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		<id>https://www.buildlogs.org/index.php?title=Talk:Franchi_SPAS-12&amp;diff=1636819</id>
		<title>Talk:Franchi SPAS-12</title>
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		<summary type="html">&lt;p&gt;Nanomat: /* FIE Corp VS American Arms Inc.??? */&lt;/p&gt;
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&lt;div&gt;=Additional Images=&lt;br /&gt;
==Screen-Used==&lt;br /&gt;
[[Image:JurassicPark-SPAS12-1-HeritageAuction.jpg|thumb|450px|none|A screen-used Franchi SPAS-12 (12 gauge) from ''[[Jurassic Park]]''; the weapon pictured here is one of the actual screen-used SPAS-12s from the film, as it appeared in a [https://entertainment.ha.com/itm/movie-tv-memorabilia/spas-shotgun-prop-from-jurassic-park/a/997049-2531.s?ic4=ListView-ShortDescription-071515 2018 Heritage Auction listing].]]&lt;br /&gt;
==Other Images==&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|400px|Franchi SPAS-12 with no butt hook and sling, folding stock extended - 12 gauge.]]&lt;br /&gt;
[[File:SPAS-12 with folded stock, butt hock and sling.jpg|thumb|none|400px|Franchi SPAS-12 with folded stock, butt hook and sling - 12 gauge.]]&lt;br /&gt;
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=Discussion=&lt;br /&gt;
is it just me or are we seeing less and less of the Franchi SPAS-12&lt;br /&gt;
:Yup, and the AA12 has taken its place. At least the AA12 isn't heavy and useless-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:50, 30 March 2010 (UTC)&lt;br /&gt;
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- Plus the Benelli M3 gave us the same gun without being quite as heavy or bulky. Still, the SPAS will always have that eternal beefy and badass look to it - Which is the main reason it was used so much. [[User:StanTheMan|StanTheMan]] 00:45, 31 March 2010 (UTC)&lt;br /&gt;
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:It's really strange to me that the AA12 has become the latest, coolest auto-shotgun of choice in movies lately, considering that the design is actually ''older'' than the SPAS-12.  But yes, Hollywood definitely loves the SPAS, or did.  They were still appearing in tons of movies long after Franchi discontinued them.  I kinda wish the SPAS-15 had caught on, but no go. -[[User:MT2008|MT2008]] 01:32, 31 March 2010 (UTC)&lt;br /&gt;
:I held a Spas 12 last year and it seems to be heavier than my AR. I still have no clue why people love them so damn much-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:36, 31 March 2010 (UTC)&lt;br /&gt;
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is the look, it has a intimidating appearance.&lt;br /&gt;
The AA12 looks cool and could be a effective weapons system. I don't see modern army adopting as a main rifle, because it the size of a rifle but don't have the range. Rex095&lt;br /&gt;
:I'd imagine that no one is going to adopt it as a main rifle because IT'S NOT A RIFLE TO BEGIN WITH.--[[User:PistolJunkie|PistolJunkie]] 07:53, 31 March 2010 (UTC)&lt;br /&gt;
:He meant as a main infantry individual firearm, don't pick on words.&lt;br /&gt;
::Doesn't matter. [[User:PistolJunkie|PistolJunkie]] was correct.  A shotgun will NEVER be a main infantry weapon anyway. So the initial comment was weird. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:16, 23 September 2010 (UTC)&lt;br /&gt;
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I have the Franchi SPAS 12 in my armory.  It sucks.  Seriously.  It's hard to rack rounds on pump action and it tends to jam on semi auto action (either LIVE rounds at the range or blanks rounds with a BFA doesn't matter, it is still really finicky).  It tried hard to be the best of both worlds and sucks at both.  It's heavy, clunky and is hard to use.  Why do you see so many times in films it's used ONLY as a pump action shotgun?  because the semiauto action sucks and jams.  What I dont' understand is why Franchi didn't just make a dedicated pump action shotgun that LOOKED like the SPAS12 (to get around the stupid &amp;quot;Assault weapon bans&amp;quot; in various states in the US), cut down on the weight and make the action smooth and light.  Just the bad ass looks alone would have been a selling point. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:14, 23 September 2010 (UTC)&lt;br /&gt;
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Pfff. i don't care if it looks badass. it a useless hunk of metal. you want a Better, comparible weapon? benelli M3T, ligghter, sleeker, RELIABLE, nearly any shotgun in a combat test would beat a SPAS. For something scary or bad ass that is a better choice for movies? Saiga 12k, Protecta, striker, HS model 10A or a USAS-12. But they picked the SPAS. i was offered to shoot one at a gun convention and i passed. because the SPAS is 9 odd pounds of ''Scheisse'' [[User:SargeOverkill]]&lt;br /&gt;
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Guess I'm the only one on this site who loves the SPAS 12. :( 9 pounds, pfff, that's not much at all, the AA12 is probably heavier and it's bulkier than the SPAS 12 to boot (not that the AA12's bad in any way). did you know that heavier shotguns are much easier to control and maintain while firing than say, 6 to 7 pound shotguns. Well MoviePropMaster2008 I think you got a lemon SPAS 12 (I bet you can find a lemon Benelli M1014 (my next favorite shotgun) and it's one of the most reliable shotguns in the world!), I've heard from other sources that the SPAS 12 is very reliable, it's possible you have a civilian version (Sporting Purpose Automatic Shotgun), which is probably inferior to the Military version (Special Purpose Automatic Shotgun). I love the SPAS 12 and all it's heavy bulkiness, and you won't make me think differently. :) I not saying its the best shotgun ever but its diffidently a great one. Try talking to actual SPAS 12 users and see what you get. Oh by the way, Protecta/Striker suck because they take way to long to reload and I've heard the USAS-12 isn't very reliable. What's a HS Model 10A? The SPAS 12 being finicky, 1911 pistols can also be finicky but people still love them and carry them into combat.&lt;br /&gt;
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::Wait a minute. ''' DO YOU OWN ONE?''' If you don't then you don't hold much sway over those who actually own the shotgun.  Also, you asked what an HS10A was.  It stands for High Standard Model 10A, which was one of the FIRST bullpup auto shotguns in production.  But I wait to see if you own one, and whether or not it is a civilian one or a military one.  And also, identify yourself when you post :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]http://www.imfdb.org/wiki/File:HIghStandardM10Shotgun.jpg&lt;br /&gt;
http://www.imfdb.org/wiki/File:High_standard_10_SHG.jpg&lt;br /&gt;
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:That's cool, but it doesn't look as &amp;quot;scary or bad ass&amp;quot; as the SPAS 12 though. Unfortunately, no, I do not own a one (god I wish I did, I'm too poor), :( but don't count me out. :| Sorry, I just know a lot of stuff about the SPAS 12. My sources are reliable and non-biased. I still think you just got a bad SPAS 12 though. Fussing at me about the liking the SPAS 12, is like fussing at someone for liking the Browning HP or the Colt 1911 80s series instead of the Beretta 92FS or the HK USP45 (The former is technically better than the latter).&lt;br /&gt;
::I own two Franchi SPAS-12s and have handled SIX.  Fussing at you because you like the gun?  No.  Fussing at you because you're arguing like you know what you're talking about. Yes.  It is amazing that you have such a strong opinion of a firearm you don't own and possibly have never even touched or fired.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:54, 24 September 2010 (UTC)&lt;br /&gt;
:::Wit one moment... &amp;quot;Military&amp;quot; and &amp;quot;Civilian&amp;quot; Versions? I thought the reason for the &amp;quot;Special Purpose&amp;quot; vs &amp;quot;Sporting Purpose&amp;quot; terminology was because Franchi changed it to be more press-friendly. As far as I knew, they were the same damn gun. Also, anon editor; 9 pounds doesn't look like much on paper, but you compared it to a much larger weapon. Go ahead, pick up a SPAS-12 and try not to feel revolted by the weight. I can also assume that you've never tried operating the &amp;quot;controls&amp;quot; on one. It's like Franchi would rather you never be able to even pump the damn thing. (sorry, MPM08, I don't ''own'' one either, but I did get the... &amp;quot;privilege&amp;quot;... to try one out).--[[User:PistolJunkie|PistolJunkie]] 15:12, 24 September 2010 (UTC)&lt;br /&gt;
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::- I've read plenty of stuff about the SPAS, and from what I gather, the overall quality and practicality of the gun is questionable at best. I've read several things and notes, some good and some bad, and 'seems questionable' is the overall opinion I make. I won't ever have a valid personal opinion of my own until I try one out for myself - and until then, I will speak with no certainty of any kind about the SPAS. I will say that the others have a point about the weight though - 9 lbs is actually quite heavy for a shoulder-arm, especially for one you might have to lug around for a while. Nonetheless, nobody's trying to discount you because you like them. I think it does look cool and awesome, and like it to that extent myself. But I think the same way about a number of guns, some of which are no better than the SPAS in terms of practical use. Good aesthetics is nice but it doesn't automatically equal a great firearm. Like you, I'd still like to handle one, if only to see for myself whether or not it is that bad. In the end, I will give MPM's word some considerable weight, as the man has handled more firearms than I can even count (and indeed owns about that many). To Franchi's credit, I will give them a bit of a break for trying to be somewhat innovative. Even if it didn't work all that well in the case of the SPAS, it helped pave the way for the Benelli M3 and probably helped some other concepts as well that do work. But overall, in a practical sense, the weapon is not the most desirable from what I've read. Again, that's my own view though. [[User:StanTheMan|StanTheMan]] 18:23, 24 September 2010 (UTC)&lt;br /&gt;
:Thanks StanTheMan my head was about to explode. :) I am diffidently giving MPM's word some considerable weight. Frankly, I don't give a damn about weight. A fully kited M16A4 or other like assault rifles weighs 10 pounds or even more, a milled receiver AK-47 type III weighs over 10 pounds, and a Thompson Sub Machine Gun weighs almost 14 pounds! I don't even know how much an AA12 weighs, 10 to 16 pounds. revolted by the weight, please. And I can't sign because I don't have an account, and I don't know if I want one anymore, because every gun page I go on everybody hates every gun, the 92FS, 1911, G36, MP5, Tommy Gun etc. God the SPAS 12 isn't like the L85A1 or something.&lt;br /&gt;
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Look, the SPAS is an awful weapon. the Irish Army Rangers figured that out pretty quick and booted it in favor of the Benelli M3T. the Striker and protecta are meant for lightning assault and ambushes. USAS is a very well made shotgun. the High Standards Model 10A is a very innovative shotgun. the Saiga 12K is the BEST shotgun in my mind, Semi Auto, Magazine Fed, Reliable and light. it is much better than the SPAS. i can think of nearly 15+ shotguns that would beet the SPAS in nearly any category. and by the way Badassness is not a real category-[[User:SargeOverkill]]&lt;br /&gt;
:I thought people gave up SPAS 12 because it was &amp;quot;big and heavy&amp;quot; not because it was unreliable. Kinda like the Navy SEALs gave up the Mark. 23 because it was &amp;quot;big and heavy&amp;quot;.&lt;br /&gt;
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no, the SPAS was dumped because the IAR decided it was unreliable and not worth the price. then the adopted by the M3t. BTW you right about the MK23 but that was a reliable pistol. plus the P226, the MK23 replacement held more ammo. which was good for Log Range Recon patrols.-[[User:SargeOverkill]]&lt;br /&gt;
:That sucks, the SOCOM only holds three less rounds and it's a very controllable and accurate .45&lt;br /&gt;
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I agree. A very good .45 is the HK45-[[User:SargeOverkill]]&lt;br /&gt;
:Not good as the MK23 though. :(&lt;br /&gt;
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Well, at least I have the Benelli M1014/M4 to fall back on. :P -(The guy who liked The SPAS 12 and fussed about it but doesn't own one. :P) Edit: I just found out that the later model SPAS 12s in nearly new condition are very reliable with almost all types of shotgun ammunition in semi-auto and are much easier to pump, look here [http://www.thehighroad.org/showthread.php?s=c61939ed37126617a3e1a46d5f017e89&amp;amp;t=60729/ link] idk, what do you think. :)&lt;br /&gt;
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I really hate these people that speak of experiance when they don't have any. No the MK23 isn't worth the price, neither is the USP or the HK45. If you want on my page is a link that sums up what I think of HK that is truthful.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:51, 25 September 2010 (UTC)&lt;br /&gt;
:What are you talking about! The MK23 is a great handgun, it's just kinda big and heavy. The USP may not be as accurate as the 92FS or the P220/P226 but it's a excellent and high quality handgun. What's your problem? Are you the same guy who hates the Beretta 92FS?&lt;br /&gt;
::No, the Mk23 is a terrible handgun. It may be accurate and reliable, but there are ''dozens'' of other weapons that are just as reliable and accurate without being an awkward, oversized, poorly balanced foot-long piece of metal that costs $2,000. And how does him hating the MK.23 have anything to do with the 92F?--[[User:PistolJunkie|PistolJunkie]] 21:56, 25 September 2010 (UTC)&lt;br /&gt;
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The guns that I hate are the ones that don't work and the newer HK guns. I'm pretty biased against them because of their overpriced guns and them crapping on the civilians. I think the 92 is a wonderful handgun. If you decide to make an account, answer this, how is the USP series worth the higher price? What makes it high quality?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:43, 25 September 2010 (UTC)&lt;br /&gt;
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:SIG-Sauer pistols cost just as much as H&amp;amp;K pistols. :| - [[User:Mr. Wolf|Mr. Wolf]] 00:06, 10 July 2011 (CDT)&lt;br /&gt;
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My main argument with the heavy use of shotguns like the SPAS-12, USAS-12 and the AA-12 is how widespread they seem to be in use in films as though they are in the day to day armouries of various law enforcement or military units or, for that matter, civilians.  This is especially since the SPAS has not been manufactured in eleven years, the USAS is classified as a destructive device and is therefore Class 3 never mind the availability of the AA 12.  It would be more realistic, though less sexy I am sure, to use the Mossberg M590, Benelli M3 or M1014 or the classic Remington 870.  --[[User:Charon68|Charon68]] 09:14, 10 December 2011 (CST)&lt;br /&gt;
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:The Mossberg 590, Benelli M3, M1014, and the Remington 870 are my favorite shotguns and they ''are'' very sexy, especially the M1014. :) - [[User:Mr. Wolf|Mr. Wolf]] 10:15, 10 December 2011 (CST)&lt;br /&gt;
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==Just protected this page==&lt;br /&gt;
Don't like completely ANONYMOUS IP addresses arguing with folks.  Once you get to a certain point of talking with (and more importantly arguing with IMFDB members) you had better make an account so that you have a contribution history.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:29, 25 September 2010 (UTC)&lt;br /&gt;
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I'm surprised that this whole site isn't locked so that only people with accounts can post. That would weed alot of the idiots out.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:40, 25 September 2010 (UTC)&lt;br /&gt;
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::''I really hate these people that speak of experiance when they don't have any.''&lt;br /&gt;
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::With all due respect, Mr. Five-Two-Seven, the fact that you've read Larry Correia's &amp;quot;HK. Because you suck.&amp;quot; blog post doesn't make you any more &amp;quot;experienced&amp;quot; than most of the people on here (I posted that article for discussion on IMFDB's forum almost two years ago). You aren't even old enough to purchase long guns, let alone pistols. You really might want to stop running around and touting your own expertise; since you claim you hate other people who do it, it's hard not to think of you as a hypocrite. -[[User:MT2008|MT2008]] 00:32, 27 September 2010 (UTC)&lt;br /&gt;
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I know it's a gun site but, FOOL(FIVETWOSEVEN) YOU JUST GOT OWNED IN THE FACE!-[[User:SargeOverkill]]&lt;br /&gt;
Besides HK is an awesome firearms manufacturer.&lt;br /&gt;
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Just because a manufacturer makes good products doesn't mean they can't be overhyped. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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I guess thats true. anytime whether combat or just collecting you always diversify, don't just stick with your favorite brand. either way HK is preeeetty high up there on my list.-[[User:SargeOverkill]]&lt;br /&gt;
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I can get guns that are just as accurate and reliable for much cheaper than a HK handgun. Also, what makes the MR556 better than a regular $1,000 AR 15? Yes they make good guns, but they are overpriced IMO. I may not have alot of experiance but I can still read history, they stopped selling trigger packs of G36 rifles because some departments were selling them on the civilian market and using them to convert their SL-8 rifles. I don't need to be 50+ years old and shooting all my life to see that a company has anti gun tendencies. I'll spend my money elsewhere thank you.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:50, 10 January 2011 (UTC)&lt;br /&gt;
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::You miss the point, FiveTwoSeven - nobody is trying to argue with you about the superiority or inferiority of H&amp;amp;K firearms. Not to mention that you are conflating the quality of their products with their &amp;quot;anti-gun&amp;quot; attitudes (those are two separate matters). My point is, it's so obvious that you are trying to sound superior even though you clearly are just taking Larry Correia's words in your mouth. You seem to think your opinion is worthy of respect that you haven't earned (''unlike'' him). In case you forgot, Larry himself pointed out in his &amp;quot;HK. Because you suck.&amp;quot; blog post that he mostly just wants people to stop extolling firearms that they haven't shot. Even if you are right about H&amp;amp;K, you are still doing exactly what he warned against. Bottom line: You aren't Larry Correia, so stop trying to be. -[[User:MT2008|MT2008]] 09:14, 21 April 2011 (CDT)&lt;br /&gt;
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==Butt hook==&lt;br /&gt;
What is it for, exactly?  [[User:Sentient6|Sentient6]] 14:42, 10 January 2011 (UTC)&lt;br /&gt;
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Ok here's my thoughts on everything. The butt hook was designed for 1 handed shooting (crazy right) for use while handlking a prisoner or shooting out of a moving vehicle (damned crazy italien designers). In practical use the butt hook, much like thae rest of the SPAS is awkward and poorley excecuted. Which is why you never see the hook used much, if at all in movies. I think the one handed use was primarily for police use with rioat or bean bag rounds but it never really worked. I find the SPAS itself to be the ideal hollywood gun, as, lets be honest, it does look cool. But its too big and clunky, the pump is too heavy and the semi jams up all kinds of bad. I dont own one but i have (tried) to use one, and found the semi action stovepipes all too often (much like in Jurassic park infact). As for the pistol rant, I do love the Mk23 and would take it over the USP as the accuraccy on the 23 is unbelievable (and frankly out weighs the size issue), but if im going for a .45 ill go 1911 all the way.--[[User:Captain Snikt|Captain Snikt]] 17:48, 10 January 2011 (UTC)&lt;br /&gt;
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== Is it possible? ==&lt;br /&gt;
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On the the page for [[The Terminator]], one of the screencap descriptions says that the SPAS-12's folding stock is designed for the shooter to fire the gun with one hand. But now I am wondering, is it even possible to fire a SPAS-12 one-handed? (despite the fact that a 12-gauge shotgun blast would be a little too much for one-handed firing) Even though one-handed firing is discouraged outside the fantasy realm of movies, is it possible to fire the SPAS-12 one handed? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:08, 20 April 2011 (CDT)&lt;br /&gt;
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:It wouldn't surprise me if it was possible; it sounds like something which wouldn't be enormously practical or fun to do, mind you. [[User:Evil Tim|Evil Tim]] 07:25, 20 April 2011 (CDT)&lt;br /&gt;
::Yes, It's possible to shoot shotguns with one hand, it just takes a bit of practice. I heard from reliable sources (aka, the [[Talk:12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotgun discussion page]]) that the recoil from a shortened shotgun (aka, a Mossbreg 590 Compact Cruiser, a Sawn-off DB shotgun, etc) is only a bit more than a .44 magnum revolver and another one said it also helps if your used to shooting .357 Mags or .44 Mags. So shooting a SPAS-12 one handed wouldn't be much of a problem, given it's almost 10 pound weight and that the hook attached to the stock is braced under your forearm. I have a extremely accurate replica of a SPAS-12 and holding it one handed with the stock folded is quite tricky but with the stock out and the hook braced under my forearm it is surprisingly balanced and point-able. - [[User:Mr. Wolf|Mr. Wolf]] 15:04, 20 April 2011 (CDT)&lt;br /&gt;
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::It's possible. I've done it with my own SPAS-12 and it's actually not that bad. The hardest part is trying to keep it held up long enough to take aim and fire.[[User:Gato|Gato]] 13:37, 25 April 2011 (CDT)&lt;br /&gt;
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== Ammo Compacity ==&lt;br /&gt;
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I've noticed that the SPAS-12 has a short barreled version, yet I've never seen a note saying that this version has a lesser ammo capacity than the normal sized SPAS. Does a standard SPAS have a plug in the magazine tube causing the 2 to have an equal number of rounds? Or am I just missing something here? --[[User:Glockness Monster|Glockness Monster]] 23:53, 9 July 2011 (CDT)&lt;br /&gt;
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:There's 8 and 6 round tube magazine versions; the shorty uses the 6-rounder. [http://en.wikipedia.org/wiki/File:SPAS_12_Fixed_Stock_and_Folding_Stock.JPG Here's Wikipedia's image of the two different tubes on two normal barrel length SPAS-12s]. [[User:Evil Tim|Evil Tim]] 03:30, 10 July 2011 (CDT)&lt;br /&gt;
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Good to know, thank you sir. --[[User:Glockness Monster|Glockness Monster]] 22:55, 17 July 2011 (CDT)&lt;br /&gt;
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:As a random aside, the one there with the short magazine tube is some sort of post-ban version; if you look carefully you can see it's actually a shorty version which has had what I think is a choke tube welded to the barrel to extend it. [[User:Evil Tim|Evil Tim]] 00:56, 18 July 2011 (CDT)&lt;br /&gt;
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So it is illegal to own a short barrelled version. That is mildly disappointing. --[[User:Glockness Monster|Glockness Monster]]&lt;br /&gt;
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:Wikipedia says the 6-round one with the fixed stock is due to shotgun import restrictions imposed by the BATF in 1989, I guess the folding stock / 8 round SPAS got dinged as a &amp;quot;military firearm&amp;quot; or something. Not illegal to own one, apparently the 24-inch ones with welded choke tubes are complying with ''UK'' shotgun laws. [[User:Evil Tim|Evil Tim]] 22:07, 19 July 2011 (CDT)&lt;br /&gt;
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== Actually firing semiauto on film ==&lt;br /&gt;
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I have to commend [[User:Phoenixent|Mr. Steve Karnes]] for actually getting it to fire self-load/semiauto in [[Virtuosity]], it was very impressive. That said, there is only one other instance AT ALL that I can think of where a SPAS actually fires semiauto (or appears to, at least), and that is in the fourth Halloween film (The Revenge of Micheal Myers). I wonder if that was another special blank modification of some kind or something. Of course it could just be editing trickery, I'm not sure really. Doesn't seem to be though. In any case, it is the real thing in Virtuosity and that is just very neat and rare and, though it's noted on the Virtuosity page(s) it still deserves a special mention. I meant to say this sooner but oh well, here ya go. Anyway, Excellent job sir. [[User:StanTheMan|StanTheMan]] 15:26, 24 July 2011 (CDT)&lt;br /&gt;
:In ''[[The Wraith]]'' it also appears to be fired in semi-auto also. While a good portion of the scene is quick cuts, there are several shots of him firing it multiple times without going pump action Another thing that interesting is SPAS-12 used in the film, it has the overfolding stock and a full wood stock. --[[User:Predator20|Predator20]] 16:51, 24 July 2011 (CDT)&lt;br /&gt;
http://www.imfdb.org/wiki/File:TW-SPAS12-1.jpg&lt;br /&gt;
http://www.imfdb.org/wiki/File:TW-SPAS12-2.jpg&lt;br /&gt;
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:I just saw a JCVD movie where a thug used it in semi-auto. Gonna screencap it now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:35, 4 August 2011 (CDT)&lt;br /&gt;
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::There was definitely some semi-auto fire in Stargate SG1, season 5, episode 19: 'Menace'. Also in the season 3, episode 22: 'Nemesis' was the only example I can ever recall seeing of the folding stock actually being used. [[User:Pravda616|Pravda616]] 18:54 18/8/11&lt;br /&gt;
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:::For the record, I've got my SPAS-12s to fire semi auto, but it's not that reliable.  I can always get about 3 shots off before a malfunction.  But that's not good enough for most directors ;)  Sure I could spend a lot of effort refining it, but most directors just want the pump, primarily for 100% reliability for takes.  It is seriously embarrassing to have a 'gun malfunction' of any type be responsible for a re-take on film.  You don't know what dirty looks are until you're the one who is costing the production a ton of money for.  Now I've been about to  appreciate the pressure that's on actors who flub their lines. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:52, 10 December 2011 (CST)&lt;br /&gt;
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== Hindrances to adoption: The unsafe safety and shotgun doctrine ==&lt;br /&gt;
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I notice that the article mentions that the original lever safeties are in fact [https://youtu.be/LlaOlqBC-yA?t=1m12s so flawed that they can cause the gun to fire when taken off of safe, without touching the trigger!] I don't know of any sources offhand that cite this being one reason for poor adoption, but I feel it's probably one reason.&lt;br /&gt;
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Also, I'm under the impression that its poor adoption has been due to the fact that a dual-purpose shotgun is basically solving a problem that law enforcement bodies don't have under modern shotgun doctrines. I can't find a good source for this (Hopefully someone here has one or can correct me if I'm wrong!), but if I understand correctly most doctrines ensure that less-lethal rounds are only loaded into specifically-designated (and often painted) shotguns, and NEVER into shotguns loaded with lethal rounds. This is done because having a situation where a police officer can be unsure about whether less-lethal or lethal rounds are loaded in his shotgun is a tragedy waiting to happen.&lt;br /&gt;
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I feel both of these are probably worth mentioning as reasons why the SPAS-12 was a (at least, relative to its screen presence) commercial failure, but wanted some feedback instead of adding it right away. [[User:Ontariotaku|Ontariotaku]] ([[User talk:Ontariotaku|talk]]) 13:02, 24 May 2018 (EDT)&lt;br /&gt;
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== FIE Corp VS American Arms Inc.??? ==&lt;br /&gt;
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I stumbled upon [https://infinitemirai.wordpress.com/2021/06/14/call-of-duty-black-ops-cold-war-part-iii-review-and-reflection-behind-enemy-lines-in-moscow-and-cuba/ this statement]:&lt;br /&gt;
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''&amp;quot;For the longest time, I used to wonder why games would portray the SPAS-12 with the distinct railing, and others would not. It turns out that the FIE Corp variant is seen here (which is also used in 007 Nightfire), with its stock folded up, whereas the other version (seen in The Division 2, Half-Life 2 and Agent Under Fire) is the American Arms Inc. fixed-stock version.&amp;quot;''&lt;br /&gt;
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I can't even comprehend what it was supposed to convey... maybe that SPASes made by one company where fixed stock and the ones by the other were foldable? Could anyone decipher this for me? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 02:54, 18 December 2023 (UTC)&lt;br /&gt;
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:Thats basically what it means, yeah. FIE Corp imported the SPAS-12 with folding stocks before they got blocked by the ATF. One of the stipulations for American Arms importing SPAS-12s was the fixed stock. I highly doubt this means anything since the stock is interchangeable between the two versions, and the author seems to be incorrectly identifying the SPAS-12 variations that appears in those games. --[[User:Fine cuisine|Fine cuisine]] ([[User talk:Fine cuisine|talk]]) 11:19, 18 December 2023 (UTC)&lt;br /&gt;
::to clarify, &amp;quot;FIE Corp&amp;quot; and &amp;quot;American Arms&amp;quot; were just different importing companies; these were all made by Franchi. I wouldn't necessarily take an esoteric blog like that as gospel.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:37, 18 December 2023 (UTC)&lt;br /&gt;
:::Thanks, so that confirms my suspicion that the blog gave too much credit to importing companies. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 02:30, 20 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Franchi_SPAS-12&amp;diff=1636393</id>
		<title>Talk:Franchi SPAS-12</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Franchi_SPAS-12&amp;diff=1636393"/>
		<updated>2023-12-18T02:54:08Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* FIE Corp VS American Arms Inc.??? */ new section&lt;/p&gt;
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&lt;div&gt;=Additional Images=&lt;br /&gt;
==Screen-Used==&lt;br /&gt;
[[Image:JurassicPark-SPAS12-1-HeritageAuction.jpg|thumb|450px|none|A screen-used Franchi SPAS-12 (12 gauge) from ''[[Jurassic Park]]''; the weapon pictured here is one of the actual screen-used SPAS-12s from the film, as it appeared in a [https://entertainment.ha.com/itm/movie-tv-memorabilia/spas-shotgun-prop-from-jurassic-park/a/997049-2531.s?ic4=ListView-ShortDescription-071515 2018 Heritage Auction listing].]]&lt;br /&gt;
==Other Images==&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|400px|Franchi SPAS-12 with no butt hook and sling, folding stock extended - 12 gauge.]]&lt;br /&gt;
[[File:SPAS-12 with folded stock, butt hock and sling.jpg|thumb|none|400px|Franchi SPAS-12 with folded stock, butt hook and sling - 12 gauge.]]&lt;br /&gt;
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=Discussion=&lt;br /&gt;
is it just me or are we seeing less and less of the Franchi SPAS-12&lt;br /&gt;
:Yup, and the AA12 has taken its place. At least the AA12 isn't heavy and useless-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 21:50, 30 March 2010 (UTC)&lt;br /&gt;
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- Plus the Benelli M3 gave us the same gun without being quite as heavy or bulky. Still, the SPAS will always have that eternal beefy and badass look to it - Which is the main reason it was used so much. [[User:StanTheMan|StanTheMan]] 00:45, 31 March 2010 (UTC)&lt;br /&gt;
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:It's really strange to me that the AA12 has become the latest, coolest auto-shotgun of choice in movies lately, considering that the design is actually ''older'' than the SPAS-12.  But yes, Hollywood definitely loves the SPAS, or did.  They were still appearing in tons of movies long after Franchi discontinued them.  I kinda wish the SPAS-15 had caught on, but no go. -[[User:MT2008|MT2008]] 01:32, 31 March 2010 (UTC)&lt;br /&gt;
:I held a Spas 12 last year and it seems to be heavier than my AR. I still have no clue why people love them so damn much-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 02:36, 31 March 2010 (UTC)&lt;br /&gt;
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is the look, it has a intimidating appearance.&lt;br /&gt;
The AA12 looks cool and could be a effective weapons system. I don't see modern army adopting as a main rifle, because it the size of a rifle but don't have the range. Rex095&lt;br /&gt;
:I'd imagine that no one is going to adopt it as a main rifle because IT'S NOT A RIFLE TO BEGIN WITH.--[[User:PistolJunkie|PistolJunkie]] 07:53, 31 March 2010 (UTC)&lt;br /&gt;
:He meant as a main infantry individual firearm, don't pick on words.&lt;br /&gt;
::Doesn't matter. [[User:PistolJunkie|PistolJunkie]] was correct.  A shotgun will NEVER be a main infantry weapon anyway. So the initial comment was weird. [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:16, 23 September 2010 (UTC)&lt;br /&gt;
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I have the Franchi SPAS 12 in my armory.  It sucks.  Seriously.  It's hard to rack rounds on pump action and it tends to jam on semi auto action (either LIVE rounds at the range or blanks rounds with a BFA doesn't matter, it is still really finicky).  It tried hard to be the best of both worlds and sucks at both.  It's heavy, clunky and is hard to use.  Why do you see so many times in films it's used ONLY as a pump action shotgun?  because the semiauto action sucks and jams.  What I dont' understand is why Franchi didn't just make a dedicated pump action shotgun that LOOKED like the SPAS12 (to get around the stupid &amp;quot;Assault weapon bans&amp;quot; in various states in the US), cut down on the weight and make the action smooth and light.  Just the bad ass looks alone would have been a selling point. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 20:14, 23 September 2010 (UTC)&lt;br /&gt;
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Pfff. i don't care if it looks badass. it a useless hunk of metal. you want a Better, comparible weapon? benelli M3T, ligghter, sleeker, RELIABLE, nearly any shotgun in a combat test would beat a SPAS. For something scary or bad ass that is a better choice for movies? Saiga 12k, Protecta, striker, HS model 10A or a USAS-12. But they picked the SPAS. i was offered to shoot one at a gun convention and i passed. because the SPAS is 9 odd pounds of ''Scheisse'' [[User:SargeOverkill]]&lt;br /&gt;
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Guess I'm the only one on this site who loves the SPAS 12. :( 9 pounds, pfff, that's not much at all, the AA12 is probably heavier and it's bulkier than the SPAS 12 to boot (not that the AA12's bad in any way). did you know that heavier shotguns are much easier to control and maintain while firing than say, 6 to 7 pound shotguns. Well MoviePropMaster2008 I think you got a lemon SPAS 12 (I bet you can find a lemon Benelli M1014 (my next favorite shotgun) and it's one of the most reliable shotguns in the world!), I've heard from other sources that the SPAS 12 is very reliable, it's possible you have a civilian version (Sporting Purpose Automatic Shotgun), which is probably inferior to the Military version (Special Purpose Automatic Shotgun). I love the SPAS 12 and all it's heavy bulkiness, and you won't make me think differently. :) I not saying its the best shotgun ever but its diffidently a great one. Try talking to actual SPAS 12 users and see what you get. Oh by the way, Protecta/Striker suck because they take way to long to reload and I've heard the USAS-12 isn't very reliable. What's a HS Model 10A? The SPAS 12 being finicky, 1911 pistols can also be finicky but people still love them and carry them into combat.&lt;br /&gt;
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::Wait a minute. ''' DO YOU OWN ONE?''' If you don't then you don't hold much sway over those who actually own the shotgun.  Also, you asked what an HS10A was.  It stands for High Standard Model 10A, which was one of the FIRST bullpup auto shotguns in production.  But I wait to see if you own one, and whether or not it is a civilian one or a military one.  And also, identify yourself when you post :)  [[User:MoviePropMaster2008|MoviePropMaster2008]]http://www.imfdb.org/wiki/File:HIghStandardM10Shotgun.jpg&lt;br /&gt;
http://www.imfdb.org/wiki/File:High_standard_10_SHG.jpg&lt;br /&gt;
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:That's cool, but it doesn't look as &amp;quot;scary or bad ass&amp;quot; as the SPAS 12 though. Unfortunately, no, I do not own a one (god I wish I did, I'm too poor), :( but don't count me out. :| Sorry, I just know a lot of stuff about the SPAS 12. My sources are reliable and non-biased. I still think you just got a bad SPAS 12 though. Fussing at me about the liking the SPAS 12, is like fussing at someone for liking the Browning HP or the Colt 1911 80s series instead of the Beretta 92FS or the HK USP45 (The former is technically better than the latter).&lt;br /&gt;
::I own two Franchi SPAS-12s and have handled SIX.  Fussing at you because you like the gun?  No.  Fussing at you because you're arguing like you know what you're talking about. Yes.  It is amazing that you have such a strong opinion of a firearm you don't own and possibly have never even touched or fired.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 06:54, 24 September 2010 (UTC)&lt;br /&gt;
:::Wit one moment... &amp;quot;Military&amp;quot; and &amp;quot;Civilian&amp;quot; Versions? I thought the reason for the &amp;quot;Special Purpose&amp;quot; vs &amp;quot;Sporting Purpose&amp;quot; terminology was because Franchi changed it to be more press-friendly. As far as I knew, they were the same damn gun. Also, anon editor; 9 pounds doesn't look like much on paper, but you compared it to a much larger weapon. Go ahead, pick up a SPAS-12 and try not to feel revolted by the weight. I can also assume that you've never tried operating the &amp;quot;controls&amp;quot; on one. It's like Franchi would rather you never be able to even pump the damn thing. (sorry, MPM08, I don't ''own'' one either, but I did get the... &amp;quot;privilege&amp;quot;... to try one out).--[[User:PistolJunkie|PistolJunkie]] 15:12, 24 September 2010 (UTC)&lt;br /&gt;
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::- I've read plenty of stuff about the SPAS, and from what I gather, the overall quality and practicality of the gun is questionable at best. I've read several things and notes, some good and some bad, and 'seems questionable' is the overall opinion I make. I won't ever have a valid personal opinion of my own until I try one out for myself - and until then, I will speak with no certainty of any kind about the SPAS. I will say that the others have a point about the weight though - 9 lbs is actually quite heavy for a shoulder-arm, especially for one you might have to lug around for a while. Nonetheless, nobody's trying to discount you because you like them. I think it does look cool and awesome, and like it to that extent myself. But I think the same way about a number of guns, some of which are no better than the SPAS in terms of practical use. Good aesthetics is nice but it doesn't automatically equal a great firearm. Like you, I'd still like to handle one, if only to see for myself whether or not it is that bad. In the end, I will give MPM's word some considerable weight, as the man has handled more firearms than I can even count (and indeed owns about that many). To Franchi's credit, I will give them a bit of a break for trying to be somewhat innovative. Even if it didn't work all that well in the case of the SPAS, it helped pave the way for the Benelli M3 and probably helped some other concepts as well that do work. But overall, in a practical sense, the weapon is not the most desirable from what I've read. Again, that's my own view though. [[User:StanTheMan|StanTheMan]] 18:23, 24 September 2010 (UTC)&lt;br /&gt;
:Thanks StanTheMan my head was about to explode. :) I am diffidently giving MPM's word some considerable weight. Frankly, I don't give a damn about weight. A fully kited M16A4 or other like assault rifles weighs 10 pounds or even more, a milled receiver AK-47 type III weighs over 10 pounds, and a Thompson Sub Machine Gun weighs almost 14 pounds! I don't even know how much an AA12 weighs, 10 to 16 pounds. revolted by the weight, please. And I can't sign because I don't have an account, and I don't know if I want one anymore, because every gun page I go on everybody hates every gun, the 92FS, 1911, G36, MP5, Tommy Gun etc. God the SPAS 12 isn't like the L85A1 or something.&lt;br /&gt;
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Look, the SPAS is an awful weapon. the Irish Army Rangers figured that out pretty quick and booted it in favor of the Benelli M3T. the Striker and protecta are meant for lightning assault and ambushes. USAS is a very well made shotgun. the High Standards Model 10A is a very innovative shotgun. the Saiga 12K is the BEST shotgun in my mind, Semi Auto, Magazine Fed, Reliable and light. it is much better than the SPAS. i can think of nearly 15+ shotguns that would beet the SPAS in nearly any category. and by the way Badassness is not a real category-[[User:SargeOverkill]]&lt;br /&gt;
:I thought people gave up SPAS 12 because it was &amp;quot;big and heavy&amp;quot; not because it was unreliable. Kinda like the Navy SEALs gave up the Mark. 23 because it was &amp;quot;big and heavy&amp;quot;.&lt;br /&gt;
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no, the SPAS was dumped because the IAR decided it was unreliable and not worth the price. then the adopted by the M3t. BTW you right about the MK23 but that was a reliable pistol. plus the P226, the MK23 replacement held more ammo. which was good for Log Range Recon patrols.-[[User:SargeOverkill]]&lt;br /&gt;
:That sucks, the SOCOM only holds three less rounds and it's a very controllable and accurate .45&lt;br /&gt;
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I agree. A very good .45 is the HK45-[[User:SargeOverkill]]&lt;br /&gt;
:Not good as the MK23 though. :(&lt;br /&gt;
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Well, at least I have the Benelli M1014/M4 to fall back on. :P -(The guy who liked The SPAS 12 and fussed about it but doesn't own one. :P) Edit: I just found out that the later model SPAS 12s in nearly new condition are very reliable with almost all types of shotgun ammunition in semi-auto and are much easier to pump, look here [http://www.thehighroad.org/showthread.php?s=c61939ed37126617a3e1a46d5f017e89&amp;amp;t=60729/ link] idk, what do you think. :)&lt;br /&gt;
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I really hate these people that speak of experiance when they don't have any. No the MK23 isn't worth the price, neither is the USP or the HK45. If you want on my page is a link that sums up what I think of HK that is truthful.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 20:51, 25 September 2010 (UTC)&lt;br /&gt;
:What are you talking about! The MK23 is a great handgun, it's just kinda big and heavy. The USP may not be as accurate as the 92FS or the P220/P226 but it's a excellent and high quality handgun. What's your problem? Are you the same guy who hates the Beretta 92FS?&lt;br /&gt;
::No, the Mk23 is a terrible handgun. It may be accurate and reliable, but there are ''dozens'' of other weapons that are just as reliable and accurate without being an awkward, oversized, poorly balanced foot-long piece of metal that costs $2,000. And how does him hating the MK.23 have anything to do with the 92F?--[[User:PistolJunkie|PistolJunkie]] 21:56, 25 September 2010 (UTC)&lt;br /&gt;
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The guns that I hate are the ones that don't work and the newer HK guns. I'm pretty biased against them because of their overpriced guns and them crapping on the civilians. I think the 92 is a wonderful handgun. If you decide to make an account, answer this, how is the USP series worth the higher price? What makes it high quality?--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:43, 25 September 2010 (UTC)&lt;br /&gt;
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:SIG-Sauer pistols cost just as much as H&amp;amp;K pistols. :| - [[User:Mr. Wolf|Mr. Wolf]] 00:06, 10 July 2011 (CDT)&lt;br /&gt;
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My main argument with the heavy use of shotguns like the SPAS-12, USAS-12 and the AA-12 is how widespread they seem to be in use in films as though they are in the day to day armouries of various law enforcement or military units or, for that matter, civilians.  This is especially since the SPAS has not been manufactured in eleven years, the USAS is classified as a destructive device and is therefore Class 3 never mind the availability of the AA 12.  It would be more realistic, though less sexy I am sure, to use the Mossberg M590, Benelli M3 or M1014 or the classic Remington 870.  --[[User:Charon68|Charon68]] 09:14, 10 December 2011 (CST)&lt;br /&gt;
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:The Mossberg 590, Benelli M3, M1014, and the Remington 870 are my favorite shotguns and they ''are'' very sexy, especially the M1014. :) - [[User:Mr. Wolf|Mr. Wolf]] 10:15, 10 December 2011 (CST)&lt;br /&gt;
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==Just protected this page==&lt;br /&gt;
Don't like completely ANONYMOUS IP addresses arguing with folks.  Once you get to a certain point of talking with (and more importantly arguing with IMFDB members) you had better make an account so that you have a contribution history.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 23:29, 25 September 2010 (UTC)&lt;br /&gt;
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I'm surprised that this whole site isn't locked so that only people with accounts can post. That would weed alot of the idiots out.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 23:40, 25 September 2010 (UTC)&lt;br /&gt;
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::''I really hate these people that speak of experiance when they don't have any.''&lt;br /&gt;
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::With all due respect, Mr. Five-Two-Seven, the fact that you've read Larry Correia's &amp;quot;HK. Because you suck.&amp;quot; blog post doesn't make you any more &amp;quot;experienced&amp;quot; than most of the people on here (I posted that article for discussion on IMFDB's forum almost two years ago). You aren't even old enough to purchase long guns, let alone pistols. You really might want to stop running around and touting your own expertise; since you claim you hate other people who do it, it's hard not to think of you as a hypocrite. -[[User:MT2008|MT2008]] 00:32, 27 September 2010 (UTC)&lt;br /&gt;
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I know it's a gun site but, FOOL(FIVETWOSEVEN) YOU JUST GOT OWNED IN THE FACE!-[[User:SargeOverkill]]&lt;br /&gt;
Besides HK is an awesome firearms manufacturer.&lt;br /&gt;
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Just because a manufacturer makes good products doesn't mean they can't be overhyped. -[[User:Anonymous|Anonymous]]&lt;br /&gt;
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I guess thats true. anytime whether combat or just collecting you always diversify, don't just stick with your favorite brand. either way HK is preeeetty high up there on my list.-[[User:SargeOverkill]]&lt;br /&gt;
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I can get guns that are just as accurate and reliable for much cheaper than a HK handgun. Also, what makes the MR556 better than a regular $1,000 AR 15? Yes they make good guns, but they are overpriced IMO. I may not have alot of experiance but I can still read history, they stopped selling trigger packs of G36 rifles because some departments were selling them on the civilian market and using them to convert their SL-8 rifles. I don't need to be 50+ years old and shooting all my life to see that a company has anti gun tendencies. I'll spend my money elsewhere thank you.--[[User:FIVETWOSEVEN|FIVETWOSEVEN]] 19:50, 10 January 2011 (UTC)&lt;br /&gt;
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::You miss the point, FiveTwoSeven - nobody is trying to argue with you about the superiority or inferiority of H&amp;amp;K firearms. Not to mention that you are conflating the quality of their products with their &amp;quot;anti-gun&amp;quot; attitudes (those are two separate matters). My point is, it's so obvious that you are trying to sound superior even though you clearly are just taking Larry Correia's words in your mouth. You seem to think your opinion is worthy of respect that you haven't earned (''unlike'' him). In case you forgot, Larry himself pointed out in his &amp;quot;HK. Because you suck.&amp;quot; blog post that he mostly just wants people to stop extolling firearms that they haven't shot. Even if you are right about H&amp;amp;K, you are still doing exactly what he warned against. Bottom line: You aren't Larry Correia, so stop trying to be. -[[User:MT2008|MT2008]] 09:14, 21 April 2011 (CDT)&lt;br /&gt;
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==Butt hook==&lt;br /&gt;
What is it for, exactly?  [[User:Sentient6|Sentient6]] 14:42, 10 January 2011 (UTC)&lt;br /&gt;
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Ok here's my thoughts on everything. The butt hook was designed for 1 handed shooting (crazy right) for use while handlking a prisoner or shooting out of a moving vehicle (damned crazy italien designers). In practical use the butt hook, much like thae rest of the SPAS is awkward and poorley excecuted. Which is why you never see the hook used much, if at all in movies. I think the one handed use was primarily for police use with rioat or bean bag rounds but it never really worked. I find the SPAS itself to be the ideal hollywood gun, as, lets be honest, it does look cool. But its too big and clunky, the pump is too heavy and the semi jams up all kinds of bad. I dont own one but i have (tried) to use one, and found the semi action stovepipes all too often (much like in Jurassic park infact). As for the pistol rant, I do love the Mk23 and would take it over the USP as the accuraccy on the 23 is unbelievable (and frankly out weighs the size issue), but if im going for a .45 ill go 1911 all the way.--[[User:Captain Snikt|Captain Snikt]] 17:48, 10 January 2011 (UTC)&lt;br /&gt;
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== Is it possible? ==&lt;br /&gt;
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On the the page for [[The Terminator]], one of the screencap descriptions says that the SPAS-12's folding stock is designed for the shooter to fire the gun with one hand. But now I am wondering, is it even possible to fire a SPAS-12 one-handed? (despite the fact that a 12-gauge shotgun blast would be a little too much for one-handed firing) Even though one-handed firing is discouraged outside the fantasy realm of movies, is it possible to fire the SPAS-12 one handed? --[[User:ThatoneguyJosh|ThatoneguyJosh]] 07:08, 20 April 2011 (CDT)&lt;br /&gt;
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:It wouldn't surprise me if it was possible; it sounds like something which wouldn't be enormously practical or fun to do, mind you. [[User:Evil Tim|Evil Tim]] 07:25, 20 April 2011 (CDT)&lt;br /&gt;
::Yes, It's possible to shoot shotguns with one hand, it just takes a bit of practice. I heard from reliable sources (aka, the [[Talk:12 Gauge Double Barreled Shotgun|12 Gauge Double Barreled Shotgun discussion page]]) that the recoil from a shortened shotgun (aka, a Mossbreg 590 Compact Cruiser, a Sawn-off DB shotgun, etc) is only a bit more than a .44 magnum revolver and another one said it also helps if your used to shooting .357 Mags or .44 Mags. So shooting a SPAS-12 one handed wouldn't be much of a problem, given it's almost 10 pound weight and that the hook attached to the stock is braced under your forearm. I have a extremely accurate replica of a SPAS-12 and holding it one handed with the stock folded is quite tricky but with the stock out and the hook braced under my forearm it is surprisingly balanced and point-able. - [[User:Mr. Wolf|Mr. Wolf]] 15:04, 20 April 2011 (CDT)&lt;br /&gt;
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::It's possible. I've done it with my own SPAS-12 and it's actually not that bad. The hardest part is trying to keep it held up long enough to take aim and fire.[[User:Gato|Gato]] 13:37, 25 April 2011 (CDT)&lt;br /&gt;
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== Ammo Compacity ==&lt;br /&gt;
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I've noticed that the SPAS-12 has a short barreled version, yet I've never seen a note saying that this version has a lesser ammo capacity than the normal sized SPAS. Does a standard SPAS have a plug in the magazine tube causing the 2 to have an equal number of rounds? Or am I just missing something here? --[[User:Glockness Monster|Glockness Monster]] 23:53, 9 July 2011 (CDT)&lt;br /&gt;
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:There's 8 and 6 round tube magazine versions; the shorty uses the 6-rounder. [http://en.wikipedia.org/wiki/File:SPAS_12_Fixed_Stock_and_Folding_Stock.JPG Here's Wikipedia's image of the two different tubes on two normal barrel length SPAS-12s]. [[User:Evil Tim|Evil Tim]] 03:30, 10 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
Good to know, thank you sir. --[[User:Glockness Monster|Glockness Monster]] 22:55, 17 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:As a random aside, the one there with the short magazine tube is some sort of post-ban version; if you look carefully you can see it's actually a shorty version which has had what I think is a choke tube welded to the barrel to extend it. [[User:Evil Tim|Evil Tim]] 00:56, 18 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
So it is illegal to own a short barrelled version. That is mildly disappointing. --[[User:Glockness Monster|Glockness Monster]]&lt;br /&gt;
&lt;br /&gt;
:Wikipedia says the 6-round one with the fixed stock is due to shotgun import restrictions imposed by the BATF in 1989, I guess the folding stock / 8 round SPAS got dinged as a &amp;quot;military firearm&amp;quot; or something. Not illegal to own one, apparently the 24-inch ones with welded choke tubes are complying with ''UK'' shotgun laws. [[User:Evil Tim|Evil Tim]] 22:07, 19 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Actually firing semiauto on film ==&lt;br /&gt;
&lt;br /&gt;
I have to commend [[User:Phoenixent|Mr. Steve Karnes]] for actually getting it to fire self-load/semiauto in [[Virtuosity]], it was very impressive. That said, there is only one other instance AT ALL that I can think of where a SPAS actually fires semiauto (or appears to, at least), and that is in the fourth Halloween film (The Revenge of Micheal Myers). I wonder if that was another special blank modification of some kind or something. Of course it could just be editing trickery, I'm not sure really. Doesn't seem to be though. In any case, it is the real thing in Virtuosity and that is just very neat and rare and, though it's noted on the Virtuosity page(s) it still deserves a special mention. I meant to say this sooner but oh well, here ya go. Anyway, Excellent job sir. [[User:StanTheMan|StanTheMan]] 15:26, 24 July 2011 (CDT)&lt;br /&gt;
:In ''[[The Wraith]]'' it also appears to be fired in semi-auto also. While a good portion of the scene is quick cuts, there are several shots of him firing it multiple times without going pump action Another thing that interesting is SPAS-12 used in the film, it has the overfolding stock and a full wood stock. --[[User:Predator20|Predator20]] 16:51, 24 July 2011 (CDT)&lt;br /&gt;
http://www.imfdb.org/wiki/File:TW-SPAS12-1.jpg&lt;br /&gt;
http://www.imfdb.org/wiki/File:TW-SPAS12-2.jpg&lt;br /&gt;
&lt;br /&gt;
:I just saw a JCVD movie where a thug used it in semi-auto. Gonna screencap it now. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 09:35, 4 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::There was definitely some semi-auto fire in Stargate SG1, season 5, episode 19: 'Menace'. Also in the season 3, episode 22: 'Nemesis' was the only example I can ever recall seeing of the folding stock actually being used. [[User:Pravda616|Pravda616]] 18:54 18/8/11&lt;br /&gt;
&lt;br /&gt;
:::For the record, I've got my SPAS-12s to fire semi auto, but it's not that reliable.  I can always get about 3 shots off before a malfunction.  But that's not good enough for most directors ;)  Sure I could spend a lot of effort refining it, but most directors just want the pump, primarily for 100% reliability for takes.  It is seriously embarrassing to have a 'gun malfunction' of any type be responsible for a re-take on film.  You don't know what dirty looks are until you're the one who is costing the production a ton of money for.  Now I've been about to  appreciate the pressure that's on actors who flub their lines. :)  [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:52, 10 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Hindrances to adoption: The unsafe safety and shotgun doctrine ==&lt;br /&gt;
&lt;br /&gt;
I notice that the article mentions that the original lever safeties are in fact [https://youtu.be/LlaOlqBC-yA?t=1m12s so flawed that they can cause the gun to fire when taken off of safe, without touching the trigger!] I don't know of any sources offhand that cite this being one reason for poor adoption, but I feel it's probably one reason.&lt;br /&gt;
&lt;br /&gt;
Also, I'm under the impression that its poor adoption has been due to the fact that a dual-purpose shotgun is basically solving a problem that law enforcement bodies don't have under modern shotgun doctrines. I can't find a good source for this (Hopefully someone here has one or can correct me if I'm wrong!), but if I understand correctly most doctrines ensure that less-lethal rounds are only loaded into specifically-designated (and often painted) shotguns, and NEVER into shotguns loaded with lethal rounds. This is done because having a situation where a police officer can be unsure about whether less-lethal or lethal rounds are loaded in his shotgun is a tragedy waiting to happen.&lt;br /&gt;
&lt;br /&gt;
I feel both of these are probably worth mentioning as reasons why the SPAS-12 was a (at least, relative to its screen presence) commercial failure, but wanted some feedback instead of adding it right away. [[User:Ontariotaku|Ontariotaku]] ([[User talk:Ontariotaku|talk]]) 13:02, 24 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== FIE Corp VS American Arms Inc.??? ==&lt;br /&gt;
&lt;br /&gt;
I stumbled upon [https://infinitemirai.wordpress.com/2021/06/14/call-of-duty-black-ops-cold-war-part-iii-review-and-reflection-behind-enemy-lines-in-moscow-and-cuba/ this statement]:&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;For the longest time, I used to wonder why games would portray the SPAS-12 with the distinct railing, and others would not. It turns out that the FIE Corp variant is seen here (which is also used in 007 Nightfire), with its stock folded up, whereas the other version (seen in The Division 2, Half-Life 2 and Agent Under Fire) is the American Arms Inc. fixed-stock version.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
I can't even comprehend what it was supposed to convey... maybe that SPASes made by one company where fixed stock and the ones by the other were foldable? Could anyone decipher this for me? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 02:54, 18 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1636392</id>
		<title>Talk:Call of Duty: Modern Warfare (2019)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_(2019)&amp;diff=1636392"/>
		<updated>2023-12-18T02:42:40Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Vietnam War MACV-SOG Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Extraneous Images=&lt;br /&gt;
For images from the main article that are unnecessary but probably still noteworthy enough to be kept here.&lt;br /&gt;
[[File:COD MWAlpha DesertEagle.jpg|thumb|none|600px|A player character holds a Desert Eagle Mark XIX fitted with a compensator.]]&lt;br /&gt;
[[File:MW M9A3 (8).jpg|thumb|none|600px|Acquiring a &amp;quot;Guard One&amp;quot; found in multiplayer. The M9A3's draw animation shows the user cocking the hammer.]]&lt;br /&gt;
[[File:MW19-P320-1.jpg|thumb|none|600px|Officer Kyle Garrick firing a P320 at a terrorist in London.]]&lt;br /&gt;
[[File:COD MWAlpha MP5.jpg|thumb|none|600px|A multiplayer character holds an MP5A3 with a SureFire 628LMF-B handguard and a red dot sight attached to a low profile rail system.]]&lt;br /&gt;
[[File:COD MWAlpha MP7.jpg|thumb|none|600px|The player character wields an MP7A2 outfitted with an EOtech EXPS2 sight.]]&lt;br /&gt;
[[File:COD MWAlpha AUG.jpg|thumb|none|600px|The player character holds an AUG A3 9mm XS with a long barrel and EOtech EXPS2 sight. Note the properly modeled safety switch in the fire position. Despite the AUG using a progressive trigger system, the beta build of Modern Warfare 2019 erroneously used the safety as a fire selector switch. As of launch, this has been fixed.]]&lt;br /&gt;
[[File:COD MWAlpha OU.jpg|thumb|none|600px|A player character wields a Citori 725 outfitted with a &amp;quot;Brownlee 32mm&amp;quot; magnified scope and a &amp;quot;Chronen Ergo Precision&amp;quot; adjustable stock. Although it might seem ridiculous to put a scope onto a shotgun, the 725 actually has the longest effective range out of any shotgun in the game, allowing it to practically snipe. Several nerfs have been implemented to remedy this, however it still remains deadly at such ranges a shotgun shouldn't be.]]&lt;br /&gt;
[[File:COD MWAlpha Ash12.jpg|thumb|none|600px|The player character holds an ASh-12.7 rifle equipped with a magnified optic, Magpul AFG2 and a large [[VSSK Vykhlop]]-like suppressor.]]&lt;br /&gt;
[[File:COD MWAlpha FAMAS.jpg|thumb|none|600px|A player character wields a FAMAS F1 equipped with an optic on the carry handle mounted rail.]]&lt;br /&gt;
[[File:COD MWAlpha M14.jpg|thumb|none|600px|The player character wields an M14 equipped with a Magpul AFG2 and magnified optic.]]&lt;br /&gt;
[[File:COD MWAlpha MarlinLeverAction.jpg|thumb|none|600px|A player character holds a Marlin Model 1895 equipped with a 1P29 Russian optical sight.]]&lt;br /&gt;
[[File:COD MWAlpha MCXVirtus.jpg|thumb|none|600px|The player character holds an MCX VIRTUS modified with a long barrel, suppressor, red dot optic, Magpul ACS stock, and a Magpul Rail Vertical Grip.]]&lt;br /&gt;
[[File:CoDMW-MG34-1.jpg|thumb|none|600px|Holding the MG34.]]&lt;br /&gt;
[[File:CoDMW-MG34-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDMW-MG34-3.jpg|thumb|none|600px|Placing a new ammo belt into the MG. Without Sleight of Hand, the operator will pull out the belt slightly too much and then push it back into position. With Sleight of Hand, the operator pulls the belt to the correct length on the first try.]]&lt;br /&gt;
[[File:MW 870 (9).jpg|thumb|none|600px|A Remington 870 modified from &amp;quot;The Ejector&amp;quot; blueprint, which features a redesigned receiver and new sights.]]&lt;br /&gt;
[[File:MW 870 (11).jpg|thumb|none|600px|Reloading a slug shell - note the TiN-finished bolt.]]&lt;br /&gt;
[[File:MW M16 CH 1.jpg|thumb|none|600px|An M16 build made from the OG blueprint. Note the reworked carry handle, which resembles a G36's scoped carry handle with the front end cut out, and another cutout is present along the rail. The RIS mount knobs are on the right-hand side, opposite of the real version.]]&lt;br /&gt;
[[File:MW M16 CH (2).jpg|thumb|none|600px|Aiming through the sights of the waifued up &amp;quot;The Breakup&amp;quot; blueprint.]]&lt;br /&gt;
[[File:MW2019 PM 01.jpg|thumb|none|600px|The &amp;quot;Sykov&amp;quot; unlocked.]]&lt;br /&gt;
[[File:MW2019 PM 02.jpg|thumb|none|600px|Inspecting the Makarov during Survival. It appears to use regular Makarov magazines, with 12 rounds crammed inside.]]&lt;br /&gt;
[[File:MW2019 PM 03.jpg|thumb|none|600px|The PM in idle.]]&lt;br /&gt;
[[File:MW2019 PM 04.jpg|thumb|none|600px|ADS with the Makarov.]]&lt;br /&gt;
[[File:MW2019 PM 05.jpg|thumb|none|600px|The &amp;quot;Sykov&amp;quot; in the combat record.]]&lt;br /&gt;
[[File:MW STI Tactical (1).jpg|thumb|none|600px|Reloading a &amp;quot;Javelina&amp;quot; found in multiplayer.]]&lt;br /&gt;
[[File:MW MP5 SEF (1).jpg|thumb|none|600px|About to reload an MP5 with a SEF trigger group and an M-LOK style handguard, found in &amp;quot;Proxy War&amp;quot;; this specific model was added to multiplayer post-release as the &amp;quot;Strapped&amp;quot; blueprint. As with the other blueprints, the triangular parts on the lower receiver are facing the opposite direction compared to real SEF lowers.]]&lt;br /&gt;
[[File:MW Mk18 Carry Handle.jpg|thumb|none|600px|A carry handle equipped Mk 18 Mod 0 made from the &amp;quot;Jumping Spider&amp;quot; blueprint. Prior to Season 5, the magazine and stock had the same tan color seen above but are now recolored black. The same color change is also present on the KAC rail cover on the 933's RIS II.]]&lt;br /&gt;
[[File:MW M16A3 (3).jpg|thumb|none|600px|Reloading the SureFire MAG5-based 50-round magazine.]]&lt;br /&gt;
[[File:MW 357 (7).jpg|thumb|none|600px|Meleeing with the Magnum, which shows its right side.]]&lt;br /&gt;
[[File:MW19-AK47-1.jpg|thumb|none|600px|The AK-47 in the official multiplayer trailer, equipped with what appears to be the &amp;quot;Flash Guard&amp;quot; attachment which is based on the SureFire SOCOM 3-Prong Flash Hider. However, in the final game the AK-47 uses a different flash guard.]]&lt;br /&gt;
[[File: MW DEagle (8).jpg|thumb|none|600px|An Allegiance soldier shows off his war face while dual-wielding Desert Eagles.]]&lt;br /&gt;
[[File:MW Ghost SCAR Traitor.jpg|thumb|none|600px|The Season 2 loading screen of Ghost, who seems to be wielding the same rifle with a scope.]]&lt;br /&gt;
[[File:MW VTOL M197.jpg|thumb|none|600px|An Allegiance psuedo-AV-8B armed with the Vulcan turret over the Karst River Quarry. The Allegiance version has a Sukhoi &amp;quot;Flanker&amp;quot;-like splinter paint scheme. Also note the presence of an (unused) gun pod housing that in real life would contain a GAU-12 25mm cannon.]]&lt;br /&gt;
[[File:MW AV-8B.jpg|thumb|none|600px|A damaged Coalition VTOL jet with its M197 aimed downwards. Note the low quality model of the cannon shows it only with two barrels. Note also that the vectored thrust nozzles are pointed towards the aft, despite hovering in place.]]&lt;br /&gt;
[[File:Codmw kpvt.jpg|thumb|none|600px|A KPVT almost installed on a truck.]]&lt;br /&gt;
[[File:codmw hellcannon.jpg|thumb|none|600px|The &amp;quot;Hell Cannon&amp;quot; with some of its peculiar warheads.]]&lt;br /&gt;
[[File:CoDMW-M29Mortar3.jpg|thumb|none|600px|Left view.]]&lt;br /&gt;
[[File:CoDMW-M29Mortar4.jpg|thumb|none|600px|A dead Al-Qatala member lies next to it.]]&lt;br /&gt;
[[File:MW M2HB (3).jpg|thumb|none|600px|Aiming simply zooms in the screen.]]&lt;br /&gt;
[[File:MW M2 Shield Turret (1).jpg|thumb|none|600px|The Shield Turret emplacement, which has a heavily modified barrel assembly and feeds from an AGS-style drum belt box.]]&lt;br /&gt;
[[File:MW2019M2HB3.jpg|thumb|none|600px|Closeup of the ejection.]]&lt;br /&gt;
[[File:MW2019M2HB8.jpg|thumb|none|600px|Left side closeup. Note the AGS-style ammo drum.]]&lt;br /&gt;
[[File:MW2019M2HB1.jpg|thumb|none|600px|An Allegiance soldier carrying a collapsed &amp;quot;Shield Turret&amp;quot;.]]&lt;br /&gt;
[[File:MW2019M2HB12.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MW2019M2HB14.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MW2019M2HB15.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MW2019AQTechie1.jpg|thumb|none|600px|An AQ 2016 Land-Rover Defender technical with a M2 affixed with light.]]&lt;br /&gt;
[[File:MW2019AQTechie6.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:MW2019M2HB13.jpg|thumb|none|600px|A Coalition soldier shows his &amp;quot;war face&amp;quot; while firing a M2 mounted on an Coalition Bradley.]]&lt;br /&gt;
[[File:MW2019M2HB5.jpg|thumb|none|600px|An M2 mounted in a RWS on a Stryker, which is strangely being used by US Marines.]]&lt;br /&gt;
[[File:MW2019M2HB7.jpg|thumb|none|600px|In what appears to be a glitch, a M2 appears to be stuck on Russian used OTO-Melara Pumas in single player. The weapon is never fired and doesn't move at all, unlike the turret.]]&lt;br /&gt;
[[File:MW M242 (1).jpg|thumb|none|600px|A M242 chaingun on a derelict Bradley from the &amp;quot;Euphrates River&amp;quot; multiplayer level.]]&lt;br /&gt;
[[File:MW2019Bradley2.jpg|thumb|none|600px|Other side of another Bradley in use by the ULF.]]&lt;br /&gt;
[[File:MW2019Bradley7.jpg|thumb|none|600px|Closeup of the up-armored barrel with massive muzzle brake.]]&lt;br /&gt;
[[File:MW2019Puma2.jpg|thumb|none|600px|The Puma in single player.]]&lt;br /&gt;
[[File:MW2019Puma4.jpg|thumb|none|600px|Firing it's main cannon.]]&lt;br /&gt;
[[File:MW Mk18 (9).jpg|thumb|none|600px|Curiously enough, black versions of the &amp;quot;XRK M4&amp;quot; can be found from Marines in the single player campaign, such as the &amp;quot;Zip Tie&amp;quot; here.]]&lt;br /&gt;
[[File:MW Mk18 (10).jpg|thumb|none|600px|Getting a good view of the carbine.]]&lt;br /&gt;
[[File:MW HDR (3).jpg|thumb|none|600px|View through the default sniper scope.]]&lt;br /&gt;
[[File:MW2019HDRSP6.jpg|thumb|none|600px|Aiming down the scope during a section reminiscent of the original Modern Warfare, with windage and elevation drop being a factor.]]&lt;br /&gt;
[[File:MW2019HDRSP7.jpg|thumb|none|600px|The maximum zoom of the scope.]]&lt;br /&gt;
[[File:MW19-HDR-1.jpg|thumb|none|600px|Operator D-Day using an &amp;quot;HDR&amp;quot; in the multiplayer trailer.]]&lt;br /&gt;
[[File:MW HDR Gunsmith.jpg|thumb|none|600px|A Gunsmith preview of &amp;quot;Hadir's Right Hand&amp;quot;. The &amp;quot;FTAC Champion&amp;quot; stock appears to be a custom made skeletonized thumbhole stock resembling the ones found on sporting Anschutz rifles. The stock also has biathlon rifle style embellishments.]]&lt;br /&gt;
[[File:MW M933 Fog of War.jpg|thumb|none|600px|Loading a unique flashlight-equipped 933 taken from one of the Marine Raiders in the opening mission.]]&lt;br /&gt;
[[File:MW Mk18 .458 (1).jpg|thumb|none|600px|A modified Model 933 chambered in .458 SOCOM, including &amp;quot;The Purist&amp;quot; blueprint which makes the pistol grip black and uses iron sights from the XRK version.]]&lt;br /&gt;
[[File:MW M16M203 (1).jpg|thumb|none|600px|The M16/M203 combo setup in-game. Note that even with the M16 M203 handguard, the grenade launcher is still somehow mounted on a section of picatinny rail underneath the handguard. How this is done is unclear, but likely a custom handguard setup designed for the game.]]&lt;br /&gt;
[[File:MW M16A3 (2).jpg|thumb|none|600px|The auto M16 on the Gun Runner level.]]&lt;br /&gt;
[[File:MW M16A3 (1).jpg|thumb|none|600px|Smacking the forward assist on an M16A3/A4 lookalike.]]&lt;br /&gt;
[[File:MW Mock12 (2).jpg|thumb|none|600px|Scope view of the psuedo-SPR.]]&lt;br /&gt;
[[File:MW Colt 9mm (1).jpg|thumb|none|600px|A TangoDown Stubby foregrip-equipped 9mm SMG in idle - note the magwell insert.]]&lt;br /&gt;
[[File:MW Colt 9mm (3).jpg|thumb|none|600px|Inserting a magazine on the empty reload.]]&lt;br /&gt;
[[File:MW19-XRK-M4-1.jpg|thumb|none|600px|The &amp;quot;XRK M4&amp;quot; along with an &amp;quot;XRK .357&amp;quot;. The right-side bolt release on the rifle is placed so far back that it would be awkward to use. Also note the lack of gas ports or forward assist notches on the bolt carrier group (characteristics more indicative of an airsoft gun), unlike the standard &amp;quot;M4&amp;quot; weapon model.]]&lt;br /&gt;
[[File:MW XRK M4.jpg|thumb|none|600px|Affixing the XRK M4 with the “FSS 14.5&amp;quot; Tac Lite” barrel assembly gives it a new unique forend, with what seems to be more of a 16&amp;quot; barrel. This has been removed as of the Season 2 battlepass, and the XRK M4 now uses the standard “FSS 14.5&amp;quot; Tac Lite” handguard. MW2019 Season 3 however, allows the unique forend (from the &amp;quot;Zip Tie&amp;quot; blueprint) to be attached to this blueprint (as well as many others, including the default RO933) through the use of the Gunsmith Customs function.]]&lt;br /&gt;
[[File:MW2019XRK3.jpg|thumb|none|600px|A Marine holds the rifle, this time with a black PMAG.]]&lt;br /&gt;
[[File:MW Mk18 (12).jpg|thumb|none|600px|The player holds the aforementioned &amp;quot;Zip Tie&amp;quot; blueprint in multiplayer, which comes with the unique fore-end.]]&lt;br /&gt;
[[File:MW2019MW2-M41.jpg|thumb|none|600px|Holding the M4A1. Note that instead of the original MW2 M4A1 A.R.M.S. S.I.R. rail system, this version has a KAC RAS with the typical ''Call of Duty'' six vent treatment, and has a non-standard charging handle like the other &amp;quot;M4A1&amp;quot; variants. Also note that the rear sight is more closely modeled after the real thing in comparison to the pseudo A.R.M.S. #40L seen on the &amp;quot;M13&amp;quot;.]]&lt;br /&gt;
[[File:MW2019MW2-M400.jpg|thumb|none|600px|Just like with the base gun, picking up/spawning with the rifle involves pulling the charging handle and checking the chamber...]]&lt;br /&gt;
[[File:MW2019MW2-M401.jpg|thumb|none|600px|...then smacking the forward assist.]]&lt;br /&gt;
[[File:MW2019MW2-M45.jpg|thumb|none|600px|Performing a tactical reload. With Sleight of Hand the player drops simply drops the magazine. Also note the protruding magazine catch.]]&lt;br /&gt;
[[File:MW M134 Minigun (3).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Minigun.]]&lt;br /&gt;
[[File:MW M134 Minigun (4).jpg|thumb|none|600px|Melee-ing results in thrusting the barrel cluster forward.]]&lt;br /&gt;
[[File:MW2019JuggMinigun1.jpg|thumb|none|600px|Front of the gun unleashing a flurry of 7.62.]]&lt;br /&gt;
[[File:MW2019JuggMinigun3.jpg|thumb|none|600px|Closeup of the grip assembly as the Juggernaut continues firing.]]&lt;br /&gt;
[[File:Mw2019revolver3rdperson.jpg|thumb|none|600px|An Allegiance soldier stops to examine the frankenvolver.]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
==Auto-injector Pen==&lt;br /&gt;
An auto-injector pen resembling EpiPen auto-injector pen is used when self healing.&lt;br /&gt;
&lt;br /&gt;
==Ballistic Knife==&lt;br /&gt;
A Soviet ballistic knife is used in some Operator Finishing Moves in multiplayer/Warzone, including Bale's &amp;quot;Trick Shot&amp;quot;, Minotaur's &amp;quot;Pinned&amp;quot;, Rodion's &amp;quot;Walk Into It&amp;quot;, and Woods' &amp;quot;Payback&amp;quot; (which is available to all Operators after Woods is unlocked from the Black Ops Cold War pre-order).&lt;br /&gt;
&lt;br /&gt;
==Benchmade Fixed Osborne Contego==&lt;br /&gt;
The Benchmade Fixed Osborne Contego appears as the &amp;quot;Combat Knife&amp;quot; and many of its blueprints. It is also used as the &amp;quot;Throwing Knife&amp;quot;.&lt;br /&gt;
[[Image:MW2019 knife.jpg|thumb|none|500px|The combat knife in the secondary weapon selection screen.]]&lt;br /&gt;
&lt;br /&gt;
==Blackhawk Tatang==&lt;br /&gt;
The Blackhawk Tatang is once again available as the &amp;quot;Ghost Dance&amp;quot; blueprint. It's included in the &amp;quot;Ghost Pack: Contingency&amp;quot; pack in a reference to its appearance in ''[[Talk:Call_of_Duty:_Modern_Warfare_2#Blackhawk_Tatang|Modern Warfare 2]]''.  &lt;br /&gt;
&lt;br /&gt;
[[Image:BH15TT00BK.jpg|thumb|none|500px|The Blackhawk Tatang in real life.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;No Masters&amp;quot;==&lt;br /&gt;
The &amp;quot;No Masters&amp;quot; blueprint resembles M-Tech Tomahawk and Hardcore Hardware Australia Tactical Tomahawk.&lt;br /&gt;
&lt;br /&gt;
==Kali Sticks==&lt;br /&gt;
The Philippine Kali sticks also known as Arnis were added with Season 4.&lt;br /&gt;
&lt;br /&gt;
==Tanto==&lt;br /&gt;
A pair of Japanese Tanto appear as the &amp;quot;Aomi&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==2K25 Krasnopol==&lt;br /&gt;
A 2K25 Krasnopol guided artillery shell represents the Cluster Strike killstreak. This is inaccurate as Cluster Strike is meant to be a cluster mortar strike while the 2K25 Krasnopol is a conventional non-cluster laser-guided projectile.&lt;br /&gt;
&lt;br /&gt;
==Storm Shadow/AGM-154 JSOW hybrid==&lt;br /&gt;
A hybrid of the Storm Shadow (or SCALP-EG) cruise missile and the AGM-154 JSOW (Joint Standoff Weapon) glide bomb appears as the Cruise Missile killstreak. The general shape mostly resembles the Storm Shadow, but lacks its underbelly exhaust and only has four tailfins, similar to the JSOW. It is erroneously depicted as a mother ship for an AGM-114 Hellfire missile, with the entire shell breaking away mid-flight to reveal the Hellfire. Neither weapon system are compatible with the Hellfire in real life; the AGM-154 was designed to carry BLU-97/B bomblets, BLU-108/B submunitions, or the BROACH (Bomb Royal Ordnance Augmented Charge) warhead; the Storm Shadow also uses the latter warhead. The breakaway function appears to be completely fabricated, as the Storm Shadow is only designed to jettison the nose cone when it bunts into a dive, and the JSOW has no such feature at all.&lt;br /&gt;
&lt;br /&gt;
The Hellfire missile appears to have an additional set of fins around the middle of the main body, roughly around where the shaped charge and the explosive filler would meet; real Hellfires only have a single set of fins at the rear, in addition to canards towards the front of the warhead, near the guidance system. This appears to be a unique Hellfire model specific to the killstreak, as other appearances of the missile, like on the AH-64D and the UAV, use Hellfires without the additional fins.&lt;br /&gt;
&lt;br /&gt;
==Randall Model 1==&lt;br /&gt;
A sylized [https://www.sharpinvestments.net/product/randall-knife-model-1-7-early-40s-u-s-m-c-blade-etched/ Randall Model 1] knife appears as the &amp;quot;Arterial&amp;quot; blueprint.&lt;br /&gt;
&lt;br /&gt;
==Titan II ICBM==&lt;br /&gt;
The Titan II ICBM is featured as the Tactical Nuke killstreak. However, this is inaccurate as the Titan II is obsolete and was decommissioned by 1987. The appropriate US style ICBM for the game's setting (2019) would be Minuteman III.&lt;br /&gt;
&lt;br /&gt;
==MK-12A==&lt;br /&gt;
The nuclear warhead found in the Bunker 11 Easter Egg in ''Call of Duty: Warzone'' appears to be based on the nuclear warhead prop from ''[[True_Lies#MK-12A|True Lies]]'' which itself is based on the MK-12A.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Snapshot Grenade&amp;quot;==&lt;br /&gt;
The &amp;quot;Snapshot Grenade&amp;quot; is a fictional device based on self flying disco ball toys.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== MFT Minimalist Stock ===&lt;br /&gt;
Available on certain blueprints as the &amp;quot;FSS Close Quarters Stock&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
=== 1P29 Scope ===&lt;br /&gt;
The Russian 1P29 appears as the &amp;quot;VLK 3.0x Optic&amp;quot; and is depicted with a custom Weaver/Picatinny mount. It uses a much more PSO-like reticle with a red dot replacing the center chevron instead of the real 1P29's distinct hanging post.&lt;br /&gt;
&lt;br /&gt;
=== Aimpoint Micro T-1 ===&lt;br /&gt;
The Aimpoint Micro T-1 appears as the &amp;quot;Aim-Op&amp;quot; reflex sight. The model is reversed, with the controls on the left side and is depicted with incorrect crosshair reticle; the real sight features only a dot. It mounts via a stylized Daniel Defense Micro Mount.&lt;br /&gt;
&lt;br /&gt;
=== Armasight Vulcan 3.5x MG Compact Night Vision Riflescope ===&lt;br /&gt;
The &amp;quot;Merc Thermal Optic&amp;quot; resembles a Vulcan 3.5x MG Night Vision Riflescope with some cosmetic alterations.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO PK-AS-W ===&lt;br /&gt;
The BelOMO PK-AS-W collimator sight appears as the &amp;quot;APX5 Holographic Sight&amp;quot; and is depicted with a much more low-profile mount than in reality, as well as a much thinner adjustment dial. It also sits flush with the mount, unlike the real version that has a visible gap.&lt;br /&gt;
&lt;br /&gt;
=== BelOMO POSP ===&lt;br /&gt;
The &amp;quot;Variable Zoom&amp;quot; scope for the SVD and the SKS is a rail-mounted version of the POSP scope. It is also the default scope for the modernized Dragunov blueprints. &lt;br /&gt;
&lt;br /&gt;
=== BelOMO PSO-1 ===&lt;br /&gt;
The Dragunov uses a PSO-1 scope with the rubber eyepiece by default, and it is available simply as the &amp;quot;Dragunov Optic&amp;quot; for the AS Val. The markings on it indicate it is of Belarusian (BelOMO) production.&lt;br /&gt;
&lt;br /&gt;
=== EOTech EXPS2 ===&lt;br /&gt;
The EOTech EXPS2 appears as the &amp;quot;Corp Combat Holo Sight&amp;quot;. It features a noticeably taller lens, and is slightly longer overall. It lacks an adjustment screw and the differently-modeled QD throw lever is reversed.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding and the name, it is implied that the optic is produced directly by the US Military in the MW universe.&lt;br /&gt;
&lt;br /&gt;
=== EOTech HHS II ===&lt;br /&gt;
The EOTech HHS II appears as the &amp;quot;4.0x Flip Hybrid&amp;quot;. The EXPS2 used for the &amp;quot;Corp Combat Holo Sight&amp;quot; remains the same. The G33 magnifier is depicted with the older G23's &amp;quot;flip to slide&amp;quot; retention system that allows the user to move the magnifier out of view with the press of a button, as opposed to the real G33's &amp;quot;switch to side&amp;quot; retention system that requires the user to push the magnifier out of view by hand. The magnifier sits closer to the EXPS2's lens than its real life configuration, instead of having its objective lens flush with the ring mount. The rubber-like sleeve is a drab green instead of black and has a much different profile. It lacks an adjustment knob on its side.&lt;br /&gt;
&lt;br /&gt;
The G33 in this universe is produced by &amp;quot;Solozero Optics&amp;quot; while the side-flipping mount is produced by &amp;quot;First Signal Solutions&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== FLIR Systems RS-32 Thermal Night Vision Riflescope ===&lt;br /&gt;
Both the &amp;quot;Thermal Sniper Scope&amp;quot; and &amp;quot;Thermal Dual Power Scope&amp;quot; resemble the FLIR RS-32 optic, with an altered housing.&lt;br /&gt;
&lt;br /&gt;
=== Hartman MH1 ===&lt;br /&gt;
The &amp;quot;PBX Holo 7&amp;quot; is based loosely on the Hartman MH1 optic.&lt;br /&gt;
&lt;br /&gt;
=== HoloSun HS510C ===&lt;br /&gt;
The HoloSun HS510C appears as the &amp;quot;Operator Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot ===&lt;br /&gt;
The Russian Kobra red dot sight appears as the &amp;quot;Viper Reflex Sight&amp;quot;. As with the Micro T-1, the controls are reversed and modeled on the left side.&lt;br /&gt;
&lt;br /&gt;
=== L3 Insight CNVD-T ===&lt;br /&gt;
The &amp;quot;Solozero NVG Enhanced&amp;quot; infrared scope resembles a slightly scaled-down L3 Insight CNVD-T thermal scope, with a larger objective endpiece.&lt;br /&gt;
&lt;br /&gt;
=== Leupold HAMR ===&lt;br /&gt;
The Leupold HAMR appears as the &amp;quot;Integral Hybrid&amp;quot; optic. It sports a segment of rail along the right side.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
The Russian OKP-7 appears as the &amp;quot;Monocle Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Raytheon ELCAN Specter DR 1-4x ===&lt;br /&gt;
The Raytheon ELCAN Specter DR 1-4x appears as the &amp;quot;Scout Combat Optic&amp;quot;. It is depicted with its BUIS bases and even the mounting plate for the micro red dot that pairs with it, but neither can be equipped. It has an inaccurate Trijicon ACOG horseshoe style reticle instead of the proper one. The description also reads that it features a 3.25x magnification, which is impossible on a real Specter DR.&lt;br /&gt;
&lt;br /&gt;
Given the lack of branding, in universe, the Specter DR may be manufactured directly by a nation's military, likely the US.&lt;br /&gt;
&lt;br /&gt;
=== SIG-Sauer ROMEO 3 MAX ===&lt;br /&gt;
The &amp;quot;Cronen LP945 Mini Reflex&amp;quot; sight resembles a SIG ROMEO 3 micro red dot, having a very similar style of forward cant on the round lens housing. &lt;br /&gt;
&lt;br /&gt;
=== Trijicon MGRS ===&lt;br /&gt;
The Trijicon Machine Gun Reflex Sight appears mounted on the M2HB as part of the &amp;quot;Shield Turret&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
=== Vortex Venom Red Dot ===&lt;br /&gt;
The Vortex Venom Red Dot appears as the &amp;quot;Solozero Optics Mini Reflex&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Cronen C480 Pro Optic&amp;quot;===&lt;br /&gt;
A fictitious 3.5x scope that somewhat resembles a Steiner T536/432/332 Battle Optic - the C480 is available standalone or as part of the &amp;quot;Canted Hybrid&amp;quot; sight system. It also has a few design elements similar to the Leupold HAMR, such as the rear lens housing, though the C480 is completely different from the in-game &amp;quot;Integral Hybrid.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
&lt;br /&gt;
=== GPSI Grip Pod ===&lt;br /&gt;
A Grip Pod is a unique attachment for the SCAR-H; it combines the standing bonuses of a regular foregrip with the crouch/prone benefits of the bipod available on other weapons.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Company Forward Pistol Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; on some weapons such as the FAMAS and the MW2 M4A1 blueprint is a KAC foregrip.&lt;br /&gt;
&lt;br /&gt;
=== Magpul AFG-2 ===&lt;br /&gt;
The Magpul AFG-2 appears as the &amp;quot;Commando Foregrip&amp;quot;. The B&amp;amp;T APC9 and the later-added AS Val use a unique shorter variant that resembles a mix of Magpul and B&amp;amp;T's designs.&lt;br /&gt;
&lt;br /&gt;
=== Magpul Rail Vertical Grip ===&lt;br /&gt;
The &amp;quot;Ranger Foregrip&amp;quot; takes the appearance of a Magpul Rail Vertical Grip on weapons such as the MP7, SMG-45, and M14. The &amp;quot;Wendigo&amp;quot; AK-47 variant uses the RVG as its &amp;quot;Operator Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Strike Industries Cobra Tactical Fore Grip ===&lt;br /&gt;
A slightly modified version of the SI Cobra Tactical grip appears simply as the &amp;quot;Tactical Foregrip&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== TangoDown Vertical Fore Grip ===&lt;br /&gt;
The TangoDown Vertical Fore Grip (with the QD variant's throw lever) appears in full length form as the &amp;quot;Ranger Foregrip&amp;quot; and in a stubby configuration as the &amp;quot;Operator Foregrip&amp;quot;. An update in Season 3 changed the &amp;quot;Operator&amp;quot; model, with the grip featuring the same shaved off light switch mount sections on the 9 and 3'oclock positions. The original, correct QD model is still available as the Remington 870's tan stubby &amp;quot;Merc Foregrip.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Troy Industries Modular Combat Grip ===&lt;br /&gt;
The &amp;quot;Merc Foregrip&amp;quot; resembles the Troy Modular Combat Grip. The &amp;quot;Old Country&amp;quot; PKM blueprint turns it into the Magpul RVG used on other weapons, described above. &lt;br /&gt;
&lt;br /&gt;
=== Zenit RK-series foregrips ===&lt;br /&gt;
The Origin-12's default horizontal grip resembles a Zenit RK-2 foregrip with fully round segments, and its &amp;quot;Merc&amp;quot; and &amp;quot;Commando&amp;quot; foregrips that are shared with the PKM's &amp;quot;Snatch Grip&amp;quot; all resemble a flatter RK-2 with larger scalloped flat sections, in a side-swiveling mount. The &amp;quot;Buzzsaw&amp;quot; blueprint for the L86A1 has a unique &amp;quot;Ranger&amp;quot; grip similar to the Origin-12's default  grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Cronen Shark II&amp;quot; ===&lt;br /&gt;
An angled foregrip unique to the &amp;quot;Grau 5.56&amp;quot;, based off of the angled foregrip integrated into the FAMAE SAF-200's handguard.&lt;br /&gt;
&lt;br /&gt;
== Lasers ==&lt;br /&gt;
=== Tac Laser (Western) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for certain Western rifles is based on the PEQ-15.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Western) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for certain Western rifles is based on the Steiner DBAL.&lt;br /&gt;
&lt;br /&gt;
=== 1mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;1mw Laser&amp;quot; for handguns is based on the Surefire X400 series of flashlight/laser combination weaponlights.&lt;br /&gt;
&lt;br /&gt;
=== 5mw Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;5mw Laser&amp;quot; for handguns is loosely based on the Steiner DBAL-PL.&lt;br /&gt;
&lt;br /&gt;
=== Tac Laser (Handgun) ===&lt;br /&gt;
The &amp;quot;Tac Laser&amp;quot; for handguns is a hybrid of the Viridian C5L-R and Streamlight TLR-8.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Flash Guard (Western)&amp;quot; ===&lt;br /&gt;
The Flash Guard attachment for NATO rifles is based on the Surefire SOCOM 3-Prong Flash Hider.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Muzzle Brake (Western)&amp;quot; ===&lt;br /&gt;
The Muzzle Brake attachment for NATO rifles is based on the Surefire SFMB-556-1/2x28.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Muzzle Brake (Western 2)&amp;quot; ===&lt;br /&gt;
The muzzle brake attachment for the &amp;quot;FiNN LMG&amp;quot; and &amp;quot;Holger 26&amp;quot; is modelled on the LANTAC Dragon.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (1)&amp;quot; ===&lt;br /&gt;
The Compensator attachment for a large number of both Russian and western rifles and submachine guns is based on the KAC Triple Tap Flash Suppressor.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Compensator (2)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Compensator&amp;quot; attachment for the MP5 and SCAR is based on the Battlecomp 2.0.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Handgun)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for handguns is based on the full length Rugged Suppressors Obsidian 9. The &amp;quot;Heavy Silence&amp;quot; blueprint for the P320 turns it into a SilencerCo Osprey.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for NATO rifles, LMGs and submachine guns is based on the AAC M4-2000.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Monolithic Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Monolithic Suppressor&amp;quot; for Russian rifles, LMGs and submachine guns is modelled after the TSNIITochMash PBS-4.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Western)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Western rifles and submachine guns is based on the KAC 556QDSS-NT4 silencer.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Tactical Suppressor (Russian)&amp;quot; ===&lt;br /&gt;
The &amp;quot;Tactical Suppressor&amp;quot; for Russian firearms and certain Western rifles is based on the PBS-1.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Desperado Pro Compensator&amp;quot; ===&lt;br /&gt;
The &amp;quot;Desperado Pro Compensator&amp;quot; for the Beretta M9A3 is loosely based on the SGS compensator for Beretta pistols.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;FORGE TAC Marauder&amp;quot; ===&lt;br /&gt;
The &amp;quot;FORGE TAC Marauder&amp;quot; for the AA-12 is based on the SilencerCo Salvo 12.&lt;br /&gt;
&lt;br /&gt;
== Bayonets ==&lt;br /&gt;
=== AKM Type II Bayonet ===&lt;br /&gt;
The AKM Type II Bayonet can be attached to the AK-47. Instead of being attached directly under the barrel, it is depicted as being attached at a slight angle, presumably to allow for the attachment of other underbarrel attachments, however, this would be impossible in reality as the bayonet wouldn't be able to lock into the bayonet lug. It is also inaccurately depicted as being attachable to the AKS-74U conversions.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 (6H4) bayonet with scabbard.]]&lt;br /&gt;
[[File:MW AK-47 Gunsmith (1).jpg|thumb|none|600px|Previewing an AK with its unique bayonet attachment in Gunsmith. It is weirdly offset to allow for underbarrel attachments to be used.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Looks like MagPul MS4 slings on those MCXs, so far the general design, animations, weapons/gear look great, i can only hope that the gameplay doesn't feel too arcadey and a bit more realistic (mix of both) then i would buy another CoD since the MW trilogy and WAW days.--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 08:26, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== B&amp;amp;T APC556 ==&lt;br /&gt;
&lt;br /&gt;
Hi guys,&lt;br /&gt;
&lt;br /&gt;
I think I got most weapons but this one here is rather difficult. If you look at its side while the soldier is moving the receiver looks very flat and the only weapons coming to my mind being so flat is the B&amp;amp;T APC556.&lt;br /&gt;
&lt;br /&gt;
What did you think? --[[User:Grasyl|Grasyl]] ([[User talk:Grasyl|talk]]) 09:02, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:Rrt877 codmw2019 unknowen rifle 2.jpg|thumb|none|600px|APC556 held by an SAS Recon.]]&lt;br /&gt;
:Honestly, for firearms seen from such a distance/in small detail like this (it applies to a couple of weapons on the main page as well), it's better to wait for more content to come in future trailers instead of going ahead and speculating about literally every bit of weapon currently seen. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== One more rifle from promo-material ==&lt;br /&gt;
https://cdn.discordapp.com/attachments/529979003826601986/583658085827084310/3.jpg&lt;br /&gt;
Any thoughts? &lt;br /&gt;
--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 09:33, 31 May 2019 (EDT)&lt;br /&gt;
:It's an HK433, just with an AAC Honey Badger-like stock. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:55, 31 May 2019 (EDT)&lt;br /&gt;
::Okay. This picture is from press-kit, provided for game journalists, but to avoid any troubles, the writer wouldn't share with all of pics. At least for now.--[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 10:10, 31 May 2019 (EDT)&lt;br /&gt;
:::[https://cdn.discordapp.com/attachments/529979003826601986/583658084254351380/5.jpg One more image ], better view on a M4&lt;br /&gt;
::::That Aimpoint is mounted way too low. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:13, 31 May 2019 (EDT)&lt;br /&gt;
Really not sure that’s an HK433. It looks integrally suppressed and the stock doesn’t match. Is it not some sort of SIG MCX variant? I thought it was a suppressed Rattler at first, but the magwell looks different  --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:38, 1 June 2019 (EDT)&lt;br /&gt;
:Nah, looks nothing like an MCX. It is indeed an HK433, just a customized one. I get the feeling that we'll get &amp;quot;stock&amp;quot; customization option again, which could explain how they added that sliding stock on it (as well the MPi-KMS-72 style stock on the AK)... we'll see if it's the case when we got more details. Plus, note the shape of the receiver (especially behind and in front of the ejection port), the paddle magazine release and the reversible charging handle's location (above the handguard), all of which match the HK433 and not any variant of the MCX. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:35, 1 June 2019 (EDT)&lt;br /&gt;
::Also the cuts on the frontal side of the well mag are typical HK433. However, I think that the real HK433 can't be integrally suppressed nor accept telescoping stocks. Funny thing is that apparently even the devs know this so they attached the PDW stock to nothing or is it just me seeing things? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:55, 1 June 2019 (EDT)&lt;br /&gt;
My bad on the MCX front, but in my defence I said some “sort of MCX”. Still, i’m not entirely convinced its a ‘433 either. The stock is probably custom, as per the above comment, but front end doesn’t quite match (unless it angle of the shot),  there’s no integral suppressed ‘433. The ejection port and lower receiver is a clear match though (on my second look). I dunno, guess we will have to wait and see. I quite like the ‘433 design so would be nice to see it. Personally hope they bring back the skins from MW:R or better yet, customisation similar to Wildlands --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 12:27, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Unknown bolt-action==&lt;br /&gt;
[https://i.redd.it/m0z9lqftxi131.jpg I don't know what this could be.]--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 15:15, 31 May 2019 (EDT)&lt;br /&gt;
:I've read somewhere that it might be the FN Ballista ala BO2 style, but I'm conflicted. Some details match but others like the stock are different. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:45, 31 May 2019 (EDT)&lt;br /&gt;
::From the size, the proportions, and the flat, sloped upper receiver, I'm tempted to say that it's a [[PGM Hecate II]], though it doesn't seem to be a precise match. It seems like some of these guns might have customizable parts, though maybe I just have a hard time believing that the coat-hanger stock is gonna be standard and/or an attachment for the AK. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:54, 31 May 2019 (EDT)&lt;br /&gt;
Looking at the receiver shape my thought was definitely something by PGM --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:40, 1 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Looks like Russian DVL-10 for me, but magwell is different and magazine looks too wide for .308 --[[User:Iskorka416|Iskorka416]] ([[User talk:Iskorka416|talk]]) 19:33, 16 June 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think its a Victrix Armament rifle, doesnt look 100%, but the closest I found -- [[User:Hijeffrey95|Hijeffrey95]] ([[User talk:Hijeffrey95|talk]]) 12:19, 27 June 2019&lt;br /&gt;
:I did also think of some anti-materiel rifles such as the Victrix Corvus, but yeah it doesn't exactly match it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:37, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==2v2 Gameplay footage==&lt;br /&gt;
[https://www.youtube.com/watch?v=Bv5JqiEfxoQ Here.] --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 17:11, 11 July 2019 (EDT)&lt;br /&gt;
:Some stuff worth noting - the P320 is called the &amp;quot;M19&amp;quot;, after its designation; the standard mag holds 10 rounds, and the 21-round extendo holds 15. The FAMAS fires in 3-round bursts, has aftermarket irons on top of its standard ones, and demonstrates a complete lack of understanding as to how decimal points work (.556 inches would make it an anti-materiel rifle, whereas .556 millimeters would be a literal gun for ants). The bolt-action sniper rifle is an [[Accuracy International AX50]], the 870 is an MCS that they're calling the &amp;quot;Model 680&amp;quot; for some reason, and the [[MG4]] is called an &amp;quot;M91&amp;quot; (probably implying a US military designation), with 75 round being the &amp;quot;Extended Mags&amp;quot; capacity, so the standard is probably 50. Shotguns are also either secondaries or primaries now, and among them is the &amp;quot;725&amp;quot; [[Over and Under Shotgun|over/under]]; the name implies a Browning Citori, though [[Call of Duty: Black Ops#Beretta Model 682|the series is no stranger to misnaming O/Us]]. There are 2 different kinds of stun grenade (an [[M84 stun grenade|M84]] and a [[Model 7290 flashbang grenade|M7290]]), though we didn't actually get to see what the normal frag grenades are. Oh, and the [[RPG-7]] has a new reload animation for the first time in ever, though I'm pretty sure that the rocket still doesn't have a booster charge. It also has a melee attack where you jab them with the rocket, even though an RPG-7 warhead's only safety system is a screw-in nose cap, so doing that would blow you straight to kingdom come. Anything else? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:05, 11 July 2019 (EDT)&lt;br /&gt;
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::The MG appears to be MG5 not MG4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:13, 11 July 2019 (EDT)&lt;br /&gt;
:::Yeah, it's definitely an MG5. Also, that &amp;quot;M19&amp;quot; name is pretty much a goof lol; the P320 in reality is designed as M17 and M18, depending on the size. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:08, 14 July 2019 (EDT)&lt;br /&gt;
::::I quite like how they've done the animations for this one. Particularly the handguns, the way the screen shakes in conjuction with the jerkiness of the muzzle flip makes it seem like the player character is an actual human controlling recoil rather than a robot who can hold a perfect aim at all times.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 17 July 2019 (EDT)&lt;br /&gt;
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== Modern Warfare 2011 ==&lt;br /&gt;
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I can’t help feel that the weapons list is well...dated!&lt;br /&gt;
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Famas...dropped by French for Hk416 because its outdated&lt;br /&gt;
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L86 rarely used by British Army and completely replaced as of April 2019&lt;br /&gt;
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AUG, Mp5, M14 really? &lt;br /&gt;
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Desert Eagle ffs come on!&lt;br /&gt;
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Even the M4A1 feels rehashed, afterall if were playing tier 1 Operators who use Mk18’s or C8’s (in SAS’ case) should the game not match the reality? &lt;br /&gt;
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--[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 05:20, 14 July 2019 (EDT)&lt;br /&gt;
:Just because an older gun has only been recently replaced by a newer gun does not mean all previous guns in a nations inventory magically disappear into the ether. Many nations still use the M4, AUG, MP5, and M14 as well. The Desert Eagle is a series staple, so I'm not surprised it makes another appearance. The game has plenty of new guns as well, such as the Sig MCX, the M17, the HK433, and so on, so far it seems to strike a decent balance between classic Call of Duty guns and up to date guns.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 15:36, 14 July 2019 (EDT)&lt;br /&gt;
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;:There were quite a few FAMASs in the recent Bastille Day parade; the French haven’t fully rolled out HK416Fs overnight since officially adopting them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:51, 14 July 2019 (EDT)&lt;br /&gt;
Very true but there are also older weapons that have never appeared in COD before that could have been used instead. I mean why have the L86 when an RPK74 which is more widespread and has seen more use than the L86. Every time COD wants a bullpup it goes AUG and Famas, why not L85A2, CR21 or any other multitude of bullpup choices. I’m just saying the choices seem very safe and “copy/paste” to me. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 16:02, 14 July 2019 (EDT)&lt;br /&gt;
:Huh? The AUG and the FAMAS didn't make a lot of appearances in the CoD universe (the only ''main'' games in which they appeared are MW2 and &amp;lt;small&amp;gt;*facepalm*&amp;lt;/small&amp;gt; Black Ops - unless you consider the &amp;quot;futurized&amp;quot; versions in BO3/BO4), and from what I've read the AUG is one of the most reliable bullpup weapons, so its appearance is legit. Also come on, the MP5 is one of the most popular submachine guns worldwide (if not ''the'' most popular), you certainly can't avoid putting it in the game. I definitely agree that the L86 is a dumb choice though, and we all know the issue with the Desert Eagle, although in the later case you could argue that it has become an iconic weapon in the MW series, so players will have fun again with it in multiplayer. The devs should have put a Mk 14 EBR as opposed to that &amp;quot;modernization&amp;quot; attempt of a normal M14. Other than that, I'm happy with the presence of weapons such as the P320, MCX VIRTUS, MG5, and '''especially''' the Remington 870 MCS, which should have been included in the MW series from the start (as opposed to those weird choices of Winchester 1200 and SPAS-12). I'm hoping they will add some firearms such as the Saiga 12, SIG MPX, HK417, SR-25, Glock 17, Mk 23 Mod 0, etc. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:02, 14 July 2019 (EDT)&lt;br /&gt;
Yeah my bad Its probably because both the Aug and Famas were rinsed in both MW2 and Blops. They could have at least picked the Thales F90 for a modern Aug and there are plenty of better choices than the Famas! The MP5 i have no issue with. It is still the premier CT SMG used worldwide and deserves it place. The MK14 would have been a better choice I agree, but I would have picked G28/417 or SR25 EC over it for a more modern touch. --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 07:59, 20 July 2019 (EDT)&lt;br /&gt;
:In fairness, the AUG shown in-game is the 9mm SMG version (the Thales doesn't have such a counterpart), and it's not like there are many other choices of current-production bullpup SMGs besides the FN P90, IWI X95 9mm, and QCW-05 / CS/LS2. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:26, 20 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Raw multiplayer footage ==&lt;br /&gt;
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Some new MP footage got released today. More of the same, but without the screaming streamers and featuring several new weapons. &lt;br /&gt;
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Watch it here: https://www.youtube.com/watch?v=rVnJvZjMNCs&lt;br /&gt;
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What I noticed right off the bat:&lt;br /&gt;
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-An AK-47 with an RPK style barrel. An attachment or visual customization of some sort, I think. Other than the barrel, the AK's layout was pretty typical.&lt;br /&gt;
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-Some kind of (integrally suppressed?) bolt-action sniper rifle that I cannot identify for the life of me.&lt;br /&gt;
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-A .357 magnum revolver, probably a Smith and Wesson. &lt;br /&gt;
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-A compact AR-15-style rifle.&lt;br /&gt;
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-An MG42-type machine gun, maybe supposed to be an MG3? It appears to have the MG34's Panzerlauf stock. &lt;br /&gt;
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-The SIG-Sauer MCX made an appearance. It's known as the &amp;quot;M13.&amp;quot;&lt;br /&gt;
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-Some kind of bullpup assault rifle that I can't identify but vaguely looks like a QBZ-95.  &lt;br /&gt;
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--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 18:10, 18 July 2019 (EDT)&lt;br /&gt;
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:It is an MG34, yeah in a modern game. And the AK is either type II or III. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:11, 18 July 2019 (EDT)&lt;br /&gt;
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::The bullpup rifle was a [[ShAK-12]], interestingly enough, with some serious recoil along for the ride. It also holds 40 rounds in what appears to be a 20-round magazine. Oh, and don't forget the [[Marlin Model 1894]], which I'm guessing will be classified as a sniper rifle in-game. As for the MG34, it's not ''that'' far-fetched; some have turned up in combat zones in the Middle East, which is where I assume at least some of the campaign will be taking place. A fair bit less plausible is the 100-round capacity that they've blessed the 50-round belt drum with. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:53, 18 July 2019 (EDT) P.S.: Speaking of capacity, I really don't get why they felt the need to give the [[SIG-Sauer P320|P320]] a 10-round default mag and a 15-round extended one; unless it's supposed to be in a different caliber, it should hold 15 in a standard mag, while the extendo looks like the full-size version's 21-rounder.&lt;br /&gt;
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:::As always, gameplay balancing I guess. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:55, 18 July 2019 (EDT)&lt;br /&gt;
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::::Maybe the MG 34 is a “kit” for the MG5? It at least sounds better than the MG 42 in WWII, I’ll give it that.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:18, 18 July 2019 (EDT)&lt;br /&gt;
:::::I hope they don't bring back the &amp;quot;kit&amp;quot; system of firearm variation. Agreed on the audio being leagues better than previous CoDs, there's some nice impact to it now. CoD: WW2 made all their guns sound like someone flicking pebbles at a sheet of tin.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:31, 19 July 2019 (EDT)&lt;br /&gt;
::::::Funny thing is that [[Talk:Battlefield 4#Revolver reloads|I mentioned]] two months ago the fact that I hadn't seen yet the &amp;quot;universal&amp;quot; revolver reloading technique in a video game, aaaaaaaaand it ended up in this game :D I'm fairly sure the Marlin isn't a Model 1894, but likely a &amp;lt;s&amp;gt;336&amp;lt;/s&amp;gt; 1895, given the trigger guard and the ejection port (the latter having been seen in an earlier video). Regarding the compact AR-style rifle, I'm pretty sure it's a shorter version of the already present MCX VIRTUS (we can exclude the Rattler, since the handguard looks longer than it). The 870 MCS wasn't pumped after a partial reload, which (likely) means we will finally see different partial/empty reloads for shell-by-shell reloading shotguns (the only time it was done in a Call of Duty game is... get this, in the 13-year old CoD3). &amp;lt;s&amp;gt;Where I'm less impressed though, is the AK-47 part: while I can excuse its presence since there is also a more modern AK shown in the reveal trailer, the devs ''once again'' chose to slap a ribbed receiver cover on it.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:06, 19 July 2019 (EDT)&lt;br /&gt;
:::::::EDIT: I checked again, and it appears that the receiver cover is appropriately smooth. I appreciate the recent edit, Aidoru. The footage that I previously watched was at low quality, and some scratches on the cover made it seem like a ribbed one. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:29, 2 August 2019 (EDT)&lt;br /&gt;
::::::::Speaking of AK, if the Russian Federation armed forces show up in this game, I would faint if they used an AK-74 instead of an older AK model. At least give me an AK-12 or an AK-15. At the very least, I hope to see more modern Russian weapons instead of Russians running around with FAMASs, AUGs, FALs, and Strikers like in Modern Warfare 2 and 3. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:19, 19 July 2019 (EDT)&lt;br /&gt;
:::::::::Just make it the ''mass production'' AK-12 and/or -15 instead of the 2012 prototype that's getting into XM8 levels of overuse. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:17, 1 August 2019 (EDT)&lt;br /&gt;
Amen to that! I’m hoping they use AK74’s as well not the AKM every game seems to depict. AK15 would be preferable but given the rebels part take place in past, ‘74 would be better suited. Personally I would have had the AK74 and RPK in this game and included the AK12 and RPK16 as “skins” like MW:R. Do you think they will add the F2000 in as that has shown up on Syria in a few clips/photos --[[User:Forrest1985|Forrest1985]] ([[User talk:Forrest1985|talk]]) 08:06, 20 July 2019 (EDT)&lt;br /&gt;
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Well, new gameplay uploaded on InfinityWard's official youtube channel. A lot more focus on the MCX and 870 this time. I wonder what triggers the player characters usage of the thumb-over-bore grip, the length of barrel/type of grip, or maybe its a faction specific thing.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 13 August 2019 (EDT)&lt;br /&gt;
https://www.youtube.com/watch?v=cJ-fuJRgqUc&lt;br /&gt;
&lt;br /&gt;
== Mk 18 ID ==&lt;br /&gt;
Are we sure it's a Mod 1? Not a lot can be gleaned from the image, but it looks like it's just a Mod 0 with a PRI folding front sight block. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:53, 22 July 2019 (EDT)&lt;br /&gt;
:[http://youtu.be/CDeKijb1e7M?t=544 Here's] some gameplay footage of it, if it helps. EDIT: judging by the video linked below, the weapon has the front sight on the railed handguard by default, but customization options do include a folding front sight block and a traditional AR-15 style front sight. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:24, 22 July 2019 (EDT)&lt;br /&gt;
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Coming back to the Mk 18, I'm thinking the base Mod 1 configuration might actually be a Model 933 with an RIS II.&lt;br /&gt;
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[[File:CoD-MW2019-MK18.jpg|thumb|none|600px]]&lt;br /&gt;
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Griggs in the front has a supposed Mk 18 Mod 1 while the Marine behind him has a Mod 0. You can see the barrel on Griggs' carbine is longer, extending further past the handguard than it should. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:15, 4 December 2019 (EST)&lt;br /&gt;
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:Possibly just a wonky modeling work considering that the Mod 0 is also depicted with wonky shorter barrel. Or this whole &amp;quot;wrong barrel length&amp;quot; thing might be just another instance of those &amp;quot;let's make the gun different in some way in order to avoid legal complications.&amp;quot; One thing is clear, the game heavily borrows from [[13 Hours: The Secret Soldiers of Benghazi]], which also had Mk 18, so it is clearly meant to be this particular AR. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:56, 8 December 2019 (EST)&lt;br /&gt;
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:What legal complications could changing the barrel length from 10.5&amp;quot; to 11.5&amp;quot; serve to avoid? I wasn't aware 10.5&amp;quot; barrels were trademarked. Moreover, 13 Hours didn't have a single Mod 1 in it, so I don't see how it could have led to the devs choosing that variant. And, mind you, it also had M4s, M249s, a Salient Arms AR, HK416s, and an HK417 that aren't in it. The game also had a mission based on the UBL raid (even the target building in it had a similar layout to UBL's compound), so that's two counts on the missing HK416s. Aside from one mission, I really don't see this extensive correlation to 13 Hours. If the barrel on the Mod 1 is 11.5&amp;quot;, that makes it a 933 regardless of what it's ''meant'' to be and it's been reiterated numerous times that we ID based on appearances rather than what someone may have intended. This is why the M4 identification on the CoD4 page was changed to an AR-15A3 carbine years ago, because like the supposed Mk 18 Mod 1 in this game, it had a longer barrel than an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:40, 12 December 2019 (EST)&lt;br /&gt;
::I was going to make that R0933 suggestion, but never got around to doing it. Anyway, yeah, I previously made side-by-side comparisons, and I'm also convinced that the gun's ID should be changed to this. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:35, 13 December 2019 (EST)&lt;br /&gt;
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:Nah, it's not that the barrel lengths are trademarked. It's just that COD games typically depict barrel lengths correctly but it looks like they intentionally have it wrong with the Mk 18 Mod 0. Now this doesn't prove anything in regards to the Mod 1 but makes me think that they MIGHT intentionally depict barrels with wrong length. At this point it is clear they intentionally have some wrong vent numbers here or missing pins there. How could all these mistakes help them in a legal trouble? Well, if any weapon company tries to sue them they will simply point out these mistakes and claim that they make their depiction different to the real weapon, at least that's why I think they are doing it. As for why they didn't copy every single weapon from 13 hours, well MWs AR can be modified into Mk 18 or M16 or whatever and it would be redundant to have a HK416/17 when you already have the newer 433 model. But still... let's take the literalist approach and judge the gun simply by its physical features. Even if we accept that the barrel is 11.5&amp;quot; does this make the entire gun an M933? As far as I know AR parts are interchangeable so it could simply be an Mk 18 gun with an 11.5&amp;quot; no? To be honest, I'm not really even sure what does make an Mk 18 what it is? I mean yeah, obviously the Mod 0 is defined by its 10.5 inch barrel but is the Mod 1 differing only in the handguard? Can you make an Mk 18 AR from let's say slapping a 10.5 inch barrel to an M4A1 receiver or vice versa because if that is the case then the devs are technically correct to call what they have in the game &amp;quot;M4A1&amp;quot;. I suggest two things: either we call it simply AR and list the modifications in the subsections or we rename the current &amp;quot;Mk 18 Mod 1&amp;quot; to &amp;quot;Mk 18 Mod 1/M933 hybrid&amp;quot; or just point out that it is a Mod 1 with 933 barrel or it is a 933 with Mod 1 furnishing? ARs are confusing... btw is the barrel also longer in multiplayer because I can't see? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:40, 14 December 2019 (EST)&lt;br /&gt;
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::In the military supply chain, there's technically no such thing as a Mk 18 Mod 1. The CQBR upper and Mk 18 are actually two different things, the CQBR being provided as a replacement upper for an M4 and the Mk 18 being a complete weapon produced by Crane (I posted [http://forum.imfdb.org/showthread.php?t=1939 a thread about this] on the forum a long time ago), and only the CQBR uppers are what have been upgraded to Block II standard with the RIS II from what I can find out. As a side note, CQBR uppers originally came with 10.''3''&amp;quot; barrels, but this doesn't seem to be the case anymore. So far, I've yet to find any pics of a definite Mk 18 fitted with a Block II upper in military hands. Here on IMFDb, the two are conflated under one entry for simplicity's sake because they're so similar. The Mk 18 Mod 0's barrel length isn't wrong from the comparison above, because the flash hider is nuzzled right up against the front sight post where it should be. If the base configuration was actually a Mk 18 it would be the same situation, but the barrel extends about an inch past the front of the handguard. That's 11.5&amp;quot;, not 10.5&amp;quot;.  And, no, an M933 with an RIS II handguard isn't a &amp;quot;hybrid&amp;quot;, it's an M933 with an RIS II handguard.&lt;br /&gt;
::I can't tell you anything about multiplayer, I never messed with it when I had the game. And I don't see why the HK433 makes the HK416 redundant, they're two different weapons. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:50, 22 December 2019 (EST)&lt;br /&gt;
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== Customization teaser ==&lt;br /&gt;
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[https://twitter.com/callofduty/status/1153349005319032832 Looks pretty extensive.]--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:04, 22 July 2019 (EDT)&lt;br /&gt;
:Ohhhh, I think I'm gonna enjoy this --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 14:43, 22 July 2019 (EDT)&lt;br /&gt;
::Couldn't they add the M26 MASS as opposed to that outdated (and recycled) Masterkey? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:00, 22 July 2019 (EDT)&lt;br /&gt;
:::Looks cool. I just hope they don't go overboard with the skins (no animated neon pink tigerstripes with diamonds please), or lock some of the customization options behind lootboxes/ridiculous grinds.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:47, 23 July 2019 (EDT)&lt;br /&gt;
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== New Trailer ==&lt;br /&gt;
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The multiplayer reveal came out; [https://www.youtube.com/watch?v=J7Ivdq5E-fs here's a link.] Looks pretty interesting so far; I've got some things to point out, but what I don't have right now is time. Cheers, [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 13:59, 1 August 2019 (EDT)&lt;br /&gt;
: There's also a full live stream of gameplay going on right now, so someone should probably sift through that after it finishes. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:32, 1 August 2019 (EDT)&lt;br /&gt;
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==Revolver==&lt;br /&gt;
Looks like it could be a Smith and Wesson Model 586 with the barrel inletted for a scope mount. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 19:19, 1 August 2019 (EDT)&lt;br /&gt;
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== IGN Loadout montage video ==&lt;br /&gt;
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https://www.youtube.com/watch?v=iiKHyejWvzQ&lt;br /&gt;
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They go through all the guns available in the beta but not all the customisation options. They mention how it's possible to do things like add a 5.45mm &amp;quot;conversion kit&amp;quot; to the AK to turn it into a 74. And an unmodified L86 is just a bog-standard L85. Should probably follow the Payday 2 guide of putting entries for every complete weapon you can turn each gun into.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
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== FN FAL/DSA 58  ==&lt;br /&gt;
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Noticed this in a screen&lt;br /&gt;
https://imgur.com/a/AtTaJ5u&lt;br /&gt;
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Not sure how to edit on here though, apologies...&lt;br /&gt;
:I get myself a FAL, and it's a classic one as opposed to the weird looking one in MW2! I'm happy. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:49, 2 August 2019 (EDT)&lt;br /&gt;
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== Price's carbine ==&lt;br /&gt;
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So, as seen on the page, the Noveske with a VLTOR upper is the closest ID that I found over two weeks ago for the carbine held by Capt. Price in the game cover and other artwork. For anyone who would like to take a close look at the weapon and see if there's a better match or some noteworthy info, [http://i.jeuxactus.com/datas/jeux/c/a/call-of-duty-modern-warfare/xl/call-of-duty-modern-war-5cf00acc5610e.jpg here's] a very high resolution image of it, and [http://www.gamenite.de/wp-content/uploads/2019/05/CallOfDutyModernWarfare2019.jpg here's] a nearly full view of the weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:43, 7 August 2019 (EDT)&lt;br /&gt;
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==Weapon Prediction==&lt;br /&gt;
Probably the MW Remastered weapons will be in the game. Their names and aestetyc don't match with the original COD. MW but match with the new one. PKM and FAL are already confirmed.So the &amp;quot;Prokolot&amp;quot;,&amp;quot;D-25S&amp;quot;,Saiga-12,Cheytac M200,&amp;quot;Fang 45&amp;quot; are on the table.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:28, 12 August 2019 (EDT)&lt;br /&gt;
:I doubt any of the fictional weapons will make it in. The SAIGA-12 and Cheytac M200 might, but not the Prokolot, D-25S or Fang-45.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 09:25, 12 August 2019 (EDT)&lt;br /&gt;
::Yeah, I'd agree - I mean, the FAL that we've seen so far is pretty clearly just an ordinary FAL, not the weird hybrid AR-ish thingy from ''MWR'' that resembles a lot of things but isn't quite any of them. It seems to me like this game's arsenal will be more or less proprietary. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:25, 12 August 2019 (EDT)&lt;br /&gt;
Those dumb fictional weapons? No. Just no. They shouldn't have been in MWR in the first place; that game started very well with improvements on realism regarding weapon models, etc., but the devs pretty much ruined it with those frankenguns. Thankfully this most likely ain't happening with the new MW, considering that this is Infinity Ward, and not Raven Software, [[Call of Duty Online|who was already known for creating frankenguns]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:09, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I doubt we'll see ''any'' reuse of weapons from previous CoDs - the work required for the new attachment system would probably make converting old models not worth it. --[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 14:43, 12 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Frankenguns==&lt;br /&gt;
Now with the new gun customization, it appears that they will crank up to 11 the frankengun-ism. I am wondering about the AK customization in particular. They widely advertised that it is possible to customize the default AK47 into an &amp;quot;AK74u&amp;quot; however, what it actually does is to outfit it with an AKS-74U's wooden handguard and a [https://www.k-var.com/flash-hider-cone-design-for-762x39-24x15mm-rh-threads-us-made 7.62 x 39mm krinkov muzzle]. Now, this is all good when we speak about a 7.62 x 39mm AK but the thing is that this same setup (AK47 base) can be outfitted with 5.45x39mm mags while retaining the base AK47 receiver. So the question is would it be possible to somehow achieve this in reality, like maybe put the internals of a 5.45x39mm AK into a 7.62 x 39mm receiver? Could this work mechanically because that is precisely what we got in the game?&lt;br /&gt;
&lt;br /&gt;
Also would there be any issue with attaching a 20&amp;quot; barrel to an Mk18 or M4A1 or whatever similarly to what can be done in game? Man, this new customization system is cool but it's gonna raise a lot of questions. Also, I think maybe we should split all of the submodification items from the main weapons into a separate section like what we've done with BFV's &amp;quot;cosmetic modifications&amp;quot; section because the way things are currently listed on the MW page is gonna cause a lot of confusion like &amp;quot;What? That ain't Mk18 no more, it's an M16 bruh... but why then it shoots in full auto huhh???&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:06, 16 August 2019 (EDT)&lt;br /&gt;
:Regarding your first question about AKs, it'd essentially be a custom build, grafting (and probably hand-fitting) AKS-74U parts into an original AK-47 receiver. For the second, there shouldn't be any issues with attaching non-standard barrels to Mk18 uppers, as 18 uppers are the same thing as A4 uppers, just fitted with shorter barrels and handguards. And, for the final one, I'd figure that the way that we have it now is probably the best bet; the ''BFV'' system works because you're less customizing one gun into another (which is what you can do here) and more attaching parts from one variant of a gun to another - for example, you can put a Mk2 stock on a Mk1 Bren, but it's still a Mk1 Bren. This is the precedent for these sorts of customization issues elsewhere; for example, it's what was done for ''[[Payday 2]]''. Hope this helps. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:04, 16 August 2019 (EDT)&lt;br /&gt;
::And regarding the M16, if you really want to avoid that full-auto/burst confusion, you could probably identify the section as a Colt Model 901/M16A3 (the full-auto counterpart of the flat top M16A4), but keep the current reference image due to the heat shield. But IMO it isn't really necessary to change it, considering that we're already saying that &amp;quot;it resembles&amp;quot; an M16A4, plus one of the weapon perks in-game do actually turn it into a 3-round burst weapon. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:45, 18 August 2019 (EDT)&lt;br /&gt;
:::I changed the Arsenal AR-SF section to AKS-74U as the game simply puts parts from the AKS-74U to the base AK47 receiver. Also, I think we should emphasize more on the fact that the parts from &amp;quot;secondary&amp;quot; weapons are attached to the &amp;quot;main&amp;quot; receiver. I was going to make the same to the M16A4 section but as far as I understand from the above reply, the MK18 and the M16A4 both use the same receiver, at least visually, in reality. However, the fact that the weapon (in game) by default fires in full auto means that the base receiver is the MK18 one. Now the technical impossibility in this case here comes from the 3-round burst perk you describe. If that is indeed the case then we end up with that particular receiver being able to switch between full auto/3 burst which as far as I know is not a feature of any AR receiver? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:59, 19 August 2019 (EDT)&lt;br /&gt;
::::Nah, I reverted it, because it's better to show what the resulting model looks like, and the in-game weapon still has a milled receiver like the AR-SF, which is not the case for the AKS-74U. For the record, the combo of an AR-SF with Krinkov flash hider and wood handguard has indeed been done in some movies like [[District B13#Arsenal AR-SF|Banlieue 13]] and [[36th Precinct#Arsenal AR-SF|36 Quai des Orfèvres]]. Now regarding the burst perk, in fairness I just mentioned how the behavior of the in-game weapon will change to 3-round burst, and that it would potentially avoid the confusion between burst/auto that you mentioned at the end of your first comment. I don't think the burst perk changes the selector markings on the weapon model itself (unlike the normal attachments), plus I'm not sure whether the perk replaces the full-auto fire by 3-round burst or it adds a burst setting alongside the full-auto/semi-auto modes. Though in response to your last question, the safe/semi/burst/auto selector does exist on the &amp;quot;M4 Commando Enhanced&amp;quot; and the &amp;quot;M4 Carbine Enhanced&amp;quot; as discussed [[Talk:M16 rifle series#Colt Model 978|here]], but either way it's kinda irrelevant, since I'm pretty sure that this &amp;quot;burst&amp;quot; perk is available on many weapons in-game, not just the &amp;quot;M4A1&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:06, 20 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Public Beta ==&lt;br /&gt;
&lt;br /&gt;
So, a new promo trailer dropped. A couple of things were shown, namely a mine that kinda looks like a flattened TS-50 with an S-Mine sticking out of the top (I think this was already shown, but now we have a good view of it), and a PKM (thankfully enough; it'd be odd to have a PKM stock as an attachment without the gun it belongs to). More important, however, is what this trailer was ''for'': there's apparently going to be a PS4-exclusive public beta of the 2v2 mode this weekend. If any of you have a PS4 capture device, now's your time to shine. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:49, 19 August 2019 (EDT)&lt;br /&gt;
:Shoot, the PS4 already has a built in screencap feature, so a specific device isn't even necessary. I'm planning on downloading it, I could definitely take some screencaps.-[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:53, 20 August 2019 (EDT)&lt;br /&gt;
