few articles, as well as seen pictures of Marines with 240's equipped with the rails and heat shields characteristic of a 240 Bravo.&lt;br /&gt;
&lt;br /&gt;
:I don't know about the AUG, info on the L85 is hard to come by, but from what I've found it does have a bolt catch. [[User:Alex T Snow|Alex T Snow]] 23:44, 18 June 2012 (CDT)&lt;br /&gt;
As there is a bit of confusiong and lack of information out there, I'll give a little run down on the controls.&lt;br /&gt;
[[File:Sa80-l85a2.jpg|thumb|500px|none|]]&lt;br /&gt;
The bolt handle is obvious, being the curved piece of dark plastic at the front of the bolt. The large green piece of plastic behind this is a dust cover that opens when the bolt moves back (it doesn't close when the bolt goes forward again, it has to be manually closed). Behind and below the dust cover is a small green plastic catch which is the bolt hold-open catch. The way that you are meant to use the hold open catch is to reach over the top of the weapon with your left hand, pull the bolt back with the side of your index finger, and when the bolt is fully retracted you push down on the catch with your thumb. It isn't really visible in this shot, but the safety is a cross-bolt above the trigger.&lt;br /&gt;
[[File:L85A2Iron.jpg|thumb|500px|none|]]&lt;br /&gt;
This isn't a great pic of the left side but it is the only one on here. The fire selector is at the bottom of the weapon, half way between the magazine and the butt pad. The lower position is &amp;quot;A&amp;quot; for automatic and the upper is &amp;quot;R&amp;quot; for repetition (semi-automatic). Just above and forward of this there is a square catch just below the cheek rest. This is the bolt release, and when the bolt is held back you pull it down to release the bolt. Not sure if just slapping it on the side would actually work, but in essence the reload animation is correct. However, just realised that the model for the L85A2 is missing the fence around the magazine relese. My guess is that they reused the receiver model from the L86A1 and just put the correct charging handle on it. --[[User:Commando552|commando552]] 07:45, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Ah, you push it down, okay :) Thanks for the info [[User:Alex T Snow|Alex T Snow]] 11:25, 19 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== m-tar 21 ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know how the m-tar mounts accessories? The front grip doesn't appear to have any rails&lt;br /&gt;
&lt;br /&gt;
:If you look at the picture in Battlelog, you can see that there are rails on the in-game model. This is not inaccurate, as rails can be mounted.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 14:00, 26 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Correct Dragunov SVD? ==&lt;br /&gt;
&lt;br /&gt;
I recently got the Mastery dogtag for the SVD and I think It's the correct version and not the NDM-86?&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/soldier/Finncq/dogtags/245528281/ps3/&lt;br /&gt;
&lt;br /&gt;
--[[User:Kona|Kona]] 10:38, 22 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like it is the proper one. A number of the Mastery dog tags do that, the MG36 comes to mind. [[User:Alex T Snow|Alex T Snow]] 03:38, 23 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Mk. 14??? ==&lt;br /&gt;
&lt;br /&gt;
I was reading the page, and I saw Mk. 14 Mod 0 in the Assault Rifles &amp;amp; Battle Rifles category.  Now, naturally, I was confused, because there was no confirmed Mk. 14 in any footage of anything about the game.  Then, I clicked it and was taken to its space on the page, and it said it was seen in Armored Kill gameplay in the hands of the Engineer class.  First off, even if the the Mk. 14 was in the game, it wouldn't a carbine, so it was probably picked up by the Engineer.  Second, DICE previously confirmed that '''there would be no new weapons in Armored Kill'''.  So, that wasn't a Mk. 14, that was an M39 picked up by an Engineer.  [[User:Jeddostotle7|Jeddostotle7]] 00:16, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 is rumored to be an all-kit weapon in Armored Kill. If they do that, I think the G3A3 should become all-kit, too, kinda like Bad Company. [[User:Lurker McNasty|Lurker McNasty]] 09:20, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The M39 is a marksman rifle. It belongs in the Recon class. --[[User:Commander Lukas|Commander Lukas]] 11:08, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Let's just take it off the page.  [[User:Jeddostotle7|Jeddostotle7]] 11:58, 30 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I agree it shouldn't be on the main page yet. It was seen in video of Armoured Kill gameplay in the hands of an Engineer, as he switched to and RPG in the footage. The ammo count was 20 +1 and, though I don't remember, it may have been firing full auto. That's all we know right now. I've also heard rumours that they may add the M107 into MP, though those are compelete rumours, so don't get your hopes up. [[User:Alex T Snow|Alex T Snow]] 06:48, 31 July 2012 (CDT)&lt;br /&gt;
::Could you post the link to said video? --[[User:Commander Lukas|Commander Lukas]] 11:24, 31 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::[http://www.youtube.com/watch?v=wapDDxuvhCg Here]. At 0:40, 1:10, &amp;amp; 1:22. [[User:Alex T Snow|Alex T Snow]] 05:14, 1 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::Interesting...--[[User:Commander Lukas|Commander Lukas]] 15:59, 2 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Guys, apparently, the full-auto Mk. 14 being used by an Engineer was probably just a DICE-exclusive weapon.  [[User:Jeddostotle7|Jeddostotle7]] 21:20, 1 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::::Can anyone confirm that it was indeed a Mk 14? If it's in the game in any fashion, it should be on the page. Whether it's DICE-exclusive or publicly-usable is irrelevant. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:35, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::::No new info, sadly. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:51, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Could we remove info added pre release ==&lt;br /&gt;
&lt;br /&gt;
Some of the weapons have info added pre release such as the Franchi SPAS-12 as the page says it is one of the 10 guns in the UPCOMING close quarters expansion pack and plenty of others have remnants of info added pre release.--[[User:Xtremegianca|Xtremegianca]] 21:32, 2 September 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== EA/DICE &amp;quot;Silently&amp;quot; Removing DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
http://www.dsogaming.com/news/electronic-arts-removes-content-from-battlefield-3s-aftermath-and-end-game-dlc/&lt;br /&gt;
&lt;br /&gt;
Just came across this tid-bit of information regarding Aftermath and Endgame DLC's about EA removing content from Aftermath and End Game despite the fact that previous advertising marked that an additional 10 new weapons would be provided but I'm getting mixed thoughts about this all and wanted peoples views? I personally think it's bogus, what with the new Aftermath Trailer showcasing a Crossbow as a new weapon but I've heard nothing concrete and was wondering if anyone had any idea if this is confirmed or not? [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 19:22, 18 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:The DLC hasn't been released yet, so they're allowed to add or remove anything they want from it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:30, 19 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::These two DLCs never said anything about new weapons, there were always going to be 20, and the article even admits that :/ As for the bullet points on the pictures, there's only room for four things, so they most likely decided marketing the new gamemode was better than marketing the crossbow. It's made from an HK417, by the way. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:50, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::Actually, it's not.  It's a real-life crossbow upper receiver for AR-15 platform lowers.  It's called the [http://pse-archery.com/products/productdetail/part_number=01135/445.5.1.1.87663.1003538.0.0.0 PSE TAC 15].  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 19:50, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Actually, Alex, the DLC originally did have new weapons, here is the original BF Premium ad, [http://bf3blog.com/wp-content/uploads/2012/06/battlefield-premium.jpg here]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:03, 30 October 2012 (EDT)&lt;br /&gt;
:::::You'll need to upload the actual image elsewhere.  The blog doesn't let you link to it --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:47, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I can't upload it, I'm on an IPad. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 00:40, 31 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XBOW&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
[[File:BF3-Xbow-Render.jpg|thumb|250px]]The new Aftermath DLC is adding something called the &amp;quot;XBoW&amp;quot;. Now before you say that's the PSE TAC 15, it's not. The in game render makes it pretty clear it's a homemade crossbow, and according to its description and appearance, it's built from a salvaged HK417. I've included the image for reference. Now I'm not sure what the policy is on this, but do we add this under the HK417 because it's the base for the weapon? [[User:OmgHAX!|OmgHAX!]] ([[User talk:OmgHAX!|talk]]) 20:16, 3 November 2012 (EDT)&lt;br /&gt;
:I was wondering about this too. Maybe make it an extra on the bottom of the main page? I think it should probably be present on the page, as after all, it does inlvove a firearm in one way or another. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::In general the Rambo Exemption applies to bows which fire explosive arrows, and otherwise it's ok to mention a bow for trivia, completeness, or if the precise make and model is known. The rule mainly exists to stop pages ending up full of &amp;quot;unknown bow&amp;quot; entries that nobody will ever fill in, and / or someone using &amp;quot;you allowed it there!&amp;quot; to make a page for something like ''Lord of the Rings''. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:16, 26 November 2012 (EST)&lt;br /&gt;
:::Makes sense. Should this crossbow be added then? As it does fire explosive arrows, and it is made from a HK416/417. I think that's enough so it isn't one of those random, useless &amp;quot;Bow&amp;quot; entries. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:05, 26 November 2012 (EST)&lt;br /&gt;
::::I see no problem adding it, personally I'd put it under &amp;quot;Other weapons&amp;quot; at the very bottom with the heading as '&amp;quot;Xbow&amp;quot; (Converted HK417)' [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:53, 27 November 2012 (EST)&lt;br /&gt;
:::::I'll grab a few shots of the XBOW when I get my graphics card back. I'll dig up some of the pre-release info too, which talked about how the XBOW was made out of car parts. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:54, 12 December 2012 (EST)&lt;br /&gt;
Here's the Battlefield Wikia page on the XBOW. http://battlefield.wikia.com/wiki/XBOW&lt;br /&gt;
Apparently it is based on the HK 417 and fires four different kind of bolts: Standard, HE (Which does less damage than an RPG), Scan (Which scans a 10m area for enemies, the bolt itself does the same amount of damage as a single 5.56 round.) and the Balanced (Which has longer range but does less damage.) --[[User:Bad Boy|Bad Boy]] ([[User talk:Bad Boy|talk]]) 17:09, 9 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Operation Guillotine  ==&lt;br /&gt;
&lt;br /&gt;
Out of curiosity, does anyone have a clue as to why the game developers gave the US Marines H&amp;amp;K UMPs on this level? The Marines in your squad and the rest of Misfit during the human wave charge down Mount Ridiculous are armed with M16s, but once you hop the wall every Marine has a UMP. Now, don't get me wrong, I understand no Marine is issued an M16A3, but UMPs? I don't think even MARSOC nor Marine Security Something Or Another is armed with UMPs. Just a thought.&lt;br /&gt;
[[User:Miyazawa|Miyazawa]] ([[User talk:Miyazawa|talk]]) 19:00, 30 November 2012 (EST)Miyazawa&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=639501</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=639501"/>
		<updated>2012-12-12T18:30:20Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* AS Val */&lt;/p&gt;
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&lt;div&gt;{{workinprogress}}&lt;br /&gt;
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{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
[[Image:Battlefield-3-back-to-karkand-pc-boxart.jpg|thumb|right|320px|Battlefield 3 Back to Karkand (2011) DLC.]]&lt;br /&gt;
[[Image:Battlefield-3-close-quarters-dlc-cover-hd.jpg|thumb|right|320px|Battlefield 3 Close Quarters (2012) DLC.]]&lt;br /&gt;
&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3 93r holding.jpg|thumb|none|600px|The player character in multiplayer holds his Beretta 92SB on an F/A-18 Hornet he found grazing in a field.]]&lt;br /&gt;
[[Image:Bf3 93r aim.jpg|thumb|none|600px|Iron sights of the Beretta.]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon. And reload it.]]&lt;br /&gt;
[[Image:Bf3 93r reloading 2.jpg|thumb|none|600px|After replacing the magazine he operates the slide release; note the projecting base of the 20-round magazine and the two-handed grip used with this weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[Image:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[Image:BF3-M9-4.jpg|thumb|none|600px|Iron sights of the Beretta M9.]]&lt;br /&gt;
[[Image:Bf3 m9 latarka reloading 1.jpg|thumb|none|600px|The player character in multiplayer reloads a Beretta M9 fitted with a flashlight.]]&lt;br /&gt;
[[Image:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time without being a DICE developer. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser holding.jpg|thumb|none|600px|The player character holding a Glock 17 fitted with a laser sight.]]&lt;br /&gt;
[[Image:Bf3 glock 17 laser reloading 1.jpg|thumb|none|600px|Reloading the Glock 17.]]&lt;br /&gt;
[[Image:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 Generation 3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18|Glock 18 Generation 3]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|450px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|600px|G18 Battlelog render.]]&lt;br /&gt;
[[Image:Bf3Glock18.jpg|thumb|none|600px|Firing the &amp;quot;G18.]]&lt;br /&gt;
[[Image:BF3G18reload.jpg|thumb|none|600px|Reloading the Glock 18,note the fire selector.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments (named ''M1911 S-TAC'')  is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|599px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[Image:Bf3 rex aim.jpg|thumb|none|600px|Iron sights of the MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-443 Grach]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 44 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 44, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 44 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
[[Image:Battlefield-3-44magnum-4-620x348.jpg|thumb|none|600px|The &amp;quot;.44 Magnum&amp;quot; being fired.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlefield 3 DogTag Pistols.jpg|thumb|none|599px|Dog Tag Pistols.]]&lt;br /&gt;
Beretta 92SB Dog Tag 100/500 kill - [[Beretta 92SB]] / [[Beretta 93R]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Dog Tag 100/500 kill - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Beretta M9 Suppressed Dog Tag 100/500 kill - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 17 Dog Tag 100/500 kill - [[Glock#Glock 17|Glock 17  Generation 3]] / [[Glock#Glock 17|Glock 17 Generation 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
Glock 18 Dog Tag 100/500 kill - [[Glock 18|Glock 18 Generation 3]] / [[Glock 18|Glock 18 Generation 3]]&amp;lt;br&amp;gt;&lt;br /&gt;
MEU (SOC) Dog Tag 100/500 kill - [[M1911A1]] / [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|MEU (SOC)]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-442 REX Dog Tag 100/500 kill - [[MP-412 REX]] / [[MP-412 REX]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Dog Tag 100/500 kill - [[MP-443 Grach]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
MP-443 Grach Suppressed Dog Tag 100/500 kill - [[Makarov_PM#Makarov PB|Makarov PB]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
Taurus Model 44 Dog Tag 100/500 kill - [[Taurus Model 44]] / [[Taurus Model 44]]&amp;lt;br&amp;gt;&lt;br /&gt;
Handgun Mastery Dog Tag Handgun Medal 1 Time - [[Single Action Army|Single Action Army 1873]]&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;toe2toe&amp;quot; Dog tag - [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]] / [[MP-443 Grach]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed). The &amp;quot;reload-from-empty&amp;quot; animation on the MP7 has the player thumb an invisible bolt release, not reaching far enough to tab the lever.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot; Note the BUIS are retained even with an optic added.]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|400px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
[[file:bf3 bizon idle.jpg|thumb|none|600px|The PP-19 idle, looking rather ridiculous with a PK-A 3x scope and an enormous flash suppressor.]]&lt;br /&gt;
[[file:bf3 bizon reload.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 bizon bolt.jpg|thumb|none|600px|Pulling the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000 1.jpg|thumb|none|400px|PP-2000 - 9x19mm]]&lt;br /&gt;
[[Image:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Bf3 pp-2000 aim.jpg|thumb|none|600px|Iron sights of the PP-2000.]]&lt;br /&gt;
[[Image:Bf3 pp-2000 reloading 1.jpg|thumb|none|600px|Reloading the PP-2000.]]&lt;br /&gt;
&lt;br /&gt;
== MP5KA4 ==&lt;br /&gt;
&lt;br /&gt;
The [[MP5K|MP5KA4]] is added to BF3 via Close Quarters DLC, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count. Note that in Battlelog, its render is a MP5KN with the fire selector on safe, but in-game it is a MP5KA4 with the fire selector on full-auto. A correct three-round burst mode was added in a patch around the time of release for the &amp;quot;Armored Kill&amp;quot; expansion.&lt;br /&gt;
&lt;br /&gt;
[[image:MP5KA4.jpg|thumb|none|400px|MP5KA4 - 9x19mm]]&lt;br /&gt;
[[file:bf3 m5k idle.jpg|thumb|none|600px|The &amp;quot;M5K&amp;quot; in Battlefield 3.]]&lt;br /&gt;
[[file:bf3 m5k reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[file:bf3 m5k reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 m5k reload3.jpg|thumb|none|600px|Performing a HK slap]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS and has the same standard (4+1) and extended (6+1) capacities, but has a slower per-shell reload speed and each shell contains one less pellet than those of the 870.  However, it's offset by a maximum rate of fire that is high enough to the point that the next shot can be fired way before the pump animation can finish, specifically at the brief moment where the action is fully to the rear.&lt;br /&gt;
&lt;br /&gt;
The SPAS is also one of the strangest weapons to appear on a different weapon's Dog Tag; it appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common. The Close Quarters DLC, which adds the SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|600px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|600px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|600px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|600px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1&amp;quot;, is included in the Back to Karkand expansion pack, and can be used by any kit. The appearance is highly unrealistic since only two fully automatic prototypes were ever produced; obviously, it does not emulate the real weapon's problems with failing to cycle in fullauto. It feeds from a 6-round magazine or a 12-round extended magazine; the real weapon feeds from a 10-round revolver style cylinder and does not chamber a round to gain a +1 as portrayed in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen. Note the erroneous suppressor attachment that has since been patched out of the Jackhammer's available accessories list.]]&lt;br /&gt;
[[Image:Pancor Jackhammer BF3.jpg|thumb|none|600px|The Pancor Jackhammer idle]]&lt;br /&gt;
[[Image:Pancor Mark III A1 BF3 Reload.jpg|thumb|none|600px|The Pancor Jackhammer reloading]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[Image:Bf3 870 aim.jpg|thumb|none|600px|Iron sights of the Remington 870 MCS.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[Image:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper aim.jpg|thumb|none|600px|Iron sights of the SWD / Cobray Street Sweeper.]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper reloading 2.jpg|thumb|none|600px|To reload, the player character tilts the weapon to the side...]]&lt;br /&gt;
[[Image:Bf3 Cobray Street Sweeper reloading 1.jpg|thumb|none|600px|...And inserts the shells one at a time via the loading gate. Note &amp;quot;12 GAUGE&amp;quot; and a fragmentation symbol visible on the shells.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:Bf3 usas12 holding.jpg|thumb|none|600px|The player character holds a USAS-12, vowing that nobody will take the last sun lounger from him.]]&lt;br /&gt;
[[Image:Bf3 usas12 aim.jpg|thumb|none|600px|Iron sights of the USAS-12.]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
[[Image:Bf3 usas12 reloaded 2.jpg|thumb|none|600px|After replacing the magazine, the player character pulls on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 usas12 world.jpg|thumb|none|600px|Icon and world model for the USAS-12. Note that the world model has no sights and no magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
[[Image:Battlefield 3 DogTag Shotguns.jpg|thumb|none|601px|Dog Tag Shotguns.]]&lt;br /&gt;
&lt;br /&gt;
Benellli M1014 Dog Tag 100/500 kill- [[Benelli M4 Super 90|Benelli M1014]] / [[Benelli M4 Super 90|Benelli M1014]]&amp;lt;br&amp;gt;&lt;br /&gt;
Franchi SPAS-12 Dog Tag 100/1000 kill - [[SPAS-12]] / [[SPAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
M26 MASS Dog Tag 100/500 kill - [[M26 MASS]] / [[M26 MASS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Pancor Jackhammer Dog tag 100/500 kill - [[Pancor Jackhammer]] / [[Pancor Jackhammer]]&amp;lt;br&amp;gt;&lt;br /&gt;
Remington 870 MCS Dog Tag 100/500 kill - [[Remington 870|Remington 870 MCS]] / [[Remington 870|Remington 870 MCS]]&amp;lt;br&amp;gt;&lt;br /&gt;
Saiga 12K Dog Tag 100/500 kill - [[Izhmash Saiga series shotgun|Saiga-12K]] / [[Izhmash Saiga series shotgun|Saiga-12K]]&amp;lt;br&amp;gt;&lt;br /&gt;
SWD / Cobray Street Sweeper Dog Tag 100/500 kill - [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] / [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]]&amp;lt;br&amp;gt;&lt;br /&gt;
USAS-12 Dog Tag 100/500 kill - [[SPAS-12]] / [[USAS-12]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
[[Image:Bf3 ak-74m aim.jpg‎|thumb|none|600px|Iron sights of the AK-74M.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 1.jpg‎|thumb|none|600px|Blackburn reloads his AK-74M; note the tape grip around the magazine.]]&lt;br /&gt;
[[Image:Bf3 ak-74m reloading 2.jpg|thumb|none|600px|After that, he flips the weapon over and pulls on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 ak-74m world.jpg|thumb|none|600px|Icon and world model of the AK-74M.]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders. However, the gun is still modelled with a 20-round magazine even with the extended magazine equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|600px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It comes in both the M4A1 (full-auto) and M4 (3-round burst) for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''Medal of Honor'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:Bf3 m16a3 aim.jpg‎|thumb|none|600px|Iron sights of the M16A3.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
[[Image:Bf3 m16a4 world.jpg|thumb|none|600px|Icon and world model of the M16A3 in Single-Player. (Note that the front sight and gas block are missing, while in the first person model they are present)]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer. The in-game model fires 30 rounds form a 20 round STANAG magazine, however.&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[Image:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[Image:Bf3 kh2002 aim.jpg‎|thumb|none|600px|Iron sights of the KH2002.]]&lt;br /&gt;
[[Image:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS uses the 25 round straight magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen. Note the incorrect 30 round magazine capacity, which has since been patched.]]&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Left Side.jpg|thumb|none|600px|The left side of the F2000 Tactical, note the FN trademarks. ]]&lt;br /&gt;
[[Image:1000px-Bf3 2012-07-31 23-56-43-08.jpg|thumb|none|600px|The left side of the F2000 with Navy Blue Digital &amp;quot;camoflauge&amp;quot;,folding bipod, EOtech sight, and aftermarket flash hider. ]]&lt;br /&gt;
[[Image:1000px-BF3 F2000 Iron Sight.jpg|thumb|none|600px|The F2000 iron sights.]]&lt;br /&gt;
[[Image:1000px-BF3 F2000.jpg|thumb|none|600px| The F2000 Tactical idle. ]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L) ==&lt;br /&gt;
&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than its bigger brother the SCAR-H because of its smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set us up the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|600px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|600px|none|The SCAR-L's iron sights]]&lt;br /&gt;
[[file:BF3_CQ_SCAR_l_reload.jpg|thumb|600px|none|The SCAR-L's reload. Note the selector switch is incorrectly set on single fire, but the charging handle is correctly in the locked back position since all rounds were expended.]]&lt;br /&gt;
[[file:BF3_SCAR_L_bolt.jpg|thumb|600px|none| Pressing the bolt release, which simultaneously sends the charging handle forward with the bolt. The game also correctly animates the reciprocating charging handle when firing the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon can fire in full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle of the G36C, as well as having a C-Mag fitted. The C-Mag is limited to 50+1 and requires the &amp;quot;Extended Magazines&amp;quot; attachment in order to use its full 100+1 capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] It is seen in single player in the mission &amp;quot;Comrades&amp;quot;,it can fire, semi, auto, or two-round burst. In multiplayer, the G36C being a carbine is used by the engineer kit and uses opaque magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 aim.jpg|thumb|none|600px|Iron sights of the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 reloading 1.jpg‎|thumb|none|600px|Reloading the G3A3.]]&lt;br /&gt;
[[Image:Bf3 g3a3 world.jpg|thumb|none|600px|Icon and world model. Note the slightly mispositioned magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 and PS3 version's M416 has it removed as well. The BF3 HK416 uses the older M4 Gen II style stock and a Tangodown pistol grip. Newer variants utilize HK's in-house stock and grip designs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
[[Image:Bf3 hk416 holding.jpg|thumb|none|600px|A minor modeling error is present in the charging handle: the backside of the handle is completely solid. In reality, you would see a slot with the latch showing through on the left side. This mistake is not present in the M4/M16 models, but is present in the M27 and HK417 (both also HK designs).]]&lt;br /&gt;
[[Image:Bf3 hk416 aim.jpg‎|thumb|none|600px|Iron sights of the HK416.]]&lt;br /&gt;
[[Image:Bf3 hk416 reloading 1.jpg|thumb|none|600px|The player character reloads his HK416.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back to Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. However it cannot mount an underslung M320 like it can in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;(most likely standing for Personal Defence Weapon-Rifle). Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
[[Image:QBZ-95BF3.jpg|thumb|none|600px|The QBZ-95B idle .]]&lt;br /&gt;
[[Image:QBZ-95RELOADBF3.jpg|thumb|none|600px|Removing the spent magazine with a fresh one]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] Apperars in Battlefield 3. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
[[File:BF3 SG553 Reload.jpg|thumb|none|600px|The SG553 being reloaded]]&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the 'Close Quarters' expansion pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (likely meaning 'Adaptive Combat Weapon - Rifle') much like the &amp;quot;PDW-R&amp;quot;. It boasts a high rate of fire with controllable recoil and features a 26 round capacity in a 30 round 5.56mm PMAG magazine. Developers have stated that the &amp;quot;ACW-R&amp;quot; in-game is chambered for 6.5x38mm Grendel, which explains the round capacity. Newer revisions of the Remington ACR have features not reflected in this game model, such as an angled / folding charging handle and an updated lighter-weight rail.&lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|600px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|600px|none|Removing an empty mag.]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|600px|none| And inserting a fresh one. It is a polymer Magpul PMAG instead of the STANAG aluminum magazine.]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|600px|none|Pressing the bolt release to chamber a new round. A more efficient method would be to use your trigger finger, as the bolt release is ambidextrous. This was most likely done so the player can see the bolt being released.]]&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the 14.5&amp;quot; barrel and the correct AAC Blackout flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUG A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Steyr AUG A3]] was added in the Close Quarters expansion pack. It serves a similar role to the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUG A3 with Surefire M900 weaponlight foregrip and Leupold CQ/T scope - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip.]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|600px|none| The AUG A3 idle. Note the underslung M320 grenade launcher.]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|600px|none| The AUG A3's iron sights.]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|600px|none|The AUG A3 mid-reload. Note how the M320 clips through the trigger guard of the AUG.]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|600px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
The [[Tavor_TAR-21_rifle_series#IMI_Micro_Tavor_MTAR-21|IMI Micro Tavor (MTAR-21)]] is a carbine added in the Close Quarters expansion pack. It features high recoil due to its short barrel and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but the recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|600px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|600px|The MTAR-21 with its magazine removed. Note that since all rounds were expended, the charging handle is correctly shown in the rear position with the bolt locked back.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|600px|Pressing the bolt release, which sends the bolt and charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
[[Image:Bf3 dogtag fn f2000 GL-1.jpg|thumb|none|400px|FN F2000 + FN GL-1. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=== Heckler &amp;amp; Koch HK416 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bf3 dogtag hk416 m203.jpg|thumb|left|400px|Heckler &amp;amp; Koch HK416 + M203. 100 kill.]]&lt;br /&gt;
[[Image:Bf3 dogtag hk416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416. 500 kill.]]&lt;br /&gt;
&lt;br /&gt;
=== SIG SG 553 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Bf3 dogtag sg 553.jpg|thumb|none|400px|SIG SG 553. 100 kill.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is a light machine gun added to Battlefield 3 through the Close Quarters expansion pack. In-game it uses the configuration that loads polymer-cased ammunition.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:bf3 lsat idle.jpg|thumb|none|600px|The LSAT LMG in idle]]&lt;br /&gt;
[[Image:bf3 lsat iron.jpg|thumb|none|600px|The LSAT LMG's iron sights. The rear sights are modeled after the KAC folding 600m.]]&lt;br /&gt;
[[Image:bf3 lsat reload1.jpg|thumb|none|600px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[Image:bf3 lsat reload2.jpg|thumb|none|600px|Removing the ammo box]]&lt;br /&gt;
[[Image:bf3 lsat reload3.jpg|thumb|none|600px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. It uses 75-round drums, and has the highest capacity of any weapon in the game besides belt-fed LMGs.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|401px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
[[Image:BF3QJY-88.jpg|thumb|none|600px|The QJY-88 idle]]&lt;br /&gt;
[[Image:Bf3QJY-88reload.jpg|thumb|none|600px|Removing the spent belt box]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] appears in the game. It features high stopping power like other 7.62 weapons, and is more accurate than other LMGs, but has a sharp vertical recoil and less than optimal mobility due to its weight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|600px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|600px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|600px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 1.jpg|thumb|none|600px|Down by the pool, Dmitri reloads his M107, changing out the magazine...]]&lt;br /&gt;
[[Image:Bf3 barrett m107 reloaded 2.jpg|thumb|none|600px|...Then pulling on the charging handle.]]&lt;br /&gt;
[[Image:Bf3 barrett m107 world.jpg|thumb|none|600px|World model of the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International AWM-F ==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International AWM-F]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots. Its ballistics are modeled after the L96A1's 7.62 NATO chambering rather the the AW Magnum's .338 Lapua.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International AWM-F - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|AWM-F on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle with iron sights. Note the Airman camouflage.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]].&lt;br /&gt;
&lt;br /&gt;
[[Image:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 jng idle.jpg|thumb|none|600px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[Image:bf3 jng reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[Image:bf3 jng reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[Image:bf3 jng reload3.jpg|thumb|none|600px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle#M39 Enhanced Marksman Rifle|M39 EMR]] is a sniper rifle in the &amp;quot;Recon&amp;quot; class, it is unlocked when the player receives 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EMR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|The player character in multiplayer simultaneously reloads the M39 EMR and demonstrates that Battlefield 3 does not necessary require you to have a sniper scope on your sniper rifle.]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class. It has lower muzzle velocity than the other bolt-action rifles, but benefits from the fastest cycle time between shots and moderately low sway.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It comes correctly equipped with early-production 20-round HK417 magazines, but are colored grayish instead of transparent. This can be easily seen by looking at the magazine while crawling. &lt;br /&gt;
&lt;br /&gt;
[[Image:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:bf3 m417 idle.jpg|thumb|600px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[Image:bf3 m417 reload1.jpg|thumb|600px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[Image:bf3 m417 reload2.jpg|thumb|600px|none|Inserting a new magazine.]]&lt;br /&gt;
[[Image:bf3 m417 bolt.jpg|thumb|600px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
[[Image:Bf3 mk11 mod 0 world.jpg|thumb|none|600px|Icon and world model for the Mk 11 Mod 0.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|The QBU-88 on the customiztion screen, note the game claims to it being chambered in 7.62x54R which has since been patched to show the correct 5.8x42mm ammuntion.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] appears in-game, it has synthetic Tapco furniture and uses 20 round magazines. It is a good choice for close range compared to other Recon-class rifles due to it's higher mobility/low weight, 20-round capacity and low recoil, at the cost of less hitting power and range.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle, with the best mobility and close-up performance among bolt-action rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
[[Image:BF3SV98reload.jpg|thumb|none|600px|Removing the spent magazine.]]&lt;br /&gt;
[[Image:Bf3SV-98bolt.jpg|thumb|none|600px|Closing the bolt.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher. A Stinger launcher with an infinite number of reloads is also found in the singleplayer mission &amp;quot;Rock and a Hard Place.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
[[Image:BF3-Stinger-2.jpg|thumb|none|600px|Quickly grabbing the Stinger, Blackburn has one last look in completely the wrong direction...]]&lt;br /&gt;
[[Image:BF3-Stinger-5.jpg|thumb|none|600px|...before sighting up the Su-25 and locking on, struggling not to go blind.]]&lt;br /&gt;
[[Image:BF3-Stinger-3.jpg|thumb|none|600px|The Frogfoot, clearly seeing the way things are going, apparently decides to take its own life; while sometimes it will only start smoking after being hit, other times, as here, it will not even wait for the missile to hit it.]]&lt;br /&gt;
[[Image:BF3-Stinger-4.jpg|thumb|none|600px|Blackburn holds another Stinger launcher as the Frogfoot manages one last dramatic flyby. &amp;quot;I regret nothing!&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
[[Image:GP-30BF3.jpg|thumb|none|600px|The GP-30 mounted on an newer model AEK-971]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable. &amp;quot;Good effect on target!&amp;quot;]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
== M224 Mortar ==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher. It incorrectly shows it as 83 mm, which a PG-VL HEAT is 93 mm. &lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move, apparently oblivious to the 70-ton American tank lurking close by.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect, however Explosive FRAG rounds fired from shotguns will detonate the mine. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 1.jpg|thumb|none|600px|The player character in multiplayer tracks down a TOW launcher.]]&lt;br /&gt;
[[Image:Bf3 GM-71 TOW in Game 2.jpg|thumb|none|600px|Another view of the same launcher.]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633631</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633631"/>
		<updated>2012-11-22T16:18:08Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* AN-94 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customising weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
Weapons can also be customised with camouflage patterns; as well as the usual selection of patterns, these include licensed digital camo patterns from groups such as Kryptek.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
Nickel plated [[M1911 pistol series|M1911A1]] pistols are one of the common low-detail &amp;quot;holstered&amp;quot; pistols seen on NPC character models. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
[[Image:Blops2-M1911-1.jpg|thumb|600px|none|At the end of &amp;quot;Old Wounds,&amp;quot; THE NUMBERS return to haunt Mason as he fights his urge to execute the captive Kravchenko with his M1911A1 during an interrogation.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory,&amp;quot; though it is never available either in the singleplayer campaign or from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
[[Image:Blops2-Python-1.jpg|thumb|600px|none|A Colt Python is visible in Jonas Savimbi's holster as he commands his UNITA troops forward.]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than a half inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Scorpion-1.jpg|thumb|600px|none|Section holds a SCORPION he rescued from a horrifying attempt at applying camouflage.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode, and is used by PDF troops during &amp;quot;Time and Fate.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5-1.jpg|thumb|none|600px|Holding a hideous gold-plated abomination of an MP5, Mason is thankful that his allies have more taste than he has.]]&lt;br /&gt;
[[Image:Blops2-MP5-4.jpg|thumb|none|600px|The draw animation shows the stock being extended; unlike the other SMGs, this seems to happen regardless of whether or not it has a foregrip attachment.]]&lt;br /&gt;
[[Image:Blops2-MP5-2.jpg|thumb|none|600px|Having been justly beaten for his crimes, he holds a normal one during &amp;quot;Time and Fate.&amp;quot; Note the fire selector is of the wrong type for an SEF trigger group and is pointed in completely the wrong direction; this appears to be a remodelled version of the ''Call of Duty 4'' MP5.]]&lt;br /&gt;
[[Image:Blops2-MP5-3.jpg|thumb|none|600px|Reloading the MP5 shows the top of the magazine to be completely solid.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP5SD3 ==&lt;br /&gt;
&lt;br /&gt;
If fitted with a suppressor, the MP5A3, rather than mounting a standard MP5 suppressor, actually becomes an [[Heckler &amp;amp; Koch MP5#Heckler &amp;amp; Koch MP5SD|MP5SD3]].&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5SD3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5SD3 with S-E-F trigger group and stock extended - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-MP5SD-1.jpg|thumb|none|600px|Woods guns down a PDF soldier with his MP5SD3 during the US invasion of Panama in &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MP5SD-2.jpg|thumb|none|600px|Reloading the MP5SD3 shows it is basically the same model as the MP5A3, including having the fire selector pointed to &amp;quot;this model originally had a Navy trigger group.&amp;quot; Note also it has only &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions, implying it was based on a semi-auto variant.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:Blops2-MP7-1.jpg|thumb|600px|none|Farid reloads his MP7; note that unlike ''Modern Warfare 3'' where the top of the magazine was completely solid, a bullet is visible and the magazine has actual feed lips. However, the base of the grip still has the stop tab and base of a 20-round magazine modelled as part of it.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
[[Image:Blops2-Type5-1.jpg|thumb|none|600px|Infiltrating a high-tech secret facility, Section pauses to fire his Type 05 at a particularly vicious looking desk.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
[[Image:Blops2-MSMC-1.jpg|thumb|none|600px|Mason fires an MSMC with tigerstripe camo at the start of &amp;quot;Old Wounds.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MSMC-2.jpg|thumb|none|600px|In a more appropriate time period, Section reloads his own MSMC, fitted with a fictional &amp;quot;Millimetre Scanner&amp;quot; and front grip.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-1.jpg|thumb|none|600px|The player character in Zombies mode holds a Beretta Model 682 as he fends of the aforementioned undead.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-2.jpg|thumb|none|600px|Quickly discovering two rounds is ''never'' enough, he breaks his shotgun open to reload, ejecting the spent shells. Note the text on the shell indicates it is using 3-inch shotshells.]]&lt;br /&gt;
[[Image:Blops2-BerettaShotgun-3.jpg|thumb|none|600px|Aiming down the sights proves a fairly futile activity since the 682 does not actually ''have'' a rear sight.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock; he uses it in pump-action mode.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[Image:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[Image:Blops2-SPAS-1.jpg|thumb|none|600px|At the end of the past mission arc, Menendez is seen with a SPAS-12 with a full, unfolded stock.]]&lt;br /&gt;
[[Image:Blops2-SPAS-4.jpg|thumb|none|600px|Earlier during the first part of &amp;quot;Time and Fate&amp;quot; when Menendez is the player character, the starting weapon is a SPAS-12. Menendez largely alternates between this and hitting people with a machete while shouting &amp;quot;arrrrgh!&amp;quot; and if severely damaged can reload the SPAS almost instantaneously, apparently just by being really angry at it.]]&lt;br /&gt;
[[Image:Blops2-SPAS-2.jpg|thumb|none|600px|Woods holds a SPAS-12 with tigerstrip camo during &amp;quot;Suffer With Me&amp;quot; as an MH-6 &amp;quot;Little Bird&amp;quot; lends him a helping hand.]]&lt;br /&gt;
[[Image:Blops2-SPAS-3.jpg|thumb|none|600px|Having carelessly dropped his SPAS on the ground, Woods looks down at it and wonders why he can't see the stock when he is holding it.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-Saiga-1.jpg|thumb|none|600px|Section makes his way into the secret facility in &amp;quot;Celerium,&amp;quot; armed with a Saiga 12K. Note the left-handed ejection port with extended charging handle and HK-style iron sights.]]&lt;br /&gt;
[[Image:Blops2-Saiga-2.jpg|thumb|none|600px|Mason once again uses the magic of New Game Plus to have a Saiga-12 in &amp;quot;Time and Fate,&amp;quot; and celebrates by reloading it. Note the enormous standoff door-breaching muzzle brake.]]&lt;br /&gt;
&lt;br /&gt;
== SRM Arms M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[Image:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-M1216-1.jpg|thumb|none|600px|Section holds an M1216 as he looks over at one of the USS ''Barack Obama's'' RIM-116 Rolling Airframe Missile launchers.]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AKS74U-1.jpg|thumb|none|600px|Mason holds an AKS-74U with a reflex sight as he makes his way through Menendez's villa complex. Note this is the same reflex sight model used by the AKS-74U in the original ''Black Ops''; being a ''Black Ops'' weapon the front sight must be sacrificed to the gods of optics.]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine, lack of vent holes in the handguard and lack of flash hider show that it is the same WASR-2 inspired conglomerate model used in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[Image:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AK47-1.jpg|thumb|none|600px|Mason holds a gold-plated hybrid AK as Jonas Savimbi and his men attempt to get as far away from him as possible.]]&lt;br /&gt;
[[Image:Blops2-AK47-2.jpg|thumb|none|600px|In &amp;quot;Suffer With Me,&amp;quot; Woods show less of a taste for the extravagant as he reloads his own AK, trying to figure out if it was camouflaged or just dumped in a swamp. Note that as in ''Black Ops'' there are no vent holes in the handguard and it has no flash hider.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather. If you look closely, you can see that for some reason there is no magazine fitted into the gun. This is most likely similar to the spawning bug that causes them to disappear for Menedez' men.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[Image:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SA58-1.jpg|thumb|600px|none|Section holds a DSA SA58 Para Tactical Carbine equipped with a Leupold HAMR scope and a suppressor as he looks over an X95 Flattop.]]&lt;br /&gt;
[[Image:Blops2-SA58-2.jpg|thumb|600px|none|Reloading uses the same speed reload technique as in ''Modern Warfare 2'', and as in that game the old magazine will always have visible rounds in the top even if it was empty.]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle entered for the USMC's IAR trials, but does not have the deeper handguard of that version of the rifle and is just a standard SCAR-L with a large 75-round drum magazine.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCAR-1.jpg|thumb|none|600px|Fighting his way to Menendez in &amp;quot;Achilles' Veil,&amp;quot; Section holds a SCAR-L with a &amp;quot;target finder&amp;quot; scope fitted.]]&lt;br /&gt;
[[Image:Blops2-SCAR-2.jpg|thumb|none|600px|Reloading, the player character presses the magazine release and shakes the weapon downwards; the old drum apparently doesn't quite get the idea of this, and the new drum is used to knock it out of the magwell. Note that it only has &amp;quot;safe&amp;quot; and &amp;quot;fire&amp;quot; positions on the fire selector, indicating it was based on a semi-automatic civilian SCAR variant.]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible and incorrectly named &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[Image:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-SCARH-1.jpg|thumb|none|600px|Section makes his way through a CLAW manufacturing plant in &amp;quot;Judgment Day,&amp;quot; armed with a SCAR-H. As with most of the non-recycled weapons, the SCAR's iron sights are folded down when it mounts optics.]]&lt;br /&gt;
[[Image:Blops2-SCARH-2.jpg|thumb|none|600px|Section reloads his SCAR; note the clear marking on the receiver stating it is a &amp;quot;SCAR 17S,&amp;quot; the civilian semi-automatic version of the SCAR-H. As with the SCAR-L, this results in it having a two-setting Safe / Fire selector.]] &lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-XM8-1.jpg|thumb|none|600px|Section holds an XM8 with Leupold HAMR optic as he encounters a truly surreal scene. Note that this weapon was apparently made by &amp;quot;KHK Germany.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-XM8-2.jpg|thumb|none|600px|Out on the deck and trying to forget the horrors he has just witnessed, Section reloads his XM8. Note the XM8 model in game uses the older &amp;quot;duckbill&amp;quot; open-front flash hider rather than the &amp;quot;birdcage&amp;quot; used by later XM8 prototypes.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-M14-1.jpg|thumb|none|600px|The player character in Zombies mode picks up an M14, filling in its outline on the wall. Note that as in ''Black Ops'' it has a pistol grip, though it no longer has a bipod.]]&lt;br /&gt;
[[Image:Blops2-M14-2.jpg|thumb|none|600px|Reloading the M14; as in ''Black Ops'', the pistol grip appears to have been added so that the reloading animation from ''Modern Warfare 2's'' Mk 14 Mod 1 EBR could be recycled for this weapon.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[Image:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-SIG-1.jpg|thumb|none|600px|Section holds a SIG SG 556 with ACOG optic at the start of &amp;quot;Fallen Angel;&amp;quot; note that like the SCARs it only has &amp;quot;Safe&amp;quot; and &amp;quot;Fire&amp;quot; settings on its fire selector.]]&lt;br /&gt;
[[Image:Blops2-SIG-2.jpg|thumb|none|600px|Reloading shows off the M320 grenade launcher mounted under the handguard, but also the rather worrying fact that the player model does not actually have a rear grip.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Type 25&amp;quot; is a fictional Chinese rifle based on the [[QBZ-95]] (seen from the form of the magazine) modified exterior, presumably supposed to represent a future iteration of the QBZ series.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[Image:Blops2-Type25-1.jpg|thumb|none|600px|Section holds a &amp;quot;Type 25&amp;quot; as he rescues a man who is apparently not important enough for his name to merit a capital letter.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[Image:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVU-1.jpg|thumb|none|600px|Farid holds an SVU-AS in &amp;quot;Achilles' Veil,&amp;quot; equipped with a laser pointer, ballistic computer and vile camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-XPR50-1.jpg|thumb|none|600px|Section holds an XPR-50 as he admires one of the USS ''Barack Obama's'' complement of fictional F/A-38 fighters. Note the strange, tiny circular intakes; these apparently contain a pair of cannons.]]&lt;br /&gt;
[[Image:Blops2-XPR50-2.jpg|thumb|none|600px|Looking out at the ''Obama's'' battlegroup using the scope of his XPR-50, Section discovers a couple of rather unusual additions; these two ships are a ''Slava''-class cruiser and a ''Nanuchka''-class corvette, both models from ''Modern Warfare 3''.]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-GP30-1.jpg|thumb|none|600px|Section reloads the GP-30 mounted under his AN-94. While the grenade model is quite clearly still ''made'' from a standard 40mm round, it at least attempts to approximate the shape of a caseless VOG round for this launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633630</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633630"/>
		<updated>2012-11-22T16:04:53Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* New Screenshots */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Live Action Trailers==&lt;br /&gt;
===&amp;quot;Surprise&amp;quot; Trailer&amp;quot;===&lt;br /&gt;
&lt;br /&gt;
====Taurus Judge====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComTaurusJudge.jpg|thumb|none|600px|The Taurus Judge stuff in a &amp;quot;players&amp;quot; vest. This appears to be standing in for the [[Taurus Raging Judge]] as the Judge dose not appear in game.]]&lt;br /&gt;
&lt;br /&gt;
====Remington 870====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComRemington870.jpg|thumb|none|600px|&amp;quot;''Zombies? Groovy''&amp;quot;. A &amp;quot;player&amp;quot; is about to take on a zombie hoard with a Remington 870 equipped with a M4 style stock and a pump mounted tac light. Judging by this set up the regular Remington 870 seen here in standing in for the MCS version seen in game.]]&lt;br /&gt;
&lt;br /&gt;
====AK74M====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAK74M.jpg|thumb|none|600px|Another &amp;quot;player&amp;quot; in the background with an AK74M due to the indent on the stock. This appears to be standing in for the AN-94 seen ingame.]]&lt;br /&gt;
&lt;br /&gt;
====AKU-94====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComAKU94.jpg|thumb|none|600px|The AKU-94 seen in the hands of the &amp;quot;player&amp;quot; on the left. This appears to be standing for the fictional &amp;quot;Type 25&amp;quot; seen ingame. Also their are no references to AKUs in movie armories so either this is a very good mockup from a [[Norinco Type 86S]] or this is a prop.]]&lt;br /&gt;
&lt;br /&gt;
====M14====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Look in the bottom left corner; see that? Its the chalk outline for the M14 in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComLikelyXM8Prop.jpg|thumb|none|600px|An XM8 with the fictional &amp;quot;MMS&amp;quot; optic. Due to obvious reason this is definitely a prop.]]&lt;br /&gt;
&lt;br /&gt;
====Milkor MGL Mk 1====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|Oh you're screwed.]]&lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComMGLMK1&amp;amp;M134CLAW.jpg|thumb|none|600px|CGI rendered M134s on CLAW AI vehicles.]]&lt;br /&gt;
&lt;br /&gt;
====Unknown Sniper Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifle.jpg|thumb|none|600px|&amp;quot;''Hey buddy.''&amp;quot;.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleFront.jpg|thumb|none|600px|The front end of the rifle.]]&lt;br /&gt;
[[File:CODBO2LiveActComUnknownSniperRifleScope.jpg|thumb|none|600px|The scope.]]&lt;br /&gt;
&lt;br /&gt;
====Semtex====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LiveActComSemtex.jpg|thumb|none|600px|The Semtex ready to blow while the guy in the back gives us an epic &amp;quot;oh fuck&amp;quot; face.]]&lt;br /&gt;
&lt;br /&gt;
=== LG Cinema Trailer===&lt;br /&gt;
&lt;br /&gt;
====AK Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComAKRifle.jpg|thumb|none|600px|An AK type rifle in the background. Its possible its the AK74M listed above.]]&lt;br /&gt;
&lt;br /&gt;
====M16 Type Rifle====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|The rifle on the left bares resemblance to an M16 style rifle.]]&lt;br /&gt;
&lt;br /&gt;
====XM8 (Prop)====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|As listed above these XM8s are obviously props.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComXM8PropCloseUp.jpg|thumb|none|600px|A close up on the XM8 prop.]] &lt;br /&gt;
&lt;br /&gt;
====GE M134====&lt;br /&gt;
&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW.jpg|thumb|none|600px|An M134 mounted on the CLAW.]]&lt;br /&gt;
[[File:CODBO2LGLiveActComGM134CLAW&amp;amp;XM8Prop.jpg|thumb|none|600px|A closeup.]]&lt;br /&gt;
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== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
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Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
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You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
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== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
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Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
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Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
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:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
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Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
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I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
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Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
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No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
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Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
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Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
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Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
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Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
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I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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== M16A1? ==&lt;br /&gt;
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Link to image&lt;br /&gt;
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(403 error)&lt;br /&gt;
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also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
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The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
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Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
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I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
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All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
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:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
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Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
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I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
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== Rename ==&lt;br /&gt;
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Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
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:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
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::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
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::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
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== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
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I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
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::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
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== H&amp;amp;K m27  ==&lt;br /&gt;
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On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416? -Survivalkid21&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;br /&gt;
:::You shouldn't really need FRAPs, if you're running it through Steam it has its own screenshot key and even if you're not there should be a &amp;quot;take screenshot&amp;quot; command in the control settings. Though as said, I've got this one covered so we don't really need anyone else getting caps for it anyway. Thanks for the effort, though. :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:37, 20 November 2012 (EST)&lt;br /&gt;
::::I use FRAPS because I can save the images as .PNGs because I take a lot of game screenshots for my blog, and as far as I know Steam only does .JPGs. But Yeah, I'll keep an eye out next time I'm grabbing screenshots so I don't step on any toes. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 11:04, 22 November 2012 (EST)&lt;br /&gt;
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== Fun with old models ==&lt;br /&gt;
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So, the Kurzer 8 cm Granatwerfer 42 model is seven years old. For those wondering if this is some kind of record, it's got a long way to go; I believe the record for officially recycled art assets is ''Castlevania'', which got a Medusa Head sprite in ''Rondo of Blood'' in 1993 and recycled it until ''Order of Ecclesia'' in 2008. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:13, 22 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633116</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633116"/>
		<updated>2012-11-20T18:32:58Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* New Screenshots */&lt;/p&gt;
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&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
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'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
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== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
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Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
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You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
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== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
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Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
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Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
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:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