I just want to say that the animators at IW have really outdone themselves on this game. I love all the reload animations, the visual recoil is well done, and they even included animated fire selector switches that the player character will engage with his hand/thumb depending on the gun.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:43, 25 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Revolver ==&lt;br /&gt;
&lt;br /&gt;
I think the revolver is [[Taurus Model 689]] at least for me it looks like one&lt;br /&gt;
--[[User:Relb357|Relb357]] &lt;br /&gt;
September 8 2019&lt;br /&gt;
&lt;br /&gt;
== P320 ID ==&lt;br /&gt;
If it lacks features indicative of the M18 (manual safety, three rail slots instead of four), shouldn't we classify it as a P320 instead? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:13, 12 September 2019 (EDT)&lt;br /&gt;
:It has the M18's optic cut on the slide though, and the SIG-Sauer website mentions that non-manual safety M17 pistols are planned to be shipped (I'm not sure if it also applies to the M18 though). I suppose we could alternatively identify it as a P320 RX Compact with the ROMEO1 sight removed (assuming that it ''can'' easily be removed, which I have yet to check). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 23:44, 12 September 2019 (EDT)&lt;br /&gt;
::They mention that the battery on the RX Compact's RDS can be changed without having to remove it, so I'm pretty sure it's removable. If it wasn't, that sentence would be nonsensical. I didn't know about them releasing M17s without manual safeties, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:10, 13 September 2019 (EDT)&lt;br /&gt;
:::Yep, plus I now checked a video; when Phil Strader talks about the RDS [http://youtu.be/HLs-qZMyL70?t=54 here], he says &amp;quot;if you don't feel like using it and you want to use regular iron sights&amp;quot;. [http://youtu.be/-ZGRJtFtaOA?t=3768 Here's] a view of the in-game gun if you're interested, but anyway it ultimately seems that the RX Compact identification is legit. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:16, 13 September 2019 (EDT)&lt;br /&gt;
::::By the way, I was partly wrong in my first comment. It's actually the P320-M17 (the commercial variant of the M17 MHS) that can be offered without a manual safety, not the M17 itself. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:49, 27 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
==About the &amp;quot;HDR&amp;quot;==&lt;br /&gt;
Carrying on from one of the early discussions regarding the unidentified sniper rifle, [http://media.playstation.com/is/image/SCEA/call-of-duty-modern-warfare-operator-enhnaced-edition-contents-image-block-01-ps4-us-01aug19?$native_t$ here's] a higher quality image of the operator pack that includes a slightly modified version of it. And now, here's an in-game view of the weapon:&lt;br /&gt;
[[File:MW19-HDR-2.jpg|thumb|none|600px]]&lt;br /&gt;
As for my two cents, it may or may not be something like a Zastava M12 Black Spear with some sort of custom chassis and magwell, and a different bolt assembly. But then again, it's just an assumption, I just... I don't know. In the meantime, it would be appreciated if someone provides an image showing a full view of the right side; it might help us identify it. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:48, 13 September 2019 (EDT)&lt;br /&gt;
:[https://youtu.be/kOlEnrEpL5o?t=482 Here is an overview]. BTW it appears to be another frankengun again as the handguard of the handguard (yeah...) appears to be the [https://www.venturesurplus.com/products/used-m203-upper-handguard-carbine-length/ carbine length M203 GL handguard].--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:21, 16 September 2019 (EDT)&lt;br /&gt;
::Damn, this thing has the problem of a whole lot of the guns in ''MGS5'' - it ''kinda'' looks like a lot of things, but doesn't exactly match any of them. It sorta looks like a Zastava, it sorta looks like a Victrix Corvus, it sorta looks like an upscaled Lobaev DVL-10... and yet, in spite of this, it doesn't seem to be any of them. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:34, 16 September 2019 (EDT) P.S.: The more I unsuccessfully try to wrap my head around this thing, the more I worry that the same might be true of the .357. Granted, that thing does seem to just be a Taurus, but I fear that some may disagree.&lt;br /&gt;
:::Well, even though this might be the COD with most realistic depiction of guns, I managed to find that they deliberately gave them some subtle fictional details. For example look at [https://i.redd.it/cbxwmej5twd31.png MW's Harrier] and a [http://img.timeinc.net/time/2011/weapons/harrier.jpg real one]. Note that the real one has semi circular air intakes while the game's version has more squareish ones. Also compare the [http://www.imfdb.org/images/e/ea/DesertEagle50AE.jpg real Deagle] to the [https://youtu.be/kOlEnrEpL5o?t=505 game's version]. Note how the MW's Deagle has the pins above the trigger guard in the wrong place and also has more grooves on the slide than the real one. I think they are doing this on purpose. If somebody comes up with a lawsuit &amp;quot;Heyyy, u can't use our weapon in ur game!&amp;quot; and bla bla they can simply claim that the weapon they depict is not the same, it has differences, minor but still.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:20, 16 September 2019 (EDT)&lt;br /&gt;
::::Infinity Ward seems to be doing these modifications in an inconsistent manner. You have a slightly fictionalized Desert Eagle with a made up name, but you also have the &amp;quot;M13&amp;quot; which is (as far as I can tell) pretty much an exact likeness of the MCX Virtus. Similiarly, they gave the MP7 its proper name, but they also gave it the same treatment as the Desert Eagle, with a fictional stock, handguard, charging handle, etc. In terms of Killstreaks, you have the notHarrier, notFrogfoot, the weird looking notPredator with an AEW rotodome alongside an accurately modelled Apache, Pave Low and A-10.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:52, 17 September 2019 (EDT)&lt;br /&gt;
::::One of the developers on Reddit actually said that was the case regarding the L86. I doubt it's really necessary (most games get away with much more accurate guns, even today), but I imagine Activision's lawyers are especially antsy because CoD has had licensing deals in the past, and I presume they're thinking that the gun companies will be watching them for use after the deal expired.--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 07:09, 17 September 2019 (EDT)&lt;br /&gt;
I think it's an Zastava M93 Black Arrow (which has the same caliber) with a completely custom chassis and furniture. The position of the pistol grip and magazine match the M93 pretty well too.--[[User:BaileyJIII|BaileyJIII]] ([[User talk:BaileyJIII|talk]]) 09:43, 20 September 2019 (EDT)&lt;br /&gt;
:Oh wow, I haven't logged into this site for years, I know you're happy to see me again. Anyway, I'm thinking that the reason that they are doing these minor cosmetic changes to make guns and especially vehicles look less realistic is because of fear of lawsuits. There was after all this (https://www.rockpapershotgun.com/2017/11/09/humvee-manufacturer-suing-activision-over-call-of-duty-vehicles/?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+rockpapershotgun%2Fsteam+%28Rock%2C+Paper%2C+Shotgun%3A+Steam+RSS%29) (I forgot how to format links properly, sorry) case some years ago and I'm thinking Activison wants to avoid that happening again. This doesn't answer why some guns look more or less like their real counterpart though. Another reason could be political. Some might say that it's &amp;quot;problematic&amp;quot; or something to depict guns to realistically. Then again, I'm not sure about that.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:15, 26 September 2019 (EDT)&lt;br /&gt;
::Yay you’re back, along with Modern Warfare! Been missing your great screenshot work my dude.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:33, 26 September 2019 (EDT)&lt;br /&gt;
:::Aaww, thank you! Sadly I won't be screenshotting this game at launch at least. I won't get it until I get a new PC, which will be some months from now. I am going to play it though. This is the first CoD game I've ever actually felt hyped for. Especially with the return of that MW3 style of survival mode (another reason for waiting due to that timed exclusivity) and those large maps with vehicles.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:20, 26 September 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
Well, I noted VLK markings in Cyrillic. This could further lead to the &amp;quot;modified Lobaev&amp;quot; hypotesis. Plus the Lobaev is stated to be custom build upon clients request. Like for example Hadir rifle is chambered in .338 Lapua and the MP version is different.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:37, 23 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Red Dots mounted too low for ARs==&lt;br /&gt;
Even without any iron sights mounted, a red dot with a low mount is way too low to comfortable look through in some guns like the AR types, but that's how they have all the small red dots in this game and it's stupidly low [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:10, 11 October 2019 (EDT)&lt;br /&gt;
:Reminds me a little of Far Cry 5. That game had the same problem.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 09:08, 11 October 2019 (EDT)&lt;br /&gt;
Are you referring to the Aimpoint looking one? I think both the MP5 and the HK433 do not have this problem, the HK we seen in the campaign trailer has Price holding it and it looked correctly setup, it's a pita to look at i know.&lt;br /&gt;
&lt;br /&gt;
EDIT: Actually just checked and it's incorrectly setup on the 141 too, dissapointed to see Russians still operating AK-47s instead of the more appropiate AK-74m or even the 12/15. Or even more bizarrelly; Blackhawks and Little Birds, saves the developers time on creating new models i guess...--[[User:Death Shadow20|Death Shadow20]] ([[User talk:Death Shadow20|talk]]) 13:32, 20 October 2019 (EDT)&lt;br /&gt;
:I kinda hoped for a Makarov or a Grach too, hope they add more pistols down the line. The M249 SAW is also rather conspicuously absent despite being in a lot of the promotional art.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:13, 26 October 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Well, the 57,181GB update for play even in SP, is a bit a low hit. But according to lore, seems like is not real Russian military but a rogue forces comprised by Russian grunts and mercenaries. That couuld explain the Blackhawks and Little Birds. Hoping for a Russian shotgun. Meanwhile need to wait 2 months for play the game 'cause the size!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 13:12, 27 October 2019 (EDT)&lt;br /&gt;
::But wouldn't they'd still be using equipment native to that part of the world? It's not like Blackhawks and Little Birds are sold like Toyotas all over the world. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:56, 7 November 2019 (EST)&lt;br /&gt;
:::I just assume they got them from the same weapons dealer that sold the entire Russian Army on obscure rotary cylinder South African shotguns and Israeli bullpups.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:02, 8 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
Ironically, I have seen Mi-esque helicopters being used in the Aynah Palace map, being used by the Demon Dogs. What about the Bradleys? I thought they were FV101 Scorpion (althought the cannon is weird) for the coalition and brand-new Kurganets-25 for the Allegiance.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:57, 25 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== FAL PARA ==&lt;br /&gt;
&lt;br /&gt;
Due to customization options, you can make a FAL Para in MW. Does it deserve its own section then? --[[User:Jaxxons11|Jaxxons11]] ([[User talk:Jaxxons11|talk]]) 23:35, 16 November 2019 (EDT)&lt;br /&gt;
:Different MP5s and AKs and the like get their own sections because of attachment options to make them out of the base weapon, I don't see why it shouldn't apply for the FAL. [[User:Kadorhal|Kadorhal]] ([[User talk:Kadorhal|talk]]) 17:13, 1 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Oden, bleyat ==&lt;br /&gt;
&lt;br /&gt;
You won't believe it, but Russian for &amp;quot;Odin&amp;quot; is actually &amp;quot;Odin&amp;quot;. So unless you consider this some sort of &amp;quot;padonag&amp;quot; lingo, where people intentionally make as many mistakes as possible, this is plain wrong. It's not like we Russians call Jesus differe- oh wait [[User:DJ von CAHEK|DJ_von_CAHEK]] ([[User talk:DJ von CAHEK|talk]]) 14:45, 2 November 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
I actually made fun of the in-game name during the beta, comparing it to the Japanese dish of the same name. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 20:35, 4 November 2019 (EST)&lt;br /&gt;
::I think you're thinking of Udon. That's Japanese noodles [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:57, 7 November 2019 (EST)&lt;br /&gt;
::: There is a Japanese dish called [https://en.wikipedia.org/wiki/Oden Oden]. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:09, 8 November 2019 (EST)&lt;br /&gt;
::::Hi I'm the one that added the meaning of the &amp;quot;Oden&amp;quot; name. Seriously I just googled Oden meaning and it translated it as &amp;quot;Odin&amp;quot; from Russian.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:48, 16 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== AK74 variants ==&lt;br /&gt;
&lt;br /&gt;
So lets try to sort that out.. maybe&amp;lt;br&amp;gt;&lt;br /&gt;
First we got Farah's weapon. Judging from the stock it is most likely derived from either East German MPi-AKS74 or Romanian AIMS-74, however it is chambered in 7,62x39mm. Not available for player both in Campaign and Multiplayer.&amp;lt;br&amp;gt;&lt;br /&gt;
Second, in Single Player campaign a player could encounter and pick up some &amp;quot;AK-47&amp;quot; rifles with AK74-derived gas block and muzzle brake (or without the latter). These are Single player campaign-exclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
As such I am very much inclined that &amp;quot;AKM&amp;quot; section be removed (weapon not present in-game actually) and to rework AK74 section.&amp;lt;br&amp;gt;&lt;br /&gt;
Would aprreciate input from other contributors before actually trying to fix the article... --[[User:RussianTrooper|RussianTrooper]] ([[User talk:RussianTrooper|talk]]) 07:30, 4 November 2019 (EST)&lt;br /&gt;
:Well, in the campaign you can actually find the 7.62mm AK combined with all the parts mentioned in the page (stamped receiver, ribbed cover, gas tube, handguard with palm swell. etc.). I guess this is enough for the AKM to actually warrant its own section. The only notable issue is that it has an AK-74's gas block and front sight block, but there's been some AKMs and similar AK derivatives modified with such parts ([[:File:WW2 AK-47 (1)-1-.jpg|this one]] from Wolf Warrior 2 is a good example). I think that an AKM modified with a 90 degree gas block is at least more plausible than (let's say) an AKM with an earlier AK-47 style gas block and gas tube.&lt;br /&gt;
:That said, I've been thinking that maybe we could simplify things, by mentioning the AK-74 before the AKM (considering that the former is more correctly modeled than the latter), and then say that the same AK-74 same setup is found loaded with 7.62x39mm ammunition, giving it an approximation of an AKM.&lt;br /&gt;
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:35, 4 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The AK-47 section still seems quite messy. Maybe we could give a rundown of all the customization options in the leading AK-47 section, and detail all the configurations in subsections following it? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:16, 5 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:I think the problem stems from the fact that currently we are trying to comply with IW's idea that changing several parts of a gun turns it into a completely different weapon. Is there in the game any AK receiver other than the milled AK47 receiver with the large cutout? Because I'm under the impression that all the AKs in the game use this basic milled receiver and only change handguards, barrels, stocks, magazine etc.&lt;br /&gt;
:Now, if that is the case I think we should simply list from which AK variant does a particular handguard or magazine come (simililar to the [[Battlefield_V#Cosmetic_Modifications|BFV cosmetic modification sections]]) instead of trying to make it fit a particular AK model as a whole. Let's take for instance the SAM7K example. In my opinion listing this particular model here is a bit of a stretch. In game we basically have the milled AK47 receiver complete with the sights which can be modified with krinkov muzzle and 5.45x39mm magazine. We should only add to this that while 7.62x39mm krinkov exists in reality, the 5.45x39mm magazine working with the 7.62x39mm milled receiver is not plausible.&lt;br /&gt;
:I generally think we should avoid phrases like &amp;quot;turning it into an&amp;quot; because fitting a milled AK47 receiver with furniture from AK74 models doesn't make it an actual AK74 specimen, it just makes it a frankengun. That's why I believe we should focus more on each furniture item separately rather than as a whole. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:56, 6 November 2019 (EST)&lt;br /&gt;
::The &amp;quot;AK-12&amp;quot;in the single player does have a stamped receiver and not a milled one, FWIW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:45, 6 November 2019 (EST)&lt;br /&gt;
:I clearly mentioned the presence of a stamped receiver in the AK-74 section (along with the other appropriate parts), and the other ones also have stamped receivers in singleplayer. Here are some videos, for reference: [http://youtu.be/4M0wAZ9x1Dc?t=232 AK-74], [http://youtu.be/rzr2G6bi3D4?t=4636 AKM], [http://youtu.be/yTnEIhE_8is?t=1339 AKS-74U], &amp;lt;s&amp;gt;and [http://youtu.be/LeHWEMGCmd0?t=471 AKMSU] (which [http://youtu.be/BUdKTMt6en0?t=458 can] be found with a side folder)&amp;lt;/s&amp;gt;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 03:50, 7 November 2019 (EST)&lt;br /&gt;
::EDIT: The last one is actually an AKS-74U lookalike, not an AKMSU. The &amp;quot;AK-12&amp;quot; images recently provided on the main page have 5.45mm mags. I now made some more research, and if I'm not mistaken, all the AK-12s fitted with normal box magazines in the campaign are in 5.45mm, though the HUD icon is messing with us and shows them with 7.62mm magazines (not surprising at this point, considering that the icon also shows it with a milled receiver, which isn't the case). Nevertheless, the gun can be found with 75-round 7.62x39mm drum magazines (in both full-size and Krinkov length), so the AKMSU identification still stands. On another note, I have a question regarding the &amp;quot;Steel Curtain&amp;quot; blueprint in multiplayer: can it be modified with all the attachments of the normal AK-47? If yes, this would mean that the AKMSU and AKS-74U appearances can be achieved in multiplayer as well. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:54, 8 November 2019 (EST)&lt;br /&gt;
:::I believe armory kits can be modified as I've seen XRK M4s with different attachments. I'm trying to unlock the &amp;quot;Steel Curtain&amp;quot; but the assignment tracking is rather buggy and actually winning objective matches is a bit troublesome.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:09, 8 November 2019 (EST)&lt;br /&gt;
::::The &amp;quot;winning 5 objective based matches&amp;quot; only works with SnD, and even then I've had my progress wiped after logging out. Whoever coded these mission challenge trackers really messed up.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 12:34, 8 November 2019 (EST)&lt;br /&gt;
::So they actually bothered to model a stamped receiver. This means that we have two basic receivers to work with. I would suggest to split the AK section into two main weapons AK-47 and AK-74 and list the modifications as subsections. The reasoning is that we obviously have the AK47 in both single and multiplayer and the AK-74 in single player. &amp;quot;''This makes it resemble an AKM, though it still has the AK-74's peculiar front sight block and 90 degree gas block''&amp;quot; this fact leads me to the conclusion that the AK-74 was the main weapon they modeled and then they recycled it as a pseudo AKM. This also raises few questions. Are the AK74 and AKM stamped receivers absolutely the same in reality? Can an AKM work with AK74 gas block and front sight? If this is the case, then it can pass as an actual AKM fitted with those items. If that is not the case then it is IW recycling the AK74 into pseudo AKM. Also check out how they [https://youtu.be/yHgiRdx7ocg?t=93 midgetized the krinkov handguard] in order to make it fit with the non-krinkov sight. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:55, 7 November 2019 (EST)&lt;br /&gt;
Speaking of the AK, specifically the &amp;quot;AK-12&amp;quot;. Is the handguard that variant is using one of those Midwest Industries M-Lok handguards?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:52, 9 November 2019 (EST)&lt;br /&gt;
:Yeah, you are on point but they omitted two pins. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:18, 9 November 2019 (EST)&lt;br /&gt;
::I was thinking that it should be more clearly pointed out that the so called &amp;quot;AK-12&amp;quot; is not actually an AK-12 but rather a AK-74 variant with some tacticool stuff on it. Maybe I'll change that myself later...--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:26, 9 November 2019 (EST)&lt;br /&gt;
:::Just don't forget to mention that it is Gen 2.--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:02, 9 November 2019 (EST)&lt;br /&gt;
::::You mean that the handguard is a gen 2?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:00, 10 November 2019 (EST)&lt;br /&gt;
:::::Yes. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 12:31, 10 November 2019 (EST)&lt;br /&gt;
&amp;lt;s&amp;gt;Ok here's a fun fact that I just discovered: while the base AK-47 seems to be an original Soviet one, I'm fairly sure the variants with stamped receivers (currently identified as AK-74, AKS-74U, etc.) are in fact based on Bulgarian Arsenal derivatives, as noted by the rivet pattern on the left side above the trigger guard. I'm gonna do an overhaul of those subsections in a while.&amp;lt;/s&amp;gt; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:40, 17 December 2019 (EST)&lt;br /&gt;
:What &amp;quot;rivet&amp;quot; specifically are you talking about, can you point it out in a screencap? I ask because the things above the trigger guard are are not rivets but pins, and there are different numbers depending on whether or not it has an auto sear or not. It is like the extra hole over an AR-15 selector if it is a full auto gun. For reference, the Mk18 in this lacks the pin so it firing in FA would be technically incorrect, but this happens so much it is not worth commenting on as if we did the same thing would be written in the majority of AR entries. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:15, 17 December 2019 (EST)&lt;br /&gt;
::Ah, I see. I knew about the AR-15's pin for the auto sear, but I didn't know about the AK's. So nevermind about the Arsenal thing. Now, [[:File:MW AKM Gunsmith (1).jpg|here's]] a screencap for reference, and interestingly enough, the weapon got the same treatment as the Mk 18 &amp;lt;small&amp;gt;(which, by the way, will probably have the ID changed to R0933, per an ongoing discussion in [[#Mk 18 ID|this section]])&amp;lt;/small&amp;gt;, as it lacks the extra pin while also having a three-position selector switch, as seen [http://youtu.be/GoUJydE-gj4?t=14 here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:56, 17 December 2019 (EST)&lt;br /&gt;
:::On another note, I guess we could still add the full-sized 7.62mm Arsenal AR-M1 as a resemblance to [[:File:MW AK (1).jpg|this specific model]]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:05, 17 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
The default stock may be brown-ish, but I don't think it's wood. You can see edges on it where the paint has worn away and black polymer can be seen. Combined with the lack of a selector switch in the image of it equipped with the EBR stock, I'm inclined to say it's a SOCOM 16. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:00, 18 November 2019 (EST)&lt;br /&gt;
:Wot... it clearly has a selector switch (in fact, it's even more obvious [http://youtu.be/FD7kTc_qyQk?t=791 here]). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 01:22, 19 November 2019 (EST)&lt;br /&gt;
::It didn't really look like it from the images on the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Laser module ID==&lt;br /&gt;
Any idea what the laser module used in the game is? Seems too small to be a PEQ-15 or LA-5. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:09, 4 December 2019 (EST)&lt;br /&gt;
:I'm guessing fictional, but based off of a real design, like so many of MW2019's attachments.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:14, 4 December 2019 (EST)&lt;br /&gt;
If you are referring to [[Call_of_Duty:_Modern_Warfare_(2019)#.22XRK_M4.22|this thing seen here]], yeah, it appears to be a pseudo PEQ-15. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:42, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
==Need some ID for the Tavor underbarrels==&lt;br /&gt;
So this thing has its own unique grenade launcher and shotgun. The latter looks pretty fictitious, but here they are:&lt;br /&gt;
[[File:MW Tavor 40mm.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:MW Tavor Masterkey.jpg|thumb|none|600px|]]--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:38, 4 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
The grenade launcher looks like a Madbull XM203, an airsoft grenade launcher that, in fact, looks nothing even remotely like an M203. The only thing remotely familiar on the shotgun is the trigger and trigger guard, which looks like they were taken from the Crye Six12. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:28, 4 December 2019 (EST)&lt;br /&gt;
:The GL does look like a Madbull with a more conventional trigger design (I'm not sure where I've seen that trigger guard before, but I definitely have seen it); the shotgun kinda looks to me like they tried to turn an M26 MASS into a normal pump-action - the receiver shape's about right (sans the bolt handle), and the mag tube and pump handle look clumsy enough that they probably weren't mean to be part of the original design. Also, they apparently haven't learned from ''MW2'', since the attachment method for underbarrels on the Tavor still looks [[Media:Mw2tar21stupid.jpg|stupid]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:57, 4 December 2019 (EST)&lt;br /&gt;
::To be fair, that's pretty much the only way to do it on the shorter-barreled variants.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:19, 17 April 2020 (EDT)&lt;br /&gt;
:::UPDATE: I found the trigger group on the XM203 - it's from the ISTEC ISL-200, a prototype GL meant for the MP5 (and some early MP7 prototypes). Would this be worth mentioning? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:53, 10 October 2021 (EDT) P.S.: Should probably also get an actual reference image for the XM203.&lt;br /&gt;
::::Yeah, it would be worth mentioning. Don't see a reason why it wouldn't. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:45, 10 October 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Open bolt fire delay==&lt;br /&gt;
I didn't see this mentioned on the page, but all guns that fire from an open bolt have a small delay before they actually fire, and usually feature the sound of the bolt dropping right before the actual gunshot. Seems worth fitting in somewhere. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:10, 7 December 2019 (EST)&lt;br /&gt;
:I'm just gonna add this to Overview. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 15:11, 8 December 2019 (EST)&lt;br /&gt;
::On a semi-related note, I've noticed the belf fed MGs (at least the MG5) have a unique reload animation when you have about 5 or so rounds in reserve and perform an empty reload - the charging animation is different and the MG is not lowered off screen.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:05, 8 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trivia question ==&lt;br /&gt;
&lt;br /&gt;
Kinda unrelated to IMFDB things, but what happens when you climb up a ladder while equipped with two primary weapons in MW (like with Overkill)? In earlier games you holster your weapon when you climb, but in MW you can hold your pistol and even shoot while climbing ladders. What happens when you climb a ladder with two primaries, i.e. you don't have a pistol? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 19:30, 8 December 2019 (EST)&lt;br /&gt;
:You just climb it as normal without the ability to shoot at anything.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:46, 8 December 2019 (EST)&lt;br /&gt;
:OK, so I found out that if you combine dual Glocks with shoulder stocks, get on a ladder, and ADS, this happens: [[File:MW Glock ladder bug.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
== 1 Season ==&lt;br /&gt;
&lt;br /&gt;
Hmm, in 1 season added a lot of unique variants of weapons, should we add their description and foto to the page? --[[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]])  11 December 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Knife ID ==&lt;br /&gt;
&lt;br /&gt;
[[Image:MW2019_knife.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Anyone care to ID the combat knife? -[[User:1morey]] January 22, 2020 12:22 AM (EST)&lt;br /&gt;
&lt;br /&gt;
== Not a UMP ==&lt;br /&gt;
The &amp;quot;Striker 45&amp;quot; is actually an LWRC SMG45, a UMP45 lookalike built on the AR platform and uses UMP45 magazines. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 23:56, 7 February 2020 (EST)&lt;br /&gt;
:Or is it a hybrid of both? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:26, 8 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== New gun in Season 2 trailer ==&lt;br /&gt;
&lt;br /&gt;
I noticed a new weapon in the second season trailer.  The rate of fire is similar to a shotgun.  Anyone have any ideas? --[[User:Pustelga7|Pustelga7]] 11 February 2020&lt;br /&gt;
:[[M26 Modular Accessory Shotgun System]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:01, 11 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== SG 552 barrels ==&lt;br /&gt;
Pretty sure the Nexus is a pure hybrid of the 550/551, while the Archangel is purely the 550 SR. The Nexus has three vent holes (551) but also a bipod (550), and while it's a shorter barrel than the Archangel, the handguard is basically the same length (as the 550 and 550 SR are). The Nexus is also a classic SIG front end in design, while calling the super custom Archangel a 550 visually doesn't really fit. The barrel length in front of the handguard (proportionally) also only really matches the 550 SR, while the Nexus exposed barrel is between the 550 and 551. Not sure about the CZEN barrel, but the gas block and muzzle area definitely look like the CZ 805 BREN, which definitely fits the MW name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 23:53, 12 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I totally agree.&lt;br /&gt;
[[File:Mw19sg550comparison.jpg|thumb|none|400px]]&lt;br /&gt;
The Archangel barrel is not the one used by Swiss Military STGW90, which is based on the Nexus barrel. Photo proof I've made my own standard issued battle rifle&lt;br /&gt;
[[User:Solarriors|Solarriors]]&lt;br /&gt;
&lt;br /&gt;
== Some trivia ==&lt;br /&gt;
&lt;br /&gt;
[[File:MW BFBC2 pose.jpg|thumb|none|600px|]]&lt;br /&gt;
Thought the bottom image looked familiar. Figured ya'll might like this.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:25, 17 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Weapon filenames ==&lt;br /&gt;
Right now there's a bug where a gun's filename is visible in the place the ammo type should be, and (as expected) there are a whole bunch that are closer to their real names; a quirk is that, seemingly as a stylistic choice, one letter is always written out in the phonetic alphabet. A few neat examples are (from memory) &amp;quot;sierra552&amp;quot;, &amp;quot;romeo870&amp;quot;, and &amp;quot;lima86&amp;quot;. I know a lot of pages on the site note filenames when they more accurately name the gun, so that seems worth doing here. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:05, 16 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Season 2 Loadup Screen ==&lt;br /&gt;
&lt;br /&gt;
I can get a screencap to verify, but I'm pretty sure it's the &amp;quot;Traitor&amp;quot; SCAR-H as it looks like it has the same rail extension. I will say, it seems to have more ACR-like receiver pins just ahead of the stock though. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:08, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Yeah, it looks like you are correct. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 13:34, 24 March 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon/vehicle likeness in Call of Duty lawsuit ==&lt;br /&gt;
&lt;br /&gt;
https://www.gtplanet.net/call-of-duty-legal-victory-20200403/&lt;br /&gt;
https://assets.documentcloud.org/documents/6823541/Humvee.txt&lt;br /&gt;
I was browsing twitter and saw that Activision won the lawsuit brought against it by the company that made the Humvee. I guess future CoD games will no longer have to modify vehicles/guns in order to bypass lawsuits from respective manufacturers? Would be nice.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 16:20, 3 April 2020 (EDT)&lt;br /&gt;
:Although this a good win in the courts (I remember Textron and EA had a dispute over the Marine Corps helicopters from Battlefield 3), I doubt this will have much effect on weapon and vehicle models - the devs don't want to be seen as endorsing a particular brand, especially firearms and optics manufacturers.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:53, 3 April 2020 (EDT)&lt;br /&gt;
::Didn't they already use Remington and EOTech logos in MW3? Why would they change their minds now? -[[User:1morey]] April 3, 2020 5:54 PM (EST)&lt;br /&gt;
:::Gun control groups drew links between the sponsored Remington products in MW3 to the 2012 Connecticut school shooting; game publishers (most vocally EA) began distancing themselves from the firearms manufacturers since then. Also note how the Holographic sights in many of the recent games are &amp;quot;totally-not-EOTechs.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:02, 3 April 2020 (EDT)&lt;br /&gt;
::::If I recall, artists for CoD have said that a lot of the push for the slightly fictionalized optics and weapons were due to legal concerns, and not a worry over being seen as &amp;quot;endorsing&amp;quot; IRL products. Now that they've won this case, I hope that they are free of this issue, and can go back to just using accurate weapon and attachment models. After all, Ubisoft's The Division series has 1:1 attachments and weapon models, and that's a pretty high profile series. Frankly, this trend of slightly modifying guns and sights in order to appease lawyers for the publisher irritated me to no end.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:29, 4 April 2020 (EDT)&lt;br /&gt;
:::::It's especially amusing/depressing with the release of the MW2 remaster, complete with all its proper weapon models and (especially) names. &amp;gt;.&amp;gt; [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 16:56, 4 April 2020 (EDT)&lt;br /&gt;
::::::Everything except, amusingly enough, the Humvee.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 18:52, 4 April 2020 (EDT)&lt;br /&gt;
:::::::The EOTech looks a bit different from what I've seen. Also I guess Ubisoft must still have some deals though, like Wildlands had a licensed Ruger pistol.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:10, 5 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Screencap/in-game brightness==&lt;br /&gt;
&lt;br /&gt;
This isn't directed at anyone specific or from anything recent, but since it was on my mind, please make sure your in-game brightness slider isn't cranked (ideally it should be right at 50). Increasing in-game brightness doesn't do anything but wash out the image and make stuff look grey; it doesn't actually improve visibility. There are definitely some screencaps here like that (probably not worth redoing or anything) and it's all too common in videos/clips floating around online. Just a friendly PSA. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:34, 10 April 2020 (EDT)&lt;br /&gt;
:I messed some up with the 1911, .357, and some shotgun, SCAR, and the sniper rifle images. I've been meaning to redo them at some point. Also, I'd recommend to turn down motion blur and set the game to Realism in a private lobby.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:05, 16 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Highly-Modified L86 ==&lt;br /&gt;
&lt;br /&gt;
Several blueprints of the L86 feature a completely custom receiver that looks nothing like the original. I can only assume that the design of it was influenced by other weapons, but I can't quite put my finger on where the inspiration comes from. I'd like to say the MSBS/Grot, but I don't know. What do you all think?&lt;br /&gt;
&lt;br /&gt;
--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 20:03, 15 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[File:MW Abyss Walker 1.jpg|600px]]&lt;br /&gt;
:They remind me of CBRPS bullpup kits, kinda.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:21, 16 April 2020 (EDT)&lt;br /&gt;
::[[File:MW L86 Stratagem.jpg|thumb|none|600px|]] This is another example that has the different set of iron sights. It looks pretty fictitious other than the triggerguard and pistol grip look kinda QBZ-ish. And yeah, they look kinda CBRPS but that seems weird as the L86 is already a bullpup. Also note the &amp;quot;ambidextrous&amp;quot; charging handle right where the user's cheek would go...--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:41, 16 April 2020 (EDT)&lt;br /&gt;
:::It also now lacks a rear fire selector, and the cross-bolt safety's been replaced with a two-position lever marked &amp;quot;0&amp;quot; and &amp;quot;A&amp;quot;. Plenty of empty space within the rail system as well. Yikes to that ambi charging handle too, but at least it's got a brass deflector, right? --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 16:42, 16 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Hadir's AUG==&lt;br /&gt;
Just a heads up that his personal AUG (the one with the proper flash hider, tape wrapped around parts of it, etc) is available right now as the reward for winning one of those weekly tournament things. On a related note, someone on reddit noticed that you can actually recognize Hadir in the intro mission in the campaign, because despite wearing a gas mask / disguise, he's still using his AUG. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:55, 16 April 2020 (EDT)&lt;br /&gt;
:I caught that pretty early on, although I'm still trying to figure out why Hadir's AUG went from 5.56 to 9mm, I guess from a patch?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:52, 20 April 2020 (EDT)&lt;br /&gt;
::I would bet it's a bug, with the &amp;quot;attachment&amp;quot; getting removed. I'll see if I can ask [https://old.reddit.com/user/artpeasant/ the art guy] next time he's poking his head around reddit, he's pretty active there. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==CoD Tracker unlockables database==&lt;br /&gt;
The CoD Tracker site has just recently put up a database of all the operator skins, weapon blueprints, calling cards, and all that stuff that's in the game; [https://cod.tracker.gg/warzone/db/weapons the list of weapon blueprints could prove handy around here.] These are pulled from the files, though it's not datamining in the same sense we're used to with games, with bits of code or whatever referencing leftovers/unfinished stuff; this is all the items that are fully finished and implemented into the game, but including those that haven't been &amp;quot;switched on&amp;quot; or been given a bundle or other way of unlocking them yet. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 17:12, 17 April 2020 (EDT)&lt;br /&gt;
:Some of the weapon images are apparently pre-release models. For example, the HK433 has the markings of the Beta version, and the &amp;quot;Renetti&amp;quot; has a grip identical to that of a real Beretta M9A3 (unlike the final model, which was altered). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:42, 17 April 2020 (EDT)&lt;br /&gt;
:::EDIT: they now changed the Renetti's image to reflect the in-game grip. And it turned out that the menu icons with beta features (such as the HK433 and MCX) are actually in the retail game, but these are just the small menu icons, not the actual usable weapon models. --[[User:Ultimate94ninja|Ultimate94ninja]]&lt;br /&gt;
::I've seen the tracker site, nice to be able to have something of a loot master list. About the beta stuff, I've noticed that the MG5 &amp;quot;Dusk&amp;quot; has the proper &amp;quot;Kal.&amp;quot; marking on its receiver. Not sure if it's intentional or they forgot to change it, since I'm pretty sure the fictional Mack8 Armory is US-based. --[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 19:29, 17 April 2020 (EDT)&lt;br /&gt;
:::The &amp;quot;Monochromatic&amp;quot; Desert Eagle also still says &amp;quot;.50AE&amp;quot; on the barrel, instead of just &amp;quot;.50&amp;quot;. On that note, it's especially odd they dropped all references to &amp;quot;AE&amp;quot; from the Desert Eagle, but then added a .41AE conversion for the Uzi, named exactly that. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:29, 18 April 2020 (EDT)&lt;br /&gt;
::::Trying to make sense of these changes is an exercise in futility.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:12, 18 April 2020 (EDT)&lt;br /&gt;
:::::Yeah, it is. It's almost as futile as trying to find all the branding inconsistencies with blueprints. I would know since that's something I've been doing in my lock-down boredom.--[[User:FPS FTW|FPS FTW]] ([[User talk:FPS FTW|talk]]) 13:07, 19 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Real world attachments section addition?==&lt;br /&gt;
&lt;br /&gt;
I'm wondering if its worth adding a section for real world attachments that appear across multiple weapon systems in game. The &amp;quot;Commando Foregrip&amp;quot; is obviously a magpul angled foregrip. There is a full size and stubby version of the TangoDown vertical foregrip. There is an EOTech-like optic, I think an Aimpont one and one that looked like an Elcan Specter. There are buttstocks that resemble BCM/Crane and Magpul.&lt;br /&gt;
&lt;br /&gt;
Anyways, just food for thought. The developers did really good using a lot of real world accessories. Someone let me know if this is worth having its own section. --[[User:TheFlyingDutchman|TheFlyingDutchman]] ([[User talk:TheFlyingDutchman|talk]]) 05:10, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Usually I'm the guy with the IRL attachments info. I was always in favor of adding some kind of a section for the attachments. However, given the sheer amount of attachments in this game and the fact that the main page is already getting too big I think the best way to do it would be to add the attachments section in the discussion tab similar to how we've done with the &amp;quot;miscellaneous&amp;quot; and melee weapons sections in other CoD articles. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 11:44, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
::ArmA 3's talk page has a section on attachments, like Nanomat's suggestion.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:50, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:::I would love to see a section on attachments. It's only the most &amp;quot;common&amp;quot; stuff I can recognize myself (EOTech of some model, Elcan Speter, PBS-1/PBS-4 suppressors, etc), but most of it I have no idea, and there's no easy way to find all of it if you don't already know them or know what you're looking for. Specific IDs (if possible) for more &amp;quot;generic&amp;quot;/same-y stuff like sniper rifle scopes or suppressors is always cool to have. I've been wondering, what's the PBX Holo 7 optic based on? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:44, 20 April 2020 (EDT)&lt;br /&gt;
::::I think it's supposed to be the Hartmann MH1, which is also in Breakpoint.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:09, 20 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M249 or Minimi? ==&lt;br /&gt;
&lt;br /&gt;
[http://i.redd.it/sxvaklnhopv41.png Here's] a high-res render of the &amp;quot;Bruen Mk9&amp;quot;. It appears that the handguard was based on that of a current-production FN Minimi ([http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Standard-6-1280x800.jpg right side] and [http://www.fnherstal.com/sites/default/files/2018-07/FN-MINIMI-556-Mk3-Tactical-SB-2-1280x800.jpg left side], for comparison), and I don't think that this type of handguard is used on the M249, is it? Then again, the handguard model is not an exact match, but I'm wondering, should the ID be changed to the Minimi due to the similarity? On that note, the game files refer the weapon to as &amp;quot;mkilo3&amp;quot;, which matches the Mk3 designation of the current-production Belgian FN Minimi.&lt;br /&gt;
&lt;br /&gt;
A couple of additional notes: it lacks a heat shield by default, but gains one via a couple of barrel attachments, and anyway there are some Minimis and M249 with or without heat shields. On the opposite end of the scale, the in-game receiver has American markings (Glendale CA), but these are just fictional markings; many of the in-game weapons have markings that contradict the real-life origin of the weapons. The gas regulator lever is also fictionalized.&lt;br /&gt;
&lt;br /&gt;
Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:29, 29 April 2020 (EDT)&lt;br /&gt;
:That sounds right. I'm sure there's gonna be a lot of variations available in game once we see all the Gunsmith customizations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:13, 29 April 2020 (EDT)&lt;br /&gt;
::The &amp;quot;Mk3&amp;quot; filename and handguard alone is enough to go with Minimi, but the European-sounding &amp;quot;Bruen&amp;quot; name and similar-to-Mk3 &amp;quot;MK9&amp;quot; definitely fit with that too. And if all things were equal, I feel it's better to credit something to its original form than what X or Y nation adopts it as. Naturally there are M249 elements in here too, like the Para barrel's heatshield. The skeleton stock seems to be a take on the classic/original Minimi stock (though it's somewhat Para-like too, so it would work as a stand-in for that build), and similarly the Summit barrel handguard looks to be the classic/original Minimi handguard, with the cutouts &amp;quot;upside down&amp;quot;. As an aside, thanks for adding Bucky's SAW build to the page, I'm so happy that's actually a setup we can make. :D [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:27, 29 April 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Apparently, the &amp;quot;stock&amp;quot; image of the vehicle mounted Minimi is from here (Promotional for Elbit Systems USMC night vision contract): https://www.facebook.com/elbitsystemsltd/photos/a.234964346835232/1050089205322738/&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:51, 16 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Datamine==&lt;br /&gt;
There's now an actual Vector that's been datamined IN ADDITION to the APC9.  Also, what appears to be a Galil ACE 31 and a Barrett XM109 are part of it as well. https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/ --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 12:32, 16 May 2020 (EDT)&lt;br /&gt;
:There's also mention of a H&amp;amp;K G28 (already acknowledged at the top of the page) within data as &amp;quot;sn_golf28&amp;quot; and statistics, no assets so far though. About Vector: if assuming [https://www.reddit.com/r/modernwarfare/comments/gp1z56/for_all_the_vector_lovers_can_we_talk_about_this/ this] untextured model of Vector is ''finished'' then it's not going to be functional from realism standpoint? --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 11:05, 23 May 2020 (EDT)&lt;br /&gt;
::I mean, I guess there ''could'' be room for a recoil/weight system in there, but it'd be a stretch for sure - your best bet would be a rat-tailed bolt weight (kinda like an Auto-5, but for completely different reasons); at any rate, it's not going to work like a normal Vector anymore. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:50, 23 May 2020 (EDT)&lt;br /&gt;
:::I'd suspect they might be doing the same thing with the LWRC/UMP where they add the APC9 as the base weapon and then the Vector as a blueprint variant or vice versa, but we'll see.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:14, 23 May 2020 (EDT)&lt;br /&gt;
::::On another note, I noticed that the APC9's receiver is extended to the rear, similarly to the B&amp;amp;T GHM9. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:39, 23 May 2020 (EDT)&lt;br /&gt;
:::::Checking back that main thread about probable S4 weapons: the Vector model with all attachments was already datamined 4 days ago and the missing bridge one is outdated. [https://www.reddit.com/r/modernwarfare/comments/gim9v1/probable_weapon_leaks_for_season_4_and_then_some/fr54c5l?utm_source=share&amp;amp;utm_medium=web2x Updated model with some attachments]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:05, 23 May 2020 (EDT)&lt;br /&gt;
::::::Looks like that UI symbol was just an older version, before the legal team had a go-over of the weapon models (probably to justify their salaries). Talk about a disappointment though.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:33, 12 June 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Changes to default attachments==&lt;br /&gt;
Season 5 has updated the default look for barrels/stocks/mags on a few guns, as in the appearance you get if you remove a special attachment on a blueprint weapon. The M4's barrel, stock, and mag now default to black, the AK's handguard and stock default to black and mag to not-rusty, SCAR's upper reciever and stock to black, P320's slide to black, and M9's slide and mag to black (though technically the slide is the new default regardless). EDIT: Also the DP-12, 725, PKM, MG5, MG 34, M14, and SVD. We also have a plain, no-frills black SCAR and M9 in the Battlepass, along with an AKS-74U type build that features a black/normal version of the Polish-style stock from Farah's rifle. And of course, weapon inspect animations. [https://old.reddit.com/r/modernwarfare/comments/i44c23/attention_to_detail_with_weapon_inspect_we_can/ Worth noting is that bolts properly lock back and such even on weapons we couldn't directly see without the inspect animations, like the MCX.] [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 02:00, 6 August 2020 (EDT)&lt;br /&gt;
:I'm split on whether to add screencaps showing off the locked back bolts/open bolts now that we have a working weapon inspect in the game. A part of me thinks it would be relevant as a showcase of the generally high quality nature of the gun modelling, but this page is getting pretty bloated and having a trillion new pics might be overkill. Thoughts? Perhaps time to clean up some of the old beta screencaps and redundant images to make room?--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:19, 6 August 2020 (EDT)&lt;br /&gt;
::I think it'd be worth showing off; if we do really need the space, we could (as you mentioned) get rid of some of the first-person beta images, since all they really show is the same gun with a few attachments on a different map. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:49, 6 August 2020 (EDT)&lt;br /&gt;
:::With the current depth of detail in MW and presumably future COD games, I think we will need a new format for these articles. Maybe have each section (assault rifles, SMGs, etc) be a separate subpage like in [http://www.imfdb.org/wiki/Hot_Dogs,_Horseshoes_%26_Hand_Grenades Hot Dogs, Horseshoes &amp;amp; Hand Grenades]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:31, 6 August 2020 (EDT)&lt;br /&gt;
::::You could see the BHO features prior when reloading while aiming through a canted RDS (I have an image of this in the L86 entry). I've been thinking too that some sections have extraneous images that could be moved to the top of this page. Having said that, I don't think we need to show every locked-open bolt in a screenshot nor do we need to adopt the H3VR format, there won't be nearly that many weapons. Also, the SG 552 has a new fancy barrel attachment, has anyone else found other new attachments?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:56, 6 August 2020 (EDT)&lt;br /&gt;
:::::The AUG has had its muzzle brake model changed.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:24, 8 August 2020 (EDT)&lt;br /&gt;
::::::It has? It seems the same to me, that squarish, side-vent thingy. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 00:37, 9 August 2020 (EDT)&lt;br /&gt;
:::::::Ah, you're right. I guess the only thing they did was update the menu UI symbol for the muzzle brake to reflect the actual world model.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:47, 9 August 2020 (EDT)&lt;br /&gt;
::::::::You had me really excited there, for a moment I thought they might have made it the proper AUG flash hider, so I don't have to use the Gremlin barrel (and no muzzle attachment) to get the look haha. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:58, 9 August 2020 (EDT)&lt;br /&gt;
:::::::::Are you talking about the &amp;quot;Death Roll&amp;quot; AUG blueprint which has the closed OG AUG flash hider? Yeah, hopefully they'll do some more Cold War-esque attachment options in later updates to hype up the BLOPS reboot.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 23:53, 9 August 2020 (EDT)&lt;br /&gt;
::::::::::Alex mentioned above that the Gremlin blueprint (Hadir's A2 style AUG) was an unlockable from winning a gunfight tourney, but the Death Roll is basically the same thing just with an alligator skin and brown colored tape.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:53, 10 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== AN-94 hyperburst  ==&lt;br /&gt;
&lt;br /&gt;
If I'm not mistake, it seems like the recent mid-season updates fixed the full-auto's hyperburst salvo to behave as it should, similar to ''BOII''. Can anyone else verify/confirm this?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:43, 31 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== C4 clacker ==&lt;br /&gt;
&lt;br /&gt;
The C4 clacker in this game is a weird thing shaped like a radio. Is it based on anything in real life? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 12:25, 16 September 2020 (EDT)&lt;br /&gt;
[[File:MW2019 Clacker.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
Actually, I found it. Here is a [https://jaythurm.artstation.com/projects/0XKaLe detailed model of the in game detonator] which is based on [https://free3d.com/it/3d-model/military-radio-rf23-epm-5659.html RF23 EPM handheld radio]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:33, 17 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov Gameplay ==&lt;br /&gt;
&lt;br /&gt;
[https://www.reddit.com/r/modernwarfare/comments/jb29a8/new_pistol/ Here's some gameplay of the as-of-yet unfinished Makarov pistol.]&lt;br /&gt;
&lt;br /&gt;
It's about time this game has a Russian handgun. While the Makarov is still widely used worldwide, I kinda expected an MP-443 to be the Russian pistol of choice that would get added. Or better yet, the GSh-18 since that hasn't been featured in a ''Call of Duty'' before. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:36, 14 October 2020 (EDT)&lt;br /&gt;
:I thought the &amp;quot;Makarov&amp;quot; datamine was supposed to be of the character from the original series, lol. I wonder if this is supposed to release as a crossover weapon for Warzone with BOCW.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:49, 15 October 2020 (EDT)&lt;br /&gt;
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Well, is not really on time. This gun or better his descendant; the PMM should have been in game since Day 1 like the Sten in CoD WWII and in campaign used by Barkov's men during flashbacks, while a MP-443 during 2019 segment. Especially jarring since before &amp;quot;Old Comrades&amp;quot; Laswell ask to use &amp;quot;Russian weapons only&amp;quot;. The only Russian weapons are AKs and a RPG-7. Nikolai should have give a PMM, a MP-443 Granch and a spec ops pistol like a PL-14 or a SP-1 instead of a Glock 21, a P320 and a Desert Eagle. I assume all of you are gonna agree.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:40, 9 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== AA-12 ==&lt;br /&gt;
Am I the only one who feels like in-game AA-12 with all of its fictional details looks somewhat like AA from MW2? Namely, I am talking about the ribs on the magazine and the charging handle. &lt;br /&gt;
&lt;br /&gt;
NVM, I didnt know about COD:O model.[[User:Lunar Watcher|Lunar Watcher]] ([[User talk:Lunar Watcher|talk]]) 18:15, 15 October 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Warzone weapons==&lt;br /&gt;
How are we going to handle the recent news that all BOCW weapons will be in Warzone? Just pretend Warzone doesn't exist?--[[User:Tamarin88|Tamarin88]] ([[User talk:Tamarin88|talk]]) 18:01, 5 November 2020 (EST)&lt;br /&gt;
:It would be kinda redundant to list Cold War weapons on the MW article which is already quite extensive. On the other hand making a separate article for Warzone would also be kinda redundant since it will just combine the MW and CW articles. So I suggest just list the CW weapons on the CW article and mention that they also appear in Warzone and have a notice on the MW article like ''for Black Ops Cold War weaponry in Warzone see &amp;lt;Black Ops Cold War article&amp;gt;''? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:49, 5 November 2020 (EST)&lt;br /&gt;
::I second that method, it's definitely the simplest and cleanest way to handle this. Still bummed we can't use CW weapons in MW MP when they already had to make them work in the MW engine, but oh well. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:12, 6 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
https://www.pcgamer.com/call-of-duty-warzone-is-getting-a-major-facelift-in-cold-war-season-1/&lt;br /&gt;
This article shows how it's gonna work. I think it would make sense to add a Warzone subsection to the BOCW page for the depiction of its guns in the different engine, assuming there are some differences. Or maybe a &amp;quot;Warzone version&amp;quot; subsection for each entry, like what we've done with the remastered games.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:12, 11 December 2020 (EST)&lt;br /&gt;
:Judging by the implementation of operators there won't be any significant difference. The engine being different doesn't mean much, the models are basically unchanged, it's like porting weapons from COD4 to MW2. Having subsections for the remastered weapons made sense because the models there are essentially different but here they would be the same so I think having these additional sections would be redundant. Just mentioning that the gun also appears in Warzone and having a Warzone screenshot would be enough. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:10, 11 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;SP-R 208&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
I identified the &amp;quot;SP-R 208&amp;quot; as an M24 when it got released. However, I've been wondering for a while if it's better to identify it as a heavy-barreled Remington 700 modified with an H-S Precision M24-style stock. For starters, the handguard appears to have been based on that of a Remington 700 SPS (or ADL), and the in-game gun has a variety of ammunition options that include .300 Norma Magnum, the latter seeming unusual for an M24. On another note, the game files refer the gun to as &amp;quot;sn_romeo700&amp;quot; (gamefile names aren't necessarily a true representation of the gun model, but still). Any opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:42, 5 December 2020 (EST)&lt;br /&gt;
:I've always thought it should probably be indexed as the R700, given the wide latitude of configurations.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:25, 5 December 2020 (EST)&lt;br /&gt;
::On a related tangent, can anyone tell if the two alternate bolts are based on anything in particular? [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 13:13, 6 December 2020 (EST)&lt;br /&gt;
:::So, the rifle is returning in MWII. Interestingly, one of the recent leaks for the sequel shows that the gamefile name has been rectified to &amp;quot;dm_mike24&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:51, 18 October 2022 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Makarov and Scorpion ==&lt;br /&gt;
For anyone who hasn't heard, these two have snuck into a playable state within the Survival mode (and within the service record weapon menu), and we can use them and all their attachments in a '''Local''' match of that mode. It's a bit of a pain to test since you only have 30 seconds between waves to customize your loadout, but I had quite a lot of success on Backlot, hiding in the stairwell of that central building. [https://i.imgur.com/Upv9cvo.png I put together this image of the different barrel attachments for the Makarov, which actually change both the slide and frame.] The ADS barrel gives it different slide serrations and a stainless finish, the suppressed barrel gives it the barrel, suppressor, extended frame, and half-slide of the PB, and the auto barrel gives it the slide, forward frame, and trigger guard of the Stechkin APS in a shiny blued finish. It also borrows the PMM's 12 round capacity; the magazine model is that of the PM, but can be seen holding 12 rounds in a double-stack pattern (which deplete when used). The pistol fires double action only by default and with two of the trigger attachments, however the third trigger makes it single action and the animations change to reflect this; the single action trigger also adds an animation of decocking the pistol with the safety when switching away from it. It can also use the real pistol's crazy 80-round drum (as well as a 20-round stick mag) as well as the APS's bakelite stock or wire stock, and I believe one of the grip attachment options is the PMM's grips. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 22:56, 19 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
I find the name obfuscation for the Makarov (Sykov) completely pointless as the its chambering already shows &amp;quot;9mm Makarov&amp;quot;. [[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 19:17, 20 December 2020 (EST)&lt;br /&gt;
:Yeah, they've been really inconsistent with some of this stuff - the MP5 and MP7 both use their real names, but only the MP7 is visually altered, the HK433 is visually normal but has a fictional name, and the G36 has a different name and design (despite all four coming from the same company). Not to mention how they changed .50 AE to &amp;quot;.50 pistol&amp;quot;, but then added a .41 AE conversion for the Uzi... lawyers are weird. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:42, 20 December 2020 (EST)&lt;br /&gt;
::Tell me about it, its not like anyone can sue over a 1950s pistol design from the USSR.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:49, 20 December 2020 (EST)&lt;br /&gt;
:::I unlocked both and bought both in online Survival games. At this point, there's no reason not to include them on the page. I have a few screenshots if necessary. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:09, 27 December 2020 (EST)&lt;br /&gt;
::::Sure, go ahead. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:36, 27 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== FAMAS G1 trigger guard PSA ==&lt;br /&gt;
So after a whole pile more bundles finally showed up for me (through the create a class menu, not the shop tab) I finally got my hands on the Fractured FAMAS, currently the only one with the big G1 trigger guard. And I discovered that because Fractured comes with Granulated Grip Tape by default... '''you can put its Grip Tape onto any other FAMAS blueprint, and it'll change it to the G1 trigger guard!''' It won't look ''quite'' perfect since it carries over the colour scheme too, but it's still awesome! As for Fractured itself, it still keeps the G1 guard with the Tape removed, though it'll change to a normal trigger guard with any Tape but its own. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:53, 29 January 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== RAM-7 9mm Tavor conversion ==&lt;br /&gt;
&lt;br /&gt;
[https://www.youtube.com/watch?v=yD3JvkLsjVw&amp;amp;ab_channel=JarekTheGamingDragon2 This video] shows the cut or hidden 9mm conversion (using a drum mag) on the TAR-21.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:00, 14 July 2021 (EDT)&lt;br /&gt;
:I distinctly remember playing with an AK that had the 74u-esque barrel but with the Romanian dong grip handguard in a Gunfight match as well.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:48, 15 July 2021 (EDT)&lt;br /&gt;
Well, here it is in Garry's Mod at least - &lt;br /&gt;
[[File:GMOD Ram-7 9mm (1).jpg|thumb|none|600px|The 9mm drum conversion as seen with the GMod SWEP inspection.]]&lt;br /&gt;
[[File:GMOD Ram-7 9mm (2).jpg|thumb|none|600px|Tapping in a new drum on the normal non-empty reload.]]&lt;br /&gt;
[[File:GMOD Ram-7 9mm (3).jpg|thumb|none|600px|Reloading with Sleight-of-Hand.]]&lt;br /&gt;
[[File:GMOD Ram-7 9mm (4).jpg|thumb|none|600px|Thumbing the bolt release.]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Manhunt&amp;diff=1636391</id>
		<title>Talk:Manhunt</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Manhunt&amp;diff=1636391"/>
		<updated>2023-12-18T02:37:46Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Randall Model 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
== SOG Knife ==&lt;br /&gt;
A Vietnam War MACV-SOG Knife is featured as the Knife.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== Colt &amp;quot;Commando&amp;quot; ==&lt;br /&gt;
While it's probably more accidental than intentional, the AR-15 is essentially a Colt Model 605 with the addition of A2 handguards.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel605.jpg|thumb|none|400px|Colt Model 605 - 5.56x45mm]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:19, 2 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:The game's gun (the same thing also appears in San Andreas) looks like a regular M16A2 to me, the short barrel is just a typical GTA style poor model rendition. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:53, 2 January 2019 (EST)&lt;br /&gt;
::We need an image of the other side of the in-game gun (the one in the page is mirrored) to confirm whether it has a forward assist and/or a case deflector or not. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 2 January 2019 (EST)&lt;br /&gt;
:::This is because it is in itself poorly modeled. Textures taken from Colt Commando (in SA uses is another, solid &amp;quot;dirty&amp;quot; black texture), but the rifle itself is modeled disproportionately, and with a folding &amp;quot;skeleton&amp;quot; buttstock texture, superimposed on a &amp;quot;solid&amp;quot; fixed M16-pattern buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 2 January 2019 (EST)&lt;br /&gt;
::::Since I don't have the game, I downloaded a skin replacement for GTA Vice City's &amp;quot;M4&amp;quot; that turns it into Manhunt's AR-15. For starters, the weapon is mirrored, so we can't see the components that I previously mentioned. Anyway, here's a couple of images:&lt;br /&gt;
::::[[File:GTAVC-ManhuntAR15.jpg|thumb|none|500px]]&lt;br /&gt;
::::Not only it lacks the Model 605's 3 prong flash hider (as well as having the barrel extend slightly past the front sight), but also while the general shape of the carrying handle is close to an A1, I'm pretty sure its textures attempt to make it look like an A2. IMO we should ID the weapon as an M16A2 with a shortened barrel and without a bayonet lug - assuming that the model in the images that I provided is truly the one used in Manhunt). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:12, 3 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I would say that perhaps they've done a STALKER and modelled it based on a gun with a muzzle protector fitted, so I wouldn't say the hider is necessarily proof of ID. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:44, 4 January 2019 (EST)&lt;br /&gt;
::::::Fair enough, but there's still the fact that the carrying handle's texture seems to include an A2-style (and pretty bulky) elevation adjustment knob (or it's just some poor texturing), along with the barrel extending past the front sight. Anyway, any other opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:18, 30 April 2019 (EDT)&lt;br /&gt;
:::::::OK, here is the actual texture of this (with additional x2 upscale). --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:48, 16 May 2020 (EDT)&lt;br /&gt;
:::::::[[File:MH Colt Commando.jpg|thumb|none|300px|]]&lt;br /&gt;
::::::::Oh well... the weird thing is that this texture shows a removable carrying handle like an M16A4, but this is barely visible on the weapon itself due to poor modeling. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 22 May 2020 (EDT)&lt;br /&gt;
:::::::::Pretty obvious that the texture is taken from M4A1. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:55, 20 October 2021 (EDT)&lt;br /&gt;
I think I got it. The way the carry handle texture is chopped in such a way as to have the thumb nuts removed, the collapsible stock reshaped into a fixed one and the elongated handguard makes it an M16A2. As for the short barrel, it appears to be due to recycling the barrel directly from the original texture which itself actually appears to be an 11.5&amp;quot; M933 as can be [https://manhuntgame.fandom.com/wiki/Assault_Rifle seen in Manhunt 2] where the unmodified original texture is used (though the thumb nuts are also removed here effectively making it an M733). Further evidence is that in the [https://manhuntgame.fandom.com/wiki/Assault_Rifle#References game manual] it is described as having 990mm total length and 533mm barrel length which is more in line with M16 parameters. The flash hider might be from [[Non_Guns#M16A2|Non Gun]] replica but I'd say it's rather just an OG rockstar-ification. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:50, 7 November 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Counter-Strike&amp;diff=1636115</id>
		<title>Talk:Counter-Strike</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Counter-Strike&amp;diff=1636115"/>
		<updated>2023-12-17T03:34:24Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
===Badlands Ajax Bowie===&lt;br /&gt;
The 1.6 knife is based on the [https://sebenza-blog.tumblr.com/post/19252316153/excuse-me-while-i-have-a-knife-collecting-nerd Badlands Ajax Bowie]. This knife was apparently custom made by knifemaker Mick Strider for a forum contest and only one example exists.&lt;br /&gt;
&lt;br /&gt;
===SOG SEAL 2000===&lt;br /&gt;
The 1.5 knife is based on the SOG SEAL 2000 also known as SOG S37K SEAL Team Fixed 7&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Eickhorn FK 1000===&lt;br /&gt;
The beta knife is based on the Eickhorn FK 1000.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== Page overhaul ==&lt;br /&gt;
&lt;br /&gt;
I will try to fix the page up this week. As always any assistance is much appreciated.--[[User:Milkovich|Milkovich]] 17:30, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Almost done, only thing missing is the grenades section. I will leave any corrections up to the capable hands of you people for the time being. --[[User:Milkovich|Milkovich]] 19:10, 26 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
Is it feasible to merge this and the Condition zero pages? Both have same firearms.&lt;br /&gt;
&lt;br /&gt;
== Left-handed animator ==&lt;br /&gt;
&lt;br /&gt;
Is there actual proof of the claim that the weapons were animated with left-handed ejection ports and charging handles because of the animator doing the work for actually left-handed animations? It makes sense at first but the G3, MP5 and M249 would have their charging handles and ammo belt on the wrong side if this was to be the case. --[[User:Jaffaceksi|Jaffaceksi]] ([[User talk:Jaffaceksi|talk]]) 10:57, 21 January 2021 (EST)&lt;br /&gt;
:If you view the models in a model viewer they will be held by the left hand. Also the markings on the guns that have them are mirrored in right-handed mode. [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 22:18, 22 June 2022 (EDT)&lt;br /&gt;
&lt;br /&gt;
:[https://web.archive.org/web/20010610041042/http://www.counter-strike.net/haxornews/older.html This archived CS dev blog] mentions that Gooseman (Minh Le) is left handed and animated the guns with left-handed operation. Ctrl+F and search for &amp;quot;handed&amp;quot; to find the specific post.--[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 01:08, 17 July 2022 (EDT)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1636114</id>
		<title>Talk:Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1636114"/>
		<updated>2023-12-17T03:19:42Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* SOG SEAL 2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==SOG SEAL 2000==&lt;br /&gt;
A [http://www.sogknivescollectors.com/seal-pup-elite-e37.php SOG SEAL 2000] knife appears as the game's main knife. Is is anachronistic as it was produced in [https://www.bladeforums.com/threads/does-anyone-know-the-history-of-the-sog-seal-2000.1326386/ 1995-2007]. It reuses the same execution animation from the hasty execution with the [[Talk:Manhunt#Randall_Model_1|Knife]] in ''Manhunt''.&lt;br /&gt;
&lt;br /&gt;
==Tru-Bal Throwing Knife==&lt;br /&gt;
A Tru-Bal Throwing Knife is used by Salvatore Leone to teach Maria Latore knife throwing during the cutscene for &amp;quot;Saint Mark's Bistro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Switchblade Knife==&lt;br /&gt;
A generic switchblade knife is used by Catalina to threaten a man during the cutscene for &amp;quot;First Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Other unused weapons==	&lt;br /&gt;
In addition to the Colt Commando, the game's files contain several other weapons from [[Manhunt]], that are not used anywhere: [https://i.imgur.com/qwZU0PK.png]. They include a double-barrel sawed-off shotgun and [[PSG-1]]. Also there is an [[MP5K]] model (not the same as in the beta of VC). It is not known exactly for what purpose these weapons were planned, whether it was to replace the existing guns, or something else.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== The Minigun picture ==&lt;br /&gt;
What the hell is the GTA vice city minigun doing in here? The Minigun in San Andreas was different.-[[User:Oliveira|Oliveira]] 22:47, 19 June 2009 (UTC)&lt;br /&gt;
:Ok, once again, couldn't find the screenshot from San Andreas. If you could help me find one, that'd be good. [[User:Gunman69|Gunman69]] 06:44, 20 June 2009 (UTC)&lt;br /&gt;
::There's one here: [http://gta.wikia.com/wiki/Minigun http://gta.wikia.com/wiki/Minigun]-[[User:Oliveira|Oliveira]] 12:43, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1911 and M16 ==&lt;br /&gt;
&lt;br /&gt;
I think the 'colt 1911' would more appropriatly be labeled Para-Ordnance P.18, which hold 18 rounds of 9mm. &lt;br /&gt;
&lt;br /&gt;
Secondly, when CJ holds the M16, it appears to be more like the Bushmaster Dissipator, with it's 16 inch barrel, as opposed to a colt commando with an 11.5 inch barrel. It's also the same size as the Ak47, which also has a 16 inch barrel, making the Dizzy more likely. --Zurak 47 09:19, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the Para-Ordnance P.18 and the Bushmaster Dissipator are not the same as the models used in the game. Off the bat, I can tell you that the P.18 has a beavertail grip safety and the Bushmaster has a fixed stock. These traits are different from the models in the game. They are more likely based on the 1911 and the 733. So, thank you for the opinion, but we'll keep it as it is. -[[User:Gunman69|Gunman69]] 22:18, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dizzys can come from the factory with a collasible stock, http://www.bushmaster.com/images/catalog/xm_15_zoom/BCWA3S%2016D.jpg or be installed by the the end user. I don't disagree that the 1911 image isn't the P18 (although the old P18s didn't have the large beavertail, http://www.sightm1911.com/1911pix/product/Para-Ordnance_P18-9_Pistol_IMAGE_FILE.gif) but it says the 17 round magazine is 'unrealistic'.  I think it was originally supposed to be a glock.&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think the gaming community has come to the consensus that it was supposed to be a Glock. It seems more likely, however, that it would be a Colt 733. It fits all of the traits (except the erroneous 50 round magazine). In addition, Vice City and Liberty City Stories also feature the 733. Furthermore, &amp;quot;Dizzys&amp;quot; feature an A2 upper reciever, whereas this gun does not. -[[User:Gunman69|Gunman69]] 04:11, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
I can't add this to the main page because it's not actually in the game, but an [[IMI Uzi]] is seen in beta sreenshots. It was originally supposed to be featured in the game, but for some reason, Rockstar decided to remove it from the final version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
-[[User:Gunman69|Gunman69]] 21:13, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you want to include Beta weapons, then include both the M249, M60, and the M82 Rifle. All three were originally going to be in the game, but were cut for unknown reasons. All of the guns are still in the game files for the PS2 version. The Homing RPG was originally supposed to be the M47 Dragon, but that was changed too.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
I added the Uzi 9mm to the Main Page. It DOES appear in the Game, seen on a Statue of Big Smoke inside his Crack Palace, only accessable during the Final Mission.&lt;br /&gt;
&lt;br /&gt;
==Strela==&lt;br /&gt;
Let's call things what they are, not what NATO wants us to call them. - POI&lt;br /&gt;
&lt;br /&gt;
== Unknown assault rifle ==&lt;br /&gt;
[[Image:GTASAGallery195.jpg|thumb|400px|none|]]&lt;br /&gt;
This gun (in the red rectangle) was seen on the rack in the Ammunation. What is this rifle?&lt;br /&gt;
--[[User:RedCharger|RedCharger]] 06:54, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i have not the slightest clue&lt;br /&gt;
&lt;br /&gt;
It resembles a Russian AS silenced assault rifle somewhat [http://www.spetsnaztraining.com/view/russian_silenced]. [[User:Spartan198|Spartan198]] 14:36, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, that's a 22 rifle that's been tricked out to look like an assault rifle. It's either a ruger 10/22 receiver that's been heavily modified or an AR-7 rifle that has also been as I said, heavily modified. I recognize the magazine as being an aftermarket mag for 22 lr rifes. I wouldn't identify it as such on the main article but just to answer your question above. Hughjefender&lt;br /&gt;
&lt;br /&gt;
Looks like the Federal Engineering XC220--[[User:Orita Md.41|Orita Md.41]] 09:28, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't know you could put an AKS stock on one of those. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
It's not ANYTHING, the game designers probably didn't want to base it on any firearm because it's seen so briefly. It was probably used to fill in a gap. [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
FINALLY I found out what it is! It`s a Charter Arms AR-7 Explorer http://www.weaponspecialists.com/charter-arms-ar-7-explorer&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
''it only has one improvement over the Rifle, and that is a zoomable scope.''&lt;br /&gt;
&lt;br /&gt;
Not true, gameplay POV the Rifle does 75 damage while the Sniper Rifle does 125, an average pedestrian (except few gang members, SWAT, FBI and National guard) has 100 HP. As a result the Sniper Rifle kills with one body shot compared to the Rifle's two.&lt;br /&gt;
&lt;br /&gt;
== Colt .45 / 9mm Pistol ==&lt;br /&gt;
&lt;br /&gt;
If it holds 17 9mm rounds in the magazine and looks like M1911 pistol, it could be STI Eagle 5.0 (chambered in 9x19mm Parabellum).&lt;br /&gt;
&lt;br /&gt;
:Throughout development, it was always meant to be a Glock, but at the last moment, it was changed to the model of a 1911 (from the last game) but kept all the workings of the Glock. --[[User:Jackbel|Jackbel]] 22:26, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Likely due to Glock realising they could trademark the distinctive shape of their pistols and doing so; HK later did the same, hence switching to a knock-off MP5 clone in GTA IV. [[User:Evil Tim|Evil Tim]] 10:02, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame screenshots ==&lt;br /&gt;
&lt;br /&gt;
The screens of the Ammunation vendor are presumably taken in an Ammunation in Las Venturas. In LV everything is 20% expensive compared to the rest of the state. E.g The regular pistol costs $200 anywhere outside Las Venturas, but $240 in the city. --[[User:Devang.home47|Devang.home47]] 01:02, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
&lt;br /&gt;
Why is the 50-round magazine &amp;quot;very unrealistic&amp;quot; to the Colt Model 733 in San Andreas? In real life, this weapon uses STANAG magazines, and the 50-round capacity is one of them.&lt;br /&gt;
--[[User:Ultimate94ninja|ultimate94ninja]] 17:50, 09 July 2011&lt;br /&gt;
&lt;br /&gt;
:Because the model has a 30-round STANAG magazine. It's rather unrealistic for a 30-round magazine to contain 50 rounds. [[User:Evil Tim|Evil Tim]] 09:57, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supposedly... ==&lt;br /&gt;
...there's a camouflaged M16A1 used by one of the government agents in the mission ''Stowaway'' (where you ride a motorcycle into the back of a military cargo plane to blow it up), at least according to Grand Theft Wiki. I left a message on their M16 rifle talk page there asking for proof, but my request has gone unanswered since March of 2011 when I left it. I don't remember seeing it during any of my story playthroughs, but unfortunately can't play this awesome game anymore (damn you, Rockstar, for not giving us HD remakes of GTA III - SA!) to confirm. Could someone with a PS2 or, better yet, the PC version of the game take a look and possibly get a screengrab of it if such a weapon ''does'' exist in-game? Both IMFDb and GTW would be extremely grateful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 16 October 2012 (EDT)&lt;br /&gt;
It's in the opening cutscene to Stowaway. When Carl is hiding behind the crates, there's a an agent holding the M16 while everyone else loads the trucks.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 11:49, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Was just reading the talk and saw your message. There you go, I uploaded the camo version. [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 23:47, 16 January 2014 (GMT)&lt;br /&gt;
:This is [[Colt M16A2]] from [[Manhunt#Colt_M16A2|Manhunt]]. It is one and the same model. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 23:10, 01 October 2015 (UTC+2)&lt;br /&gt;
[[Image:Manhunt1113033l.jpg|thumb|none|500px|A Cerberus team member holds an M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Grenades/etc==&lt;br /&gt;
Didn't there used to be entries for the weapon's hand grenades? There are explosive grenades, gas grenades, and satchel charges in the game, or at least the PC version anyway. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:55, 17 March 2014 (EDT)&lt;br /&gt;
:Looking through the history it doesn't look like they were ever added to this one, you're probably thinking of one of the other GTA game pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:57, 2 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SMG section ==&lt;br /&gt;
I think the 'rails' are actually just part of the crudely drawn forend - It's meant to represent the ribbing of the 'slimline' HK forend. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:56, 24 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:According to this wiki's picture of an MP5A2 with a slimline handguard, the handguard itself appears to have a basic &amp;quot;U&amp;quot;-shaped cross section, with perhaps a small indent on each &amp;quot;arm&amp;quot; of the &amp;quot;U.&amp;quot; &lt;br /&gt;
:[[File:HK_MP-5_A3.jpg|thumb|none|450px]]&lt;br /&gt;
:Now take another look at GTA:SA's HK94A3 below. &lt;br /&gt;
:[[File:GTASA-SMG-1.jpg|thumb|none|600px]]&lt;br /&gt;
:You can clearly see the rectangular edges of the &amp;quot;rail&amp;quot; protruding out from the arms of the handguard's &amp;quot;U&amp;quot; shape. Besides, why would Rockstar go to the trouble of adding the slimline handguard's checkered surface to the gun's textures? Wasn't the slimline handguard only used on the earliest MP5 models before being dropped completely for foreends with smooth surfaces? Of course, the 3D protruding parts on the modelled handguard could be a trick of the perspective, and it would take a 3D model viewer capable of extracting that specific gun model to be sure, but at least you can see what I'm basing my conclusion on.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:21, 24 June 2017 (EDT)&lt;br /&gt;
:: Eh, fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:21, 26 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ryder's Carbine ==&lt;br /&gt;
Does anyone else think it heavily resembles the G36C-based &amp;quot;Special Carbine&amp;quot; in GTAV?&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px]]&lt;br /&gt;
It has to be a sheer coincidence, but still quite noteworthy. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:12, 26 October 2019 (EDT)&lt;br /&gt;
:This is actually a some sort of hybrid of M4 and AK. Generic, no less than here:&lt;br /&gt;
:[[Image:Loadsc7.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:43, 26 October 2019 (EDT)&lt;br /&gt;
:: Nah, looks like a USAS-12. [[File:USAS12.jpg|thumb|none|500px]] [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 09:35, 26 October 2019 (EDT)&lt;br /&gt;
::Returning to this picture - I correctly understand that this is Micro-Uzi, with a folded buttstock, which the artist for some reason mistook for the front grip? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:28, 10 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Definitely not USAS, since it clearly has an AK-47 receiver and forearm. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:39, 15 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Manhunt&amp;diff=1636113</id>
		<title>Talk:Manhunt</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Manhunt&amp;diff=1636113"/>
		<updated>2023-12-17T03:14:17Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
== Randall Model 1 ==&lt;br /&gt;
A variation of the Randall Model 1, likely the 1-7 is featured as the Knife.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== Colt &amp;quot;Commando&amp;quot; ==&lt;br /&gt;
While it's probably more accidental than intentional, the AR-15 is essentially a Colt Model 605 with the addition of A2 handguards.&lt;br /&gt;
&lt;br /&gt;
[[File:ColtModel605.jpg|thumb|none|400px|Colt Model 605 - 5.56x45mm]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:19, 2 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:The game's gun (the same thing also appears in San Andreas) looks like a regular M16A2 to me, the short barrel is just a typical GTA style poor model rendition. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:53, 2 January 2019 (EST)&lt;br /&gt;
::We need an image of the other side of the in-game gun (the one in the page is mirrored) to confirm whether it has a forward assist and/or a case deflector or not. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:31, 2 January 2019 (EST)&lt;br /&gt;
:::This is because it is in itself poorly modeled. Textures taken from Colt Commando (in SA uses is another, solid &amp;quot;dirty&amp;quot; black texture), but the rifle itself is modeled disproportionately, and with a folding &amp;quot;skeleton&amp;quot; buttstock texture, superimposed on a &amp;quot;solid&amp;quot; fixed M16-pattern buttstock. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:57, 2 January 2019 (EST)&lt;br /&gt;
::::Since I don't have the game, I downloaded a skin replacement for GTA Vice City's &amp;quot;M4&amp;quot; that turns it into Manhunt's AR-15. For starters, the weapon is mirrored, so we can't see the components that I previously mentioned. Anyway, here's a couple of images:&lt;br /&gt;
::::[[File:GTAVC-ManhuntAR15.jpg|thumb|none|500px]]&lt;br /&gt;
::::Not only it lacks the Model 605's 3 prong flash hider (as well as having the barrel extend slightly past the front sight), but also while the general shape of the carrying handle is close to an A1, I'm pretty sure its textures attempt to make it look like an A2. IMO we should ID the weapon as an M16A2 with a shortened barrel and without a bayonet lug - assuming that the model in the images that I provided is truly the one used in Manhunt). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:12, 3 January 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::::I would say that perhaps they've done a STALKER and modelled it based on a gun with a muzzle protector fitted, so I wouldn't say the hider is necessarily proof of ID. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 02:44, 4 January 2019 (EST)&lt;br /&gt;
::::::Fair enough, but there's still the fact that the carrying handle's texture seems to include an A2-style (and pretty bulky) elevation adjustment knob (or it's just some poor texturing), along with the barrel extending past the front sight. Anyway, any other opinions? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 18:18, 30 April 2019 (EDT)&lt;br /&gt;
:::::::OK, here is the actual texture of this (with additional x2 upscale). --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 18:48, 16 May 2020 (EDT)&lt;br /&gt;
:::::::[[File:MH Colt Commando.jpg|thumb|none|300px|]]&lt;br /&gt;
::::::::Oh well... the weird thing is that this texture shows a removable carrying handle like an M16A4, but this is barely visible on the weapon itself due to poor modeling. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:28, 22 May 2020 (EDT)&lt;br /&gt;
:::::::::Pretty obvious that the texture is taken from M4A1. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:55, 20 October 2021 (EDT)&lt;br /&gt;
I think I got it. The way the carry handle texture is chopped in such a way as to have the thumb nuts removed, the collapsible stock reshaped into a fixed one and the elongated handguard makes it an M16A2. As for the short barrel, it appears to be due to recycling the barrel directly from the original texture which itself actually appears to be an 11.5&amp;quot; M933 as can be [https://manhuntgame.fandom.com/wiki/Assault_Rifle seen in Manhunt 2] where the unmodified original texture is used (though the thumb nuts are also removed here effectively making it an M733). Further evidence is that in the [https://manhuntgame.fandom.com/wiki/Assault_Rifle#References game manual] it is described as having 990mm total length and 533mm barrel length which is more in line with M16 parameters. The flash hider might be from [[Non_Guns#M16A2|Non Gun]] replica but I'd say it's rather just an OG rockstar-ification. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:50, 7 November 2021 (EST)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1636112</id>
		<title>Talk:Call of Duty: Black Ops Cold War</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Black_Ops_Cold_War&amp;diff=1636112"/>
		<updated>2023-12-17T03:00:07Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Unidentified Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== US Air Force Pilot Survival Knife ==&lt;br /&gt;
The Ontario Knives 499 US Air Force Pilot Survival Knife issued to US Air Force jet pilots flying over Vietnam is carried by Sims and Adler during their time in Vietnam and Sims' knife is even featured as evidence for the campaign mission &amp;quot;Fracture Jaw&amp;quot;. Woods and Adler also carry such knives, presumably their own knives from Vietnam, in the 1981 segments of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period US Military Tomahawk ==&lt;br /&gt;
A tomahawk based on those used by US forces during the Vietnam War is available in multiplayer.&lt;br /&gt;
&lt;br /&gt;
== Hybrid AK Bayonet ==&lt;br /&gt;
What appears to be a hybrid between the basic AK-47 bayonet and the AKM Type II Bayonet is tossed by operators in the multiplayer lobby. A proper AKM Type II Bayonet also appears as the &amp;quot;Anime Assassin&amp;quot; blueprint for the knife and the same model is also used by Kravchenko in the zombie mode cutscenes.&lt;br /&gt;
[[Image:AKM type 2 bayonet.jpg|thumb|none|400px|An AKM type 2 bayonet with scabbard.]]&lt;br /&gt;
&lt;br /&gt;
== Shtrafbat Knife ==&lt;br /&gt;
What appears to be a Russian Shtrafbat knife is used by Spetsnaz operatives to dispatch the walkman using US soldier in the multiplayer reveal trailer and is carried by multiplayer operator Stone inaccurately in a [http://monkeyedgeblog.com/cool-guy-kit-the-raf-aircrew-knife-as-used-by-the-sas/ RAF aircrew knife sleeve sewn sheath]. It is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Vietnam War Period MACV-SOG Knife ==&lt;br /&gt;
A Vietnam War period MACV-SOG knife is carried by multiplayer operatives Sims and Stone.&lt;br /&gt;
&lt;br /&gt;
== Ontario SP1 Marine Combat Knife ==&lt;br /&gt;
The same Ontario SP1 Marine Combat Knife from ''Modern Warfare Remastered'' is reused in the campaign. Mason takes one from a dead enemy operative at the beginning of &amp;quot;Nowhere Left to Run&amp;quot; and can use it throughout the mission. Adler can potentially also use one on Bell in &amp;quot;Ashes to Ashes&amp;quot;. It's appearance in the 1980s is anachronistic.&lt;br /&gt;
[[Image:Ontario SP1 Marine Combat Knife.jpg|thumb|none|400px|An Ontario SP1 Spec Plus Marine Combat Knife.]]&lt;br /&gt;
&lt;br /&gt;
== Unidentified Knife ==&lt;br /&gt;
The basic knife of the game is of unknown model but resembles vintage [https://www.ebay.com/itm/293732635691 Swimaster diving knives] or [http://www.usmilitaryknives.com/photos.htm Desert Storm knives].&lt;br /&gt;
&lt;br /&gt;
== Tru-Bal Throwing Knife ==&lt;br /&gt;
A Tru-Bal throwing knife is used by Bell to eliminate Vietcong fighters in the Vietnam War flashbacks.&lt;br /&gt;
&lt;br /&gt;
== Rambo II Survival Knife ==&lt;br /&gt;
Rambo's survival knife from ''[[Rambo: First Blood Part II]]'' was added as part of the '80s Action Heroes event.&lt;br /&gt;
[[Image:Rambo_knife_2.JPG‎|thumb|none|400px|Rambo II Survival Knife]]&lt;br /&gt;
&lt;br /&gt;
== Tessina Camera ==&lt;br /&gt;
A 35mm Tessina L camera is used in the campaign to take photos of various objects of interest. The Tessina was introduced in 1957 and was [https://petapixel.com/2011/03/11/actual-spy-cameras-used-by-the-cia/ actually used by the CIA].&lt;br /&gt;
&lt;br /&gt;
== R-77PD Missile ==&lt;br /&gt;
Fictionalized R-77PD missiles are delivered by MiG-23 jet fighters as the &amp;quot;Cruise Missile&amp;quot; scorestreak. Their markings incorrectly label them as &amp;quot;AN/DSQ-28&amp;quot; which is actually an active radar homing head used on US missiles such as the Harpoon. Also the markings incorrectly depict them as US ARMY missiles instead of Soviet.&lt;br /&gt;
&lt;br /&gt;
== M1942 Machete ==&lt;br /&gt;
An M1942 Machete is carried by Adler in &amp;quot;Fracture Jaw&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Kravchenko's Knife&amp;quot; ==&lt;br /&gt;
Kravchenko's knife is a hybrid consisting of an AKM Type II Bayonet blade combined with a MACV-SOG knife's handle.&lt;br /&gt;
&lt;br /&gt;
== Buck 120 ==&lt;br /&gt;
The long Buck 120 hunting knife is Ghostface's signature knife like in the ''Scream'' franchise.&lt;br /&gt;
&lt;br /&gt;
==Robbins of Dudley Push Dagger==&lt;br /&gt;
The [https://collections.royalarmouries.org/first-world-war/type/rac-narrative-140.html Robbins of Dudley Push Dagger] is carried on some of Park's outfit.&lt;br /&gt;
&lt;br /&gt;
==W30 TADM/Mk-54 SADM Hybrid==&lt;br /&gt;
A hybrid between the W30 Tactical Atomic Demolition Munition and the Mk-54 Special Atomic Demolition Munition is used to depict the nuclear weapons central to operation Fracture Jaw. However, this is most likely inaccurate since the W30 was in service until [https://www.flickr.com/photos/rocbolt/8656438510 1966] when it was [https://twitter.com/atomicanalyst/status/1281975711700529152 replaced] by the W45 Medium Atomic Demolition Munition. Also, the in game bomb is depicted as being smaller and apparently much lighter than the real thing since two soldiers can carry it when in reality it weighs 840 pounds (381kg).&lt;br /&gt;
&lt;br /&gt;
==Titan II ICBM==&lt;br /&gt;
The Titan II ICBM is featured in the multiplayer map ICBM. The map is set in an ICBM silo.&lt;br /&gt;
&lt;br /&gt;
==Trident C4==&lt;br /&gt;
The launch of a Trident C4 SLBM is seen in archival footage in the Season 1 cinematic.&lt;br /&gt;
&lt;br /&gt;
==Gerber Knife==&lt;br /&gt;
A Vietnam War Gerber Knife is seen on some multiplayer skins.&lt;br /&gt;
&lt;br /&gt;
= Attachments =&lt;br /&gt;
In the same vein as ''Black Ops'' emulating the attachment system of ''Modern Warfare 2'', ''Cold War'' also uses the extensive gunsmith system introduced with the rebooted ''Modern Warfare'' resulting in the same &amp;quot;moderno-retroism&amp;quot; as with the first ''Black Ops''. While the origin of modern tactical culture can be traced back to Delta Force in the 80s, the majority of the attachments in the game are anachronistic. Also Delta used relatively plain weapons with some optics or makeshift weaponlights at most and that was near the end of the decade during Operation Just Cause.&lt;br /&gt;
&lt;br /&gt;
== Optics ==&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Microflex LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Microflex LED&amp;quot; is loosely based on the Docter or Noblex quicksight red dot for shotguns with the lens having a more conventional shape similar to the traditional Sightmark Sureshot Reflex Sight/Adco SOLO Sight. All of these red dot models are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== C79 Optical Sight ===&lt;br /&gt;
The C79 Optical Sight appears as the &amp;quot;Visiontech 2x&amp;quot;. It is slightly anachronistic even though it was introduced in 1982 with the adoption of the Colt ACR, it entered in service towards the end of the Cold War, in 1989.&lt;br /&gt;
&lt;br /&gt;
=== Colt Scope ===&lt;br /&gt;
The Colt scope appears as &amp;quot;Axial Arms 3x&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Elbit Falcon ===&lt;br /&gt;
The Israeli Elbit Falcon sight appears as the &amp;quot;Millstop Reflex&amp;quot;, and its description describes that it is produced in the USA instead of Israel. It’s slightly anachronistic, as it was developed in 1986.&lt;br /&gt;
&lt;br /&gt;
=== Kobra Red Dot Sight ===&lt;br /&gt;
The anachronistic Russian Kobra red dot sight appears as the &amp;quot;Kobra Red Dot&amp;quot; and its description mentions inaccurately that it is of Soviet origin; the real Kobra was introduced in 1996 after the collapse of the Soviet Union. This time it is depicted with its proper circular tube unlike the earlier ''Black Ops'' iteration which had a fictional squareish shape.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sillix Holoscout&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sillix Holoscout&amp;quot; appears to be inspired by a mixture of NcStar Urban Dot Sight and the Aimpoint Electronic. However, the NcStar Urban Dot Sight is anachronistic as it was introduced around 2015 and the overall design is too modern for the Cold War era. Holographic Sights weren’t a thing until 1996.&lt;br /&gt;
&lt;br /&gt;
=== SUIT Sight ===&lt;br /&gt;
The SUIT sight appears as the &amp;quot;Royal &amp;amp; Kross 4x&amp;quot;. The real scope's right side is depicted being on the left in game.&lt;br /&gt;
&lt;br /&gt;
=== Tasco Red Dot Scope ===&lt;br /&gt;
On handguns, the &amp;quot;Millstop Reflex&amp;quot; sight takes the form of a Tasco Red Dot Scope. It's anachronistic considering the fact that it was first released in 1994.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Quickdot LED&amp;quot; ===&lt;br /&gt;
The &amp;quot;Quickdot LED&amp;quot; appears to be inspired by the C-More red dot sight. This is anachronistic as the C-More was introduced in 1993.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Hawksmoor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Hawksmoor&amp;quot; appears to be a fictional and generic machinegun red dot sight combining elements from DCL110AD-3X and Trijicon MGRS Machine Gun Reflex Sight and a battery compartment resembling Meprolight Mepro M5 red dot sight. Even though it is based mainly on MG red dot sights, which are typically larger, the in game sight is depicted as being significantly smaller as to pass for a regular red dot sight. All of the referenced models and the concept of an MG red dot sight itself are heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Rusak Red Dot Sight ===&lt;br /&gt;
The &amp;quot;Diamondback Reflex&amp;quot; is loosely based on the Russian Rusak red dot sight which appears to be anachronistic as these were produced in the early 90s. It is also depicted with an English on/off switch, suggesting that it is a Western bloc equipment rather than an Eastern bloc equipment in-fiction. It is incorrectly depicted with a generic red dot instead of its proper chevron style reticle. It is available only to SMGs.&lt;br /&gt;
&lt;br /&gt;
=== OKP-7 ===&lt;br /&gt;
A stylized Russian OKP-7 red dot appears as the &amp;quot;Fastpoint Reflex&amp;quot;. It's appearance is most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== SUSAT Scope ===&lt;br /&gt;
The SUSAT scope appears as the &amp;quot;SUSAT Multizoom&amp;quot;. It is anachronism, as it was developed in 1988.&lt;br /&gt;
&lt;br /&gt;
=== AN/PVS-4 ===&lt;br /&gt;
The AN/PVS-4 appears as the &amp;quot;AN/PVS-4 Thermal&amp;quot;. In reality, the AN/PVS-4 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with a non standard reticle while its proper one is inaccurately used on the game's depiction of the 1PN58 scope. The colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== 1PN58 ===&lt;br /&gt;
The 1PN58 scope appears as the &amp;quot;Noch Sova Thermal&amp;quot;. In reality, the 1PN58 is a night vision device that doesn't have thermal capabilities and as such can't work during day time. It is depicted with the fine crosshair reticle of the AN/PVS-4 instead of its proper one and the colors used with its fictional thermal mode appear to be based on the thermal mode of the biomasks from the ''Predator'' franchise.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SnapPoint&amp;quot; ===&lt;br /&gt;
The &amp;quot;SnapPoint&amp;quot; is loosely based on the Russian PK-122 holographic sight. Most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
== Muzzle devices ==&lt;br /&gt;
=== &amp;quot;Agency Choke&amp;quot; ===&lt;br /&gt;
The &amp;quot;Agency Choke&amp;quot; (&amp;quot;Agency Whisper Choke&amp;quot; previously) is based on the SilencerCo Salvo 12 shotgun suppressor. Its depiction in the 1980s is anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Sound Suppressor&amp;quot; ===&lt;br /&gt;
The &amp;quot;Sound Suppressor&amp;quot; is based on the A-Tec A12 shotgun suppressor. It is anachronistic as the aforementioned SilencerCo Salvo 12 introduced in 2014 is the first dedicated shotgun suppressor and the A12 was likely introduced after that.&lt;br /&gt;
&lt;br /&gt;
=== Sionics Two-Stage Sound Suppressor ===&lt;br /&gt;
The Sionics Two-Stage Sound Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot;. Strangely, it can't be attached to the MAC 10 but is attachable to rifles which is dubious to work in reality. The &amp;quot;Swindler&amp;quot; blueprint however, allows the MAC 10 mount the Sionics suppressor model by default.&lt;br /&gt;
&lt;br /&gt;
=== PBS-4 ===&lt;br /&gt;
The PBS-4 appears as the &amp;quot;GRU Suppressor&amp;quot; (&amp;quot;Agency Silencer&amp;quot; previously) for Eastern bloc weapons and the FARA 83.&lt;br /&gt;
[[Image:AKS-74UB with PBS-4 suppressor.jpg|thumb|none|400px|AKS-74UB with PBS-4 suppressor - 5.45x39mm]]&lt;br /&gt;
&lt;br /&gt;
=== PBS-1 ===&lt;br /&gt;
The PBS-1 appears as the &amp;quot;Suppressor&amp;quot; (&amp;quot;Silencer&amp;quot; previously) for Eastern bloc weapons and the FARA 83.&lt;br /&gt;
&lt;br /&gt;
=== .45 ACP Knight's Armament Suppressor ===&lt;br /&gt;
The .45 ACP Knight's Armament Suppressor appears as the &amp;quot;Agency Suppressor&amp;quot; for handguns.&lt;br /&gt;
&lt;br /&gt;
=== Wilson Combat Multi-Comp Bushing Compensator ===&lt;br /&gt;
The Wilson Combat Multi-Comp Bushing Compensator appears as the &amp;quot;Muzzle Brake .45 APC&amp;quot; for the M1911. It is anachronistic as it was introduced at some point in the late 2000s.&lt;br /&gt;
&lt;br /&gt;
=== Surefire 4-Prong Flash Hider ===&lt;br /&gt;
The Surefire 4-Prong Flash Hider appears as a muzzle attachment. It's most likely anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== MG3 muzzle ===&lt;br /&gt;
An MG3 muzzle brake is used incorrectly on the PPSH-41.&lt;br /&gt;
&lt;br /&gt;
== Foregrips ==&lt;br /&gt;
The concept of dedicated weapon foregrips didn't exist in the 1980s, however, makeshift foregrips were used since the Vietnam War. This makes the majority of foregrip attachments in the game anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== A1 Pistol Grip ===&lt;br /&gt;
A slightly modified A1 pistol grip is featured as the &amp;quot;SFOD Speedgrip&amp;quot; (&amp;quot;MI6 Ergonomic Grip&amp;quot; in the alpha) for Western weapons and the &amp;quot;Spetsnaz Speedgrip&amp;quot; for the FARA 83. Using A1 grips as foregrips was actually something done by the MACV-SOG during the Vietnam War so this can be considered the only foregrip that is period appropriate in the whole game.&lt;br /&gt;
&lt;br /&gt;
=== XM148 grenade launcher grip ===&lt;br /&gt;
An [[XM148 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for western weaponry.&lt;br /&gt;
&lt;br /&gt;
=== BS-1 grenade launcher grip ===&lt;br /&gt;
A [[BS-1 grenade launcher]] grip appears as the &amp;quot;Infiltrator Grip&amp;quot; (known as &amp;quot;Marshal Foregrip&amp;quot; in the alpha) and &amp;quot;Red Cell Foregrip&amp;quot; for eastern bloc weaponry.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Front Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Front Grip&amp;quot; is essentially a chopped AIM grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Patrol Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on western weapons is a modified FN Minimi style grip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Patrol Grip&amp;quot; used on eastern bloc weapons is an AKM-63 foregrip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Foregrip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Foregrip&amp;quot; appears to be inspired by the aluminum Kley Zion or LMT grip.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Field Agent Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Field Agent Grip&amp;quot; used on western weapons is an FN FAL grip.&lt;br /&gt;
&lt;br /&gt;
=== Knight's Armament Vertical Grip ===&lt;br /&gt;
A stylized Knight's Armament vertical grip appears as the &amp;quot;Field Agent Grip&amp;quot; and &amp;quot;Foregrip&amp;quot; for the QBZ.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;Bruiser Grip&amp;quot; ===&lt;br /&gt;
The &amp;quot;Bruiser Grip&amp;quot; resembles Delrin Vertical Grip but depicted smaller as a stubby style grip.&lt;br /&gt;
&lt;br /&gt;
== Magazines ==&lt;br /&gt;
=== SureFire MAG5-60 ===&lt;br /&gt;
The SureFire MAG5-60 appears as the &amp;quot;STANAG 50 Rnd&amp;quot; and &amp;quot;STANAG 54 Rnd&amp;quot; magazines for the western assault rifles and the M16A2 respectively. Presumably due to gameplay balancing, instead of the proper 60 rounds they hold only 50 and 54 respectively. The SureFire MAG5-60 is anachronistic for the 1980s as it was introduced in 2010 and the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== Airsoft 850 round FAT magazine ===&lt;br /&gt;
A fictional magazine which is essentially a standard STANAG modified into airsoft 850 round FAT magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for western assault rifles. This is technically anachronistic as the concept of a quad stack STANAG magazine didn't exist back then.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm steel 40 round magazine ===&lt;br /&gt;
A 7.62x39mm steel 40 round magazine appears as the &amp;quot;40 Rnd&amp;quot; magazine for the AK-47. It is notably one of the few extended magazine attachments in the game to hold correct amount of rounds.&lt;br /&gt;
&lt;br /&gt;
=== 7.62x39mm Drum (converted) ===&lt;br /&gt;
A Chinese style [http://forum.militaryparitet.com/viewtopic.php?id=27940 7.62x39mm drum magazine converted to accept 5.45x39mm] ammunition is used as the &amp;quot;40 Rd Drum&amp;quot; and &amp;quot;STANAG 50 Rd Drum&amp;quot; magazine attachments for the AKS-74U. In reality these drums typically hold 75 rounds while the game's attachments incorrectly have only 40 and 50 rounds respectively, presumably for gameplay balance. The conversion of 7.62x39mm drums to 5.45x39mm can be considered to be anachronistic as this appears to be a modern practice done by civilian vendors and gunsmiths.&lt;br /&gt;
&lt;br /&gt;
=== Gurttrommel 34 ===&lt;br /&gt;
A stylized, backwards facing ''Gurttrommel 34'' is used as the &amp;quot;40 Rd Drum&amp;quot; magazine attachment for the QBZ rifle, including a magazine column and a feed system as the actual drum is just a belt container. It still has the latch for locking into German MG belt feed trays.&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW QBZ drum.jpg|thumb|none|600px|The attachment's description further implies it is a ''helical'' magazine...]]&lt;br /&gt;
&lt;br /&gt;
=== RPD Drum (modified) ===&lt;br /&gt;
The QBZ's &amp;quot;STANAG 50 Rd Drum&amp;quot; appears to be a fictionalized and shrunken RPD drum magazine.&lt;br /&gt;
&lt;br /&gt;
=== MPA22-T Magazine ===&lt;br /&gt;
The MAC 10's &amp;quot;43 Rnd Speed Mag&amp;quot; and &amp;quot;Salvo 53 Rnd Fast Mag&amp;quot; appear to be based on the Masterpiece Arms MPA22T pistol. This is anachronistic as the MPA22T was only prototyped in January 2010.&lt;br /&gt;
&lt;br /&gt;
=== Suomi Magazine (converted) ===&lt;br /&gt;
A 9x19mm 72-round Suomi drum magazine converted to be used with Uzi appears as the drum magazine attachments for the Socimi and MAC-10. Presumably due to gameplay balancing, instead of the proper 72 rounds they hold 45 or 55 for the Socimi and 43 or 53 for the MAC-10. In reality, these conversions are made by Vector Arms and C&amp;amp;S Metall Werkes using preban (1994) Suomi drums which means that they are most likely anachronistic for the game.&lt;br /&gt;
&lt;br /&gt;
=== Magpul 7.62/.308 10 round Gen 3 PMAG ===&lt;br /&gt;
A Magpul .308 Gen 3 PMAG is available as the &amp;quot;STANAG 9&amp;quot; magazine for the LW3 &amp;quot;Tundra&amp;quot;. The &amp;quot;Salvo 9 Rnd Fast Mag&amp;quot; is also the same model but somewhat shortened. It is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== X-Products 9mm 50 round drum ===&lt;br /&gt;
An [https://www.tactical-life.com/gear/x-products-mp5-drum-mag/ X-Products 9mm 50 round drum] is available as the &amp;quot;STANAG 50 Rnd Drum&amp;quot; magazine for the MP5. The &amp;quot;40 Rnd Drum&amp;quot; is also the same model but with its front part being hybridized with a Beta-C magazine. It is heavily anachronistic as it was introduced in 2014.&lt;br /&gt;
&lt;br /&gt;
== Barrels ==&lt;br /&gt;
=== TEC-9 barrel &amp;amp; shroud ===&lt;br /&gt;
A TEC-9 style barrel and shroud are used as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== Fluted AR barrel ===&lt;br /&gt;
Custom AR pattern fluted barrels appear as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Strike Team&amp;quot; barrel attachments for western rifles. This is most likely anachronistic as fluted AR barrels appear to be a modern thing.&lt;br /&gt;
&lt;br /&gt;
=== AK &amp;quot;Swiss Grater&amp;quot; Upper Handguard ===&lt;br /&gt;
What is known as the &amp;quot;Swiss Grater&amp;quot; Upper Handguard for AK weapons appears as the &amp;quot;Cavalry Lancer&amp;quot; and &amp;quot;Paratrooper&amp;quot; barrel attachments for the AKS-74U and the &amp;quot;Ultralight&amp;quot;, &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;VDV Reinforced&amp;quot; and the &amp;quot;Spetsnaz RPK Barrel&amp;quot; for the AK-47. Similar devices can also be installed on the Remington and Arctic Warfare as the &amp;quot;Ultralight&amp;quot;, &amp;quot;Tiger Team&amp;quot; and &amp;quot;Hammer Forged&amp;quot; barrel attachments.&lt;br /&gt;
&lt;br /&gt;
=== MAC-10 barrel extension ===&lt;br /&gt;
A MAC-10 barrel extension is used as the &amp;quot;Takedown&amp;quot; barrel attachment for western SMGs.&lt;br /&gt;
&lt;br /&gt;
=== M249 heat shield ===&lt;br /&gt;
An M249 machine gun heat shield can be installed on the Remington and Arctic Warfare as the &amp;quot;Cavalry Lancer&amp;quot;, &amp;quot;Reinforced Heavy&amp;quot; and &amp;quot;Rapid Fire&amp;quot; barrel attachments. It is depicted with incorrect number of vent holes when used on the Remington but it is correct when used on the Arctic Warfare. It's appearance is slightly anachronistic as it was introduced after 1985.&lt;br /&gt;
&lt;br /&gt;
== Laser Sights &amp;amp; Flashlights==&lt;br /&gt;
While laser sight devices existed in the 80s, they were impractical due to low battery life and bulkiness and as such weren't actually used in military operations back then. Laser sights became practical in the 90s when they got satisfying battery life and size.&lt;br /&gt;
&lt;br /&gt;
=== Generic Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; and &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on eastern bloc weapons appear to be a fictional and generic design loosely based on modern laser pointers with adjustment knobs. Such a compact and practical laser design is anachronistic for the setting, as the earliest laser sights of this kind were 90s laser sights such as the SureFire L70 or L75, which were introduced in 1990 and 1991 respectively.&lt;br /&gt;
&lt;br /&gt;
=== AN/PAQ 4C Laser Sight ===&lt;br /&gt;
The &amp;quot;Steady Aim Laser&amp;quot; used on western weapons is loosely based on the Insight Technology AN/PAQ 4C laser sight. It is anachronistic as it was produced in 1993-1999.&lt;br /&gt;
&lt;br /&gt;
=== &amp;quot;SWAT 5mw Laser Sight&amp;quot; ===&lt;br /&gt;
The &amp;quot;SWAT 5mw Laser Sight&amp;quot; used on western weapons is loosely based on the Steiner DBAL and the Steiner Offset Tactical Aiming Laser, which is heavily anachronistic.&lt;br /&gt;
&lt;br /&gt;
=== Maglite Flashlight ===&lt;br /&gt;
A small Maglite C-cell flashlight appears as the &amp;quot;Mounted Flashlight&amp;quot;. The C-cell Maglite itself is period appropriate as it was introduced in 1981, however, it is mounted via a SureFire barrel clamp. A SureFire flashlight being mounted to the barrel was a configuration which was actually utilized in the 90s for example by Delta operators during the Battle of Mogadishu in 1993.&lt;br /&gt;
&lt;br /&gt;
=== Revolver laser sights ===&lt;br /&gt;
The various laser sights for the &amp;quot;Magnum&amp;quot; revolver appear to be inspired by the LaserLyte and LaserMax side mounted lasers for revolvers. This is anachronistic as neither the technology nor the concept for such compact side mounted revolver lasers existed back in the 80s.&lt;br /&gt;
&lt;br /&gt;
=== Imatronic LS45 laser sight ===&lt;br /&gt;
The &amp;quot;Ember Sighting Point&amp;quot; is based on the Imatronic LS45 laser sight but is depicted as being somewhat smaller than in reality. It is anachronistic by a few years as it was introduced in January 1987.&lt;br /&gt;
&lt;br /&gt;
== Stocks ==&lt;br /&gt;
=== &amp;quot;SAS Combat Stock&amp;quot; ===&lt;br /&gt;
The &amp;quot;SAS Combat Stock&amp;quot; for the MAC-10 is based on the stocks of Masterpiece Arms MAC-10 style carbines and Leinad Cobray CM-11/TM-11.&lt;br /&gt;
&lt;br /&gt;
=== ACE Skeleton Entry Stock ===&lt;br /&gt;
The ACE Skeleton Entry Stock appears as the &amp;quot;Duster Stock&amp;quot; for the XM177E1 and M16A2. Most likely anachronistic.&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|400px|Ace Skeleton Stock.]]&lt;br /&gt;
&lt;br /&gt;
=== AR-15 Wire Stock ===&lt;br /&gt;
The M231 firing port weapon wire collapsible stock appears as the &amp;quot;Wire Stock&amp;quot; for the XM177E1 and M16A2. It is depicted as being non-collapsible in game.&lt;br /&gt;
[[Image:Stock M231.jpg|thumb|none|400px|An M231 firing port weapon wire collapsible stock.]]&lt;br /&gt;
&lt;br /&gt;
=== AR-15 1st Generation Collapsible ===&lt;br /&gt;
The 1st Generation Collapsible stock appears as the &amp;quot;Tactical Stock&amp;quot; for the Tec 9. It is depicted as being made of wood instead of plastic.&lt;br /&gt;
[[Image:Stock collapsible 1.jpg|thumb|none|400px|]]&lt;br /&gt;
&lt;br /&gt;
=== AK Wire Stock ===&lt;br /&gt;
A Romanian push button style AK wire stock appears as the &amp;quot;Wire Stock&amp;quot; for the AK-47, Ak 5, AKS-74U and the &amp;quot;KSP 45&amp;quot;. It has a cheek riser when used on the three weapons besides the AKS-74U.&lt;br /&gt;
&lt;br /&gt;
=== Custom M60 Wood Stock ===&lt;br /&gt;
A wood stock based on the [https://www.reddit.com/r/airsoft/comments/4p98l8/wanted_wood_furniture_for_my_m60_so_i_made_it/ custom M60 oak wood stock made by reddit user Automobilie] appears as the &amp;quot;Tactical Stock&amp;quot; and &amp;quot;SAS Combat Stock&amp;quot; for the M60.&lt;br /&gt;
&lt;br /&gt;
= Live Action Trailers =&lt;br /&gt;
== &amp;quot;Teaser&amp;quot; Trailer ==&lt;br /&gt;
===Thompson SMG===&lt;br /&gt;
Carried by a US soldier deploying from a chopper in Vietnam.&lt;br /&gt;
===M1 Garand===&lt;br /&gt;
===M1 Carbine???===&lt;br /&gt;
===M14===&lt;br /&gt;
===Unidentified US Rifle===&lt;br /&gt;
An unknown rifle carried by US troops during anti Vietnam War protests. Possibly Springfield M1903?&lt;br /&gt;
===Unidentified Russian Rifle===&lt;br /&gt;
Unknown rifles are being paraded by Soviet troops. Possibly Mosin Nagants or some of the Soviet semi auto rifles?&lt;br /&gt;
===M1 flamethrower===&lt;br /&gt;
Used by a US soldier probably in Vietnam.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
&lt;br /&gt;
== Weapons I Saw ==&lt;br /&gt;
&lt;br /&gt;
I saw the AK47, or I not so sure if it's an AKM or Type 56. Then I saw an RPD LMG, a FN FNC battle rifle, XM177E2 with a flattop, although to be fair, flattop was around in the 80's. Then I saw a Colt 1911A1, a Remington 700 sniper rifle, and a AKS-74U Carbine. I'm not sure if the M16 appears to be a M16A1 or XM16E1. This &amp;quot;Commando&amp;quot; however does have a forward assist, but it has a A1 pistol grip, making this gun not the Colt 733.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 15:13, 26 August 2020 (EDT)&lt;br /&gt;
:The AK looks like an AKM, I think. The XM177 appears to be based on the Commando from the first Black Ops, but we'll see. Also, nice work getting on this page so quick! I was ready to start it later tonight, you beat me to it. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:29, 26 August 2020 (EDT)&lt;br /&gt;
::For clarification, I'm the one who started the page, not the guy above :P Anyway, the AK is actually an AK-47 (but with an AKM's slant compensator); note the gas block and the front sight, and the milled receiver is also seen in the trailer, though the specific shot is flipped. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:41, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:As for the &amp;quot;SOCIMI Type 821&amp;quot;, that looks like MW's Uzi without the stock. I think a lot of the guns are supposed to be shared between these two games, judging by the Warzone integration and other cross-era guns like the AK-47, M1911, SKS ect.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:11, 26 August 2020 (EDT)&lt;br /&gt;
::Naw, the rear sight's position and the folding stock mechanism below it indicate that it's a SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:33, 26 August 2020 (EDT)&lt;br /&gt;
:::I see now, though it still looks a bit Uzi-like. Maybe it is new attachments/furniture; I guess time will tell. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:32, 26 August 2020 (EDT)&lt;br /&gt;
::::I'm replacing the screencaps by 4K ones; the relevant image now shows more details about the SOCIMI. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:43, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
A couple leaked images I found from the game's Reddit page (may not reflect content in final version or even open beta/pre-alpha/etc.):&lt;br /&gt;
&lt;br /&gt;
Multiplayer screen showing a customized LMG: https://preview.redd.it/yap84l0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=08e974eb33d15ceec5988ed578cd913930ee053f&lt;br /&gt;
&lt;br /&gt;
Campaign screen showing an M16 (called M16A1): https://preview.redd.it/a8gvpo0silj51.jpg?width=2208&amp;amp;format=pjpg&amp;amp;auto=webp&amp;amp;s=09a14d017bef3e5e54ba18c69e13a90ec22e076e&lt;br /&gt;
&lt;br /&gt;
In addition, from what I've heard from a few content creators on YouTube who managed to see some campaign gameplay footage, other appearing weapons include an MP5, G3 (known as Krieg-6), Type 63 assault rifle, SPAS-12, the China Lake grenade launcher, and a recurve bow or crossbow. As said earlier, these may not necessarily be in the final game, so take them with a grain of salt.&lt;br /&gt;
--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
: A type Type 63 would be an interesting addition. Was it mentioned specifically as a Type 63 or could it be someone confusing it with an SKS with a 30 round detachable magazine? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 09:22, 28 August 2020 (EDT)&lt;br /&gt;
: I can't exactly tell; it said &amp;quot;Type 63&amp;quot; in a list of leaked stuff somewhere, but there's nothing visual to confirm this yet. It's all speculation. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:34, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Finally ==&lt;br /&gt;
&lt;br /&gt;
Well, took them long enough. After all the super secret projector puzzles and Warzone scavenger hunts. Look pretty cool, though. I love the 1980s Cold War, it was a pretty aesthetic time for weapons and military hardware. &lt;br /&gt;
&lt;br /&gt;
So, what's on everyone's wishlists? Because I'm weird, I went and [https://docs.google.com/document/d/10Pq9qxz1gL8aJj5ckvSpUClZ3lbruD4e53HjJziTQ8M/edit?usp=sharing made my dream weapons list] shortly after speculation about this game's existence started. I'm just hoping for period-appropriate weapons that actually make sense for the setting; I thought ''Modern Warfare'' was pretty good with that. Like, can we finally have a standard AK-74? Please? --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:04, 26 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Wouldn't mind seeing the Czech Vz. 58, that rifle is really underrepresented in games and would fit in well in this setting. I did notice the shorty AK that is shown being suppressed in the trailer has a correct AKS-74U rear sight, which hopefully is retroactively made a usable variant in ''MW''.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:47, 26 August 2020 (EDT)&lt;br /&gt;
::Looks like a properly sized AKS-74u barrel instead of the weirdo short barrel from MW2019 too, which is nice. I'm disappointed they went and made a faux Huey though, and the Tomcat also has some issues like vertical stabilizers having too much cant and intake scoops not being slanted forward enough. Also, the infamous backwards Troy BUIS from BLOPS1 makes a return, albeit actually facing the correct direction.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:24, 27 August 2020 (EDT)&lt;br /&gt;
:::I would expect such guns as vz. 61 and vz. 23, and perhaps Stechkin APB. And may be could see the MTs 21-12 autoloader as an Easter egg. But wait, we have the &amp;quot;first results in google pictures&amp;quot; guys, so what am I talking about. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 19:45, 29 August 2020 (EDT)&lt;br /&gt;
That's too realistic and accurate selection. If it is a true Black Ops game, then it should contain exotic, anachronistic and unheard of weapons. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:56, 26 August 2020 (EDT)&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
My wish list to have the XM4 Carbine (Colt 720), but it should be more like a gunsmith attachment for the XM177E1. The gun was first made in 1983 by the US Army as a customize XM177E2 with a A1 flash hider and fires M16A2 rounds. Later in January 1984, the 14.5 inch barrel and a A2 pistol grip was add it to the gun referring to as the XM4 Carbine.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 18:21, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Inb4 they bring back hyper-anachronistic guns like the L96A1 and the infamous FELIN version of the FAMAS again just to troll us. Anyways, I hope they brought back the &amp;quot;Death Machine&amp;quot; handheld minigun, &amp;quot;Grim Reaper&amp;quot; M202 rocket launcher and the underbarrel &amp;quot;Masterkey&amp;quot; shotgun and flamethrower attachments from the original Blops. --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:08, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Hope, they learned the lesson and did the research this time. Maybe this was the original Black Ops plot before was scapped? (Which explained guns anhachronism). Hope that will be possible to fight both NVAs, the Vietnam one and the German one. The perfect weapons for them would be FB PM63 and SKS. For the Ossies, hope for a MPi-K74 configuration (which already used by Farah in MW2019). The hype and expectation after huge after MW...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:26, 8 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Steiner CQT ==&lt;br /&gt;
I don't think the reflex sight on the Stoner is a Steiner CQT, the housing for the lens goes all the forward, there's an elevation knob on the left side and a windage knob at the rear.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:04, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is the closest match I found. Also I believe they are going the same &amp;quot;modern warfare stylization&amp;quot; route and therefore changing some of the details. Another thing that makes me pretty convinced that they used the Steiner CQT as reference is the fact that I simply googled &amp;quot;Cold War holographic sight&amp;quot; and it popped up. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 10:35, 27 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==XM177 promotional image==&lt;br /&gt;
Just linking this high quality image, for reference's sake: [http://www.gamereactor.eu/media/51/callduty_3245163b.png]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:24, 27 August 2020 (EDT)&lt;br /&gt;
:Rick Zeng told me the real reason why they add a flat top and a combination of an XM177 hider and an A1 flash hider is because of legal reasons. You also have to keep in mind that flattop was actually done in the 80s by Olympic Arms, even though back in E3 for Black Ops I, the Commando appears to have a MIL-STD-1913 Picatinny rail, that was introduced in 1993 when Colt developed the M4A1.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 27 August 2020 (EDT)&lt;br /&gt;
::I think they should definitely drop this whole &amp;quot;change it so they don't sue us&amp;quot; attitude considering they won the humvee lawsuit. As for the chopping of the carry handle, unlike in BO1, this time it is not so anachronistic, however, considering that the campaign is set in 1981 and the practice of using chopped ARs by the actual military, as far as I have read, became a thing in the early 2000s most likely during the invasion of Iraq, then it might be considered anachronistic. As for the rail, it appears that both in the OG BO1 and this new one, it is based on something like the [[Predator_2#Magnum_Research_Inc._Mark_VII_Desert_Eagle|rail seen on the Predator 2 Deagle]], which I cannot find any info about after many hours of research, I'd wager it is some kind of 80s proto picatinny/weaver rail? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 14:20, 27 August 2020 (EDT)&lt;br /&gt;
:Isn't this rifle closer to a 933 [http://www.imfdb.org/wiki/File:Colt_m4_commando_03.jpg] than an XM177? [[User:Temp89|Temp89]] ([[User talk:Temp89|talk]])&lt;br /&gt;
::No, it isn't. The in-game gun has a shorter 10&amp;quot; barrel, an earlier A1 forward assist, and no case deflector. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:22, 28 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
Is it so hard for them to make period accurate weapons? They are so fixated in giving the players the capability to add optics that it doesn't even make sense. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:18, 29 August 2020 (EDT)&lt;br /&gt;
:Even then, it's not like you can't mount optics to a carry-handled AR or anything; hell, I'd wager that it even looks cooler that way. I'm just holding out hope that the XM16E1 can mount optics without hacksawing the carry handle, but that hope isn't high. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:16, 29 August 2020 (EDT)&lt;br /&gt;
::The carrying handles were designed to mount optics. Special Forces were the first to do it. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 21:22, 29 August 2020 (EDT)&lt;br /&gt;
:To be fair, optics attached directly onto the carry handle kinda take a lot of space on the screen and thus it is not quite practical from gameplay perspective. Also, it is clear that after MW2 they adopted kind of a &amp;quot;let's insert modernism and tacticoolism into everything&amp;quot; attitude which is clearly evident in all the anachronistic and tacticool stuff added to BO1 and now this one. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:58, 31 August 2020 (EDT)&lt;br /&gt;
::Eh, I don't think they take up enough space to really cause problems (not to mention that that'd be a neat balancing feature). But more to the point, it's not like they haven't had optics on carrying handles before (e.g. the FAMAS, the QBZ and USAS in ''MW3'', etc.). I just hope that they've learned from their mistakes. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:35, 31 August 2020 (EDT)&lt;br /&gt;
:::The basic FAMAS in ''MW''2019 is held lower when scopes are equipped. This thing's upper would also be neat to see as well, rather than a modern-looking flat top.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:04, 31 August 2020 (EDT)[[File:model 656.jpg|thumb|none|500px|Colt Model 656 M16A1 Special Low Profile fitted with scope and 20-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
== Military ARs or civilian? ==&lt;br /&gt;
&lt;br /&gt;
Does the semi-auto only selector markings on the &amp;quot;XM177E1&amp;quot; mean that it was actually modeled after some civilian version? Also I think the faux XM16E1 might be based on the same M16A1 &amp;quot;Retro Reissue&amp;quot; from BO3/4. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 09:52, 31 August 2020 (EDT)&lt;br /&gt;
:We'll see about that. Maybe they will make some changes in final game, you never know. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:13, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== More Weapons! ==&lt;br /&gt;
[[File:BOCW Weapons Wall.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:51, 1 September 2020 (EDT)&lt;br /&gt;
I see the M16A2, finally!!! The AK47, a shotgun which I believe is either the Stevens Model 77E or the Winchester Model 1200 (I hope).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:05, 1 September 2020 (EDT)&lt;br /&gt;
:I'm blind, I look closely and it looks like a bolt-action rifle. Possibly the Remington 700.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:26, 1 September 2020 (EDT)&lt;br /&gt;
::There's also a Beretta 93R on the gun wall. Also nice to see that the M16A2 gets a nice carry handle optic mount instead of lazily slapping a flat top upper on it like the Commando--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 14:41, 1 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== CAR-15 Variants ==&lt;br /&gt;
&lt;br /&gt;