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Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
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I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
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Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
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No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
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Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
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===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
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Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
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I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
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Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
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As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
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it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
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In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
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Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
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== Weapon selection video ==&lt;br /&gt;
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http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
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DSR-50 | SVU | Ballista&lt;br /&gt;
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fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
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LSAT | QBB-95 | Mk48&lt;br /&gt;
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Skorpion EVO A3&lt;br /&gt;
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KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
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M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
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Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
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A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
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== B23-R Nomenclature ==&lt;br /&gt;
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Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
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== M249 SAW and MK48 are the same ==&lt;br /&gt;
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Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
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== Can we PLEASE change it? ==&lt;br /&gt;
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Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
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::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
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== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
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== Beta leak ==&lt;br /&gt;
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I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
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Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
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Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
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http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
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::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
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== H&amp;amp;K m27  ==&lt;br /&gt;
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On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
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What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
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I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
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Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416? -Survivalkid21&lt;br /&gt;
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== FN HAMR ==&lt;br /&gt;
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Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
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==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
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The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
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@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
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:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
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: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
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If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
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They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
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==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
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:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
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:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
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So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
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http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
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: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
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==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
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As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
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:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
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:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
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:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
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:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
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:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
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:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
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I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
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==No optics==&lt;br /&gt;
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It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
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==Realism==&lt;br /&gt;
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[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
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Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
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Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
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:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
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==AN94 missing magazines==&lt;br /&gt;
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At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
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== Terminology note ==&lt;br /&gt;
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&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
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&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
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== STORM PSR Sniper Rifle ==&lt;br /&gt;
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is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
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==New Screenshots==&lt;br /&gt;
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I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;br /&gt;
:It's ok, I've got about three thousand screenshots and pretty much everything covered, and I think I'm running higher resolution and settings. If you want something to do, though, you could try making the ''World at War'' page...Well, &amp;quot;less awful&amp;quot; would be a start, even. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 12:55, 20 November 2012 (EST)&lt;br /&gt;
::Well, I was running everything on Max but I don't think FRAPS likes Black Ops 2 very much because everything turned out low-res. And I don't own World at War, so I can't really contribute to it's page :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 13:32, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633046</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633046"/>
		<updated>2012-11-20T15:33:08Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: &lt;/p&gt;
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&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
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'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
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== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
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Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
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You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
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== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
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Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
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Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
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:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
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Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
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I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
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== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
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Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
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Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
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To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
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In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
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No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
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== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
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The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
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That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
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Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
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Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
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:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
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its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
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As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
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:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
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:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
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::Dual wielding Javelins. ~ACE&lt;br /&gt;
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== Come On ==&lt;br /&gt;
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There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
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Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
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I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
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The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
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Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
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Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
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== Trailer Weapon Spots ==&lt;br /&gt;
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Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
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==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
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===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
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I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
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After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
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:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
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I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
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What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
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: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
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I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
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@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
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:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
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It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
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:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
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m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416? -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
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:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
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::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
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Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
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:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
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::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
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::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
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::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
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:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
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== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==No optics==&lt;br /&gt;
&lt;br /&gt;
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
&lt;br /&gt;
[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==AN94 missing magazines==&lt;br /&gt;
&lt;br /&gt;
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Terminology note ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== STORM PSR Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==New Screenshots==&lt;br /&gt;
&lt;br /&gt;
I just added a few screenshots for some of the missing weapons (MP5A3, Beretta M682, SPAS-12, M1216, Type 25, M8A1, SIG 556) let me know if there's anything wrong with them and I'll take better ones. I had shots for the HAMR( SCAR-L) and the SCAR-H but they didn't turn out well so I didn't upload them. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:33, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Nikonov&amp;diff=633039</id>
		<title>User talk:Nikonov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Nikonov&amp;diff=633039"/>
		<updated>2012-11-20T15:22:21Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* File names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==File names==&lt;br /&gt;
Please try to avoid uploading screenshots with generic file names like &amp;quot;MP5sd.jpg.&amp;quot; Please use more specific file names like BLOPS2_MP5SD_01 or something like that. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:18, 20 November 2012 (EST)&lt;br /&gt;
:Sorry man, I was just trying to save some time. I figured the descriptions would make up for it. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:22, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Nikonov&amp;diff=633038</id>
		<title>User talk:Nikonov</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Nikonov&amp;diff=633038"/>
		<updated>2012-11-20T15:22:11Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* File names */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==File names==&lt;br /&gt;
Please try to avoid uploading screenshots with generic file names like &amp;quot;MP5sd.jpg.&amp;quot; Please use more specific file names like BLOPS2_MP5SD_01 or something like that. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:18, 20 November 2012 (EST)&lt;br /&gt;
Sorry man, I was just trying to save some time. I figured the descriptions would make up for it. [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 10:22, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633037</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633037"/>
		<updated>2012-11-20T15:20:50Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* SVU-AS Dragunov */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[File:BLOPS2SPAS.jpg|thumb|none|400px| The SPAS-12, mid reload, painted with ERDL camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:M1216.jpg|thumb|none|400px|The M1216 in Black Ops II. Here we see it appearing in the late 1980's fitted with a fancy 'Millimetre Sight' which lets you see people through walls and other types of cover.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
[[File:M8a1.jpeg|thumb|none|600px|The M8A1 in game, part way through a reload. According to the markings on it's receiver, it's &amp;quot;real&amp;quot; name is the KHK M8A1 Mark I. Just above that you can see 'Made in US-Germany']]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
[[File:SWAT556.jpg|thumb|none|400px|The SIG 556 in game, fitted with an ACOG. According to it's markings, it's a RGH 556 made by &amp;quot;Guster Inc,&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T25.jpg|thumb|none|400px|The Type 25 in game fitted with an M320 grenade launcher and an Eotech sight. Note the fire selector actually being in the full auto position.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
[[File:SVUAS.jpeg|thumb|400px|none|The SVU-AS in game, equipped with a ballistics CPU and an unusable bipod. The Ballistics CPU lowers scope sway, and also displays the calibre of the gun]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633033</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633033"/>
		<updated>2012-11-20T15:17:47Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* &amp;quot;Type 25&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[File:BLOPS2SPAS.jpg|thumb|none|400px| The SPAS-12, mid reload, painted with ERDL camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:M1216.jpg|thumb|none|400px|The M1216 in Black Ops II. Here we see it appearing in the late 1980's fitted with a fancy 'Millimetre Sight' which lets you see people through walls and other types of cover.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
[[File:M8a1.jpeg|thumb|none|600px|The M8A1 in game, part way through a reload. According to the markings on it's receiver, it's &amp;quot;real&amp;quot; name is the KHK M8A1 Mark I. Just above that you can see 'Made in US-Germany']]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
[[File:SWAT556.jpg|thumb|none|400px|The SIG 556 in game, fitted with an ACOG. According to it's markings, it's a RGH 556 made by &amp;quot;Guster Inc,&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
[[File:T25.jpg|thumb|none|400px|The Type 25 in game fitted with an M320 grenade launcher and an Eotech sight. Note the fire selector actually being in the full auto position.]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633030</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633030"/>
		<updated>2012-11-20T15:14:03Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* SIG SG556 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[File:BLOPS2SPAS.jpg|thumb|none|400px| The SPAS-12, mid reload, painted with ERDL camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:M1216.jpg|thumb|none|400px|The M1216 in Black Ops II. Here we see it appearing in the late 1980's fitted with a fancy 'Millimetre Sight' which lets you see people through walls and other types of cover.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
[[File:M8a1.jpeg|thumb|none|600px|The M8A1 in game, part way through a reload. According to the markings on it's receiver, it's &amp;quot;real&amp;quot; name is the KHK M8A1 Mark I. Just above that you can see 'Made in US-Germany']]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
[[File:SWAT556.jpg|thumb|none|400px|The SIG 556 in game, fitted with an ACOG. According to it's markings, it's a RGH 556 made by &amp;quot;Guster Inc,&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633028</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633028"/>
		<updated>2012-11-20T15:11:35Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Heckler &amp;amp; Koch XM8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[File:BLOPS2SPAS.jpg|thumb|none|400px| The SPAS-12, mid reload, painted with ERDL camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:M1216.jpg|thumb|none|400px|The M1216 in Black Ops II. Here we see it appearing in the late 1980's fitted with a fancy 'Millimetre Sight' which lets you see people through walls and other types of cover.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
[[File:M8a1.jpeg|thumb|none|600px|The M8A1 in game, part way through a reload. According to the markings on it's receiver, it's &amp;quot;real&amp;quot; name is the KHK M8A1 Mark I. Just above that you can see 'Made in US-Germany']]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633027</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633027"/>
		<updated>2012-11-20T15:11:18Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Heckler &amp;amp; Koch XM8 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[File:BLOPS2SPAS.jpg|thumb|none|400px| The SPAS-12, mid reload, painted with ERDL camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:M1216.jpg|thumb|none|400px|The M1216 in Black Ops II. Here we see it appearing in the late 1980's fitted with a fancy 'Millimetre Sight' which lets you see people through walls and other types of cover.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
[[File:M8a1.jepg|thumb|none|600px|The M8A1 in game, part way through a reload. According to the markings on it's receiver, it's &amp;quot;real&amp;quot; name is the KHK M8A1 Mark I. Just above that you can see 'Made in US-Germany']]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633022</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633022"/>
		<updated>2012-11-20T14:47:57Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Franchi SPAS-12 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
[[File:BLOPS2SPAS.jpg|thumb|none|400px| The SPAS-12, mid reload, painted with ERDL camouflage.]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:M1216.jpg|thumb|none|400px|The M1216 in Black Ops II. Here we see it appearing in the late 1980's fitted with a fancy 'Millimetre Sight' which lets you see people through walls and other types of cover.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633019</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633019"/>
		<updated>2012-11-20T14:44:38Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* M1216 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
[[File:M1216.jpg|thumb|none|400px|The M1216 in Black Ops II. Here we see it appearing in the late 1980's fitted with a fancy 'Millimetre Sight' which lets you see people through walls and other types of cover.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633011</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633011"/>
		<updated>2012-11-20T14:26:15Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[File:Mp5sd.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633010</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633010"/>
		<updated>2012-11-20T14:25:32Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Heckler &amp;amp; Koch MP5A3 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
[[file:MP5SD.jpg|thumb|none|400px|The MP5A3 in game, fitted with a silencer (turning it into an MP5SD), a reflex sight and &amp;quot;jungle mags&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633006</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633006"/>
		<updated>2012-11-20T14:22:20Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Beretta Model 682 Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg|thumb|none|400px|The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633005</id>
		<title>Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Black_Ops_II&amp;diff=633005"/>
		<updated>2012-11-20T14:21:43Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Beretta Model 682 Shotgun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Call of Duty: Black Ops II&lt;br /&gt;
|picture = Black-ops2_Logo.jpg&lt;br /&gt;
|caption =  ''Official Box Art''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Treyarch&lt;br /&gt;
|publisher= Activision&lt;br /&gt;
|platforms=Windows&amp;lt;br&amp;gt;PlayStation 3&amp;lt;br&amp;gt;Xbox 360&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: Black Ops II''''' (also known as CoD:Blops 2) is the ninth installment in the ''Call of Duty'' series, and the third main entry in the ''Black Ops'' sub-franchise (the first being ''World at War''). The game has variously been developed by Treyarch, Sledgehammer Games and Raven Software, and was published by Activision in 2012 for the PC, PS3 and Xbox 360.&lt;br /&gt;
&lt;br /&gt;
The story continues from ''[[Call of Duty: Black Ops]]'' and is set over two time periods, with previous protagonist Alex Mason continuing his top-secret work during the Cold War while his son David &amp;quot;Section&amp;quot; Mason deals with an emerging threat in 2025 from a powerful, ruthless terrorist leader named Menendez who has mysterious links to his father's work in the past. &lt;br /&gt;
&lt;br /&gt;
For purposes of this article, Alex Mason is referred to as &amp;quot;Mason&amp;quot; and David Mason as &amp;quot;Section.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''The following weapons are seen in the video game ''Call of Duty: Black Ops II'':'''&lt;br /&gt;
&lt;br /&gt;
'''Note: spoilers are present in some descriptions.'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
''Black Ops II'' uses the standard system of granting the player two &amp;quot;slots&amp;quot; for weapons; in the campaign this can be any two weapons. Unlike previous games, the game's single-player mode begins each mission with a multiplayer-like loadout screen where the player can choose the two weapons they will be equipped with and customize them, with new weapons and accessories unlocking as the game progresses. Special weapon crates are placed through the maps which contain copies of their chosen weapons, to ensure they do not run out of ammunition using a weapon that would not normally spawn in that mission.&lt;br /&gt;
&lt;br /&gt;
The game features an accessory system for customizing weapons as before; in single-player, most weapons which allow accessories can have up to three. Weapons are divided into &amp;quot;past&amp;quot; weapons for the Cold War setting, and &amp;quot;future&amp;quot; weapons for the 2025 setting, each with their own accessories; on the first run through the game, the past weapons can be used in the future levels, but the future weapons cannot be used in the past. One possible &amp;quot;accessory&amp;quot; for a weapon is select-fire, allowing a weapon to toggle between automatic and either burst or semi-auto mode (but never both). Using the alternate fire mode generally decreases the weapon's cyclic rate of fire, and in some cases alters its damage profile.&lt;br /&gt;
&lt;br /&gt;
= Pistols =&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;B23R&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional three-round burst-firing handgun called the &amp;quot;B23R&amp;quot; is available in the future levels. It appears to be intended as a &amp;quot;futurised&amp;quot; version of the [[Beretta 93R]] seen in previous ''Call of Duty'' games, but most of the weapon's actual design cues come from custom [[M1911]] pistols, such as the [[Strayer Voigt Infinity]]. Strangely, though it has a modelled folding front grip, it cannot use a grip accessory and is never shown with the grip unfolded.&lt;br /&gt;
&lt;br /&gt;
[[File:Infinity.jpg|thumb|none|400px|Strayer Voigt Infinity 1911 - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-B23-1.jpg|thumb|none|600px|Section reloads his &amp;quot;B23R&amp;quot; as he commences his assault on a disused set from ''Crysis''.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92SB==&lt;br /&gt;
&lt;br /&gt;
Soldiers can sometimes be seen with holstered [[Beretta 92SB]] handguns in the future levels, particularly Salazar who has two. This is odd, since the weapon is not available in gameplay and nobody ever uses one; when Salazar draws his pistol, it is an FN Five-seveN.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta Model 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Beretta-1.jpg‎|thumb|none|600px|Throughout the campaign, Salazar has two Berettas, one in his chest rig and another in his hip holster.]]&lt;br /&gt;
[[Image:Blops2-Beretta-2.jpg|thumb|none|600px|Section takes a closer look at Salazar's chest rig aboard the USS ''Barack Obama'' as he provides the understatement of the century.]]&lt;br /&gt;
&lt;br /&gt;
== Browning Hi-Power ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning Hi-Power]] is first available in the first mission of the game, &amp;quot;Pyrrhic Victory&amp;quot;, where it is used by the MPLA.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|400px|none|Classic Browning Hi-Power (Belgian Manufacture)- 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Browning-2.jpg|thumb|600px|none|Towards the end of &amp;quot;Pyrrhic Victory,&amp;quot; Mason, his radio-using plan having gone awry, takes a young Raul Menendez hostage with his Browning Hi-Power.]]&lt;br /&gt;
[[Image:Blops2-Browning-1.jpg|thumb|600px|none|At the end of the same mission, a worse-for-wear Woods takes out a soldier with his own Hi-Power.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M1911A1 ==&lt;br /&gt;
&lt;br /&gt;
A nickel plated [[M1911 pistol series|M1911A1]] is briefly seen in the holster of a soldier in the reveal trailer. A pistol with the standard finish is available from the start of the game for campaign missions and is once more the starting weapon for Zombies.&lt;br /&gt;
&lt;br /&gt;
[[Image:NickelPlatedM1911A1.jpg|thumb|400px|none|Nickel plated M1911A1 pistol with brown grips - .45 ACP, as seen in singleplayer.]]&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|400px|none|Standard Colt M1911A1 - .45 ACP, as seen in zombies mode.]]&lt;br /&gt;
&lt;br /&gt;
== Colt Python ==&lt;br /&gt;
&lt;br /&gt;
The [[Colt Python]] returns from ''Black Ops'' in Zombies mode, and is seen in Jonas Savimbi's holster in &amp;quot;Pyrrhic Victory.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtPython6In.jpg|thumb|400px|none|Colt Python - .357 Magnum]]&lt;br /&gt;
&lt;br /&gt;
==FN Five-seveN==&lt;br /&gt;
&lt;br /&gt;
The [[FN Five-seveN]] is a returning weapon from ''[[Modern Warfare 3]]''.  While it is still held with one hand, it now has its correct 20-round capacity. It comes standard with bright tritium three-dot sights. In multiplayer it is able to kill an enemy with two hits, but only at point-blank to very close range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN-FiveSeven USG.jpg|thumb|400px|none|FN Five-seveN USG (US Government) model - 5.7x28mm]]&lt;br /&gt;
[[Image:Blops2-FiveseveN-1.jpg|thumb|600px|none|Section reloads his Five-seveN. While the modelled rounds in the magazine are a plus, the topmost one seems held in place more by faith than any aspect of the magazine's design.]]&lt;br /&gt;
&lt;br /&gt;
==FN FNP-45 Tactical==&lt;br /&gt;
&lt;br /&gt;
Called the &amp;quot;Tac-45,&amp;quot; the [[FN_FNP#FNP-45_Tactical|FN FNP-45 Tactical]] has a black slide and flat dark earth frame when no camo is applied, and can be selected as a sidearm. It has a 10-round capacity by default, which becomes 13 rounds when &amp;quot;Extended Clip&amp;quot; is chosen. In multiplayer it features a longer two-hit kill range than the Five-SeveN, but much faster damage falloff after that range.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNP45Tac.jpg|thumb|none|400px|FNP-45 Tactical with Trijicon RMR red dot sight - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-FNP45-1.jpg|thumb|none|600px|Aided and abetted by his robotic pygmy elephant, Section advances down a flooded street in Pakistan, armed with an FNP-45 Tactical.]]&lt;br /&gt;
[[Image:Blops2-FNP45-2.jpg|thumb|none|600px|Much wading later he finds himself near the end of his journey, and celebrates by reloading. This FNP-45 Tactical has a laser pointer, reflex sight and a &amp;quot;long barrel,&amp;quot; which uses futuristic technology to be completely invisible. &amp;quot;.45 AUTO&amp;quot; and &amp;quot;FNP-45 Tactical&amp;quot; can be made out on the slide.]]&lt;br /&gt;
&lt;br /&gt;
== Makarov PM ==&lt;br /&gt;
&lt;br /&gt;
The [[Makarov PM]] returns from ''Black Ops'' and is available starting with the mission &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:MakarovPM.jpg|thumb|none|400px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Blops2-Makarov-1.jpg|thumb|none|600px|Mason holds a suppressed Makarov PM in &amp;quot;Pyrrhic Victory&amp;quot; as he admires one of Savimbi's Eland armoured cars.]]&lt;br /&gt;
[[Image:Blops2-Makarov-2.jpg|thumb|none|600px|Empty-reloading his Makarov, he discovers that wartime shortages have forced the use of low-resolution ammunition.]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Raging Judge ==&lt;br /&gt;
&lt;br /&gt;
A [[Taurus Raging Judge]] is Menendez's signature weapon during the game's campaign, and is called the &amp;quot;Executioner.&amp;quot; Judging by the cylinder it appears to be the cancelled 28-gauge version. It exclusively fires shotgun shells, and can be unlocked for the campaign by completing 5 challenges in &amp;quot;Celerium.&amp;quot; The reload animation is extremely bizarre; the player character ejects the entire contents of the cylinder, but only inserts as many rounds as would be needed to replace those actually fired. The reloading animation is a loop showing the cartridges being placed into the same chamber of an empty cylinder, which magically becomes completely full when it is snapped closed.&lt;br /&gt;
&lt;br /&gt;
The Raging Judge is the only weapon to change visually when the &amp;quot;long barrel&amp;quot; attachment is used, and the only revolver in any ''Call of Duty'' game able to accept a suppressor. The latter would be pointless in practice, since the Judge, like most revolvers, does not have a gas-tight seal between the chamber and the barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge XXVIII - 28 gauge. This was a prototype for the Raging Judge chambered in 28 gauge shotshells unveiled in 2011. It never entered production due to legal issues with it being both a smoothbore pistol and having a caliber greater than half and inch, both of which are prohibited under the US National Firearms Act.]]&lt;br /&gt;
[[Image:Blops2-Judge-1.jpg|thumb|600px|none|During a brief sequence from Menendez's perspective, the villain holds his Raging Judge on a hostage.]]&lt;br /&gt;
[[Image:Blops2-Judge-2.jpg|thumb|600px|none|After the campaign has been completed once, the loadout screen unlocks completely, allowing future weapons to be used in the past. Here Mason holds a Taurus Judge equipped with a reflex optic and laser sight as the Soviet army decides there are not enough explosions in his immediate vicinity.]]&lt;br /&gt;
[[Image:Blops2-Judge-3.jpg|thumb|600px|none|Reloading the Judge shows the words &amp;quot;ANGER MANAGEMENT&amp;quot; printed backwards on the 28-gauge shotshells. Note also the &amp;quot;long barrel&amp;quot; attachment, with three vents in the rib...]]&lt;br /&gt;
[[Image:Blops2-Judge-6.jpg|thumb|600px|none|...as opposed to the standard barrel, which only has two. Here Mason has decided to fit his Raging Judge with a suppressor to make it even more improbable.]]&lt;br /&gt;
[[Image:Blops2-Judge-4.jpg|thumb|600px|none|The chambers remain visibly empty as Mason reloads...]]&lt;br /&gt;
[[Image:Blops2-Judge-5.jpg|thumb|600px|none|...until it is time to swing the cylinder back into position, and all the shells appear from the ether.]]&lt;br /&gt;
&lt;br /&gt;
== TDI Kard ==&lt;br /&gt;
&lt;br /&gt;
A fully automatic handgun based on the [[TDI Kard]] called the KAP-40 is available in the future levels. It's very common and appears to be a standard handgun for the United States military in 2025.&lt;br /&gt;
&lt;br /&gt;
[[File:KRISS KARD.jpg|thumb|none|400px|TDI Kard - .45 ACP]]&lt;br /&gt;
[[Image:Blops2-Kard-1.jpg|thumb|none|600px|Section reloads a suppressed TDI Kard with a laser pointer and reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
= Submachine guns =&lt;br /&gt;
&lt;br /&gt;
==CZ SCORPION EVO 3==&lt;br /&gt;
&lt;br /&gt;
The [[Skorpion#CZ_SCORPION_EVO_3_A1|CZ SCORPION EVO 3]] is available in the 2025 missions. It has the highest rate of fire of any submachine gun in the game.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ SCORPION EVO 3 A1.jpg|thumb|400px|none|CZ SCORPION EVO 3 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] is available in the single-player campaign and in Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5A3.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with &amp;quot;tropical&amp;quot; (wide) forearm and stock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A1==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7A1]] returns from ''Modern Warfare 3'', and is used by the Yemeni Army in &amp;quot;Achilles' Veil.&amp;quot; Unlike its last appearance, its foregrip is folded by default; the Foregrip attachment unfolds it.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K MP71A1.jpg|thumb|400px|none|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] is used by cartel and PDF troops in Nicaragua in &amp;quot;Time and Fate.&amp;quot; As with most of the SMGs, for some reason if this weapon is fitted with a grip attachment the visible result will be that the stock will be unfolded on the player model. On the Uzi, the stock is unfolded during the weapon's draw animation.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|400px|none|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:Blops2-Uzi-1.jpg|thumb|600px|none|Mason uses THE NUMBERS to determine that the &amp;quot;grip&amp;quot; accessory on this Uzi is a rare shoulder-grip and unfolds it as he draws it. Note this is apparently an &amp;quot;IZI&amp;quot; SMG, and quite clearly based on a civilian non-NFA weapon since it has the words &amp;quot;semi auto&amp;quot; printed on the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Jian She Type-05==&lt;br /&gt;
&lt;br /&gt;
The [[Jian She Type-05]] is called the &amp;quot;Chicom CQB,&amp;quot; and uses a carry handle sight with a built-in, unusable tactical light similar to the one on the [[Magpul FMG-9]] in ''Modern Warfare 3''. It is the only submachine gun capable of firing in three-round burst mode, which it does with a very high rate of fire (1080 RPM in burst mode, second only to the SCORPION's 1200 RPM). It defaults to automatic fire in singleplayer, but is burst-fire by default in multiplayer, including Zombies mode.&lt;br /&gt;
&lt;br /&gt;
[[File:JS05.jpg|thumb|400px|none|Jian She Type-05 - 9x19mm]]&lt;br /&gt;
[[Image:MagpulFMG-9.jpg|thumb|none|401px|Magpul FMG-9 in open form - 9x19mm. Note carry handle with tactical light.]]&lt;br /&gt;
&lt;br /&gt;
== MSMC ==&lt;br /&gt;
&lt;br /&gt;
The [[Modern Sub Machine Carbine]] is used by Cordis Die mercenaries, and is particularly common in the mission &amp;quot;Fallen Angel.&amp;quot; In multiplayer it does the most damage at close range of any weapon in its class; it and the PDW-57 are the only SMGs capable of a 3-hit kill at close range. This power comes at the cost of a low rate of fire and small magazine.&lt;br /&gt;
&lt;br /&gt;
[[File:MSMC SMG.jpg|thumb|400px|none|Modern Sub Machine Carbine - 5.56×30mm MINSAS]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;PDW-57&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional submachine gun bears a strong resemblance to the [[FN P90 TR]], and is probably intended to represent a &amp;quot;futurised&amp;quot; version of it. It uses a very similar polycarbonate box magazine, but rather than being inserted from the top of the weapon it pivots at the front and swings out the the left-hand side. Unlike the P90, the PDW-57 has a rather restrained rate of fire. Like the MSMC, in multiplayer it features high power offset by a low rate of fire.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[Image:P90 Magazine.jpg|thumb|none|400px|P90 magazine, showing the spiral feed ramp.]]&lt;br /&gt;
[[Image:Blops2-PDW-1.jpg|thumb|none|600px|Section reloads his PDW-57. Note the bases of rounds in the polycarbonate magazine are shown on both sides, indicating some magical double-sided multi-round feed ramp is in use.]]&lt;br /&gt;
&lt;br /&gt;
==TDI Vector==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Vector K10&amp;quot; in the game is actually a standard [[TDI Vector]]; while the name implies it is a KRISS K10, it does not have the detachable magazine well or diagonal reversible charging handle of the K10 model.&lt;br /&gt;
&lt;br /&gt;
[[Image:KrissSuperV.jpg|thumb|400px|none|TDI Vector SMG - .45 ACP]]&lt;br /&gt;
[[Image:K102.jpg|thumb|400px|none|KRISS K10 - .45 ACP / 9x19mm Para / .40 S&amp;amp;W. Note differences in the magazine well, flat-sided upper and lack of pins.]]&lt;br /&gt;
[[Image:Blops2-Vector-1.jpg|thumb|600px|none|Section holds a TDI Vector equipped with a reflex sight as he makes his way through the important Wooden Crate Storage Area of the USS ''Obama''.]]&lt;br /&gt;
[[Image:Blops2-Vector-2.jpg|thumb|600px|none|Reloading the Vector; &amp;quot;.45 ACP&amp;quot; can be seen just under the ammo counter, while at the muzzle is the trademark of totally-not-made-up gun company &amp;quot;Buster Arms.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta Model 682 Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 682]] returns from the first ''Black Ops'' in campaign and Zombies mode, once again named after the Rottweil Olympia Over/Under 72 shotgun. It is never found during the campaign, but can be selected from the loadout screen.&lt;br /&gt;
&lt;br /&gt;
[[File:BM682.jpg|thumb|none|400px|Beretta Model 682 Gold E - 12 gauge]]&lt;br /&gt;
[[File:Goldolympia.jpg\thumb\none\400px\The Beretta Model 682 in game, customised with a gold finish]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is used by the Panama Defense Force during the raid in &amp;quot;Time And Fate.&amp;quot; Manuel Noriega and Raul Menendez both use it in the 1980s missions. It is semi-auto only and the player model has no stock, while the world model has a folded stock. The version used by Menendez at the end of the Cold War mission arc has a full, unfolded stock.&lt;br /&gt;
&lt;br /&gt;
Of note is that during the brief section of &amp;quot;Time and Fate&amp;quot; where Menendez is the playable character, if he is close to death he will reload the SPAS by flipping it off-screen and back on, the entire process taking roughly two seconds no matter how many rounds had to be loaded.&lt;br /&gt;
&lt;br /&gt;
[[File:FSpas12orign.jpg‎|thumb|none|400px|Franchi SPAS-12 combat shotgun with stock removed – 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Kel-Tec KSG ==&lt;br /&gt;
&lt;br /&gt;
The [[Kel-Tec KSG]] is seen in the hands of LAPD officers in &amp;quot;Cordis Die&amp;quot; and is found in the armoury of the USS ''Barack Obama.'' Unlike in ''Modern Warfare 3'', shells are inserted into both magazine tubes during the reload, but there is still no animation for switching the tube selector and so the weapon would only really be able to fire seven rounds from one tube. Fires buckshot in the campaign, and slugs in multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|400px|Kel-Tec KSG with Magpul RVG foregrip - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-KSG-1.jpg|thumb|none|600px|Section holds a KSG equipped with a suppressor (!) as he makes his way aboard a massive floating city called Colossus.]]&lt;br /&gt;
[[Image:Blops2-KSG-2.jpg|thumb|none|600px|Reloading the KSG; now done two at a time, so only half of the weapon's operation is impossible!]]&lt;br /&gt;
&lt;br /&gt;
== M1216 ==&lt;br /&gt;
&lt;br /&gt;
The [[SRM Arms 1200 Series Shotguns|SRM Arms Model 1216]] is available in the future levels; it is correctly shown as having a magazine with four four-round tubes which must be manually rotated, but incorrectly fires each four-round stack in full-auto mode.&lt;br /&gt;
&lt;br /&gt;
[[File:SRM 1216.jpg|thumb|none|400px|SRM Arms Model 1216 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 870|Remington 870 MCS]] is referred to as the &amp;quot;R870 MCS&amp;quot; in singleplayer and &amp;quot;Remington 870 MCS&amp;quot; in multi, and is shown with a RIS mount which includes a spare shell holder on the left and a two-round one on the right. Along with this it has an aftermarket rear sight, and a sling wrapped around it.&lt;br /&gt;
&lt;br /&gt;
[[Image:Remington 870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:Blops2-870MCS-1.jpg|thumb|none|600px|Section holds a custom Remington 870 MCS as he gets ready to repel a PMC attack on the USS ''Barack Obama''. Note that the two green shells are labelled as door-breaching rounds and are upside-down; this is sometimes done by real-life tactical shotgun users to identify special rounds.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga 12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Saiga 12|Saiga 12K]] is available from the beginning for 2025 missions. It is modelled with a left-handed ejection port and charging handle, and for some reason mounts HK-style iron sights.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AKS-74U]] can be found in the past levels and appears in zombies mode; it is still referred to as the &amp;quot;AK-74u&amp;quot; and incorrectly classified as a submachine gun, but as in ''Black Ops'' is not based on a JG Beta-F Airsoft gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AK Variant ==&lt;br /&gt;
&lt;br /&gt;
Starting from the beginning of the game, an [[AK-47|AK]] is available. The proportions of the AK's magazine and lack of flash hider seem to imply it is the same WASR-2 inspired conglomerate as the AK in ''Black Ops''.&lt;br /&gt;
&lt;br /&gt;
[[File:WASR2.jpg|thumb|400px|none|WASR-2 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] assault rifle is used by PMC troops and Menendez's forces, Russia seemingly having decided to export the high-tech assault rifle by 2025. The weapon features a correct recoiling barrel and fast burst mode, and features a rail-top receiver with raised iron sights, though it still retains the original, now-useless rear sight.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[Image:Blops2-AN94-3.jpg|thumb|none|600px|At the start of &amp;quot;Achilles' Veil,&amp;quot; what appears to be a spawning bug causes many of Menendez's men to have AN-94s without magazines. While this in itself might indicate they are ceremonial, the AN-94 is not noted for being able to fire without a magazine inserted as one man in the background is currently doing. The militiaman with the missile launcher seemingly believes he is holding an RPG-7, given his hand positions.]]&lt;br /&gt;
[[Image:Blops2-AN94-1.jpg|thumb|none|600px|Section holds a camouflaged AN-94 as he makes his way towards the enemy base in the jungle, grumbling about the weather.]]&lt;br /&gt;
[[Image:Blops2-AN94-2.jpg|thumb|none|600px|Reloading the AN-94 shows that effort has been made to model three-dimensional bullets in the magazine, though they appear to be 5.56x45 NATO rounds rather than 5.45x39 WP that the AN-94 actually uses.]]&lt;br /&gt;
&lt;br /&gt;
== Colt USAF M16 (Colt Model 604) ==&lt;br /&gt;
&lt;br /&gt;
The USAF M16 returns from ''Black Ops''; though it is called the &amp;quot;Colt M16A1&amp;quot; it lacks a forward assist, the absence most clearly visible during the pick-up animation. It still using 20-round straight magazines with 30 rounds in them, and incorrectly has a three-round burst mode if it has the select-fire accessory. It is first available in the final 1980s level, &amp;quot;Suffer With Me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:USAF_Colt_Model_604.jpg|thumb|400px|none|Colt Model 604 (USAF M16) - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-M16-2.jpg|thumb|600px|none|Mason holds his M16 on Manuel Noriega, whose face has once again evaded oxycution. Note the straight 20-round magazine and lack of a foward assist.]]&lt;br /&gt;
[[Image:Blops2-M16-1.jpg|thumb|600px|none|Woods holds an M16 equipped with an M203 grenade launcher as he is buzzed by a pair of F4 Phantoms which have forgotten to turn their engines on. As ever, the M16's iron sights have abandoned it due to mounting an optic.]]&lt;br /&gt;
&lt;br /&gt;
== DSA SA58 Para Tactical Carbine ==&lt;br /&gt;
&lt;br /&gt;
The [[FN_FAL#DSA_SA58_Para_Tactical_Carbine|DSA SA58 Para Tactical Carbine]] is available as the &amp;quot;FAL OSW&amp;quot; for the 2025 missions. In singleplayer it is fully automatic by default, whereas in multiplayer it defaults to semi-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:SA58TACP.jpg|thumb|400px|none|DSA SA58 Para Tactical Carbine with EOTech red dot sight - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN FAL &amp;quot;G Series&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The [[FN FAL]] is the same G Series model from the original ''Black Ops''. It is available from the first mission onwards. As with the DSA SA58, its multiplayer incarnation (used in Zombies mode) is semi-automatic by default, while the singleplayer version defaults to fully automatic.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fn fal g series.jpg|thumb|none|400px|FN FAL &amp;quot;G Series&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-FAL-1.jpg|thumb|none|600px|Jonas Savimbi, having discarded his Hawk MM1 due to it being insufficiently awesome, brandishes an FN FAL. Note the curious dark line on the handguard, and that the underside of the handguard is flat black as if it is always in shadow.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
&lt;br /&gt;
The [[SCAR-L]] with drum magazine is one of the game's light machine guns. It is incorrectly listed as the &amp;quot;HAMR&amp;quot;, which was a light machine gun version of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|400px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== FN SCAR-H ==&lt;br /&gt;
&lt;br /&gt;
An [[FN SCAR|FN SCAR-H]] is available for the 2025 missions and appears to be one of the standard rifles on the United States military. The body of the weapon is somewhat too thin and not bulky enough for a SCAR-H. It holds 30 rounds in its 20-round magazine, or 40 if the invisible &amp;quot;Extended Clip&amp;quot; is chosen.&lt;br /&gt;
&lt;br /&gt;
[[File:2fff2537c0.jpg|thumb|none|400px|Third Generation FN SCAR-H CQC - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK416==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] is incorrectly listed as the &amp;quot;M27,&amp;quot; which is the designation for the automatic rifle version used by the USMC.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hk416-2.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 14.5 inch barrel - 5.56x45mm]]&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Blops2-HK416-1.jpg|thumb|none|600px|Reloading the HK416 shows the fire selector pointed to...Auto? What sorcery is this?]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch XM8 ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;M8A1&amp;quot; appears to be a [[Heckler &amp;amp; Koch XM8]] with a short handguard and a thick carrying handle seemingly based on one used by the [[(Aliens) - M41A Pulse Rifle|M41A Pulse Rifle]] in ''[[Aliens]]''. It has a railed carrying handle and a railed handguard with rail covers, rather than the PCAP accessory system used by the US XM8. In real life this configuration is used on Malaysian XM8s, though given the series' common use of Airsoft weapons as references it is far more likely this was based on a rail-equipped Airsoft gun. It has a 32 round capacity, incorrect for any currently produced XM8 magazine. The &amp;quot;M8A1&amp;quot; designation suggests it has been adopted by the US military as a standard weapon, and is used by both American soldiers and PMC troops. In multiplayer modes, it fires 4-round bursts unless the select-fire &amp;quot;attachment&amp;quot; is equipped. Oddly, in this mode its full-auto cyclic rate of fire is ''greater'' than its burst rate.&lt;br /&gt;
&lt;br /&gt;
[[Image:Xm8 rightmed.jpg|thumb|400px|none|Older version of Heckler &amp;amp; Koch XM8 - 5.56x45mm]]&lt;br /&gt;
[[Image:Blackops2 XM82.jpg|thumb|none|600px|Harper running with his XM8. Note the older open-front &amp;quot;duckbill&amp;quot; flash hider rather than the &amp;quot;birdcage&amp;quot; of late-production XM8s.]]&lt;br /&gt;
[[Image:Blackops2 rifle.jpg|thumb|none|600px|Harper firing the XM8. Note the ejection port appears to be underneath the carrying handle.]]&lt;br /&gt;
&lt;br /&gt;
== G&amp;amp;G GR4 G26 (Airsoft gun) ==&lt;br /&gt;
&lt;br /&gt;
An [[M4A1]]-style G&amp;amp;G GR4 G26 Airsoft gun can be seen in promotional images, but no similar weapon appears in the game itself.&lt;br /&gt;
&lt;br /&gt;
[[Image:GG GR4 G26.jpg|thumb|none|400px|'''Airsoft''' G&amp;amp;G GR4 G26 - (fake) 5.56x45mm]]&lt;br /&gt;
[[Image:Call of duty black ops 2 GG GR4 G26.jpg|thumb|600px|none|A soldier holds the GR4 G26 in a piece of promotional artwork. Note the bulged top of the stock and shape of the magazine.]]&lt;br /&gt;
&lt;br /&gt;
== IMI Galil ARM ==&lt;br /&gt;
&lt;br /&gt;
A slightly modified version of the [[IMI Galil ARM]] model from the original ''[[Call of Duty: Black Ops]]'' is available in the past levels; it no longer has a carry handle, though it still has the attachment point for one.  It now uses the same animations as the other AK-type rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|400px|none|IMI Galil ARM - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Galil-1.jpg|thumb|600px|none|Out and about in Afghanistan, Alex Mason holds a Galil as he examines a colt.]]&lt;br /&gt;
&lt;br /&gt;
== IWI X95 Flattop ==&lt;br /&gt;
&lt;br /&gt;
The [[IWI X95 Flattop]], an improved variant of the [[MTAR-21]], appears in the game as the &amp;quot;MTAR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:IWI X95 Flattop.jpg|thumb|none|400px|IWI X95 Flattop with various accessories - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-TAR-1.jpg|thumb|none|600px|Making his way through a flooded slum in Pakistan, Section reloads his MTAR-21, equipped with a foregrip, Leupold HAMR dual optic and laser pointer.]]&lt;br /&gt;
&lt;br /&gt;
== M14 Rifle ==&lt;br /&gt;
&lt;br /&gt;
The [[M14 Rifle]] is set to reappear from ''Black Ops'' in zombies mode, but this time with a black finish instead of wooden furniture. Once again, the in-game model has a pistol grip and bipod like the M14E2 Light Machine Gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:M14Rifle.jpg|thumb|none|400px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M14E2SAW.jpg|thumb|none|400px|M14E2 Light Machine Gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG556 ==&lt;br /&gt;
&lt;br /&gt;
A [[SIG_SG_550#SIG_SG_556|SIG SG 556]] is available late in the singleplayer campaign. While early footage showed it called &amp;quot;SIG556,&amp;quot; in the final game it is instead called the &amp;quot;SWAT556.&amp;quot; It fires in three-round bursts and fully automatic if the Select Fire &amp;quot;attachment&amp;quot; is equipped.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG 556 Green Furniture.jpg|thumb|none|400px|SIG SG 556 with green furniture - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SMR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional bullpup battle rifle called the &amp;quot;SMR,&amp;quot; resembling the Tula [[Saritch 308]], is a common weapon among enemy soldiers in the future levels. In singleplayer it is a slow full-auto rifle by default, while in multiplayer it is semi-automatic unless the select-fire &amp;quot;attachment&amp;quot; is added.&lt;br /&gt;
&lt;br /&gt;
[[File:Saritch 308.jpg|thumb|none|400px|Saritch 308 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Blops2-SMR-1.jpg|thumb|none|600px|Section reloads an SMR equipped with a reflex optic. Note the small EOTech logo on the side of the sight; this optic is now actually called &amp;quot;EOTech sight&amp;quot; by the game rather than using the generic &amp;quot;holo sight&amp;quot; label.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Type 25&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional rifle based on the [[QBZ-95]] (which evidenced by the form of the magazine) with a slightly modified exterior.&lt;br /&gt;
&lt;br /&gt;
[[File:Type95-1.jpg|thumb|none|400px|Norinco QBZ-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
== DSR-50 ==&lt;br /&gt;
&lt;br /&gt;
The [[DSR-50]] is used by enemies during the first future level, though it is not actually unlocked in the loadout menu until the last one.&lt;br /&gt;
&lt;br /&gt;
[[Image:Dsr50.jpg|thumb|400px|none|DSR-50 - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-DSR-2.jpg|thumb|600px|none|Section holds a DSR-50 during the final level as he celebrates someone having the catastrophically bad idea of handing an orbital weapon to the first guy who picks up the controls.]]&lt;br /&gt;
[[Image:Blops2-DSR-1.jpg|thumb|600px|none|Later, finding he can't use his satellite indoors, he reloads his DSR-50. This one is fitted with a &amp;quot;dual band&amp;quot; sight fitted to the standard scope, a ballistic computer and variable zoom (the oversized elevation turret with a large &amp;quot;V&amp;quot; on it represents this). Note the &amp;quot;DSR Precision&amp;quot; marking on the side of the weapon.]]&lt;br /&gt;
&lt;br /&gt;
== FN Ballista ==&lt;br /&gt;
&lt;br /&gt;
The [[FNH Ballista]] is a bolt-action sniper rifle available in the future levels. Among its equip options, it can be fitted with illuminated iron sights instead of the default scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:FNBallista.jpg|thumb|400px|none|FN Ballista - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:Blops2-Ballista-1.jpg|thumb|600px|none|Section holds an FNH Ballista as he admires the implausibly small mounting of a drone helicopter's cannon, supposedly 40mm. Visible on the weapon's default scope are a throw lever and cant indicator.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Storm PSR&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Storm PSR&amp;quot; is a fictional three-barreled sniper rifle based on [[Metal Storm weapons|Metal Storm]] technology, with the ability to queue and fire multiple rounds at a time to penetrate surfaces. This is actually a suggested capability of the Metal Storm system since it is able to make multiple rounds hit the same point, but no weapon design like the PSR currently exists and the weapon is a work of fiction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Blops2-Storm-1.jpg|thumb|601px|none|Section holds a &amp;quot;Storm PSR&amp;quot; during the attack on downtown Los Angeles. Note the text on the receiver is &amp;quot;Metalstorm Multishot Rifle,&amp;quot; meaning the &amp;quot;P&amp;quot; in &amp;quot;PSR&amp;quot; is apparently short for &amp;quot;M.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-Storm-2.jpg|thumb|600px|none|Scope of the Storm PSR; the bar to the right is the charge indicator, and the indicator immediately to the left shows the number of queued rounds and the penetration distance, up to eight metres.]]&lt;br /&gt;
[[Image:Blops2-Storm-3.jpg|thumb|600px|none|Mason reloads the Storm PSR which he presumably got from the same place he got a WA2000 in the previous game. Note the three sets of ten stacked rounds in the en-bloc clip.]]&lt;br /&gt;
&lt;br /&gt;
== SVD-M Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVD Dragunov|SVD-M Dragunov]] is first available halfway through the first mission. It is a modified version of the ''Black Ops'' SVD model, with a lower-profile front sight and green synthetic furnishings instead of wood; since it is a modified SVD model, it incorrectly has a synthetic SVD stock rather than the more skeletal -M stock. As before it uses an incorrect modern POSP scope reticle rather than a period PSO-1, and it also completely lacks a flash hider.&lt;br /&gt;
&lt;br /&gt;
[[Image:SVD-TigerCarbine.jpg‎|thumb|none|400px|Commercial &amp;quot;Tiger Carbine&amp;quot; (aka &amp;quot;Dragunov Tiger&amp;quot;) version sold in the US, with synthetic furnishings used on domestic SVD-M modernized variant - 7.62x54mm R]]&lt;br /&gt;
[[Image:Blops2-SVD-1.jpg|thumb|none|600px|Mason holds his SVD-M as he takes a relaxing stroll through the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== SVU-AS Dragunov ==&lt;br /&gt;
&lt;br /&gt;
The [[SVU-AS Dragunov]] can be used in the 2025 missions, and is effectively a high-tech counterpart to the SVD. It features a dark red, carbon fibre-effect front grip.&lt;br /&gt;
&lt;br /&gt;
[[File:Svu-a 2.jpg|thumb|400px|none|SVU-AS Dragunov sniper rifle with bipod - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;XPR-50&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A semi-automatic sniper rifle chambered in .50 BMG. It bears a resemblance to the [[Barrett Model 98 Bravo]], though the latter is bolt-action rather than semi-automatic.&lt;br /&gt;
&lt;br /&gt;
[[File:0129481.jpg|thumb|none|400px|Barrett M98B with Harris bipod and Scope - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Handheld GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The same handheld [[M134 Minigun]] model from ''Black Ops'' returns as an unlockable for the campaign, now simply called &amp;quot;minigun&amp;quot; as the &amp;quot;Death Machine&amp;quot; name has moved to the future version. It has a 999 round magazine with no reserve and no reloading animation, and has no iron sights; instead, the iron sight key pre-spins the weapon's barrels. The M134 is effective even against vehicles which are normally immune to gunfire. As before it has an oddly slanted overhead front grip; in &amp;quot;Old Wounds&amp;quot; while riding it can be seen that part of the grip which would normally be covered by the player character's hand is not present at all. In addition, on the PC with the FOV set to 80 the minigun model is slightly too small for the screen and blank space can frequently be seen at the bottom and right of the model as it moves. A slightly altered version of the handheld minigun model is used as a door mount on a gunship in &amp;quot;Achilles' Veil.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun_2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgement Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm]]&lt;br /&gt;
[[Image:Blops2-M134HH-1.jpg|thumb|none|600px|Mason holds the old &amp;quot;Death Machine&amp;quot; M134 minigun, wondering how he can possibly combine this activity with riding a horse.]]&lt;br /&gt;
[[Image:Blops2-M134HH-2.jpg|thumb|none|600px|The answer, of course, being to fire it one-handed. Note that the lower part of the grip, which would normally be hidden by his hand, does not actually exist.]]&lt;br /&gt;
[[Image:Blops2-M134HH-3.jpg|thumb|none|600px|A certain decision in &amp;quot;Achilles' Veil&amp;quot; will result in a brief sequence controlling Section as he mans a VTOL's door gun, which is a modified version of the handheld model.]]&lt;br /&gt;
&lt;br /&gt;
== Handheld General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A man-portable futuristic gatling gun based on the [[General Dynamics GAU-19/A]] is the new &amp;quot;Death Machine&amp;quot; killstreak, and can be used in the campaign by completing challenges. A slightly altered version of this model is also found mounted on drone gun rigs, mostly used by Menendez's PMC troops.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== LSAT Light Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[LSAT|LSAT Light Machine Gun]] is occasionally seen in the hands of US soldiers, most commonly during the new &amp;quot;Strike Force&amp;quot; missions. It appears with a digital ammunition counter beside the belt opening of the drum magazine, which is of great use while playing Hardcore multiplayer matches where the HUD is removed. The markings on the weapon refer to it as &amp;quot;M250,&amp;quot; presumably indicating it has been adopted as a replacement for the M249 SAW.&lt;br /&gt;
&lt;br /&gt;
[[Image:LSAT.jpg|thumb|400px|none|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[Image:Blops2-LSAT-1.jpg|thumb|none|600px|During a Strike Force mission, the target &amp;quot;high value individual&amp;quot; reloads her LSAT light machine gun. Note that this gun was apparently made by &amp;quot;Hobotronics Inc.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== M60E3 Machine Gun ==&lt;br /&gt;
&lt;br /&gt;
The [[M60 machine gun|M60E3]] is available for the 1980s missions.&lt;br /&gt;
&lt;br /&gt;
[[Image:USOM60E3.jpg‎|thumb|none|400px|M60E3 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Mk 48 Mod 1 ==&lt;br /&gt;
&lt;br /&gt;
The [[FN Minimi|Mk 48 Mod 1]] is available in the 2025 levels as a light machine gun.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk48mod1.jpg|thumb|400px|none|FN Mk 48 Mod 1 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Blops2-Mk48-1.jpg|thumb|none|600px|Section holds a Mk 48 Mod 1 as he looks over the results of sabotaging his CLAW's Geneva Convention Module.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
A [[QBZ-97#Norinco_QBB-95|Norinco QBB-95]] is available as the &amp;quot;QBB LSW&amp;quot;. It has been modified with bulkier furniture, and the trigger guard of the [[QBZ-95]]. It also has a left-handed projection on its charging handle; the player character operates this by taking their hand off the grip.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|400px|QBB-95 - 5.8x42mm]]&lt;br /&gt;
[[File:Blops2-QBB95-1.jpg|thumb|none|600px|Section holds a QBB-95 with a laser pointer in &amp;quot;Celerium&amp;quot; as he makes his way through a high-tech factory hidden in the jungle.]]&lt;br /&gt;
&lt;br /&gt;
== RPD light machine gun ==&lt;br /&gt;
&lt;br /&gt;
The [[RPD]] is available from the beginning of the game. It is commonly seen in the 1980s levels as a mounted gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPD-Light-Machine-Gun.jpg‎|thumb|none|400px|RPD Light Machine Gun - 7.62x39mm]]&lt;br /&gt;
[[Image:Blops2-RPD-1.jpg|thumb|none|600px|Mason holds a camouflaged RPD as Savimbi's troops storm to victory during the first section of &amp;quot;Pyrrhic Victory.&amp;quot; The RPD model is lifted from ''Modern Warfare 2'', hence the presence of an accessory rail in a level set in the 1980s; Mil-STD-1913, the standard for Picatinny rails, did not exist until 1995.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
==FIM-92A Stinger==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] can be unlocked on the loadout screen and is available during the mission in Afghanistan. It is ''very'' inaccurately portrayed as a dual-mode anti-tank / anti-aircraft missile launcher, with an RPG-7 iron sight placed on the folding sight. In anti-tank mode the round can be manually detonated by pressing fire again, while in anti-air mode the weapon will not fire without a lock on. When picked up, it generously comes with about 20 reloads and is meant to be used as a main weapon throughout &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:Blops2-Stinger-1.jpg|thumb|none|600px|Alex Mason holds his mutant Stinger as he ponders why anyone would do such a cruel and silly thing to an innocent missile launcher.]]&lt;br /&gt;
[[Image:Blops2-Stinger-2.jpg|thumb|none|600px|With the real sight folded down, this RPG-7 sight is used instead, allowing the missile to be fired directly.]]&lt;br /&gt;
[[Image:Blop2-Stinger-3.jpg|thumb|none|600px|Seemingly nobody has told the Stinger it is supposed to be a flimsy metal tube, since it is quite capable of destroying Soviet tanks with a single shot.]]&lt;br /&gt;
[[Image:Blops2-Stinger-4.jpg|thumb|none|600px|Common sense finally prevails as Mason folds the real sight up; this switches the weapon to lock-on mode.]]&lt;br /&gt;
[[Image:Blops2-Stinger-6.jpg|thumb|none|600px|This uses the same reticle as in previous games; unlike ''Modern Warfare 3'' there is no green target box, and ''Black Ops II's'' more dramatic score frequently drowns out the launcher's lock-on tone.]]&lt;br /&gt;
[[Image:Blops2-Stinger-5.jpg|thumb|none|600px|The launcher proves as effective as it is in any ''Call of Duty'' game.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FHJ-18 AA&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A fictional anti-air launcher, appearing to be a &amp;quot;futurised&amp;quot; [[FIM-92A Stinger]], is available for the 2025 missions and in multiplayer. In multiplayer it can lock on to aircraft and vehicles, while in singleplayer it is only able to lock on to targets which are valid for the Stinger's anti-air mode. It is never used in the campaign, but can be unlocked; however, given its limited range of targets, it is never particularly useful.&lt;br /&gt;
&lt;br /&gt;
[[File:FHJ 18 AA BOII.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
[[GP-series_grenade_launcher#GP-30|GP-30 grenade launcher]]s are mounted on Russian weapons equipped with launchers in both the past and future levels. It no longer has a quadrant sight at all, but is the same model as used in previous games. &lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 grenade launcher mounted on an [[AK-74]] - 40mm &amp;amp; 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Hawk MM1 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
The [[Hawk MM1 grenade launcher]] is never found during the campaign, but is held by Jonas Savimbi during the first mission as he rides on a Buffel armored truck, and can be unlocked on the loadout screen by completing challenges. It features a doubled capacity of 24 rounds, has no iron sights with the screen simply zooming in when the aim button is pressed, and is reloaded entirely off-screen.&lt;br /&gt;
&lt;br /&gt;
[[Image:MM1.jpg|thumb|400px|none|MM1 grenade launcher - 40mm]]&lt;br /&gt;
[[Image:Blops2-MM1-6.jpg|thumb|none|600px|At the start of the first mission, &amp;quot;Pyrrhic Victory,&amp;quot; a UNITA fighter hands Jonas Savimbi his Hawk MM1 grenade launcher.]] &lt;br /&gt;
[[Image:Blops2-MM1-1.jpg|thumb|none|600px|Savimbi brandishes his Hawk MM1 dramatically as he rides into battle.]]&lt;br /&gt;
[[Image:Blops2-MM1-2.jpg|thumb|none|600px|Amusingly, on trying to fire his MM1 for the first time, Savimbi finds it does not actually work and immediately discards it.]]&lt;br /&gt;
[[Image:Blops2-MM1-3.jpg|thumb|none|600px|One-off player character Woods holds a Hawk MM1 at the start of &amp;quot;Suffer With Me.&amp;quot;]]&lt;br /&gt;
[[Image:Blops2-MM1-4.jpg|thumb|none|600px|His enemies soon discover he takes the level's name very literally.]]&lt;br /&gt;
[[Image:Blops2-MM1-5.jpg|thumb|none|600px|Reloading the MM1: the player character snaps the launcher open, tips out the entire contents of the cylinder, then drops it below the bottom of the screen. There is no actual animation for inserting the new rounds, and it is bought back up closed and fully loaded.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
Most of the future assault rifles will mount [[Heckler &amp;amp; Koch M320]] grenade launchers if a grenade launcher accessory is selected.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
== M203 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[M203 grenade launcher]] used in this game, unlike previous entries in the series, has neither a rail attachment point or a removed trigger guard, meaning it is not based on an Airsoft imitation.&lt;br /&gt;
&lt;br /&gt;
[[Image:M203.jpg|thumb|none|400px|M203 grenade launcher - 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M360&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This fictional wrist-mounted grenade launcher is available in all future levels, though it cannot be used in the past levels even when the game has been completed as grenades remain era-specific. The grenades themselves are referred to in menus as &amp;quot;EX-31,&amp;quot; but the launcher itself has &amp;quot;M360&amp;quot; printed on it, and also includes a line launcher. Holding the grenade button provides an aiming line; the grenades as typical videogame smart grenades, exploding on contact with enemies or on a timer otherwise. &lt;br /&gt;
&lt;br /&gt;
==MGL Mk 1L== &lt;br /&gt;
&lt;br /&gt;
The [[Milkor_MGL#MGL_Mk_1L|MGL Mk 1L]] is referred to as &amp;quot;War Machine.&amp;quot; It is a killstreak reward in multiplayer; it is never found in the singleplayer campaign and can only be accessed via the loadout screen by completing challenges. It suffers from exactly the same reloading issues as the Taurus Raging Judge.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGL Mk 1 L.jpg|thumb|none|400px|Milkor MGL Mk 1L in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:Blops2-MGL-1.jpg|thumb|600px|none|Fighting his way through the floating city &amp;quot;Colossus,&amp;quot; Section holds an MGL Mk 1L as he admires the results of using it.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 153 Mod 0 SMAW==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] uses the same model as in ''Modern Warfare 3''; as before there is no reloading animation, with the entire launcher simply disappearing off-screen, and the weapon can only use the default iron sights despite having a scope rail. The SMAW is only available in the future levels, and apparently has some fictional guided round which can lock on to vehicles and aircraft; cutscenes frequently show SMAW-equipped troops firing the weapons as if they are SAMs.&lt;br /&gt;
&lt;br /&gt;
[[File:Mk153SMAW.jpg|thumb|400px|none|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] is seen in both the past and future levels, both times simply called the &amp;quot;RPG;&amp;quot; the past version is a standard launcher, while in the future it is a &amp;quot;futurised&amp;quot; version more closely resembling the [[Airtronic RPG-7]] and fitted with a futuristic warhead. Both versions use the same pickup icon, which is a standard RPG-7.&lt;br /&gt;
&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|400px|none|RPG-7 - 40mm]]&lt;br /&gt;
[[File:Airtronic RPG7.jpg|thumb|none|400px|Airtronic RPG-7 - 40mm]]&lt;br /&gt;
[[Image:Blops2-FutureRPG-1.jpg|thumb|none|600px|One-off character Farid holds the future version of the RPG-7.]]&lt;br /&gt;
&lt;br /&gt;
== SA-14 Gremlin ==&lt;br /&gt;
&lt;br /&gt;
The same fictional &amp;quot;Valkyrie&amp;quot; MCLOS (Manual Command Line Of Sight) [[SA-14 Gremlin]] seen in ''Black Ops'' turns up during the second half of &amp;quot;Pyrrhic Victory,&amp;quot; and is used to shoot down an attacking Mi-24 Hind gunship.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-14_missile_and_launch_tube.jpg|thumb|400px|none|SA-14 Gremlin launcher and missile - 70mm]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-1.jpg|thumb|600px|none|Mason holds the &amp;quot;Valkyrie&amp;quot; MCLOS SA-14 launcher, finding he suddenly has a lot less boat than he remembered.]]&lt;br /&gt;
[[Image:Blops2-Valkyrie-2.jpg|thumb|600px|none|Having discovered the culprit, the missile must be manually steered to hit the fast-moving Hind. The bar to the right is the missile's fuel gauge; an SA-14 should have a range of around 2.5 miles, but clearly nobody has told the Valkyrie that.]]&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== 40lb Cratering Charge ==&lt;br /&gt;
&lt;br /&gt;
A 40lb Cratering Demolition Charge is used by Mason to block a road leading to the Mujahideen camp during &amp;quot;Old Wounds.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[Image:40-lb-cratering-charge.jpg|thumb|none|141px|40lb Cratering Demolition Charges.]]&lt;br /&gt;
[[Image:Blops2-CrateringCharge-1.jpg|thumb|none|600px|Mason sets the Cratering Charge. Precisely where or why he was carrying it in the first place is not clear.]]&lt;br /&gt;
&lt;br /&gt;
== Fictional Grenade ==&lt;br /&gt;
&lt;br /&gt;
The future hand grenade is a cross between a [[M67 hand grenade]] and a [[Mk 2 hand grenade]]. Strangely, this is the model used for all grenade pickups, even those in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|140px|Mk 2 &amp;quot;Pineapple&amp;quot; High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
[[File:CODBO2CACGrenades.jpg|thumb|none|600px|The Grenade in the top left corner.]]&lt;br /&gt;
&lt;br /&gt;
== M18 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M18 smoke grenade]]s are often seen on NPCs in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|140px|M18 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M112 C4 Demolition Charge ==&lt;br /&gt;
&lt;br /&gt;
While the C4 charges which can be picked from the equip screen are fictional, the 40lb Cratering Charge used in &amp;quot;Old Wounds&amp;quot; is primed with four M112 demolition charges.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
The [[M18A1 Claymore]] used in the game is a &amp;quot;futurised&amp;quot; version, regardless of which era it is used in.&lt;br /&gt;
&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|400px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M26 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[M26 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:200px-M-67handgrenade.jpg|thumb|none|140px|M26 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M34 White Phosphorous grenade ==&lt;br /&gt;
&lt;br /&gt;
American NPCs in the past levels frequently have [[M34 White Phosphorous grenade]]s on their chest rigs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M34 2-1-.jpg|thumb|none|140px|M34 White Phosphorous grenade]]&lt;br /&gt;
&lt;br /&gt;
== M67 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
In cutscenes set in the past the most commonly used grenade is the [[M67 hand grenade]]; a young Menendez uses an M67 partway through &amp;quot;Pyrrhic Victory&amp;quot; and a decision by Woods to throw one during &amp;quot;Time and Fate&amp;quot; has major repercussions.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|140px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== M83 smoke grenade ==&lt;br /&gt;
&lt;br /&gt;
Soldiers in the future levels have [[M83 smoke grenade]]s rather than the M18s seen in the past levels.&lt;br /&gt;
&lt;br /&gt;
[[Image:M87.JPG|thumb|none|140px|M83 smoke grenade]]&lt;br /&gt;
&lt;br /&gt;
== M84 stun grenade ==&lt;br /&gt;
&lt;br /&gt;
The future &amp;quot;flashbang&amp;quot; is a dressed-up [[M84 stun grenade]], which becomes a completely normal M84 body after detonating.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|140px|M84 stun grenade]]&lt;br /&gt;
&lt;br /&gt;
== Mecar M72 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[Mecar M72 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:325 products mecar 05 JPG 150 150.jpg|thumb|none|140px|Mecar M72 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== MK3 offensive hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[MK3 offensive hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:MK3A2.jpg|thumb|none|140px|MK3A2 offensive hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== RGD-5 hand grenade ==&lt;br /&gt;
&lt;br /&gt;
[[RGD-5 hand grenade]]s can be seen on the chest rigs of various NPCs during the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rdg5.jpg|thumb|none|140px|RGD-5 High-Explosive Fragmentation hand grenade]]&lt;br /&gt;
&lt;br /&gt;
== VIS-1.6 anti-tank mine ==&lt;br /&gt;
&lt;br /&gt;
In &amp;quot;Old Wounds&amp;quot; the access kit perk allows recovery of a cache of VIS-1.6 anti-tank mines. These can be planted in the path of attacking Soviet tanks and APCs; Mason simply tosses them on the ground without burying them.&lt;br /&gt;
&lt;br /&gt;
[[Image:VIS-16-inert.jpg|thumb|none|400px|Inert Products LLC '''replica''' of a VIS-1.6 blast-resistant anti-tank mine]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2HB]]s can be seen mounted on technicals at various points during the campaign; strangely, these are the model from ''[[Modern Warfare 2]]'' which has no belt or ammo box, and not the more detailed version seen in ''[[Modern Warfare 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Blops2-M2-2.jpg|thumb|none|600px|While on his way to Menendez's mansion, Mason deals with an enemy technical, and stops to admire his prize.]]&lt;br /&gt;
[[Image:Blops2-M2-1.jpg|thumb|none|600px|Using videogame logic, he correctly determines that if a weapon isn't loaded to begin with it can't run out of ammo, and is soon merrily blasting away using his invisible thumbs to operate the trigger.]]&lt;br /&gt;
&lt;br /&gt;
== DShK ==&lt;br /&gt;
&lt;br /&gt;
[[DShK heavy machine gun]]s can be seen mounted on vehicles during the past levels, including Savimbi's Buffel armoured trucks and a series of militia patrol boats.&lt;br /&gt;
&lt;br /&gt;
[[File:DSHK.jpg|thumb|none|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[File:Blops-DshK-1.jpg|thumb|none|600px|Mason mans a DshK as a series of Russian-made patrol boats attack his barge. Notice the apparent blanks.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-19/A ==&lt;br /&gt;
&lt;br /&gt;
A variant of the [[General Dynamics GAU-19/A]] used as &amp;quot;Death Machine&amp;quot; is also seen in sentry gun mountings.&lt;br /&gt;
&lt;br /&gt;
[[File:GAU19.jpg|thumb|400px|none|General Dynamics GAU-19/A - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
Non-handheld [[GE M134 Minigun]]s are seen mounted on CLAW vehicles.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-23 ==&lt;br /&gt;
&lt;br /&gt;
Throughout &amp;quot;Old Wounds,&amp;quot; Soviet MiG-23 &amp;quot;Flogger&amp;quot; attack aircraft can be seen making bombing runs, armed with a [[Gryazev-Shipunov GSh-23]] cannon.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-23-2.jpg|thumb|none|400px|Grayzev-Shipunov GSh-23 with ammo belt - 23mm]]&lt;br /&gt;
[[Image:Blops2-Fencer-1.jpg|thumb|none|600px|The Soviet Union immediately regretted establishing Amateur Pilot Day.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-2 ==&lt;br /&gt;
&lt;br /&gt;
The same conglomerate of Mi-35M and Mi-24P seen in ''[[Call of Duty: Modern Warfare 3|Modern Warfare 3]]'' appears again, this time menacing Mason, Woods and Hudson in Angola and the Mujahideen in Afghanistan. As before, all Hinds in ''Black Ops II'' are armed with both twin [[Gryazev-Shipunov GSh-30-2|GSh-30-2]] mounted on the fuselage and a chin mounted [[Yakushev-Borzov Yak-B|Yak-B]] gatling gun.&lt;br /&gt;
&lt;br /&gt;
[[File:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 automatic cannon with unfired rounds - 30x165mm]]&lt;br /&gt;
[[File:Blops2-Gsh30-1.jpg|thumb|none|600px|As the Soviet army pushes towards the Mujahideen base in &amp;quot;Old Wounds,&amp;quot; Mason orders &amp;quot;one last display of courage,&amp;quot; leading to a charge as Soviet aircraft fly overhead. This includes Hinds, which as in ''MW3'' are the version of the Hind only known to young modelmakers who decide to put all the guns on.]]&lt;br /&gt;
&lt;br /&gt;
== KPVT heavy machine gun ==&lt;br /&gt;
&lt;br /&gt;
Soviet BTR-60 APCs seen in &amp;quot;Old Wounds&amp;quot; mount [[KPV heavy machine gun|KPVT heavy machine guns]] in their turrets.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kpvt 01.jpg|thumb|none|400px|KPVT heavy machine gun - 14.5x114mm]]&lt;br /&gt;
[[Image:Blops2-BTR-1.jpg|thumb|none|600px|Mason sights up a BTR-60 in &amp;quot;Old Wounds&amp;quot; with his futuristic SAM, the BTR looking distinctly unimpressed as Mason belatedly realises that he can't fool this SAM into blowing up tanks.]]&lt;br /&gt;
[[Image:Blops2-BTR-3.jpg|thumb|none|600px|At the end of the mission the Soviet army commences one final push, with Mason watching through binoculars as the last assault begins. Note the frontal hull of the BTR-60, distinguishing it from later versions.]]&lt;br /&gt;
[[Image:Blops2-BTR-2.jpg|thumb|none|600px|Mason and the Mujahideen determine that charging tanks and aircraft with horses is in some way a good idea and ride for Kravchenko's giant silly land battleship, the BTR on the right firing its gun as the one on the left is destroyed by a stray bolt of logic.]]&lt;br /&gt;
&lt;br /&gt;
== Kurzer 8 cm Granatwerfer 42  ==&lt;br /&gt;
&lt;br /&gt;
The Kz 8cm GrW 42 mortar model, which dates way back to ''[[Call of Duty 2]]'', returns once again, this time used by mortar crews in the first level of the campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer 8 cm Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[Image:Blops2-GermanMortar-1.jpg|thumb|none|600px|Mason, holding a heinously blinged-out MP5, examines an enemy Kz 8cm GrW 42 mortar after eliminating the crew. At the time of the game's release, this model was just over seven years old.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
[[M61 Vulcan]] cannons in Block 1B Phalanx installations can be seen mounted on the USS ''Barack Obama'' during the mission &amp;quot;Odysseus.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
[[Image:Phalanx CIWS 1B.jpg|thumb|none|400px|Phalanx Block 1B with improved barrels and FLIR - 20x102mm]]&lt;br /&gt;
[[Image:Blops2-Phalanx-1.jpg|thumb|none|600px|Section looks up at two of the USS ''Barack Obama's'' Block 1B Phalanx guns firing on attacking PMC forces during the mission &amp;quot;Odysseus;&amp;quot; note the FLIR pod on the side of the radome.]]&lt;br /&gt;
&lt;br /&gt;
== MAS AA-52 NF-1 ==&lt;br /&gt;
&lt;br /&gt;
[[MAS AA-52]] NF-1 machine guns are seen in coaxial mounts alongside the GIAT F1 90mm guns of Savimbi's Eland armoured cars in the first mission.&lt;br /&gt;
&lt;br /&gt;
[[Image:AA52.jpg|thumb|400px|none|MAS AA-52 GPMG - 7.5x54mm French. The vehicles in the game use the 7.62x51mm NF-1 variant.]]&lt;br /&gt;
[[Image:Blops2-Eland-1.jpg|thumb|600px|none|Mason takes a little time out from the hectic battle to admire one of Jonas Savimbi's Eland armoured cars, armed with a 90mm GIAT F1 cannon. The muzzle of the MAS AA-52 NF-1 coaxial machine gun is visible to the right of the main gun.]]&lt;br /&gt;
&lt;br /&gt;
== Metal Storm Redback RWS ==&lt;br /&gt;
&lt;br /&gt;
The fictional &amp;quot;Assault Sentry Drone&amp;quot; tracked UCVs mount a [[Metal Storm Weapons|Metal Storm Redback RWS]] four-barrel repeating grenade launcher in a module on their left-hand side. This is incorrectly depicted as an ordinary machine gun.&lt;br /&gt;
&lt;br /&gt;
[[Image:MS Redback.jpg|thumb|none|400px|Metal Storm Redback RWS - 40mm]]&lt;br /&gt;
[[Image:Blops2-Redback-2.jpg|thumb|none|600px|Section looks over an Assault Sentry Drone (ASD) with a Redback RWS during the mission &amp;quot;Karma;&amp;quot; these white-painted ASDs are part of the security force of &amp;quot;Colossus,&amp;quot; a floating city in the Cayman Islands.]]&lt;br /&gt;
[[Image:Blops2-Redback-1.jpg|thumb|none|600px|During the Strike Force missions it is possible to control an ASD directly, which provides a good view of the little robot's armament.]]&lt;br /&gt;
&lt;br /&gt;
== Yakushev-Borzov Yak-B ==&lt;br /&gt;
&lt;br /&gt;
Soviet Hind helicopters are armed with a chin-mounted [[Yakushev-Borzov Yak-B]] four-barrel gatling. As in ''Modern Warfare 3'', it is necessary to get very close to a Hind to see the four openings in the rectangular gun, but they are present.&lt;br /&gt;
&lt;br /&gt;
[[Image:YakB-12.7.jpg|thumb|none|400px|Yakushev-Borzov Yak-B]]&lt;br /&gt;
[[Image:Blops2-YakB-1.jpg|thumb|none|600px|Savimbi, clearly not able to contain all his awesomeness in the first part of &amp;quot;Pyrrhic Victory,&amp;quot; rides to the rescue at the end of the second in a hybrid Hind.]]&lt;br /&gt;
&lt;br /&gt;
= Other =&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Titus 6&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
A fictional weapon which resists conventional classification, the Titus-6 is a combination weapon combining a three-round burst explosive flechette launcher and a fully automatic shotgun. Visually the upper barrel and stock appear to be loosely based on a [[Steyr AUG A3]], with an underbarrel shotgun very slightly resembling an [[M26 MASS]] with the magazine slanted backwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:1.Steyr_AUG_A3.jpg|thumb|none|400px|Steyr AUG A3 18-inch barrel with Leupold CQ/T scope and Surefire M900 weaponlight foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:Blops2-Titus-2.jpg|thumb|none|600px|Section holds a &amp;quot;Titus-6&amp;quot; as he looks over a grounded drone helicopter. The scope is unfolded, indicating the weapon is in flechette mode.]]&lt;br /&gt;
[[Image:Blops2-Titus-3.jpg|thumb|none|600px|Reloading the Titus-6's flechette barrel. The tiny drum holds just three rounds and the weapon fires a three-round burst, meaning it must be reloaded every time it is fired. This is a slight clue that this is not a practical weapon system.]]&lt;br /&gt;
[[Image:Blops2-Titus-5.jpg|thumb|none|600px|Switching to the shotgun barrel changes the weapon's displayed name to &amp;quot;Titus-6 Buckshot,&amp;quot; folds down the reflex optic for no apparent reason, and prevents the use of the aim button.]]&lt;br /&gt;
[[Image:Blops2-Titus-4.jpg|thumb|none|600px|Reoading the Titus' lower barrel.]]&lt;br /&gt;
[[Image:Blops2-Titus-1.jpg|thumb|none|600px|Section looks at a Titus-6 on the ground; note the AUG-like upper body and stock.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633000</id>
		<title>Talk:Call of Duty: Black Ops II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_II&amp;diff=633000"/>
		<updated>2012-11-20T14:05:40Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* AN94 missing magazines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''MAIN PAGE CONTENT NOTE: Only ''officially released'' images will be permitted. Leaked images, even if publicised elsewhere, are not permitted. This rule is not negotiable.'''&lt;br /&gt;
&lt;br /&gt;
'''TALK PAGE CONTENT NOTE: Do not post lists of weapons you hope to see in the game. They will be deleted.'''&lt;br /&gt;
&lt;br /&gt;
== Button mashing ==&lt;br /&gt;
Anyone else hate the useless button mashing sequences, I have died about 30 times under that horse by now, just waiting for that idiot to figure out a human can't life a horse hehe. Why do they put them in shooters anyway? --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:52, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Urmmm... And how's that relevant to this page? You're just raging at the game xD --[[User:Alisha161fishy|Alisha161Fishy]] ([[User talk:Alisha161fishy|talk]]) 17:00, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
You're not supposed to mash for that particular section.  You need to hold the triggers/mouse buttons to successfully clear that segment. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:05, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== The Newest Joke? ==&lt;br /&gt;
Why put up a IMFDB page of this game when it looks clearly like a waste of money - Anonymous User&lt;br /&gt;
&lt;br /&gt;
Because I am loking forward to this game, and cheevo hunting. Besides I am the only biotic organism that plays CoD for the SP and not the multi (well, except for split-screening with my girlfriend). Anyways, I like Call of Duty, and I think this will be cool, and I cannot wait to see what new weapons they will have. - [[User:1morey]] May 6, 2012 8:58 AM (EST)&lt;br /&gt;
&lt;br /&gt;
Because we hate you, that's why. [[User:Chitoryu12|Chitoryu12]] 17:44, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:And ''he sucks'' and we hate him. :P [[User:Spartan198|Spartan198]] 18:30, 9 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Sorry [[User:1morey|1morey]], but you are not the only &amp;quot;biotic organism&amp;quot; who buy CoD only for the SP campaign XD [[User:Lone Soldier|Lone Soldier]]&lt;br /&gt;
&lt;br /&gt;
I too like to play CoD single player campaigns. I dabbled a little in MP here and there, but don't really understand what all the fuss is about. If only the developers put in as much time and effort into the SP nowadays, like they used too :(  --[[User:Ultimagameboy|Ultimagameboy]] 19:12, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== XM8? ==&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
&lt;br /&gt;
Weapon in the pic looks like a modified XM8 [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like the hybrid ACR from RE6 --[[User:DeltaOne|DeltaOne]] 15:31, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks to just be like a space gun... It &amp;quot;resembles&amp;quot; a XM8 and an ACR, but looks like the SCAR from Crysis. It's just a future weapon. [[User:Halorocka888|Halorocka888]] 16:40, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be more specific,it appears to be the Malaysian variant of the XM8,the Malaysian variant has no built in scope like on the ones designed for the U.S Army,but a rail instead.however it has extra features of weapons such as the ACR, which Treyarch probably to give their own artistic touch to make it look unique and futuristic.[[User:Ziess|Ziess]] 22:41, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the description, someone wrote that it is based on the M41A1 pulse rifle from Aliens. How? Why? [[User:Excalibur01|Excalibur01]] 21:52, 5 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
No response to why somebody say the rifle was based on the Pulse Rifle from Aliens? Also is it me or does the firepower of this gun seem a bit weak? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:34, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Future Warfare ==&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070805.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-074340.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-070746.jpg&lt;br /&gt;
:http://www.charlieintel.com/wp-content/uploads/2012/05/20120501-065949.jpg&lt;br /&gt;
&lt;br /&gt;
The game is set in near future, rumours say it's in 2027. [[User:Gonzaga|Gonzaga]] 15:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's what we've been needing. More future crap. ~ACE&lt;br /&gt;
&lt;br /&gt;
Call Of Recon: Ghost Ops --[[User:DeltaOne|DeltaOne]] 15:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Well, I've given up on the series now that being on top of five grenades when they go off doesn't kill people.[[User:The Wierd It|The Wierd It]] 16:03, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Givern how CoD does with real weapons, watching them making up weapons should be eight kinds of hilarious. [[User:Evil Tim|Evil Tim]] 22:10, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
its been confirmed to be set in the year 2025,i would imagine a mixture of real weapons,and Treyarch-created mashups will be included[[User:Ziess|Ziess]] 22:28, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As long as we get (have) to shoot hundreds of rounds full auto at each quadrupedal robot it will apparently be awesome. I hope bullets have no effect on enemies until they suddenly die also. ~ACE&lt;br /&gt;
&lt;br /&gt;
:I don't know, as long as the robots acknowledge being hit, a linebreaker enemy that stops you getting bogged down in one place can be good. ''Resistance: Fall of Man'' had enemies which would use their superior hitpoints (3+ headshots on normal for grunts with the basic rifles) to advance under fire while firing from the hip, which meant they ''didn't'' have to spam grenades at you constantly to stop you staying in one place (also they had Steelheads with guns that shot through walls to help them with that). It actually made the firefights rather more interesting than the headshot = dead standard. Though they at least reacted to being shot (flinched but kept running), it wasn't like ''STALKER'' where enemies were either alive or dead and wouldn't acknowledge any state in between (which in ''Clear Sky'' where they jacked up Bloodsucker HP ridiculously meant you weren't actually sure you were even hurting them).&lt;br /&gt;
&lt;br /&gt;
:In general enemy variety is a huge weakness for modern shooters, since almost everything is 'man with gun.' If they do this ''right'' it could actually have far more varied firefights. Or they'll just have it invincible until you find the glowing rocket launcher Private Dies In An Inconvenient Place dropped, which seems more likely all things considered. [[User:Evil Tim|Evil Tim]] 14:04, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Dual wielding Javelins. ~ACE&lt;br /&gt;
&lt;br /&gt;
== Come On ==&lt;br /&gt;
&lt;br /&gt;
There is NOTHING warranting a page for this yet.  All of you fanboys need to drop your cocks and have a little patience.  Would any IMFDB mods put up with this for any other page or project with the same amount of leaked content, being 1, maybe 2 usable pictures?  No way; this whole thing strikes me as ridiculous.  If there's nothing concrete worth putting on the main page, stick to the Treyarch forums.  It's insane how quickly the COD community jumped onto it on IMFDB.  It's fucking preposterous to discuss ONE PICTURE for a WHOLE GAME THAT HASN'T EVEN BEEN OFFICIALLY ANNOUNCED YET.  Please, fanboys, calm down, and don't get ahead of yourselves.  --[[User:ZeoRanger5|ZeoRanger5]] 16:38, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Finally someone who agrees with me. --[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
I can't disagree [[User:Bristow8411|Bristow8411]] 17:18, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
The game has been officially announced, there are several pictures on CallofDuty.com --[[User:Pistolpete|Pistolpete]] 17:47, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Plus, a trailer is coming out today [[User:Gonzaga|Gonzaga]] 18:29, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Trailer released, and I can already see inclusions in the form of the M249. --[[User:Jusuchin|Jusuchin]] 19:21, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer Weapon Spots ==&lt;br /&gt;
&lt;br /&gt;
Weapon spots from the trailer that I found in the new trailer: at 0:30 there is a M134 Minigun (future-ized) mounted on a four legged combat drone, 0:43 there is a tank drone that appears to have a Metal Storm weapon mounted on its left (our right), 1:09 there is a future pistol (seems unrelated to any real world firearm), 1:11 there is a future-ized XM8, 1:18 there is an M16 (which model can't tell though length suggest it is a full length barrel and has 20 round magazine), 1:27 there what appears to be an M249 SAW (or M240), 1:31 there is a soldier with a balaclava firing a bullpup short barreled weapon that bears resemblance to the QBZ-95, at 1:31 or 1:32 (very easy to miss) there is a soldier being blown away holding an AK variant and by the looks of the handguard and flash hider it is an AN-94, at 1:34 in horseback solders are armed with WWII bolt action rifles, at 1:36 the technical is armed with a Dshk hmg, 1:44 hard to make out but rider on the right has an AK pattern weapon, likely an AK-47 since it looks like the Soviet Invasion of Afghanistan, 1:48 unknown shotgun. That's all I found for now. --[[User:DaiTaNam|DaiTaNam]] 21:03, 1 May 2012 (CDT)&lt;br /&gt;
:I have an intuition that the M16 might (and I have empathize this, ''might'') be an A1 variant or a faux XM16 judging solely from silhouette of the upper receiver. The SAW apparently has an Mk 48 Mod 1 styled heat shield and handguard but that doesn't really mean anything, considering how the franchise loves to mix and match different variants. Weapon at 1:32, on the other hand, is ''definitely'' an AN-94. At least in aesthetic terms.--[[User:BeloglaviSup|BeloglaviSup]] 01:03, 2 May 2012 (CDT)&lt;br /&gt;
:: Isn't it &amp;quot;Kriss USA&amp;quot; instead of &amp;quot;TDI&amp;quot; now?[[User:Temp89|Temp89]] 08:04, 2 May 2012 (CDT)&lt;br /&gt;
:::Possibly, but KRISS ALLCAPS TACTICOOL ARMS is a stupid title and they were TDI first. They only changed it because they've belatedly discovered the mil-spec subgun market is a ghost town if you're not an MP5 and they're only ever going to sell Vectors to mall ninjas. [[User:Evil Tim|Evil Tim]] 14:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Designated Arguing/Complaining Area==&lt;br /&gt;
Before this discussion page turns to chaos like all the other CoD talk pages, let's open up a designated complaint zone. I know many people want to offer their negative opinions about the game, so if you don't have any real discussion topics please post in subheadings here. Hopefully this will allow people who want to actually discuss the game rather than arguing or whining to avoid these comments and have an actual discussion.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===What is this going to be like===&lt;br /&gt;
I have looked at the trailer several times. This is how I think the games success is going to be. A: It will be a huge hit and sell millions of copies like all other COD games or B: It is going to be a complete and total disaster and there will never be another COD game made again in our lifetimes. I find from what I learned from the plot line details that has been released that it is going to feature what the first Black Ops did, except that the flashbacks will be set in the 1980's and the present 2025. I am wondering how Treyarch is going to do that. This will be a very curious COD game that I will be wondering about UNTIL it comes out.--[[User:Coltmth|Coltmth]] 21:58, 4 May 2012 (CDT) &lt;br /&gt;
&lt;br /&gt;
===Wow...===&lt;br /&gt;
I'll start off by saying the obvious- this game looks stupid. I mean, why jump from the 60's to the 2020's? I could see the futuristic idea that they were trying for, but this looks like a Ghost Recon rip-off. I have just lost what little respect I had for Treyarch. As more details become availiable, I might change my mind, but first impressions are not good. As with any game, if it is fun I will play it.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 22:51, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I've lost respect for the Call of Duty franchise after Infinity Ward broke up [[User:Excalibur01|Excalibur01]] 23:35, 1 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
After at least one failed Soviet aggression in the late 60s, failed invasion of the Eastcoast US, ''failed'' (third time's the charm, right?) invasion of continental Europe within the last three games alone, you'd think the US at least would just get used to getting attacked on a major scale by this point.--[[User:BeloglaviSup|BeloglaviSup]] 01:09, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well they have, it's pretty clear from MW2 that Russia tries to nuke the US so often in this universe that they didn't even bother with a counter-launch since that would just encourage them. [[User:Evil Tim|Evil Tim]] 01:11, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I can't believe how generic they managed to make their new take on the series. Evil robots, mechs on four legs and choppers with unnecesserly many features. It's basically the same as every futuristic game. On top of it the game looks awful, name doesn't make sense, it looks more over-the-top than MW3. Could Treyarch have mistaken May 1 for April 1? This either is a joke, or will become one.--[[User:Z008MJ|Z008MJ]] 05:46, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
What the hell were Treyarch thinking? I was seriously hoping too see what happened to Hudson, Weaver and Mason in Operation Charybdis and maybe if we would get to see how Price started his career. It is often better to go back to basics than too go forward complications. [[User:Fixer|Fixer]]&lt;br /&gt;
:What made you so sure that Price was going to be in this game?[[User:The Wierd It|The Wierd It]] 08:45, 2 May 2012 (CDT)&lt;br /&gt;
:Modern Warfare is set in a different continuity, and they even wanted to spin it off into an entirely separate franchise. The Call of Duty label was stuck on by Activision as a way of marketing it. Price won't be appearing because he doesn't exist. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:From what I've read on CoD wiki and heard, 1/3 of the game will take place in the 80s and the rest in 2025--[[User:Gran28|Gran28]] 09:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
: @ The Wierd It - the 'intel' at the ending of the final story mission of Black Ops suggest that Mason is being hunted by an SAS team in South Africa lead by a young operative called 'Jonathan' which many people have taken to mean a very young Captain Price [[User:Spanner|Spanner]]&lt;br /&gt;
::I think it's very unlikely that they'll have any crossovers between the WaW/BO and MW universes. --[[User:Funkychinaman|Funkychinaman]] 10:47, 2 May 2012 (CDT)&lt;br /&gt;
::I know that. I'm wondering where the leap in logic came that took people from one of the more common first names in the English language to &amp;quot;this is obviously meant to be Price&amp;quot;. [[User:The Wierd It|The Wierd It]] 15:36, 2 May 2012 (CDT)&lt;br /&gt;
:::Well, it's positively rational compared to the kind of logical gymnastics that some rumour threads get. &amp;quot;I performed a series of random mathematical actions on this Valve press release and made the number 3! Episode 3 confirmed!&amp;quot; [[User:Evil Tim|Evil Tim]] 15:59, 2 May 2012 (CDT)&lt;br /&gt;
The first thing I thought when I saw the trailer was that this game was CoD attempting to piggyback on the whole idea of Metal Gear Solid 4. Then I saw the horse sequences and realized I was actually watching an Uncharted 3 trailer. --[[User:K|K]] 19:51, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I honestly like the way it's going now. I liked Black Ops better than Modern Warfare because it went to a setting not commonly covered (especially in big-budget titles) and had some more interesting segments than just running through an urban environment shooting dozens of AK-toting terrorists or Russians. I'm interested in seeing how Black Ops II progresses now that they're able to create their own technology (no worries of anachronisms or errors). It's a refreshing change of pace from generic World War II and modern day &amp;quot;realistic&amp;quot; shooters. [[User:Chitoryu12|Chitoryu12]] 22:22, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
@ The Wierd It - Ok mate, fair enough I might have jumped the gun. But on what we know from the intel in Black Ops and the character of Price in the MW franchise, (&amp;quot;promising SAS solider named Jonathan&amp;quot; also referred to as Price in the french Black Ops) - basing it on that knowledge, see why I jumped the gun? However, they brought Woods back for this one, when we were all sure he was dead, what's too say a very young Price won't be featuring in this game? [[User:Fixer|Fixer]]&lt;br /&gt;
&lt;br /&gt;
:I still love COD4, great game, but now I refuse to play anything after it. I did play through MW3's story to see the ending, and the MW series' ''story'' is pretty good, but the 2 and 3's gameplay is soooooo bad. In every single mission except one, you start with a reflex sight on your gun in MW3. The other mission you have a pistol. I'm gonna follow this page just to see how bad they can make it. I find it really funny how Halo and Mass Effect have guns (and tech) that are more realistic than MW2/BO/MW3/BO2. Hell, not just more realistic, Halo and ME's weapons ''actually make sense''. [[User:Alex T Snow|Alex T Snow]] 21:23, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It looks like the US got some help from the Combine with those 4 propeller gunships they have. Maybe we might see an AR1 or a Strider? :D [[User:Lurker McNasty|Lurker McNasty]] 22:12, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
===My two cents on the matter===&lt;br /&gt;
Ok... well, first off, I'll admit that I am a fan of CoD. But from the first glance of this trailer, I think that Activision needs it's old management back, and fire the current management along with Robert Kotick.&lt;br /&gt;
&lt;br /&gt;
Seriously Robert? This is what Black Ops II is going to be? A pseudo-futuristic first person shooter with player-driven choices thrown into the mix? &lt;br /&gt;
&lt;br /&gt;
I was expecting that the next Call of Duty was going to be the inevitable Black Ops II (and if not that, then maybe something different for a change like making the game about a war that many people have forgotten about, like World War I or the Korean War, cause World War II and Vietnam get WAY too much attention). but I was expecting it to dive into details about Black Ops operations in the 1970s, 1980s and 1990s when the United States got involved in conflicts during those years AFTER the Vietnam war (a.k.a., Grenada, Panama, Soviet invasion of Afghanistan, Gulf War I, Bosnian conflicts, etc.). But really, THIS is the best idea that your workers came up with? Some cyberwar between China and the United States?&lt;br /&gt;
&lt;br /&gt;
Ok, from what I've read, there will be some throwbacks to the 1980s in this game, but adding in player-driven choices which affect the outcome of the game is a bad idea. I play Call of Duty for mindless entertainment and for shooting things, not to play over and over for making different moral decisions every time to get all the endings of the game! If I wanted a first person shooter with that theme, I'd go play Fallout 3. (Speaking of which, do you think we're really that stupid to notice that you guys stole &amp;quot;The Vault&amp;quot; name?)&lt;br /&gt;
: A video game uses the word &amp;quot;Vault&amp;quot; to refer to a location. Must have been stolen from Fallout, since they invented....the English language? [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
As for the weapons... you guys do realize that MANY of these weapons are either still on the drawing board, in the prototype stages, canceled (*cough* XM8 *cough*), or being tested in LIMITED numbers, and that we might not be seeing ANY of them in any future war by the year 2025... right?&lt;br /&gt;
&lt;br /&gt;
it isn't even an xm8, i don't know how it could be a wrong choice for a gun if the gun itself isn't actually a real concept of any kind, its just a futuristic-looking gun designed by treyarch, and what would firing bobby kotick actually do it wouldn't change any of the games because he doesn't make any desicions regarding them, he worries about the money side e.g. the budget, the advertisement.&lt;br /&gt;
also the creators of fallout didn't actually invent the word vault so i don't really know what the pointless rant was for.--[[User:Pistolpete|Pistolpete]] 02:48, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In the game it's called an M8A1. It's definitely the XM8. It's Treyarch doing what they do. Being creative with things that shouldn't have creativity added. [[User:DJCDavisDubstep|DJCDavisDubstep]] 16:25, 10 July 2012 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well... maybe I might give this game a chance when it comes out. But seriously, if this is what all future Call of Duty games are going to follow from this point onward, then I will stick with the older ones instead. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 22:20, 2 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Hey, thanks to the video game industry, one would think that there may be a chance that the project will get cancelled like many games before it... unfortunately since the Call Of Duty franchise pops out games like a mother rabbit the future seems bleak...&lt;br /&gt;
--[[User:Mikethepanda|Mikethepanda]] 01:44, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the game will still have all the mindless shooter nonsense that makes them millions and spawns dozens of poor imitations, but the addition of branching storylines and sandbox gameplay at least makes things more interesting. The Call of Duty formula stagnated with Modern Warfare 2, as it showed that it was little more than repeating the same basic formula with minor changes that add less new content than the average DLC pack. Black Ops at least tried to break from the mold a bit with the helicopter sequences (a throwback to the old games' vehicle segments) and the protagonist not suddenly losing his voice when you look through his eyes. I'm proud of Treyarch for trying to actually do something different and make an interesting game instead of following Infinity Ward and Activision's lead and just making a clone of Black Ops with some new weapons and tweaking the multiplayer. [[User:Chitoryu12|Chitoryu12]] 17:51, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== M16A1? ==&lt;br /&gt;
&lt;br /&gt;
Link to image&lt;br /&gt;
&lt;br /&gt;
(403 error)&lt;br /&gt;
&lt;br /&gt;
also the futuristic M4: http://images2.wikia.nocookie.net/__cb20120502191412/callofduty/images/5/53/20120502-084241.jpg&lt;br /&gt;
&lt;br /&gt;
The 'futuristic' M4 in the link above appears to be based upon the GR4 G26 airsoft rifle manufactured by Guay &amp;amp; Guay. Shown here for comparison: http://www.titano-shopping.com/immagini/Prodotti/Big/GR4_G26_DST&lt;br /&gt;
&lt;br /&gt;
Yes it looks like that... It's not the first time CoD takes from airosft the looks for the guns&lt;br /&gt;
&lt;br /&gt;
I wouldn't be surprised if they just used that futuristic looking gun for the photoshoot for the poster and it doesn't appear at all in the game itself.  --[[User:Commando552|commando552]] 07:32, 3 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
All those links are broken. Also I saw the recent trailer and the sillohuotte images of the M16 does look like an A1 from the handguard but the pop up trailer on gametrailers.com called it a classic M4 [[User:Excalibur01|Excalibur01]] 23:51, 4 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Classic? It was an M4 before there were any M4s. That's a hipster M4 if there ever was one... [[User:Alex T Snow|Alex T Snow]] 02:43, 5 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Speaking of the M16A1, why are we given the A1 in the game. The story mission where the weapon was recommended took place in 1989 in Panama. The standard mag looks like a 20 rounder and it was called the A1. By the 80s, the US Army had already started using 30 round mags and replaced the A1 with the A2. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:33, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm surprised they didn't bring back the CAR-15 or whatever that was in the first game [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:39, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rename ==&lt;br /&gt;
&lt;br /&gt;
Shouldn't the page be renamed to &amp;quot;Call of Duty: Black Ops II&amp;quot;. With the Roman numerals, because that's what all official material lists it as. - [[User:1morey]] May 5, 2012 8:59 AM (EST)&lt;br /&gt;
&lt;br /&gt;
:Naw, since that would put it out of order when they inevitably make Black Ops 3. [[User:Evil Tim|Evil Tim]] 08:08, 6 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::A note could be made in the first paragraph though. [[User:Alex T Snow|Alex T Snow]] 16:36, 7 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Or the page could simply be named correctly. Who care if the games aren't listed in order of release. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:17, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AK variant during horse scene ==&lt;br /&gt;
&lt;br /&gt;
Recently revealed production images of Black Ops 2 not only show how seriously Treyarch is taking the precise animation of horses but also that the AK variants they are carrying are actually mo-capped TOYS:&lt;br /&gt;
http://media.pcgamer.com/files/2012/05/Call-of-Duty-Black-Ops-II-Horse-Motion-Capture-2.jpg&lt;br /&gt;
&lt;br /&gt;
:Ha, that's the most obvious airsoft horse I've ever seen. [[User:Evil Tim|Evil Tim]] 18:40, 21 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Bulldog Assault Rifle ==&lt;br /&gt;
&lt;br /&gt;
Trailer from BO2&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=gr0Z3RsOmlo&lt;br /&gt;
&lt;br /&gt;
looks like the assault rifle from distric 9 use by the bad guys&lt;br /&gt;
&lt;br /&gt;
:Looks like a futuristic QB rifle variant to me.--[[User:BeloglaviSup|BeloglaviSup]] 06:34, 22 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::The name &amp;quot;Type 25&amp;quot; has been mentioned. Could that be it?&lt;br /&gt;
&lt;br /&gt;
:::Most likely is. In fact, it almost definitely is, but we can't actually confirm that until the game comes out. Also, remember to sign your posts. --[[User:BeloglaviSup|BeloglaviSup]] 05:46, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Preview ==&lt;br /&gt;
&lt;br /&gt;
A preview mentions the Type 95 and Keltec KSG by name. Will wait for screens.&lt;br /&gt;
http://www.nowgamer.com/xbox-360/xbox-360-previews/1388343/black_ops_2_campaign_eyeson_with_two_levels_protect_potus_singapore.html&lt;br /&gt;
&lt;br /&gt;
Well hopefully it's the real Type 95 and not the Type 97 misnamed [[User:Excalibur01|Excalibur01]] 07:20, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Black Ops 2 Behind the Scenes E3 trailer ==&lt;br /&gt;
&lt;br /&gt;
The new Behind the Scenes BO2 trailer released at E3 shows a couple of guns, most notably a sniper rifle at 3:18&lt;br /&gt;
Link to trailer: http://youtu(dot)be/GElKpJLvKLc&lt;br /&gt;
:2:08, what looks like a Galil SAR, 2:41, possible MM1 grenade launcher [[User:Temp89|Temp89]] 05:37, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
In another behind the scenes trailer, there's a KRISS Vector.--[[User:Mikethepanda|Mikethepanda]] 15:03, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== There's a reason the Vector is called a K10 ==&lt;br /&gt;
&lt;br /&gt;
Apparently, at SHOT Show 2011, a newer, improved, slightly more compact variant of the Vector with a telescoping stock was revealed, called the K10.&lt;br /&gt;
Here's the source: &lt;br /&gt;
:http://www.defensereview.com/kriss-k10-super-v-vector-xsmg-submachine-gun-smg-product-improvedupgraded-multi-caliber-subgun-for-special-operations-forces-sof-and-close-quarters-battle-cqb-applications-shot-show-2011-phot/&lt;br /&gt;
&lt;br /&gt;
It does look slightly different from the Vector, though: &lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_1.jpg&lt;br /&gt;
:http://www.defensereview.com/wp-content/uploads/2011/02/KRISS_K10_.45ACP_Submachine_Gun_2.jpg&lt;br /&gt;
--[[User:Jeddostotle7|Jeddostotle7]]-- 9:45, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== LAPD Shotgun ==&lt;br /&gt;
&lt;br /&gt;
I don't really think that we can call the fact that the LAPD officers are using the KSG incorrect, since the game takes place in the future. Apparently in the time the game takes place, we will have flying, fighting robots, so it's not too hard to imagine that the LAPD could have switched shotguns. --[[User:SmithandWesson36|SmithandWesson36]] 11:02, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, that's what I was thinking.  --[[User:Jeddostotle7|Jeddostotle7]]--  9:48, 6 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Well after talking to some cops, it really depends on the department to say what an officer can have in his car. A lot can get their own personal shotguns in their car after qualifying with it. Not sure about a KSG, but it's possible if approved [[User:Excalibur01|Excalibur01]] 18:22, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Yeah, it would probably be even more likely to be in use since the game takes place in the future.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:25, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== The Unknown Shotgun ==&lt;br /&gt;
&lt;br /&gt;
The unknown shotgun is actually the Storm PSR (the ridiculous X-Ray Railgun thing), if you look closely at Harper's vest the white dot is from the scope, and it's also been stated by Treyarch that the Storm PSR has three barrels.... --[[User:Ghostdigga|Ghostdigga]] 21:20, 6 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Gameplay footage ==&lt;br /&gt;
&lt;br /&gt;
Well folks, here's a video from E3 showcasing the extended gameplay of Black Ops 2, and what might be expected in the game when it's released: [http://www.youtube.com/watch?v=pTtsn2Srm3E] --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 in segment taking place in the 80's? ==&lt;br /&gt;
&lt;br /&gt;
It seems to me that part of the trailer the AN-94 appears in takes place in one of the 80's segments of the game.  I shouldn't be surprised, but seriously, this seems like an even bigger anachronism than usual, even though it's not.  Anyone else thinking the same?  --[[User:Jeddostotle7|Jeddostotle7]]--  2:57, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
:You never know just because it was seen in the desert doesn't mean its in the 80's segment of the game.[[User:Mr.Ice|Mr.Ice]]&lt;br /&gt;
&lt;br /&gt;
::That's not what I meant, I just meant if it was part of the main 2025 story line of the game, there probably would have been '''some''' kind of future technology.  --[[User:Jeddostotle7|Jeddostotle7]]--  3:14, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
Oh yeah, it'll be anachronistic, no doubts there. This is Treyarch, after all. Do you think you'll be seeing anything (non-explosive) from the 20th Century in the future setting? I don't.--[[User:Z008MJ|Z008MJ]] 18:28, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, I have no doubt there'll be TONS of anachronisms in the 80's parts.  I think the QBZ-97 was in the future part, so that's one thing from the 20th century in the future setting.  --[[User:Jeddostotle7|Jeddostotle7]]--  4:41, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::I did not see it, are you talking about the fictional Type 25, or did i miss it?--[[User:Z008MJ|Z008MJ]] 18:46, 10 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Go on the page, there'll be a QBZ-97, and then it'll say &amp;quot;Type 25&amp;quot; somewhere else on the page.  --[[User:Jeddostotle7|Jeddostotle7]]--  5:24, 10 July 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SCAR-L :)==&lt;br /&gt;
&lt;br /&gt;
http://k31.kn3.net/D8EA00866.png&lt;br /&gt;
&lt;br /&gt;
Video&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=0QP3_8y8uzk&lt;br /&gt;
&lt;br /&gt;
:I'm afraid the picture link doesn't work, but the rifle that appears 1:45 is most definitely a SCAR-H. --[[User:BeloglaviSup|BeloglaviSup]] 13:05, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== IMFDB's Fault ==&lt;br /&gt;
&lt;br /&gt;
Does anyone think that the fact that this game takes place in the future is partly our (IMFDB's users) fault. I bet someone working for Treyarch saw the IMFDB page for Black Ops and how the anachronistic guns are criticized, and thought, &amp;quot;We're anachronistic, are we? Well let's see about being anachronistic when the game takes place over a decade in the future!&amp;quot; --[[User:SmithandWesson36|SmithandWesson36]] 12:46, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
That's.... something to think about for awhile and if they did then either 3arc will be more accurate with the guns or make the guns worst than the first time.[[User:Mr.Ice|Mr.Ice]] 12:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I don't know why it's such a big deal to everyone, just treat the &amp;quot;game&amp;quot; as a &amp;quot;game&amp;quot; and play it; there are too many over-opinionated comments with the words I DON'T LIKE IT, WHY DIDN'T YOU MAKE IT LIKE I WANTED IT!!! WAAAAHHH&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 16:52, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
To be fair you do know where you are right? [[User:Mr.Ice|Mr.Ice]] 17:12, 18 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Nah, I highly doubt that anyone at Treyarch or Activision has taken the time to read up about their videogames being featured on this site, and the legit or unnecessary complaints people have made about their past games. IMFDB has been a growing name in the film industry for a while now and this site is often browsed and looked into by those who have made or acted in the films featured on here and many of the administrators (the ones who work in the industry) can vouch for that. But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that. --[[User:ThatoneguyJosh|ThatoneguyJosh]] 18:44, 20 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
You do realize that I meant this as a joke, right? --[[User:SmithandWesson36|SmithandWesson36]] 18:07, 21 July 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But for the gaming industry viewing our site? That's kinda hard to tell or to prove because we really don't have any members on here who work in the gaming industry (although I could be wrong) who can vouch for that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I see where you're getting at, but I want to make a point. I was hoping for a bunch of weapons to be in CoJ 3. And more than a handful of them were in the game (or a variant of the weapon). Just to make this clear, I am an admin for the CoJ Wiki, and we have connections to Techland. And I had posted links to the IMFDB CoJ pages on the fan page for CoJ on Facebook (Which Techland frequents). &lt;br /&gt;