Now the only reason why I'm doing this is because I have have a feeling that they are going to add some stuffs for the Commando, and possibly the M16A2 soon as gunsmith attachments, so I want to make sure you guys got the whole CAR-15 variants right.&lt;br /&gt;
&lt;br /&gt;
M16A1 Carbine - They are 4 types of M16A1. The first two models are the Colt 651 and 652. These guns have an M16 fix stock rather then a XM177 stock, and it has a 16.5 inch barrel. It was mad in 1971, and later around the early 70s, Colt made the 653 and 654, which have a XM177 stock. Now remember, these guns could have a 14.5 inch barrel, and they have an A1 pistol grip.&lt;br /&gt;
[[File:ColtM653Carbine.jpg|thumb|none|450px|Colt 653]]&lt;br /&gt;
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XM4 Carbine - Now, if you know me, you know that I love the M4 sense I first know about guns, but I'm not going to be like back then and name every single AR-15 carbine the M4. The XM4 was first made in 1983 from the US Army as a XM177E2 with an A1 flash hider and it fires M16A2 rounds. In January 1984, the gun have a 14.5 inch barrel and a A2 pistol grip. Later in 1985, the USMC tested the XM4, and in 1986, they add the M16A2 receiver to keep it as a modern designed, consider that they are a huge fan of the M16A2 rifle. In May 1986, Colt made a new M4 barrel and a new M4 handguard, and test results were not really good at the time. Colt ignore the XM4 until 1990, when Bushmaster joined the XM4 Program. In 1991, the gun was renamed the M4 Carbine, and in 1993, the gun have a flattop and it fires full-auto making it the M4A1. So basically the M4 is a modern version of the XM177E2. There are a lot of mythical stories about the XM4.&lt;br /&gt;
[[File:M4 Carbine First Model (1984).jpg|thumb|none|450px|January 1984 - XM4 Carbine]]&lt;br /&gt;
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M16A2 Carbine - Also known as the Colt 723, this weapon was made around 1985, but it didn't appear in service until 1987. Here's some myths that people are saying. The Colt 723 came from the XM177E2, which is not true. It actually came from the M16A1 Carbine. This weapon was very popular of the Delta forces, and it was used in the Invasion of Panama. A short version called the Colt 733 also consider to be a M16A2 carbine.&lt;br /&gt;
[[File:Colt-M-16-A-2-m723.jpg|thumb|none|450px|Colt 723]]&lt;br /&gt;
&lt;br /&gt;
M16A2 Government Carbine - Also known as the Colt 727. Okay, first of, the Colt 727 is not the father of the M4 or M4A1. The XM4 is even older than the Colt 727, because this gun was made in 1988, 4 years after the XM4 was made. I don't get why people are saying the Colt 727 is the father of the XM4! It's not! it's a improve variant of the Colt 723. Now then, mini rant out of the way, it does looks similar to the XM4, but here's the different. It fires full-automatic. The XM4 fires three-round burst. This could be not historically accurate, consider that the game take place in the early 80s.&lt;br /&gt;
[[File:Coltm727ima.jpg|thumb|none|450px|Colt 727]]&lt;br /&gt;
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So there you go, the CAR-15 variants. Now you know about these weapons, and now you know how can we describe these guns. Like I said, I'm only doing this because of gunsmith attachments refence, so I hope you guys get all of these and understand what we going to see for this year's Call of Duty.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:58, 2 September 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
:For more AR variants we also have the [[Colt AR-15 Identification Guide]]. As for why people talk about the 727 leading to the M4, I think this is sort of true as I believe that the first AR variant that introduced the &amp;quot;M4&amp;quot; profile barrel was actually the 727. Before that the XM4 prototypes had either a straight barrel, or a stepped barrel that was thicker at the front but still narrow in front of the front sight. Also, part of this lore about the 727 probably comes from the fact that at its inception the XM4 was intended as a rear echelon weapon not intended for front line combat troops, but a lot of special forces used the 723 and 727 and got a lot of utility from it so when the M4 was finalised it was as a front line combat weapon.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:55, 10 September 2020 (EDT)&lt;br /&gt;
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==Leaked Multiplayer Alpha Footage==&lt;br /&gt;
From the official Reddit: https://www.reddit.com/r/blackopscoldwar/comments/imaxuo/full_6_minute_gameplay_of_cold_war/&lt;br /&gt;
&lt;br /&gt;
From the given footage shown there’s the AKS-74U (as “AK-74U”), the M16A2 (as “M16”), the MP5A2 (as “MP5”), the CAR-15 (as the “XM4” with flat-top receiver wrapped in slings like the Commando from BO1), the Stoner 63 and the SPAS-12 (as “Gallo 12”). In-game names aren’t necessarily final and may change in the final game like in COD:WWII and MW (2019). --[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 01:28, 5 September 2020 (EDT)&lt;br /&gt;
:I'm actually pretty excited, proper AKS-74u barrel/handguard/sight, jungle mags, the gun audio seems nice and punchy, and the animations don't seem too bad either. Foregrip on that CAR-15 looks like a BCM Gunfighter vertical grip though, which is about 30 years too early, lol.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 04:22, 5 September 2020 (EDT)&lt;br /&gt;
::It looks alright for an early leak, though I have little doubt that it'll be getting more polish before it gets released. Also, for those who actually have social media, would you mind spamming IW to please put an &amp;quot;S&amp;quot; in &amp;quot;AKS-74U&amp;quot;? I know it's a minor thing and all, but still... gives me conniptions. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:41, 5 September 2020 (EDT)&lt;br /&gt;
:::In this case it's Treyarch, although IW were the first ones guilty of that with their weird airsoft shorty AK. But no matter how many times people tell them such things, I doubt the devs will care. It would also be appreciated if they learn to properly capitalize the &amp;quot;U&amp;quot;. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:19, 9 September 2020 (EDT)&lt;br /&gt;
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== One thing that I’m considering about ==&lt;br /&gt;
&lt;br /&gt;
There’s a attachment for the M16A2, and it showcases a 14.5 inch barrel with an Colt 607 handguard. It is that an AR-15 type variant or maybe an weird bizarre XM4 (1986 model) with an Colt 607 handguard, or it a some type of Colt Government AR-15 weapon, but considering that it has a 14.5 inch barrel, it’s not right.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 09:51, 10 September 2020 (EDT)&lt;br /&gt;
:If it has a 607 handguard but is not a 607 or 607A it is made up, pretty sure that handguard is unique to those models. Do you have a link to a picture of it? --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:51, 10 September 2020 (EDT)&lt;br /&gt;
::[[File:BOCW M16.jpeg|thumb|none|600px]]&lt;br /&gt;
That’s all I have, but I do have a screenshot on my phone, but it’s not jpg.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:47, 10 September 2020 (EDT)&lt;br /&gt;
:That isn't a &amp;quot;real&amp;quot; 607 handguard, to me it looks like they just cut the front half off of an M16A1 model to make something carbine-ish. Firstly, this has 5 vent holes whereas a 607 has 6. Secondly, a real 607 handguard has a new collar piece at the rear as they were made from cut down A1 handguards so they needed to give them a new back end, but the pictured handguard just looks like the rear of a factory A1 handguard.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 11 September 2020 (EDT)&lt;br /&gt;
:: I had to say for now that this is a XM4 with a A1 handguard, but then we need to see the full game or at least the beta to see if the gun is going to equip with an attachment that is a CAR-15 telescopic but stock, or else this gun will be a bizarre XM4 Carbine. The gun have a 14.5 inch barrel and it’s a three round burst.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 17:06, 11 September 2020 (EDT)&lt;br /&gt;
:::[https://youtu.be/imhvfSylDQ8?t=189 Here] you can get a better look at the pseudo carbine handguard. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:02, 11 September 2020 (EDT)&lt;br /&gt;
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It's like the developers for these games don't understand the time period. I want to use something that looks like Larry Vicker's Delta Carbine, not this bullshit [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:32, 12 September 2020 (EDT)&lt;br /&gt;
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==&amp;quot;would've been a better choice&amp;quot;==&lt;br /&gt;
I'm just gonna say this out loud right here: I don't think these &amp;quot;better alternatives&amp;quot; information are necessary. The page should document why a gun is inapprorpiate within the game' setting, but it has no need to try to offer &amp;quot;possible solutions&amp;quot; to &amp;quot;rectify&amp;quot; these errors. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 08:57, 18 September 2020 (EDT)&lt;br /&gt;
:I concur with this sentiment. As much as it is &amp;quot;neat&amp;quot; to see what could've been used instead of what they did, it's clear they don't know nor care. More than likely this game is going to go Modern Warfare's route of using Franken-guns to make sure they DO NOT get sued. Even though they won that court case, I doubt Activision is in the mood to repeat history on something like that again. Just bite the bullet and deal with the anachronisms and Franken-guns and move on. [[User:PaperCake|PaperCake]] 10:38, 18 September 2020 (EST)&lt;br /&gt;
::Eh, I always thought that it was neat as information/trivia, but if the court of public opinion says no, then I won't start a fight over it. Better to keep the peace in situations like this. (Even if I still firmly believe that the M2 Carbine is an assault rifle...) [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:03, 18 September 2020 (EDT)&lt;br /&gt;
:::Well, if the M2 Carbine thing hasn't been settled yet, I suggest that you directly message an admin (such as commando552) and ask their opinion about it :P --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:13, 18 September 2020 (EDT)&lt;br /&gt;
::::I have moved the discussion about the M2 being an assault rifle to the [[Talk:M1_Carbine#Is_the_M2_Carbine_an_assault_rifle.3F|M1 carbine discussion page]] as it is no longer relevant to this page and can be continued over there.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 07:04, 20 September 2020 (EDT)&lt;br /&gt;
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&lt;br /&gt;
== Black ops get advanced weapons excuse ==&lt;br /&gt;
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I've seen too many commons overestimating or believing in the myth that military technology is always 10 years ahead of what they adopt or because these guys are some for of ultra secret black ops, they'd get advanced weapons not available at the time. It annoys me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 20:10, 26 September 2020 (EDT)&lt;br /&gt;
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:We all know that this is just an excuse to add fancy weaponry and stuff to the games. It is obvious that even the most tacticoolest spec ops units cannot get ''weapons that haven't been created yet''. It's just that the &amp;quot;vintage&amp;quot; Black Ops games always come after some COD game that introduced something groundbreaking in terms of weapon customization, so naturally the BO game has to follow suit. Think about it, BO1 came after MW2 which introduced a great variety of attachments, this essentially made it impossible for them to shy away from the red dots and fancy weapons and in turn effectively turning the rather bland 60s setting into a modern and tacticoolized reimagining of the 60s. Now after MW19, BO Cold War is going through the same process of tacticoolizing the 80s in order to be able to compete with the gunsmith of the previous game. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:31, 26 September 2020 (EDT)&lt;br /&gt;
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::They really haven't clarified how Warzone is going to work between the two games in a non-confusing way, but given apparently it's supposed to be staying on the MW19 engine with its mechanics/etc (Yay!), I'm ''hoping'' this means we'll be getting MW19 versions of CW guns, as in with IW's drastically superior modelling/animation/sounds/etc. I ''reaaaaally'' want the FNC / Ak 5 and Arctic Warfare in MW19. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 20:40, 26 September 2020 (EDT)&lt;br /&gt;
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==KSP-45 = Carl Gustav M/45?==&lt;br /&gt;
The name are similar, they are both Swedish, and the appearance is similar... maybe the M/45 is inspiration but is modified as per CoD habit. Or maybe is hybrid between a UMP and a CG M/45...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:41, 11 October 2020 (EDT)&lt;br /&gt;
:I mean, the names are similar, sure, but they look absolutely nothing alike. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:58, 11 October 2020 (EDT)&lt;br /&gt;
::That's basically what I noted on the page, although &amp;quot;Kpist&amp;quot; is the more accurate designation for a submachinegun. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:35, 11 October 2020 (EDT)&lt;br /&gt;
:::Personally, I think it fits more along the lines of a modified Chiléan FAMAE SAF. When you look at the fixed stock version that’s being exported to Canada, the fact that does have a three round burst fire setting, and it lacking the H&amp;amp;K-style of charging handle like that on the UMP makes me think that it fits more along those lines then that of the UMP. It also fits more in line with the timeframe as well. Upon closer inspection, I think they just switched out the handguard and added different features to it like on the SOCIMI 821 (they modelled the gun with a side mounted charging handle akin to the Uzi Pros).--[[User:Bosoxboy521|Bosoxboy521]] ([[User talk:Bosoxboy521|talk]]) 11:16, 16 October 2020 (EDT)&lt;br /&gt;
:The pistol grip reminds of Jatimatic SMG and the stock looks very familiar though I can't recall it right now. Also the handguard and bolt release look like Taurus SMG. BTW here is [https://youtu.be/Ra3-KfmTy58?t=492 some gameplay of the thing]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:58, 17 October 2020 (EDT)&lt;br /&gt;
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Isn't it is modified MP5/40? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 10:22, 30 October 2020 (EDT)&lt;br /&gt;
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Yeah, saw the pic... definite UMP!--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:41, 9 November 2020 (EST)&lt;br /&gt;
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== SWAT 5mw = Steiner DBAL ??? ==&lt;br /&gt;
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Here is my dissection on why the SWAT 5mw is inspired/based on the Steiner DBAL. As we already know, since MW19 and the whole Humvee thing Activision is trying its best to base its items on real things but modify them so it can make their depiction in the games lawsuit proof. I presume that's why we don't have exact 1:1 depictions in the games. Anyway, here are the clues. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:44, 12 October 2020 (EDT)&lt;br /&gt;
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[[File:BO CW DBAL.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
It appears to me to be based mostly on the Offset Tactical Aiming Laser.[https://sep.yimg.com/ay/alternateforce/steiner-otal-a-green-50mw-15.gif] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:21, 1 November 2020 (EST)&lt;br /&gt;
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:It appears to be a hybrid between the two, it is added now. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 22:00, 4 November 2020 (EST)&lt;br /&gt;
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== Marking on the side of QBZ-83 ==&lt;br /&gt;
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I've read from a comment that the side of the QBZ-83 is marked with &amp;quot;T97NSR-PWC-5.56cal&amp;quot;. Is this true? I can't check this myself because I don't have the game, and most of the videos and screenshots I can find are too low quality. The Type 97 NSR is the canadian semi-auto export version of the QBZ-95; if this is true then this most likely means that Treyarch based the whole thing on a Canadian Type 97 NSR. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 07:26, 17 October 2020 (EDT)&lt;br /&gt;
: Yes. Note: the handle selection screen is the only one with most zoomed in picture. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 16:20, 17 October 2020 (EDT) [[File:BOCW QBZ-83 Beta.jpg|thumb|none|600px]]&lt;br /&gt;
:: Hmm. The slot behind the selector switch is also marked with some Chinese characters; from what I can discern, they seem to say &amp;quot;名字叫宫 梦想&amp;quot;, which is complete gibberish meaning something like &amp;quot;name is called Gong / dream&amp;quot;. Not sure what's happening here. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 02:05, 18 October 2020 (EDT)&lt;br /&gt;
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==Attachment descriptions==&lt;br /&gt;
These are probably worth a laugh, or cry: https://imgur.com/gallery/lVJPVUt&lt;br /&gt;
--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:46, 22 October 2020 (EDT)&lt;br /&gt;
:I... I have no words. This is so many levels of embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:07, 22 October 2020 (EDT)&lt;br /&gt;
::Did they try to use an AI to make these damn things? I mean, seriously, it seems like they just played Mad Libs with a bunch of random gun-related terms. I think my personal favorite has to be the &amp;quot;27.2&amp;quot; Recon&amp;quot; barrel for the M700 - aside from clearly not being that long, it somehow both is and is not rifled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:06, 22 October 2020 (EDT) P.S.: Oh, and let's not forget the revolver cylinder that somehow holds 12 rounds despite still having 6 chambers.&lt;br /&gt;
:::Yeah, it really, really reads they like had a neural network compose descriptions off of Wikipedia's firearms articles. My favorite is the 1911 Cavalry Lancer, &amp;quot;Anti-''infantry'' barrel increases damage against enemy ''vehicles''.&amp;quot;--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:04, 23 October 2020 (EDT)&lt;br /&gt;
::::I do love the sniper rifle barrel that's smoothbore ''and'' rifled? Must be one of those .366 TKM rifles popular in Russia. The &amp;quot;STANAG 55 Rd Drum&amp;quot; for the Type 821 is pretty interesting, too. It describes having its ammo arranged side-by-side and being a single-stack. Wouldn't the ammo being side-by-side make it double-stack? Oh, but my favorite has to be the &amp;quot;13.7&amp;quot; Ranger&amp;quot; barrel for the XM4. The description states that it somehow cools off bullets and this also somehow makes them go faster.--[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 15:23, 23 October 2020 (EDT)&lt;br /&gt;
:::::Heck, even CoD Mobile bothered to model an actual 8-round cylinder for the relevant attachment on the &amp;quot;J358&amp;quot; revolver (not properly lined up with the barrel, but still). Also, &amp;quot;''Anti-infantry barrel increases damage against enemy vehicles''&amp;quot;... WHAT? Did I read that correctly? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:39, 26 October 2020 (EDT)&lt;br /&gt;
This makes me almost wanna buy the game just to read those descriptions. Anybody knows of a youtube video or something showing off all attachments?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:46, 19 November 2020 (EST)&lt;br /&gt;
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== RC-XD is fast enough to catch a plane? ==&lt;br /&gt;
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Not really a firearm-related question at all, but having rewatched the gameplay footage from the campaign trailer, I can't help ask out of curiosity: is it possible for a tiny remote-controlled car to catch up with a plane during a high-speed chase? I reckon the plane has much greater acceleration even when it's still on the ground, so do the cars. Otherwise, that must be a really powerful tiny engine powering the thing.--[[User:MJ79|MJ79]] ([[User talk:MJ79|talk]]) 09:25, 30 October 2020 (EDT)&lt;br /&gt;
:That whole sequence calls to mind the Fast &amp;amp; Furious movie where they had a cargo plane attempting to takeoff down an endless runway while being chased (I think Uncharted 3 has the same phenomenon). Honestly the campaign is not looking good, it seems to be a return to the over-the-top action movie hijinks and explosions when the best-received parts of MW2019 were the slow-paced nightvision room clearing segments.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:57, 30 October 2020 (EDT)&lt;br /&gt;
::Most likely it's not fast enough. I also think that one won't be able to go on unscathed after being rolled over by a vehicle in the manner shown in that same scene but hey that's COD after all. Also if you don't make over the top and cringy scenes in a game set in the 80s then I don't know when you will :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:03, 30 October 2020 (EDT)&lt;br /&gt;
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== Zombies trailer WWII weapons ==&lt;br /&gt;
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Are these available to use in the Zombies mode? If not then I think they should be added to a &amp;quot;Misc&amp;quot; section or to this page.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:58, 13 November 2020 (EST)&lt;br /&gt;
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==Anachronistic weapons broke my immersion ==&lt;br /&gt;
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Just started the Vietnam mission and 2 things literally distracted me. The first was the M16 has a 20 round mag but the ammo count is 30 and I picked up an AKS74U...This game is stupid [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 01:51, 15 November 2020 (EST)&lt;br /&gt;
:Outside of the (disappointing yet expected) anachronistic weapons and attachments, I thoroughly enjoyed the campaign, thought it was far more ambitious with its gameplay and narrative than MW2019. Only real complaint is the lack of missions, short campaign in general, like MW2019.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 02:16, 15 November 2020 (EST)&lt;br /&gt;
:::East German Stasi using MP5s and the AK5s is annoying. They should be using whatever East German SMGs and MPi-KMS. How hard is that? [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 12:18, 15 November 2020 (EST)&lt;br /&gt;
::::What about the M1911 everywhere? They could recicle the Makarov. Seriously they should add more sidearm options given the fact that they have a Last Stand mechanic.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:35, 9 December 2020 (EST)&lt;br /&gt;
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== Mountain Dew ads ==&lt;br /&gt;
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Should we have a section here for the [https://www.youtube.com/watch?v=V1Xt9aetdFQ Mountain Dew ads] as they feature guns or just mention them on the main page? This might be cringe but we mentioned things like this for example with BO2's &amp;quot;LG Cinema Trailer&amp;quot;. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 19:21, 20 November 2020 (EST)&lt;br /&gt;
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== Bullfrog's grip ==&lt;br /&gt;
Now here is the Bullfrog grip analysis. Obviously the thing is not a literal 1 to 1 depiction of anything real and is essentially a fictional grip but they had some inspiration when making it and that's why I say &amp;quot;inspired by... based on... influenced by... etc.&amp;quot; --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 20:27, 20 December 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
[[File:BOCW bullfrog grip.jpg|thumb|none|600px]]&lt;br /&gt;
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:The grip pattern does look a lot like the Skorpion's so I guess that's worth mentioning, although the overall shape doesn't match the Kiparis enough IMO. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:23, 2 January 2021 (EST)&lt;br /&gt;
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== A rare photo of the M16A2 and XM4 ==&lt;br /&gt;
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So I found something from Rock Island Arsenal Museum, and what do I found is a rare photo of the XM4 Carbine and the M16A2 Rifle.&lt;br /&gt;
[[File:XM4 Carbine &amp;amp; M16A2 (1982).jpg|thumb|none|600px|]]&lt;br /&gt;
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Now this photo was made in 1982, before the M16A1E2 was presented by Colt to the US military. The name &amp;quot;M16A2&amp;quot; was from the USMC dates back to the late 70s when they ask Colt to developed a new rifle after their experience in Vietnam. The M16A1E1 was made in December 1981, but it would still be anachronistic as the game takes place before December 1981, let alone the game's M16A2 is the M16A1E2. So the M16A1E2 was made in November 1982, and it introduces the three round burst on this rifle (not the first burst firing M16 as the Colt 605B is the first one made in 1964). The XM4 on the other hand was start to developed as early as 1982, and it start off as the XM177E2 that fires M855 NATO rounds. The XM4 start to developed since 1983. So why I put this in Black Ops Cold War? Because there an attachment that give the &amp;quot;XM4&amp;quot; a 11.5 inch barrel, and the facts about the M16A2 to know that the game takes place in 1981 and the gun was developed in early as December 1981, even though is slightly anachronistic.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 13:36, 24 December 2020 (EST)&lt;br /&gt;
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== IMFDB Opinions on BOCW's gameplay and assets realism ==&lt;br /&gt;
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I just can't help but be disgusted by the lame step back in authenticity of BOCW from MW19. Weaponry, Ordnance and Vehicles really feels, looks, sounds trash to me.(exception for the Harrier's MGs which sounds impressively scary)&lt;br /&gt;
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== The worst thing about Cold War ==&lt;br /&gt;
&lt;br /&gt;
...isn't the extremely anachronistic weapons and attachments, its the fact that I can't access the DLC weapons and all their unlocks in offline custom matches anymore like MW2019! Now I actually have to grind the battlepass to screencap each new gun every season. Total pain in the ass considering how unfun core 6v6 is this year.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 22:19, 24 January 2021 (EST)&lt;br /&gt;
:[https://www.joblo.com/newsimages1/wiw-saving-private-ryan-salute.jpg] - you can still progress the battlepasses in MW, although I realize that having both games installed may be pushing hard drive limits.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:50, 25 January 2021 (EST)&lt;br /&gt;
::Play Plunder and just go for recons or scavenger contracts to level up your weapons. As for the game, the more free play days we have, the less I actually want to buy the game. I know the game was rushed, so I understand why it lacks the polish and details of MW2019, but it's just not as fun. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:12, 25 January 2021 (EST)&lt;br /&gt;
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Honestly, capping the weapons in Warzone won't do it, and it's actually wrong since they are in the MW19 engine and not BOCW one.I have the Groza and MAC-10 by the way&lt;br /&gt;
--[[User:Solarriors|Solarriors]] 04:42 28 January 2021 (GMT+1)&lt;br /&gt;
:Warzone weapons XP will carry over to CW. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:08, 28 January 2021 (EST)&lt;br /&gt;
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You can actually access all DLC and attachments in online private/custom matches ---[[User:Solarriors|Solarriors]]&lt;br /&gt;
:Doesnt seem to work on my end, tried setting up a custom private match and they're still locked--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 03:47, 25 February 2021 (EST)&lt;br /&gt;
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== Firebase-Z AK &amp;quot;Wonder Weapon&amp;quot; ==&lt;br /&gt;
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[https://youtu.be/INmAzI7C9M8?t=78 So this is a thing.] I tried to save an image but for some reason it wouldn't upload, so that'll do.&lt;br /&gt;
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SO, apart from looking like something Vladof would make, what we have here is...to my best understandng an AK mated with the DG-2. Weird to have a Wonder Weapon we could actually put on the page, if it's eligable. It's got a GP launcher and everything. According to offical sources it's called the RAI K-84, or the Reactorniy Avtomat-Izluchatel Kuhlklay-84 in full.&lt;br /&gt;
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'''UPDATE:''' Never mind, it's already on the page. My bad.--[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 10:18, 1 February 2021 (EST)&lt;br /&gt;
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==Reload timer adjustmnent in patch notes==&lt;br /&gt;
Just wanted to pass this on, [https://www.treyarch.com/game-intel/2021/02/Warzone_Season_One_Midseason_Patch_Notes today's patch notes] give the absolute most vague, unspecific note possible about this: &amp;quot;Adjusted the timing of ammo replenishment during empty reloads for BOCW weapons&amp;quot;. No idea if this is a good or bad change. :P [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:58, 5 February 2021 (EST)&lt;br /&gt;
:I'd assume that they're changing the point during the reload animation when the game decides that the gun is finished reloading (since these have had a habit of being rather off in CoD games - the gun often counts as reloaded before your character has finished reloading it). Hopefully, they're making the timing match the animations better. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:19, 5 February 2021 (EST)&lt;br /&gt;
::That's what I assume too, but I don't have any hands-on experience with the CW weapons, so I have no idea how well they matched (or didn't) before or after the patch. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 14:56, 6 February 2021 (EST)&lt;br /&gt;
:::[https://www.youtube.com/watch?v=hSjfSkw5hJM Tested by TheXclusiveAce]. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 04:06, 17 February 2021 (EST)&lt;br /&gt;
::::Holy hell, I can't believe Treyarch managed to make the guns EVEN WORSE than they already were. The changes make it so you can skip the rechamber part of the animation on empty reloads now. :| This dev team really needs be kept far away from any future games, this is just embarrassing. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 18:17, 17 February 2021 (EST)&lt;br /&gt;
:::::All changes in Warzone are made by Raven Software ([https://www.reddit.com/r/blackopscoldwar/comments/l876an/applying_the_3x_scope_to_the_m82_causes_the/glbfz4y?utm_source=share&amp;amp;utm_medium=web2x&amp;amp;context=3 referenced by u/FoxhoundFPS]). Weapon balancing (including changing reload add time) was probably done by Raven themselves to address CW weapons' long after-reload pauses specific only to Warzone. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:13, 18 February 2021 (EST)&lt;br /&gt;
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== Season 2 Trailer ==&lt;br /&gt;
&lt;br /&gt;
It just dropped, and showed off a few new guns - I spotted what looks like a screwed-up [[Walther MPK]], a probably-fictional crossbow, and (of all things) a [[FARA 83]]. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 19:54, 16 February 2021 (EST)&lt;br /&gt;
:Yay more ''Upotte!!'' guns! :D In all seriousness, that would be a neat addition, I love when more obscure things show up in games. Though at this point I'm also sad all these guns aren't getting MW's much better treatment (and that we can't use them there). [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 21:57, 16 February 2021 (EST)&lt;br /&gt;
:Nice ID work. Sadly people gonna call it &amp;quot;Galil&amp;quot; anyway. As for speculation about that sawed-off gun in the holster - I think it's just a China Lake blueprint. I mean M79. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 02:50, 17 February 2021 (EST)&lt;br /&gt;
::Huh. I thought that thing was a Galil. Maybe it'll end up being a Galil ARM with elements of the FARA 83 thrown in? Because as we've seen so far, this game isn't too big on having guns that are what they say they are. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 16:42, 17 February 2021 (EST)&lt;br /&gt;
:::It looks like [http://2.bp.blogspot.com/-KdnsXcQb_Tk/VnaJyrrI1rI/AAAAAAAB3CE/YGD2AfZC4V8/s1600/CampoHerrajecombatejunio1934.jpg this] variant, which has a bipod and FAL Para/Galil type stock, basically a discount ARM. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:56, 17 February 2021 (EST)&lt;br /&gt;
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==Questionable captions==&lt;br /&gt;
Those two edits ([http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400455&amp;amp;oldid=prev 1] - DE and Strife captions, [http://www.imfdb.org/index.php?title=Call_of_Duty:_Black_Ops_Cold_War&amp;amp;diff=1400456&amp;amp;oldid=prev 2] - RAI K-84 caption) need to be toned down. [[IMFDB Style Guide#Media titles]] and [[Rules, Standards and Principles#No sarcastic or insulting Commentary]]. --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 18:00, 21 February 2021 (EST).&lt;br /&gt;
:Those seem perfectly acceptable to me. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:02, 21 February 2021 (EST)&lt;br /&gt;
::I'm fine with captions describing the contents of images and weapon details. But there's no real need for comments about developers and writers choices for ZM characters. Including such commentary in the main game's wiki page doesn't make this wiki any more &amp;quot;informative&amp;quot; about firearms and sounds more like a point for discussion on talk page or other resources. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 20:29, 21 February 2021 (EST)&lt;br /&gt;
:::Comments like those are pretty much par for the course when it comes to VG pages. People've been doing it for a while, so I think it's safe to call it a ''de facto'' acceptable thing to do. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:34, 21 February 2021 (EST)&lt;br /&gt;
::::I know. Still it can be done more tastefully even for IMFDB with less projecting. Or we could just comment on every frustration and missed opportunity of developers, like saying which weapon would be more era-appropriate on every weapon. I'm not all &amp;quot;anti-sarcasm caption&amp;quot; since there are really good comments people come up with on pages, but they at least assume that not all visitors are in &amp;quot;the know&amp;quot; or familiar with behind-the-scenes of the development. I've come around at the Strife commentary I should say. Operators being absolutely non-characters or related to ZM story is something that I dislike about CW too, but I'm not sure if there's need to over-explain who is holding the weapon in that picture on the gun wiki. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 21:04, 21 February 2021 (EST)&lt;br /&gt;
:::::Just to point out, the rule about sarcastic comments doesn't really apply to video games. It was mainly implemented for movie pages, to avoid insulting real actors and filmmakers. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:14, 22 February 2021 (EST)&lt;br /&gt;
::::::Point is acknowledged, even though those rules could be improved to include VG. Insulting real developers or writers is an issue too, it doesn't need to be downplayed because of different artform or media. As for my gripes about initial edits, I'm no longer pursuing to change that. Just to summarize, I got the clear message from this thread - captions can be used for everything related not only to weapon present in the image, but to include information about who is holding the weapon even if gloves are the only thing we can see from first person and this can be used to include all in-game or out-of-game facts including developer's choice for characters in one mode. In a gun wiki. I can understand the frustration about era-appropriate weapons on gun wiki, but I'm still questioning if not including Richtofen should be used as a starting point of caption for what is essentially &amp;quot;RAI K-84 in idle&amp;quot; image with nothing happening on it. After inspecting it again it seem like that remark was made to pad the caption's word count to be consistent with adjacent images. There's really nothing to call for it in that image too, so that's why it seems very strange among other comments. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 08:41, 22 February 2021 (EST)&amp;lt;br /&amp;gt;'''Edit:''' added to be less vague about a point. I'm okay with DE and Strife captions and they seem to follow IMFDB style of captions. &amp;quot;Grumbling at the fact that Primis and Ultimis were replaced by literal nobodies, of which he is one of them, the Requiem Operator in Firebase Z consoles himself by looking at his shiny space AK&amp;quot; is a good comment about BOCW. But I'm not sure if it is a good point to make in a gun wiki for &amp;quot;wonder weapon held by a pair of unique gloves&amp;quot; screenshot without any other information on it and inspecting it with all other weapon captions in the BOCW page seems uncalled for. Or it means it's OK to use any criticism valid for a game no matter the contents of image. As I wrote this, I found this [https://i.redd.it/pqrgt528tpg61.jpg image] (but used with mil-sim operators and equipped with RAI K-84s) would be an ideal fit for that caption and even justified in my opinion. That would be peak IMFDB and not de so detached from the commentary like a current one. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 09:12, 22 February 2021 (EST)&lt;br /&gt;
Wait wait wait, let's be clear : What are your complains about exactly?&lt;br /&gt;
[[User:Solarriors|Solarriors]] ([[User talk:Solarriors|talk]])&lt;br /&gt;
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:If your issue is the comments, then you're at least a few years late to that whole discussion on the rules. As stated prior, the rule about sarcastic comments is kept for movies to keep people from throwing their personal opinions at whatever actor they don't like. Games normally don't follow that same rule, and if anything it's mostly done to give the page a form of flow. Reading the same &amp;quot;RAI K-84 in idle&amp;quot;, &amp;quot;RAI K-84 firing&amp;quot;, &amp;quot;RAI K-84 reloading 1&amp;quot; and so on is brain melting, and allowing an editor to jazz it up a bit with some sarcasm and dry humor is not a bad thing by any metric. The comments fit tonally with almost every other video game page on this site, bar the ones that are so old and forgotten that no one's bothered to edit them in the same style. --[[User:PaperCake|PaperCake]] 18:58, 22 February 2021 (EST)&lt;br /&gt;
::Agreed, especially due to the visual repetitiveness inherent to video game pages. For example, the [[Far Cry 2]] page is absolutely hilarious and witty, and very amusing to read even if you've never played the game. I ''do'' think there's a thin, but very important line between &amp;quot;witty&amp;quot; and &amp;quot;snarky&amp;quot; though, and it's definitely best if we all don't cross that and end up with pages that actually sound insulting/harassing, in a demeaning sort of way. But back on the flip side again, the more glaring and facepalm-inducing goofs/oversights are, the more calling those out with a bit of flair feels justified. So yeah, it's all a bit subjective and case-by-case, I guess. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 19:53, 22 February 2021 (EST)&lt;br /&gt;
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==Official ZRG 20mm footage and LC10's lore==&lt;br /&gt;
Treyarch's YouTube channel uploaded [https://www.youtube.com/watch?v=0krEGBnWEag Season Two Studio Broadcast] detailing all S2 features. Includes gameplay footage of upcoming ZRG 20mm with developer's commentary (at 17:12). Interesting note about LC10: at 15:10 it is stated that &amp;quot;fictionally this is a weapon that was designed by the same manufacturers as the LW3 - Tundra … submachine gun version of that weapon.&amp;quot; --[[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 19:14, 26 February 2021 (EST)&lt;br /&gt;
:Well, that would explain why it used to be called the &amp;quot;AI LC10&amp;quot; (and why it looks like that) - it's supposed to be made by Accuracy International. I can't help but feel like making a high-quality, precision-oriented SMG during the 1980s would be a rather stupid thing for a company to do (since the Cold War was the heyday of simple, cheap, stamped/tube-receiver subguns), but at least there's reasoning behind it, even if it's not particularly sound. Hell, it's also closer to an AW than the game's actual AW, given the one-piece handguard, stock and trigger guard shapes, and now-totally-redundant magazine well cutout.&lt;br /&gt;
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:Oh, and they've mirrored the NTW-20. Because... reasons, I guess. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 21:40, 26 February 2021 (EST)&lt;br /&gt;
::Funkier weapon designs could probably be their unique way of avoiding licensing and also doing &amp;quot;Cold War is prequel to Black Ops 2 and 3&amp;quot; thing. Like FFAR 1 being an earliest prototype of FFAR from BO3. But, as you point out, it is still interesting how LC10 was modelled with more accurate parts from a gun... which is already available in the game. I was ready for ZRG to be Kraber-AP with side-loading magazine in first-person view at all times as a unique trait, but they subverted that by mirroring the whole model for some reason. [[User:Terramax|Terramax]] ([[User talk:Terramax|talk]]) 22:14, 26 February 2021 (EST)&lt;br /&gt;
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Does anyone feel like the LC10 kinda looks like the Parker Hale IDW prototype? --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 13:06, 27 February 2021 (EST) &lt;br /&gt;
:: Oh god, not the NYAAAAAAA. --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 18:42, 27 February 2021 (EST)&lt;br /&gt;
:Eh, kinda, but not all that much - the features it has in common with the IDW/PDW aren't exactly unique to it, and I still think it's closer to the MPK in overall proportions. Plus, it lacks some of the features that we'd want if we wanted to cite the IDW as source of inspiration (e.g. the really long magwell). [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 22:21, 27 February 2021 (EST)&lt;br /&gt;
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Here's some footage of the NTW in full: [https://www.youtube.com/watch?v=N9C-EHWNeHU]. Looks like, in addition to mirroring the whole thing and giving it a giant PSO-1 scope, they've also messed with the pistol grip, and made the barrel both way too short and non-reciprocating. Because shoulders don't matter, I guess. There's some other stuff in there, like how the supposedly 47-inch barrel has a wooden handguard on it, the extended magazine that clearly isn't meant for this gun since it has a catch hole nowhere near the magwell, and the fact that 80s-era body armor can somehow stop a 20mm shell. Except not, since it still has enough energy left over to one-shot the person behind you. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:42, 5 April 2021 (EDT)&lt;br /&gt;
::With each new gun they just seem to miss the point of the Cold War theme more and more. There are so many cool guns they could add that would fit the early 80s timeframe and yet they add fictional designs and anachronistic, stylized guns instead. Its not like they lack the funding or talent either, lots of the period correct weapon models are really decently modelled.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 01:53, 6 April 2021 (EDT)&lt;br /&gt;
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==Magnum identification==&lt;br /&gt;
Now, the design doesn't line up one-hundred percent, but I'm pretty sure it was based on a G&amp;amp;G G733 airsoft revolver, the thin fluting in the cylinder, the weird half-full rod housing, and the long body match up to the G&amp;amp;G almost exactly, with the only difference being that the trigger sits ''way'' behind the cylinder in the in-game revolver. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 01:16, 6 March 2021 (EST)&lt;br /&gt;
:That would make some sense, actually - the back of the frame made me think of an airsoft revolver, and the G&amp;amp;G has that same weird partial-yet-full underlug setup. As for the trigger/cylinder placement, I'm pretty sure that's because they put a [[Ruger GP100]]-style recoil shield on it, but didn't give it a normal S&amp;amp;W cylinder latch (albeit mounted at an angle) instead of the Ruger-style one that sits on the recoil shield, so they had to stretch the frame forward to make everything fit.&lt;br /&gt;
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:See, this is why I really don't like BOCW's fictional weapon designs. MW19's were a bit disappointing to have, but at least they looked convincing - we had a fair bit of talk-page discussion trying to identify the .357, because it looks like a real revolver that would actually exist. BOCW's, on the other hand, you can immediately tell that they're fictional, because they're often a weird mish-mash of parts from various guns put together without much regard for what they're supposed to do, and the resultant guns stick out awkwardly. It's a shame, too, because BOCW's normal guns are actually really well-modeled. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 08:32, 6 March 2021 (EST)&lt;br /&gt;
::Agreed, and this is even kind of reflected in the battlepass cosmetics and skins, for MW there were a lot more believable designs while Cold War straight away went for the wacky cartoony aesthetic. --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:37, 6 March 2021 (EST)&lt;br /&gt;
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== Lever action in S6 ==&lt;br /&gt;
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As seen in recent news, the in-game name of the gun is &amp;quot;.410 Ironhide&amp;quot;. Judging from the Season 6 [https://youtu.be/LBOpIgK2lEQ?t=127 cinematic] and from the [https://i.redd.it/1xm5ss459oq71.png roadmap] (EDIT: there's also an image [https://live.staticflickr.com/65535/51535872616_09189a2952_4k.jpg here]), it's most definitely a [https://www.henryusa.com/shotgun/lever-action-410-shotgun-side-gate/ Henry .410 lever action shotgun] (specifically the version with a side loading gate) with a few minor differences, and this is the pinnacle of Treyarch's anachronisms (next to BO1's FAMAS Valorisé and the PTR 9KT-inspired receiver on BOCW's MP5 blueprints), since Henry .410 lever action shotguns were introduced [https://web.archive.org/web/20210619234228/https://www.henryusa.com/shotgun/lever-action-410-shotgun/ in 2017], nevermind that the side gate version was produced in 2019. I haven't found any closer match to that gun, but that said I think I'll wait until the gun gets released before adding the Henry ID to the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:51, 30 September 2021 (EDT)&lt;br /&gt;
:Yeah, looks like you nailed it. Though it seems like they gave it a more oldschool style furniture instead of the modernish checkered ones. Wondering why they can't have just some OG 19th century lever action. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 15:52, 30 September 2021 (EDT)&lt;br /&gt;
::I mean, Winchester 1887? They'ved used it before. It is literally. RIGHT. '''THERE'''. --[[User:Gunmaster2011|Pez-Dispenser]] ([[User talk:Gunmaster2011|talk]]) 16:32, 30 September 2021 (EDT)&lt;br /&gt;
:::Can't wait for my yee-haw lever-action akimbo shotguns to be added to the game. They called it &amp;quot;Ironhide&amp;quot; for a reason, makes you think of either cowboys or dragons. (on a more serious note well done for identifying it correctly) --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 17:55, 30 September 2021 (EDT)&lt;br /&gt;
::::So, Season 6 is out. The shotgun is not a totally accurate representation of real-life counterparts (as obviously expected), but I can still tell that the Henry is the closest match, judging by the receiver and the tubular magazine's setup. However, the in-game gun has a longer handguard (almost the same length as a [https://www.gunsinternational.com/guns-for-sale-online/shotguns/marlin-shotguns/marlin-410-xlr-ss-410-ga-used-gun-inv-215369.cfm?gun_id=101185058 Marlin shotgun]), and the hammer is different (it's shaped similarly to that of other weapons, such as the [https://www.icollector.com/Rossi-Model-Rio-Grande-410-Ga-2-1-2-Lever-Action-Shotgun-w-20-bbl-stainless-finish-appears-ex_i29857090 Rossi]). Does anyone have a better ID in mind, or should we go with the info that I mentioned here? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 10:59, 7 October 2021 (EDT)&lt;br /&gt;
:::::Like usual, it seems to be another hybrid but yeah it is mainly a Henry. However, the furniture seems to be intended to look like a vintage shotgun. The wood seems to be genuine wood and not plastic-ey fake synthetic wood or whatever it is found on modern guns. I think the idea here was to mash the modern guns and present the mutant as some OG 19th century gun a la Winchester Model 1887. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 11:26, 7 October 2021 (EDT)&lt;br /&gt;
::::::[https://www.reddit.com/r/blackopscoldwar/comments/tam7of/what_is_the_henry_new_shotgun_i_got_this/ Aaaaaaaand the Henry is indeed what the developers had in mind for this shotgun.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:08, 28 June 2022 (EDT)&lt;br /&gt;
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== Unknown pistol ==&lt;br /&gt;
Any ideas what gun is [https://i.redd.it/l63hlmdjzuu71.jpg this]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:46, 21 October 2021 (EDT)&lt;br /&gt;
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== Understanding the Black Ops series ==&lt;br /&gt;
&lt;br /&gt;
So I do think that Treyarch knew that there are so many anachronisms, but they throw it because Black Ops is not supposed to be a historical game, it been said since the original Black Ops with an interview. Plus, some of the guns were looking weird like the XM4 and Famas, because for legal reasons. This is also why the FAMAS F1 is not in Black Ops I. Keep in mind, they only got a year to develop the game, and to make matters worse, there’s the pandemic. So they didn’t have time to look up many information. If they do, then this game would be more historically accurate than now (not completely historically accurate because remember is not a historical game).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 14:45, 21 January 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=NCIS:_Sydney_-_Season_1&amp;diff=1636111</id>
		<title>NCIS: Sydney - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=NCIS:_Sydney_-_Season_1&amp;diff=1636111"/>
		<updated>2023-12-17T02:54:23Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Accuracy International AT */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|picture = NCISSydS01.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  CBS&lt;br /&gt;
|genre = [[:Category:Crime|Crime]]&lt;br /&gt;
|dates = 2023-present &lt;br /&gt;
|episodes = 24&lt;br /&gt;
|character1= Michelle Mackey&lt;br /&gt;
|actor1=Olivia Swann&lt;br /&gt;
|character2=Jim &amp;quot;JD&amp;quot; Dempsey&lt;br /&gt;
|actor2=[[Todd Lasance]]&lt;br /&gt;
|character3= DeShawn Jackson&lt;br /&gt;
|actor3=[[Sean Sagar]]&lt;br /&gt;
|character4=Evie Cooper&lt;br /&gt;
|actor4=[[Tuuli Narkle]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|NCIS: Sydney}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is seen held by the corpse of a US Navy sailor in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01).&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 03.jpg|thumb|none|600px|The dead sailor with the [[Beretta 92FS]] pistol in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 04.jpg|thumb|none|600px|Closeup of the [[Beretta 92FS]] pistol as seen in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01).]] &lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Suppressed [[Beretta Px4 Storm]] pistols are seen by assassins disguised as US Naval Sea Systems Command (NAVSEA) inspectors in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01). The suppressed pistol is later in the episode seen in the hands of NCIS Special Agent DeShawn Jackson ([[Sean Sagar]]) .&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Px4 Storm and silencer.jpg|thumb|none|400px|Beretta Px4 Storm with suppressor - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 08.jpg|thumb|none|600px|The assassin searches Sydney Harbour while armed with a suppressed [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E01 06.jpg|thumb|none|600px|An assassin with the suppressed [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 07.jpg|thumb|none|600px|The assassin threatens Deshawn Jackson ([[Sean Sagar]]) with the [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydS1E01_20.jpg|thumb|none|600px|NCIS Special Agent DeShawn Jackson ([[Sean Sagar]]) holds the suppressed [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is used by several characters who are officers in the Australian Federal Police (AFP), including Sergeant Jim &amp;quot;JD&amp;quot; Dempsey ([[Todd Lasance]]). New South Wales Police Force (NSW Police) use them as their sidearm.&lt;br /&gt;
&lt;br /&gt;
NCIS Special Agent Michelle Mackey (Olivia Swann) uses it as her sidearm on her Australian deployment.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm Parabellum]] &lt;br /&gt;
[[File:NCISSydS1E01 17.jpg|thumb|none|600px|Sergeant Jim &amp;quot;JD&amp;quot; Dempsey ([[Todd Lasance]]) draws his [[Glock 17]] pistol on a disguised assassin in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 00.jpg|thumb|none|600px|Sergeant Jim &amp;quot;JD&amp;quot; Dempsey ([[Todd Lasance]]) aims his [[Glock 17]] in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 01.jpg|thumb|none|600px|Constable Evie Cooper ([[Tuuli Narkle]]) with her [[Glock 17]] sidearm drawn in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E02 07.jpg|thumb|none|600px|Frank Lupo (Dorian Nkono) seizes Evie's sidearm in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 00.jpg|thumb|none|600px|Michelle aims the Glock in &amp;quot;Brothers in Arms&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 00.jpg|thumb|none|600px|NSW Police officers respond to a 000 call at the start of &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is used by a rogue Department of Defense employee trying to sell military secrets in &amp;quot;Brothers in Arms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|300px|none|H&amp;amp;K USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:NCISSydneyS01E03 07.jpg|thumb|none|600px|The rogue DOD employee decides to make his displeasure known in &amp;quot;Brothers in Arms&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 08.jpg|thumb|none|600px|Hamish &amp;quot;Hammer&amp;quot; Moore (Chrisotpher Kirby) disarms the employee of his sidearm.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 09.jpg|thumb|none|600px|A shot of &amp;quot;Hammer&amp;quot; aiming the USP Compact.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 10.jpg|thumb|none|600px|The pistol now used by Charlie &amp;quot;Nails&amp;quot; Naylor (Jake Ryan).]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The M1911A1 is seen in &amp;quot;Ghosted&amp;quot; with Mei Koo (Meme Thorne).&lt;br /&gt;
&lt;br /&gt;
[[File:GodBlessAmericaM1911A1.jpg|thumb|350px|none|Screen used Auto Ordnance M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:NCISSydneyS01E04 01.jpg|thumb|none|600px|Mei Koo in &amp;quot;Ghosted&amp;quot; with the M1911A1 aimed at a murder suspect.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A suppressed [[SIG-Sauer P226]] is used  by an assassin disguised as a NAVSEA inspector in &amp;quot;Gone Fission&amp;quot; (S1E01). A regular one is used by DeShawn as his sidearm on his Australian deployment after being cleared by Canberra to do so from &amp;quot;Brothers in Arms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E03 03.jpg|thumb|none|600px|DeShawn's P226 gets taken in &amp;quot;Brothers in Arms&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 04.jpg|thumb|none|600px|Closeup of the P226.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 05.jpg|thumb|none|600px|Hammer using DeShawn's P226.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 06.jpg|thumb|none|600px|DeShawn makes an arrest.]]&lt;br /&gt;
&lt;br /&gt;
[[File:P226 with Mystic Suppressor.jpg|thumb|none|400px|SIG-Sauer P226 pistol with Mystic Suppressor - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 09.jpg|thumb|none|600px|The assassin fires her suppressed P226 in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A suppressed [[SIG-Sauer P228]] pistol is used by an assassin disguised as a NAVSEA inspector in &amp;quot;Gone Fission&amp;quot; (S1E01).&lt;br /&gt;
&lt;br /&gt;
[[File:P228 with suppressor.jpg|none|thumb|400px|SIG-Sauer P228 with suppressor - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 10.jpg|thumb|none|600px|The assassin aims the suppressed P228 in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==Walther TPH==&lt;br /&gt;
A [[Walther TPH]] is seen with Evie as her backup sidearm in case she can't use her Glock.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther TPH left side.jpg|thumb|300px|none|Walther TPH - .22LR]]&lt;br /&gt;
[[File:NCISSydneyS01E02 08.jpg|thumb|none|600px|The TPH in an ankle holster in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 09.jpg|thumb|none|600px|Deshawn opens fire during a raid at Frank's direction.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 19]] appears to be used by Stone Matthews (Andrew Shaw) in &amp;quot;Doggiecino Day Afternoon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Route666MGCReplica357.jpg|thumb|none|400px|Actual screen used prop - Non-Firing Replica Smith &amp;amp; Wesson Model 19 made by MGC of Japan.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 02.jpg|thumb|none|600px|Stone takes out the revolver as seen in a NSW Police body camera video in &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 03.jpg|thumb|none|600px|Stone gets taken out by Michelle.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
A Smith &amp;amp; Wesson Model 36  appears to be used by Louie Hall (Josie Rawson) in &amp;quot;Doggiecino Day Afternoon&amp;quot;, but it wasn't used. Before the end of the episode, AFP-NCIS Task Force coroner Roy 'Rosie' Penrose (William McInnes) finds out that it never had bullets in the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W M36 black grip.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 36 with Pachmayr grips - .38 Special.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 04.jpg|thumb|none|600px|Rosie gets the revolver near the end of &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 05.jpg|thumb|none|600px|&amp;quot;Empty.&amp;quot;&amp;lt;Br&amp;gt;Rosie sees that the revolver was never loaded.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
A M16-type rifle is seen in a B&amp;amp;W video of Allied troops fighting in the Vietnam War at the Royal Australian Navy Heritage Centre in &amp;quot;Ghosted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|The MGC M16 Assault rifle.]]&lt;br /&gt;
[[File:NCISSydneyS01E04 00.jpg|thumb|none|600px|A B&amp;amp;W video of an American soldier aiming a M16 in &amp;quot;Ghosted&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
What appears to be an [[M4A1]] carbine is seen with US Navy Master at Arms stationed at US military facilities in Australia. Suppressed versions are seen in &amp;quot;Brothers in Arms&amp;quot; with US Navy SEALs training in HMAS Penguin. Tactical Operations Unit (TOU) operators under the NSW Police use them as their primary firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|none|450px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 02.jpg|thumb|none|600px|The Navy MAA opens fire with an [[M4A1]] carbine at assassins in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E02 03.jpg|thumb|none|600px|A MAA on sentry duty at the US Naval Supply Depot in White Bay in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 01.jpg|thumb|none|600px|Stolen M4A1s are seen on a table taken from the US Naval Supply Depot.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 02.jpg|thumb|none|600px|A biker member examines one of the stolen carbines.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 06.jpg|thumb|none|600px|Frank with the seized carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|500px|M4A1 Carbine with EOTech 552, A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:NCISSydneyS01E05 01.jpg|thumb|none|600px|A TOU operator in a raid in &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 with suppressor.jpg|thumb|none|500px|Colt M4A1 with suppressor - 5.56x45mm]]&lt;br /&gt;
[[File:NCISSydneyS01E03 01.jpg|thumb|none|600px|A SEAL emerges out of the waters in &amp;quot;Brothers in Arms&amp;quot;. Note the Magpul-type stock.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 02.jpg|thumb|none|600px|Closeup of the suppressed carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
A sawed-off shotgun is seen in &amp;quot;Snakes in a Grass&amp;quot; with Jenna Ireland (Romy Bartz).&lt;br /&gt;
&lt;br /&gt;
[[File:sarasquetasawnoffdb.jpg|thumb|none|400px|Sarasqueta Sawn-off DB - 12 gauge.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 04.jpg|thumb|none|600px|Jenna aims her shotgun in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 05.jpg|thumb|none|600px|Michelle later uses the shotgun after arresting Jenna. This shot is seen in various NCIS: Sydney trailers.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Artic Warfare==&lt;br /&gt;
An [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare series|AI Artic Warfare]] with a suppressor is seen with a TOU sniper in &amp;quot;Doggiecino Day Afternoon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW with suppressor.jpg|thumb|none|500px|An Accuracy International Arctic Warfare with a riflescope and suppressor.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 08.jpg|thumb|none|600px|A TOU sniper gets into position in &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 09.jpg|thumb|none|600px|The TOU sniper racking the bolt. His patch says &amp;quot;State Police Service&amp;quot;, which is a ''replacement'' of the actual NSW Police badge.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AT==&lt;br /&gt;
An Accuracy International AT is seen with a TOU sniper in &amp;quot;Doggiecino Day Afternoon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AT Green with Fixed Stock and Muzzle Brake.jpg|thumb|450px|none|Accuracy International AT (Accuracy Tactical) with fixed stock and muzzle brake - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 06.jpg|thumb|none|600px|Accuracy International AT at hand with a TOU operator in &amp;quot;Doggiecino Day Afternoon&amp;quot;. Note what appears to be either American Precision Arms [https://www.snipershide.com/shooting/threads/accuracy-international-at-sage-green-thumbhole-kit-6-5cm-308-ready-to-go.7141775/ Gen 3 Little Bastard] or [https://precisionrifleblog.com/2020/08/16/accuracy-international-axsr-review/ Gen 2 Fat Bastard] muzzle brake.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 07.jpg|thumb|none|600px|The distinctive pistol grip of the AT is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
A decommissioned single-barreled Bofors 40mm AA gun is seen at the NCIS Field Office in Sydney, which recently opened.&lt;br /&gt;
&lt;br /&gt;
[[File:NCISSydneyS01E01 05.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 00.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
{{NCIS Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Australian Produced/Filmed]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Vice_City_Stories&amp;diff=1635880</id>
		<title>Talk:Grand Theft Auto: Vice City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Vice_City_Stories&amp;diff=1635880"/>
		<updated>2023-12-16T03:30:38Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Miscellaneous =&lt;br /&gt;
== M.H. Cole Knuckle Knife ==&lt;br /&gt;
An [https://www.militaryfightingknives.com/collection.html M.H. Cole Knuckle Knife] appears as the game's main knife.&lt;br /&gt;
&lt;br /&gt;
= Discussion =&lt;br /&gt;
== The SP89 ==&lt;br /&gt;
I can't believe that nobody noticed this anachronism, but I suppose it isn't the first time that Rockstar Games has goofed on firearm specifications in video games (much less, ones set in the past). [[Special:Contributions/203.206.5.121|203.206.5.121]] 16:12, 16 April 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== The Ithaca 37 ==&lt;br /&gt;
&lt;br /&gt;
:This has beenn a really difficult gun to identify, so I just went to get confirmation: is this an Ithaca 37? -[[User:Gunman69|Gunman69]] 16:52, 20 June 2009 (UTC)&lt;br /&gt;
::It is a Over and under double barrel shotgun. There are pictures of it in the double barrel shotgun page. This shotgun also appears in Liberty city Stories.-[[User:Oliveira|Oliveira]] 16:55, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MP5 Thingamabob==&lt;br /&gt;
It is not at all a safe assumption that the &amp;quot;SMG&amp;quot; is directly based on an SP89. Take into account A: the frankengun mishmash appearance of it, and B: the fact that both Vice City and Liberty City Stories had their own MP5K abominations that were very clearly not SP89's either. [[User:PersonOfInterest|PersonOfInterest]]&lt;br /&gt;
&lt;br /&gt;
==Anachronisms?==&lt;br /&gt;
I'm not sure if the US Army adopted the M249 in 1984, if so then the M249's appearance is anachronistic. Though you could explain that it's an FN Minimi. But then again, I'm not sure when the Minimi itself was put in production. The Beretta's presence is completely unrealistic as the XM9 trials didn't happen until 1985 and even then the Army didn't receive the M9 pistols until 1988. It would make more sense if they stuck with the 1911. Correct me if any of this is wrong though.&lt;br /&gt;
Hughjefender&lt;br /&gt;
&lt;br /&gt;
Its a M92 not a military issue M9, the original M92 was developed in the mid 70's. As for the SAW, it apparently got issued in '84 so its not anachronistic.---P226 19:43, 16 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
The M249 was adopted in 1982, and the Minimi itself was designed in 1974, so its presence ''is'' plausible (though I doubt the National Guard would have had them just 2 years after adoption). The XM16E1, which the devs probably confused with the M16A1, also isn't really an &amp;quot;odd choice&amp;quot; as the page says. It was only the US Marine Corps that adopted the M16A2 in 1984, while the US Army (which Fort Baxter belongs to) continued to soldier on with the A1 until 1988, making the XM16E1's presence ''relatively'' accurate. Besides, R* probably just didn't want to bother monkeying around with the game's code to have a burst-fire rifle, seeing it as quicker, simpler, and cheaper to just reskin the full auto &amp;quot;M4&amp;quot; from previous games. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:11, 14 February 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:That said, while the SAW was first issued in 82, it only first saw combat in Operation Just Cause in 89, so it would absolutely be anachronistic to have soldiers pulling them out to attack Lance for being an awful character. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:40, 19 September 2018 (EDT)&lt;br /&gt;
::The M249 isn't used by in-game soldiers anyway; the only times it is scripted to be used is when arms dealer Phil Cassidy practice fires it at the start of the game and when the protagonist Vic fires it from a helicopter to escort Gonzalez to the airport much later in the game. Ammu-Nation stores also have unusable M249s on display (without their belt boxes). Also yeah, Lance was even more annoying in this game than in ''VC''; the way he got fried [http://youtu.be/LcVEdOD0PB8?t=44 here] was one of my most satisfying moments in the game xD --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:57, 19 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5 ==&lt;br /&gt;
&lt;br /&gt;
I think that the composite MP5 in game actually has the appearance of the MP5K Reverse Stretch seen below:&lt;br /&gt;
[[File:Mp5 reverse stretch.jpg|thumb|300px|none|MP5K &amp;quot;Reverse Stretch&amp;quot; - 9x19mm. This is a custom weapon created by combining an MP5K front end with a full-size MP5 receiver This results in an MP5K capable of accepting a standard MP5 stock, in this case an MP5F retractable stock.]]&lt;br /&gt;
[[File:Mp5 reverse stretch 2.jpg|thumb|300px|none|Heckler &amp;amp; Koch MP5K with an MP5A3's stock - 9x19mm]]&lt;br /&gt;
Or it resembles the '''MP5K Non-Gun''' seen below:&lt;br /&gt;
[[Image:MP5knongun.jpg|thumb|none|300px|MP5K Non-Gun]]&lt;br /&gt;
&amp;lt;br&amp;gt;And the Minigun is probably either a [[General Dynamics GAU-19/A|GAU-19]] or a [[M197 Vulcan#General Dynamics M197 Vulcan|M197 Vulcan]] (or perhaps a hybrid between the two?)&lt;br /&gt;
&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:56, 22 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Please help ID ==&lt;br /&gt;
&lt;br /&gt;
The revolver held by the officer [http://youtu.be/xIsJ99AXJE8?t=83 here,] and the pistol seen [http://i.jeuxactus.com/datas/jeux/g/r/grand-theft-auto-vice-city-stories/xl/grand-theft-auto-v-4e264424c0c77.jpg here] (is it even a real one, or just a generic cartoony one?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:07, 18 September 2018 (EDT)&lt;br /&gt;
: Given both of those are semi cartoony artwork they aren't really identifiable as anything specific. The automatic is pretty generally drawn and has traits from about three different guns that I can see. And the revolver is likewise pretty generically drawn, though it does look to have a S&amp;amp;W style cylinder release for whatever that counts for. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 11:24, 18 September 2018 (EDT)&lt;br /&gt;
::Why am I not surprised anymore... although yeah, the revolver does seem to have S&amp;amp;W-esque parts (there's a better image of it [http://gta.wikia.com/wiki/File:Artwork-VCPD-GTAVCS.jpg here] btw). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:30, 19 September 2018 (EDT)&lt;br /&gt;
:::Dirty Harry style, model 29 with 5&amp;quot; barrel? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 15:48, 19 September 2018 (EDT)&lt;br /&gt;
::::Revolver has fixed sights and looks more like a Smith and Wesson Model 10 or a Smith and Wesson .38/44 Heavy Duty. Pistol looks like a Glock rear slide and a Browning Hi-Power front slide kinda reminds me of those CZ-75 copies to an extent. Could be a Bren 10. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 16:54, 19 September 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
And it seems to me, or does the Mossberg 500 is actually looks more like as the Remington 870? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:15, 24 October 2018 (EDT)&lt;br /&gt;
:Not that the model is detailed enough, but considering the shape of the trigger guard, I'd lean more towards Mossberg:&lt;br /&gt;
:[[File:GTAVCS-StubbyShotgun-2.jpg|thumb|none|400px]]&lt;br /&gt;
:--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 13:26, 24 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== As I recall... ==&lt;br /&gt;
&lt;br /&gt;
Wasn't this the one where they were experimenting with the getting-shot-in-cars mechanics for GTA IV and forgot to tone down VC's ridiculously aggressive one-handed shooting bike cops, meaning it's readily possible to get shot out of a tank? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:56, 19 September 2018 (EDT)&lt;br /&gt;
:San Andreas was the first in this (About the VCS - I do not know). And yes, in SA you could even get it with the help of cheat code, and see the clumsy animation of this - I still believe that this was originally planned as a standard feature for the player, and was simply not finalized. In conclusion, there is also a scripting mod that adds drive-by in the SA with normal animations, as in GTA 4/5. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:07, 19 September 2018 (EDT)&lt;br /&gt;
::I seem to recall that in the preceding game ''Liberty City Stories'' you could occasionally sustain some minor damage while in your car, but yeah in ''Vice City Stories'' it was definitely the jackpot. As for the bike cops, there wasn't any of them in ''Vice City'', and while they were present in ''VCS'' they couldn't perform drive-bys from their bikes. It's only in ''San Andreas'' that they could shoot at you from their bikes - and yeah, they were pretty annoying.. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:36, 19 September 2018 (EDT)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=1635879</id>
		<title>Talk:Grand Theft Auto: Liberty City Stories</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_Liberty_City_Stories&amp;diff=1635879"/>
		<updated>2023-12-16T03:26:14Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Vietnam War MACV-SOG Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==SOG SEAL 2000==&lt;br /&gt;
The same SOG SEAL 2000 Knife model from ''San Andreas'' is reused as the game's main knife. This time it fits the 1998 setting as it was in production between 1995-2007.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== SR9(T)Silencer) ==&lt;br /&gt;
The model is incorect (taken from VC) , the psg1 never had a silencer in LCS .  [[User:Nintendow131|Nintendow131]] [[User talk:Nintendow131|talk]]) 15:17 25 April 2014 (EST)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1635878</id>
		<title>Talk:Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1635878"/>
		<updated>2023-12-16T03:21:15Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* SOG Seal 2000 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==SOG SEAL 2000==&lt;br /&gt;
A [http://www.sogknivescollectors.com/seal-pup-elite-e37.php SOG SEAL 2000] knife appears as the game's main knife. Is is anachronistic as it was produced in [https://www.bladeforums.com/threads/does-anyone-know-the-history-of-the-sog-seal-2000.1326386/ 1995-2007].&lt;br /&gt;
&lt;br /&gt;
==Tru-Bal Throwing Knife==&lt;br /&gt;
A Tru-Bal Throwing Knife is used by Salvatore Leone to teach Maria Latore knife throwing during the cutscene for &amp;quot;Saint Mark's Bistro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Switchblade Knife==&lt;br /&gt;
A generic switchblade knife is used by Catalina to threaten a man during the cutscene for &amp;quot;First Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Other unused weapons==	&lt;br /&gt;
In addition to the Colt Commando, the game's files contain several other weapons from [[Manhunt]], that are not used anywhere: [https://i.imgur.com/qwZU0PK.png]. They include a double-barrel sawed-off shotgun and [[PSG-1]]. Also there is an [[MP5K]] model (not the same as in the beta of VC). It is not known exactly for what purpose these weapons were planned, whether it was to replace the existing guns, or something else.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== The Minigun picture ==&lt;br /&gt;
What the hell is the GTA vice city minigun doing in here? The Minigun in San Andreas was different.-[[User:Oliveira|Oliveira]] 22:47, 19 June 2009 (UTC)&lt;br /&gt;
:Ok, once again, couldn't find the screenshot from San Andreas. If you could help me find one, that'd be good. [[User:Gunman69|Gunman69]] 06:44, 20 June 2009 (UTC)&lt;br /&gt;
::There's one here: [http://gta.wikia.com/wiki/Minigun http://gta.wikia.com/wiki/Minigun]-[[User:Oliveira|Oliveira]] 12:43, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1911 and M16 ==&lt;br /&gt;
&lt;br /&gt;
I think the 'colt 1911' would more appropriatly be labeled Para-Ordnance P.18, which hold 18 rounds of 9mm. &lt;br /&gt;
&lt;br /&gt;
Secondly, when CJ holds the M16, it appears to be more like the Bushmaster Dissipator, with it's 16 inch barrel, as opposed to a colt commando with an 11.5 inch barrel. It's also the same size as the Ak47, which also has a 16 inch barrel, making the Dizzy more likely. --Zurak 47 09:19, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the Para-Ordnance P.18 and the Bushmaster Dissipator are not the same as the models used in the game. Off the bat, I can tell you that the P.18 has a beavertail grip safety and the Bushmaster has a fixed stock. These traits are different from the models in the game. They are more likely based on the 1911 and the 733. So, thank you for the opinion, but we'll keep it as it is. -[[User:Gunman69|Gunman69]] 22:18, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dizzys can come from the factory with a collasible stock, http://www.bushmaster.com/images/catalog/xm_15_zoom/BCWA3S%2016D.jpg or be installed by the the end user. I don't disagree that the 1911 image isn't the P18 (although the old P18s didn't have the large beavertail, http://www.sightm1911.com/1911pix/product/Para-Ordnance_P18-9_Pistol_IMAGE_FILE.gif) but it says the 17 round magazine is 'unrealistic'.  I think it was originally supposed to be a glock.&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think the gaming community has come to the consensus that it was supposed to be a Glock. It seems more likely, however, that it would be a Colt 733. It fits all of the traits (except the erroneous 50 round magazine). In addition, Vice City and Liberty City Stories also feature the 733. Furthermore, &amp;quot;Dizzys&amp;quot; feature an A2 upper reciever, whereas this gun does not. -[[User:Gunman69|Gunman69]] 04:11, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
I can't add this to the main page because it's not actually in the game, but an [[IMI Uzi]] is seen in beta sreenshots. It was originally supposed to be featured in the game, but for some reason, Rockstar decided to remove it from the final version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
-[[User:Gunman69|Gunman69]] 21:13, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you want to include Beta weapons, then include both the M249, M60, and the M82 Rifle. All three were originally going to be in the game, but were cut for unknown reasons. All of the guns are still in the game files for the PS2 version. The Homing RPG was originally supposed to be the M47 Dragon, but that was changed too.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
I added the Uzi 9mm to the Main Page. It DOES appear in the Game, seen on a Statue of Big Smoke inside his Crack Palace, only accessable during the Final Mission.&lt;br /&gt;
&lt;br /&gt;
==Strela==&lt;br /&gt;
Let's call things what they are, not what NATO wants us to call them. - POI&lt;br /&gt;
&lt;br /&gt;
== Unknown assault rifle ==&lt;br /&gt;
[[Image:GTASAGallery195.jpg|thumb|400px|none|]]&lt;br /&gt;
This gun (in the red rectangle) was seen on the rack in the Ammunation. What is this rifle?&lt;br /&gt;
--[[User:RedCharger|RedCharger]] 06:54, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i have not the slightest clue&lt;br /&gt;
&lt;br /&gt;
It resembles a Russian AS silenced assault rifle somewhat [http://www.spetsnaztraining.com/view/russian_silenced]. [[User:Spartan198|Spartan198]] 14:36, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, that's a 22 rifle that's been tricked out to look like an assault rifle. It's either a ruger 10/22 receiver that's been heavily modified or an AR-7 rifle that has also been as I said, heavily modified. I recognize the magazine as being an aftermarket mag for 22 lr rifes. I wouldn't identify it as such on the main article but just to answer your question above. Hughjefender&lt;br /&gt;
&lt;br /&gt;
Looks like the Federal Engineering XC220--[[User:Orita Md.41|Orita Md.41]] 09:28, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't know you could put an AKS stock on one of those. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
It's not ANYTHING, the game designers probably didn't want to base it on any firearm because it's seen so briefly. It was probably used to fill in a gap. [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
FINALLY I found out what it is! It`s a Charter Arms AR-7 Explorer http://www.weaponspecialists.com/charter-arms-ar-7-explorer&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
''it only has one improvement over the Rifle, and that is a zoomable scope.''&lt;br /&gt;
&lt;br /&gt;
Not true, gameplay POV the Rifle does 75 damage while the Sniper Rifle does 125, an average pedestrian (except few gang members, SWAT, FBI and National guard) has 100 HP. As a result the Sniper Rifle kills with one body shot compared to the Rifle's two.&lt;br /&gt;
&lt;br /&gt;
== Colt .45 / 9mm Pistol ==&lt;br /&gt;
&lt;br /&gt;
If it holds 17 9mm rounds in the magazine and looks like M1911 pistol, it could be STI Eagle 5.0 (chambered in 9x19mm Parabellum).&lt;br /&gt;
&lt;br /&gt;
:Throughout development, it was always meant to be a Glock, but at the last moment, it was changed to the model of a 1911 (from the last game) but kept all the workings of the Glock. --[[User:Jackbel|Jackbel]] 22:26, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Likely due to Glock realising they could trademark the distinctive shape of their pistols and doing so; HK later did the same, hence switching to a knock-off MP5 clone in GTA IV. [[User:Evil Tim|Evil Tim]] 10:02, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame screenshots ==&lt;br /&gt;
&lt;br /&gt;
The screens of the Ammunation vendor are presumably taken in an Ammunation in Las Venturas. In LV everything is 20% expensive compared to the rest of the state. E.g The regular pistol costs $200 anywhere outside Las Venturas, but $240 in the city. --[[User:Devang.home47|Devang.home47]] 01:02, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
&lt;br /&gt;
Why is the 50-round magazine &amp;quot;very unrealistic&amp;quot; to the Colt Model 733 in San Andreas? In real life, this weapon uses STANAG magazines, and the 50-round capacity is one of them.&lt;br /&gt;
--[[User:Ultimate94ninja|ultimate94ninja]] 17:50, 09 July 2011&lt;br /&gt;
&lt;br /&gt;
:Because the model has a 30-round STANAG magazine. It's rather unrealistic for a 30-round magazine to contain 50 rounds. [[User:Evil Tim|Evil Tim]] 09:57, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supposedly... ==&lt;br /&gt;
...there's a camouflaged M16A1 used by one of the government agents in the mission ''Stowaway'' (where you ride a motorcycle into the back of a military cargo plane to blow it up), at least according to Grand Theft Wiki. I left a message on their M16 rifle talk page there asking for proof, but my request has gone unanswered since March of 2011 when I left it. I don't remember seeing it during any of my story playthroughs, but unfortunately can't play this awesome game anymore (damn you, Rockstar, for not giving us HD remakes of GTA III - SA!) to confirm. Could someone with a PS2 or, better yet, the PC version of the game take a look and possibly get a screengrab of it if such a weapon ''does'' exist in-game? Both IMFDb and GTW would be extremely grateful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 16 October 2012 (EDT)&lt;br /&gt;
It's in the opening cutscene to Stowaway. When Carl is hiding behind the crates, there's a an agent holding the M16 while everyone else loads the trucks.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 11:49, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Was just reading the talk and saw your message. There you go, I uploaded the camo version. [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 23:47, 16 January 2014 (GMT)&lt;br /&gt;
:This is [[Colt M16A2]] from [[Manhunt#Colt_M16A2|Manhunt]]. It is one and the same model. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 23:10, 01 October 2015 (UTC+2)&lt;br /&gt;
[[Image:Manhunt1113033l.jpg|thumb|none|500px|A Cerberus team member holds an M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Grenades/etc==&lt;br /&gt;
Didn't there used to be entries for the weapon's hand grenades? There are explosive grenades, gas grenades, and satchel charges in the game, or at least the PC version anyway. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:55, 17 March 2014 (EDT)&lt;br /&gt;
:Looking through the history it doesn't look like they were ever added to this one, you're probably thinking of one of the other GTA game pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:57, 2 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SMG section ==&lt;br /&gt;
I think the 'rails' are actually just part of the crudely drawn forend - It's meant to represent the ribbing of the 'slimline' HK forend. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:56, 24 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:According to this wiki's picture of an MP5A2 with a slimline handguard, the handguard itself appears to have a basic &amp;quot;U&amp;quot;-shaped cross section, with perhaps a small indent on each &amp;quot;arm&amp;quot; of the &amp;quot;U.&amp;quot; &lt;br /&gt;
:[[File:HK_MP-5_A3.jpg|thumb|none|450px]]&lt;br /&gt;
:Now take another look at GTA:SA's HK94A3 below. &lt;br /&gt;
:[[File:GTASA-SMG-1.jpg|thumb|none|600px]]&lt;br /&gt;
:You can clearly see the rectangular edges of the &amp;quot;rail&amp;quot; protruding out from the arms of the handguard's &amp;quot;U&amp;quot; shape. Besides, why would Rockstar go to the trouble of adding the slimline handguard's checkered surface to the gun's textures? Wasn't the slimline handguard only used on the earliest MP5 models before being dropped completely for foreends with smooth surfaces? Of course, the 3D protruding parts on the modelled handguard could be a trick of the perspective, and it would take a 3D model viewer capable of extracting that specific gun model to be sure, but at least you can see what I'm basing my conclusion on.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:21, 24 June 2017 (EDT)&lt;br /&gt;
:: Eh, fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:21, 26 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ryder's Carbine ==&lt;br /&gt;
Does anyone else think it heavily resembles the G36C-based &amp;quot;Special Carbine&amp;quot; in GTAV?&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px]]&lt;br /&gt;
It has to be a sheer coincidence, but still quite noteworthy. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:12, 26 October 2019 (EDT)&lt;br /&gt;
:This is actually a some sort of hybrid of M4 and AK. Generic, no less than here:&lt;br /&gt;
:[[Image:Loadsc7.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:43, 26 October 2019 (EDT)&lt;br /&gt;
:: Nah, looks like a USAS-12. [[File:USAS12.jpg|thumb|none|500px]] [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 09:35, 26 October 2019 (EDT)&lt;br /&gt;
::Returning to this picture - I correctly understand that this is Micro-Uzi, with a folded buttstock, which the artist for some reason mistook for the front grip? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:28, 10 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Definitely not USAS, since it clearly has an AK-47 receiver and forearm. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:39, 15 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1635877</id>
		<title>Talk:Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1635877"/>
		<updated>2023-12-16T03:18:28Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Vietnam War MACV-SOG Knife */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==SOG Seal 2000==&lt;br /&gt;
A [http://www.sogknivescollectors.com/seal-pup-elite-e37.php SOG Seal 2000] knife appears as the game's main knife.&lt;br /&gt;
&lt;br /&gt;
==Tru-Bal Throwing Knife==&lt;br /&gt;
A Tru-Bal Throwing Knife is used by Salvatore Leone to teach Maria Latore knife throwing during the cutscene for &amp;quot;Saint Mark's Bistro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Switchblade Knife==&lt;br /&gt;
A generic switchblade knife is used by Catalina to threaten a man during the cutscene for &amp;quot;First Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Other unused weapons==	&lt;br /&gt;
In addition to the Colt Commando, the game's files contain several other weapons from [[Manhunt]], that are not used anywhere: [https://i.imgur.com/qwZU0PK.png]. They include a double-barrel sawed-off shotgun and [[PSG-1]]. Also there is an [[MP5K]] model (not the same as in the beta of VC). It is not known exactly for what purpose these weapons were planned, whether it was to replace the existing guns, or something else.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== The Minigun picture ==&lt;br /&gt;
What the hell is the GTA vice city minigun doing in here? The Minigun in San Andreas was different.-[[User:Oliveira|Oliveira]] 22:47, 19 June 2009 (UTC)&lt;br /&gt;
:Ok, once again, couldn't find the screenshot from San Andreas. If you could help me find one, that'd be good. [[User:Gunman69|Gunman69]] 06:44, 20 June 2009 (UTC)&lt;br /&gt;
::There's one here: [http://gta.wikia.com/wiki/Minigun http://gta.wikia.com/wiki/Minigun]-[[User:Oliveira|Oliveira]] 12:43, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1911 and M16 ==&lt;br /&gt;
&lt;br /&gt;
I think the 'colt 1911' would more appropriatly be labeled Para-Ordnance P.18, which hold 18 rounds of 9mm. &lt;br /&gt;
&lt;br /&gt;
Secondly, when CJ holds the M16, it appears to be more like the Bushmaster Dissipator, with it's 16 inch barrel, as opposed to a colt commando with an 11.5 inch barrel. It's also the same size as the Ak47, which also has a 16 inch barrel, making the Dizzy more likely. --Zurak 47 09:19, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the Para-Ordnance P.18 and the Bushmaster Dissipator are not the same as the models used in the game. Off the bat, I can tell you that the P.18 has a beavertail grip safety and the Bushmaster has a fixed stock. These traits are different from the models in the game. They are more likely based on the 1911 and the 733. So, thank you for the opinion, but we'll keep it as it is. -[[User:Gunman69|Gunman69]] 22:18, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dizzys can come from the factory with a collasible stock, http://www.bushmaster.com/images/catalog/xm_15_zoom/BCWA3S%2016D.jpg or be installed by the the end user. I don't disagree that the 1911 image isn't the P18 (although the old P18s didn't have the large beavertail, http://www.sightm1911.com/1911pix/product/Para-Ordnance_P18-9_Pistol_IMAGE_FILE.gif) but it says the 17 round magazine is 'unrealistic'.  I think it was originally supposed to be a glock.&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think the gaming community has come to the consensus that it was supposed to be a Glock. It seems more likely, however, that it would be a Colt 733. It fits all of the traits (except the erroneous 50 round magazine). In addition, Vice City and Liberty City Stories also feature the 733. Furthermore, &amp;quot;Dizzys&amp;quot; feature an A2 upper reciever, whereas this gun does not. -[[User:Gunman69|Gunman69]] 04:11, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
I can't add this to the main page because it's not actually in the game, but an [[IMI Uzi]] is seen in beta sreenshots. It was originally supposed to be featured in the game, but for some reason, Rockstar decided to remove it from the final version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
-[[User:Gunman69|Gunman69]] 21:13, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you want to include Beta weapons, then include both the M249, M60, and the M82 Rifle. All three were originally going to be in the game, but were cut for unknown reasons. All of the guns are still in the game files for the PS2 version. The Homing RPG was originally supposed to be the M47 Dragon, but that was changed too.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
I added the Uzi 9mm to the Main Page. It DOES appear in the Game, seen on a Statue of Big Smoke inside his Crack Palace, only accessable during the Final Mission.&lt;br /&gt;
&lt;br /&gt;
==Strela==&lt;br /&gt;
Let's call things what they are, not what NATO wants us to call them. - POI&lt;br /&gt;
&lt;br /&gt;
== Unknown assault rifle ==&lt;br /&gt;
[[Image:GTASAGallery195.jpg|thumb|400px|none|]]&lt;br /&gt;
This gun (in the red rectangle) was seen on the rack in the Ammunation. What is this rifle?&lt;br /&gt;
--[[User:RedCharger|RedCharger]] 06:54, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i have not the slightest clue&lt;br /&gt;
&lt;br /&gt;
It resembles a Russian AS silenced assault rifle somewhat [http://www.spetsnaztraining.com/view/russian_silenced]. [[User:Spartan198|Spartan198]] 14:36, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, that's a 22 rifle that's been tricked out to look like an assault rifle. It's either a ruger 10/22 receiver that's been heavily modified or an AR-7 rifle that has also been as I said, heavily modified. I recognize the magazine as being an aftermarket mag for 22 lr rifes. I wouldn't identify it as such on the main article but just to answer your question above. Hughjefender&lt;br /&gt;
&lt;br /&gt;
Looks like the Federal Engineering XC220--[[User:Orita Md.41|Orita Md.41]] 09:28, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't know you could put an AKS stock on one of those. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
It's not ANYTHING, the game designers probably didn't want to base it on any firearm because it's seen so briefly. It was probably used to fill in a gap. [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
FINALLY I found out what it is! It`s a Charter Arms AR-7 Explorer http://www.weaponspecialists.com/charter-arms-ar-7-explorer&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
''it only has one improvement over the Rifle, and that is a zoomable scope.''&lt;br /&gt;
&lt;br /&gt;
Not true, gameplay POV the Rifle does 75 damage while the Sniper Rifle does 125, an average pedestrian (except few gang members, SWAT, FBI and National guard) has 100 HP. As a result the Sniper Rifle kills with one body shot compared to the Rifle's two.&lt;br /&gt;
&lt;br /&gt;
== Colt .45 / 9mm Pistol ==&lt;br /&gt;
&lt;br /&gt;
If it holds 17 9mm rounds in the magazine and looks like M1911 pistol, it could be STI Eagle 5.0 (chambered in 9x19mm Parabellum).&lt;br /&gt;
&lt;br /&gt;
:Throughout development, it was always meant to be a Glock, but at the last moment, it was changed to the model of a 1911 (from the last game) but kept all the workings of the Glock. --[[User:Jackbel|Jackbel]] 22:26, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Likely due to Glock realising they could trademark the distinctive shape of their pistols and doing so; HK later did the same, hence switching to a knock-off MP5 clone in GTA IV. [[User:Evil Tim|Evil Tim]] 10:02, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame screenshots ==&lt;br /&gt;
&lt;br /&gt;
The screens of the Ammunation vendor are presumably taken in an Ammunation in Las Venturas. In LV everything is 20% expensive compared to the rest of the state. E.g The regular pistol costs $200 anywhere outside Las Venturas, but $240 in the city. --[[User:Devang.home47|Devang.home47]] 01:02, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
&lt;br /&gt;
Why is the 50-round magazine &amp;quot;very unrealistic&amp;quot; to the Colt Model 733 in San Andreas? In real life, this weapon uses STANAG magazines, and the 50-round capacity is one of them.&lt;br /&gt;
--[[User:Ultimate94ninja|ultimate94ninja]] 17:50, 09 July 2011&lt;br /&gt;
&lt;br /&gt;
:Because the model has a 30-round STANAG magazine. It's rather unrealistic for a 30-round magazine to contain 50 rounds. [[User:Evil Tim|Evil Tim]] 09:57, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supposedly... ==&lt;br /&gt;
...there's a camouflaged M16A1 used by one of the government agents in the mission ''Stowaway'' (where you ride a motorcycle into the back of a military cargo plane to blow it up), at least according to Grand Theft Wiki. I left a message on their M16 rifle talk page there asking for proof, but my request has gone unanswered since March of 2011 when I left it. I don't remember seeing it during any of my story playthroughs, but unfortunately can't play this awesome game anymore (damn you, Rockstar, for not giving us HD remakes of GTA III - SA!) to confirm. Could someone with a PS2 or, better yet, the PC version of the game take a look and possibly get a screengrab of it if such a weapon ''does'' exist in-game? Both IMFDb and GTW would be extremely grateful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 16 October 2012 (EDT)&lt;br /&gt;
It's in the opening cutscene to Stowaway. When Carl is hiding behind the crates, there's a an agent holding the M16 while everyone else loads the trucks.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 11:49, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Was just reading the talk and saw your message. There you go, I uploaded the camo version. [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 23:47, 16 January 2014 (GMT)&lt;br /&gt;
:This is [[Colt M16A2]] from [[Manhunt#Colt_M16A2|Manhunt]]. It is one and the same model. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 23:10, 01 October 2015 (UTC+2)&lt;br /&gt;
[[Image:Manhunt1113033l.jpg|thumb|none|500px|A Cerberus team member holds an M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Grenades/etc==&lt;br /&gt;
Didn't there used to be entries for the weapon's hand grenades? There are explosive grenades, gas grenades, and satchel charges in the game, or at least the PC version anyway. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:55, 17 March 2014 (EDT)&lt;br /&gt;
:Looking through the history it doesn't look like they were ever added to this one, you're probably thinking of one of the other GTA game pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:57, 2 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SMG section ==&lt;br /&gt;
I think the 'rails' are actually just part of the crudely drawn forend - It's meant to represent the ribbing of the 'slimline' HK forend. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:56, 24 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:According to this wiki's picture of an MP5A2 with a slimline handguard, the handguard itself appears to have a basic &amp;quot;U&amp;quot;-shaped cross section, with perhaps a small indent on each &amp;quot;arm&amp;quot; of the &amp;quot;U.&amp;quot; &lt;br /&gt;
:[[File:HK_MP-5_A3.jpg|thumb|none|450px]]&lt;br /&gt;
:Now take another look at GTA:SA's HK94A3 below. &lt;br /&gt;
:[[File:GTASA-SMG-1.jpg|thumb|none|600px]]&lt;br /&gt;
:You can clearly see the rectangular edges of the &amp;quot;rail&amp;quot; protruding out from the arms of the handguard's &amp;quot;U&amp;quot; shape. Besides, why would Rockstar go to the trouble of adding the slimline handguard's checkered surface to the gun's textures? Wasn't the slimline handguard only used on the earliest MP5 models before being dropped completely for foreends with smooth surfaces? Of course, the 3D protruding parts on the modelled handguard could be a trick of the perspective, and it would take a 3D model viewer capable of extracting that specific gun model to be sure, but at least you can see what I'm basing my conclusion on.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:21, 24 June 2017 (EDT)&lt;br /&gt;
:: Eh, fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:21, 26 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ryder's Carbine ==&lt;br /&gt;
Does anyone else think it heavily resembles the G36C-based &amp;quot;Special Carbine&amp;quot; in GTAV?&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px]]&lt;br /&gt;
It has to be a sheer coincidence, but still quite noteworthy. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:12, 26 October 2019 (EDT)&lt;br /&gt;
:This is actually a some sort of hybrid of M4 and AK. Generic, no less than here:&lt;br /&gt;
:[[Image:Loadsc7.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:43, 26 October 2019 (EDT)&lt;br /&gt;
:: Nah, looks like a USAS-12. [[File:USAS12.jpg|thumb|none|500px]] [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 09:35, 26 October 2019 (EDT)&lt;br /&gt;
::Returning to this picture - I correctly understand that this is Micro-Uzi, with a folded buttstock, which the artist for some reason mistook for the front grip? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:28, 10 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Definitely not USAS, since it clearly has an AK-47 receiver and forearm. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:39, 15 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1635875</id>
		<title>Talk:Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto_V&amp;diff=1635875"/>
		<updated>2023-12-16T02:43:07Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==UC-RB1 Survival Knife==&lt;br /&gt;
The game's basic knife, like its ''[[Grand Theft Auto IV]]'' predecessor, is based on the UC-RB1 survival knife, made for and featured in the film ''[[First Blood]]''. The GTA V rendition features a slightly different design to the serrations to the GTA IV version, however.&lt;br /&gt;
[[Image:Rambo1Knife.jpg|thumb|none|300px|Reproduction UC-RB1 survival knife.]]&lt;br /&gt;
[[File:GTA5-Knife.jpg|thumb|none|600px|The Knife.]]&lt;br /&gt;
&lt;br /&gt;
==US Civil War D-Guard Dagger==&lt;br /&gt;
A US Civil War period D-Guard dagger appears as the &amp;quot;Antique Cavalry Dagger&amp;quot;.&lt;br /&gt;
[[File:GTA5-Knife.jpg|thumb|none|600px|The Antique Cavalry Dagger below the Knife.]]&lt;br /&gt;
&lt;br /&gt;
=Weapons only found in game files=&lt;br /&gt;
==FN P90==&lt;br /&gt;
&lt;br /&gt;
In beta versions of the game the &amp;quot;Assault SMG&amp;quot; was more closely modeled on the [[FN P90]]. However, that model had an incorrect &amp;quot;traditional&amp;quot; bullpup layout with a standard magazine; such a setup is close to that of the Airsoft FN P90 &amp;quot;Predator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FNP90.jpg|thumb|none|400px|Fabrique Nationale P90 - 5.7x28mm]]&lt;br /&gt;
[[File:P90pred.jpg|thumb|none|400px|'''Airsoft''' FN P90 &amp;quot;Predator&amp;quot; - (fake) 5.7x28mm. Note the STANAG magazine adaptor, something only possible on an Airsoft gun.]]&lt;br /&gt;
[[File:AssaultSMG-GTAVbeta.jpg|thumb|none|400px|Beta model showing an FN P90. The incorrect bullpup configuration appears to be based on the [[FN F2000]].]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|255px|Render of the cut HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;, presumably standing for &amp;quot;Airburst Round&amp;quot;. Tutorial messages left in the game files show it was intended to include airburst functionality; when aiming, the first press of the trigger would have set the detonation distance, with subsequent presses firing grenades. Presumably, the player would have to stop aiming the weapon to set a new detonation range.&lt;br /&gt;
&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|248px|Render of the cut XM25.]]&lt;br /&gt;
[[File:GTAVProgrammableAR-HUD.jpg|thumb|none|248px|HUD icon.]]&lt;br /&gt;
&lt;br /&gt;
==M249E2 SAW==&lt;br /&gt;
The beta &amp;quot;Combat MG&amp;quot; was an [[M249-E2 SAW]] with a para-length barrel, RIS receiver cover and an incorrect rail on top of the heat shield.&lt;br /&gt;
&lt;br /&gt;
[[File:Fn m249saw mk2 10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV-CombatMG-Beta.jpg|thumb|none|400px|Beta M249-E2.]]&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== new page and type 56-2 ==&lt;br /&gt;
&lt;br /&gt;
Hi!&lt;br /&gt;
I made this kinda quick. Didn't have a lot of time to check errors.&lt;br /&gt;
I'm relatively new to the editing in this site. So if any veteran&lt;br /&gt;
around with more knowledge could help improve the article would be indeed&lt;br /&gt;
great.&lt;br /&gt;
When it comes to the weapon, I believe it's a Norinco Type 56-2 since the stock&lt;br /&gt;
looks like the one in a Type 56-2. Otherwise correct if I'm wrong.&lt;br /&gt;
Also one of the guys seems to have a laser sight. Don't know which sort though&lt;br /&gt;
[[User:Santos|Santos]] 17:08, 2 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
The rifles seem to have some sort of rail system on them... which I think is a shame--[[User:Gran28|Gran28]] 10:55, 3 November 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
:Most likely is the handguard with picatinny rails. The guy knocking on the van leading those other two men, seems to have a laser sight attached to it. This is a handguard is from FAB-Defense. http://www.fab-defense.com/images/big-details/ak-47-1.jpg&lt;br /&gt;
&lt;br /&gt;
One of the screenshots mentions &amp;quot;excellent&amp;quot; trigger discipline, to me it looks like his finger is actually on the trigger as there is a small curve in the shape of the finger, I wouldn't refer to that as excellent trigger discipline. --[[User:Cool-breeze|cool-breeze]] 14:42, 1 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:To me it looks like the guy is holding his finger just slightly above the trigger area, not excellent but still better than most games have, to be honest the only game i can remember that had great trigger discipline was MGS4 where Snake kept his finger completely off the triggers of all weapons unless he was aiming them, but i think that since they're both video games, bad trigger discipline can be excused since i doubt developers want to spend who knows how many hours giving every character separate finger animations for trigger discipline, and also there is the fact that the character can have their fingers wrapped around the triggers, but the players have theirs completely off the fire button, so essentially, it's our own 'trigger' discipline that video game characters have (least that's how i see it)  we should save the bad trigger discipline arguments for movies.[[User:Kornflakes89|Kornflakes89]] 16:26, 8 March 2012 (CST)&lt;br /&gt;
::Add ''[[ArmA 2]]'' to the list of games with excellent trigger discipline. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 03:55, 22 September 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M4? ==&lt;br /&gt;
&lt;br /&gt;
Help to identify; looks like a M4 rifle with longer (?) and suppressed barrel. [[User:Pawelm|Pawelm]] ([[User talk:Pawelm|talk]]) 13:55, 10 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
I would say that it has a shorter barrel than an M4A1. I would say it's a suppressed [[Mk. 18 Mod 0]]. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 14:21, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Suppressor resembles an AAC model which covers more of the barrel than the KAC suppressors we commonly see, so it's possible it could still be an M4. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:10, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:If it was an M4 length barrel, there would be no suppressor left to actually trap the gas to suppress the weapon. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 22:24, 10 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
looks like it has the older CAR-15 style stock [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:38, 11 November 2012 (EST)&lt;br /&gt;
:What people refer to as CAR-15s (XM177, XM177E1, XM177E2 etc) were fitted with a stock that was made of aluminium with a black polymer coating as seen [[Colt_AR-15_Identification_Guide#2nd_Generation_Collapsible|here]]. Later Colt carbines up to and including the M4 had a synthetic fiberlite stock as seen [[Colt_AR-15_Identification_Guide#3rd_Generation_Collapsible|here]]. The easiest way to tell them apart are the vertical reinforcing ribs that are present on the side of the fiberlite stock, which are present in the game gun. As this stock can be found on Mk. 18s, Model 933s and M4s (all of which this gun could be depending on how the suppressor fits) that doesn't really help. However as the gun has the slim handguard rather than the thicker double heat shield M4 handguard, my best guess would be a Mk. 18. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:03, 11 November 2012 (EST)&lt;br /&gt;
::What I think he meant was this is the 3rd Gen stock, the four-position plastic, not the newer six-position.--[[User:Sangheili1155|Sangheili1155]] ([[User talk:Sangheili1155|talk]]) 02:43, 12 November 2012 (EST)&lt;br /&gt;
I've seen scans that show one of the other characters holding that weapon without a suppressor on it. I'd definitely go with Mk.18 --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 01:12, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
I'm sure that this is why this image is in this section, but I cant believe these animated pictures as validation for the weapons in the game. GTA IV had MANY weapons in the loading screens that for what ever reason never made it to the final product.--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:05, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:Check the [[Grand Theft Auto IV]] page and you'll notice we include loading screen weapons on it. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:16, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
::If a weapon is in the game and can be identified, then it should be identified. This includes artwork, loading screens, stock footage, in-game posters, whatever; if it's a clear and identifiable shot it's included. Weapons only seen in previews can also be included as long as the image is from a legitimate source and not leaked. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:52, 20 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Cover for the latest Game Informer magazine. You can see the suppressor is missing but the muzzle and the barrel is missing [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 14:03, 28 November 2012 (EST)&lt;br /&gt;
[[Image:GTA5_AR2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Weapon Selection hope==&lt;br /&gt;
&lt;br /&gt;
So I don't know about most of you, but one of the worst aspects to these games is the frank lack of weapons for which you to use. I am not saying that the game doesn't need 100 different firearms, but there is no need to use the low level weapons once the higher tier weapons are unlocked (compare the Glock and Desert Eagle in GTA IV, how often do you use the Glock after unlocking). If nothing else I hope that this game has at least 3-4 variations in firearm. There are tons of vehicles to choose from, but you dont spend most of your time offing people with cars. Having to use the same repetitive weapon again and again bores me. What are your thoughts?--[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 20:09, 11 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Four or five options of each type sound good to me. I'm hoping we get a silenced pistol again this time. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:21, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
:@Spartan198, exactly! The way I have seen it (for example), in the pistol category there should be a standard (Glock), Hi standard (1911), Burst (Beretta 93R), Special (Silenced [if no ability to customize]), and Magnum (Desert Eagle/Equivilant). Now this is a very basic look, but I think you can catch my drift. Same thing for shotguns where there should be a Double Barrell (For range and/or sawed off), Pump (Mossberg), Semi Auto (Benelli M4), and Automatic (USAS-12/AA-12). You can make any adjustments for which weapons are in which category does not matter. But the differences. --[[User:Valant|A single bullet can change history]] ([[User talk:Valant|talk]]) 12:45, 12 November 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
Seeing the silenced 56-2s in the reveal; its likely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 01:25, 12 November 2012 (EST)&lt;br /&gt;
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I'm really hoping to see an [[Ithaca 37]] in this like in San Andreas, being that this is taking place in the same fictional Los Angeles. --[[User:QueenSasha24|QueenSasha24]] ([[User talk:QueenSasha24|talk]]) 04:01, 12 November 2012 (EST)&lt;br /&gt;
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I'm really hoping for a SIG P226 myself this time around, but with the 92FS, that's looking unlikely. I like Valiant's system of classification, though. Using that system, I'd like to see assault rifles classified like this: an AKMS without a stock (low accuracy, short range), the Type 56 (medium accuracy, short range), the AR-15 variant (high accuracy, medium range), TAR-21 (high accuracy, long range). A grenade launcher attachment (if the weapons are customizable) would be nice, too. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:38, 19 April 2013 (EDT)&lt;br /&gt;
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==Trailer 2==&lt;br /&gt;
http://www.youtube.com/watch?v=Vzue74y7A84&lt;br /&gt;
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The only new weapon I see looks to be an M4 type at 1:15. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:05, 14 November 2012 (EST)&lt;br /&gt;
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Aaaargh! Why won't videos stream for me? It's been like this for the past 3 days! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:34, 15 November 2012 (EST)&lt;br /&gt;
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== Trailer #2 Screenshots ==&lt;br /&gt;
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[[File:Gta5-1.JPG|200px|thumb|none|AR15 platform rifle]] &lt;br /&gt;
[[File:Gta5-2.JPG|200px|thumb|none|The handguard is longer than M4-style one]] &lt;br /&gt;
[[File:Gta5-3.JPG|200px|thumb|none|AR15 style rifle, looks a bit like a HK416 to me, also the guy on the right has the same, or very similar gun]]&lt;br /&gt;
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The rifle on the 3rd screencap looks like a HK416 variant (handguard with these thin vents). Also the rifle in 1st and 2nd screenshot seems to be different than the one in the 3rd. It has a black magazine, in games a gun rarely can have a mag swapped out. :D --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:06, 15 November 2012 (EST)&lt;br /&gt;
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PS sorry for the black bars guys :\ --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 10:08, 15 November 2012 (EST)&lt;br /&gt;
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:I'm guessing it is the same rifle in all 3 caps. Also, in the first screencap you can see the distinctive forward assist/brass deflector that is used on VLTOR VIS and MUR upper receivers ([[Media:NovesDiplomat.jpg|here]] is a picture of a Noveske Diplomat with a VIS upper showing the forward assist). Although these uppers are used on Noveske rifles, I don't think this is one as the handguard is wrong. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:22, 15 November 2012 (EST)&lt;br /&gt;
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It looks like more an AAC Honey Badger (look at the stock and the bolt) than an HK416 or AR-15-like rifle for the 3rd picture. --[[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]])&lt;br /&gt;
:Several reasons why I don't think it is a Honey Badger: firstly, the stock on the Honey Badger extend on rails on the side of the receiver like an MP5, as opposed to this where it extends along the buffer tube in typical Colt Carbine fashion; secondly it appears that it has a VLTOR VIS/MUR upper receiver based on the design of the combined forward assist and brass deflector which the Honey Badger doesn't; lastly, even if you disagree that it is a VLTOR upper it definitely has a forward assist, which the Honey Badger does not just having a normal brass deflector. In what way do you think the bolt makes it a Honey Badger they are pretty much the same on a typical AR-15 and a Honey Badger aren't they? (with the exception of the FA serrations, but from these screenshots you cannot tell whether they are there or not.)  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:30, 29 March 2013 (EDT)&lt;br /&gt;
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== Very usefull thing i found ==&lt;br /&gt;
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Hey guys i think this thread has everything about Weapons for GTA V, GTA Fans are really great at spotting things http://www.gtaforums.com/index.php?showtopic=532181&amp;amp;st=0&lt;br /&gt;
--[[User:Faizanali|Faizanali]] ([[User talk:Faizanali|talk]]) 03:38, 20 November 2012 (EST)&lt;br /&gt;
: As a member of GTA Forums, I can reliably say that anything you see there should be taken with the biggest dose of salt in history. Like, something from Big Bone Lick State Park. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 04:06, 20 November 2012 (EST)&lt;br /&gt;
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== 1911 and Glock ==&lt;br /&gt;
A new artwork was revealed, and it has a 1911 and a glock variant. We should put on the main page?--[[User:Flavio|Flavio]] ([[User talk:Flavio|talk]]) 15:16, 4 January 2013 (EST)&lt;br /&gt;
[[Image:GTA5_PISTOLS.jpg|thumb|none|600px|]]&lt;br /&gt;
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== New trailers ==&lt;br /&gt;
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There's new guns found in the trailer of GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]) 18:06, 30 April 2013 (EST)&lt;br /&gt;
[[Image:ar-15 variant.jpg|thumb|none|600px|This is an AR-15 variant, the same as seen in the trailer 2.]]&lt;br /&gt;
[[Image:ar-15 variant 2.jpg|thumb|none|600px|Closer view of the variant.]]&lt;br /&gt;
[[Image:assault rifle gta v trailer.jpg|thumb|none|600px|A new assault rifle, I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer.jpg|thumb|none|600px|A pistol. I can't identify it.]]&lt;br /&gt;
[[Image:pistol gta v trailer 2.jpg|thumb|none|600px|A pistol. It seems this is a Beretta 92FS.]]&lt;br /&gt;
[[Image:type 56 gangster.jpg|thumb|none|600px|The Type 56-2 in the hands of a gangster.]]&lt;br /&gt;
[[Image:type 56 trevor.jpg|thumb|none|600px|Trevor shoots his type 56-2.]]&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v new stock.jpg|thumb|none|600px|A new stock on Franklin's Mossberg 590 Cruiser.]]&lt;br /&gt;
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I got some better images of the weapons that I'll be adding to the article. Here's a better shot of the unknown rifle; it looks kinda like a SCAR-H, but there's bits that aren't right. &lt;br /&gt;
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Looks more like a weird FAL--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 15:42, 30 April 2013 (EDT)&lt;br /&gt;
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[[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:41, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun1.jpg|thumb|none|600px|]]&lt;br /&gt;
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Also, here's a shot of the pistol used by Michael in the rappelling scene. I can't identify it, but it almost looks to have an orange tip like an airsoft gun and no hammer. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 12:58, 30 April 2013 (EDT)&lt;br /&gt;
[[Image:Gtavgun4.jpg|thumb|none|600px|]]&lt;br /&gt;
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[[http://gyazo.com/ca7fae1d3d648ca8a2623bb5adb2bbbf.png?1367374112]] Not sure if it's a Hi-Power or 1911, on Michael's TV. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:11, 30 April 2013 (EDT)&lt;br /&gt;
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Yeah, I'm also thinking some kind of short-barreled FAL for the new AR, judging by the magazine and shape of the mag well. It and the Tavor are certainly new and different choices considering GTA's past being dominated by the combo of an AK and M16 variants, which is a good thing. That's four assault rifles altogether now so far (five if the CQBR on concept art shown above is included in the game), so let's hope the other weapon categories have as diverse a selection. And considering how big the weapon selection in [[Red Dead Redemption|RDR]] was, I'm feeling pretty confident about it. Maybe my wish for a P226 could still come to pass after all? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:10, 1 May 2013 (EDT)&lt;br /&gt;
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Here's a higher resolution cropped image of the mystery rifle.&lt;br /&gt;
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[[File:GTA5 Mystery Gun.jpg]]&lt;br /&gt;
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It has the heat shield, gas block, and front sight of an M249, the magazine looks more like a belt bag, and the stock looks derived from the fixed stock of the Masada/ACR. The optic is an out-of-scale Elcan SpecterDR and it has a Magpul AFG2 foregrip. The receiver area lacks details, but I'm going to hazard a guess that it's some kind of M249-based machine gun. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 04:15, 1 May 2013 (EDT)&lt;br /&gt;
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Now that you said that I start to see it, but my first bet was FAL, in the end it could just be a butchered MG, the stock doesn't somehow look m249ish to me and the heat shield seems tiny.--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 11:13, 1 May 2013 (EDT)&lt;br /&gt;
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:After re-watching the trailer, I'm pretty sure it's supposed to be a [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg light machine gun]. The ammo pouch gets a bit more obvious in motion and it's certainly an ammo pouch, not a 20 round 7.62 magazine. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 04:05, 2 May 2013 (EDT)&lt;br /&gt;
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::I bet it turns out to be something ''really'' stoopid like an LSAT with a modified handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:34, 7 May 2013 (EDT)&lt;br /&gt;
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:::That horrified me for a moment, but I'll sleep soundly tonight knowing that LSAT is tucked a bit further away then the pool of common firearms that appear in GTA. It will be some monstrosity of the natural order regardless. -[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 14:57, 7 May 2013 (EDT) &lt;br /&gt;
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Seems to be a new pistol, but I can't ID it.[http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:52, 2 May 2013 (EDT)&lt;br /&gt;
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Could be a beretta. Weird pouch like a 50 rounder or something, but yeah now its definitely an butchered mg. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:35, 3 May 2013 (EDT)&lt;br /&gt;
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:Underside of the trigger guard is straight, all Beretta models are rounded downward. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:25, 3 May 2013 (EDT)&lt;br /&gt;
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DRD Tactical Paratus? [[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 10:33, 3 May 2013 (EDT)&lt;br /&gt;
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You mean the one to the left (its more likely an M4 would make sense for a game not centered around gun pron to have a generic well known firearm rather than some obscure one) if you mean the MG probably even more unlikely to me for now its seems like a franke-gun or at least a horribly scaled one. On a side note look at the one in the case the sight seems to be open http://media.edge-online.com/wp-content/uploads/edgeonline/2013/05/GTA-V-Heists.jpg and definetely a glock held by the guy in the picture little way above http://assets.vr-zone.net/19885/GTA_V_MFT.png -[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 17:00, 3 May 2013 (EDT)&lt;br /&gt;
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:Spartan, gun models in video games can differ from their real life counterparts. It looks like a Beretta to me. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 18:47, 3 May 2013 (EDT)&lt;br /&gt;
::Which gun are you talking about, the one pictured immediately above named &amp;quot;File:GTA5 Mystery Gun.jpg&amp;quot;? If so you need to look at [http://media.gtanet.com/gallery/gta-5-screenshots/RSG_GTAV_Screenshot_202.jpg this] image again, as it clearly shows that what looks like a mag from the side is actually a belt bag. Also you have the fact that the front sight and gas block are a match for a Minimi, and what can be seen of the receier in this grainy image is also pretty close. The only obvious differences are the furniture with the stock and handguard being different, and that the scaling is off.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:13, 3 May 2013 (EDT)&lt;br /&gt;
:::Commando, I was actually talking about this pistol: [http://www.thegtaplace.com/images/gtav/screenshots/RSG_GTAV_Screenshot_204.jpg]] --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 20:28, 3 May 2013 (EDT)&lt;br /&gt;
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Thats what I already said, since the game obviously has one in it, it's probably a beretta. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:59, 4 May 2013 (EDT)&lt;br /&gt;
:I know, I was agreeing with you because Spartan said that it couldn't be a Beretta with the squared trigger guard. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 09:57, 4 May 2013 (EDT)&lt;br /&gt;
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Sorry came of a bit rude , I meant to accentuate the fact that beretta is probably what everyone will think it is in the first place since it is confirmed to be in the game and beretta's have that distinct look of the slide,besides there's no reason to believe its some other gun since GTA's have tried to bring multiple weapons (AK's,AR's), instead of doing the COD thing and putting in several AR based ones, since they usually have a limited pool (like 3 in a category I believe) --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 13:09, 4 May 2013 (EDT)&lt;br /&gt;
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*I was almost going to say it looked like a [[SIG SG 552|SIG552]], but the straight-edge magazine (rather than curved) says otherwise. [[User:Laqueesha|Laqueesha]] ([[User talk:Laqueesha|talk]]) 02:32, 17 May 2013 (EDT)&lt;br /&gt;
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http://media1.gameinformer.com/imagefeed/screenshots/GrandTheftAutoV/1280%20(1).jpg Looks like a 1911 or Hi-Power in Michael's hand. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:42, 13 June 2013 (EDT)&lt;br /&gt;
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I can almost guaranty that the handgun above is another Beretta. If you look closely you can see the exposed barrel from the cutaway slide and you can barely make out the step in at the end of the barrel which a characteristic shared among all 92-series handguns.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 16:02, 15 June 2013 (EDT)&lt;br /&gt;
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== New pictures ==&lt;br /&gt;
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New pictures of guns in GTA V. [[User:bonshomme|bonshomme]] ([[User talk:bonshomme|talk]]&lt;br /&gt;
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[[Image:ar-15 variant gta v 2.jpg|thumb|none|600px|A very close view of the AR-15 variant.]]&lt;br /&gt;
[[Image:GTAV_RPG.jpg|thumb|none|600px|A RPG-7 based of the Airtronic RPG-7.]]&lt;br /&gt;
[[Image:gta v m134 without green camo.jpg|thumb|none|600px|The handheld GE M134 without it's green finition.]]&lt;br /&gt;
[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
[[Image:gta v lmg (maybe M249).jpg|thumb|none|600px|Another view of the AR-15 variant, this time with a new LMG.]]&lt;br /&gt;
[[Image:franklin's beretta 92fs.jpg|thumb|none|600px|Franklin's Beretta.]]&lt;br /&gt;
does anyone notice that Franklins Beretta has a Glock trigger guard? --[[User:Policerlhpd|Policerlhpd]] ([[User talk:Policerlhpd|talk]]) 03:57, 8 June 2013 (EDT)&lt;br /&gt;
[[Image:mossberg 590 cruiser gta v night.jpg|thumb|none|600px|Franklin at night with his Mossberg 590 Cruiser. I guess this is his favorite weapon.]]&lt;br /&gt;
[[Image:gta v ar-15 variant.jpg|thumb|none|600px|Again, the AR-15 variant. Last time I put it here.]]&lt;br /&gt;
[[Image:gta v mossberg.jpg|thumb|none|600px|Again, the Mossberg.]]&lt;br /&gt;
:[[Image:strange thing.jpg|thumb|none|600px|Look at the strange object the red guy is holding....]]&lt;br /&gt;
:That's a camera. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:40, 4 May 2013 (EDT)&lt;br /&gt;
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Yup camera 99% (since there is the same one in the SUV), seems that this game will sport gun customization at least color, the green Tavor,the green mini, and now the green shotty. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:26, 4 May 2013 (EDT)&lt;br /&gt;
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I see a lot of influence from [[Heat]]. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 03:20, 8 May 2013 (EDT)&lt;br /&gt;
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Yeah probably, but that is the trend in general with GTA's they put in references to movies and pop culture all the time. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 05:04, 8 May 2013 (EDT)&lt;br /&gt;
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O yea, I know. This isn't my first GTA game by far. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 06:53, 9 May 2013 (EDT)&lt;br /&gt;
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It's even right in the game, this time. According to an in-depth preview I watched on YouTube, Michael takes his ideas for heists directly from the game universe's versions of such movies. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:30, 8 May 2013 (EDT)&lt;br /&gt;
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So is rockstar going to release the preview cause, all I have found right now is people talking for an hour about it .--[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 04:50, 11 May 2013 (EDT)&lt;br /&gt;
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:They haven't released any public gameplay demos, no. At least none that I've seen yet. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:20, 11 May 2013 (EDT)&lt;br /&gt;
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:As soon as they do, the media's going to be all over it. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 17:22, 11 May 2013 (EDT)&lt;br /&gt;
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Here's a clearer picture of the pistol Franklin is holding in a previous screenshot.&lt;br /&gt;
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[[File:Gtav pistol franklin.jpg|thumb|none|600px]]&lt;br /&gt;
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Looks like some kind of cross between a Beretta and a Desert Eagle. It might be the &amp;quot;pistol .50&amp;quot; being offered as preorder DLC. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:25, 13 June 2013 (EDT)&lt;br /&gt;
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Seems like a different gun from the one in the above, I mean this probably is just a horrible DE, maybe work in progress, although GTA was never on top in weapons department. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 06:33, 14 June 2013 (EDT&lt;br /&gt;
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http://www.gtav.net/screenshots/ - collection of official screenshots, might contain some weapons not already talked about. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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== Gameplay Video ==&lt;br /&gt;
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http://blog.us.playstation.com/2013/07/09/first-grand-theft-auto-v-gameplay-video/&lt;br /&gt;
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Go ahead and spot 'em. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:58, 9 July 2013 (EDT)&lt;br /&gt;
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Dammit, Rockstar, take my money already! At 3:15, I can see an AW-type sniper rifle, a multi-shot grenade launcher (it looks similar to the hybrid grenade launcher in [[Resident Evil (2002 VG)|Resident Evil Remake]]), and a roll of dynamite in the weapon wheel. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:12, 9 July 2013 (EDT)&lt;br /&gt;
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http://gyazo.com/946b75dda4df617e58df36a566d7812a.png Got a screencap of Franklin with a tan M82A1M.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:01, 11 July 2013 (EDT)&lt;br /&gt;
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== Article on GTA V Gunplay ==&lt;br /&gt;