I was hoping for a Skorpion, Benelli M4, SW Model 29, FN FAL, M72 LAW, and FN Five-seveN. They were in the game.&lt;br /&gt;
I was hoping for a Uzi (Instead, a Mini Uzi), A Sig-Sauer (Instead a SIG Mosquito), Remington 700 ( Instead a Remington M24), MP5 variant (The game had a MP5A2), AR-15 variant (The game had a HK416), Mossberg 500 variant (The game had a Mossberg 500A Field Gun). Now I'm not saying Techland read the page and said &amp;quot;Ph hey, this 1morey guy wants to see these weapons, let's answer his request.&amp;quot; That's not what I am saying at all, but I wouldn't doubt they read the page, and used the list as &amp;quot;inspiration&amp;quot;. Another user had wanted a Steyr AUG A3. That was a cut weapon.&lt;br /&gt;
&lt;br /&gt;
Anyways, back on topic. I don't doubt some video game companies use this site as inspiration, but if I had to pick one, I would say Infinity Ward, EA, and Treyarch probably don't look at this site at all, I think they just watch a bunch of movies, or see what other games have. - [[User:1morey]] August 7, 2012 3:10 PM (EST)&lt;br /&gt;
I mean if this isn't a coincidence, I  don't know what is.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer Reveal Trailer ==&lt;br /&gt;
&lt;br /&gt;
The new trailer for the multiplayer of BO2 just went up, showing a plethora of new weapons: -killerkirill, 19:13 GMT, 07/08/12&lt;br /&gt;
 http://www.youtube.com/watch?v=HrOpWYsp3L8&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
:Well, the good thing at least is that the main page will be considerably shorter and easier to maintain. --[[User:BeloglaviSup|BeloglaviSup]] 14:28, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Taurus Raging Bull/Dan Wesson???, barrett/steyr sniper?/ Mechem NTW?, SRM Arms Model 1212/1216?, Remington MSR? and lots, lots  more. :~P --[[User:Pistolpete|Pistolpete]] 17:04, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
This game is going to be worse than Crysis for people coming up with contrived &amp;quot;hybrid&amp;quot; explanations for the guns. That shotgun does look pretty close to a SRM Arms Model 1216 though, even looks like the player is correctly rotating the magazine very 4 shots, never thought I would see that in a game. --[[User:Commando552|commando552]] 18:25, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
i have played it safe and included the dsr-50 sniper rifle in the page, source= http://mp1st.com/wp-content/uploads/2012/08/Screen-Shot-2012-08-07-at-1.58.00-PM-600x331.png&lt;br /&gt;
&lt;br /&gt;
yellow sniper looks like the Remington MSR, an Ashbury ASW338LM, or an FN SCAR - SSR Mk.20 Mod.0 / Sniper Support Rifle with modifications including bolt action. &lt;br /&gt;
&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] 23:30, 7 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looking through screenshots in this article: [url=http://www.computerandvideogames.com/362018/39-black-ops-2-multiplayer-screens-from-the-trailer/?page=1#top_banner] &amp;lt;br&amp;gt;&lt;br /&gt;
-LSAT LMG &amp;lt;br&amp;gt;&lt;br /&gt;
-AN-94 &amp;lt;br&amp;gt;&lt;br /&gt;
-QCW-05 known as &amp;quot;Chicom QCB&amp;quot; &amp;lt;br&amp;gt;&lt;br /&gt;
-Kriss K-10 &amp;lt;br&amp;gt;&lt;br /&gt;
-H&amp;amp;K XM8 is known as the &amp;quot;M8A1&amp;quot;, this is very clearly seen in screencap 17. &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;Ballista&amp;quot; bolt-action sniper in screencap 18- has an extremely similar first-person appearance to BF3's [[MKEK JNG-90]] &amp;lt;br&amp;gt;&lt;br /&gt;
-FN Mk.48 &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;quot;PDW-5.7&amp;quot; in screencap 12, quite likely a [[P90]] variant, it looks like one, 50 round mag, plus the P90 is a PDW in 5.7 mm. Seen in pic 32 in 3rd person. &amp;lt;br&amp;gt;&lt;br /&gt;
-[[SRM Arms 1200 Series Shotguns|M1216 Shotgun]] &amp;lt;br&amp;gt;&lt;br /&gt;
-Taurus Raging Bull in screencap 12- distinctive sights and red backstrap. &amp;lt;br&amp;gt;&lt;br /&gt;
-Unknown in screencap 20 &amp;lt;br&amp;gt;&lt;br /&gt;
-Screencap 25 is possibly also the &amp;quot;Ballista&amp;quot;? Looks similar but too small.&amp;lt;br&amp;gt;&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] 13:13, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
It's the FN Ballista, a new-ish rifle designed to compete with the MSR--[[User:Recon42|Recon42]] 13:37, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Using steel torsion bar action and firing a 7.62mm log? [[User:Evil Tim|Evil Tim]] 13:51, 8 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Thanks Recon42, I hadn't heard of the FN Ballista before. [[User:ArrowTwoActual|ArrowTwoActual]] 16:15, 8 August 2012 (CDT)&lt;br /&gt;
::: For future reference: [http://www.fnhusa.com/le/products/firearms/family.asp?fid=FNF076&amp;amp;gid=FNG005 FNH USA's page on the Ballista].[[User:The Wierd It|The Wierd It]] 12:36, 9 August 2012 (CDT)&lt;br /&gt;
::: [[:File:FNBallista.jpg|Image uploaded and ready for use.]] [[User:The Wierd It|The Wierd It]] 12:43, 9 August 2012 (CDT)&lt;br /&gt;
This made me remember an interesting thing. I read Treyarch has said there will be no 1980's weapons in multiplayer, but yet the AN-94 is there. Is the information wrong or will the AN-94 not feature in the 80's?--[[User:Z008MJ|Z008MJ]] 11:49, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
So, Treyarch is copying BF3 and letting you use iron sights on the sniper rifles, maybe that means they can actually be used to kill people in this one, since long ranged scope rifles were never very practical in the tiny maps of the COD series. --[[User:SmithandWesson36|SmithandWesson36]] 14:40, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
even though call of duty: world at war had unscoped sniper rifles and also, Battlefield copied call of duty with ELITE/PREMIUM service and Spec-Ops mode yet this doesn't help anyone. :~P --[[User:Pistolpete|Pistolpete]] 15:18, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not saying that BF doesn't copy COD, it does, I know that and everybody else knows that. I wasn't saying , &amp;quot;BF is better than COD, because BF is original.&amp;quot; The only points I was trying to make was that due to the popularity of non-scoped sniper rifles in BF3, 3arc decided to add this feature and that sniper rifle were not useful in COD multiplayer. WAW didn't really have unscoped sniper rifles, they were infantry rifles that you could mount a scope on, it's the equivalent of putting a sniper scope on an assault rifle in a game that takes place in modern times. --[[User:SmithandWesson36|SmithandWesson36]] 21:09, 9 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Raging Judge model ==&lt;br /&gt;
&lt;br /&gt;
I think the Raging Judge that they are basing their model on based on is this one:&lt;br /&gt;
[[File:Taurus Raging Judge XXVII.jpg|thumb|400px|none|Taurus Raging Judge - 28 gauge]]&lt;br /&gt;
This is chambered in 28 gauge shotshells (which is 13.97mm or .550in for those wondering) and was unveiled in 2011 but was blocked (for valid reasons in my opinion) by the BATFE so it never entered production. Despite this, the fact that the gun in the game has a five round unfluted cylinder as opposed to the 6 round fluted cylinder on the .454 production model indicates that this was their source material.  --[[User:Commando552|commando552]] 15:42, 13 August 2012 (CDT)&lt;br /&gt;
:So, um...Were they trying to beat the Maadi-Griffin in the stupid handgun cartridge arms race? I'm calling it, someone's going to have made a handgun that fires 20mm Hispano by 2020. [[User:Evil Tim|Evil Tim]] 16:24, 13 August 2012 (CDT)&lt;br /&gt;
::&amp;quot;A Taurus Raging Judge, identifiable by the red stripe along the handle...&amp;quot; Doesn't the [[Taurus Raging Bull]] have the same stripe on the grips? Is there anything else to prove that this is a Raging Judge and not a Raging Bull? --[[User:Funkychinaman|Funkychinaman]] 18:08, 13 August 2012 (CDT)&lt;br /&gt;
:::It does also say &amp;quot;Raging Judge&amp;quot; in the bottom right corner of the HUD.  --[[User:Commando552|commando552]] 18:21, 13 August 2012 (CDT)&lt;br /&gt;
::::Well, that would do it then. --[[User:Funkychinaman|Funkychinaman]] 18:24, 13 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Weapons once the game is released ==&lt;br /&gt;
&lt;br /&gt;
Once the game is released, and after a few days, the page is mostly completed, should we mention for the weapons which ones are based on the actual weapons, and which ones are just &amp;quot;futuristic&amp;quot; versions of the weapon. Anyone get what I'm saying.&lt;br /&gt;
&lt;br /&gt;
Like the Chicom QCB, is that really a QCW-05, or is that a futuristic gun modeled after the QCW-05? I figure the TDI Kard is a TDI Kard, because it does't really need mocked up that much, since the real-life weapon looks futuristic already. - [[User:1morey]] August 14, 2012 12:03 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon selection video ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=_Fuba3mPotE&lt;br /&gt;
&lt;br /&gt;
DSR-50 | SVU | Ballista&lt;br /&gt;
&lt;br /&gt;
fictional M1216 | Saiga 12 | Remington M870 RCS&lt;br /&gt;
&lt;br /&gt;
LSAT | QBB-95 | Mk48&lt;br /&gt;
&lt;br /&gt;
Skorpion EVO A3&lt;br /&gt;
&lt;br /&gt;
KARD | FNP-45 Tactical | Taurus | futurised M93R&lt;br /&gt;
&lt;br /&gt;
M8A1 | SMR (futurised AUGA3?) | futurised Type 95 | SA58 | SIG556 | SCAR-H | AN-94&lt;br /&gt;
&lt;br /&gt;
Milkor MGL | futurised Stinger | handheld GAU-19/A&lt;br /&gt;
&lt;br /&gt;
A-10 | Commanche [[User:Temp89|Temp89]] 04:53, 15 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== B23-R Nomenclature ==&lt;br /&gt;
&lt;br /&gt;
Could B23-R stand for &amp;quot; Beretta 2023 Raffica&amp;quot;? It's very similar to other Beretta pistols, so I guess that's a reasonable guess [[User:Gonzaga|Gonzaga]] 18:42, 15 August 2012 (CDT)&lt;br /&gt;
:I don't think so, as to me I think it is a 1911 based pistol. The shaoe of the rear of the slide, the hammer and the trigger look very 1911-ish to me. Also, I just want to point out that the comment about the two ejection ports makes absolutely no sense. First off, I don't think it is a second ejection port, but is simply where the top of the slide has been removed showing the exposed barrel (think the Beretta 92 but with a bridge in front of the ejection area). Secondly, how would having an ejection port in front of another make it possible to eject the cartridges out the other side? The slide would have to travel back further to line the chamber up with this second ejection port for one thing which I can't see being possible. The layout of this gun is pretty standard so I don't think it will be doing anything crazy, and regardless this feature would have absolutely no utility or point in a game.&lt;br /&gt;
&lt;br /&gt;
== M249 SAW and MK48 are the same ==&lt;br /&gt;
&lt;br /&gt;
Look at the gas regulator plug of the so called M249 SAW. It is clearly from an Mk 48. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 17:17, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Can we PLEASE change it? ==&lt;br /&gt;
&lt;br /&gt;
Could we please get rid of the two ejection ports bullshit from the B23-R section of the page?  [[User:Jeddostotle7|Jeddostotle7]] 17:45, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:If you want to change it, then change it. I doubt anyone is going to argue with you. --[[User:SmithandWesson36|SmithandWesson36]] 17:59, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Hm, looks like someone already did.  [[User:Jeddostotle7|Jeddostotle7]] 18:37, 16 August 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
I like the comment under the pic of the AN-94 reloading that says it has 5.56 rounds in the mag, so it could be a fictional export version. It could be, OR more reasonably, the developers decided to ignore the calibers and modeled the same cartridges in all of the assault rifles' magazines. --[[User:SmithandWesson36|SmithandWesson36]] 12:51, 4 September 2012 (CDT)&lt;br /&gt;
:It's the later. And even if it happens to be the former, I doubt they would care enough to give an explanation ingame. But they stopped caring about these 'tiny details' a long time ago.--[[User:BeloglaviSup|BeloglaviSup]] 13:52, 4 September 2012 (CDT)&lt;br /&gt;
::Yeah, it seems they are so many overspeculations on this page, like the how it says the B-23 is possibly a Beretta. Why, because it has the letter B, it doesn't really look like any Beretta design. --[[User:SmithandWesson36|SmithandWesson36]] 14:43, 4 September 2012 (CDT)&lt;br /&gt;
:::To be honest, in my opinion the 'B23R' doesn't actually resemble, outside of it's name, any real specific pistol. It's just a chimera of different futuristic parts that fulfills the same gameplay niche as the Beretta 93R from the previous titles.--[[User:BeloglaviSup|BeloglaviSup]] 15:00, 4 September 2012 (CDT)&lt;br /&gt;
::::Sorry about that comment, I noticed the rounds were 5x56MM NATO. The part about it being an export version was unnecessary for me to write, it's much more reasonable that it's just lack of detail by the developers.&lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:54, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Beta leak ==&lt;br /&gt;
&lt;br /&gt;
I know it can't be used on the main page, but for those who are planning on playing the game and are curious about the weapons, 7 new ones were found in the leaked beta build, [http://videobam.com/RHFxv here's a video of them.] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 21:20, 18 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ahh, the return of select-fire.  Missed it from the original COD and the United Offensive expansion. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 07:52, 19 September 2012 (EDT) &lt;br /&gt;
&lt;br /&gt;
Text confirms that the Taurus does actually fire the 28 gauge shotgun shells it is meant to. This surprises me, I assumed they just based the model on the wrong image.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 04:38, 19 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
m27 iar, scar type lmg, and i would say the rpg was airtronic due to this pic: &lt;br /&gt;
look at the solider on the left&lt;br /&gt;
&lt;br /&gt;
http://cdn.medialib.oxm.co.uk/screens/screenshot_30711.jpg&lt;br /&gt;
--[[User:Pistolpete|Pistolpete]] ([[User talk:Pistolpete|talk]]) 09:47, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Five-seveN, MTAR, M27 and FN HAMR spotted. [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 09:17, 27 September 2012 (EDT)&lt;br /&gt;
http://www.charlieintel.com/wp-content/uploads/2012/09/120918a.jpg&lt;br /&gt;
&lt;br /&gt;
== H&amp;amp;K m27  ==&lt;br /&gt;
&lt;br /&gt;
On the cod wikia i found the m27 i know the hk416 m27 variant so i identified it as the actual m27 no real modification to make it look futuristic their calling it an assault rifle (facepalm) there's a picture on there I don't know to upload pictures on here though.--[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:Eh, if they're using an M27 with a 30-rounder and calling it an AR I wouldn't really call that wrong per se, since the M27 is only a SAW because the USMC is issuing it as one (much like the QJY-88 is issued as a GPMG even though it's actually an LMG). [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:00, 25 September 2012 (EDT)&lt;br /&gt;
::Yeah, I agree, and most Marines that were issued it are using it as an AR, apparently, because it essentially is.  Also, person above Evil Tim, please sign your name by pressing the signature button at the top or putting four of this: ~ after your name.  [[User:Jeddostotle7|Jeddostotle7]] ([[User talk:Jeddostotle7|talk]]) 10:18, 25 September 2012 (EDT)&lt;br /&gt;
::: Yeah sorry i need to remember that i know how to do just forgot but i also facepalmed but its not a 30 round capacity i found that out it appears to be but its going to have a 50 round capacity granted there are 50 round AR mags but still combined with extended clip and all that other COD BS it might as well be an LMG. --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 18:45, 25 September 2012 (EDT)&lt;br /&gt;
:::: New footage of the m27 in the zombies gameplay trailer on top on a bus also new footage of the m1216 and the pdw 57 and what appear to be the tar 21 or QBZ-97 in the video --[[User:Blueboy1600|Blueboy1600]] ([[User talk:Blueboy1600|talk]]) 20:25, 26 September 2012 (EDT)&lt;br /&gt;
:The M27 is not an assault rifle. It is a Squad Automatic Weapon, which can be considered as a sub-category of the machine gun group. Magazine size has nothing to do with its classification. The Minimi or RPK will not be &amp;quot;denoted&amp;quot; to an assault rifle is you use it with a 30-round STANAG/AK magazine. The M27 is the same as the FN HAMR - which is listed as a MG.... [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 05:29, 27 September 2012 (EDT)&lt;br /&gt;
::The thing is SAW is a weapon role, not a weapon type; if you issued the M1911 to squad support gunners it would be a SAW (it would just be a terrible one). There is no mechanical reason to ''not'' call the M27 an assault rifle, just as there's no mechanical reason to not call the QJY-88 a light machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:56, 27 September 2012 (EDT)&lt;br /&gt;
:::You could argue that the M27 is optimised for the SAW role by supposedly having a heavier weight barrel, but as the weight increase is only something like 40g I think this is actually a myth. I believe the only physical difference between an HK416 D16.5RS and the M27 IAR are the handguard being 11&amp;quot; long rather than 9&amp;quot; which means that the bayonet lug is also a separate piece placed further forward on the barrel rather than the HK 416 which mounts the lug on the gas block, the bolt carrier has a captive firing pin retaining pin, the fire selector is ambidexterous and the bolt handle is ambidextrous (not double sided but can be switch sides at an armourer level). None of these modifications are what I would deem to be SAW modifications, with the possible exception of the longer handguard allowing a separate vertical grip and bipod to be used more easily, so i you were classifying the weapon on its characteristics rather than role I would put it as an AR.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:28, 27 September 2012 (EDT)&lt;br /&gt;
:Yeah.... also it looks like it has a combined bayonet lug / gas block and some sort of step in the barrel, so I would say that it is not even a real M27 but a HK416. Now *that* should definitely go to the rifles. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:07, 27 September 2012 (EDT)&lt;br /&gt;
::Are there any images out yet of it apart from the gear screen image on the COD Wiki? From that image it also looks like it has the shorter 9&amp;quot; handguard used on the standard HK416 rifles. Barrel is throwing me a bit as it looks like it might have the M4 profile barrel that is on the 14.5&amp;quot; rifles, but in terms of length it looks like it is a 16.5&amp;quot; barrel which should be straight. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:20, 27 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
What seems odd to me is how a heavy assault rifle/light machine gun has higher mobility than others in it's class [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 19:34, 29 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
I found this odd too, the M27 IAR would be heavier and hence more stable in automatic fire than the other ARs, not lighter/better mobility. The barrel is somewhat confusing, it looks to be shaped after a stepped AR-15 carbine barrel but too long. &lt;br /&gt;
[[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 15:50, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Question, other than markings, is there any way we can differentiate the M27 and H&amp;amp;K 416? -Survivalkid21&lt;br /&gt;
&lt;br /&gt;
== FN HAMR ==&lt;br /&gt;
&lt;br /&gt;
Along the same lines as the M27, I think the &amp;quot;FN HAMR&amp;quot; is actually just a regular SCAR that they are mis-naming. The main difference between the regular SCAR and the HAMR is the fact that the lower handguard on the HAMR is deeper to accommodate the gubbins that switches the gun from closed bolt to open bolt when the barrel gets hot. The game gun has the same lower handguard as on a regular scar, with the bottom of the rail being at the same height as the bottom of the front push pin. Also the flash hider is not the one used on the HAMR, but is instead the one from a SCAR-H. If it is the case that this a regular SCAR, do we put it in the AR category because that is what it is?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 06:56, 1 October 2012 (EDT)&lt;br /&gt;
:Yes, and now that you mention it also has the SCAR-like vent holes.I am gonna change it to SCAR-L and the M27 to HK416 too. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 07:57, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Pointless weapon stats==&lt;br /&gt;
Has anyone noticed how pointless the stats are in the COD series? Seriously these stats are so generic and so open ended to interpretation that I find it hard to compare one gun to the other. In fact I have seen two guns on the roster here alone, one of which has better stats in terms of &amp;quot;blocks&amp;quot; than the other so why would I bother using the other weapon? On top of that they dont seem to match weapon caliber to damage. Ex a MP5 should be the same damage as a Glock 17 but they arent because the Glock is a pistol and the MP5 is a SMG (I know these arent in this game just bare with me). That and why is it that from a distance (straying off topic I know) shotgun pellets seem to disintegrate completely? I love these games but Furry they need better gun designers to look into this--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 18:44, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
The weapon stats have an alarming tendency of being BLATANT LIES.  Denkirson runs a xanga page with weapon stats from all the COD games since the first Modern Warfare, and noted how the stat bars in that game were occasionally inaccurate/vague (G36 being more accurate than the M4.  The G36 simply has less sight sway, and is not necessarily more accurate) or outright lying (G36 being more powerful than the M4.  This is untrue.  Both guns have the same 30max-20min damage values.) --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:10, 1 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
@HashiriyaR32, not only that, but I also hated how for some reason for example in COD4 how the M9 has less damage than the MP5, while they are both chambered in the same cartridge! I feel that videogames should use the caliber of the weapon to help define stats. For example the damage and range would be the same across all weapon types (because of the cartridge) but should defer in magazine size, recoil, accuracy, and reload speed. Its reasons like this why handguns are so underused in multiplayer--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:26, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:While &amp;quot;damage&amp;quot; can never be perfectly done in games, [[Battlefield 3]]'s weapon damages are all based of calibre. It's still a game and not a simulator, but it's one of the best out there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:31, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:@Alex T Snow, yeah, forgot about that, honestly havent played BF3 in a while but as memory serves it is more &amp;quot;realistic&amp;quot; with its weapons.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:09, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Just FYI, an M9 should cause less &amp;quot;damage&amp;quot; than an MP5. An MP5 has a longer barrel meaning that it generates a higher muzzle velocity and hence muzzle energy (which is the simplest analogue to damage). Some stats in these games make no sense, like weapons with the same barrel length and caliber having different damages, but in this particular case they got it broadly correct.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:40, 30 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Just found a clear example of how the weapon stats are pointless. Under the sniper rifles the two in question are the DSR 50 and the XPR 50. It clearly shows that the DSR 50 has better stats in all categories compared to the XPR 50, so the question is if there is a weapon that clearly has better stats then why should I bother using the other weapon (FYI I am a COD veteran and know that sometimes these stats have to be tested out). Anyone have any opinions regarding this example? --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 15:17, 5 November 2012 (EST)&lt;br /&gt;
:That one's easy, the DSR-50 is a bolt action whereas the XPR-50 is semi-auto. I would also guess that the XPR-50 might have a large magazine based on how the weapon image looks.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 15:32, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
: @Commando552, thanks for the info, I guess that does answer a little, but don't you think that they should have placed the ammunition capacity? Or at least make the distinctions more apparent? I mean J.C! I literally was using my pen on the screen trying to count each of the different squares.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 16:37, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
If you see any references to rates of fire or kill ranges, just be aware that I'm getting them from this image.  It's based on the day-1 patch. http://img27.imageshack.us/img27/6712/bo2weaponchartv102.png --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:32, 18 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:I'm fairly sure those are the multiplayer stats, since the SMR is still fullauto even if you don't choose select fire in single. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:31, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
They are.  The full-auto fire mode is the default for the SMR, FAL OSW, JS Type 05, SG556, and XM8 in single-player mode. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 10:09, 19 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unknown Assault Rifle==&lt;br /&gt;
I was watching the launch trailer for the game and I caught this gun. Not sure what it is, so any help will be hot [[User:SeanWolf|SeanWolf]]&lt;br /&gt;
[[File:Call_Of_Duty_Black_Ops_2_Unknown_Rifle.jpg|none|500px]]&lt;br /&gt;
&lt;br /&gt;
:That is a Saiga 12 shotgun (according to the game). - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 17:32, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like an AK-12 to me http://www.imfdb.org/wiki/File:Ak-12.jpg --[[User:Doom-generation|Doom-generation]] ([[User talk:Doom-generation|talk]]) 20:43, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::And while it is indeed a super tactical, commando grade, hand made for the operators by the dwarves of Moria, it is just a Saiga with aftermarket HK style back sights and rails slapped on like there's no tomorrow. But that's hardly the most worrisome thing by now.--[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:30, 17 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::: Well, honestly, I think it would be dumber to have an elite operator using a plain weapon than a modified one like that. Especially since in this game you actually get to use side rails (with Laser Sights, though I think that's it), the 4-sides rails system doesn't seem exaggerated like in the past ones. [[User:Gonzaga|Gonzaga]] ([[User talk:Gonzaga|talk]]) 21:09, 1 November 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
::::Certainly so, although I am baffled by the decision as to why decided to make it look so 'westernized' (HK sight, rails more typical for aftermarket then modern military use... etc.) if it's a (I assume) firearm of the opposing force. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 08:16, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::Well Russian special forces (and police) have been known to put American aftermarket parts (Magpul stocks, EOTechs, stuff like that) on their weapons, but I don't think they'd go extreme with it though.  Example: [http://www.thefirearmblog.com/blog/wp-content/uploads/2012/10/0_848ce_a_11e_10bb_orig-tfb.jpeg M4 style stock] --[[User:Ghostdigga|Ghostdigga]] ([[User talk:Ghostdigga|talk]]) 17:51, 5 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Live action trailer just released ==&lt;br /&gt;
&lt;br /&gt;
So... now there's a live action trailer for Call of Duty: Black Ops 2, and it looks pretty impressive. It's got quite a few celebrities in it as well as a few YouTube personalities, along with some of the modern and futuristic weapons that will be seen in the game:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=4wIZp_E2CxQ&lt;br /&gt;
&lt;br /&gt;
: Surprised FPS Russia didn't say 'Have nice day.'-Survivalkid21&lt;br /&gt;
&lt;br /&gt;
==SPOILERS: Full walkthrough leaked==&lt;br /&gt;
&lt;br /&gt;
As usual, Game Anyone has leaked a full walkthrough of the game. You can at least make a note of the weapons for later. Already seen a [[Hawk MM1 grenade launcher]], a full size [[MP5]], and the [[FAL]] is back and has a select fire option. http://www.gameanyone.com/video/505480 [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 6 November 2012 (EST)&lt;br /&gt;
:Rifles Fal | Galil | M16A1 | &amp;quot;AK47&amp;quot; (AKM?)&lt;br /&gt;
&lt;br /&gt;
:SMGs MP5A3 | AK74U | Uzi&lt;br /&gt;
&lt;br /&gt;
:Shotties Olympia over and under | SPAS 12&lt;br /&gt;
&lt;br /&gt;
:LMGs RPD | M60 | Minigun (same one as Vorkuta)&lt;br /&gt;
&lt;br /&gt;
:Snipers M82A1 | SVD Dragunov&lt;br /&gt;
&lt;br /&gt;
:Pistols 1911 | Makarov PM | Browning HP&lt;br /&gt;
&lt;br /&gt;
:Launchers RPG7 | Stinger | MM1&lt;br /&gt;
&lt;br /&gt;
I believe there is no Type 97 and only the fictional Type 25 in the game.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:11, 7 November 2012 (EST)&lt;br /&gt;
** There's two different kinds of miniguns: there's the handheld minigun from the first Black Ops, and a new &amp;quot;Death Machine&amp;quot; that looks to be a futuristic one. The LSAT machine gun also has a digital ammo counter like the ''Aliens'' pulse rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:36, 7 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==No optics==&lt;br /&gt;
&lt;br /&gt;
It's kinda straight that in the future, none of the characters around you carry their guns with any sort of attachments on their weapons. No optics, grips or anything. The flashback scenes in the 80s make sense because electronics were not big at the time. It was more strange still for us to be carrying a gun with a red dot sight [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 23:18, 13 November 2012 (EST)&lt;br /&gt;
:It's especially odd, considering all the weight and bulk of RIS, to put nothing on it at all. Hmm. Well this is CoD, after all. [[User:ArrowTwoActual|ArrowTwoActual]] ([[User talk:ArrowTwoActual|talk]]) 13:00, 14 November 2012 (EST)&lt;br /&gt;
Not always true. A lot of the other series have optics on certain of your buddies. Other points where we have the odd no optics are pick up weapons off some enemies. It's kinda weird that some of the mercs and the Chinese who uses more advanced weapons have no optics on their guns. When you play a different SEAL in the Strike missions, some times you start off with a gun that has no optic on it. This is the future, optics are the way of the future, especially for Spec Ops guys [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:30, 14 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Realism==&lt;br /&gt;
&lt;br /&gt;
[[File:Blop2-Stinger-3.jpg|200px|thumb|left]]I know this is just a game that should be played for fun but... Come on, here we can see that the player just destroyed a tank with a FIM92 Stinger while riding a horse and he has 19 more Stingers on him. I'd like to see him with 19 launchers on his back. I think it beats any other nonsense in a game that has real firearms--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:29, 15 November 2012 (EST)&lt;br /&gt;
:Of all the things that is kinda weird and stupid in this game, you pointed this out? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 16:25, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Actually, it's very realistic. Didn't you know that every real-life Black Ops operator has a small army of invisible midgets that carry all their extra ammo? --[[User:CommanderLukas|Commander Lukas]] ([[User talk:CommanderLukas|talk]]) 17:14, 15 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Eh, certain kit configurations in MGS4 can result in Snake carrying three or more tons of rocket launchers. Naw, the one that really annoyed me was &amp;quot;fast mag&amp;quot; but &amp;quot;extended clip.&amp;quot; Why did they have to get it right ''and'' wrong in the same game? The invisible long barrels and foregrips and unchanged high-cap magazines kinda irritated me, too. Still, nice to see they're finally trying to put the fire selectors in the right positions and have magazines with actual ammo in them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:14, 16 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Thinking about it, the most likely answer (especially in light of the awesomely silly commie land battleship at the end) is that it was originally intended as a future level with a futuristic multi-mode rocket launcher, but either they thought the horse was silly in the future or there weren't enough past levels, so it ended up being a magic dual-mode Stinger. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:38, 17 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==AN94 missing magazines==&lt;br /&gt;
&lt;br /&gt;
At the beginning of Achilles' Veil, when you walk slowly with Menendez, if you look around at all the AN94s, most of them don't have magazines attached. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 18:51, 15 November 2012 (EST)&lt;br /&gt;
:They may be acting in a ceremonial capacity, and are carrying their weapons unloaded. Only Menendez (and possibly the few soldiers outside with him) expected the American assault, and would have been prepared to fire on the VTOLs and Yemeni troops. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:17, 16 November 2012 (EST)&lt;br /&gt;
::Naw, I've got shots of them actually aiming the things at the VTOL when it arrives, have to check again to see if any of the empty ones fire but I think they do. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:32, 16 November 2012 (EST)&lt;br /&gt;
::Yeah, I thought for a second about the ceremonial angle, but when Menendez shoots down a VTOL, most of the soldiers around him were missing mags in their rifles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:23, 16 November 2012 (EST)&lt;br /&gt;
::: Considering the scale of the apparent error, then, it may be intentional. It would be hard for something like models with missing magazines to make it past testing. I'm willing to bet ceremonial, since I've seen many times where soldiers acting as ceremonial guards will carry their rifles unloaded and with no magazine. The function that's occurring would make sense for this action. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:26, 17 November 2012 (EST)&lt;br /&gt;
::::Yeah, but again, they ''aim'' rifles with no magazines at things, though I'm going back through now to get more screencaps and check if they actually fire them without magazines. It might just be a spawning bug, and a visual error a good 70% of users won't even notice is going to get flagged as &amp;quot;low priority&amp;quot; even in the likely case that the QA team spotted it. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:39, 17 November 2012 (EST)&lt;br /&gt;
:::::Yeah, I noticed this during my playthrough. I was using an AN-94 on this level, and in first person my gun had no magazine. It reappeared during my reload, and disappeared afterwards. I was going to grab a screenshot and uypload it, but it appears I've been beaten to it :P [[User:Nikonov|Nikonov]] ([[User talk:Nikonov|talk]]) 09:05, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Terminology note ==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The first game&amp;quot; = World at War, not Black Ops.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The previous game&amp;quot; should not be used, since it's confusing as to whether that's MW3 or Black Ops. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:48, 18 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== STORM PSR Sniper Rifle ==&lt;br /&gt;
&lt;br /&gt;
is it just me or did the makers of call of duty: black ops II put in the em-1 railgun from the movie eraser?&lt;br /&gt;
the scope may not see in MRI mode, but it can see in thermal or infrared or whatever they call it in the game, but i enjoyed it immensely. i love the game.&lt;br /&gt;
:As I recall this actually ''was'' something Metal Storm Inc were suggesting their technology could do back when they were touting their million RPM rig to everyone who would listen; a superfast burst would potential result in multiple projectiles hitting the same position for very high penetration. Trouble was the superfast Metal Storm guns have issues with minor things like ''not exploding'' because gun barrels really don't like it when you fire a round while the previous one is still inside the barrel. They came up with some complicated venting system to solve that, but realised it basically removed all the advantages Metal Storm was supposed to have (in that it was more complex and meant the weapon had more moving parts than a normal gun) and so went over to stacked-round mortars, GLs and that underbarrel shotgun they have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:54, 20 November 2012 (EST)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=579455</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=579455"/>
		<updated>2012-06-18T23:33:41Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* ACR in 6.5mm Grendel? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
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Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
&lt;br /&gt;
* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
&lt;br /&gt;
I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
  You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]]  11:40, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
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The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called &amp;quot;Thunder run&amp;quot; I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== ACR in 6.5mm Grendel? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?&lt;br /&gt;
&lt;br /&gt;
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine. &lt;br /&gt;
&lt;br /&gt;
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.&lt;br /&gt;
&lt;br /&gt;
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?&lt;br /&gt;
&lt;br /&gt;
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)&lt;br /&gt;
::Well, the &amp;quot;ACR 6.8&amp;quot; in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I wasn't suggesting that we should go off of their first intention, but rather trying to figure out why Battlelog is so drastically different from the in-game model (which is clearly a 6.8)--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 18:30, 18 June 2012 (CDT)&lt;br /&gt;
:::I don't think they pay as much attention to battelog. The QBZ-95B and QBU-88 were both listed as the wrong caliber, and the assignment images are all over the place. According to it's Assignment image, the Mk3A1 is chamber in .223 remington. [[User:Nikonov|Nikonov]] 18:33, 18 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579453</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579453"/>
		<updated>2012-06-18T23:20:47Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* MP5K */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
[[file:bf3 bizon idle.jpg|thumb|none|600px|The PP-19 idle, looking rather ridiculous with a PK-A 3x scope and an enormous flash suppressor.]]&lt;br /&gt;
[[file:bf3 bizon reload.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 bizon bolt.jpg|thumb|none|600px|Pulling the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MP5K ==&lt;br /&gt;
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5K&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]] The MP5K, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count.&lt;br /&gt;
&lt;br /&gt;
[[file:bf3 m5k idle.jpg|thumb|none|600px|The &amp;quot;M5K&amp;quot; in Battlefield 3.]]&lt;br /&gt;
[[file:bf3 m5k reload1.jpg|thumb|none|600px|Pulling back the bolt]]&lt;br /&gt;
[[file:bf3 m5k reload2.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 m5k reload3.jpg|thumb|none|600px|Performing a HK slap]]&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS, but reloads slower and comes standard with a four round tube, but can be fitted with a six round tube.  It maximum rate of fire is high enough that the next shot can be fired even before the pump animation finishes.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|400px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|400px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|400px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|400px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.  The Close Quarters DLC, which adds a SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L)==&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than it's bigger brother the SCAR-H because of it's smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set up us the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|400px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|400px|none|The SCAR-L's iron sights]][[file:BF3_CQ_SCAR_l_reload.jpg|thumb|400px|none|The SCAR-L's reload.]][[file:BF3_SCAR_L_bolt.jpg|thumb|400px|none| Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It cannot mount an underslung M320, despite being able to mount a variant of it in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant. It boasts a high rate of fire with controllable recoil and strangely features a 26 round magazine, despite the model having a 30 round magazine. The possible reason for the 26 round mag capacity is due to the Battlelog description stating that the &amp;quot;ACW-R&amp;quot; is chambered in 6.5x38mm Grendel. &lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|400px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|400px|none|Removing an empty mag]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|400px|none| And Inserting a fresh one]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|400px|none|Pressing the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role the the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|400px|none| The AUG A3 idle. Note the underslung M320 grenade launcher]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|400px|none| The AUG A3's iron sights]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|400px|none|The AUG A3 mid-reload]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|400px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is an carbine added in the Close Quarters expansion pack. It features extreme recoil due to it's short barrel length and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but it's recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|400px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|400px|The MTAR-21 with its magazine removed.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|400px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|400px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The LSAT (Lightweight Small Arm Technologies) is a Light-Machine gun added to Battlefield 3 through the Close Quarters expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[file:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:bf3 lsat idle.jpg|thumb|none|400px|The LSAT idle]]&lt;br /&gt;
[[file:bf3 lsat iron.jpg|thumb|none|400px|The LSAT's iron sights]]&lt;br /&gt;
[[file:bf3 lsat reload1.jpg|thumb|none|400px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[file:bf3 lsat reload2.jpg|thumb|none|400px|Removing the ammo box]]&lt;br /&gt;
[[file:bf3 lsat reload3.jpg|thumb|none|400px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|400px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|400px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|400px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle. Note the Airman camouflage and lack of scope. This editor isn't a fan of high magnification scopes.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]&lt;br /&gt;
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 jng idle.jpg|thumb|none|400px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[file:bf3 jng reload1.jpg|thumb|none|400px|Pulling back the bolt]]&lt;br /&gt;
[[file:bf3 jng reload2.jpg|thumb|none|400px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 jng reload3.jpg|thumb|none|400px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It's fed by 20-round STANAG magazines, as opposed to its usual one.&lt;br /&gt;
[[file:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 m417 idle.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[file:bf3 m417 reload1.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[File:bf3 m417 reload2.jpg|thumb|400px|none|Inserting a new magazine. Note the STANAG magazine]]&lt;br /&gt;
[[file:bf3 m417 bolt.jpg|thumb|400px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
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		<updated>2012-06-18T23:18:46Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The MP5k in Battlefield 3&lt;/p&gt;
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&lt;div&gt;The MP5k in Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_m5k_reload2.jpg&amp;diff=579450"/>
		<updated>2012-06-18T23:18:46Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The MP5k in Battlefield 3&lt;/p&gt;
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&lt;div&gt;The MP5k in Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_m5k_reload1.jpg&amp;diff=579449"/>
		<updated>2012-06-18T23:18:46Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The MP5k in Battlefield 3&lt;/p&gt;
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&lt;div&gt;The MP5k in Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
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		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_m5k_idle.jpg&amp;diff=579448"/>
		<updated>2012-06-18T23:18:46Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The MP5k in Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MP5k in Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579445</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579445"/>
		<updated>2012-06-18T23:16:23Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* PP-19 Bizon-2 */&lt;/p&gt;
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&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
[[file:bf3 bizon idle.jpg|thumb|none|600px|The PP-19 idle, looking rather ridiculous with a PK-A 3x scope and an enormous flash suppressor.]]&lt;br /&gt;
[[file:bf3 bizon reload.jpg|thumb|none|600px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 bizon bolt.jpg|thumb|none|600px|Pulling the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MP5K ==&lt;br /&gt;
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5K&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]] The MP5K, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS, but reloads slower and comes standard with a four round tube, but can be fitted with a six round tube.  It maximum rate of fire is high enough that the next shot can be fired even before the pump animation finishes.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|400px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|400px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|400px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|400px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.  The Close Quarters DLC, which adds a SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L)==&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than it's bigger brother the SCAR-H because of it's smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set up us the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|400px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|400px|none|The SCAR-L's iron sights]][[file:BF3_CQ_SCAR_l_reload.jpg|thumb|400px|none|The SCAR-L's reload.]][[file:BF3_SCAR_L_bolt.jpg|thumb|400px|none| Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It cannot mount an underslung M320, despite being able to mount a variant of it in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant. It boasts a high rate of fire with controllable recoil and strangely features a 26 round magazine, despite the model having a 30 round magazine. The possible reason for the 26 round mag capacity is due to the Battlelog description stating that the &amp;quot;ACW-R&amp;quot; is chambered in 6.5x38mm Grendel. &lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|400px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|400px|none|Removing an empty mag]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|400px|none| And Inserting a fresh one]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|400px|none|Pressing the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role the the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|400px|none| The AUG A3 idle. Note the underslung M320 grenade launcher]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|400px|none| The AUG A3's iron sights]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|400px|none|The AUG A3 mid-reload]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|400px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is an carbine added in the Close Quarters expansion pack. It features extreme recoil due to it's short barrel length and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but it's recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|400px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|400px|The MTAR-21 with its magazine removed.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|400px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|400px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The LSAT (Lightweight Small Arm Technologies) is a Light-Machine gun added to Battlefield 3 through the Close Quarters expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[file:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:bf3 lsat idle.jpg|thumb|none|400px|The LSAT idle]]&lt;br /&gt;
[[file:bf3 lsat iron.jpg|thumb|none|400px|The LSAT's iron sights]]&lt;br /&gt;
[[file:bf3 lsat reload1.jpg|thumb|none|400px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[file:bf3 lsat reload2.jpg|thumb|none|400px|Removing the ammo box]]&lt;br /&gt;
[[file:bf3 lsat reload3.jpg|thumb|none|400px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|400px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|400px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|400px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle. Note the Airman camouflage and lack of scope. This editor isn't a fan of high magnification scopes.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]&lt;br /&gt;
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 jng idle.jpg|thumb|none|400px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[file:bf3 jng reload1.jpg|thumb|none|400px|Pulling back the bolt]]&lt;br /&gt;
[[file:bf3 jng reload2.jpg|thumb|none|400px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 jng reload3.jpg|thumb|none|400px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It's fed by 20-round STANAG magazines, as opposed to its usual one.&lt;br /&gt;
[[file:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 m417 idle.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[file:bf3 m417 reload1.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[File:bf3 m417 reload2.jpg|thumb|400px|none|Inserting a new magazine. Note the STANAG magazine]]&lt;br /&gt;
[[file:bf3 m417 bolt.jpg|thumb|400px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_bizon_bolt.jpg&amp;diff=579443</id>
		<title>File:Bf3 bizon bolt.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_bizon_bolt.jpg&amp;diff=579443"/>
		<updated>2012-06-18T23:12:52Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The PP-19 Bizon from BF3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PP-19 Bizon from BF3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_bizon_reload.jpg&amp;diff=579442</id>
		<title>File:Bf3 bizon reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_bizon_reload.jpg&amp;diff=579442"/>
		<updated>2012-06-18T23:12:52Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The PP-19 Bizon from BF3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PP-19 Bizon from BF3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_bizon_idle.jpg&amp;diff=579441</id>
		<title>File:Bf3 bizon idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_bizon_idle.jpg&amp;diff=579441"/>
		<updated>2012-06-18T23:12:52Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The PP-19 Bizon from BF3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PP-19 Bizon from BF3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=579440</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=579440"/>
		<updated>2012-06-18T23:10:42Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* ACR in 6.5mm Grendel? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
&lt;br /&gt;
I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
  You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]]  11:40, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called &amp;quot;Thunder run&amp;quot; I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== ACR in 6.5mm Grendel? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?&lt;br /&gt;
&lt;br /&gt;
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine. &lt;br /&gt;
&lt;br /&gt;
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.&lt;br /&gt;
&lt;br /&gt;
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?&lt;br /&gt;
&lt;br /&gt;
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)&lt;br /&gt;
::Well, the &amp;quot;ACR 6.8&amp;quot; in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Infinity Ward, sure, but DICE puts way more effort into making their games realistic.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm thinking that DICE originally intended to make it in 5.56, but changed the model to 6.8 and forgot to update the Battlelog specs.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 17:37, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Well regardless of their first intention, I say we go off the magazine curve. Which is here[http://i.imgur.com/7zNVl.jpg] [[User:Nikonov|Nikonov]] 18:10, 18 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579435</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579435"/>
		<updated>2012-06-18T23:07:14Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* MKEK JNG-90 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MP5K ==&lt;br /&gt;
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5K&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]] The MP5K, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS, but reloads slower and comes standard with a four round tube, but can be fitted with a six round tube.  It maximum rate of fire is high enough that the next shot can be fired even before the pump animation finishes.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|400px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|400px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|400px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|400px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.  The Close Quarters DLC, which adds a SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L)==&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than it's bigger brother the SCAR-H because of it's smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set up us the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|400px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|400px|none|The SCAR-L's iron sights]][[file:BF3_CQ_SCAR_l_reload.jpg|thumb|400px|none|The SCAR-L's reload.]][[file:BF3_SCAR_L_bolt.jpg|thumb|400px|none| Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It cannot mount an underslung M320, despite being able to mount a variant of it in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant. It boasts a high rate of fire with controllable recoil and strangely features a 26 round magazine, despite the model having a 30 round magazine. The possible reason for the 26 round mag capacity is due to the Battlelog description stating that the &amp;quot;ACW-R&amp;quot; is chambered in 6.5x38mm Grendel. &lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|400px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|400px|none|Removing an empty mag]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|400px|none| And Inserting a fresh one]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|400px|none|Pressing the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role the the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|400px|none| The AUG A3 idle. Note the underslung M320 grenade launcher]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|400px|none| The AUG A3's iron sights]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|400px|none|The AUG A3 mid-reload]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|400px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is an carbine added in the Close Quarters expansion pack. It features extreme recoil due to it's short barrel length and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but it's recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|400px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|400px|The MTAR-21 with its magazine removed.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|400px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|400px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The LSAT (Lightweight Small Arm Technologies) is a Light-Machine gun added to Battlefield 3 through the Close Quarters expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[file:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:bf3 lsat idle.jpg|thumb|none|400px|The LSAT idle]]&lt;br /&gt;
[[file:bf3 lsat iron.jpg|thumb|none|400px|The LSAT's iron sights]]&lt;br /&gt;
[[file:bf3 lsat reload1.jpg|thumb|none|400px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[file:bf3 lsat reload2.jpg|thumb|none|400px|Removing the ammo box]]&lt;br /&gt;
[[file:bf3 lsat reload3.jpg|thumb|none|400px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|400px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|400px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|400px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle. Note the Airman camouflage and lack of scope. This editor isn't a fan of high magnification scopes.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]&lt;br /&gt;
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 jng idle.jpg|thumb|none|400px|The MKEK JNG-90 fitted with a Russian PKS-07 scope.]]&lt;br /&gt;
[[file:bf3 jng reload1.jpg|thumb|none|400px|Pulling back the bolt]]&lt;br /&gt;
[[file:bf3 jng reload2.jpg|thumb|none|400px|Inserting a new magazine]]&lt;br /&gt;
[[file:bf3 jng reload3.jpg|thumb|none|400px|Pushing the bolt back into place. The JNG-90 seems to use the same reload animation as the L96.]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It's fed by 20-round STANAG magazines, as opposed to its usual one.&lt;br /&gt;
[[file:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 m417 idle.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[file:bf3 m417 reload1.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[File:bf3 m417 reload2.jpg|thumb|400px|none|Inserting a new magazine. Note the STANAG magazine]]&lt;br /&gt;
[[file:bf3 m417 bolt.jpg|thumb|400px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_jng_reload3.jpg&amp;diff=579433</id>
		<title>File:Bf3 jng reload3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_jng_reload3.jpg&amp;diff=579433"/>
		<updated>2012-06-18T23:02:42Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The JNG-90 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The JNG-90 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_jng_reload2.jpg&amp;diff=579432</id>
		<title>File:Bf3 jng reload2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_jng_reload2.jpg&amp;diff=579432"/>
		<updated>2012-06-18T23:02:42Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The JNG-90 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The JNG-90 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_jng_reload1.jpg&amp;diff=579431</id>
		<title>File:Bf3 jng reload1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_jng_reload1.jpg&amp;diff=579431"/>
		<updated>2012-06-18T23:02:42Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The JNG-90 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The JNG-90 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_jng_idle.jpg&amp;diff=579430</id>
		<title>File:Bf3 jng idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_jng_idle.jpg&amp;diff=579430"/>
		<updated>2012-06-18T23:02:42Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The JNG-90 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The JNG-90 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579427</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579427"/>
		<updated>2012-06-18T22:59:38Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Accuracy International G22 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MP5K ==&lt;br /&gt;
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5K&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]] The MP5K, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS, but reloads slower and comes standard with a four round tube, but can be fitted with a six round tube.  It maximum rate of fire is high enough that the next shot can be fired even before the pump animation finishes.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|400px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|400px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|400px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|400px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.  The Close Quarters DLC, which adds a SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L)==&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than it's bigger brother the SCAR-H because of it's smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set up us the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|400px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|400px|none|The SCAR-L's iron sights]][[file:BF3_CQ_SCAR_l_reload.jpg|thumb|400px|none|The SCAR-L's reload.]][[file:BF3_SCAR_L_bolt.jpg|thumb|400px|none| Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It cannot mount an underslung M320, despite being able to mount a variant of it in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant. It boasts a high rate of fire with controllable recoil and strangely features a 26 round magazine, despite the model having a 30 round magazine. The possible reason for the 26 round mag capacity is due to the Battlelog description stating that the &amp;quot;ACW-R&amp;quot; is chambered in 6.5x38mm Grendel. &lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|400px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|400px|none|Removing an empty mag]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|400px|none| And Inserting a fresh one]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|400px|none|Pressing the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role the the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|400px|none| The AUG A3 idle. Note the underslung M320 grenade launcher]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|400px|none| The AUG A3's iron sights]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|400px|none|The AUG A3 mid-reload]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|400px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is an carbine added in the Close Quarters expansion pack. It features extreme recoil due to it's short barrel length and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but it's recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|400px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|400px|The MTAR-21 with its magazine removed.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|400px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|400px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The LSAT (Lightweight Small Arm Technologies) is a Light-Machine gun added to Battlefield 3 through the Close Quarters expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[file:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:bf3 lsat idle.jpg|thumb|none|400px|The LSAT idle]]&lt;br /&gt;
[[file:bf3 lsat iron.jpg|thumb|none|400px|The LSAT's iron sights]]&lt;br /&gt;
[[file:bf3 lsat reload1.jpg|thumb|none|400px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[file:bf3 lsat reload2.jpg|thumb|none|400px|Removing the ammo box]]&lt;br /&gt;
[[file:bf3 lsat reload3.jpg|thumb|none|400px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|400px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|400px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|400px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
[[file:bf3 l96 idle.jpg|thumb|none|600px|The &amp;quot;L96&amp;quot; idle. Note the Airman camouflage and lack of scope. This editor isn't a fan of high magnification scopes.]]&lt;br /&gt;
[[file:bf3 l96 reload 1.jpg|thumb|none|600px|Pulling back the bolt to empty the chamber]]&lt;br /&gt;
[[file:bf3 l96 reload 2.jpg|thumb|none|600px|Inserting a full magazine]]&lt;br /&gt;
[[file:bf3 l96 reload 3.jpg|thumb|none|600px|Pushing the bolt back into place to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]&lt;br /&gt;
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It's fed by 20-round STANAG magazines, as opposed to its usual one.&lt;br /&gt;
[[file:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 m417 idle.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[file:bf3 m417 reload1.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[File:bf3 m417 reload2.jpg|thumb|400px|none|Inserting a new magazine. Note the STANAG magazine]]&lt;br /&gt;
[[file:bf3 m417 bolt.jpg|thumb|400px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_l96_reload_3.jpg&amp;diff=579425</id>
		<title>File:Bf3 l96 reload 3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_l96_reload_3.jpg&amp;diff=579425"/>
		<updated>2012-06-18T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The L96/G22 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The L96/G22 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_l96_reload_2.jpg&amp;diff=579424</id>
		<title>File:Bf3 l96 reload 2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_l96_reload_2.jpg&amp;diff=579424"/>
		<updated>2012-06-18T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The L96/G22 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The L96/G22 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_l96_reload_1.jpg&amp;diff=579423</id>
		<title>File:Bf3 l96 reload 1.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_l96_reload_1.jpg&amp;diff=579423"/>
		<updated>2012-06-18T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The L96/G22 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The L96/G22 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_l96_idle.jpg&amp;diff=579422</id>
		<title>File:Bf3 l96 idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_l96_idle.jpg&amp;diff=579422"/>
		<updated>2012-06-18T22:55:13Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The L96/G22 from Battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The L96/G22 from Battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579415</id>
		<title>Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Battlefield_3&amp;diff=579415"/>
		<updated>2012-06-18T22:39:01Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* QBU-88 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Battlefield 3&lt;br /&gt;
|picture = Bf3-pc-cover.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= Battlefield&lt;br /&gt;
|date= 2011&lt;br /&gt;
|developer=DICE&lt;br /&gt;
|platforms=Xbox 360&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Playstation 3&lt;br /&gt;
|publisher= EA&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{workinprogress}}&lt;br /&gt;
'''''Battlefield 3''''' (also known as '''''BF3''''') is the twelfth installment of the ''[[Battlefield|Battlefield series]]'', and direct sequel to ''[[Battlefield 2]]''. The game was developed by the Swedish company Digital Illusions Creative Entertainment (DICE) and published by Electronic Arts in 2011 for the PC, PS3 and Xbox 360. The game is powered by the proprietary Frostbite 2 engine, a further development of the engine used in the ''Bad Company'' games.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Battlefield 3'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Handguns =&lt;br /&gt;
&lt;br /&gt;
== Beretta 92SB ==&lt;br /&gt;
&lt;br /&gt;
The [[Beretta 92SB]], modified to resemble the [[Beretta 93R|93R]], can be unlocked as a sidearm in Co-Op requiring a 86,000 Co-Op Score. The weapon has been fitted with the 93R's muzzle brake and foregrip, as well as being modified to fire 3 round bursts. Uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:BerettaM92SB.jpg‎|thumb|none|400px|Beretta 92SB - 9x19mm]]&lt;br /&gt;
[[Image:Bf3_93r_slide_locked.jpg|thumb|none|600px|The player character stops to admire his custom weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Beretta M9 ==&lt;br /&gt;
&lt;br /&gt;
In the beginning of the single-player mission &amp;quot;Semper Fidelis&amp;quot; and &amp;quot;The Great Destroyer&amp;quot;, Blackburn acquires a [[Beretta 92 pistol series#Beretta 92F/FS|Beretta M9]]. It can also be seen holstered on some US Marine throughout the single-player campaign. In multiplayer it is the starting handgun for US forces. Another note of interest is that unlike in [[Battlefield: Bad Company 2]] and [[Medal of Honor (2010)|Medal of Honor]]'s multiplayer, the M9's magazine is 15 rounds + 1 in the chamber like in reality. In multiplayer, Players can unlock additional M9's outfitted with a Tactical Light and a Sound Suppressor separately as they level (rank) up.&lt;br /&gt;
&lt;br /&gt;
[[Image:M9-pistolet.jpg|thumb|none|400px|Beretta M9 - 9x19mm.]]&lt;br /&gt;
[[File:BF3-M9-1.jpg|thumb|none|601px|Blackburn holds an M9 at the start of the introductory mission &amp;quot;Semper Fidelis.&amp;quot; This one of only two times in the entire campaign the player character has a sidearm.]]&lt;br /&gt;
[[File:BF3-M9-2.jpg|thumb|none|600px|A US Marine holds a M9 in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-3.jpg|thumb|none|600px|A M9 being reloaded in multiplayer.]]&lt;br /&gt;
[[File:BF3-M9-4.jpg|thumb|none|600px|A Marine aims at a suspicious looking M1161 &amp;quot;Growler&amp;quot; ITV. Note that the sights are correct for a M9.]]&lt;br /&gt;
[[File:Bf3_M9_suppressed.jpg|thumb|none|600px|The M9 with a suppressor. Different classes of weapon use different suppressor models, but those models are shared among the weapons of that class. The only exceptions to this are the G3A3 and SCAR-H CQC, which use the same model as the sniper rifles because of their caliber.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Glock 17 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock#Glock 17|Glock 17]] is shown in an official screenshot for the Battlelog. Called &amp;quot;G17C&amp;quot;, although it is modeled after a standard Glock 17 as there are no compensator cuts on the top of the slide. It comes standard with a laser sight, while a variant that has both a laser sight and a suppressor is available as a later unlock. It is the only handgun that lets you equip two attachments at a time. Also, all of the US Assault kit soldiers have a G17 in a chest holster in addition to whatever their selected sidearm is, and this G17 does not have a laser.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock173rdGen.jpg|thumb|none|400px|A Generation 3 Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:BF3-Glock-1.jpg|thumb|none|600px|A dead PLR soldier with a Glock 17 at his side.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 g17c.jpg|thumb|none|600px|Glock 17 in multiplayer.]]&lt;br /&gt;
[[File:Rrt877 g17c reloading.jpg|thumb|none|600px|Glock 17 in multiplayer reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Glock 18 ==&lt;br /&gt;
&lt;br /&gt;
The [[Glock 18]] appears as the &amp;quot;G18&amp;quot;. It has an extended magazine base that gives it a 19 round capacity. Interestingly enough in the beta, the suppressed Glock 18 is unlocked before the standard unsuppressed variant (though this has been fixed in the regular game and the unsuppressed version is unlocked at Rank 30 with the suppressed variant unlocked at 41). Note that the Battlelog picture (seen below) lacks a fire selector, but is actually different than that G17's picture. This is most likely because it is from an early build of the game, as it appears correctly in-game. It is an incredibly effective sidearm in close quarters, but is useless at medium range and beyond unless burst fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock18c_01-1-.jpg|thumb|none|400px|Glock 18C (3rd Generation) - 9x19mm. The model in-game is not a &amp;quot;C&amp;quot; model.]]&lt;br /&gt;
[[Image:BF3BLG18.jpg|thumb|none|350px|G18 in-game render.]]&lt;br /&gt;
&lt;br /&gt;
== MEU(SOC) Pistol==&lt;br /&gt;
&lt;br /&gt;
The USMC variant of the [[M1911]],  the [[M1911_pistol_series#M45_.2F_MEU.28SOC.29|M-45]], can be used if the player is a Battlefield Veteran or a member of the EA Gun Club. All three variants of the M1911 are also unlocked for multiplayer by completing the single player campaign. It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines. It comes with additional variants that incorporate a Tactical Flashlight or Sound Suppressor. A variant with both aforementioned attachments is available only to DICE employees. &lt;br /&gt;
&lt;br /&gt;
[[File:Silver MEU.jpg|thumb|none|400px|MEU(SOC) Pistol - .45 ACP]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-1.jpg|thumb|none|600px|A player character in multiplayer holds a MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-2.jpg|thumb|none|600px|Reloading the MEU(SOC) pistol in multiplayer, the player character dumps the empty magazine...]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-3.jpg|thumb|none|600px|...and lines up a fresh one (that's actually loaded) with the magazine well. Note that the markings and slanted serrations show it is a Springfield made slide.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-5.jpg|thumb|none|600px|A player character aims down the tritium sights of his MEU(SOC) pistol.]]&lt;br /&gt;
[[Image:BF3-MEU(SOC)-4.jpg|thumb|none|600px|A player character vaults over a fence with his MEU(SOC) pistol, appreciative of the fact that he actually has legs in this game.]]&lt;br /&gt;
&lt;br /&gt;
== MP-412 REX ==&lt;br /&gt;
&lt;br /&gt;
The [[MP-412 REX|MP-412]] revolver returns from ''Bad Company'' and ''Bad Company 2'' as an unlockable sidearm that can only be unlocked by achieving a 5000 Co-Op Score. Unlike in ''Bad Company 2'', the top break cartridge ejector is seen in full effect actually ejecting spent rounds as opposed to &amp;quot;flicking&amp;quot; them out. It is considerably different by having a slightly faster rate of fire and being more effective at close range compared to it's larger .44 cousin.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mp-412-1.jpg|thumb|none|400px|MP-412 REX - .357 Magnum]]&lt;br /&gt;
[[Image:BF3 REX.jpg|600px|thumb|none|The player character in multiplayer holds an MP-412 REX.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_1.jpg|600px|thumb|none|Pictured: the automatic extractor in action. Not pictured: Antigravity field generator.]]&lt;br /&gt;
[[image:Bf3_MP412_reload_2.jpg|600px|thumb|none|]]&lt;br /&gt;
[[image:Bf3_MP412_reload_3.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
== MP-443 Grach ==&lt;br /&gt;
&lt;br /&gt;
The [[Yarygin_PYa#MP-443_Grach|MP-443]] returns from ''Bad Company 2'' and is the Russian faction's sidearm. In Multiplayer the player unlocks the Tactical Light and Sound Suppressor as they level up instead of by gaining kills with the weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP433Grach.jpg|none|thumb|400px|MP-443 Grach - 9x19mm]]&lt;br /&gt;
[[Image:BF3-MP443-1.jpg|thumb|none|600px|Vladimir uses his MP-443 as one of Solomon's men demonstrates how not to steal a car stereo.]]&lt;br /&gt;
[[Image:BF3-MP443-2.jpg|thumb|none|600px|Dmitri Mayakovsky holds his MP-443 on Blackburn as he tries to blame everything on a fire extinguisher.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 grach 16.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 grach reload 16.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Taurus Model 444 ==&lt;br /&gt;
&lt;br /&gt;
The .44 version of the [[Taurus Model 44]], the Model 444, appears as an unlockable sidearm, and can be fitted with a scope. Appears as &amp;quot;.44 Magnum&amp;quot;, one of the few weapons in game that does not go by its proper name. In the campaign, the antagonist Solomon uses one as his personal sidearm. In multiplayer, a variant with a PK-A scope is fittingly unlocked at Rank 44.&lt;br /&gt;
&lt;br /&gt;
[[Image:Taurus 44.jpg|thumb|none|400px|Taurus Model 444 with 6&amp;quot; barrel - .44 Magnum]]&lt;br /&gt;
[[Image:BF3-Taurus44-1.jpg|thumb|none|601px|Solomon aims his Taurus Model 444 at Blackburn during the introductory level. Visible in the full-sized image is what appears to be an empty speedloader hovering in mid-air behind the weapon, just above Solomon's wrist.]]&lt;br /&gt;
[[Image:BF3-Taurus44-2.jpg|thumb|none|600px|Blackburn soon finds himself getting a closer look at the barrel.]]&lt;br /&gt;
[[Image:BF3-Taurus44-3.jpg|thumb|none|600px|Prior to the start of &amp;quot;Uprising,&amp;quot; Solomon is seen aiming his Taurus at an injured Marine.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
A large number of weapons appear on dog tags associated with a similar weapon, weapon of the same family, weapon of the same category, or in a few cases, weapons that make no sense at all. As there are so many, the weapons found '''only''' on dog tags have been placed in their own category at the bottom of each class of weapon. This is to avoid confusion as to which weapons are actually in the game and which ones are only pictures.&lt;br /&gt;
&lt;br /&gt;
=== Colt 1873 ===&lt;br /&gt;
The [[Single Action Army|Colt 1873]], more commonly known as the Single Action Army, is featured on the Dog Tag the player is rewarded with when they get the ''Handgun Medal'', for getting the ''Handgun Ribbon'' 50 times. A ''Handgun Ribbon'' is awarded when the player kills four enemies with handguns in a game, and can be awarded multiple times in a game.&lt;br /&gt;
[[Image:ColtSingleActionArmy.jpg|thumb|none|400px|Colt Single Action Army w/ 5.5&amp;quot; barrel known as the &amp;quot;Artillery&amp;quot; model. The most common of the SAA revolvers as it is just the right length. - .45 Long Colt]]&lt;br /&gt;
[[Image:BF3SAA.jpg|thumb|none|300px|The Western-themed ''Handgun Dog Tag''.]]&lt;br /&gt;
&lt;br /&gt;
=== Colt M1911A1 ===&lt;br /&gt;
The [[M1911A1]] appears on the Dog Tag awarded for 100 kills with the MEU(SOC) pistol.&lt;br /&gt;
&lt;br /&gt;
=== Makarov PB ===&lt;br /&gt;
The [[Makarov PM#Makarov PB|Makarov PB]] very oddly appears on the Dog Tag awarded for getting 100 kills with the Suppressed MP-443 Grach. Though they are both suppressed Russian pistols, they have almost nothing else in common.&lt;br /&gt;
&lt;br /&gt;
= Submachine Guns =&lt;br /&gt;
&lt;br /&gt;
Unlike previous games in the series, SMGs are all-kit unlockables, and not strictly limited to an Engineer/Spec Ops-type class.&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP7|H&amp;amp;K MP7A1]] can be unlocked and used by any kit. It can use either a 20- or 40-round magazine. It must be unlocked in the Co-Op mode, requiring 34,000 Score. It does low damage to enemies, but has a very high rate of fire and manageable recoil to balance it out. An interesting thing to note is that this weapon has separate reload animations for the 20 and 40 round magazines (the 20 round magazine is dropped via the use of gravity, while the 40 round magazine is manually removed).&lt;br /&gt;
&lt;br /&gt;
[[Image:MP7 40rdmag.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with Zeiss Z-Point red dot sight and 40-round magazine - 4.6x30mm]]&lt;br /&gt;
[[Image:BF3-MP7-4.jpg|thumb|none|600px|Blackburn holds an MP7A1 with suppressor, EOTech sight and 40-round extended magazine during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MP7-1.jpg|thumb|none|602px|Blackburn loads a new 40-round magazine into his MP7A1 as he is menaced by a series of incomprehensible graffiti tags.]]&lt;br /&gt;
[[Image:BF3-MP7-2.jpg|thumb|none|600px|The 20-round magazine for the MP7A1 frequently glitches and fails to appear during the campaign; here in &amp;quot;The Great Destroyer&amp;quot; Blackburn reloads one with a large flash suppressor, IRNV scope and laser pointer...]]&lt;br /&gt;
[[Image:BF3-MP7-3.jpg|thumb|none|600px|...whereas earlier he just told his vanilla one to imagine it was full of bullets that were ''this'' big.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch UMP45 ==&lt;br /&gt;
&lt;br /&gt;
This weapon can be used by all four classes, and has an ammo capacity of 25 + 1. The game correctly depicts the UMP's single / 2 round burst / full auto firing modes.&lt;br /&gt;
&lt;br /&gt;
[[Image:UMP_45.jpg|thumb|none|400px|Heckler &amp;amp; Koch UMP45 - .45 ACP]]&lt;br /&gt;
[[Image:BF3-UMP-1.jpg|thumb|none|601px|Blackburn reloads his UMP during &amp;quot;The Great Destroyer,&amp;quot; wondering why he didn't have it the first time he went through this section. Note the caution on the side of the weapon to read the owner's manual; while this makes some sense on this level where the UMPs are seen in the hands of terrorists, the warning is still present even in &amp;quot;Operation Guillotine&amp;quot; when the UMPs are used by the US military; military UMPs should not have it.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ump.jpg|thumb|none|601px|UMP in Multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== FN P90 TR ==&lt;br /&gt;
&lt;br /&gt;
The FN P90 TR boasts a large ammo capacity at 50 + 1, a high rate of fire, and excellent accuracy at the expense of suffering from low damage at long distance. The weapon is capable of being used by all four classes in multiplayer.&lt;br /&gt;
[[Image:FN_P90_Triple_Rail_(TR).jpg‎|thumb|none|400px|FN P90TR - 5.7x28mm]]&lt;br /&gt;
[[Image:BF3-P90-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a P90TR during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== PP-19 Bizon-2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash PP-19 Bizon|PP-19 Bizon-2]] is included in the Back To Karkand expansion pack, and can be used by any kit. The weapon features a slightly inaccurate magazine capacity of 54 rounds (where the real life 9x19mm Parabellum helical magazine has a max capacity of 53), although post-patch the PP-19 is now even more innacurate in that it was a 55 round magazine chambered in the 9x18mm Makarov, although this could very well be for balancing purposes, as DICE may have felt 64 rounds in an SMG would be a tad unfair. Also to note, the PP-19 is the only 9x18mm Makarov weapon in the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Bizon9x18.jpg|thumb|none|350px|PP-19 Bizon-2 9x18mm Makarov]]&lt;br /&gt;
[[Image:BF3-PP19-1.jpg|thumb|none|600px|PP-19 Bizon-2 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== PP-2000 ==&lt;br /&gt;
&lt;br /&gt;
The [[PP-2000]] returns from ''Bad Company 2'', feeling much more realistic this time around, with a more believable firing rate and packing a decent punch per shot, as opposed to the previous game, in which its firing rate was more akin to a Minigun and its power-per-shot around the area of lightly tossing a handful of pebbles at your opponent's face. Comes standard with a 20 round mag, and a 40 round extended mag can be unlocked.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pp-2000.jpg|thumb|none|400px|PP-2000 with ATN Ultra Sight DC red dot sight - 9x19mm]]&lt;br /&gt;
[[File:BF3-PP2000-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds his PP-2000 after completing a HALO jump into Northern Iran at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== MP5K ==&lt;br /&gt;
At about 44 seconds in the Close Quarters: Donya Fortress trailer, the following soldier is killed by penetration and dropping a MP5K&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]] The MP5K, called M5K in BF3, comes standard with a 15 round magazine that incorrectly holds 20 rounds. However, the Extended Mags attachment gives it a 30 round magazine with the correct ammo count.&lt;br /&gt;
&lt;br /&gt;
= Shotguns =&lt;br /&gt;
&lt;br /&gt;
For the first time in a main ''Battlefield'' series game (excluding spinoffs like ''[[Battlefield Play4Free]]''), shotguns can be iron-sighted, and like the SMGs, can be used in every kit. In addition, DICE made it so that their shotguns have considerable range, unlike most videogames where you have to see the whites of the enemies' eyes for shotguns to be effective. &lt;br /&gt;
&lt;br /&gt;
== SWD / Cobray Street Sweeper  ==&lt;br /&gt;
&lt;br /&gt;
The [[Armsel_Striker_and_variants#SWD.2FCobray_Street_Sweeper|SWD/Cobray Street Sweeper]] is included, identifiable by the winding key on the front of the drum magazine and lack of a rear-mounted drum advance lever. The weapon is referred to as the &amp;quot;DAO-12&amp;quot; in material advertising the game's pre-order rewards, as it was in ''[[Battlefield 2]]''; this stands for &amp;quot;double action only, 12 gauge&amp;quot; and is a ''description'' of the weapon rather than a correct name for it. The name was kept as an homage to ''Battlefield 2''. The weapon has an incorrect capacity of 8-rounds by default, but the correct 12 if the extended magazine attachment is used. This is most likely for balance, so players can't use a semi-auto, 12 round shotgun AND 3 attachments on top of that.&lt;br /&gt;
&lt;br /&gt;
[[Image:CobrayStreetSweeper.jpg|thumb|none|400px|SWD/Cobray Street Sweeper with short barrel and top folding stock - 12 gauge. Visible is the Cobray logo on the side, no visible drum advance lever like on the Striker and the recognizable 'key' in the front of the drum for winding up the rotary cylinder.]]&lt;br /&gt;
[[File:BF3-Streetsweeper-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a Street Sweeper fitted with a Kobra reflex sight at the start of the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Benelli M1014 ==&lt;br /&gt;
&lt;br /&gt;
The [[Benelli M4 Super 90|Benelli M1014]] features semi-automatic firing and its tactical stock fully extended during gameplay. Magazine capacities available are either the civilian legal 4+1, or the full-length 6+1 (Indicating the use of 3-inch magnum rounds. The full-length tube normally holds seven 2.75-inch rounds). When reloading from empty, the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube accordingly, just like the 870 MCS. It's unrealistically inaccurate despite having a Cylinder Bore.&lt;br /&gt;
&lt;br /&gt;
[[Image:M4Super90.jpg|thumb|none|400px|Benelli M4 Super 90 with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[Image:BF3-M1014-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M1014 during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m1014.jpg|thumb|none|600px|M1014 in MP.]]&lt;br /&gt;
[[Image:Rrt877 m1014 reload.jpg|thumb|none|600px|M1014 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== M26 MASS ==&lt;br /&gt;
&lt;br /&gt;
The [[M26 MASS]] can be used only in the Assault kit in the &amp;quot;Gadget 1&amp;quot; slot. It may be used either as a standalone weapon, or mounted on any of the assault rifles if said rifle is equipped with the underslung rail. It can fire buckshot, flechettes, FRAG-12 rounds, or slugs, same as the other shotguns. For some odd reason, the AEK-971 and AN-94 cannot mount the M26 MASS despite having underslung rails. A model glitch exists on some weapons that mount the M26 MASS where the charging handle will stay up even when the weapon is not in use.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM26 2 highRes.jpg|thumb|none|400px|M26 MASS - 12 gauge, mounted on [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbine]] with C-More red dot sight - 5.56x45mm]]&lt;br /&gt;
[[Image:XM26.jpg|thumb|none|400px|Standalone version of M26 MASS - 12 gauge]]&lt;br /&gt;
[[Image:BF3 Mass.jpg|thumb|none|600px|M26 standalone.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mass mounted.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP.]]&lt;br /&gt;
[[Image:Rrt877 mass mounted reloading.jpg|thumb|none|600px|MASS mounted on a M16A3 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== Pancor Jackhammer ==&lt;br /&gt;
&lt;br /&gt;
The [[Pancor Jackhammer]], called the &amp;quot;MK3A1,&amp;quot; is included in the Back To Karkand expansion pack, and can be used by any kit. It can be safely assumed it will not emulate the real weapon's problems with failing to cycle. It is fully automatic and the only shotgun that can mount a suppressor. It should be noted that the suppressor does absolutely nothing to make the Jackhammer any more quiet and doesn't actually show up on the gun. In fact, the only thing the suppressor does is take up an attachment slot.&lt;br /&gt;
&lt;br /&gt;
[[Image:Jackhammer.jpg‎|400px|thumb|none|Pancor Jackhammer - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Jackhammer-1.jpg|thumb|none|600px|Jackhammer on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
== Remington 870 MCS ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington 870|Remington 870 MCS]] appears as the &amp;quot;870MCS&amp;quot;. The player pumps the shotgun very quickly, which makes it seem almost semi-automatic in-game, like a pump action combat shotgun should be. Magazine capacities are either the standard 4+1, or the extended 6+1. As with the M1014, when reloading from empty the player character loads a round into the chamber first, then fills the tube, and using the extended option will change the model's magazine tube &lt;br /&gt;
&lt;br /&gt;
[[Image:Remington_870MCS.jpg|thumb|none|400px|Remington 870 MCS - 12 gauge]]&lt;br /&gt;
[[Image:BF3-MCS-1.jpg|thumb|none|600px|Blackburn holds an 870 MCS with a tactical light during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-MCS-2.jpg|thumb|none|600px|One of Blackburn's starting weapons in &amp;quot;Operation Guillotine&amp;quot; is this Remington 870 MCS with a laser aiming module. Precisely what this is for when he has his Big Magic White Circle for aiming with is unclear.]]&lt;br /&gt;
[[File:Bf3_870MCS_Frag.jpg|thumb|none|600px|Firing a 12 gauge fragmentation round from the 870. It looks impressive and can suppress enemies well, but it does about as much damage as a firecracker without a direct hit.]]&lt;br /&gt;
[[File:BF3_chamberload_870mcs_ext_mag.jpg|thumb|none|600px|Chamberloading an 870 that has an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
== Saiga-12K ==&lt;br /&gt;
&lt;br /&gt;
The [[Izhmash Saiga series shotgun|Saiga-12K]] returns from ''Battlefield 2'' and is the second semi-auto shotgun unlocked. Magazine capacities are either the standard 5+1, or an extended 10+1 (originally 8+1, following the maximum factory capacity, changed after the 4th update).&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|400px|Saiga-12K - 12 gauge]]&lt;br /&gt;
[[Image:BF3-Saiga-1.jpg|thumb|none|601px|Blackburn holds a rather beat-up camouflaged Saiga 12K during the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Saiga-2.jpg|thumb|none|600px|The mission &amp;quot;Kaffarov&amp;quot; can be a little on the strange side at times; here Dmitri Mayakovsky holds a Saiga 12K fitted with a laser aiming module and PK-AS optic, watching in bemusement as shooting the windshield of a car makes two men who had clipped inside it dramatically leap through the roof. For a finishing touch, the car exploded immediately afterwards.]]&lt;br /&gt;
[[Image:BF3-Saiga-3.jpg|thumb|none|600px|Wary of any other weirdness, Dmitri reloads his Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
== USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[USAS-12]] is the only full-auto shotgun in-game, barring Back to Karkand's MK3A1 Jackhammer. The magazine capacity is incorrectly 6+1 by standard or the correct 10+1 with the extended magazines equipped, most likely for balance, same as the Striker. When optics are attached it becomes a WM-12, an American semi-auto clone of the USAS-12, but with a rail instead of the carry handle. Like all shotguns, it can utilise standard Buckshot, Slugs, Flechettes and explosive FRAG-12 rounds as well as fit a variety of accessories and attachments. &lt;br /&gt;
&lt;br /&gt;
[[Image:USAS12.jpg|thumb|none|400px|Daewoo USAS-12 with 10-round magazine - 12 gauge]]&lt;br /&gt;
[[Image:BF3-USAS-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his USAS-12, which, according to the trademarks, was made by &amp;quot;Baewoo Brecisions&amp;quot; of Korea.]]&lt;br /&gt;
&lt;br /&gt;
== Franchi SPAS-12 ==&lt;br /&gt;
&lt;br /&gt;
The [[SPAS-12]] is one of the 10 guns appearing in the upcoming Close Quarters expansion pack.  Despite having a fire selector, it is limited to pump action for balance reasons. It performs similarly to the 870MCS, but reloads slower and comes standard with a four round tube, but can be fitted with a six round tube.  It maximum rate of fire is high enough that the next shot can be fired even before the pump animation finishes.&lt;br /&gt;
&lt;br /&gt;
[[File:SPAS12.jpg|thumb|400px|none|Franchi SPAS-12  - 12 gauge]]&lt;br /&gt;
[[Image:BF3SPAS12.jpg|thumb|none|400px|]]&lt;br /&gt;
[[Image:BF3SPAS122.jpg|thumb|none|600px|SPAS-12 in the first person view]]&lt;br /&gt;
[[file:bf3 spas idle.jpg|thumb|400px|none|SPAS-12 idle]]&lt;br /&gt;
[[file:bf3 spas iron.jpg|thumb|400px|none|The SPAS-12's iron sights]]&lt;br /&gt;
[[file:bf3 spas chamber.jpg|thumb|400px|none|Inserting a new round into the chamber]]&lt;br /&gt;
[[file:bf3 spas reload.jpg|thumb|400px|none|Continuing the reload. If you look closely, you can make out part of the word &amp;quot;gauge&amp;quot; on the shell.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== SPAS-12 ===&lt;br /&gt;
One of the strangest weapons to appear on a different weapon's Dog Tag, the [[SPAS-12]] appears on the Dog Tag awarded for 100 kills with the USAS-12. Other than four capital letters followed by &amp;quot;-12&amp;quot;, both being 12-gauge, and that they were both in the [[Battlefield: Bad Company]] series, they have little in common.  The Close Quarters DLC, which adds a SPAS-12, still has the USAS-12 displaying a SPAS-12 Dog Tag.&lt;br /&gt;
&lt;br /&gt;
= Assault Rifles &amp;amp; Battle Rifles =&lt;br /&gt;
&lt;br /&gt;
== 5,56A-91 ==&lt;br /&gt;
&lt;br /&gt;
The [[5,56A-91]] appears as part of the incredibly vague &amp;quot;Compact Assault Rifle&amp;quot; classification, and thus is used by the 'Engineer' kit. It does not have its 40mm grenade launcher. It is the successor to the [[9A-91]] from ''Bad Company 2'', albeit firing the 5.56mm NATO round instead of the 9A-91's 9x39mm one. Called &amp;quot;[[A-91]]&amp;quot; in the game, which refers to the 7.62x39mm variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:A91.jpg|thumb|none|400px|5,56A-91 - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-A91-1.jpg|thumb|none|600px|Dmitri Mayakovsky looks at fellow GRU agent Vladimir holding a 5,56A-91 as they go to work at the start of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:Rrt877 a-91.jpg|thumb|none|600px|5,56A-91 in MP.]]&lt;br /&gt;
[[Image:Rrt877 a-91 reloading.jpg|thumb|none|600px|5,56A-91 in MP reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AEK-971 ==&lt;br /&gt;
&lt;br /&gt;
The [[AEK-971]] is an unlock for the Assault kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. It cannot mount the M26 MASS due to a bug on the Xbox 360 version.&lt;br /&gt;
&lt;br /&gt;
[[Image:aek971_545.jpg|thumb|none|400px|AEK-971 (Current Model) with folding stock -  5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AEK-1.jpg|thumb|none|600px|Blackburn holds an AEK-971 near the start of the mission &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3 AEK971.jpg|thumb|none|600px|AEK-971 in Battlefield 3 with Kobra Red dot sight and foregrip attached. Note that because of a glitch, both the indirect flightpath crosshair and the standard crosshair appear when switching rapidly between the grenade launcher and primary weapon. Switching to secondary weapon and back again fixes this issue.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877_aek2.jpg|thumb|none|600px|AEK-917 in MP.]]&lt;br /&gt;
[[Image:Rrt877 aek2 reload.jpg|thumb|none|600px|AEK-917 in MP, reloading.]]&lt;br /&gt;
&lt;br /&gt;
== AK-74M ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AK-74|AK-74M]] has been seen in gameplay trailers. It is the standard assault rifle used by the Russian 'Assault' kit. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320.&lt;br /&gt;
&lt;br /&gt;
[[Image:AK-74M.jpg|thumb|none|400px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AK-1.jpg|thumb|none|601px|Blackburn holds an AK-74M equipped with a PSO-1 scope during &amp;quot;Operation Swordbreaker.&amp;quot; Weapons on the ground do not show their attachments or have text signifying what they have attached, meaning occasionally picking up a boring-looking vanilla weapon will result in the player character producing Excalibur as here.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ak74m.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ak74m reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== AKS-74U ==&lt;br /&gt;
&lt;br /&gt;
The [[AK-74#AKS-74U|AKS-74U]] has been seen in gameplay trailers. In multiplayer, the AKS-74U, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for Russian Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:AKSU-Krinkov.jpg|thumb|none|400px|AKS-74U - 5.45x39mm.]]&lt;br /&gt;
[[Image:BF3-AKS-74U-1.jpg|thumb|none|601px|Blackburn wrestles with one of Solomon's men during the introductory mission &amp;quot;Semper Fidelis.&amp;quot; On the Xbox 360 version before the Back to Karkand update, this terrorist was instead armed with a UMP45, but still gives Blackburn an AKS-74U when he dies.]]&lt;br /&gt;
[[Image:BF3-AKS-1.jpg|thumb|none|601px|At the start of the mission &amp;quot;Uprising,&amp;quot; Blackburn relieves a PLR soldier of this AKS-74U with a Kobra reflex sight, suppressor and tactical light.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 aks74u.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 aks74u reloading.jpg|thumb|none|600px|Aks74u in multiplayer, note the milled receiver.]]&lt;br /&gt;
&lt;br /&gt;
== AN-94 ==&lt;br /&gt;
&lt;br /&gt;
The [[AN-94]] returns from the Bad Company series. The AN-94's dual-rate full-auto mode has been correctly featured in Battlefield 3. When set to burst, the weapon fires an 1800RPM 2-round burst, and when set to full auto, it fires the first two shots at 1800RPM, while the rest are fired at 600RPM. If the M320 is selected and mounted on the weapon, it will instead be a GP-30, though if set to standalone, will still be an M320. The AN-94 is unique in that it starts in 2-round burst by default, in contrast to every other weapon in BF3, which all use the most aggressive fire mode available by default, usually full auto. Before a patch, the weapon lacked the semi-automatic mode found on the real weapon, instead featuring only the 2-burst and full-auto modes. One detail that should be noted is that in the single-player campaign, the 2 round burst is shown to incorrectly fire at the 600 rpm as opposed to the correct 1800 rpm, though this may be fixed as the game still contains a handful of bugs. Interesting note about the way the player character reloads the AN-94, he flicks the magazine out with another magazine, the same applies to the AEK-971.&lt;br /&gt;
&lt;br /&gt;
[[Image:Russian AN-94 Abakan Nikonov 5.45x39mm assault rifle 3.jpg|thumb|400px|none|AN-94 Abakan Nikonov - 5.45x39mm]]&lt;br /&gt;
[[Image:BF3-AN94-1.jpg|thumb|none|600px|Blackburn holds an AN-94 equipped with a PKS-07 long-range scope as he looks over an airdropped Russian D-30 122mm howitzer during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== AS Val ==&lt;br /&gt;
&lt;br /&gt;
The [[AS Val]] appears as an all kit weapon, most likely due to its small size and unique integrated suppressor, making it too specialized for any specific kit.  The March 2012 update added the option of using extended 30-round box magazines (the largest box mag available for the VSS/AS Val/SR-3 rifles) instead of the standard 20-rounders.&lt;br /&gt;
&lt;br /&gt;
[[Image:As val1.jpg|thumb|none|400px|AS Val - 9x39mm]]&lt;br /&gt;
[[Image:BF3-ASVal-1.jpg|thumb|none|602px|Dmitri Mayakovsky holds his starting weapon, an AS Val assault rifle with a Kobra reflex sight, during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-ASVal-2.jpg|thumb|none|601px|Kiril holds his AS Val near the end of &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Colt M4/M4A1 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M4/M4A1 Carbine|M4A1 Carbine]] is commonly seen in gameplay footage which is also in the hands of the main character. During the alpha stages footage, the in-game M4A1 can be seen fitted with iron sights, EOTech 552 Holographic sight, Trijicon TA01NSN 4x32 ACOG scope, Surefire Universal Weaponlight, AN/PEQ-2 laser designator, Magpul Ranger Plate, and a SOPMOD stock. Two different &amp;quot;reload-from-empty&amp;quot; animations have been seen. The &amp;quot;Fault Line&amp;quot; trailers had the player rack the charging handle, while in the more recent Operation Metro trailer, and the rest since then, the player uses the bolt release. It has been confirmed that both the M4A1 (full-auto) and M4 (3-round burst) will be available for use within the game. The standard M4/M4A1 has a KAC RIS handguard, Crane SOPMOD stock, Hogue pistol grip, M16A1 flash hider, and Magpul Ranger Plates. In multiplayer, the M4A1, being a carbine, is used by the 'Engineer' kit, and is the starting weapon for US Engineers.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4A1.jpg|thumb|none|400px|M4A1 Carbine - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-M4-1.jpg‎|602px|thumb|none|Blackburn holds an M4A1 during &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M4-2.jpg|600px|thumb|none|Blackburn reloads his M4A1. &amp;quot;For law enforcement / military use&amp;quot; is printed on the side of the EOTech optic. Note also the fire selector on semi-auto.]]&lt;br /&gt;
[[Image:BF3-M4-3.jpg|600px|thumb|none|Reloading with the rifle in shadow reveals a snake-like design engraved on the mag well; this is present in ''[[Medal of Honor (2010)|Medal of Honor]]'', though as a dark shape that shows up in light rather than a silvery etching that only shows up in the dark. Also note that the semi-auto position reads &amp;quot;Fire&amp;quot;, meaning it was modeled on a civilian M4 variant, which also explains why the selector is in this position.]]&lt;br /&gt;
&lt;br /&gt;
== Colt M16A3/M16A4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M16 rifle series#M16A4 Rifle|M16A4 rifle]] was one of the first weapons to be shown in early gameplay footage, but was lacking rear iron sights and even optical sights because of the alpha stage development; these were added later on. Some later footage showed the M16 with the gas block missing when mounting sights, but this too was corrected in the final release. Both the M16A3 (full-auto) and M16A4 (3-round burst) are available for use within the game. They have [[M16 rifle series#M16A1 Rifle|M16A1]] flash hiders, KAC RIS handguards with a rail cover on the right side rail, a Hogue pistol grip, Magpul loops on the magazines, and a cloth sleeve wrapped around the stock. It is the standard assault rifle used by the US 'Assault' kit. &lt;br /&gt;
&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|400px|M16A4 MWS (Modular Weapon System) with RAS rails installed, AN/PEQ-2 IR designator, RIS foregrip, and Trijicon 4x32 ACOG scope - 5.56x45mm. This is the USMC style setup.]]&lt;br /&gt;
[[Image:BF3-M16-1.jpg|601px|thumb|none|Blackburn holds his M16A3 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-M16-2.jpg|600px|thumb|none|A Marine reloads his M16A3 with a mounted Trijicon ACOG scope in multiplayer. Note that there are actually bullets in the magazine, a relatively rare sight in a modern shooter. But unfortunately, like in most modern shooters, the fire selector is always set to semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
== DIO KH2002 Sama ==&lt;br /&gt;
&lt;br /&gt;
The Xbox 360 Operation Guillotine gameplay trailer shows a PLR militant using the [[DIO KH2002|DIO KH2002 Sama]] assault rifle. The weapon is a bullpup conversion of the DIO S-5.56 assault rifle, which is a direct copy of the [[M16 rifle series#Norinco Model 311|Norinco CQ]] assault rifle. The KH2002 was put into service in 2004 as a replacement for the Iranian Military's obsolete G3A3. The model featured in the game is the improved Sama model introduced in 2009, as noted by the diagonal cuts on the receiver as opposed to horizontal, side mounted rails and the combination of long carry handle and barrel mounted front sight. The improved foregrip of the Sama model only appears if the Foregrip attachment is used in multiplayer&lt;br /&gt;
&lt;br /&gt;
In campaign mode, the weapon is often found in the hands of Iranian Army soldiers after the PLR's hostile takeover. It fires in single shot and 3-round burst firing modes, and uses Russian optics. It can be unlocked for multiplayer use with a 17,000 co-op score. &lt;br /&gt;
&lt;br /&gt;
[[File:Kh2002 2009 improved.jpg|thumb|none|400px|Iranian Defense Industries Organization (DIO) KH2002, improved 2009 model - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-KH2002-1.jpg|thumb|none|601px|Blackburn holds a KH2002 during the mission &amp;quot;Uprising&amp;quot; as he discovers the exit.]]&lt;br /&gt;
[[File:BF3-KH2002-2.jpg|thumb|none|601px|Blackburn reloads his KH2002, showing that the Khaybar variant used in the game is the 2009 model.]]&lt;br /&gt;
&lt;br /&gt;
== FAMAS Surbaissé ==&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS|FAMAS Surbaissé]] (FAMAS Low Profile) is included in the Back To Karkand expansion pack, and can be used by the Assault kit. The weapon is shown with the large G1 / G2 trigger guard rather than the twin grips this version seems to use. In-game, the FAMAS has a 30+1 capacity, but is modeled with 25 round magazines. The capacity is going to be reduced to the correct 25+1 in a patch expected in March 2012.&lt;br /&gt;
&lt;br /&gt;
[[Image:FAMASFELIN2.jpg|thumb|none|400px|FAMAS Surbaissé - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-FAMAS-1.jpg|thumb|none|600px|FAMAS Surbaissé on the customisation screen.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 famas3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 famas3 reload.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== FN F2000 Tactical ==&lt;br /&gt;
&lt;br /&gt;
The [[FN F2000]] returns from the Bad Company series, and has much more realistic statistics, most notably that it doesn't have a fire rate resembling a minigun. Due to its lack of an underslung rail, an M320 or M26 MASS will always be carried as a standalone if the F2000 is equipped. The F2000 can mount a bipod and foregrip like the other assault rifles.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_F2000_tactical.jpg|thumb|none|400px|FN F2000 Tactical with folding vertical foregrip - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-F2000-1.jpg|thumb|none|601px|Dmitri Mayakovsky reloads an F2000 with EOTech reflex sight during the mission &amp;quot;Comrades.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== FN MK 16 Mod 0 (SCAR-L)==&lt;br /&gt;
The FN MK16 MOD 0, or SCAR-L, is an assault rifle added in the Close Quarters expansion pack and is issued to the Assault kit. It's weaker than it's bigger brother the SCAR-H because of it's smaller round, but it boasts a higher rate of fire (620 rpm) and extremely controllable recoil. It's unlocked by completing the 'Set up us the Bomb' assignment, which involves killing 20 enemies with an underslung grenade launcher and 15 enemies with hand grenades.&lt;br /&gt;
&lt;br /&gt;
[[file:FN_SCAR-L_(Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]][[File:Bf3_cq_SCARL.jpg|400px|thumb|none|The SCAR-L idle]][[File:BF3_cq_SCAR_L_Iron.jpg|thumb|400px|none|The SCAR-L's iron sights]][[file:BF3_CQ_SCAR_l_reload.jpg|thumb|400px|none|The SCAR-L's reload.]][[file:BF3_SCAR_L_bolt.jpg|thumb|400px|none| Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== FN Mk 17 Mod 0 (SCAR-H CQC) ==&lt;br /&gt;
&lt;br /&gt;
The First Generation FN Mk 17 Mod 0, or [[FN SCAR#FN SCAR-H|SCAR-H CQC]], can be seen in the new Caspian Border gameplay trailer. In multiplayer, the SCAR-H is used by the 'Engineer' kit. A modelling mistakes shows the fire selector switch set on semi-auto as the weapon itself fires on full-auto by default.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN_SCAR_-1-.jpg|thumb|none|400px|First Gen Fabrique Nationale SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-SCAR-1.jpg|thumb|none|601px|Blackburn reloads his SCAR-H at the start of &amp;quot;Operation Guillotine.&amp;quot; Note that even though the weapon fires on full-auto, the fire selector switch is set on semi-auto.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 mk17.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 mk17 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36 (&amp;quot;MG36&amp;quot;) ==&lt;br /&gt;
&lt;br /&gt;
A hybrid of the [[Heckler &amp;amp; Koch G36]] and G36C, mislabeled as &amp;quot;MG36&amp;quot; (a weapon with a production run of around 100 units) is included in the Back To Karkand expansion pack, and can be used by the Support kit. The weapon has the full-length forearm and barrel of the G36, but the carry handle and shorter stock of the G36C, as well as having a C-Mag fitted. The C-Mag only holds 50+1 instead of the correct 100+1.  While the correct capacity can be obtained using the &amp;quot;Extended Magazines&amp;quot; attachment, this option is no longer available for the PS3 (As of the March 27th, 2012 update), and the X360 (As of the rent-a-server patch) versions, with the Heavy Barrel attachment taking its place.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36 CMag.jpg|thumb|400px|none|Configuration typically called &amp;quot;MG36;&amp;quot; actually just a standard G36 with a bipod handguard and C-Mag - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-MG36-1.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; on the customization menu.  Note the 12x sniper scope attached, in case you feel the need to give suppressive fire from 1000+ meters.]]&lt;br /&gt;
[[file:bf3 mg36 idle.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot; idle, with a Beta C-mag that only holds 50 rounds]]&lt;br /&gt;
[[file:bf3 mg36 iron.jpg|thumb|none|600px|&amp;quot;MG36&amp;quot;'s iron sights]]&lt;br /&gt;
[[file:bf3 mg36 reload1.jpg|thumb|none|600px|Inserting a fresh magazine]]&lt;br /&gt;
[[file:bf3 mg36 reload2.jpg|thumb|none|600px|Pulling the charging handle]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G36C ==&lt;br /&gt;
&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36#Heckler &amp;amp; Koch G36C|Heckler &amp;amp; Koch G36C]] is briefly seen being used by one of the players in PAX coverage from NVIDIA. It can fire, semi, auto, or two-round burst. In multiplayer, the G36C, being a carbine, is used by the 'Engineer' kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:G36CwForegrip.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C with vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-G36-1.jpg|thumb|none|601px|Dmitri Mayakovsky holds a G36C he took from a French police officer during the mission &amp;quot;Comrades.&amp;quot; Note that while the fire selector is in the correct position for fully automatic fire, the white position indicator is pointing to &amp;quot;safe.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch G3A3 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch G3#Heckler &amp;amp; Koch G3|G3A3]] is available in both single and multiplayer. It is an actual H&amp;amp;K G3A3, and not an Iranian clone. It has a wide handguard, and the fire selector markings are S-E-F. The Iranian-manufactured version differs in that it utilizes a slimline handguard and has Farsi writing on the receiver. It can be unlocked for use in multiplayer by gaining 160,000 Co-Op score.&lt;br /&gt;
&lt;br /&gt;
[[File:G3a3.jpg|thumb|none|400px|Heckler &amp;amp; Koch G3A3 with wide handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-G3-1.jpg|thumb|none|602px|Blackburn holds a G3A3 with ACOG scope during the mission &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[File:BF3-G3A3-Pickup.jpg|thumb|none|600px|The detailed pick-up icon for the G3A3.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK416 ==&lt;br /&gt;
&lt;br /&gt;
The [[HK416]] returns from Bad Company and Bad Company 2 having a 10.4&amp;quot; barrel and OD furniture. It is the first unlock for the Assault kit and can have an M320 (which replaces the kit's Medkit) mounted as long as a grip or bipod are not. It once again appears as the &amp;quot;M416,&amp;quot; seemingly just because that's what it was called in the ''Bad Company'' games since it is no longer shown as a standardised US military weapon in singleplayer. At release, it featured semi-auto, burst, and full-auto modes, something that isn't typically possible with AR-15 type rifles and derivatives. A patch in December of 2011 removed the burst mode for PC, and as of the March 2012 patch, the Xbox 360 version's M416 has it removed as well.&lt;br /&gt;
&lt;br /&gt;
[[Image:Heckler and Koch 416.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK416 with 10 inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3-HK416-1.jpg|thumb|none|600px|Blackburn runs with his HK416 with M320 grenade launcher, straight into a most unpleasant surprise. The Russian transport craft depicted is an Antonov An-22. The pilot of the Antonov is a big fan of ''[[Top Gun]]'' and is getting as much low-altitude fly-by practice in as he can before the real war starts.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk416.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch HK53 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK33|HK53]] is included in the Back To Karkand expansion pack as the G53.  It was listed in game under its original &amp;quot;HK53&amp;quot; name on the PS3 version until a patch altered it to G53 as used in the PC and X360 versions. It is a compact version of the HK33 rifle, and as a carbine, it can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;KHK53-1.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK53 - 5.56x45mm.]]&lt;br /&gt;
[[Image:BF3-HK53-1.jpg|thumb|none|600px|HK53 on the customization screen.  This is a pre-patch screnshot from the PS3 version]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 hk53.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 hk53 reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== L85A2 ==&lt;br /&gt;
&lt;br /&gt;
The [[Enfield L85 rifle series|L85A2]] is included in the Back To Karkand expansion pack, and can be used by the Assault kit. It features very high accuracy, low recoil and better hip-fire accuracy due to its bullpup configuration but suffers in close quarters due to it's 650 rpm rate of fire. It cannot mount an underslung M320, despite being able to mount a variant of it in real life.&lt;br /&gt;
&lt;br /&gt;
[[Image:L85A2Iron.jpg|thumb|none|400px|L85A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-L85-1.jpg|thumb|none|600px|L85A2 on the customisation screen.]]&lt;br /&gt;
[[file:bf3 l85 idle.jpg|thumb|none|600px|L85A2 idle, fitted with an ACOG sight and a bipod.]]&lt;br /&gt;
[[file:bf3 l85 reload.jpg|thumb|none|600px|Removing the empty magazine.]]&lt;br /&gt;
[[file:bf3 l85 bolt.jpg|thumb|none|600px|Moving to press the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Magpul PDR ==&lt;br /&gt;
&lt;br /&gt;
The [[Magpul PDR]] appears as an all kit weapon. For unknown reasons, it appears as the &amp;quot;PDW-R&amp;quot;. Uses either 20 or 30 round polymer magazines, with 20 being the default option.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-PDR-1.jpg|thumb|none|600px|Dmitri Mayakovsky reloads his PDR as he ponders the wisdom of Vladimir's &amp;quot;walking into a fire&amp;quot; plan.]]&lt;br /&gt;
&lt;br /&gt;
== QBZ-95B ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBZ-95B]] is included in the Back To Karkand expansion pack, and, as a carbine, can be used by the Engineer kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbz-95carb s.jpg|thumb|none|400px|Norinco QBZ-95B - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBZ95B-1.jpg|thumb|none|600px|QBZ-95B on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
The [[SIG SG 550|SG 553]] has been confirmed by DICE in the official Battlefield Blog. In multiplayer, being a carbine, is used by the 'Engineer' kit. It can only be unlocked in Co-Op by achieving a score of 120,000. In the campaign mode, the SG 553 is found in two places. The first is in &amp;quot;Comrades&amp;quot;, where a police officer exiting the van has one, and the other one being found by the player after the train crashes in &amp;quot;The Great Destroyer&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|none|400px|SIG SG 553 with railed handguard, vertical foregrip, flashlight, ACOG and 20-round factory magazine - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-SG553-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds a SIG SG 553 during the mission &amp;quot;Comrades&amp;quot; as he fights his way through a French police cordon.]]&lt;br /&gt;
&lt;br /&gt;
== Remington ACR ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington ACR|Remington ACR]] joins the arsenal of Battlefield 3 as part of the upcoming 'Close Quarters' map pack and was first seen in the &amp;quot;Ziba Tower&amp;quot; gameplay video. Inaccurately appears as the &amp;quot;ACW-R&amp;quot; (Likely meaning 'Adaptive Combat Weapon - Rifle'), much like the PDW-R, and sports the tri-rail foregrip standard on the entry variant. It boasts a high rate of fire with controllable recoil and strangely features a 26 round magazine, despite the model having a 30 round magazine. The possible reason for the 26 round mag capacity is due to the Battlelog description stating that the &amp;quot;ACW-R&amp;quot; is chambered in 6.5x38mm Grendel. &lt;br /&gt;
&lt;br /&gt;
[[File:Bushmasteracrentry.jpg|thumb|none|400px|Remington ACR - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 acr idle.jpg|thumb|400px|none|The &amp;quot;ACW-R&amp;quot; idle. Note the 26+1 magazine.]]&lt;br /&gt;
[[file:bf3 acr reload 1.jpg|thumb|400px|none|Removing an empty mag]]&lt;br /&gt;
[[file:bf3 acr reload 2.jpg|thumb|400px|none| And Inserting a fresh one]]&lt;br /&gt;
[[file:bf3 acr bolt.jpg|thumb|400px|none|Pressing the bolt to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:RussianguywithACR.jpg|thumb|none|500px|A Russian Engineer fires his &amp;quot;ACW-R,&amp;quot; note the full length barrel]]&lt;br /&gt;
&lt;br /&gt;
== Steyr AUGA3 ==&lt;br /&gt;
&lt;br /&gt;
The Steyr AUG A3 was added in the Close Quarters expansion pack. It serves a similar role the the M416, a stable gun with a steady 700 rpm rate of fire and easy to control recoil. The AUG A3 is unique, as it's the only bullpup assault rifle that can mount an underslung weapon. It was first shown in the &amp;quot;Ziba Tower&amp;quot; gameplay trailer and in pre-release screenshots.&lt;br /&gt;
&lt;br /&gt;
[[File:1.Steyr AUG A3.jpg|thumb|none|400px|Steyr AUGA3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:BF3wallpaper.jpg|thumb|none|600px|The soldier in the foreground can be seen holding an AUGA3 (Note the tri-railed handguard and the placement of the charging handle) fitted with an EOTech 552 and KAC foregrip]]&lt;br /&gt;
[[file:bf3 aug idle.jpg|thumb|400px|none| The AUG A3 idle. Note the underslung M320 grenade launcher]]&lt;br /&gt;
[[file:bf3 aug iron.jpg|thumb|400px|none| The AUG A3's iron sights]]&lt;br /&gt;
[[file:bf3 aug reload.jpg|thumb|400px|none|The AUG A3 mid-reload]]&lt;br /&gt;
[[file:Bf3_2012-06-06_14-42-49-55.jpg|thumb|400px|none|Pressing the bolt release]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== MTAR-21 ==&lt;br /&gt;
The IMI Micro Tavor (MTAR-21) is an carbine added in the Close Quarters expansion pack. It features extreme recoil due to it's short barrel length and high rate of fire. In CQB it's capable of mowing down enemies with little trouble due to it's 900 rpm rate of fire, but it's recoil severely limits its long range capabilities.&lt;br /&gt;
&lt;br /&gt;
[[file:Mtar-21.jpg|thumb|none|400px|IMI Tavor MTAR-21 with Kimber Mepro red dot sight - 5.56x45mm.]]&lt;br /&gt;
[[file:bf3 mtar idle.jpg|thumb|none|400px|The IMI MTAR-21 idle, fitted with a Trijicon RX01 reflex sight.]]&lt;br /&gt;
[[file:bf3 mtar reload1.jpg|thumb|none|400px|The MTAR-21 with its magazine removed.]]&lt;br /&gt;
[[file:bf3 mtar reload2.jpg|thumb|none|400px|Inserting a fresh magazine.]]&lt;br /&gt;
[[file:bf3 mtar bolt.jpg|thumb|none|400px|Pressing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== M16A1 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag awarded for 500 kills with the M320/GP-30 shows an [[M203]] mounted to an [[M16A1]], complete with the heatshield handguard.&lt;br /&gt;
&lt;br /&gt;
=== M16A2 ===&lt;br /&gt;
&lt;br /&gt;
The Dog Tag the player recieves for 500 kills with the M16A3/A4 shows an [[M16A2]] instead.&lt;br /&gt;
&lt;br /&gt;
=== FAMAS ===&lt;br /&gt;
&lt;br /&gt;
A [[FAMAS]] (G2?) appears on the Dog Tag awarded for 500 kills with the FAMAS.&lt;br /&gt;
&lt;br /&gt;
=== FN F2000 ===&lt;br /&gt;
&lt;br /&gt;
The standard version of the F2000, with its built in scope, appears on the 500 kill Dog Tag for the F2000 Tactical.&lt;br /&gt;
&lt;br /&gt;
=== FN Mk 16 Mod 0 (SCAR-L)===&lt;br /&gt;
&lt;br /&gt;
100 Kills with either the SCAR-H carbine or the SCAR-L assault rifle earns the player a SCAR-L dog tag.  The release of the Close Quarters DLC (which introduced the SCAR-L) has not brought along a proper dog tag for the SCAR-H.&lt;br /&gt;
&lt;br /&gt;
[[Image:FN SCAR-L (Standard).jpg|thumb|400px|none|Third Generation FN SCAR-L - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3_SCAR_L_dogtag.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
= Machine Guns =&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK rifle series#Heckler &amp;amp; Koch M27 IAR|Heckler &amp;amp; Koch M27 IAR]] is the starting weapon for the US support class, and uses a 45-round extended magazine. It is shown with a 4-vent handguard, but the correct extended barrel for the version is shown, the handguard simply covering less of it.&lt;br /&gt;
&lt;br /&gt;
[[Image:H&amp;amp;K M27 IAR.jpg|thumb|none|400px|Heckler &amp;amp; Koch M27 IAR - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:BF3-IAR-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M27 IAR equipped with a Trijicon RX01 reflex sight and tactical light in the mission &amp;quot;Kaffarov.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 iar.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== LSAT ==&lt;br /&gt;
&lt;br /&gt;
The LSAT (Lightweight Small Arm Technologies) is a Light-Machine gun added to Battlefield 3 through the Close Quarters expansion pack.&lt;br /&gt;
&lt;br /&gt;
[[file:LSAT.jpg|thumb|none|400px|AAI Corporation LSAT Light Machine Gun with bipod and front and rear sights removed - 5.56x45mm Caseless]]&lt;br /&gt;
[[file:bf3 lsat idle.jpg|thumb|none|400px|The LSAT idle]]&lt;br /&gt;
[[file:bf3 lsat iron.jpg|thumb|none|400px|The LSAT's iron sights]]&lt;br /&gt;
[[file:bf3 lsat reload1.jpg|thumb|none|400px|Pulling the charging handle to empty the chamber]]&lt;br /&gt;
[[file:bf3 lsat reload2.jpg|thumb|none|400px|Removing the ammo box]]&lt;br /&gt;
[[file:bf3 lsat reload3.jpg|thumb|none|400px|Feeding the ammo belt into the chamber]]&lt;br /&gt;
&lt;br /&gt;
== M240B ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240B]] appears in the hands of some US Marines, and in the hands of the player character, fitted with an EOTech Holographic Weapon Sight (HWS). The trailer shows the weapon as having a deployable bipod which can be used to increase accuracy during prolonged firing, at the cost of player mobility.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|400px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:BF3-M240-1.jpg|thumb|none|600px|One of Blackburn's fellow Marines, Montes, holds his M240B fitted with an M145 Machine Gun Optic.]]&lt;br /&gt;
[[File:BF3 M240B.jpg|thumb|none|600px|The player character in multiplayer holds an M240B with M145 Machine Gun Optic.]]&lt;br /&gt;
&lt;br /&gt;
== M249E3 Para SAW / Mk 46 Mod 0 Hybrid ==&lt;br /&gt;
&lt;br /&gt;
An [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249E3 Para SAW]] is featured in the game. It has a STANAG magazine well, identifying it as an M249 rather than a Mark 46, but the fixed buttstock and rail system are features of the Mk 46 Mod 0. This configuration is typical of Airsoft &amp;quot;Mk 46&amp;quot; guns which have Mk 46 features but retain their STANAG wells.&lt;br /&gt;
&lt;br /&gt;
[[Image:M249ParaWAmmo.jpg‎|thumb|none|400px|FN M249 Para - 5.56x45mm]]&lt;br /&gt;
[[Image:Mk46.jpg‎|thumb|none|400px|Mk 46 Mod 0 light machine gun - 5.56x45mm]]&lt;br /&gt;
[[Image:BF3-M249-1.jpg|thumb|none|600px|Blackburn holds the hybrid SAW near the end of Operation Swordbreaker. Note the STANAG magazine well visible under the belt.]]&lt;br /&gt;
[[Image:BF3-SAW-1.jpg|thumb|none|601px|Blackburn sets up the bipod of his SAW.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 m249.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