Found this article about the evolution of GTA V's gunplay on GTA Place. [http://www.gameinformer.com/games/grand_theft_auto_v/b/xbox360/archive/2013/07/09/grand-theft-auto-v-gun-combat.aspx] [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:39, 9 July 2013 (EDT)&lt;br /&gt;
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== New picture. ==&lt;br /&gt;
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[[File:GTA5UNKNOWNPIST2.jpg|thumb|none|600px]]&lt;br /&gt;
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[[User:Bonshomme|Bonshomme]] 14:00, 10 July 2013 (CDT)&lt;br /&gt;
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Is that seriously a rail on the side of the slide? [[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 05:27, 11 July 2013 (EDT)&lt;br /&gt;
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::Okay, I'm definitely not getting this game! Rockstar has always failed with the guns department (except in Max Payne 3), and that thing looks absolutely hideous. I'm done with the GTA series... Maybe when someone makes a skin mod for the guns, I'll get a copy... -.- --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:50, 11 July 2013 (EDT)&lt;br /&gt;
::: Good. That leaves a copy for me. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:01, 11 July 2013 (EDT)&lt;br /&gt;
::::As if there will not be enough copies to go around, eh? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
:::While you are certainly entitled to your opinion and I always consider gun accuracy a +1 for me, incorrect weapon details isn't really much of a reason to not buy a game IMO (hell, I still got my copy of BO1). Again you are entitled to your opinion.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 11:06, 11 July 2013 (EDT)&lt;br /&gt;
:::: While I'm glad you won't be playing the game so as to avoid running into some joyless bother online, it seems to me more likely that the gun is a supposed to be some manner of TDI Kard, than whatever 1911/glock designed solely to offend your sensibilities you think it is. --[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 17:18, 11 July 2013 (EDT)&lt;br /&gt;
:::::You have been playing too much Black Ops 2 if you think there is anything about that remotely resembling a Kard. It obviously has a conventional pistol layout with a slide, and the frame and general outline suggests a 1911. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:25, 11 July 2013 (EDT)&lt;br /&gt;
::::Well, you know what they say: opinions are like assholes, everybody's got one. I'm just sayin' you can't deny the fact that that... ''THING'' looks like a fugly frankengun, that should never see the light of day. I'm still hopin Rockstar has upped their gunplay from previous GTA titles, and made the gunplay (and the guns themselves) in this one a bit more realistic. You know, since they seem to be makin' this game another ground-breakin' masterpiece... Plus, I don't play with naive fanboys... --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
:::::If you would take the time to look at the trailer and use your words rather than skip to some nonsense about Black Ops 2, a game I haven't played not that it even matters, you might notice that Franklin uses the same pistol later in the trailer, his is fitted with an extended magazine and is seemingly firing on full auto, so, my suggestion that it's TDI Kard, I thought, might make a bit more sense than just losing your mind and writing off a whole title based on the appearance of a single handgun in the game. I can see how that might read as naivete though, I've had the wool pulled over my eyes and have been tricked into accepting a game in spite of the massive flaws it's exhibited in the design of one of it's firearms in a few seconds of footage and a screenshot or two, right?--[[User:Toadvine|Toadvine]] ([[User talk:Toadvine|talk]]) 12:27, 12 July 2013 (EDT)&lt;br /&gt;
::::::Yes. Btw, are you directing that comment to me or Commando552? --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 16:45, 12 July 2013 (EDT)&lt;br /&gt;
:::::::At least some of it was directed at me so will address that part first. If your only evidance for it being a Kard is that it fires on full auto, then you should know that there are many other production pistols that are capable of full auto fire, not to mention the fact that it is possible to convert pistols to full automatic. Regardless of this, it is a game where they can give a gun whatever characteristics they choose so whether or not it is depicted as firing in full auto means nothing in real terms. Secondly, I have to say again it looks absolutely nothing like a Kard. If you can't see this then there is nothing that I can say to change your mind, but when I look at it I see absolutely nothing about the gun that suggests they based anything off of the Kard. If you put a gun to my head and made me take a guess at what it is meant to be I would probably say I highly customised (or very poorly modeled) full auto Glock, or maybe something like an Arsenal Strike One (which is available in FA/burst versions) but the shape is not really anything like one, it is just reminiscent of one if the &amp;quot;rail&amp;quot; on the front of the slide was actually the front slide serrations. In general can everyone chill out a bit about this game, we could do without the GTA talk pages degrading into a bitch fest like the COD ones historically have. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:51, 12 July 2013 (EDT)&lt;br /&gt;
::::::::I have to agree with Commando on the fact that it looks nothing like a Kard. Maybe a fuse of a badly-rendered Glock and a I9II... I also have to agree with Commando on the latter; regardless of my opinion on the possible depiction of guns/gunlay, there's no doubt that GTA V is going to be a great game (knowing Rockstar). Altough I still stand by my comment about not acquiring the game in the future, I realize that I shouldn't have been so outspoken about it, especially here, on the IMFDB. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 22:25, 12 July 2013 (EDT)&lt;br /&gt;
Well, look at MoH:WF, a game with accurate gun play but pretty mediocre everywhere else. Your opinion is yours, but what about Read Dead Redemption?[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:38, 11 July 2013 (EDT)&lt;br /&gt;
:Well don't get me wrong. I care about other elements besides gunplay such as gameplay and story. And as for RDR it was pretty accurate aside from a few minor mistakes.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 12:05, 11 July 2013 (EDT)&lt;br /&gt;
::I agree with you, RDR was, and still is, pretty awesome. I still play it with my friends sometimes. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 18:42, 11 July 2013 (EDT)&lt;br /&gt;
Speaking of rails on the slide, it's been confirmed that we get weapon AND car customization to a pretty nice degree. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:19, 11 July 2013 (EDT)&lt;br /&gt;
::Don't get me wrong, I always enjoy the stories and the messages Rockstar provides in their games. But I've never been a fan of the GTA-gunplay. I'll be going for Saints Row IV this fall, instead of this. At least they don't even TRY to make the game realistic, so the gunplay is WAAAAY over the top. But that just makes it fun. PS. I enjoyed MOH:W... well, to a certain degree.--[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:56, 11 July 2013 (EDT)&lt;br /&gt;
::: Well, the gunplay that we've seen in the trailer (and confirmed in interviews) actually comes much more from Max Payne 3. You can run and gun without needing to aim and slow your movement, as well as switch between hard lock, soft lock, and full free aim in the options to suit your play style. You've still got the cover shooting and blindfiring, but you can actually be mobile in gunfights. There's also new options like being able to get in and out of a car while staying low to take cover behind it, as well as entering and exiting a car already shooting. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:33, 16 July 2013 (EDT)&lt;br /&gt;
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Has anyone considered that the pistol above could be a placeholder for something more real.--[[User:1911isthebestgunever|One shot is all it takes.]] ([[User talk:1911isthebestgunever|talk]]) 15:40, 11 July 2013 (EDT)&lt;br /&gt;
:Its a possibility but given how we're two months away from release its unlikely.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:18, 11 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think it is a placeholder, but I think there is a possibility that it is a bug where the wrong texture is on the model or it is using the low detail distance model or something, as there are several inconsistencies that make not sense. Firstly you have the fact that there is what appears to be a rail (which is scaled way too small) on the side of the slide. Then you have those weird horizontal black lines at the front of the slide and frame. Assuming that the black square at the back is meant to be the slide serrations, they span across both the slide and the top of the frame, which I have never seen on a real pistol. There are generally also lines all over the place on both the slide and frame which have no business being there on either a real gun, or a gun that is suggested by the silhouette of this. To top it off it also looks like it is ejecting rifle sized brass, but this is really the least of its problems. To me this gun looks ''so'' bad that it must be an error or something. It isn't just low detailed or simplified, or with random parts switched out for aesthetics, it actually appears deliberately FUBAR'd for no apparent reason.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:17, 11 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm inclined to agree with Commando. All the guns on the page are designed relatively accurately except this one, which makes me think it's a texture bug. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:22, 11 July 2013 (EDT)&lt;br /&gt;
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The Pistol is This ? Houge 1911 Avenger System - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 22:48, 6 August 2013 (JST)&lt;br /&gt;
[[File:1911 Avenger System.jpg|thumb|none|400px|Hogue 1911 Avenger System]]&lt;br /&gt;
&lt;br /&gt;
== AR 15 reloading ==&lt;br /&gt;
&lt;br /&gt;
Did anyone notice in the new gameplay video that when Franklin pulls the charging handle of his AR15, a empty shell falls ? &lt;br /&gt;
&lt;br /&gt;
Does that means that his gun jammed, or Rockstar Games made a shell fall each time the charging handle is pulled ? [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 10 July 2013 (GMT)&lt;br /&gt;
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:Probably the latter. And sign your posts by typing four tildes after them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:32, 11 July 2013 (EDT)&lt;br /&gt;
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: It seems like they're doing the same thing as Metal Gear Solid 4, where Snake always racks the charging handle (ejecting an unfired round if it's a mid-mag reload) to chamber a fresh round after inserting the new magazine. This lets them stay realistically detailed while avoiding the +1 confusing that more casual players would have; keep it simple. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:23, 20 July 2013 (EDT)&lt;br /&gt;
::It really is kinda stupid and kinda lazy for animating a reload. Instead of programing someone doing nothing when you do a mid mag reload, they just left the reload animation program run, and I think the extra round coming out is really for the Hollywood effect. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:02, 21 July 2013 (EDT)&lt;br /&gt;
:: It's easier and less resource intensive to add a simple model of a cartridge flying out and use the same animation every time. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 18:01, 31 July 2013 (EDT) &lt;br /&gt;
Didn't he pull the charging handle a bit too far? [[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 16:20, 17 July 2013 (EDT)&lt;br /&gt;
::Looks pretty normal to me [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 17:06, 17 July 2013 (EDT)&lt;br /&gt;
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Wouldn't also be more confortable to just hit the bolt release ? If doing a mid mag reload, nothing to do because a round is chambered, but it seems more natural to me to just hit the bolt release than racking the charging handle. [[User:Zebracherub|Zbracherub]] ([[User talk:Zebracherub|talk]]) 06:05, 28 July 2013 (GMT)&lt;br /&gt;
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:It would, but this is GTA, where any random joe can hop in and know how to pilot a fighter plane or kill hundreds of people at a time without Homeland Security (or NOOSE, as they're called in-game) locking the city down like Guantanamo Bay NS, so it's not that big a deal IMO. Besides, I'd say this is just Rockstar showing off and proving they're still the pimps of the gaming industry. Aaargh! Why won't September 17th get here sooner?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 03:08, 29 July 2013 (EDT)&lt;br /&gt;
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Theres lots of screen shots on the official site, some with weapons (an MP5 being fired by a SWAT member from an SUV). As for the flying part I thought they confirmed only Trevor is good at flying, it is possible there are missions the others learn to do that, SA had them, and we don't really know Niko didn't have any background in flying, Vercetti had little background at all and he was pretty old. As for the killing part most games have that I mean look at shooters even if we ignore the regeneration its quite improbable that one men can take out 20 in open shootout. --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 12:32, 29 July 2013 (EDT)&lt;br /&gt;
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:Nope, all three characters can operate any vehicle in the game, each one is just going to be better in one area than the others. This was confirmed by Rockstar in a Q&amp;amp;A posted on TGTAP forums. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:46, 29 July 2013 (EDT)&lt;br /&gt;
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== CTAR-21 ==&lt;br /&gt;
&lt;br /&gt;
I only noticed after editing the G11 to a CTAR-21, but does nayone know if this is meant to be the same gun just in different builds?&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|500px|none|]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|500px|none|]]&lt;br /&gt;
From the fact that it is someone using the gun firing from a helicopter, at another helicopter, I would assume that this is the same piece of gameplay just with altered models. The confusing thing though is that the picture with the better correctly looking CTAR-21 is from November last year, as opposed to the crappy modded for no reason Tavor which is from a recent gameplay trailer. This would suggest that either the recent gameplay trailers used a '''very''' out of date build, or they deliberately messed with the weapons to make them less correct at some point during development, I would guess for legal reasons.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:05, 6 August 2013 (EDT)&lt;br /&gt;
: It's fully possible that they altered the models to make them look different purely because they liked it better that way. They're making entertainment that looks good, not real-life gun porn. Aesthetic considerations are important. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:43, 15 August 2013 (EDT)&lt;br /&gt;
This is from the multiplayer trailer. It's definitely not in the TAR-21 family.&lt;br /&gt;
[[File:Gta5 online 32.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
A new screenshot was released showing a closer shot of the Tavor and it seems to have a P90-style fore-end.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 00:06, 7 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New Pictures ==&lt;br /&gt;
&lt;br /&gt;
Two new photos have been released of a sniper rifle and that AP Pistol. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:49, 15 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
[[Image:gtav10.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Image:gtav11.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
Also, I need to work at getting some caps from the new multiplayer trailer. But the apparent CTAR-21 (known in-game as the Advanced Rifle) actually doesn't really look like said gun in the final game except in the barest sense.&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
&lt;br /&gt;
Thanks to iNero from GTA Forums for the picture. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 16:40, 22 August 2013 (EDT)&lt;br /&gt;
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[[Image:gtasmg.jpg|thumb|none|600px|]]&lt;br /&gt;
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:Looks like an oversized MP5A3.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 18:16, 22 August 2013 (EDT)&lt;br /&gt;
:: Highly doubt that. The only part of the shape that really matches an MP5A3 is the stock, and it has a short, straight magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 15:03, 23 August 2013 (EDT)&lt;br /&gt;
:::Well as for the short mag, Rockstar said that weapon customization is going to be featured. So maybe the 10 round (civilian legal?) magazines is going to be an option. Also straight MP5 mags do exist. [[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 16:47, 23 August 2013 (EDT)&lt;br /&gt;
:::Straight MP5 magazines are older ones, and that doesn't match the pattern. The magwell is also too large for the magazine and it's sticking out at an awkward angle. And again, there's absolutely nothing that actually resembles an MP5 except for maybe the stock. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 17:25, 23 August 2013 (EDT)&lt;br /&gt;
:::Looking at the SMGs currently documented on the site, I think it now looks similar to a [[FAMAE SAF]]&lt;br /&gt;
[[Image:SAF.jpg|thumb|none|400px|FAMAE SAF - 9x19mm]]&lt;br /&gt;
[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 17:33, 23 August 2013 (EDT)&lt;br /&gt;
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Who labeled it a CZ Scorpion EVO 3? Looks a little like in the lower receiver/trigger guard area, but the rest is more MP5/SAF.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:23, 25 September 2013 (EDT)&lt;br /&gt;
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:It looks like an MP5 with a sort of super-short G3 handguard. There's a closeup of it on one of the loading screens. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:00, 26 September 2013 (EDT)&lt;br /&gt;
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== M82? ==&lt;br /&gt;
&lt;br /&gt;
Is it just me, or does the rifle in the first picture of the &amp;quot;Unknown Sniper Rifle&amp;quot; section (the one Franklin is holding on the roof) look a lot like an M82 variant? it has the muzzle brake and what we see of the body has the general shape. I don't have the pic now, but a recently released photo shows the sniper rifle on the weapon wheel photo and it's NOT the same gun. It actually looks closer to an Accuracy International rifle. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 03:39, 26 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
It's a Barrett all right, check this screencap.&lt;br /&gt;
http://gyazo.com/946b75dda4df617e58df36a566d7812a.png&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:38, 26 August 2013 (EDT)&lt;br /&gt;
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== GTA Online Rifle ==&lt;br /&gt;
Found this over on Grand Theft Wiki.&lt;br /&gt;
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[[File:GTAOnlineRifle.jpg|thumb|none|600px]]&lt;br /&gt;
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They have it identified as a SCAR-L, but it's hard to make out. General shape is right for a SCAR, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:58, 2 September 2013 (EDT)&lt;br /&gt;
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== MK18 artwork ==&lt;br /&gt;
I separated it from the LR300 section since they clearly aren't the same weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 14:55, 3 September 2013 (EDT)&lt;br /&gt;
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==Smith and Wesson M&amp;amp;P or Springfield XD? Can't identify.==&lt;br /&gt;
A person on another forum posted this pic of Michael holding a nickle plated handgun but the view is only from the top. I don't think it's a Glock because of the way the ejection port looks but I might be wrong. I can't see an exposed hammer. Any help?&lt;br /&gt;
&lt;br /&gt;
http://media.gtanet.com/gallery/gta-5-screenshots/fullsize/344.jpg&lt;br /&gt;
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It could be a colored &amp;quot;AP Pistol&amp;quot;. Paint jobs are among the weapon customization options. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:39, 10 September 2013 (EDT)&lt;br /&gt;
: I don't think so. The side rails on the slide are so thick that they would be visible in this image. On GTA Forums there are suggestions that it's a S&amp;amp;W semi-auto. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 07:59, 10 September 2013 (EDT)&lt;br /&gt;
::The side rails on the AP pistol are just on the texture and not on the model aren't they? With a new skin the AP pistol could look totally different. Either way there isn't enough to go on from that shot to determine what it is.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 08:17, 10 September 2013 (EDT)&lt;br /&gt;
:: It's difficult to tell. One other thing that makes me less convinced that it's the AP Pistol is that this gun has noticeable sights (The AP Pistol distinctly lacks them in all screenshots), and it seems to have a shorter barrel. It's almost definitely a separate gun, unless the customization options are more in-depth than we thought. Another suggestion might be a Taurus 24/7 or similar, as that gun is striker-fired, definitely comes in that finish, and has a similar sight profile from the top. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
 &lt;br /&gt;
Side thought - is the AR that Franklin is holding missing the end of the buttstock or is that texture clipping? --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 15:10, 10 September 2013 (EDT)&lt;br /&gt;
: Pretty sure that's just clipping. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 22:03, 10 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Game Guide leak ==&lt;br /&gt;
&lt;br /&gt;
Pics of the official game guide are turning up online.&lt;br /&gt;
http://imgur.com/a/ov4Rc#ZQjg5L3&lt;br /&gt;
http://imgur.com/a/vnbVM&lt;br /&gt;
&lt;br /&gt;
No pics of the SMG or LMG sections yet. If you search for GTA V ammunation on youtube you'll find offscreen footage of a guy walking around the gun shop. You can see some sort of RPK clone on the wall.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:53, 12 September 2013 (EDT)&lt;br /&gt;
: No RPK, but the early game machine gun (the &amp;quot;MG&amp;quot;) is pretty much just a PKM. Virtually all of the weapons in the game are already on the page. There's also an Assault Shotgun (which some say looks like a UTS 15 with a box magazine to resemble an AA-12), a sawed-off pump-action that may also be based on a Mossberg 500/590, the Combat Pistol (silver pistol held by Michael in the recently released trio pic, which reminds me of a Taurus PT 24/7 or Ruger P-series like the P97 with a stainless slide), and a Taser. The &amp;quot;unknown pistol&amp;quot; in the article is the PT92, which is apparently chambered in .45 ACP with a standard 12 round magazine. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 00:05, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New SMG ==&lt;br /&gt;
This is an exclusive unlock for joining the Rockstar social club.&lt;br /&gt;
&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px]]&lt;br /&gt;
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Not sure what it is myself. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:31, 13 September 2013 (EDT)&lt;br /&gt;
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As far as I can see, it's 100% fictional. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 05:06, 14 September 2013 (EDT)&lt;br /&gt;
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:Yeah, seems so. And ugly as hell. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:08, 15 September 2013 (EDT)&lt;br /&gt;
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:I see a birdcage flash hider, and the rest looks like the Halo 2/3 Battle Rifle. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 00:11, 17 September 2013 (EDT)&lt;br /&gt;
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::Now that you mentioned that, I looked up what Halo battle rifle looks like, and I think this submachine gun might have also borrowed some design decisions from Halo's submachine gun. --[[User:BeloglaviSup|BeloglaviSup]] ([[User talk:BeloglaviSup|talk]]) 02:09, 17 September 2013 (EDT)&lt;br /&gt;
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:It also has a resemblance to the RCP-120 from Perfect Dark. [[User:RadiumMetal|RadiumMetal]] ([[User talk:RadiumMetal|talk]]) 17:21, 22 September 2013 (EDT)&lt;br /&gt;
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== Barrett M-107 A1? ==&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5SNIPER1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
The muzzle brake and the right side of the gun, and also the color is very similar to the M-107 A1 than the AS50, is it real?&lt;br /&gt;
&lt;br /&gt;
Check out the Gyazo link in my posts above. If you pause at the right moment, the rifle is a Barrett with a raised full length rail.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 16 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat Pistol ==&lt;br /&gt;
&lt;br /&gt;
After unlocking the Combat Pistol in the game and using it quite a bit I'm thinking that it resembles some sort of HK pistol. Initially I thought it was like a USP Compact but I've thought it might be more like a HK45 or HK45c. I'm not sure though as at first I thought it was a Px4. Anyone else have any ideas what it could be? --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 10:39, 20 September 2013 (EDT)&lt;br /&gt;
:The [http://gta.wikia.com/Weapons_in_GTA_V GTA Wiki] lists the combat pistol as the Taurus (well, they say Beretta but we know what they mean), or is that not the case in the final game? Also, that page has a picture of the assault shotgun, which appears to be an [[UTAS UTS-15]] which has been slightly messed with and had a box mag stuck on the bottom.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 11:51, 20 September 2013 (EDT)&lt;br /&gt;
::The basic pistol is the Taurus not the combat pistol. They list the basic pistol as a P99 so it could be that the combat pistol is a P99. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 15:53, 20 September 2013 (EDT)&lt;br /&gt;
::I concur, the Combat Pistol definitely looks like a P99 to me. Glad they didn't rehash the 1911 or Glock again for the umpteenth time (not that I don't love 1911s and Glocks, I very much do ;D ). [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
:::Having got a decent look at it today I don't think it's a P99. It's got an exposed hammer and the general shape it more like a Beretta Px4 having taken a much closer look at it. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 18:45, 21 September 2013 (EDT)&lt;br /&gt;
::::I'm only going by a tiny thumbnail (don't have the game) but it looks a bit like a [[CZ-G2000]] with a less sever angles around the trigger. This is pretty similar to the PX4, but I think it is a closer match as it has a square trigger guard and doesn't have an ambi safety (thumbnail I've seen is of the right side which lacks a safety). The profiling of the slide is also closer and the serrations look the same design (although there is one less band at both the front and back). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:37, 25 September 2013 (EDT)&lt;br /&gt;
::::I'd rather say a Px4 at this point. I've seen it up close (I DO have the game) and it looks a lot more like it was based on the Px4. [[User:Chitoryu12|Chitoryu12]] ([[User talk:Chitoryu12|talk]]) 13:06, 26 September 2013 (EDT)&lt;br /&gt;
:::::I'm going to say having spend about half an hour moving the camera around trying to get really close shots of it that it is a Px4 more than anything else. The slide profile matches, the frame matches, the back of it matches. The only thing that doesn't match is the width of the slide serrations but that could just be a texture choice. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 12:53, 28 September 2013 (EDT)&lt;br /&gt;
::::::I'm going to venture a guess and say it's a combo of a Px4 and a P99, with the Px4 traits shining out the most. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:05, 28 September 2013 (EDT)&lt;br /&gt;
:::::::I don't know who it was who put the combat pistol as the H&amp;amp;K P2000 but it looks nothing like that. If it looks like any H&amp;amp;K pistol it's either the HK45c or the P30. I'm still leaning towards the Beretta Px4 though. --[[User:Cool-breeze|cool-breeze]] ([[User talk:Cool-breeze|talk]]) 08:30, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Picked up the guide yesterday evening while I was out and the &amp;quot;Combat Pistol&amp;quot; shown in it matches the general shape of the P2000, actually. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:20, 29 September 2013 (EDT)&lt;br /&gt;
:No one else sees a bit of the PT-909 in it?&lt;br /&gt;
[[File:Tau.jpg|thumb|none|800px]]&lt;br /&gt;
Remember no gun will be an exact match. They're all tweaked.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 18:10, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
http://gyazo.com/4758e01a97e67d85191a02b267d98a60.png &lt;br /&gt;
The trigger guard and rail look P2000, but the rest resembles the Px4 to me.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:13, 20 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ==&lt;br /&gt;
It's not a Stoner, but rather an M60/M249 hybrid. Basically the stock of an M60, while everything in front of is is M249. Making appropriate changes. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:38, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Guns on the TV programs ==&lt;br /&gt;
&lt;br /&gt;
Killed a bit of time as Michael and watched the TV at his house. One of the channels was a FIB program called 'The Underbelly of Paradise'. One of the highlights was a few weapons on a table and one of the guns was a SIG P220-series pistol. --[[User:DeltaOne|DeltaOne]] ([[User talk:DeltaOne|talk]]) 21:57, 21 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
There's also a brief shot of an M1911A1 cycling on an old-style crime show/movie and if you watch Jimmy playing ''Righteous Slaughter'' (a CoD/MoH/BF parody) in his room, the game character uses an XCR and a stainless steel Desert Eagle wielded tandem with a knife in the Harris stance. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 11:08, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
And the preview for the in-game movie ''The Simian'', which I saw while hanging out with Jimmy at a movie theater, has several shots of Hunter attack helicopters and at least one clear shot of the M230 chain gun on one of them. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:25, 29 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== What's up with the Carbine Rifle changes?  ==&lt;br /&gt;
&lt;br /&gt;
Uhhh... Guys? The new Carbine really looks like the LR-300 and I thought it was agreed on. I don't know why we needed the change. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 20:03, 24 September 2013 (EDT)&lt;br /&gt;
:I wasn't the one who changed it, but I 100% agree with the change. First off, it isn't an LR-300 as the overriding unique feature about the LR-300 is that it doesn't have a buffer tube. This gun has a buffer tube. That is before we even get into the fact that the game gun has different furniture and a VLTOR MUR receiver rather than the unique LR-300 one. As with most of the weapons in the game this appears to be a hybrid gun at best, so it can't really be given a proper ID other than a custom AR-15. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 20:12, 24 September 2013 (EDT)&lt;br /&gt;
:The assault rifle looks like a Hecker &amp;amp; Koch HK416 to me. -[[User:1morey]] September 25, 2013 8:43 AM (EST)&lt;br /&gt;
::It isn't, as far as I can tell there is not a single part on this that matches the HK416: the upper has the brass deflector built into the front of the forward assist like on a VLTOR MUR; the magazine fence on an HK416 is rounded whereas on this it is flat making it look more like one of the many different billet lowers that are available from various manufacturers; the stock is an ACE stocj which appears to be incorrectly depicted as extendable; the handguard is possibly a Daniel Defence MFR, but if not is definitely isn't a piston HK416 one. None of these parts are really perfect matches, but seeing the quality of the models on the other guns this isn't really to be expected.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:36, 25 September 2013 (EDT)&lt;br /&gt;
:::Hmm...after looking through the M16 gallery, and the Colt AR-15 identification guide, and doing some googling, It seems like it COULD POSSIBLY be a hybrid of a Daniel Defense MFR and ZM LR-300, while trying to look like a HK416 (beefy handguard and short barrel), I can't shake it, to me it screams Franken-HK416, don't know why. -[[User:1morey]] September 25, 2013 1:02 PM (EST)&lt;br /&gt;
::::Look at the forwards assist and brass deflector area of this gun:[[File:GTAV_AR15.jpg|thumb|600px|none|]]Note how the forward assist is a large flat faced wedge with the plunger coming out the bottom half of it, with a brass deflector attached at the top front corner. Now compare that to the below image:[[File:NovesDiplomat.jpg|thumb|450px|none|Noveske Rifleworks N4 Diplomat with VLTOR Modstock, EOTech sight and Surefire M900 weapon-light fore-grip - 5.56x45mm]]Notice they are a match. This is a unique thing that is only found on VLTOR MUR and VIS upper receivers (one pictured above is a VIS, MUR is the version without a monolithic handguard) and is due to the forward assist being able to be removed and replaced with a blanking plate fitted only with a brass deflector. Both the HK416 and the Z-M variants used different upper receiver designs to this, so it isn't either of them. I doubt that this is any factory gun in particular, it could be that the modellers just picked and chose various parts and stuck them together to make a gun they liked the look of, or it could be modelled off of a real custom gun that somebody has made. I don't get why people seem to think this is a HK416 (not just you, have seen people all over the place call it that) if the only thing they are going on is the fact it has a short barrel and a chunky handguard, there are a hell of a lot of guns that fit this description and are a closer match than an HK416, like this [[Media:POF P-416-11.JPG|Patriot Ordnance Factory P416]] for example.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 25 September 2013 (EDT)&lt;br /&gt;
:All the guns are hybrids, and the game's artists won't be familiar with the internals so I would go with the gun that is most similar in look, even if the similarities are all on the cosmetic parts and the dissimilarities affect the internals. Also the Combat SMG is an MP5 hybrid, not a Scorpion.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 11:15, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== pics of all guns except special edition weapons ==&lt;br /&gt;
&lt;br /&gt;
I went and got the game guide. Here are pics of all the guns.&lt;br /&gt;
&lt;br /&gt;
http://s13.postimg.org/5humxnsfr/gta_Weap.png&lt;br /&gt;
&lt;br /&gt;
[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 15:23, 26 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== ANALYSIS: Daniel Defense MFR 9.0 (Airsoft) ==&lt;br /&gt;
&lt;br /&gt;
I've identified the firearm &amp;quot;Carbine Rifle&amp;quot;, I analyzed it done here&lt;br /&gt;
&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-001.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
[[Image:Socom-Gear-Daniel-Defense-MFR-9-002.jpg|thumb|none|400px|Daniel Defense MFR 9.0 Airsoft]]&lt;br /&gt;
&lt;br /&gt;
Ace skeleton stock:&lt;br /&gt;
&lt;br /&gt;
[[Image:Ace Stock Medium1.jpg|thumb|none|400px|Ace skeleton Stock]]&lt;br /&gt;
&lt;br /&gt;
Reference: http://jagprecision.com/daniel-defense-m4-mfr-series-from-socom-gear/&lt;br /&gt;
&lt;br /&gt;
PaulD21x (talk) 08:27, 27 September 2013 (VE)&lt;br /&gt;
&lt;br /&gt;
Nailed it, nice.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:58, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Not really, look a couple of sections above. The handguard is a Daniel Defence MUR (or at least a close approximation of one), but the upper receiver appears to be a VLTOR and the lower is not a DD one. Also you have the fact that the stock appears to be an Ace ARFX-E &amp;quot;Entry&amp;quot; stock which is the short one but this is fixed and not retractable, whereas this is extended out on the buffer tube like a regular AR-15 carbine style stock (I assume this is more due to ignorance rather than it being based on something else). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:43, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I think it is a customized gun with a Daniel Defense MFR handguard, VLTOR MUR upper, Brownells 3 pongs flash hidder, the lower looks to be a NorthTech Billet receiver (with de fix trigger guard), the front BUIS is like a Troy Front sight and the rear a A2 type but simplified (or an unknow model), Hogue pistol grip (or any other model) and the ACE stock (but we can see they are nothing to move it because it is a fix stock and not a telescopic, an error).  But it is not a basic model for me. --[[User:ArmaLite15|armalite15]] ([[User talk:Armalite15|talk]])&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Combat Pistol&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Me again, noting that you guys missed a pistol.&lt;br /&gt;
&lt;br /&gt;
Of course, this pistol is simply called the &amp;quot;Combat Pistol&amp;quot; and resembles the Beretta PX4 Storm Subcompact in a way. I have no way of getting screens and I haven't seen any so far. I haven't progressed far enough into the game to unlock it, but it can be viewed at the Ammunation stores if anyone had the game and wants to look. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:12, 27 September 2013 (EDT)&lt;br /&gt;
:No, we haven't missed it. Read a couple discussions above, we're still trying to come to a consensus on what it is. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:51, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
Ah, I see sorry. I missed that discussion. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 22:03, 28 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Phone shots ==&lt;br /&gt;
&lt;br /&gt;
So I hear you could take snaps using the in-game smart phone. Would it be possible to get some screenshots that way? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:37, 30 September 2013 (EDT)&lt;br /&gt;
:Not sure, you have to sign up to Rockstar Social Network to do it, and I ''bet'' it watermarks them. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:45, 30 September 2013 (EDT)&lt;br /&gt;
::Actually there is no watermark, but these pictures are only 640x360, and have a filter added that makes them look like low quality analog picture.--[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 15:34, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I don't think you can take phone pictures while armed, although you might get some from cops or security guards with guns, and take photos in the Ammu-Nation.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:30, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== In case you're wondering... ==&lt;br /&gt;
&lt;br /&gt;
Cleetus' second hunting mission is bugged (hopefully forever) and when he tells you to hunt the last Elk it lets you wander the entire map with no possibility of triggering a police alert, meaning you can wander around in the military base to your hearts' content. You can keep anything you take by just causing an explosion (''anywhere'' on the map, but the jet's missiles don't count) which will spook the elk and let you quit out of the mission. I can't find anywhere to store the tank that Trevor can own, though. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:49, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
I'm gonna have to exploit that. I've tried constantly to get a Titan, but I can never get it off the ground before a tank blows me up. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:54, 30 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Can we just settle on the &amp;quot;Carbine Rifle&amp;quot; by describing the components that it's constructed from? ==&lt;br /&gt;
It's obvious that it's not any named product (like the DDM4 it's currently IDed as but clearly is not), so can we just call it a custom AR-15 (like we do other franken ARs), ID it by its individual components, then be done with it? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:30, 3 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Moving these here for now, since I've changed the Carbine Rifle entry to reflect that it is ''not'' a DDM4.&lt;br /&gt;
[[File:DDM4sbr.jpg|thumb|none|500px|DDM4 300 SBR with Magpul MOE stock, Magpul PMAG magazine, and KAC vertical foregrip - 300 BLK]]&lt;br /&gt;
[[Image:AF02-F-OT-ARFXE-ARULE-5.jpg|thumb|none|450px|Ace Skeleton Stock]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:53, 19 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Beach Bum pistol ==&lt;br /&gt;
&lt;br /&gt;
A new handgun will be added in the next update/free DLC, called the &amp;quot;SNS&amp;quot;&lt;br /&gt;
&lt;br /&gt;
http://s.pro-gmedia.com/videogamer/media/images/xbox360/gta5/screens/gta5_269_605x.jpg&lt;br /&gt;
&lt;br /&gt;
Probably a movie reference, perhaps it's a Walther PP of some form.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:49, 13 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Beach Bum pack is out, the SNS pistol looks like a Heckler &amp;amp; Koch P7 M13 fitted with wood grips and a round trigger guard.[[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 20:01, 19 November 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Gun pic on Social Club ==&lt;br /&gt;
&lt;br /&gt;
Close view of the most used gun can be seen in the Social Club.&lt;br /&gt;
&lt;br /&gt;
[[File:SocialClubAR15.jpg]]&lt;br /&gt;
&lt;br /&gt;
This is a Northtech Billet lower, VLTOR Upper, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip but the upper is strange, it is raised up like the HK-416. And the handguard is very close to the Daniel Defense MFR 9.0..[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:43, 17 November 2013&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Carbine Rifle&amp;quot; mounting an image  ==&lt;br /&gt;
&lt;br /&gt;
Since I edited the image from Photoshop, is a mixture: that's to HK-416 - Northtech Billet lower, A2 type &amp;quot;simplified&amp;quot; rear sight, ergonomical pistol grip, Brownells 3 pongs flash hidder, Ace Skeleton Stock And the handguard is the Daniel Defense MFR 9.0 &lt;br /&gt;
[[File:GTAVCARBINERIFLEMIXTURE.jpg|thumb|none|700px]] &lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 21 November 2013&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is that a Pimpmygun pistol grip? [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:06, 21 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
No, I'm pretty sure he just Shopped in the grip from the Social Club image above. Also, if you wanted to create a composite, you could have just done an image search for the actual lower receiver used (I found plenty on Bing), because as has been previously stated, '''not a single component on this gun corresponds to the HK416'''. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:39, 22 November 2013 (EST)&lt;br /&gt;
:There is possibly part of an HK416 potentially in there, as in the social club image you can see that the shape of the top rail at the rear steps down ahead of the charging handle like an HK416, which is not the case with a VLTOR MUR which the rest of the receiver is. This composite photoshop just uses a vanilla HK416 upper though which is not correct for the game gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:15, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
It's all moot now, because I've solved the image problem. Found this during a Bing search for &amp;quot;gta v carbine rifle&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:23, 22 November 2013 (EST)&lt;br /&gt;
:On seeing that, it looks like it has an HK416 gas block as well.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 13:27, 22 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I think the rifle may just have an HK416 upper receiver, Daniel Defense has started to make rails for it in the same style as the MFR and it fits on any standard AR lower, so that simplifies the whole description of it being a mishmash of parts. [[User:Recon42|Recon42]] ([[User talk:Recon42|talk]]) 14:11, 7 June 2014 (EDT)&lt;br /&gt;
:Well ok but the image is too old and is not very bad does not seem like a rifle in game, then I'll ride currently photoshop to enhance the pieces, the rest of the firearm. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 17:41, 06 September 2014 (VST)&lt;br /&gt;
&lt;br /&gt;
== Combat MG ID and non-player weapons ==&lt;br /&gt;
This is a response to Ultimate94 recently changing the MK46 Mod 0 ID back to Mod 1. The Mod 1 lacks a 12 o'clock Picatinny, using the M249 heat shield instead. This was done, AFAIK, to facilitate the re-inclusion of the carry handle. The Combat MG has a Picatinny rail in this position (albeit a low profile one), which would therefor make it a Mod 0. The weapon render linked to on the GTA Wiki is far too small to discern any details from, so doesn't prove anything.&lt;br /&gt;
&lt;br /&gt;
Why were the non-player weapons added back to the main categories? Every other GTA game on IMFDb is formatted with non-player weapons in a separate &amp;quot;Other&amp;quot; category. What's the objection to this page being the same?&lt;br /&gt;
&lt;br /&gt;
The artwork of Michael holding the MK18 doesn't appear in the game as a loading screen (unlike the Type 56 artwork), so it should be deleted from the page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 18:42, 30 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:It's been five months now and no one has responded, so I'm moving the non-player weapons to their own category and marking the MK18 artwork for deletion. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 06:49, 15 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Valentines Day M1928 Thompson ==&lt;br /&gt;
So there's going to be a free Chicago Typewriter coming up.&lt;br /&gt;
http://socialclub.rockstargames.com/news/article/52186/Coming-this-Friday-The-GTA-Online-Valentine-s-Day-Massacr[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:23, 11 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
It's classed as an LMG in-game, with superior stats compared to the PKM (except for mag capacity), making it a good choice for anyone who hasn't unlocked the PKM, or someone who can live without the extra ammo capacity or aim-down-sight zoom (Tommy Gun doesn't get an optic) until they unlock the M249/M60 hybrid --[[User:HashiriyaR32|HashiriyaR32]] ([[User talk:HashiriyaR32|talk]]) 03:33, 15 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
You can acquire a PKM in a few places right at the start of the game if you know where to look, though. Inside the gate at the Vagos' compound in East LS, for example (as long as you aren't wearing Families colors, you'll have plenty of time to get in and out before their threats turn into gunfire... usually). You just can't buy any mods for it yet. Quite a few weapons are ripe for the picking if you know where to look, actually. Type 56, MP5, MGL, AW, Minigun (''extremely'' hard to get as it's inside Fort Zancudo, though), Super Shorty, RPG, Assault Shotgun (another hard one to get, as it's pretty deep inside the Altruists' mountain compound), grenades, Jerry can, and Molotov cocktails. The Mossberg Cruiser can be acquired quite easily from police as long as you escape your wanted level quick, or if you happen upon a chase and follow until it erupts into a shootout (the criminals usually win LOL). A Carbine Rifle can also be effortlessly acquired from an isolated Merryweather mercenary at their LS Port &amp;quot;turf&amp;quot; if one is careful (I wouldn't advise trying to get one from the LSPD officers lingering around LS International, though). I like having the Thompson in the game, don't get me wrong, but it's largely a gimmick weapon. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 05:44, 8 March 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Removing images ==&lt;br /&gt;
&lt;br /&gt;
I'm in favor of keeping the PKM image on the page, but only because this page is currently incomplete and it's the only screenshot available. I expect a better image will be available when more screencaps are available and the page is completed. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:49, 25 February 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
== Cut weapons ==&lt;br /&gt;
&lt;br /&gt;
So I just found this, worthy of mention in the discussion page at least:&lt;br /&gt;
http://gtaforums.com/topic/678397-the-gta-v-beta-hunt/page-6&lt;br /&gt;
&lt;br /&gt;
In addition to several melee weapons, there are some icons for the XM25, a DMR variant of the AR-15 (seems to be referred to as M14), a HK21, and a SCAR-H.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:44, 26 February 2014 (EST)&lt;br /&gt;
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A poster there states they weren't cut, but rather just aren't enabled for player use. So maybe Rockstar is holding them back as future DLC? I'd love to have that AR-15 sniper rifle (which resembles an M110A1, which, AFAIK, is an M110 with the fixed stock replaced with a collapsible one). I always felt the next upgrade from the bolt action should have been a semi-auto .308, with the Barrett placed in the slot with the MGL, RPG, and Minigun, and made to do more damage to vehicles. The stock on the SCAR's in-game render looks like it was taken from the LSAT machine gun, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:29, 26 February 2014 (EST)&lt;br /&gt;
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== New upcoming DLC ==&lt;br /&gt;
The &amp;quot;Heavy Pistol&amp;quot; and &amp;quot;Special Carbine&amp;quot; will be released next week.&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
The carbine is clearly a G36K, but the pistol seems to be a 1911 of some kind. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 16:23, 27 February 2014 (EST)&lt;br /&gt;
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From looking at the gun itself and at the Social Club page, I think the pistol looks a lot more like a 1911 than an FNX-45, or maybe some sort of Kimber-esque thing. The grip and grip panels look far more 1911 than FN. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
*EDIT: here's a link that shows the Social Club image, and shows how it more resembles either a regular 1911 or some sort of Kimber-style tactical model: http://gta.wikia.com/Heavy_Pistol [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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It most resembles a [[Springfield_Armory_1911_Series#Springfield_Armory_Tactical_Response_Pistol_.28TRP.29|Springfield TRP Operator]] with the slide derived from the OTs-33 to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 20:44, 4 March 2014 (EST)&lt;br /&gt;
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definitely looks like a Springfield TRP operator with mabye some cz97 http://www.lipseys.net/images/CZ01411.jpg?maxwidth=520--[[User:Anarchy66660|Anarchy66660]] ([[User talk:Anarchy66660|talk]]) 22:03, 4 March 2014 (EST)&lt;br /&gt;
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That's definitely a TRP Operator frame, the new pistol doesn't resemble an FNP very much. The slide looks like a flatter version of a normal 1911.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:43, 4 March 2014 (EST)&lt;br /&gt;
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== Heavy Pistol ==&lt;br /&gt;
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Could the heavy pistol be an Enterprise Arms Wide Body 1911? &lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|]]&lt;br /&gt;
The slide is very flat like the heavy pistol, they both have the full dust cover rail, wide rear cocking serrations, and lack of front cocking. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:14, 8 March 2014 (EST)&lt;br /&gt;
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I think you got it, looks dead on to me. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 19:01, 8 March 2014 (EST)&lt;br /&gt;
:It is pretty close, but I think that is just coincidence. There are a number of differences that suggest it is not based on this gun such as the fibre optic sights, different numbers of slide serrations, lack of a beavertail (or in fact a grip safety at all by the look of it), a seemingly changeable curved backstrap, slanted rather than vertical trigger guard front, different grips, and most definitively the fact that it has a single rather than double stack frame.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 19:29, 8 March 2014 (EST)&lt;br /&gt;
::None of the guns in the game are exactly modeled after anything. The Taurus has a different number of slide serrations, a different hammer, etc. Hell, look at the &amp;quot;Desert Eagle.&amp;quot; The Heavy Pistol is at least a lot closer to this gun, than the Operator. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 12:12, 9 March 2014 (EDT)&lt;br /&gt;
:::To me it seems much more likely that the guy who made it simply messed around with a standard 1911 rather than modelling it after a relatively obscure custom gun though. To be honest a lot of the gun IDs on this page are pretty far fetched, in particular the so-called &amp;quot;OTs-33 Pernach&amp;quot; which looks absolutely nothing like one (to me this gun actually looks like it is the bottom half of a 2nd series [[Colt Woodsman]] with some tactical crap slapped on the top). Weapons which appear to be fictional but bear a vague (possibly coincidental) resemblance to something real should not be definitely listed as this (such as saying that &amp;quot;The Enterprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the Heavy Pistol.&amp;quot; which is not really the case). For most of these guns the proper thing to do would be to have the heading for the section be, for example, &amp;quot;Heavy Pistol&amp;quot; and state underneath that it is a 1911 type pistol bearing some similarities to the Enterprise Arms Wide Body 1911 but with several notably differences. Similarly for the &amp;quot;Special Carbine&amp;quot;, not a single part of that is actually taken from a real Heckler &amp;amp; Koch G36C, it is just a random collection of different parts (some of them real, like the [http://www.fab-defense.com/en/category-pistol-grips/id-1/m16-m4-ar15-tactical-ergonomic-pistol-grip.html FAB Defense AG-43 AR-15 pistol grip]) which have been assembled into the vague shape of a G36C--[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 14:17, 9 March 2014 (EDT)&lt;br /&gt;
::::I think the SpeCarbine has G36K resemblence in the upper receiver/ handguard and top rail, just a lot more flat than the real thing. The AP pistol definitely has a Woodsman grip, the slide was probably incorrectly based on a Kriss KARD. The frame of the SNS pistol resembles the HK P7M10, too.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:23, 2 April 2014 (EDT)&lt;br /&gt;
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== Bullpup Rifle ==&lt;br /&gt;
It looks like it has a 7.62x39mm AK magazine, so shouldn't it go in the rifles category despite it being classified as an SMG in-game? Same goes for the &amp;quot;Assault SMG&amp;quot;, which clearly has a 20-round AR-15 mag. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:18, 2 April 2014 (EDT)&lt;br /&gt;
:I think it was put in the SMG category by accident, &amp;quot;Bullpup Rifle&amp;quot; clearly indicates it is going to be classified as an assault rifle. Looks like a hybrid of the QBZ-95 and it's B carbine.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:48, 2 April 2014 (EDT)&lt;br /&gt;
:I think that it's a shame that it's a QBZ at all and not the L85 it looked like in one piece of concept art (below) [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
[[File:Gtao-hl-bpr.jpeg]]&lt;br /&gt;
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http://www.forgottenweapons.com/wp-content/uploads/2013/06/fa03-right.jpg&lt;br /&gt;
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I think it's a FA 03 (LAPA FA-03).&lt;br /&gt;
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[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 15:18, 23 June 2014 (EDT)&lt;br /&gt;
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It was probably meant to be an amalgamation, as most of these guns are, as the magazine, handguard, barrel length and rear sight were clearly L85, whereas the front sight and carry handle were FA 03. [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 09:28, 18 August 2014 (EDT)&lt;br /&gt;
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== AP Pistol ==&lt;br /&gt;
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I just saw this on Modern Firearms. http://world.guns.ru/smg/usa/scamp-e.html Does anyone else think the AP Pistol looks more like the Colt SCAMP than the OTs-33 Pernach? [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 18:35, 10 April 2014 (EDT)&lt;br /&gt;
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Can't see any resemblance myself, not that it looks like a Pernach either, but it really, really doesn't look like the SCAMP [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]])&lt;br /&gt;
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There are a few similarities in shape and layout to the SCAMP. The squared slide/frame, the ejection port, the central alignment of the barrel. It's not perfect, but all the guns in this game have had creative licenses taken by the designers. There are no specific similarities between the AP Pistol and the OTs-33. [[User:Rockinthecasbah|Rockinthecasbah]] ([[User talk:Rockinthecasbah|talk]]) 16:37, 15 May 2014 (EDT)&lt;br /&gt;
:Rather than rolling back edits without explanation, work it out here. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 23:51, 16 May 2014 (EDT)&lt;br /&gt;
::The page is locked again, for one week this time. Like I said, work it out here. Present your arguments and your evidence. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:10, 27 May 2014 (EDT)&lt;br /&gt;
:::Another week and no discussion. Very well. If this edit warring continues, bans will be issued. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:44, 3 June 2014 (EDT)&lt;br /&gt;
::::I think the recipe for this thing is:&lt;br /&gt;
::::*Take a TDI KARD&lt;br /&gt;
::::*Think the thing under the barrel which is actually the action is a LAM and take it off because your game doesn't have LAMs&lt;br /&gt;
::::*Think the charging handle is a cocking serration and turn it into the back of a slide&lt;br /&gt;
::::You now have the AP pistol. SCAMP seems way obscure for a positive ID and it doesn't really look like one anyway. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 08:30, 17 April 2015 (EDT)&lt;br /&gt;
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== Love all the vehicles and weapons as free DLC, I really do, but... ==&lt;br /&gt;
It would be nice if we got something other than just pistols and assault rifles. There's already more of those than any other weapon type. I wish they'd add some of the cut weapons detailed a few sections up (M110-style sniper rifle, XM25-style grenade launcher, etc.) in addition to new stuff. Would love an MP7A1 and a Carl Gustav rocket launcher, for example. Maybe add some new weapon attachments like laser sights and different optics. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:06, 13 May 2014 (EDT)&lt;br /&gt;
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== New weapons leaked? ==&lt;br /&gt;
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Hey I found this surfing web: http://www.se7ensins.com/forums/threads/leaked-future-dlc-weapons.1141769/&lt;br /&gt;
There is a picture showing some icons for weapons that already have been added and some that we will probably see in future.&amp;lt;br /&amp;gt;&lt;br /&gt;
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http://i.imgur.com/S5amZ8I.png - icons&amp;lt;br /&amp;gt;&lt;br /&gt;
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http://i.imgur.com/F8T96mT.png - textures for weapons&lt;br /&gt;
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New weapons include: HK21 MG, SCAR-H, pistol and a knife  --[[User:Gr3gory|Gr3gory]] ([[User talk:Gr3gory|talk]]) 02:22, 29 May 2014 (EDT)&lt;br /&gt;
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:See my post on the cut weapons above, although it's entirely possible the HK21 and SCAR are being re-added from cut content. The pistol looks new, too. [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:34, 29 May 2014 (EDT)&lt;br /&gt;
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== Snipers rifles ==&lt;br /&gt;
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Some changes should be made to the sniper rifles on the page, (The page is now indefinitely protected due to edit warring in which I was involved, but I won't change that edit again. Can someone of the admins remove the protection?) I think the bolt-action sniper rifle in-game is an AWM, not a standard AW, since the weapon model shows a folding stock (although in this case the 10-round mag would be incorrect). As for the &amp;quot;Heavy Sniper&amp;quot;, I think that it's an M82, since the weapon's appearance in-game doesn't seem to match the rail system seen on the M107. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:30, 7 June 2014 (EDT)&lt;br /&gt;
:I've unlocked it. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:48, 7 June 2014 (EDT)&lt;br /&gt;
::As with the vast majority of the guns on this page, it is not a perfect match for any particular AI rifle. However, I would say that it is more accurate to call it a standard AW as opposed to an AWM. If you look at the ejection port it appears to be the shorter one which is on the AW as the recess in the stock beneath is notably larger, as opposed to on the AWM where the port is almost the same size as the recess. Also, just because it has a folding stock does not make it an AWM, they make AWs with folding stocks such as [[Media:Arctic Warfare Folding Stock.jpg|this]], just like they make AWM with fixed stocks like [[Media:AWSM fixed.jpg|this]]. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 7 June 2014 (EDT)&lt;br /&gt;
:::Mmm... I understand. And what about the Barrett? (And a question: is it ''always'' the case for an AW to have a 10-rd mag and for an AWM to have a 5-rd one? Or can these capacities vary?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:36, 8 June 2014 (EDT)&lt;br /&gt;
:::Isn't it more accurate to put the Barrett M82 instead of the M107? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:42, 10 June 2014 (EDT)&lt;br /&gt;
::::Not really, as the main difference between the two is the sight rail and the rail used on this matched neither (M82A1 is short raised, M107 is long low). The other difference would be the rear grip on the butt, but as this model is horrifically inaccurate and omits this whole area that doesn't really help. You could say that it is slightly closer to an M82A1 (not M82, that it is the original version which is noticeably different) as the riser for the rail is slotted, but you could also argue that it is closer to an M82A3 as it has a raised rail stopping a couple of inches short of the front of the handguard. I would either just identify it as a &amp;quot;Barrett M82 Series&amp;quot; rifle or (more preferably in my opinion) just call it the &amp;quot;Heavy Sniper&amp;quot; and say that it is based on an M82 series rifle with a number of differences (presence of a cheek rest, lack of a grip on the butt, wrong magazine which looks more like a giant M14 one, different scope rail, odd handguard that looks like it can accept side rails like some AR-15 handguards/monolithic uppers, different muzzle brake, unfluted barrel, etc.). --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:18, 10 June 2014 (EDT)&lt;br /&gt;
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== Piece of advice ==&lt;br /&gt;
If you've bought the Collector's or Special Edition of this game and Rockstar Support suggests you uninstall and reinstall the patches/DLC in response to any problems you're having, '''don't do it'''. I did this after the monster truck, motorcycle, and firework launcher from the Independence Day DLC disappeared from my game and now all my Special Edition bonuses (Desert Eagle, KSG, blimp, and extra weapon tints) are gone and (so far) unrecoverable. :( They gave me $500K GTA bucks for use in GTA Online as compensation (which I'm happy with), but I'm still saddened by the loss of my SE stuff. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:05, 9 July 2014 (EDT)&lt;br /&gt;
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== These guns ==&lt;br /&gt;
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I can give some leeway to games set in the near future (Black Ops II, Advanced Warfare, Titanfall, Ghost Recon Future Soldier, Homefront, etc.), but these guns look so hideous looking. How can you botch these up so badly? I can understand if Rockstar was trying to make &amp;quot;generic&amp;quot; guns, but they did a good job with GTA IV, RDR, and Max Payne 3, and suddenly they make guns that look like generic rip-offs. - [[User:1morey]] August 14, 2014 7:21 PM (EST)&lt;br /&gt;
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Gotta agree. I expected better from R*. At least there are still reconizable ones such as the RPG-7 and the Type 56-2.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:36, 14 August 2014 (EDT)&lt;br /&gt;
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:I think it's supposed to be the same approach that they take with cars, really. I appreciate the customization and more detailed reloads though.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:26, 14 August 2014 (EDT)&lt;br /&gt;
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I have no problem with their looks, as it makes sense from an in-universe perspective to have frankenguns just like they have frankencars, I just wish they'd go all the way and give them less generic names. There are already a few firearm manufacturers named in the game. The MP5, PT92, Combat Pistol, and KSG are made by &amp;quot;Hawk and Little&amp;quot;, and the Carbine Rifle and M82 are made by &amp;quot;Vom Feuer&amp;quot;, for example. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:14, 6 November 2014 (EST)&lt;br /&gt;
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== New screenshot for Xbox One, Playstation 4 and PC ==&lt;br /&gt;
New screenshots revealed by Rockstar Games for Xbox One, PS4 ​​and PC.&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:GTAV-ScreenshotXBOXONEPS4PC-4.jpg|thumb|none|600px|]]&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 21:23, 16 September 2014 (VST)&lt;br /&gt;
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== Marksman Rifle ==&lt;br /&gt;
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Although the barrel assembly matches the M14, I think the &amp;quot;Marksman Rifle&amp;quot; has some resemblance to a Ruger Mini-30 in the Clyde Armory SCAR stock&lt;br /&gt;
http://clydearmory.com/media/catalog/product/cache/1/image/9df78eab33525d08d6e5fb8d27136e95/c/l/clyde_armory_scar_stock_mini30.jpg&lt;br /&gt;
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[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 09:08, 3 October 2014 (EDT)&lt;br /&gt;
:I personally believe that it was probably modeled off a picture of a Mini-14 with a barrel stabilizer, giving it the look of an M14 gas tube. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 21:32, 3 October 2014 (EDT)&lt;br /&gt;
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== Eww ==&lt;br /&gt;
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Huh. Is it just me, or are the weapon models in this game amazingly ''ugly''? Not Dead Island levels of atrocious, but just kind of...off. --[[User:Gunmaster2011|Gunmaster2011]] ([[User talk:Gunmaster2011|talk]]) 23:28, 27 October 2014 (EDT)&lt;br /&gt;
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== Rail Gun ==&lt;br /&gt;
It's one of the current gen exclusives.&lt;br /&gt;
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[[File:GTAV-RailGun.jpg|thumb|none|400px]]&lt;br /&gt;
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What section on the page should it go on? Launchers? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:24, 28 October 2014 (EDT)&lt;br /&gt;
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== First Person Mode  ==&lt;br /&gt;
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So the weapons look far more detailed in the new version:&lt;br /&gt;
http://www.ign.com/articles/2014/11/04/grand-theft-auto-v-a-new-perspective&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:09, 4 November 2014 (EST)&lt;br /&gt;
:New PC is seeming a better idea every day. Hope it supports SLI properly rather than using some horribly gimped engine like Wolfenstein did. Also hope there's more heist missions in single this time around. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:25, 4 November 2014 (EST)&lt;br /&gt;
::PC version will require 65 gigs of HD space o_O [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:54, 15 January 2015 (EST)&lt;br /&gt;
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== Carbine Rifle (Next Gen) ==&lt;br /&gt;
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See more detailed, appear in the trailer for PS4 and Xbox One). You can see &amp;quot;5.56mm&amp;quot; and others. They are visible, while the previous version (Xbox 360 and PS3) did not like this.&lt;br /&gt;
Puts 0:43 min   https://www.youtube.com/watch?v=kFhkHFSytVU&amp;amp;feature=youtu.be&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 00:24, November 2014 (VST)&lt;br /&gt;
:And first-person model [http://gta.wikia.com/File:VomFreuer-GTAV-reload.jpg here]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 14:26, 11 November 2014 (EST)&lt;br /&gt;
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== GRAND THEFT AUTO 5 ONLINE HEISTS (FINALLY) REVEALED ==&lt;br /&gt;
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Here's news from IGN, the incredible video, more weapons, screenshot and others. [http://www.ign.com/articles/2014/12/16/grand-theft-auto-5-online-heists-finally-revealed?watch=&amp;amp;utm_campaign=fbposts&amp;amp;utm_source=facebook here].&lt;br /&gt;
[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 11:33, 16 December 2014 (VST)&lt;br /&gt;
:So how many more years do you think it'll be before they actually release it? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 11:09, 16 December 2014 (EST)&lt;br /&gt;
::Only I mean weapons are usable as Browning M2, the Russian DShK. [[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:05, 16 December 2014 (VST)&lt;br /&gt;
:::I would imagine the miniguns on the Lynx-like helo are as well. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
You're right. It took a long time by R*.[[User:PaulD21x|PaulD21x]] ([[User talk:PaulD21x|talk]]) 12:10, 16 December 2014 (VST)&lt;br /&gt;
:Well, in their defense, the programming side of it was probably a ''lot'' harder than the interview lets on. Most gamers are an inconsiderate bunch who don't understand how difficult it really is to make these games. There are millions, possibly ''billions'', of lines of code running in the background and even so much as a single misplaced punctuation mark or simple misspelling can cause the game to crash. I personally would rather have heists ''working correctly'' instead of quick. It's messed up how people out there can decry a game's development process &amp;quot;taking too long&amp;quot;, then complain when they end up with a bug-riddled game. You can either have quick or quality and I prefer the latter. Just to clarify, I'm not targeting anyone here as being like this, I'm just saying. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:28, 16 December 2014 (EST)&lt;br /&gt;
::Naw, that doesn't happen anymore, code's a lot more robust than old systems like BASIC and a lot of the error checking is automated. It's more like your body these days; it's not too hard to get it so it isn't doing quite what it's supposed to, but it takes some effort to outright kill it. And the biggest headaches are PC related because you have to deal with thousands of arbitrary configurations of hardware, drivers and software. Getting a new mode running for a game you spent, what, four years working on and based on an existing engine shouldn't take a year, most likely a lot of resources got eaten up by the next-gen version and heist mode for the last-gens got put on the back burner.&lt;br /&gt;
::Really it's not so much that it's taking too long as that they've spent a year saying it's coming soon. It would have been better if they'd just said it's ''not'' coming soon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 01:39, 17 December 2014 (EST)&lt;br /&gt;
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Also, '''AIRCRAFT CARRIER'''?! I really hope ''that'' gets stuck off shore somewhere in story mode, though I somehow doubt it :(. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]])&lt;br /&gt;
:Eh, given how much ocean there is, for all we know it could be there now. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 06:10, 17 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
Are we going to mention the Dillon Aero M134s (with anti-aircraft sights) fitted to the Huey seen in the trailer and screenshots. It also looks to be chin-mounted with a four-barreled variant of the M197 Vulcan, though seeing as how such a variant doesn't exist, I don't know if we just refer to it as a generic autocannon. Cheers, [[User:Sandymon|Sandymon]] ([[User talk:Sandymon|talk]]) 14:34, 3 March 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thomspon M1928A1 ==&lt;br /&gt;
&lt;br /&gt;
Maybe it earlier M1921AC Thompson, only with horizontal foregrip?&lt;br /&gt;
&lt;br /&gt;
:An M1921AC with a horizontal foregrip basically ''is'' an M1928A1, aside from internal differences which a videogame gun doesn't have. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:31, 26 December 2014 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Airsoft replica? ==&lt;br /&gt;
&lt;br /&gt;
http://image.noelshack.com/fichiers/2015/02/1420575808-player-exclusive.jpg&lt;br /&gt;
&lt;br /&gt;
When I was navigating on my statistic page in the social club website, I clicked on the link to have more information about the account transferring (old gen -&amp;gt; current gen) and I saw this drawing.&lt;br /&gt;
&lt;br /&gt;
As you can see, the bottom looks like a high cap airsoft M16 USGI magazine, and the top doesn't have lips, and looks to be the top portion of an airsoft mag.&lt;br /&gt;
&lt;br /&gt;
Maybe some guns in the game were rendered with airsoft model, like the Milkor MGL.&lt;br /&gt;
&lt;br /&gt;
[[User:ArmaLite15|Armalite15]] 21:31, 6 January 2015 (CET)&lt;br /&gt;
:A lot of games use airsoft guns as models to render in-game weapons, so it's incredibly likely that Rockstar did this. --[[User:SmithandWesson36|SmithandWesson36]] ([[User talk:SmithandWesson36|talk]]) 01:26, 7 January 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Revolver on billboard ==&lt;br /&gt;
Found this. Colt Anaconda?&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px]]&lt;br /&gt;
[[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:40, 22 February 2015 (EST)&lt;br /&gt;
: Well, while the frame and cylinder look a bit large, the gun seems to be blued, which, if you want to be technically accurate anyway, would make it a [[Colt Python]]. Anacondas are stainless-steel only. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:47, 22 February 2015 (EST)&lt;br /&gt;
::There's also two Colt SAA's is also present on the San Andreas Park Ranger logo&lt;br /&gt;
:: http://img1.wikia.nocookie.net/__cb20131102155716/gtawiki/images/d/dc/Los-Santos-County-Seal.png [[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 23:20, 22 February 2015 (EST)&lt;br /&gt;
:::Where's this billboard, BTW? Need to find it to replace the shot. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:53, 23 April 2015 (EDT)&lt;br /&gt;
::::I found one on the south side of the Gentry Manor Hotel in West Vinewood, at the intersection of Gentry Lane and Eclipse Boulevard. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:44, 25 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heists Update ==&lt;br /&gt;
&lt;br /&gt;
As of now, everything except for the ability to put a military jeep in your garage is exclusive to GTA Online. Very stupid decision on Rockstar's part, if you ask me. --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 23:25, 11 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
The onscreen prompt in SP says new vehicles have been added to your properties, so I'm guessing it's just a bug that will get sorted out in the near future. I'd imagine Rockstar's main focus right now is rightly getting their servers sorted out to handle the high volume of traffic, because millions and millions of players getting on all at the same time is almost guaranteed to cause such problems. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 02:26, 12 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Aircraft Carrier ==&lt;br /&gt;
&lt;br /&gt;
Since the Heist update, we can go into the new aircraft carrier during a mission (and also in freeroam with some exploit but it has been now patched). I saw a lot of missiles, but I can't identify them. There is also a CIWS Pahalanx at the rear part of the landing deck.[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 19:46, 30 March 2015 (CET)&lt;br /&gt;
:I don't think the missiles need to be ID'd, however, the &amp;quot;Savage&amp;quot; and &amp;quot;Valkyrie&amp;quot; helicopters both have Yak 12.7mm nose guns.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:13, 1 April 2015 (EDT)&lt;br /&gt;
::I'd imagine RIM-116 or one of the Sea Sparrow family, ID it in the background if you can get a shot of the box launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:50, 3 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Page inaccuracies. ==&lt;br /&gt;
&lt;br /&gt;
First, I'm incredibly certain that the &amp;quot;Makarov PM&amp;quot; in Righeous Slaughter 7 is just a Walther PPK, second, the Colt 1851 Navy's on the Patriot Beer logos are just standard cap-firing LeMat revolvers. [[User:PaperCake|PaperCake]] 16,57 , 17 April 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
What's with the point about the suppressor being removed when drive-by shooting from cars? I remember testing on the Xbox 360, and it wasn't the case. Could it be a bug on the enhanced next-gen version? (at least in FPS view?) --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:52, 20 April 2015 (EDT)&lt;br /&gt;
:In first-person when you're shooting from a car, it has no suppressor and it makes the sound of unsuppressed gunfire, I'm fairly sure it's also unsuppressed in third person though I'd have to go back and check to be certain. It's most likely so they don't have to have two sets of animations for using the gun in the car to stop the suppressor clipping through things, or that stopping the suppressor clipping through things required holding the gun model so close you couldn't see it properly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:24, 20 April 2015 (EDT)&lt;br /&gt;
::Yep, guns fired from cars make their no-suppressor sound in third person too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:09, 21 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== QBZ-95-1 really a Type 86S ==&lt;br /&gt;
&lt;br /&gt;
The Bullpup Rifle/ QBZ-95-1 is really a Type 86S AK Bullpup configuration made in China. You can see the similarities in the stock, the other features are from some other guns, such as the AR15/M16 front sight. [[User:DeadpoolDeadcool|DeadpoolDeadcool]] ([[User talk:DeadpoolDeadcool|talk]]) 23:32, 20 April 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I think it's based on the LAPA FA03 for the cooling vent and the front sight (but they preferred to recycle the sight of the carbine in GTA IV), the Type 86 for the rear portion and the QBZ 95 for the middle and front low portion of the rifle.&lt;br /&gt;
&lt;br /&gt;
[[User: ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) &lt;br /&gt;
08:08, 23 April 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
==Last edit (which was an undo of another edit) regarding 'full-auto fire'==&lt;br /&gt;
Though the summary didn't get all of my statement, the reason I changed it back is because A) it sounds like a notable difference between the stated/printed documentation for the game and what is actually in there, and we generally note differences of that sort on pages and B) If you hold down the trigger (or in this case, the mouse/controller button) and you get more than one round fired at a time in any remotely rapid succession it's by definition fully-automatic - The rate of fire being slower is irrelevant; We have noted guns that fire that slowly on the site as fully-automatic because that's what they are. If there's a substantial pause between shots (I'd say a second or so) that's one thing, but if it's just not as fast as most other full-auto guns that's again irrelevant. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:34, 17 June 2015 (EDT)&lt;br /&gt;
:Just because you hold down the button to fire multiple shots doesn't make the weapon fully-automatic. Look at most other weapons in the GTA series that share this characteristic, yet are still noted to be semi-auto. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:15, 17 June 2015 (EDT)&lt;br /&gt;
::It's probably worth noting it fires continuously if you hold down the button but is slow enough to be semi-auto, that covers all bases. A lot of games will re-fire semi-automatic weapons after a while if you hold the button down (I think it's something GoldenEye started, the deal there was you could fire pistols much faster by tapping the button than holding it) and this could be reasoned to be the player character pulling the trigger again rather than holding it down. I mean some games will do the button-holding thing with manually operated weapons, and when you have the player character operating a bolt on-screen you can't possibly say it's a fully automatic weapon. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:24, 17 June 2015 (EDT)&lt;br /&gt;
::: ^ Indeed, and that's fine. I'm just saying, a slow-fire rate does not equal ''not'' full-auto, it is just what it is - slow. That said, as I stated, if there is a decent pause between shots, that's different - that can be inferred as semi-auto fire. It just didn't sound like that was the case. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:34, 17 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Just made a Slow Motion video with all details. ==&lt;br /&gt;
https://www.youtube.com/watch?v=04h10L9eMNY&amp;amp;feature=youtu.be (watch in 1080p for the details), be free to do the same thing or to post use it as you want.&lt;br /&gt;
&lt;br /&gt;
Using the Rockstar Editor is very nice to see details of firearms in the game. Also we can see that every hammer fired pistols are DAO. --[[User:ArmaLite15|ArmaLite15]] ([[User talk:ArmaLite15|talk]]) 23:44, 22 June 2015 (CET)&lt;br /&gt;
&lt;br /&gt;
Good video, here's an equivalent in first person (not my video) https://www.youtube.com/watch?v=f3wBvrNTdNA&lt;br /&gt;
--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 10:36, 16 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Lowriders trailer ==&lt;br /&gt;
&lt;br /&gt;
A new update coming soon, and there's at least one new weapon, which looks like TEC-9, but the barrel shield is a bit different. Trailer here https://www.youtube.com/watch?v=E9oOnUNJkBE --[[User:CnC Fin|CnC Fin]] ([[User talk:CnC Fin|talk]]) 10:19, 16 October 2015 (EDT)&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|400px|thumb|none|]]&lt;br /&gt;
:Might be they bulked up the shroud to look better with a suppressor, I guess. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:17, 17 October 2015 (EDT)&lt;br /&gt;
:Yeah, I'm inclined to say beefed up barrel shroud, too. But yay, we get a classic street thug SMG! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:28, 17 October 2015 (EDT)&lt;br /&gt;
::I rather see a Mac-10 but oh well. Never liked the look of the Tec-9. (also i did not the Tec-9 was actually from sweden to begin with, that feels weird)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:12, 17 October 2015 (EDT)&lt;br /&gt;
:::It resembles the original [[TEC-9]] is '''very distantly''': [http://gta.wikia.com/wiki/File:MachinePistol-GTAV.png]. I would even say that this &amp;quot;TEC-9&amp;quot; with the original nothing in common except the ''name''. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 22:04, 07 November 2015 (UTC+2)&lt;br /&gt;
::::If anything, that gun looks more like a Calico, based on the grip design. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 15:47, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Heavy Revolver...only in GTA Online? ==&lt;br /&gt;
So they finally add a revolver to the game...and restrict it to GTA Online? What the @$%*, Rockstar?! [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 22:56, 25 January 2016 (EST)&lt;br /&gt;
:Yeah it's lame, but then again, the revolver's pretty lame too. BTW if you're playing this on PC you can just a use a trainer in order to give yerself the revolver. If you're on console, then you're fucked.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:15, 26 January 2016 (EST)&lt;br /&gt;
::Yeah, I'm on console. The only thing I can play on PC with any amount of success are RTS games like Total War. I just can't get the hang of keyboard controls. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 15:32, 26 January 2016 (EST)&lt;br /&gt;
:::Honestly I think the Thompson Contender pistol shoots as fast as the revolver does. Maybe you could use it in the Rockstar Editor/map maker.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:32, 26 January 2016 (EST)&lt;br /&gt;
::::360 and PS4 controllers work on PC and GTA V has full controller support--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:37, 26 January 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
Sorry for the crappy picture- I had more pics that got eaten somehow. What are yall's opinion on this gun?&lt;br /&gt;
[[File:GTA_5_Double_Barrel_Shotgun.jpeg|500px|thumb|none|This Stalker needs to get out of here- this is GTA!]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:09, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Compact Rifle&amp;quot;==&lt;br /&gt;
Here are a few reference pics for the new rifle. I don't ever feel comfortable trying to figure out Kalashnikovs and their clones, so I'll let the experts handle this one. &lt;br /&gt;
[[File:GTA_5_Compact_Rifle.jpg|500px|thumb|none|first person]]&lt;br /&gt;
[[File:GTA_5_Compact_Rifle2.jpg|500px|thumb|none|Now a Metro ranger!]]&lt;br /&gt;
[[File:GTA_V_Compact_Rifle.jpg|500px|thumb|none|and just a vanity pic with alt gas mask at this point. If I had framed the shot better it would look like he had a halo. Or at least an idea. ]]&lt;br /&gt;
[[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:27, 15 March 2016 (EDT)&lt;br /&gt;
:How did you get the gas mask/helmet combo? Gun looks like an AKMSU with no stock.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 21:29, 15 March 2016 (EDT)&lt;br /&gt;
::I thought so, but was afraid to ask. Also, for the mask/helmet combo, watch this vid: https://www.youtube.com/watch?v=8IgvMnn1gx4  [[User:Fidget|Fidget]] ([[User talk:Fidget|talk]]) 21:42, 15 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
And story mode gets nothing from the new update YET AGAIN. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 23:33, 15 March 2016 (EDT)&lt;br /&gt;
:Don't bet on any Single player DLC anytime [http://kotaku.com/no-wonder-gta-v-hasnt-gotten-any-single-player-dlc-yet-1757189298 soon.]--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:27, 16 March 2016 (EDT)&lt;br /&gt;
::I'm not talking about a complete expansion like GTA IV and RDR got, I'm talking about simply making new weapons and vehicles available for use in story mode. I seriously doubt it would take all that much effort or cost to do so and it at least gives the ''illusion'' that those who prefer story mode might still matter a little bit. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 10:42, 16 March 2016 (EDT)&lt;br /&gt;
:::I agree that it is lame that they have stopped adding guns to the single player. I'm not surprised however, since that gun wall is full now. Although if you are playing on PC you can use a trainer to just give yourself these new guns for free.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:35, 16 March 2016 (EDT)&lt;br /&gt;
::::Actually the Ammu Nation wall has been rearranged in both single and multiplayer so there's several slots still left.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:09, 16 March 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Heavy revolver= air gun? ==&lt;br /&gt;
&lt;br /&gt;
The heavy revolver heavily resembles the ASG Dan wesson air pistol. The barrel, grips and even the location of the logo on the grip are almost identical. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 13:00, 8 June 2016 (EDT)&lt;br /&gt;
:I think you are right about the frame and grip, though the barrel definitely matches the Taurus a lot more (note the number of vent holes and compensation cuts.)--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::You're definitely right about the vents etc but to me it looks like the barrel profile is a lot slimmer than the Taurus and closer to the ASG, though they could've simply stretched a Taurus barrel to make it longer without adjusting the proportions. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 08:09, 7 August 2016 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Regarding the AP pistol==&lt;br /&gt;
&lt;br /&gt;
Obviously it's a frankengun like other weapons in the game and doesn't have a real counterpart, but still... Doesn't it have some slight resemblance to the [[Arsenal Strike One]]? Thing is we need to have a compromise on this, since apparently a lot of users disagree about the resemblance with the Colt SCAMP currently stated in the page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:49, 22 July 2016 (EDT)&lt;br /&gt;
:Not really other than both have a square slide with the serrations in roughly the same place. I think it's safest to put it down as a TDI Kard that some goof thought worked like a typical handgun with a slide, mated on top of a 1911 style frame and grip (though the grip angle is very reminiscent of a Colt Woodsman), the resulting abomination does kinda bear some resemblence to the Scamp overall coincidentally. On another related note, I have played the IAA building retrieval mission on both X360 and Xbone and don't ever recall the pistol firing in bursts.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 19:49, 22 July 2016 (EDT)&lt;br /&gt;
::Same here, played it on PS3 and 4, can't remember it firing in bursts.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:25, 22 July 2016 (EDT)&lt;br /&gt;
:::Yes it does; by playing the rappelling part you should notice a delay between every three shots (it's even more noticeable when using Michael's slow-mo special ability). Thing is you need to hold down the firing button in order to fire full bursts (which is a more realistic representation of burst firing mode, aside from the fact that here you fire successive bursts by holding down the button), unlike usual video games where one trigger pull automatically fires three shots. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 02:47, 23 July 2016 (EDT)&lt;br /&gt;
::::Ah, I tried it and does indeed fire in bursts, the RPM is incredibly slow though so I guess it's hard to tell unless you're trying to spray all the IAA goons down at once.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:56, 26 July 2016 (EDT)&lt;br /&gt;
::::::It's not '''that''' slow actually (though it's much slower than real burst-firing pistols). To test it, all you have to do is &amp;lt;s&amp;gt;follow the damn train, CJ&amp;lt;/s&amp;gt; kill all the IAA agents except one, and then freely fire your weapon in the air while hanging from the rope (works better if you have extended mag on it). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:15, 2 November 2016 (EDT)&lt;br /&gt;
:::::::Don't forget to order two number 9s, a number 9 large, a number 6 with extra dip, a number 7, two number 45s, one with cheese, and a large soda.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:37, 2 November 2016 (EDT)&lt;br /&gt;
::::::::&amp;quot;Hey, I'm just finishing my fries!&amp;quot; --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 19:56, 2 November 2016 (EDT)&lt;br /&gt;
:::::Could the AP Pistol on some level be based on this? Its a Kalashnikov Concern PL-14 &amp;quot;Lebedev&amp;quot;. [[File: PL-14 Lebedev.jpg|none|250px|thumb]] [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 17:28, 3 September 2016 (EDT)&lt;br /&gt;
::::::Doubt it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:28, 3 September 2016 (EDT)&lt;br /&gt;
:::::::Not at all; the slide, serrations, pistol grip and trigger guard are all different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:03, 4 September 2016 (EDT)&lt;br /&gt;
::::::::I think this game also predates that pistol by a couple of years doesn't it?  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 09:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::Yeah, the GTA V pistol predates the Lebedev by at least a year.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:02, 4 September 2016 (EDT)&lt;br /&gt;
:::::::::: What about the crosman marksman 10/10? The slide is almsot identical, minus the rails. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 04:32, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Colt Junior ==&lt;br /&gt;
&lt;br /&gt;
Am I missing something or does the SNS pistol have absolutely nothing in common with the Colt, other than them both being of a similar size. I can see the P7 link, it's almost identical apart from the hammer and trigger guard, just can't see any similarities with the colt. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:03, 13 December 2016 (EST)&lt;br /&gt;
:I left it that way from when it was indexed as a Colt Junior and AMT Backup mix (it had very little resemblance to the latter). The extractor and ejection port match the Junior a bit more than the P7.&lt;br /&gt;
:: Extractors and ports are hardly unique, you could find thousands of guns that match the extractor and ejection port. --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 10:02, 14 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== JB 700 guns ==&lt;br /&gt;
&lt;br /&gt;
Someone could ID them? The game is avaiable since 2013 and nobody had add them. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:51, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
:Well, they're just kind of generic machine guns, they don't look like anything in particular. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 04:48, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Well they still be firearms. Also somebody can ID Proximity Mines? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:45, 15 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
== Question about Homing Missile ==&lt;br /&gt;
&lt;br /&gt;
Would be possible to made the ingame Homing Missile in real life? Muzzle loaded, and so on... --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 11:55, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:Not really. A typical MANPADS is almost the entire length of the launcher, and little fat muzzleloading RPG-7-style rocket with no fins wouldn't really be able to steer itself. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 13:20, 9 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Firework Launcher question ==&lt;br /&gt;
&lt;br /&gt;
How can I build one in RL?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:53, 25 January 2017 (EST)&lt;br /&gt;
:Step Number One: Don't.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 08:18, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Would use the same mechanism as RPG-7, I think. And is legal.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:20, 25 January 2017 (EST)&lt;br /&gt;
:By all means, please try and tell us what happens when you try to imitate something from Grand Theft Auto.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 15:42, 25 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
A theory of mine, think that I would end wasted.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:03, 26 January 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
:You have Rammstein [http://youtu.be/98RYXRN8GTM?t=183 using a firework-launching crossbow] during one of their concerts... and then there's [http://youtu.be/JcFh177fqu0 this guy] :D --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:45, 21 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Attachments ==&lt;br /&gt;
&lt;br /&gt;
Someone known the Real Life Brand of the various accessories and scopes mounted on sniper rifles in this game? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:16, 16 February 2017 (EST)&lt;br /&gt;
:I don't actually play the game, but I know that an ELCAN Spectre and Magpul AFG can be mounted on the AR15.--[[User:BlackHawk510|BlackHawk510]] ([[User talk:BlackHawk510|talk]]) 14:24, 16 February 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re: Carbine Rifle belt box ==&lt;br /&gt;
&lt;br /&gt;
The use of a belt box for the Carbine Rifle isn't that ridiculous seeing as how there are belt-feed conversion kits available for AR-15/M16 pattern rifles in real life.&lt;br /&gt;
&lt;br /&gt;
:Firstly, when posting something on a discussion page remember to sign and timestamp it by typing &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt; at the end of your post, or by just clicking the &amp;quot;Signature and timestamp&amp;quot; button at the top of the edit window. As for the question, it is still kind of ridiculous if you are fitting a belt box onto a gun with a regular upper that isn't set up to take a belt. Either way, I think that what they modelled it on actually isn't a belt box per se, but rather one of those super high capacity Airsoft hopper magazines like [http://cdn1.evike.com/images/large/mag-ak-m4-5000-2.jpg this one].  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:10, 19 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Why would a real steel version of that be ridiculous? --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:58, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Do you mean a real steel version of the Airsoft hopper magazine I linked to above? If so, it is pretty much impossible to make a design that looks like this work practically for a real gun, as there is no logical way that it could actually store the rounds and feed them. Drum magazine are round because they have a spindle that rotates to push the rounds up a feed chute, a square magazine that looked like this would would only work if it was just a drum on the inside with wasted dead space in the corners. The especially nonsensical part is the thin section on the left that goes up the side of the magazine well, which only makes sense on the Airsoft magazine as it is jsut a gravity fed hopper with a motorised gadget at the bottom that gathers the loose BBs. --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:15, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
And if worked with a stacked magazine-like mechanism?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:45, 20 April 2017 (EDT)&lt;br /&gt;
:Whatever the internal arrangement the bullets would still have to feed into the magazine well, so everything above the bottom of the magazine well would be very difficult (impossible  most likely) to actually use. The whole thing is about the width of 5 regular magazines, so that would make a magazine like this something like a 10 to 12 stack mag. The most that anybody has ever done that I am aware of is a quad stack magazine, and anything more than this would be incredibly difficult to make work due to the complexity of the internal geometry and the follower/followers you would need. I doubt that there is a way that you could feasibly get 10 different columns of rounds to narrow down to two in a standard STANAG mag well and have it be even remotely reliable. If it has 8 stacks, you would have to do something like start with 4 double stack columns, then merge them in pairs down to 2 double stacks, and then merge them again to a single double stack that would fit in a magazine well. The problem with this is that the followers would need to made of chains of dummy rounds that would be horrendously complicated and most likely jam prone, and I also doubt that you would be able to load them reliable with the rounds actually going into the columns you want them to in order to fill it to capacity. Regardless, if you could do it would end up being a bizarre triangular thing rather than the square box shown here.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 16:45, 20 April 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Thanks.&lt;br /&gt;
&lt;br /&gt;
== Finally a gun-based DLC! ==&lt;br /&gt;
&lt;br /&gt;
It will come in June, a BTR-esque APC  and a heavily modded Type 56-2 (or maybe a different model) are shown.Finally, after all the idiotic updates! Even released in  my birthday! Kurwa, yeah![[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:11, 27 May 2017&lt;br /&gt;
&lt;br /&gt;
Too bad I won't ever get to touch them since they apparently gave a middle finger to story mode players some time back. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:45, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
And dont forget the gave another to players who are too poor (like me) to afford to change the consoles from 7th to 8th gen...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 07:49, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:Rockstar has stated that they can't do anymore updates to the 7th gen version of the game without compromising stability[https://www.vg247.com/2015/09/10/gta-online-updates-stopped-ps3-xbox-360/]. At least you've gotten an explanation for why they stopped. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 21:28, 27 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
I knew that since the I Gotten Gains 2 update, but since I spent 60€ I found it a bit dishonest since I would spend +300€ circa just to play a game that doesnt update Story anymore... anyway... seems that weapons could be a Rockstar-style version of the [[AK-12]] or a modded Type 56-2(?)...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT)&lt;br /&gt;
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FLASH NEWS! The update seems to just add accessories, (new stocks,open red dots and muzzle brakes for sure),so is a  Type 56-2 and I saw a M60 variant (the handguard is too long for the Minimi hybrid...)--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 15:47, 4 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
Will be released in 13 June.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:08, 8 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Mounted DLC Flak Cannon ID... ==&lt;br /&gt;
&lt;br /&gt;
There is a trailer that come in 2 variants : SAM missiles launcher and Quad Machine Gun mount.&lt;br /&gt;
I would guess the machine guns are M2s but they look to thin... anyone know what they are?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:30, 13 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
My bad, the trailer come in 3 variant. There's a M2 version, I just misID the flaks... somebody can ID them? I m very bad IDing artillery and cannons...--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 04:06, 14 June 2017 (EDT)&lt;br /&gt;
:Would you mind linking and/or posting a picture, please? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 11:39, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::There's some videos by GTASeries on it, but I can tell what the cannons are. The main dual flak guns are Oerlikon 20mm's in a dual mount like you would see on WWII-era battleships, except it's fitted with a gunshield and anti-air sight. The other &amp;quot;Quad 20mm&amp;quot; is actually another WWII weapon, a M51 Quad AA mount, although with a much simpler gun sight. The other mounted weapons seem to be based off of in-game player guns like the PKM and the Minigun, although I'm just sad Rockstar didn't give us the ultimate Redneck car: An El Camino with a mounted .50. --[[User:PaperCake|PaperCake]] 12:02, 14 June 2017 (EST)&lt;br /&gt;
&lt;br /&gt;
Thank you, PaperCake! I dont have the next-gen version of the game, so I can't provide pics. Well if you think that dont add a El Camino is sad, thing that they add a AWESOME Dartz Kombat (which I dont understood if is Russian/Estonian/Latvian/Whateverian)...&lt;br /&gt;
...just for use it in one mission only 😐. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:03, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
A friend gave me pic of the Mk.2 guns.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 05:34, 15 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Pistol Mk2 ID ==&lt;br /&gt;
&lt;br /&gt;
I dont think is a PT92AF anymore. Is too different. Look likes one of these new pistols. Any idea of what is it?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 03:46, 17 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Please help ID==&lt;br /&gt;
[[File:GTAV-Trevor-sniper.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GTAV-Trevor-sniper-2.jpg|thumb|none|300px]]&lt;br /&gt;
--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:06, 16 September 2017 (EDT)&lt;br /&gt;
:Well, it started out with an LE-stocked AR-15-type rifle, with a fully-fenced lower and an upper with no case deflector and what looks as though it once had a forward assist that was later removed, but the front end just seems like it's from something else; it kinda gives me Arctic Warfare vibes, but there's not enough visible detail to be certain. Well, at least Trevor's got good trigger discipline (although, considering he's a mentally unstable drug addict, that actually seems a bit out of character for him). Any other ideas? [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 17:33, 16 September 2017 (EDT)&lt;br /&gt;
::The front of the weapon did remind me of the AW at first. The rest of the weapon could have some elements in common with the M110 SASS that was cut from the game... except that some things like the handguard are completely different. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:43, 19 September 2017 (EDT)&lt;br /&gt;
:::The artist probably started drawing a Mark 18 like the ones seen in the other art works, then tried to turn it into the AWM that Trevor uses in the mission. Obviously this isn't a real rifle.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 12:27, 19 September 2017 (EDT)&lt;br /&gt;
::::Well this horrible frankenrifle in this _not_ art-work is a bolt action.--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 01:31, 21 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Loading screen guns  ==&lt;br /&gt;
&lt;br /&gt;
We see trevor with a standard 1911 and a modified l85a2 (note the comma shaped charging handle) in these 2 images. [https://www.google.co.uk/search?q=gta+v+loading+screen&amp;amp;client=tablet-android-samsung&amp;amp;prmd=ivn&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwjB1-q5sMbYAhWS_qQKHXF8ARUQ_AUIESgB&amp;amp;biw=600&amp;amp;bih=1024#imgrc=Rd7ffoE2NAgunM: L85] [https://www.google.co.uk/search?q=trevor+loading+screen&amp;amp;client=tablet-android-samsung&amp;amp;prmd=ivn&amp;amp;source=lnms&amp;amp;tbm=isch&amp;amp;sa=X&amp;amp;ved=0ahUKEwiN0Me0r8bYAhWML1AKHd84C3YQ_AUIESgB&amp;amp;biw=600&amp;amp;bih=1024#imgrc=PC_UYE4MrU8KDM: 1911]. Should these be added? If we're including something as obscure as a logo on a box of ammo then surely a loading screen counts? --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 12:37, 7 January 2018 (EST)&lt;br /&gt;
:I'd say that they qualify for inclusion, but I'd like to see the L85 image, because clicking on that link just sends me to the Google search for &amp;quot;GTA V loading screen&amp;quot;. Also, I'm pretty sure that one of the loading screens includes a full-sized Glock. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 18:17, 7 January 2018 (EST)&lt;br /&gt;
::The L85 is already on this page. Scroll up to the “Bullpup Rifle” discussion. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:40, 7 January 2018 (EST)&lt;br /&gt;
:::Not sure why that isn't working, I tested both links before adding the topic. But as Gumby said,the pic is already on here so it doesn't really matter --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 22:56, 7 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The weapon's front sight is really weird. By looking [http://gta.wikia.com/wiki/File:AssaultRifle-GTAV.png here], you can notice that it looks like an AKM's narrower front sight, except that it's hooded like that of the Type 56, while [http://gta.wikia.com/wiki/File:AssaultRifleMkII-GTAV.png the Mk II version] has a non-circled front sight (making it resemble even more the AKM's sight), but the bayonet lug position of both versions still match that of the Type 56-2 and the AK-47. What kind of compromise are we gonna make for this? (On another note, the Mk II version also the AKM's ribbed receiver cover and a pistol grip sorta similar to it, but still retains the Type 56's gas tube &amp;amp; block). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:42, 22 January 2018 (EST)&lt;br /&gt;
:I'd just leave it as is and make a note of the AK47-like components on the Mark II entry.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 20:29, 22 January 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Everything Ejects .223 Casings(?) ==&lt;br /&gt;
&lt;br /&gt;
About a week ago, I was just casually playing GTA V in first person, I got into a gunfight and used the &amp;quot;Pistol&amp;quot; to end it, but as I fired it, I noticed something very weird.. The spent casings being ejected from the gun looked as if they belonged to a .223, not a 9mm. Soon after, I checked to see if this was the same for every other handgun, the &amp;quot;Combat Pistol&amp;quot; ejected .223, so did the Desert Eagle, the &amp;quot;SNS Pistol&amp;quot;, &amp;quot;Vintage Pistol&amp;quot;, &amp;quot;Heavy Pistol&amp;quot;, and &amp;quot;AP Pistol&amp;quot; too! I checked all the Machineguns, Submachine-Guns, and Rifles too. The Thompson, MP5, TEC-9, Minimi, PKM, everything spat out .223 cases. The Norinco and that &amp;quot;Bullpup Rifle&amp;quot; both spat .223 as well. I found that only the guns in the Sniper Rifle and Shotgun categories weren't ejecting .223. Has anyone else noticed this in their games? I can't have been the first one to see it.&lt;br /&gt;
&lt;br /&gt;
[[Image:.2239mm.jpg|800px]]&lt;br /&gt;
&lt;br /&gt;
Is because Rockstar thought that is better recicle the model and use it for all,made a lot of case models. --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 10:50, 5 May 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Regarding the Glock &amp;quot;23&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
https://youtu.be/5of6KrLNRnE?t=2m14s&lt;br /&gt;
Timestamped but TL;DR. The Glock Model removed from the holster is stated as a Glock 38, anyone want to back this lead and revise the article?&lt;br /&gt;
: TBH mate, think this page is a bit dead. I found a really close match to the AP pistol, no reply. I asked about including the guns from the loading screens and people said they should be included, still no update on that though. I wouldn't hold my breath if I were you --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 18:33, 21 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
::I've been playing this (Story Mode, at least) a lot lately, I can keep my eye out for missing guns, including loading screen guns (I've already added Trevor's 1911), and get screencaps. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:19, 11 August 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
:This is very, VERY old, but I think it's about time it was revised (then again, it's about time the whole page was revised. It's laden with errors.). The assumption that that Glock is in .40 S&amp;amp;W just because security agencies use it in real life is purely conjectural and unreliable. --[[User:Dan San|Dan San]] ([[User talk:Dan San|talk]]) 16:47, 4 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Unidentified Pistol ==&lt;br /&gt;
&lt;br /&gt;
Looks like a 1911 variant to me, but I can't find anything that matches the trigger guard and that oddly shaped hammer --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 23:50, 8 December 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
==Unusable guns==&lt;br /&gt;
Should unusable guns really be mixed up with actual in-game guns? To me it just looks weird and distracting to list a drawing of a revolver in a beer box or a MP40 used on an in-game cartoon literally inbetween guns the game actually features. They should be put in a separate section or the talk page. --[[User:Dan San|Dan San]] ([[User talk:Dan San|talk]]) 08:11, 4 August 2020 (EDT)&lt;br /&gt;
:You could put them into another section if you'd like; it's not an uncommon practice on other pages, though some still integrate them into the usable weapons instead. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 10:28, 4 August 2020 (EDT)&lt;br /&gt;
::I've done this on some other pages, its a bit of a leftover Evil Tim-ism. I agree that cutscene-only or decal/icon guns should go in a section at the bottom.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 10:45, 4 August 2020 (EDT)&lt;br /&gt;
::: I'm busy at the moment but I'll do the relocation in a bit. --[[User:Dan San|Dan San]] ([[User talk:Dan San|talk]]) 13:02, 4 August 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
==SCAMP==&lt;br /&gt;
I have to wonder who thought the &amp;quot;AP Pistol&amp;quot; resembled the [[Talk:Colt SCAMP|SCAMP]]. It looks almost nothing like it to me, instead resembling the [[TDI Kard]] instead, which is mentioned in the description of the weapon. --[[User:JackalUnderscore|JackalUnderscore]] ([[User talk:JackalUnderscore|talk]]) 06:07, 3 September 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Official Artworks from Rockstar &amp;amp; Possible Additional Entries for Unusable Firearms ==&lt;br /&gt;
&lt;br /&gt;
So, there's the [https://www.rockstargames.com/V/downloads official artwork page from Rockstar] for downloading official artworks of GTA V &amp;amp; GTA Online which I think would be great entries for the main page (Especially for providing comparisons between artworks &amp;amp; in-game models). However, the original GTA V artworks have the ratio in 16:10 in mostly either 1600p / 1800p while most GTA Online artworks have the ratio in 16:9 while having 4K resolution instead (The size of both GTA V &amp;amp; GTA Online artworks for desktops exceed 1 MB which means that they've to be scaled down). Also, I noticed that there're some unusable firearms from TV shows &amp;amp; commercials like [https://youtu.be/J-bLIF476E8 Jack Howitzer] (A reality show hosted by the titular character on Weazel), [https://youtu.be/khdIfqn6ygk Nogo Vodka ads] &amp;amp; [https://youtu.be/nJxsa1aTD8c Ammu-Nation ads] which haven't been seen in the main page yet. If that's the case, am I allowed to replace cropped artworks taken from magazines into the ones from the official artwork page from Rockstar instead while adding additional entries for firearms while providing screenshots from TV shows &amp;amp; commercials? I've GTA V from Epic Games Store which I got during its free promo last year, but I'm not sure how to conveniently take screenshots in there due to Epic Games Launcher lacks option to immediately take in-game screenshots unlike Steam. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 23:51, 15 September 2021 (EDT)&lt;br /&gt;
:Not sure what you mean by &amp;quot;cropped artworks take from magazines;&amp;quot; I'm pretty sure all the images on the page are from in-game or online sources. But if you can get higher-quality images, go for it. You don't need to ask for permission. I wouldn't worry about image aspect ratios with art images, as long as they don't look too glaringly off when formatted on the page. Also, if you have an Nvidia card you can use its overlay to take screenshots, or use Microsoft's Windows 10 Xbox overlay, or any other screen cap method. GTA V on PC probably has built-in tools as well. --[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:48, 6 October 2021 (EDT)&lt;br /&gt;
:Oh and lastly, keep in mind that some of those animations might be a bit too generic; keep in mind if they meet IMFDB criteria for actual animations, otherwise just skip them.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 22:50, 6 October 2021 (EDT)&lt;br /&gt;
::Regarding those taken from magazines, one of them is this one below which seems smaller compare to the original artwork (Likely due to being meant for magazine cover). Also, I think that I'd skip firearms from animations like those in Nogo Vodka ads &amp;amp; such due to most likely not meeting IMFDB criteria for animations due to the firearms are looking too generic which'd make identification impossible. Right now my laptop's being brought to service for repair until undetermined date, but once it's fixed I'd be able to take screenshots from TV shows &amp;amp; commercials which met IMFDB criteria (At the time of writing this I'm borrowing my parents' laptop). In the meantime allow me to download all of the artworks (Including those from Online) &amp;amp; then I'll drop them here for identification, considering I'd like to hear people's inputs regarding them for clarification / such. [[User:AgentHotel|AgentHotel]] ([[User talk:AgentHotel|talk]]) 05:26, 21 October 2021 (EDT)&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==GTA Online standalone==&lt;br /&gt;
Now that GTA Online has a standalone release, should we consider breaking all Online-specific content onto its own page? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 07:46, 10 August 2022 (EDT)&lt;br /&gt;
:Agreeing with Spartan198. I'm willing to volunteer in case no one wants to/can't do it. [[User:Ominae|Ominae]] ([[User talk:Ominae|talk]]) 15:36, 15 December 2023 (UTC)&lt;br /&gt;
::I don't think it's really necessary, as there's a lot of overlap in both games, which could make it harder for visitors to find information. [[User:Pustelga7|Pustelga7]] ([[User talk:Pustelga7|talk]]) 15:58, 15 December 2023 (UTC)&lt;br /&gt;
:::I second that notion - we have some precedent for this sort of thing, with ''Warzone'' technically being a standalone game but its weapons being shown on the ''CoD'' pages that they come from instead. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 16:25, 15 December 2023 (UTC)&lt;br /&gt;
::::Wouldn't a separate section help? Like, a separate section for depicting weapons in both games and another section for depicting weapons that exclusively appear in GTA Online. Yes, there can be overlaps with the likes of usable content vs unusuable/cut content (the heavy rifle/scar) comes to mind, but I think we can for something like that. see the MWR page. [[User:XSlayer300|XSlayer300]] ([[User talk:XSlayer300|talk]]) 16:34, 15 December 2023 (UTC)&lt;br /&gt;
:::::Isn't that how the page already is? [[User:TheExplodingBarrel|TheExplodingBarrel]] ([[User talk:TheExplodingBarrel|talk]]) 16:46, 15 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=NCIS:_Sydney_-_Season_1&amp;diff=1635616</id>
		<title>NCIS: Sydney - Season 1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=NCIS:_Sydney_-_Season_1&amp;diff=1635616"/>
		<updated>2023-12-15T03:31:44Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Unknown */ https://www.reddit.com/r/longrange/comments/jztq9d/accuracy_international_at_65_creedmoor_with/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ongoing}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
{{Infobox TV|{{PAGENAME}}&lt;br /&gt;
|picture = NCISSydS01.jpg&lt;br /&gt;
|country = [[File:USA.jpg|25px]] USA&lt;br /&gt;
|channel =  CBS&lt;br /&gt;
|genre = [[:Category:Crime|Crime]]&lt;br /&gt;
|dates = 2023-present &lt;br /&gt;
|episodes = 24&lt;br /&gt;
|character1= Michelle Mackey&lt;br /&gt;
|actor1=Olivia Swann&lt;br /&gt;
|character2=Jim &amp;quot;JD&amp;quot; Dempsey&lt;br /&gt;
|actor2=[[Todd Lasance]]&lt;br /&gt;
|character3= DeShawn Jackson&lt;br /&gt;
|actor3=[[Sean Sagar]]&lt;br /&gt;
|character4=Evie Cooper&lt;br /&gt;
|actor4=[[Tuuli Narkle]]&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{TV Title Season|1|NCIS: Sydney}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] is seen held by the corpse of a US Navy sailor in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01).&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|300px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 03.jpg|thumb|none|600px|The dead sailor with the [[Beretta 92FS]] pistol in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 04.jpg|thumb|none|600px|Closeup of the [[Beretta 92FS]] pistol as seen in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01).]] &lt;br /&gt;
&lt;br /&gt;
==Beretta Px4 Storm==&lt;br /&gt;
Suppressed [[Beretta Px4 Storm]] pistols are seen by assassins disguised as US Naval Sea Systems Command (NAVSEA) inspectors in the series premiere &amp;quot;Gone Fission&amp;quot; (S1E01). The suppressed pistol is later in the episode seen in the hands of NCIS Special Agent DeShawn Jackson ([[Sean Sagar]]) .&lt;br /&gt;
&lt;br /&gt;
[[File:Beretta Px4 Storm and silencer.jpg|thumb|none|400px|Beretta Px4 Storm with suppressor - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 08.jpg|thumb|none|600px|The assassin searches Sydney Harbour while armed with a suppressed [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E01 06.jpg|thumb|none|600px|An assassin with the suppressed [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 07.jpg|thumb|none|600px|The assassin threatens Deshawn Jackson ([[Sean Sagar]]) with the [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydS1E01_20.jpg|thumb|none|600px|NCIS Special Agent DeShawn Jackson ([[Sean Sagar]]) holds the suppressed [[Beretta Px4 Storm]] pistol in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] is used by several characters who are officers in the Australian Federal Police (AFP), including Sergeant Jim &amp;quot;JD&amp;quot; Dempsey ([[Todd Lasance]]). New South Wales Police Force (NSW Police) use them as their sidearm.&lt;br /&gt;
&lt;br /&gt;
NCIS Special Agent Michelle Mackey (Olivia Swann) uses it as her sidearm on her Australian deployment.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|300px|Glock 17 - 9x19mm Parabellum]] &lt;br /&gt;
[[File:NCISSydS1E01 17.jpg|thumb|none|600px|Sergeant Jim &amp;quot;JD&amp;quot; Dempsey ([[Todd Lasance]]) draws his [[Glock 17]] pistol on a disguised assassin in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 00.jpg|thumb|none|600px|Sergeant Jim &amp;quot;JD&amp;quot; Dempsey ([[Todd Lasance]]) aims his [[Glock 17]] in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E01 01.jpg|thumb|none|600px|Constable Evie Cooper ([[Tuuli Narkle]]) with her [[Glock 17]] sidearm drawn in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E02 07.jpg|thumb|none|600px|Frank Lupo (Dorian Nkono) seizes Evie's sidearm in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 00.jpg|thumb|none|600px|Michelle aims the Glock in &amp;quot;Brothers in Arms&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 00.jpg|thumb|none|600px|NSW Police officers respond to a 000 call at the start of &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Compact==&lt;br /&gt;
A Heckler &amp;amp; Koch USP Compact is used by a rogue Department of Defense employee trying to sell military secrets in &amp;quot;Brothers in Arms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:Usp40compact.jpg|thumb|300px|none|H&amp;amp;K USP Compact - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:NCISSydneyS01E03 07.jpg|thumb|none|600px|The rogue DOD employee decides to make his displeasure known in &amp;quot;Brothers in Arms&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 08.jpg|thumb|none|600px|Hamish &amp;quot;Hammer&amp;quot; Moore (Chrisotpher Kirby) disarms the employee of his sidearm.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 09.jpg|thumb|none|600px|A shot of &amp;quot;Hammer&amp;quot; aiming the USP Compact.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 10.jpg|thumb|none|600px|The pistol now used by Charlie &amp;quot;Nails&amp;quot; Naylor (Jake Ryan).]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
The M1911A1 is seen in &amp;quot;Ghosted&amp;quot; with Mei Koo (Meme Thorne).&lt;br /&gt;
&lt;br /&gt;
[[File:GodBlessAmericaM1911A1.jpg|thumb|350px|none|Screen used Auto Ordnance M1911A1 - .45 ACP.]]&lt;br /&gt;
[[File:NCISSydneyS01E04 01.jpg|thumb|none|600px|Mei Koo in &amp;quot;Ghosted&amp;quot; with the M1911A1 aimed at a murder suspect.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A suppressed [[SIG-Sauer P226]] is used  by an assassin disguised as a NAVSEA inspector in &amp;quot;Gone Fission&amp;quot; (S1E01). A regular one is used by DeShawn as his sidearm on his Australian deployment after being cleared by Canberra to do so from &amp;quot;Brothers in Arms&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|SIG-Sauer P226 - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E03 03.jpg|thumb|none|600px|DeShawn's P226 gets taken in &amp;quot;Brothers in Arms&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 04.jpg|thumb|none|600px|Closeup of the P226.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 05.jpg|thumb|none|600px|Hammer using DeShawn's P226.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 06.jpg|thumb|none|600px|DeShawn makes an arrest.]]&lt;br /&gt;
&lt;br /&gt;
[[File:P226 with Mystic Suppressor.jpg|thumb|none|400px|SIG-Sauer P226 pistol with Mystic Suppressor - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 09.jpg|thumb|none|600px|The assassin fires her suppressed P226 in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P228==&lt;br /&gt;
A suppressed [[SIG-Sauer P228]] pistol is used by an assassin disguised as a NAVSEA inspector in &amp;quot;Gone Fission&amp;quot; (S1E01).&lt;br /&gt;
&lt;br /&gt;
[[File:P228 with suppressor.jpg|none|thumb|400px|SIG-Sauer P228 with suppressor - 9x19mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 10.jpg|thumb|none|600px|The assassin aims the suppressed P228 in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
&lt;br /&gt;
==Walther TPH==&lt;br /&gt;
A [[Walther TPH]] is seen with Evie as her backup sidearm in case she can't use her Glock.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther TPH left side.jpg|thumb|300px|none|Walther TPH - .22LR]]&lt;br /&gt;
[[File:NCISSydneyS01E02 08.jpg|thumb|none|600px|The TPH in an ankle holster in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 09.jpg|thumb|none|600px|Deshawn opens fire during a raid at Frank's direction.]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19==&lt;br /&gt;
A [[Smith &amp;amp; Wesson Model 19]] appears to be used by Stone Matthews (Andrew Shaw) in &amp;quot;Doggiecino Day Afternoon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Route666MGCReplica357.jpg|thumb|none|400px|Actual screen used prop - Non-Firing Replica Smith &amp;amp; Wesson Model 19 made by MGC of Japan.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 02.jpg|thumb|none|600px|Stone takes out the revolver as seen in a NSW Police body camera video in &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 03.jpg|thumb|none|600px|Stone gets taken out by Michelle.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 36==&lt;br /&gt;
A Smith &amp;amp; Wesson Model 36  appears to be used by Amanda Hall (Yvette Gregory) in &amp;quot;Doggiecino Day Afternoon&amp;quot;, but it wasn't used. Before the end of the episode, AFP-NCIS Task Force coroner Roy 'Rosie' Penrose (William McInnes) finds out that it never had bullets in the chamber.&lt;br /&gt;
&lt;br /&gt;
[[File:S&amp;amp;W M36 black grip.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 36 with Pachmayr grips - .38 Special.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 04.jpg|thumb|none|600px|Rosie gets the revolver near the end of &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 05.jpg|thumb|none|600px|&amp;quot;Empty.&amp;quot;&amp;lt;Br&amp;gt;Rosie sees that the revolver was never loaded.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
&lt;br /&gt;
==M16==&lt;br /&gt;
A M16-type rifle is seen in a B&amp;amp;W video of Allied troops fighting in the Vietnam War at the Royal Australian Navy Heritage Centre in &amp;quot;Ghosted&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Image:MGC16.jpg|thumb|none|500px|The MGC M16 Assault rifle.]]&lt;br /&gt;
[[File:NCISSydneyS01E04 00.jpg|thumb|none|600px|A B&amp;amp;W video of an American soldier aiming a M16 in &amp;quot;Ghosted&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
What appears to be an [[M4A1]] carbine is seen with US Navy Master at Arms stationed at US military facilities in Australia. Suppressed versions are seen in &amp;quot;Brothers in Arms&amp;quot; with US Navy SEALs training in HMAS Penguin. Tactical Operations Unit (TOU) operators under the NSW Police use them as their primary firearm.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 ACOG.jpg|thumb|none|450px|Colt M4A1 with 4 position collapsible stock, RIS foregrip, folding rear sight, and ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[File:NCISSydneyS01E01 02.jpg|thumb|none|600px|The Navy MAA opens fire with an [[M4A1]] carbine at assassins in &amp;quot;Gone Fission&amp;quot; (S1E01).]]&lt;br /&gt;
[[File:NCISSydneyS01E02 03.jpg|thumb|none|600px|A MAA on sentry duty at the US Naval Supply Depot in White Bay in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 01.jpg|thumb|none|600px|Stolen M4A1s are seen on a table taken from the US Naval Supply Depot.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 02.jpg|thumb|none|600px|A biker member examines one of the stolen carbines.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 06.jpg|thumb|none|600px|Frank with the seized carbine.]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|500px|M4A1 Carbine with EOTech 552, A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:NCISSydneyS01E05 01.jpg|thumb|none|600px|A TOU operator in a raid in &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 with suppressor.jpg|thumb|none|500px|Colt M4A1 with suppressor - 5.56x45mm]]&lt;br /&gt;
[[File:NCISSydneyS01E03 01.jpg|thumb|none|600px|A SEAL emerges out of the waters in &amp;quot;Brothers in Arms&amp;quot;. Note the Magpul-type stock.]]&lt;br /&gt;
[[File:NCISSydneyS01E03 02.jpg|thumb|none|600px|Closeup of the suppressed carbine.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Sawed-off shotgun==&lt;br /&gt;
A sawed-off shotgun is seen in &amp;quot;Snakes in a Grass&amp;quot; with Jenna Ireland (Romy Bartz).&lt;br /&gt;
&lt;br /&gt;
[[File:sarasquetasawnoffdb.jpg|thumb|none|400px|Sarasqueta Sawn-off DB - 12 gauge.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 04.jpg|thumb|none|600px|Jenna aims her shotgun in &amp;quot;Snakes in a Grass&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 05.jpg|thumb|none|600px|NCIS SA Michelle Mackey (Olivia Swann) later uses the shotgun after arresting Jenna. This shot is seen in various NCIS: Sydney trailers.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Accuracy International Artic Warfare==&lt;br /&gt;