== M60E4 ==&lt;br /&gt;
&lt;br /&gt;
The [[M60E4]] is the last MG to be unlocked in the Support kit. Extended magazines gifts the weapon with a massive 200 round box and this is visually shown on the weapon when attached.&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4-mk43.jpg|thumb|none|400px|M60E4 Mk.43 with Picatinny rails, RIS foregrip, and ammo belt - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M60-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M60E4 with M145 Machine Gun Optic as Kaffarov's bodyguards have the brilliant idea of firing an RPG-7 indoors.]]&lt;br /&gt;
&lt;br /&gt;
== QBB-95 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBB-95]] is included in the Back To Karkand expansion pack, and can be used by the Support kit. Uses 75 round drums by default, and can also use 100 round drums.&lt;br /&gt;
&lt;br /&gt;
[[Image:QBB95Scope.jpg|thumb|none|400px|QBB-95 with 75-round drum magazine and 4x scope - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBB95-1.jpg|thumb|none|600px|QBB-95 on the customise menu.]]&lt;br /&gt;
[[file:bf3 qbb95 idle.jpg|thumb|none|600px|The QBB-95 fitted with a PKA-S holographic sight.]]&lt;br /&gt;
[[file:bf3 qbb95 reload.jpg|thumb|none|600px|Inserting a fresh drum magazine into the QBB-95.]]&lt;br /&gt;
[[file:bf3 qbb95 charge.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== QJY-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QJY-88]] returns from Bad Company 2, once again called the &amp;quot;Type 88&amp;quot;. This is quite odd, as the QBZ-95B, QBB-95, and QBU-88 all use their proper &amp;quot;QB&amp;quot; names.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type88gpmg2.jpg|thumb|400px|none|Norinco QJY-88 - 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QJY88-1.jpg|thumb|none|600px|Dmitri Mayakovsky discovers a QJY-88 with the rare and for some reason unpopular linoleum-plated finish.]]&lt;br /&gt;
&lt;br /&gt;
== PKP Pecheneg ==&lt;br /&gt;
&lt;br /&gt;
The [[PK_Machine_Gun#PKP_Pecheneg_Machine_Gun|PKP Pecheneg]] has been seen in gameplay trailers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pecheneg.jpg|thumb|401px|none|PKP Pecheneg machine gun with ammo box - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-PKP-1.jpg|thumb|none|600px|Blackburn holds a PKP Pecheneg as he infiltrates someone's garage in &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-PKP-2.jpg|thumb|none|600px|Dmitri Mayakovski uses his PKP Pecheneg to make some amendments to the internal layout of a building. Mostly new doors.]]&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
The [[RPK light machine gun]] is the starting weapon for the Russian Support class. It is referred to in game as an &amp;quot;[[RPK light machine gun#RPK-74|RPK-74M]]&amp;quot;, a modernised 5.45x39mm version with synthetic furnishings and a flash hider, despite that it is not shown with a flash hider. The weapon's damage matches the idea that it is a -74 model, as it is scaled to the 5.56mm machine guns, as opposed to behaving like a 7.62x39. When mounting optics the weapon gains side-mounted bracket for attaching them; if it does not mount optics, the bracket is not present. It can sometimes be found fitted with a vertical front grip attached to the underside of the handguard.&lt;br /&gt;
&lt;br /&gt;
[[Image:RPK lmg.jpg|thumb|none|400px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-RPK-1.jpg|thumb|none|601px|Blackburn holds an RPK equipped with a Kobra reflex sight during &amp;quot;Uprising.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-RPK-2.jpg|thumb|none|600px|Blackburn looks down at an RPK on the ground; note the lack of a rail under the handguard. Despite this, it can still mount a RIS foregrip.]]&lt;br /&gt;
[[Image:BF3-RPK-3.jpg|thumb|none|600px|Reloading an RPK fitted with an odd aftermarket bipod; the real RPK bipod is fixed just behind the front sight and folds backwards. This bipod is actually shorter than the magazine and therefore would not be particularly useful.]]&lt;br /&gt;
&lt;br /&gt;
== L86A1 ==&lt;br /&gt;
&lt;br /&gt;
The Enfield L86A1 is an upcoming weapon, being added as a part of the &amp;quot;Close Quarters&amp;quot; map pack. In game it's named the &amp;quot;L86A2&amp;quot; and features a 45+1 magazine, despite being modelled with a 30 round one. Like in [[Call of Duty: Modern Warfare 2]] it's rear foregrip is unused. In game it handles much like the L85A2. It's low rate of fire is balanced by it's low recoil. It comes with a bipod by default.&lt;br /&gt;
&lt;br /&gt;
[[File:SA80-L86A1.jpg|thumb|none|400px|Enfield L86A1 - 5.56x45mm NATO]]&lt;br /&gt;
[[file:bf3 l86a2 idle.jpg|thumb|400px|none|The &amp;quot;L86A2&amp;quot; idle]]&lt;br /&gt;
[[file:bf3 l86a2 reload.jpg|thumb|400px|none|Removing an empty magazine]]&lt;br /&gt;
[[File:bf3 l86a2 bolt.jpg|thumb|400px|none| Slapping the bolt release to chamber a new round]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== MG36 ===&lt;br /&gt;
&lt;br /&gt;
Despite the fact that BF3's &amp;quot;MG36&amp;quot; is a hybrid of G36 variants, a configuration correct for an actual MG36 appears on the Dog Tag the player is awarded with for getting 500 kills with it.&lt;br /&gt;
&lt;br /&gt;
= Sniper Rifles =&lt;br /&gt;
&lt;br /&gt;
Unusually, Recon players can opt for low-magnification optics, unmagnified reflex/red-dot sights, or even iron-sights in lieu of the standard high-magnification optics.&lt;br /&gt;
&lt;br /&gt;
== Barrett M98B ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M98B|M98B]] is the last bolt action unlocked. It is incredibly accurate and powerful, but is heavy and suffers from substantial sway unless a bipod is used.&lt;br /&gt;
&lt;br /&gt;
[[Image:M98B.jpg|thumb|none|400px|Barrett M98B with Harris bipod - .338 Lapua Magnum]]&lt;br /&gt;
[[Image:BF3-98B-1.jpg|thumb|none|600px|Blackburn uses an M98B with the bipod set up as he assaults the bank at the end of &amp;quot;Operation Guillotine.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Barrett M107 ==&lt;br /&gt;
&lt;br /&gt;
The [[Barrett M107]] is confirmed to be in the game, however, DICE felt that the .50 caliber round it uses would either be overpowered if depicted properly, or feel useless if kept balanced, so they opted to simply not have it in multiplayer. It only appears in the singleplayer level &amp;quot;Kaffarov&amp;quot;, where player character Dmitri Mayakovsky acquires it due to a somewhat bizarre series of events that don't seem to play out quite the way they were intended to. Here, it is equipped with a thermal scope. When reloading the weapon from empty, the player character removes the magazine and replaces it with his left hand, but in order the charge the weapon he utilizes his right hand.  This is the only weapon animation in the game where the character utilizes both hands to reload.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|400px|Barrett M107 long range sniper rifle - .50 BMG.]]&lt;br /&gt;
[[Image:BF3-Barrett-1.jpg|thumb|none|600px|In the room ''before'' Dmitri Mayakovsky is actually supposed to get the M107, he acquires the M107 by approaching the door.]]&lt;br /&gt;
[[Image:BF3-Barrett-2.jpg|thumb|none|600px|On opening the door he finds an enemy sniper kindly carrying the M107 he already has, with the barrel pretending to be a bipod and the magazine very badly wanting to be the pistol grip.]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|&amp;quot;Thank you, I had no idea why I was carrying that.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-Barrett-3.jpg|thumb|none|600px|Dmitri Mayakovsky thanks the man by murdering him with his own SV-98 and proceeds onward, armed with the M107.]]&lt;br /&gt;
&lt;br /&gt;
== Accuracy International G22==&lt;br /&gt;
&lt;br /&gt;
The [[Accuracy_International_Arctic_Warfare_series#Accuracy_International_Arctic_Warfare_Magnum|Accuracy International G22]] is included in the Back To Karkand expansion pack as the &amp;quot;L96&amp;quot;, and can be used by the Recon kit. True to its reputation, the gun is extremely accurate at long ranges, with minimal bullet drop allowing for precise headshots.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW G22.jpg|thumb|none|400px|Accuracy International G22 - .300 Winchester Magnum]]&lt;br /&gt;
[[Image:BF3-L96-1.jpg|thumb|none|600px|G22 on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
== MKEK JNG-90 ==&lt;br /&gt;
Within numerous shots of the Battlefield 3's Close Quarters: Donya Fortress Trailer, the film shows the player getting kills with the [[MKEK JNG-90]] at 44 seconds&lt;br /&gt;
[[http://i1052.photobucket.com/albums/s444/CorpsmanHusky/Untitled.jpg]]&lt;br /&gt;
[[File:JNG-90.jpg|thumb|none|400px|MKEK JNG-90 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== M39 EMR ==&lt;br /&gt;
&lt;br /&gt;
The [[M14#M39 Enhanced Marksman Rifle|M39 EMR]] is the last rifle unlocked for the Recon class. It can be unlocked earlier should a player receive 58,000 Co-Op Score.&lt;br /&gt;
&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|400px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M39-1.jpg|thumb|none|600px|Dmitri Mayakovsky holds an M39 EBR rather curiously equipped with a Russian PK-AS optic as he looks around Kaffarov's villa. He might be a bad guy, but he sure knows how to keep the place neat.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 ebr.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 ebr reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== M40A5 ==&lt;br /&gt;
&lt;br /&gt;
The [[Remington Model 700#M40A5 Sniper Rifle|M40A5 sniper rifle]] is the second bolt-action rifle unlocked for the Recon class.&lt;br /&gt;
&lt;br /&gt;
[[Image:M40A5.jpg|thumb|none|401px|M40A5 sniper rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M40-1.jpg|thumb|none|600px|Blackburn holds a suppressed M40A5 fitted with an IR scope during the mission &amp;quot;Night Shift.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== HK417 ==&lt;br /&gt;
The Heckler and Koch [[HK417]] is added in the Close Quarters expansion pack. Much like the HK53 and the HK416, it lacks the 'HK' prefix and is instead called the M417 in game. It's limited to semi-automatic fire in game and features a 20 round magazine. In game it performs as a hybrid of the Mk11/M39/SVD and the SKS. It has the damage of the MK11/M39/SVD with the capacity of the SKS and a rate of fire that's inbetween the two. It has manageable recoil, and comes with a 8x scope by default. It's fed by 20-round STANAG magazines, as opposed to its usual one.&lt;br /&gt;
[[file:HK417_20MOD.jpg|thumb|400px|none|Heckler &amp;amp; Koch 417 with 20&amp;quot; barrel, Leupold Mark 4 scope, and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[file:bf3 m417 idle.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; idle, equipped with an 8x scope]]&lt;br /&gt;
[[file:bf3 m417 reload1.jpg|thumb|400px|none| The &amp;quot;M417&amp;quot; with it's magazine removed]]&lt;br /&gt;
[[File:bf3 m417 reload2.jpg|thumb|400px|none|Inserting a new magazine. Note the STANAG magazine]]&lt;br /&gt;
[[file:bf3 m417 bolt.jpg|thumb|400px|none|Slapping the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 11 Mod 0 ==&lt;br /&gt;
&lt;br /&gt;
The [[Knight's_Armament_SR-25|Mk 11 Mod 0]] can be found occasionally in the single-player campaign. It is the default rifle for the US Recon kit in multiplayer, outfitted by standard with a 8x rifle scope.&lt;br /&gt;
&lt;br /&gt;
[[Image:SR25.jpg|thumb|none|400px|Knight's Armament SR-25 (known as Mk 11 Mod 0 in USMC and US Navy service) with suppressor and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-Mod11-1.jpg|thumb|none|602px|Blackburn holds a scoped Mk 11 Mod 0 during Operation Swordbreaker.]]&lt;br /&gt;
[[Image:BF3-Mk 11-1.jpg|thumb|none|600px|A Marine sniper in multiplayer provides some overwatch with his scoped Mk 11 Mod 0.]]&lt;br /&gt;
[[Image:BF3-Mk 11-2.jpg|thumb|none|601px|After some successful hunting, he reloads his rifle...]]&lt;br /&gt;
[[Image:BF3-Mk 11-3.jpg|thumb|none|600px|...And hits the bolt-release. Note that the fire-selector is set to safe.]]&lt;br /&gt;
&lt;br /&gt;
== Norinco NDM-86 ==&lt;br /&gt;
&lt;br /&gt;
The .308 variant of the [[SVD_Dragunov#Norinco_NDM-86|Norinco NDM-86]] returns from ''[[Battlefield Play4Free]]'', once again appearing as the ''[[SVD]]'' It is default for the Russian Recon Kit sporting a PKS-07 7x Scope by default, though the correct PSO-1 4x scope is the first attachment unlocked at only 10 kills.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ndm86.jpg|thumb|none|400px|Norinco NDM-86 - .308 Winchester/7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3 NorincoNDM Multi.jpg|thumb|none|600px|The player character in multiplayer holds an NDM-86 fitted with a PKS-07 scope.]]&lt;br /&gt;
&lt;br /&gt;
== QBU-88 ==&lt;br /&gt;
&lt;br /&gt;
The [[Norinco QB rifle series|QBU-88]] is included in the Back To Karkand expansion pack, and can be used by the Recon kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:Qbu-88-0.jpg|thumb|none|400px|Norinco QBU-88 5.8x42mm]]&lt;br /&gt;
[[Image:BF3-QBU88-1.jpg|thumb|none|600px|QBU-88 on the customise menu.]]&lt;br /&gt;
[[file:Bf3 Qbu 88 idle.jpg|thumb|none|600px|The QBU-88 Idle, fitted with a PKS-07 7x scope.]]&lt;br /&gt;
[[file:bf3 qbu 88 reload.jpg|thumb|none|600px|The QBU-88 reloading. Oddly, the empty magazine is slapped out with the players hand. This is similar to the AEK-971/AN-94 reload, and very unusual to witness in first person.]]&lt;br /&gt;
[[file:bf3 qbu 88 bolt.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
== SKS ==&lt;br /&gt;
&lt;br /&gt;
The [[SKS rifle|SKS]] is seen mentioned in pre-order information. In-game, it has synthetic Tapco furniture and uses 20 round magazines.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sks_tapco_stock.jpg|thumb|none|400px|SKS with Tapco furniture installed as it appears ingame - 7.62x39mm]]&lt;br /&gt;
[[Image:BF3-SKS-1.jpg|thumb|none|600px|SKS on the customise menu.]]&lt;br /&gt;
[[Image:BF3 SKS.jpg|thumb|none|600px|The player character in multiplayer holds an SKS as he ponders if there might be a tank nearby.]]&lt;br /&gt;
&lt;br /&gt;
== SV-98 ==&lt;br /&gt;
&lt;br /&gt;
The [[SV-98]] returns as the first unlockable bolt action rifle.&lt;br /&gt;
&lt;br /&gt;
[[Image:SV98.jpg|thumb|none|400px|SV-98 with suppressor, bipod, carrying handle, and mirage band - 7.62x54mmR]]&lt;br /&gt;
[[Image:BF3-SV98-1.jpg|thumb|none|600px|During an extremely confusing QTE, an enemy sniper holds an SV-98.]]&lt;br /&gt;
[[Image:BF3 SV98.jpg|thumb|none|600px|SV-98 fitted with the unnamed 12x scope, without a bipod.]]&lt;br /&gt;
&lt;br /&gt;
= Launchers =&lt;br /&gt;
&lt;br /&gt;
== FGM-148 Javelin ==&lt;br /&gt;
&lt;br /&gt;
The [[FGM-148 Javelin|Javelin]] appears and can be used in either top-down or direct-fire modes, and obviously needs a lock to fire. In the campaign, Blackburn uses one during &amp;quot;Operation Guillotine;&amp;quot; here it has infinite ammunition. During the latter sequence, the Javelin is shown firing at absurdly short range; in real life it has a minimum range of around 250 feet.&lt;br /&gt;
&lt;br /&gt;
[[Image:Javalin.jpg|thumb|none|400px|FGM-148 Javelin - 127mm]]&lt;br /&gt;
[[Image:BF3-Javelin-1.jpg|thumb|none|600px|Harassed by tanks during &amp;quot;Operation Guillotine,&amp;quot; Blackburn comes across his salvation in the form of an FGM-148 Javelin launcher.]]&lt;br /&gt;
[[Image:BF3-Javelin-2.jpg|thumb|none|600px|Blackburn holds the Javelin. Note the help text misidentifies it as a SMAW.]]&lt;br /&gt;
&lt;br /&gt;
== FIM-92A Stinger ==&lt;br /&gt;
&lt;br /&gt;
The [[FIM-92A Stinger]] appears as the American Engineer's anti-air launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:-0976t.jpg|thumb|none|400px|FIM-92A Stinger - 70mm]]&lt;br /&gt;
[[Image:BF3-Stinger-1.jpg|thumb|none|600px|Finding himself under attack from an Su-25 &amp;quot;Frogfoot&amp;quot; ground-attack plane, Blackburn searches the wreckage of an M1161 &amp;quot;Growler&amp;quot; ITV. Thankfully, the Stinger is apparently made of stronger stuff than the light vehicle which exploded with it inside. The weapon resting on its unfolded tracking antenna cannot be good for the launcher.]]&lt;br /&gt;
&lt;br /&gt;
== GP-30 ==&lt;br /&gt;
&lt;br /&gt;
Interestingly, if the M320 is mounted to a Russian weapon, it instead becomes a [[GP-30]]. It is also correctly depicted firing VOG-25 caseless rounds, as the launcher is not flicked downwards to eject the spent casing as is common in first person shooters.&lt;br /&gt;
&lt;br /&gt;
[[Image:Gp-30 ak-74.jpg|thumb|none|400px|GP-30 40mm grenade launcher mounted on an [[AK-74]] (5.45x39mm)]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch M320 ==&lt;br /&gt;
&lt;br /&gt;
The [[Heckler &amp;amp; Koch M320]] is the standard grenade launcher and can fire standard HE rounds, buckshot, or smoke rounds. It can either be mounted on the rifle, or standalone.&lt;br /&gt;
&lt;br /&gt;
[[Image:XM320 stock extended.jpg|thumb|none|400px|Heckler &amp;amp; Koch M320 with optional telescoping stock - 40x46mm]]&lt;br /&gt;
[[Image:BF3-M320-1.jpg|thumb|none|600px|Blackburn holds a standalone M320 at the start of &amp;quot;Operation Guillotine.&amp;quot; This appears to be randomly dropped by US infantry in this area.]]&lt;br /&gt;
[[Image:BF3-M320-2.jpg|thumb|none|600px|As usual for an FPS protagonist, Blackburn is of the &amp;quot;pick a random notch and use it like a regular iron sight&amp;quot; school of leaf sight use.]]&lt;br /&gt;
[[Image:BF3-M320-3.jpg|thumb|none|600px|Reloading the standalone M320; note the front grip visible and the fire selector always set to safe.]]&lt;br /&gt;
[[Image:BF3-M320-4.jpg|thumb|none|600px|Blackburn reloads the M320 mounted under his HK416. Note that here he is removing the &amp;quot;spent&amp;quot; round; there appears to only be one grenade round model, so the fired round is shown unfired.]]&lt;br /&gt;
&lt;br /&gt;
== Pansarskott m/86 ==&lt;br /&gt;
&lt;br /&gt;
The Pansarskott m/86, a Swedish version of the [[M136 AT4]] with a folding front grip, appears in the hands of US Marines. The m/86 only appears in the Singleplayer campaign. It is incorrectly referred to as an &amp;quot;RPG&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Pskott86.jpg|thumb|none|400px|Pansarskott m/86, Swedish Army version of the M136 AT4 with folding foregrip - 84mm]]&lt;br /&gt;
[[Image:BF3-AT4-3.jpg‎|thumb|none|600px|Blackburn readies a Pansarskott m/86 as the squad try to take out a sniper hidden in a hotel.]]&lt;br /&gt;
[[Image:BF3-AT4-2.jpg‎|thumb|none|600px|The results are fairly predictable.]]&lt;br /&gt;
[[Image:BF3-AT4-1.jpg|thumb|none|601px|Throughout the campaign, Matkovic carries a Pansarskott m/86 on his back.]]&lt;br /&gt;
&lt;br /&gt;
==M224 Mortar==&lt;br /&gt;
&lt;br /&gt;
At the start of &amp;quot;Operation Guillotine,&amp;quot; Blackburn is tasked with briefly carrying an [[M224 Mortar]] as he advances with his fellow Marines; here it cannot be used by the player, and is used by NPCs to fire illumination rounds during the night-time mission. In multiplayer it can be used by the Support class; the M224 in multiplayer has infinite ammunition and can fire smoke or HE rounds. In singleplayer, it is shown with no baseplate fitted, which would make it practically impossible to actually use.&lt;br /&gt;
&lt;br /&gt;
[[Image:M224-60mm-mortar.jpg|thumb|none|400px|M224 Mortar - 60mm]]&lt;br /&gt;
[[Image:BF3-M224-1.jpg|thumb|none|600px|Blackburn looks at the set-up M224, wondering when he can have a go.]]&lt;br /&gt;
&lt;br /&gt;
== Mk 153 Mod 0 SMAW ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 153 Mod 0 SMAW]] appears as the American Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk153SMAW.jpg‎|thumb|none|400px|Mk 153 Mod 0 SMAW - 83mm]]&lt;br /&gt;
[[Image:BF3 SMAW.jpg|thumb|none|600px|The player wields the MK 153 SMAW as he prepares to dish out some disproportionate retribution on some tumbleweeds for giving him allergies.]]&lt;br /&gt;
&lt;br /&gt;
== RPG-7V2 ==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7#RPG-7|RPG-7]] is featured as the Russian Engineer's unguided rocket launcher.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎|thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:BF3-RPG7-1.jpg|thumb|none|601px|Practically invisible in his well-planned cover position, an Iranian soldier with an RPG-7 plots his next move.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Rrt877 rpg.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:Rrt877 rpg reloading.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== SA-7 Grail ==&lt;br /&gt;
&lt;br /&gt;
The [[SA-7 Grail]] appears as the Russian Engineer's anti-air launcher, misnamed as an [[SA-18 Grouse]] (Russian: 9K38 Igla). As in the previous ''Battlefield'' games the name is given as &amp;quot;SA-18 Igla&amp;quot;, using the US designation, but the Russian nickname.&lt;br /&gt;
&lt;br /&gt;
[[Image:800px-SA-7.jpg|thumb|none|400px|SA-7 Grail launcher and missile - 70mm]]&lt;br /&gt;
[[Image:BF3BL9K38.jpg|thumb|none|350px|In-game render of the SA-7.]]&lt;br /&gt;
[[Image:BF3 SA18 Multi.jpg|thumb|none|600px|The player character holds an SA-7 in multiplayer as he wonders whether a checkpoint office counts as a vehicle.]]&lt;br /&gt;
&lt;br /&gt;
== Dog Tag Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== GL1 ===&lt;br /&gt;
The F2000's GL1 appears on the Dog Tag awarded for 100 kills with the F2000, mounted to the rifle.&lt;br /&gt;
&lt;br /&gt;
=== M203 ===&lt;br /&gt;
The [[M203]] appears on three Dog Tags. The first is the Dog Tag awarded for 100 kills with the M320/GP-30 where it appears not mounted to anything, the second is the Dog Tag awarded for 500 kills with the M320/GP-30, where it appears mounted to an M16A1, and the third is the Dog Tag awarded for 100 kills with the HK416, mounted to the rifle, just like it was in the ''Bad Company'' series.&lt;br /&gt;
&lt;br /&gt;
= Explosives =&lt;br /&gt;
&lt;br /&gt;
== M15 Anti-Tank mine ==&lt;br /&gt;
&lt;br /&gt;
The [[M15 anti-tank mine|M15 Anti-Tank mine]] can be used by the Engineer kit. In Multiplayer mines that are placed can only be destroyed with explosives, shooting them has no effect. The mine is pressure activated, meaning only something heavy like a vehicle will set it off, infantry running across will not detonate it.&lt;br /&gt;
 &lt;br /&gt;
[[Image:Landmine-dod-closeup.jpg|thumb|none|350px|M15 Anti-Tank mine]]&lt;br /&gt;
[[Image:BF3 ATMine Multi.jpg|thumb|none|600px|The player ponders the idea of putting AT mines inside a tire and rolling them toward a tank. ]]&lt;br /&gt;
&lt;br /&gt;
== M18A1 Claymore ==&lt;br /&gt;
&lt;br /&gt;
[[M18A1 Claymore]] anti-personnel mines can also be used by the Support kit.&lt;br /&gt;
&lt;br /&gt;
[[Image:M18a1 07.jpg|thumb|none|350px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
== M67 Hand Grenade ==&lt;br /&gt;
&lt;br /&gt;
The [[M67 hand grenade]] is the primary grenade seen in ''Battlefield 3'', used by all factions. Instead of a grenade indicator, the body of the grenade flashes to make it more easily visible. Three grenades are carried in singleplayer. In multiplayer, every kit gets one as standard, but can equip two by using the &amp;quot;FRAG&amp;quot; specialization. There are two ways to throw grenades; either using a hotkey or by selecting the grenade as a weapon. The hotkey tosses the grenade instantly then switches back to the previously equipped weapon. Selecting the grenade manually allows multiple grenades to be thrown one after the other, and also allows the pin to be pulled and the grenade prepared for tossing - though as the spoon is held down, this does not actually &amp;quot;cook&amp;quot; the grenade's fuse.&lt;br /&gt;
&lt;br /&gt;
[[Image:Baseball.jpg|thumb|none|250px|M67 hand grenade]]&lt;br /&gt;
[[Image:BF3-M67-1.jpg|thumb|none|600px|Blackburn readies an M67 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M84 stun grenade==&lt;br /&gt;
&lt;br /&gt;
Blackburn uses an [[M84 stun grenade]] to disorient a group of PLR fighters at the bottom of an elevator shaft.&lt;br /&gt;
&lt;br /&gt;
[[Image:M84stun.jpg|thumb|none|M84 stun grenade]]&lt;br /&gt;
[[Image:BF3-Flashbang-1.jpg|thumb|none|600px|Blackburn, after managing not to fall to his death while rappelling down an elevator, readies an M84 &amp;quot;flashbang&amp;quot; grenade.]]&lt;br /&gt;
[[Image:BF3-Flashbang-2.jpg|thumb|none|600px|Blackburn throws the grenade. This frame and the next both show that, in common with many modern shooters, the thrown model is the same as the &amp;quot;in world&amp;quot; model for this grenade and so the safety lever is still attached.]]&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== AT-14 Spriggan ==&lt;br /&gt;
&lt;br /&gt;
The [[AT-14 Spriggan]] appears in the game as the Russian counter to the American BGM-71 TOW mentioned below, and is also a secondary weapon on the BMP-2M APC.&lt;br /&gt;
&lt;br /&gt;
[[Image:AT14-Spriggan.JPG|thumb|none|400px|AT-14 Spriggan launcher and missile - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== BGM-71 TOW ==&lt;br /&gt;
&lt;br /&gt;
The [[BGM-71 TOW]] appears in the game as an emplaced anti-tank missile launcher for the US faction.&lt;br /&gt;
&lt;br /&gt;
[[Image:Tow 07.jpg|thumb|none|400px|BGM-71 TOW on M220 tripod - 152mm]]&lt;br /&gt;
&lt;br /&gt;
== Browning M2HB ==&lt;br /&gt;
&lt;br /&gt;
The [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]] appears in the game mounted on vehicles, including M1A2 Abrams tanks. In terms of gameplay, the M2HB behaves more like a medium machine gun, requiring three or four shots to kill infantry, and dozens to disable a vehicle. In multiplayer, M1 tanks can be fitted with an M2HB mounted above the main cannon. When mounted like this, the M2's rate of fire slows to about 400rpm but gains a damage bonus that puts its power more in line with its real life counterpart. These changes were likely made to keep heavy machine guns from being overly powerful compared to other weapons.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB heavy machine gun in vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:BF3-M2-1.jpg|thumb|none|601px|At the end of &amp;quot;Uprising,&amp;quot; Blackburn takes control of an M2HB mounted on a Humvee as he defends a landing zone until a V-22 Osprey can extract the scattered Marines.]]&lt;br /&gt;
[[Image:BF3-M2-2.jpg|thumb|none|600px|Near the end of &amp;quot;Thunder Run,&amp;quot; Sergeant Jonathan Miller mans his tank's .50 cal. It seems in the game's fiction the US Marine Corps has upgraded their Abrams tanks, since Anvil 3 is an M1A2, currently used only by the US Army. Note the TUSK gunshields for the missing loader's M240 are instead fitted to the M2.]]&lt;br /&gt;
[[Image:BF3-M2-3.jpg|thumb|none|600px|A M2HB mounted on M1161 &amp;quot;Growler&amp;quot; ITV.]]&lt;br /&gt;
&lt;br /&gt;
== DShK heavy machine gun (mounting) ==&lt;br /&gt;
&lt;br /&gt;
Mountings for the [[DShK heavy machine gun]] can be seen on Iranian Type-72Z main battle tanks, modernised versions of the Russian T-55. These tanks seem to have been modelled from museum display vehicles, since the gun itself is missing from the mounting.&lt;br /&gt;
&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|none|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-DShK-1.jpg|thumb|none|601px|An Iranian Type-72Z shows off the DShK it conspicuously does not have. Note the border at the edge of the screenshot is authentic, intended to display the edge of the Abrams' display screen as the vehicle moves around.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-8/A Avenger ==&lt;br /&gt;
&lt;br /&gt;
The [[General Electric GAU-8/A Avenger]] appears in the game as the secondary armament of the A-10 Thunderbolt II ground attack jet. The A-10 is not playable during campaign mode, but can be piloted in certain multiplayer maps, wherein the A-10's GAU-8/A is devastating against soft targets caught in the open.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-8A.jpg|thumb|400px|none|GAU-8/A Avenger complete with feed system and 1,174 round drum - 30x173mm]]&lt;br /&gt;
[[Image:BF3-GAU-1.jpg|thumb|none|601px|Jennifer Hawkins looks out at an A-10 Thunderbolt II armed with a GAU-8/A during the mission &amp;quot;Going Hunting.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-GAU-2.jpg|thumb|none|601px|Later in the mission Hawkins gets to call in gun runs from the A-10, here shown on thermal imaging.]]&lt;br /&gt;
&lt;br /&gt;
== GE M134 Minigun ==&lt;br /&gt;
&lt;br /&gt;
The [[GE M134 Minigun]] is seen mounted on AH-6 Little Birds in both single and multiplayer.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M134-1.jpg|thumb|none|600px|An AH-6 &amp;quot;Little Bird&amp;quot; opens fire with its M134 minigun. Note that tracers are treated as solid by the engine, meaning the underside of what should be a bright light source is shown in shadow here. This is only really visible in stills.]]&lt;br /&gt;
&lt;br /&gt;
== General Dynamics GAU-17/A ==&lt;br /&gt;
&lt;br /&gt;
Two [[M134_Minigun#General_Dynamics_GAU-17.2FA|GAU-17/A miniguns]] are mounted on the sides of UH-1Y helicopters. More strangely, two are mounted on the windows of Kaffarov's Ka-60 Kasatka helicopter in the singleplayer campaign.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|400px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-GAU17-1.jpg|thumb|none|600px|A GAU-17/A can be seen mounted on Kaffarov's private helicopter as Dmitri Mayakovsky dangles from it. Note it has no ammo feed.]]&lt;br /&gt;
&lt;br /&gt;
== Gryazev-Shipunov GSh-30-1 ==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30#GSh-30-1|Gryazev-Shipunov GSh-30-1]] appears in the game as the secondary armament of the Su-35BM Flanker-E fighter jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSH30 1.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-1 with ammo belt 30mm]]&lt;br /&gt;
[[Image:BF3-MiG-3.jpg|thumb|none|600px|During the mission &amp;quot;Going Hunting,&amp;quot; Hawkins faces several Su-35BM Flanker-E aircraft, incorrectly referred to throughout as &amp;quot;MiGs.&amp;quot; This error is only present in the text in this mission; they are correctly named elsewhere in the game.]]&lt;br /&gt;
[[Image:BF3-MiG-1.jpg|thumb|none|601px|Chased by ''Shark 4-6'', one Su-35BM decides to show off with Pugachev's Cobra manoeuvre...]]&lt;br /&gt;
[[Image:BF3-MiG-2.jpg|thumb|none|600px|...giving Hawkins a nice look at its missile armament.]]&lt;br /&gt;
&lt;br /&gt;
==Gryazev-Shipunov GSh-30-2==&lt;br /&gt;
&lt;br /&gt;
The [[Gryazev-Shipunov GSh-30-2]] appears in the game as the secondary armament of the Su-25TM (Su-39) Frogfoot ground attack jet.&lt;br /&gt;
&lt;br /&gt;
[[Image:GSh-30-2.jpg|thumb|none|400px|Gryazev-Shipunov GSh-30-2 30mm automatic cannon - 30x165mm]]&lt;br /&gt;
[[Image:BF3-Frogfoot-1.jpg|thumb|none|600px|A Su-39 Frogfoot ground attack aircraft flies over as Blackburn finds himself between Iraq and a hard place.]]&lt;br /&gt;
[[Image:BF3-Frogfoot-2.jpg|thumb|none|600px|It soon returns for a series of gun runs as Blackburn has to move from cover to cover to find a Stinger. The Frogfoot here is basically firing a death ray with a deadzone around pieces of cover; moving out of cover is instant death during the time that counts as its attack even if it has already flown overhead and stopped firing.]]&lt;br /&gt;
&lt;br /&gt;
== Kord ==&lt;br /&gt;
&lt;br /&gt;
The [[Kord heavy machine gun]] is mounted on the T-90A tank, Russian army buggies and Vodniks, and a number of technicals. It behaves very similarly to the [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB heavy machine gun]]: more in line with a medium machine gun, and can be mounted on a T-90 with a lowered rate of fire but higher shot-for-shot damage.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kord 02.jpg|thumb|none|401px|Kord heavy machine gun with ammo box - 12.7x108mm]]&lt;br /&gt;
[[Image:BF3-Kord-3.jpg|thumb|none|600px|Blackburn looks over a Kord machine gun mounted on a technical.]]&lt;br /&gt;
[[Image:BF3-Kord-1.jpg|thumb|none|602px|He soon discovers the hard way that manning a Kord during an earthquake is a bad idea.]]&lt;br /&gt;
[[Image:BF3-Kord-2.jpg|thumb|none|601px|A T-90 MBT opens fire with its main gun, the massive muzzle flash illuminating the Commander's Kord heavy machine gun.]]&lt;br /&gt;
&lt;br /&gt;
== M61 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#M61 Vulcan|M61 Vulcan]] appears in the game as the secondary armament of the F/A-18E and F/A-18F Super Hornet fighter jets. M61s are also seen in Phalanx installations on American warships, and in multiplayer the US base is protected by a land-based Phalanx C-RAM installation. It should be noted that the game's campaign mode incorrectly shows the Hornets' M61 (and all other weapons, for that matter) as being operated by the back-seater, when in reality the gun is operated by the pilot.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|M61 Vulcan - 20mm]]&lt;br /&gt;
[[Image:Phalanx.jpg|thumb|none|400px|Phalanx CIWS - 20mm]]&lt;br /&gt;
[[Image:C-RAM_3.JPG|thumb|none|401px|Land-based Phalanx C-RAM mounting on a mobile trailer - 20mm]]&lt;br /&gt;
[[Image:BF3-M61-2.jpg|thumb|none|601px|In the mission &amp;quot;Gone Hunting&amp;quot; the player character is Lieutenant Jennifer Hawkins, WSO of an F/A-18F &amp;quot;Super Hornet&amp;quot; callsign ''Shark 4-6'' assigned to CVN-77 USS ''George H.W. Bush''.]]&lt;br /&gt;
[[Image:BF3-Phalanx-1.jpg|thumb|none|600px|Hawkins climbs up to the deck of the USS ''George H.W. Bush'', spotting the USS ''Ford'' (FFG-54), an ''Oliver Hazard Perry''-class frigate in the distance. This incorrectly mounts bow and stern Phalanx installations; while a future block upgrade is planned to add a forward gun over the removed SM-1 missile launcher of nine of the ''Perry''-class, this will be a Mk 38 Mod 2 (a remote-controlled navalised [[M242 Bushmaster chaingun]]), not a second Phalanx.]]&lt;br /&gt;
[[Image:BF3-M61-1.jpg|thumb|none|601px|The two Hornets ''Shark 4-2'' and ''Shark 4-6'' overfly the US fleet, giving plenty of glimpses of Phalanx installations on the various ships.]]&lt;br /&gt;
[[Image:BF3-C-RAM.jpg|thumb|none|600px|A close up look at a land-based Phalanx C-RAM in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
== M197 Vulcan ==&lt;br /&gt;
&lt;br /&gt;
The [[M61 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] appears in the game as the secondary armament of the AH-1Z Viper attack helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:M197Gatling.jpg|thumb|none|400px|M197 Vulcan - 20mm]]&lt;br /&gt;
[[Image:BF3-M197-1.jpg|thumb|none|601px|Miller looks up at a pair of friendly AH-1Z Vipers during the mission &amp;quot;Thunder Run.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-M197 Vulcan-1.jpg|thumb|none|600px|A closer look at an AH-1Z Viper's M197 Vulcan cannon.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-12/U ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-12/U|GAU-12/U]] is the main gun on the LAV-AD in multiplayer. It should be noted that the LAV-AD itself is technically anachronistic as it has been removed from service.  &lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-12U.jpg|thumb|none|400px|General Dynamics GAU-12/U with unfired rounds - 25mm]]&lt;br /&gt;
[[Image:BF3-GAU-12U.jpg|thumb|none|600px|A GAU-12/U mounted on an LAV-AD.]]&lt;br /&gt;
&lt;br /&gt;
== GAU-22/A ==&lt;br /&gt;
&lt;br /&gt;
The [[General Dynamics GAU-12/U#GAU-22/A|GAU-22/A]] appears in the game as the secondary weapon of F-35B Lightning II aircraft on some multiplayer maps, such as the revamped version of Gulf of Oman.&lt;br /&gt;
&lt;br /&gt;
[[Image:F-35 GAU-22A.jpg|thumb|none|400px|GAU-22/A - 25mm]]&lt;br /&gt;
&lt;br /&gt;
== M240C ==&lt;br /&gt;
&lt;br /&gt;
The [[FN MAG#M240 Machine Gun|M240C machine gun]] is coaxially mounted on the M1A2 Abrams MBT.&lt;br /&gt;
&lt;br /&gt;
[[Image:M240C.jpg|thumb|none|400px|M240C machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:BF3-M240C-1.jpg|thumb|none|600px|Miller runs back towards the tank column after retrieving the &amp;quot;clicker&amp;quot; trigger for an M58 Mine Clearing Line Charge.]]&lt;br /&gt;
&lt;br /&gt;
== M242 Bushmaster ==&lt;br /&gt;
&lt;br /&gt;
The [[M242 Bushmaster chaingun]] is the main gun of the LAV-25.&lt;br /&gt;
&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|400px|M242 Bushmaster chaingun - 25mm]]&lt;br /&gt;
[[Image:BF3-LAV-1.jpg|thumb|none|601px|Blackburn and his fellow Marines get out of their own LAV-25 and look over someone else's at the start of &amp;quot;Operation Swordbreaker.&amp;quot;]]&lt;br /&gt;
[[Image:BF3-LAV-2.jpg|thumb|none|600px|Blackburn looks over another LAV-25 during the mission &amp;quot;Rock and a Hard Place.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
== Mk 19 Grenade Launcher ==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 19 grenade launcher]] is seen mounted on M1114 Humvees and AAVP7A1 amphibious transports.&lt;br /&gt;
&lt;br /&gt;
[[Image:US_Mk._19_40mm_grenade_machine-gun.jpg|thumb|none|400px|Mk 19 grenade launcher on vehicle mount - 40mm]]&lt;br /&gt;
[[Image:BF3-Mk19-1.jpg|thumb|none|600px|Miller looks over an AAVP7A1, mounting an M2HB and a Mark 19 grenade launcher in the commander's mini-turret.]]&lt;br /&gt;
&lt;br /&gt;
== PKT ==&lt;br /&gt;
&lt;br /&gt;
The [[PK Machine Gun#Kalashnikov PK/PKM Machine Gun|PKT machine gun]] is coaxially mounted on the T-90A and T-72 MBTs.&lt;br /&gt;
&lt;br /&gt;
[[Image:Machine gun PKT.jpg|thumb|none|400px|PKT machine gun with 250-round ammo drum - 7.62x54mm R]]&lt;br /&gt;
[[Image:BF3-T72-1.jpg|thumb|none|600px|Miller gets a little ''too'' close to an Iranian T-72. The coaxial gun on the T-72 is mounted to the right of the main gun; the view is blocked from most angles (including this one) by the searchlight mounted next to it.]]&lt;br /&gt;
&lt;br /&gt;
== Shipunov 2A42 ==&lt;br /&gt;
&lt;br /&gt;
The [[Shipunov 2A42]] appears in the game as the main gun of the BMP-2M and BTR-90 APCs, and the secondary armament of the Mi-28 Havoc helicopter.&lt;br /&gt;
&lt;br /&gt;
[[Image:Shipunov 2A42.jpg|thumb|none|400px|Shipunov 2A42 - 30mm]]&lt;br /&gt;
[[Image:BF3-Shipunov-1.jpg|thumb|none|601px|Blackburn advances on a BMP-2M during &amp;quot;Rock and a Hard Place,&amp;quot; the IFV seemingly oblivious to his dastardly rocket-launching ambitions.]]&lt;br /&gt;
{{Battlefield Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Battlefield]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_qbu_88_bolt.jpg&amp;diff=579412</id>
		<title>File:Bf3 qbu 88 bolt.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_qbu_88_bolt.jpg&amp;diff=579412"/>
		<updated>2012-06-18T22:32:54Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The QBU-88 Sniper Rifle from battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QBU-88 Sniper Rifle from battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_qbu_88_reload.jpg&amp;diff=579411</id>
		<title>File:Bf3 qbu 88 reload.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_qbu_88_reload.jpg&amp;diff=579411"/>
		<updated>2012-06-18T22:32:54Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The QBU-88 Sniper Rifle from battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QBU-88 Sniper Rifle from battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bf3_Qbu_88_idle.jpg&amp;diff=579410</id>
		<title>File:Bf3 Qbu 88 idle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bf3_Qbu_88_idle.jpg&amp;diff=579410"/>
		<updated>2012-06-18T22:32:54Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: The QBU-88 Sniper Rifle from battlefield 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The QBU-88 Sniper Rifle from battlefield 3&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=579395</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=579395"/>
		<updated>2012-06-18T22:08:30Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* ACR in 6.5mm Grendel? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
&lt;br /&gt;
:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
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:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
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::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
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:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
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::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
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::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
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:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
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::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
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Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
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:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
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== Changing Descriptions in screenshots. ==&lt;br /&gt;
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If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
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::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
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:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
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::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
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:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
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As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
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:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
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== Knife used by Dmitri ==&lt;br /&gt;
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Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
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== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
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IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
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::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
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I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
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:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
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As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
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Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
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[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
&lt;br /&gt;
LIST EDITED&lt;br /&gt;
&lt;br /&gt;
::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
&lt;br /&gt;
An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
&lt;br /&gt;
http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== L96 Irons?! ==&lt;br /&gt;
&lt;br /&gt;
What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
&lt;br /&gt;
: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
&lt;br /&gt;
I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
&lt;br /&gt;
In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SPAS-12 = Pump-Action? ==&lt;br /&gt;
&lt;br /&gt;
I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
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::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
&lt;br /&gt;
What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
&lt;br /&gt;
:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== KH2002 Magazine ==&lt;br /&gt;
&lt;br /&gt;
Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
&lt;br /&gt;
The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
&lt;br /&gt;
== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
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:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
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:After June patch, RPK Ext. magazine is gone. However, they introduced Ext. Magazine for M27 IAR, and MG36 is still missing extended magazine and it's limited to fire only 51 rounds.....Nice job DICE! [[User:Zzang1847|Zzang1847]] 11:52, 13 June 2012 (PST)&lt;br /&gt;
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::LOL! Baby steps... [[User:Alex T Snow|Alex T Snow]] 15:10, 13 June 2012 (CDT)&lt;br /&gt;
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== Donya Fortress Trailer ==&lt;br /&gt;
&lt;br /&gt;
See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
&lt;br /&gt;
Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
&lt;br /&gt;
Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
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M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== SIG SG 553 ==&lt;br /&gt;
&lt;br /&gt;
Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
  You can look at the right side of weapons in-game by putting them on a bipod and rotating them. What exactly is the definitive difference between the 552 and 533, other than the RIS? --[[User:ArrowTwoActual|ArrowTwoActual]] 19:07, 13 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== MP7A1 ==&lt;br /&gt;
&lt;br /&gt;
No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Missing Screenshots ==&lt;br /&gt;
&lt;br /&gt;
So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PP-19 ==&lt;br /&gt;
&lt;br /&gt;
Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
&lt;br /&gt;
The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Close Quarters Weapons ==&lt;br /&gt;
&lt;br /&gt;
So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
&lt;br /&gt;
I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
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Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== CQ Weapons Comments ==&lt;br /&gt;
&lt;br /&gt;
I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
::The damage of this gun is actually a lot different from other engineer guns. Unlike M4/AKS-74U and etc, it does less damage in close range, but it does more damage than other carbines. Is that an accrate representation of 6.5 Grendel round?? [[User:Zzang1847|Zzang1847]]  11:40, 13 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== L86= A1 or A2? ==&lt;br /&gt;
&lt;br /&gt;
On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
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The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I'm glad that DICE seems to at least understand the difference between the A1 and A2, because the L86 in the trailer was called L86A1, and they might have changed it to A2 to rid it of the horrid reputation of the A1.  [[User:Jeddostotle7|Jeddostotle7]]  8:08, 10 June 2012 (PST)&lt;br /&gt;
&lt;br /&gt;
== Armoured Kill ==&lt;br /&gt;
&lt;br /&gt;
New info out! Can anyone help on IDs? The AC-130 is obvious, and the Quad appears to be the BC2 one. There's a pair of Mobile Artillery, and a pair of &amp;quot;Tank Destroyers&amp;quot;. I'm not that good with vehicles, but I see a tank that looks like a T-52? T-72? Something Soviet. Also, what looks like a Stryker with a huge cannon. US Mobile Artillery? [[User:Alex T Snow|Alex T Snow]] 23:35, 11 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
http://www.enterbf3.com/news/823-ac-130-not-driveable/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/826-battlefield-3-dlc-armored-kill-g4tv/&lt;br /&gt;
 &lt;br /&gt;
http://www.enterbf3.com/news/822-ac-130-plus-bandar-desert-screens/&lt;br /&gt;
&lt;br /&gt;
:I think the Styker is the M1128 Mobile Gun system (unless there's another Stryker which carries a big gun), so I think that would make it one of the 'tank destroyers'. I don't think the tank is a T-72, the hull doesn't look right. [[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
The Russian vehicle looks like a 2S25 Sprut airborne tank destroyer. --[[User:AK-74Fan|AK-74Fan]] 10:45, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::I believe you're both right. I looked up the Sprut, it's basically a BMD-3 with a tank cannon, which matches the Stryker nicely. That gives us our two tank destroyers, so we have yet to see either mobile artillery vehicles yet. EDIT: BF Wiki says that's right, and that the MA are the M142 HIMARS and the BM-21 Grad. [[User:Alex T Snow|Alex T Snow]] 23:19, 12 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
There was a teaser video for the Battlefield 3 premium release that showed the wire outlines for the Grad and the HIMAR but no action video unless you count the Grads in the Single player mission called &amp;quot;Thunder run&amp;quot; I think. Also the box art for the armoured kill expansion shows a H-60 Blackhawk so that might be included as well. -[[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
:Nah, the Blackhawk's just on the box art again. Premium confirms we know everything, 20 guns, 10 vehicles. 10 guns in Karkand and 10 in CQB. Three vehicles in Karkand, six in Armoured Kill, plus the motorcycle in End Game. That's everything. [[User:Alex T Snow|Alex T Snow]] 09:22, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::That explains it, when I saw the 10 vehicles I forgot about the ones from Karkand and thought 10 new vehicles. I thought it was seemed out of place for an Army Blackhawk when the Marine UH-1Y is already in the game. That bugged me in BF2. [[User:Insertjjs|Insertjjs]]&lt;br /&gt;
&lt;br /&gt;
== ACR in 6.5mm Grendel? ==&lt;br /&gt;
&lt;br /&gt;
Hi, I just wonder that the expected caliber for the ACR is 6.5*39mm Grendel. Can please somebody explain this exception to me?&lt;br /&gt;
&lt;br /&gt;
U used to expect 6.8*43mm SPC, because of the capacity of 26 Bullets in the STANAG Shaped Magazine. &lt;br /&gt;
&lt;br /&gt;
The usual STANAG Shape Capacity of the 6.8 SPC is around 25 and the 6.8mm SPC base diameter in 10,72 cm. The Grendels base diameter in 11,15, so I expect a lightly smaller Mag Capacity.&lt;br /&gt;
&lt;br /&gt;
And isn't it more explicable that Remingtron delivers his own weapons in its own caliber first?&lt;br /&gt;
&lt;br /&gt;
By the way, this is not a fixed opinion but more like a thought, that we might say that the 6,8 SPC is a possible caliber to. [[User:RRT877|RRT(//]] 10:52, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Copied directly from Battlelog- ''This adaptive combat rifle features a number of recent rifle designs and acts as a lightweight, feature heavy, rifle platform. '''Using the modern, recoil-reducing “Grendel” round,''' as well as being built to endure rough weather conditions and capable of utilizing standard STANAG magazines, this rifle is equipped to fill many of the roles required by both military and law enforcement uses.'' However, the ammunition specs say ''30 rounds [5.56x45mm NATO]''.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:16, 18 June 2012 (CDT)&lt;br /&gt;
::Well, the &amp;quot;ACR 6.8&amp;quot; in MW3 also had a 30-round capacity and it was using PMags. Developers don't really care about stuff like this being real. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:38, 18 June 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
I have the ACR unlocked, and the mag curve definitely isn't 5.56x45. If you guys want I can grab a screenshot of it to clear it up? [[User:Nikonov|Nikonov]] 17:08, 18 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=574674</id>
		<title>Talk:Battlefield 3</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Battlefield_3&amp;diff=574674"/>
		<updated>2012-06-10T23:21:34Z</updated>

		<summary type="html">&lt;p&gt;Nikonov: /* Close Quarters Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;See [[Talk:Battlefield 3/Archive 1]] for older discussions.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Why am I not surprised? ==&lt;br /&gt;
&lt;br /&gt;
Part of me isn't too surprised that the CODMW3 article would be taken off the Work in Progress Status in a much shorter time than BF3's page. Personally I think MW3 committed a war crime with how atrocious the M16A4 looks both in the first person and 3rd person models of it. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:00, 16 November 2011&lt;br /&gt;
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:Just the M16? :/ Hell, the P99 is the only pistol where they didn't get something wrong. [[User:Alex T Snow|Alex T Snow]] 02:14, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It has more to do with the fact that MW3 makes more mistakes and therefore is far more fun to write about. [[User:Evil Tim|Evil Tim]] 02:18, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::My personal favourite screw up in MW3 has to be the Skorpion's scope rail mount, with the &amp;quot;MG36&amp;quot; as a close runner up. [[User:Alex T Snow|Alex T Snow]] 03:02, 16 November 2011 (CST)&lt;br /&gt;
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::I still mad about the fact they suddenly decided that it'll better that the M4A1 will have a 20-round magazine rather than a 30-round magazine -_- --[[User:RaNgeR|RaNgeR]] 03:05, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Lol good points all around. I'm not too knowledgeable on everything but I'm in the service and I use the M16A4 often. So it stuck out like a sore thumb the moment I picked up the rifle in the game that something was really freaking off about it. Like it wasn't already bad having 30 rounds come out of a 20 round mag. But bolt on rails to A2 Handguards? Really?! XDDD I don't know how accurate that P99 is, but it irks the hell out of me seeing it held one handed in the First Person Model. [[User:DarkSamuraiX1999|DarkSamuraiX1999]] 00:25 16 November 2011&lt;br /&gt;
&lt;br /&gt;
Ya know? It's funny that the &amp;quot;fact&amp;quot; they are using military advisers to make the game better in &amp;quot;tactics&amp;quot; and stuff (yeah, right), this military advisers or what ever, aren't aware of the way the developers model the weapons and doesn't 100% reassemble to the real life one's :/ I guess the developers tell them &amp;quot;We don't really give a damn about realism, just tell us how the hell modern warfare works&amp;quot;... Still, the guys of BF3 made a bit better, though it does have also many things unrealistic, like the fact Marines are using M16A3's instead of M16A4's, and some of them running with an M240 like it a was wooden gun. Sigh. --[[User:RaNgeR|RaNgeR]] 02:57, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The thing about an advisor is that his job is to answer questions. It's up to the developers if they a) ask him the right questions and b) pay attention to his answers. I believe ''Star Trek's'' science advisors have publically complained that they're only asked for advice on what terminology to use and never on whether something is actually good science. [[User:Evil Tim|Evil Tim]] 03:15, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
One thing SP Campaign of BF3 proves is that BF3 shouldn't have SP Campaign in the first place. One would expect it to be more authentic, yet it takes approach of CoD: &amp;quot;We just put randomly weapons we have in MP whether or not they fit in&amp;quot;. So suddenly we have Marines with M16A3s and M240Bs (instead of M16A4s and M240Gs), insurgents (exactly insurgents and not organized militia from pre-alpha trailers) with AK-74Ms and AEK-971s (instead of AK-47s / AKMs), Spetsnaz member Vladimir with 5.56 A-91 (despite Russian forces simply not using this caliber even for SF), etc. --[[User:Masterius|Masterius]] 08:27, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Let's not forget that the protagonist of the game, Blackburn, during the interrogations scenes, you can see his name and branch tags that they're in white and straight rather than MARPAT and in an angle with the chest pockets. Also, one of the the guys in Blackburn's team, though I can't remember his exact name (the guy who carries M136 all the time), wears MultiCam OCP, still, rather than MARPAT uniform. Eventually, war games wouldn't be realistic as real life, even in the small parts. --[[User:RaNgeR|RaNgeR]] 11:22, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Except my games (If I ever make games). :) - [[User:Mr. Wolf|Mr. Wolf]] 11:34, 16 November 2011 (CST)&lt;br /&gt;
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::Plus, they (Marines) get CAS from Little Birds. Apparently, to the game devs the terms 'US Army' and 'USMC' are interchangeable. --[[User:Masterius|Masterius]] 11:50, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I don't recall the insurgents using AEK-971s in the Iran missions, usually it was a random stew of your typical AKS-74u, AK-74M (don't real militants from the former Soviet bloc use the more modern 5.45 AK-74 at times?), RPKs, and the KH2002. However, the terrorists with Solomon from later on in the story do use all this, and even more somewhat outlandish equipment. Also, since the page is incomplete, can you explain to me how you identify the Marine's M16 models as the A3 versions? During the campaign I recall Blackburn's M16 as being able to fire in fully automatic. (Except that one mission where you inexplicably jump off with an HK416) Also, didn't Vladimir use the AS VAL throughout the Spetsnaz missions? And although it's not top-notch realistic Ala ''The Hurt Locker'', I wouldn't exactly outright call it the CoD approach. I mean, just look at what they did with Black Ops. Pointing out every inaccuracy in that game is to the point of turning it into a drinking game. Long Fallen 17:49, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Other than that one HK416 Blackburn had, which was odd, if they worst things the Marines had were M16A3s instead of A4s and M240Bs instead of M240Gs, then I'm happy enough. And the PLR only had 74Ms, 74Us, and RPKs if I remember correctly, the later enemies had AEKs. All the weird guns were given to Kaffarov's private army, as he is an arms dealer. It's like complaining you see a few M1928s instead of M1A1s in a WWII movie. Black Ops.. is Black Ops, and MW3 had FADs in the hands of African militia... [[User:Alex T Snow|Alex T Snow]] 19:20, 16 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe it is related to the &amp;quot;AKS-74U vs. UMP issue&amp;quot;: in some of the videos of &amp;quot;Operation Swordbreaker&amp;quot;, inside of the building, leading to anti-sniper position, one of the insurgents is certainly equipped with AEK-971, with others having AKS-74U and AK-74M (AK-74 would be correct for former Soviet bloc militant but not AK-74M unless he managed to scavenge it from Russian soldier). For M16A3, check one of the Marines on the way to bridge in the same mission. And while Kiril used the AS &amp;quot;Val&amp;quot;, Vladimir used the 5.56 A-91. And yes, as Alex said, Black Ops... is Black Ops *sadface* --[[User:Masterius|Masterius]] 02:17, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You are right, that one insurgent always has an AEK, but that's an exception. [[User:Alex T Snow|Alex T Snow]] 02:31, 17 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Cod always screws up the guns&lt;br /&gt;
:What does that have to do with Battlefield 3? [[User:Atypicaloracle|Atypicaloracle]] 03:12, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sidearms ==&lt;br /&gt;
&lt;br /&gt;
Has anyone else noticed Campo carries ''two'' sidearms, one on his chest and one by his hip? Looks like two Glocks.&lt;br /&gt;
&lt;br /&gt;
[[Image:BF3-Glock-2.jpg|thumb|none|600px|Ten more and he'll be a Glockenspiel.]]&lt;br /&gt;
&lt;br /&gt;
[[User:Evil Tim|Evil Tim]] 06:18, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm sorry, but that caption was just too good. On topic however, it seems as if the handgun holstered on his chest seems pretty low res to be made out. Could it be a designer oversight or something? - Long Fallen 17:21, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Maybe they are copying Epps from [[Transformers: Dark of the Moon]], he nonsensically carries a pair of Glocks in the same way as well...  --[[User:Commando552|commando552]] 17:31, 18 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Well, that's the Assault kit's chest, with the Glock and all, so they most likely gave him a leg holster and forgot about that one. [[User:Alex T Snow|Alex T Snow]] 00:01, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::It's like in MW2 where the snipers carry unusable M1911. Although it is peculiar that the Marine in this game carries unusable  Glock and not M9 or MEU(SOC). --[[User:Masterius|Masterius]] 01:17, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== BTK Weapons ==&lt;br /&gt;
&lt;br /&gt;
Finally! http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
:MG36 and Jackhammer? Guess the XM8 and plasma rifle will be in the next DLC. [[User:Evil Tim|Evil Tim]] 08:30, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I guess that confirms that there will be no PLA Faction DLC *sadface* I still hope for EU Faction :|&lt;br /&gt;
:Also confirmed that HK53 is back intact :)&lt;br /&gt;
:--[[User:Masterius|Masterius]] 01:33, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Why do they choose to include the &amp;quot;HK&amp;quot; prefix in the HK53, but not on the M416? [[User:Santos|Santos]] 11:26, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I'll ask Demize why this HK is okay (and the HK21 in BF2). Actually, they hinted they might do more weapon DLCs later, so I'm expecting a &amp;quot;Back To Bad Company&amp;quot; pack with all three XM8s and other stuff. Also, not a plasma rifle, but I've always thought it'd be cool to see Halo guns in another game, the human ones. For those of you that don't know, they all make functional sense. [[User:Alex T Snow|Alex T Snow]] 12:48, 19 November 2011 (CST)&lt;br /&gt;
 &lt;br /&gt;
::::lol yeah all those functional Spartan Lasers we have lying around. Though it would be cool to see an NTW-20 in a videogame. [[User:Lurker McNasty|Lurker McNasty]] 22:45, 11 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle Have] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle1 you] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle2 said] [http://www.moddb.com/mods/point-of-existence-2/images/ntw-20-anti-material-rifle3 NTW-20]? --[[User:Masterius|Masterius]] 00:34, 12 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== RPK ==&lt;br /&gt;
&lt;br /&gt;
Incidentally, I need to check if the RPK-74 has a flash hider. If not, with wood furniture and a ribbed metal magazine, it's actually an RPK with a sight rail, not a -74 at all. [[User:Evil Tim|Evil Tim]] 04:10, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Maybe I didn't spend enough time using it, but I remember it having black furniture. [[User:Alex T Snow|Alex T Snow]] 12:44, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Checking my PS3 video captures it's very dark brown; more to the point, though, it's got that standard AK-style handguard with two holes through the middle (with a RIS foregrip sticking out the bottom, admittedly); the -M polymer handguard is a different shape and has ridges all along the top of the gas tube. &lt;br /&gt;
&lt;br /&gt;
::[[Image:Soviet RPK-74.jpg|thumb|none|600px|RPK-74 light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[Image:rpk74m.jpg|thumb|none|601px|RPK-74M light machine gun with 45-round box magazine - 5.45x39mm]]&lt;br /&gt;
::[[File:BF3-RPK-1.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