An [[Accuracy International Arctic Warfare series#Accuracy International Arctic Warfare series|AI Artic Warfare]] with a suppressor is seen with a TOU sniper in &amp;quot;Doggiecino Day Afternoon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:AI AW with suppressor.jpg|thumb|none|500px|An Accuracy International Arctic Warfare with a riflescope and suppressor.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 08.jpg|thumb|none|600px|A TOU sniper gets into position in &amp;quot;Doggiecino Day Afternoon&amp;quot;.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 09.jpg|thumb|none|600px|The TOU sniper racking the bolt. His patch says &amp;quot;State Police Service&amp;quot;, which is a ''replacement'' of the actual NSW Police badge.]]&lt;br /&gt;
&lt;br /&gt;
==Accuracy International AT==&lt;br /&gt;
An Accuracy International AT 6.5 Creedmoor is seen with a TOU sniper in &amp;quot;Doggiecino Day Afternoon&amp;quot;.&lt;br /&gt;
[[File:NCISSydneyS01E05 06.jpg|thumb|none|600px|Accuracy International AT at hand. Note what appears to be either American Precision Arms [https://www.snipershide.com/shooting/threads/accuracy-international-at-sage-green-thumbhole-kit-6-5cm-308-ready-to-go.7141775/ Gen 3 Little Bastard] or [https://precisionrifleblog.com/2020/08/16/accuracy-international-axsr-review/ Gen 2 Fat Bastard] muzzle brake.]]&lt;br /&gt;
[[File:NCISSydneyS01E05 07.jpg|thumb|none|600px|The distinctive pistol grip of the AT is clearly visible.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
A decommissioned single-barreled Bofors 40mm AA gun is seen at the NCIS Field Office in Sydney, which recently opened.&lt;br /&gt;
&lt;br /&gt;
[[File:NCISSydneyS01E01 05.jpg|thumb|none|600px|.]]&lt;br /&gt;
[[File:NCISSydneyS01E02 00.jpg|thumb|none|600px|.]]&lt;br /&gt;
&lt;br /&gt;
{{NCIS Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Australian Produced/Filmed]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;br /&gt;
[[Category:Detective]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:Espionage]]&lt;br /&gt;
[[Category:Mystery]]&lt;br /&gt;
[[Category:Television]]&lt;br /&gt;
[[Category:Thriller]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_VI&amp;diff=1634601</id>
		<title>Grand Theft Auto VI</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_VI&amp;diff=1634601"/>
		<updated>2023-12-10T03:10:08Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: I almost thought that IMFDB somehow missed the trailer seen over 100M times lol&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto VI&lt;br /&gt;
|picture = GTA VI Logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= 2025&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 5&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= Rockstar Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Hybrid Pistol==&lt;br /&gt;
A pistol that resembles a [[Glock 17]] with a similar-looking [[Smith &amp;amp; Wesson Sigma|Sigma SW9F]] frame with the round trigger guard is seen being used by Lucia at the end of the reveal trailer.&lt;br /&gt;
[[File:Glock17EarlyModel.jpg|thumb|none|300px|Glock 17 (2nd Generation) - 9x19mm]]&lt;br /&gt;
[[File:S&amp;amp;WSigma9F.jpg|thumb|none|300px|Smith &amp;amp; Wesson Sigma SW9F - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==1911 variant==&lt;br /&gt;
A [[1911]] of some variant fitted with a weaponlight is carried by a police officer while conducting a raid.&lt;br /&gt;
[[File:O1070RG.jpg|thumb|none|300px|Colt Rail Gun - .45 ACP]]&lt;br /&gt;
Lucia's partner appears to use a different 1911 at the end of the trailer with Lucia.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AR-15 variant==&lt;br /&gt;
Another police officer is seen with an [[AR-15]] variant during the raid.&lt;br /&gt;
[[File:ColtLawEnforcementCarbine.jpg|thumb|none|450px|Colt Law Enforcement Carbine LE6920 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
=Artwork=&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
Artwork shows Lucia's partner holding the [[Taurus PT92AF]] from ''[[Grand Theft Auto V]]''.&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|300px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Furiosa:_A_Mad_Max_Saga&amp;diff=1634600</id>
		<title>Furiosa: A Mad Max Saga</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Furiosa:_A_Mad_Max_Saga&amp;diff=1634600"/>
		<updated>2023-12-10T03:03:29Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* SKS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Furiosa: A Mad Max Saga''&lt;br /&gt;
|picture =Furiosa 2024 Poster.jpg&lt;br /&gt;
|caption = ''Theatrical release pover''&lt;br /&gt;
|country = [[Image:AUS.jpg|25px]] Australia&lt;br /&gt;
|director = [[George Miller]]&lt;br /&gt;
|date= 2024&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Village Roadshow Pictures&lt;br /&gt;
|distributor=	Warner Bros. Pictures&lt;br /&gt;
|character1=Imperator Furiosa&lt;br /&gt;
|actor1=[[Anya Taylor-Joy]]&lt;br /&gt;
|character2=Warlord Dementus&lt;br /&gt;
|actor2=[[Chris Hemsworth]]&lt;br /&gt;
|character3=Immortan Joe&lt;br /&gt;
|actor3=Tom Burke&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Furiosa: A Mad Max Saga''''' is an upcoming post-apocalyptic action adventure film produced and directed by [[George Miller]]. It serves as both a spin-off and a prequel to [[Mad Max: Fury Road]]. The movie stars [[Anya Taylor-Joy]] as the title character Imperator Furiosa. The movie produced by Warner Bros. Pictures and is scheduled to be released in the United States on 24 May 2024. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
A [[LeMat Revolver]] is being wielded by Dementus ([[Chris Hemsworth]]).&lt;br /&gt;
[[File:Denixlemat.jpg|thumb|none|300px|Denix LeMat non-firing replica]]&lt;br /&gt;
[[File:Furiosa 01.jpg|thumb|none|600px|Dementus addressing his warband with a LeMat in hand.]]&lt;br /&gt;
[[File:Furiosa 02.jpg|thumb|none|600px|LeMat holstered.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
What appears to be a [[Micro Uzi]] is used by Dementus' warband.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|250px|none|IMI Micro Uzi with 20-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Furiosa 04.jpg|thumb|none|600px|Micro Uzi wielded by the rider to the left.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKMS==&lt;br /&gt;
[[AKMS]] rifles are used by yet unknown warriors.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Furiosa 06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
What appears to be a [[Brown Bess Flintlock Musket|Brown Bess flintlock musket]] is carried by the Vuvalini tribe.&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber]]&lt;br /&gt;
[[File:Furiosa 03.jpg|thumb|none|600px|Brown Bess stock butt to the right.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
An [[SKS]] with some kind of optic is used by Furiosa ([[Anya Taylor-Joy]]).&lt;br /&gt;
[[File:SKS ATI Fiberforce Dragunov stock.jpg|none|450px|thumb|SKS with ATI Fiberforce &amp;quot;Dragunov&amp;quot; stock - 7.62x39mm.]]&lt;br /&gt;
[[File:Furiosa 08.jpg|thumb|none|600px|Younger Furiosa sniping with the SKS. This explains her marksmanship proficiency in [[Mad Max: Fury Road|later times]]. Note the plastic furniture which could be a continuity error if this is supposed to be the same rifle seen in ''Fury Road'', otherwise replacing a plastic furniture with wooden would be an inexplicable downgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawed-off Double Barrel Shotgun]] is used by Furiosa ([[Anya Taylor-Joy]]).&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Sawed off side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Furiosa 07.jpg|thumb|none|600px|Furiosa clutching the sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Harpoon Gun==&lt;br /&gt;
A makeshift harpoon gun is used by Furiosa.&lt;br /&gt;
[[File:Furiosa 05.jpg|thumb|none|600px|Furiosa commandeers a harpoon gun mounted on what appears to be Immortan Joe war rig.]]&lt;br /&gt;
&lt;br /&gt;
{{Mad Max Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Mad Max]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Australian Produced/Filmed]]&lt;br /&gt;
[[Category:George Miller]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Furiosa:_A_Mad_Max_Saga&amp;diff=1634599</id>
		<title>Furiosa: A Mad Max Saga</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Furiosa:_A_Mad_Max_Saga&amp;diff=1634599"/>
		<updated>2023-12-10T03:01:58Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Furiosa: A Mad Max Saga''&lt;br /&gt;
|picture =Furiosa 2024 Poster.jpg&lt;br /&gt;
|caption = ''Theatrical release pover''&lt;br /&gt;
|country = [[Image:AUS.jpg|25px]] Australia&lt;br /&gt;
|director = [[George Miller]]&lt;br /&gt;
|date= 2024&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Village Roadshow Pictures&lt;br /&gt;
|distributor=	Warner Bros. Pictures&lt;br /&gt;
|character1=Imperator Furiosa&lt;br /&gt;
|actor1=[[Anya Taylor-Joy]]&lt;br /&gt;
|character2=Warlord Dementus&lt;br /&gt;
|actor2=[[Chris Hemsworth]]&lt;br /&gt;
|character3=Immortan Joe&lt;br /&gt;
|actor3=Tom Burke&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Furiosa: A Mad Max Saga''''' is an upcoming post-apocalyptic action adventure film produced and directed by [[George Miller]]. It serves as both a spin-off and a prequel to [[Mad Max: Fury Road]]. The movie stars [[Anya Taylor-Joy]] as the title character Imperator Furiosa. The movie produced by Warner Bros. Pictures and is scheduled to be released in the United States on 24 May 2024. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
A [[LeMat Revolver]] is being wielded by Dementus ([[Chris Hemsworth]]).&lt;br /&gt;
[[File:Denixlemat.jpg|thumb|none|300px|Denix LeMat non-firing replica]]&lt;br /&gt;
[[File:Furiosa 01.jpg|thumb|none|600px|Dementus addressing his warband with a LeMat in hand.]]&lt;br /&gt;
[[File:Furiosa 02.jpg|thumb|none|600px|LeMat holstered.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
What appears to be a [[Micro Uzi]] is used by Dementus' warband.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|250px|none|IMI Micro Uzi with 20-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Furiosa 04.jpg|thumb|none|600px|Micro Uzi wielded by the rider to the left.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKMS==&lt;br /&gt;
[[AKMS]] rifles are used by yet unknown warriors.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Furiosa 06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
What appears to be a [[Brown Bess Flintlock Musket|Brown Bess flintlock musket]] is carried by the Vuvalini tribe.&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber]]&lt;br /&gt;
[[File:Furiosa 03.jpg|thumb|none|600px|Brown Bess stock butt to the right.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
An [[SKS]] with some kind of optic is used by Furiosa ([[Anya Taylor-Joy]]).&lt;br /&gt;
[[File:SKS ATI Fiberforce Dragunov stock.jpg|none|450px|thumb|SKS with ATI Fiberforce &amp;quot;Dragunov&amp;quot; stock - 7.62x39mm.]]&lt;br /&gt;
[[File:Furiosa 08.jpg|thumb|none|600px|Younger Furiosa sniping with the SKS. This explains her marksmanship proficiency in [[Mad Max: Fury Road|later times]]. Note the plastic furniture which could be a continuity error if this is supposed to be the same rifle seen in ''Fury Road'', otherwise replacing a plastic furniture with wooden would an inexplicable downgrade.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
A [[Sawed-off Double Barrel Shotgun]] is used by Furiosa ([[Anya Taylor-Joy]]).&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Sawed off side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Furiosa 07.jpg|thumb|none|600px|Furiosa clutching the sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Harpoon Gun==&lt;br /&gt;
A makeshift harpoon gun is used by Furiosa.&lt;br /&gt;
[[File:Furiosa 05.jpg|thumb|none|600px|Furiosa commandeers a harpoon gun mounted on what appears to be Immortan Joe war rig.]]&lt;br /&gt;
&lt;br /&gt;
{{Mad Max Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Mad Max]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Australian Produced/Filmed]]&lt;br /&gt;
[[Category:George Miller]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:VolkNet&amp;diff=1633863</id>
		<title>User talk:VolkNet</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:VolkNet&amp;diff=1633863"/>
		<updated>2023-12-07T03:06:15Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Some Black Ops gear corrections */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 18:52, 1 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Sandbox page for you==&lt;br /&gt;
Since you seem interested in making a sandbox, you can use this link to make yourself an actual sandbox https://www.imfdb.org/wiki/User:VolkNet/Sandbox&lt;br /&gt;
&lt;br /&gt;
Your user talk is meant for messages relating to wiki things directed at you, so I'd recommend moving your sandbox there and putting anything in the future there as well. --[[User:PyramidHead|PyramidHead]] ([[User talk:PyramidHead|talk]]) 04:41, 4 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
Oh. Ok, Thank you! --[[User:VolkNet|VolkNet]] ([[User talk:VolkNet|talk]]) 17:05, 4 November 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some Black Ops gear corrections ==&lt;br /&gt;
&lt;br /&gt;
The ushankas worn by the Soviets in Vorkuta are not fictional, they are [https://equipment.fandom.com/wiki/Vinterm%C3%B6ssa_m/1943 Swedish]. And the uniforms of the Cuban soldiers are not even Cuban, they are [https://equipment.fandom.com/wiki/TAP_Mod%C3%A9le_1947/56 French]. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 03:06, 7 December 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Furiosa:_A_Mad_Max_Saga&amp;diff=1633698</id>
		<title>Furiosa: A Mad Max Saga</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Furiosa:_A_Mad_Max_Saga&amp;diff=1633698"/>
		<updated>2023-12-06T03:46:10Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = ''Furiosa: A Mad Max Saga''&lt;br /&gt;
|picture =Furiosa 2024 Poster.jpg&lt;br /&gt;
|caption = ''Theatrical release pover''&lt;br /&gt;
|country = [[Image:AUS.jpg|25px]] Australia&lt;br /&gt;
|director = [[George Miller]]&lt;br /&gt;
|date= 2024&lt;br /&gt;
|language = English&lt;br /&gt;
|studio=Village Roadshow Pictures&lt;br /&gt;
|distributor=	Warner Bros. Pictures&lt;br /&gt;
|character1=Imperator Furiosa&lt;br /&gt;
|actor1=[[Anya Taylor-Joy]]&lt;br /&gt;
|character2=Warlord Dementus&lt;br /&gt;
|actor2=[[Chris Hemsworth]]&lt;br /&gt;
|character3=Immortan Joe&lt;br /&gt;
|actor3=Tom Burke&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Furiosa: A Mad Max Saga''''' is an upcoming post-apocalyptic action adventure film produced and directed by [[George Miller]]. It serves as both a spin-off and a prequel to [[Mad Max: Fury Road]]. The movie stars [[Anya Taylor-Joy]] as the title character Imperator Furiosa. The movie produced by Warner Bros. Pictures and is scheduled to be released in the United States on 24 May 2024. &lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==LeMat Revolver==&lt;br /&gt;
A LeMat Revolver is being wielded by Dementus ([[Chris Hemsworth]]).&lt;br /&gt;
[[File:Denixlemat.jpg|thumb|none|300px|Denix LeMat non-firing replica]]&lt;br /&gt;
[[File:Furiosa 01.jpg|thumb|none|600px|Dementus addressing his warband with a LeMat in hand.]]&lt;br /&gt;
[[File:Furiosa 02.jpg|thumb|none|600px|LeMat holstered.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Micro Uzi==&lt;br /&gt;
What appears to be a Micro Uzi is used by Dementus' warband.&lt;br /&gt;
[[File:MicroUziPistol.jpg|thumb|250px|none|IMI Micro Uzi with 20-round magazine - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Furiosa 04.jpg|thumb|none|600px|Micro Uzi wielded by the rider to the left.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==AKMS==&lt;br /&gt;
AKMS rifles are used by yet unknown warriors.&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|400px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Furiosa 06.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
What appears to be a Brown Bess flintlock musket is carried by the Vuvalini tribe.&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber]]&lt;br /&gt;
[[File:Furiosa 03.jpg|thumb|none|600px|Brown Bess stock butt to the right.]]&lt;br /&gt;
&lt;br /&gt;
==SKS==&lt;br /&gt;
An SKS with some kind of optic is used by Furiosa ([[Anya Taylor-Joy]]).&lt;br /&gt;
[[File:SKS ATI Fiberforce Dragunov stock.jpg|none|450px|thumb|SKS with ATI Fiberforce &amp;quot;Dragunov&amp;quot; stock - 7.62x39mm.]]&lt;br /&gt;
[[File:Furiosa 08.jpg|thumb|none|600px|Younger Furiosa sniping with the SKS. This explains her marksmanship proficiency in [[Mad Max: Fury Road|later times]].]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Sawed-off Double Barrel Shotgun==&lt;br /&gt;
A Sawed-off Double Barrel Shotgun is used by Furiosa ([[Anya Taylor-Joy]]).&lt;br /&gt;
[[Image:SS311A sawed-off-2.jpg|thumb|none|350px|Sawed off side by side shotgun - 12 gauge]]&lt;br /&gt;
[[File:Furiosa 07.jpg|thumb|none|600px|Furiosa clutching the sawn-off shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Harpoon Gun==&lt;br /&gt;
A makeshift harpoon gun is used by Furiosa.&lt;br /&gt;
[[File:Furiosa 05.jpg|thumb|none|600px|Furiosa commandeers a harpoon gun mounted on what appears to be Immortan Joe war rig.]]&lt;br /&gt;
&lt;br /&gt;
{{Mad Max Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Mad Max]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
[[Category:Australian Produced/Filmed]]&lt;br /&gt;
[[Category:George Miller]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1633686</id>
		<title>User:Nanomat/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1633686"/>
		<updated>2023-12-06T03:08:55Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Wheellock Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox for work in progress articles. If anyone is interested, you can start these articles and copy info from here since I can't play these games right now and can't start proper articles complete with screencaps.&lt;br /&gt;
&lt;br /&gt;
=Mortal Kombat 11 (WIP)=&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Cassie Cage Pistol===&lt;br /&gt;
What appears to be a fictional design.&lt;br /&gt;
&lt;br /&gt;
===Harley Quinn Pistol===&lt;br /&gt;
Fictional pseudo revolver?&lt;br /&gt;
&lt;br /&gt;
===Unidentified Smith &amp;amp; Wesson Revolver===&lt;br /&gt;
The Joker brandishes a Smith &amp;amp; Wesson revolver.&lt;br /&gt;
&lt;br /&gt;
===Hybrid Colt Revolver===&lt;br /&gt;
A hybrid Colt revolver is Erron Black's default revolver.&lt;br /&gt;
&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified realistic looking pistol is wielded by Kabal in some cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Thompson===&lt;br /&gt;
A hybrid Thompson is used by the Joker in one of his fatalities.&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
The Winchester 1887 is as usual the Terminator's signature weapon.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M4A1===&lt;br /&gt;
M4A1 rifles with ACOG scopes, laser sights, SOPMOD/3rd gen collapsible hybrid stocks and what appears to be KAC railed handguards are used by the characters in story mode.&lt;br /&gt;
&lt;br /&gt;
===HK G36C===&lt;br /&gt;
What appears to be an HK G36C is used by Spawn.&lt;br /&gt;
&lt;br /&gt;
===Winchester Repeater===&lt;br /&gt;
A Winchester repeater is Erron Black's signature weapon.&lt;br /&gt;
&lt;br /&gt;
===Unidentified AR===&lt;br /&gt;
What looks like an M231 Firing Port Weapon is used by the Terminator.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The M79 grenade launcher is Jax' signature weapon.&lt;br /&gt;
===RPG-7===&lt;br /&gt;
RPG-7s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are featured in the Kharon's Ship stage.&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Minigun===&lt;br /&gt;
Some kind of a handheld minigun &amp;quot;grows out&amp;quot; of Spawn's cloak.&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
Rambo uses his signature M60 like in the movies.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===TS-50 anti-personnel mine===&lt;br /&gt;
[[TS-50 anti-personnel mine]]s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Mk2 Grenade===&lt;br /&gt;
Mk2 grenades are carried by Spawn.&lt;br /&gt;
&lt;br /&gt;
=Red Alert 1=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===M1911===&lt;br /&gt;
Tanya uses M1911 variant pistols.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP Match===&lt;br /&gt;
A Heckler &amp;amp; Koch USP Match is seen in Tanya's icon in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Makarov===&lt;br /&gt;
Makarov pistol is being used in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M16A2===&lt;br /&gt;
According to the game manual, the Allied Rifle infantry unit is armed with M16. The Allied soldiers in the cutscenes are wielding M16A2 rifles.&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The unit portrait of both the Allied and Soviet Rifle infantry unit shows them with M1 carbines.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M72 LAW===&lt;br /&gt;
The Rocket soldier unit is armed with M72 LAW.&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The M203 Grenade Launcher is seen attached to the M16A2 rifles of the Allied soldiers in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M26 Hand Grenade===&lt;br /&gt;
The Soviet Grenadier unit uses M26 hand grenades.&lt;br /&gt;
&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The Mk 2 Hand Grenade is seen on the unit portrait for the Grenadier.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The Flamethrower infantry is armed with an M2 Flamethrower in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Patriot missiles===&lt;br /&gt;
The SAM site is based on Patriot missiles.&lt;br /&gt;
&lt;br /&gt;
=Spiderman PS4=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified pistol: [https://www.reddit.com/r/SpidermanPS4/comments/9etxtn/spidercop_showing_off_his_new_gun/ reference 1], [https://twitter.com/lythero/status/1040196514705027075?s=21 reference 2], [https://i.imgur.com/iEzIsQU.png reference 3]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK style rifle===&lt;br /&gt;
An unidentified [https://pbs.twimg.com/media/Dm46O5-U8AAn_3S.jpg AK style rifle] with appears to be LS45 laser sight and Magpul AK handguard. [https://img5.goodfon.com/wallpaper/nbig/9/d8/spider-man-ps4-spider-man-ps4-chelovek-pauk-soldaty-oruzhie.jpg reference 1]&lt;br /&gt;
&lt;br /&gt;
==Snipers==&lt;br /&gt;
===Unidentified sniper===&lt;br /&gt;
[https://pbs.twimg.com/media/EBPVIv-XkAE4zd3.jpg reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9my97k/i_see_loads_of_pictures_of_spiderman_but_what/ reference 2], [https://www.reddit.com/r/SpidermanPS4/comments/ae28vr/completely_oblivious/ reference 3]&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Handheld minigun===&lt;br /&gt;
[https://media.playstation.com/is/image/SCEA/marvels-spider-man-city-that-never-sleeps-the-heist-screen-03-ps4-us-11oct18?$native_nt$ reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9xq770/i_am_heavy_weapons_guy/ reference 2]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===SMAW===&lt;br /&gt;
[https://p0.ipstatp.com/large/005b911a2f4400a62a3e reference]&lt;br /&gt;
&lt;br /&gt;
=Age of Empires II=&lt;br /&gt;
===Handgonne===&lt;br /&gt;
A European style handgonne is used by the Hand Cannoneer and Janissary units. Similar model is also used by the Hussite Wagon.&lt;br /&gt;
&lt;br /&gt;
===Matchlock Musket===&lt;br /&gt;
A matchlock musket is used by the Conquistador.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A Bombard cannon is used by the Bombard Cannon and Cannon Galleon units and by the Bombard Tower building.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Fire Galley, Fire Ship and Fast Fire Ship units.&lt;br /&gt;
&lt;br /&gt;
===Houfnice===&lt;br /&gt;
The Hussite Houfnice cannon is used by the Houfnice unit.&lt;br /&gt;
&lt;br /&gt;
===Chongtong===&lt;br /&gt;
Korean Chongtong cannons are used by the Turtle Ship unit.&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is used by the Organ Gun unit.&lt;br /&gt;
&lt;br /&gt;
===Naval Cannon===&lt;br /&gt;
Naval cannons are depicted in the Cannon Galleon and Elite Cannon Galleon upgrades.&lt;br /&gt;
&lt;br /&gt;
=Age of Empires III=&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A Blunderbuss is used by the Settler unit when hunting animals. It is also featured as the &amp;quot;Blunderbuss&amp;quot; upgrade.&lt;br /&gt;
[[File:Biggest Blunderbuss.jpg|thumb|none|450px|Extra-large caliber flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The Model 1874 Gatling Gun is featured as the &amp;quot;Gatling Gun&amp;quot; unit. It uses the standard vertical magazines by default but researching the &amp;quot;Rabaulds&amp;quot; upgrade by a Portuguese player gives it a Broadwell Drum. The camel version is also used by the &amp;quot;Gatling Camel&amp;quot; unit in the Definitive Edition. The Model 1883 is featured as the &amp;quot;Imperial Gatling Gun&amp;quot;.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[Image:Colt1883Gatling.jpg|thumb|none|400px|Colt Model 1883 Gatling Gun with 104-round Accles Drum - .45-70]]&lt;br /&gt;
&lt;br /&gt;
===Ottoman Style Flintlock Pistol===&lt;br /&gt;
A pair of Ottoman style flintlock pistols is seen in the icon for the Tavern building in the Definitive Edition. The same pistol is also depicted in the &amp;quot;Brigadier General&amp;quot; tech icon.&lt;br /&gt;
[[File:Oriental French flintlock.JPG|thumb|none|350px|Probably French flintlock pistol of Ottoman style circa 1780-1800.]]&lt;br /&gt;
&lt;br /&gt;
===Basillica Bombard===&lt;br /&gt;
The Basillica Bombard is featured as the &amp;quot;Great Bombard&amp;quot; unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
The Grenadier unit will use Fuse Grenades as a primary weapon alongside their sabers. The Soldado unit for the Mexicans in the definitive edition will also use such grenades when attacking buildings.&lt;br /&gt;
[[Image:Early grenade.jpg|thumb|none|300px|Grenado - Mike Tristano &amp;amp; Co. movie prop]]&lt;br /&gt;
&lt;br /&gt;
===Pistolet modèle An XIII (M1822)===&lt;br /&gt;
The French M1822 Percussion Pistol is [https://www.reddit.com/r/aoe3/comments/q1n6l7/deals_with_thugs/ used] by the Dacoit and Black Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===M1861 13-Inch Seacoast Mortar===&lt;br /&gt;
The US Civil War era M1861 13-Inch Seacoast Mortar is used by the Mortar, Monitor and the Captured Mortar units. It is also inaccurately used to depict the &amp;quot;Argentine Mortars&amp;quot;, &amp;quot;Unicorne Mortars&amp;quot; and &amp;quot;Coehorn Mortars&amp;quot; home city cards.&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocket unit for the British. It's also featured prominently in the Battle of New Orleans scenario where it is inaccurately depicted as being used by both the British and Americans when in reality it was employed only by the British.&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1873===&lt;br /&gt;
The Winchester Model 1873 is used by the Renegado unit. In the Definitive Edition, it is also used by the Colonial Oppressor and Colonial Looter units and is depicted in the &amp;quot;Tigray Mekonnen&amp;quot; home city card and the &amp;quot;Gun Running&amp;quot; tech.&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|none|450px|Winchester 1873 &amp;quot;Short Rifle&amp;quot; with 20&amp;quot; octagonal barrel - .44-40.]]&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is featured as the Organ Gun unit for the Portuguese.&lt;br /&gt;
&lt;br /&gt;
===Abus Gun===&lt;br /&gt;
The Abus Gun is featured as the Abus Gun unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Sharps Rifle===&lt;br /&gt;
The Sharps Rifle equipped with a Malcolm scope ([http://miminsworkshop.blogspot.com/2015/10/denix-sharps-rifle-modifikationen-wip.html exact configuration]) is used by the Sharpshooter unit for the United States. While this configuration was actually used in the US Civil War, the in game Sharpshooter unit is modeled after War of 1812 period US militia making it anachronistic.&lt;br /&gt;
[[File:Sharps scoped.jpg|thumb|none|450px|Sharps 1859 rifle equipped with early Malcolm scope.]]&lt;br /&gt;
&lt;br /&gt;
===Long Rifle===&lt;br /&gt;
The Kentucky Long Rifle is used by the Revolutionary Sharpshooter.&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|400px|Kentucky Rifle - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1873 Single Action Army===&lt;br /&gt;
The Colt 1873 Single Action Army replaces the unknown Colt from the original game in the Definitive Edition. A pair is featured in the icon for the Saloon building and it is used by the Spy, Pistolero, Comanchero, Gunslinger, Cowboy and Desperado units. It is also used by some of the US and Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Colt Revolver===&lt;br /&gt;
A pair of early type Colt revolvers are featured in the icon for the Saloon building prior to the Definitive Edition and it is used by Major Cooper in the campaign.&lt;br /&gt;
&lt;br /&gt;
===English Flintlock Pistol===&lt;br /&gt;
A generic English style flintlock pistol appears as a UI element.&lt;br /&gt;
&lt;br /&gt;
===Flintlock Pistol???===&lt;br /&gt;
A kolser style replica appears to be used by Elisabet Ramsey in the original game and by the General unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Rifle===&lt;br /&gt;
An unidentified rifle is used by the Owlhoot unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Denix Generic 18th Century Pistol Replica===&lt;br /&gt;
The Denix Generic 18th Century Pistol Replica is used by Nathaniel Black and Elisabet Ramsey in the Definitive Edition.&lt;br /&gt;
[[File:Denix Generic 18th Century Pistol Replica.jpg|thumb|none|350px|Generic 18th century flintlock pistol replica by Denix]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1875===&lt;br /&gt;
The Remington 1875 is used by the Vaquero unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Volcanic repeater===&lt;br /&gt;
What appears to be a Volcanic repeater is used by some of the Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Agar Gun===&lt;br /&gt;
The Agar Gun is featured as the &amp;quot;Coffee Mill Guns&amp;quot; home city card for the US in the Definitive Edition. Its effect is to simply give the Gatling Gun unit the ability to fire without reloading even though the Agar and the Gatling have nothing in common in reality.&lt;br /&gt;
&lt;br /&gt;
===15th Century Culverin===&lt;br /&gt;
A 15th century Culverin of the French/Burgundian type is featured as the Culverin unit.&lt;br /&gt;
&lt;br /&gt;
===Moukhala===&lt;br /&gt;
The Moukhala musket is used as a special ability by the Berber Sultan and Berber Camel Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Rodman gun===&lt;br /&gt;
Rodman guns (or [https://www.google.com/imgres?imgurl=https%3A%2F%2Fc8.alamy.com%2Fcomp%2F2EA258B%2Fgerman-mortar-mounted-gun-for-military-fortification-defense-end-19th-century-2EA258B.jpg&amp;amp;imgrefurl=https%3A%2F%2Fwww.alamy.com%2Fstock-photo%2Fmortar-gun.html&amp;amp;tbnid=7blMaqLEwDnCLM&amp;amp;vet=12ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc..i&amp;amp;docid=KEZWCnCruA-36M&amp;amp;w=1300&amp;amp;h=953&amp;amp;q=Argentine%20Mortars%2019th%20century&amp;amp;client=firefox-b-d&amp;amp;ved=2ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc this]???) are depicted in the &amp;quot;Heavy Fortifications&amp;quot; home city card.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are used by various ship units and are depicted in the &amp;quot;Naval Gunners&amp;quot; and &amp;quot;Improved Warships&amp;quot; home city cards and the &amp;quot;Carronade&amp;quot; technology.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
&lt;br /&gt;
===Hand Mortar===&lt;br /&gt;
Hand mortars are used by the Grenadier unit when the &amp;quot;Grenade Launchers&amp;quot; home city card is applied in the Definitive Edition. It appears to be a wheellock mechanism gun as seen in the card portrait.&lt;br /&gt;
[[File:FlintlockGL.jpg|thumb|none|400px|Flintlock Hand Mortar, Britain, 1776 - 1 11/16&amp;quot; (42.86mm) cup]]&lt;br /&gt;
&lt;br /&gt;
===Fusil Gras???===&lt;br /&gt;
Some kind of bolt action rifle, either Fusil Gras or some kind of Mauser, is used by the Neftenya unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Sebastopol Mortar===&lt;br /&gt;
The Sebastopol Mortar is featured as the namesake unit for the Ethiopians in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A medieval type bombard is featured as the Li'l Bombard unit and the Papal Bombard in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Tsar Cannon===&lt;br /&gt;
The Tsar Cannon is available as a customization option for the Russian home city of St. Petersburg even though in reality it is located in Moscow.&lt;br /&gt;
[[File:Tsar cannon.JPG|thumb|none|400px|Tsar Cannon as it stands now - 35 in (89 cm)]]&lt;br /&gt;
&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
The Spencer Model 1860 Carbine is anachronistically used by the US Veteran Carbine Cavalry and Guard Carbine Cavalry units which are based on American Revolutionary War and Texas Revolution periods respectively. It is also used appropriately by the Imperial Carbine Cavalry which is based on the 7th Cavalry Regiment.&lt;br /&gt;
[[File:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
&lt;br /&gt;
===Wheellock Pistol===&lt;br /&gt;
A Wheellock Pistol is [https://www.artstation.com/artwork/OmKb0K used] by Sir Francis Drake in the Definitive Edition. It is based on a [https://www.metmuseum.org/art/collection/search/33781 particular pistol] from the Met Museum with accession number 14.25.1428.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Maltese Fire Thrower unit in the Knights of the Mediterranean DLC. Flamethrowers were indeed [http://analogue-hobbies.blogspot.com/2020_03_22_archive.html used] by the Maltese at the Great Siege of Malta.&lt;br /&gt;
&lt;br /&gt;
===Incendiary Hoops===&lt;br /&gt;
Incendiary Hoops also known as [http://www.vikingsword.com/vb/showthread.php?t=19857 Pechkranz] are used by the Maltese Fire Thrower unit. These were indeed used by the Maltese at the Great Siege of Malta, however, in game it is depicted being thrown with some kind of fictional device consisting of a hooked gauntlet combined with a gladiator like leather galerus. In reality it was handled with some simple tongs.&lt;br /&gt;
&lt;br /&gt;
===Kalthoff repeater===&lt;br /&gt;
The Kalthoff repeater is featured as a tech for the House of Oldenburg in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Matchlock musket===&lt;br /&gt;
The Vasa Royal Arquebusier is actually armed with a Matchlock musket. The Maigadi unit also has what looks like a European type musket.&lt;br /&gt;
&lt;br /&gt;
===Flintlock rocket launcher===&lt;br /&gt;
A [https://www.flickr.com/photos/77733061@N00/1094949105 flintlock rocket launcher] is available as the &amp;quot;Flintlock Rockets&amp;quot; home city card for the Maltese.&lt;br /&gt;
&lt;br /&gt;
===Bayonet===&lt;br /&gt;
An anachronistic modern looking knife bayonet was used by some units in the definitive edition. This was corrected to a more appropriate model with update 14.43676.&lt;br /&gt;
&lt;br /&gt;
===Generic Flintlock Musket===&lt;br /&gt;
A generic flintlock musket is used by the various musket infantry units. In the intro cinematic it is depicted as a Brown Bess but with barrel hoops, while the remastered intro in the definitive edition seems to incorrectly show it with a percussion lock.&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|400px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Jaeger Rifle===&lt;br /&gt;
A Jaeger Rifle is used by the Jaeger unit.&lt;br /&gt;
[[File:Jeager rifle.jpg|thumb|none|400px|Plain German Jaeger rifle - .62 cal]]&lt;br /&gt;
&lt;br /&gt;
===Ottoman Musket===&lt;br /&gt;
An Ottoman Musket is used by the Janissary unit.&lt;br /&gt;
[[File:Turkish flintlock.jpg|thumb|none|400px|Turkish Shishane Miquelet]]&lt;br /&gt;
&lt;br /&gt;
===Baker Rifle===&lt;br /&gt;
A Baker Rifle is used by the Ranger unit in the definitive edition. The guard/imperial versions use it with a Malcolm scope which is anachronistic for the ''95th Rifles'' based Ranger unit.&lt;br /&gt;
[[File:BakerRifle.jpg|thumb|none|400px|Pattern 1800 Infantry Rifle - 0.625 inch (15.9 mm)]]&lt;br /&gt;
&lt;br /&gt;
===12lbs Cannon===&lt;br /&gt;
A cannon of what appears to be a heavier 12lbs caliber appears as the Heavy Cannon unit.&lt;br /&gt;
[[File:Gribeauval 12-Pounder Cannon.jpg|thumb|none|400px|Canon de 12 Gribeauval]]&lt;br /&gt;
&lt;br /&gt;
===Dreyse Needle Gun===&lt;br /&gt;
A Dreyse Needle Gun is used by the Prussian Needle Gunner unit.&lt;br /&gt;
&lt;br /&gt;
=CNC Generals=&lt;br /&gt;
===M16A2===&lt;br /&gt;
The M16A2 equipped with an M203 grenade launcher is used by the US Ranger unit.&lt;br /&gt;
[[File:M16A2 M203.jpg|thumb|none|400px|M16A2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The AKM is used by the GLA Rebel unit.&lt;br /&gt;
&lt;br /&gt;
===Galil===&lt;br /&gt;
Galil rifles are seen in the &amp;quot;Arm the Mob&amp;quot; upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Uzi===&lt;br /&gt;
The Uzi is used by the GLA Angry mob unit.&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The RPG-7 is used by the GLA RPG trooper unit.&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
The Stinger is used by the US Missile defender unit and the GLA Stinger site building.&lt;br /&gt;
&lt;br /&gt;
===AT4===&lt;br /&gt;
The AT4 is used by the Chinese Tank hunter unit.&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is wielded by General Alexis Alexander in her portrait.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The Steyr AUG A1 is seen in the Advanced Training upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Valmara 69 mine===&lt;br /&gt;
Valmara 69 mines are available for Chinese buildings.&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
M134 Minigun is seen in the Chain Guns upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===MIM-104 Patriot===&lt;br /&gt;
The MIM-104 Patriot is featured as the Patriot Missile System building.&lt;br /&gt;
&lt;br /&gt;
=Swashbucklers Blue vs Grey=&lt;br /&gt;
===Lemat Revolver===&lt;br /&gt;
===Colt 1861===&lt;br /&gt;
===Henry Rifle===&lt;br /&gt;
===Starr revolver===&lt;br /&gt;
===Gallager carbine===&lt;br /&gt;
&amp;quot;Gallagher carbine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Empire Total War=&lt;br /&gt;
===New Land Pattern Flintlock Pistol===&lt;br /&gt;
The New Land Pattern Flintlock Pistol is used by the rakes in the [https://www.youtube.com/watch?v=DZ_h-gXOoXc dueling cinematics]. However, this is anachronistic for the majority of the campaign which takes place in 1700-1799 since the New Land Pattern was introduced in 1796.&lt;br /&gt;
[[File:Tower Model 1806 New Land Pattern.jpg|thumb|none|300px|Tower New Land Pattern Flintlock Pistol, c. 1800 - .65]]&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocked Band, Rocket Troop and Rocket Ship units. It is meant to depict the Mysorean rockets used during the Anglo-Mysorean Wars in the late 18th century, however, the Congreve rocket, which itself was based on these rockets, was developed later during the early 19th century. Also, the usage of rockets by European factions as depicted with the Rocket Troop and Rocket Ship units is anachronistic as this happened during the Napoleonic Wars in reality.&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1633323</id>
		<title>User:Nanomat/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1633323"/>
		<updated>2023-12-04T03:41:55Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Age of Empires III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox for work in progress articles. If anyone is interested, you can start these articles and copy info from here since I can't play these games right now and can't start proper articles complete with screencaps.&lt;br /&gt;
&lt;br /&gt;
=Mortal Kombat 11 (WIP)=&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Cassie Cage Pistol===&lt;br /&gt;
What appears to be a fictional design.&lt;br /&gt;
&lt;br /&gt;
===Harley Quinn Pistol===&lt;br /&gt;
Fictional pseudo revolver?&lt;br /&gt;
&lt;br /&gt;
===Unidentified Smith &amp;amp; Wesson Revolver===&lt;br /&gt;
The Joker brandishes a Smith &amp;amp; Wesson revolver.&lt;br /&gt;
&lt;br /&gt;
===Hybrid Colt Revolver===&lt;br /&gt;
A hybrid Colt revolver is Erron Black's default revolver.&lt;br /&gt;
&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified realistic looking pistol is wielded by Kabal in some cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Thompson===&lt;br /&gt;
A hybrid Thompson is used by the Joker in one of his fatalities.&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
The Winchester 1887 is as usual the Terminator's signature weapon.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M4A1===&lt;br /&gt;
M4A1 rifles with ACOG scopes, laser sights, SOPMOD/3rd gen collapsible hybrid stocks and what appears to be KAC railed handguards are used by the characters in story mode.&lt;br /&gt;
&lt;br /&gt;
===HK G36C===&lt;br /&gt;
What appears to be an HK G36C is used by Spawn.&lt;br /&gt;
&lt;br /&gt;
===Winchester Repeater===&lt;br /&gt;
A Winchester repeater is Erron Black's signature weapon.&lt;br /&gt;
&lt;br /&gt;
===Unidentified AR===&lt;br /&gt;
What looks like an M231 Firing Port Weapon is used by the Terminator.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The M79 grenade launcher is Jax' signature weapon.&lt;br /&gt;
===RPG-7===&lt;br /&gt;
RPG-7s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are featured in the Kharon's Ship stage.&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Minigun===&lt;br /&gt;
Some kind of a handheld minigun &amp;quot;grows out&amp;quot; of Spawn's cloak.&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
Rambo uses his signature M60 like in the movies.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===TS-50 anti-personnel mine===&lt;br /&gt;
[[TS-50 anti-personnel mine]]s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Mk2 Grenade===&lt;br /&gt;
Mk2 grenades are carried by Spawn.&lt;br /&gt;
&lt;br /&gt;
=Red Alert 1=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===M1911===&lt;br /&gt;
Tanya uses M1911 variant pistols.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP Match===&lt;br /&gt;
A Heckler &amp;amp; Koch USP Match is seen in Tanya's icon in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Makarov===&lt;br /&gt;
Makarov pistol is being used in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M16A2===&lt;br /&gt;
According to the game manual, the Allied Rifle infantry unit is armed with M16. The Allied soldiers in the cutscenes are wielding M16A2 rifles.&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The unit portrait of both the Allied and Soviet Rifle infantry unit shows them with M1 carbines.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M72 LAW===&lt;br /&gt;
The Rocket soldier unit is armed with M72 LAW.&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The M203 Grenade Launcher is seen attached to the M16A2 rifles of the Allied soldiers in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M26 Hand Grenade===&lt;br /&gt;
The Soviet Grenadier unit uses M26 hand grenades.&lt;br /&gt;
&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The Mk 2 Hand Grenade is seen on the unit portrait for the Grenadier.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The Flamethrower infantry is armed with an M2 Flamethrower in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Patriot missiles===&lt;br /&gt;
The SAM site is based on Patriot missiles.&lt;br /&gt;
&lt;br /&gt;
=Spiderman PS4=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified pistol: [https://www.reddit.com/r/SpidermanPS4/comments/9etxtn/spidercop_showing_off_his_new_gun/ reference 1], [https://twitter.com/lythero/status/1040196514705027075?s=21 reference 2], [https://i.imgur.com/iEzIsQU.png reference 3]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK style rifle===&lt;br /&gt;
An unidentified [https://pbs.twimg.com/media/Dm46O5-U8AAn_3S.jpg AK style rifle] with appears to be LS45 laser sight and Magpul AK handguard. [https://img5.goodfon.com/wallpaper/nbig/9/d8/spider-man-ps4-spider-man-ps4-chelovek-pauk-soldaty-oruzhie.jpg reference 1]&lt;br /&gt;
&lt;br /&gt;
==Snipers==&lt;br /&gt;
===Unidentified sniper===&lt;br /&gt;
[https://pbs.twimg.com/media/EBPVIv-XkAE4zd3.jpg reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9my97k/i_see_loads_of_pictures_of_spiderman_but_what/ reference 2], [https://www.reddit.com/r/SpidermanPS4/comments/ae28vr/completely_oblivious/ reference 3]&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Handheld minigun===&lt;br /&gt;
[https://media.playstation.com/is/image/SCEA/marvels-spider-man-city-that-never-sleeps-the-heist-screen-03-ps4-us-11oct18?$native_nt$ reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9xq770/i_am_heavy_weapons_guy/ reference 2]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===SMAW===&lt;br /&gt;
[https://p0.ipstatp.com/large/005b911a2f4400a62a3e reference]&lt;br /&gt;
&lt;br /&gt;
=Age of Empires II=&lt;br /&gt;
===Handgonne===&lt;br /&gt;
A European style handgonne is used by the Hand Cannoneer and Janissary units. Similar model is also used by the Hussite Wagon.&lt;br /&gt;
&lt;br /&gt;
===Matchlock Musket===&lt;br /&gt;
A matchlock musket is used by the Conquistador.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A Bombard cannon is used by the Bombard Cannon and Cannon Galleon units and by the Bombard Tower building.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Fire Galley, Fire Ship and Fast Fire Ship units.&lt;br /&gt;
&lt;br /&gt;
===Houfnice===&lt;br /&gt;
The Hussite Houfnice cannon is used by the Houfnice unit.&lt;br /&gt;
&lt;br /&gt;
===Chongtong===&lt;br /&gt;
Korean Chongtong cannons are used by the Turtle Ship unit.&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is used by the Organ Gun unit.&lt;br /&gt;
&lt;br /&gt;
===Naval Cannon===&lt;br /&gt;
Naval cannons are depicted in the Cannon Galleon and Elite Cannon Galleon upgrades.&lt;br /&gt;
&lt;br /&gt;
=Age of Empires III=&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A Blunderbuss is used by the Settler unit when hunting animals. It is also featured as the &amp;quot;Blunderbuss&amp;quot; upgrade.&lt;br /&gt;
[[File:Biggest Blunderbuss.jpg|thumb|none|450px|Extra-large caliber flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The Model 1874 Gatling Gun is featured as the &amp;quot;Gatling Gun&amp;quot; unit. It uses the standard vertical magazines by default but researching the &amp;quot;Rabaulds&amp;quot; upgrade by a Portuguese player gives it a Broadwell Drum. The camel version is also used by the &amp;quot;Gatling Camel&amp;quot; unit in the Definitive Edition. The Model 1883 is featured as the &amp;quot;Imperial Gatling Gun&amp;quot;.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[Image:Colt1883Gatling.jpg|thumb|none|400px|Colt Model 1883 Gatling Gun with 104-round Accles Drum - .45-70]]&lt;br /&gt;
&lt;br /&gt;
===Ottoman Style Flintlock Pistol===&lt;br /&gt;
A pair of Ottoman style flintlock pistols is seen in the icon for the Tavern building in the Definitive Edition. The same pistol is also depicted in the &amp;quot;Brigadier General&amp;quot; tech icon.&lt;br /&gt;
[[File:Oriental French flintlock.JPG|thumb|none|350px|Probably French flintlock pistol of Ottoman style circa 1780-1800.]]&lt;br /&gt;
&lt;br /&gt;
===Basillica Bombard===&lt;br /&gt;
The Basillica Bombard is featured as the &amp;quot;Great Bombard&amp;quot; unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
The Grenadier unit will use Fuse Grenades as a primary weapon alongside their sabers. The Soldado unit for the Mexicans in the definitive edition will also use such grenades when attacking buildings.&lt;br /&gt;
[[Image:Early grenade.jpg|thumb|none|300px|Grenado - Mike Tristano &amp;amp; Co. movie prop]]&lt;br /&gt;
&lt;br /&gt;
===Pistolet modèle An XIII (M1822)===&lt;br /&gt;
The French M1822 Percussion Pistol is [https://www.reddit.com/r/aoe3/comments/q1n6l7/deals_with_thugs/ used] by the Dacoit and Black Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===M1861 13-Inch Seacoast Mortar===&lt;br /&gt;
The US Civil War era M1861 13-Inch Seacoast Mortar is used by the Mortar, Monitor and the Captured Mortar units. It is also inaccurately used to depict the &amp;quot;Argentine Mortars&amp;quot;, &amp;quot;Unicorne Mortars&amp;quot; and &amp;quot;Coehorn Mortars&amp;quot; home city cards.&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocket unit for the British. It's also featured prominently in the Battle of New Orleans scenario where it is inaccurately depicted as being used by both the British and Americans when in reality it was employed only by the British.&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1873===&lt;br /&gt;
The Winchester Model 1873 is used by the Renegado unit. In the Definitive Edition, it is also used by the Colonial Oppressor and Colonial Looter units and is depicted in the &amp;quot;Tigray Mekonnen&amp;quot; home city card and the &amp;quot;Gun Running&amp;quot; tech.&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|none|450px|Winchester 1873 &amp;quot;Short Rifle&amp;quot; with 20&amp;quot; octagonal barrel - .44-40.]]&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is featured as the Organ Gun unit for the Portuguese.&lt;br /&gt;
&lt;br /&gt;
===Abus Gun===&lt;br /&gt;
The Abus Gun is featured as the Abus Gun unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Sharps Rifle===&lt;br /&gt;
The Sharps Rifle equipped with a Malcolm scope ([http://miminsworkshop.blogspot.com/2015/10/denix-sharps-rifle-modifikationen-wip.html exact configuration]) is used by the Sharpshooter unit for the United States. While this configuration was actually used in the US Civil War, the in game Sharpshooter unit is modeled after War of 1812 period US militia making it anachronistic.&lt;br /&gt;
[[File:Sharps scoped.jpg|thumb|none|450px|Sharps 1859 rifle equipped with early Malcolm scope.]]&lt;br /&gt;
&lt;br /&gt;
===Long Rifle===&lt;br /&gt;
The Kentucky Long Rifle is used by the Revolutionary Sharpshooter.&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|400px|Kentucky Rifle - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1873 Single Action Army===&lt;br /&gt;
The Colt 1873 Single Action Army replaces the unknown Colt from the original game in the Definitive Edition. A pair is featured in the icon for the Saloon building and it is used by the Spy, Pistolero, Comanchero, Gunslinger, Cowboy and Desperado units. It is also used by some of the US and Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Colt Revolver===&lt;br /&gt;
A pair of early type Colt revolvers are featured in the icon for the Saloon building prior to the Definitive Edition and it is used by Major Cooper in the campaign.&lt;br /&gt;
&lt;br /&gt;
===English Flintlock Pistol===&lt;br /&gt;
A generic English style flintlock pistol appears as a UI element.&lt;br /&gt;
&lt;br /&gt;
===Flintlock Pistol???===&lt;br /&gt;
A kolser style replica appears to be used by Elisabet Ramsey in the original game and by the General unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Rifle===&lt;br /&gt;
An unidentified rifle is used by the Owlhoot unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Denix Generic 18th Century Pistol Replica===&lt;br /&gt;
The Denix Generic 18th Century Pistol Replica is used by Nathaniel Black and Elisabet Ramsey in the Definitive Edition.&lt;br /&gt;
[[File:Denix Generic 18th Century Pistol Replica.jpg|thumb|none|350px|Generic 18th century flintlock pistol replica by Denix]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1875===&lt;br /&gt;
The Remington 1875 is used by the Vaquero unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Volcanic repeater===&lt;br /&gt;
What appears to be a Volcanic repeater is used by some of the Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Agar Gun===&lt;br /&gt;
The Agar Gun is featured as the &amp;quot;Coffee Mill Guns&amp;quot; home city card for the US in the Definitive Edition. Its effect is to simply give the Gatling Gun unit the ability to fire without reloading even though the Agar and the Gatling have nothing in common in reality.&lt;br /&gt;
&lt;br /&gt;
===15th Century Culverin===&lt;br /&gt;
A 15th century Culverin of the French/Burgundian type is featured as the Culverin unit.&lt;br /&gt;
&lt;br /&gt;
===Moukhala===&lt;br /&gt;
The Moukhala musket is used as a special ability by the Berber Sultan and Berber Camel Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Rodman gun===&lt;br /&gt;
Rodman guns (or [https://www.google.com/imgres?imgurl=https%3A%2F%2Fc8.alamy.com%2Fcomp%2F2EA258B%2Fgerman-mortar-mounted-gun-for-military-fortification-defense-end-19th-century-2EA258B.jpg&amp;amp;imgrefurl=https%3A%2F%2Fwww.alamy.com%2Fstock-photo%2Fmortar-gun.html&amp;amp;tbnid=7blMaqLEwDnCLM&amp;amp;vet=12ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc..i&amp;amp;docid=KEZWCnCruA-36M&amp;amp;w=1300&amp;amp;h=953&amp;amp;q=Argentine%20Mortars%2019th%20century&amp;amp;client=firefox-b-d&amp;amp;ved=2ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc this]???) are depicted in the &amp;quot;Heavy Fortifications&amp;quot; home city card.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are used by various ship units and are depicted in the &amp;quot;Naval Gunners&amp;quot; and &amp;quot;Improved Warships&amp;quot; home city cards and the &amp;quot;Carronade&amp;quot; technology.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
&lt;br /&gt;
===Hand Mortar===&lt;br /&gt;
Hand mortars are used by the Grenadier unit when the &amp;quot;Grenade Launchers&amp;quot; home city card is applied in the Definitive Edition. It appears to be a wheellock mechanism gun as seen in the card portrait.&lt;br /&gt;
[[File:FlintlockGL.jpg|thumb|none|400px|Flintlock Hand Mortar, Britain, 1776 - 1 11/16&amp;quot; (42.86mm) cup]]&lt;br /&gt;
&lt;br /&gt;
===Fusil Gras???===&lt;br /&gt;
Some kind of bolt action rifle, either Fusil Gras or some kind of Mauser, is used by the Neftenya unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Sebastopol Mortar===&lt;br /&gt;
The Sebastopol Mortar is featured as the namesake unit for the Ethiopians in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A medieval type bombard is featured as the Li'l Bombard unit and the Papal Bombard in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Tsar Cannon===&lt;br /&gt;
The Tsar Cannon is available as a customization option for the Russian home city of St. Petersburg even though in reality it is located in Moscow.&lt;br /&gt;
[[File:Tsar cannon.JPG|thumb|none|400px|Tsar Cannon as it stands now - 35 in (89 cm)]]&lt;br /&gt;
&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
The Spencer Model 1860 Carbine is anachronistically used by the US Veteran Carbine Cavalry and Guard Carbine Cavalry units which are based on American Revolutionary War and Texas Revolution periods respectively. It is also used appropriately by the Imperial Carbine Cavalry which is based on the 7th Cavalry Regiment.&lt;br /&gt;
[[File:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
&lt;br /&gt;
===Wheellock Pistol===&lt;br /&gt;
A Wheellock Pistol is used by Sir Francis Drake in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Maltese Fire Thrower unit in the Knights of the Mediterranean DLC. Flamethrowers were indeed [http://analogue-hobbies.blogspot.com/2020_03_22_archive.html used] by the Maltese at the Great Siege of Malta.&lt;br /&gt;
&lt;br /&gt;
===Incendiary Hoops===&lt;br /&gt;
Incendiary Hoops also known as [http://www.vikingsword.com/vb/showthread.php?t=19857 Pechkranz] are used by the Maltese Fire Thrower unit. These were indeed used by the Maltese at the Great Siege of Malta, however, in game it is depicted being thrown with some kind of fictional device consisting of a hooked gauntlet combined with a gladiator like leather galerus. In reality it was handled with some simple tongs.&lt;br /&gt;
&lt;br /&gt;
===Kalthoff repeater===&lt;br /&gt;
The Kalthoff repeater is featured as a tech for the House of Oldenburg in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Matchlock musket===&lt;br /&gt;
The Vasa Royal Arquebusier is actually armed with a Matchlock musket. The Maigadi unit also has what looks like a European type musket.&lt;br /&gt;
&lt;br /&gt;
===Flintlock rocket launcher===&lt;br /&gt;
A [https://www.flickr.com/photos/77733061@N00/1094949105 flintlock rocket launcher] is available as the &amp;quot;Flintlock Rockets&amp;quot; home city card for the Maltese.&lt;br /&gt;
&lt;br /&gt;
===Bayonet===&lt;br /&gt;
An anachronistic modern looking knife bayonet was used by some units in the definitive edition. This was corrected to a more appropriate model with update 14.43676.&lt;br /&gt;
&lt;br /&gt;
===Generic Flintlock Musket===&lt;br /&gt;
A generic flintlock musket is used by the various musket infantry units. In the intro cinematic it is depicted as a Brown Bess but with barrel hoops, while the remastered intro in the definitive edition seems to incorrectly show it with a percussion lock.&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|400px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Jaeger Rifle===&lt;br /&gt;
A Jaeger Rifle is used by the Jaeger unit.&lt;br /&gt;
[[File:Jeager rifle.jpg|thumb|none|400px|Plain German Jaeger rifle - .62 cal]]&lt;br /&gt;
&lt;br /&gt;
===Ottoman Musket===&lt;br /&gt;
An Ottoman Musket is used by the Janissary unit.&lt;br /&gt;
[[File:Turkish flintlock.jpg|thumb|none|400px|Turkish Shishane Miquelet]]&lt;br /&gt;
&lt;br /&gt;
===Baker Rifle===&lt;br /&gt;
A Baker Rifle is used by the Ranger unit in the definitive edition. The guard/imperial versions use it with a Malcolm scope which is anachronistic for the ''95th Rifles'' based Ranger unit.&lt;br /&gt;
[[File:BakerRifle.jpg|thumb|none|400px|Pattern 1800 Infantry Rifle - 0.625 inch (15.9 mm)]]&lt;br /&gt;
&lt;br /&gt;
===12lbs Cannon===&lt;br /&gt;
A cannon of what appears to be a heavier 12lbs caliber appears as the Heavy Cannon unit.&lt;br /&gt;
[[File:Gribeauval 12-Pounder Cannon.jpg|thumb|none|400px|Canon de 12 Gribeauval]]&lt;br /&gt;
&lt;br /&gt;
===Dreyse Needle Gun===&lt;br /&gt;
A Dreyse Needle Gun is used by the Prussian Needle Gunner unit.&lt;br /&gt;
&lt;br /&gt;
=CNC Generals=&lt;br /&gt;
===M16A2===&lt;br /&gt;
The M16A2 equipped with an M203 grenade launcher is used by the US Ranger unit.&lt;br /&gt;
[[File:M16A2 M203.jpg|thumb|none|400px|M16A2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The AKM is used by the GLA Rebel unit.&lt;br /&gt;
&lt;br /&gt;
===Galil===&lt;br /&gt;
Galil rifles are seen in the &amp;quot;Arm the Mob&amp;quot; upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Uzi===&lt;br /&gt;
The Uzi is used by the GLA Angry mob unit.&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The RPG-7 is used by the GLA RPG trooper unit.&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
The Stinger is used by the US Missile defender unit and the GLA Stinger site building.&lt;br /&gt;
&lt;br /&gt;
===AT4===&lt;br /&gt;
The AT4 is used by the Chinese Tank hunter unit.&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is wielded by General Alexis Alexander in her portrait.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The Steyr AUG A1 is seen in the Advanced Training upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Valmara 69 mine===&lt;br /&gt;
Valmara 69 mines are available for Chinese buildings.&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
M134 Minigun is seen in the Chain Guns upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===MIM-104 Patriot===&lt;br /&gt;
The MIM-104 Patriot is featured as the Patriot Missile System building.&lt;br /&gt;
&lt;br /&gt;
=Swashbucklers Blue vs Grey=&lt;br /&gt;
===Lemat Revolver===&lt;br /&gt;
===Colt 1861===&lt;br /&gt;
===Henry Rifle===&lt;br /&gt;
===Starr revolver===&lt;br /&gt;
===Gallager carbine===&lt;br /&gt;
&amp;quot;Gallagher carbine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Empire Total War=&lt;br /&gt;
===New Land Pattern Flintlock Pistol===&lt;br /&gt;
The New Land Pattern Flintlock Pistol is used by the rakes in the [https://www.youtube.com/watch?v=DZ_h-gXOoXc dueling cinematics]. However, this is anachronistic for the majority of the campaign which takes place in 1700-1799 since the New Land Pattern was introduced in 1796.&lt;br /&gt;
[[File:Tower Model 1806 New Land Pattern.jpg|thumb|none|300px|Tower New Land Pattern Flintlock Pistol, c. 1800 - .65]]&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocked Band, Rocket Troop and Rocket Ship units. It is meant to depict the Mysorean rockets used during the Anglo-Mysorean Wars in the late 18th century, however, the Congreve rocket, which itself was based on these rockets, was developed later during the early 19th century. Also, the usage of rockets by European factions as depicted with the Rocket Troop and Rocket Ship units is anachronistic as this happened during the Napoleonic Wars in reality.&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1633314</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1633314"/>
		<updated>2023-12-04T03:29:29Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, indicating that it's standing in for a [[Beretta 93R]], especially given that it was originally referred to as the &amp;quot;Raffica&amp;quot; in the game's pre-alpha. Other external differences from the real Beretta include a less pronounced beavertail, a differently-shaped magazine release button, and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail - 9x19mm Parabellum. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot; in an official render. Note the strange Glock-style double trigger.]]&lt;br /&gt;
[[File:MWIII M92FS equip.jpg|thumb|none|600px|Performing a dramatic &amp;quot;Condition 3 Draw&amp;quot; when equipping the pistol.]]&lt;br /&gt;
[[File:MWIII M9 01 idle.jpg|thumb|none|600px|Hutch pretends to be in Tropa de Elite while holding the 92FS.]]&lt;br /&gt;
[[File:MWIII M9 02 aim.jpg|thumb|none|600px|Aiming down the non-tritium painted sights.]]&lt;br /&gt;
[[File:MWIII M9 03 inspect.jpg|thumb|none|600px|Performing a press check. Most of the inspect animation is the same as the in-game Glock series, including the operator bumping the rear of the slide to make sure it is properly seated.]]&lt;br /&gt;
[[File:MWIII M9 04 reload1.jpg|thumb|none|600px|Swapping the M9A3 inspired magazines, with an extra notch. Despite the previous bump on the back of the slide, the gun still appears to be out of battery.]]&lt;br /&gt;
[[File:MWIII M9 05 reload2.jpg|thumb|none|600px|Inserting a new magazine after dumping the spent one... (Note the manufacturer is apparently &amp;quot;Silverfield Ordinance&amp;quot;, the same one as MW19's Renetti based on the M9A3.)]]&lt;br /&gt;
[[File:MWIII M9 06 reload3.jpg|thumb|none|600px|...and power stroking the slide.]]&lt;br /&gt;
[[File:MWIII M9 07 reload4.jpg|thumb|none|600px|Thumbing the slide release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|400px|A real Beretta 93R with wood grips, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII M93Rmockup.jpg|thumb|none|600px|A &amp;quot;Renetti&amp;quot; mocked up to resemble the 93R.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
[[File:MWIII RONI modified.jpg|thumb|none|600px|A Carbine modified to look like the above example.]]&lt;br /&gt;
[[File:MWIII RONI 01 equip.jpg|thumb|none|600px|The equip animation reveals a bullet already in the chamber, an oversight carried over from ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MWIII RONI 02 idle.jpg|thumb|none|600px|Makarov with the RONI on &amp;quot;Terminal&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONI 03 sights.jpg|thumb|none|600px|Aiming down the partially 3D-printed sights.]]&lt;br /&gt;
[[File:MWIII RONI 04 reload1.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII RONI 05 reload2.jpg|thumb|none|600px|Loading a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII RONI 06 reload3.jpg|thumb|none|600px|...and tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONI 07 reload4.jpg|thumb|none|600px|Performing a &amp;quot;Fast Hands&amp;quot; tactical reload (the perk now being integrated with the &amp;quot;Gunner Vest&amp;quot; or the &amp;quot;Mag Holster&amp;quot; gear). As such it may be referred to by one of these three names throughout the article.]]&lt;br /&gt;
[[File:MWIII RONI 08 reload5.jpg|thumb|none|600px|About to release the slide on empty for the &amp;quot;Fast Hands&amp;quot; reload. One has to wonder how flipping the carbine over is faster than simply keeping it level.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide, with a length between the [[Glock 40]] and [[Glock 41]] (closer to the former), depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;, aka the &amp;quot;Cor blimey that's a terrible Glock&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|König holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, König grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock 40.jpg|thumb|none|350px|Glock 40, for comparison - 10mm Auto]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, König reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 01 equip.jpg|thumb|none|600px|Chambering the carbine when first equipping it.]]&lt;br /&gt;
[[File:MWIII RONIG 02 idle.jpg|thumb|none|600px|Idle with the RONI-G1 on &amp;quot;Estate&amp;quot;.]]&lt;br /&gt;
[[File:MWIII RONIG 03 aim.jpg|thumb|none|600px|Peering down the flip sights.]]&lt;br /&gt;
[[File:MWIII RONIG 04 inspect.jpg|thumb|none|600px|The inspect animation appears to be bugged and depicts the weapon with the slide locked back.]]&lt;br /&gt;
[[File:MWIII RONIG 05 reload1.jpg|thumb|none|600px|Loading from empty.]]&lt;br /&gt;
[[File:MWIII RONIG 06 reload2.jpg|thumb|none|600px|Tugging the charging handle.]]&lt;br /&gt;
[[File:MWIII RONIG 07 reload3.jpg|thumb|none|600px|The operator using her thumb to release the slide during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). Several of its attachments make reference to various Nordic Gods as well. The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes. The bullets all have their primers struck, regardless of if the bullets have actually been fired.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; in an official render. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
[[File:MWIII RSH12 01 idle.jpg|thumb|none|600px|Idle with the RSh-12. The revolver is only depicted in double action.]]&lt;br /&gt;
[[File:MWIII RSH12 02 aim.jpg|thumb|none|600px|Aiming down the enlarged sights.]]&lt;br /&gt;
[[File:MWIII RSH12 03 inspect.jpg|thumb|none|600px|Manualy cycling the revolver during the inspect animation. The operator then checks the cylinder (and finds that all the primers have been struck).]]&lt;br /&gt;
[[File:MWIII RSH12 04 reload1.jpg|thumb|none|600px|Removing a single spent case after firing one round. The RSh-12 uses similar animations to the S&amp;amp;W Model 500 from the previous game.]]&lt;br /&gt;
[[File:MWIII RSH12 05 reload2.jpg|thumb|none|600px|Dumping three spent casings while retaining two unfired bullets.]]&lt;br /&gt;
[[File:MWIII RSH12 06 reload3.jpg|thumb|none|600px|Smacking out all 5 spent rounds...]]&lt;br /&gt;
[[File:MWIII RSH12 07 reload4.jpg|thumb|none|600px|...and loading some new 12.7x55mm with the aid of a speedloader. The operator, as expected, dramatically swings the cylinder shut after.]]&lt;br /&gt;
&lt;br /&gt;
===MTs-569===&lt;br /&gt;
Using the &amp;quot;ZIU-16 Heavy Long Barrel&amp;quot; and the &amp;quot;ZLR Strelk Stock&amp;quot; converts the weapon into an approximation of the MTs-569 revolver carbine.&lt;br /&gt;
[[File:MWIII MTS569.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot; with said modifications.]]&lt;br /&gt;
[[File:MWIII MTS569 01 idle.jpg|thumb|none|600px|Holding the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 02 reload0.jpg|thumb|none|600px|Pushing out the cylinder at the start of the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII MTS569 03 reload1.jpg|thumb|none|600px|The operator using his index finger to dump the rounds instead of the palm of his hand.]]&lt;br /&gt;
[[File:MWIII MTS569 04 reload2.jpg|thumb|none|600px|Finally, pushing the cylinder shut. This animation is also used when first equipping the revolver.]]&lt;br /&gt;
[[File:MWIII MTS569 05 inspect.jpg|thumb|none|600px|Nikto decides to become the STALKER Gunslinger. Note that doing this would probably break his index fingers.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Beretta PMX==&lt;br /&gt;
The [[Beretta PMX]] will be added in Season 1 as the &amp;quot;HRM-9&amp;quot;.&lt;br /&gt;
[[File:Beretta pmx-smg-1.jpg|thumb|none|450px|Beretta PMX - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The &amp;quot;AMR9&amp;quot; in an official render. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
[[File:Mw3 9mmAR (1).jpg|thumb|none|600px|Strangely named operator &amp;quot;Blueprint&amp;quot; holds her 9mm AR on the legendary Rust.]]&lt;br /&gt;
[[File:Mw3 9mmAR (2).jpg|thumb|none|600px|Checking the Uzi pattern magazine.]]&lt;br /&gt;
[[File:Mw3 9mmAR (3).jpg|thumb|none|600px|Doing a brass check. A similar animation is used when picking up the weapon.]]&lt;br /&gt;
[[File:Mw3 9mmAR (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Mw3 9mmAR (5).jpg|thumb|none|600px|The reload animations are rather simple compared to the other ones in the game. They simply involve removing the old magazine and putting in a new one.]]&lt;br /&gt;
[[File:Mw3 9mmAR (6).jpg|thumb|none|600px|When empty the ping-pong paddle is slapped with some force.]]&lt;br /&gt;
[[File:Mw3 9mmAR (7).jpg|thumb|none|600px|When using the 100-round magazines the user will opt to use the charging handle instead.]]&lt;br /&gt;
[[File:Mw3 9mmAR (8).jpg|thumb|none|600px|Observing with awe the abomination that can be created with the gunsmith system. The front end alone must weigh 10kg if not more.]]&lt;br /&gt;
[[File:Mw3 9mmAR (9).jpg|thumb|none|600px|This time with a more sensible build and the &amp;quot;Mag Holster&amp;quot; equipment, Blueprint reloads her empty AR by thumbing the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
[[File:MWIII UZI 01 equip1.jpg|thumb|none|600px|About to lock the bolt back when first equipping the Uzi.]]&lt;br /&gt;
[[File:MWIII UZI 02 equip2.jpg|thumb|none|600px|The alternate equip animation (which happens when using optics) on an ITL MARS-equipped Uzi. This is also used when reloading the SMG on empty.]]&lt;br /&gt;
[[File:MWIII UZI 03 idle.jpg|thumb|none|600px|Uzi nine millimeter. ]]&lt;br /&gt;
[[File:MWIII UZI 04 aim.jpg|thumb|none|600px|The rear sight is cut in half.]]&lt;br /&gt;
[[File:MWIII UZI 05 reload1.jpg|thumb|none|600px|Performing a tactical reload. Note the bent trigger guard, a feature that was [https://www.uzitalk.com/reference/pages/micromain.htm added] to the Micro Uzi in the ealy 90s to accommodate a better grip in the insufficient forward area of the Micro Uzi. Apparently, the full-size Uzi doesn't have this issue but the game's depiction has the bent guard as a stylization typical for the rebooted ''Modern Warfare'' series.]]&lt;br /&gt;
[[File:MWIII UZI 06 reload2.jpg|thumb|none|600px|About to remove the magazine on empty. Note the protruding magazine catch.]]&lt;br /&gt;
[[File:MWIII UZI 07 reload3.jpg|thumb|none|600px|Chambering the Uzi.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
[[File:MWIII UZI stock.jpg|thumb|none|600px|A different Uzi customized to resemble the early model.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII 870 01 idle.jpg|thumb|none|600px|Idle with the 870.]]&lt;br /&gt;
[[File:MWIII 870 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII 870 03 inspect.jpg|thumb|none|600px|The inspect animation remains similar to the Mossberg 590's, but with an additional feature of the operator pushing the Flexitab down to check the magazine. Note his thumb clips into the U-notch.]]&lt;br /&gt;
[[File:MWIII 870 04 empty.jpg|thumb|none|600px|Pumping out an empty husk during the empty reload...]]&lt;br /&gt;
[[File:MWIII 870 05 reload1.jpg|thumb|none|600px|...and loading a new shell into the chamber.]]&lt;br /&gt;
[[File:MWIII 870 06 reload2.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:MWIII 870 07 reload3.jpg|thumb|none|600px|Loading one of the new BOLO shells in someone's cockroach infested kitchen during the &amp;quot;fast hands&amp;quot; animation. Note that the BOLO shells are currently bugged and the empty shells are green slug rounds.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode, and removing the stock still uses the impossible &amp;quot;Iraqi reload&amp;quot; technique ala the previous game's [[AKS-74U|AKS-74UN]], instead of using a unique reload animation that was received during Season 2 of ''MWII''.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII CZ805 01 equip.jpg|thumb|none|600px|Chambering the CZ 805 when first equipping it. This animation extends to all weapons under the &amp;quot;MTZ&amp;quot; platform.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights. These sights are shared across all the CZ BREN series weapons, with the only differences being how close they are when aiming (for example they are depicted as being very close for the BREN 2 DMR, despite them being mounted the same distance as the ones on the BREN 2 BR).]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty...]]&lt;br /&gt;
[[File:MWIII CZ805 07 reload3.jpg|thumb|none|600px|...this ends with a quick tug of the charging handle. A round visibly gets chambered here.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII CZ805A1.jpg|thumb|none|600px|The modification in-game.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenBR 01 idle.jpg|thumb|none|600px|Holding the BREN 2 BR in the outskirts of Pripyat.]]&lt;br /&gt;
[[File:MWIII BrenBR 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII BrenBR 03 reload1.jpg|thumb|none|600px|Swapping magazines (tactically).]]&lt;br /&gt;
[[File:MWIII BrenBR 04 reload2.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII BrenBR 05 reload3.jpg|thumb|none|600px|Dramatically ejecting the magazine...]]&lt;br /&gt;
[[File:MWIII BrenBR 06 relaod4.jpg|thumb|none|600px|...then thumbing the bolt after inserting a new one for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
[[File:MWIII Bren2 01 idle.jpg|thumb|none|600px|The will of a single jawn, Captain Price.]]&lt;br /&gt;
[[File:MWIII Bren2 02 inspect.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII Bren2 03 reload1.jpg|thumb|none|600px|Changing the magazine while retaining the other.]]&lt;br /&gt;
[[File:MWIII Bren2 04 reload2.jpg|thumb|none|600px|Pulling the charging handle on empty.]]&lt;br /&gt;
[[File:MWIII Bren2 05 reload3.jpg|thumb|none|600px|Flicking out the magazine in an even more dramatic animation for the &amp;quot;fast hands&amp;quot; empty reload.]]&lt;br /&gt;
[[File:MWIII Bren2 06 reload4.jpg|thumb|none|600px|Using the bolt release after loading the new one in.]]&lt;br /&gt;
[[File:BREN 2 7.62x39.jpg|thumb|none|400px|CZ BREN 2 w/ 14&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII Bren2 762x39 14in.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot; in an official image.]]&lt;br /&gt;
[[File:MWIII BrenDMR.jpg|thumb|none|600px|A customized &amp;quot;Interceptor&amp;quot;, built to resemble a stock BREN 2 DMR.]]&lt;br /&gt;
[[File:MWIII BrenDMR 01 idle.jpg|thumb|none|600px|Holding the rifle in Brazil.]]&lt;br /&gt;
[[File:MWIII BrenDMR 02 inspect.jpg|thumb|none|600px|Finding a bullet in the chamber.]]&lt;br /&gt;
[[File:MWIII BrenDMR 03 reload1.jpg|thumb|none|600px|Loading a fresh magazine from empty...]]&lt;br /&gt;
[[File:MWIII BrenDMR 04 reload2.jpg|thumb|none|600px|...and using the charging handle.]]&lt;br /&gt;
[[File:MWIII BrenDMR 05 reload3.jpg|thumb|none|600px|Thumbing the bolt release for the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H (modified)==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]], probably alluding to the NGSW variant chambered in 6.8mm, appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. Visually, it's a slightly modified version of the SCAR-H from the previous game, with an extended handguard with two side-protruding sling loops to hint at its unique firing mechanism. Like its ''[[Call of Duty: Black Ops II|Black Ops II]]'' depiction, the weapon has a variable fire rate not unlike that of the AN-94; the first few shots in full-auto are fired at 837 RPM, and the rest are fired at a much lower (and so far unstated) RPM, apparently to imitate the real HAMR's transition to open bolt firing when the weapon is heated, though this does beg the question of how the weapon manages to not only heat up to unsafe levels within a few (and consistent) rounds, but also dissipate this heat instantaneously upon the cessation of fire, nevermind the fact that switching the same weapon from open-bolt to closed-bolt operation wouldn't likely cause such a drastic change in fire rate. &lt;br /&gt;
&lt;br /&gt;
Also just like the previous time the HAMR (or an imitation of it) showed up in a major ''Call of Duty'' title, it is fed by an X-Products X-25 50-round drum overloaded to 75 rounds (with the magazine being the same model as the drum mag of the &amp;quot;TAQ-V&amp;quot;). Other magazine options include a 30-round Molon Labe magazine overloaded to 45 rounds and a 100-round dual drum magazine holding 150 rounds (and modeled after the ArmaTac Industries SAW-MAG 150-round dual drum magazine for ''5.56x45mm NATO''). Most animations are shared between the different &amp;quot;TAQ&amp;quot; variants. &lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SCARH 01 idle.jpg|thumb|none|600px|Operator BBQ holds the SCAR-H on Favela.]]&lt;br /&gt;
[[File:MWIII SCARH 02 reload1.jpg|thumb|none|600px|About to load a new magazine, which due to a bug appears to be empty (also the chamber has a flat tan texture).]]&lt;br /&gt;
[[File:MWIII SCARH 03 reload2r.jpg|thumb|none|600px|About to depress the bolt release during the &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:MWIII SCARH drummag.jpg|thumb|none|600px|The SCAR-H with the fictional 7.62x51mm SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 04 idle.jpg|thumb|none|600px|The drummed-up TAQ Eradicator in a favela kitchen.]]&lt;br /&gt;
[[File:MWIII SCARH 05 reload3.jpg|thumb|none|600px|Chambering the SCAR on empty. This is also the equip animation when using the SAW-MAG.]]&lt;br /&gt;
[[File:MWIII SCARH 06 inspect1.jpg|thumb|none|600px|The empty drum as seen in the inspection. Note the housing juncture is way too shallow.]]&lt;br /&gt;
[[File:MWIII SCARH 07 inspect2.jpg|thumb|none|600px|The rifle locked open. As in ''MWII'', the rollmarks are mirrored on the right side due to a texture limitation.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available in the marksman rifle class as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor CTAR-21==&lt;br /&gt;
The stylized [[IWI Tavor CTAR-21]] from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' is set to return in Season 1 as the &amp;quot;RAM-7&amp;quot;.&lt;br /&gt;
[[File:CTAR Flattop.jpg|thumb|none|400px|IWI Tavor CTAR-21 with flat top - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot; in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-58&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-58 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in ''Call of Duty: Vanguard''.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; “Wyvern” barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class. While bizarre as a weapon choice in a military setting, the Armenian K11 rifle or the Ukrainian GOPAK are some of the AK-like rifles known to use the bolt-action system in real life, similar to how the &amp;quot;Longbow&amp;quot; functions in-game.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Cadex Defence CDX-50 TREMOR==&lt;br /&gt;
The [[Cadex Defence CDX-50 TREMOR]] is set to be added in Season 1 as the &amp;quot;XRK Stalker&amp;quot;.&lt;br /&gt;
[[File:CDX-50 TREMOR.jpg|thumb|none|450px|Cadex Defence CDX-50 TREMOR - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SVCh 01 idle.jpg|thumb|none|600px|Staring at a very peculiar font. Oh also holding the SVCh.]]&lt;br /&gt;
[[File:MWIII SVCh 02 reload1updt.jpg|thumb|none|600px|Making another magazine sandwich while performing a tactical reload. Note the operators' finger clips through the magazine release for part of this animation.]]&lt;br /&gt;
[[File:MWIII SVCh 03 reload2.jpg|thumb|none|600px|For the &amp;quot;fast hands&amp;quot; reload, the operator uses their middle finger on their right hand to let the magazine drop free.]]&lt;br /&gt;
[[File:MWIII SVCh 04 reload3.jpg|thumb|none|600px|Kicking the empty magazine free during a standard empty reload...]]&lt;br /&gt;
[[File:MWIII SVCh 05 reload4.jpg|thumb|none|600px|...and pulling the charging handle. This animation is also used when first equipping the rifle.]]&lt;br /&gt;
[[File:MWIII SVCh 06 empty1.jpg|thumb|none|600px|The bolt locked back on empty.]]&lt;br /&gt;
[[File:MWIII SVCh 07 empty2.jpg|thumb|none|600px|Ditto on the other side.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot; in an official render. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
[[File:MWIII SVK 01 idle.jpg|thumb|none|600px|Holding the SVK in the Caucasus.]]&lt;br /&gt;
[[File:MWIII SVK 02 aim.jpg|thumb|none|600px|Aiming with a GG&amp;amp;G MAD inspired sight at some rock textures that didn't properly load in.]]&lt;br /&gt;
[[File:MWIII SVK 03 reload1.jpg|thumb|none|600px|The tactical reload is slightly altered from the SVCh. Note the top rounds seemingly being held in by faith.]]&lt;br /&gt;
[[File:MWIII SVK 04 reload2.jpg|thumb|none|600px|The &amp;quot;fast hands&amp;quot; reload is much the same.]]&lt;br /&gt;
[[File:MWIII SVK 05 reload3.jpg|thumb|none|600px|Kicking out the &amp;quot;empty&amp;quot; magazine. A strange oversight given the SVCh has an empty magazine model.]]&lt;br /&gt;
[[File:MWIII SVK 06 reload3.jpg|thumb|none|600px|An alternate animation for pulling the charging handle instead of the palms up technique used on the SVCh.]]&lt;br /&gt;
[[File:MWIII SVK 07 empty.jpg|thumb|none|600px|The empty inspect makes the full magazine more obvious. Also note that the blow up doll has been changed to something more family friendly.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN EVOLYS==&lt;br /&gt;
A stylized [[FN EVOLYS]] is scheduled to be added in Season 1 as the &amp;quot;TAQ Evolvere&amp;quot;.&lt;br /&gt;
[[File:FN EVOLYS 7.62.jpg|thumb|none|450px|FN EVOLYS 7.62 - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is depicted with a disintegrating belt (which does exist, though it's made out of polymer by Ukraine), unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mmR cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. The rate of fire is also ridiculously too slow at around 500 RPM as real life models tend to fire at around 800 RPM cyclic rate.&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:PKP Pecheneg-2.jpg|thumb|450px|none|PKP Pecheneg-N 6P41N - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII PKP Zenit.jpg|thumb|none|600px|A customized Pecheneg in-game. The &amp;quot;Reckoning-8 Heavy Barrel&amp;quot; gives the weapon a fictionalized Zenit B-50 handguard (though the top rail isn't used), while also giving it an approximation PKP flash hider and returning the protective wings for the front sight. The &amp;quot;Pulemyot Bipod&amp;quot; gives the weapon a fictionalized bipod, which seems to be attached by a pin that goes through the gas tube. Using the &amp;quot;200-Round Belt&amp;quot; replaces the fictional cloth box magazine with an approximation of the real PK box magazine, although it appears to be much wider.]]&lt;br /&gt;
[[File:MWIII PKP 01 idle.jpg|thumb|none|600px|The PKP. Note the machine gun features the 6P41N dovetail mounting, however, for some reason the lower part of the mounting isn't attached to the cover latch and is instead attached to the ejection port cover. The dovetail isn't used at all and instead any optics are mounted on a fictional rail on the front of the top cover (similaraly to the B&amp;amp;T PK rail), instead of the rail being attached to the rear of the top cover like the 6P69.]]&lt;br /&gt;
[[File:MWIII PKP 02 aim.jpg|thumb|none|600px|Aiming. The front sight lacks its protective wings.]]&lt;br /&gt;
[[File:MWIII PKP 03 eject.jpg|thumb|none|600px|One of the fictional metal links getting ejected. The bottom cartridge ejection port is depicted as being hinged on the bottom instead of on the top.]]&lt;br /&gt;
[[File:MWIII PKP 04 inspect.jpg|thumb|none|600px|Inspecting the weapon with two rounds left. Note the bolt is incorrectly depicted as closed.]]&lt;br /&gt;
[[File:MWIII PKP 05 reload1.jpg|thumb|none|600px|Incorrectly racking the charging handle at the start of the reload...]]&lt;br /&gt;
[[File:MWIII PKP 06 reload2.jpg|thumb|none|600px|...and despite this the bolt is still forward.]]&lt;br /&gt;
[[File:MWIII PKP 07 reload3.jpg|thumb|none|600px|Checking the feed tray during the &amp;quot;Fast Hands&amp;quot; reload. The underside of the feed tray is [https://i.imgur.com/shi5CI5.png untextured], but it isn't noticeable in normal gameplay. Unlike the default animation, the operator correctly racks the charging handle after placing the new belt.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A fictional, stylized sliding breech underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;. It appears to be based on the [[M203]] grenade launcher, as noted by the sliding breech mechanism and M203-like stylized trigger group and latch. It also borrows some aesthetic design elements from the [[FN 40GL]], most notably the fore.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[Image:Mk13.jpg|thumb|none|350px|FN MK 13 grenade launcher - 40mm]]&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch GMG ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Tellermine_42&amp;diff=1633312</id>
		<title>Tellermine 42</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Tellermine_42&amp;diff=1633312"/>
		<updated>2023-12-04T03:12:01Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Tellermine 42.jpg|thumb|right|350px|Tellermine 42]]&lt;br /&gt;
The '''Tellermine 42''' is a German World War II anti-tank mine. It was basically an improved [[Tellermine 35#Tellermine 35 (Stahl)|Tellermine 35 (Stahl)]]. The most visible difference between the two models is the smaller diameter of the top cover which was made to ensure the detonation below Soviet T-34 and KV-1 tanks. A further improvement was the Tellermine (Pilz) 43 which was introduced in March 1943.&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
(1942 – 1945)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Anti-tank mine&lt;br /&gt;
&lt;br /&gt;
* '''Weight, complete:''' {{convert|kg|9.4}}&lt;br /&gt;
&lt;br /&gt;
* '''Weight, filler:''' {{convert|kg|5.45}}&lt;br /&gt;
&lt;br /&gt;
* '''Diameter (max.):''' {{convert|mm|320}}&lt;br /&gt;
&lt;br /&gt;
* '''Height (max.):''' {{convert|mm|100}}&lt;br /&gt;
&lt;br /&gt;
* '''Filling:''' Füllpulver 02&lt;br /&gt;
&lt;br /&gt;
* '''Activation weight:''' {{convert|kg|340}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || [[Boris Chirkov]] || Zakhar Fomichyov || || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Sky Slow-Mover (Nebesnyy tikhokhod)]]'' || || || || 1945&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Unknown Soldier (1955)|The Unknown Soldier]]'' || || Finnish soldiers || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Captain Corelli's Mandolin]]'' || || Greek partisan || || 2015&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Land of Mine]]'' || || German POWs || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Our Mothers, Our Fathers]]'' || [[Volker Bruch]] || Wilhelm Winter || rowspan=&amp;quot;2&amp;quot; | || rowspan=2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
| || German soldiers&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Heroes &amp;amp; Generals]]'' || &amp;quot;Tellermine 42&amp;quot; || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: WWII]]'' || || Nonusable || 2017&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield V]]'' || &amp;quot;AT Mine&amp;quot; || || 2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battlefield 2042]]'' || &amp;quot;AT Mine&amp;quot; || || 2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Tellermine 43=&lt;br /&gt;
[[Image:Tellermine43.jpg|thumb|right|300px|Tellermine 43]]&lt;br /&gt;
The '''Tellermine 43''' was produced over 3.6 million between March 1943 and the end of the Second World War. It was the last stage in the development of the anti-tank mines of the Wehrmacht. Its development was primarily aimed at simplifying production. The mine, which was placed concealed or open, was triggered by pressure on the pressure plate on the lid. Additional pull fuses in the side and base of the mine, as well as relief fuses, were responsible for ensuring that the mine could be picked up again. A pressure of 210 kilograms was required to trigger the mine.&lt;br /&gt;
&lt;br /&gt;
Copies of the mine were produced by several countries, including Denmark (M/47), France (Mle. 1948), and Yugoslavia (TMM-1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
{{Gun Title|Tellermine 43}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[War Pigs]]'' || || German soldiers || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | ''[[Sahara (1995)|Sahara]]'' || [[Simon Westaway]] || Marty Williams || rowspan=&amp;quot;2&amp;quot; | || rowspan=2 | 1995&lt;br /&gt;
|-&lt;br /&gt;
| [[Alan David Lee]] || Osmond Bates&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes (2006)|Company of Heroes]]'' || || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Company of Heroes 2]]'' || || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Mine]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1633311</id>
		<title>Call of Duty: WWII</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_WWII&amp;diff=1633311"/>
		<updated>2023-12-04T03:07:48Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=Call of Duty: WWII&lt;br /&gt;
|picture=CODWWII.jpg&lt;br /&gt;
|caption=''PC Boxart''&lt;br /&gt;
|series=[[Call of Duty]]&lt;br /&gt;
|date= November 3, 2017&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Activision Blizzard&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Call of Duty: WWII''''' is a first-person shooter developed by Sledgehammer Games for the PC, PlayStation 4 and Xbox One. Being the fourteenth main game in the series, it is also the first installment since ''[[Call of Duty: World at War]]'' to be set in World War II, and the fifth main WWII title in the series.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''WWII'' uses weapon variants as a part of its multiplayer customization system, much like ''Advanced Warfare'' and ''Infinite Warfare'', though ''WWII''’s variants are purely cosmetic and do not change the weapon's statistics. Many of these weapon variants feature model changes in addition to finish changes, often completely changing the weapon's identity. As a result, on this page, firearms identified only in weapon variants are placed as subsections of the original weapon's section. A few cases of borderline weapon distinctions remain as subsections to make management easier. Some of these weapon variants also change the weapon inspection animation, sometimes to be more humorous.&lt;br /&gt;
&lt;br /&gt;
Somewhat interestingly, the extended magazine attachment in ''WWII'' always changes the magazine model (in contrast to several CoD games). In many cases, the extended magazine is a fictional invention or some other gun's magazine stuffed into the gun. In nearly all cases (excluding some machine guns), the attachment applies a flat 50% increase to the magazine capacity, which often results in overlarge or understated capacities for real magazines.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
Handguns, alongside the SMGs, are the only weapons in ''WWII'' that can use suppressors, while handguns exclusively accept the tactical knife accessory. In singleplayer, suppressed pistols are given at specific points in the campaign. In multiplayer, pistol suppressors were originally absent, but as of the April 2018 update following the overhaul of all divisions, all handguns (including the revolvers, implausibly enough) can be fitted with suppressors. All pistols are held with a one-handed grip which is correct for this era.&lt;br /&gt;
&lt;br /&gt;
As with suppressors, tactical knives were not initially included in the game, it was added in &amp;quot;The Resistance&amp;quot; event, as a division perk for the namesake &amp;quot;Resistance&amp;quot; division. But following the overhaul, it was regulated to an attachment as with suppressors. Tactical knives in this game are appropriately not held in the &amp;quot;Harries Technique&amp;quot; stance as with previous entries, as this technique was introduced or developed in the 1970s.&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911A1]] is the main American sidearm. Interestingly, the &amp;quot;extended magazine&amp;quot; attachment gives the gun extremely long magazines, similar to those commonly associated with the [[:File:1911machinepistol.jpg|M1911A1 machine pistol]], but only increases the capacity from 7 to 10 rounds.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the M1911A1 (in grand CoD tradition) becomes dual-wielded and fires grenades (with a lower-than-normal ammo reserve), this time around bearing the moniker &amp;quot;Bacon and Eggs&amp;quot;.&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|An M1911A1 in Sgt. Pierson ([[Josh Duhamel]])'s shoulder holster.]]&lt;br /&gt;
[[File:CoDWWII-M1911 1.jpg|thumb|none|600px|The Colt in-game.]]&lt;br /&gt;
[[File:CoDWWII-M1911 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1911 3.jpg|thumb|none|600px|Reloading. Note the &amp;quot;Scapareli Ind. U.S.A.&amp;quot; markings on the slide.]]&lt;br /&gt;
[[File:CODWWII M1911 (1).jpg|thumb|none|600px|A suppressed M1911, used in the &amp;quot;Ambush&amp;quot; mission towards the end of the campaign. Given that that Daniels is merely a soldier, not an OSS agent, its use here in the mission would be incredibly unlikely; among other factors.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 1902===&lt;br /&gt;
The &amp;quot;Jupiter&amp;quot; variant of the [[M1911A1]] appears to be a [[Colt Model 1902|Colt Model 1902 Sporting Model]], albeit bizarrely fitted with a stock and foregrip similar to that of the aforementioned M1911A1 machine pistol conversion. It also lacks rear sights.&lt;br /&gt;
[[File:Colt1902Sporting.jpg|thumb|none|350px|Colt M1902 Sporting Model - .38 ACP]]&lt;br /&gt;
[[File:1911machinepistol.jpg|thumb|none|450px|Colt M1911A1 Machine Pistol factory full-auto conversion - .38 Super]]&lt;br /&gt;
[[File:CoDWWII-jupiter1.jpg|thumb|none|600px|The &amp;quot;Jupiter II&amp;quot; in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-jupiter2.jpg|thumb|none|600px|A side view. Note that the &amp;quot;Colt&amp;quot; text on the grip has been replaced with &amp;quot;.45 CAL&amp;quot; and that there is simply a circle where the Colt logo should be.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr M1912===&lt;br /&gt;
The &amp;quot;Juno&amp;quot; variant of the [[M1911A1]] makes it resemble a [[Steyr M1912]]. It still uses the M1911A1's animations, meaning that it incorrectly uses detachable box magazines, rather than loading stripper clips or loose rounds through the ejection port. To further facilitate the reuse of the M1911A1's animations, a slide stop lever is added to the frame (the Anschlagpistole M.12 variant of the M1912 had a similar lever, but this was a fire selector lever, and was on the opposite side of the frame), and the lanyard loop is removed from the base of the grip. &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Totalize&amp;quot; variant also has an M1912's slide, but uses a standard M1911A1 frame.&lt;br /&gt;
[[File:SteyerHahn1913Pistol.jpg|thumb|none|350px|Steyr-Hahn M1912 - 9x23mm Steyr]]&lt;br /&gt;
[[File:CODWW2Juno menu.jpeg|thumb|none|600px|The &amp;quot;Juno&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWW2Juno range.jpeg|thumb|none|600px|A soldier checks out his mutant Steyr-Colt on the range.]]&lt;br /&gt;
[[File:Codww2totalize.jpg|thumb|none|600px|The &amp;quot;Totalize II&amp;quot; variant as seen in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Enfield No. 2==&lt;br /&gt;
An [[Enfield No. 2]] can be seen in the holster of 1st Lieutenant Joseph Turner ([[Jeffrey Pierce]]) and SOE agent Vivian in the campaign, and is usable during a key scripted section of the story. During said scripted section, it is bizarrely depicted with an incorrect swing-out cylinder rather than top-break, and for some reason only ejects 1 spent casing from the cylinder when reloaded. A careful examination of the model makes it to be exactly the real Enfield No. 2, including its top break hinge and latch, so the swung-open cylinder doesn't seem to be holding on to anything. The bizarre cylinder misportrayal also means that the swing-out cylinder doesn't have an ejector rod that a swing-out cylinder should have, so the spent rounds (more precisely, the only one round) just drop independently.&lt;br /&gt;
&lt;br /&gt;
In the scripted section, it strangely fires 7 rounds before needing to be reloaded, but after reloading, it has a correct 6-round capacity; it should also be noted that the first shot is fired in a QTE, and the player gets control of the weapon from the second shot onwards. Presumably, this QTE-shot didn't count, and the player is then handed a weapon with a six-round capacity. &lt;br /&gt;
&lt;br /&gt;
Being a British sidearm, the Enfield No. 2 wasn't really used by US forces during WWII; a more appropriate service revolver would be the [[Colt M1917]]. Even then, the SOE preferred more covert weapons such as the [[Welrod Pistol|Welrod]]. The former use can be excused as a personal weapon of Turner's, which would give some leeway into the selection of weapons.&lt;br /&gt;
&lt;br /&gt;
[[File:White Enfield No2 Mk I.jpg|thumb|none|350px|Enfield No. 2 Mk.I original configuration with spurred hammer - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CoDWWII-enfre 1.jpg|thumb|none|600px|Daniels (Brett Zimmerman) holds Turner's revolver.]]&lt;br /&gt;
[[File:CODWWII No2 (1).jpg|thumb|none|600px|The floating speed loader might show up sometimes because of a bug.]]&lt;br /&gt;
[[File:CODWWII No2 (2).jpg|thumb|none|600px|Aiming the No. 2. The hammer seems have had some problems as well in this instance.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Enfield No. 2&amp;quot;===&lt;br /&gt;
A completely different top-break revolver ''named'' the &amp;quot;[[Enfield No. 2]]&amp;quot; was later added to multiplayer and Zombies in the second update for The Resistance event. Despite its name, it has very little in common with an actual Enfield No. 2. Only the cylinder, latch, and rear sight resemble the Enfield No. 2. The front part of the frame and the barrel are based on swing-out [[Colt]] and [[Smith &amp;amp; Wesson]] revolvers, and the rest of it appears to be based on a [[Smith &amp;amp; Wesson .44 Double Action]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rebuker&amp;quot; variant has a shortened barrel, while the &amp;quot;Obstructor&amp;quot; variant is just the default weapon with a finish.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, it becomes the &amp;quot;Bulldog&amp;quot; (actually [[Webley Bulldog|a different British revolver altogether]]), with boosted damage and a higher ammo reserve that doesn't add up to a whole number of speedloaders (55 rounds).&lt;br /&gt;
[[File:Sw44da.jpg|thumb|none|350px|Smith &amp;amp; Wesson .44 Double Action - .44 Russian]]&lt;br /&gt;
[[File:Second Colt Police Positive.jpg|thumb|none|350px|Colt Police Positive with 4&amp;quot; Barrel  - .38 Special]]&lt;br /&gt;
[[File:Enfield No2.jpg|thumb|none|350px|Enfield No.2 Mk.1* - .38 S&amp;amp;W]]&lt;br /&gt;
[[File:CODWII No2 (3).jpg|thumb|none|600px|The Enfield impostor revolver in multiplayer, on the &amp;quot;Flak Tower&amp;quot; level.]]&lt;br /&gt;
[[File:CODWII No2 (4).jpg|thumb|none|600px|Aiming with the rather rudimentary sights.]]&lt;br /&gt;
[[File:CODWII No2 (5).jpg|thumb|none|600px|Ejecting spent .38 casings. At the very least it's correctly a top-break instead of a swing-out.]]&lt;br /&gt;
[[File:CODWII No2 (6).jpg|thumb|none|600px|Loading some more in with a speedloader.]]&lt;br /&gt;
[[File:CODWII No2 (7).jpg|thumb|none|600px|The inspection animation, which shows the character half-cocking the hammer and then resetting it.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Single Action Army===&lt;br /&gt;
As if the multiplayer variant wasn't strange enough already, the &amp;quot;Repeller II&amp;quot; variant resembles a [[Colt Single Action Army]] with a nickel finish, engravings, and a 7.5&amp;quot; barrel. It still uses the Enfield's animations and behavior, which results in it being treated as a top-break revolver (with a hinge added to the front of the frame for this purpose; however, it lacks a release lever, so the player character just pushes down on nothing whatsoever to open the revolver); it also shares the Enfield's double-action behavior, something which the ''Single Action'' Army clearly shouldn't be capable of. Considering the SAA's single-action, gate-loaded nature, it would've made a bit more sense to have it as a variant of the [[Reichsrevolver M1879]], rather than the Enfield.&lt;br /&gt;
&lt;br /&gt;
In the Zombies map &amp;quot;The Frozen Dawn&amp;quot;, the &amp;quot;Raven Claw&amp;quot; revolver uses the same model as the Repeller II.&lt;br /&gt;
[[File:ColtSAA2ndGenNickel.jpg|thumb|none|350px|2nd Generation Colt SAA w/7.5&amp;quot; &amp;quot;Artillery&amp;quot; barrel and nickel finish - .45 Long Colt]]&lt;br /&gt;
[[File:CODWWII_Repeller_01.jpg|thumb|none|600px|The Repeller in multiplayer. While the loading gate is removed, the ejector rod still remains.]]&lt;br /&gt;
[[File:CODWWII_Repeller_02.jpg|thumb|none|600px|Starting to reload the Repeller.]]&lt;br /&gt;
[[File:CODWWII_Repeller_03.jpg|thumb|none|600px|Yup, it's a top-break Single Action Army.]]&lt;br /&gt;
&lt;br /&gt;
==Luger P08==&lt;br /&gt;
The [[Luger P08]] is the main sidearm of the Germans in single-player, and the starting sidearm in multiplayer. Equipping the gun with the &amp;quot;Extended Mag&amp;quot; attachment gives it a 32-round ''Trommelmagazin 08'', although the weapon's capacity is only increased to 12 rounds.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;GI's Souvenir&amp;quot; (a reference to the common practice among American GIs of taking captured Lugers home with them), with a 16-round magazine, a more-than-tripled ammo reserve, a damage boost, and a conversion to 4-round burst fire, with a suitably absurd cyclic fire rate.&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Luger.jpg|thumb|none|600px|A German soldier aiming a Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 2.jpg|thumb|none|600px|Having grown paranoid over the course of a great many games of Zombies, a soldier aims their P08 at a set of wooden boards.]]&lt;br /&gt;
[[File:CoDWWII-Luger 1.jpg|thumb|none|600px|After remembering what gamemode he's in, the soldier relaxes, giving us a better look at his Luger.]]&lt;br /&gt;
[[File:CoDWWII-Luger 3.jpg|thumb|none|600px|Later, he prepares to chamber an oddly pointy 9x19mm round, after replacing the weapon's empty magazine with a fresh one. Note the trigger discipline, a safety technique which wasn't used during WWII.]]&lt;br /&gt;
[[File:CODWWII P08 (1).jpg|thumb|none|600px|Wary of [[Wolfenstein: The New Order| sleeping Nazi dogs]], Rousseau makes her way up a stairwell in the game's stealth mission.]]&lt;br /&gt;
[[File:CODWWII P08 (2).jpg|thumb|none|600px|She reloads her P08 after looking at the horrors committed against a soiled pool table.]]&lt;br /&gt;
[[File:CoDWWII-LugerTM.jpg|thumb|none|600px|A Soldier running with his Luger equipped with a ''Trommelmagazin 08''.]]&lt;br /&gt;
&lt;br /&gt;
===Borchardt C-93===&lt;br /&gt;
The &amp;quot;Der Adler&amp;quot; and &amp;quot;Adlertag&amp;quot; variants of the Luger feature the upper assembly and the bulbous mainspring assembly of the [[Borchardt C-93]], an earlier pistol whose toggle-lock operation inspired the Luger's design.&lt;br /&gt;
[[File:Borchardtc93.jpg|thumb|350px|none|Borchardt C-93 - 7.65x25mm Borchardt]] &lt;br /&gt;
[[File:CODWWII_C93_01.jpg|thumb|none|600px|The &amp;quot;Der Adler&amp;quot; variant. Note that it has a grip assembly from a late-model [[Nambu Type 14]].]]&lt;br /&gt;
[[File:CODWWII_C93_02.jpg|thumb|none|600px|The &amp;quot;Adlertag&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_DerAdler_02.jpg|thumb|none|600px|Duel-wielding a pair of Der Adlers.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 14===&lt;br /&gt;
The [[Nambu Type 14]] is found as the &amp;quot;Abwehr&amp;quot; variant for the Luger P08. Parts from the Nambu can also be seen on other variants; the &amp;quot;Torch&amp;quot; variant has the barrel, slide, and sights of the Nambu, and the &amp;quot;Der Adler&amp;quot; variant has the grip, magazine, trigger, trigger guard, and magazine release of the Nambu.&lt;br /&gt;
[[File:Nambu Type 14.jpg|thumb|none|350px|Nambu Type 14 - 8x22mm Nambu]]&lt;br /&gt;
[[File:Nambu Type 14 Transition model.jpg|thumb|none|350px|Nambu Type 14 (Transitional Model) - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-Luger-AbwehrII.jpg|thumb|none|600px|The &amp;quot;Abwehr II&amp;quot; variant resembles the transitional model with a larger trigger guard but the original cocking knob.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser C96 Hybrid==&lt;br /&gt;
A hybrid of [[Mauser C96]] variants and derivatives (primarily the original C96 and the [[Mauser M712 Schnellfeuer|M712 Schnellfeuer]]) is available in the game. The weapon fires in full-auto and uses detachable magazines, which are features of the M712 Schnellfeuer machine pistol. However, it lacks the M712's fire selector, meaning that it is visually a normal C96 with the M712's magwell (magazine release included) and magazines. The frame's indentations are strangely in the form of a single big block, somewhat resembling the style of [[:File:Whats up doc.jpg|C96 prototypes]]. Lastly, its hammer has the rough shape of a standard C96 small ring hammer, but it is modeled without a hole.&lt;br /&gt;
&lt;br /&gt;
During the alpha stage, it was named &amp;quot;M712&amp;quot;, while the final release version renamed it to the very generic &amp;quot;Machine Pistol&amp;quot;. By default, it uses 10-round detachable magazines. Equipping the extended mag gives it 20-round M712 magazines, but they hold an understated 15 rounds in gameplay.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, it is referred to as the &amp;quot;Red 9&amp;quot;, a nickname for a variant of the semi-automatic C96 chambered in 9x19mm. This variant holds 20 rounds, but has the base weapon's standard 10-round magazine model. Its damage and ammunition reserves are also increased.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Heimat&amp;quot; and &amp;quot;Metallisch&amp;quot; variants have a shorter barrel, with the Metallisch also having the safety control lever set differently, as well as a different pistol grip.&lt;br /&gt;
[[File:712good.jpg|thumb|none|350px|Mauser Model 712 ''Schnellfeuer'' with 10-round magazine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:C96Pistol.jpg|thumb|none|350px|Pre-War dated Mauser C96 &amp;quot;Broomhandle&amp;quot; Commercial Version - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96 1.jpg|thumb|none|600px|The &amp;quot;Machine Pistol&amp;quot; in-game. Note the obvious lack of a selector switch.]]&lt;br /&gt;
[[File:CoDWWII-c96 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===Mauser C96 Carbine===&lt;br /&gt;
The &amp;quot;Holzpistole&amp;quot; and &amp;quot;Schlange&amp;quot; variants of the &amp;quot;Machine Pistol&amp;quot; have long barrels like the [[Mauser C96#Mauser C96 &amp;quot;Broomhandle&amp;quot;|C96 Carbine]] variant, with the Holzpistole having a buttstock as well (albeit a standard holster-stock, rather than the carbine's fixed grip/stock).&lt;br /&gt;
[[File:C96carbine.jpg|thumb|none|450px|The very rare full stocked C96 carbine - 7.63x25mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-c96holz1.jpg|thumb|none|600px|Holding the &amp;quot;Holzpistole II&amp;quot;. Note the odd extension on the rear of the bolt, as well as the fact that the weapon somehow remains held with one hand (and can even be still dual-wielded).]]&lt;br /&gt;
[[File:CoDWWII-c96holz2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-c96holz3.jpg|thumb|none|600px|Inspecting the left side, showing off the relatively normal frame indentations and very not-normal hammer and screw...]]&lt;br /&gt;
[[File:CoDWWII-c96holz4.jpg|thumb|none|600px|...and the right side, showing off the also-abnormal square magazine release button.]]&lt;br /&gt;
&lt;br /&gt;
==Reichsrevolver M1879==&lt;br /&gt;
The [[Reichsrevolver M1879]] was added in the second update for The Resistance event. It fires in single-action mode, but with an extremely high maximum fire rate, and is reloaded round-by-round via a loading gate. Interestingly, when compared to the [[Enfield No. 2]] added in the same update, the Reichsrevolver has a higher fire rate, but does less damage; considering how the Enfield fires the weaker .38/200 cartridge, and is double-action, the reverse should logically be true.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Gilded Torment II&amp;quot; variant has a longer barrel, an extended hammer spur, taller sights, and a strange wooden forearm added to the front of the frame, rather like some revolver carbines (although there is no record of carbine versions of the Reichsrevolver existing, and it still lacks a buttstock). The &amp;quot;Oppressor&amp;quot; variant has a similar long barrel, forearm, and tall sights, albeit without the modified hammer, and with the shorter grip of the later M1883 Reichsrevolver.&lt;br /&gt;
&lt;br /&gt;
The Reichsrevolver becomes the &amp;quot;Glücklicher Punk&amp;quot; when Pack-A-Punched (&amp;quot;Glücklicher&amp;quot; being German for &amp;quot;happier&amp;quot;); the ammo reserve is doubled, the damage is increased, and the capacity is raised to a more-than-slightly-implausible 16 rounds (even if there is some sort of special re-fireable round technology at work, this would mean that some rounds are fired more than others, not to mention that, when reloading, the player character loads and then promptly ejects a full set of six fresh rounds twice over, then ejects another 4 unfired ones for good measure).&lt;br /&gt;
[[File:Reichsrevolver m1879 Revolver.jpg|thumb|none|350px|Reichsrevolver M1879 - 10.6x25mmR]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (1).jpg|thumb|none|600px|A German soldier models the Reichsrevolver, wondering why he has a sidearm that was outdated by the time of the ''First'' World War.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (2).jpg|thumb|none|600px|Trying not to think to about these things, he concentrates on the sky instead.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (3).jpg|thumb|none|600px|Firing the revolver and thumbing the hammer.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver(4).jpg|thumb|none|600px|Reloading round-by-round. The player character does not use a separate ejector rod to eject fired rounds (the Reichsrevolver has no built-in ejector rod, although the more expensive commercial versions had this), and seemingly ejects the casings through gravity, which is impossible; said &amp;quot;spent casing&amp;quot; is also just an unfired round, bullet and all. An interesting detail is that reloading with the tactical knife &amp;quot;attachment&amp;quot; shows the knife being held inside the player character's left hand during the reload animation.]]&lt;br /&gt;
[[File:CODWWII Reichsrevolver (5).jpg|thumb|none|600px|Inspecting the M1879. Imperial Germans could only wish that they had made it this far into France...]]&lt;br /&gt;
[[File:Codww2-oppressor.jpg|thumb|none|600px|The &amp;quot;Oppressor&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codww2-gildedtorment.jpg|thumb|none|600px|The &amp;quot;Gilded Torment II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]] was added as a new pistol in The Resistance event. The gun is no longer called the &amp;quot;Walther P38&amp;quot; like in the previous title: this is most likely because Activision's loss of the James Bond license means they did not renew their licensing agreement to use Walther's trademark. It is instead referred to by the rather generic moniker of &amp;quot;9mm SAP&amp;quot;, which likely stands for &amp;quot;semi-automatic pistol&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Immunity&amp;quot; and &amp;quot;Privilege&amp;quot; variants have M1911 wire-frame folding stocks; the latter also has an extended barrel, checkered walnut grips and a rounded slide seemingly based on that of the [[SIG-Sauer P230]]; its model does however feature the proper slide stop lever and barrel retaining pin of the real P38, unlike the other variants.&lt;br /&gt;
&lt;br /&gt;
It isn't clear why the P38 was chosen as a resistance-themed pistol, seeing as it was a standard sidearm of the Wehrmacht; a more appropriate choice for a resistance-themed pistol would be a Polish [[Vis wz. 35]], which was produced in Poland under Nazi occupation, and snuck to underground resistance members in small amounts using an interesting system of duplicated serial numbers. Another possible choice would be a French [[Ruby]] or one of the two [[French M1935 Pistols]], both of which were used by French resistance members.&lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the P38 becomes the &amp;quot;Grey Ghost&amp;quot;, with a 10-round magazine capacity, an increased reserve ammo count (168 over the standard 112; curiously, this means that the player character is carrying sixteen-and-four-fifths magazines), a boost to its damage, and a shotgun-style spread of projectiles. The upgraded name of &amp;quot;Grey Ghost&amp;quot; is a reference to P38s manufactured in France following World War II, which were nicknamed &amp;quot;Grey Ghost&amp;quot; due to their distinctive grey parkerized finishes.  &lt;br /&gt;
[[File:P38.jpg|thumb|none|350px|Walther P38 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-p38 1.jpg|thumb|none|600px|Holding the Walther.]]&lt;br /&gt;
[[File:CoDWWII-p38 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-p38 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-p38 4.jpg|thumb|none|600px|Inspecting the right side of an empty P38...]]&lt;br /&gt;
[[File:CoDWWII-p38 5.jpg|thumb|none|600px|...and the left side. For some reason, the left half of the slide cut-out is filled in.]]&lt;br /&gt;
[[File:Codww2privilege.jpg|thumb|none|600px|The &amp;quot;Privilege II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Walther P38K===&lt;br /&gt;
The &amp;quot;Rebuff&amp;quot; variant of the P38 has a shortened barrel, making it resemble a [[Walther P38K]].&lt;br /&gt;
[[File:P38K.jpg|thumb|none|350px|Walther P38K - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2rebuff.jpg|thumb|none|600px|The &amp;quot;Rebuff&amp;quot; variant in the weapon selection menu. Note that, unlike the standard version, this variant has a correct cutout in the slide.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
Submachine Guns in ''WWII'' used to be the only weapons in multiplayer that can use suppressors (other suppressed weapons can be found in singleplayer). They were previously a Division Skill for the Airborne division, which gives Airborne players quick-detach suppressors for their SMGs that they can attach and detach at will. Quick-detach suppressors are mechanically impossible for the depicted guns and anachronistic.&lt;br /&gt;
&lt;br /&gt;
The April 2018 update overhauled all Divisions and made suppressors available to pistols and as a selectable attachment for SMGs, usable by any division. The SMG suppressors still have the quick-detach property, while the pistol suppressors act like the fixed suppressors in previous games.&lt;br /&gt;
&lt;br /&gt;
Modeled suppressors include the Maxim Silencer or the Parker-Maxim M1929. Realistically however, they wouldn't fit on some of the depicted weapons.&lt;br /&gt;
&lt;br /&gt;
==Austen Mk I==&lt;br /&gt;
The [[Austen|Austen Mk I]] is featured in multiplayer simply as the &amp;quot;Austen&amp;quot;, added in the July 23, 2019 update. Curiously, the stock is always folded in the menu, but is unfolded during play. Additionally, despite using the same 32-round magazines as the normal, prior-added [[Sten]], the Austen holds 25 rounds by default, increasing to a still-too-high 37 with the Extended Mags attachment (which is, as with the Sten, a backwards ''Trommelmagazin 08''). When upgraded, it is known as the &amp;quot;Whispering Wind&amp;quot;. Killing enemies with it has a chance that it will cause an explosion upon their death.&lt;br /&gt;
[[File:Austen.jpg|thumb|none|450px|Austen Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Austen_02.jpg|thumb|none|600px|An Austen at the range. Note the unfolded stock.]]&lt;br /&gt;
[[File:CODWWII_Austen_01.jpg|thumb|none|600px|Inspecting the Austen. This is the &amp;quot;Ferocious II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Austen_03.jpg|thumb|none|600px|The base Austen at the range.]]&lt;br /&gt;
[[File:CODWWII_Austen_04.jpg|thumb|none|600px|There's actually an animation for unfolding the stock.]]&lt;br /&gt;
&lt;br /&gt;
==Bechowiec-1==&lt;br /&gt;
The [[Bechowiec-1]], a Polish submachine gun manufactured on a small scale under German occupation, was added to the game's multiplayer component in the July 23, 2019 update, under the name &amp;quot;Bechowiec&amp;quot;. When Pack-a-Punched it become &amp;quot;The Lighting Catcher&amp;quot;, in which killing zombies through headshots will stun other nearby zombies in an area. Performing melee attacks on stunned zombies will charge up before they explode.&lt;br /&gt;
[[File:Bechowiec-1.jpg|thumb|none|450px|Bechowiec-1 with bolt in retracted position - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_01.jpg|thumb|none|600px|A Bechowiec at the range. This one has a red-dot sight attached.]]&lt;br /&gt;
[[File:CODWWII_Bechowiec_02.jpg|thumb|none|600px|Inspecting the custom Bechowiec.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta Model 38A==&lt;br /&gt;
The [[Beretta Model 38A]] was added in The Resistance event. It is referred to as the &amp;quot;Orso&amp;quot; (Italian for &amp;quot;Bear&amp;quot;) in-game likely because of the continuing presence of the Beretta trademark. The weapon is depicted with only one trigger, lacks the compensator on the muzzle, and has fictional long barrel perforations. In-dev models were shown to have real barrels based on real M38 variants (with the base weapon having an actual Model 38A's barrel), as well as appropriately having two triggers.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;extended mag&amp;quot; attachment gives it a strangely curved magazine instead of a more appropriate 40-round straight stick magazine. It incorrectly fires at 810 RPM, rather than the actual weapon's fire rate of 600 RPM.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Twisted II&amp;quot; variant has a long unfluted barrel, mildly resembling that of the later Beretta Model 38/44, but not exactly identical. This variant is also modeled with a larger, differently-shaped charging handle, and a more right-facing ejection port, but still visibly ejects to the left. The &amp;quot;Golden Goose&amp;quot; variant has a slightly shortened barrel.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Model 38 becomes &amp;quot;The Boot&amp;quot; (presumably a reference to the boot-shaped peninsula of Italy), with increases to damage and reserve ammo alike.&lt;br /&gt;
[[File:Beretta Model 38A.jpg|thumb|none|450px|Beretta Model 38A - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-orsoweaponselect.jpg|thumb|none|600px|The Beretta Model 38A in the multiplayer weapon selection menu. The long barrel perforations somewhat resemble those of the original upwards-ejecting [[:File:Beretta Model 38.jpg|Model 38]].]]&lt;br /&gt;
[[File:CODWWII M38 (1).jpg|thumb|none|600px|The Model 38A in MP.]]&lt;br /&gt;
[[File:CODWWII M38 (2).jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:CODWWII M38 (3).jpg|thumb|none|600px|Reloading the stick magazine.]]&lt;br /&gt;
[[File:CODWWII M38 (4).jpg|thumb|none|600px|Bizarrely, the weapon's charging handle is pulled upon an empty reload, despite the bolt visibly staying open throughout the entire process.]]&lt;br /&gt;
[[File:CODWWII M38 (5).jpg|thumb|none|600px|Inspecting the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Błyskawica==&lt;br /&gt;
The [[Błyskawica]] was added to the game in the June 4th 2019 update. When Pack-a-Punched it become the &amp;quot;War Saw&amp;quot;, which is a pun on Warsaw, the city where this gun was made.&lt;br /&gt;
[[File:Blyskawica.jpg|thumb|none|450px|Błyskawica - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2 blyskawica.jpg|thumb|none|600px|The Błyskawica in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 01.jpg|thumb|none|600px|The Błyskawica on the range.]]&lt;br /&gt;
[[File:CODWWII Blyskawica 02.jpg|thumb|none|600px|Inspecting the Błyskawica.]]&lt;br /&gt;
&lt;br /&gt;
==Erma EMP 44==&lt;br /&gt;
The [[Erma EMP 44]] prototype was added to the game in the Halloween Scream event. The real weapon's dual magazine switching ability is ignored; by default, the weapon uses one magazine at a time (amusingly enough, shoved into the wrong magazine well). Said magazine holds an incorrect 36 rounds (as opposed to the correct 32, it being an [[MP40]] magazine); the Extended Mags attachment gives it another magazine to bring the capacity up to 54 rounds (in complete defiance of logic), but the two magazines are used as if they are fused together, with the player character removing and loading both in the reload animation. Its upgraded variant is the &amp;quot;Bridesmaid&amp;quot;, along with the typical upgrade buffs, reloading the weapon while empty releases 3 bubbles of energy behind the player, exploding after a short while. Theses explosions damages zombies, and it cannot harm players.&lt;br /&gt;
[[File:EMP 44.jpg|thumb|450px|none|Erma EMP 44 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_EMP44_01.jpg|thumb|none|600px|A custom Erma EMP44 at the range.]]&lt;br /&gt;
[[File:CODWWII_EMP44_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Haenel-Schmeisser MP28/II==&lt;br /&gt;
The [[Haenel-Schmeisser MP28/II]] appears in the game as the &amp;quot;Waffe 28&amp;quot; (literally &amp;quot;Weapon 28&amp;quot; in German). Despite having a low rate of fire at ~500 rounds/minute in real life, in-game the gun fires at at least twice that (1200 RPM during beta, 1000 RPM on release). Multiple commentators pointed out that its fire rate should've been the in-game PPSh's fire rate, and the in-game PPSh's fire rate should've been the MP28's.&lt;br /&gt;
&lt;br /&gt;
The MP28's Pack-A-Punched variant (complete with more reserve ammo, increased damage, and a 50-round magazine capacity) is known as the &amp;quot;Flapjack&amp;quot;.&lt;br /&gt;
[[File:Mp28.jpg|thumb|none|450px|Haenel-Schmeisser MP28/II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP28.jpg|thumb|none|600px|Holding the MP28, correctly by the handguard rather than the magazine as in ''[[Call of Duty: Infinite Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-MP28 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MP28 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MP28 4.jpg|thumb|none|600px|Pulling the bolt back.]]&lt;br /&gt;
[[File:CoDWWII-MP28ex.jpg|thumb|none|600px|When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains the same TM 08 snail drum used for the Luger, though it somehow gives the MP28 48 rounds. The TM 08 is not compatible with the MP28 in reality; however, the MP28's predecessor, the [[Bergmann MP18]], accepted this magazine. The [[Lanchester Mk. I|Lanchester]]'s 50-round box magazine compatible with the MP28 could have been used instead.]]&lt;br /&gt;
[[File:CoDWWII-MP28epic.jpg|thumb|none|600px|Inspecting the shortened &amp;quot;Trigger Happy&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr MP34===&lt;br /&gt;
All the variants of the MP28 feature parts of the [[Steyr MP34]]. The &amp;quot;Trigger Happy&amp;quot; and &amp;quot;Oil Can&amp;quot; variants have the MP34's iron sights, as well as custom flash hiders. As for the &amp;quot;Waffenschmiede&amp;quot; and &amp;quot;Soggy&amp;quot; variants, they have (a somewhat simplified depiction of) its distinctive angular receiver and its rear sight; the former also has a strange front section somewhat resembling that of a [[Karabiner 98k]], while the latter has a cut-down barrel and stock, as well as the MP34's muzzle brake.&lt;br /&gt;
[[File:Mp34.jpg|thumb|none|450px|Steyr-Solothurn MP34 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWii mp34 1.jpg|thumb|none|600px|Holding the &amp;quot;Soggy&amp;quot; Variant.]]&lt;br /&gt;
[[File:CoDWWii mp34 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWii mp34 3.jpg|thumb|none|600px|Inspecting the top, which lacks the MP34's distinctive receiver cover hinge, and thus implies that the entire receiver is one solid piece...]]&lt;br /&gt;
[[File:CoDWWii mp34 4.jpg|thumb|none|600px|... and the left side. Note the chopped-off stock wrapped in tape; while it isn't entirely clear if this is actually intended to be an MP34 in its entirety (the stock and trigger group seemingly coming straight from the base MP28), this wouldn't be possible on a real one - the MP34's stock houses its recoil spring, so cutting it off like this would prevent the gun from working properly, and leave a rather obvious hole where the spring used to go.]]&lt;br /&gt;
&lt;br /&gt;
==La Coruña M41/44==&lt;br /&gt;
The [[Erma EMP]] was added to the game in the June 4th 2019 update. The in-game game model is based on La Coruña M41/44, a Spanish copy of the EMP in 9x23mm Largo, rather than the actual German EMP. When upgraded, it is known as the &amp;quot;Groomsman&amp;quot; (complementing the &amp;quot;Bridesmaid&amp;quot; of the EMP 44). As with the EMP 44, reloading from an empty magazine releases up to 4 bubbles that can stick through surfaces before exploding.&lt;br /&gt;
[[File:Spanish MP41-44.jpg|thumb|none|450px|La Coruña M41/44 - 9x23mm Largo]]&lt;br /&gt;
[[File:Codww2 emp.jpg|thumb|none|600px|The Erma EMP copy in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 01.jpg|thumb|none|600px|A custom EMP on the range.]]&lt;br /&gt;
[[File:CODWWII ErmaEMP 02.jpg|thumb|none|600px|Inspecting the top. Note the Spanish style cocking handle.]]&lt;br /&gt;
&lt;br /&gt;
==LAD machine gun==&lt;br /&gt;
The [[LAD machine gun|LAD]] (Lyuty, Afanasyev and Daykin, after the three designers), an obscure Soviet weapon only two prototypes of which were built, was added to the game in the June 4th 2019 update. While it is categorized as a light machine gun in game and was regarded as such by the Soviet Union, the belt-fed weapon was chambered for the 7.62x25mm Tokarev pistol cartridge and so is technically a submachine gun by IMFDB's definitions. The game certainly treats it like an LMG at any rate, with higher damage and a deeper, punchier firing sound than the SMGs, along with a large, star-shaped muzzle flash that has nothing to do with the shape of the weapon's actual muzzle brake; it seems to have been quite closely based on the code of another one of the game's machine guns, as it rather obviously ejects large, bottlenecked rifle casings substantially larger than the rounds in the belt. The weapon uses a 50-round loose belt by default, but gains its 100-round belt drum with the extended mags attachment.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched, it becomes the &amp;quot;Mad Lad&amp;quot;.&lt;br /&gt;
[[File:Ladmg.jpg|thumb|none|451px|LAD machine gun (second prototype) - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codww2 ladmg.jpg|thumb|none|600px|The LAD in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_LAD_01.jpg|thumb|none|600px|A custom LAD on the range.]]&lt;br /&gt;
[[File:CODWWII_LAD_02.jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Thompson==&lt;br /&gt;
The [[M1A1 Thompson]] is available in the game, incorrectly referred to as the M1928 variant: while US soldiers did use the M1928A1 early in their involvement in WW2 since the M1 did not enter service until April 1942, the gun shown in the game has the triangular rear sight guard &amp;quot;ears&amp;quot; of an M1A1, a right-side charging handle and an unribbed barrel, and does not have a Cutts Compensator which military M1928A1s usually did. The extended magazine attachment gives it a 50-round drum magazine (with an underloaded 45-round capacity), which is incorrect: while an actual M1928 could accept a drum, the simplified M1 and M1A1 lacked this feature since the drum was deemed too heavy and unreliable for combat.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Handler&amp;quot; variant gains a long ribbed barrel like that of the [[Auto Ordnance M1927 Thompson|Auto Ordnance M1927]] semi-automatic Thompson, as well as a vertical foregrip.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Chicago Typewriter&amp;quot;, a name more commonly associated with the actual M1928 (generally in the context of 1920s gangsters); it has a higher ammo reserve, increased damage, and a 50-round capacity that would be appropriate for the drum, but not for the standard 30-round box magazine that the weapon is shown with.&lt;br /&gt;
&lt;br /&gt;
[[File:M1sb.jpg|thumb|none|450px|M1A1 Thompson with 30-round magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 1.jpg|thumb|none|600px|The Thompson in-game.]]&lt;br /&gt;
[[File:CoDWWII-Thom 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Thom 3.jpg|thumb|none|600px|Reloading; the charging handle is never pulled, the user instead simply giving the magazine an extra smack during the empty reload. This is mechanically correct, since the Thompson has an automatic bolt hold-open, which ensures that if the trigger is pulled while the magazine is empty, the bolt will remain in its rearward position. This also conveniently eliminates the need to create new animations for the variants with top-mounted charging handles.]] &lt;br /&gt;
[[File:CoDWWII-Thom 4.jpg|thumb|none|600px|The Thompson, implausibly loaded with a drum magazine.]]&lt;br /&gt;
[[File:CoDWWII-Thom 5.jpg|thumb|none|600px|Reloading the drum-mag Thompson. Note how the receiver has a fictional slot in the magazine well for the drum magazine to fit into.]]&lt;br /&gt;
[[File:Codwwiihandler.jpg|thumb|none|600px|The &amp;quot;Handler II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===M1928A1 Thompson===&lt;br /&gt;
In the campaign, the Thompson used by Sgt. Pierson is actually an [[M1928A1 Thompson|M1928A1]], as evidenced by the top charging handle and ribbed barrel. Pierson's Thompson has an older M1928 vertical foregrip instead of a M1928A1 handguard, and still has the rear sight of an M1A1.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the &amp;quot;Wilco&amp;quot;, &amp;quot;Buck Private&amp;quot; and &amp;quot;Wayfinder&amp;quot; variants of the Thompson are also modeled after M1928A1s. The &amp;quot;Wilco&amp;quot; has a long barrel like the Auto Ordnance M1927, while the &amp;quot;Buck Private&amp;quot; has the early 'simplified' rear sight, a shorter barrel, a horizontal handguard and no stock. The &amp;quot;Wayfinder&amp;quot; variant has almost the same attributes as the Buck Private, except that it lacks a handguard. It is worth noting that none of the Thompson submachine guns appearing in the game have a Cutts Compensator, possibly to accommodate for the quick-detach suppressors.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928.jpg|thumb|none|450px|M1928 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thom 0.jpg|thumb|none|600px|Sgt. Pierson with his Thompson during D-Day; note that his weapon has magazine pouch on the buttstock.]]&lt;br /&gt;
[[File:M1927AutoOrd.jpg|thumb|none|450px|Auto Ordnance M1927 Thompson, for comparison - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Thomepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Wilco&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiibuckprivate.jpg|thumb|none|600px|The &amp;quot;Buck Private II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:Codwwiiwayfinder.jpg|thumb|none|600px|The &amp;quot;Wayfinder II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Hyde==&lt;br /&gt;
The [[M2 Hyde]], the technically-adopted-but-never-mass-produced stepping stone between the [[M1A1 Thompson]] and the [[M3 &amp;quot;Grease Gun&amp;quot;]], was added to the multiplayer component of ''WWII'' in the July 23, 2019 update, under the name &amp;quot;M267&amp;quot; for some reason. Upgrading it turns into the &amp;quot;The Proven&amp;quot;, along with typical upgrades.&lt;br /&gt;
[[File:M2 Hyde.jpg|thumb|none|450px|M2 Hyde - .45 ACP]]&lt;br /&gt;
[[File:CODWWII_Hyde_01.jpg|thumb|none|600px|A customized M2 Hyde at the range.]]&lt;br /&gt;
[[File:CODWWII_Hyde_02.jpg|thumb|none|600px|Inspecting the M2 Hyde.]]&lt;br /&gt;
&lt;br /&gt;
==M3 &amp;quot;Grease Gun&amp;quot;==&lt;br /&gt;
The [[M3 Grease Gun]] is the first available submachine gun in multiplayer, under the name &amp;quot;Grease Gun&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rosie&amp;quot; variant has no stock, an enlarged trigger guard, non-standard iron sights, a cut-down barrel, an odd rounded magazine well, and a modified receiver with a traditional bolt handle and a cutout in the left side, being generally made to look like a rivet gun; this, along with the &amp;quot;We Can Do It&amp;quot; marking on the weapon's left side, is meant as a reference to the WWII-era &amp;quot;Rosie the Riveter&amp;quot; propaganda poster.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Roxy&amp;quot; variant has no stock, is engraved, has a sling strap wrapped around it, and has a conical flash hider attached, similar to those fitted to some M3s and M3A1s later on.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the M3 becomes &amp;quot;The Greaser&amp;quot;, with a boost to its damage, and both the capacity and reserve ammo count being doubled.&lt;br /&gt;
[[File:M3 Grease.jpg|thumb|none|450px|M3 &amp;quot;Grease Gun&amp;quot; - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-GreaseGun-2.jpg|thumb|none|600px|Sgt. Pierson and Lt. Turner carry Grease Guns in a trailer. In the final product, Pierson carries an M1928A1 Thompson fitted with a drum mag and a foregrip, while Turner carries an M1A1 Thompson with no attachment. Note: Pierson's Grease Gun has no magazine in this shot.]]&lt;br /&gt;
[[File:CoDWWII-Grease3.jpg|thumb|none|600px|The &amp;quot;Grease Gun&amp;quot; in-game.]]&lt;br /&gt;
[[File:CoDWWII-Grease4.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Grease5.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Grease6.jpg|thumb|none|600px|Cocking the submachine gun. [[Fury (2014)|Now you killin'.]]]]&lt;br /&gt;
[[File:CoDWWII-Grease7.jpg|thumb|none|600px|Inspecting the Grease Gun with Extended Mags, which is the same TM 08 snail drum magazine used by the P08 and MP28 in-game, inserted backwards. It gives the Grease Gun 45 rounds, and is completely nonsensical overall.]]&lt;br /&gt;
[[File:OSS M3 Greas Gun.jpg|thumb|none|400px|OSS M3 - .45 ACP]]&lt;br /&gt;
[[File:Codwwii m2 oss.jpg|thumb|none|600px|A player character attaching a sound suppressor onto his M3, turning it into something like the M3 OSS version. This isn't actually possible; the OSS's suppressor was actually an integrally suppressed barrel, so attaching one would require the user to remove the existing barrel, rather than simply sliding the suppressor on over it. A suppressed M3 like this one is given to the player character in the campaign level &amp;quot;S.O.E.&amp;quot; by SOE operatives.]]&lt;br /&gt;
&lt;br /&gt;
===Spitfire Carbine===&lt;br /&gt;
The &amp;quot;Candy&amp;quot; and &amp;quot;Brandi&amp;quot; variants of the M3 Grease Gun resemble [[Spitfire Carbine]]s with heavily shortened barrels and non-standard charging handles on the right side of their receivers; the former lacks a stock, whereas the latter has one, along with what seems to be a small barrel shroud from a [[Sten Mk II]].&lt;br /&gt;
[[File:Spitfire Carbine.jpg|thumb|none|450px|Spitfire Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-Grease-Brandi-II.jpg|thumb|none|600px|The &amp;quot;Brandi II&amp;quot; Heroic variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Brandi1.jpg|thumb|none|600px|Holding the &amp;quot;Brandi&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Brandi2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Brandi3.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-Brandi4.jpg|thumb|none|600px|...and the right side.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-38==&lt;br /&gt;
The [[MAS-38]] was added in the Operation: Shamrock &amp;amp; Awe event. It is referred to as &amp;quot;M-38&amp;quot;. The extended magazine model is a fictional curved magazine. The &amp;quot;Homestead&amp;quot; variant adds a perforated barrel shroud that makes the gun resemble the police model of the post-war [[MAT-49|MAT-49/54]].&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the MAS-38 becomes the &amp;quot;Casket King&amp;quot;, a possible reference to the use of a MAS-38 in the assassination of Benito Mussolini (i.e. the weapon used to put the ''king'' into his ''casket''). The &amp;quot;Casket King&amp;quot; has a 75-round magazine, a nearly-doubled reserve ammo count (775 rounds over the standard 400; in either case, oddly enough, this leaves the player character lugging around a one-third-loaded magazine for no readily apparent reason), and a buff to its damage.&lt;br /&gt;
[[File:Mas38 1.jpg|thumb|none|450px|MAS-38 - 7.65x20mm Longue]]&lt;br /&gt;
[[File:CODWWII_MAS38_01.jpg|thumb|none|600px|A custom MAS-38 at the range.]]&lt;br /&gt;
[[File:CODWWII_MAS38_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-48===&lt;br /&gt;
The &amp;quot;Top O' The Mornin&amp;quot; variant is an anachronistic [[MAS-48]] with a clover pattern finish over the grip, receiver, and stock (because Irishness is the theme of Operation Shamrock and Awe, despite this being a French gun). It still features the MAS-38's bolt so it can reuse the original weapon's animations.&lt;br /&gt;
[[File:MAS-48 SMG.jpg|thumb|none|450px|MAS-48 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii irishm38.jpg|thumb|none|600px|The &amp;quot;Top O' The Mornin&amp;quot; variant in the multiplayer weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The iconic [[MP40#MP40|MP40]] is the main German submachine gun. It fires at an incorrect 689 RPM, as opposed to the real weapon's 500-550 RPM. When equipped with the &amp;quot;Extended Mag&amp;quot; attachment, the weapon gains what seems to be a quad-stack casket magazine, which somehow manages to avoid jamming constantly in spite of the fact that it only has one set of feed lips. The thing that this extended magazine is likely based on, the experimental [[:File:Mp40i2.jpg|MP40/I]], loads two separate magazines into a sliding assembly and requires manual magazine switching.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;All-Out&amp;quot; variant has the stock folded (unlike the base weapon, which has it unfolded), while the &amp;quot;Son of Mars&amp;quot; variant has the barrel shroud of an [[Haenel-Schmeisser MP28/II|MP28]] and a different folding stock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is the &amp;quot;Hardly Werkeing&amp;quot; (a play on the movie ''Hardly Working'' and the German word &amp;quot;Werke&amp;quot;, which means &amp;quot;factory&amp;quot; (e.g. Erma Werke, where the majority of MP40s were produced)), which boasts increased damage and 100% increase to both its reserve ammo count and its capacity.&lt;br /&gt;
[[File:MP40 Bakelite.jpg|thumb|none|450px|MP40 with brown bakelite lower receiver - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP40 0.jpg|thumb|none|600px|The MP40 in-game. Like in many WWII games and movies, the player character holds the gun by the magazine, which would increase the risk of jamming it.]]&lt;br /&gt;
[[File:CoDWWII-MP40 2.jpg|thumb|none|600px|Aiming down a suspicious-looking alleyway. Note the loose sling and the bakelite lower receiver.]]&lt;br /&gt;
[[File:CoDWWII-MP40 3.jpg|thumb|none|600px|Performing a quick mag change.]]&lt;br /&gt;
[[File:CoDWWII-MP40 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MP40 1.jpg|thumb|none|600px|A suppressed MP40. While there are some historic examples of MP40s that appear to be suppressed, a quick-detachable suppressor for the MP40 in WW2 seems a little far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
===MP41===&lt;br /&gt;
The &amp;quot;Wunderwaffe&amp;quot; and &amp;quot;Do-Re-Mi&amp;quot; variants of the MP40 turn it into an [[MP41]], but with a longer barrel.&lt;br /&gt;
[[File:Mp41-1.jpg|thumb|450px|none|MP41 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-MP41 1.jpg|thumb|none|600px|Holding the &amp;quot;Do-Re-Mi&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-MP41 2.jpg|thumb|none|600px|Inspecting the gun; note the MP41's fire selector above the trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==Nambu Type II==&lt;br /&gt;
The super-rare [[Nambu Type II]] was added in the Attack of the Undead event. It holds 30 rounds; with the Extended Mags modification, it gains a fictitious 45-round straight magazine, similar to the in-game [[Type 100 submachine gun|Type 100]].&lt;br /&gt;
&lt;br /&gt;
The Type II is depicted with a charging handle to the right side of the weapon that does not exist in reality; in reality, the Type II operated on a principle similar to the Gustloff Volkssturmgewehr, where the entire front section of the gun and the barrel shroud would recoil when firing (which too is not depicted in-game). The actual charging handle is the tab extended to the left side of the weapon (which would pull back the entire barrel shroud when pulled), depicted as a sling mount in-game.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Tokyo Jam&amp;quot;, with a doubled magazine capacity and reserve ammo count, and a boost to its damage.&lt;br /&gt;
[[File:Typeiib.jpg|thumb|450px|none|Nambu Type II - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-nambuII 1.jpg|thumb|none|600px|Holding the Nambu Type II.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 4.jpg|thumb|none|600px|Rechambering with the fictional charging handle.]]&lt;br /&gt;
[[File:CoDWWII-nambuII 5.jpg|thumb|none|600px|Inspecting the left...]]&lt;br /&gt;
[[File:CoDWWII-nambuII 6.jpg|thumb|none|600px|... and the right side. The ejection port cover is another fictional addition of the in-game weapon.]]&lt;br /&gt;
&lt;br /&gt;
== Patchett Machine Carbine==&lt;br /&gt;
A [[Sterling SMG]], primarily based on the toolroom prototype made during WWII but with features from the later production Sterlings, was added to the multiplayer in the Blitzkrieg event. It is referred as the Sterling, a name that wouldn't be used until the 1950s; at the time, it would've been called the Patchett Machine Carbine.&lt;br /&gt;
&lt;br /&gt;
Like the prototype, its heat shield is flat at the muzzle and not flush with the rest of the receiver. It has the prototype's stock design, and its rear sight is based on the prototype's open sight design just enlarged for gameplay purposes. It has a canted cocking slot and a cocking handle, features of some of the Sterling prototypes (including the toolroom prototype). It has a metal guard tab in front of its ejection port and grooves on its bolt, which are features of later prototypes and not the early toolroom prototype. Its base 30-round magazine model is from the post-war production Sterlings (which should realistically hold 34 rounds); the original prototypes used Sten magazines. The 45-round Extended Magazine is the base magazine elongated.&lt;br /&gt;
&lt;br /&gt;
As with the Sten, it is improperly held by magazine in first-person, though it is properly held by the barrel in third person.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes &amp;quot;The British 6&amp;quot; (a reference to the British foreign intelligence service MI6), with double the capacity, double the reserve ammo, and more-but-probably-not-double the damage.&lt;br /&gt;
[[File:Patchett Prototype.jpg|thumb|none|450px|Patchett toolroom prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Patchett Mk.1.jpg|thumb|none|450px|Patchett Mk.1 No.1, a prototype of the Sterling SMG - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sterling-Mk-4.jpg|thumb|none|450px|Sterling L2A3 (Mk.4) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_Sterling_01.jpg|thumb|none|600px|The Sterling at the range, with the extended magazine.]]&lt;br /&gt;
[[File:CODWWII_Sterling_02.jpg|thumb|none|600px|Reloading the Sterling.]]&lt;br /&gt;
[[File:CODWWII_Sterling_03.jpg|thumb|none|600px|A customized Sterling in multiplayer.]]&lt;br /&gt;
&lt;br /&gt;
==PPSh-41==&lt;br /&gt;
The [[PPSh-41]] is one of &amp;lt;i&amp;gt;WWII&amp;lt;/i&amp;gt;'s base game submachine guns. It starts with the 35-round stick magazine, and the drum magazine is the 'extended mag' attachment, but it holds only 52 rounds instead of 71. It has the later-version flip rear sight, but the early-version unhooded front sight. Without the extended mags, the PPSh-41 is modeled with a [[PPS-43]] magwell and magazine, while the drum mag version uses the correct magwell. Its rate of fire is substantially lower in-game than in real life. It appears in the game's singleplayer campaign, being used by German forces, albeit in mass quantities than in real life (likely due to the need of increased weapon variety). While it is a historical fact that the Germans captured some PPSh submachine guns throughout the war, most or almost all of them are converted to the 9x19mm Parabellum-chambered MP 41(r) or rechambered as the 7.63 Mauser MP 717(r).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Thrive&amp;quot; and &amp;quot;The Snake&amp;quot; variants seem to have the front end from an [[SVT-40]], and the former also has the collapsible stock of the [[K-50M]] and a pistol grip.&lt;br /&gt;
&lt;br /&gt;
The PPSh becomes &amp;quot;Dedushka&amp;quot; (the Russian word for &amp;quot;grandfather&amp;quot;) when upgraded with the Pack-A-Punch machine in Zombies mode; in addition to the bog-standard damage and reserve ammo increases, it gains a 71-round capacity that would be appropriate were it not for the fact that the weapon is still modeled with a 35-round box magazine, instead of the &amp;quot;Extended Mag&amp;quot; 71-round drum.&lt;br /&gt;
&lt;br /&gt;
A special variant as &amp;quot;The Classic&amp;quot;, permanently fitted with a drum magazine (which holds a just-shy-of-correct 70 rounds), is available exclusively on the Zombies maps &amp;quot;The Final Reich&amp;quot;, &amp;quot;The Darkened Shore&amp;quot;, &amp;quot;The Shadowed Throne&amp;quot;, and &amp;quot;The Frozen Dawn&amp;quot;. When Pack-A-Punched, this becomes &amp;quot;Babushka&amp;quot; (Russian for &amp;quot;grandmother&amp;quot;), with more reserve ammo, higher damage, and a 115-round magazine capacity (in reference to Element 115, which bears a great deal of significance to the Zombies storyline).&lt;br /&gt;
[[File:Ppsh41.jpg|thumb|none|450px|PPSh-41 with 35-round box magazine - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:PPsh-41 experimental sight drum mag Left.jpg|thumb|none|450px|PPSh-41 experimental sight - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:CoDWWII-PPSh 1.jpg|thumb|none|600px|The PPSh-41 in-game.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 3.jpg|thumb|none|600px|Loading a new 35-round magazine.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 5.jpg|thumb|none|600px|The PPSh-41 with an extended mag, lacking the PPS-43 magwell. In the beta, the PPSh retained the PPS-43 magwell even with extended mags equipped, and the reload animation showed the drum mag visibly clipping through the magwell.]]&lt;br /&gt;
[[File:CoDWWII-PPSh 6.jpg|thumb|none|600px|Reloading the drum mag.]]&lt;br /&gt;
[[File:CoDWWII-PPSh.jpg|thumb|none|600px|The PPSh-41 equipped with a &amp;quot;lens sight&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII PPSh (1).jpg|thumb|none|600px|Inspecting a PPSh/SVT/K-50M hybrid.]]&lt;br /&gt;
[[File:CODWWII PPSh (2).jpg|thumb|none|600px|Iron sights of &amp;quot;The Snake&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===PPS-43===&lt;br /&gt;
The &amp;quot;Iron Curtain&amp;quot; variant of the PPSh-41 has a pistol grip and folding stock in lieu of the traditional wooden stock, increasing its resemblance to the [[PPS-43]]. Meanwhile, the &amp;quot;Duck Soup&amp;quot; variant is essentially a shortened PPS-43, or a Tikkakoski M/44 when the drum magazine attachment is chosen.&lt;br /&gt;
[[File:PPSh-43-Submachine-Gun.jpg‎|thumb|none|450px|PPS-43 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:Codwwii ducksoup.jpg|thumb|none|600px|The &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
[[File:CODWWII Ducksoup.jpg|thumb|none|600px|Inspecting the &amp;quot;Duck Soup&amp;quot; PPS-43.]]&lt;br /&gt;
&lt;br /&gt;
==Sten Mk II==&lt;br /&gt;
The [[Sten Mk II]] is one of the weapons added in the Winter Siege event.&lt;br /&gt;
&lt;br /&gt;
As with some weapons of the game, the extended mag is a 32-round TM 08 snail drum magazine, in this case inserted backwards and giving the weapon 48 rounds. The 50-round [[Lanchester Mk. I]] magazine could have been used instead, since it is compatible with the Sten in reality.&lt;br /&gt;
&lt;br /&gt;
Despite its use by British commandos in the Project Nova flashback mission in [[Call of Duty: Black Ops|the first ''Black Ops'' game]], the Sten isn't really well-suited to the winter climate as the crude and temperamental nature of the gun renders it sensitive to the environment, resulting in issues like a frozen bolt or trigger. A more fitting choice of winter-themed submachine gun would be the [[Suomi KP/-31]], a robust Finnish SMG that saw use during the Winter War and inspired the later designs for Soviet SMGs.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punch variant is &amp;quot;La Resistance&amp;quot;, with the 3 standard SMG upgrades - more reserve ammo, higher damage, and a higher capacity (48 rounds in this case, though the magazine model remains the same (as is standard for the Pack-A-Punched weapons); if it is fitted with the &amp;quot;Extended Mag&amp;quot; attachment, this rises to a whopping 72).&lt;br /&gt;
[[File:Sten.jpg|thumb|none|450px|Sten Mk II - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Sten.jpg|thumb|none|600px|The Sten in the Winter Siege trailer.]]&lt;br /&gt;
[[File:CoDWWII-Sten1.jpg|thumb|none|600px|Holding the Sten. Like most ''Call of Duty'' titles, the Sten is improperly held by the magazine in first-person; this is surprising as the base game MP28 and Type 100 are both held properly by the handguard, and so was the Sten in Sledgehammer Games' previous COD title ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.]]&lt;br /&gt;
[[File:CoDWWII-Sten2.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:CoDWWII-Sten3.jpg|thumb|none|600px|Reloading the SMG. Not visible in this photo, but there are no rounds in the magazine.]]&lt;br /&gt;
[[File:CODWWII Sten (1).jpeg|thumb|none|600px|About the give the charging handle a yank.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk I===&lt;br /&gt;
The &amp;quot;Rooted II&amp;quot; variant of the Sten Mk II is modeled after the original Sten Mk I, but with a pistol grip and a fixed stock like the [[Sten Mk V|Mark V]].&lt;br /&gt;
[[File:Sten MkI.jpg|thumb|none|450px|Sten Mk I - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Sten Mk5 without vertical grip.jpg|thumb|none|450px|Sten Mk V - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CODWWII_StenI_01.jpg|thumb|none|600px|The &amp;quot;Rooted II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Sten Mk IVA===&lt;br /&gt;
The &amp;quot;Royal Skull&amp;quot; variant of the Sten Mk II resembles the experimental Sten Mk IVA, though it retains the flash hider of the Mk II, and has the wooden handguard and folding forward grip of the aforementioned Mk I.&lt;br /&gt;
[[File:Sten Mk 4A.jpg|thumb|none|450px|Sten Mk IVA - 9x19mm Parabellum]]&lt;br /&gt;
[[File:CoDWWII-Stenro1.jpg|thumb|none|600px|Holding the &amp;quot;Royal Skull&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Stenro2.jpg|thumb|none|600px|Inspecting the weapon.]]&lt;br /&gt;
[[File:CODWWII_StenIVA_01.jpg|thumb|none|600px|The &amp;quot;Royal Skull&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokyo Arsenal Experimental Submachine Gun==&lt;br /&gt;
The [[Tokyo Arsenal Experimental Submachine Gun]] was added to the game under the name &amp;quot;Proto-X1&amp;quot; during the Covert Storm Community event. It feeds from a 24-round box magazine by default; this changes into the real gun's drum magazine which only holds 36 rounds instead of 50 when Extended Mag is equipped.&lt;br /&gt;
[[File:TokyoArsenal1927.jpg|thumb|none|450px|Tokyo Arsenal Experimental Submachine Gun - 8x22mm Nambu]]&lt;br /&gt;
[[File:CODWWII_TAESMG_01.jpg|thumb|none|600px|A custom Tokyo Arsenal Experimental SMG at the range.]]&lt;br /&gt;
[[File:CODWWII_TAESMG_02.jpg|thumb|none|600px|Reloading the Tokyo Arsenal SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Type 100==&lt;br /&gt;
The [[Type 100 submachine gun]] is a base game multiplayer-only weapon. Unlike in ''World at War'', the Type 100 in this game is the earlier Type 100/40, as noted by the adjustable rear sight, bayonet lug, and slower rate of fire. A fictional straight magazine is used for the Extended Mag attachment.&lt;br /&gt;
&lt;br /&gt;
The variants (excluding the &amp;quot;Empire&amp;quot;) are modeled with the flash hider of the late Type 100/44, as well as a similarly simplified bayonet lug. In addition, the &amp;quot;Checked Out&amp;quot; and &amp;quot;Righteous&amp;quot; variants have longer barrels, the latter also having a fixed rear sight (but not the same as that of the Type 100/44). The &amp;quot;Empire&amp;quot; also has this fixed rear sight, as well as vertical foregrip similar to that of the [[Sten Mk V]]; the &amp;quot;Blue Sky&amp;quot; has the same foregrip. For some reason, all the variants also have some sort of safety or external hammer on the rear.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as the &amp;quot;Blood Type&amp;quot;, and holds 60 rounds in the standard magazine (or 90 in the extended one), with the standard additions of increased reserve ammunition capacity and damage.&lt;br /&gt;
[[File:Submachine gun Type 100.jpg|thumb|none|450px|Type 100 - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 1.jpg|thumb|none|600px|The Type 100 in-game. Unlike the Type 100 in ''World at War'', the weapon is held by the handguard.]]&lt;br /&gt;
[[File:CoDWWII-type100 2.jpg|thumb|none|600px|Aiming the Type 100.]]&lt;br /&gt;
[[File:CoDWWII-type100 3.jpg|thumb|none|600px|Reloading. For some reason, the player character opts to replace the magazine with their right hand, even though their left hand is far closer to it; this may have been to make the animation more distinctive, and less similar to the [[Haenel-Schmeisser MP28/II|MP28]]'s. Also note the bayonet lug; despite this being present, the Type 100 can't equip a bayonet. The only weapons that can are those in the &amp;quot;Rifle&amp;quot; class.]]&lt;br /&gt;
[[File:CoDWWII-type100 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-type 5.jpg|thumb|none|600px|The &amp;quot;Blue Sky&amp;quot; variant; note the foregrip.]]&lt;br /&gt;
[[File:Type100 1944.jpg|thumb|none|400px|Type 100 (1944-1945 model) with magazine removed - 8x22mm Nambu]]&lt;br /&gt;
[[File:CoDWWII-type100 6.jpg|thumb|none|600px|&amp;quot;Checked Out&amp;quot; with extended magazine in-game.]]&lt;br /&gt;
[[File:CoDWWII-type100 7.jpg|thumb|none|600px|Inspecting the longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==ZK-383==&lt;br /&gt;
The [[ZK-383]] submachine gun is added to the game post-release; it can be unlocked by prestiging the Cavalry Division. Unique to its class, it features a selector that changes the rate of fire (replacing the &amp;quot;rapid fire&amp;quot; attachment); while the real gun could achieve this, it could only do so via the removal of a weight from the bolt, whereas the game depicts this function as though it were manipulated by a switch (changing the fire rate will have the player character's right thumb flick what seems to be the safety switch on the left side of the gun). It has the ZK-383's 30-round magazine by default, inaccurately portrayed as holding 32 rounds; equipping extended magazines will give it the ZK-383's 40-round magazine, also incorrectly portrayed as holding 48 rounds.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;One-Eyed Mace&amp;quot;, with - you guessed it - higher damage, a greater ammunition reserve, and a higher magazine capacity (of 70 rounds in this case).&lt;br /&gt;
[[File:Zk383-1.jpg|thumb|none|450px|ZK-383 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codwwii zk383.jpg|thumb|none|600px|The base ZK-383 in-game. Note the folded-up bipod underneath the barrel.]]&lt;br /&gt;
[[File:Zk (1).jpg|thumb|none|600px|Holding the ZK-383 in-game.]]&lt;br /&gt;
[[File:CoDWWII-zk2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-zk3.jpg|thumb|none|600px|Changing the magazine.]]&lt;br /&gt;
[[File:CoDWWII-zk4.jpg|thumb|none|600px|Moving the charging handle back in position.]]&lt;br /&gt;
[[File:CoDWWII-zk5.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
Anachronistic incendiary shells were originally an exclusive Division ability of the Expeditionary division, but became an available attachment for shotguns for all Divisions following the April 2018 update. Incendiary shells are not loaded by default, and must be loaded into the shotguns by pressing a key. These incendiary shells are suspiciously red (the normal shells in the game are period-correct brass shells, except for the Winchester Model 21's, which are red), have different colored primers compared to the normal shells, and seem to have some white marking on them.&lt;br /&gt;
&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
A [[Blunderbuss]] is available as a shotgun in multiplayer in the Attack of the Undead event. It is a slightly modified version of the model from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''.&lt;br /&gt;
&lt;br /&gt;
The reload is largely correct; the player character half-cocks the hammer, pushes the frizzen forward, primes the pan, closes the frizzen, cocks the hammer, pours powder and buckshot down the muzzle, and packs it all in with the ramrod. However, it is performed at a comically feverish pace; its practical rate of fire is 12 shots per minute (or, with the reload-quickening Hustle perk, 17). While this makes it the slowest-firing weapon in the game, it still vastly outstrips any fire rate that a normal human being would ever be able to achieve. It features the aforementioned issues in its reload animation as with ''Advanced Warfare'', mentioned in its own section.&lt;br /&gt;
&lt;br /&gt;
Bizarrely, the weapon has incendiary shells of all things as an available attachment; switching to them involves somehow forcibly shoving the hammer forward and shaking the buckshot out of the muzzle (begging the question of what exactly was holding it in in the first place), only to repeat the reload again, complete with shoving what are very clearly buckshot pellets down the muzzle. &lt;br /&gt;
&lt;br /&gt;
When upgraded in Zombies mode, the Blunderbuss becomes the &amp;quot;Funderbuss&amp;quot;, with a boost to its damage; furthermore, in addition to buckshot, it fires out 3 strange, glowing orbs which function like time-fuzed grenades. These mysterious orbs are conspicuously nowhere to be seen during the reload animation.&lt;br /&gt;
&lt;br /&gt;
Speaking of Zombies mode, the level &amp;quot;Shadowed Throne&amp;quot; features a Wonder Weapon called the &amp;quot;Wunderbuss&amp;quot;, which must be constructed using components found at different points in the level. It has 2 firemodes: a continuous beam of &amp;quot;Geistkraft&amp;quot; energy with limited ammunition (and no reload animation), and a conspicuously limitless supply of muzzle-loaded &amp;quot;Geistbolts&amp;quot;, which embed themselves into enemies, drain their energy, and add it to the primary firemode's reserve.&lt;br /&gt;
[[File:EnglishBlunderbuss1766.jpg|thumb|none|450px|Modern replica of English 1766 Blunderbuss Flintlock.]]&lt;br /&gt;
[[File:Codwwii blunderbuss.jpg|thumb|none|600px|The in-game Blunderbuss. It coincidentally resembles the above replica, as its muzzle is noticeably less flared than the Advanced Warfare model's and its stock is more in line.]]&lt;br /&gt;
[[File:CODWWII_Blunder_01.jpg|thumb|none|600px|A Blunderbuss at the range.]]&lt;br /&gt;
&lt;br /&gt;
==M30 Luftwaffe Drilling==&lt;br /&gt;
The rare [[M30 Luftwaffe Drilling]], a combination shotgun / rifle, is available. By default, only the shotgun barrels are used, but the &amp;quot;Rifle Bullet&amp;quot; attachment allows the third barrel to be used. The latter basically fires a powerful rifle round with a range and damage comparable to that of a sniper rifle. In real life, the M30 was not designed to be used against personnel, instead being issued as a survival tool for hunting and defending against predatory animals: Germany retained their WW1-era stance that shotguns were unacceptable as a military weapon, and the rifle barrel was only supplied with soft-pointed bullets which under the rules of war could not legally be fired at an enemy soldier. The two barrels being choked for different types of shell (slugs on the left and birdshot on the right) are not simulated, and the damage of the weapon's shotgun barrels is in line with the other shotguns firing buckshot.&lt;br /&gt;
&lt;br /&gt;
In the campaign, its use by German forces during the 1944 Normandy landings and even afterwards all the way to 1945 is inappropriate, as limited numbers are only issued to Luftwaffe aircrews throughout 1941 and 1942 during the Africa theater.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Einfall&amp;quot; and &amp;quot;Valkyrie&amp;quot; variants of the M30 have the lower rifle barrel enlarged to the same size as the shotgun barrels, effectively turning the M30 into a triple-barreled shotgun, though this doesn't actually change the weapon's behavior, and the rifle bullet shown loaded is still the same rifle round. On the Valkyrie, the part enclosing the hammer also seems &amp;quot;fatter&amp;quot;, like something on an old coach gun.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation is known as &amp;quot;Trips&amp;quot;; it does more damage, has more ammunition in reserve, and rather bafflingly gains the ability to hold 3 shells, despite the player character rather clearly loading in two (and there rather obviously being no place to put the third shell).&lt;br /&gt;
[[File:M30LuftwaffenDrilling.jpg|thumb|none|450px|M30 Luftwaffe Drilling - 12 gauge &amp;amp; 9.3x74mmR]]&lt;br /&gt;
[[File:CoDWWII-Drilling.jpg|thumb|none|600px|The Drilling in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Drilling1.jpg|thumb|none|600px|The Drilling in-game.]]&lt;br /&gt;
[[File:CoDWWII-Drilling2.jpg|thumb|none|600px|Aiming in the shotgun mode with lowered sights. As on the real weapon, the rear sights are raised when the gun is in rifle mode.]]&lt;br /&gt;
[[File:CoDWWII-Drilling3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CODWWII M30 (1).jpg|thumb|none|600px|Using the M30's sights in rifle mode. Note the incorrect rearward placement of the sight; the real sight is still modelled on the weapon in front of the sight currently in use, but does not flip up at all.]]&lt;br /&gt;
[[File:CODWWII M30 (2).jpg|thumb|none|600px|Dumping the spent 12 gauge shells; note that the player character correctly covers up whichever part of the weapon is not being reloaded to retain the round/shells.]]&lt;br /&gt;
[[File:CODWWII M30 (3).jpg|thumb|none|600px|Dropping out the spent rifle round.]]&lt;br /&gt;
[[File:CODWWII M30 (4).jpg|thumb|none|600px|About to load a new one in, note the incorrect Spitzer bullet.]]&lt;br /&gt;
[[File:CODWWII M30 (5).jpg|thumb|none|600px|Pressing the fire selector switch in the inspection animation.]]&lt;br /&gt;
&lt;br /&gt;
===TP-82===&lt;br /&gt;
&amp;quot;The Triple&amp;quot; and &amp;quot;Door Kicker&amp;quot; variants of the M30 Luftwaffe Drilling turn it into a [[TP-82]], a Soviet survival weapon for cosmonauts who might face wild animals after landing in Siberia; like the M30, it has two shotgun barrels and a rifle barrel. Its appearance is, of course, massively anachronistic, as it was made well after human space flight was achieved.&lt;br /&gt;
&lt;br /&gt;
To increase the weapon's resemblance to the M30, the TP-82's barrels are sized up to M30 calibers, the location of the breech is moved forward, and the gun has the M30's breech face instead of the TP-82's. The weapon's reload animation is changed to reflect the different position of the break-open lever. Though the weapon is modeled with TP-82's selector switch, it doesn't have a fire mode switching animation when using the Rifle Bullet attachment, in contrast to the base M30.&lt;br /&gt;
&lt;br /&gt;
[[File:TP-82.jpg|thumb|none|350px|TP-82 - 5.45x39mm &amp;amp; 12.5x70mm (roughly 40 gauge)]]&lt;br /&gt;
[[File:CoDWWII-M30-The Triple.jpg|thumb|none|600px|Inspecting &amp;quot;The Triple&amp;quot; variant. Of note is that the M30's inspection animation involves the player character using the M30's selector to raise up the rear sights for a quick look before lowering them again. On these variants, the rear sight just magically flips up and down during the animation with no visible input action. This is doubly magical since the real TP-82 has fixed iron sights.]]&lt;br /&gt;
&lt;br /&gt;
==Walther Toggle-Action==&lt;br /&gt;
The rare [[Walther automatic shotgun|Walther toggle-action shotgun]] is available, simply referred to as &amp;quot;Toggle Action&amp;quot;. The weapon is fictionalized as feeding from a detachable box magazine (or drum when the extended mag attachment is equipped) inserted into a non-existent magazine well on the bottom of the receiver, rather than its internal tube magazine in its forearm, likely to fill the mandatory &amp;quot;Call of Duty Detachable Magazine Shotgun Quota&amp;quot;. The box magazine bears some resemblance to the (also non-detachable) one on the Walther A115, an experimental semi-automatic rifle developed by Walther in the 1930s; it holds 6 rounds, which seems a bit optimistic for its size. The extended mag is a fictional &amp;quot;drummified&amp;quot; version of the aforementioned magazine plus a lever from ''Trommelmagazin 08''.&lt;br /&gt;
&lt;br /&gt;
Due to its fictional detachable box magazine, the reloading procedure is also completely fictionalized. Non-empty reload animations consists of a simple detach-and-replace animation. The empty reload animation sees the player character turn down the crank lever on the right side of the gun to &amp;quot;open the action&amp;quot; (even though this is what the real crank lever does, the in-game bolt is not animated and shut when the crank is turned), replace the magazine, then press a button near the trigger guard to &amp;quot;close the action&amp;quot;. While the real gun's action is closed by pressing a button on the bottom of the receiver, this button is located at where the fictional magazine well is. The button near the trigger guard that the player character presses is instead the safety button, or where it would be since it isn't actually modeled on the in-game weapon.&lt;br /&gt;
&lt;br /&gt;
It is depicted as another shotgun available to Axis forces throughout the campaign (again, likely due to the need of increased weapon variety) and, as mentioned in the M30 Luftwaffe Drilling section above, its use there would not be historically accurate or apt. It is infamously used by German forces in &amp;quot;Hill 493&amp;quot; against Allied forces, where they are loaded with anachronistic incendiary ammo.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Winter's Wild&amp;quot; and &amp;quot;Dynamo&amp;quot; variants have lever loops for some reason; they also have shorter barrels, and the Dynamo has a sawed-off stock as well. As for the &amp;quot;Enigma&amp;quot; and &amp;quot;Flag Top&amp;quot; variants, they have an elongated handguard (almost to the size of the barrel), and the Flag Top also has a raised buttstock.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched variant is known as &amp;quot;Lucky&amp;quot;; Lucky does more damage, carries more reserve ammunition, and holds an impressive 12 shells in its magazine.&lt;br /&gt;
[[File:Walther shotgun.jpg|thumb|none|450px|Walther shotgun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-walshot 1.jpg|thumb|none|600px|The Walther shotgun in-game.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2 1.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-walshot 3.jpg|thumb|none|600px|Reloading. Note the completely different forearm compared to the image above. An additional fictional magazine release is added to the left side of the receiver, above the fictional magazine well. The real magazine release for the forearm-magazine just in front of it is modeled as a flat plate instead.]]&lt;br /&gt;
[[File:CoDWWII-walshot 2.jpg|thumb|none|600px|Inspecting the Walther with extended mag. Note that the hinge for the fictional magazine release is also present on this side.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1897 Trench Gun==&lt;br /&gt;
The [[Winchester Model 1897 &amp;quot;Trench Gun&amp;quot;]] is available with an incorrect tube capacity of 7 shells (10 with extended magazine, which gives it a ''slightly'' extended magazine tube) instead of 5. It was referred to as &amp;quot;Winchester 1897&amp;quot; and then &amp;quot;M97 Trench Gun&amp;quot; in earlier stages of the game, only to be renamed to simply &amp;quot;Combat Shotgun&amp;quot; in the final version, presumably because of the continuing Winchester trademark.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Barbarossa&amp;quot; and &amp;quot;Catchpole&amp;quot; variants have a cosmetic spare shell holder and a sawed-off stock; the former also has a longer barrel.&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine, the Winchester becomes the &amp;quot;Diplomatic Solution&amp;quot;, with a boost to its damage, an increase in reserve ammunition, and a more-than-slightly-implausible 16-round magazine; to make reloading this a bit less tedious, the Diplomatic Solution reloads 2 shells at a time.&lt;br /&gt;
[[File:1897.jpg|thumb|none|450px|Winchester Model 1897 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:Codwwii trenchgun.jpg|thumb|none|600px|A player character carrying a Model 1897 in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 1.jpg|thumb|none|600px|The Trench Gun in-game. Note the added rear sight; the shotgun uses a shorter heat shield (like [[:File:Winchester1897TrenchTakedown.jpg|this one]]) in order to accommodate it.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-WinTrench 3.jpg|thumb|none|600px|Loading a new round. Loading the incendiary rounds show a different animation, which involves ejecting four rounds from the magazine, chamberloading an incendiary round, then loading three more with the right hand instead of the left. Also note the not-perforated-enough heat shield.]]&lt;br /&gt;
[[File:CODWWII M1897 (1).jpg|thumb|none|600px|Daniels ejects a shell from his Winchester after making a German soldier stumble.]]&lt;br /&gt;
[[File:CODWWII M1897 (2).jpg|thumb|none|600px|Chamberloading the M1897 with an incendiary shell.]]&lt;br /&gt;
[[File:CODWWII M1897 (3).jpg|thumb|none|600px|Loading more of the incendiary rounds into the magazine with the right hand.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1912 Trench Gun===&lt;br /&gt;
The &amp;quot;Battleaxe&amp;quot; and &amp;quot;Trench Runner&amp;quot; variants of the [[Winchester Model 1897]] turn it into a [[Winchester Model 1912]], also in its military &amp;quot;Trench Gun&amp;quot; configuration. As with other variants of weapons, the difference is completely cosmetic, with no change to the weapon's functionality.&lt;br /&gt;
[[File:WinchesterM12Trench.jpg|thumb|none|450px|Winchester Model 1912 Trench Gun - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-TrenchRunner.jpg|thumb|none|600px|The &amp;quot;Trench Runner&amp;quot; variant, with an outlandish paint job.]]&lt;br /&gt;
[[File:CoDWWII-TrenchGun-Battleaxe.jpg|thumb|none|600px|The &amp;quot;Battleaxe&amp;quot; variant, which looks more normal, even with the engravings. It also has a slightly longer barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 21==&lt;br /&gt;
The [[Winchester Model 21]] double-barreled shotgun appears in the game, with the barrels sawed off. It was referred to as &amp;quot;Model 21&amp;quot; in early footage, but was later renamed to simply &amp;quot;Sawed-off Shotgun&amp;quot; in the final game, likely because of the continuing Winchester trademark.  In multiplayer, the &amp;quot;Domino&amp;quot; variant gives the shotgun full-sized barrels, while the &amp;quot;Cruiser&amp;quot; has a vertical foregrip and further shortened barrels, and the &amp;quot;Crusader&amp;quot; has a sawed-off buttstock. The &amp;quot;Acrobat&amp;quot; variant gets the &amp;quot;Cruiser&amp;quot;'s barrels and foregrip and the &amp;quot;Crusader&amp;quot;'s buttstock.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, it becomes the &amp;quot;Last Model&amp;quot;; its damage and reserve ammo count are both increased; unlike the [[M30 Luftwaffe Drilling]], it doesn't gain any impossible capacity bonuses.&lt;br /&gt;
[[File:Winchester-Model-21.jpg|thumb|none|450px|Winchester Model 21 - 12 gauge]]&lt;br /&gt;
[[File:CoDWWII-SawedOff-2.jpg|thumb|none|600px|The Winchester Model 21 in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff1.jpg|thumb|none|600px|Holding the sawed-off shotgun.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff2.jpg|thumb|none|600px|Aiming the shotgun; this is done without the aid of any sort of sight, and isn't terribly helpful anyways.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff3.jpg|thumb|none|600px|Reloading the Model 21. Note that, unlike the game's other shotguns, this one uses either paper or anachronistic plastic-cased shells.]]&lt;br /&gt;
[[File:CODWWII Model21 (1).jpg|thumb|none|600px|Ejecting the right shell.]]&lt;br /&gt;
[[File:CODWWII Model21 (2).jpg|thumb|none|600px|Reloading both barrels of the Model 21.]]&lt;br /&gt;
[[File:CoDWWII-SawedOff.jpg|thumb|none|600px|Inspecting the &amp;quot;Acrobat&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
=Self-Loading Rifles=&lt;br /&gt;
Similarly to ''[[Call of Duty: World at War|World at War]]'', rifles are divided into two main groups: &amp;quot;Rifles&amp;quot;, which primarily consist of semi-automatic and fully-automatic rifles (as well as a burst-firing rifle and a few light machine guns lumped in with the automatic rifles), and &amp;quot;Sniper Rifles&amp;quot;, which primarily consist of bolt-action rifles (as well as a lever-action one, a semi-automatic one, and even two anti-tank rifles) fitted with telescopic sights by default for sniping.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rifles&amp;quot; category was originally associated with the Infantry division in multiplayer, grating them the use of the Bayonet. The April 2018 Divisions divisions rework made Bayonets an attachment instead.&lt;br /&gt;
&lt;br /&gt;
==Breda PG==&lt;br /&gt;
The [[Breda PG]] was added in the Blitzkrieg event, referred to as &amp;quot;ITRA Burst&amp;quot;. The in-game model is primarily based on the Costa Rican contract version, but with a straight magazine that is closer to the original 6.5x52mm Carcano version, and a considerably lengthened front end. It fires in four-round bursts, a feature of the Costa Rican contract model, but at 952 RPM compared to the real PG's 600 RPM.&lt;br /&gt;
&lt;br /&gt;
It is functionally analogous to the M8 rifles featured in ''[[Call of Duty: Black Ops II]]'' and ''[[Call of Duty: Black Ops III|III]]'', even having the same 32-round magazine capacity (as opposed to the real PG's 20, though 30 and 50-rounders reportedly existed). Similarly to the [[M16]] from ''Black Ops III'', the weapon has a contradictory description that says &amp;quot;4-round burst semi-automatic rifle&amp;quot;, which basically means it fires a four-round burst with every pull of the trigger.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched, the Breda becomes the &amp;quot;Hercules&amp;quot;, with higher damage, more reserve ammo, and a staggering 60-round magazine capacity.&lt;br /&gt;
[[File:Breda PG.jpg|thumb|none|450px|Breda PG (original model) - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:Bredapg.jpg|thumb|none|450px|Breda PG (Costa Rican contract) - 7x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii itraburst.jpg|thumb|none|600px|The base Breda PG. Note the considerably lengthened front end.]]&lt;br /&gt;
[[File:CoDWWII-Itburs1.jpg|thumb|none|600px|Holding the &amp;quot;ITRA Burst&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Itburs2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Itburs3.jpg|thumb|none|600px|Loading a fresh magazine. The empty reload gives the magazine an extra tap, and doesn’t pull the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-Itburs4.jpg|thumb|none|600px|Inspecting the right side. Unlike the real PG's magazines, the in-game magazine has no side openings. The extended magazine is a lengthened but still straight magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Chauchat-Ribeyrolles 1918==&lt;br /&gt;
The [[Chauchat-Ribeyrolles 1918 submachine gun|Chauchat-Ribeyrolles 1918]] was added to the game in the Days of Summer event, placed in the SMG category under the name &amp;quot;Ribeyrolles&amp;quot;. The default half-moon [[Chauchat]] magazine incorrectly holds 25 rounds as opposed to the correct 20, while the &amp;quot;extended mag&amp;quot; attachment gives the weapon a fictional 37-round drum magazine and a wooden foreend for the player character to hold on. For some reason, it also has wire-frame anti-aircraft sights; the real model had no rear sights and only a small front sight. The upgraded variant is known as the &amp;quot;Roland's Count&amp;quot;, while its rate of fire decreases when upgraded, it fires explosive rounds which do not damage the player.&lt;br /&gt;
&lt;br /&gt;
[[File:Chauchat Ribeyrolles 1918.jpg|thumb|none|450px|Chauchat-Ribeyrolles 1918 - 8x50mmR Lebel]]&lt;br /&gt;
[[File:CODWWII_CR_01.jpg|thumb|none|600px|Holding the Chauchat-Ribeyrolles. Like in ''[[Battlefield 1]]'', the Chauchat magazine is mirrored to show its dynamically depleting contents to the player.]]&lt;br /&gt;
[[File:CODWWII_CR_02.jpg|thumb|none|600px|Reloading the Chauchat-Ribeyrolles.]]&lt;br /&gt;
&lt;br /&gt;
==Fedorov Avtomat==&lt;br /&gt;
The [[Fedorov Avtomat]] was added to the game by the Days of Summer event in the rifles category as the &amp;quot;Automaton&amp;quot;. This is a literal translation of the Russian term: &amp;quot;avtomat&amp;quot; works rather like &amp;quot;revolver&amp;quot; does in English, in that the device in question being a gun is implied by context rather than part of the word. It is fitted with the correct 25-round magazine by default, the &amp;quot;Extended Magazine&amp;quot; attachment is simply a longer version of this magazine that holds 37 rounds. When upgraded, it is known as the &amp;quot;First Red Hero&amp;quot;, likely in reference to being the first automatic rifle used by the Soviet Union.&lt;br /&gt;
[[File:Fedorovavtomat.jpg|thumb|none|450px|Fedorov Avtomat M1923 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-1.jpg|thumb|none|600px|Holding the &amp;quot;Automaton&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-Avtomat-4.jpg|thumb|none|600px|Chambering the new magazine.]]&lt;br /&gt;
&lt;br /&gt;
==FG 42==&lt;br /&gt;
The [[FG 42|Fallschirmjägergewehr 42]] is a usable automatic rifle in-game. It is the late war/second model, unlike the versions seen in previous installments. The &amp;quot;Stinkeroo&amp;quot; and &amp;quot;Revised&amp;quot; variants have circular slotted barrel shrouds, giving them a resemblance to the [[MG30]] machine gun. As for the &amp;quot;Kampfflugzeug&amp;quot; and &amp;quot;Stripe-Happy&amp;quot; variants, they have longer barrels and handguards, and different bayonet lugs. It is worth noting that all the variants lack the muzzle brake of the base weapon. German Heer forces in &amp;quot;Hill 493&amp;quot;, &amp;quot;Ambush&amp;quot; and &amp;quot;The Rhine&amp;quot; inappropriately make use of this weapon. The FG 42 was issued exclusively to the Luftwaffe, although it should be noted that the Luftwaffe itself is not depicted in the game. Its scarcity and usage (due to the extreme material costs) also prevented much widespread use depicted as well.&lt;br /&gt;
&lt;br /&gt;
Its Pack-A-Punched incarnation in Zombies mode is known as the &amp;quot;Device 450&amp;quot;, with higher damage, a 40-round magazine, and more than double the reserve ammunition (480 instead of 220).&lt;br /&gt;
[[File:FG 42 II.jpg|thumb|none|450px|FG 42 second model - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-FG42-2.jpg|thumb|none|600px|The FG 42 in the weapon selection menu. Note the lack of a bipod compared with the image above. The sling appears as if it is linked to the front of the forearm, but it's actually just wrapped around the gun.]]&lt;br /&gt;
[[File:CoDWWII-FG42-0.jpg|thumb|none|600px|Looking over several suspiciously solid sandbag barriers, FG 42 in hand.]]&lt;br /&gt;
[[File:CoDWWII-FG42-1.jpg|thumb|none|600px|Aiming the FG 42; note that the iron sights are apparently set for 700 meters, which means that the weapon would be shooting high. Not that this actually stops it from firing directly where it's pointed in-game.]]&lt;br /&gt;
[[File:CoDWWII-FG42.jpg|thumb|none|600px|Reloading the FG 42. Note the incorrect blade bayonet; while the FG 42 did have a bayonet, it was a spike bayonet mounted to the metal loop underneath the barrel.]]&lt;br /&gt;
[[File:CoDWWII-FG42epic.jpg|thumb|none|600px|The &amp;quot;Revised&amp;quot; variant with extended mag, which resembles a Bren's magazine.]]&lt;br /&gt;
[[File:FG 42 with ZFG 42.jpg|thumb|none|450px|FG 42 second model with bipod and ZFG42 scope - 7.92x57mm Mauser.]]&lt;br /&gt;
[[File:CoDWWII-FG42scope.jpg|thumb|none|600px|Holding the scoped FG 42.]]&lt;br /&gt;
&lt;br /&gt;
==Gewehr 43==&lt;br /&gt;
The [[Gewehr 43]] is one of the weapons added in the Winter Siege event. While it used to have a correct 10-round magazine, the capacity was increased to an incorrect 12-rounder at the end of February 2018.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Chiller&amp;quot; variant is winter-themed and has a cloth wrapped around the barrel and handguard. The &amp;quot;Kapitan&amp;quot; variant is sawed off to pistol size but has a pistol grip and a folding stock from an [[M1A1 Carbine]], as well as different iron sights and a deeper magwell (which appears to be based on the fixed magazine of a [[Gewehr 1888]]).&lt;br /&gt;
&lt;br /&gt;
When upgraded via the Pack-A-Punch machine in Zombies mode, the G43 becomes &amp;quot;Barbarossa's Strike&amp;quot; (in reference to Operation Barbarossa), with a boost to its damage, and both its capacity and reserve ammo doubled (to 24 and 216, respectively).&lt;br /&gt;
[[File:K43 nc.jpg|thumb|none|450px|Gewehr 43 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43.jpg|thumb|none|600px|The Gewehr 43 in the Winter Siege trailer.]]&lt;br /&gt;
[[File:G43 (1).jpg|thumb|none|600px|Holding the G43.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-5.jpg|thumb|none|600px|Ten shots later (plus an inappropriate extra two, for good measure), the rifle's bolt locks open.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-3.jpg|thumb|none|600px|Rectifying this problem, by inserting a new magazine...]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-4.jpg|thumb|none|600px|...and releasing the bolt.]]&lt;br /&gt;
[[File:CoDWWII-Gewehr43-6.jpg|thumb|none|600px|Inspecting the rifle's fictional 18-round extended magazine (previously a 15-rounder), which is more or less just a longer, curved version of the standard one. While extended magazines for the Gewehr 43 did exist, they held 20 rounds and were straight. Also, note the ''Ausgangsseitengewehr'' bayonet; since the G43 lacks a bayonet lug, Sledgehammer apparently decided to attach it to the end of the cleaning rod instead.]]&lt;br /&gt;
[[File:Codwwiikapitan.jpg|thumb|none|600px|The &amp;quot;Kapitan&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
&lt;br /&gt;
===Gewehr 41===&lt;br /&gt;
The &amp;quot;Nobel II&amp;quot; variant of the Gewehr 43 turns it into a [[Gewehr 41]], albeit retaining the detachable magazine as expected. The model is also a hybrid: the front part of the rifle is modeled after that of the Mauser design, whereas the rest of the weapon matches the Walther version (including the lack of a bolt-action mechanism). Additionally, it has a cheek rest on the buttstock, as well as the same deeper magwell as the &amp;quot;Kapitan&amp;quot; variant.&lt;br /&gt;
[[File:G41w.jpg|thumb|none|450px|Gewehr 41 (Walther Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Gewehr 41 mauser.jpg|thumb|none|450px|Gewehr 41 (Mauser Design) - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiinobel.jpg|thumb|none|600px|The &amp;quot;Nobel II&amp;quot; variant in the weapon selection menu.]]&lt;br /&gt;
[[File:CODWWII NobelII 01.jpg|thumb|none|600px|A side-on view, showing off the odd magazine well, checkered forend, and leather cheekrest.]]&lt;br /&gt;
&lt;br /&gt;
==Grossfuss Sturmgewehr==&lt;br /&gt;
The [[Grossfuss Sturmgewehr]], a late-war prototype German assault rifle meant to replace the [[Sturmgewehr 44]], was added to multiplayer in the July 23, 2019 update. It is known in-game as the &amp;quot;GBD-79&amp;quot;. When upgraded, the Sturmgewehr is renamed to the &amp;quot;Compact Chaos&amp;quot;.&lt;br /&gt;
[[File:Horn Sturmgewehr.jpg|thumb|none|450px|Grossfuss Sturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:CODWWII_GBD_01.jpg|thumb|none|600px|A customized Grossfuss Sturmgewehr at the range.]]&lt;br /&gt;
[[File:CODWWII_GBD_02.jpg|thumb|none|600px|Inspecting the customized Grossfuss Sturmgewehr. Note the extended magazine, which appears to be a shrunken-down [[MG15]] mag. Despite using the same standard magazines, the StG 44, [[Gustloff Volkssturmgewehr]], Grossfuss Sturmgewehr, and Wimmersperg Spz all have different extended magazine models in-game (all of which are fictional).]]&lt;br /&gt;
&lt;br /&gt;
==Gustloff Volkssturmgewehr==&lt;br /&gt;
The [[Gustloff Volkssturmgewehr]] was added in The Resistance event. It is depicted as fully-automatic; whether or not a full-auto version of the Volkssturmgewehr existed in reality is disputed. When the &amp;quot;extended mag&amp;quot; attachment is equipped, the weapon gains a fictional 45-round drum magazine, rather than the also-fictional 45-round straight magazine used by the Sturmgewehr. When the Volkssturmgewehr is upgraded in Nazi Zombies, it is renamed to &amp;quot;People's Storm&amp;quot;, in reference to its English name. It features higher damage, larger magazine count and additional spare ammunition.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Goat II&amp;quot; variant significantly increases the length of the barrel, and has a differently shaped charging handle, which changes the empty reload animation so it is pulled instead of the upper assembly. It also lacks a trigger guard for unclear reasons. The &amp;quot;Defiance&amp;quot; variant has a shortened barrel and a perforated heat shield; this shows that Sledgehammer apparently doesn't know how the Volksturmgewehr actually works, as the large shroud around the barrel is actually meant to contain propellant gases (to allow for the weapon's gas-delayed blowback mechanism to work), so punching a bunch of holes in it would just vent this gas out of the weapon, burning the user's hand and causing the bolt to immediately and violently fly backwards uninhibited, which would cause the ejected case to either rupture or get its head ripped off; either way, the weapon would then jam.&lt;br /&gt;
[[File:Volkssturmgewehr1-5.jpg|thumb|none|450px|Gustloff Volkssturmgewehr - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:codww2beretta38menu.jpg|thumb|none|600px|The VSG in the multiplayer menu. The variant here (Resistor) is the easiest to unlock, and is decorated with markings associated with the Polish resistance, despite this weapon not being used by them in any capacity; rather, it was used near-exclusively by the Volkssturm (hence the name), a German militia force intended to defend Germany from Allied invasion.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (1).jpg|thumb|none|600px|The VG in the Aachen multiplayer map.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (2).jpg|thumb|none|600px|Aiming the Volkssturmewehr.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (3).jpg|thumb|none|600px|Giving the rifle a fresh magazine; these are (correctly) the same as those used by the [[Sturmgewehr 44|StG 44]].]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (4).jpg|thumb|none|600px|Rechambering the rifle by pulling back on its upper assembly, with the user placing the actual charging handle between his thumb and forefinger. &amp;quot;The Goat II&amp;quot; variant has a cutout in the upper assembly and an independently-moving handle, which results in a different animation wherein it is pulled by itself.]]&lt;br /&gt;
[[File:CODWWII VG 1-5 (5).jpg|thumb|none|600px|Inspecting the right side of the VG.]]&lt;br /&gt;
&lt;br /&gt;
==Kbsp wz. 38M==&lt;br /&gt;
The [[Kbsp wz. 38M]] (Karabin samopowtarzalny wzór 38M) appears in the game as a sniper rifle, simply referred to as the &amp;quot;Karabin&amp;quot;. A surprising inclusion in-game, given that only around 150 of the rifles were ever built; ironically, it is the only weapon used by in-game Wehrmacht snipers (who would have more likely used scoped [[Karabiner 98k]] or [[Gewehr 43]] rifles instead). It incorrectly features a detachable magazine like the Gewehr 43; the real-life rifle has a non-detachable magazine fed by Mauser stripper clips, which wouldn't be possible on the in-game sniper variant as the scope is in the way.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Patriot&amp;quot; variant has a shortened barrel and gas system, as well as a different receiver, trigger guard and front sight.&lt;br /&gt;
[[File:Kbsp wz. 38M.jpg|thumb|none|450px|Kbsp wz. 38M - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-Karabin.jpg|thumb|none|600px|The scoped Karabin in game.]]&lt;br /&gt;
[[File:CoDWWII-Karabin2.jpg|thumb|none|600px|Reloading. The extended magazine model is just a slightly elongated version of the normal magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin3.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
[[File:CoDWWII-Karabin-2.jpg|thumb|none|600px|A German soldier aims an unscoped Karabin in the Story Trailer.]]&lt;br /&gt;
[[File:CODWII Kbsp (1).jpg|thumb|none|600px|The vanilla wz. 38M in the campaign.]]&lt;br /&gt;
[[File:CODWII Kbsp (2).jpg|thumb|none|600px|Iron sights of the Karabin.]]&lt;br /&gt;
&lt;br /&gt;
===MAS-44===&lt;br /&gt;
The &amp;quot;Midnight&amp;quot; variant of the [[Kbsp wz. 38M]] resembles the French [[MAS_Rifle_Series#MAS-44|MAS-44]] (which actually uses detachable magazines in reality). The &amp;quot;Husky&amp;quot; variant also has a MAS-44's receiver, albeit with the same front sight, shortened barrel and gas system as &amp;quot;The Patriot&amp;quot;. Ironically, both the &amp;quot;Midnight&amp;quot; and the &amp;quot;Husky&amp;quot; still retain the wz. 38M's rear sight in front of the scope, while also having their own rear sight behind it. Finally, the &amp;quot;Kutusov&amp;quot; variant has the barrel, forend, gas system, and front sight of a MAS-44, but with the receiver and trigger guard of &amp;quot;The Patriot&amp;quot;.&lt;br /&gt;
[[File:MAS-44.jpg|thumb|none|450px|MAS-44 - 7.5x54mm French]]&lt;br /&gt;
[[File:CoDWWII mas1.jpg|thumb|none|600px|Holding the &amp;quot;Midnight&amp;quot;. Judging by its appearance, it was probably never fired and dropped once.]]&lt;br /&gt;
[[File:CoDWWII mas2.jpg|thumb|none|600px|Inspecting the rifle. Note how it is still modeled with the wz. 38M's fixed magazine.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus1.jpg|thumb|none|600px|The &amp;quot;Husky&amp;quot; variant.]]&lt;br /&gt;
[[File:CoDWWII-Karabin hus2.jpg|thumb|none|600px|Inspecting the &amp;quot;Husky&amp;quot;, which shows off the odd shortened barrel and gas system; the latter is a bit pointless, since it's just a gas tube, with no gas block to actually let gas into the tube.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
The [[M1 Carbine]] is still erroneously labeled as the &amp;quot;M1A1&amp;quot; as it was in ''[[Call of Duty: World at War|World at War]]''. Notably, it is able to equip a bayonet, yet it visibly lacks a bayonet lug. For some reason, it also has a hooded sight as well, which was never issued on any carbines.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies, it is renamed to &amp;quot;[[M2 Carbine]]&amp;quot; and fires in full-auto, correct for the M2, which it isn't, as the model does not change and it lacks the M2's fire selector.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lil' Biscuit&amp;quot; variant gains the proper M1 Carbine's front sight, a perforated metal heat shield, and a shorter barrel, while the &amp;quot;Body Snatcher&amp;quot; variant has an elongated barrel and handguard, and a modified version of the in-game front sight.&lt;br /&gt;
[[File:M1CarbineWBayonet.jpg|thumb|none|450px|M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine.jpg|thumb|none|600px|An M1 Carbine in first-person.]]&lt;br /&gt;
[[File:Codwwii m1carbine2.jpg|thumb|none|600px|Aiming the carbine. Note the odd front sight, which seems to have come off of an [[M1918A2 BAR]]; rather fitting, given that the game's BAR lacks its front sight hood.]]&lt;br /&gt;
[[File:Codwwii m1carbine3.jpg|thumb|none|600px|Reloading; note the lack of a bayonet lug, as compared to the image above..]]&lt;br /&gt;
[[File:Codwwii m1carbine4.jpg|thumb|none|600px|Releasing the bolt handle; upon firing the last round, regardless of which magazine is inserted, the bolt will lock back. The real M1 lacks an automatic bolt hold-open (instead only having a manual one); 30-round M1 Carbine magazines have a special follower that locks the bolt open on the last shot (as an indicator that the weapon is empty), though as this doesn't engage the weapon's bolt hold-open, the bolt immediately drops upon removing said magazine.]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine]]&lt;br /&gt;
[[File:Codwwii m1carbine5.jpg|thumb|none|600px|Speaking of which, here's the Carbine with its extended magazine; this holds 22 rounds in-game, in keeping with its &amp;quot;150% rounded down&amp;quot; rule of extended magazines. It's not the real 30-round &amp;quot;banana&amp;quot; magazine, and seems to be a elongated and curved version of the base magazine.]]&lt;br /&gt;
&lt;br /&gt;
===M1A1 Carbine===&lt;br /&gt;
The &amp;quot;Bug Juice&amp;quot; and &amp;quot;Bite The Dust&amp;quot; variants of the M1 Carbine have the same visual attributes as the &amp;quot;Lil' Biscuit&amp;quot; and &amp;quot;Body Snatcher&amp;quot; respectively, except that they receive proper M1A1 folding stocks.&lt;br /&gt;
[[File:M1A1Carbine.jpg|thumb|none|450px|M1A1 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:M1ExtdMag.jpg|thumb|none|450px|Post-war M1 Carbine with 30-round magazine and metal heat shield - .30 Carbine. Reference image for the barrel shroud.]]&lt;br /&gt;
[[File:Codwwii m1a1carbine.jpg|thumb|none|600px|Holding the &amp;quot;Bug Juice&amp;quot; variant; somewhat bafflingly, it appears to have the later-added M2's fire selector switch.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
The iconic battle rifle of the American forces, the [[M1 Garand]], makes a return in this game. Like in ''[[Call of Duty: World at War|World at War]]'', the weapon can be reloaded mid-clip. When fitted with the &amp;quot;Extended Mag&amp;quot; attachment, it gains a detachable magazine, similar to that of the experimental T20 select-fire variant. Can be seen on the hands of wounded soldiers in campaign but after their death it will change itself into a vanilla Garand.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Front Line&amp;quot; variant has the front sight of an [[M1 Carbine]] and a thumbhole stock, while the &amp;quot;Independent&amp;quot; variant has a different front sight, a shortened handguard and gas block, as well as the folding stock and pistol grip from a [[Beretta BM59|Beretta BM59 Truppe Alpine]], which would be entirely anachronistic. In Nazi Zombies, the &amp;quot;G.O.A.T.&amp;quot; upgraded variant allows 2 round burst along with higher damage and impossibly extended magazines.&lt;br /&gt;
&lt;br /&gt;
[[File:M1 Garand.jpg|thumb|none|450px|M1 Garand with leather M1917 sling - .30-06]]&lt;br /&gt;
[[File:CoDWWII-Garand 1.jpg|thumb|none|600px|The Garand in-game.]]&lt;br /&gt;
[[File:CoDWWII-Garand 2.jpg|thumb|none|600px|Aiming the M1. As is the case in many games, the rear sight is massively widened and raised high for indirect fire (as one would expect, it fires straight ahead in-game); this is generally done to provide a clearer sight picture.]]&lt;br /&gt;
[[File:CoDWWII-Garand 3.jpg|thumb|none|600px|Loading in a new en-bloc clip. Hope he doesn't get Garand thumb.]]&lt;br /&gt;
[[File:CoDWWII-M1Garand.jpg|thumb|none|600px|Pushing the bolt into battery. While a Garand's action will not necessarily ''always'' close on its own (it may close only partway, requiring a push on the charging handle to put it into battery) it is somewhat unusual for it to ''never'' close by itself, and the bolt should not remain in the fully rearward position when the clip is inserted. This always-sticking-on-nothing reload was also seen in ''[[Call of Duty 3]]'', ''Call of Duty: World at War: Final Fronts'', and ''[[Call of Duty: Advanced Warfare]]''.]]&lt;br /&gt;
[[File:Garand T20.jpg|thumb|none|450px|Springfield T20E2: select-fire Garand with 20-round detachable magazine, a forerunner to the [[M14 Rifle]] - .30-06. The in-game &amp;quot;extended mag&amp;quot; isn't exactly modeled after this magazine, though.]]&lt;br /&gt;
[[File:CODWWII T20E2 (1).jpg|thumb|none|600px|Inspecting the magazine-fed Garand, which is also equipped with a 4x Optic attachment, a Sherman tank gunsight.]]&lt;br /&gt;
[[File:CODWWII T20E2 (2).jpg|thumb|none|600px|Reloading the BAR-like magazine.]]&lt;br /&gt;
[[Image:BM59A.jpg|thumb|none|400px|Beretta BM59 &amp;quot;Truppe Alpine&amp;quot; - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Codwwiiindependent.jpg|thumb|none|600px|The &amp;quot;Independent II&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwiifrontline.jpg|thumb|none|600px|The &amp;quot;Front Line II&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===T26 Tanker Garand===&lt;br /&gt;
The &amp;quot;Volunteer&amp;quot; variant of the M1 Garand turns it into a [[M1 Garand#M1 Garand|T26 Tanker Garand]] carbine, albeit with a different front sight. The &amp;quot;Rookie&amp;quot; variant also gets the same aspects, but with the same [[Beretta BM59|BM59]] pistol grip as the &amp;quot;Independent&amp;quot; and no stock (in reality, the M1E5 short-barreled prototype had a folding stock and a pistol grip, but the latter differs from that of the &amp;quot;Rookie&amp;quot;).&lt;br /&gt;
[[File:Tanker Garand.jpg|thumb|none|450px|T26 Tanker Garand carbine - .30-06]]&lt;br /&gt;
[[File:CODWWII_Volunteer_01.jpg|thumb|none|600px|The &amp;quot;Volunteer&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Carbine==&lt;br /&gt;
The actual [[M2 Carbine]], accurately modeled with a fire selector (as opposed to the one in Zombies which is a rename with no remodeling) was added to multiplayer in the Blitzkrieg event. It is a reskin of the &amp;quot;Bug Juice&amp;quot; variant of the M1 Carbine, and thus has that variant's metal heat shield and folding stock. Its variants are identical, aside from having fixed wooden stocks instead of folding ones.&lt;br /&gt;
&lt;br /&gt;
Its in-game rate of fire is substantially slower than its real-life counterpart; so slow, in fact, that the semi-automatic M1 Carbine can be fired faster with a quick trigger finger. Additionally, the M2 Carbine doesn't share its animations with the M1 Carbine, presumably to make the two feel more distinct. When upgraded, the M2 Carbine turns into the &amp;quot;M2A2 Carbine&amp;quot;, which is the name of a refurbished variant of the M2 Carbine. It features higher damage, 30 round magazines (by default) and increased ammunition.&lt;br /&gt;
&lt;br /&gt;
The base weapon uses 15-round magazines, and the extended mag attachment brings the magazine capacity up to 22, the same not-quite-real extended magazine as the in-game M1.&lt;br /&gt;
[[File:M2CarB1.jpg|thumb|none|450px|M2 Carbine - .30 Carbine]]&lt;br /&gt;
[[File:CODWWII_M2C_01.jpg|thumb|none|600px|A custom M2 Carbine at the range.]]&lt;br /&gt;
[[File:CODWWII_M2C_02.jpg|thumb|none|600px|Reloading a custom M2 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==PTRS-41==&lt;br /&gt;
The [[PTRS-41]] anti-tank rifle was added as a sniper rifle in the Attack of the Undead event. As in ''World at War'' it is a ridiculous choice for a single infantryman considering the immense weight, caliber and recoil. Nevertheless, the in-game gun is quite nerfed in terms of those aspects; while it can kill in one shot from any distance, the high-caliber round doesn't blow limbs off or even penetrate cover. The recoil is also heavily toned down, perhaps even more so than in ''World at War''. It feeds from a 5-round en-bloc clip, which rises to 7 with Extended Mags; curiously, this doesn't change the weapon's model in any way, unlike every other weapon in the game.&lt;br /&gt;
[[File:PTRS 41.jpg|thumb|none|450px|PTRS-41 - 14.5x114mm]]&lt;br /&gt;
[[File:Codwwii ptrs41.jpg|thumb|none|600px|The PTRS-41 in-game. It lacks the bipod and has a shortened barrel, which would help to reduce the weapon's immense weight, but would also increase the shoulder-breaking recoil even more.]]&lt;br /&gt;
[[File:Codwwii ptrs41_1.jpg|thumb|none|600px|Holding a scoped PTRS.]]&lt;br /&gt;
[[File:Codwwii ptrs41_2.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwii ptrs41_3.jpg|thumb|none|600px|Rechambering.]]&lt;br /&gt;
&lt;br /&gt;
==Simonov AVS-36==&lt;br /&gt;
The [[AVS-36]] was added to the &amp;quot;rifles&amp;quot; category in the Liberty Strike event. Its fire rate is significantly toned down from the real gun's 800 RPM; conversely, its magazine capacity is exaggerated to 24 rounds (36 with the &amp;quot;Extended Mag&amp;quot;) instead of 15. When upgraded, it is known as the &amp;quot;Complex Beat&amp;quot;.&lt;br /&gt;
[[File:Simonov AVS 36.JPG|thumb|none|450px|Simonov AVS-36 - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_AVS36_01.jpg|thumb|none|600px|The AVS-36 at the range.]]&lt;br /&gt;
[[File:CODWWII_AVS36_02.jpg|thumb|none|600px|Reloading the AVS-36]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]] is the only true assault rifle in the base game. The Extended Mags attachment gives it a fictional, completely straight 45-round magazine. The &amp;quot;Haywire&amp;quot; variant also has an [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] stock; this is mechanically implausible, as the StG's stock contains its recoil spring. When upgraded in Zombies mode, it will be renamed to &amp;quot;STG770&amp;quot;, along with the typical upgrades.&lt;br /&gt;
[[File:Sturmgewehr 44.jpg|thumb|none|450px|Sturmgewehr 44 - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44.jpg|thumb|none|600px|Holding the StG.]]&lt;br /&gt;
[[File:Codwwii stg44 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii stg44 3.jpg|thumb|none|600px|Reloading. This animation is recycled from the first ''Modern Warfare'' (which in turn based it on its AK reload animation); the animation also appeared in ''Advanced Warfare''.]]&lt;br /&gt;
[[File:Codwwii stg44 4.jpg|thumb|none|600px|Pulling the bolt handle (not quite far enough) back to chamber a round.]]&lt;br /&gt;
[[File:CoDWWII-StG44.jpg|thumb|none|600px|Examining the StG's other side.]]&lt;br /&gt;
&lt;br /&gt;
===MKb 42(W)===&lt;br /&gt;
The &amp;quot;Serum&amp;quot; variant appears to be a fictitious shortened variant of the MKb 42(W), a Walther-made prototype that was rejected. Despite the many modifications applied to the weapon, the weapon can still be identified by the appearance of its pistol grip. It has a cut-down barrel and gas system, relocated and lowered rear sight, a different front sight, a compressed lower receiver, and the same [http://www.imfdb.org/wiki/Talk:Call_of_Duty:_Vanguard#Sport-Systeme_Dittrich_BD-44_Folding_Stock Sport-Systeme Dittrich BD-44] as on the &amp;quot;Haywire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
On a side note, the pistol grip and trigger guard of the MKb 42(W) is also used as the icon for the various &amp;quot;Pistol Grip&amp;quot; cosmetic items; these are optional decorative replacement grips for pistols, making the choice of a rifle's pistol grip to represent them somewhat strange.&lt;br /&gt;
[[File:Mkb 42(W).jpg|thumb|none|450px|MKb 42(W) - 7.92x33mm Kurz]]&lt;br /&gt;
[[File:Codwwii stg44k.jpg|thumb|none|600px|– &amp;quot;''Show us your war face!''&amp;quot;&amp;lt;br&amp;gt;– &amp;quot;''Arrrrgh!!''&amp;quot;&amp;lt;br&amp;gt;A look of the &amp;quot;Serum&amp;quot; variant in the multiplayer trailer, equipped with a bayonet.]]&lt;br /&gt;
[[File:CODWWII Serum.jpg|thumb|none|600px|Inspecting the &amp;quot;Serum&amp;quot; variant. Note the cropped dust cover and exposed bolt carrier.]]&lt;br /&gt;
&lt;br /&gt;
===Sturmgewehr 45(M)===&lt;br /&gt;
The &amp;quot;Red Baron&amp;quot; and &amp;quot;Shingles&amp;quot; variants of the Sturmgewehr 44 turn it into a [[Sturmgewehr 45(M)]], but with a longer barrel, as well as the rear sight being mounted at the same level as the magazine like the StG 44.&lt;br /&gt;
[[File:Gerat 06H.jpg|thumb|none|450px|MKb Gerät 06H with 30-round magazine - 7.92x33mm Kurz. This is a modern reproduction as identified by the 06 style stock, and the fact that it uses the higher profile sights of the StG 45(M).]]&lt;br /&gt;
[[File:Codwwii stg45 1.jpg|thumb|none|600px|A soldier holding his newly acquired &amp;quot;Shingles&amp;quot;.]]&lt;br /&gt;
[[File:Codwwii stg45 2.jpg|thumb|none|600px|Inspecting the &amp;quot;Shingles&amp;quot; variant of the StG 45(M). Despite being a prototype rifle that never saw any combat service, it is both engraved and has been used enough to become rusty and worn. In ''WWII'', Epic variants (like the &amp;quot;Shingles&amp;quot;) are always dirty or otherwise worn, while the Heroic variants are clean and pristine. Many weapon variants appear in both Epic and Heroic forms (the &amp;quot;Shingles&amp;quot; is not one of them however), with the Heroic variants' names being suffixed with a &amp;quot;two&amp;quot; (&amp;quot;II&amp;quot;).]]&lt;br /&gt;
&lt;br /&gt;
==Sudayev AS-44 Model 4==&lt;br /&gt;
The [[AS-44|Sudayev AS-44 Model 4]] assault rifle was added in the Shadow War update; it can be unlocked by prestiging the Commando Division. Being in the &amp;quot;Rifles&amp;quot; category, the in-game weapon lacks a bipod. By default, it feeds from a standard 30-round box magazine; the Extended Mags attachment replaces this with a fictional 45-round drum (of the same type as the [[Gustloff Volkssturmgewehr]], despite them using completely different magazine designs in reality). Unlike the real AS-44, the in-game weapon fires from a closed bolt.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Prototype 7&amp;quot; is the upgraded variant of the AS-44 in Zombies, the name in reference to it being the seventh and last prototype before development was ended.&lt;br /&gt;
[[File:SudayevAS44.jpg|thumb|none|450px|Sudayev AS-44 Model 4 - 7.62x41mm M43]]&lt;br /&gt;
[[File:Codwwii-as44-1.jpg|thumb|none|600px|Holding the Sudayev AS-44 Model 4.]]&lt;br /&gt;
[[File:Codwwii-as44-2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii-as44-3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Codwwii-as44-4.jpg|thumb|none|600px|Rechambering with an underhand technique.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev SVT-40==&lt;br /&gt;
Yet another weapon returning from previous games, the [[SVT-40]] is usable. In the campaign, it is widely used by German soldiers, probably since the game lacked the much more appropriate [[Gewehr 43]] prior to the Winter Siege event (incidentally, this has some historical significance, since Wehrmacht soldiers used captured SVTs in the early stages of the war, due to the lack of native semi-automatic rifles). In multiplayer, the SVT is unlocked automatically after prestiging the Infantry division.&lt;br /&gt;
&lt;br /&gt;
The extended magazine model is an elongated, almost AS-44 esque magazine, while the real rare 15-round SVT magazine was externally (but not technically) analogous to the [[AVS 36]].&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Siberian&amp;quot; variant is almost identical to the base SVT-40, the only visual differences that it has (aside from the paint job) are the presence of a stock pouch and the bolt handle being rotated 90 degrees. When upgraded, the SVT-40 will be renamed to the &amp;quot;AVT-40&amp;quot;, however it is not a true AVT-40, it is merely a reskin akin to the M1A1 to &amp;quot;M2 Carbine&amp;quot;. The upgraded variant allows for fully automatic fire (akin to the real AVT-40), along with higher damage.&lt;br /&gt;
&lt;br /&gt;
[[File:SVT-40.jpg|thumb|none|450px|Tokarev SVT-40 - 7.62x54mmR]]&lt;br /&gt;
[[File:Codwwii svt 1.jpg|thumb|none|600px|The SVT in-game.]]&lt;br /&gt;
[[File:Codwwii svt 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:Codwwii svt 3.jpg|thumb|none|600px|Reloading from empty, with the player character using the new magazine to push the empty one out. Originally, a bug caused the new one to fly out of the player character's hand with the empty magazine, with the player character's hand immediately grabbing a third magazine offscreen. This was later fixed.]]&lt;br /&gt;
[[File:Codwwii svt 4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
===AG-42 Ljungman===&lt;br /&gt;
Interestingly, the &amp;quot;Shack Man&amp;quot; variant of the SVT-40 gives it a receiver rather like that of an [[AG-42 Ljungman]] rifle, as well as different iron sights and muzzle brake, and a shorter barrel. &lt;br /&gt;
[[File:AG-42.jpg|thumb|none|450px|AG-42 Ljungman with magazine removed - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:CODWWII_ShackManII_01.jpg|thumb|none|600px|The &amp;quot;Shack Man&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Rasheed carbine===&lt;br /&gt;
The &amp;quot;O.A.O&amp;quot; and &amp;quot;S.O.L.&amp;quot; variants resemble the [[Rasheed Carbine]], an Egyptian derivative of the AG-42. The former has the iron sights, muzzle brake and short barrel from the &amp;quot;Shack Man&amp;quot; variant, but has a folding &amp;quot;coat hanger&amp;quot; East German AK stock (which is obviously anachronistic) and a Sten skeletonized pistol grip, while the latter lacks a heat shield but has a cloth wrapped around the handguard to compensate for this, as well as a longer barrel, different iron sights (the front one being similar to that of the &amp;quot;Shack Man&amp;quot; and &amp;quot;O.A.O&amp;quot; variants), a custom muzzle brake and a magazine pouch on the buttstock.&lt;br /&gt;
[[File:Rashid 1.jpg|thumb|none|450px|Rasheed carbine - 7.62x39mm]]&lt;br /&gt;
[[File:CODWWII OAO 01.jpg|thumb|none|600px|The &amp;quot;O.A.O.&amp;quot; variant.]]&lt;br /&gt;
[[File:Codwwii svtepic1.jpg|thumb|none|600px|Holding the &amp;quot;O.A.O.&amp;quot;]]&lt;br /&gt;
[[File:Codwwii svtepic2.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:CODWWII SOL 01.jpg|thumb|none|600px|The &amp;quot;S.O.L.&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Type 5 rifle==&lt;br /&gt;
The [[Type 5 Rifle]] was added to the &amp;quot;rifles&amp;quot; category in the Blitzkrieg event. Essentially a Japanese copy of the [[M1 Garand]], it is an extremely rare rifle in real life, with only 100 of around 250 completed before the end of the war, and none entered service.&lt;br /&gt;
&lt;br /&gt;
The Type 5 is erroneously loaded like its American counterpart with a 10-round en-bloc clip instead of two 5-round [[Arisaka Rifle|Arisaka]] stripper clips, which is the same error previously committed by DICE in ''[[Battlefield 1943]]'' and ''[[Battlefield: Bad Company 2]]''; the Type 5 in these two games was a mock-up model based on their M1 Garand model (having a host of M1 Garand features that the real Type 5 lacks), reusing their M1 Garand animations entirely. The Type 5 in ''WWII'' is at the very least modeled correctly on the exterior, with only an apeture rear sight added on top of the original weapon's tangent rear sight for presumably gameplay reasons.&lt;br /&gt;
&lt;br /&gt;
Despite its correct lack of a clip latch, mid-magazine reloads are still possible on ''WWII'''s Type 5, with the entire clip instantly flying out the moment the player character pulls back the bolt. Unlike the Type 5 mockups in ''Battlefield'' games, and unlike ''WWII''’s own M1 Garand, the bolt automatically snaps forward after loading a clip instead of having to be manually pushed. The &amp;quot;Extended Mag&amp;quot; attachment replaces the en-bloc clip with a 15-round detachable magazine, seemingly taken from, of all things, a [[Lee-Enfield]] rifle, and requires the bolt handle to be manually released. To top it all off, a ping sound is ironically heard when the detachable extended magazine is emptied, yet this doesn't occur with the base en-bloc clip.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Clockwork&amp;quot; variant has the magazine cover of the Japanese Kō-type experimental rifle (試製自動小銃甲), a copy of the Pedersen rifle. The &amp;quot;Go Ban&amp;quot; upgraded variant has typical Nazi Zombies upgrades, increased damage, doubled magazine capacity and increased ammunition.&lt;br /&gt;
[[File:JapanType5.jpg|thumb|none|450px|Type 5 rifle - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:Codww2type5.jpg|thumb|none|600px|The Type 5 in the weapon selection menu.]]&lt;br /&gt;
[[File:CoDWWII-Type5-Clockwork.jpg|thumb|none|600px|The &amp;quot;Clockwork&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==Wimmersperg Spz-kr==&lt;br /&gt;
The [[Wimmersperg Spz|Wimmersperg Spz-kr]], a German late-war assault rifle design (actually a family of designs, the in-game weapon being the magazine-pistol-grip styled ''kv'' or ''kr'' carbine variants) intended to combine bits from both the [[Sturmgewehr 44]] and the [[Sten]] to create a cost-saving assault rifle, was physicalized and added to multiplayer in the July 23, 2019 update. No units of the Wimmersperg Spz were known to have ever been made in real life. When upgraded, it is renamed to the &amp;quot;Spz-X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The in-game weapon features a standard StG 44 rear sight by default; in real life, the known description of the weapon's concept (from ''Sturmgewehr! From Firepower to Striking Power'' by Hans-Dieter Handrich) describes the weapon as having a different rear sight from the StG 44, and the sights also slightly offset to the left. The in-game model does feature a dovetail scope mount to the right of the weapon, matching descriptions of the concept.&lt;br /&gt;
[[File:Wimmersperg Spz-kr rekonstrukcja.jpg|thumb|none|450px|Wimmersperg Spz-kr - 7.92x33mm Kurz. ('''Modern''' reconstruction based on original sketches.)]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_01.jpg|thumb|none|600px|A customized Wimmersperg at the range.]]&lt;br /&gt;
[[File:CODWWII_Wimmersperg_02.jpg|thumb|none|600px|Inspecting the customized Wimmersperg. Note the very Sten-like receiver design.]]&lt;br /&gt;
&lt;br /&gt;
=Manually-Operated Rifles/Carbines=&lt;br /&gt;
The &amp;quot;sniper rifles&amp;quot; class consists of the following manually-operated rifles &amp;amp; carbines, as well as the aforementioned semi-automatic [[Kbsp wz. 38M]] and [[PTRS-41]]. The weapons from that category were originally associated with the Mountain division in multiplayer, which allows their users to &amp;quot;Hold Breath&amp;quot;, the same steadying mechanic with all sniper rifles in previous games. The Divisions rework made it universal to sniper rifles, regardless of the division used.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;iron sights&amp;quot; attachment was made available for all &amp;quot;sniper rifles&amp;quot; following the Attack of the Undead event, which removes their default optics. &lt;br /&gt;
&lt;br /&gt;
==Arisaka Type 38==&lt;br /&gt;
The [[Arisaka Type 38]] (more accurately its sniper rifle version, the Type 97, though the two are identical aside from the scope, and the in-game weapon can use optional iron sights anyways) was added to the &amp;quot;sniper rifles&amp;quot; category in the Blitzkrieg event. Unlike the base game bolt-action sniper rifles, the rifle has a side-mounted scope and thus doesn't perform &amp;quot;diagonal clip shoving&amp;quot; reloads. The &amp;quot;Extended Mag&amp;quot; attachment attempts to ruin this by giving the weapon a [[Lee-Enfield]]-type detachable magazine, which, of course, using a smaller cartridge than one that the magazine can hold ten of, holds 7 rounds.&lt;br /&gt;
&lt;br /&gt;
Its upgraded incarnation in Zombies mode gains the standard sniper rifle bonuses of increased damage, increased reserve ammo, tighter hipfire, and a higher magazine capacity (12 rounds, in this case), along with the substantially more interesting property of striking headshotted enemies with lightning, dealing damage in a radius. This upgrade also gives the weapon the rather impressive-sounding name of &amp;quot;Defaced Chrysanthemum&amp;quot;; this is a term commonly used in reference to various Imperial Japanese equipment (Arisaka rifles in particular) among collectors. It refers to the weapons' government property mark (a stamping of a chrysanthemum), which was typically &amp;quot;defaced&amp;quot; (i.e. scratched out) when they were no longer considered the government's property; while this did apply to any situation in which the Imperial Japanese military gave up ownership of a weapon (for instance, the surplussing of earlier [[Murata Rifle|Murata]] rifles), it is most commonly associated with weapons surrendered at the end of World War 2. Amusingly, in spite of the name, the in-game weapon's chrysanthemum seems to be intact - which would make more sense than the alternative, considering how, in-game, World War 2 hasn't ended yet.&lt;br /&gt;
&lt;br /&gt;
For some reason, the side of the scope is marked with 九九式小銃 (''kyū kyū shiki shōjū''), which means Type 99 rifle.&lt;br /&gt;
[[File:Arisakat38.jpg|thumb|none|450px|Arisaka Type 38 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:An Arisaka Type 97 sniper rifle with scope.jpg|thumb|none|450px|Arisaka Type 97 - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:codww2type38.jpg|thumb|none|600px|The Arisaka in first-person.]]&lt;br /&gt;
[[File:codww2type38scope.jpg|thumb|none|600px|A look through the Arisaka's scope. The reticle is based on the real Arisaka's sniper scope reticle, and has mostly correct horizontal markings, but its vertical markings are completely different and somewhat nonsensical. The real reticle has a 0m zeroing marking near the center, and has a vertical axis that goes down with increasing zeroing markings. Here, the reticle gains a new set of increasing ranging markings going ''up'', apparently implying a ''negative zero'' of up to -1400m. The 2 marking extended to the side is this way on the real reticle to fit it into the tight available space; here it's retained apparently solely for the cool factor, and it's also moved above 0.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 44 Carbine===&lt;br /&gt;
The &amp;quot;Black Hornet&amp;quot; variant turns the long Arisaka into an [[Arisaka Type 44 carbine]] with an unusable folded bayonet.&lt;br /&gt;
[[File:Type 44 Arisaka.jpg|thumb|450px|none|Arisaka Type 44 Carbine - 6.5x50mmSR Arisaka]]&lt;br /&gt;
[[File:CODWWII_Type44_01.jpg|thumb|none|600px|The &amp;quot;Black Hornet&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
===Arisaka Type 2===&lt;br /&gt;
The &amp;quot;Ronin II&amp;quot; and &amp;quot;Hydra&amp;quot; variants are [[Arisaka Type 2]] Paratrooper rifles.&lt;br /&gt;
[[File:ArisakaType02ParaTakedown.jpg|thumb|450px|none|Arisaka Type 02 Paratrooper Takedown rifle - 7.7x58mm]]&lt;br /&gt;
[[File:CODWWII_RoninII_01.jpg|thumb|none|600px|The &amp;quot;Ronin II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_Type2_01.jpg|thumb|none|600px|The &amp;quot;Hydra&amp;quot; variant.]]&lt;br /&gt;
&lt;br /&gt;
==De Lisle Carbine==&lt;br /&gt;
The rare [[De Lisle Carbine]] was added to the &amp;quot;sniper rifles&amp;quot; category in the Liberty Strike event; to that end, it is (unlike the real weapon) fitted with a scope by default. Despite being chambered in .45 ACP, the carbine deals the same damage as the Lee-Enfield and Type 38 in-game, presumably for the usual &amp;quot;balance reasons&amp;quot;; this would also explain why, despite being the shortest, lightest, and handiest rifle in its class, it has poorer handling (i.e. aiming time, fire rate, etc.) than both of them.&lt;br /&gt;
&lt;br /&gt;
Its default in-game magazine size is 10 rounds, expanding to 15 rounds with the &amp;quot;Extended Mag&amp;quot; attachment, which are in contrast to the real gun, which fed from 7 and 11 round magazines. When cycling the bolt, the carbine appears to incorrectly eject a rifle casing as opposed to a pistol casing.&lt;br /&gt;
&lt;br /&gt;
When upgraded with the Pack-A-Punch machine in Zombies mode, the De Lisle becomes the &amp;quot;Subsonic Scream&amp;quot; (presumably a reference to the weapon's subsonic .45 ACP ammunition), with higher damage, better hipfire, double the magazine capacity (20 rounds standard, or 30 extended), and quadruple the ammunition reserve (320 rounds instead of the standard 80); it also has a far more interesting property, wherein the rounds the weapon fires will, upon hitting a surface, sit still and glow yellow, gradually transitioning to red and eventually disappearing. If an enemy comes close enough before the glowing ball disappears, they will instantly be headshotted by it.&lt;br /&gt;
[[File:45ACP DeLisle Carbine 4.jpg|thumb|none|450px|De Lisle Carbine - .45 ACP]]&lt;br /&gt;
[[File:CoDWWII-DeLisle-1.jpg|thumb|none|600px|A soldier running with his carbine in the trailer of the United Front DLC.]]&lt;br /&gt;
&lt;br /&gt;
==Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k]] is available in the game. The Extended Mag attachment is the rare 20-rounder trench magazine from the earlier [[Gewehr 98]], which only holds 7 rounds in-game. Reloading with the Extended Mag incorrectly depicts the trench magazine as being detachable. Reloading the regular Kar98k has a lot of inaccuracies (which are shared with most of the other base game bolt-action rifles), namely;&lt;br /&gt;
&lt;br /&gt;
* There is no dynamic reload in for base game bolt-action rifles in ''WWII'', therefore the Kar98k is always reloaded with a full 5-round stripper clip, with no regard for rounds still in the rifle or how much ammo is in the player's reserves.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is attached and loaded diagonally, allowing the rifle to still be reloaded with stripper clips even when scopes are used, which would block stripper clips in reality.&amp;lt;br&amp;gt;&lt;br /&gt;
* The stripper clip is shoved into the magazine in its entirety, clip and all. This one seems to have been fixed in a patch however.&lt;br /&gt;
&lt;br /&gt;
When Pack-A-Punched in Zombies mode, the Kar98K becomes the &amp;quot;War Model&amp;quot;, the English translation of the German term &amp;quot;Kriegsmodell&amp;quot;, used to refer to late-war simplified models of the Kar98k; in spite of this name, the in-game gun's model is still the same early-war model. In terms of gameplay, the weapon's damage is increased, its hipfire spread is tightened, and both its ammo reserve and capacity are doubled (to 120 and 10, respectively).&lt;br /&gt;
&lt;br /&gt;
[[File:Karabiner-98K.jpg|thumb|none|450px|Karabiner 98k - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-k98k 0.jpg|thumb|none|600px|The Kar98k in-game, used without a scope; prior to the Attack of the Undead event, this was the only rifle in the &amp;quot;sniper rifles&amp;quot; category that had the &amp;quot;iron sights&amp;quot; attachment in multiplayer.]]&lt;br /&gt;
[[File:CoDWWII-k98k 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-k98k 3.jpg|thumb|none|600px|Incorrectly reloading the Kar98k.]]&lt;br /&gt;
[[File:CoDWWII-k98k 1.jpg|thumb|none|600px|Inspecting a Kar98k fitted with the Extended Mag attachment.]]&lt;br /&gt;
[[File:CoDWWII-k98k scope.jpg|thumb|none|600px|Another Kar98k; this one is fitted with a scope, which has a pocket watch wrapped around it for some reason. Oddly, the series has returned to not having dual-rendered scopes, and on all scoped weapons the area outside the scope is blurred to hide that it is just as magnified as the area inside.]]&lt;br /&gt;
[[File:CODWWII Kar98K (1).jpg|thumb|none|600px|The pickup animation of the Karabiner 98k, where Daniels chambers a round.]]&lt;br /&gt;
[[File:CODWWII Kar98K (2).jpg|thumb|none|600px|Daniels and Sergeant Pierson use scoped K98ks to snipe Germans in the &amp;quot;Stronghold&amp;quot; mission. Note how Daniels uses his left hand to cover the action during a mid-magazine reload, even though the rifle is always loaded with a full stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
==Kb ppanc wz. 35==&lt;br /&gt;
The [[Kb ppanc wz. 35]], a Polish anti-tank rifle, was added to the game in the June 4th, 2019 update. By default, it is fitted with what appears to be a Russian PU scope on a completely fictitious mount, though the historically-appropriate iron sights are available as an optional &amp;quot;attachment&amp;quot;. It incorrectly holds 5 rounds in its 4-round box magazine (or 7 in the fictitious extended one). It appears to have been rather closely based on the code for something else, since its sounds are near-identical to the rest of the rifles (as opposed to the substantially deeper sound of the game's other AT rifle, the [[PTRS-41]]), and its ejected casings are both too small and come out too soon. When Pack-a-Punched it becomes the &amp;quot;Show stopper&amp;quot;.&lt;br /&gt;
[[File:Wz35.jpg|thumb|none|450px|wz. 35 - 8x107mm DS]]&lt;br /&gt;
[[File:Codww2 wz35.jpg|thumb|none|600px|The wz. 35 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_WZ35_01.jpg|thumb|none|600px|A custom wz. 35 on the range.]]&lt;br /&gt;
[[File:CODWWII_WZ35_02.jpg|thumb|none|600px|Inspecting the wz. 35.]]&lt;br /&gt;
&lt;br /&gt;
==Lee-Enfield No.4 Mk.I(T)==&lt;br /&gt;
The [[Lee-Enfield|Lee-Enfield No.4 Mk.I(T)]] appears in the game. It was referred to as the &amp;quot;Commonwealth&amp;quot; in the beta, but this was later changed to &amp;quot;Lee Enfield&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Sweetie&amp;quot; variant is based on the Lee-Enfield No.4 Mk.I as it lacks the cheek rest on the buttstock, while the &amp;quot;Roundabout&amp;quot; and &amp;quot;The Royal&amp;quot; are sawed off to pistol size, though &amp;quot;The Royal&amp;quot; variant still has a No.4 Mk.I buttstock.&lt;br /&gt;
[[File:Smle4mk1t.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I(T) with scope - .303 British]]&lt;br /&gt;
[[File:LeeEnfield4Rifle.jpg|thumb|none|450px|Lee-Enfield No.4 Mk.I - .303 British]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield.jpg|thumb|none|600px|Holding the Lee-Enfield.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield1.jpg|thumb|none|600px|Like the Kar98k and the Springfield, the Lee-Enfield is reloaded with a stripper clip loaded in diagonally, allowing it to bypass the scope. The reload also only loads one clip regardless of rounds remaining the gun, allowing it to replenish all 10 rounds with just one 5-round clip. Reloading the entire magazine in one easy animation could actually be done by swapping the detachable magazine, though it's definitely not the standard procedure.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield-2.jpg|thumb|none|600px|Inspecting the rifle with an extended mag. While real Lee-Enfield extended trench magazines did exist, the in-game model seems to be fictional. The extended mag is reloaded by detaching and replacing it.]]&lt;br /&gt;
[[File:Sawed Off Lee Enfield.jpg|thumb|none|350px|Sawn-Off Lee-Enfield No.1 Mk.III* - .303 British.]]&lt;br /&gt;
[[File:CoDWWII-LeeEnfield royal.jpg|thumb|none|600px|Inspecting &amp;quot;The Royal&amp;quot; variant. Note that the front sight is retained.]]&lt;br /&gt;
&lt;br /&gt;
==MAS-36==&lt;br /&gt;
The [[MAS-36]] is featured in multiplayer as the &amp;quot;M36&amp;quot;, added in the July 23, 2019 update. It incorrectly holds 10 rounds in its 5-round fixed magazine, increasing to 15 with the fictional extended one; even more bizarrely, these are loaded one-by-one (i.e. no stripper clips), regardless of whether or not the weapon has a scope fitted (which wouldn't block the action anyway, since it's mounted onto the barrel and not the receiver).&lt;br /&gt;
[[File:MAS36.jpg|thumb|none|450px|MAS-36 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_M36_01.jpg|thumb|none|600px|An M36 at the range. This is the &amp;quot;Rancher II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_M36_02.jpg|thumb|none|600px|Inspecting the MAS-36.]]&lt;br /&gt;
[[File:CODWWII_M36_03.jpg|thumb|none|600px|The base MAS-36 with iron sights.]]&lt;br /&gt;
[[File:CODWWII_M36_04.jpg|thumb|none|600px|Note that even with just iron sights, the rifle is still reloaded one round at a time rather than with a charger.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant Hybrid==&lt;br /&gt;
The [[Mosin Nagant]] was added to the sniper rifles class in the Days of Summer event. It is referred to as the &amp;quot;3-Line Rifle&amp;quot; (the full designation was the &amp;quot;3-Line Rifle M1891&amp;quot;), and is essentially the Imperial Russian M1891 rifle with the PU scope and turned down bolt handle (which is still present even when iron sights are equipped) of the M91/30 Sniper Rifle.&lt;br /&gt;
&lt;br /&gt;
Reloads are much more realistic than most other sniper rifles in the game; there's no diagonal clip insertion, and the full 5-round clip isn't used for every single reload. When the weapon is scoped, the reload has the player character loading three (or less) loose rounds in one quick motion, repeating the animation until full. The character only uses a stripper clip when the &amp;quot;iron sights&amp;quot; attachment is equipped: the full 5-round clip is inserted when the weapon is empty, while during partial reloads the character pushes the clip partially down the magazine and removes it after only having loaded the number of rounds needed. When the 7-round &amp;quot;extended mag&amp;quot; is paired with the iron sights, the player character reloads an empty magazine by inserting a 5-round clip and loads the last two loose rounds by hand.&lt;br /&gt;
&lt;br /&gt;
At release, the player character would fail to cover the action during a mid-magazine reload, and unnecessarily covers the action during an empty reload, regardless of attachments. These appear to have been fixed in a later update.&lt;br /&gt;
&lt;br /&gt;
[[File:1891-Mosin-Nagant.jpg|thumb|none|450px|Mosin Nagant M1891 - 7.62x54mmR]]&lt;br /&gt;
[[File:MosinNagantM9130Sniper.jpg|thumb|none|450px|Mosin Nagant M91/30 sniper rifle with Russian PU 3.5x sniper scope - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII_MN_01.jpg|thumb|none|600px|A custom Mosin-Nagant at the range.]]&lt;br /&gt;
[[File:CODWWII_MN_02.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
&lt;br /&gt;
==Schälldampfer Karabiner==&lt;br /&gt;
The [[Schälldampfer Karabiner]] (or SDK for short), an ''allegedly'' WWII-era German prototype integrally suppressed bullpup bolt-action carbine chambered in 9x19mm Parabellum (using [[Luger P08]] magazines) was added to the &amp;quot;sniper rifles&amp;quot; class in the Halloween Scream event; it is referred to as the &amp;quot;SDK 9mm&amp;quot;. Note the word &amp;quot;allegedly&amp;quot;; the SDK is almost certainly a postwar hoax created by serial fraudster James P. Atwood, making its appearance anachronistic.&lt;br /&gt;
&lt;br /&gt;
Much like the earlier-added [[De Lisle Carbine]], it does damage far in excess of what its caliber would suggest; unlike that rifle, however, it holds too few rounds instead of too many (holding a mere 6 rounds in its 8-round magazine), and fires faster than it ought to, instead of slower (being the fastest-firing rifle among the bolt-action ones in the game, despite the rather awkward placement of its bolt).&lt;br /&gt;
[[File:SDK.jpg|thumb|none|450px|Schälldampfer Karabiner w/ scope, magazine, loose rounds, &amp;amp; Iron Cross pin - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Codww2-sdk1.jpg|thumb|none|600px|The SDK in-game.]]&lt;br /&gt;
[[File:Codww2-sdkinspect1.jpg|thumb|none|600px|Inspecting the left side of the SDK...]]&lt;br /&gt;
[[File:Codww2-sdkinspect2.jpg|thumb|none|600px|...and the right. Note how the magazine sticks a short ways out of the well; on the actual rifle, the Luger magazine's distinctive round grasping knobs sit directly in the notches on the bottom of the stock, leaving much less of the magazine exposed.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1903==&lt;br /&gt;
The [[Springfield M1903]] is one of the available sniper rifles. With Extended Mags, it gains an [[:File:1903airservice.jpg|Air Service magazine]] incorrectly depicted as detachable, and holds only 7 rounds instead of the real 25.&lt;br /&gt;
&lt;br /&gt;
When Pack-a-Punched in Zombies it gains the name of &amp;quot;Massachusetts&amp;quot; a reference to the US state where the rifle was manufactured. Its magazine capacity is boosted to 25 (which would actually be appropriate for its Extended Mag model), despite using the standard 5-round magazine model.&lt;br /&gt;
[[File:M1903Mark1.jpg|thumb|none|450px|Springfield M1903 Mk 1 - .30-06 Springfield]]&lt;br /&gt;
[[File:Codwwii springfield.jpg|thumb|none|600px|A Springfield M1903 with a 7.8x Unertl scope. Shown in the MP Reveal Trailer. The use of the scope is incorrect for the US Army-focused singleplayer campaign as the Army did not use the Unertl scope on their Springfields (it was used by the US Marine Corps), instead using the Weaver 330 2.75x scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 1.jpg|thumb|none|600px|The Springfield in-game, with its default sniper scope.]]&lt;br /&gt;
[[File:CoDWWII-spring 2.jpg|thumb|none|600px|Like the Kar98k and Lee-Enfield, the reload animation loads a 5-round stripper clip diagonally, and is always reloaded this way regardless of the remaining rounds in the gun or the amount of reserve ammunition. These stripper clips are also seemingly inserted fully, clip and all, into the gun.]]&lt;br /&gt;
[[File:CoDWWII-spring3.jpg|thumb|none|600px|The unscoped Springfield in-game.]]&lt;br /&gt;
[[File:CoDWWII-spring4.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
&lt;br /&gt;
===Sporterized M1903 Springfield===&lt;br /&gt;
The &amp;quot;Gum Shoe&amp;quot; variant resembles a sporterized version of the Springfield; the third is missing a stock for no practical reason.&lt;br /&gt;
[[File:Springfield03sporterBeta.jpg|thumb|450px|none|Sporterized M1903 Springfield - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-springepic.jpg|thumb|none|600px|Inspecting the &amp;quot;Gum Shoe&amp;quot;; note the non-standard striker design.]]&lt;br /&gt;
&lt;br /&gt;
===Springfield M1903A4===&lt;br /&gt;
The &amp;quot;Ranger&amp;quot; variant resembles the M1903A4 variant, rather than the standard M1903A1 (albeit incorrectly fitted with the sights of an A1; the M1903A4s lacked irons entirely). Bizarrely, the stock appears to be 2-piece, with a large metal sideplate between the forend and the buttstock.&lt;br /&gt;
[[File:M1903A4Weaver.jpeg|thumb|none|450px|M1903A4 Springfield with Model 330 Weaver scope - .30-06 Springfield]]&lt;br /&gt;
[[File:CODWWII_RangerII_01.jpg|thumb|none|600px|The &amp;quot;Ranger II&amp;quot; variant.]]&lt;br /&gt;
[[File:CODWWII_RangerII_02.jpg|thumb|none|600px|Holding the &amp;quot;Ranger II&amp;quot; on the streets of occupied Paris.]]&lt;br /&gt;
[[File:CODWWII_RangerII_03.jpg|thumb|none|600px|Inspecting the left side. Like the &amp;quot;Gum Shoe&amp;quot;, it has an odd enlarged striker.]]&lt;br /&gt;
[[File:CODWWII_RangerII_04.jpg|thumb|none|600px|Inserting the extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 70===&lt;br /&gt;
The &amp;quot;Warbird&amp;quot; and &amp;quot;Faithful&amp;quot; variants have distinctly different receivers, resembling [[Winchester Model 70]]s; both feature sporter-style forends, Unertl scopes (by default), and hooded front sights, with the former having a conventional M1903-style stock, and the latter having the same two-piece stock setup as the &amp;quot;Ranger&amp;quot;.&lt;br /&gt;
[[File:Win70-1.jpg|thumb|none|450px|Winchester Model 70 with 7.8x Unertl scope - .30-06 Springfield]]&lt;br /&gt;
&lt;br /&gt;
==Winchester Model 1894==&lt;br /&gt;
A [[Winchester Model 1894]] is seen in the hands of a young Ronald &amp;quot;Red&amp;quot; Daniels in the intro cutscene of the campaign mission &amp;quot;Stronghold&amp;quot;. The rifle was later added as a playable sniper rifle in multiplayer following the Attack of the Undead event. Like the [[Browning BLR]] from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]'', it is simply referred to as &amp;quot;Lever Action&amp;quot;, presumably due to the continuing Winchester trademark. Unlike the other sniper rifles, the Winchester is reloaded with individual rounds, and the player character always cocks the weapon after reloading, even if the magazine wasn't empty (something that's been a bad tradition for round-by-round loading weapons in the ''Call of Duty'' series).&lt;br /&gt;
&lt;br /&gt;
It holds 6 rounds in its full-length tube magazine; with the Extended Mags attachment, it gains the box magazine of a [[Winchester Model 1895]], which increases the capacity to 9 rounds, and changes neither the weapon's animations nor the model of the tube magazine that the player character actually loads, which raises some serious questions about how any of this is actually supposed to work.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Scorpion&amp;quot; variant of the Winchester is heavily sawn-off, loosely resembling a Mare's Leg. It, along with &amp;quot;The Sheriff&amp;quot; and the &amp;quot;Dread&amp;quot; variants, also has a greatly enlarged lever loop. The &amp;quot;Dread&amp;quot; and &amp;quot;Prospector&amp;quot; variants have shortened magazine tubes, as variants are identical to the base weapon stat-wise this does not affect their magazine capacities.&lt;br /&gt;
[[File:WinchesterModel1894.jpg|thumb|none|450px|Winchester 1894 - .30-30 WCF]]&lt;br /&gt;
[[File:CoDWWII-Winchester1894.jpg|thumb|none|600px|Young Daniels with his Winchester. Note how it seems to have an extra barrel band, for some reason.]]&lt;br /&gt;
[[File:Codwwii leveraction.jpg|thumb|none|600px|The Winchester in the multiplayer menu. Like the Type 38, it has a side-mounted scope.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
As with multiple ''Call of Duty'' titles, the machine guns class in ''WWII'' is referred to as &amp;quot;light machine guns&amp;quot;, even though it includes the MG15 and MG42 general-purpose machine guns, as well as the MG81 medium machine gun, and the LAD, which is technically a submachine gun. An in-game text in the campaign also lists the Browning M1919A4 as an LMG, which is incorrect since it is a medium machine gun. The BAR is categorized as a &amp;quot;rifle&amp;quot; in-game (which it does not benefit from the bipod ability, as a result), but it is categorized as a machine gun for the purposes of the wiki.&lt;br /&gt;
&lt;br /&gt;
After the April 2018 update with the Divisions overhaul, the bipod attachment became a permanent fixture for all &amp;quot;light machine guns&amp;quot; equipped by any Division (they were originally exclusive to the Armored division). Gameplay-wise, for some reason it increases the rate of fire of the machine gun when mounted and feeds directly from the reserve ammo supply.&lt;br /&gt;
&lt;br /&gt;
==Breda Modello 30==&lt;br /&gt;
The [[Breda Modello 30]] is one of the weapons added in the Winter Siege community event, which is totally out of place since it chiefly saw service in the North African theater, where it gained severe notoriety for its underwhelming reliability and performance. It is referred to as the &amp;quot;GPMG&amp;quot;, short for General-Purpose Machine Gun, even though it's actually a light machine gun (or a no-purpose machine gun if performance is taken into account), ironically reversing the GPMG-to-LMG misclassification common in the series. The Modello 30's Zombies upgrade is ironically known as &amp;quot;Good Enough&amp;quot;, which fires explosive bullets.&lt;br /&gt;
&lt;br /&gt;
Similarly to the bolt-action rifles, it is always reloaded with a full stripper clip, regardless of whether or not there's enough space in the magazine for it. Mid-magazine reloads also do not take account of the ridiculous construction of the magazine: since the feed lips are in the gun and the catch in the magazine for retaining cartridges when it is open is some distance inside, opening the magazine when it was not empty would result in up to four loose rounds left floating around between the magwell and the action. It holds an incorrect 30 rounds per magazine, rather than the correct 20, and fires at 722 RPM, compared to the real weapon's 500 RPM.&lt;br /&gt;
&lt;br /&gt;
A much more fitting and reliable choice for a winter-themed machine gun would be the [[Degtyarov DP Series Machine Gun|DP-28]], which saw heavy use by both sides during the Winter War and on the Eastern Front.&lt;br /&gt;
[[File:Breda 30.jpg|thumb|450px|none|Breda Modello 30 - 6.5x52mm Carcano]]&lt;br /&gt;
[[File:CoDWWII-Breda30.jpg|thumb|none|600px|The Breda in the Winter Siege trailer. It is shown here with the ejection port cover closed, though the in-game model has it open.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 1.jpg|thumb|none|600px|Holding the Breda: while he has avoided the instant jam from not opening the cover, the player character has made the remarkably poor decision to hold the weapon with his hand partially over the ejection port.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Breda30 3.jpg|thumb|none|600px|Reloading. Note that the window in the top of the magazine has instead been rendered as a solid black area. What makes this especially odd...]]&lt;br /&gt;
[[File:CoDWWII-Breda30exmag.jpg|thumb|none|600px|...is that the fictional upgraded magazine (which holds 45 rounds) does have a window through which the never-depleting cartridges can be seen. The design of this magazine makes very little sense; considering the bottle-necked nature of the 6.5x52mm round, it should be curved the other way, if at all.]]&lt;br /&gt;
&lt;br /&gt;
===Breda Modello 37===&lt;br /&gt;
The &amp;quot;Fiore di Morte&amp;quot; variant is a hybrid between the [[Breda Modello 30]] and the [[Breda Modello 37]].&lt;br /&gt;
[[File:Bredam37.jpg|thumb|none|450px|Breda Modello 37 - 8x59mmRB Breda]]&lt;br /&gt;
[[File:CODWWII_FDM_01.jpg|thumb|none|600px|The &amp;quot;Fiore di Morte&amp;quot; at the range.]]&lt;br /&gt;
[[File:CODWWII_FDM_02.jpg|thumb|none|600px|Reloading the &amp;quot;Fiore di Morte&amp;quot;.]]&lt;br /&gt;
[[File:CODWWII_FDM_03.jpg|thumb|none|600px|Customizing the &amp;quot;Fiore di Morte.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Bren Mk1 (M)==&lt;br /&gt;
The [[Bren Gun]] is one of the light machine guns included at release. It fires at a sluggish 300 RPM, around 200 RPM slower than its real-life variant, but compensates for it by having a two-shot kill at all ranges. Like the Lewis, the Bren is fitted with a fictional 100-round side-mounted magazine when &amp;quot;extended mag&amp;quot; attachment is equipped, instead of the more appropriate pan magazine used in the anti-aircraft role; it's likely that the 100-round pan wasn't used because the big pan blocks off the original iron sights, necessitating the use of new AA spider sights, which would be obviously too complex for the simple needs of a ''Call of Duty'' game. It is used by both US forces and British SOE operatives seen in &amp;quot;S.O.E.&amp;quot;, both uses of the Bren are rather inappropriate as the main British forces (which do not appear in the campaign mode) are issued to it. US forces use the M1918A2 BAR as their &amp;quot;machine gun&amp;quot; of sorts and SOE operatives prefer more covert weapons.&lt;br /&gt;
&lt;br /&gt;
Amusingly, the &amp;quot;King and Country&amp;quot; and &amp;quot;Combatant&amp;quot; variants are fitted with giant water-cooling jackets, something which was never a feature of any Bren variant; with a low rate of fire, low magazine capacity, and quick-change barrel, the Bren wouldn't really need one. The latter variant also has a rather strange straight-wristed stock, seemingly inspired by that of the [[Type 11 light machine gun|Nambu Type 11]]. The &amp;quot;Ronnie&amp;quot; upgraded variant allows the player to be shielded when reloading from empty, in addition to the other buffs it provides.&lt;br /&gt;
[[File:Bren gun.JPG|thumb|none|450px|Bren Mk1 (M) - .303 British]]&lt;br /&gt;
[[File:CoDWWII-bren1.jpg|thumb|none|600px|The Bren in-game. Note that it has a hole in the magazine release catch, a feature of a Bren Mk2, though it is entirely possible that this would end up on a Mk1 as a replacement part.]]&lt;br /&gt;
[[File:CoDWWII-bren2.jpg|thumb|none|600px|Aiming. This is the correct rear sight for a Bren Mk1: this aperture sight with its large adjustment drum was replaced with a flip-up ladder sight on later Bren variants.]]&lt;br /&gt;
[[File:CoDWWII-bren3.jpg|thumb|none|600px|Mashing in a new magazine.]]&lt;br /&gt;
[[File:CoDWWII-bren4.jpg|thumb|none|600px|Pushing the charging handle forward.]]&lt;br /&gt;
&lt;br /&gt;
===Nambu Type 99===&lt;br /&gt;
The [[Type 99 Light Machine Gun]] appears as the &amp;quot;Royalty&amp;quot; variant of the Bren. As a result, it shares the Bren's animations, including pulling the charging handle mounted on the right side rather than the left. The &amp;quot;Bren - Crown&amp;quot; variant is also modeled after a Type 99, except that it retains the Bren's buttstock, pistol grip, and trigger guard.&lt;br /&gt;
[[File:Type99LMG.jpg|thumb|none|450px|Type 99 - 7.7x58mm Arisaka]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty-II.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty1.jpg|thumb|none|600px|Holding the &amp;quot;Royalty II&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Bren-Royalty2.jpg|thumb|none|600px|Looking at the left side.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M1919A4==&lt;br /&gt;
The [[Browning M1919A4]] machine gun is chiefly seen as a mounted machine gun. The campaign version can be dismounted and used as a portable weapon, with a 250-round belt. Like the German machine guns, its fire rate is nowhere near its real rate.&lt;br /&gt;
[[File:M1919A4.jpg|thumb|none|450px|Browning M1919A4 - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BrowningM1919.jpg|thumb|none|600px|An American soldier firing a Browning M1919A4.]]&lt;br /&gt;
[[File:CoDWWII brow1.jpg|thumb|none|600px|Daniels holds the Browning. As in ''World at War'', firing this weapon from the hip would be very impractical: an [[Browning M1919A6|M1919A6]] would have been more appropriate.]]&lt;br /&gt;
[[File:CoDWWII brow2.jpg|thumb|none|600px|Aiming. It is possible to get additional ammo and reload the weapon by requesting ammo from Lt. Turner, which is his special squad ability.]]&lt;br /&gt;
[[File:CODWWII M1919scissors.jpg|thumb|none|600px|Daniels encounters a rare American equivalent of &amp;quot;Hitler's Buzzsaw&amp;quot;: &amp;quot;Patton's Scissors.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
===Stinger machine gun===&lt;br /&gt;
Instead of adding the singleplayer M1919A4 to multiplayer, the anachronistic [[Browning M1919#Stinger Machine Gun|Stinger machine gun]] was added to multiplayer in the Attack of the Undead event instead. The Stinger in reality is a Browning AN/M2 (an aircraft variant of the M1919A4) fitted with the stock of the [[M1 Carbine]] and bipod of the [[BAR]]; only 6 of these were ever made and they were used to deadly effect during the final months of the Pacific conflict. The in-game weapon is pretty clearly derived from the singleplayer M1919, recycling its animations (particularly the belt reload) and its rate of fire of 314 RPM, instead of the 1200 RPM the real weapon offers.&lt;br /&gt;
&lt;br /&gt;
The weapon uses a loose 80-round belt by default, but with the &amp;quot;Extended Mag&amp;quot; attachment it gains a 100-round belt box with a fictional appearance (rather than using the real weapon's 100-round belt box for some reason). &lt;br /&gt;
&lt;br /&gt;
The &amp;quot;American Muscle&amp;quot; and &amp;quot;The Basilisk&amp;quot; variants gain a pistol grip and a shoulder stock similar to that of the [[Browning M1919A6]], but not identical to it. The &amp;quot;American Muscle&amp;quot; also has a noticeably shorter barrel (akin to that of the early M1919A2) and a different flash hider. The &amp;quot;Hurt Box&amp;quot; is its upgraded variant in Zombies, which can stun certain enemies.&lt;br /&gt;
[[File:Stinger replica.jpg|thumb|none|450px|Stinger machine gun replica built by the Canadian Historical Arms Museum - .30-06 Springfield]]&lt;br /&gt;
[[File:Codww2-stingerselect.jpg|thumb|none|600px|The Stinger in the weapon selection menu. Note the rather weird handle-thing under the receiver near the grip, the odd-looking bipod, the curious vertical carrying handle, and the strange non-standard slotted barrel shroud. The style of the front sight and the way the carrying handle is mounted indicates that ''WWII'''s Stinger is referenced after the Stinger replica built by the Canadian Historical Arms Museum instead of the one built by Guiette Mfg., Inc.]]&lt;br /&gt;
[[File:Codww2-stingerbase.jpg|thumb|none|600px|The Stinger in-game. Note that the cocking slot opening visible on the left side of the AN/M2 and the Stinger's receiver is absent in-game.]]&lt;br /&gt;
[[File:Codww2-stingerbipod.jpg|thumb|none|600px|The Stinger with bipod deployed.]]&lt;br /&gt;
[[File:Codww2-stingersights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-stingerinspect.jpg|thumb|none|600px|Inspecting the Stinger. The feed tray cover has been embellished with a fictional screwed-on plate; the writing on it claims it is a &amp;quot;Sledgehammer machine gun&amp;quot; manufactured by &amp;quot;ATVI-SHG MFG&amp;quot; in Eagle Rock, California, an obvious reference to publisher Activision and developer Sledgehammer Games, though neither are based in Eagle Rock.]]&lt;br /&gt;
[[File:Codww2-stingerreload1.jpg|thumb|none|600px|Loading a new belt.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags1.jpg|thumb|none|600px|The Stinger with the &amp;quot;Extended Mag&amp;quot; attachment, fitting it with a fictional belt box that is far too small to hold 100 rounds.]]&lt;br /&gt;
[[File:Codww2stingerextendedmags2.jpg|thumb|none|600px|Inspecting the Stinger with the fictional belt box. It seems that the weapon artist was told to model a fictional 60-round belt box, complete with proper stenciling saying &amp;quot;60 ROUND MAG&amp;quot;, but the game designer in charge of weapon stats was told to completely ignore it.]]&lt;br /&gt;
&lt;br /&gt;
==FM 24/29==&lt;br /&gt;
The [[Chatellerault Light Machine Gun|Chatellerault FM 24/29]] is featured in multiplayer simply as the &amp;quot;Chatellerault&amp;quot;, added in the July 23, 2019 update. Its extended magazine model is the same side-mounted drum as used on the in-game Bren. The upgraded variant renames it to the &amp;quot;The Black Cat&amp;quot;.&lt;br /&gt;
[[File:Chatellerault M1924-29.JPG|thumb|450px|none|FM 24/29 - 7.5x54mm French]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_01.jpg|thumb|none|600px|A Chatellerault M1924/29 at the range.]]&lt;br /&gt;
[[File:CODWWII_Chatellerault_02.jpg|thumb|none|600px|Inspecting the Chatellerault M1924/29. This is the &amp;quot;Death Blinger&amp;quot; variant. Despite its flashy appearance, this is only an Epic variant, not the Heroic.]]&lt;br /&gt;
&lt;br /&gt;
==Charlton Automatic Rifle==&lt;br /&gt;
The [[Charlton Automatic Rifle]] was added to the &amp;quot;rifles&amp;quot; class in the Halloween Scream event. It is called &amp;quot;NZ-41&amp;quot; in-game, referring to its New Zealander origin and to its design year, 1941. The in-game weapon is mirrored and has its external gas tube positioned on the left side, and by default uses Lee-Enfield 10-round magazines that hold a whopping 24 rounds. Using the extended magazine equips the weapon with the modified 30-round Bren magazines also used with the Charlton, these somehow hold 36 rounds. The upgraded variant is the &amp;quot;Slice of Kiwiana&amp;quot;, along with the typical buffs upgraded weapons have, the Charlton has a unique ability where headshots have a chance to cause a fiery death effect that stuns and attracts zombies.&lt;br /&gt;
[[File:Charlton Automatic.jpg|thumb|450px|none|Charlton Automatic Rifle with 10-round magazine - .303 British]]&lt;br /&gt;
[[File:Charlton Automatic Rifle.jpg|thumb|450px|none|Charlton Automatic Rifle with 30-round magazine - .303 British]]&lt;br /&gt;
[[File:Codww2-charltonbase.jpg|thumb|none|600px|The Charlton in-game.]]&lt;br /&gt;
[[File:Codww2-charltoninspect1.jpg|thumb|none|600px|Inspecting the Charlton. First the right side...]]&lt;br /&gt;
[[File:Codww2-charltoninspect2.jpg|thumb|none|600px|...then the left.]]&lt;br /&gt;
[[File:Codww2-charltonsights.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Codww2-charltonreload1.jpg|thumb|none|600px|Reloading. First inserting a ten-round magazine...]]&lt;br /&gt;
[[File:Codww2-charltonreload2.jpg|thumb|none|600px|...then chambering a round.]]&lt;br /&gt;
[[File:Codww2-charltonextendedmags.jpg|thumb|none|600px|Inspecting a Charlton fitted with a modified Bren magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Kg m/21==&lt;br /&gt;
The [[Browning Automatic Rifle#Kg m/21|Kg m/21]], a Swedish modification of the BAR, was added to the game in the June 4th 2019 update. Like the BAR, it is classified as a rifle rather than an LMG. The &amp;quot;Swedish-Chocolate&amp;quot; upgrade allows infinite spare ammunition, but it cannot be reloaded until the magazine is empty and reloading the weapon will give the player between 4 to 50 rounds. The upgraded variant also fires glowing bullets which can deal extra damage.&lt;br /&gt;
[[File:Kgm21.jpg|thumb|none|450px|Kg m/21 - 6.5x55mm Swedish]]&lt;br /&gt;
[[File:Codww2 kgm21.jpg|thumb|none|600px|The Kg m/21 in the combat records menu.]]&lt;br /&gt;
[[File:CODWWII_M21_01.jpg|thumb|none|600px|A custom Kg M/21 on the range.]]&lt;br /&gt;
[[File:CODWWII_M21_02.jpg|thumb|none|600px|Inspecting the Kg M/21. It has been fitted with the straight extended mags.]]&lt;br /&gt;
&lt;br /&gt;
==Lewis Gun==&lt;br /&gt;
The [[Lewis Gun]] appears for the first time in a ''Call of Duty'' game. The version shown is a WW2 British modification of obsolete surplus WW1-era aircraft-mounted Lewis Guns for issue to the Home Guard, fitting them with stocks and bipods: this was when, much to the chagrin of WW1 veterans, it was discovered that the gun functioned just fine without its heavy forced-air cooling jacket. When the Lewis Gun is upgraded, it becomes the &amp;quot;Belgian Rattlesnake&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; variant retains its [[:File:Lewis gun.JPG|cooling jacket]]; it also lacks a rear sight for some reason. The &amp;quot;Boulevardier&amp;quot; and &amp;quot;English Oak&amp;quot; variants have weird chunky forearms around the gas system, and the &amp;quot;English Oak&amp;quot; also has the spade grips of the [[:File:Rafmachinegunlewis3.jpg|Aircraft Lewis Gun]]. The former also lacks rear sights.&lt;br /&gt;
[[File:Lewis Gun Without Cooling Jacket.jpg|thumb|none|450px|Lewis Gun with cooling jacket removed - .303 British (Deactivated). This particular gun is fitted with a carry handle.]]&lt;br /&gt;
[[File:CoDWWII-lewis 1.jpg|thumb|none|600px|The Lewis Gun in-game.]]&lt;br /&gt;
[[File:CoDWWII-lewis 2.jpg|thumb|none|600px|Aiming; note that the rear sight aperture has been removed, leaving the rear sight ladder as little more than a window to look through.]]&lt;br /&gt;
[[File:CoDWWII-lewis 3.jpg|thumb|none|600px|Reloading; the magazine release is never touched.]]&lt;br /&gt;
[[File:CoDWWII-lewis 4.jpg|thumb|none|600px|Concluding a reload with a tug of the charging handle.]]&lt;br /&gt;
[[File:Codwwii unknowen lmg.jpg|thumb|none|600px|The extended magazine version has a 97-round capacity, but with a weird drum extension to the right side of the gun rather than the appropriate pan magazine that is a thicker version of the original 47-rounder. The best explanation for this bizarre invention is that using the real thick magazine would render the original iron sights unusable, so Sledgehammer Games invented this strange extended magazine with a deliberately thin end.]]&lt;br /&gt;
&lt;br /&gt;
===Type 92 Machine Gun===&lt;br /&gt;
The &amp;quot;Chatter Box&amp;quot; variant is a Japanese [[Lewis_Gun#Type_92|Type 92]] machine gun, recognizable by its larger trigger guard and lack of a stock.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Landship&amp;quot; also has the Type 92's trigger guard.&lt;br /&gt;
[[File:Type92Lewis.jpg|thumb|none|450px|Japanese Type 92 with forced-air cooling jacket - 7.7x58mmR Arisaka.]]&lt;br /&gt;
[[File:CoDWWII-lewisepic.jpg|thumb|none|600px|The &amp;quot;Chatter Box&amp;quot; variant, complete with barrel shroud and extended trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
The [[Browning Automatic Rifle|BAR]] is classified as an automatic rifle, despite the M1918A2 being meant to fulfill the light machine gun role in real life. Unlike previous games, the charging handle (correctly) doesn't reciprocate back when the weapon is fired. Interestingly, the weapon in cutscenes has a bipod attached to it, but it disappears during gameplay. Instead, in MP, the bipod mount serves to mount a fictitious bayonet.&lt;br /&gt;
&lt;br /&gt;
One thing to note is that the third-person model of the BAR has a hooded front sight, even though the first-person model doesn't, except for the &amp;quot;Old Captain&amp;quot; and &amp;quot;Dude Up&amp;quot; variants. The latter two also have an elongated handguard, with the &amp;quot;Dude Up&amp;quot; having a different raised buttstock as well. The &amp;quot;Fly Boy&amp;quot; variant also has this buttstock, and is fitted with a rear sight similar to that of the Colt R75 mentioned below. The base BAR and the &amp;quot;Fly Boy&amp;quot; are the only versions to be equipped with a carrying handle in-game. When upgraded, the BAR is renamed to the &amp;quot;FU-BAR&amp;quot;, along with increased damage, magazine capacity and spare ammunition.&lt;br /&gt;
&lt;br /&gt;
[[File:BAR.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:BAR1918.jpg|thumb|none|450px|M1918A2 Browning Automatic Rifle with carrying handle and hooded front sight - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-BAR 0.jpg|thumb|none|600px|Holding the BAR.]]&lt;br /&gt;
[[File:CoDWWII-BAR 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAR 3.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-BAR 4.jpg|thumb|none|600px|Pulling the handle.]]&lt;br /&gt;
[[File:CoDWWII-BAR 1.jpg|thumb|none|600px|The extended mag BAR in-game. Note that the weapon also incorrectly has a bayonet.]]&lt;br /&gt;
&lt;br /&gt;
===Colt R75===&lt;br /&gt;
The &amp;quot;Cool Hand&amp;quot; variant resembles the Colt R75 commercial BAR (as evidenced by the ribbed barrel, the deeper handguard and the pistol grip), but with a shortened barrel and a folding stock. The latter of these features is mechanically impossible; the BAR's stock contains its recoil spring, so removing it would render the open-bolt weapon entirely unable to fire.&lt;br /&gt;
[[File:ColtMoniter.jpg|thumb|450px|none|Colt Model 1925 (a.k.a Colt R75).]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_1.jpg|thumb|none|600px|Holding the &amp;quot;Cool Hand&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-Coltr75_3.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
&lt;br /&gt;
==M1941 Johnson machine gun==&lt;br /&gt;
The [[M1941 Johnson machine gun]] appears as another new light machine gun in the game. It is incorrectly categorized as a rifle instead of an LMG. The M1941's Nazi Zombies upgrade is the &amp;quot;Emma Gee&amp;quot;, along with the typical upgrades as one would expect. It is seen with the main US forces in &amp;quot;Collateral Damage&amp;quot; and &amp;quot;The Rhine&amp;quot;. However, its historical use of the M1941 would only be regulated to US special forces and Marines throughout the war, which makes its appearance there inappropriate.&lt;br /&gt;
&lt;br /&gt;
[[File:JOHNSON M1941.jpg|thumb|none|450px|M1941 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941.jpg|thumb|none|600px|A soldier holding a Johnson machine gun. Note the incorrect bayonet; the weapon lacks a bayonet lug, the in-game bayonet being seemingly welded onto the barrel instead. Furthermore, the weapon's short-recoil operation, and resultant reciprocating barrel (not shown in-game), would make it difficult for any kind of bayonet to stay attached.]]&lt;br /&gt;
[[File:CoDWWII-M1941 2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941 3.jpg|thumb|none|600px|Reloading. This default magazine model is too short for the in-game 25-round capacity. The actual weapon's far longer magazine held 20 rounds, although 5 more could be left in the magazine well for a total of 25; the appropriate magazine is only fitted to the weapon if it has the Extended Mag attachment, and incorrectly holds 37 rounds.]]&lt;br /&gt;
&lt;br /&gt;
===M1944 Johnson machine gun===&lt;br /&gt;
&amp;quot;The Cook&amp;quot; variant of the M1941 Johnson machine gun turns it into an M1944, albeit with a shorter barrel. The &amp;quot;Jawbreaker&amp;quot; variant also has the buttstock of an M1944.&lt;br /&gt;
[[File:Johnson m1944b.jpg|thumb|none|450px|M1944 Johnson machine gun - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII-M1941cook1.jpg|thumb|none|600px|Holding &amp;quot;The Cook&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-M1941cook3.jpg|thumb|none|600px|Inspecting the top side...]]&lt;br /&gt;
[[File:CoDWWII-M1941cook4.jpg|thumb|none|600px|...and the left side.]]&lt;br /&gt;
&lt;br /&gt;
===M1941 Johnson rifle===&lt;br /&gt;
The &amp;quot;Battle Watch&amp;quot; and &amp;quot;Savior&amp;quot; variants of the M1941 Johnson machine gun turn its visual appearance into that of the [[M1941 Johnson rifle|M1941 semi-automatic rifle]], though it retains the full-auto fire, open-bolt operation and side-mounted detachable magazine of the [[M1941 Johnson machine gun|M1941 machine gun]].&lt;br /&gt;
[[File:M1941Johnson.jpg|thumb|none|450px|M1941 Johnson rifle - .30-06 Springfield]]&lt;br /&gt;
[[File:CoDWWII savior1.jpg|thumb|none|600px|Holding the &amp;quot;Savior&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII savior2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:CODWWII Johnson (1).jpg|thumb|none|600px|Aiming down the M1941 rifle-style sights.]]&lt;br /&gt;
&lt;br /&gt;
==MG15==&lt;br /&gt;
The [[MG15 machine gun]], converted for ground usage, is another new machine gun present in the base game. It is the standard machine gun for the Wehrmacht in the campaign, even though the [[MG34]] would be more suitable. The weapon's in-game fire rate is at 722 RPM, far lower than its real world counterpart's 1,000 RPM; this is likely for the usual balance reasons (although one could argue that if the weapon were given the appropriate fire rate, then the sheer uncontrollability of its recoil could balance it instead). It is known as the &amp;quot;Prop Shredder&amp;quot; when upgraded.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants have giant water cooling jackets and egg-shaped AA sights (the water cooling jackets being hilariously enough [http://www.deactivated-guns.co.uk/deactivated-guns/axis-deactivated-guns/deactivated-very-rare-wwii-luftwaffe-mg15-converted-for-ground-use/prod_6252.html real]). The &amp;quot;Shorty&amp;quot; variants have no stock, a shortened barrel, the base weapon's front and rear sights switching their positions, and a super-short air-cooling barrel shroud resembling that from a [[:File:MG 0815.JPG|Maxim LMG 08/15]].&lt;br /&gt;
&lt;br /&gt;
The default in-game stock pad is different from that of the reference image below and is closer to [https://cdn.shopify.com/s/files/1/1524/1342/products/on2273__1.jpg?v=1505288493 this] example. The reference image stock pad however is found on the &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants. In addition, the default in-game stock has a thumb screw to secure the stock, like the reference image below. The &amp;quot;Guerilla&amp;quot; and &amp;quot;Blade&amp;quot; variants instead use a latch/clamp to secure the stock, which is found on the external link examples linked above.&lt;br /&gt;
&lt;br /&gt;
[[File:MG15 Infantry.jpg|thumb|none|450px|MG15 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwii mg15.jpg|thumb|none|600px|The MG15 as shown in the MP Reveal Trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG15 1.jpg|thumb|none|600px|The MG15 in the hands of a soldier. The default magazine for the MG15 is a bizarre &amp;quot;half-saddle drum&amp;quot;, which holds 50 rounds in multiplayer and 75 in singleplayer. Also note that the in-game bipod is mounted at the rear mounting position of the bipod mounting shroud instead of at the front like on the reference image.]]&lt;br /&gt;
[[File:CoDWWII-MG15 2.jpg|thumb|none|600px|Aiming the MG15.]]&lt;br /&gt;
[[File:CoDWWII-MG15 3.jpg|thumb|none|600px|Reloading, which involves a great deal of struggling with the magazine; COD habits of making LMG reloads deliberately long notwithstanding, this might have something to do with the fact that the magazine release is never touched during this animation; the player character instead operates the magazine locking lever, the developers apparently having mistakenly believed that that was the magazine release.]]&lt;br /&gt;
[[File:CoDWWII-MG15 4.jpg|thumb|none|600px|The MG15 fitted with an Extended Mag, which gives it the correct 75-round double drum magazine. The reload is also now done primarily with the left hand instead of the right.]]&lt;br /&gt;