::If it doesn't have a flash hider, I think that makes it an RPK. I thought I could see one there, but in my PS3 video it looks like it doesn't have one and the in-world and pickup models don't have one either. I was going to say &amp;quot;except the scope mount&amp;quot; but MPM's RPK image has one:&lt;br /&gt;
&lt;br /&gt;
::[[Image:RPK lmg.jpg|thumb|none|600px|RPK Light Machine Gun with 40 round magazine - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
::Is this normal? From what I'd read the scope bracket was an -M thing. [[User:Evil Tim|Evil Tim]] 04:35, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Thanks for clearing up the RPK differences, as for the scope rail, scopes are nice to have sometimes, I'm sure some of the older RPKs were fitted with scope mounts as aftermarket parts in real life. [[User:Alex T Snow|Alex T Snow]] 14:06, 20 November 2011 (CST)&lt;br /&gt;
::::As the RPK in the game only has the bracket fitted when a sight is there, I would certainly put it in the &amp;quot;aftermarket&amp;quot; category.  --[[User:Commando552|commando552]] 14:37, 20 November 2011 (CST)&lt;br /&gt;
:::::Oh right, just like the AKS-74U becomes an AKS-74UN when mounted with optics. [[User:Alex T Snow|Alex T Snow]] 14:47, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Just to assure you this ''does'' happen (it's so nice having a PS3 video of half the game to pull shots from): &lt;br /&gt;
&lt;br /&gt;
:[[Image:BF3-RPKForegrip.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
:RPK with inexplicable foregrip. I'd just forgotten they don't all have that. Also, is it just me or is the scope mounting screwed to the side of the dust cover rather than attached to a bracket? [[User:Evil Tim|Evil Tim]] 02:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Single Action Army ==&lt;br /&gt;
&lt;br /&gt;
Just letting you guys know, as stated on its page it is called Single Action Army on this site as there are so many nearly identical replicas calling it the more correct Colt 1873 might actually be wrong, and SAA is used as a catch-all term. However, just as we assume a full-size Glock is a 17 unless we can tell otherwise, we also assume a gun in a game is not a clone, unless we can tell otherwise. Therefore, it is assumed that the drawing of the SAA is the original Colt 1873, and should be named as such. This is just to avoid an edit war, or something. :) [[User:Alex T Snow|Alex T Snow]] 14:28, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M224 ==&lt;br /&gt;
&lt;br /&gt;
I don't know about Xbox, but on the PS3 the M224 definitely has an M7 baseplate in multiplayer. --[[User:SmithandWesson36|SmithandWesson36]] 15:54, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yup, it has one on 360. Lol at the baseplate having a designation :) [[User:Alex T Snow|Alex T Snow]] 17:19, 19 November 2011 (CST)&lt;br /&gt;
:::Just about everything in the military has a designation. [[User:Spartan198|Spartan198]] 00:10, 10 March 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
::Feel free to change it, I was going off it not having one in single. [[User:Evil Tim|Evil Tim]] 17:31, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Heck, I've got a pair of ammo boxes, and THEY have designations (M19A1). - Wantabs_Warrior38&lt;br /&gt;
&lt;br /&gt;
== Kaffarov's Private Army ==&lt;br /&gt;
&lt;br /&gt;
While I understand that Kaffarov is an arms dealer, it boggles my mind how so many times in fiction there are people who are able to procure such military spec equipment like the F2000, Mk.17 (SCAR-H), AEK-971, and so many others. Surely the companies and or countries that produce them don't freely sell them to whatever buyers there are? My question is how would people like Kaffarov even be able to avoid the system and acquire such equipment? I don't know if it has been answered elsewhere, or for obvious reasons '''hasn't''', but it's just something that I haven't been able to explain logically. -- Long Fallen 18:03, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Reminds me of [http://battlefield.wikia.com/wiki/Legionnaire Legionnaire] from [http://battlefield.wikia.com/wiki/Battlefield:_Bad_Company Battlefield: Bad Company]. And that guy paid his mercenaries in ''gold bars'', mind you. --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Kaffarov... Makarov... Kaffarov... Makarov... Is it only me or does BF3 is trying to copy MW3 in many matters? :/ --[[User:RaNgeR|RaNgeR]] 23:29, 19 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Um, what's so suspicious about Russian (or Russified) surname ending in -ev or -ov? --[[User:Masterius|Masterius]] 00:51, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I'm not sure either, but it lets us have the cool guns people don't really use, so it gets a pass in my books. Also, those two names aren't really that similar, and the characters are nothing alike. [[User:Alex T Snow|Alex T Snow]] 00:12, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To answer the question, no. Any customer who could afford top-drawer equipment would be dealing directly with the company that made it, the kinds of people who go to dodgy arms dealers want weapons that are simple enough to equip illiterate militiamen with, cheap enough to equip a ''lot'' of them with, and have widely available spare parts and ammunition. It's no longer the era when unpaid former Soviet commanders would empty entire arms depots onto the black market and flee to countries that don't have extradition treaties with Russia, and no longer the era when you could get a superpower to pony up a whole bunch of equipment and training just by saying you were fighting for / against communism. [[User:Evil Tim|Evil Tim]] 02:46, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I see, but I recall this story from a few years back -[http://www.expatica.com/be/news/local_news/factory-tightens-security-after-gun-thefts-23226.html Stolen Five-seveNs from FNH factories] (I had no idea the P90 was a handgun xD) - And then there's this too -[http://www.stratfor.com/weekly/20081112_worrying_signs_border_raids Mexican drug cartels being armed with P90s and Five-seveNs] So I still want to know, what are the likely chances of seeing terrorists with such equipment? I mean, these articles seem to bring it to light. (Sorry if I'm going off topic) -- Long Fallen 00:42, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::With Mexico it's a situation where a lot of the top-class armament is purchased in the United States and smuggled across the border; similar arrangements were used to smuggle arms to the IRA during The Troubles in Northern Ireland. That's the &amp;quot;buying directly from the supplier&amp;quot; kind of deal, and is usually done without a dealer acting as an intermediary (because the Cartels have enough money to do it themselves, or take the weapons in part payment for supplying product to drug dealers). Your typical Eastern Bloc / African arms dealer just buys up weapons somewhere a war is ending and ships them to where a war is still going on, because the buyers don't have the contacts, legitimacy or resources to do it by themselves. A lot of the guns these guys circulate have been involved in local conflicts for years or even decades.&lt;br /&gt;
&lt;br /&gt;
:::Top-end hardware typically comes from governments and organisations. Insurgents in Iraq didn't get top-of-the-line anti-tank weapons and training in making IEDs from some guy in the business of moving weapons, they got them from sympathisers in places like Iran. Alarmism about what ''kind'' of weapons terrorists have is pretty foolish anyway, since generally they prefer the instant, indiscriminate destruction of explosives to trying to shoot people with a gun. [[User:Evil Tim|Evil Tim]] 00:58, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, I see, thanks for enlightening me :) -- Long Fallen 20:25, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Whoever said &amp;quot;a lot of the top-class armament...blah blah Mexico... smuggled from US...&amp;quot; is rather wrong. The Mexican cartels who have P90s and M16s and etc western weaponry are getting it from the Mexican military and police, only a small percentage of the guns near the US border are actually smuggled in to Mexico from the US. The numbers seem higher because recently Mexico has been sending in stores of arms they have confiscated over the past X amount of years (that they know can be most likely traced to the US) to get traced at the same time. This leads to a overblown number that looks good on anti-firearms pamphlets. If you think about it a bit, what do you think would be easier and cheaper:&lt;br /&gt;
&lt;br /&gt;
1. Finding and paying someone to buy 10 semi-automatic guns in the US at ridiculous prices, risking him getting caught, losing your money, going through all the background checks, etc, then sneaking them over the border. Not to mention finding ammo.&lt;br /&gt;
&lt;br /&gt;
Or&lt;br /&gt;
&lt;br /&gt;
2a. Paying some guerrillas in some SA country x amount of dope to bring in a ship, container, truck, or plane full of 100s or 1000s of eastern bloc or former US military weaponry, that is most likely going to be fully automatic. Plus large quantities of ammo for said weaponry.&lt;br /&gt;
&lt;br /&gt;
2b. Stealing or buying from a corrupt military/ police official brand new weaponry.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;X% of guns in Mexico are from the US&amp;quot; myth is a fallacy created by the Mexican and US govts and heavily compounded by the ATF smuggling them themselves or letting them walk, and the FBI for not laying out the specifics of the stats. Then the subsequent (ratings improving) media hype compounds it further.&lt;br /&gt;
&lt;br /&gt;
Not saying it doesn't happen, just that it is greatly exaggerated.&lt;br /&gt;
&lt;br /&gt;
Now as for how someone like Kaffarov would get the weaponry, its pretty simple. 1. Start a (possibly dummy) corporation (possibly in a different country). 2. Buy from a manufacturer saying they are intended for &amp;quot;security&amp;quot;, or &amp;quot;testing&amp;quot;, or hell, even arming your own &amp;quot;PMC&amp;quot;. 3.Lock and load. How do you think PMCs such as Xe (Blackwater), AirScan, Aegis DS, etc.. get their new &amp;quot;HSLD&amp;quot; weaponry? Most international arms trafficking treaties do not extend to selling firearms to private entities in the same way they do governments.&lt;br /&gt;
Respectfully, the (somewhat intoxicated)-[[User:Ranger01|Ranger01]] 02:33, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I wasn't saying it's the majority source, just the source of the more pricey / modern equipment. These people have supply networks that move ''tons'' of drugs across the border, they're not going to consider moving guns in the other direction a substantial risk; one would imagine their US buyers are probably the same people who buy their drugs, considering they're already going to be smuggling stuff back as payment and keeping their activities secret. Most of the weapons they get from the US aren't purchased legally (the big myth is they're bought legitimately from normal gun stores, SO WE MUST CLAMP DOWN ON THIS). Most of their stuff is indeed bought in from other sources, but weapons like the Barretts aren't going to be coming from just anywhere, and there ''is'' precedent from this happening in Northern Ireland where the IRA got a lot of their best weapons from Irish expatriates in America.&lt;br /&gt;
&lt;br /&gt;
:As for Kaffarov, the main problem with the mythical top-end arms dealer is who he's supposed to sell these rare weapons on to, not how he'd get them himself. Sure, if it's ''just'' equipment for his private troops he might splash out, but he wouldn't be wholesaling in exotic arms with rare ammo and parts because nobody would buy them, plus he'd have problems with the companies he's buying from wondering why their weapons are suddenly turning up in conflict zones in the exact quantity they're selling them to his shell company. [[User:Evil Tim|Evil Tim]] 02:42, 22 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I know who! He's obviously selling to the Russian Army, Brazilian and African militants, and Makarov's terrorists in MW2 and MW3! [[User:Alex T Snow|Alex T Snow]] 15:32, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
: From what I remember in the BF3 novel Kaffarov was a former GRU agent handling weapons and training with then political ally Iran, who got too deep in the local agendas and was probably compromised. IN the novel his weapons were less new (Uzis and shit), but I could totally buy that Kaffarov was still connected enough to Russia's arms trade that he could probably weasel crates of AEK971s out of them without too much trouble. Supposedly that's how Solomon got the suitcase nukes in the first place anyway, off Kaffarov. (as a note the book's plot is little more coherent than the game, probably worth the pickup if you're trying to dissect the game's narrative.)--[[User:Toadie|Toadie]] 04:17, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:This entire discussion is clearly a case of thinking way harder about what Kaffarov is hypothetically capable of procuring for his men than DICE did while they were working on the game. As for the whole &amp;quot;Mexico Gun Smuggling Debate&amp;quot; - try reading some academic reports on the subject before claiming that the statistics were cooked up ([http://www.wilsoncenter.org/sites/default/files/Chapter%206-%20U.S.%20Firearms%20Trafficking%20to%20Mexico,%20New%20Data%20and%20Insights%20Illuminate%20Key%20Trends%20and%20Challenges.pdf Wilson Centre: U.S Firearms Trafficking to Mexico] is a long read, but it does illuminate the various ways guns are smuggled and how they are interdicted)  --[[User:Markit|Markit]] 16:41, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
well look at the  Libyan civil war were both sides were able to get massive amounts of G-36s --[[User:Armyguy277|Armyguy277]] 20:38, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Most of the weapons such as Barretts, M16s, etc.. are coming from the Mexican military. As for the IRA in the 80s I know all about that, that was a different time. Many things happened back then that could not happen now. Plus the IRA stopped getting guns from the US when they realized it was easier to get them from places like Palestine and etc..&lt;br /&gt;
With Libya... well HK is in deep right now for selling to some state police in Mexico that they shouldn't be selling to, it wouldn't surprise me if they sold to Libya and other places.&lt;br /&gt;
And Markit, the report you linked to actually states in a couple places that the reports are skewed by many factors.&lt;br /&gt;
This can state the facts better than I can: http://www.nssf.org/factsheets/PDF/90PercentMyth.pdf&lt;br /&gt;
-[[User:Ranger01|Ranger01]] 00:57, 24 November 2011 (CST)&lt;br /&gt;
:There was also an incident during the Georgia-Russia war where Georgian SF were seen with G36s that they previously weren't known to have. HK weapons are turning up in all kinds of strange places. :S [[User:Spartan198|Spartan198]] 11:28, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:@Ranger01 - There's no verifiable proof that all those high-end weapons are coming solely from Mexican law enforcement - last time I checked, they could get better weapons than the FN PS90s, Romanian WASR clones, MAK-90s, AR-15 clones with the post-ban features, SKS rifles with Tapco furniture etc. that have been turning up in seizures of cartel arsenals. I know that the 90% statistic was erroneous, but I also do not believe that the percentage is only 12% according to your report (extrapolating only from serial numbers is faulty in itself when criminals usually take measures to remove/modify them). Besides, the &amp;quot;most deadliest weapons come from Central America&amp;quot; does not equal &amp;quot;most of the weapons come from Central America&amp;quot;, which seems to be the tack that your article is taking. Also erroneous is the claim that Mexican military personnel are defecting and taking &amp;quot;American-made&amp;quot; weapons with them - the &amp;quot;150,000&amp;quot; figure was for desertions (which take place for any number of reasons in a conscription-based system) and most soldiers are armed with Mexican-produced versions of H&amp;amp;K weapons.&lt;br /&gt;
&lt;br /&gt;
::On an additional note, the G36s that were seen in Libya were likely a gray market sale - a firm buys the weapons with the end user certificate for one country, ships them there, then transfers them to the actual destination. A more controversial story would be that FN directly sold several hundred FN 2000s, FN 303s and P90s to Libya in 2009-2010.  --[[User:Markit|Markit]] 18:32, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Politics aside, F2000s would be ''great'' for a desert country; they're almost airtight. [[User:Alex T Snow|Alex T Snow]] 04:22, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Well Saudi Arabia did adopt the F2000 as their standard rifle. -- Long Fallen 21:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Hmm, didn't know that. As probably most of us are, I haven't had hands on on most of these, but am well read on them, and the F2000 would be one of my first choices of assault rifle if I had a country/army :) [[User:Alex T Snow|Alex T Snow]] 21:51, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Now it's just a matter or wondering if they'll ever get around to using them... Sad is the day when hundreds of beautiful F2000s sit untouched in Arabian armories, gathering up dust. It's enough to bring a tear to any IMFDB user's eye xD -- Long Fallen 02:43, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Researchers point to '''Heckler &amp;amp; Koch G3A3''' being replaced with '''Steyr AUG''' in Saudi Arabian Army[http://wiki.answers.com/Q/What_is_the_standard_infantry_rifle_for_saudi_arabian_army][http://answers.yahoo.com/question/index?qid=20110305182603AA3EBn4] --[[User:Masterius|Masterius]] 03:13, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::So the SA National Guard bought the 55,000 F2000s... but the AUG was on issue? Did it replace the AUG? The standard rifle is the G3A3 as of now? A lot of this information feels so outdated. -- Long Fallen 16:19, 27 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::::Saudi Arabian National Guard is separate from Saudi Arabian Army. An analogy would be 'Waffen-SS' (SANG) and 'Wehrmacht' (SAA)[http://www.dnipogo.org/fcs/comments/c424.htm] --[[User:Masterius|Masterius]] 01:08, 28 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Blackburn from BHD ?? ==&lt;br /&gt;
&lt;br /&gt;
Go see the Colt M4 section and the M4 series below it is said that Black burn holds M4 quite often. I would like to ask is this Blackburn any how related to Todd Blackburn from Black Hawk Down, the Ranger who fell from the Black Hawk chopper? - S9771773G 09:47, 20 November 2011 (GMT)&lt;br /&gt;
&lt;br /&gt;
:I imagine it's just a coincidence, Blackburn is a &amp;quot;heroic&amp;quot; surname like Carver or Slater or whatever. I'd have thought if they were referencing Black Hawk Down they'd have named him after someone like Shughart or Gordon, really. [[User:Evil Tim|Evil Tim]] 04:08, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Doubt it. 'Battlefield 3' is unrelated to 'Black Hawk Down', plus, Todd Blackburn is Army Ranger while Henry Blackburn is Marine Recon. Proper analogy would be Patterson's from 'Medal of Honor' series. Both are in Army and [http://medalofhonor.wikia.com/wiki/Jim_Patterson one] is actually the grandson of [http://medalofhonor.wikia.com/wiki/James_Steven_Patterson another]. --[[User:Masterius|Masterius]] 04:19, 20 November 2011 (CST)&lt;br /&gt;
:'''P.S.''' Although, this would explain the appearance of Little Birds...&lt;br /&gt;
&lt;br /&gt;
::There's also the fact that Todd Blackburn is a real person while Henry Blackburn is a fictional one. [[User:Spartan198|Spartan198]] 20:14, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::True, there is even a page on [http://www.aweekendofheroes.com/vips/todd-blackburn.php Todd Blackburn]. --[[User:Masterius|Masterius]] 02:27, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::From the link posted by Masterius: &amp;quot;In reality, it is not known why Blackburn lost his grip on the rope and is generally assumed that his inexperience led to his fall ('''However, Master Sergeant Matt Eversmann states that around the time when Blackburn fell, the UH60 canted slightly, and had to put his hand down to stay upright'''. The ranger that roped in after Blackburn also swears that he had grabbed the rope.) Additionally, the film incorrectly portrays Blackburn as a new arrival to Somalia, when in reality he had been in country for the same amount of time as the rest of his Company.&amp;quot;&lt;br /&gt;
::::Um... why would Matt Eversmann have any trouble staying upright in said canting helicopter ''when he was in a Humvee on the ground''? [[User:Spartan198|Spartan198]] 11:22, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::[http://inquirer.philly.com/packages/somalia/nov16/default16.asp Because he was, in fact, in a Blackhawk?] --[[User:Masterius|Masterius]] 15:00, 25 November 2011 (CST)&lt;br /&gt;
:::::'''P.S.''' ^ Oh, the age there is said to be 18, and &amp;quot;just months out of a Florida high school&amp;quot;, instead of 20, and &amp;quot;had been in country for the same amount of time as the rest of his Company&amp;quot;. So which of the descriptions is the correct one?&lt;br /&gt;
&lt;br /&gt;
::::::They'd said on the DVD commentary as well as in the History Channel documentary about the raid that Eversmann was with the convoy the whole time. Guess they didn't have their facts straight. [[User:Spartan198|Spartan198]] 17:16, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::He was the leader of Chalk Four as shown in the film and was inserted by Black Hawk, callsign Super 67. He didn't go to the crash site as shown in the film though, instead he was part of &amp;quot;The Lost Convoy&amp;quot; carrying the captured prisoners, think that is what you are thinking of.  --[[User:Commando552|commando552]] 17:36, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An interesting thing I found about Todd Blackburn was that he was born on October 25, the same date that BF3 was released, maybe that date was selected on purpose by DICE? [[User:Nohomers48|Nohomers48]] 19:34, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Now this is intriguing... --[[User:Masterius|Masterius]] 01:01, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I can tell you without any doubts that BF3 has several [[Generation Kill]] references. For example:&lt;br /&gt;
&lt;br /&gt;
- The main protagonist is part of the 1st Reconnaissance Battalion.&lt;br /&gt;
&lt;br /&gt;
- When driving towards Tehran in the humvees and complaining that they signed up for an ambush, the driver says &amp;quot;Frankly gentleman, I'm not hearing the aggression I'd like. Keep scanning&amp;quot;. Which is a reference to the 5th episode &amp;quot;A Burning Dog&amp;quot; when the team leaders are preparing to clear out an ambush by a bridge.&lt;br /&gt;
&lt;br /&gt;
- When Henry Blackburn and Co. drives in a convoy to capture Kaffarov the arms dealers. Matkovic, the guy wearing MultiCam OCP and the AT4, was sleeping on the convoy and when woken up he says &amp;quot;thirty four minutes... I've been asleep for thirty four minutes drinking a vanilla milkshake.&amp;quot; Also a reference from the 5th episode A Burning Dog, when Ray Person wakes Brad Colbert to a team leader meeting, Brad responds &amp;quot;fifty six minutes. I've been asleep for fifty six minutes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 08:00, 20 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Not to mention the character named Chaffin. There's more, I'll have to play it again to find them all.-protoAuthor 23:16, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== M203 Dog tag ==&lt;br /&gt;
&lt;br /&gt;
I was watching my new unlocked dog tags on Battlelog, and saw that the 40mm GL proficiency Dog tag has an M203 in the background.&lt;br /&gt;
Should it be added to the list of weapons appearing in the game?&lt;br /&gt;
&lt;br /&gt;
http://battlelog-cdn.battlefield.com/public/profile/bf3/stats/dogtags/lb/dtb094.png?v=1628729 &lt;br /&gt;
&lt;br /&gt;
[[User:Santos|Santos]] 05:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yes it should, like the SAA. [[User:Alex T Snow|Alex T Snow]] 15:29, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Yeah, though I would prefer these as full screenshots if possible (ie someone unlocking / viewing them), I never like pages full of different aspect ratios and weird tiny images. [[User:Evil Tim|Evil Tim]] 15:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Well since we're mentioning weapons appearing on dog tags but not the actual game for usage, the USAS-12 proficiency dog tag has a SPAS-12 silhouette for some reason. It was probably directly ported from Bad Company 2 given how it looks. -- Long Fallen 17:59, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Quite a number are, the SCAR-H is a SCAR-L. [[User:Alex T Snow|Alex T Snow]] 18:37, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::It actually peeves me that many of the assault rifle proficiency dog tags use the icons for the Bad Company 2 models, like most of the assault rifles equipped with grenade launchers. Especially the F2000 one, which isn't even possible to have an underslung grenade launcher, let alone the EGLM pictured on it. :P -- Long Fallen 21:05, 23 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You'd be wrong about the F2000 not being able to take a grenade launcher.&lt;br /&gt;
&lt;br /&gt;
:::[[Image:Fn f2000 3.jpg‎|thumb|none|500px|FN F2000 - 5.56x45mm NATO with [[FN EGLM|FN GL1]] - 40mm]]&lt;br /&gt;
&lt;br /&gt;
:::[[User:Spartan198|Spartan198]] 22:38, 24 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Ah, sorry, I should've made it clear that while the dog tag shows off the EGLM, you can't mount any kind of grenade launcher to the F2000 itself to use. -- Long Fallen 00:42, 25 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::You mean ''in the game''. - [[User:Mr. Wolf|Mr. Wolf]] 01:05, 26 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Going Rambo ==&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=WMcM7OpC2dI&amp;amp;hd=1&lt;br /&gt;
&lt;br /&gt;
Just how realistic is it? --[[User:Masterius|Masterius]] 03:02, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I think they should implement an overheating system for all the light machineguns. Just like in Battlefield 2. [[User:Santos|Santos]] 06:33, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Barrel changes would be more interesting, I think. [[User:Evil Tim|Evil Tim]] 08:32, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::And then there will be people complaining that Battlefield is becoming simulator. Rather odd, since magazine system and overheating system were part of the core Battlefield games since the beginning... Sigh, Bad Company... --[[User:Masterius|Masterius]] 05:52, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
More funny stuff: http://www.youtube.com/watch?v=OxsbTjPe2fs&amp;amp;hd=1 --[[User:Masterius|Masterius]] 16:21, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
More ordinary stuff: http://www.youtube.com/watch?v=iUpUFwV8fM8&amp;amp;hd=1 --[[User:Masterius|Masterius]] 03:13, 11 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Back to Karkand ==&lt;br /&gt;
&lt;br /&gt;
There's an expansion pack coming out in December, and it's going to have ten new guns and four new vehicles.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here's a list of the weapons that I can absolutely confirm from seeing in the kill-feed in the trailers:&lt;br /&gt;
&lt;br /&gt;
MG36 with a top rail instead of the carrying handle/optics&lt;br /&gt;
&lt;br /&gt;
L85A2&lt;br /&gt;
&lt;br /&gt;
QBZ-95B&lt;br /&gt;
&lt;br /&gt;
QBU-88&lt;br /&gt;
&lt;br /&gt;
FAMAS (Looks to be the Felin version)&lt;br /&gt;
&lt;br /&gt;
There also looks to be some sort of Kalashnikov style weapon, but it's not shown clearly enough for me to recognize.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the trailers if you feel like playing Where's Waldo:&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?NR=1&amp;amp;v=TyN_Zjw4l-s Overall Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=xjTmieRMKjo Karkand Trailer]&lt;br /&gt;
&lt;br /&gt;
[http://www.youtube.com/watch?v=emGXp-qRrVg Oman Trailer]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Also of note, I have the PC version and just about all the weapons unlocked. I might upload screenshots if I get the chance.&lt;br /&gt;
--[[User:AchingScaphoid|AchingScaphoid]] 08:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Unless they've got the screenshot feature working now, you'll need FRAPS to get screenshots. [[User:Evil Tim|Evil Tim]] 08:20, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:There are 2 AK variants in the first trailer you posted, I think the first is an [[AKM]], second is the same [[AKS-74U]] with the incorrect milled receiver as seen in the main game.  --[[User:Commando552|commando552]] 08:37, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:The L85 is in the first trailer, although very briefly. 0.37, there's an L85. Old plastic handguard, RIS instead of the 19mm rail. No idea on the optic, other than it not being a SUSAT. --[[User:Spanner|Spanner]]&lt;br /&gt;
&lt;br /&gt;
::I think it might be an Elcan of some sort but not sure. The newest modification to the L85A2 replaces the old rail with a MIL-STD-1913 rail and is fitted with an Elcan Spectre with a piggybacked CCO.  --[[User:Commando552|commando552]] 18:08, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I've also seen real L85s with ACOGs, so using that could be authentic for optics. [[User:Alex T Snow|Alex T Snow]] 19:13, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::An ACOG on a MIL-STD-1913 would be incorrect though. British ACOGs have a proprietary mount for the original 19mm rail. Any gun that is fitted with the new rail will be using the ELCAN.  --[[User:Commando552|commando552]] 04:35, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Indeed:&lt;br /&gt;
:::::[http://bemil.chosun.com/nbrd/files/BEMIL069/upload/2008/02/2_acog.jpg L85A2 with ACOG on mount]&lt;br /&gt;
:::::[http://i233.photobucket.com/albums/ee252/TarnishUK/SpecterOS4x.jpg L85A2 with Specter on rail]&lt;br /&gt;
:::::--[[User:Masterius|Masterius]] 06:41, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I added them to the page, feel free to expand them. This picture was on the Blog a few weeks back, it shows all 10 weapons:&lt;br /&gt;
&lt;br /&gt;
http://blogs.battlefield.ea.com/cfs-filesystemfile.ashx/__key/CommunityServer.Blogs.Components.WeblogFiles/battlefield_5F00_bad_5F00_company/Back_2D00_to_2D00_Karkand_2D00_Assignments.jpg&lt;br /&gt;
&lt;br /&gt;
[[User:Alex T Snow|Alex T Snow]] 16:12, 29 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:List of all weapons and attachments in BtK expansion:&lt;br /&gt;
&lt;br /&gt;
:http://mp1st.com/2011/11/30/the-complete-list-of-bf3-back-to-karkand-weapons-and-attachments-revealed/&lt;br /&gt;
&lt;br /&gt;
:--[[User:Wikinerd|Wikinerd]] 09:04, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Really, the best they could manage was photos of someone's TV? [[User:Evil Tim|Evil Tim]] 10:21, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I'm not too sure what to think of the Pancor Jackhammer being in this game, I mean, we've already got the USAS-12 as the automatic shotgun, if they wanted to add in another one, they could've just added in the AA-12. Anyone kinda with me on this? - Long Fallen 14:20, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Not a fan of automatic shotguns anyway, since they, technically, overshadow the semi-automatic ones (because of selective fire). --[[User:Masterius|Masterius]] 02:12, 5 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::The USAS-12 has competition with the Jackhammer, I haven't unlocked it yet but I remember picking up a kit with the Jackhammer and it was like using a slightly lower capacity DAO-12 with it's 6+1 rounds but with automatic fire rate. This video shows some gameplay, extended mags give it 13+1 magazine capacity: http://www.youtube.com/watch?v=q95ICdl9fsE&amp;amp;feature=related It's apparently &amp;quot;slower than the USAS&amp;quot; from what little experience I've had with it and from people I've asked about it [[User:Draco122|Draco122]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== MG36 ==&lt;br /&gt;
I know that there were only 100 or so MG36s made, but isn't a standard G36 with a bipod foregrip and a double drum mag exactly the same thing? I get that if there's one in a movie it will actually be a G36 with bipod and drum added, but in a game can't it be called an MG36 since it didn't start as something else? Also, it IS an MG, not an AR, unless the RPK, M27, and QBB-95 are ARs too. [[User:Alex T Snow|Alex T Snow]] 16:21, 30 November 2011 (CST)&lt;br /&gt;
:An MG36 has a bipod handguard, C-mag, ''and'' a heavy barrel and reinforced action. This, like basically every other MG36 that has appeared in anything, is based on a standard G36 with a bipod and drum, as the Bundrswehr use. I don't think there's even a specific name for the configuration, but it is ''not'' called MG36. [[User:Evil Tim|Evil Tim]] 16:35, 30 November 2011 (CST)&lt;br /&gt;
::Oh okay, but would the heavy barrel look any different externally? [[User:Alex T Snow|Alex T Snow]] 19:11, 30 November 2011 (CST)&lt;br /&gt;
:::I believe it's mostly internal. However, IIRC the MG36 was rejected the same year the MIL-STD-1913 standard was drawn up, so an &amp;quot;MG36&amp;quot; with a flat-top rail would have to be a G36 or an after the fact modification of an MG36, and speculating a gun that isn't real ''must'' be modified is trying a little too hard to cover up a simple naming error. [[User:Evil Tim|Evil Tim]] 20:15, 30 November 2011 (CST)&lt;br /&gt;
::::Oh okay, well, if it had the standard carry handle I'd say it should be &amp;quot;MG36&amp;quot;, but seeing as it has the &amp;quot;C&amp;quot; one, it's a G36 with a bipod, C-Mag, and G36C rail. To be fair though, MG36 is a ''lot'' easier for the sake of the game. On DICE's part I mean. [[User:Alex T Snow|Alex T Snow]] 22:10, 30 November 2011 (CST)&lt;br /&gt;
:::::Alex - According to G3Kurz on HKpro, the barrel OD is 30% thicker. http://www.hkpro.com/forum/hk-long-gun-talk/94949-wtk-mg36-barrel-question.html Evil Tim - Where did you hear that it had reinforced action? --[[User:Shadowkungfu|Shadowkungfu]] 22:44, 30 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kaffarov&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
So, is this mission always buggy as hell, or did I just have a bad run screencapping it? As well as that weirdness with the Barrett I had guns inheriting the texture of the floor they were on top of (I have a lovely image of a linoleum QJY-88), some pictures of MP7s with their magazine against their front grip and their stock hovering in front of them at ninety degrees to the gun and every single USAS-12 in the level appearing on the ground with no magazine. [[User:Evil Tim|Evil Tim]] 02:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:That always seems to happen with USASs and MP7s, but please, please add the linoleum QJY-88 to the main page, just for laughs :) [[User:Alex T Snow|Alex T Snow]] 04:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Also, I really didn't get the last level. Why would you hijack a train that was already going to where you want to go (thus drawing attention to yourself for no good reason), then randomly rig it to explode even though you've already got a nuke on board? And why was one man with a detonator standing in the same room as the explosives that detonator set off? And how did Blackburn know that trigger would set off the random bombs and not the nuke? I have questions, dammit. [[User:Evil Tim|Evil Tim]] 05:54, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::You're not an operator, you wouldn't understand. - [[User:Mr. Wolf|Mr. Wolf]] 21:21, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::This is my explanation and I know there's several holes in it but bear with me, it makes slightly more sense than just a lack of general explanation. The hijacking of the train was probably a distraction whereby once they got off their intended stop with the nuke, they would send it hurtling somewhere else for the police and other emergency services to follow. This would have then given them an opportunity to get the nuke to Times Square undetected while the emergency services scrambled to stop the train wired with explosives. In terms of the detonator, the guy was probably the patsy to serve as a suicide bomber-type to ensure the distraction seemed like the real deal and to lay blame once again on the PLR rather than Solomon. Blackburn knew that the trigger wouldn't set off the nuke because nukes require specialised arming devices if I'm not mistaken and you can't use a normal detonator to blow it up. Just my explanation of the events. Feel free to lay waste to my over-active imagination that came up with this somewhat cockamamie fill-in to explain the plotholes in the last mission. [[User:GunEnthusiast|GunEnthusiast]] 04:25, 7 December 2011 (CST)&lt;br /&gt;
::::The thing is the train was already ''going'' to Times Square, and detonating a nuke underground would create a sinkhole a large chunk of lower Manhattan would fall into; if anything it would be even worse than detonating it on the surface. Solomon could have just sat there alone with the thing in his lap on a timer or dead man's switch, the only purpose the hijacking ultimately served was to draw attention to the fact that something was up.&lt;br /&gt;
&lt;br /&gt;
::::Then again, this story also had my very favourite, the framing device of the protagonist describing the action. I always smile when I imagine how it's going during the actual level. &amp;quot;So then I ducked into cover. Looked up but didn't shoot. Reloaded. Aimed down my sights. Saw a guy ducking out so I fire twice and reloaded and then...&amp;quot; &amp;quot;Weren't we supposed to be on a time limit?&amp;quot; &amp;quot;One Thousand Three Hundred Thirty Seventh Amendment.&amp;quot; &amp;quot;Ah, yes, the right to defence in the form of an average-length modern video game.&amp;quot; [[User:Evil Tim|Evil Tim]] 04:47, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Correct, the train was going to Times Square but perhaps it was not the last station? I'm not sure how the trains work in New York because I don't personally live there but it's possible that Times Square was a station on a longer line of stations where Solomon could have sent the police, ESU, FBI, Homeland Security and whatever government agencies to follow the train rigged with explosives. Creating a sinkhole does seem like a better idea but I think the purpose of blowing it in Times Square itself above ground was to send a message. The mushroom cloud that would be better seen from above ground would strike more fear, in my opinion but hey, that's just my two cents. &lt;br /&gt;
&lt;br /&gt;
:::::In terms of the framing device, I have to agree with the utter ridiculousness of the idea of Blackburn describing the action he performed when recalling every single detail from the playable level but it's far more plausible than Black Ops. Thinking of how Mason could describe every single detail of his action movie experience as well as the experience of the SR-71 Blackbird pilot just made my brain stop completely. Especially when he was extremely doped up and possibly tortured judging by the bloodstains on various parts of his clothing. [[User:GunEnthusiast|GunEnthusiast]] 04:59, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::[http://www.youtube.com/watch?v=ca4D0-s8OsI&amp;amp;feature=related Believe me, an underground nuclear detonation is hard to mistake for anything else]. As for Blops, I always had the image of the guys questioning him picking up the bottle of truth serum and checking the expiry date when he started with the G11s and WA2000s. Or the whole THE NUMBERS thing just ending up with him forgetting his wife's birthday. &amp;quot;No! Reznov said it was tommorrow!&amp;quot; [[User:Evil Tim|Evil Tim]] 05:11, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::Holy wow. I know that's destructive and it's horrible to say this but that is indeed impressive. My sentiments exactly. However, they probably just went meh because they (as in the interrogators who were CIA) were probably using LSD as a truth serum as well as a mind control drug at the time. [[User:GunEnthusiast|GunEnthusiast]] 05:46, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
&lt;br /&gt;
I just got this game (yay! I absolutely love it, even the singleplayer) and I was gonna get screenshots but I heard I need FRAPS. What is FRAPS and how do I get it? - [[User:Mr. Wolf|Mr. Wolf]] 21:34, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:It is a program that can record gameplays and you can also take screenshots with a hotkey if it is running in the background. It has a freeware version. I think in the free version it can only save images in BMP, but u can convert them easily.  Get if from here: www.fraps.com. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 00:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::The free version watermarks videos, not sure if it does the same with screenshots. You're best off saving in BMP since the JPEG captures are pretty abysmal quality with lots of artifacting. Give me a few days first, though, I have fifteen hundred images of the singleplayer I need to sort through. [[User:Evil Tim|Evil Tim]] 01:29, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I just need screenshots and I have Photoshop CS4. - [[User:Mr. Wolf|Mr. Wolf]] 18:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::Then yeah, http://www.fraps.com/ to download the free version. Wikipedia says it doesn't watermark screenshots even on the free version, just be sure you have plenty of HD space since a 1920x1080 BMP weighs 3-6 megabytes. [[User:Evil Tim|Evil Tim]] 02:05, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::596 GB. :B - [[User:Mr. Wolf|Mr. Wolf]] 00:49, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::: I currently use FRAPS myself.  It does not watermark screenshots.  Haven't tried getting videos yet.  Anyways, the race is on to see who can put up pictures first.--[[User:Gunkatas|Gunkatas]] 14:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
I will be uploading a lot of great screenshots for the page tomorrow, should I add pics of the iron sights or just ones of interest? (ie, misaligned sights, the M9's correct sights, the MEU's tritium sights, etc.) - [[User:Mr. Wolf|Mr. Wolf]] 00:45, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Actually, I'm in favour of having ironsight pictures on all video game pages, since they're so often missaligned, or out of scale, as a lot of what we do here is point out flaws and educate (hopefully) [[User:Alex T Snow|Alex T Snow]] 01:06, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Yay, more work. I need more weight to this. :| - [[User:Mr. Wolf|Mr. Wolf]] 02:22, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Iron sights are fine as long as they're reasonably interesting and the article doesn't have too many weapons; this one should be ok. [[User:Evil Tim|Evil Tim]] 02:30, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== My God ==&lt;br /&gt;
&lt;br /&gt;
I am so glad with battlefield 3 and mainly dice the are actually listening to the community and something even better they are fixing incorrect guns.&lt;br /&gt;
&lt;br /&gt;
Ex:&lt;br /&gt;
&lt;br /&gt;
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.&lt;br /&gt;
&lt;br /&gt;
Added Single Shot to the AN94 as an available fire mode.&lt;br /&gt;
&lt;br /&gt;
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).&lt;br /&gt;
&lt;br /&gt;
from latest patch --[[User:Armyguy277|Armyguy277]] 19:13, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Cool! =) - [[User:Mr. Wolf|Mr. Wolf]] 20:19, 2 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Oh! But HK416 is still called M416? :\ --[[User:Masterius|Masterius]] 01:13, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Wait, really? they removed burst from the 416 and added semi to the 94? Wow, cool! Those were the only fire mode errors too :) [[User:Alex T Snow|Alex T Snow]] 05:02, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::Well, aside from not being able to fire the spotting rifle on the SMAW. I still think it would be amusing to be able to shoot people with your 9mm tracer that shoots like a rocket. [[User:Evil Tim|Evil Tim]] 07:16, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::What? Oh, looked it up: &amp;quot;Each round consists of a special 9mm tracer bullet, crimped into a 7.62x51mm NATO casing with a .22 Hornet blank cartridge for propellant&amp;quot;. That is the most WTF round I've ever heard of :O [[User:Alex T Snow|Alex T Snow]] 13:41, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::Alex, I don't suppose you could share the link with anyone reading this page? :) -- Long Fallen 14:17, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::Oh right :) http://en.wikipedia.org/wiki/Shoulder-launched_Multipurpose_Assault_Weapon [[User:Alex T Snow|Alex T Snow]] 14:58, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::::::I found a more detailed look at the round here: http://cartridgecollectors.org/cmo/cmo05oct.htm [[User:Nohomers48|Nohomers48]] 16:49, 3 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::::::I wonder if they're going to fix the &amp;quot;SVD&amp;quot; as well [[User:Santos|Santos]] 08:01, 4 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Is that just for PC? 'Cause I'm on the PS3 and the HK416 still has a burst mode and the AN-94 still doesn't have semi-auto as a fire mode. Or is this for the campaign? I haven't played the campaign again in a while. [[User:GunEnthusiast|GunEnthusiast]] 04:28, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::With the new patch that came out for the upcoming DLC, Back to Karkand. The AN-94 got the single-shot fire-mode and the HK416 got the burst-fire mode removed. Confirmed on the PC [[User:Santos|Santos]] 05:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::On the PS3 here, AN-94 still has the automatic/burst selection as before; no semiautomatic fire. The HK416 also still has semi/burst/fire selection. - Long Fallen 23:18, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:::Xbox still has the old AN 94 and M416 fire modes. Also if you use the AN 94 with iron sights and swap back and forth between your pistol, the front sight disappears on the Xbox. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:30, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::::That change is in the next patch we're supposed to get, it takes longer for consoles. [[User:Alex T Snow|Alex T Snow]] 19:54, 20 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
Any idea of when that is? I just started using the AN 94 and love the two round burst but I'm hindered at long range because of the recoil and rate of fire.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:05, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:No idea, it has to go through certification from MS/Sony and usually takes 2-3 weeks. Ish. [[User:Alex T Snow|Alex T Snow]] 23:51, 26 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Changing Descriptions in screenshots. ==&lt;br /&gt;
&lt;br /&gt;
If you take the screenshot, go ahead and put whatever you want in there.  But if you're going to edit my words, do so only if there is a typo, misspell, incorrect information or bad grammar.  Seriously, if you want to put your own words so badly, put your own damn screenshots up.--[[User:Gunkatas|Gunkatas]] 00:58, 5 December 2011 (CST)&lt;br /&gt;
:Your screenshot descriptions read like a filing cabinet. [[User:Evil Tim|Evil Tim]] 01:40, 5 December 2011 (CST)&lt;br /&gt;
Then like I said previously, put up your own damn screenshots--[[User:Gunkatas|Gunkatas]] 13:20, 5 December 2011 (CST)&lt;br /&gt;
:This is a wiki. The point of a wiki is collaborative editing. As stated in the [[Rules,_Standards_and_Principles#IMFDB_is_an_information_resource.2C_not_our_private_playground | Rules, Standards and Principles]], ''&amp;quot;IMFDB is an information resource, not our private playground.&amp;quot;'' --[[User:Funkychinaman|Funkychinaman]] 13:48, 5 December 2011 (CST)&lt;br /&gt;
:And besides, if you take a look at the bottom of the edit window, you'll see it reads: '''If you do not want your writing to be edited mercilessly, then do not submit it here.''' So... yeah. [[User:Spartan198|Spartan198]] 15:12, 5 December 2011 (CST)&lt;br /&gt;
:If you're going to get this precious about your screenshots, then don't bother uploading them at all. While IMFDB does have a certain unwritten concept of &amp;quot;uploader's privilege&amp;quot; it does not extend to captions that sound like they were sent in Morse code and don't match the way the other captions already on the page are written and formatted. Also, lose the attitude or you'll be getting some time out. [[User:Evil Tim|Evil Tim]] 15:50, 5 December 2011 (CST)&lt;br /&gt;
::Unless the map or game mode is important to the image, which it usually is not, it should be left out. As for the rest of your captions, I have no problem with what you put, just the map/gamemode doesn't belong here. [[User:Alex T Snow|Alex T Snow]] 18:38, 5 December 2011 (CST)&lt;br /&gt;
:Fine fine.  I didn't know you were an admin so don't ban me just to prove you can. Sorry if I sounded a little terse, but it is annoying having your words re-written constantly.  But just one last thing, cause I noticed you mass changed my changes back to what you had, would you mind changing &amp;quot;the player character&amp;quot; to the class?  Such as &amp;quot;The US/Russian Engineer in Multiplayer holds the A-91&amp;quot;? (i'll put that screenshot up in a bit)--[[User:Gunkatas|Gunkatas]] 21:10, 5 December 2011 (CST)&lt;br /&gt;
::I mainly do that because the character has no name in multi, it's much easier in single where you can do &amp;quot;Blackburn holds an X.&amp;quot; &amp;quot;An engineer holds an X&amp;quot; seems a little awkward in terms of sentence structure; it feels oddly unspecific about the character holding the weapon being the one the player is controlling. I mainly make a deal of saying &amp;quot;the player character holds...&amp;quot; because it annoys me when people say &amp;quot;the player holds...&amp;quot; since the player is either holding a control pad or a mouse. Typically if the player is holding a gun something has gone very badly wrong somewhere along the line. [[User:Evil Tim|Evil Tim]] 01:28, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::[[User:Evil Tim|Evil Tim]] is admin since October 2011, so keep that in mind. --[[User:Masterius|Masterius]] 01:07, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::I didn't know that, congrats! :D [[User:Alex T Snow|Alex T Snow]] 02:17, 6 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::I just think that it sounds better than just saying &amp;quot;the player character&amp;quot; because it is just extremely generic.  That's why I usually just put &amp;quot;weapon with extra extra extra attatched&amp;quot; without  putting player character, cause it's obvious there is a player character holding the weapon.  And you don't want people to be holding guns in real life?  Tsk Tsk.  What kinda firearm wiki admin are you?  And relating to that, is there a list of site Admins available?  Is it in the forum?  Cause I know there's at least 5 of you guys floating around here (plus Bunni, but I have never actually seen him post or discuss something in the main wiki) and it'd be nice to know who they are.  --[[User:Gunkatas|Gunkatas]] 10:08, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:::[[Imfdb :. guns in movies :. movie guns :. the internet movie firearms database:Administrators|There you go]]. Overly long page title BTW. --[[User:Masterius|Masterius]] 10:29, 7 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
As long as you don't edit my post about the PP2000 doing as much damage and throwing pebbles at someones face, that's my gem right there. :p (not like there's anything I can do about if it does get edited) [[User:Lurker McNasty|Lurker McNasty]] 13:24, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:I won't change it. :) - [[User:Mr. Wolf|Mr. Wolf]] 19:28, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Knife used by Dmitri ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know what kind of knife was used by Dmitri in the mission &amp;quot;Comrades&amp;quot;? Its the one he uses to cut the wires in the garage to unlock the gates.  It looks ... funky and not very utilitarian--[[User:Gunkatas|Gunkatas]] 21:06, 5 December 2011 (CST)&lt;br /&gt;
:It's a Spetsnaz machete. [http://www.sovietarmystuff.com/forum/viewtopic.php?f=11&amp;amp;t=1160] --[[User:Funkychinaman|Funkychinaman]] 21:25, 5 December 2011 (CST)&lt;br /&gt;
:A more in-depth look here: http://interestingswords.com/machete/russian-machete-taiga.html [[User:Nohomers48|Nohomers48]] 17:10, 8 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Furthering the US Army / USMC mix theory ==&lt;br /&gt;
&lt;br /&gt;
IRL USMC use neither [[M26 Modular Accessory Shotgun System|M26 MASS]] nor [[Heckler &amp;amp; Koch M320|M320 GLM]]. Army does. USMC still use [[M203 grenade launcher|M203 GL]] as UGL. As for hand-held grenade launcher... [[Milkor MGL#MGL 140|M32 MGL]]. Spammy for MP but would have worked for SP (like [[Barrett M82#Barrett M107|M107 LRSR]] did). Thoughts shared. --[[User:Masterius|Masterius]] 07:40, 9 December 2011 (CST)&lt;br /&gt;
:Well yeah, and they also don't use the M1A2 Abrams. This seems to be in some nebulous future where the USMC has upgraded all their equipment. Also the M107 was actually pretty stupid since all you did with it was shoot some guys on the other side of a courtyard with a non-magnifying scope. [[User:Evil Tim|Evil Tim]] 07:44, 9 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
::Gotta say, upgrading equipment in the future one 'A' more doesn't seem as excessive as with entirely new one... But yeah, it's still upgrade. Like, say, giving the future US Army the USMC [[Beretta 92 pistol series#Beretta M9A1|M9A1]].&lt;br /&gt;
::Heh, that's the wrong mission they put M107 in. Is there any USMC mission where the long range capabilities of M107 would have served better? (Here I'm starting to think of those sniper missions in '''CoD 4''' and '''MoH''') --[[User:Masterius|Masterius]] 08:12, 9 December 2011 (CST)&lt;br /&gt;
:::I think the best mission to have the M107 in would have been &amp;quot;Rock and a Hard Place,&amp;quot; there's a lot of range in that valley. Perhaps even let you pick off officers directing things at the rear so fewer vehicles would show up. [[User:Evil Tim|Evil Tim]] 08:38, 9 December 2011 (CST)&lt;br /&gt;
::::In Operation Swordbreaker I sorta hoped you'd get a chance for some M107 urban action from a sniper point, taking out PLR Insurgents from afar. I'd thought big anti-material plus big city with lots of cover, be a perfect role for an Anti-Material sniper, alas it was used against you rather than use from you. Instead you just got a Mk. 11. [[User:Draco122|Draco122]] 11:14, 9 December 2011 (CST)&lt;br /&gt;
:::::Yeah, I was sad the M107 wasn't put to better use, it's the only time it appears in the ENTIRE game. The only I thing I didn't like in the SP. :( - [[User:Mr. Wolf|Mr. Wolf]] 16:31, 9 December 2011 (CST)&lt;br /&gt;
:::::An LRSR mission with the Barrett like the one in CoD4 would have been awesome to have in BF3. [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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http://www.battlefield.com/images/bf3-hooah :\ --[[User:Masterius|Masterius]] 12:02, 13 December 2011 (CST)&lt;br /&gt;
:Holy crap, I thought that was a real Marine in that pic at first! :O [[User:Spartan198|Spartan198]] 10:35, 15 March 2012 (CDT)&lt;br /&gt;
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== Just some silliness ==&lt;br /&gt;
&lt;br /&gt;
I didn't feel like uploading tons of screens for the page today so I'll put these up just for fun.&lt;br /&gt;
[[Image:BF3-Falcon Kick!.jpg|thumb|none|600px|'''Falcon Kick!''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem.jpg|thumb|none|600px|'''Damn, those alien bastards are gonna pay for shooting up my ride.''']]&lt;br /&gt;
[[Image:BF3-Duke Nukem-2.jpg|thumb|none|600px|'''I'm gonna kick your ass, bitch!''']]&lt;br /&gt;
- [[User:Mr. Wolf|Mr. Wolf]] 20:00, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Would be cool if the kick could actually have been used as a combat move like in '''F.E.A.R.''' or '''Mirror's Edge''' (also made by EA DICE) :D --[[User:Masterius|Masterius]] 02:42, 11 December 2011 (CST)&lt;br /&gt;
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:More pictures with included silliness are always welcome to me :D If we could make pictures with captions as hilarious as the ones on the Far Cry 2 page, I would always come to the BF3 page whenever I'm in a bad mood xD -- Long Fallen 22:11, 11 December 2011 (CST)&lt;br /&gt;
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::Yeah, the Far Cry 2 page is the best page ever created! :) [[User:Alex T Snow|Alex T Snow]] 15:46, 12 December 2011 (CST)&lt;br /&gt;
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::Wait, how do you kick? [[User:Lurker McNasty|Lurker McNasty]] 22:37, 11 December 2011 (CST)&lt;br /&gt;
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::You can't kick, this animation only happens when your character vaults over a low lying object, like a guardrail or a rock. -- Long Fallen 22:44, 11 December 2011 (CST)&lt;br /&gt;
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:::Dammit. I am disappoint. [[User:Lurker McNasty|Lurker McNasty]] 22:46, 11 December 2011 (CST)&lt;br /&gt;
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== Current Page Status / More Images ==&lt;br /&gt;
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It's amazed me how long the game's been out yet there's still not very many images of all the weapons :/&lt;br /&gt;
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I've unlocked all the multiplayer weapons, but unfortunately don't have a capture card for my PS3, which I think is moot since most of the current images look like they were taken on the PC's level of detail.&lt;br /&gt;
&lt;br /&gt;
As of right now I love the current format the MP7's listing is in, showing off the accessories it can mount at one time, while also showing off each part of the reload animation. It would also be nice if each listing had the weapon's simple ironsights as the first image, or vice versa. &lt;br /&gt;
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Either way, we need to make this image complete :D A game like this doesn't deserve to have such a barren imfdb page... -- Long Fallen 22:40, 11 December 2011 (CST)&lt;br /&gt;
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:It's because the game's too fun to take the time to do it ;) [[User:Alex T Snow|Alex T Snow]] 15:43, 12 December 2011 (CST)&lt;br /&gt;
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== HK53 ==&lt;br /&gt;
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Is it only on the 360 version where the HK53 is, for some reason, referred to as the G53? And for some reason it comes standard with a 12x ballistic scope. It's quite amusing, the scope is as long as the gun. [[User:Lurker McNasty|Lurker McNasty]] 03:12, 15 December 2011 (CST)&lt;br /&gt;
:It's called G53 on PC as well. [[User:Ramell|Ramell]]&lt;br /&gt;
::I think the 12x is a bugged accessory, that's usually only available on those weapons for DICE Employees [[User:Draco122|Draco122]] 06:01, 15 December 2011 (CST)&lt;br /&gt;
:::HK53 on PS3, hence that screenshot. [[User:Evil Tim|Evil Tim]] 06:12, 15 December 2011 (CST)&lt;br /&gt;
::::I had assumed that DICE didn't get the rights to use &amp;quot;HK&amp;quot; because in the description for all other HK guns they are referred to as &amp;quot;made by a German weapons manufacturer&amp;quot;. Strange that PS3 uses the &amp;quot;HK&amp;quot;.--[[User:--JazzBlackBelt--|--JazzBlackBelt--]] 12:44, 18 December 2011 (CST)&lt;br /&gt;
:12x Ballistic Scope? Can you take a screenshot and post it here? :D --[[User:Masterius|Masterius]] 08:30, 15 December 2011 (CST)&lt;br /&gt;
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::lol sorry, I don't know the first thing about taking screenshots. I'm sure someone else here could get a screenshot. [[User:Lurker McNasty|Lurker McNasty]] 20:30, 15 December 2011 (CST)&lt;br /&gt;
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::All the BTK guns have the DICE-only attachments unlocked by default, that is to say, all the ones you're never supposed to get. If you want screen shots I'd get them in the next month or less as they'll probly get rid of them in the next patch. 12x Scope: FAMAS, L85A2, HK53, QBZ-95B, QBB-95, MG36. Flash Suppressor: QBU-88, L96. Suppressor: Jackhammer. Note that for the Jackhammer the suppressor doesn't appear on the model in first or third person, the stats don't change, and I'm pretty sure the sound doesn't either, so really, it doesn't exist. [[User:Alex T Snow|Alex T Snow]] 10:04, 15 December 2011 (CST)&lt;br /&gt;
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:::DICE-only? Cheating Campers &amp;gt;:O&lt;br /&gt;
:::HK53 and QBZ-95B with ballistic scope - would be funny to see :) --[[User:Masterius|Masterius]] 01:33, 17 December 2011 (CST)&lt;br /&gt;
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When was the screenshot that says &amp;quot;HK53&amp;quot; taken?  Shouldn't that be updated with a more recent one that says &amp;quot;G53&amp;quot;? --[[User:HashiriyaR32|HashiriyaR32]] 19:46, 11 April 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Realistic&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Does it annoy the hell out of anyone else when people talk about how &amp;quot;realistic&amp;quot; BF3 is, specifically compared to MW3? Yes, DICE did a much better job on the modeling and it does have a more realistic ballistics engine, but come on. Every soldier carries around an infinitely reusable parachute? People run around with defibrillators to instantly revive teammates? Somehow the Support class fits an infinite amount of ammo for every caliber in his pocket? Then, of course, every single soldier is trained to use every jet, helicopter and tank, and the jets can be used as taxis with wing mounted seating. Don't get me wrong, these are all things that add to the enjoyment of the game, and they work really well as game mechanics, but not even remotely realistic. [[User:Animalmenace|Animalmenace]] 06:22, 15 December 2011 (CST)&lt;br /&gt;
:They call it realistic because using the word &amp;quot;verisimilitude&amp;quot; makes people think you're trying to look clever for the sake of it. [[User:Evil Tim|Evil Tim]] 06:27, 15 December 2011 (CST)&lt;br /&gt;
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:Yeah, some aspects of the game are unrealistic, but think about it though. Would you really want to play a game where you run out of ammo ever 5 minutes and have to run around and just wait to die or hope you knife someone to take his weapons, and then hope he too hasn't run out of ammo? Or would you want to have to go through a Gran Turismo-esque license course to be able to use every vehicle properly? While some things are clearly over-the-top, I won't argue with that, some things are obviously put in for the gameplay value, for enjoyment. IF the developers truly wanted a realistic game, they'd have the disc eject and destroy itself after you die. Though the defibrillator comment reminded me of something my friend said, &amp;quot;Oh, you come back to life after getting hit directly with a tank shell! Oh here, let me revive this oatmeal!&amp;quot; [[User:Lurker McNasty|Lurker McNasty]] 20:49, 15 December 2011 (CST)&lt;br /&gt;
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:Googling &amp;quot;Battlefield 3 is too realistic&amp;quot; and getting matching results is kinda funny. For some interesting comparisons: [http://tvtropes.org/pmwiki/pmwiki.php/Main/FacklerScaleOfFPSRealism Fackler Scale of FPS Realism] --[[User:Masterius|Masterius]] 08:28, 15 December 2011 (CST)&lt;br /&gt;
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::As an airsofter I find it that list really funny. Classic: All FPSs / Realistic: Airsoft :D Seriously though, what I look for when I think realism is things that work how they do in real life, how they have to work, not whether they normally are or should be used in that way. BF3 is rare in that it has the following: Tac and normal reloads all done right, one in the chamber, iron sights and optics lined up/used properly, all fire modes that should be on any weapon present, switching modes does not change the gun's stats (ie switching to semi makes gun more powerful) just the mode, damage (which can never be considered fully realistic) at a reasonable level and based on the calibre, bullet travel time and drop. Now, whether the Marines have the right weapons, vehicles, or camo, and stuff like that comes second to me, because even if they don't use a certain camo, they ''could'' as opposed to one in the chamber, which '''has''' to funtion like that. Russian soldiers don't use, say SG 553s, QJY-88s, or Jackhammers, but they could, and more importantly I can, because first and foremost in mulitplayer I'm me. [[User:Alex T Snow|Alex T Snow]] 09:58, 15 December 2011 (CST)&lt;br /&gt;
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:::Well, things like single reload animation, no +1 round in the chamber, fixed firing mode, hitscan, etc. are usually the result of engine limitations. In this regard we can see that [http://www.moddb.com/engines/frostbite-2 Frostbite 2 Engine] is more advanced than [http://www.moddb.com/engines/frostbite Frostbite 1 Engine] (which already had bullet physics; although magcount and overheating from [http://www.moddb.com/engines/refractor-2 Refractor 2 Engine] are absent; it would have also been nice if there were interchangeable magazines). Regarding the equipment it shows how much there [http://tvtropes.org/pmwiki/pmwiki.php/Main/DidNotDoTheResearch didn't do the research] and [http://tvtropes.org/pmwiki/pmwiki.php/Main/ShownTheirWork shown their work]. Me wants [[Project Reality]] for BF3 :| --[[User:Masterius|Masterius]] 02:02, 17 December 2011 (CST)&lt;br /&gt;
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:I'm not saying that it isn't realistic in some specific areas, sure it is, but it's a video game, and to compare it to COD and say BF is more realistic is kind of like comparing Star Trek to Star Wars and saying Star Trek is more realistic because they used the word &amp;quot;tachyon&amp;quot;. That being said, I think all four examples I just used are very evertaining. [[User:Animalmenace|Animalmenace]] 04:56, 16 December 2011 (CST)&lt;br /&gt;
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== Javelins are the best. ==&lt;br /&gt;
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Javelin + CITV station on a tank = fantastic combination. The top down fire mode makes killing LAVs and Amtraks, especially on Noshair (sp?) Canals easy, not to mention the massively amusing ability to fire on laser painted aircraft. It's always hilarious to watch an FA/18 blow up and the guy flying just sees FGM-148 Javelin killed him and he wonders what just happened. [[User:Lurker McNasty|Lurker McNasty]] 02:22, 18 December 2011 (CST)&lt;br /&gt;
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:Oh my, sounds like tracer darting in BC2 o_O --[[User:Masterius|Masterius]] 03:56, 18 December 2011 (CST)&lt;br /&gt;
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::And CITV Station + MBT Guided Shells! Lock, fire, triple kill on one Little Bird! Lock, fire, quad on the other. I was 7/0 20 seconds into the game! :D [[User:Alex T Snow|Alex T Snow]] 23:14, 18 December 2011 (CST)&lt;br /&gt;
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:::It's even better against a jet. I just try to imagine the expression on a pilot's face as he wonders how the hell an Abrams just shot down his Flanker. [[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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:The Javelins may be the best, however, setting up the SOFLAM is akin to setting yourself up with giant neon lights pointing &amp;quot;I'M RIGHT HERE!&amp;quot; to the enemies. I'm sure DICE had good intentions when programming it so that it wouldn't be ridiculously common and spammy, but it just sort of defeats the point of giving it to the stealthy ninja that the Recon class should be. Not to mention it gets even less useful on Wake Island with the mobile AA guns shooting the bright red light visible from just about any distance with the fury of a thousand angry Russians armed with PPSh's. :/ -- Long Fallen 22:32, 19 December 2011 (CST)&lt;br /&gt;
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::Oh, the Tunguska, which has the ability of firing every bullet ever made at the same time?[[User:Lurker McNasty|Lurker McNasty]] 22:49, 19 December 2011 (CST)&lt;br /&gt;
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::Haha, is there any other? -- Long Fallen 01:26, 20 December 2011 (CST)&lt;br /&gt;
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== 9K22 Tunguska ==&lt;br /&gt;
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I've actually just realized that while the page is mostly (half) complete, the 9K22 Tunguska's armaments haven't been added to the page; because I'd like to know exactly how much ammunition for its guns it carries and approximately for how long would it waste it all before running out, since it's a mobile AA platform? -- Long Fallen 01:36, 20 December 2011 (CST)&lt;br /&gt;
:Ammunition capacity is 1,904, combined rate of fire is variable between 3,900 and 5,000 rounds per minute, so if we take the lower rate of fire this works out to about 30 seconds of continuous firing.  --[[User:Commando552|commando552]] 03:45, 20 December 2011 (CST)&lt;br /&gt;
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::[[Image:2a38m.jpg|thumb|none|400px|2A38M Autocannon - 30x165mm]]&lt;br /&gt;
::Example image in case anyone feels like adding. [[User:Evil Tim|Evil Tim]] 02:36, 22 December 2011 (CST)&lt;br /&gt;
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== Added a piece of info about the M1014 ==&lt;br /&gt;
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It's really inaccurate for even a shotgun. I've patterned my shotgun in real life which also has a cylinder bore and the pattern was half the size of the pattern in game. --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 12:46, 20 December 2011 (CST)&lt;br /&gt;
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:This &amp;quot;short-range shotgun&amp;quot; problem is sadly common in video games, to the point which the TVTropes website has a page just for it. And Frag-12 rounds for the shotguns in this game are horribly overpowered too. I'd take a tighter pattern with a realistic damage-drop-off with distance with buckshot if they could tone down the Frag-12 rounds. For a more realistic shotgun, try playing SWAT 4. You can actually snipe somewhat well with a Benelli Nova in that game if you crouch and wait to become fully accurate.--[[User:Mazryonh|Mazryonh]] 20:55, 21 December 2011 (CST)&lt;br /&gt;
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:SWAT4... It's the same game that also has handgun sniping and guns that do less damage at point blank range. I was disappointed with the 1911 in that game sadly. :( I'd be careful advising anyone to play that game; its mechanics are ungodly finicky. -- Long Fallen 22:23, 21 December 2011 (CST)&lt;br /&gt;
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::You could snipe with handguns in Battlefield 2 too... That was actually a tactic employed by experienced BF2 snipers: shoot the enemy with bolt-action sniper rifle and then immediately switch to pistol and finish him off ;) --[[User:Masterius|Masterius]] 01:20, 22 December 2011 (CST)&lt;br /&gt;
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:Meh, SWAT 4 isn't as finicky with its mechanics if you know what you're doing. The damage with its guns is somewhat random to reflect how bullets in real life don't always perform as expected (i.e., JHPs clog with clothing and fail to expand, 5.56mm FMJ fails to fragment once inside a target if the bullet isn't properly constructed or the barrel it's fired from is too short, etc.). though I will admit that the M1911 and other .45 ACP guns are underpowered in that game. But I think the reason as to why &amp;quot;handgun sniping&amp;quot; has persisted up until now is that modelling ballistic physics for bullets en masse was only possible when the right programming and hardware appeared. The BF2 example was probably implemented as well given the limited draw distance of the engine; without an omnipresent zoom system to represent how your eyes can focus on far-off objects (like in ARMA 2) the limitations of pixels on our monitors means that enemies become unrecognizable jumbles of pixels at distances we would still be able to clearly see them in real life. Also, because adjustable sights are hard to model in games (as opposed to scopes with ballistic drop markings), pistols often don't have ballistic drop either. I tried compensating for ballistic drop while shooting pistols in the STALKER series--because the iron sights on pistols can't be adjusted it's very difficult, since essentially the muzzle will obscure your target when you aim high to compensate. &lt;br /&gt;
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:But the sooner we get realistic shotgun buckshot spreads and ranges in games, the better. --[[User:Mazryonh|Mazryonh]] 14:02, 22 December 2011 (CST)&lt;br /&gt;
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::The problem is, the zoom system only activates when you press a button. So any time you don't, the environment is presented in its distant form. This gives an edge to the person who secured a position and now zooms in in the enemy direction, while the enemy is on the move and can't see said person. In reality, they should see each other evenly. I like this absence of bionic eyes in [[Project Reality]]. --[[User:Masterius|Masterius]] 03:26, 23 December 2011 (CST)&lt;br /&gt;
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:So you have to hold down the button in ARMA2 to focus on distant objects? Well, a toggle system would be much better (probably combined with using a &amp;quot;dynamic zoom&amp;quot; system that used your mouse wheel or two keys to zoom in and out so you could vary the amount of zoom much like your eyes can focus across a great deal of ranges). Still, given the pixellation problem that I mentioned earlier, all PCs in Project Reality have to carry binoculars so as to focus on distant targets, but these cannot be combined with weaponry, so if you're using a kit that has no optics for your gun and are trying to hit something that you can't really see unmagnified (even though in real life you would be able to see and hit a target at that distance), tough luck. Project Reality is also going in the process of making a version based on the ARMA2 engine as well. --[[User:Mazryonh|Mazryonh]] 18:17, 23 December 2011 (CST)&lt;br /&gt;
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::Adjustable Zoom would be nice. Sadly, developers haven't yet caught the idea. Even adjustable FOV is not in every modern shooter (and where it is, it might be limited).&lt;br /&gt;
::It works both ways in PR: you have problems seeing an enemy in the distance and an enemy has problems seeing you ;) And yes, I'm aware of PR for ArmA II. [http://www.moddb.com/mods/project-reality-arma2 It's currently v0.1], right at the starting line. --[[User:Masterius|Masterius]] 02:47, 24 December 2011 (CST)&lt;br /&gt;
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== M1014 magazine tube length ==&lt;br /&gt;
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Can someone explain to me what's going on with the magazine tube length of the M1014 in-game? The weapon art models show the typical length, but in-game, the magazine length looks like a M3. --[[User:Baztian|Baztian]] 13:12, 27 December 2011 (CST)&lt;br /&gt;
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The pump action shotguns in the game start with four round mag tubes. Therefore the art models depict them as such. However, when you unlock &amp;quot;Extended Magazines&amp;quot;, the in world model changes to the six round tube for both the Remington and the Benelli.--[[User:GLOCK10mil|GLOCK10mil]] 16:18, 27 December 2011 (CST)&lt;br /&gt;
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:Didn't think of that. Thank you. --[[User:Baztian|Baztian]] 17:03, 27 December 2011 (CST)&lt;br /&gt;
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== UMP trigger group ==&lt;br /&gt;
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It seems the world model for the H&amp;amp;K UMP has safe, semi-auto, and full auto, even though the in-game weapon operates with a selectable 2-round burst.--[[User:Baztian|Baztian]] 14:53, 28 December 2011 (CST)&lt;br /&gt;
:If that's true than it is an error, though the UMP ''can'' have a full/2/semi/safe trigger group. [[User:Alex T Snow|Alex T Snow]] 16:32, 28 December 2011 (CST)&lt;br /&gt;
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== Back To Karkand Weapons ==&lt;br /&gt;
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So I've been playing B2K a lot, and I've gathered a bunch of trivia about some of the guns that could be added to the page, but I'm not so knowledgable about them so I thought I'd leave them here so someone who knows more can add them into the page.&lt;br /&gt;
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The L85A2 has three round burst as well as auto and semi, which as far as I know it doesn't in real life. It also can't mount the M320 which, again as far as I know, is the grenade launcher it mounts in real life. It's also 'cocked' by pressing a bolt release just above the magwell.&lt;br /&gt;
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The FAMAS also has burst as well as semi and auto, again I don't know if this is true in real life.&lt;br /&gt;
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Both the QBB-95 and the QBZ-95B and burst as well as automatic and semi, but I'll admit I know nothing about these weapons. The QBZ-95B and the QBU-88 are reloaded similarly to the AN94/AEK-971 (new mag is used to push the mag release and then inserted) and it looks absolutely bizarre in first person because they're bullpup.&lt;br /&gt;
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Also, the QBB-95 and the QBZ-95B are chambered in 5.45x39mm under the info screen rather than 5.8x42mm and the QBU-88 is chambered in 7.62x54mm under the info screen rather than 5.8x42mm.&lt;br /&gt;
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That's all I've got  [[User:Nikonov|Nikonov]] 18:17, 9 January 2012 (CST)&lt;br /&gt;
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:The FAMAS does have all three, and a lot of the info screens are wrong or somewhat wrong, pretty sure they're just copy-pasting errors as opposed to them not knowing the calibre. Everything else you said is correct as far as I know. [[User:Alex T Snow|Alex T Snow]] 20:34, 9 January 2012 (CST)&lt;br /&gt;
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::Well, if they are copy-pasting errors then someone should tweet Demize about it ;) --[[User:Masterius|Masterius]] 07:10, 10 January 2012 (CST)&lt;br /&gt;
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::The reload animation for those Chinese rifles doesn't use the magazine to push the old mag out. The character pulls out a new mag and pulls the old one out with just his fingers but has the magazine in hand to load into the gun right after. I saw a video of it with an AK once.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 21:49, 9 January 2012 (CST)&lt;br /&gt;
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::I'm assuming DICE watched this video, I don't have a clue if this is what they teach in the PLA. http://www.youtube.com/watch?v=tMmaIZ8Umnk--[[User:Mattatack92|Mattatack92]] 00:40, 10 January 2012 (CST)&lt;br /&gt;
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:IRL L85A2 mounts not [http://www.hk-usa.com/-images/products/m320/lg_m320_3.jpg M320] but a different variant of AG36, called [http://img.photobucket.com/albums/v470/Black_Hawk_169/DSC00005.jpg UGL]. --[[User:Masterius|Masterius]] 07:07, 10 January 2012 (CST)&lt;br /&gt;
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::I just Tweeted Demize about the calibre and ROFs being sometimes wrong for the BTK guns. :) Also, he says he's not going to add the HK79 and GL1 due to memory issues, which is fair. [[User:Alex T Snow|Alex T Snow]] 18:16, 10 January 2012 (CST)&lt;br /&gt;
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:::That would make a nice &amp;quot;GL Pack&amp;quot; DLC though: GL1, HK79, M203, UGL... And more, should the carbines get corresponding rifle variants :) --[[User:Masterius|Masterius]] 02:20, 11 January 2012 (CST)&lt;br /&gt;
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Also interesting, the QBZ-95's ironsights glitch when you fire. Actually helps. [[User:BeardedHoplite|BeardedHoplite]] 19:23, 10 January 2012 (CST)&lt;br /&gt;
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I don't have a Twitter, could someone suggest something small on the HUD on hardcore modes that show what fire mode your gun is set to? I change it a lot and the guns with three settings make it difficult.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:43, 10 January 2012 (CST)&lt;br /&gt;
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:I agree, and Tweeted :) [[User:Alex T Snow|Alex T Snow]] 00:56, 11 January 2012 (CST)&lt;br /&gt;
::Would be kind of cool if in hardcore mode you could actually look down at your weapon and see the fire selector or check how many rounds are in the magazine. If you think having no HUD is &amp;quot;hardcore,&amp;quot; just imagine having to actually worry about taking your eyes off the battleground long enough to check on your weapon like that. [[User:Atypicaloracle|Atypicaloracle]] 03:14, 22 January 2012 (CST)&lt;br /&gt;
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== Pancor Jackhammer ==&lt;br /&gt;
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Why? Not only is this weapon relatively pointless since they included the USAS-12 (it seems to recoil less and that's about it) but it comes with a freaking suppressor. Of all the useless devices you can equip to a weapon as insanely loud as the Jackhammer theoretically would be, this and an under-barrel can opener would just about top the list. (I presume they put it on there because the revolving magazine system of the Jackhammer has some  similarities to that of a Nagant M1895.) Also, why in the hell is the freaking thing even in the game? There's supposedly a grand total of two of the dumb things in existence. If we're going to throw in an automatic shotgun prototype that never made it into production, how about the H&amp;amp;K CAWS? That one was actually tested by the US military. In another world, it could have been adopted. Or, hell, the Atchisson AA-12. Don't get me wrong, the Jackhammer is a cool looking gun, but it never made it off the design bench and I'm a ''little'' tired of seeing it crop up in video games claiming at least some level of real world veracity (the world &amp;quot;realistic&amp;quot; is a silly one to use for FPS games). [[User:Atypicaloracle|Atypicaloracle]] 03:24, 22 January 2012 (CST)&lt;br /&gt;
:It's supposed to be for the nostalgia, I guess, since it was an unlockable in BF2. Much like them keeping that &amp;quot;DAO-12&amp;quot; name for the Protecta, though it's now a Street Sweeper. There were actually quite a few Jackhammer prototypes, but only two that fired fullauto. Or rather didn't, which is why there were only two. [[User:Evil Tim|Evil Tim]] 05:38, 22 January 2012 (CST)&lt;br /&gt;
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:They will put XM8 as military tested weapon, methinks. CAWS was pretty cool gun in [[Jagged Alliance 2]] :) --[[User:Masterius|Masterius]] 11:52, 22 January 2012 (CST)&lt;br /&gt;
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::As stated, it's in because it was in BF2, that's the point of the Back To Karkand pack. Also, it doesn't actually have a suppressor. Well, it does, but it's invisible and does not change any stats whatsoever, not even making you not appear on the minimap. So, there's just a pretend option for a suppressor. Why? Same reason the two ARs, two Carbines, and two MGs have 12x scopes, and the two Sniper Rifles have Flash Suppressors: it was an oversight, those are the attachments you're supposed to ''never'' get those attachments, only DICE gets them, because they're silly. [[User:Alex T Snow|Alex T Snow]] 14:10, 22 January 2012 (CST)&lt;br /&gt;
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Well the suppressor actually does do something, it cuts damage down. I actually like the Pancor though, with frag rounds, ext mags, and a Holo sight I can clear out most hallways on metro. But, that is pretty much the only map it is of any use on.-[[User:Ranger01|Ranger01]] 16:47, 22 January 2012 (CST)&lt;br /&gt;
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:::Oh geez, way for me to miss the obvious. I forgot about it being in BF2, having not played the &amp;quot;older&amp;quot; games in quite a while. (Why does 2005 seem so long ago?) Actually, I was a little sad that B2K didn't include the option to hijack semi-trucks and civilian cars like you could with the Armored Fury booster pack. At least you can borrow a Bobcat on Wake Island and try to run enemy soldiers down with it for nothing other than sheer comedy value... And the other &amp;quot;weird&amp;quot; attachments (okay, maybe not the flash suppressor) are at least ''sort of'' useful. You can be extremely annoying with the MG36 fitted with a 12x - no sniper likes dodging nearly-accurate long range machine gun fire, and anything that snipers don't like is fine with me.  [[User:Atypicaloracle|Atypicaloracle]] 04:26, 4 February 2012 (CST)&lt;br /&gt;
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== Dog Tag Weapons ==&lt;br /&gt;
I vote we add a section either at the bottom of the page for all of them, or at the end of each class of weapons for them, because there are a LOT of guns on dog tags that aren't actually in the game. (SAA, SCAR-L, proper MG36, standard FAMAS, that weird suppressed Makarov PM variant, M203, and lots more) [[User:Alex T Snow|Alex T Snow]] 19:25, 26 January 2012 (CST)&lt;br /&gt;
:If no one objects to this, I'm going to create a sub-catagory at the bottom of each weapon class (SMG, shotgun, etc) that has all the Dog Tag-only weapons, because this page will get very confusing if we don't, as none of those weapons are in the game, just pictures of them. So far (of the top of my head) Makarov PB, Single Action Army, M1911A1, SPAS-12, SCAR-L, FAMAS (standard), M203, M16A2, M16A1, MG36 (proper). I'm sure there are more, but that's what I can think of right now. [[User:Alex T Snow|Alex T Snow]] 15:45, 4 February 2012 (CST)&lt;br /&gt;
::I've added everything I know of, but there are probably more. [[User:Alex T Snow|Alex T Snow]] 18:46, 8 February 2012 (CST)&lt;br /&gt;
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== Patch is still yet to reach Xbox it appears ==&lt;br /&gt;
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It appears as though the Xbox has been forgotten since the AN 94 still just has two fire modes and the HK416 still has it's three fire modes. Does anyone know more about it than me? --[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 17:59, 17 February 2012 (CST)&lt;br /&gt;
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:Yeah, we never got that patch that the other two platforms did. I'm assuming it'll be rolled into the patch that was originally supposed to come out for all platforms this month, but is now going to be in March at the earliest. [[User:Alex T Snow|Alex T Snow]] 00:57, 18 February 2012 (CST)&lt;br /&gt;
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::Nope, here on the PS3 it's still the same, three-mode HK416 and two-mode AN94. DICE has gone on to say that across all consoles the stats are very different; however, the next patch will put all weapons on equal ground across all platforms. -- Long Fallen 02:45, 2 March 2012 (CST)&lt;br /&gt;
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== All Fancy Right Side Dog Tags ==&lt;br /&gt;
I'm going to add this to the page soon, to replace the Dog Tag Weapons sections I made before, but right now I need sleep. They're sorted by the name of the real weapon in game, not in game name and not name of weapon in the picture, if those are different. If any of you can figure out what the not-actually-a-QBB-95 is, let me know :/ [[User:Alex T Snow|Alex T Snow]] 06:36, 1 March 2012 (CST)&lt;br /&gt;
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[[Image:BF3_500KillGuns.jpg|thumb|none|650px]]&lt;br /&gt;
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:You have no idea how grateful I am to see this in a neat compilation! Been looking everywhere for just these designs to no avail. -- Long Fallen 02:46, 2 March 2012 (CST)&lt;br /&gt;
I think the QBB-95 is a totally made up frankengun. However the core of it is actually an Enfield L85, you can tell by the vent holes on the receiver: 3 horizontal vents at the rear, then a slightly larger gap followed by two slightly smaller vents. Also visible is the raised portion on the bottom edge of the upper receiver which runs horizontally under these vent holes, and the pistol grip and trigger guard seem to match. On top it seems to be a grossly oversized M4/M16A4 detachable carry handle, and the front is anyone's guess.  --[[User:Commando552|commando552]] 04:56, 2 March 2012 (CST)&lt;br /&gt;
::Yeah, I think you're right. It also has the generic bipod most guns in BF3 use, Harris Bipod I think it's called. [[User:Alex T Snow|Alex T Snow]] 17:45, 2 March 2012 (CST)&lt;br /&gt;
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== Flash Suppresor ==&lt;br /&gt;
I know this is really not important and probably no one cares, but I think the flash suppresor may be a Vltor VC-1. --[[User:SmithandWesson36|SmithandWesson36]] 17:15, 1 March 2012 (CST)&lt;br /&gt;
:You found it! :D [[User:Alex T Snow|Alex T Snow]] 17:28, 1 March 2012 (CST)&lt;br /&gt;
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::Not important? Any info is very welcome on this site! In fact, I was wondering this myself. -- Long Fallen 02:48, 2 March 2012 (CST)&lt;br /&gt;
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::Yeah, most definitely. We welcome clarification on any component or add-on used in the game. IMFDB's priorities are much different than those of game-based wikis. [[User:Spartan198|Spartan198]] 10:31, 15 March 2012 (CDT)&lt;br /&gt;
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:::Do you guys think we should have a section for the attachments in the game, since there are so many? For most games it wouldn't be necessary, but here there are 12 different optics, the aftermarket irons, KAC foregrip, Harris bipod, six (I think) suppressors, PEQ-2, pistol laser sight, and a tac light. [[User:Alex T Snow|Alex T Snow]] 21:53, 15 March 2012 (CDT)&lt;br /&gt;
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:Yes, please include the info on which flash suppressors and other accessories are being used on which guns in the screenshots (as well as an addendum at the end of the page outlining just which real-life firearm accessories are in the game). There are many of us not in the know who would like to learn about them. --[[User:Mazryonh|Mazryonh]] 01:32, 16 March 2012 (CDT)&lt;br /&gt;
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That Javelin dogtag looks so cool. I can't wait to get to 500 kills with it. [[User:Lurker McNasty|Lurker McNasty]] 21:16, 11 April 2012 (CDT)&lt;br /&gt;
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== 3 Expansions planned for BF3 ==&lt;br /&gt;
&lt;br /&gt;
[http://www.gameinformer.com/b/news/archive/2012/03/07/battlefield-3-close-quarters-announced.aspx 3 Expansions planned for BF3]&lt;br /&gt;
 &lt;br /&gt;
Newest expansion has 10 new guns, what are you guys thinking/hoping they will be? I'm hoping for a USP, perhaps another pump action shotgun,maybe a TAR or a Galil, and an XM8 (wishful thinking on that last one, but they put the Jackhammer in, so why not?) [[User:Lurker McNasty|Lurker McNasty]] 18:20, 7 March 2012 (CST)&lt;br /&gt;
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EDIT: Can someone fix that link please? I'm not very good at this clearly.&lt;br /&gt;
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Me being the AR fanboy that I am, I just want a short barreled AR (10 inches prefferably). cheech98 9:28, 7 March 2012&lt;br /&gt;
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:HK416. I'd like to see another pump shotty and some pistols at the least. [[User:Alex T Snow|Alex T Snow]] 22:49, 7 March 2012 (CST)&lt;br /&gt;
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::Already spoken for; the M416 is the 10&amp;quot; 416.[[User:The Wierd It|The Wierd It]] 18:16, 8 March 2012 (CST)&lt;br /&gt;
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Definitely a pump shotgun, maybe an Ithica or a Mossberg with wood furniture (because with black furniture it would look too much like the 870). I would like to see an AK in 7.62x39. I was honestly appalled that BF3 didn't feature a .30 cal AK. An MP5, a Hi-Power, a CZ-75 and a SIG-Sauer would also be nice; a non-tacticool FAL, maybe an FNC (always loved that gun), a Skorpion (come on, who doesn't wanna shoot that thing in a video game), the VZ-58, the HK P7 perhaps? The HK33 would be an awesome weapon to see (although admittedly not too plausible), an Uzi (full size or mini, doesn't really matter to me), a Makarov (still common among the Russian Armed Forces, right?), the P99, and MORE REVOLVERS, DAMMIT. [[User:ManchurianCandidate|ManchurianCandidate]] 02:04, 8 March 2012 (CST)&lt;br /&gt;
:Yeah, I think if they added the FAL, it wouldn't be tacticool, seeing as how the G3A3 wasn't.  [[User:Jeddostotle7|Jeddostotle7]] 1:32, 11 March 2012 (PST)&lt;br /&gt;
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:Rumours are circulating that two such weapons in Close Quarters Pack are the CZ-75 Automatic is one such pistol as a competition towards the G18 and 93R and a new sniper rifle, the CZ-750 for the Recon. Also two new vehicles rumored are the UH-60 Blackhawk and M2A2 Bradley IFV. [[User:Draco122|Draco122]] 10:07, 9 March 2012 (CST)&lt;br /&gt;
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::But isn't the CQ Pack gonna take place entirely indoors? I'm pretty sure it said somewhere that the four maps in the next pack are going to feture entirely infantry-based, indoors combat. I guess I could see a helicopter working in there somewhere (thinking of the Airport map's chopper-gunners on MW2, I suppose) but it seems like vehicles would break the tense, room-to-room air they're going for here. [[User:Sopher|Sopher]] 3:56, 13 March 2012 (EST)&lt;br /&gt;
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The HK33 is actually in the game already, in the Back to Karkand expansion pack as the 'G53' or something like that. *EDIT* Nevermind, you meant the full size rifle, my mistake...&lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 12:28, 8 March 2012 (CST)&lt;br /&gt;
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It's gonna be a bunch of CQB guns, no doubt. I'd like to see (Assault Rifles) Tavor TAR-21 and the Masada. (Carbines) AKMs and the AUG A3. (Machine Guns) LSAT and the IMI Negev (Snipers) VSS Vintorez and the DSR-1 (Submachine Guns)MP5 PDW and the Colt R0991 9mm. --[[User:Commander Lukas|Commander Lukas]] 16:28, 8 March 2012 (CST)&lt;br /&gt;
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There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year, I think we are going to have our hands full identifying all them because it ain't just firearms either, they're adding a slew of vehicles with each pack as is the norm with this supposed DLC's. &amp;quot;Close quarters&amp;quot; I think is mostly gonna be all transport vehicles so I suspect, possibly Technicals, Civilian Vehicles, maybe an aerial transport helicopter/plane or light attack scout helicopters, possibly light IFV's too. Weapons are likely to be CQB in nature, I'm hoping for alot of Sub-Machine Gun's and Shotguns, the game needs more Pump Shotguns in my opinion. My general wish-list includes:&lt;br /&gt;
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* SA58 OSW Battle Rifle and Type 95 Assault Rifle (to round out the Chinese Firepower in BF3, almost the full collection now) for the Assault Kit&lt;br /&gt;
* Zastava M92 (Compact AK47 Variant) and the Mark 18 Mod 0 (Ultra compact AR) and possibly the QLZ-87 Automatic Grenade Launcher (as an Anti-Vehicle Weapon, replaces the Rocket Launcher) for the Engineer&lt;br /&gt;
* MG3 GPMG and L86A2 (Equivalent to BF3's RPK and M27, gotta have more weapons like those for the Support Kit)&lt;br /&gt;
* Mark 12 SPR (American equivalent of the SKS in BF3) and CZ-750 for the Recon&lt;br /&gt;
* CZ-75 Auto, H&amp;amp;K MP5, Mossberg 590 Pump Shotgun (if it was a secondary for the Assault I'd be in love with it), TOZ-194, Valtro PM-5, Sawn Off Double Barrel, Benelli M3 Super 90, Smith &amp;amp; Wesson 686, SIG P226, H&amp;amp;K USP, QSZ-92 and FN Five SeveN are just some examples of all kit weapons I'd love to see. &lt;br /&gt;
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[[User:Draco122|Draco122]] 10:56, 9 March 2012 (CST)&lt;br /&gt;
:If they added the QLZ-87, it would be '''''WAY''''' overpowered.  [[User:Jeddostotle7|Jeddostotle7]] 7:28, 12 March 2012 (PST)&lt;br /&gt;
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:Dunno about the QLZ-87, man. I'd think most Battlefield players are already sick of overpowered, hand-held weapons that can auto-fire frags. [[User:Sopher|Sopher]] 4:03, 13 March 2012 (EST)&lt;br /&gt;
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&amp;quot;There's gonna be AT least 30 weapons or more tops in each of the three packs over a period of this year&amp;quot;&amp;lt;br/&amp;gt;&lt;br /&gt;
Thirty weapons in each pack? Are you kidding me? BtK had eight weapons. And how do you know all the packs will have weapons in?[[User:The Wierd It|The Wierd It]] 12:37, 9 March 2012 (CST)&lt;br /&gt;
:Actually, BtK had ten weapons, and he meant at least 30 overall, he just stated it wrong.  [[User:Jeddostotle7|Jeddostotle7]] 3:28, 9 March 2012 (PST)&lt;br /&gt;
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They just released a new trailer that shows off some of the weapons in the first expansion pack, I only saw two but there may be more hidden throughout, the ones I saw were the L86A1 and the ACR(I assume it was the ACR, it was however called &amp;quot;ACW-R&amp;quot;, I'm seeing a trend with Magpul weapons here with the PDR being renamed the PDW-R. (PS. sorry if I screwed up the formatting, this is my first entry.)&lt;br /&gt;
After further searching the complete list seems to be AUG, SPAS-12, ACW-R(ACR), L86A1 LSW, LSAT, MTAR-21, SCAR-L. However some people claim to have spotted the CZ-75 Auto. [[User:Spry|Spry]] 12:38, 13 March 2012 (CET)&lt;br /&gt;
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:Good catch Spry, I watched the trailer twice carefully and found the same. I'll make it a list so it's easier to see. As with Karkand we should avoid adding anything new to the main page until we have more to add. I'm assuming the same weapon layout as Karkand until I hear something solid about that full auto CZ-75, maybe it has a stock and is a PDW? I'm also assuming what go to what classes, can't really go wrong there. [[User:Alex T Snow|Alex T Snow]] 11:47, 13 March 2012 (CDT)&lt;br /&gt;
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*Assault: SCAR-L (misspelled as SCARL-L; I tweeted Demize)&lt;br /&gt;
*Assault: AUG (variant unknown)&lt;br /&gt;
*Engineer: ACR (as ACW-R, like PDW-R)&lt;br /&gt;
*Engineer: MTAR-21&lt;br /&gt;
*Support: L86A1&lt;br /&gt;
*Support: LSAT&lt;br /&gt;
*Recon: HK417 (as M417, like M416)&lt;br /&gt;
*Recon: ???&lt;br /&gt;
*All Kit: &amp;quot;M5K&amp;quot; (don't know what it is, described as M5K tactical machine pistol)&lt;br /&gt;
*All Kit: SPAS-12&lt;br /&gt;
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LIST EDITED&lt;br /&gt;
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::I'm excited to see the AUG and the MTAR, but the ACR and SCAR-L... while I have nothing against them (in fact, I really like them) aren't they a bit... implausible? As for the LSAT... HELL. NO. [[User:ManchurianCandidate|ManchurianCandidate]] 19:15, 13 March 2012 (CDT)&lt;br /&gt;
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:::Not sure if this is on the up and up, but people are talking about the Recon weapons being the HK417 and the CZ-750 (these are were supposedly found buried in some code in a leaked beta build), and with both of these weapons having an effective range of about a thousand meters, this seems plausible. However others are claiming there will be no Recon weapons in this expansion, which seems like it would a stupid move on DICE's part. In addition people are saying the ACR will be a carbine with a 25+1 capacity, and that the SCAR-L will be the assault rifle weapon (seems odd to have a the 7.62 variant as a carbine and the 5.56 variant as an assault rifle, but oh well). Others say the second All Kit weapon will be something called an M5K? I'm not sure what that is. Again none of this was shown in the trailer, however some people claim to have seen the CZ-750 in the trailer, but it's such a poor view that it could just as well be the SV-98. Also, BF3 fans work fast, someone made these mock ups of the stats screens for the guns: http://imgur.com/a/iOlAQ [[User:Spry|Spry]] 03:08, 14 March 2012 (CET)&lt;br /&gt;
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::::After thinking about it a bit, I'm starting to think the M5K is meant to be the MP5K, when you consider that they've renamed a couple of H&amp;amp;K weapons like the HK53 and the HK416, it's plausible that they had some licensing issues with H&amp;amp;K like they seem to have had with Magpul and Glock (No surprise there, considering how notoriously protective Glock is of their brand), So they probably just renamed it the M5K. [[User:Spry|Spry]] 10:29, 14 March 2012 (CET)&lt;br /&gt;
:::::Either that, or they misspelled it, like they did the SCAR-L.  And if the MP5 doesn't have H&amp;amp;K's name in its name, they probably wouldn't have to rename it.  [[User:Jeddostotle7|Jeddostotle7]] 7:18, 14 March 2012 (PST)&lt;br /&gt;
::::::You also have to take into account that some of the weapons used by said classes in the trailer could just be kits they picked up in the middle of the battle, perhaps to throw off the assertion of which one belongs to who. I'm just glad the L86A1 is in there, finally another British weapon added, just add a Browning Hi-Power or a SIG P226 and I'm set! [[User:Draco122|Draco122]] 14:38, 14 March 2012 (CDT)Draco122&lt;br /&gt;
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An M203A2 would be a nice addition, since the Marines don't use the M320. [[User:Spartan198|Spartan198]] 22:12, 13 March 2012 (CDT)&lt;br /&gt;
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I thought this belonged here, since we're on the subject of expansions, here's a HUGE list of updates in this upcoming patch.&lt;br /&gt;
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http://battlelog.battlefield.com/bf3/#!/bf3/news/view/2832654779195992365/ [[User:Lurker McNasty|Lurker McNasty]] 01:56, 14 March 2012 (CDT)&lt;br /&gt;
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&amp;quot;Recon: HK417 (as M417, like M416)&amp;quot; TAKE MY MONEY ALREADY. [[User:The Wierd It|The Wierd It]] 05:59, 14 March 2012 (CDT)&lt;br /&gt;
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Does anyone know of any new info on the weapons in the expansion? I still have no idea of what the 2nd recon weapon is (Is recon even getting 2 weapons?). Now I'm hearing the TAR is going to be all-kit? I'm clearly confused. [[User:Lurker McNasty|Lurker McNasty]] 21:13, 11 April 2012 (CDT)&lt;br /&gt;
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== L96 Irons?! ==&lt;br /&gt;
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What in the holy hell is that garbage?! finally a rifle with good iron sights and the stick a SECOND front sight on the end of the receiver rail... for a whopping 7&amp;quot; sight radius... dear god what a disappointment. [[User:Furious Oyster|Furious Oyster]]&lt;br /&gt;
:As a side note, that isn't an L96 front sight, looks more like the one that is on the G22 (German variant of the AWM).  --[[User:Commando552|commando552]] 15:39, 16 March 2012 (CDT)&lt;br /&gt;
::Hahaha, that was my reaction too. The sights will be fixed in that big patch that should be out this month. It was on that huge notes list. EDIT: I think the BF3 rifle IS the G22; folding stock &amp;amp; front sight. [http://upload.wikimedia.org/wikipedia/commons/7/7f/G22_ohne_Schalldaempfer.jpg here][[User:Alex T Snow|Alex T Snow]] 19:55, 16 March 2012 (CDT)&lt;br /&gt;
:[[File:AI AW G22.jpg|thumb|400px|none|G22 - .300 Winchester Magnum]]&lt;br /&gt;
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: question on the L96, what is it chambered in? It should be .300 Winchester Magnum (I think?) but the ingame description says 7.62mmx51mm NATO... [[User:Lurker McNasty|Lurker McNasty]] 00:03, 21 March 2012 (CDT)&lt;br /&gt;
::The standard Arctic Warfare is chambered in either .243 Winchester or 7.62x51mm NATO. However, the in game gun is modelled on a magnum rifle (can tell by the size of the magazine) which is chambered in .300 Winchester of .338 Lapua. The caliber is correct for the name of the gun, but wrong for the model it actually is. --[[User:Commando552|commando552]] 05:00, 21 March 2012 (CDT)&lt;br /&gt;
:Keep in mind most of the calibres are wrong for the Back To Karkand guns, like the QBs being 5.45mm [[User:Alex T Snow|Alex T Snow]] 05:40, 21 March 2012 (CDT)&lt;br /&gt;
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&lt;br /&gt;
== Shortcuts ==&lt;br /&gt;
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I was on the 360 Marketplace this week, looking for new Add-ons for any of my games when I came across several for Battlefield 3. They are class specific and cost 560 Microsoft points apiece or you can get the ultimate bundle which includes Air, Ground and Co-Op 'shortcuts' for a whopping 3200 points. What a shortcut entails is basically a free pass to getting ALL of the specific kits weapons, attachments and gadgets thereby bypassing the experience system if someone has the credits. &lt;br /&gt;
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In short, this is a noob's wetdream. Personally, I think they should rename the Ultimate Shortcut Bundle to the Ultimate Lazy Bastards Bundle. Thankfully all of the shortcuts have been getting pretty low reviews. Thoughts? --[[User:Bad Boy|Bad Boy]] 16:28, 3 April 2012 (CDT)&lt;br /&gt;
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:Wait, it includes weapon attachments? [[User:Alex T Snow|Alex T Snow]] 18:24, 4 April 2012 (CDT)&lt;br /&gt;
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:Every other game is dumbed down for casual gamers to blow through in an hour. Why is this any different? [[User:Spartan198|Spartan198]] 20:51, 4 April 2012 (CDT)&lt;br /&gt;
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:Shortcuts are gay. 'nuff said. --[[User:Commander Lukas|Commander Lukas]] 17:21, 5 April 2012 (CDT)&lt;br /&gt;
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I'm not too happy about shortcuts either, but did you really have to use gay as a way to insult it? [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
:Sorry, I forgot gay means &amp;quot;happy&amp;quot; --[[User:CommanderLukas|CommanderLukas]] 11:27, 8 April 2012 (CDT)&lt;br /&gt;
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== SPAS-12 = Pump-Action? ==&lt;br /&gt;
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I was watching the part of the Close-Quarters Expansion Pack trailer where it showed the SPAS-12, and it looked like it was operating in pump-action mode.  Is anyone else disappointed by this?  [[User:Jeddostotle7|Jeddostotle7]] 8:57 7 April 2012 (PST)&lt;br /&gt;
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I'm actually quite glad, I was quite disappointed with the lack of pump-action shotguns in game. I guess they could say it's an SAS-12 so it's a pump-action only variant in real life. [[User:Recon42|Recon42]] 10:04, 8 April 2012 (CDT) Recon42&lt;br /&gt;
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I don't really care, I want more pump actions, but another tube fed semi action shotty too.  --[[User:CommanderLukas|CommanderLukas]] 11:40, 8 April 2012 (CDT)&lt;br /&gt;
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:Same here, it's not technically wrong, and since we need at least one more pump shotgun, I'm fine with it. I also think they went with the SPAS-12 because most pump shotguns like 870s, Mossbergs, Ithicas, etc, looks very similar. [[User:Alex T Snow|Alex T Snow]] 17:20, 8 April 2012 (CDT)&lt;br /&gt;
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::True, but they could have done the Tactical version of the Benelli Nova or SuperNova.  They look unique enough.  Or they could have done the Kel-Tec KSG, except without continuous fire of its two magazines (I'm looking at you, MW3).&lt;br /&gt;
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What's wrong with a pump shotgun with 12 shots (*EDITED* the Kel-tec KSG)? The street sweeper (DAO-12) has 12 shots AND is semi-auto, then there's the USAS-12 with 10+1 and FULL-auto, a pump action with 12 or 12+1 capicity wounldn't be much of a big deal. - Wantabe_Warrior38&lt;br /&gt;
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:You think the SPAS-12 has 12 shots?  It only has an 8-round magazine.  *EDITED*  No, when I said &amp;quot;continuous fire&amp;quot;, I meant in MW3, you continually fire as if it automatically switched its magazines, instead of actually having to manually switch it.  [[User:Jeddostotle7|Jeddostotle7]]  8:57 7 April 2012 (PST)&lt;br /&gt;
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::Pretty sure he meant the KSG. And yeah, the SuperNova looks pretty sweet, I like the trigger guard :) EDIT: Are there any pump-action mag-fed shotguns? I can't think of any, but that'd be pretty cool, like the M1014 and Saiga-12K. [[User:Alex T Snow|Alex T Snow]] 16:30, 9 April 2012 (CDT)&lt;br /&gt;
:::There are conversion kits to convert popular pump guns to magazine fed, but they look odd with the magazine being further forward than normal, under the existing magazine tube. There are pump actions that are made with box magazines like the [[Valtro PM5 Shotgun]] series, or the [[Hawk shotgun series]]. There is also the [[Franchi SPAS-15]] which is semi/pump like the SPAS-12. I have also seen Saigas that have been converted to pump action. These are just off the top of my head, there are probably other, more obscure weapons out there.  --[[User:Commando552|commando552]] 16:47, 9 April 2012 (CDT)&lt;br /&gt;
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== KH2002 Magazine ==&lt;br /&gt;
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Is it using the 20 round stanag magazine? Looks like it. If it is, ill mention it on the kh2002 portion of the page&lt;br /&gt;
EoghanG93 22-4-12&lt;br /&gt;
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The in game magazine capacity is 30. So I doubt it would be, someone would've picked up on that mistake by now. [[User:Spry|Spry]] 01:24, 27 April 2012 (CET)&lt;br /&gt;
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== RPK Mag ==&lt;br /&gt;
So, it seems someone screwed up during the development of the patch and now the RPK has an extended mag option that gives it 199+1 rounds :O [[User:Alex T Snow|Alex T Snow]] 18:31, 11 April 2012 (CDT)&lt;br /&gt;
:I think it was a DICE only attachment pre-patch --[[User:CommanderLukas|CommanderLukas]] 20:02, 11 April 2012 (CDT)&lt;br /&gt;
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:Doubtful, the MG36 and the QBB are mysteriously missing their &amp;quot;extended mag&amp;quot; attachments, leading to the unfortunate scene of a perpetually capped off Beta C-Mag. :S -- Long Fallen 02:02, 16 April 2012 (CDT)&lt;br /&gt;
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:The QBB is only supposed to have 75, so that was good, I think they just forgot to up the default capacity of the MG36 when they removed the attachements. Also, those two also got a heavy barrel option, and the AS Val got a 30 round mag option. [[User:Alex T Snow|Alex T Snow]] 03:15, 17 April 2012 (CDT)&lt;br /&gt;
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== Donya Fortress Trailer ==&lt;br /&gt;
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See this for the trailer: http://www.youtube.com/watch?v=3LipJK6nxEw&amp;amp;feature=g-u-u&lt;br /&gt;
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Weapons seen (Confirmed):&lt;br /&gt;
*MTAR-21&lt;br /&gt;
*SPAS-12 (fired in pump action)&lt;br /&gt;
*AUGA3&lt;br /&gt;
*ACR (Called ACW-R)&lt;br /&gt;
*JNG-90 &lt;br /&gt;
*L86 (Seen at 1:14)&lt;br /&gt;
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Weapons seen (Unconfirmed):&lt;br /&gt;
*LSAT Machine Gun (Used by Engineer at 0:29 and seen in killfeed)&lt;br /&gt;
*Unknown compact AK variant (Seen at 1:11, carried by Engineer, looks different from AKS-74U)&lt;br /&gt;
*Unknown long barrelled Revolver (Also seen at 1:11, carried by a Support)&lt;br /&gt;
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Thats all I can spot [[User:Draco122|Draco122]] 12:05, 26 April 2012 (CDT)&lt;br /&gt;
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M417 appears in the Killfeed. [http://battlefield.wikia.com/wiki/File:M417.jpg Sauce.] [[User:The Wierd It|The Wierd It]] 12:32, 26 April 2012 (CDT)&lt;br /&gt;
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:I'm betting it's the semi-auto sniper for the recon kit [[User:Draco122|Draco122]] 12:49, 26 April 2012 (CDT)&lt;br /&gt;
::The fact it's seen being used by a Recon kit at around 1:05 with an EoTech and a suppressor lends credence to the idea.[[User:The Wierd It|The Wierd It]] 12:54, 26 April 2012 (CDT)&lt;br /&gt;
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:::Looks like a standard 74U to me, but that pistol doesn't really look like anything. I found the MP5K, it's at 0:50. As far as I can tell this just confirms the SPAS-12 is pump, the MP5K is the SMG, and the other sniper is the JNG-90, which I'd never heard of before. Also, they updated the &amp;quot;AUG&amp;quot; to &amp;quot;AUG A3&amp;quot; since the last trailer :) [[User:Alex T Snow|Alex T Snow]] 16:45, 26 April 2012 (CDT)&lt;br /&gt;
::::Yeah, I'm pretty content with the weapons selection now that we've pretty much seen all of them.  I'm kind of hoping that the SPAS-12 is both pump-action and semi-auto, though.&lt;br /&gt;
:::::From the press release: ''•Earn 10 new weapons and bring them back to the base game including: 1.AUG Assault Rifle, 2.SCAR Assault Rifle, 3.ACW-R Carbine, 4.MTAR-21 Carbine, 5.M417 Sniper Rifle, 6.JNG-90 Sniper Rifle, 7.L86LSW Machine Gun, 8.LSAT Machine Gun, 9.M5K Tactical Machine Pistol, 10.PAS-12 Shotgun'' [[User:Temp89|Temp89]] 06:18, 27 April 2012 (CDT)&lt;br /&gt;
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:Good, the SCAR-L is an AR and the ACR is a carbine, that's what I was hoping for, and the only thing we didn't know for sure. [[User:Alex T Snow|Alex T Snow]] 13:29, 27 April 2012 (CDT)&lt;br /&gt;
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== SIG SG 553 ==&lt;br /&gt;
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Do you ever see the charging handle of the SG 553, as I'm wondering whether it is genuinely an SG 553 or a mislabelled SG 552 (charging handle is the only deffinite difference). The gun picture is actually a mislabelled SG 552.  --[[User:Commando552|commando552]] 18:20, 26 April 2012 (CDT)&lt;br /&gt;
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== MP7A1 ==&lt;br /&gt;
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No matter how many times I look at, or just think of, the MP7 rounds ''this'' big I have hilarity induced seizures. Thanks for the unending joy,  but I am suing you for giving me epilepsy. --[[User:Animalmenace|Animalmenace]] 11:35, 27 April 2012 (CDT)&lt;br /&gt;
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...what? &lt;br /&gt;
--[[User:Ghostdigga|Ghostdigga]] 01:13, 28 April 2012 (CDT)&lt;br /&gt;
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One of the screen shots for the MP7 shows the reload animation without a magazine, so the animation looks like the player is gesturing how big the bullets would be.--[[User:Animalmenace|Animalmenace]] 01:26, 28 April 2012 (CDT)&lt;br /&gt;
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:It's pretty funny, as are a lot of the other ones. Whoever does those captions, I don't know if it's everyone or one really funny person, but thank you :D [[User:Alex T Snow|Alex T Snow]] 03:52, 28 April 2012 (CDT)&lt;br /&gt;
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== Missing Screenshots ==&lt;br /&gt;
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So I noticed we're still missing a in game screenshots of some of the BtK weapons. I loaded up fraps and snapped a few of the ones I have unlocked. I'm missing the QBU-88 QBZ-95B the L96 and the MK3A1, but I have a few good shots of the rest. Screwed up catching images of some of the charging animations though. Also, the charging animation on the L85 looks like it's just smacking the cheek rest. Photo album is here: [http://imgur.com/a/j38Rv] I'll let someone more senior that me decide which photos to add, it's been a while since I edited a wiki. [[User:Nikonov|Nikonov]] 09:29, 30 April 2012 (CDT)&lt;br /&gt;
:That is correct for an L85, there is a bolt release catch underneath the cheek rest on the left side of the gun. When you empty a magazine the bolt will lock back, so you just need to change the magazine and push the catch up to chamber the first round. --[[User:Commando552|commando552]] 10:11, 30 April 2012 (CDT)&lt;br /&gt;
::Thanks for that Commando, info on the L85 seems hard to find. [[User:Alex T Snow|Alex T Snow]] 22:56, 30 April 2012 (CDT)&lt;br /&gt;
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== PP-19 ==&lt;br /&gt;
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Since the patch hsa changed the PP-19to be chambered in the 9x18mm Makarov, would it be at all possible to have the screenshot of the loadout screen to represent the change? It currently shows it pre-patch where its still in the 9x19mm Parabellum. I'd do it myself but I only have it for 360 and I don't know how. Thanks. [[User:Lurker McNasty|Lurker McNasty]] 13:58, 13 May 2012 (CDT)&lt;br /&gt;
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== How do we know the M1911 in this game is an M-45 MEU(SOC)? ==&lt;br /&gt;
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The real life picture provided shows the pistol with U.S. Army markings. How do we know the in-game M1911 is actually an MEUSOC?&lt;br /&gt;
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:&amp;quot;It is a standard M1911A1 with a three-hole trigger, a Springfield slide, commander-style hammer, beavertail grip safety, Pachmayr rubber grips, and uses 8 round magazines.&amp;quot; That's an exact match to the 1st-gen MEUSOC pisotls. As for why it has army markings, it was probably built on a standard Army M1911A1, but I don't know for sure. [[User:Alex T Snow|Alex T Snow]] 03:57, 16 May 2012 (CDT)&lt;br /&gt;
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== Close Quarters Weapons ==&lt;br /&gt;
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So I bought Premium, and I've unlocked a few of the guns. Uploaded some screens, and I'm gonna start adding them into the page. &lt;br /&gt;
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I have the SCAR-L, AUG-A3, ACR, HK417, SPAS-12, L86A2. I can't unlock the MP5K or the JNG-90 until the maps are unlocked on PC, but I'll add the LSAT and MTAR-21 screens when I unlock them. [[User:Nikonov|Nikonov]] 09:05, 6 June 2012 (CDT)&lt;br /&gt;
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Added missing screens of the L85A2, MG36, QBB-95, LSAT, MTAR-21. Still have the QBU-88 sniper rifle and the L96/G22 to add. Too tired to add them now. [[User:Nikonov|Nikonov]] 18:21, 10 June 2012 (CDT)&lt;br /&gt;
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== CQ Weapons Comments ==&lt;br /&gt;
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I was disappointed to see the ACR in the carbine kit although it's the full length version with a fixed stock. I was hoping they'd put the SCAR-L in the carbine kit instead, as the SCAR-H already is there.&lt;br /&gt;
I Also liked if the HK417 was in the assault kit also as a Battle rifle. THe G3A3 is the only battle rifle in the Assault kit.&lt;br /&gt;
Instead of the HK417 being in recon they could have put in a modernized Saiga 308 or the Mk12 SPR.&lt;br /&gt;
Apart from that I rather do like the DLC and the weapons. [[User:EoghanG93|EoghanG93]] 10:20, 6 June 2012 (CDT)&lt;br /&gt;
:I think they put the SCAR-L in the Assault kit because they needed to do a little balancing with the SCAR-H and -L.  If the lower-powered one was the one with the shorter barrel, and therefore range, the higher-powered one would be chosen, whether it was in the same kit or not, because of its higher power and range.  [[User:Jeddostotle7|Jeddostotle7]]  7:25, 9 June 2012 (PST)&lt;br /&gt;
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The ACR is apparently using the 6.5 Grendel round, if the Battlelog weapon profile is anything to go by. -- Long Fallen 15:53, 8 June 2012 (CDT)&lt;br /&gt;
:Yeah, that's probably why it has a 26-round magazine instead of a 30-rounder.  [[User:Jeddostotle7|Jeddostotle7]]  1:34, 9 June 2012 (PST)&lt;br /&gt;
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== L86= A1 or A2? ==&lt;br /&gt;
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On the page, it says that the L86 in-game is an A1, mislabeled as an A2.  However, if that was because of the charging handle, I've heard of L85A1's and L86A1's upgraded in the field to A2 retaining their old A1 charging handle.  Is there anything else that differentiates the L86A1 and A2?  [[User:Jeddostotle7|Jeddostotle7]]  7:21, 9 June 2012 (PST)&lt;br /&gt;
:&amp;quot;upgraded in the field&amp;quot;&lt;br /&gt;
:You can do that? Last time I checked most of the A2 upgrades were armourer / factory level changes that can't be done by the average squaddie in the field. [[User:The Wierd It|The Wierd It]] 04:58, 10 June 2012 (CDT)&lt;br /&gt;
::That's what I heard, maybe a gunsmith in the field upgraded it for the rest of the people in his squad/platoon/other organisation level in the military.  [[User:Jeddostotle7|Jeddostotle7]]  1:59, 10 June 2012 (PST)&lt;br /&gt;
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The L86 has the same charging handle as the L85 in game, if that makes a difference. [[User:Nikonov|Nikonov]] 06:04, 10 June 2012 (CDT)&lt;br /&gt;
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Looks like it's missing the guard around the magazine catch that was added to the A2. Also, I don't know what the hell is going on [[:File:Bf3_l86a2_bolt.jpg|here.]] It's not &amp;quot;slapping the bolt catch&amp;quot; because A. The SA80 bolt release is on the other side of the weapon, and B. you can't slap it anyway. [[User:The Wierd It|The Wierd It]] 06:48, 10 June 2012 (CDT)&lt;br /&gt;
:That is &amp;quot;slapping the bolt catch&amp;quot;, as there is a bolt release catch on the left side of the weapon  just above the fire selector (where he is slapping). On SA80 weapons there is a catch on the right side behind the ejection port which you use to hold the bolt open, but there is a separate release catch on the left side. If you empty a magazine and the bolt locks back, to reload the weapon you just have the change the magazine and press the catch up to release the bolt and chamber the first round. You are correct that it doesn't have the shield around the mag release indicating that it is based on an A1 (or an inaccurate airsoft A2). Also, there were no field upgraded A2 weapons, the upgrade was carried out in a factory by H&amp;amp;K. --[[User:Commando552|commando552]] 11:34, 10 June 2012 (CDT)&lt;br /&gt;
::Ah, than I guess it is an A1.  Thanks, Commando.  [[User:Jeddostotle7|Jeddostotle7]]  2:00, 10 June 2012 (PST)&lt;br /&gt;
:::So it's an A1 with an A2 charging handle? [[User:Alex T Snow|Alex T Snow]] 16:29, 10 June 2012 (CDT)&lt;br /&gt;
::::Does anyone have a shot where you see the charging handle, as there are none on the main page.  --[[User:Commando552|commando552]] 17:00, 10 June 2012 (CDT)&lt;br /&gt;
::::Edit: I just searched on youtube for some vids of it and it is very hard to see the charging handle clearly, but it is visible when you vault over things and it appears to be a standard round A1 handle rather than the comma shaped A2 handle. In fact now that I'm thinking about it, the A2 flash hider pokes upwards higher than the top of the receiver, so if it was an A2 handle you should be able to see it from the regular view anyway. --[[User:Commando552|commando552]] 17:10, 10 June 2012 (CDT)&lt;br /&gt;
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::::: The L86 is an A1, I think? The charging handle is straight, and not the crescent/comma shaped one from the L85A2. You can see it clearly here. [[File:l86 a1 charge handle.jpg|400px|thumb|none]] [[User:Nikonov|Nikonov]] 17:38, 10 June 2012 (CDT)&lt;br /&gt;
That confirms it then, just a straight L86A1.  --[[User:Commando552|commando552]] 17:43, 10 June 2012 (CDT)&lt;/div&gt;</summary>
		<author><name>Nikonov</name></author>
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