&lt;br /&gt;
==MG42==&lt;br /&gt;
The iconic [[MG42]] is present in both mounted and man-portable versions. Despite its fearsome real-life reputation, the weapon has an absurdly slower rate of fire in multiplayer like the [[MG15 machine gun|MG15]] for the sake of balance, although it fires at its proper rate in the campaign and zombie modes. The &amp;quot;Zipper&amp;quot; variant has a circular barrel shroud like the [[MG34]]. The &amp;quot;Bone Saw&amp;quot; upgrade allows for a heavily increased rate of fire, similar to its real-life counterpart. &amp;quot;The Vintage&amp;quot; is another variant of the MG42 obtainable through an Easter Egg in &amp;quot;The Frozen Dawn&amp;quot;, with an increased magazine capacity of 125. This can be upgraded further to the &amp;quot;Freak Show&amp;quot;, along with a 250-round magazine.&lt;br /&gt;
&lt;br /&gt;
In the campaign mission &amp;quot;S.O.E.&amp;quot;, an MG42 mounted on a jeep is available for use, in which case it is incorrectly referred to as an MG34. While period appropriate for the single player campaign and most of the multiplayer maps, its potential use in some early war maps such as Dunkirk (1940), Gustav Cannon (1941), Anthropoid and Egypt set in 1942 would be anachronistic. The use of the post 1943 vertical charging handle MG42 on the map Stalingrad would also be anachronistic since the early pre-1943 slab-sided horizontal charging handle version was used in limited numbers at Stalingrad.&lt;br /&gt;
[[File:MG42.jpg|thumb|none|450px|MG42 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG42.jpg|thumb|none|600px|A German soldier firing an MG42 in a trailer.]]&lt;br /&gt;
[[File:CoDWWII-MG42 0.jpg|thumb|none|600px|A mounted MG42 on the map &amp;quot;Pointe du Hoc&amp;quot;.]]&lt;br /&gt;
[[File:CoDWWII-MG42 1.jpg|thumb|none|600px|Using the mounted MG42 fitted with a belt drum. In this configuration, the weapon has unlimited ammunition.]]&lt;br /&gt;
[[File:CoDWWII-MG42-2.jpg|thumb|none|600px|Inspecting a portable MG42 in the Multiplayer Upgrade Trailer, with the weapon feeding from a 50-round loose belt. An odd reversal, as the real-life gun was the fitted with a belt drum in the man-portable role and a loose belt in the mounted role. ]]&lt;br /&gt;
[[File:CoDWWII-MG421.jpg|thumb|none|600px|Holding the portable MG.]]&lt;br /&gt;
[[File:CoDWWII-MG422.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-MG423.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:CoDWWII-MG424.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:CoDWWII-MG42ex.jpg|thumb|none|600px|The &amp;quot;Extended Mag&amp;quot; attachment does give the portable MG a belt drum, but it holds twice as many rounds (100) as its actual capacity.]]&lt;br /&gt;
[[File:CODWWII MG42 (1).jpg|thumb|none|600px|Reloading the belt drum.]]&lt;br /&gt;
[[File:CODWWII MG42 (2).jpg|thumb|none|600px|Closing the top cover.]]&lt;br /&gt;
&lt;br /&gt;
===Rheinmetall MG 39 Rh===&lt;br /&gt;
The &amp;quot;Devil's Piano&amp;quot; variant is based on the MG 39 Rh, a WW2-era German experimental GPMG meant to replace the [[MG34]].&lt;br /&gt;
[[File:MG 39 Rh.jpg|thumb|none|450px|Rheinmetall MG 39 Rh - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII MG42epic.jpg|thumb|none|600px|Inspecting the MG 39 Rh.]]&lt;br /&gt;
&lt;br /&gt;
==MG81==&lt;br /&gt;
The [[MG81]] was added to the light machine gun class in the Operation: Shamrock &amp;amp; Awe event. Like its predecessor the [[MG15 machine gun|MG15]], it is a German aircraft-mounted machine gun fitted with a bipod and stock for infantry use, but its sights are anti-aircraft sights (albeit only one for this one). It also has a heavily lowered fire rate, even more so than the other German machine guns (491 RPM in-game compared to 1500 RPM on the real gun).&lt;br /&gt;
&lt;br /&gt;
It is fed by a 60-round loose belt; the &amp;quot;Extended Mag&amp;quot; attachment bumps this up to 90, and adds what appears to be a cloth-bag brass catcher, which seemingly tries to pass itself off as a belt bag. It also adds a strange curved metal object to the feed tray cover, the sole function of which seems to be to obscure the exposed portion of the belt between the bag and the feed opening from the player's view. When upgraded in Nazi Zombies, it becomes the &amp;quot;Spandau Serenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Big Irish&amp;quot; variant gives the weapon an odd, blocky feed tray cover, skeletonizes parts of the receiver, removes the stock, switches the simplistic wire sight out for a more complex one, changes the barrel shroud's design to one with round holes, and shortens the barrel to the point that the now rear-mounted bipod sticks out past it. The &amp;quot;Dark Lord&amp;quot; variant has the same feed tray cover, skeletonized receiver, missing stock, and complex AA sight, but also has a full-length barrel with a different, 2-part perforated shroud (the rear half having circular holes, and the front half having oblong ones like the rear of the standard version) and some sort of muzzle device. The &amp;quot;Untamed II&amp;quot; variant is much the same as the &amp;quot;Big Irish&amp;quot;, but with a wire-frame AA sight different from both the standard version and the other variants.&lt;br /&gt;
&lt;br /&gt;
[[File:MG 81 Infantry 2.jpg|thumb|none|450px|MG81 converted for ground usage - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CODWWII Mg81.jpg|thumb|none|600px|The base MG81. Note the bipod which appears to be more or less glued onto the muzzle.]]&lt;br /&gt;
&lt;br /&gt;
==VMG 1927==&lt;br /&gt;
The [[VMG 1927]] was added to the game in the Covert Strike community event. The in-game model is embellished with additional parts visible on the side of the receiver. The base 50-round drum magazine model is also fluted instead of smooth, making it somewhat resemble half of an MG15 magazine. When extended magazines are equipped, the magazine model changes into a MG15-esque 75-round double drum magazine. It is known as &amp;quot;78 Deaths&amp;quot; when upgraded in Zombies mode.&lt;br /&gt;
[[File:VMG 1927.jpg|thumb|none|450px|VMG 1927 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Codwwiivmg1927.jpg|thumb|none|600px|Holding the VMG 1927.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload1.jpg|thumb|none|600px|Reloading.]]&lt;br /&gt;
[[File:Codwwiivmg1927reload2.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Codwwiivmg1927extendedmag.jpg|thumb|none|600px|Inspecting a VMG 1927 with an extended magazine.]]&lt;br /&gt;
[[File:CODWWII VMG 01.jpg|thumb|none|600px|A VMG 1927 equipped with a reflex sight and an extended magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==Gewehrgranatengerät==&lt;br /&gt;
The [[Gewehrgranatengerät]] rifle grenade launcher was made available to the Axis &amp;quot;Rifles&amp;quot; in the April 2018 update, as the cosmetic counterpart to the Allied M7 grenade launcher for the Rifle Grenade attachment. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges.&lt;br /&gt;
[[File:Schiessbecher.jpg|thumb|none|400px|''Gewehrgranatengerät'' (a.k.a. ''Schiessbecher'') - 30x250 mm]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate1.jpg|thumb|none|600px|Loading the ''Gewehrgranatengerät'' mounted on a G43. Like in ''WAW'', the grenade appears to be the ''Große Gewehrpanzergranate'' grenade.]]&lt;br /&gt;
[[File:CoDWWII-Gewehrgranate2.jpg|thumb|none|600px|The loaded launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Luftfaust==&lt;br /&gt;
The [[Luftfaust]] (aka Fliegerfaust B), a 9-barrel German 20mm anti-aircraft rocket launcher that never got past the prototype phase, is available in Zombies mode. Its two in-game names are oddly backwards: it is called the &amp;quot;Fliegerfaust,&amp;quot; changing to &amp;quot;Luftfaust-B&amp;quot; when it is Pack-A-Punched. While German records indicate only 80 of these launchers were issued for combat trials, all to a unit in Saarbrücken, there is a photograph of three discarded Luftfaust launchers lying in the rubble of the Hotel Adlon taken during the Siege of Berlin in 1945, suggesting this is one of the less far-fetched experimental weapons to show up in the series.&lt;br /&gt;
&lt;br /&gt;
The weapon is shown as firing rockets individually or in an alternate &amp;quot;free-fire&amp;quot; fully automatic mode, which is incorrect: while there is some disagreement about what the Luftfaust actually ''did'', all sources agree it was some kind of volley fire weapon, with one trigger pull either firing all of the tubes in sequence with a pre-set delay between them, or firing the central tube and every other one of the outer tubes first, then the remaining four 0.1 or 0.2 seconds later. The latter is more commonly reported, with the logic being it would produce a reasonably tight group of rockets while preventing the rockets from damaging or deflecting each other with their exhausts. It is also shown causing massive fiery explosions with each shot, while the real Luftfaust's projectiles were rather more anaemic high-explosive bullets from 20x138mm B cannon rounds fitted with rocket motors.&lt;br /&gt;
[[File:Luftfaust-cp.jpg|thumb|none|400px|'''Replica''' Luftfaust (aka Fliegerfaust B) with 9-rocket clip - 20mm]]&lt;br /&gt;
&lt;br /&gt;
==M1 Bazooka==&lt;br /&gt;
The [[M1 Bazooka]] appears as the main rocket launcher for the Allied forces. It is incorrectly defined as an &amp;quot;anti-aircraft launcher&amp;quot; in-game.&lt;br /&gt;
[[File:Bazookasmithsonian.jpg|thumb|none|450px|M1 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:CoDWWII-BAZ 1.jpg|thumb|none|600px|The Bazooka in-game: note the twin grips, showing this to be the earliest M1 model. As the campaign begins during the Normandy landings, this model is outdated for all levels in the game (and pretty much all of the multiplayer maps too), and an M1A1 or M9 bazooka should be shown instead. The bunker complex ahead appears to be a FuMG 41/42 Mammut phased array radar, also seen in ''[[Saving Private Ryan]]''.]]&lt;br /&gt;
[[File:CoDWWII-BAZ2.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:CoDWWII-BAZ3.jpg|thumb|none|600px|Reloading. It is actually shown being reloaded correctly: while later Bazooka variants required wires to be connected to a contact clip at the rear of the launcher, on the M1 the contact was with a brass ring around the nose of the rocket. This method was made impossible when the M1A1 variant wrapped the rear section of the tube in wire to prevent it from bursting on hot days and eliminated the contact box on top of the tube as a point of structural weakness.]]&lt;br /&gt;
&lt;br /&gt;
==M7 grenade launcher==&lt;br /&gt;
The [[M7 Rifle Grenade Launcher]] is found attached to the [[M1 Garand]] in certain places in the campaign, firing Mk 2 hand grenades on M1A2 rifle grenade adapters. The Garand is incorrectly shown as being able to fire in semi-auto with the M7 attached to the muzzle, something that was only possible with the postwar M7A1-M7A3.&lt;br /&gt;
&lt;br /&gt;
Following the April 2018 update, the Rifle Grenade attachment was added to multiplayer for the &amp;quot;rifles&amp;quot; category. Like in ''[[Call of Duty: World at War|World at War]]'', the player character simply fixes a grenade to the muzzle of the rifle without loading in any blank cartridges; however unlike that game only the M7 launcher is incorrectly used for all Allied rifles (the M1 Carbine should use the M8, and the SVT-40 doesn't have one of its own but could try the [[Dyakonov Rifle Grenade Launcher|Dyakonov]]). German rifles use the Gewehrgranatengerät instead.&lt;br /&gt;
[[File:M1 garand M7.jpg|thumb|none|400px|M7 rifle grenade launcher - 22mm]]&lt;br /&gt;
[[File:M1a2-rifle-grenade-adapter.jpg|thumb|none|400px|Mk 2 training grenade fitted with M1A2 rifle grenade adapter]]&lt;br /&gt;
[[File:CoDWWII-m7gre.jpg|thumb|none|600px|An M1 Garand with the grenade launcher in-game.]]&lt;br /&gt;
[[File:CoDWWII-m7gre1.jpg|thumb|none|600px|Loading a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-m7gre2.jpg|thumb|none|600px|The loaded M7 grenade launcher.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerfaust==&lt;br /&gt;
[[Panzerfaust]]s can be seen through the singleplayer campaign which are unusable for the player.&lt;br /&gt;
[[File:Panzerfaust.jpg|none|thumb|450px|Panzerfaust - 44mm with 149mm warhead]]&lt;br /&gt;
[[File:CoDWWII-Pfaust.jpg|thumb|none|600px|Two Panzerfausts in a weapon crate.]]&lt;br /&gt;
&lt;br /&gt;
==Panzerschreck==&lt;br /&gt;
The [[Panzerschreck]] appears as the main rocket launcher for the Axis forces. Despite using entirely different rockets, the Panzerschreck in-game shares the same ammo pool as the M1 Bazooka.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|RPzB 54 &amp;quot;Panzerschreck&amp;quot; rocket launcher - 88mm]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck.jpg|thumb|none|600px|Holding a rusty Panzerschreck.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck2.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the Panzerschreck, which consists less of lining up the front and rear sights, and more of stabbing the rear sight into the operator's cheek and then lining up the front sight with nothing. This somehow works.]]&lt;br /&gt;
[[File:CoDWWII-Panzerschreck3.jpg|thumb|none|600px|Reloading the Panzerschreck. The player character does not retrieve the wooden block containing the contact wires from the rear of the rocket and insert it into the contact box, or press down the contact pin on the top of the contact box (the box on the left with a wire leading to it) which would mean there was no electrical connection to fire the rocket. In fact loading it like this would probably result in the rocket falling straight through the tube, since the tail had to be located carefully in a specific position by manipulating a locking lever. And given a Panzerschreck is 65 inches (1.65 meters) long while the average WW2 soldier was ~68 inches (1.73 meters) tall, this view would probably require either a box to stand on or the muzzle to be shoved into the ground. The third-person player model is just tall enough for it to work with the in-world Panzershreck model.]]&lt;br /&gt;
&lt;br /&gt;
=Flamethrowers=&lt;br /&gt;
Flamethrowers are occasionally found in single-player, while in multiplayer they are available through a scorestreak. They have 100 units of limited ammo (which is more fuel than it is what is capable of compared to real life), and they cannot be overheated.&lt;br /&gt;
&lt;br /&gt;
==Flammenwerfer 35==&lt;br /&gt;
The [[Flammenwerfer 35]] appears as the flamethrower for the Axis forces in multiplayer and campaign, and is a collectible memento during the third single-player mission &amp;quot;Stronghold&amp;quot;. It is obsolete during the game's time period, as the improved [[Flammenwerfer 41]] is used as the standard flamethrower for German forces throughout the war.&lt;br /&gt;
[[File:Flammenwerfer41-05.jpg|thumb|none|205px|Flammenwerfer 35]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfer.jpg|thumb|none|600px|Holding the ''Flammenwerfer''. Not a very good idea to hold the extremely hot barrel bare-handed, Daniels.]]&lt;br /&gt;
[[File:CoDWWII-Flammenwerfersingle.jpg|thumb|none|600px|A flamethrower on the ground.]]&lt;br /&gt;
[[File:CoDWWII Flammenwerfer2.jpg|thumb|none|600px|A German soldier with the ''Flammenwerfer'' in the Story Trailer.]]&lt;br /&gt;
&lt;br /&gt;
==M2 Flamethrower==&lt;br /&gt;
The [[M2 Flamethrower]] appears as the main flamethrower for the Allied forces.&lt;br /&gt;
[[File:M2 Flamethrower.jpg|thumb|none|205px|M2 Flamethrower]]&lt;br /&gt;
[[File:Codwwii m2 flamethrower.jpg|thumb|none|600px|Holding the M2.]]&lt;br /&gt;
&lt;br /&gt;
=Flare Gun=&lt;br /&gt;
==LP-42 Flare Pistol==&lt;br /&gt;
The [[LP-42 Flare Pistol|Leuchtpistole 42]] is a collectible memento during the seventh single-player mission &amp;quot;Death Factory&amp;quot;.&lt;br /&gt;
[[File:LP42.jpg|thumb|none|300px|Leuchtpistole 42 Flare Pistol - 26.65mm]]&lt;br /&gt;
[[File:CoDWWII-lp 1.jpg|thumb|none|600px|The ''Leuchtpistole'' in the memento menu.]]&lt;br /&gt;
[[File:CoDWWII-lp 2.jpg|thumb|none|600px|Daniels finds the Flare gun.]]&lt;br /&gt;
&lt;br /&gt;
=Grenades &amp;amp; Explosives=&lt;br /&gt;
&lt;br /&gt;
==F-1 hand grenade==&lt;br /&gt;
Several [[F-1 hand grenade]]s can be seen hanging on the &amp;quot;Russian Sailor&amp;quot; and &amp;quot;Russian Engineer&amp;quot; uniforms.&lt;br /&gt;
[[File:Deactivated f1.jpg|thumb|none|185px|F-1 hand grenade]]&lt;br /&gt;
[[File:CoDWWII-f1hand.jpg|thumb|none|600px|The F-1 attached to the belt of the &amp;quot;Russian Engineer&amp;quot; who wears a ''Budenovka'' hat.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Bangalore Torpedo==&lt;br /&gt;
In the first mission singleplayer and the war mode multiplayer map &amp;quot;Operation Neptune&amp;quot;, both depicting the Allied invasion of Normandy, M1A1 Bangalores are used to blow up German barbed wire defenses.&lt;br /&gt;
[[File:Bangalore-Box-2.jpg|thumb|none|400px|Crate containing M1A1 Bangalore Torpedoes.]]&lt;br /&gt;
[[File:CoDww2 bagnalore1.jpg|thumb|none|600px|Daniels assembles a Bangalore during D-Day in yet another recreation of the Omaha Beach scene from ''[[Saving_Private_Ryan#M1A1_Bangalore_Torpedo|Saving Private Ryan]]''.]]&lt;br /&gt;
&lt;br /&gt;
==M1A1 Mine==&lt;br /&gt;
In the Hürtgenwald campaign level (&amp;quot;Hill 493&amp;quot;), Daniels is instructed to set up a defensive perimeter with [[M1 Mine|M1A1 Mines]]. These mines are depicted as anti-personnel in-game, rather than being anti-armor in real life.&lt;br /&gt;
[[File:Minem1wc9.jpg|thumb|none|300px|M1 and M1A1 anti-tank mines]]&lt;br /&gt;
[[File:CoDWWII mine.jpg|thumb|none|600px|Daniels holds a mine.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is found in ''Call of Duty: WWII'', with white, green, and red versions appearing in-game, each used for different purposes.&lt;br /&gt;
&lt;br /&gt;
In single-player, Daniels has access to standard white M18 smoke grenades. The green smoke grenade is used for marking mortar strike positions when requesting for Mortar Support, the Squad Ability of Technician Fifth Grade Frank Aiello. The red smoke grenade can be found in the Battle of the Bulge singleplayer mission for marking air strike positions during a scripted section, and is called &amp;quot;M16 Air Mark Smoke Grenade&amp;quot; on the HUD.&lt;br /&gt;
&lt;br /&gt;
In multiplayer, the white smoke grenade is available as a grenade option. The red smoke is used for calling in the Care Package scorestreak, while the green smoke is used for the Emergency Airdrop scorestreak, which drops three care packages.&lt;br /&gt;
&lt;br /&gt;
Interestingly, playing as the Axis when using the smoke grenade or calling in the scorestreaks gives the player character a &amp;quot;Germanized&amp;quot; M18 smoke grenade, with German markings and a ''Balkenkreuz'' symbol. A more appropriate smoke grenade for the Axis would be a [[Nebelhandgranate 39]].&lt;br /&gt;
&lt;br /&gt;
In terms of texturing, both the green and the red smoke are appropriately marked with different textures (for the Allied smoke grenades at least), though all grenades lack the &amp;quot;M18&amp;quot; part of the markings (which was present during the build shown at E3, at least on the multiplayer red smoke used for the Care Packages seen below), and the red version has the text and stripe in yellow for some reason.&lt;br /&gt;
[[File:M18red.jpg|thumb|none|185px|M18 smoke grenade]]&lt;br /&gt;
[[File:CoDWWII m18smoke.jpg|thumb|none|600px|The smoke grenade in the selection menu. Note that white is not a colour the M18 is available in; this should be an [[AN/M8 HC smoke grenade]] (which would have the marking &amp;quot;SMOKE HC&amp;quot;).]]&lt;br /&gt;
[[File:CoDWWII m18smoke1.jpg|thumb|none|600px|An M18 on the ground. Note how the spoon is incorrectly still in place.]]&lt;br /&gt;
[[File:CODWWII ThompsonM18.jpg|thumb|none|600px|Having grown jealous of Sgt. Pierson's vertical grip-equipped Thompson, Lt. Turner seems to have attempted to create his own improvised foregrip by jamming a smoke grenade through the barrel.]]&lt;br /&gt;
[[File:codww2nazismokegrenade.jpg|thumb|none|600px|The Axis version. Note that is just the M18 model with some German markings and the ''Balkenkreuz'' added on it. Some attempt has been made to make the markings look passable, though they appear to be based on markings of WW2 German smoke grenade transportation cases rather than German smoke grenade markings. The &amp;quot;Nb-BZ38&amp;quot; marking stood for &amp;quot;Nebel Brennzünder 38&amp;quot;, a type of smoke grenade fuse used on German smoke grenades. The &amp;quot;15 Rauch N2&amp;quot; marking appears to be based on the &amp;quot;15 Zündlg. N 2&amp;quot; marking on the German smoke grenade cases, the &amp;quot;15&amp;quot; referring to the number of grenades that can be held in the case. &amp;quot;Rauch&amp;quot; literally means &amp;quot;to smoke&amp;quot; in German.]]&lt;br /&gt;
&lt;br /&gt;
==Mills Bomb==&lt;br /&gt;
Australian uniforms are equipped with [[Mills Bomb]]s.&lt;br /&gt;
[[File:Mills Bomb SGM-1.jpg|thumb|none|185px|No. 36M Mk.I &amp;quot;Mills Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII-mills1.jpg|thumb|none|600px|The Mills in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 hand grenade==&lt;br /&gt;
The [[Mk 2 hand grenade]] is the standard frag grenade for the Allied side.&lt;br /&gt;
[[File:MK2 grenade DoD.jpg|thumb|none|185px|Mk 2 hand grenade]]&lt;br /&gt;
[[File:CoDWWII mk2 1.jpg|thumb|none|600px|The Mk 2 grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII-M1911.jpg|thumb|none|600px|Sgt. Pearson with a Mk 2 grenade.]]&lt;br /&gt;
[[File:CoDWWII-mk2 2.jpg|thumb|none|600px|Throwing a Mk 2 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==Mk. V CN Gas Grenade==&lt;br /&gt;
The American Mk V can be equipped in multiplayer.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|185px|Mk. V CN Gas Grenade]]&lt;br /&gt;
[[File:CoDWWII mkV 1.jpg|thumb|none|600px|The Gas grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII mkV 2.jpg|thumb|none|600px|The grenade on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Model 24 Stielhandgranate==&lt;br /&gt;
The [[Model 24 Stielhandgranate]] appears in the game, modeled with the fragmentation sleeve of the [[Model 43 Stielhandgranate]]. It is the Frag Grenade for the Axis side. The correct model of the M24 is seen in ammunition boxes and on German uniforms.&lt;br /&gt;
[[File:M24WithFragSleeve.jpg|thumb|none|350px|Model 24 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:M-43-Stg.jpg|thumb|none|350px|Model 43 Stielhandgranate with fragmentation sleeve]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate1.jpg|thumb|none|600px|Throwing a hybrid Stielhandgranate.]]&lt;br /&gt;
[[File:CoDWWII-Stielhandgranate2.jpg|thumb|none|600px|A box of M24s in the singleplayer.]]&lt;br /&gt;
[[File:M24handgrenade.JPG|thumb|none|350px|Model 24 Stielhandgranate]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateBox1.jpg|thumb|none|600px|Several correct modeled stick grenades in an ammunition box.]]&lt;br /&gt;
[[File:CoDWWII-StielhandgranateUniform1.jpg|thumb|none|600px|A Model 24 Stielhandgranate tucked into the belt of the &amp;quot;Polish Underground&amp;quot; Resistance fighter's unifrom.]]&lt;br /&gt;
&lt;br /&gt;
==Model 23 Haanbombe==&lt;br /&gt;
The Danish [[M23 Haanbombe]] is seen on the &amp;quot;Danish Resistance&amp;quot; uniforms.&lt;br /&gt;
[[File:DanishGrande.jpg|thumb|none|185px|Model 23 Haanbombe]]&lt;br /&gt;
[[File:CoDWWII-hannbombe.jpg|thumb|none|600px|The &amp;quot;Danish Resistance&amp;quot; uniform with two Haanbombes hanging from the belt. Note the M1923 helmet of the Royal Danish Army.]]&lt;br /&gt;
&lt;br /&gt;
==Model 39 Eihandgranate==&lt;br /&gt;
A bundle of [[Model 39 Eihandgranate]]s appears in the &amp;quot;The War Machine&amp;quot; DLC as a booby trap. Originally exclusive to the War Mode map &amp;quot;Operation Husky&amp;quot;, it was later added to the main game in the &amp;quot;Infected&amp;quot; game mode.&lt;br /&gt;
[[File:M39 Eihandgranate.JPG|thumb|none|185px|Model 39 Eihandgranate]]&lt;br /&gt;
[[File:CoDWWII ei39 1.jpg|thumb|none|600px|A bundle of Eihandgranaten in the trailer.]]&lt;br /&gt;
&lt;br /&gt;
==No. 69 High-Explosive Grenade==&lt;br /&gt;
The [[No. 69 High-Explosive Grenade]] appears in multiplayer as the &amp;quot;British No. 69.&amp;quot; It is incorrectly shown as the equivalent of a flashbang grenade: the No. 69 was what the British termed an &amp;quot;offensive&amp;quot; lethal grenade designed to have a smaller radius of effect than a &amp;quot;defensive&amp;quot; fragmentation grenade like the Mills Bomb. The [[MK3 offensive hand grenade|American Mk3 Offensive Blast Grenade]], a concussion grenade, would probably be the closest period weapon in terms of function, though it too was designed to be lethal.&lt;br /&gt;
[[File:69grenade.jpg|thumb|none|185px|No. 69 Mk. I]]&lt;br /&gt;
[[File:CoDWWII n069 1.jpg|thumb|none|600px|The No. 69 grenade in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
==No. 74 ST grenade==&lt;br /&gt;
The [[No 74 ST Grenade]] appears as a lethal grenade in multiplayer, an analogue to the Semtex sticky grenades in previous games.&lt;br /&gt;
[[File:Grenade Hand No 74 The Sticky Bomb.jpg|thumb|none|350px|No. 74 MK. 1 Anti-Tank Grenade S.T. &amp;quot;Sticky Bomb&amp;quot;]]&lt;br /&gt;
[[File:CoDWWII n074 1.jpg|thumb|none|600px|The No. 74 ST grenade in the selection menu.]]&lt;br /&gt;
[[File:CoDWWII n0074 1.jpg|thumb|none|600px|Throwing the Sticky Bomb.]]&lt;br /&gt;
&lt;br /&gt;
==OF 37 grenade==&lt;br /&gt;
Two [[OF 37 hand grenade]]s can be seen on the &amp;quot;French Legionnaire&amp;quot; uniform.&lt;br /&gt;
[[File:OF37-M35fuse.jpg|thumb|none|185px|OFX 37 with Mle. 1935 fuze]]&lt;br /&gt;
[[File:CoDWWII-of37.jpg|thumb|none|600px|The grenade on the uniform.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-33==&lt;br /&gt;
The [[RGD-33 stick grenade]] can be seen on the &amp;quot;Russian Engineer&amp;quot;, sailor, &amp;quot;Soviet Sapper&amp;quot;, and &amp;quot;Soviet Underground&amp;quot; uniforms in multiplayer.&lt;br /&gt;
[[File:Rgd-33russianfrag mp.jpg|thumb|none|350px|RGD-33 stick grenade]]&lt;br /&gt;
[[File:CoDWWII-rgd.jpg|thumb|none|600px|Two RGDs hanging from the sailor's belt.]]&lt;br /&gt;
[[File:CoDWWII-RGD1.jpg|thumb|none|600px|The &amp;quot;Soviet Underground&amp;quot; with two RGDs.]]&lt;br /&gt;
[[File:CoDWWII-RGD2.jpg|thumb|none|600px|The &amp;quot;Soviet Sapper&amp;quot; with an RGD-33 between his right arm and his SN-42 body armor (&amp;quot;''Стальной нагрудник''&amp;quot;; Steel Bib).]]&lt;br /&gt;
&lt;br /&gt;
==S-Mine==&lt;br /&gt;
The [[S-Mine]] appears as the &amp;quot;S-Mine 44&amp;quot;. In-game, it takes the place of a soldier's grenades in multiplayer and serves the same role as it did in ''[[Call of Duty: World at War|World at War]]'' (and the same role as the [[M18A1 Claymore]] from the modern titles).&lt;br /&gt;
[[File:Schrapnellmine 35 mine.jpg|thumb|none|300px|S-Mine 35]]&lt;br /&gt;
[[File:CoDWWII-smine 1.jpg|thumb|none|600px|A soldier holding an S-Mine. Note the offset fuze, indicative of an S-Mine 44; compare with the image above, which is of the 1935 variant.]]&lt;br /&gt;
[[File:CoDWWII-smine 2.jpg|thumb|none|600px|A placed S-Mine on the ground.]]&lt;br /&gt;
&lt;br /&gt;
==Tellermine 42 AT mine==&lt;br /&gt;
[[Tellermine 42]] AT mines are seen on top of sticks during the &amp;quot;D-Day&amp;quot; single-player mission and &amp;quot;Operation Neptune&amp;quot; in the multiplayer mode.&lt;br /&gt;
[[File:Tellermine 42.jpg|thumb|none|300px|Tellermine 42]]&lt;br /&gt;
[[File:CoDWWII-ATMine1.jpg|thumb|none|600px|The Tellermine 42 AT mine during the &amp;quot;Operation Neptune&amp;quot; War mission. It is mislabeled with ''T Mi Pilz'' which indicates to the [[Tellermine 43]].]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
&lt;br /&gt;
==2 cm FlaK 38==&lt;br /&gt;
[[2cm FlaK 38]] guns can be seen in various places in single-player, and usable in some scripted setpieces where one is used to engage enemy planes.&lt;br /&gt;
[[File:Flak38single.jpg|thumb|none|350px|2 cm FlaK 38 in single mounting - 20x138mm B]]&lt;br /&gt;
[[File:codwwii flak 1.jpg|thumb|600px|none|A Flak 38 mounted on the beach in the HQ.]]&lt;br /&gt;
[[File:codwwii flak 3.jpg|thumb|600px|none|A Flak 38 mounted on a Halbketten-Lkw Ford &amp;quot;Maultier&amp;quot;.]]&lt;br /&gt;
[[File:codwwii flak 2.jpg|thumb|600px|none|Manning the Flak.]]&lt;br /&gt;
&lt;br /&gt;
==2 cm KwK 30==&lt;br /&gt;
Sd.Kfz. 231 armored cars on the multiplayer map &amp;quot;[[Anthropoid]]&amp;quot; are equipped with [[KwK 30]] autocannons.&lt;br /&gt;
[[File:KwK30mountedon222.jpg|thumb|none|450px|Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB]]&lt;br /&gt;
[[File:CoDWWII-KwK30-1.jpg|thumb|600px|none|]]&lt;br /&gt;
&lt;br /&gt;
==2-Inch Mk. VIII Mortar==&lt;br /&gt;
A 2-inch Mk. VIII Mortar is seen strapped to the backpacks of the &amp;quot;British Commando&amp;quot; paratrooper uniform in multiplayer.&lt;br /&gt;
[[File:CoDWWII-2inchMortar1.jpg|thumb|600px|none|The 2-inch Mk. VIII Mortar in-game.]]&lt;br /&gt;
&lt;br /&gt;
==20 mm Oerlikon Cannon==&lt;br /&gt;
[[Oerlikon 20 mm Cannon|Oerlikon 20mm Cannon]]s can be seen mounted on U.S. ships on D-Day and on the multiplayer map &amp;quot;USS Texas&amp;quot;.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|Oerlikon Cannon - 20mm]]&lt;br /&gt;
[[File:codwwii Oerlikon1.jpg|thumb|600px|none|The Oerlikon Cannon on board of the &amp;quot;USS Texas&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==5 cm Pak 38==&lt;br /&gt;
Various [[5 cm Pak 38]] Anti Tank guns can be seen in the single-player campaign and on multiplayer maps.&lt;br /&gt;
[[File:5cm-PAK 38.jpg|thumb|none|400px|Panzerabwehrkanone (PaK) 38 - 50x419mmR]]&lt;br /&gt;
[[File:CoDWWII pak38.jpg|thumb|none|600px|A Pak 38 in-game.]]&lt;br /&gt;
[[File:CoDWWII pak38-2.jpg|thumb|none|600px|Left view.]]&lt;br /&gt;
[[File:CoDWWII pak38-3.jpg|thumb|none|600px|Backside.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm Granatwerfer 34==&lt;br /&gt;
[[Granatwerfer 34 Mortar]]s can be seen in the campaign.&lt;br /&gt;
[[File:8cm-granatwerfer-34.jpg|thumb|none|300px|Granatwerfer (GrW) 34 - 81.4 mm (3.20 in)]]&lt;br /&gt;
[[file:CoDww2 gr34 1.jpg|thumb|none|600px|The Granatwerfer 34 in-game.]]&lt;br /&gt;
[[file:CoDww2 gr34 2.jpg|thumb|none|600px|Another Granatwerfer in the Hürtgenwald mission, this one in a position that is rather unlikely to result in anything good.]]&lt;br /&gt;
&lt;br /&gt;
==8 cm kurzer Granatwerfer 42==&lt;br /&gt;
[[Kurzer 8 cm Granatwerfer 42]] mortars can also be seen in the single-player campaign.&lt;br /&gt;
[[File:Kz-8cm-gr-w-42-short-mortar.jpg|thumb|none|400px|Kurzer Granatwerfer 42 - 81.4mm]]&lt;br /&gt;
[[File:CoDww2 gr42.jpg|thumb|none|600px|The kurzer Granatwerfer in the Hürtgenwald mission. The Germans clearly fed it health packs until it stopped being the model from ''Call of Duty 2''.]]&lt;br /&gt;
&lt;br /&gt;
==8.8 cm FlaK 18==&lt;br /&gt;
88mm FlaKs, which appear to be the older model 18 with a one-piece barrel, can be seen throughout the single-player and multiplayer maps. In a feat surpassing the ridiculous depiction of the FlaK from the original ''[[Call of Duty (2003)|Call of Duty]]'', where it was shown being operated by a single person rather than the correct 8+ person crew, the ones in this game have an even more impressive crew of exactly ''zero'' people.&lt;br /&gt;
[[File:Flak18-36.jpg|thumb|none|400px|Flugabwehrkanone (FlaK) 18 - 88x571mmR]]&lt;br /&gt;
[[File:CoDWWII-FlaK.jpg|thumb|600px|none|The FlaKs are distracted by a passing bird.]]&lt;br /&gt;
[[File:CoDWWII-FlaK2.jpg|thumb|600px|none|Another view.]]&lt;br /&gt;
[[File:CoDWWII-FlaK3.jpg|thumb|600px|none|A spent 8.8 cm shell is seen coming out of the breech.]]&lt;br /&gt;
&lt;br /&gt;
==12.8 cm Flak Zwilling 40==&lt;br /&gt;
A few Flak-Zwillingskanonen can be seen on the &amp;quot;Flaktower&amp;quot; map that represents the Flaktowers of Berlin in 1945.&lt;br /&gt;
[[Image:Flak-Zwilling40.jpg|thumb|none|250px|Flak-Zwilling 40 - 128x958mmR]]&lt;br /&gt;
[[File:CoDWWII-zwilling.jpg|thumb|600px|none|The Zwillingskanonen in-game. Note the Berlin Victory Column at the left.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm Nebelwerfer 41==&lt;br /&gt;
Several ''[[15 cm Nebelwerfer 41|Nebelwerfer 41]]''s can be seen on the &amp;quot;Aachen&amp;quot; and &amp;quot;Carentan&amp;quot; maps.&lt;br /&gt;
[[File:15cm Nebelwerfer 41.jpg|thumb|none|400px|Nebelwerfer 41 - 158 mm (6.22 inch)]]&lt;br /&gt;
[[File:CoDWWII-nebel.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:CoDWWII-Nebelwerfer1.jpg|thumb|600px|none|The ''Nebelwerfer'' in Aachen.]]&lt;br /&gt;
[[File:CoDWWII-nebel2.jpg|thumb|600px|none|Three ''Nebelwerfer''s on the &amp;quot;Carentan Winter&amp;quot; map.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sIG 33==&lt;br /&gt;
German ''Panzerkampfwagen I Ausf B'' &amp;quot;Bison&amp;quot; self-propelled guns on the multiplayer map &amp;quot;Dunkirk&amp;quot; have mounted [[15 cm sIG 33]] guns.&lt;br /&gt;
[[File:sIG33.jpg|thumb|none|400px|15-cm-schweres Infanteriegeschütz (''sIG'') 33 - 149.1mm]]&lt;br /&gt;
&lt;br /&gt;
==15 cm sFH 18==&lt;br /&gt;
Various [[15 cm schwere Feldhaubitze 18]] can be seen and destroyed by Daniels in the Hürtgenwald missions.&lt;br /&gt;
[[File:1024px-German SFH 18 150 mm Howitzer, CFB Borden, 1.jpg|thumb|none|400px|sFH 18 howitzer displayed at CFB Borden Military Museum, Ontario, Canada - 150mm]]&lt;br /&gt;
[[file:CoDww2 held 18 2.jpg|thumb|none|600px|A disabled sFH 18.]]&lt;br /&gt;
[[file:CoDww2 held 18 1.jpg|thumb|none|600px|Another sFH 18.]]&lt;br /&gt;
&lt;br /&gt;
==15 cm TbtsK C/36 naval gun==&lt;br /&gt;
German [[15 cm TbtsK C/36]] can be seen on multiplayer maps.&lt;br /&gt;
[[File:15cmTbKC36.jpg|thumb|none|400px|15 cm TbtsK C/36 naval gun in a Regelbau M272 casemate at the Longues-sur-Mer battery, France.]]&lt;br /&gt;
[[file:CoDww2-naval.jpg|thumb|none|600px|The Naval Gun in the HQ.]]&lt;br /&gt;
[[file:CoDWWII-TbtsK1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CoDWWII-TbtsK2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[file:CoDWWII-TbtsK3.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==155mm Gun M1917 / M1918==&lt;br /&gt;
An American M12 Gun Motor Carriage is seen on the map &amp;quot;Aachen&amp;quot;. These were self-propelled guns in service from 1942-1945, based on the M3 Lee chassis and mounting vintage variants of the French GPF cannon from the First World War, either the M1917, M1917A1 or M1918. The M12 was later replaced with the M4 Sherman-derived 155mm Gun Motor Carriage M40 starting in 1945, mounting the 155mm Gun M2 &amp;quot;Long Tom,&amp;quot; a major redesign of the GPF with only the barrel design common between the two.&lt;br /&gt;
&lt;br /&gt;
This particular appearance may be a reference to the fifteenth mission of ''[[Call_of_Duty:_Finest_Hour#155_mm_Gun_Motor_Carriage_M12|Call of Duty: Finest Hour]]'', &amp;quot;Surrender at Aachen&amp;quot;, where a later M40 GMC is seen forcing the Germans to surrender.&lt;br /&gt;
[[file:CoDww2 longtom.jpg|thumb|none|600px|The M12 Gun Motor Carriage in-game. Note the lack of hydraulics on the gun mounting, showing this is not the later M40 GMC.]]&lt;br /&gt;
[[file:CoDWWII-M12GunMotorCarriage1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==80 cm Kanone (E) ''Schwerer Gustav''==&lt;br /&gt;
The [[80 cm Kanone (E)|''Schwerer Gustav'']] railway gun is the centerpiece of the map &amp;quot;Gustav Cannon&amp;quot;, set on the outskirts of Sevastopol.&lt;br /&gt;
[[File:Gustav3.jpg|thumb|none|400px|80 cm Kanone (E) - 800mm]]&lt;br /&gt;
[[File:CoDww2 gustav.jpg|thumb|none|600px|The ''Gustav'' in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Besa==&lt;br /&gt;
The [[Besa machine gun]] is mounted on a British Light Tank Mk. VI on the &amp;quot;Gibraltar&amp;quot; map and on Crusader Mk. II tanks on the maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:BESA.jpg|thumb|none|400px|Besa Mark 2 - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII besa1.jpg|thumb|none|600px|The Besa mounted on a Light Tank Mk. VI.]]&lt;br /&gt;
&lt;br /&gt;
==BL 4.5-inch medium field gun==&lt;br /&gt;
British BL 4.5-inch medium field guns are seen on the map &amp;quot;Egypt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Bofors 40mm==&lt;br /&gt;
Several [[Bofors 40mm]] AA-guns are seen on the maps &amp;quot;Gibraltar&amp;quot; and &amp;quot;Dunkirk&amp;quot; (which is inspired of the movie scene of ''[[Atonement]]'' and of the [[Dunkirk (2017)|2017 movie]]).&lt;br /&gt;
[[File:Bofors 40mm trailer.jpg|thumb|none|350px|Bofors 40mm L/60 - 40x311mmR]]&lt;br /&gt;
[[file:CoDww2 bofors 1.jpg|thumb|none|600px|A Bofors in-game.]]&lt;br /&gt;
[[file:CoDww2 bofors 2.jpg|thumb|none|600px|Three Bofors outside the map near a British No. 3 Mk 7 anti-aircraft radar.]]&lt;br /&gt;
[[File:CODWWII_Flak38_01.jpg|thumb|600px|none|The Bofors as a score streak.]]&lt;br /&gt;
&lt;br /&gt;
==Browning .303 Mk II*==&lt;br /&gt;
The Avro Lancaster bomber called in for the firebombing score streak is armed with [[Browning AN/M2|Browning .303 Mk II*]] machine guns.&lt;br /&gt;
[[File:Browning.303.jpg|thumb|none|400px|Browning .303 Mk II* - .303 British]]&lt;br /&gt;
[[File:CODWWII_ANM2_01.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
[[File:CODWWII_ANM2_02.jpg|thumb|none|600px|The Avro Lancaster with its .303 Brownings in three power turrets.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
During the campaign mission ''Battle of the Bulge'', the player briefly takes control of a P-47 Thunderbolt, part of a group that are for some reason flying an air-superiority mission defending a stream of B-17Gs while armed with bombs. Both the P-47s and the bombers are armed with the [[Browning M2 Aircraft]]. In reality, the P-47 would not be able to make it this far into France escorting bombers from England without carrying external drop tanks (which the aircraft in the game do not), and at this point in the war the P-51D Mustang had taken over most bomber escort duties. While P-47s were present in the Battle of the Bulge, they were operating from airfields in the Low Countries (the modern Benelux region) and were specifically tasked with ground attack missions rather than bomber escort duty. &lt;br /&gt;
&lt;br /&gt;
The Allies &amp;quot;fighter pilot&amp;quot; scorestreak in multiplayer uses the P-47 model, while the &amp;quot;ball turret gunner&amp;quot; uses the B-17G model, even when playing with Axis, which would only add a Balkenkreutz.&lt;br /&gt;
[[File:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[File:CODWWII_M2A_01.jpg|thumb|none|600px|P-47 Thunderbolts with eight M2 machine guns in the wings.]]&lt;br /&gt;
[[File:CODWWII_M2A_02.jpg|thumb|none|600px|P-47s going in for a strafing run.]]&lt;br /&gt;
[[File:CODWWII_M2A_03.jpg|thumb|none|600px|The ball turret gunner with his twin fifties.]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four .50 cal M2 machine guns in a remotely operated turret.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
[[Browning M2|Browning M2HB heavy machine gun]]s can be seen in the singleplayer.&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB .50 BMG in-vehicle mounting]]&lt;br /&gt;
[[File:CODWWII-BrowHB.jpg|thumb|none|600px|An American soldier carries a Browning HB during the cutscene of &amp;quot;Operation Cobra&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Canon de 155mm GPF==&lt;br /&gt;
Daniel's squad must destroy a Canon de 155 Grande Puissance Filloux (GPF) during the D-Day. 1st Lieutenant Turner calls it a &amp;quot;GPF&amp;quot; gun. These guns are also present in ''[[Call of Duty 2]]'''s seventeenth level &amp;quot;The Battle of Pointe du Hoc&amp;quot;.&lt;br /&gt;
[[File:French-Canon-de-155mm-GPF-1917.jpg|thumb|none|400px|Canon de 155 Grande Puissance Filloux (GPF) - 155mm]]&lt;br /&gt;
[[File:CoDww2 gpf 1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDww2 gpf 2.jpg|thumb|none|600px|The &amp;quot;GPF Cannon&amp;quot; in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
Soviet T-34/85 tanks on the &amp;quot;Valkyrie&amp;quot; map have hull-mounted [[Degtyaryov DT]] machine guns.&lt;br /&gt;
[[File:DT tank machine gun TBiU 11.jpg|thumb|none|400px|Degtyaryov DT - 7.62x54mmR]]&lt;br /&gt;
[[File:CODWWII-DT.jpg|thumb|none|600px|A mounted DT in-game.]]&lt;br /&gt;
&lt;br /&gt;
==Hispano-Suiza HS.404==&lt;br /&gt;
The Northrop P-61 Black Widow night fighters called in as part of the Counter Recon Aircraft score streak is armed with four [[Hispano-Suiza HS.404]] cannons as well as four M2 machine guns.&lt;br /&gt;
[[File:Hispano Suiza HS404.jpg|thumb|none|400px|Hispano-Suiza HS.404 with ammo drum - 20x110mm]]&lt;br /&gt;
[[File:CODWWII_HS404_01.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
[[File:CODWWII_HS404_02.jpg|thumb|none|600px|A Northrop P-61 Black Widow is armed with four [[Hispano-Suiza HS.404]] cannons in the belly.]]&lt;br /&gt;
&lt;br /&gt;
==MG 13==&lt;br /&gt;
The [[MG13]] machine gun is mounted on the Sd.Kfz. 231 armored cars.&lt;br /&gt;
[[File:MG13.jpg|thumb|none|400px|Leichtes Maschinengewehr Modell Dreyse 13 - 7.92x57 Mauser]]&lt;br /&gt;
[[File:CODWWII-MG13-1.jpg|thumb|none|600px|A mounted MG 13 in-game.]]&lt;br /&gt;
&lt;br /&gt;
==MG 34==&lt;br /&gt;
The [[MG34]] is mounted on German tanks.&lt;br /&gt;
[[File:Mg34hb.jpg|thumb|none|450px|MG34 Panzerlauf with stock fitted - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:CoDWWII-MG34.jpg|thumb|none|600px|The MG34 mounted on a Panzer IV Ausf. F medium tank. These tanks have side-mounted ''Panzerschürzen'' shields to strengthen the armor against [[PTRS-41]] engagements.]]&lt;br /&gt;
&lt;br /&gt;
==Ordnance QF 6-pounder==&lt;br /&gt;
The Ordnance QF 6-pounder Anti-tank gun is the main armament of British Crusader Mk. III tanks which are seen on the multiplayer maps &amp;quot;Egypt&amp;quot; and &amp;quot;Excavation&amp;quot;.&lt;br /&gt;
[[File:qf6at.jpg|thumb|none|400px|Ordnance QF 6-pounder]]&lt;br /&gt;
&lt;br /&gt;
==QF 5.25-inch Mark I==&lt;br /&gt;
Several QF 5.25-inch Mark I naval guns are stationed on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun1.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:CoDWWII-GibraltarNavalGun2.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==RML 64-pounder 58 cwt==&lt;br /&gt;
The British RML 64-pounder 58 cwt cannons are seen on the map &amp;quot;Gibraltar&amp;quot;.&lt;br /&gt;
[[file:CoDww2 navalc.jpg|thumb|none|600px|The British cannon in-game.]]&lt;br /&gt;
[[File:CoDWWII-GibraltarCannon1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Vickers .50==&lt;br /&gt;
The [[Vickers|Vickers .50 machine gun]] is mounted on British Light Tank Mk VI.&lt;br /&gt;
[[File:Vickers50.JPG|thumb|none|400px|Vickers .50 machine gun - Essentially the Mk1 but chambered in .50 caliber. Mounted on Armored Vehicles and used as Navy AA until supplemented by the Besa and Oerlikon 20mm Cannon - 12.7x81mm]]&lt;br /&gt;
[[File:CoDWWII-vick50.jpg|thumb|none|600px|The hull-mounted Vickers on the right.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Crossbow==&lt;br /&gt;
A 19th to early 20th-century Swiss-style crossbow with a Schuetzen-style stock is available in multiplayer, weirdly classed as a launcher, which it most certainly is not (though it is technically correct since it launches arrows). The crossbow can be customized to fire explosive bolts or &amp;quot;fast bolts&amp;quot;, the latter improving the velocity of the fired bolt, and to top it all off, it can be customized to fire three bolts at once.&lt;br /&gt;
[[File:CoDWWII-crossbow.jpg|thumb|none|600px|The crossbow in the selection menu.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1631598</id>
		<title>User:Nanomat/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1631598"/>
		<updated>2023-11-29T01:55:29Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Age of Empires III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox for work in progress articles. If anyone is interested, you can start these articles and copy info from here since I can't play these games right now and can't start proper articles complete with screencaps.&lt;br /&gt;
&lt;br /&gt;
=Mortal Kombat 11 (WIP)=&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Cassie Cage Pistol===&lt;br /&gt;
What appears to be a fictional design.&lt;br /&gt;
&lt;br /&gt;
===Harley Quinn Pistol===&lt;br /&gt;
Fictional pseudo revolver?&lt;br /&gt;
&lt;br /&gt;
===Unidentified Smith &amp;amp; Wesson Revolver===&lt;br /&gt;
The Joker brandishes a Smith &amp;amp; Wesson revolver.&lt;br /&gt;
&lt;br /&gt;
===Hybrid Colt Revolver===&lt;br /&gt;
A hybrid Colt revolver is Erron Black's default revolver.&lt;br /&gt;
&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified realistic looking pistol is wielded by Kabal in some cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Thompson===&lt;br /&gt;
A hybrid Thompson is used by the Joker in one of his fatalities.&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
The Winchester 1887 is as usual the Terminator's signature weapon.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M4A1===&lt;br /&gt;
M4A1 rifles with ACOG scopes, laser sights, SOPMOD/3rd gen collapsible hybrid stocks and what appears to be KAC railed handguards are used by the characters in story mode.&lt;br /&gt;
&lt;br /&gt;
===HK G36C===&lt;br /&gt;
What appears to be an HK G36C is used by Spawn.&lt;br /&gt;
&lt;br /&gt;
===Winchester Repeater===&lt;br /&gt;
A Winchester repeater is Erron Black's signature weapon.&lt;br /&gt;
&lt;br /&gt;
===Unidentified AR===&lt;br /&gt;
What looks like an M231 Firing Port Weapon is used by the Terminator.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The M79 grenade launcher is Jax' signature weapon.&lt;br /&gt;
===RPG-7===&lt;br /&gt;
RPG-7s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are featured in the Kharon's Ship stage.&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Minigun===&lt;br /&gt;
Some kind of a handheld minigun &amp;quot;grows out&amp;quot; of Spawn's cloak.&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
Rambo uses his signature M60 like in the movies.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===TS-50 anti-personnel mine===&lt;br /&gt;
[[TS-50 anti-personnel mine]]s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Mk2 Grenade===&lt;br /&gt;
Mk2 grenades are carried by Spawn.&lt;br /&gt;
&lt;br /&gt;
=Red Alert 1=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===M1911===&lt;br /&gt;
Tanya uses M1911 variant pistols.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP Match===&lt;br /&gt;
A Heckler &amp;amp; Koch USP Match is seen in Tanya's icon in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Makarov===&lt;br /&gt;
Makarov pistol is being used in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M16A2===&lt;br /&gt;
According to the game manual, the Allied Rifle infantry unit is armed with M16. The Allied soldiers in the cutscenes are wielding M16A2 rifles.&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The unit portrait of both the Allied and Soviet Rifle infantry unit shows them with M1 carbines.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M72 LAW===&lt;br /&gt;
The Rocket soldier unit is armed with M72 LAW.&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The M203 Grenade Launcher is seen attached to the M16A2 rifles of the Allied soldiers in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M26 Hand Grenade===&lt;br /&gt;
The Soviet Grenadier unit uses M26 hand grenades.&lt;br /&gt;
&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The Mk 2 Hand Grenade is seen on the unit portrait for the Grenadier.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The Flamethrower infantry is armed with an M2 Flamethrower in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Patriot missiles===&lt;br /&gt;
The SAM site is based on Patriot missiles.&lt;br /&gt;
&lt;br /&gt;
=Spiderman PS4=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified pistol: [https://www.reddit.com/r/SpidermanPS4/comments/9etxtn/spidercop_showing_off_his_new_gun/ reference 1], [https://twitter.com/lythero/status/1040196514705027075?s=21 reference 2], [https://i.imgur.com/iEzIsQU.png reference 3]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK style rifle===&lt;br /&gt;
An unidentified [https://pbs.twimg.com/media/Dm46O5-U8AAn_3S.jpg AK style rifle] with appears to be LS45 laser sight and Magpul AK handguard. [https://img5.goodfon.com/wallpaper/nbig/9/d8/spider-man-ps4-spider-man-ps4-chelovek-pauk-soldaty-oruzhie.jpg reference 1]&lt;br /&gt;
&lt;br /&gt;
==Snipers==&lt;br /&gt;
===Unidentified sniper===&lt;br /&gt;
[https://pbs.twimg.com/media/EBPVIv-XkAE4zd3.jpg reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9my97k/i_see_loads_of_pictures_of_spiderman_but_what/ reference 2], [https://www.reddit.com/r/SpidermanPS4/comments/ae28vr/completely_oblivious/ reference 3]&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Handheld minigun===&lt;br /&gt;
[https://media.playstation.com/is/image/SCEA/marvels-spider-man-city-that-never-sleeps-the-heist-screen-03-ps4-us-11oct18?$native_nt$ reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9xq770/i_am_heavy_weapons_guy/ reference 2]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===SMAW===&lt;br /&gt;
[https://p0.ipstatp.com/large/005b911a2f4400a62a3e reference]&lt;br /&gt;
&lt;br /&gt;
=Age of Empires II=&lt;br /&gt;
===Handgonne===&lt;br /&gt;
A European style handgonne is used by the Hand Cannoneer and Janissary units. Similar model is also used by the Hussite Wagon.&lt;br /&gt;
&lt;br /&gt;
===Matchlock Musket===&lt;br /&gt;
A matchlock musket is used by the Conquistador.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A Bombard cannon is used by the Bombard Cannon and Cannon Galleon units and by the Bombard Tower building.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Fire Galley, Fire Ship and Fast Fire Ship units.&lt;br /&gt;
&lt;br /&gt;
===Houfnice===&lt;br /&gt;
The Hussite Houfnice cannon is used by the Houfnice unit.&lt;br /&gt;
&lt;br /&gt;
===Chongtong===&lt;br /&gt;
Korean Chongtong cannons are used by the Turtle Ship unit.&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is used by the Organ Gun unit.&lt;br /&gt;
&lt;br /&gt;
===Naval Cannon===&lt;br /&gt;
Naval cannons are depicted in the Cannon Galleon and Elite Cannon Galleon upgrades.&lt;br /&gt;
&lt;br /&gt;
=Age of Empires III=&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A Blunderbuss is used by the Settler unit when hunting animals. It is also featured as the &amp;quot;Blunderbuss&amp;quot; upgrade.&lt;br /&gt;
[[File:Biggest Blunderbuss.jpg|thumb|none|450px|Extra-large caliber flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The Model 1874 Gatling Gun is featured as the &amp;quot;Gatling Gun&amp;quot; unit. It uses the standard vertical magazines by default but researching the &amp;quot;Rabaulds&amp;quot; upgrade by a Portuguese player gives it a Broadwell Drum. The camel version is also used by the &amp;quot;Gatling Camel&amp;quot; unit in the Definitive Edition. The Model 1883 is featured as the &amp;quot;Imperial Gatling Gun&amp;quot;.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[Image:Colt1883Gatling.jpg|thumb|none|400px|Colt Model 1883 Gatling Gun with 104-round Accles Drum - .45-70]]&lt;br /&gt;
&lt;br /&gt;
===Ottoman Style Flintlock Pistol===&lt;br /&gt;
A pair of Ottoman style flintlock pistols is seen in the icon for the Tavern building in the Definitive Edition. The same pistol is also depicted in the &amp;quot;Brigadier General&amp;quot; tech icon.&lt;br /&gt;
[[File:Oriental French flintlock.JPG|thumb|none|350px|Probably French flintlock pistol of Ottoman style circa 1780-1800.]]&lt;br /&gt;
&lt;br /&gt;
===Basillica Bombard===&lt;br /&gt;
The Basillica Bombard is featured as the &amp;quot;Great Bombard&amp;quot; unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
The Grenadier unit will use Fuse Grenades as a primary weapon alongside their sabers. The Soldado unit for the Mexicans in the definitive edition will also use such grenades when attacking buildings.&lt;br /&gt;
[[Image:Early grenade.jpg|thumb|none|300px|Grenado]]&lt;br /&gt;
&lt;br /&gt;
===Pistolet modèle An XIII (M1822)===&lt;br /&gt;
The French M1822 Percussion Pistol is [https://www.reddit.com/r/aoe3/comments/q1n6l7/deals_with_thugs/ used] by the Dacoit and Black Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===M1861 13-Inch Seacoast Mortar===&lt;br /&gt;
The US Civil War era M1861 13-Inch Seacoast Mortar is used by the Mortar, Monitor and the Captured Mortar units. It is also inaccurately used to depict the &amp;quot;Argentine Mortars&amp;quot;, &amp;quot;Unicorne Mortars&amp;quot; and &amp;quot;Coehorn Mortars&amp;quot; home city cards.&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocket unit for the British. It's also featured prominently in the Battle of New Orleans scenario where it is inaccurately depicted as being used by both the British and Americans when in reality it was employed only by the British.&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1873===&lt;br /&gt;
The Winchester Model 1873 is used by the Renegado unit. In the Definitive Edition, it is also used by the Colonial Oppressor and Colonial Looter units and is depicted in the &amp;quot;Tigray Mekonnen&amp;quot; home city card and the &amp;quot;Gun Running&amp;quot; tech.&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|none|450px|Winchester 1873 &amp;quot;Short Rifle&amp;quot; with 20&amp;quot; octagonal barrel - .44-40.]]&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is featured as the Organ Gun unit for the Portuguese.&lt;br /&gt;
&lt;br /&gt;
===Abus Gun===&lt;br /&gt;
The Abus Gun is featured as the Abus Gun unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Sharps Rifle===&lt;br /&gt;
The Sharps Rifle equipped with a Malcolm scope ([http://miminsworkshop.blogspot.com/2015/10/denix-sharps-rifle-modifikationen-wip.html exact configuration]) is used by the Sharpshooter unit for the United States. While this configuration was actually used in the US Civil War, the in game Sharpshooter unit is modeled after War of 1812 period US militia making it anachronistic.&lt;br /&gt;
[[File:Sharps scoped.jpg|thumb|none|450px|Sharps 1859 rifle equipped with early Malcolm scope.]]&lt;br /&gt;
&lt;br /&gt;
===Long Rifle===&lt;br /&gt;
The Kentucky Long Rifle is used by the Revolutionary Sharpshooter.&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|400px|Kentucky Rifle - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1873 Single Action Army===&lt;br /&gt;
The Colt 1873 Single Action Army replaces the unknown Colt from the original game in the Definitive Edition. A pair is featured in the icon for the Saloon building and it is used by the Spy, Pistolero, Comanchero, Gunslinger, Cowboy and Desperado units. It is also used by some of the US and Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Colt Revolver===&lt;br /&gt;
A pair of early type Colt revolvers are featured in the icon for the Saloon building prior to the Definitive Edition and it is used by Major Cooper in the campaign.&lt;br /&gt;
&lt;br /&gt;
===English Flintlock Pistol===&lt;br /&gt;
A generic English style flintlock pistol appears as a UI element.&lt;br /&gt;
&lt;br /&gt;
===Flintlock Pistol???===&lt;br /&gt;
A kolser style replica appears to be used by Elisabet Ramsey in the original game and by the General unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Rifle===&lt;br /&gt;
An unidentified rifle is used by the Owlhoot unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Denix Generic 18th Century Pistol Replica===&lt;br /&gt;
The Denix Generic 18th Century Pistol Replica is used by Nathaniel Black and Elisabet Ramsey in the Definitive Edition.&lt;br /&gt;
[[File:Denix Generic 18th Century Pistol Replica.jpg|thumb|none|350px|Generic 18th century flintlock pistol replica by Denix]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1875===&lt;br /&gt;
The Remington 1875 is used by the Vaquero unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Volcanic repeater===&lt;br /&gt;
What appears to be a Volcanic repeater is used by some of the Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Agar Gun===&lt;br /&gt;
The Agar Gun is featured as the &amp;quot;Coffee Mill Guns&amp;quot; home city card for the US in the Definitive Edition. Its effect is to simply give the Gatling Gun unit the ability to fire without reloading even though the Agar and the Gatling have nothing in common in reality.&lt;br /&gt;
&lt;br /&gt;
===15th Century Culverin===&lt;br /&gt;
A 15th century Culverin of the French/Burgundian type is featured as the Culverin unit.&lt;br /&gt;
&lt;br /&gt;
===Moukhala===&lt;br /&gt;
The Moukhala musket is used as a special ability by the Berber Sultan and Berber Camel Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Rodman gun===&lt;br /&gt;
Rodman guns (or [https://www.google.com/imgres?imgurl=https%3A%2F%2Fc8.alamy.com%2Fcomp%2F2EA258B%2Fgerman-mortar-mounted-gun-for-military-fortification-defense-end-19th-century-2EA258B.jpg&amp;amp;imgrefurl=https%3A%2F%2Fwww.alamy.com%2Fstock-photo%2Fmortar-gun.html&amp;amp;tbnid=7blMaqLEwDnCLM&amp;amp;vet=12ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc..i&amp;amp;docid=KEZWCnCruA-36M&amp;amp;w=1300&amp;amp;h=953&amp;amp;q=Argentine%20Mortars%2019th%20century&amp;amp;client=firefox-b-d&amp;amp;ved=2ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc this]???) are depicted in the &amp;quot;Heavy Fortifications&amp;quot; home city card.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are used by various ship units and are depicted in the &amp;quot;Naval Gunners&amp;quot; and &amp;quot;Improved Warships&amp;quot; home city cards and the &amp;quot;Carronade&amp;quot; technology.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
&lt;br /&gt;
===Hand Mortar===&lt;br /&gt;
Hand mortars are used by the Grenadier unit when the &amp;quot;Grenade Launchers&amp;quot; home city card is applied in the Definitive Edition. It appears to be a wheellock mechanism gun as seen in the card portrait.&lt;br /&gt;
[[File:FlintlockGL.jpg|thumb|none|400px|Flintlock Hand Mortar, Britain, 1776 - 1 11/16&amp;quot; (42.86mm) cup]]&lt;br /&gt;
&lt;br /&gt;
===Fusil Gras???===&lt;br /&gt;
Some kind of bolt action rifle, either Fusil Gras or some kind of Mauser, is used by the Neftenya unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Sebastopol Mortar===&lt;br /&gt;
The Sebastopol Mortar is featured as the namesake unit for the Ethiopians in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A medieval type bombard is featured as the Li'l Bombard unit and the Papal Bombard in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Tsar Cannon===&lt;br /&gt;
The Tsar Cannon is available as a customization option for the Russian home city of St. Petersburg even though in reality it is located in Moscow.&lt;br /&gt;
[[File:Tsar cannon.JPG|thumb|none|400px|Tsar Cannon as it stands now - 35 in (89 cm)]]&lt;br /&gt;
&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
The Spencer Model 1860 Carbine is anachronistically used by the US Veteran Carbine Cavalry and Guard Carbine Cavalry units which are based on American Revolutionary War and Texas Revolution periods respectively. It is also used appropriately by the Imperial Carbine Cavalry which is based on the 7th Cavalry Regiment.&lt;br /&gt;
[[File:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
&lt;br /&gt;
===Wheellock Pistol===&lt;br /&gt;
A Wheellock Pistol is used by Sir Francis Drake in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Maltese Fire Thrower unit in the Knights of the Mediterranean DLC. Flamethrowers were indeed [http://analogue-hobbies.blogspot.com/2020_03_22_archive.html used] by the Maltese at the Great Siege of Malta.&lt;br /&gt;
&lt;br /&gt;
===Incendiary Hoops===&lt;br /&gt;
Incendiary Hoops also known as [http://www.vikingsword.com/vb/showthread.php?t=19857 Pechkranz] are used by the Maltese Fire Thrower unit. These were indeed used by the Maltese at the Great Siege of Malta, however, in game it is depicted being thrown with some kind of fictional device consisting of a hooked gauntlet combined with a gladiator like leather galerus. In reality it was handled with some simple tongs.&lt;br /&gt;
&lt;br /&gt;
===Kalthoff repeater===&lt;br /&gt;
The Kalthoff repeater is featured as a tech for the House of Oldenburg in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Matchlock musket===&lt;br /&gt;
The Vasa Royal Arquebusier is actually armed with a Matchlock musket. The Maigadi unit also has what looks like a European type musket.&lt;br /&gt;
&lt;br /&gt;
===Flintlock rocket launcher===&lt;br /&gt;
A [https://www.flickr.com/photos/77733061@N00/1094949105 flintlock rocket launcher] is available as the &amp;quot;Flintlock Rockets&amp;quot; home city card for the Maltese.&lt;br /&gt;
&lt;br /&gt;
===Bayonet===&lt;br /&gt;
An anachronistic modern looking knife bayonet was used by some units in the definitive edition. This was corrected to a more appropriate model with update 14.43676.&lt;br /&gt;
&lt;br /&gt;
===Generic Flintlock Musket===&lt;br /&gt;
A generic flintlock musket is used by the various musket infantry units. In the intro cinematic it is depicted as a Brown Bess but with barrel hoops, while the remastered intro in the definitive edition seems to incorrectly show it with a percussion lock.&lt;br /&gt;
&lt;br /&gt;
===Jaeger Rifle===&lt;br /&gt;
A Jaeger Rifle is used by the Jaeger unit.&lt;br /&gt;
[[File:Jeager rifle.jpg|thumb|none|400px|Plain German Jaeger rifle - .62 cal]]&lt;br /&gt;
&lt;br /&gt;
===Ottoman Musket===&lt;br /&gt;
An Ottoman Musket is used by the Janissary unit.&lt;br /&gt;
[[File:Turkish flintlock.jpg|thumb|none|400px|Turkish Shishane Miquelet]]&lt;br /&gt;
&lt;br /&gt;
===Baker Rifle===&lt;br /&gt;
A Baker Rifle is used by the Ranger unit in the definitive edition. The guard/imperial versions use it with a Malcolm scope which is anachronistic for the ''95th Rifles'' based Ranger unit.&lt;br /&gt;
[[File:BakerRifle.jpg|thumb|none|400px|Pattern 1800 Infantry Rifle - 0.625 inch (15.9 mm)]]&lt;br /&gt;
&lt;br /&gt;
===12lbs Cannon===&lt;br /&gt;
A cannon of what appears to be a heavier 12lbs caliber appears as the Heavy Cannon unit.&lt;br /&gt;
[[File:Gribeauval 12-Pounder Cannon.jpg|thumb|none|400px|Canon de 12 Gribeauval]]&lt;br /&gt;
&lt;br /&gt;
=CNC Generals=&lt;br /&gt;
===M16A2===&lt;br /&gt;
The M16A2 equipped with an M203 grenade launcher is used by the US Ranger unit.&lt;br /&gt;
[[File:M16A2 M203.jpg|thumb|none|400px|M16A2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The AKM is used by the GLA Rebel unit.&lt;br /&gt;
&lt;br /&gt;
===Galil===&lt;br /&gt;
Galil rifles are seen in the &amp;quot;Arm the Mob&amp;quot; upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Uzi===&lt;br /&gt;
The Uzi is used by the GLA Angry mob unit.&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The RPG-7 is used by the GLA RPG trooper unit.&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
The Stinger is used by the US Missile defender unit and the GLA Stinger site building.&lt;br /&gt;
&lt;br /&gt;
===AT4===&lt;br /&gt;
The AT4 is used by the Chinese Tank hunter unit.&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is wielded by General Alexis Alexander in her portrait.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The Steyr AUG A1 is seen in the Advanced Training upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Valmara 69 mine===&lt;br /&gt;
Valmara 69 mines are available for Chinese buildings.&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
M134 Minigun is seen in the Chain Guns upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===MIM-104 Patriot===&lt;br /&gt;
The MIM-104 Patriot is featured as the Patriot Missile System building.&lt;br /&gt;
&lt;br /&gt;
=Swashbucklers Blue vs Grey=&lt;br /&gt;
===Lemat Revolver===&lt;br /&gt;
===Colt 1861===&lt;br /&gt;
===Henry Rifle===&lt;br /&gt;
===Starr revolver===&lt;br /&gt;
===Gallager carbine===&lt;br /&gt;
&amp;quot;Gallagher carbine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Empire Total War=&lt;br /&gt;
===New Land Pattern Flintlock Pistol===&lt;br /&gt;
The New Land Pattern Flintlock Pistol is used by the rakes in the [https://www.youtube.com/watch?v=DZ_h-gXOoXc dueling cinematics]. However, this is anachronistic for the majority of the campaign which takes place in 1700-1799 since the New Land Pattern was introduced in 1796.&lt;br /&gt;
[[File:Tower Model 1806 New Land Pattern.jpg|thumb|none|300px|Tower New Land Pattern Flintlock Pistol, c. 1800 - .65]]&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocked Band, Rocket Troop and Rocket Ship units. It is meant to depict the Mysorean rockets used during the Anglo-Mysorean Wars in the late 18th century, however, the Congreve rocket, which itself was based on these rockets, was developed later during the early 19th century. Also, the usage of rockets by European factions as depicted with the Rocket Troop and Rocket Ship units is anachronistic as this happened during the Napoleonic Wars in reality.&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1631594</id>
		<title>User:Nanomat/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User:Nanomat/Sandbox&amp;diff=1631594"/>
		<updated>2023-11-29T01:30:33Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Age of Empires III */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My sandbox for work in progress articles. If anyone is interested, you can start these articles and copy info from here since I can't play these games right now and can't start proper articles complete with screencaps.&lt;br /&gt;
&lt;br /&gt;
=Mortal Kombat 11 (WIP)=&lt;br /&gt;
&lt;br /&gt;
==Pistols==&lt;br /&gt;
===Cassie Cage Pistol===&lt;br /&gt;
What appears to be a fictional design.&lt;br /&gt;
&lt;br /&gt;
===Harley Quinn Pistol===&lt;br /&gt;
Fictional pseudo revolver?&lt;br /&gt;
&lt;br /&gt;
===Unidentified Smith &amp;amp; Wesson Revolver===&lt;br /&gt;
The Joker brandishes a Smith &amp;amp; Wesson revolver.&lt;br /&gt;
&lt;br /&gt;
===Hybrid Colt Revolver===&lt;br /&gt;
A hybrid Colt revolver is Erron Black's default revolver.&lt;br /&gt;
&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified realistic looking pistol is wielded by Kabal in some cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Thompson===&lt;br /&gt;
A hybrid Thompson is used by the Joker in one of his fatalities.&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Winchester 1887===&lt;br /&gt;
The Winchester 1887 is as usual the Terminator's signature weapon.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M4A1===&lt;br /&gt;
M4A1 rifles with ACOG scopes, laser sights, SOPMOD/3rd gen collapsible hybrid stocks and what appears to be KAC railed handguards are used by the characters in story mode.&lt;br /&gt;
&lt;br /&gt;
===HK G36C===&lt;br /&gt;
What appears to be an HK G36C is used by Spawn.&lt;br /&gt;
&lt;br /&gt;
===Winchester Repeater===&lt;br /&gt;
A Winchester repeater is Erron Black's signature weapon.&lt;br /&gt;
&lt;br /&gt;
===Unidentified AR===&lt;br /&gt;
What looks like an M231 Firing Port Weapon is used by the Terminator.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
The M79 grenade launcher is Jax' signature weapon.&lt;br /&gt;
===RPG-7===&lt;br /&gt;
RPG-7s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are featured in the Kharon's Ship stage.&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Minigun===&lt;br /&gt;
Some kind of a handheld minigun &amp;quot;grows out&amp;quot; of Spawn's cloak.&lt;br /&gt;
&lt;br /&gt;
===M60===&lt;br /&gt;
Rambo uses his signature M60 like in the movies.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===TS-50 anti-personnel mine===&lt;br /&gt;
[[TS-50 anti-personnel mine]]s are seen on the stalls in the Black Market Alley stage.&lt;br /&gt;
[[File:Tecnovar TS-50.jpg|thumb|none|400px|TS-50 anti-personnel mine]]&lt;br /&gt;
&lt;br /&gt;
===Mk2 Grenade===&lt;br /&gt;
Mk2 grenades are carried by Spawn.&lt;br /&gt;
&lt;br /&gt;
=Red Alert 1=&lt;br /&gt;
&lt;br /&gt;
==Handguns==&lt;br /&gt;
===M1911===&lt;br /&gt;
Tanya uses M1911 variant pistols.&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch USP Match===&lt;br /&gt;
A Heckler &amp;amp; Koch USP Match is seen in Tanya's icon in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Makarov===&lt;br /&gt;
Makarov pistol is being used in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===M16A2===&lt;br /&gt;
According to the game manual, the Allied Rifle infantry unit is armed with M16. The Allied soldiers in the cutscenes are wielding M16A2 rifles.&lt;br /&gt;
&lt;br /&gt;
===M1 Carbine===&lt;br /&gt;
The unit portrait of both the Allied and Soviet Rifle infantry unit shows them with M1 carbines.&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===M72 LAW===&lt;br /&gt;
The Rocket soldier unit is armed with M72 LAW.&lt;br /&gt;
&lt;br /&gt;
===M203 Grenade Launcher===&lt;br /&gt;
The M203 Grenade Launcher is seen attached to the M16A2 rifles of the Allied soldiers in cutscenes.&lt;br /&gt;
&lt;br /&gt;
==Explosives==&lt;br /&gt;
===M26 Hand Grenade===&lt;br /&gt;
The Soviet Grenadier unit uses M26 hand grenades.&lt;br /&gt;
&lt;br /&gt;
===Mk 2 Hand Grenade===&lt;br /&gt;
The Mk 2 Hand Grenade is seen on the unit portrait for the Grenadier.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
===M2 Flamethrower===&lt;br /&gt;
The Flamethrower infantry is armed with an M2 Flamethrower in the remaster.&lt;br /&gt;
&lt;br /&gt;
===Patriot missiles===&lt;br /&gt;
The SAM site is based on Patriot missiles.&lt;br /&gt;
&lt;br /&gt;
=Spiderman PS4=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===Unidentified pistol===&lt;br /&gt;
An unidentified pistol: [https://www.reddit.com/r/SpidermanPS4/comments/9etxtn/spidercop_showing_off_his_new_gun/ reference 1], [https://twitter.com/lythero/status/1040196514705027075?s=21 reference 2], [https://i.imgur.com/iEzIsQU.png reference 3]&lt;br /&gt;
&lt;br /&gt;
==Rifles==&lt;br /&gt;
===AK style rifle===&lt;br /&gt;
An unidentified [https://pbs.twimg.com/media/Dm46O5-U8AAn_3S.jpg AK style rifle] with appears to be LS45 laser sight and Magpul AK handguard. [https://img5.goodfon.com/wallpaper/nbig/9/d8/spider-man-ps4-spider-man-ps4-chelovek-pauk-soldaty-oruzhie.jpg reference 1]&lt;br /&gt;
&lt;br /&gt;
==Snipers==&lt;br /&gt;
===Unidentified sniper===&lt;br /&gt;
[https://pbs.twimg.com/media/EBPVIv-XkAE4zd3.jpg reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9my97k/i_see_loads_of_pictures_of_spiderman_but_what/ reference 2], [https://www.reddit.com/r/SpidermanPS4/comments/ae28vr/completely_oblivious/ reference 3]&lt;br /&gt;
&lt;br /&gt;
==Machineguns==&lt;br /&gt;
===Handheld minigun===&lt;br /&gt;
[https://media.playstation.com/is/image/SCEA/marvels-spider-man-city-that-never-sleeps-the-heist-screen-03-ps4-us-11oct18?$native_nt$ reference 1], [https://www.reddit.com/r/SpidermanPS4/comments/9xq770/i_am_heavy_weapons_guy/ reference 2]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===SMAW===&lt;br /&gt;
[https://p0.ipstatp.com/large/005b911a2f4400a62a3e reference]&lt;br /&gt;
&lt;br /&gt;
=Age of Empires II=&lt;br /&gt;
===Handgonne===&lt;br /&gt;
A European style handgonne is used by the Hand Cannoneer and Janissary units. Similar model is also used by the Hussite Wagon.&lt;br /&gt;
&lt;br /&gt;
===Matchlock Musket===&lt;br /&gt;
A matchlock musket is used by the Conquistador.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A Bombard cannon is used by the Bombard Cannon and Cannon Galleon units and by the Bombard Tower building.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Fire Galley, Fire Ship and Fast Fire Ship units.&lt;br /&gt;
&lt;br /&gt;
===Houfnice===&lt;br /&gt;
The Hussite Houfnice cannon is used by the Houfnice unit.&lt;br /&gt;
&lt;br /&gt;
===Chongtong===&lt;br /&gt;
Korean Chongtong cannons are used by the Turtle Ship unit.&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is used by the Organ Gun unit.&lt;br /&gt;
&lt;br /&gt;
===Naval Cannon===&lt;br /&gt;
Naval cannons are depicted in the Cannon Galleon and Elite Cannon Galleon upgrades.&lt;br /&gt;
&lt;br /&gt;
=Age of Empires III=&lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
A Blunderbuss is used by the Settler unit when hunting animals. It is also featured as the &amp;quot;Blunderbuss&amp;quot; upgrade.&lt;br /&gt;
[[File:Biggest Blunderbuss.jpg|thumb|none|450px|Extra-large caliber flintlock blunderbuss]]&lt;br /&gt;
&lt;br /&gt;
===Gatling Gun===&lt;br /&gt;
The Model 1874 Gatling Gun is featured as the &amp;quot;Gatling Gun&amp;quot; unit. It uses the standard vertical magazines by default but researching the &amp;quot;Rabaulds&amp;quot; upgrade by a Portuguese player gives it a Broadwell Drum. The camel version is also used by the &amp;quot;Gatling Camel&amp;quot; unit in the Definitive Edition. The Model 1883 is featured as the &amp;quot;Imperial Gatling Gun&amp;quot;.&lt;br /&gt;
[[Image:Gatling.jpg|thumb|none|400px|Colt Gatling Gun with Bruce Feed Guide - .45-70]]&lt;br /&gt;
[[Image:Colt1883Gatling.jpg|thumb|none|400px|Colt Model 1883 Gatling Gun with 104-round Accles Drum - .45-70]]&lt;br /&gt;
&lt;br /&gt;
===Ottoman Style Flintlock Pistol===&lt;br /&gt;
A pair of Ottoman style flintlock pistols is seen in the icon for the Tavern building in the Definitive Edition. The same pistol is also depicted in the &amp;quot;Brigadier General&amp;quot; tech icon.&lt;br /&gt;
[[File:Oriental French flintlock.JPG|thumb|none|350px|Probably French flintlock pistol of Ottoman style circa 1780-1800.]]&lt;br /&gt;
&lt;br /&gt;
===Basillica Bombard===&lt;br /&gt;
The Basillica Bombard is featured as the &amp;quot;Great Bombard&amp;quot; unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
The Grenadier unit will use Fuse Grenades as a primary weapon alongside their sabers. The Soldado unit for the Mexicans in the definitive edition will also use such grenades when attacking buildings.&lt;br /&gt;
[[Image:Early grenade.jpg|thumb|none|300px|Grenado]]&lt;br /&gt;
&lt;br /&gt;
===Pistolet modèle An XIII (M1822)===&lt;br /&gt;
The French M1822 Percussion Pistol is [https://www.reddit.com/r/aoe3/comments/q1n6l7/deals_with_thugs/ used] by the Dacoit and Black Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===M1861 13-Inch Seacoast Mortar===&lt;br /&gt;
The US Civil War era M1861 13-Inch Seacoast Mortar is used by the Mortar, Monitor and the Captured Mortar units. It is also inaccurately used to depict the &amp;quot;Argentine Mortars&amp;quot;, &amp;quot;Unicorne Mortars&amp;quot; and &amp;quot;Coehorn Mortars&amp;quot; home city cards.&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocket unit for the British. It's also featured prominently in the Battle of New Orleans scenario where it is inaccurately depicted as being used by both the British and Americans when in reality it was employed only by the British.&lt;br /&gt;
&lt;br /&gt;
===Winchester Model 1873===&lt;br /&gt;
The Winchester Model 1873 is used by the Renegado unit. In the Definitive Edition, it is also used by the Colonial Oppressor and Colonial Looter units and is depicted in the &amp;quot;Tigray Mekonnen&amp;quot; home city card and the &amp;quot;Gun Running&amp;quot; tech.&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|none|450px|Winchester 1873 &amp;quot;Short Rifle&amp;quot; with 20&amp;quot; octagonal barrel - .44-40.]]&lt;br /&gt;
&lt;br /&gt;
===Ribauldequin===&lt;br /&gt;
The Ribauldequin is featured as the Organ Gun unit for the Portuguese.&lt;br /&gt;
&lt;br /&gt;
===Abus Gun===&lt;br /&gt;
The Abus Gun is featured as the Abus Gun unit for the Ottomans.&lt;br /&gt;
&lt;br /&gt;
===Sharps Rifle===&lt;br /&gt;
The Sharps Rifle equipped with a Malcolm scope ([http://miminsworkshop.blogspot.com/2015/10/denix-sharps-rifle-modifikationen-wip.html exact configuration]) is used by the Sharpshooter unit for the United States. While this configuration was actually used in the US Civil War, the in game Sharpshooter unit is modeled after War of 1812 period US militia making it anachronistic.&lt;br /&gt;
[[File:Sharps scoped.jpg|thumb|none|450px|Sharps 1859 rifle equipped with early Malcolm scope.]]&lt;br /&gt;
&lt;br /&gt;
===Long Rifle===&lt;br /&gt;
The Kentucky Long Rifle is used by the Revolutionary Sharpshooter.&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|400px|Kentucky Rifle - .36 caliber.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1873 Single Action Army===&lt;br /&gt;
The Colt 1873 Single Action Army replaces the unknown Colt from the original game in the Definitive Edition. A pair is featured in the icon for the Saloon building and it is used by the Spy, Pistolero, Comanchero, Gunslinger, Cowboy and Desperado units. It is also used by some of the US and Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Colt Revolver===&lt;br /&gt;
A pair of early type Colt revolvers are featured in the icon for the Saloon building prior to the Definitive Edition and it is used by Major Cooper in the campaign.&lt;br /&gt;
&lt;br /&gt;
===English Flintlock Pistol===&lt;br /&gt;
A generic English style flintlock pistol appears as a UI element.&lt;br /&gt;
&lt;br /&gt;
===Flintlock Pistol???===&lt;br /&gt;
A kolser style replica appears to be used by Elisabet Ramsey in the original game and by the General unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Unidentified Rifle===&lt;br /&gt;
An unidentified rifle is used by the Owlhoot unit in the definitive edition.&lt;br /&gt;
&lt;br /&gt;
===Denix Generic 18th Century Pistol Replica===&lt;br /&gt;
The Denix Generic 18th Century Pistol Replica is used by Nathaniel Black and Elisabet Ramsey in the Definitive Edition.&lt;br /&gt;
[[File:Denix Generic 18th Century Pistol Replica.jpg|thumb|none|350px|Generic 18th century flintlock pistol replica by Denix]]&lt;br /&gt;
&lt;br /&gt;
===Remington 1875===&lt;br /&gt;
The Remington 1875 is used by the Vaquero unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Volcanic repeater===&lt;br /&gt;
What appears to be a Volcanic repeater is used by some of the Mexican explorer skin variants.&lt;br /&gt;
&lt;br /&gt;
===Agar Gun===&lt;br /&gt;
The Agar Gun is featured as the &amp;quot;Coffee Mill Guns&amp;quot; home city card for the US in the Definitive Edition. Its effect is to simply give the Gatling Gun unit the ability to fire without reloading even though the Agar and the Gatling have nothing in common in reality.&lt;br /&gt;
&lt;br /&gt;
===15th Century Culverin===&lt;br /&gt;
A 15th century Culverin of the French/Burgundian type is featured as the Culverin unit.&lt;br /&gt;
&lt;br /&gt;
===Moukhala===&lt;br /&gt;
The Moukhala musket is used as a special ability by the Berber Sultan and Berber Camel Rider units in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Rodman gun===&lt;br /&gt;
Rodman guns (or [https://www.google.com/imgres?imgurl=https%3A%2F%2Fc8.alamy.com%2Fcomp%2F2EA258B%2Fgerman-mortar-mounted-gun-for-military-fortification-defense-end-19th-century-2EA258B.jpg&amp;amp;imgrefurl=https%3A%2F%2Fwww.alamy.com%2Fstock-photo%2Fmortar-gun.html&amp;amp;tbnid=7blMaqLEwDnCLM&amp;amp;vet=12ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc..i&amp;amp;docid=KEZWCnCruA-36M&amp;amp;w=1300&amp;amp;h=953&amp;amp;q=Argentine%20Mortars%2019th%20century&amp;amp;client=firefox-b-d&amp;amp;ved=2ahUKEwjs4e_gs4j3AhXs77sIHcg6A2kQMygQegQIARBc this]???) are depicted in the &amp;quot;Heavy Fortifications&amp;quot; home city card.&lt;br /&gt;
&lt;br /&gt;
===Naval cannon===&lt;br /&gt;
Naval cannons are used by various ship units and are depicted in the &amp;quot;Naval Gunners&amp;quot; and &amp;quot;Improved Warships&amp;quot; home city cards and the &amp;quot;Carronade&amp;quot; technology.&lt;br /&gt;
[[File:Naval cannon.jpg|thumb|none|400px|Naval cannon - 18th century]]&lt;br /&gt;
&lt;br /&gt;
===Hand Mortar===&lt;br /&gt;
Hand mortars are used by the Grenadier unit when the &amp;quot;Grenade Launchers&amp;quot; home city card is applied in the Definitive Edition. It appears to be a wheellock mechanism gun as seen in the card portrait.&lt;br /&gt;
[[File:FlintlockGL.jpg|thumb|none|400px|Flintlock Hand Mortar, Britain, 1776 - 1 11/16&amp;quot; (42.86mm) cup]]&lt;br /&gt;
&lt;br /&gt;
===Fusil Gras???===&lt;br /&gt;
Some kind of bolt action rifle, either Fusil Gras or some kind of Mauser, is used by the Neftenya unit in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Sebastopol Mortar===&lt;br /&gt;
The Sebastopol Mortar is featured as the namesake unit for the Ethiopians in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Bombard===&lt;br /&gt;
A medieval type bombard is featured as the Li'l Bombard unit and the Papal Bombard in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Tsar Cannon===&lt;br /&gt;
The Tsar Cannon is available as a customization option for the Russian home city of St. Petersburg even though in reality it is located in Moscow.&lt;br /&gt;
[[File:Tsar cannon.JPG|thumb|none|400px|Tsar Cannon as it stands now - 35 in (89 cm)]]&lt;br /&gt;
&lt;br /&gt;
===Spencer Model 1860 Carbine===&lt;br /&gt;
The Spencer Model 1860 Carbine is anachronistically used by the US Veteran Carbine Cavalry and Guard Carbine Cavalry units which are based on American Revolutionary War and Texas Revolution periods respectively. It is also used appropriately by the Imperial Carbine Cavalry which is based on the 7th Cavalry Regiment.&lt;br /&gt;
[[File:Spencer 1860 Carbine.jpg|thumb|none|400px|Spencer 1860 Carbine - .56-56 RF.]]&lt;br /&gt;
&lt;br /&gt;
===Wheellock Pistol===&lt;br /&gt;
A Wheellock Pistol is used by Sir Francis Drake in the Definitive Edition.&lt;br /&gt;
&lt;br /&gt;
===Greek Fire Siphon===&lt;br /&gt;
The Greek Fire Siphon is used by the Maltese Fire Thrower unit in the Knights of the Mediterranean DLC. Flamethrowers were indeed [http://analogue-hobbies.blogspot.com/2020_03_22_archive.html used] by the Maltese at the Great Siege of Malta.&lt;br /&gt;
&lt;br /&gt;
===Incendiary Hoops===&lt;br /&gt;
Incendiary Hoops also known as [http://www.vikingsword.com/vb/showthread.php?t=19857 Pechkranz] are used by the Maltese Fire Thrower unit. These were indeed used by the Maltese at the Great Siege of Malta, however, in game it is depicted being thrown with some kind of fictional device consisting of a hooked gauntlet combined with a gladiator like leather galerus. In reality it was handled with some simple tongs.&lt;br /&gt;
&lt;br /&gt;
===Kalthoff repeater===&lt;br /&gt;
The Kalthoff repeater is featured as a tech for the House of Oldenburg in the Knights of the Mediterranean DLC.&lt;br /&gt;
&lt;br /&gt;
===Matchlock musket===&lt;br /&gt;
The Vasa Royal Arquebusier is actually armed with a Matchlock musket. The Maigadi unit also has what looks like a European type musket.&lt;br /&gt;
&lt;br /&gt;
===Flintlock rocket launcher===&lt;br /&gt;
A [https://www.flickr.com/photos/77733061@N00/1094949105 flintlock rocket launcher] is available as the &amp;quot;Flintlock Rockets&amp;quot; home city card for the Maltese.&lt;br /&gt;
&lt;br /&gt;
===Bayonet===&lt;br /&gt;
An anachronistic modern looking knife bayonet was used by some units in the definitive edition. This was corrected to a more appropriate model with update 14.43676.&lt;br /&gt;
&lt;br /&gt;
===Generic Flintlock Musket===&lt;br /&gt;
A generic flintlock musket is used by the various musket infantry units. In the intro cinematic it is depicted as a Brown Bess but with barrel hoops, while the remastered intro in the definitive edition seems to incorrectly show it with a percussion lock.&lt;br /&gt;
&lt;br /&gt;
===Jaeger Rifle===&lt;br /&gt;
A Jaeger Rifle is used by the Jaeger unit.&lt;br /&gt;
&lt;br /&gt;
===Ottoman Musket===&lt;br /&gt;
An Ottoman Musket is used by the Janissary unit.&lt;br /&gt;
[[File:Turkish flintlock.jpg|thumb|none|400px|Turkish Shishane Miquelet]]&lt;br /&gt;
&lt;br /&gt;
=CNC Generals=&lt;br /&gt;
===M16A2===&lt;br /&gt;
The M16A2 equipped with an M203 grenade launcher is used by the US Ranger unit.&lt;br /&gt;
[[File:M16A2 M203.jpg|thumb|none|400px|M16A2 with M203 grenade launcher - 5.56x45mm / 40x46mm]]&lt;br /&gt;
&lt;br /&gt;
===AKM===&lt;br /&gt;
The AKM is used by the GLA Rebel unit.&lt;br /&gt;
&lt;br /&gt;
===Galil===&lt;br /&gt;
Galil rifles are seen in the &amp;quot;Arm the Mob&amp;quot; upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Uzi===&lt;br /&gt;
The Uzi is used by the GLA Angry mob unit.&lt;br /&gt;
&lt;br /&gt;
===RPG-7===&lt;br /&gt;
The RPG-7 is used by the GLA RPG trooper unit.&lt;br /&gt;
&lt;br /&gt;
===Stinger===&lt;br /&gt;
The Stinger is used by the US Missile defender unit and the GLA Stinger site building.&lt;br /&gt;
&lt;br /&gt;
===AT4===&lt;br /&gt;
The AT4 is used by the Chinese Tank hunter unit.&lt;br /&gt;
&lt;br /&gt;
===Beretta 93R===&lt;br /&gt;
The [[Beretta 93R]] is wielded by General Alexis Alexander in her portrait.&lt;br /&gt;
[[File:Beretta M93.jpg|thumb|none|350px|Beretta 93R with wood grips - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A1===&lt;br /&gt;
The Steyr AUG A1 is seen in the Advanced Training upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===Valmara 69 mine===&lt;br /&gt;
Valmara 69 mines are available for Chinese buildings.&lt;br /&gt;
&lt;br /&gt;
===M134 Minigun===&lt;br /&gt;
M134 Minigun is seen in the Chain Guns upgrade icon.&lt;br /&gt;
&lt;br /&gt;
===MIM-104 Patriot===&lt;br /&gt;
The MIM-104 Patriot is featured as the Patriot Missile System building.&lt;br /&gt;
&lt;br /&gt;
=Swashbucklers Blue vs Grey=&lt;br /&gt;
===Lemat Revolver===&lt;br /&gt;
===Colt 1861===&lt;br /&gt;
===Henry Rifle===&lt;br /&gt;
===Starr revolver===&lt;br /&gt;
===Gallager carbine===&lt;br /&gt;
&amp;quot;Gallagher carbine&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=Empire Total War=&lt;br /&gt;
===New Land Pattern Flintlock Pistol===&lt;br /&gt;
The New Land Pattern Flintlock Pistol is used by the rakes in the [https://www.youtube.com/watch?v=DZ_h-gXOoXc dueling cinematics]. However, this is anachronistic for the majority of the campaign which takes place in 1700-1799 since the New Land Pattern was introduced in 1796.&lt;br /&gt;
[[File:Tower Model 1806 New Land Pattern.jpg|thumb|none|300px|Tower New Land Pattern Flintlock Pistol, c. 1800 - .65]]&lt;br /&gt;
&lt;br /&gt;
===Congreve Rocket===&lt;br /&gt;
The Congreve Rocket is featured as the Rocked Band, Rocket Troop and Rocket Ship units. It is meant to depict the Mysorean rockets used during the Anglo-Mysorean Wars in the late 18th century, however, the Congreve rocket, which itself was based on these rockets, was developed later during the early 19th century. Also, the usage of rockets by European factions as depicted with the Rocket Troop and Rocket Ship units is anachronistic as this happened during the Napoleonic Wars in reality.&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Denix&amp;diff=1630938</id>
		<title>Denix</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Denix&amp;diff=1630938"/>
		<updated>2023-11-26T03:47:38Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Pistols */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:DENIX.Jpg|thumb|right|400px|Denix]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==About==&lt;br /&gt;
'''Denix''' is a Spanish company that produces a very high quality non-firing replicas of firearms.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
'''Founded: ''' December 1978&lt;br /&gt;
&lt;br /&gt;
'''Country: ''' Spain&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Replicas of Pistols, Revolvers, Rifles&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
===Revolvers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Allen &amp;amp; Thurber Pepperbox|Denix Pepperbox 1840]] || 6 barrels || || || [[File:Denix-6-barrels-Pepperbox.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colt 1849 Pocket|Denix Colt 1849 Pocket]]||5 round cylinder||? - present||?||[[Image:Denix Colt Pocket.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colt 1851 Navy|Denix Colt 1851 Navy]]||5 round cylinder||? - present||?||[[Image:Denix Colt Navy.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colt 1860 Army|Denix Colt 1860 Army ]]||6 round cylinder||? - present||?||[[Image:Denix 1860 Army.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 3|Denix &amp;quot;Schofield Cal.45 revolver, USA 1869&amp;quot;]] || 6 round cylinder || ? - present || ''Note:'' this copy of [[Smith &amp;amp; Wesson Model 3]] is labeled as [[Smith &amp;amp; Wesson Schofield|Schofield]] || [[File:Denix-Schofield-Cal-45-revolver.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Single Action Army|Denix Single Action Army]]||6 round cylinder||? - present|| &amp;quot;Civilian&amp;quot;, &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; with various variants of finish and grips ||[[Image:Denix-Peacemaker-4-75barrel-Nickel.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LeMat Revolver|Denix LeMat]]||9 round cylinder||? - present||?||[[Image:Denixlemat.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Griswold &amp;amp; Gunnison Revolver|Denix &amp;quot;Confederate revolver, USA 1860&amp;quot;]]||? ||? - present||?||[[Image:Denix-Civil-War-Confederate.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Webley .38 Mk IV|Denix Webley .38 Mk IV]]||6-round cylinder||? - present||||[[File:Denix-Mk-4-revolver-UK-1923.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistols===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Flintlock axe-pistol]]||1||? - present|| ||[[File:Denix flintlock pistol axe.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 'Catalonian' pistol]]||1||? - present|| ||[[File:Miq Pistol.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 18th century Italian flintlock pistol]]||1||? - present|| ||[[File:Denix Replica Flintlock Pistol.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 18th century flintlock pistol]]||1||? - present|| ||[[File:Denix Generic 18th Century Pistol Replica.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 18th century Russian flintlock pistol]]||1||? - present|| ||[[File:Russian Flintlock.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix George Washington flintlock pistol]]||1||? - present|| ||[[File:Washington flintlock.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix Bunney of London flintlock pistol]]||1||? - present|| ||[[File:Colonial Gray Pocket flintlock Pistol.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luger P08|Denix Luger P08]] ||?|| || || [[File:Denix-Luger P08-1143.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M1911 pistol series|Denix M1911A1]]||?||? - present|| ||[[File:Denix-M1911.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colt Government Model|Denix Colt Government Model]]||?||? - present|| ||[[File:Denix Colt Government Model.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauser C96|Denix Mauser C96]] ||?|| || || [[File:Denix-Mauser-C96-1024.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington 1866 Derringer|Denix Remington 1866 Derringer]]||2||? - present|| ||[[File:Denix Remington 1866 Double Barrel Derringer.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P38|Denix Walther P38]] ||?|| || || [[File:Denix Walther P38.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Thompson M1928A1|Denix M1928A1 Thompson]] || || || || [[File:Denix M1928 Thompson.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MP40|Denix MP40]]|| || || ||[[File:Denix_MP40.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Charleville Musket|Denix Charleville Musket]] || — || || || [[File:Replica Charleville Musket.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Henry 1860|Denix Henry 1860]] || — || || || [[File:Denix Henry rifle 1860.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Denix Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]]|| — ||? - Present|| Yellow &amp;quot;brass&amp;quot; receiver&amp;lt;br&amp;gt;Dull grey receiver ||[[File:Denix Winchester 1866 Replica.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winchester Model 1873|Denix Winchester Model 1873]]|| — ||? - Present|| ||[[File:Pretty Winchester1873.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1892|Denix &amp;quot;Mod.92&amp;quot;]] || – || ? - present || Blued receiver&amp;lt;br&amp;gt;Dull grey receiver || [[File:Denix Winchester 92 Carbine.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sturmgewehr 44|Denix StG 44]]|| — ||? - Present||  ||[[File:Denix StG 44 replica.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[AK-47]]|| — || ? - Present || Gold || [[File:Denix Gold AK-47 assault rifle.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Model 1878|Denix &amp;quot;Wyatt Earp Double Barrel Shotgun, USA 1868&amp;quot;]] || — || ? - Present || || [[File:Denix Wyatt Earp Double Barrel Shotgun.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Snapphanar&amp;diff=1630937</id>
		<title>Snapphanar</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Snapphanar&amp;diff=1630937"/>
		<updated>2023-11-26T03:36:28Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie&lt;br /&gt;
|name = Snapphanar&lt;br /&gt;
|picture = Snapphanar poster.jpg&lt;br /&gt;
|caption = ''Film poster''&lt;br /&gt;
|country = [[Image:SWE.jpg|25px]] Sweden&amp;lt;br&amp;gt; [[Image:DEN.jpg|25px]] Denmark&amp;lt;br&amp;gt; [[Image:Lithuania.jpg|25px]] Lithuania&amp;lt;br&amp;gt; [[Image:FIN.jpg|25px]] Finland&amp;lt;br&amp;gt; [[Image:NOR.jpg|25px]] Norway&lt;br /&gt;
|director = Måns Mårlind&amp;lt;br&amp;gt; Björn Stein &lt;br /&gt;
|date= 2006&lt;br /&gt;
|language = Swedish&amp;lt;br&amp;gt; Danish&lt;br /&gt;
|studio= Filmlance International AB&amp;lt;br&amp;gt; Baltic Film Group&amp;lt;br&amp;gt; Sveriges Television (SVT)&lt;br /&gt;
|distributor=&lt;br /&gt;
|character1=Nils Geting&lt;br /&gt;
|actor1=[[André Sjöberg]]&lt;br /&gt;
|character2=Hedvig Sparre&lt;br /&gt;
|actor2=Tuva Novotny&lt;br /&gt;
|character3=Gabriel Lejonhufvud&lt;br /&gt;
|actor3=Anders Ekborg&lt;br /&gt;
|character4=Svart-Stina &lt;br /&gt;
|actor4=Malin Morgan&lt;br /&gt;
|character5=Räddstor&lt;br /&gt;
|actor5=Jörgen Persson&lt;br /&gt;
|character6=Joshua Swartz&lt;br /&gt;
|actor6=Samuel Hellström&lt;br /&gt;
|character7=David Swartz&lt;br /&gt;
|actor7=Adam Lundgren&lt;br /&gt;
|character8=Mogens Laumann&lt;br /&gt;
|actor8=[[Kim Bodnia]]&lt;br /&gt;
|character9=Överste Dahlbergh&lt;br /&gt;
|actor9=[[Peter Andersson]]&lt;br /&gt;
|character10=Olof Geting&lt;br /&gt;
|actor10=[[Harald Leander]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Snapphanar''''' is a 2006 Swedish, Danish, Lithuanian, Finnish and Norwegian co-produced adventure semi-historical TV miniseries. While the plot took place completely in Sweden, only 10 percent of the show was filmed in Sweden, while other scenes were filmed in Lithuania (likely due the cheaper production), which likely influenced the choice of the weapons shown in the movie.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' ''Snapphanar'' (or ''Snapphane'') is the international name of the show, a word of Swedish origin that doesn't translate into english.&lt;br /&gt;
&lt;br /&gt;
{{Film Title|Snapphanar}}&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoiler|Major spoiler}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Wheellock Pistol==&lt;br /&gt;
[[Wheellock Pistol]]s is a very popular handguns in the movie.&lt;br /&gt;
[[Image:Wheel lock.jpg|thumb|none|300px|Wheellock pistol]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 12.jpg|thumb|none|600px|Svart-Stina (Malin Morgan) fight with the holstered pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 1.jpg|thumb|none|600px|Svart-Stina fires her wheellock pistol during the night raid.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 4.jpg|thumb|none|600px|Nils Geting ([[André Sjöberg]]) aims his wheellock pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 5.jpg|thumb|none|600px|Another view of the same scene.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 3.jpg|thumb|none|600px|Gabriel Lejonhufvud (Anders Ekborg) fires his pistol at the peasant.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 6.jpg|thumb|none|600px|Mogens Laumann ([[Kim Bodnia]]) holds the wheellock pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 7.jpg|thumb|none|600px|Olof Geting ([[Harald Leander]]) aims his wheellock pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 8.jpg|thumb|none|600px|Another perfect view of the Olof Geting's pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 9.jpg|thumb|none|600px|Överste Dahlbergh ([[Peter Andersson]]) aims his wheelock pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 10.jpg|thumb|none|600px|Mannen med ärret (Niklas Engdahl) aims the wheellock pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 2.jpg|thumb|none|600px|Perfect view of the wheellock pistol on the table in Danish camp.]]&lt;br /&gt;
[[Image:Snapphanar pistol 1 11.jpg|thumb|none|600px|Wheellock pistol is seen on the ground.]]&lt;br /&gt;
[[Image:Snapphanar pistols 1.jpg|thumb|none|600px|Seweral flintlock and wheellock pistols is seen in armory.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
[[Flintlock Pistol]]s is also popular handguns, alsoght its appears much less popular than wheellock.&lt;br /&gt;
[[File:British Heavy Dragoon pistol.jpg|thumb|300px|none|British Heavy Dragoon Pistol - .62 caliber]]&lt;br /&gt;
[[Image:Snapphanar pistol 2 1.jpg|thumb|none|600px|Svart-Stina holds flintlock pistol in her right hand.]]&lt;br /&gt;
[[Image:Snapphanar pistol 2 4.jpg|thumb|none|600px|Svart-Stina holds the flintlock pistol to threatens Hedvig Sparre (Tuva Novotny).]]&lt;br /&gt;
[[Image:Snapphanar pistol 2 5.jpg|thumb|none|600px|Joshua Swartz (Samuel Hellström) aims his flintlock pistol.]]&lt;br /&gt;
[[Image:Snapphanar pistol 2 2.jpg|thumb|none|600px|Mannen med ärret (Niklas Engdahl) draws the pistol...]]&lt;br /&gt;
[[Image:Snapphanar pistol 2 3.jpg|thumb|none|600px|...and fires it.]]&lt;br /&gt;
[[Image:Snapphanar pistols 1.jpg|thumb|none|600px|Seweral flintlock and wheellock pistols is seen in armory.]]&lt;br /&gt;
&lt;br /&gt;
==Tula Arsenal Flintlock Pistol (Denix Replica)==&lt;br /&gt;
Svart-Stina (Malin Morgan) briefly holds Denix Russian [[Flintlock Pistol]] at the one scene.&lt;br /&gt;
[[Image:Russian Flintlock.jpg|thumb|none|300px|Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal circa 1790]]&lt;br /&gt;
[[Image:Snapphanar pistol 4 1.jpg|thumb|none|600px|Svart-Stina (at the right) aims her pistol at the Karl XI (Gustaf Skarsgård). Note the shape and details just above the &amp;quot;receiver&amp;quot; identifying it as the Denix Russian replica.]]&lt;br /&gt;
[[Image:Snapphanar pistol 4 2.jpg|thumb|none|600px|While the pistol is seen very unclear, it's size can be seen.]]&lt;br /&gt;
&lt;br /&gt;
==Matchlock Pistol==&lt;br /&gt;
Nils Geting ([[André Sjöberg]]) briefly hols [[Matchlock Pistol]] at the one scene.&lt;br /&gt;
[[Image:Matchlock pistol 3.jpg|thumb|none|300px|1540-99 European match lock pistol]]&lt;br /&gt;
[[Image:Snapphanar pistol 3 1.jpg|thumb|none|600px|Pistol in Nils hands is seen.]]&lt;br /&gt;
[[Image:Snapphanar pistol 3 2.jpg|thumb|none|600px|More close view of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
=Muskets=&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
[[Matchlock Musket]]s were used by several characters.&lt;br /&gt;
[[Image:MatchlockMusket.jpg|thumb|none|400px|European Matchlock musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 1 1.jpg|thumb|none|600px|Räddstor (Jörgen Persson) holds the matchlock musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 1 5.jpg|thumb|none|600px|Räddstor runs, musket in hands.]]&lt;br /&gt;
[[Image:Snapphanar musket 1 3.jpg|thumb|none|600px|Nils Geting ([[André Sjöberg]]) holds the matchlock musket (at right).]]&lt;br /&gt;
[[Image:Snapphanar musket 1 2.jpg|thumb|none|600px|Musket is seen hanged on the wall in Danish camp.]]&lt;br /&gt;
[[Image:Snapphanar musket 1 4.jpg|thumb|none|600px|Danish soldier with the musket on the shoulder.]]&lt;br /&gt;
[[Image:Snapphanar muskets 1.jpg|thumb|none|600px|Swedish soldier (second from the left) holds the matchlock musket.]]&lt;br /&gt;
&lt;br /&gt;
==Charleville Musket==&lt;br /&gt;
Heavy anachronistic [[Charleville Musket]]s is used by many Swedish and Danish soldiers.&lt;br /&gt;
[[File:Replica Charleville Musket.jpg|thumb|none|400px|Charleville Musket (modern reproduction) - 69 caliber]]&lt;br /&gt;
[[Image:Snapphanar musket 2 1.jpg|thumb|none|600px|Räddstor (Jörgen Persson) aims his musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 2 3.jpg|thumb|none|600px|Bonden (Per Lasson) aims his musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 2 6.jpg|thumb|none|600px|Another view of Bonden musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 2 4.jpg|thumb|none|600px|David Swartz (Adam Lundgren) hands the musket to peasant.]]&lt;br /&gt;
[[Image:Snapphanar musket 2 2.jpg|thumb|none|600px|Swedish soldier with the musket during the night raid.]]&lt;br /&gt;
[[Image:Snapphanar musket 2 5.jpg|thumb|none|600px|Peasants fires their muskets at the Swedish soldiers.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Musket==&lt;br /&gt;
Several Swedish and Danish soldiers as well, as Snapphanar uses [[Flintlock Musket]]s throughot the movie.&lt;br /&gt;
[[Image:Earlydoglock.jpg|thumb|none|400px|Crafted in the Swedish style, this was the first dog lock style or &amp;quot;English lock&amp;quot; introduced into English forces and was used in the English Civil War.]]&lt;br /&gt;
[[Image:Snapphanar musket 3 7.jpg|thumb|none|600px|Snapphanar aims the musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 3 1.jpg|thumb|none|600px|Swedish soldier with the musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 3 3.jpg|thumb|none|600px|Jensen (Ramunas Abukevicius) aims his musket.]]&lt;br /&gt;
[[Image:Snapphanar muskets 1.jpg|thumb|none|600px|Swedish soldier at the far left holds the flintlock musket.]]&lt;br /&gt;
[[Image:Snapphanar musket 3 2.jpg|thumb|none|600px|Räddstor (Jörgen Persson) and other Danish soldier holds their muskets at the background.]]&lt;br /&gt;
[[Image:Snapphanar musket 3 4.jpg|thumb|none|600px|Swedish soldiers exicutes peasants.]]&lt;br /&gt;
[[Image:Snapphanar musket 3 5.jpg|thumb|none|600px|Swedish soldier with the flintlock muskets.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Firing Dagger==&lt;br /&gt;
Gabriel Lejonhufvud (Anders Ekborg) uses [[Assassination Device|Firing Dagger]] at the film climax.&lt;br /&gt;
[[Image:Spanish miquelet sword pistol.jpg|thumb|none|400px|Spanish miquelet sword pistol circa 18th century]]&lt;br /&gt;
[[Image:Snapphanar knife-pistol 1.jpg|thumb|none|600px|Gabriel Lejonhufvud draws his weapon.]]&lt;br /&gt;
[[Image:Snapphanar knife-pistol 2.jpg|thumb|none|600px|A better view of the firing devise.]]&lt;br /&gt;
[[Image:Snapphanar knife-pistol 3.jpg|thumb|none|600px|Gabriel Lejonhufvud preapared to fire.]]&lt;br /&gt;
&lt;br /&gt;
==Firing Banner==&lt;br /&gt;
Mannen med ärret (Niklas Engdahl) uses [[Assassination Device|Firing Dagger]] at the ane moment.&lt;br /&gt;
[[Image:Snapphanar musket 4 1.jpg|thumb|none|600px|Mannen med ärret fires. Muzzle is seen.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Drama]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Swedish Produced/Filmed]]&lt;br /&gt;
[[Category:Danish Produced/Filmed]]&lt;br /&gt;
[[Category:Finnish Produced/Filmed]]&lt;br /&gt;
[[Category:Norwegian Produced/Filmed]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1630934</id>
		<title>The Three Musketeers (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1630934"/>
		<updated>2023-11-26T02:58:47Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Three Musketeers''&lt;br /&gt;
|picture=3Musk3d.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Paul W.S. Anderson]]&lt;br /&gt;
|date=2011&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Impact Pictures&amp;lt;br&amp;gt;NEF Productions&amp;lt;br&amp;gt;New Legacy Film&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=D'Artagnan&lt;br /&gt;
|actor1=[[Logan Lerman]]&lt;br /&gt;
|character2=Athos&lt;br /&gt;
|actor2=[[Matthew Macfadyen]]&lt;br /&gt;
|character3=Porthos&lt;br /&gt;
|actor3=[[Ray Stevenson]]&lt;br /&gt;
|character4=Aramis&lt;br /&gt;
|actor4=[[Luke Evans]]&lt;br /&gt;
|character5=Milady de Winter&lt;br /&gt;
|actor5=[[Milla Jovovich]]&lt;br /&gt;
|character6=Captain Rochefort&lt;br /&gt;
|actor6=[[Mads Mikkelsen]]&lt;br /&gt;
|character7=Duke of Buckingham&lt;br /&gt;
|actor7=[[Orlando Bloom]]&lt;br /&gt;
|character8=Cardinal Richelieu&lt;br /&gt;
|actor8=[[Christoph Waltz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Three Musketeers''''' is the 2011 feature film adaptation of the [[Alexandre Dumas]] classic story ''[[Three Musketeers (disambiguation)|The Three Musketeers]]''. Filmed in 3D, this adaptation was directed by [[Paul W.S. Anderson]] and stars [[Ray Stevenson]], [[Matthew Macfadyen]], and [[Luke Evans]] as the title characters and the cast also includes [[Milla Jovovich]], [[Logan Lerman]], [[Christoph Waltz]] and [[Orlando Bloom]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Wheellock Pistol==&lt;br /&gt;
Several characters use [[Wheellock Pistol]]s throughout the film, including the three musketeers: Aramis ([[Luke Evans]]), Porthos ([[Ray Stevenson]]), and Athos ([[Matthew MacFayden]]). Athos is notably seen dual-wielding the pistols in the film. Captain Rochefort ([[Mads Mikkelsen]]) also wields dual wheellock pistols in the film.&lt;br /&gt;
[[File:Wheel lock.jpg|thumb|none|430px|A Wheellock pistol]]&lt;br /&gt;
[[File:The3MuskWheel2.jpg|thumb|none|601px|Aramis and Athos fire their wheellock pistols at the Venetian guards.]]&lt;br /&gt;
[[File:The3MuskWheel.jpg|thumb|none|601px|Captain Rochefort ([[Mads Mikkelsen]]) fires his wheellock pistol at D'Artagnan near the beginning of the film.]]&lt;br /&gt;
[[File:The3MuskWheel3.jpg|thumb|none|601px|Milady de Winter ([[Milla Jovovich]]) holds a wheellock pistol.]]&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A wheellock pistol is visible in in Athos' gun bag ''(number 2.)''.]]&lt;br /&gt;
[[File:3Musk3D 01.jpg|thumb|none|601px|Duke of Buckingham takes cover as he gets bombarded by cannon fire.]]&lt;br /&gt;
[[File:The3MuskWheel4.jpg|thumb|none|601px|Athos ([[Matthew Macfadyen]]) holds his wheellock pistol on de Winter.]]&lt;br /&gt;
[[File:The3MuskWheel5.jpg|thumb|none|601px|Captain Rochefort holds his dual wheellock pistols on D'Artagnan.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Pocket Pistol==&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) briefly handles a [[Wheellock Pocket Pistol]] in the Tower of London.&lt;br /&gt;
[[File:WheellockPocketPistol.jpg|thumb|none|300px|A Wheellock pocket pistol]]&lt;br /&gt;
[[File:The3MuskWheelPock.jpg|thumb|none|601px|The Duke of Buckingham holds his wheellock pocket pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Bunney of London Flintlock Pocket Pistol (Denix Replica)==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a Denix [https://www.toytent.com/Special/8558.html replica] of a Bunney of London 1770s ladies muff [[Flintlock Pistol|Flintlock Pocket Pistol]] in the beginning of the film. Later on, in what appears to be a continuity error, she wields a Denix replica of a Tula pistol described below. A Flintlock pocket pistol is also visible in among Athos' gun bag when the musketeers are planning on getting back at the Duke of Buckingham.&lt;br /&gt;
[[File:Colonial Gray Pocket flintlock Pistol.jpg|thumb|none|300px|Denix &amp;quot;Colonial Gray Pocket Flintlock Pistol&amp;quot;. A non-firing replica of Gentleman's Pocket Flintlock Pistol, Bunney of London circa 1770.]]&lt;br /&gt;
[[File:The3MuskFlintPocket.jpg|thumb|none|600px|Milady de Winter pulls her pistol on Athos.]]&lt;br /&gt;
&lt;br /&gt;
==Kumbley &amp;amp; Brum Flintlock Pocket Pistol (Denix Replica)==&lt;br /&gt;
A Denix [https://www.denix.es/en/catalogue/historical-weapons-xvi-xix-c/pistols/1098-l/ made] replica of a [[Flintlock Pistol|Flintlock Pocket Pistol]] crafted by Kumbley &amp;amp; Brum in London in 1795 is seen among Athos' gun bag.&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A Denix London 1795 Flintlock pocket pistol in Athos' gun bag ''(number 1.)''.]]&lt;br /&gt;
&lt;br /&gt;
==Tula Arsenal Flintlock Pistol (Denix Replica)==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal in 1790 in the second half of the film seemingly in a continuity error. A CGI of the same pistol is also visible during the beginning credits.&lt;br /&gt;
[[File:Russian Flintlock.jpg|thumb|none|300px|Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal circa 1790]]&lt;br /&gt;
[[File:The3MuskFlintPocket2.jpg|thumb|none|600px|Milady de Winter's pocket pistol changes into a Denix replica pistol in what appears to be a continuity error.]]&lt;br /&gt;
[[File:The3MuskPcketFlintlock.jpg|thumb|none|600px|The CGI Denix replica pistol visible during the credits in the beginning of the film. This is obviously based on the one de Winter uses during the second half of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) examines what looks like a [[Queen Anne Flintlock Pistol]] at a safe house after after the beginning heist.&lt;br /&gt;
[[File:Queen-Anne-Flintlock.jpg|thumb|none|300px|Sparrow Flintlock]]&lt;br /&gt;
[[File:The3MuskFlintlockPistol.jpg|thumb|none|600px|Porthos examines the Flintlock pistol on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) uses a [[Blunderbuss]] during the heist in Italy in the beginning of the film.&lt;br /&gt;
[[File:Blun Flint.jpg|thumb|none|400px|Blunderbuss shotgun]]&lt;br /&gt;
[[File:The3MuskBlunderbuss.jpg|thumb|none|601px|Porthos holds his Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
=Muskets=&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
French soldiers use [[Matchlock Musket]]s in the film.&lt;br /&gt;
[[File:MatchlockMusket.jpg|thumb|none|500px|A Matchlock Musket]]&lt;br /&gt;
[[File:The3MuskMatch.jpg|thumb|none|600px|A French soldier fires his Matchlock musket. Note that he is aiming a little too high.]]&lt;br /&gt;
[[File:The3MuskMatch2.jpg|thumb|none|600px|Several French soldiers hold their Matchlock muskets.]]&lt;br /&gt;
[[File:The3MuskMatchlockMuskets.jpg|thumb|none|601px|Several Matchlock muskets are visible on the gun rack on the left of Captain Rochefort.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
Several [[Jezail musket]]s can be seen in the Duke of Buckingham's ([[Orlando Bloom]]) living quarters in the Tower of London.&lt;br /&gt;
[[File:jezail1.jpg|thumb|none|450px|Jezail musket]]&lt;br /&gt;
[[File:The3MuskJezail.jpg|thumb|none|600px|Four Jezail muskets are visible behind de Winter; two on the left and two on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
[[Wheellock Musket]] can be seen among the Duke of Buckingham's Wall of Guns.&lt;br /&gt;
[[File:WheellArqebus.jpg|thumb|none|450px|Wheellock Arquebus (17th Century)]]&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Duke of Buckingham's Wall of Guns===&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) keeps a wall filled with several different guns in the Tower of London.&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|'''Left row:''' Albanian rat tail flintlock pistol, wheellock musket, matchlock musket, unknown blunderbuss, knife pistol, short wheellock&amp;lt;br/&amp;gt;'''Middle row:''' wheellock pistol, [https://www.flickr.com/photos/98422476@N00/34872077/in/photostream/ two wheellock axes] from the Prague Castle&amp;lt;br/&amp;gt;'''Right row:''' Anachronistic percussion pistol, wheellock carbine, [https://www.pinterest.com/pin/322077810834102857/ double barrel wheellock] pistol, wheellock pistol, Kolser Augsburg 3-barrel turnover replica]]&lt;br /&gt;
&lt;br /&gt;
===Custom Umbrella Harpoon Guns===&lt;br /&gt;
Athos uses two self-loading, two-shot umbrella guns during the beginning of the film. The weapons are completely fictional, and made up for the film, but might have been inspired by wheellock rifle designs.&lt;br /&gt;
[[File:The3MuskUmbrellaGun.jpg|thumb|none|601px|Athos' guns open up like umbrellas, and he fires them. Both of the guns are able to fire two projectiles without Athos having to load them.]]&lt;br /&gt;
[[File:The3MuskUmbrella2.jpg|thumb|none|600px|Aramis tries to use the two custom umbrella guns after he and the two other musketeers are poisoned near the beginning of the film.]]&lt;br /&gt;
&lt;br /&gt;
===Grappling Gun===&lt;br /&gt;
The three musketeers also have a custom grappler gun in their collection. Again, this gun is a prop and was made up for the movie.&lt;br /&gt;
[[File:The3MuskGrapplerGun.jpg|thumb|none|600px|The Duke of Buckingham holds the musketeers' grappling gun.]]&lt;br /&gt;
[[File:The3MuskGrapplerGun2.jpg|thumb|none|600px|Here we can see the box on the side of the gun that resembles a magazine, or a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
Dozens of CGI crossbows are seen inside the walls during the beginning heist in Venice, Italy. They are rigged to fire spiked balls.&lt;br /&gt;
[[File:The3MuskCGICrossbow.jpg|thumb|none|600px|The CGI crossbows inside the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Denix Belgian Crossbow Pistol Replica===&lt;br /&gt;
A Denix made replica of an 18th century Belgian crossbow pistol is seen among the guns in Athos' gun bag.&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A Denix Belgian crossbow pistol in Athos' gun bag just above the pocket pistol ''(number 1.)''.]]&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
Several fuse grenades are used by Porthos ([[Ray Stevenson]]).&lt;br /&gt;
[[File:Early grenade.jpg|thumb|none|185px|1700 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Airship weapons=&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
The airship that the three musketeers steal from the Duke of Buckingham has several different offensive weapons, a customized (fictional) flamethrower among them. Athos most notably operates the hand-cranked custom flamethrower during the attack on the Tower of London.&lt;br /&gt;
[[File:3Musk3D 03.jpg|thumb|none|601px|Athos fires the flamethrower.]]&lt;br /&gt;
[[File:3Musk2011_100.jpg|thumb|none|601px|Planchet (James Corden) operates the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
===Rotating Cannon Table===&lt;br /&gt;
One of the offensive weapons on the airship is a rotating cannon table, similar to the real-life Nartov Mortar System, with dozens of small cannons fitted onto it, allowing a person to fire them in rapid succession. Although the table looks cool, it would most certainly not work in real life, much as real Nartov system examples. &lt;br /&gt;
[[File:NartovMortar.jpeg|thumb|none|350px|Nartov Mortar System ]]&lt;br /&gt;
[[File:The3MuskRotatingCannonTable.jpg|thumb|none|600px|Aramis fires the cannons in rapid succession during the attack on the Tower of London.]]&lt;br /&gt;
[[File:3Musk2011_101.jpg|thumb|none|601px|Aramis operates the cannon system.]]&lt;br /&gt;
&lt;br /&gt;
{{Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Three Musketeers (2011), The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Paul W.S. Anderson]]&lt;br /&gt;
[[Category:Alexandre Dumas]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Sabotage_(2014)&amp;diff=1630933</id>
		<title>Sabotage (2014)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Sabotage_(2014)&amp;diff=1630933"/>
		<updated>2023-11-26T02:31:36Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Flintlock Pistol */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unknown}}&lt;br /&gt;
{{Incomplete}}&lt;br /&gt;
{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''Sabotage''&lt;br /&gt;
|picture=Sabotage2014-Title.jpg&lt;br /&gt;
|caption=''Theatrical Movie Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[David Ayer]]&lt;br /&gt;
|date=2014&lt;br /&gt;
|language=&lt;br /&gt;
|studio=&lt;br /&gt;
|distributor=QED International &amp;lt;br&amp;gt; Open Road Films &lt;br /&gt;
|character1=John &amp;quot;Breacher&amp;quot; Wharton&lt;br /&gt;
|actor1=[[Arnold Schwarzenegger]]&lt;br /&gt;
|character2=Lizzy&lt;br /&gt;
|actor2=[[Mireille Enos]]&lt;br /&gt;
|character3=Caroline Brentwood&lt;br /&gt;
|actor3=[[Olivia Williams]]&lt;br /&gt;
|character4=Grinder&lt;br /&gt;
|actor4=[[Joe Manganiello]]&lt;br /&gt;
|character5=Monster&lt;br /&gt;
|actor5=[[Sam Worthington]]&lt;br /&gt;
|character6=Pyro&lt;br /&gt;
|actor6=[[Max Martini]]&lt;br /&gt;
|character7=Sugar&lt;br /&gt;
|actor7=[[Terrence Howard]]&lt;br /&gt;
|character8=Neck&lt;br /&gt;
|actor8=[[Josh Holloway]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Sabotage''''' is a 2014 crime drama directed by [[David Ayer]] ''([[End of Watch]])''. [[Arnold Schwarzenegger]] stars as John &amp;quot;Breacher&amp;quot; Wharton, the leader of an elite Drug Enforcement Agency unit whose members are being eliminated one by one after ten million dollars goes missing following a drug raid. Loosely based on the classic Agatha Christie story ''And Then There Were None'' (aka ''Ten Little Indians''), the film also stars [[Sam Worthington]], [[Mireille Enos]], [[Max Martini]], [[Olivia Williams]] and [[Terrence Howard]], and was released on March 28, 2014.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Spoilers}}&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Beretta 92FS Inox==&lt;br /&gt;
A [[Beretta 92 pistol series#Beretta 92FS Inox|Beretta 92FS Inox]] can be seen among a collection of weapons confiscated by the DEA.  A gunman hiding in a shower opens fire on the team with an Inox.&lt;br /&gt;
[[File:Beretta-Inox.jpg|thumb|none|300px|Beretta 92FS Inox 9x19mm]]&lt;br /&gt;
[[File:Sabotage14_1016.jpg|thumb|none|601px|A Beretta 92FS Inox is visible to the right of the DEA-seized AKM rifles.]]&lt;br /&gt;
[[File:Sabotage 53.jpg|thumb|none|601px| A gunman hiding in a shower opens fire on the team with an Inox.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
A custom engraved [[M1911A1]] is seen holstered on the belt of a drug trafficker. A similar pistol was seen in Ayer's previous film ''[[End of Watch]]''.&lt;br /&gt;
[[Image:ColtMkIVSilver DeNiro Machete.jpg‎|thumb|none|300px|Custom engraved nickel plated Colt MKIV Series 80 with pearl grips - .45 ACP. This is the screen used pistol for [[Robert De Niro]] playing Senator McLaughlin in the Robert Rodriguez film ''[[Machete]]''.]]&lt;br /&gt;
[[File:Sabotage-M1911-1.jpg|thumb|601px|none|A M1911A1 pistol is seen in a drug trafficker's holster.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 75B==&lt;br /&gt;
Lizzy ([[Mireille Enos]]) fires a stainless [[CZ 75B]] pistol. &lt;br /&gt;
[[Image:CZ75BSS.jpg|thumb|none|300px|CZ 75B (Stainless) - 9x19mm]]&lt;br /&gt;
[[File:Sabotage-CZ75-1.jpg|thumb|602px|none|Lizzy ([[Mireille Enos]]) fires a stainless CZ 75B pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Denix Lorenzoni 1680 Flintlock Pistol==&lt;br /&gt;
A Denix [https://www.denix.es/en/catalogue/historical-weapons-xvi-xix-c/pistols/1016-l/ made] replica of an Italian [[Flintlock Pistol]] crafted by Lorenzoni circa 1680 is mounted in the office of a Mexican police chief.&lt;br /&gt;
[[File:Sabotage14 1023.jpg|thumb|none|600px|A Denix Italian [[Flintlock Pistol]] is mounted in the office of a Mexican police chief.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
[[Glock 17]] pistols are seen in the hands of Lizzy ([[Mireille Enos]]) and Monster ([[Sam Worthington]]), in addition to other characters in the film. Breacher briefly disarms a fellow DEA agent of his Glock 17 in a restroom and threw the pistol in a urinal and upon closer inspection of this scene, it appears to be the Glock 17s used in the film are stand ins for the Glock 22, the actual approved Glock for the DEA. An Atlanta PD Officer is seen with a Glock 17 near the end of the film.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|300px|none|Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:Sabotage 33.jpg|thumb|600px|none| Bryce &amp;quot;Tripod&amp;quot; McNeely ([[Kevin Vance]]) also uses the Glock 17.]]&lt;br /&gt;
[[File:Sabotage 67.jpg|thumb|600px|none|The Glock 17 is drawn by Lizzy ([[Mireille Enos]]). ]]&lt;br /&gt;
&lt;br /&gt;
==Glock 19==&lt;br /&gt;
A [[Glock 19]] is seen in the hands of Inspector Caroline Brentwood ([[Olivia Williams]]) in the film.&lt;br /&gt;
[[File:Glock19pistol.jpg|thumb|300px|none|Glock 19 - 9x19mm]]&lt;br /&gt;
[[File:Sabotage 62.jpg|thumb|600px|none|Inspector Caroline Brentwood ([[Olivia Williams]]) armed with the Glock 19.]]&lt;br /&gt;
[[File:Sabotage-Glock-1.jpg|thumb|601px|none|Inspector Caroline Brentwood ([[Olivia Williams]]) draws her Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21==&lt;br /&gt;
A [[Glock 21]] is seen in the hands of Breacher ([[Arnold Schwarzenegger]]) in the film. According to Xtreme Props, Breacher uses a Glock 21 in the film.&lt;br /&gt;
[[File:Glock21.jpg|thumb|300px|none|Glock 21 - .45 ACP]]&lt;br /&gt;
[[File:Sabotage-pstill-glock.JPG|thumb|600px|none|John &amp;quot;Breacher&amp;quot; Wharton ([[Arnold Schwarzenegger]]) enters a room with a Glock 21.]]&lt;br /&gt;
[[File:Sabotage 25.jpg|thumb|600px|none|Breacher employs the Harries technique while drawing his Glock 21.]]&lt;br /&gt;
[[File:Sabotage-pstill-team.JPG|thumb|500px|none|A production still shows Breacher drawing his Glock 21.]]&lt;br /&gt;
[[File:Sabotage 41.jpg|thumb|600px|none|During a confrontation with federales, Breacher draws his Glock 21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
Monster ([[Sam Worthington]]) picks up a [[Heckler &amp;amp; Koch USP45]] at ready when Caroline visits him and Lizzy. This is the only time the USP has been shown, it's most likely Monster's home defense piece.&lt;br /&gt;
[[File:HK-USP.jpg|thumb|none|300px|Heckler &amp;amp; Koch USP - .45 ACP]]&lt;br /&gt;
[[File:Sabotage2014 USP 01.jpg|thumb|none|600px|Monster picks up the USP.]]&lt;br /&gt;
[[File:Sabotage2014 USP 02.jpg|thumb|none|600px|Monster brass checks the USP.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE II==&lt;br /&gt;
Breacher uses a [[Kimber Custom TLE II ]] as his primary firearm during the final showdown in Mexico. In traditional Hollywood fashion, he fires more rounds than the magazine actually holds.&lt;br /&gt;
[[Image:KimberCustomTLEII OtherSide.jpg|thumb|none|300px|Kimber SWAT Custom II - .45 ACP.]]&lt;br /&gt;
[[Image:Sabotage-Kimber-1.jpg|thumb|none|600px|Breacher threatens a Cartel member with his Kimber Custom TLE II.]]&lt;br /&gt;
[[Image:Sabotage 79.jpg|thumb|none|600px|Breacher fires the pistol.]]&lt;br /&gt;
[[Image:Sabotage 85.jpg|thumb|none|600px|Breacher reloads the 1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A suspect is seen using an older model [[SIG-Sauer P226]] to take a woman hostage.&lt;br /&gt;
[[Image:SigP226.jpg|thumb|none|300px|A factory black (K-Kote) SIG-Sauer P226 pistol chambered in 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Sabotage 55.jpg|thumb|none|600px|A suspect is seen using a [[SIG-Sauer P226]] to take a woman hostage.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson M&amp;amp;P==&lt;br /&gt;
A [[Smith &amp;amp; Wesson M&amp;amp;P]] is seen holstered in an Atlanta PD Officer's holster near the end of the film.&lt;br /&gt;
[[File:S&amp;amp;W M&amp;amp;P 9mm.jpg|thumb|none|300px|Smith &amp;amp; Wesson M&amp;amp;P9 - 9x19mm]]&lt;br /&gt;
[[File:Sabotage2014 Officer.jpg|thumb|none|600px|An Atlanta PD Officer with the M&amp;amp;P holstered.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK (Engraved)==&lt;br /&gt;
A cartel member during a shootout in a bar is seen trying to reload what appears to be a custom engraved [[Walther PPK]].  &lt;br /&gt;
[[Image:PPK engrav.jpg|thumb|none|300px|Walther PPK (Engraved) - 9mm Kurz aka .380 ACP]]&lt;br /&gt;
[[File:Sabotage 86.jpg|thumb|none|601px|A cartel member during a shootout in a bar is seen trying to reload what appears to be a custom engraved [[Walther PPK]].]]&lt;br /&gt;
&lt;br /&gt;
=Revolvers=&lt;br /&gt;
==Smith &amp;amp; Wesson Model 19 Snub Nose==&lt;br /&gt;
A flashback shows Breacher with a [[Smith &amp;amp; Wesson Model 19#Smith &amp;amp; Wesson Model 19 Snub Nose|Smith &amp;amp; Wesson Model 19 snub revolver]] before Grinder gets it out of his hands. At one point, Monster is seen with a Model 19 before pointing it at Grinder.&lt;br /&gt;
[[Image:S&amp;amp;W Model 19.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 19 Snub Nose.]]&lt;br /&gt;
[[File:Sabotage 42.jpg|thumb|none|600px|A flashback shows Breacher with a [[Smith &amp;amp; Wesson Model 19]] snub revolver.]]&lt;br /&gt;
[[File:Sabotage 43.jpg|thumb|none|600px|Closeup of Breacher's [[Smith &amp;amp; Wesson Model 19]] snub.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 629 V-Comp==&lt;br /&gt;
A drug trafficker is seen firing what appears to be a [[Smith &amp;amp; Wesson Model 629|Smith &amp;amp; Wesson Model 629 V-Comp]] revolver. &lt;br /&gt;
[[File:S&amp;amp;W Model 629 V-comp.jpg|thumb|300px|none|Smith &amp;amp; Wesson Model 629 V-Comp - .44 Magnum]]&lt;br /&gt;
[[File:Sabotage-rev-1.jpg|thumb|601px|none|A drug trafficker fires his Smith &amp;amp; Wesson Model 629 V-Comp.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Revolver==&lt;br /&gt;
Grinder ([[Joe Manganiello]]) is seen with a revolver (slightly resembles a S&amp;amp;W Snub-Nose) and pulls it on Monster after he draws his S&amp;amp;W Model 19 onto Grinder.&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
Lizzy ([[Mireille Enos]]) is armed with a [[Heckler &amp;amp; Koch MP5A3]] with a Surefire 628 dedicated forend weaponlight during raids.   This is also seen used by Sugar ([[Terrence Howard]]).&lt;br /&gt;
[[File:MP5A3 F stock.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:Sabotage-pstill-team.JPG|thumb|500px|none|Lizzy ([[Mireille Enos]]) holds a MP5A3 in a publicity still.]]&lt;br /&gt;
[[File:Sabotage 22.jpg|thumb|601px|none|Closeup of Lizzy's MP5A3.]]&lt;br /&gt;
[[File:Sabotage 87.jpg|thumb|601px|none|Closeup of the trigger group on Lizzy's MP5A3. Note it is set to Safe.]]&lt;br /&gt;
[[File:Sabotage-MP5-1.jpg|thumb|601px|none|While armed with the MP5A3, Lizzy prepares to open a door.]]&lt;br /&gt;
[[File:Sabotage 71.jpg|thumb|601px|none|Sugar holds an MP5A3.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5K]] with a 3-lug barrel is seen used by a woman during the bar shootout.&lt;br /&gt;
[[Image:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K - 9x19mm]]&lt;br /&gt;
[[File:Sabotage 80.jpg|thumb|601px|none|The [[Heckler &amp;amp; Koch MP5K]] is seen used by a woman during the bar shootout.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Noveske Rifleworks N4 CQB==&lt;br /&gt;
&lt;br /&gt;
[[Noveske Rifleworks rifle series#Noveske N4 CQB|Noveske N4 CQB]] 10.5&amp;quot; carbines with various accessories including Aimpoint Micro T-1 and CompM4S sights, Magpul PMag magazines, and Surefire M900 foregrips are seen throughout the film.  The rifle is seen in the hands of Breacher, Monster ([[Sam Worthington]]), Lizzie ([[Mireille Enos]]) and Sugar ([[Terrence Howard]]). According to the Instagram accont of XTreme Props, Breacher's rifle is actually a Noveske-marked 10.5” Vltor VIS-2 upper on a full-auto Desert Ordnance lower as opposed to a Noveske lower; it was previously used in ''[[Transformers 3]]''.&lt;br /&gt;
&lt;br /&gt;
[[File:Noveske CQB.jpg|thumb|none|400px|Noveske N4 CQB - 5.56x45mm]]&lt;br /&gt;
[[File:Sabotage-N4-1.jpg|thumb|601px|none|A Noveske Rifleworks N4 CQB lies on a table.]]&lt;br /&gt;
[[File:Sabotage14 1005.jpg|thumb|600px|none|Sugar ([[Terrence Howard]]) holds the N4 CQB.]]&lt;br /&gt;
[[File:Sabotage-N4-2.jpg|thumb|601px|none|Sugar ([[Terrence Howard]]) fires a N4 CQB.]]&lt;br /&gt;
[[File:Sabotage 37.jpg|thumb|601px|none|Sugar ([[Terrence Howard]]) on the left carries his rifle.]]&lt;br /&gt;
[[File:Sabotage_35.jpg|thumb|none|601px|Breacher armed with the N4 CQB.]]&lt;br /&gt;
[[File:Sabotage-N4-3.jpg|thumb|601px|none|Breacher fires a N4 CQB during a car chase.]]&lt;br /&gt;
[[File:Sabotage-N4-4.jpg|thumb|601px|none|Firing the N4 CQB.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Both Pyro ([[Max Martini]]) and Neck ([[Josh Holloway]]) carry the [[M4A1 Carbine]] with various accessories. M4s also are carried by Atlanta SWAT and Mexican federales.&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|400px|Colt M4A1 Carbine with M68 Aimpoint reflex optic, Knight's Armament RAS railed handguard and vertical forward grip - 5.56x45mm]]&lt;br /&gt;
[[File:Sabotage M4A1.jpg|thumb|601px|none|Pyro ([[Max Martini]]) holds the M4A1 Carbine.]]&lt;br /&gt;
[[File:Sabotage-M4-1.jpg|thumb|601px|none|Pyro ([[Max Martini]]) fires an M4A1 Carbine.]]&lt;br /&gt;
[[File:Sabotage 37.jpg|thumb|601px|none|Neck ([[Josh Holloway]]) on the right carries his rifle.]]&lt;br /&gt;
[[Image:M4A1EOT.jpg|thumb|none|400px|M4A1 Carbine with EOTech 552.A65 Holographic sight and SureFire M951XM05 tactical light - 5.56x45mm]]&lt;br /&gt;
[[File:Sabotage 39.jpg|thumb|601px|none|M4s carried by Mexican federales.]]&lt;br /&gt;
[[File:Sabotage swat.jpg|thumb|601px|none|M4A1 carried by SWAT Team.]]&lt;br /&gt;
[[File:Sabotage2014 Officer.jpg|thumb|none|600px|An Atlanta PD Officer with the M4A1 at ready.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
Grinder ([[Joe Manganiello]]) and Bryce &amp;quot;Tripod&amp;quot; McNeely ([[Kevin Vance]]) are armed with [[FN SCAR-H]] rifles.  Grinder's rifle is fitted with the AN/PEQ-15 IR designator and Aimpoint Micro T-1 sight.  Breacher uses the SCAR to fire a tracer round.  Tripod is also seen using his during a shootout with gunmen at his cabin.&lt;br /&gt;
[[Image:FN SCAR-H STD.jpg|thumb|none|460px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Sabotage-SCAR-1.jpg|thumb|601px|none|On the right, Grinder ([[Joe Manganiello]]) is armed with a SCAR rifle as he and Monster ([[Sam Worthington]]) raid a house.]]&lt;br /&gt;
[[File:Sabotage 12.jpg|thumb|none|600px|Bryce &amp;quot;Tripod&amp;quot; McNeely ([[Kevin Vance]]) armed with the SCAR.]]&lt;br /&gt;
[[File:Sabotage 21.jpg|thumb|none|600px|Breacher uses the SCAR to fire a tracer round. ]]&lt;br /&gt;
[[File:Sabotage-SCAR-2.jpg|thumb|600px|none|Grinder fires the SCAR-H.]]&lt;br /&gt;
[[File:Sabotage 31.jpg|thumb|600px|none|Tripod is also seen using his during a shootout with gunmen at his cabin.]]&lt;br /&gt;
&lt;br /&gt;
==AKM==&lt;br /&gt;
[[AKM]] rifles are seen in a display of weapons and drugs seized by the DEA. &lt;br /&gt;
[[Image:AKMRifle.jpg|thumb|none|400px|AKM, Stamped Steel Receiver w/ slant muzzle brake - 7.62x39mm]]&lt;br /&gt;
[[File:Sabotage-AKM-1.jpg|thumb|601px|none|Two AKM rifles sit in a display of seized drugs and weapons.]]&lt;br /&gt;
[[File:Sabotage14 1014.jpg|thumb|601px|none|[[AKM]] rifles are seen in a display of weapons and drugs seized by the DEA. ]]&lt;br /&gt;
&lt;br /&gt;
==AKMSU==&lt;br /&gt;
A &amp;quot;Kaibil&amp;quot; gunman is seen with an [[AKMSU]] carbine. &lt;br /&gt;
[[Image:AK-Krinkov.jpg|thumb|none|400px|AKMSU Krinkov - 7.62x39mm.]]&lt;br /&gt;
[[File:Sabotage-AKMSU-1.jpg|thumb|601px|none|A &amp;quot;Kaibil&amp;quot; gunman advances with an AKMSU.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56==&lt;br /&gt;
Two gunmen fires Chinese [[Norinco Type 56]] AKs with a slant muzzle brake at the team.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Norinco Type 56 (Imported into the U.S. as the Norinco AKS-47 or AKS-47 Sporter) - 7.62x39mm]]&lt;br /&gt;
[[File:Sabotage 48.jpg|thumb|none|601px|A gunman fires a [[Norinco Type 56]] rifle with a slant muzzle brake at the team. It is identified as a Type 56 because of its full sight hood.]]&lt;br /&gt;
&lt;br /&gt;
== Carcano M91/24 ==&lt;br /&gt;
What appears to be a [[Carcano M91/24]] rifle is mounted above a fireplace.&lt;br /&gt;
[[Image:9124.jpg|thumb|none|400px|Carcano M91/24 - 6.5x52 mm]]&lt;br /&gt;
[[File:Sabotage 63.jpg|thumb|600px|none|What appears to be a [[Carcano M91/24]] rifle is mounted above a fireplace.]]&lt;br /&gt;
[[File:Sabotage 64.jpg|thumb|600px|none|The rifle seen here.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 NFA==&lt;br /&gt;
Breacher uses a [[Benelli M4|Benelli M4 NFA]] shotgun with a collapsible stock during a raid. Caroline Brentwood is also seen wielding the weapon. The NFA model is a shotgun that has a barrel length shorter than 18 inches.&lt;br /&gt;
[[Image:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA with collapsed stock (short barreled version) - 12 Gauge]]&lt;br /&gt;
[[File:Sabotage-M4NFA-1.jpg|thumb|600px|none|Breacher kicks down a door while wielding a Benelli M4 NFA.]]&lt;br /&gt;
[[File:Sabotage 18.jpg|thumb|601px|none|Closeup of Breacher's Benelli.]]&lt;br /&gt;
[[File:Sabotage-M4NFA-2.jpg|thumb|601px|none|Brentwood aims a Benelli M4 NFA.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 500AT==&lt;br /&gt;
A gunman is seen dropping a [[Mossberg 500AT]] after being shot down by Breacher.&lt;br /&gt;
[[File:Mossberg500AT.jpg|thumb|none|500px|Mossberg 500AT - 12 Gauge]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870 Entry Gun (Custom)==&lt;br /&gt;
A custom [[Remington 870|Remington 870 Entry Gun]] fitted with a Magpul MOE handguard is seen in the hands of Investigator Darius Jackson ([[Harold Perrineau]]).&lt;br /&gt;
[[File:Rem870entry.jpg|thumb|none|500px|Remington 870 Entry Gun - 12 gauge]]&lt;br /&gt;
[[File:Rem870Magpul.jpg|thumb|none|500px|Remington 870 with Magpul MOE handguard - 12 gauge (to showcase the Magpul Furniture)]]&lt;br /&gt;
[[File:Sabotage 61.jpg|thumb|none|600px|A [[Remington 870|Remington 870 Entry Gun]] fitted with a Magpul MOE handguard is seen in the hands of Investigator Darius Jackson ([[Harold Perrineau]]).]]&lt;br /&gt;
[[File:Sabotage 60.jpg|thumb|none|600px|Darius Jackson ([[Harold Perrineau]]) holds the shotgun.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN M240B==&lt;br /&gt;
A suspect fires a [[FN MAG#M240 Machine Gun|FN M240B machine gun]] during a raid. &lt;br /&gt;
[[Image:M240-1.jpg|thumb|none|460px|M240B with newer style lower handguard (designed to attach RIS rails via hex nut) - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Sabotage-M240-1.jpg|thumb|601px|none|A suspect uses his M240 to blast through a wall.]]&lt;br /&gt;
[[File:Sabotage-M240-2.jpg|thumb|601px|none|A close-up of the M240.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
== Remington M700 ==&lt;br /&gt;
A Cartel Sniper uses a [[Remington 700PSS]].&lt;br /&gt;
[[Image:RemingtonPSS700.jpg|thumb|none|500px|Remington 700PSS with Leupold Mark 4 scope and Harris bipod - .300 Win Mag]]&lt;br /&gt;
[[File:Sabotage 01.jpg|thumb|none|600px|A Cartel Sniper uses a [[Remington 700PSS]].]]&lt;br /&gt;
&lt;br /&gt;
== Blaser R93 Sniper Rifle ==&lt;br /&gt;
Smoke (Mark Schlegel) uses a [[Blaser R93 Sniper Rifle]] to cover the team.&lt;br /&gt;
[[Image:Blaser93SniperRifleA.jpg|500px|thumb|none|'''Blaser R93 LRS2''' Precision Sniper Rifle - .338 Lapua Magnum.  The rifle is usually  outfitted with either a Parker &amp;amp; Hale or Harris Bipod.]]&lt;br /&gt;
[[File:Sabotage_02.jpg|thumb|601px|none|Smoke (Mark Schlegel) uses a [[Blaser R93 Sniper Rifle]] to cover the team.]]&lt;br /&gt;
&lt;br /&gt;
== LaRue OBR Tactical 7.62 ==&lt;br /&gt;
Lizzy uses a [[LaRue Tactical OBR|LaRue OBR]] 7.62 with Magpul MOE pistol grip and PRS stock.&lt;br /&gt;
[[Image:LaRue Tactical Stealth OSR.jpg|thumb|none|450px|LaRue Tactical OBR 7.62 with scope and Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:AR lizzy_1.jpg|thumb|none|601px]]&lt;br /&gt;
[[File:AR lizzy_2.jpg|thumb|none|601px]]&lt;br /&gt;
[[File:AR lizzy.jpg|thumb|none|500px|The gun is seen on a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Squad Room==&lt;br /&gt;
On display in the team's squad room are several posters of weapons as well as some rifles on display.&lt;br /&gt;
[[File:Sabotage_92.jpg|thumb|601px|none|]]&lt;br /&gt;
[[File:Sabotage_93.jpg|thumb|601px|none|]]&lt;br /&gt;
[[File:Sabotage_94.jpg|thumb|601px|none|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category: Mystery]]&lt;br /&gt;
[[Category:David Ayer]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1630570</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1630570"/>
		<updated>2023-11-24T03:23:58Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* SIG-Sauer MCX-SPEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, which is supposed to be the [[Beretta 93R]], especially when it was originally referred to as the “Raffica” in the pre-alpha. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 41]], depicted with front serrations.&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|Konig holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, Konig grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, Konig reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty, this ends with a quick tug of the charging handle.]]&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]] appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It is a slightly modified version of the SCAR-H from the previous game.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot; in an official render. Note the integrated front and rear sights not present on the real Flat Top Upper, but are present on the ACP PEAK replacement upper.]]&lt;br /&gt;
[[File:MWIII QBZ97 01 idle.jpg|thumb|none|600px|Holding the QBZ-97.]]&lt;br /&gt;
[[File:MWIII QBZ97 02 aim.jpg|thumb|none|600px|Aiming. The sights are nearly identical to the other in-game Type 95 family.]]&lt;br /&gt;
[[File:MWIII QBZ97 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine. Note the emblem on the magwell has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. One can assume the &amp;quot;DG&amp;quot; in &amp;quot;DG-58&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;. The serial number has &amp;quot;97&amp;quot; in the text, possibly alluding to the real rifle.]]&lt;br /&gt;
[[File:MWIII QBZ97 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ97 05 reload1.jpg|thumb|none|600px|Tactical reloading.]]&lt;br /&gt;
[[File:MWIII QBZ97 06 reload2.jpg|thumb|none|600px|Chambering the rifle on empty (a variation this animation is also used when first equipping the rifle). For the &amp;quot;Gunner Vest&amp;quot; faster reload, the animations from the QJB-95-1 empty reload are used.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-97B / QBZ-95B-1 hybrid===&lt;br /&gt;
Attaching the &amp;quot;DG-58 Micro Barrel&amp;quot; barrel attachment turns the weapon into a QBZ-97B style carbine (much like the JAK conversion QBZ-95B below). The carbine features the selector and pistol grip (which is just the base grip of the 97) of the [[QBZ-95B|QBZ-95B-1]], the muzzle device, caliber and magazine/magazine well of the [[QBZ-97B]], with the top rail carry handle somewhat resembling the carry handle of the [[QCQ-05]]. The iron sights even more so resemble the aforementioned ACP PEAK upper.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ97B 00.jpg|thumb|none|600px|Two custom DG-58 rifles with the &amp;quot;DG-58 Micro Barrel&amp;quot; attachment. The bottom one has the default muzzle device (which the 95/97B have) and the one above with a changed muzzle device to emulate the look of the 95B-1.]]&lt;br /&gt;
[[File:MWIII QBZ97B 01 idle.jpg|thumb|none|600px|Idle with the hybrid carbine.]]&lt;br /&gt;
[[File:MWIII QBZ97B 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII QBZ97B 03 inspect1.jpg|thumb|none|600px|Looking at the left side...]]&lt;br /&gt;
[[File:MWIII QBZ97B 04 inspect2.jpg|thumb|none|600px|...and checking the chamber looking at the right.]]&lt;br /&gt;
[[File:MWIII QBZ97B 05 reload1.jpg|thumb|none|600px|Reloading from empty with the faster reload perk...]]&lt;br /&gt;
[[File:MWIII QBZ97B 06 reload2.jpg|thumb|none|600px|...and about to release the bolt.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;. Barrel options include 9&amp;quot; and approximately 20&amp;quot; barrels.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 01 idle.jpg|thumb|none|600px|Holding the MCX-SPEAR in the default C-clamp grip.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 02 aim.jpg|thumb|none|600px|Aiming down the MBUS-ish flip-sights.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 03 inspect2.jpg|thumb|none|600px|Checking the chamber after inspecting the magazine...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 04 inspect3.jpg|thumb|none|600px|...then thumbing the forward assist.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 05 reload1.jpg|thumb|none|600px|About to sandwich the magazines together during a tactical reload.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 06 reload2.jpg|thumb|none|600px|Quickly checking the chamber for malfunctions during the empty reload...]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 07 reload3.jpg|thumb|none|600px|...then tugging the folding charging handle after swapping the magazines.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 08 reload4.jpg|thumb|none|600px|The operator about the smack the bolt release like it owes him money during the empty &amp;quot;fast hands&amp;quot; reload. Note the SLX suppressor attached, in-game referred to as the &amp;quot;Harmonic&amp;quot; suppressor.]]&lt;br /&gt;
[[File:MWIII SIGSPEAR 09 emptyglitch.jpg|thumb|none|600px|A round inside the barrel when inspecting on empty, an oversight that unfortunately also happened to a few weapons in Call of Duty Vanguard.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MWIII BAS9in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the 9&amp;quot; Wyvern&amp;quot; barrel and &amp;quot;HUL-BREACH&amp;quot; muzzle device.]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
[[File:MWIII BAS20in.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot; modified to resemble it with the &amp;quot;Venom&amp;quot; barrel, &amp;quot;TREAD-40&amp;quot; muzzle device, &amp;quot;Flash 8&amp;quot; stock and &amp;quot;TX4 HAVOC&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine. It is classified as a sniper rifle in-game, and as a result, it is the most mobile and has the highest round capacity of all the sniper rifles available in its class.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot;. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector. When equipping a bipod, third party rail mounted ones are used instead of the actual barrel attached QJB bipod.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, it has the &amp;quot;Steel Dragon Defense Groups&amp;quot; logo on the left side. The right side has stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot;, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group).]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1. In typical Call of Duty fashion, the tops of both sights have both been chopped off.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming slightly off center due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and a round visibly being chambered after tugging the charging handle. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII QBZ95B 00 custom.jpg|thumb|none|600px|The QBZ-95/97B hybrid in the gunsmith; as with the bullpup PKP kit, it's not entirely clear how this counts as a &amp;quot;conversion&amp;quot; when more or less every part of the gun has been replaced. Note that it retains the standard QJB-95-1's selector switch above the pistol grip, but also gains the earlier-style stock-mounted selector switch, leaving it with two selector switches. Only the former is actually used.]]&lt;br /&gt;
[[File:MWIII QBZ95B 01 idle.jpg|thumb|none|600px|On sacred grounds with the carbine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 02 aim.jpg|thumb|none|600px|ADS with the mostly unchanged sights.]]&lt;br /&gt;
[[File:MWIII QBZ95B 03 inspect1.jpg|thumb|none|600px|Inspecting the magazine reveals that it incorrectly has a cutout as if it were a STANAG magazine.]]&lt;br /&gt;
[[File:MWIII QBZ95B 04 inspect2.jpg|thumb|none|600px|Chamber checking.]]&lt;br /&gt;
[[File:MWIII QBZ95B 05 reload1.jpg|thumb|none|600px|Loading a magazine during a tactical reload. The animations are mostly the same as the QBZ-97's...]]&lt;br /&gt;
[[File:MWIII QBZ95B 06 reload2.jpg|thumb|none|600px|...although the empty reload is somewhat bugged.]]&lt;br /&gt;
[[File:MWIII QBZ95B 07 reload3.jpg|thumb|none|600px|Again, the faster reload reuses the empty reload animation from the QJB-95-1. Note that no round is depicted being chambered.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|A QBZ-95 with a Type 91 grenade launcher mounted under it - 35x115mm]]&lt;br /&gt;
[[File:MWIII QLG 00.jpg|thumb|none|600px|The QLG-91B in the gunsmith. Unlike the real QLG, which mounts on the barrel and locks into the bayonet lug, the in-game version can be mounted on barrel options lacking the lug.]]&lt;br /&gt;
[[File:MWIII QLG 01 idle.jpg|thumb|none|600px|Idle with the launcher. Much like other grenade launchers in the series, the folding leaf sight is absent.]]&lt;br /&gt;
[[File:MWIII QLG 02 inspect1.jpg|thumb|none|600px|Inspecting the load, which is incorrectly labeled as 40x46mm (although it seems to be a reused 40mm model instead of a 35mm DFB91 high-explosive round meant for the launcher).]]&lt;br /&gt;
[[File:MWIII QLG 03 inspect2.jpg|thumb|none|600px|Right side. The launcher is incorrectly set to safe.]]&lt;br /&gt;
[[File:MWIII QLG 04 reload1.jpg|thumb|none|600px|Dumping a spent casing]]&lt;br /&gt;
[[File:MWIII QLG 05 reload2.jpg|thumb|none|600px|...and loading a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch GMG ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1630569</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=1630569"/>
		<updated>2023-11-24T03:19:53Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* &amp;quot;Carbine Rifle&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption = ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;April 14th 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&amp;lt;br&amp;gt;Xbox Series X&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter, First-Person Shooter (Enhanced Version only)&lt;br /&gt;
}}&lt;br /&gt;
'''''Grand Theft Auto V''''' (also known as ''GTA 5'' or ''GTA V'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released for Xbox 360 and PS3 on September 17th, 2013. It was re-released in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with a Windows PC version released, after numerous delays, on April 18th 2015. An &amp;quot;expanded and enhanced&amp;quot; version for ninth generation consoles was released on March 15th 2022. &lt;br /&gt;
&lt;br /&gt;
The game is set in an expanded version of ''GTA: San Andreas''' starting city of Los Santos, a fictionalised version of Los Angeles, and the surrounding countryside. The plot follows a trio of characters, who the player can select between; an ambitious young gang member named Franklin who falls in with retired bankrobber Michael, who faked his death and escaped his life of crime with his family with the help of a contact in the FIB. When Michael returns to a life of crime, it attracts the attention of one of his former associates, a lunatic meth dealer named Trevor, and the secrets of Michael's last job threaten to cost him everything he has.&lt;br /&gt;
&lt;br /&gt;
The game is also packaged with an online multiplayer component labelled '''''Grand Theft Auto Online''''', which is treated as a separate title by Rockstar but is in effect largely based on the main game and is not available for purchase separately. However, there are some differences between the two titles, and some weapons are available only in multiplayer, and vice versa.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th, 8th and 9th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
&lt;br /&gt;
''Grand Theft Auto V'' features a wheel-based inventory system where the player characters can carry every weapon in the game at the same time, with weapons subdivided into a series of slots: pistols, SMGs and machine guns, assault rifles, sniper rifles, melee weapons, shotguns, heavy weapons and throwing weapons. Each of the three playable characters in singleplayer has their own inventory.&lt;br /&gt;
&lt;br /&gt;
Weapons can either be found in the game world, acquired during missions or purchased from the Ammu-Nation gun stores found throughout Los Santos. A purchased gun is unlocked permanently and in most cases can then be upgraded with custom parts which improve its handling or increase its capacity; suppressors can also be added to some weapons. Each weapon must have mods bought for it individually, they cannot be swapped between weapons.&lt;br /&gt;
&lt;br /&gt;
In the original releases a series of DLC weapons were added in free updates following the game's release, eventually filling up an entire additional wall in Ammu-Nation. In the next-gen re-release and PC version, these weapons are instead staggered unlocks that are given out as the story progresses. DLC weapons tend to be ridiculous money sinks with incredibly expensive upgrades.&lt;br /&gt;
&lt;br /&gt;
The next-gen re-release also adds the ability to switch to first-person mode for shooting, with new high-detail gun models and animations. In this mode, using the zoom function (R3 / press RS / mousewheel up) while aiming a weapon will use the weapon's iron sights, or the scope if a weapon has one. Sniper rifles, as usual for the series, always use their scope when aiming. &lt;br /&gt;
&lt;br /&gt;
Also in the next-gen release, markings on the guns can identify their manufacturers; with 4 main manufacturers : Hawk &amp;amp; Little, Shrewsbury, Vom Feur and Coil (with another, D.D. Packenbush added in an update)&lt;br /&gt;
&lt;br /&gt;
As a result of reusing models, every gun in the game except weapons that do not fire bullets and the sniper rifles eject .223 casings.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;AP Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;AP Pistol&amp;quot;, though probably supposed to be some kind of [[TDI Kard]] knockoff, bears most resemblance to the Colt SCAMP, an obscure prototype burst-fire pistol, though it is depicted with a traditional pistol slide. It also has [[M1911]]-style grips and 3-hole trigger. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). Assuming it is actually supposed to be a SCAMP, the weapon is normally incorrectly shown as fully automatic, but during the rappelling part in &amp;quot;Three's Company&amp;quot;, it is for some reason shown in the correct 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:ColtXSE.jpg|none|thumb|350px|Colt XSE 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|600px|none|Michael uses his &amp;quot;AP Pistol&amp;quot; to threaten an unfortunate Azerbaijani during the mission &amp;quot;Three's Company&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|600px|none|In the same mission, Michael fires his &amp;quot;AP Pistol&amp;quot; while escaping with said Azerbaijani.]]&lt;br /&gt;
[[File:gtavfibscamp.jpg|thumb|none|600px|&amp;quot;AP Pistols&amp;quot; in the hands of FIB agents Steve Haines and Andreas Sanchez.]]&lt;br /&gt;
[[File:GTAVteedeeayekurd.jpg|thumb|none|600px|A &amp;quot;platinum&amp;quot;-finished &amp;quot;AP Pistol&amp;quot; pointed at the back of a garbage truck in GTA Online, which is really where it should belong.]]&lt;br /&gt;
[[File:GTAV APpistol (1).jpg|thumb|none|600px|Aiming the &amp;quot;AP Pistol&amp;quot; in first person view.]]&lt;br /&gt;
[[File:GTAV APpistol (2).jpg|thumb|none|600px|Inspecting the right side.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in &amp;quot;9mm ACB&amp;quot;. It is used by IAA spooks first seen in Michael's mission &amp;quot;Dead Man Walking&amp;quot;, and can be purchased for other characters afterwards at Ammu-Nation.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|300px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|300px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAV-CombatPistol-1.jpg|thumb|none|600px|Michael brandishes his &amp;quot;Combat Pistol&amp;quot; as he tries to sneak out of the first level of ''Max Payne 2''.]]&lt;br /&gt;
[[File:GTAVPX4ads.jpg|thumb|none|600px|Aiming the &amp;quot;Combat Pistol&amp;quot;.]]&lt;br /&gt;
[[File:Screenshot-Original (7).jpg|thumb|none|600px|Watching Mike reload it in the traditional third person perspective.]]&lt;br /&gt;
[[File:GTAVPX4reload.jpg|thumb|none|600px|Dry reloading in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A poorly-modeled [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] appears as the &amp;quot;Pistol .50&amp;quot;. For the Xbox 360 and PS3 it is exclusive to players who bought the special edition, but the next-gen and PC versions have it available to all players. It holds 9 bullets in the magazine; this could make it a .357 Magnum (.50 AE Desert Eagles hold 7 rounds), but the next-gen model has a clear &amp;quot;.50CAL&amp;quot; marking on the barrel. It incorrectly has an optional extended magazine of 12 rounds and is double action only. &lt;br /&gt;
&lt;br /&gt;
The weapon model is quite frankly, a mess; it lacks the long beavertail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92, has oversized cocking serrations and a much too curved top to the rear section of the slide, chunky rear sights with a tiny front sight pin, and incorrectly has an underbarrel accessory rail. It also has no scope rail mounts, no barrel lock, no magazine release, and lacks the Desert Eagle's safety switch; the developers appear to have confused the slide release for the safety, and so the pin for the slide release is attached to nothing and the projecting part has been turned into a sliding selector, the mechanics of which are best not considered.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAV-Deagle-1.jpg|thumb|none|600px|Being a movie sort of guy, it's no surprise Michael likes his Desert Eagle to be gold-plated. Note the bizarre reworking of the slide release as a safety.]]&lt;br /&gt;
[[File:GTAVDeagleads.jpg|thumb|none|600px|Aiming the Desert Eagle.]]&lt;br /&gt;
[[File:GTAVDeaglethirdperson.jpg|thumb|none|600px|Michael reloads his &amp;quot;Pistol .50&amp;quot; with a tactical light.]]&lt;br /&gt;
[[File:GTAVDeaglereload.jpg|thumb|none|600px|Franklin showing off his shiny Desert Eagle, and at least has a loaded magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
A [[1911]]-type handgun styled after the Entreprise Arms Wide Body 1911 appears as the &amp;quot;Heavy Pistol&amp;quot;. It was released for last-gen consoles with the &amp;quot;Business Update&amp;quot; DLC, while in the next-gen versions it is unlocked along with the &amp;quot;Combat Pistol&amp;quot; following the mission &amp;quot;Dead Man Walking&amp;quot;. It has a miniature red dot sight modelled on the slide, which is purely cosmetic in the original third-person view, but is a fully functional sight in first-person mode in the next-gen versions. The weapon comes with an incorrect 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Entreprise Wide Body 1911.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAV-1911-2.jpg|thumb|none|600px|Michael holds a gold-plated, fully-upgraded, not very-Wide Body 1911 as he watches a group of strange men collectively fail to use a firing range.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px|Later, Franklin holds the unupgraded version as he succumbs to the temptation to take revenge on Tonya for her unbelievably tedious towtruck missions.]]&lt;br /&gt;
[[File:Gtavdirty1911.jpg|thumb|none|600px|Trevor appears to have fished this &amp;quot;Heavy Pistol&amp;quot; out of the same lake that created the Star Model-P from [[Far Cry 2#Star Model-P|Far Cry 2]].]]&lt;br /&gt;
[[File:GTAV1911ads.jpg|thumb|none|600px|Aiming a platinum-finished &amp;quot;Heavy Pistol&amp;quot;. Note the rear sight notch is integrated into the reflex sight.]]&lt;br /&gt;
[[File:GTAV19113rd.jpg|thumb|none|600px|A man [[Hitman|in a familiar suit]] reloads his mock-up Hardballer.]]&lt;br /&gt;
[[File:GTAV1911reload.jpg|thumb|none|600px|Another shot of reloading in first person view.]]&lt;br /&gt;
[[File:GTAV 1911 (1).jpg|thumb|none|600px|Looking at the right side of the pistol.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Heckler &amp;amp; Koch P7|Heckler &amp;amp; Koch P7M10]] with some design elements also similar to the [[Colt Junior]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment), but has no other accessories, rendering it rather a pointless weapon. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. The name is a reference to the term &amp;quot;Saturday Night Special&amp;quot;, a generic term for small, inexpensive pocket pistols; this is a bit ironic, since &amp;quot;inexpensive&amp;quot; is one thing that the P7 is most definitely ''not''. The &amp;quot;Doomsday Heist&amp;quot; update added the ability to upgrade it to Mk.II status, which makes it resemble an [[AMT Backup]].&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|300px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[File:P7M10H&amp;amp;K.jpg‎|thumb|none|300px|Heckler &amp;amp; Koch P7M10 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:SNS Pistol.jpg|thumb|none|400px|In game model of the &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
[[File:Gtavsns.jpg|thumb|none|600px|Saturday Night Special in hand, Michael finds that a would-be motorcycle thief made for a poor tire jack for his rental.]]&lt;br /&gt;
[[File:GTAVSNSads.jpg|thumb|none|600px|Mike threatens the life out of a life-preserver with his concealed pistol.]]&lt;br /&gt;
[[File:GTAVSNS3rd.jpg|thumb|none|600px|Reloading the &amp;quot;SNS Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAVSNSreload.jpg|thumb|none|600px|Ditto, but from empty in first person view. Note how unrealistically set the slide is when locked back.]]&lt;br /&gt;
[[File:GTAV SNS (1).jpg|thumb|none|600px|Idle animation with the pistol. The magazine isn't falling out, that's just the extended mag.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It is the first pistol available to the player, and Michael and Trevor both have one in their starting inventory. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). The in-game description claims it is chambered for .45 caliber rounds, instead of the 9x19mm ones used by the real PT92AF. However, in the mission &amp;quot;Complications&amp;quot;, Michael refers to it as a 9mm, and the lettering on the slide reads &amp;quot;9mm&amp;quot;. In ''Grand Theft Auto Online'', players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
&lt;br /&gt;
It's the most common weapon in the game, used by gang members, police officers, and the US Military, probably as a stand-in for the [[Beretta M9]].&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|600px|Michael makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|600px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92AF as seen in first-person view in the next-gen versions of ''GTA Online''. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
[[File:GTAHandL9MM-1.jpg|thumb|none|600px|A nice close up of the updated texture of the new &amp;quot;Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTAV PT92AF (1).jpg|thumb|none|600px|Aiming the PT92AF.]]&lt;br /&gt;
[[File:GTAV PT92AF (2).jpg|thumb|none|600px|Inspecting the pistol. Note the logo on the grip.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson Center Arms Contender==&lt;br /&gt;
The [[Thompson Center Arms Contender]] appears in the game as the &amp;quot;Marksman Pistol&amp;quot;, added with the &amp;quot;Ill-Gotten Gains Part 2&amp;quot; update. It is a single shot pistol and has no other accessories. It deals the highest damage of any weapon, even exceeding the &amp;quot;Heavy Sniper Rifle&amp;quot;.&lt;br /&gt;
[[File:ThompsonCenterContender.jpg|thumb|none|400px|Thompson Center Arms Contender - .45-70]]&lt;br /&gt;
[[File:gtavcenter.jpg|thumb|none|600px|Trevor holds the Contender after stalking the wrong kind of emu.]]&lt;br /&gt;
[[File:gtavcenter-1.jpg|thumb|none|600px|Ironsight view. It's curious that the passengers on board didn't use the marked &amp;quot;Emergency Exit&amp;quot; hatch....]]&lt;br /&gt;
[[File:gtavcenter-2.jpg|thumb|none|600px|Having finished his business, Trevor reloads the single shot handgun. No spent cartridge is shown to be ejected.]]&lt;br /&gt;
[[File:GTAV Contender (1).jpg|thumb|none|600px|Idle animation of the Contender.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Vintage Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;Vintage Pistol&amp;quot; was added with the &amp;quot;I'm Not a Hipster&amp;quot; update. It based on the [[FN Model 1922]] and [[FN Model 1903]] pistols (the &amp;quot;9mm&amp;quot; in-game marking on the ejection port would match the latter); it also has a [[Mauser HSc]]-style trigger guard, and the back of the slide resembles that of a [[Glock]] pistol. It holds 7 rounds (or 14 with the &amp;quot;Extended Clip&amp;quot; attachment), and can be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|350px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:FN Model 1903 Right Side.jpg|thumb|none|350px|FN Model 1903 - 9x20mm Browning Long]]&lt;br /&gt;
[[File:MauserHSc.jpg|thumb|none|350px|1968-1977 West German produced Mauser HSc - .380 ACP (9mm Kurz)]]&lt;br /&gt;
[[File:VintagePistol-GTAV-SocialClub.jpg|thumb|none|350px|A side view of the &amp;quot;Vintage Pistol&amp;quot; from the Rockstar Games Social Club site.]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC. Note that the gun looks like a typical [[M1911]]-style pistol that has virtually nothing to do with the actual &amp;quot;Vintage Pistol&amp;quot; in the game.]]&lt;br /&gt;
[[File:gtavfn1922-1.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in first person. It appears to be striker-fired.]]&lt;br /&gt;
[[File:gtavfn1922.jpg|thumb|none|600px|Note the Glock-style slide.]]&lt;br /&gt;
[[File:gtavfn1922-2.jpg|thumb|none|600px|The &amp;quot;Vintage Pistol&amp;quot; in third person.]]&lt;br /&gt;
[[File:GTAV 1922 (1).jpg|thumb|none|600px|ADS view.]]&lt;br /&gt;
[[File:GTAV 1922 (2).jpg|thumb|none|600px|Inspecting the handgun.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; seems to think it is an [[AA-12]] and is fully automatic, with 8 and 32-round capacities like the latter shotgun as well.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|450px|Gen 1 UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[Image:GTAV-UTAS-1.jpg|thumb|none|600px|Michael holds a suppressed mutant UTS-15 as he ensures IMFDB gets his good side. The loading port of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun&amp;quot;. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|Franklin reaches over the shotgun to work the charging handle, which has been added to both sides of the receiver.]]&lt;br /&gt;
[[File:GTAVUTSads.jpg|thumb|none|600px|ADS view of the rather odd set of iron sights. In the Xbox 360 and PS3 versions they appeared to be the same Daniel Defense fixed iron sights that the &amp;quot;Carbine Rifle&amp;quot; had.]]&lt;br /&gt;
[[File:GTAVUTSreload.jpg|thumb|none|600px|First person reload animation. Note the unused left side charging handle.]]&lt;br /&gt;
[[File:GTAVUTScharging.jpg|thumb|none|600px|Chambering a 12 gauge shell.]]&lt;br /&gt;
[[File:GTAVUTS3rd.jpg|thumb|none|600px|Third person view shows off a loaded magazine, thankfully.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]], called the &amp;quot;Bullpup Shotgun&amp;quot;, was a bonus weapon available in the Special Edition of the original release; it is included with every copy of the next-gen versions. It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube. Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|450px|Kel-Tec KSG - 12 gauge]]&lt;br /&gt;
[[Image:Gtavkel.jpg|thumb|none|600px|Michael holds a suppressed Kel-Tec KSG following a random trip to the wetlands he would rather forget about.]]&lt;br /&gt;
[[File:GTAVKSG.jpg|thumb|none|600px|The KSG in first person.]]&lt;br /&gt;
[[File:GTAVKSGads.jpg|thumb|none|600px|Aiming the KSG, which has identical sights to the AR15 carbine. In the previous-gen release, it had no sights.]]&lt;br /&gt;
[[File:GTAVKSGreloading.jpg|thumb|none|600px|Loading in the magical shotgun shell that can completely refill a 14-round magazine tube.]]&lt;br /&gt;
[[File:GTAVKSGpump.jpg|thumb|none|600px|Pumping the Kel-Tec.]]&lt;br /&gt;
[[File:GTAVKSG3rd.jpg|thumb|none|600px|The third person animation differs a bit by having the character hold the KSG straight down.]]&lt;br /&gt;
&lt;br /&gt;
==Custom Shortened Mossberg 500==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game is a truncated [[Mossberg 500]] in [[Serbu Super Shorty]] style, albeit with a little longer magazine tube, and short forend instead of the Serbu vertical grip. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere like 3+1), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is the only shotgun in the base game capable of being used for drive-by shooting on motorcycles and boats (and even buses, prior to a patch). While on a motorcycle, the Mossberg is wielded one-handed and it is cycled by its user thrusting the shotgun up and down in the air which unrealistically pumps it. In ''GTA Online'', this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Moss500shorty.jpg|thumb|none|400px|Custom shortened Mossberg 500 shotgun with MP5K foregrip - 12 gauge]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|600px|Trevor with a stumpy Mossberg 500 as first responders arrive at the Blaine County Savings Bank.]]&lt;br /&gt;
[[File:GTAVTrevorShortshotgun.jpg|thumb|none|600px|The shotgun fired towards the direction of Blaine County Sheriffs.]]&lt;br /&gt;
[[File:GTAVM500.jpg|thumb|none|600px|Holding the shorty Mossberg 500 over a reservoir in the Vinewood Hills.]]&lt;br /&gt;
[[File:GTAVM500ads.jpg|thumb|none|600px|Iron sight view.]]&lt;br /&gt;
[[File:GTAVM500pump.jpg|thumb|none|600px|Ejecting a fired shell.]]&lt;br /&gt;
[[File:GTAVM5003rd.jpg|thumb|none|600px|Ditto, from third person.]]&lt;br /&gt;
[[File:GTAVM500reload.jpg|thumb|none|600px|Reloading the &amp;quot;Sawed-Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a slightly shortened [[Mossberg 590]] (somewhere between standard and Cruiser length) with an oversized forend, a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless of the number of shells loaded gameplay-wise. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Moss590M4.jpg|thumb|none|450px|Mossberg 590 with heat shield, bayonet lug, and M4-type stock - 12 gauge]]&lt;br /&gt;
[[File:gtavm590hiest.jpg|thumb|none|600px|A Los Santos County deputy sheriff with a Mossberg 590 during the Paleto Bay heist.]]&lt;br /&gt;
[[File:GTAVM590.jpg|thumb|none|600px|M590 in first person view.]]&lt;br /&gt;
[[File:gtavm590iron.jpg|thumb|none|600px|The iron sights of a Mossberg equipped with a &amp;quot;Platinum&amp;quot; finish akin to the real world Mariner model.]]&lt;br /&gt;
[[File:GTAVM590reload.jpg|thumb|none|600px|Loading in the 12 gauge shell.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12==&lt;br /&gt;
The [[Saiga 12]] appears with an ACE folding stock and a rail (which has some similarity with Chaos quad rails) as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing&amp;quot; update. The weapon seems to resemble one of the American clones manufactured by Lone Star Arms. However, the receiver has been reused from the in-game [[Type 56-2]] (with the same markings on the fire selector, but different markings elsewhere), as noted by the rivet pattern and the AK dimples above the magazine. As a result, the fire selector is set to full-auto (as if it were a full-auto converted Saiga 12), despite the in-game weapon firing in semi-automatic mode.&lt;br /&gt;
&lt;br /&gt;
It holds 6 slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip. The &amp;quot;Further Adventures in Finance and Felony&amp;quot; update added a drum magazine attachment to some weapons, including the Saiga 12, which gains a capacity of 30 shells with it.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|450px|Saiga 12K - 12 gauge]]&lt;br /&gt;
[[Image:Saiga 12K Drum.jpg|thumb|none|450px|Custom Saiga 12K with short barrel and 20-round &amp;quot;Wraithmaker&amp;quot; drum magazine - 12 gauge]]&lt;br /&gt;
[[File:gtavs12.jpg|thumb|none|600px|Saiga 12 in FPS view.]]&lt;br /&gt;
[[File:gtavs12-1.jpg|thumb|none|600px|Iron sights, pointed at the &amp;quot;Annihilator&amp;quot; helicopter.]] &lt;br /&gt;
[[File:gtavs12-2.jpg|thumb|none|600px|Swapping the magazine after letting loose some &amp;quot;12 guage&amp;quot; slugs at nothing in particular.]]&lt;br /&gt;
[[File:gtavs12-3.jpg|thumb|none|600px|Third person view shows off the extended magazine, AFG, and flashlight.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==&amp;quot;Combat PDW&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat PDW&amp;quot; is an integrally suppressed submachine gun available with the &amp;quot;Ill-Gotten Gains Part 1&amp;quot; DLC update; it is a hybrid weapon featuring parts of the [[SIG-Sauer MPX#SIG-Sauer MPX-SD|SIG-Sauer MPX-SD]] and the [[Heckler &amp;amp; Koch MP5]], as well as a unique small retractable stock. The handguard is similar to that of the MPX-SD (although it is modeled as if it covers the entirety of the suppressor), the receiver cutout for the collapsible stock is identical to it, and the right-side ejection port and magazine release button are very similar to those of early MPX prototypes. The weapon also has a Heckler &amp;amp; Koch MP5 style trigger guard and a similarly shaped (but deeper) magwell, as well as a left-side charging handle with a lock open feature just like the MP5.&lt;br /&gt;
&lt;br /&gt;
It holds 30 rounds by default (despite being clearly modeled with a 20-round magazine), expanding to a 60-round capacity held in a 30-round magazine. Following the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine, even though the model resembles the Magpul D60 drum magazine (which, as the name suggests, holds 60 rounds) normally used on AR-15s.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:SIG MPX-SD.jpg|thumb|none|450px|SIG-Sauer MPX-SD, first prototype - 9x19mm]]&lt;br /&gt;
[[File:MP5A3 StockCollapsed.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPDW.jpg|thumb|none|600px|An online character with the &amp;quot;Combat PDW&amp;quot;.]]&lt;br /&gt;
[[File:GTAVMPXSDtrevor.jpg|thumb|none|600px|Trevor models the submachine gun outside his favorite gun shop.]]&lt;br /&gt;
[[File:GTAVMPXSDads.jpg|thumb|none|600px|Aiming, which is rather difficult to do without a rear sight, although the Aimpoint M2 can be used as an upgrade. Also note the HK style charging handle, which was likely done so the weapon could reuse animations from the regular SMG.]]&lt;br /&gt;
[[File:GTAV MPX (1).jpg|thumb|none|600px|Smacking the &amp;quot;Combat PDW&amp;quot; after loading in a drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
A [[Heckler &amp;amp; Koch MP5A3]] with an odd angular receiver seemingly based on the [[Taurus MT-40]] from ''[[Max Payne 3]]'' (resulting in a deeper magwell) appears as the &amp;quot;SMG&amp;quot;. It has a railed top and handguard, and a pistol grip similar to the one used on the Navy trigger pack. It holds 30 rounds in a 15-round magazine by default, and 60 in a 30-round mag when upgraded with the &amp;quot;Extended Clip&amp;quot; attachment. While it is probably supposed to use an HK slap-style reload, in the next-gen first-person view the player character is actually shown slamming the side of their fist against the charging handle, which would be unlikely to do much other than break the gun and hurt their fist as it slams against the handle.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The MP5 can be equipped with a 100-round drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, it has the appearance of a single drum; a dual drum Beta C-Mag would be more appropriate for the 100-round capacity.&lt;br /&gt;
&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, threaded muzzle, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[Image:Taurus MT-40.jpg|thumb|none|450px|Taurus MT-40 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:GTA V MP game shot.jpg|thumb|none|500px|The MP5 being fired by a male character in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down the sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]]. Note the gun is ejecting crimp-nosed blanks, though unusually their primers have been struck.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Mini Uzi==&lt;br /&gt;
A [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and is one of the non-pistol firearms that can be used while driving. It defaults to a 16 round magazine more normally used on the full-sized Uzi (the Mini Uzi usually being sold with a 12-rounder) and can be upgraded to use a 30-round 9mm magazine. The beta version had an incorrectly slanted magazine, but this was corrected for the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot; (Uzis in .45 ACP exist but are uncommon compared to 9x19mm ones, and a .45 ACP magazine would hold fewer rounds than the game shows), and its charging handle is erroneously displayed as being reciprocating while the gun is fired.&lt;br /&gt;
&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by the US Army in the mission ''Military Hardware'' instead of a more correct [[Heckler &amp;amp; Koch MP7]] variant.&lt;br /&gt;
&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|350px|IWI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:Trevor jet ski ride.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;. Oddly, while driving cars the suppressor will disappear off any weapon fitted with one, though this does not happen while using a motorcycle. The goal of this seems to be in the interests of preventing the suppressor from clipping through the windshield.]]&lt;br /&gt;
[[File:GTAVMiniuzi.jpg|thumb|none|600px|The Mini Uzi in game.]]&lt;br /&gt;
[[File:GTAVMiniuziads.jpg|thumb|none|600px|Aiming down the rather obtrusive iron sights.]]&lt;br /&gt;
[[File:GTAVMiniuzifiring.jpg|thumb|none|600px|Letting out some lead; the charging handle is clipping with the scope rail.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading.jpg|thumb|none|600px|Changing magazines.]]&lt;br /&gt;
[[File:GTAVMiniuzireloading2.jpg|thumb|none|600px|Racking back the charging handle.]]&lt;br /&gt;
[[File:GTAVMiniuzi3rd.jpg|thumb|none|600px|Again in third person. Note that the stock is folded again in this perspective.]]&lt;br /&gt;
&lt;br /&gt;
==Intratec TEC-9==&lt;br /&gt;
The [[Intratec TEC-9]] appears as the &amp;quot;Machine Pistol&amp;quot;, added with the &amp;quot;Lowriders&amp;quot; update. It is a mini variant fitted with a slotted barrel extension and the rear sight resembles TEC-22. It holds 12 rounds in its magazine (20 with the &amp;quot;Extended Clip&amp;quot; attachment.)&lt;br /&gt;
&lt;br /&gt;
Its model is actually an HD &amp;quot;reimagining&amp;quot; of the modified TEC-9 introduced in version 2.0 of ''[[GTA: Vice City]]'' (and later used in ''[[GTA: San Andreas]]''), with similar differences from the real-world analogue in the form of a stylized &amp;quot;stepped&amp;quot; receiver.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
It can be equipped with a drum magazine after the &amp;quot;Further Adventures in Finance and Felony&amp;quot; update. However, this one has a capacity of merely 30 rounds, which in reality could simply be achievable with a 32-round standard box magazine; real drum magazines for the TEC-9 have a capacity of 72 rounds.&lt;br /&gt;
&lt;br /&gt;
[[image:TEC-DC9 barrel extension.JPG|thumb|none|400px|Intratec TEC-DC9 Mini with a slotted barrel extension - 9x19mm]]&lt;br /&gt;
[[File:GTAVTEC9-1.jpg|600px|thumb|none|Notice &amp;quot;Vom Feuer&amp;quot;, the TEC-9's fictitious manufacturer in the GTA universe, on the receiver.]]&lt;br /&gt;
[[File:Gtavtec9.jpg|thumb|none|600px|Multiplayer shenanigans result in this abomination. Note the &amp;quot;extended clip&amp;quot;.]]&lt;br /&gt;
[[File:Gtavtec9-1.jpg|thumb|none|600px|The TEC-DC9 in first person.]]&lt;br /&gt;
[[File:GTAVTec9ads.jpg|thumb|none|600px|Aiming the TEC-DC9, the misalignment is actually just from weapon sway and not an error. Note the Performance Services Generation 2 Butt Stock Quick Detach Sling Mount, and depressed charging handle that means the safety is on.]]&lt;br /&gt;
[[File:GTAVTec9reload.jpg|thumb|none|600px|Reloading a 9mm drum magazine. Note that it is based on airsoft Echo 1 GAT DRUM AEG Hicap Magazine instead of a proper converted Suomi drum.]]&lt;br /&gt;
[[File:GTAV Tec9 (1).jpg|thumb|none|600px|The right side of the Tec-DC9.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It is modeled after a [[Thompson M1928A1]], but with a smooth barrel and a drum magazine that incorrectly holds 30 rounds. The &amp;quot;Extended Clip&amp;quot; attachment ups the ammo count to the correct 50 rounds. It shares an ammo pool and aiming reticle with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
&lt;br /&gt;
The game incorrectly displays the gun's action as being closed-bolt instead of an open-bolt action.&lt;br /&gt;
&lt;br /&gt;
[[File:M1928A1Drum.jpg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:M1928A1.jpeg‎|thumb|none|450px|M1928A1 Thompson with 50-round drum magazine, smooth barrel, and early 'simplified' rear sight that would be adopted for the M1 Thompson - .45 ACP]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
[[File:gtavthompson.jpg|thumb|none|600px|The Sweeper at nighttime. It is worth noting that the original Tommy Gun with a vertical foregrip was more suitable, but M1928A1 was obviously chosen most likely because so it can use the same hand positions, as the all other in-game SMGs.]]&lt;br /&gt;
[[File:GTAVThompsonads.jpg|thumb|none|600px|Iron sight view of the Tommy Gun.]]&lt;br /&gt;
[[File:GTAVThompsonreload.jpg|thumb|none|600px|Grabbing the drum.]]&lt;br /&gt;
[[File:GTAVThompsonreload2.jpg|thumb|none|600px|Chambering a round. As with a few other games, the bolt should be pulled back first in order to remove the drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Carbines=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
A musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket is based on flintlock target rifles. Even though the &amp;quot;Independence Day&amp;quot; theme would imply that it is supposed to be some kind of an American Revolutionary War weapon, that appears to not be the case considering what actually it is based on.&lt;br /&gt;
&lt;br /&gt;
The weapon seems to be based on the M107 in terms of gameplay mechanics; it is extremely accurate, hugely powerful, and can penetrate multiple enemies if they are lined up; none of these are traits traditionally associated with a smoothbore musket firing lead balls. As can be expected for a muzzle-loading weapon, it has a very low rate of fire, taking several seconds to prepare a new round for firing. The animation is actually unrealistically short, however, showing player characters simply adding powder and a ball without using a ramrod, which would not allow either to be properly seated at the breech of the weapon. They also do not refill the flash pan, meaning the weapon would not actually fire, and the serpentine resets itself immediately after falling. For reasons which are not entirely clear, it counts as a shotgun. Though many smoothbore muskets can and have historically loaded buckshot for certain applications, they are not generally classified as shotguns. &lt;br /&gt;
[[File:Swiss flintlock target rifle.jpg|thumb|none|450px|A rare Swiss flintlock target rifle - .58 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|450px|In-game model of the musket]]&lt;br /&gt;
[[File:gtavmusket.jpg|thumb|none|600px|The musket in FPS view.]]&lt;br /&gt;
[[File:gtavmusket1.jpg|thumb|none|600px|The iron's iron sight....]]&lt;br /&gt;
[[File:gtavmusket2.jpg|thumb|none|600px|Over the shoulder view of the muzzle loading.]]&lt;br /&gt;
[[File:gtavmusket3.jpg|thumb|none|600px|The contemporary minuteman makes a bold statement in the wee hours....]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) described as firing the also fictional 6x30mm cartridge is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In ''GTA Online'', this weapon is a rank-based unlock for all players, with the Sawed-Off Shotgun replacing it as the free weapon for Social Club members. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Franklin holds the &amp;quot;Assault SMG&amp;quot; as he hopes his disguise will protect him from pointless smartphone apps.]]&lt;br /&gt;
[[File:GTAVPDRads.jpg|thumb|none|600px|Out in the wilderness, Trevor aims his frankenPDW as far away from society as possible.]]&lt;br /&gt;
[[File:GTAVPDRreload.jpg|thumb|none|600px|Inserting a new magazine. The pistol grip actually looks very much like that of an Arctic Warfare stock.]]&lt;br /&gt;
[[File:GTAVPDRreload2.jpg|thumb|none|600px|Pulling the left side charging handle, presumably this animation is reused from the Type 56-2.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Bullpup Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Bullpup Rifle&amp;quot; is a fictional carbine consisting of the rear of a [[Type 86S]], [[QBZ-95-1]] midsection and lower handguard, QBZ-95 selector switch and LAPA FA03 for the front part and cooling vents. It is added with the &amp;quot;High Life Update&amp;quot; as a part of the ''GTA Online'' &amp;quot;Spring Update&amp;quot;. In-game it is said to be a Chinese import, even if is contradicted by the markings in the Enhanced version states that it is manufactured Hawk &amp;amp; Little. Its front sight is recycled from the GTA IV Carbine Rifle, and the weapon uses the same magazine models from the Type 56, as does the real world Type 86S.&lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|450px|QBZ-95-1 - 5.8x42mm]]&lt;br /&gt;
[[Image:Type86s.jpg|none|thumb|450px|Type 86S - 7.62x39mm]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
[[File:gtavqbz.jpg|thumb|none|600px|A long overdue capture of the hybrid bullpup rifle out in the wild, with a few modifications.]]&lt;br /&gt;
[[File:gtavqbz-1.jpg|thumb|none|600px|Reloading, this time closer to civilization.]]&lt;br /&gt;
[[File:GTAVQBZads.jpg|thumb|none|600px|Iron sights of the Chinese rifle.]]&lt;br /&gt;
[[File:GTAVQBZreload.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:GTAV QBZshemagh.jpg|thumb|none|600px|The &amp;quot;Bullpup Rifle&amp;quot; also adorns one of the keffiyahs that players can wear in GTA Online.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Carbine Rifle&amp;quot;==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with a flat top ERGO pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a rear folding backup sight probably based on the MBUS and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, which is incorrectly depicted as a simple red dot sight, SureFire-ish flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a KAC 556QDSS-NT4 sound suppressor. Due to the silver color of the bolt carrier group and the very flat shape, it is probably modelled from an Airsoft gun rather than a real AR-15. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The extended magazine seems to be based on a 40 round one; it is only slightly longer than a 30-rounder, and is still a double-stack configuration. For a magazine of the length shown to hold sixty rounds, it would have to be a much thicker quad stack casket-type magazine.&lt;br /&gt;
&lt;br /&gt;
The GTA Online: Further Adventures in Finance and Felony update gives it the ability to equip a box of 100 rounds, oddly having the appearance of an LMG-style belt box, whereas a 100-round Beta C-Mag would have been much more appropriate. &lt;br /&gt;
&lt;br /&gt;
[[File:DDM4 ISR.jpg|thumb|none|400px|Daniel Defense DDM4ISR - .300 Blackout]]&lt;br /&gt;
[[Image:Gtavcarbinerifle2.jpg|thumb|none|600px|During the prologue mission's bank heist, Michael lays down his &amp;quot;Carbine Rifle&amp;quot; as he loads up a bag with cash.]]&lt;br /&gt;
[[Image:GTAV-Carbine-2.jpg|thumb|none|600px|As the gang make their escape, Trevor fires on pursuing police cars with his carbine.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Trevor holds a fully upgraded carbine, with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down on the in-world model when the ELCAN is mounted.]]&lt;br /&gt;
[[Image:Gtavcarbinerifle.jpg|thumb|none|600px|Reloading the carbine in third person. Unlike previous games, the player character actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round when reloading mid-mag.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|Franklin uses an equally kitted-out carbine in first person; note that on the first-person model, the front sight is shown folded down when the ELCAN scope is fitted.]]&lt;br /&gt;
[[Image:GTAV-Carbine-1.jpg|thumb|none|600px|Trevor reloads his carbine rifle during the prologue; note the fire selector is actually in the correct position. For some reason, the first-person model's charging handle is always shown pulled back slightly; this does not happen on the in-world model.]]&lt;br /&gt;
[[File:GTAVAR15boxmag.jpg|thumb|none|600px|View of the strange 100 IAR box magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It incorrectly has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version is also shown with ejection ports on both sides of the weapon. It can also upgraded to Mk.2 status, changing its handguard and stock. Also use STANAG magazine.&lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
The G36C can be equipped with a 100-round Beta C-Mag after the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px|Franklin takes a moment out from a drive in the country to show off his trigger discipline.]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor.]]&lt;br /&gt;
[[File:GTAVG36ads.jpg|thumb|none|600px|Iron sights of the G36.]]&lt;br /&gt;
[[File:GTAVG36reload.jpg|thumb|none|600px|Michael preparing to give the charging handle a tug. Note an empty casing is ejecting too early for some reason.]]&lt;br /&gt;
[[File:GTAVG363rd.jpg|thumb|none|600px|Ditto, however the casing is better timed in third person. A spent magazine is on the ground under the pistol grip as well.]]&lt;br /&gt;
[[File:GTAVG36cmag.jpg|thumb|none|600px|View of the Beta C-Mag.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight based on an Aimpoint M2 with the M4S battery storage location, flashlight, suppressor, and a 30 or 60 round (based on a 40 round) magazine. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
In GTA: Online is incorrectly used by the US Army in the mission ''Superdollar Deal''.&lt;br /&gt;
&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an early pre-release screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:Three'sCompanyGameplay PS4 Screenshot.jpg|thumb|600px|none|A shot during the same mission on the Enhanced Version. Note the weapon model now has a front sight.]]&lt;br /&gt;
[[File:GTAVTavor.jpg|thumb|600px|none|A scoped Tavor, as seen from Trevor's point of view during the ''Three's Company'' mission.]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present. The old generation model also has no front sight.]]&lt;br /&gt;
[[File:GTAVTar21sights.jpg|thumb|none|600px|ADS of the CTAR-21.]]&lt;br /&gt;
[[File:GTAVTar213rd.jpg|thumb|none|600px|Third person perspective of the reload animation.]]&lt;br /&gt;
[[File:GTAVTar21reload.jpg|thumb|none|600px|Chambering a round in first person.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Type 56-2]], identifiable by the full ring front sight and the side-folding stock. The weapon is fitted with an aftermarket LHV-47 handguard and ergonomic pistol grip, and can be customized with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag). After the GTA Online: Further Adventures in Finance and Felony update, it can be equipped with a 100-round drum magazine as well. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Despite the weapon being a Chinese Type 56, it is shown with &amp;quot;АВ-ОД&amp;quot; Cyrillic markings on the fire selector, and while the front sight is appropriately hooded, it is actually narrower like that of the [[AKM]]. Additionally, the rifle is modeled with an [[AK-74]]'s 90 degree gas block, but with the bayonet lug shown at the rear (like a Type 56) rather than the front.&lt;br /&gt;
&lt;br /&gt;
It is the standard low-rank assault rifle and is frequently seen in the hands of gang members in later missions; more oddly, it is also seen in the hands of Merryweather PMC operators and US Army and Marine Corps troops at Fort Zancudo, though in the latter case the gate guards at least use the fictional AR-15 carbine rifle. In GTA Online: Doomsday Heist it is also incorrectly used by a Russian Spetsnaz team, while Russian-made guns like the [[AK-103]] should be more appropriate.&lt;br /&gt;
&lt;br /&gt;
Interestingly, in the &amp;quot;blonded Los Santos 97.8 FM&amp;quot; radio station added via the Doomsday Heist update, the weapon is referred to as a &amp;quot;Norinco Type 56-2 assault rifle&amp;quot; by Frank Ocean.&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Fearing the sight of Michael's Type 56-2, Los Santos' finest attempt a rather unorthodox escape.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor uses his Type 56-2 while riding on the wing of a plane. In this section, the gun has unlimited ammunition and does not need to reload.]]&lt;br /&gt;
[[File:GTAVType56ads.jpg|thumb|none|600px|As a few games tend to do, the iron sights on the Type 56 are a little misaligned.]]&lt;br /&gt;
[[File:GTAVType563rd.jpg|thumb|none|600px|Trevor inserting a fresh drum magazine, with a few more spent drums on the ground.]]&lt;br /&gt;
[[File:GTAVType56reload.jpg|thumb|none|600px|Charging the bolt.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini Thirty==&lt;br /&gt;
The [[Ruger_Mini-14#Ruger_Mini_Thirty|Ruger Mini Thirty]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added to the sniper rifles class with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and feeds from curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Oddly, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject a much smaller casing. A major advantage this rifle had over the other two sniper rifles in the last-gen versions was that the player character could move while aiming through the scope. This, however, came at a cost of a relatively low-power scope with fixed magnification. The next-gen versions default to allowing characters to move while aiming sniper rifles (this was made an option on the previous generation version), meaning the Mini Thirty's advantages are limited to higher capacity and rapid fire. The rifle also features the same gas system as an M14, giving it some resemblance to a rifle of the EBR family. &lt;br /&gt;
It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Rugermini30clydearmory.jpg|thumb|none|450px|Ruger Mini Thirty with Clyde Armory SCAR stock chassis - 7.62x39mm.]]&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|450px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|450px|The game's Mini Thirty model (here without the scope).]]&lt;br /&gt;
[[File:gtavmini30.jpg|thumb|none|600px|The Ruger in first person view.]]&lt;br /&gt;
[[File:gtavmini30-1.jpg|thumb|none|600px|Reloading, note the AR-15 fire selector.]]&lt;br /&gt;
[[File:gtavmini30-2.jpg|thumb|none|600px|Traditional third person shows off the eastern bloc style magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine, though the ingame magazine juts out further from the weapon, and should logically hold closer to 20 rounds due to its size. At the start of the mission &amp;quot;Nervous Ron&amp;quot;, Trevor intimidates the clerk at his local AmmuNation into giving him this rifle as well as a high-powered scope and suppressor for free. Oddly, when doing missions for Cleetus the weapon is automatically reverted to the standard scope and paint scheme. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|450px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton readies his AW-F during the Prologue.]]&lt;br /&gt;
[[Image:GTAV-AW-1.jpg|thumb|none|600px|Michael holds an AW-F as he ignores Trevor's unsuccessful attempts to disguise himself as a human being.]]&lt;br /&gt;
[[Image:GTAV-AW-2.jpg|thumb|none|600px|Out hunting with Cleetus, Trevor reloads his AW-F. Note the smaller default scope.]]&lt;br /&gt;
[[Image:GTAV-AW-3.jpg|thumb|none|600px|The AW-F partway through a first-person reload. Since the weapon does not have to be unscoped to do this, it is entirely possible to go the whole game without ever seeing this animation.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] incorrectly shown with a raised full length scope rail like an M82A3 (but styled after the short raised rail of the A1) is available as the &amp;quot;Heavy Sniper&amp;quot;. It incorrectly holds 6 rounds per magazine instead of 10, and the magazine itself is wrongly shown being inserted straight rather than rocked into the magazine well. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also used on an electronic rig in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|450px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[Image:GTAV-Barrett-1.jpg|thumb|none|600px|During the mission &amp;quot;Three's Company&amp;quot;, a dramatic closeup shows Franklin attempting to aim the Barrett using his mind.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barrett M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
[[Image:gtavm82van.jpg|thumb|none|600px|Close up of the Barrett mounted in the back of the van in ''Caida Libre.'' Note the magwell and raised top rail bear some resemblance to the first generation AS50.]]&lt;br /&gt;
[[Image:gtavm82remote.jpg|thumb|none|600px|The high tech ballistics targeting system is used against an unsuspecting airplane. In normal gameplay, the weapon actually fires hitscans.]]&lt;br /&gt;
[[File:Gtavm82hipfire.jpg|thumb|none|600px|The Barrett, as aimed from the hip.]]&lt;br /&gt;
[[File:GTAVM82reload.jpg|thumb|none|600px|Reloading the M107 in first person.]]&lt;br /&gt;
[[File:GTAVM82reload2.jpg|thumb|none|600px|Chambering a new round.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9,999 rounds).&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
The M134 is also seen in the non-playable FPS ''Righteous Slaughter 7''. Is also seen in the Ammu-nation TV ad. A painting called &amp;quot;It is Suitable for Children?&amp;quot; featuring the weapon is available as a Penthouse decoration.&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTA5 early minigun.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in ''Righteous Slaughter 7'' appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid FN Minimi Derivative==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a fictional hybrid of several [[FN Minimi]] variants, with the buttstock of an [[M60]]. The weapon is visually similar to the Mk 48 variant, but has the STANAG adaptor of a standard M249 SAW. The lower handguard is visually halfway between the M249 and M60, and the heat shield is low-profile with a sloped front like a Mk 46 Mod 1 but has a top rail like a Mod 0. To add to the confusion, the side of the weapon indicates &amp;quot;7.62 mm&amp;quot; which would only be correct for a Mk 48. It can accept all attachments except the flashlight and suppressor, and can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle. Michael is given one for free during the mission &amp;quot;Blitz Play&amp;quot; equipped with a scope and grip, and the weapon become available at Ammu-Nation afterwards. For some reason, the mission &amp;quot;Monkey Business&amp;quot; seems to steal Michael's Minimi, meaning he will have to purchase it again afterwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mk48mod1.jpg|thumb|none|450px|FN Mk 48 Mod 1 - 7.62x51mm NATO. Visually the most similar Minimi variant.]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|450px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:GTAVCombatMG.jpg|thumb|none|600px|Michael holds a fully modded Minimi derivative as he wonders what his car is doing up there.]]&lt;br /&gt;
[[Image:Gtavmk48.jpg|thumb|none|600px|Franklin reloads his LMG during a shootout with LSPD first responders.]]&lt;br /&gt;
[[File:GTAVM249reload.jpg|thumb|none|600px|Charging the weapon, note an ejected casing.]]&lt;br /&gt;
[[Image:gtavmk48-1.jpg|thumb|none|600px|Michael watches Trevor wave a stumpy M500 at terrified civilians. Note the tell-tale STANAG magwell.]]&lt;br /&gt;
[[File:GTAVM249ads.jpg|thumb|none|600px|Iron sights of the &amp;quot;Combat MG&amp;quot;.]]&lt;br /&gt;
[[File:GTAV Minimi (1).jpg|thumb|none|600px|Inspecting a shiny Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
A [[PK Machine Gun|PKM]] with synthetic furniture, a significantly shorter gas tube and an RIS handguard similar to that of the DSA RPD appears as the &amp;quot;MG&amp;quot;. It has an RPD circular drum, which could not attach to the socket under the PKM, and with a strange capacity of 54 rounds by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives it a standard PKM belt box with the correct capacity of 100 rounds. While the belt correctly feeds from right to left, the charging handle is incorrectly present on the left side of the weapon instead of the right. Oddly, the PKM is unlocked at Ammu-Nation after the &amp;quot;Combat MG&amp;quot;, despite being an inferior weapon with fewer upgrade options, though it can be found hidden in the game world prior to this. A fully upgraded PKM is the standard armament of the &amp;quot;Dune FAV&amp;quot;.&lt;br /&gt;
It is manufactured by Shrewsbury in-game.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|450px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[Image:DS Arms RPD.jpg|thumb|none|450px|DS Arms RPD - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|450px|In-game model of the PKM.]]&lt;br /&gt;
[[Image:gtavpkm.jpg|thumb|none|600px|PK with all attachments.]]&lt;br /&gt;
[[Image:gtavpkm-1.jpg|thumb|none|600px|Despite the underbarrel rail, it cannot take the game's angled foregrip.]]&lt;br /&gt;
[[File:GTAVPKMreload.jpg|thumb|none|600px|Feeding in an ammunition belt.]]&lt;br /&gt;
[[File:GTAVPKMreload2.jpg|thumb|none|600px|Pulling the wrong-sided bolt back.]]&lt;br /&gt;
[[Image:gtavpkm-2.jpg|thumb|none|600px|PK machine gun in third person. Fingerless gloves are all but mandatory.]]&lt;br /&gt;
[[File:gtavpkm-3.jpg|thumb|none|600px|View of the machine gun's iron sights.]]&lt;br /&gt;
[[File:GTAVmountedPK.jpg|thumb|none|600px|Operating the FAV-mounted PKM in first person.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==FIM-92 Stinger==&lt;br /&gt;
What appears to be a [[FIM-92 Stinger]] (though the launch tube seems to have a slimmer profile, closer to an [[SA-7 Grail]]) is added as the &amp;quot;Homing Launcher&amp;quot; with the &amp;quot;Festive Surprise&amp;quot; DLC. It is incorrectly shown as reloadable with a muzzle-loaded round, most likely so the reloading animation for the RPG-7 could be re-used for it. The actual &amp;quot;reloading&amp;quot; procedure for a Stinger would be to swap the gripstock to another missile tube and replace the BCU. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:FIM-92 Stinger.jpg|thumb|none|450px|FIM-92 Stinger - 70mm]]&lt;br /&gt;
[[File:GTAVStinger.jpg|thumb|none|600px|A mean-faced anarchist models the FIM-92.]]&lt;br /&gt;
[[File:GTAVStinger2.jpg|thumb|none|600px|FPS view of the Stinger.]]&lt;br /&gt;
[[File:GTAVStinger3.jpg|thumb|none|600px|Locking on to a stationary helicopter.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] composed mostly of cardboard was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC released in July 2014. It is fitted with a muzzle-loaded firework rocket instead of the normal rear-loaded hollow charge, and is also painted with the American flag. It was a limited time only item in ''GTA Online'' and is also the only DLC weapon to be removed from GTA V's story mode; after it was removed it was no longer available in Ammu-Nation, though the Fireworks Launcher would remain in the inventory of any player character who still had ammunition for it in singleplayer. It has so far been available twice in the Xbox One and PS4 versions; it was available on December 25th 2014 and again on January 1st 2015. So far, there is no way to acquire it during gameplay in the PC version.&lt;br /&gt;
&lt;br /&gt;
The Firework Launcher is essentially a toy rather than an effective weapon; even firing it at the player character's own feet will only cost about half their health, and rockets are more expensive than rounds for the RPG-7.&lt;br /&gt;
&lt;br /&gt;
As a note of trivia, while the idea of a cardboard Panzerschreck is certainly absurd, it is not purely fictional; in fact, one of Germany's last-ditch weapon plans towards the end of World War 2 was a version of the Panzerschreck made from a wood pulp-based leather substitute called &amp;quot;Presstoff&amp;quot;. Unlike the in-game weapon, however, this didn't just fire fireworks - it fired actual, full-power 88mm rockets. This project went nowhere, and only really existed in the first place because period fiberglass was too brittle to use in this application.&lt;br /&gt;
&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|450px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|300px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;.]]&lt;br /&gt;
[[File:GTAVfireworks.jpg|thumb|none|600px|Overlooking Los Santos, DIY Panzerschreck in hand.]]&lt;br /&gt;
[[File:GTAVfireworksads.jpg|thumb|none|600px|Looking through the optic, which easily rivals a $1,000 Leopold scope in quality and precision.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6, and is reloaded by inserting just one round into the cylinder. Similarly to the [[HK69A1]] from ''[[Grand Theft Auto IV#The Ballad of Gay Tony|GTA IV: The Ballad of Gay Tony]]'', it fires unrealistic &amp;quot;smart&amp;quot; grenades which detonate on impact with humans, animals or vehicles, otherwise exploding on a timer. It is the first launcher to be unlocked, and is given to Trevor for free by his &amp;quot;cook&amp;quot;, Chef, when the two have to defend Trevor's meth lab after he angers a local gang, although one can be found before this beneath the water in a half-submerged cave on the eastern shore of Blaine County.It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[File:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Trevor holds an MGL as the forces of nature conspire to make his boring posing a little more dramatic.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon (''especially'' if that weapon is a grenade launcher) out in the open.]]&lt;br /&gt;
[[File:GTAVMGL.jpg|thumb|none|600px|A customized MGL in game. Due to a bug or oversight, the cylinder never rotates in first person.]]&lt;br /&gt;
[[File:GTAVMGLreload.jpg|thumb|none|600px|Dumping out an unfired 40mm round.]]&lt;br /&gt;
[[File:GTAVMGLreload2.jpg|thumb|none|600px|Reloading in third person.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
&lt;br /&gt;
The [[RPG-7]] with PG-7V (ПГ-7В) and custom polygonal breech is the only rocket launcher available without DLC in the original release. The next-gen version oddly has the front sight of an [[M136 AT4]], as well as a series of rather silly warnings on the launcher including &amp;quot;point toward enemy&amp;quot; and a painted reminder to not aim the RPG-7 at pets or feet. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Is also incorrectly used by US Army to take down trespassing aircraft instead of the more correct [[FIM-92 Stinger]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Michael rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
[[File:gtavrpg.jpg|thumb|none|600px|Franklin attempts to intimidate a solid 24/7 store into having an interior by aiming an 85mm HEAT warhead at it.]]&lt;br /&gt;
[[File:gtavrpg1.jpg|thumb|none|600px|He sights up the sky instead with the non-standard set of iron sights.]]&lt;br /&gt;
[[File:GTAVRPG7.jpg|thumb|none|600px|Aiming the RPG in third person.]]&lt;br /&gt;
[[File:GTAVRPG7reload.jpg|thumb|none|600px|Reloading the launcher.]]&lt;br /&gt;
[[File:GTAVRPGreload2.jpg|thumb|none|600px|Again, in first person view.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M112 C4 Demolition Pack==&lt;br /&gt;
&amp;quot;Sticky bombs&amp;quot; made from a pair of mysteriously self-adhesive M112 C4 demolition packs rigged to a remote detonator are available as a thrown weapon, first available in Trevor's mission &amp;quot;Friends Reunited&amp;quot; when he is given twenty of them for free to blow up a trailer park used by The Lost MC biker gang. After this, all characters can buy them from Ammu-Nation. The charges are thrown like grenades and stick to surfaces, or can be placed if the player character is close to a wall. Every charge currently placed is detonated at the same time if they are set off using the detonate command, or they can be individually triggered with gunfire. The latter is unrealistic unless the gunfire somehow damages the detonator in a way that makes it operate, since C4 is an insensitive explosive.&lt;br /&gt;
&lt;br /&gt;
[[Image:M112.jpg|thumb|none|400px|M112 C4 demolition charge]]&lt;br /&gt;
[[Image:GTAV-C4-1.jpg|thumb|none|600px|&amp;quot;Wait, this isn't my phone...&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade. The same model is also used for the BZ gas grenades used in the Smart approach to the jewelry store heist in singleplayer. &lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|In game model of the M18 smoke grenade.]]&lt;br /&gt;
[[File:GTA M18 (1).jpg|thumb|none|600px|Idling around with a &amp;quot;Tear Gas&amp;quot; grenade.]]&lt;br /&gt;
[[File:GTA M18 (2).jpg|thumb|none|600px|A gorka-clad character prepares to throw his M18 grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[File:M61 Grenade.jpg|thumb|none|120px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|120px|In game model of the M61 Grenade.]]&lt;br /&gt;
[[File:GTA M61 (1).jpg|thumb|none|600px|Inspecting the M61 frag grenade.]]&lt;br /&gt;
[[File:GTA M61 (2).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the grenade; ready to pull the pin.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino&amp;quot;, a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch. The Heists Update for ''GTA Online'' later added a vehicle to multiplayer called the &amp;quot;Insurgent&amp;quot;, the pickup variant of which features a usable roof-mounted M2HB. Later, the &amp;quot;Gunrunning&amp;quot; update added an &amp;quot;Anti-Aircraft Trailer&amp;quot; which got the aforementioned M2HBs in a M51 quad mount as one of the 3 possible weapons alternatives (the others being a SAM and [[Oerlikon 20mm Cannon]]s) and a &amp;quot;Half-track&amp;quot; a vehicle inspired by the M3 Scout, which got the M51 mount as an upgrade, although the game refers to it as a &amp;quot;Quad 20mm cannons&amp;quot;, but neither of these two is obtainable in singleplayer. The Tula, seen in the ''Smuggler's Run'' update, is armed with single and dual M2HBs. Also the TM-02 Khanjali, which is based on a Polish PL-01, is incorrectly using one instead of a [[PK Machine Gun#UKM-2000|UKM-2000C]]. The ''Arena War'' update, which included numerous post-apocalyptic themed vehicles based on ''[[Mad Max]]'', ''[[Death Race (2008)|Death Race]]'', and more, includes M2HBs with cut-down barrels as mod options in various configurations. It's seen with the Kurtz 31 Patrol Boat, based on the PBR boat used in the Vietnam War and on an armed Nagasaki Dinghy at the ''Cayo Perico Heist'' update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|450px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
[[Image:GTAV Heists M2HB1.jpg|thumb|none|600px|A promotional image showing a character using the M2HB on the Insurgent pickup in ''GTA Online''.]]&lt;br /&gt;
[[Image:gtavm2hb.jpg|thumb|none|600px|View of the unusable M2HB in the enhanced edition.]]&lt;br /&gt;
[[Image:gtavm2hbfps.jpg|thumb|none|600px|First person usage of the HMG attached the the Insurgent patrol vehicle.]]&lt;br /&gt;
[[Image:gtavm2hbinsurgent.jpg|thumb|none|600px|Alternate view of the same model.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Twin M2 machine guns PBR.jpg|thumb|none|350px|Dual Browning M2HB in PBR - .50 BMG]]&lt;br /&gt;
[[File:GTAO-Mounted50s.jpg|thumb|none|600px|Twin M2HBs with cut-down barrels on the hood of the Apocalypse Imperator, which is based on the 1973 Ford Falcon XB GT &amp;quot;Pursuit Special&amp;quot; from ''[[Mad Max]]''. Note that the ammo belts contain cartridges far too small to be .50 caliber.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|450px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
[[Image:GTAV-T34-1.jpg|thumb|none|600px|Michael finds himself puzzled by the presence of a derelict 70-year-old Russian tank in a Los Santos junkyard.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
The Heists Update also added a mission set on an aircraft carrier, equipped with M61 Vulcan cannons in Phalanx CIWS installations.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|450px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
[[File:Phalanx CIWS 1B.jpg|thumb|none|350px|Phalanx Block 1B CIWS - 20x102mm]]&lt;br /&gt;
[[File:GTAV CIWS.jpg|thumb|none|600px|Looking at the M61 Vulcan mounted in the carrier's CIWS.]]&lt;br /&gt;
[[File:USSLuxington-GTAO-Turret.jpg|thumb|none|600px|Closeup of the CIWS.]]&lt;br /&gt;
&lt;br /&gt;
==M134 Minigun==&lt;br /&gt;
Mounted [[M134 Minigun]]s appear in wing mounts on the Buzzard and Annihilator helicopters. The &amp;quot;Savage&amp;quot; gunship added in multiplyer in the Heists Update, which is a Hind-D, should probably have a [[Yakushev-Borzov Yak-B]] gatling gun, but instead has a six-barrel rotary chin gun which appears to be a stretched-out M134. The &amp;quot;Gunrunning Update&amp;quot; adds new vehicles with the M134 as a selectable weapon for the &amp;quot;Dune FAV&amp;quot; and &amp;quot;Weaponized Tampa&amp;quot;, with the Tampa getting a pair fitted to a CROWS style weapon system on the top of the car, and the FAV getting it as an option for use by the passenger.&lt;br /&gt;
&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
[[Image:Gtavhind.jpg|thumb|none|600px|The chin turret of the &amp;quot;Savage&amp;quot; helicopter. Note the US Army markings, indicating it is likely meant to be one of the real world Mi-24s the US military has acquired by various means and uses for OPFOR training purposes.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Stun Gun&amp;quot;==&lt;br /&gt;
A [[Taser]]-like device is available as the &amp;quot;Stun Gun&amp;quot;, first unlocked by doing Trevor's &amp;quot;Border Patrol&amp;quot; missions. While it fires out wires to deliver a shock, it is functionally rather like the Stun Knife in ''[[Metal Gear Solid 4: Guns of the Patriots|Metal Gear Solid 4]]'': it can fire a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100. The weapon's model most closely resembles the Stinger S-200 from the defunct Stinger Systems. The rear of the weapon however bears a striking resemblance to a Glock pistol.&lt;br /&gt;
&lt;br /&gt;
It was added in GTA Online with &amp;quot;The Contracts&amp;quot; update.&lt;br /&gt;
&lt;br /&gt;
Unlike real-life Taser-type weapons, the &amp;quot;Stun Gun&amp;quot; does not need to replace cartridges or wires, nor does it have limited battery power. It is also worth noting that the term &amp;quot;Stun Gun&amp;quot; normally refers to contact electroshock devices rather than ones that can engage a target at range. The proper term would be a Conducted Energy Weapon.&lt;br /&gt;
It is manufactured by Coil in-game.&lt;br /&gt;
[[Image:Stinger S-200.jpg|thumb|none|350px|The Stinger S-200. Resemblances to the GTA V &amp;quot;Stun Gun&amp;quot; include the iron sights, the similarly-shaped muzzle (actually a recessed cavity to hold cartridges on the S-200), and the brightly-coloured button at the rear of the weapon, which on the S-200 is the safety/arming switch.]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|350px|In-game model of the &amp;quot;Stun Gun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVtaser.jpg|thumb|none|600px|Franklin uses the taser to torment some poor laborers.]]&lt;br /&gt;
[[File:GTAVtaserads.jpg|thumb|none|600px|Plastic sights of the stun gun.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot;==&lt;br /&gt;
A rail gun appears in the high-def versions as a bonus for players who have already played the previous console version of GTA V: it is a rather odd &amp;quot;bonus&amp;quot;, considering it still costs a quarter of a million dollars at Ammu-Nation (although a free one can be found in the wreckage of the crashed cargo plane in the Alamo Sea after completing the mission &amp;quot;Minor Turbulance&amp;quot;). It is in the heavy weapon slot, and despite having a detachable magazine it has only a single-shot capability, with a maximum ammunition limit of 20 rounds (including the one loaded). In ''GTA Online'' it is only available in some &amp;quot;Adversary&amp;quot; game modes and in a supply stealing mission. True to its nature, it hits targets almost instantly. The weapon is an obvious work of fantasy; as yet it is not possible to build a smallarm-scale magnetic accelerator which is capable of any level of power that would make it useful as a weapon. A larger version is mounted on the previously mentioned TM-02 Khanjali. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:GTAVRailGun.jpg|thumb|none|450px|In game model of the Rail Gun.]]&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
=GTA Online Exclusive Weapons=&lt;br /&gt;
==Handguns==&lt;br /&gt;
===&amp;quot;Ceramic Pistol&amp;quot;===&lt;br /&gt;
The &amp;quot;Ceramic Pistol&amp;quot; is a compact pistol that was added in The Diamond Casino Heist update. The slide and the grips are based on the [[Heckler &amp;amp; Koch P7]], while the trigger guard and thumb reliefs resemble those of a [[Glock]]. It also feature &amp;quot;Made in LC&amp;quot; markings, suggesting it was made in Liberty City. The gun is available for purchase at Ammu-Nation after completing the heist Diamond casino with &amp;quot;The Big Con&amp;quot; approach. The pistol doesn't respond to the metal detector in the casino. The magazine holds 12 rounds by default, and can be extended to 17. The pistol's name and ability to not show up on metal detectors might be a reference to ''[[Die Hard 2]]'' and/or the myths surrounding the Glock pistols upon its invention. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|3rd Generation Glock 17 - 9x19mm]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (1).jpg|thumb|none|600px|The &amp;quot;Ceramic Pistol&amp;quot; in-game.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (2).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (3).jpg|thumb|none|600px|Reloading the 12 round magazine.]]&lt;br /&gt;
[[File:GTAV Ceramic Pistol (4).jpg|thumb|none|600px|A view of the pistol's right side.]]&lt;br /&gt;
&lt;br /&gt;
===Colt 1851 Navy===&lt;br /&gt;
The [[Colt 1851 Navy]] was added in The Diamond Casino Heist update under the name of &amp;quot;Navy Revolver&amp;quot;, and is unlocked by completing the &amp;quot;Mystery Clues&amp;quot; miniquest. The revolver is covered in bloody inscriptions. The reload animation involves replacing the entire cylinder with a new one, a much more simpler approach of reloading a black powder, percussion cap revolver. However, the player character simply swaps the cylinders without detaching the barrel assembly, the latter being required in order to remove the old cylinder.&lt;br /&gt;
&lt;br /&gt;
As with the Colt New Army &amp;amp; Navy, unlocking the 1851 Navy in ''GTA Online'' and earning 50 kills with it unlocks the 1851 in ''Red Dead Redemption Online'' along with offering cash rewards for both online modes.&lt;br /&gt;
[[File:1851Navy.jpg|thumb|none|350px|Colt 1851 Navy - .36 caliber]]&lt;br /&gt;
[[File:GTAV 1851 (1).jpg|thumb|none|600px|The Colt 1851 Navy revolver in game.]]&lt;br /&gt;
[[File:GTAV 1851 (2).jpg|thumb|none|600px|Pointing the 1851.]]&lt;br /&gt;
[[File:GTAV 1851 (3).jpg|thumb|none|600px|Aiming with the front sight post.]]&lt;br /&gt;
[[File:GTAV 1851 (4).jpg|thumb|none|600px|Cocking the hammer, which is done after each shot.]]&lt;br /&gt;
[[File:GTAV 1851 (5).jpg|thumb|none|600px|Reloading. The player character pulls down the ramrod lever, pushes the cylinder out with their trigger finger, and replaces it with a new one.]]&lt;br /&gt;
[[File:GTAV 1851 (6).jpg|thumb|none|600px|The reload as seen in third-person, a spent cylinder can be seen on the ground.]]&lt;br /&gt;
&lt;br /&gt;
===Colt New Army &amp;amp; Navy===&lt;br /&gt;
A [[Colt New Army &amp;amp; Navy]] is the reward of a mystery sidequest available to all players in GTA Online. After acquiring, players can complete a challenge of getting 50 headshot kills with it to gain a $250,000 in-game reward as well as an exclusive variation of the Colt to use in ''[[Red Dead Redemption II]]''. It appears under the same moniker of &amp;quot;Double-Action Revolver&amp;quot; as it did in Red Dead (it also has the same firing sound), and has a highly engraved, brass or golden finish. It is the only gun manufactured by D.D. Packenbush in-game.&lt;br /&gt;
&lt;br /&gt;
A version with a longer but bent barrel is available as a sculpture called &amp;quot;Misfire&amp;quot;. &lt;br /&gt;
[[Image:Hc-9289.jpg|thumb|none|350px|Colt New Army &amp;amp; Navy, US revolver from 1892 until adoption of M1909 New Service variant - .38 Long Colt]]&lt;br /&gt;
[[File:GTA Newservice (1).jpg|thumb|none|600px|Finding the &amp;quot;Double-Action Revolver&amp;quot;.]]&lt;br /&gt;
[[File:GTA Newservice (2).jpg|thumb|none|600px|The Colt New Army &amp;amp; Navy in first person.]]&lt;br /&gt;
[[File:GTA Newservice (3).jpg|thumb|none|600px|The trigger, hammer, and cylinder will actually advance according to the depression of a controller's trigger as it is pressed, meaning it avoids the usual error committed in video game depictions of double action revolvers of having the hammer and cylinder move ''after'' a shot is fired.]]&lt;br /&gt;
[[File:GTA Newservice (4).jpg|thumb|none|600px|Reloading. It reuses the same animation as the &amp;quot;Heavy Revolver&amp;quot;, including cocking the hammer after swinging the cylinder shut even though the hammer returns forward.]]&lt;br /&gt;
[[File:GTA Newservice (5).jpg|thumb|none|600px|The Colt on the wall in Ammu-Nation after being unlocked. There are no modifications for it though, just the ammunition sale.]]&lt;br /&gt;
[[File:GTA V Newservice (6).jpg|thumb|none|600px|Iron sights of the revolver.]]&lt;br /&gt;
[[File:GTA V Newservice (7).jpg|thumb|none|600px|Holstering the revolver in third person shows off some typical revolver twirling.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch P7===&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch P7]] was added as the &amp;quot;WM 29 Pistol&amp;quot; in the Los Santos Drug Wars update. It is obtained during the ''Random Event: Weazel Plaza Shootout'' (an obvious reference to ''[[Die Hard]]'') by killing a &amp;quot;Hans Gruber&amp;quot; lookalike.&lt;br /&gt;
[[File:H&amp;amp;K P7.jpg|thumb|none|300px|Heckler &amp;amp; Koch P7 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Orion Flare Gun===&lt;br /&gt;
The [[Orion Flare Gun]] was added in the &amp;quot;Heists&amp;quot; update, and is known simply as the &amp;quot;Flare Gun&amp;quot;. Although it has the paint job of the 12 gauge variant, the weapon model matches more that of the 25mm version. It is remarkably useless in its intended role, providing little to no illumination and the flares do not hang in the air, falling back down almost immediately after launch. Instead, it is far more useful as a direct-fire weapon, being a short-range weapon capable of setting targets on fire. The &amp;quot;Smugglers' Run&amp;quot; update gave its flares the ability to attract lock-on missiles.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|300px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|300px|12 gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|In game model of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion.jpg|thumb|none|600px|Orion Flare gun in first person view.]]&lt;br /&gt;
[[File:Gtavorion1.jpg|thumb|none|600px|Gutter sights of the flare gun.]]&lt;br /&gt;
[[File:Gtavorion2.jpg|thumb|none|600px|As usual for most video game flare guns, the flares are notoriously bad at actually providing any meaningful illumination at night. Altering the pistol's paint job also changes the flares' color, incidentally.]]&lt;br /&gt;
[[File:Gtavorion3.jpg|thumb|none|600px|Reloading the Orion. The spent cartridge vanishes when the chamber is opened.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Perico Pistol&amp;quot;===&lt;br /&gt;
What appears to be a combination of the [[(James Bond 007) - Golden Gun|Golden Gun]] and the [[Luger P08]] (in shape) is available as the &amp;quot;Perico Pistol&amp;quot;. Markings in German on the barrel read &amp;quot;MIT OFFENEN ARMEN&amp;quot; (meaning &amp;quot;With Open Arms&amp;quot;), suggesting that either the gun is German or the engraving is to celebrate its owner's heritage. This is Juan &amp;quot;El Rubio&amp;quot; Strickler's personal single-shot pistol and was added in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The pistol can be obtained during the heist by using the key from the box. It fires single shot only and it's reloaded similarly to the [[Thompson Center Arms Contender]].&lt;br /&gt;
&lt;br /&gt;
[[File:Goldengun.jpg|thumb|none|350px|The Golden Gun prop from the James Bond movie [[The Man with the Golden Gun]].‎]]&lt;br /&gt;
[[File:LugerP08Pistol.jpg|thumb|none|350px|Luger P08 - 9x19mm]]&lt;br /&gt;
[[File:TCAC nickel and gold finish.jpg|thumb|350px|none|Thompson Center Arms Contender with nickel and gold finish - .30-30 cal.]]&lt;br /&gt;
[[File:GTA5 Perico Pistol (1).jpg|thumb|none|600px|The online protagonist takes the gun during the heist.]]&lt;br /&gt;
&lt;br /&gt;
===Taurus Raging Bull===&lt;br /&gt;
The &amp;quot;Executives and other Criminals&amp;quot; update for GTA Online finally brings a revolver to the game's arsenal of sidearms. It appears to be another frankengun, based on the [[Taurus Raging Bull]]'s barrel mated to the frame of an ASG Dan Wesson CO2 revolver as evident by the straighter grip which also lacks the distinctive red Raging Bull backstrap, and is referred to as the &amp;quot;Heavy Revolver&amp;quot;. For whatever reason, the weapon is treated as single action and is always cocked after each shot, in an arduously slow process. Given its six shot capacity, it is likely chambered in .44 Magnum. Can be upgraded to Mk. II status.&lt;br /&gt;
It is manufactured Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[File:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum]]&lt;br /&gt;
[[File:Danwessonasg.jpg|thumb|none|350px|ASG Dan Wesson 8 inch Co2 Revolver]] &lt;br /&gt;
[[File:Gtavtaurus.jpg|thumb|none|600px|An online VIP gets his photo taken by an overly eager NPC on the Chumash pier.]]&lt;br /&gt;
[[File:GTAVTaurusADS.jpg|thumb|none|600px|Aiming the Raging Bull in first person view; as with a few other weapons, the front sight is too high.]]&lt;br /&gt;
[[File:GTAVTaurus2.jpg|thumb|none|600px|Rockstar North doesn't quite seem to understand how revolvers work. The hammer goes all the way back after firing, and then the player decocks the hammer, which apparently advances the cylinder.]]&lt;br /&gt;
[[File:GTAVTaurus3.jpg|thumb|none|600px|Reloading the Raging Bull, which involves cowboy-slinging the cylinder shut to the bereavement of revolver fans everywhere.]]&lt;br /&gt;
&lt;br /&gt;
==Shotguns==&lt;br /&gt;
===Armsel Striker/Protecta Hybrid===&lt;br /&gt;
A hybrid of the [[Armsel Striker]] and the [[Armsel Protecta]] appears as the &amp;quot;Sweeper Shotgun&amp;quot; (a reference to the Cobray Street Sweeper variant). It was added with the &amp;quot;Bikers&amp;quot; update; it has a 7&amp;quot; barrel, and can be used on bikes. It has a rear-mounted drum advance lever and a clockwork mechanism like the Striker, but combined with a large shell deflector and the lack of a winding key in front of the drum, like the Protecta. Additionally, the pistol grip is different, the vertical foregrip is replaced by a custom handguard, and in place of the winding key, there is a strange small lever that is attached to said handguard rather than the drum itself. &lt;br /&gt;
&lt;br /&gt;
It has a 10-round capacity, in contrast to the real Striker/Protecta's 12-round cylinder. Some civilian variants in reality do have a capacity of 10 rounds as a result of two chambers being blocked, but they also have a minimum legal barrel length not abided by in-game; such a restriction without the other would be weird. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Interestingly, the HUD icon does show a Striker's winding key and proper pistol grip (the former giving it an overall appearance similar to a [[Penn Arms Striker-12]]), and lacks the aforementioned handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:Striker.jpg|thumb|none|400px|Armsel Striker with 7&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Protecta.jpg|thumb|none|400px|Armsel Protecta with 12&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:GTAVProtecta.jpg|thumb|none|600px|The Striker/Protecta hybrid in first person view.]]&lt;br /&gt;
[[File:GTAVProtectaads.jpg|thumb|none|600px|View down the iron sights and folded stock.]]&lt;br /&gt;
[[File:GTAVProtectareload.jpg|thumb|none|600px|Reloading is done by inserting a single shell through a loading port added on the left side of the cylinder...]]&lt;br /&gt;
[[File:GTAVProtectacharging.jpg|thumb|none|600px|...followed by a tug of the manual ejection rod that is acting as a charging handle.]]&lt;br /&gt;
[[File:GTAVProtectafiring.jpg|thumb|none|600px|Firing the &amp;quot;Sweeper Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTAVProtecta3rdreload.jpg|thumb|none|600px|Reloading another shell.]]&lt;br /&gt;
&lt;br /&gt;
===Franchi SPAS-12===&lt;br /&gt;
A [[Franchi SPAS-12]] was added as the &amp;quot;Combat Shotgun&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update, unlocked for purchase by finding it in the titular heist. Unlike previous shotguns, the correct number of shells are loaded depending on how many have already been fired, and the charging handle is only pulled on empty reloads. Also during the reload animation, the shotgun's user will push the carrier latch while inserting shells, which is rarely a sight in games that feature the SPAS-12. This shotgun is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:SPAS-12 with no butt hook.jpg|thumb|none|450px|Franchi SPAS-12 - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
===Sawed-Off Double Barreled Shotgun===&lt;br /&gt;
A [[Sawed-Off Double Barreled Shotgun]] was added with the &amp;quot;Lowriders: Custom Classics&amp;quot; update. Rather than firing both barrels at once as is the norm for double-barrels in video games, the player character more sensibly (and less wrist-destroyingly) fires two shots in rapid succession when the fire button is pressed. A painting called &amp;quot;It's Quiet&amp;quot; featuring the weapon is avaiable as a Penthouse decoration.&lt;br /&gt;
[[File:SBS-Shotgun ManOnFire.jpg|thumb|none|400px|Zabala short barreled shotgun - 12 gauge]]&lt;br /&gt;
[[File:GTAVsawnoff.jpg|thumb|none|600px|The double-barreled shotgun in a tight corridor.]]&lt;br /&gt;
[[File:GTAVsawnoffads.jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; the sawed-off.]]&lt;br /&gt;
[[File:GTAVsawnoff3rd.jpg|thumb|none|600px|Preparing to open up the barrels.]]&lt;br /&gt;
[[File:GTAVsawnoffreload.jpg|thumb|none|600px|Loading in both shells, note the smoke effects. The opening lever doesn't move.]]&lt;br /&gt;
[[File:GTAV Sawed-Off DBS (1).jpg|thumb|none|600px|The double-barreled shotgun in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
==Submachine Guns==&lt;br /&gt;
===Sa vz. 82 Skorpion===&lt;br /&gt;
The [[Sa vz. 82 Skorpion]] appears in the Bikers DLC as the &amp;quot;Mini SMG&amp;quot;. It uses straight magazines, and the weapon's markings indicate that it is chambered in 9mm, both of which are characteristics of the vz. 82 model. However, the way the magazine is fitted diagonally is reminiscent of the vz. 61 variant. It reuses the TEC-DC9's reload animation; if the weapon is emptied and reloaded, the charging handle is not pulled to chamber a new round. It is manufactured by Hawk &amp;amp; Little in-game.&lt;br /&gt;
[[Image:Scorpion SA Vz 82.jpg|thumb|none|350px|Sa vz. 82 Skorpion with spare magazines - 9x18mm Makarov]]&lt;br /&gt;
[[Image:Skorpion-SA-VZ-61.jpg|thumb|none|350px|Sa vz. 61 Skorpion with 10 round magazine - .32 ACP]]&lt;br /&gt;
[[File:GTAVSkorpion.jpg|thumb|none|600px|The vz. 82 in idle.]]&lt;br /&gt;
[[File:GTAVSkorpionaiming.jpg|thumb|none|600px|[[GoldenEye 007#Sa. Vz.61 Skorpion|&amp;quot;It's Klobberin' time!&amp;quot;]]]]&lt;br /&gt;
[[File:GTAVSkorpionads.jpg|thumb|none|600px|Iron sights of the Skorpion.]]&lt;br /&gt;
[[File:GTAVSkorpionreload.jpg|thumb|none|600px|Reloading, the pistol grip has the same wonky angles as the TEC-DC9.]]&lt;br /&gt;
[[File:GTAVSkorpion3rd.jpg|thumb|none|600px|Skorpion in third person; note the oversized charging handle.]]&lt;br /&gt;
[[File:GTAV Vz82 (1).jpg|thumb|none|600px|Right side of the vz. 82.]]&lt;br /&gt;
&lt;br /&gt;
===Steyr SPP===&lt;br /&gt;
A stylized [[Steyr SPP]] was added in the San Andreas Mercenaries update as the &amp;quot;Tactical SMG&amp;quot;. It have a shorter muzzle compared to the real gun and a different fire-selector; which features the options &amp;quot;Safe&amp;quot; and &amp;quot;Auto&amp;quot;. It's described as the &amp;quot;Micro SMG (Micro Uzi) big bad brother&amp;quot; despite the two guns have no relation except similar shape. It also interestingly features &amp;quot;Made in LC&amp;quot; markings, probably indicating that is made in Liberty City. Is manufactured by Vom Feur in-game.&lt;br /&gt;
[[File:SteyrSPPCustomPistol.jpg|thumb|none|350px|Steyr SPP with M68 Aimpoint red dot sight and flash hider - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Rifles &amp;amp; Carbines==&lt;br /&gt;
===Custom Compact AK===&lt;br /&gt;
A compact AK derivative appears in GTA Online as the &amp;quot;Compact Rifle&amp;quot; in the &amp;quot;Lowriders: Custom Classics&amp;quot; DLC. The main receiver is reused from the aforementioned [[Type 56-2]], having the same rivet pattern, smooth dust cover, selector markings, and ''even'' serial number. The barrel and handguard are very shortened, with the length being between the [[Draco Pistol|Mini Draco]] and the Micro Draco Romanian AK Pistol. The weapon lacks a stock, and is fitted with a flash hider similar to that of the Bulgarian [[Arsenal AR-SF]]. It is manufactured by Shrewsbury in-game.&lt;br /&gt;
&lt;br /&gt;
Initially, the only attachment available was a 60-round extended magazine (modeled after a 40-rounder), but the option to equip a 100-round drum magazine was later added in the GTA Online: Further Adventures in Finance and Felony update.&lt;br /&gt;
&lt;br /&gt;
[[File:Type56-2.jpg|thumb|none|450px|Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:Romanian Micro Draco.jpg|thumb|none|350px|Romanian AK Micro Draco Pistol - 7.62x39mm]]&lt;br /&gt;
[[File:GTAV-CompactRifle.jpg|thumb|none|600px|FPS view of the compact AK.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-ADS.jpg|thumb|none|600px|Aiming. The RIS rail (based on the Midwestern Industries railed AK scope mount) serves as a rear sight; there is no scope upgrade for the &amp;quot;Compact Rifle&amp;quot; though.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-3rd.jpg|thumb|none|600px|Inserting a bakelite magazine.]]&lt;br /&gt;
[[File:GTAV-CompactRifle-Reload.jpg|thumb|none|600px|Chambering a round.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-H===&lt;br /&gt;
The [[FN SCAR-H]] is seen in the in-game trailer for fictitous movie ''[[Rise of the Planet of the Apes|The Simian]]'', but with a different buttstock. It was originally going to be available for use as the &amp;quot;Heavy Rifle&amp;quot;, but was cut from the final game possibly because it did not correctly fit into the characters' holding animation. It was finally made available in GTA Online with &amp;quot;The Contract&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
&lt;br /&gt;
Given that the in-game SCAR has its gas tube flipped upside down and the magazine features a gear in it, the rifle is likely modelled after an airsoft replica.&lt;br /&gt;
[[File:FN SCAR -1-.jpg|thumb|none|450px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|450px|Render of the cut SCAR-H.]]&lt;br /&gt;
[[File:GTAV-SCAR.jpg|thumb|none|600px|The SCAR-H in the hands of the chimpanzees.]]&lt;br /&gt;
&lt;br /&gt;
===M16 Hybrid===&lt;br /&gt;
A hybrid [[M16]] was added in the &amp;quot;The Criminal Enterprises&amp;quot; update as the &amp;quot;Service Carbine&amp;quot;. It has a partial fence lower and lacks a case deflector, like early M16 variants such as the [[XM16E1]]. However, it also has an [[M16A4]]'s detachable carry handle, an A2/A4 forward assist and a shortened handguard inspired by those later variants. The barrel is also different and slightly shortened. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:XM16E1 real.jpg|thumb|none|450px|XM16E1 with 20-round magazine - 5.56x45mm]]&lt;br /&gt;
[[File:M16A4Standard.jpg|thumb|none|450px|M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:GTAV M16 2022 (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
===Steyr AUG A3===&lt;br /&gt;
A visually modified [[Steyr AUG A3]] was added as a &amp;quot;Military Rifle&amp;quot; in the &amp;quot;The Cayo Perico Heist&amp;quot; update. The AUG A3 can be equipped with a 45-round extended mag, Aimpoint sight, flashlight and suppressor. The rifle is also used by El Rubio's mercenaries around Cayo Perico and during the ''Random Event: Weazel Plaza Shootout'' by a &amp;quot;Karl Vreski&amp;quot; lookalike. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm.]]&lt;br /&gt;
[[File:GTAV AUG (1).jpg|thumb|none|600px|One of El Rubio's mercenaries aiming a rifle a cutscene after the guards spot the protagonist.]]&lt;br /&gt;
&lt;br /&gt;
==Sniper Rifles==&lt;br /&gt;
===&amp;quot;Precision Rifle&amp;quot;===&lt;br /&gt;
What appears to be a [[Remington 700|Remington 700 PCR Enhanced]] and [[Cadex Defence CDX-MC KRAKEN]] hybrid was added in the &amp;quot;The Criminal Enterprises&amp;quot; update. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[Image:Remington 700 PCR Enhanced.jpg|thumb|none|450px|Remington Model 700 PCR Enhanced - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:CDX-MC KRAKEN.jpg|thumb|none|450px|CDX-MC KRAKEN - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAV Precision Rifle (1).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Launchers==&lt;br /&gt;
===Heckler &amp;amp; Koch GLM===&lt;br /&gt;
The &amp;quot;Compact EMP Launcher&amp;quot; included in the GTA Online: The Contract update is based on the [[Heckler &amp;amp; Koch GLM]]. It is manufactured by Coil in-game.&lt;br /&gt;
[[File:H&amp;amp;K GLM standalone.jpg|thumb|400px|none|Heckler &amp;amp; Koch GLM in standalone configuration - 40x46mm]]&lt;br /&gt;
[[File:GTAOnline-H&amp;amp;KGLM.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
===M79 grenade launcher===&lt;br /&gt;
A shortened version of the [[M79 grenade launcher]] with a pistol grip appears as the &amp;quot;Compact Grenade Launcher&amp;quot;, added with the &amp;quot;Bikers&amp;quot; DLC. It shares ammo and fires the same kind of bouncy round as the Mark 14 MGL. When reloading, the spent casing isn't ejected; instead, it disappears before a new grenade is inserted. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:M79 PistolGrip.jpg|thumb|none|400px|M79 grenade launcher with pistol grip - 40x46mm]]&lt;br /&gt;
[[File:GTAVM79.jpg|thumb|none|600px|M79 &amp;quot;pirate pistol&amp;quot; in idle.]]&lt;br /&gt;
[[File:GTAVM79ads.jpg|thumb|none|600px|The rear leaf sight was later charged with desertion.]]&lt;br /&gt;
[[File:GTAVM79reload.jpg|thumb|none|600px|Opening up the barrel.]]&lt;br /&gt;
[[File:GTAVM793rd.jpg|thumb|none|600px|Eventually the commando succeeded in knocking down the giant orange.]]&lt;br /&gt;
&lt;br /&gt;
==Mk II Weapons==&lt;br /&gt;
===&amp;quot;Pistol Mk II&amp;quot;===&lt;br /&gt;
The Taurus PT92AF is one of the guns that can be upgraded to Mk II status following the &amp;quot;Gunrunning&amp;quot; update, allowing it to access more ammunition types: FMJ, incendiary, hollow point, armor piercing and explosive rounds. The pistol's appearance is modified, with lightning cuts in the slide, and its triangular hammer, slide and rail resembling the [[CZ P-09]]. The extended magazine baseplate resembles a TTI Glock +4 aftermarket baseplate, while the finger grooves and grip shape resemble a Hogue [[Browning Hi-Power]] grip. The Mk II variant does more damage but retains the incorrect 12 round capacity, unless special ammunition is chosen, in which it holds an also incorrect 8 rounds, presumably for balance reasons. The Mk II pistol can be upgraded with a wide variety of accessories, including extended magazines, a compensator, and a handgun scope, as well as a large variety of colors, camouflage patterns and tints.&lt;br /&gt;
[[File:CZP09.jpg|thumb|none|350px|CZ P-09 - 9x19mm ]]&lt;br /&gt;
[[File:GTAVPT92Custom.jpg|thumb|none|600px|A player wielding a customized Mk II pistol.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Pump Shotgun Mk II&amp;quot;===&lt;br /&gt;
When upgraded to the Mk II version, the basis of the Mossberg 590 shotgun changes to a [[Remington 870]], but for some reason modeled with the right-side bolt handle of a semi-automatic shotgun. It features a different heat shield, a top rail, a Magpul MOE handguard, and a Magpul UBR stock.&lt;br /&gt;
[[File:SBS4E5REM 870.jpg|thumb|none|450px|Remington 870 with Aimtec Warhammer rail system, FAB Defense stock and pump, MAGPUL Back-Up Sights, and 1st generation Bushnell Holosight - 12 gauge. This is the screen-used gun from ''[[Strike Back - Season 4]]''.]]&lt;br /&gt;
[[File:PumpShotgunMkII-GTAV.jpg|thumb|none|500px|In-game view.]]&lt;br /&gt;
[[File:GTAV PumpShotgun MK2 (1).jpg|thumb|none|600px|The Pump Shotgun Mk II in the protagonist's hands.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;SMG Mk II&amp;quot;===&lt;br /&gt;
The &amp;quot;Gunrunning&amp;quot; update allows the MP5A3 to be upgraded to the Mk II variant, transforming it into a [[Heckler &amp;amp; Koch MP5K]], albeit without a foregrip. The front end and magazine resemble those of a [[SIG-Sauer MPX K]]. Due to its stockless nature, it can be fired on motorcycles and boats. The Mk II features a slightly higher damage output and rate of fire, and also possesses far more customization options like a C-More red-dot sight, tints, colors, camouflages, alongside various muzzle brakes and barrels.&lt;br /&gt;
&lt;br /&gt;
[[File:MP5K-SEF.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with a SEF trigger group - 9x19mm]]&lt;br /&gt;
[[File:GTAVMP5K.jpeg|thumb|none|600px|A player with his customized MP5K.]]&lt;br /&gt;
[[File:GTAVMP5KFPV.jpg|thumb|none|600px|Reloading the MP5K with an HK slap, however nonexistent the locked position may be.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Bullpup Rifle Mk II&amp;quot;===&lt;br /&gt;
Following the Doomsday Heist update, the &amp;quot;Bullpup Rifle&amp;quot; can be upgraded to Mk II status, which gives it a carrying handle similar to that of the [[HS Produkt VHS-D2]] and more customization options.&lt;br /&gt;
[[File:VHS-2.jpg|thumb|none|450px|VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Carbine Rifle Mk II&amp;quot;===&lt;br /&gt;
The Gunrunning update allows the AR-15 to be upgraded to Mk II status, which makes it look like a Salient Arms International Tier One AR-15 or a Taran Tactical Ultralight. Like other Mk II weapons, it is highly customization with many scope, camouflage/tint, and barrel options. Interestingly the extended magazine option actually displays a correct quad-stack magazine and has the correct capacity of 60 rounds. It can also be swapped to use different ammunition types, such as FMJ and Armor Piercing, with a lower capacity. The suppressor is no longer covered by the handguard and is mounted to the muzzle, similar to the in game CTAR-21.&lt;br /&gt;
&lt;br /&gt;
[[File:GTAV-CarbineMK2.jpg|thumb|none|600px|A player with a decked out Carbine Mk II; note the casket magazine.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Assault Rifle Mk II&amp;quot;===&lt;br /&gt;
The Type 56-2 can be upgraded to Mk II status after the Gunrunning update, which substitutes the folding stock with a sliding stock, and adds an AKM's non-hooded front sight and ribbed receiver cover. It also adds a handguard that is vaguely reminiscent of the one present on the 2016 model of the [[AK-12]]. The bayonet lug underneath the gas block is still the same though, and the gas tube still has vents, albeit positioned lower. Oddly, while the left side of the weapon retains the Type 56's rivet pattern, the right side gains an AKM's rivet pattern.&lt;br /&gt;
&lt;br /&gt;
The damage is increased, and ammunition types can be swapped similarly to the Carbine Rifle Mk II. It is heavily customizable, possessing the same level of customization as the Carbine Rifle with muzzles, camouflages and tints.&lt;br /&gt;
&lt;br /&gt;
[[File:AK-12 2012.jpg|thumb|none|450px|AK-12 - 5.45x39mm, 2012 prototype]]&lt;br /&gt;
[[File:GTAVMk2AK.jpg|thumb|none|600px|A player character with his customized Mk II Type 56.]]&lt;br /&gt;
[[File:GTAVMk2AKFPV.jpg|thumb|none|600px|Same weapon, first person view.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Marksman Rifle Mk II&amp;quot;===&lt;br /&gt;
Upgrading the &amp;quot;Marksman Rifle&amp;quot; to Mk II status gives it a longer handguard and gas block, as well as a straighter magazine, making the rifle resemble a [[Mk 14 Mod 1 EBR]]. It also has a stock similar to the JAE-100 G3 stock.&lt;br /&gt;
[[File:Mk 14 Mod 1 EBR.jpg|thumb|none|450px|Mk 14 Mod 1 EBR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:M1A JAE-100.jpg|thumb|none|450px|M1A with JAE-100 G3 stock - .308 Winchester]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Heavy Sniper Mk II&amp;quot;===&lt;br /&gt;
The Barrett can be upgraded to Mk II status in multiplayer in the &amp;quot;Gunrunning&amp;quot; update, which now takes design ques from the [[Serbu BFG-50A|Serbu BFG-50A]], including its stock, vented handguard, charging handle and muzzle brake. The Mk II Barrett not only increases the damage, but also allows the use of a suppressor, an (also incorrect) 8-round magazine, explosive rounds, alongside night vision and thermal optics.&lt;br /&gt;
[[File:Bfg50A.jpg|thumb|none|450px|Serbu BFG-50A - .50 BMG]]&lt;br /&gt;
[[File:GTAVBarrettMk2.jpg|thumb|none|600px|A player skulking around with his M107, Mk II edition.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Combat MG Mk II&amp;quot;===&lt;br /&gt;
After the Gunrunning update, the &amp;quot;Combat MG&amp;quot; can be upgraded to Mk II status in multiplayer, which gives it a shorter barrel and heat shield similar to the [[M60E4]], as well as more customization options including ammunition types. Bizarrely, the stock appears to be from a [[Heckler &amp;amp; Koch G36|G36]].&lt;br /&gt;
&lt;br /&gt;
[[Image:M60E4.jpg|thumb|none|450px|M60E4 machine gun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk2CombatMG.jpg|thumb|none|600px|A player character standing idle with his Mk II Minimi derivative; note the bizarre stock.]]&lt;br /&gt;
[[File:GTAVMk2CombatMGFiring.jpg|thumb|none|600px|The same player character uses his Mk II Minimi to punch an unfortunate squad car full of holes]]&lt;br /&gt;
&lt;br /&gt;
==Mounted Weapons==&lt;br /&gt;
===Browning M2 Aicraft===&lt;br /&gt;
The [[Browning M2 Aircraft]] is seen with the P-45 Nokota (based on the P-51 Mustang), the Mogul, and the Tula aircraft added in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|450px|Browning M2 Aircraft - .50 BMG]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (1).jpg|thumb|none|600px|A single M2 Aircraft mounted in the Mogul's top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (2).jpg|thumb|none|600px|Manning the top turret.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft(3).jpg|thumb|none|600px|The upgraded turret with two .50s.]]&lt;br /&gt;
[[File:GTAV M2 Aircraft (4).jpg|thumb|none|600px|The twin nose guns on the Tula.]]&lt;br /&gt;
&lt;br /&gt;
===DShK===&lt;br /&gt;
The Heists Update added the &amp;quot;Technical&amp;quot; vehicle to ''GTA Online'', which is a Karin Rebel (Toyota Hilux parody) flatbed truck with a [[DShK heavy machine gun]] mounted on the back, equipped with an anti-aircraft sight. Later a variant of the Caracara (a Ford F-160 parody) have also a mounted DShK on it.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|400px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV Heists screenshot DShK1.jpg|thumb|none|600px|A promotional image showing a character in the back of a Karin Technical using the DShK.]]&lt;br /&gt;
[[Image:gtavdshk.jpg|thumb|none|600px|Manning the DShK.]]&lt;br /&gt;
[[Image:gtavdshk1.jpg|thumb|none|600px|FPS view, which makes use of the gun's distinctive anti-aircraft sights.]]&lt;br /&gt;
[[Image:gtavdshk2.jpg|thumb|none|600px|Side profile of the mounted machinegun.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-17/A===&lt;br /&gt;
The &amp;quot;Valkyrie&amp;quot; helicopter, added to ''GTA Online'' in the Heists Update, has two door-mounted [[GAU-17/A]] miniguns. The &amp;quot;Tula&amp;quot; plane, seen in the ''Smuggler's Run'' update, is armed with a single GAU-17/A, and the &amp;quot;Apocalypse Deathbike&amp;quot; from the Arena War update can somehow be upgraded to mount two shortened GAU-17s.&lt;br /&gt;
&lt;br /&gt;
[[Image:GAU-17A HH60.jpg|thumb|none|385px|General Dynamics GAU-17/A, US Air Force version of the M134 Minigun - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVGau17.jpg|thumb|none|600px|The business end of one of the Valkyrie's GAU-17/A miniguns.]]&lt;br /&gt;
[[File:GTAVGau17ads.jpg|thumb|none|600px|Manning one of the miniguns in FPS view. As with the other helicopter mounted miniguns, they have drastically reduced fire rates, though in favor of high stopping power per shot.]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics GAU-19/A===&lt;br /&gt;
The &amp;quot;Thruster&amp;quot; jetpack, added to ''GTA Online'' in the Doomsday Heist update, can be upgraded to equip two short barreled [[GAU-19/A]] rotary guns. Full length GAU-19/As are available as upgraded turrets on some ground vehicles as well.&lt;br /&gt;
[[File:Gau 19-2.jpg|thumb|none|400px|GD GAU-19/A with flash hider and mount - .50 BMG]]&lt;br /&gt;
[[File:GTAV GAU-19A (1).jpg|thumb|none|600px|The twin GAUs seen on the jetpack.]]&lt;br /&gt;
[[File:GTAV GAU-19A(2).jpg|thumb|none|600px|Manning a GAU-19/A mounted on a Barrage all-terrain vehicle]]&lt;br /&gt;
&lt;br /&gt;
===General Dynamics M197 Vulcan===&lt;br /&gt;
The [[General Dynamics M197 Vulcan]] is seen with the Akula, an attack helicopter based on the RAH-66 Comanche, in the ''The Doomsday Heist'' update. Note that the real Comanche is fitted with the XM301, an upgraded version of the M197. The Weaponized Ignus, a supercar based largely on the Lamborghini Sián FKP 37, also features a roof-mounted M197. Is also used on the Weaponized Conada; a light attack helicopter based on MD Helicopters 969 Twin Attack.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|400px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:GTAV M197 (1).jpg|thumb|none|600px|A view of the Akula's chin turret.]]&lt;br /&gt;
&lt;br /&gt;
===General Electric GAU-8/A===&lt;br /&gt;
The &amp;quot;B-11 Strikeforce&amp;quot; of the &amp;quot;After Hours&amp;quot; update is based on the A-10 Thunderbolt II with the tail design of the YA-9, its rival from the Attack Experimental program, and features the same iconic [[General Electric GAU-8/A Avenger]] rotary cannon.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|400px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
[[File:GTAV GAU-8 (1).jpg|thumb|none|600px|The Strikeforce's GAU-8/A.]]&lt;br /&gt;
&lt;br /&gt;
===M230 Chain Gun===&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter was finally added to the game with the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun1.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B.]]&lt;br /&gt;
[[File:GTAV M230 (1).jpg|thumb|none|600px|The M230 mounted on the Hunter.]]&lt;br /&gt;
&lt;br /&gt;
===Mark 19 Grenade Launcher===&lt;br /&gt;
The Barrage off-road truck can be upgraded to have a [[Mk 19 Grenade Launcher]] in its rear turret pintle. It fires low velocity rounds similar to the handheld 40mm launchers.&lt;br /&gt;
[[File:US Mk. 19 40mm grenade machine-gun.jpg|thumb|none|400px|Mk 19 Mod 3 grenade launcher on vehicle pintle mounting with 48-round belt box and older flash hider - 40x53mm]]&lt;br /&gt;
[[File:GTAV Mk19 (1).jpg|thumb|none|600px|The Mk 19 in idle.]]&lt;br /&gt;
[[File:GTAV Mk19 (2).jpg|thumb|none|600px|Using the auto grenade-launcher. The charging handles cycle when firing.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman-Rikhter NR-23===&lt;br /&gt;
The [[Nudelman-Rikhter NR-23]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[File:NR-23 cannon.jpg|thumb|none|400px|Nudelman Rikhter NR-23 on display - 23mm]]&lt;br /&gt;
[[File:GTAV NR-23 (1).jpg|thumb|none|600px|The nose cannons installed on the Molotok.]]&lt;br /&gt;
&lt;br /&gt;
===Nudelman N-37===&lt;br /&gt;
The [[Nudelman N-37]] is seen with the V-65 Molotok, which is based on the MiG-15/17 in the ''Smuggler's Run'' update.&lt;br /&gt;
&lt;br /&gt;
[[Image:N-37 Cannon.jpg|thumb|none|400px|Nudelman N-37 - 37mm]]&lt;br /&gt;
&lt;br /&gt;
===Oerlikon 20mm Cannon===&lt;br /&gt;
The Half-Track added in the &amp;quot;Gunrunning&amp;quot; update comes stock with a pair of [[Oerlikon 20mm Cannon]]s, which are oddly referred to as .50 caliber by the promotional material and in-game. It is manufactured by Vom Feuer in-game.&lt;br /&gt;
[[File:20mm Oerlikon Cannon.jpg|thumb|none|400px|The Oerlikon 20mm Cannon -20mm]]&lt;br /&gt;
[[File:GTAV Oerlikon (1).jpg|thumb|none|600px|The Oerlikons on the Half-Track.]]&lt;br /&gt;
[[File:GTAV Oerlikon (2).jpg|thumb|none|600px|Using the turret.]]&lt;br /&gt;
&lt;br /&gt;
===Yakushev-Borzov Yak-B===&lt;br /&gt;
Conversely, the aptly named &amp;quot;Valkyrie&amp;quot; (UH-1Y Venom with the tail similar to that of a Eurocopter Dauphin) gunship sports the [[Yakushev-Borzov Yak-B]] 12.7mm Gatling gun in a nose turret. It is remotely controlled by players sitting in the copilot's seat, and is treated more like a slow firing autocannon with high-explosive rounds.&lt;br /&gt;
&lt;br /&gt;
[[File:Yakb.JPG|thumb|none|400px|Yakushev-Borzov Yak-B mounted on Mi-24 Hind-D - 12.7x108mm]]&lt;br /&gt;
[[File:Gtavyakb.jpg|thumb|none|600px|The Yak-B in game. The Executives and Other Criminals update added a variant without the nose gun in the Extraction missions, indexed as the &amp;quot;Valkyrie MOD.0&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
These are weapons that are featured or otherwise displayed in the game, but not normally available for the player to acquire nor use during gameplay.&lt;br /&gt;
==Glock 38==&lt;br /&gt;
A [[Glock 38]] compact pistol is seen in the holsters of armored truck guards, motorcycle cops, LSPD Officers, IAA Agents, FIB Agents and Merryweather PMC contractors, however they cannot be used and the guards will still attack the player using a Taurus PT92AF if they draw a pistol. The markings on the slide's texture confirm it to be a Glock 38 in .45 GAP, a niche proprietary cartridge designed by Glock that was not successful. This model is the same used in a scene of the in-game TV show ''Underbelly of Paradise''.&lt;br /&gt;
[[File:G38.jpg|thumb|none|300px|Glock 38 with OD-green frame - .45 GAP]]&lt;br /&gt;
[[File:GTAV-Glock-1.jpg|thumb|none|600px|Merriweather PMC guards with holstered Glock 38s on their thighs and chest rigs proceed to have a merry old time beating up Cousin Floyd as Trevor uses this as a distraction.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The Glock on the far right.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Hi-Power==&lt;br /&gt;
In the intro cutscene of &amp;quot;Did Somebody Say Yoga?&amp;quot;, Michael watches a noir movie that features what appears to be a [[Browning Hi-Power]], most likely borrowed from ''[[L.A. Noire]]''.&lt;br /&gt;
[[Image:BrowningHiPowerPistol9mm.jpg|thumb|none|350px|Classic Commercial Browning Hi-Power (Belgian manufacture) - 9x19mm]]&lt;br /&gt;
[[File:GTAV-MoviePistol-1.jpg|thumb|none|600px|The silhouette of the Hi-Power against the moon. While not many details can be made out, the hammer is rather clearly uncocked; this is incorrect, as the Hi-Power is single-action only.]]&lt;br /&gt;
[[File:GTAV-MoviePistol-2.jpg|thumb|none|600px|The character fires, showing off the profile of the pistol's slide and the Hi-Power trigger guard.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
Trevor Phillips is seen holding an [[M1911A1]] in a piece of concept art that appears in the game as a loading screen.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|350px|none|World War II Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:GTA5-M1911-Art.jpg|thumb|none|600px|Trevor pretends to be a dock worker with his union issued M1911.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226==&lt;br /&gt;
A [[SIG-Sauer P226]] is shown in the in-game TV show ''Underbelly of Paradise'' as a weapon seized from smugglers. It can be identified as such by the double stack bulge on the frame. It also appears to have been rendered without a hammer.&lt;br /&gt;
[[File:SigP226.jpg|thumb|none|300px|Factory black (K-Kote) SIG-Sauer P226 pistol - 9x19mm. This is a real movie gun and has appeared in several motion pictures.]]&lt;br /&gt;
[[File:Underbelly.jpg|thumb|none|500px|The P226 on the middle.]]&lt;br /&gt;
&lt;br /&gt;
==Volcanic Repeater==&lt;br /&gt;
The &amp;quot;Way of the Gun&amp;quot; tattoo option for Michael consists of two crossed [[Volcanic Repeater]]s.&lt;br /&gt;
[[File:Volcanic pistol.jpg|thumb|none|350px|Volcanic Repeating Arms Pistol - .41 Volcanic]]&lt;br /&gt;
[[File:GTA5-Volcanic-Pistols.jpg|thumb|none|600px|The Volcanics tattoed on Michael's belly.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Walther PPK]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:Waltherppk32acp.jpg|thumb|300px|none|Walther PPK - 7.65 mm Browning aka .32 ACP]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|600px|none|The PPK in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Python==&lt;br /&gt;
A [[Colt Python]] can be seen on a billboard advertisement for the in-game film ''Die Already 4'', a parody of the ''[[Die Hard]]'' film series.&lt;br /&gt;
[[Image:ColtPython6In.jpg‎ |thumb|350px|none|Colt Python with 6&amp;quot; Barrel - .357 Magnum]]&lt;br /&gt;
[[File:GTAV-Revolver.jpg|thumb|none|600px|The Colt Python held by the character shown on the billboard.]]&lt;br /&gt;
&lt;br /&gt;
==LeMat 1861==&lt;br /&gt;
The Patriot Beer logo, found on various boxes and bottles throughout the city, features a pair of old percussion [[LeMat Revolver|LeMat 1861]] revolvers.&lt;br /&gt;
[[Image:Lemat.jpg|thumb|none|350px|LeMat 1861 current reproduction (Cavalry version) - .36 / .44 and 20 gauge]]&lt;br /&gt;
[[Image:GTAV-Revolver-1.jpg|thumb|none|600px|Crates of suitably patriotic beer can be found in some Ammu-Nation stores. Unlike revolvers, which cannot - well, at least not until the addition of the Raging Bull and the Colts to the game.]]&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
In the in-game cartoon ''Gordon Moorehead Rides Again'', the titular detective encounters an inexplicable Nazi security guard outside Vinewood Studios, brandishing an [[MP40]].&lt;br /&gt;
[[Image:MP40.jpg|thumb|none|450px|MP40 - 9x19mm]]&lt;br /&gt;
[[Image:GTAV-MP40-1.jpg|thumb|none|600px|While advertising cigarettes and fighting the Red Menace, Gordon encounters this not-at-all-suspicious character.]]&lt;br /&gt;
&lt;br /&gt;
==M4A1==&lt;br /&gt;
An [[M4A1]] is seen on a sticker on a locker inside the Vanilla Unicorn's dressing room.&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:GTA5-M4A1.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 0==&lt;br /&gt;
Several promotional images, some of which are used as loading screens in the final game, imply the fictional custom AR-15 was originally going to be a [[Mk 18 Mod 0]] (though they might just be merely illustrative).&lt;br /&gt;
[[Image:Mk18.jpg|thumb|none|400px|Mk 18 Mod 0 with LMT rear sight, Crane stock, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Trevor hefts a Mk 18 Mod 0 in a promotional image.]]&lt;br /&gt;
[[Image:GTAV-Mk18-1.jpg|thumb|none|500px|Michael strikes a pose in front of the Vinewood sign with a suppressed Mk 18 Mod 0.]]&lt;br /&gt;
[[Image:GTA5 AR2.jpg|thumb|none|500px|In a cover image for ''Game Informer'' magazine seemingly showing the crew after successfully robbing a bridge, Trevor carries an unsuppressed Mk 18 Mod 0. Note the short barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Type 56==&lt;br /&gt;
Boxes of 7.62mm ammunition inside Ammu-Nation stores show a [[Type 56 assault rifle#Type 56 (7.62x39mm)|Type 56]] with a fixed stock.&lt;br /&gt;
[[Image:Type56Standard.jpg|thumb|none|450px|Type 56 - 7.62x39mm. Rather than having the underfolder pig sticker bayonet assembly, this has the standard bayonet lug underneath the gas block as the AKM and later variants]]&lt;br /&gt;
[[Image:GTAV-Ammobox-1.jpg|thumb|none|600px|After firing his new weapon too close to Ammu-Nation and causing the owner to shoot at him (and the NPCs on the firing range to respond by executing the owner), Michael takes a look at the mechandise. Note the fixed-stock Type 56 on the 7.62mm ammo boxes.]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use. It also appear in the Ammu-Nation TV ad.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|450px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110 SASS==&lt;br /&gt;
A sniper rifle reminiscent of the [[M110 SASS]] is seen in a promotional image, and was going to be available as the &amp;quot;Assault Sniper&amp;quot;, but was cut from the game.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|450px|M110 SASS with Magpul ACS buttstock, Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|450px|Render of the cut M110 SASS.]]&lt;br /&gt;
[[Image:GTAV-SASS-1.jpg|thumb|none|600px|Michael holds a SASS in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700==&lt;br /&gt;
The [[Remington 700]] can be found on signs inside Ammu-Nation.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg‎|thumb|none|450px|Remington 700 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAV-Remington-(1).jpg|thumb|none|600px|The Remington on a sign promoting gun safety, which in the GTA universe probably means &amp;quot;pointed safely at someone you intend to shoot&amp;quot;. The game's release predates the Remington 700's 2014 trigger recall, which now puts this poster in a completely different context.]]&lt;br /&gt;
[[File:GTAV-Remington-(2).jpg|thumb|none|600px|Another sign outside the shooting range.]]&lt;br /&gt;
&lt;br /&gt;
==M9 Bazooka==&lt;br /&gt;
The [[M9 Bazooka]] is wielded by Jack Howitzer on the covers of his movies and in a tattoo available in GTA Online. It is identifiable by its distinctive trigger guard, however, the tube itself is shaped like the earlier bazookas. In an apparent allusion, he holds it in a similar manner to the way Rambo holds an RPG-7 on the cover of ''[[Rambo: First Blood Part II]]''.&lt;br /&gt;
[[Image:M9bazooka.jpg|thumb|none|450px|M9 &amp;quot;Bazooka&amp;quot; - 2.36 inch]]&lt;br /&gt;
[[File:GTAV-JHPosters-Bazooka.jpg|thumb|none|600px|Abysmally low-resolution posters for Jack Howitzer's movies, which spoof various franchises starring [[Sylvester Stallone]] and [[Arnold Schwarzenegger]], such as the [[Rambo]] saga, [[Commando]] and [[Kindergarten Cop]].]]&lt;br /&gt;
[[File:GTAV-JHTattoo-Bazooka.jpg|thumb|none|400px|The Jack Howitzer tattoo available in GTA Online, which gives a much clearer look of the Bazooka.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 2 Hand Grenade==&lt;br /&gt;
The &amp;quot;GTA Online Lowriders&amp;quot; update includes allows certain cars to have custom gear shift levers, one of which resembles the [[Mk 2 hand grenade]].&lt;br /&gt;
[[File:MKIITrainingGrenade.jpg|thumb|none|150px|Mk 2 training grenade]]&lt;br /&gt;
[[File:gtavmk2frag.jpg|thumb|none|600px|Mark II grenade column shift lever inside a minivan.]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
These weapons are generally images which can be found in the game files; no associated models appear to exist for them. See the [[Talk:Grand_Theft_Auto_V#Weapons_only_found_in_game_files|discussion page]] for miscellaneous weapon information.&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Jack_Reacher_(2012)&amp;diff=1630239</id>
		<title>Jack Reacher (2012)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Jack_Reacher_(2012)&amp;diff=1630239"/>
		<updated>2023-11-23T03:11:18Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* SIG P556 SWAT / SG 550 hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name = Jack Reacher&lt;br /&gt;
|picture = JackR.jpg&lt;br /&gt;
|caption = ''Theatrical Poster''&lt;br /&gt;
|country = [[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director = [[Christopher McQuarrie]]&lt;br /&gt;
|date = 2012&lt;br /&gt;
|language =&lt;br /&gt;
|studio = TC Productions&lt;br /&gt;
|distributor = Paramount Pictures&lt;br /&gt;
|character1=[[Jack Reacher]]&lt;br /&gt;
|actor1=[[Tom Cruise]]&lt;br /&gt;
|character2=Helen Rodin&lt;br /&gt;
|actor2=[[Rosamund Pike]]&lt;br /&gt;
|character3=Detective Emerson&lt;br /&gt;
|actor3=[[David Oyelowo]]&lt;br /&gt;
|character4=Charlie&lt;br /&gt;
|actor4=[[Jai Courtney]]&lt;br /&gt;
|character5=James Barr&lt;br /&gt;
|actor5=[[Joseph Sikora]]&lt;br /&gt;
|character6=The Zec&lt;br /&gt;
|actor6=Werner Herzog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Jack Reacher''''' is a 2012 thriller directed by [[Christopher McQuarrie]] (''[[The Way of the Gun]]'', ''[[Mission: Impossible - Fallout]]''). The feature film is an adaptation of the novel ''One Shot'' by Lee Child (the author who appears in a cameo in the film as an officer), who created a series of novels featuring the title character. [[Tom Cruise]] stars as Jack Reacher, a former US Army investigator living off the grid who emerges after being called upon by a former Army sniper who is accused of a seemingly random shooting of five people in Pittsburgh. The film also co-stars [[Rosamund Pike]], [[Jai Courtney]], [[David Oyelowo]], [[Robert Duvall]] and director Werner Herzog in a rare acting role. The film was followed in 2016 with the sequel ''[[Jack Reacher: Never Go Back]]'' and 2022 with ''[[Reacher (2022)|Reacher]]'', an [[Amazon Prime]] original series with [[Alan Ritchson]] in the role of  Reacher.&lt;br /&gt;
&lt;br /&gt;
{{Film Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoiler}} &lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 19==&lt;br /&gt;
Detective Emerson ([[David Oyelowo]]) uses a third-generation [[Glock 19]] as his sidearm. He carries it in an IWB (Inside the Waistband) holster. Helen Rodin ([[Rosamund Pike]]) also briefly handles the gun in the film, when she hands it to Jack Reacher ([[Tom Cruise]]).&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|300px|3rd Generation Glock 19 - 9x19mm. Note the finger grooves, thumb reliefs, and accessory rail on the frame, which differentiate it from the older model.]]&lt;br /&gt;
[[Image:JRG17.jpg|thumb|none|600px|Detective Emerson with his Glock near the beginning of the film.]]&lt;br /&gt;
[[Image:JackR_607.jpg|thumb|none|600px|Det. Emerson draws his third-generation Glock 19 in a confrontation with Reacher.]]&lt;br /&gt;
[[Image:Jrg19.jpg|thumb|none|601px|Det. Emerson holds his Glock 19 from behind Helen Rodin while waiting for Reacher.]]&lt;br /&gt;
[[Image:JRG17-2.jpg|thumb|none|600px|Helen holds the Glock.]]&lt;br /&gt;
[[Image:JRG17-3.jpg|thumb|none|600px|Jack Reacher with the Glock 19.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
A distraught father of one of the shooting victims has a [[M1911A1]] with Rampant Colt grips sitting on his table when he speaks with Helen Rodin ([[Rosamund Pike]]). Close inspection reveals the standard spur hammer has been replaced with a Commander-style ring hammer.&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|300px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:JRColt.jpg|thumb|none|600px|A Colt sitting on the father of one of the shooting victims' table.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Government Model==&lt;br /&gt;
A thug tries to shoot Jack Reacher with a slightly customized [[Colt Government Model]] with a skeleton hammer before being disarmed by him.  &lt;br /&gt;
[[Image:ColtGovernmentModel.jpg|thumb|none|300px|Colt Government Model M1911A1 - .45 ACP]]&lt;br /&gt;
[[Image:JRColt-2.jpg|thumb|none|600px|A thug gets disarmed by Jack. The trigger and rear sight aren't visible here, so it can't be determined if it's a National Match.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger 22/45 Lite==&lt;br /&gt;
Charlie ([[Jai Courtney]]) uses a [[Ruger 22/45 Lite]] pistol in the film.&lt;br /&gt;
[[File:Ruger 22 45 lite.jpg|thumb|300px|none|Ruger 22/45 Lite - .22 LR]]&lt;br /&gt;
[[File:JackR 114.jpg|thumb|none|600px|Charlie pulls out his sidearm.]]&lt;br /&gt;
[[File:JackR 606.jpg|thumb|none|600px|Charlie fires his Ruger.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 442==&lt;br /&gt;
Detective Emerson ([[David Oyelowo]]) carries a [[Smith &amp;amp; Wesson Model 442]] as his backup gun. &lt;br /&gt;
[[Image:S&amp;amp;WModel442Airweight.jpg|thumb|none|300px|Smith &amp;amp; Wesson Model 442 Airweight -.38 Special]]&lt;br /&gt;
[[Image:JRRevolver442.jpg|thumb|none|600px|Det. Emerson holds his 442 Airweight on Helen Rodin.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles / Carbines= &lt;br /&gt;
==M4A1 Carbine==&lt;br /&gt;
Pittsburgh PD SWAT officers use [[M16 rifle series#M4/M4A1 Carbine|M4A1 carbines]] with various attachments in the film. Private Military Contractors in a flashback to Iraq are also seen with M4A1 carbines. Charlie ([[Jai Courtney]]) also uses a heavily customized [[M4A1]] fitted with a Magpul buttstock, pistol grip, angled fore grip, MBUS and PMAG. He also has a low power scope, offset red dot sight, free float quad rail, tactical flashlight, extended charging handle latch and a laser designator on his back-up rifle during the climax. Jack Reacher ([[Tom Cruise]]) also uses this rifle at a later point. Reacher takes off the scope before entering a close-quarters situation, having no use for it.&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtM4.jpg|thumb|none|500px|Colt M4A1 Carbine with M68 Aimpoint scope and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[Image:JRM4A1.jpg|thumb|none|600px|SWAT officers arrive at the scene of the shooting. Note the selector is on Safe.]]&lt;br /&gt;
[[Image:JRM4A1-2.jpg|thumb|none|600px|SWAT officers secure the parking garage behind Detective Emerson.]]&lt;br /&gt;
[[Image:JRM4A1-3.jpg|thumb|none|600px|A PMC with an M4A1 in a flashback in Iraq.]]&lt;br /&gt;
[[Image:JRRifle.jpg|thumb|none|600px|Charlie chambers his back-up rifle.]]&lt;br /&gt;
[[Image:JRRifle-2.jpg|thumb|none|600px|Charlie searches for Reacher. Note that the flash hider is not an A2 birdcage.]]&lt;br /&gt;
[[Image:JRRifle-3.jpg|thumb|none|600px|Charlie wields his rifle.]]&lt;br /&gt;
[[Image:JRRifle-4.jpg|thumb|none|600px|Jack detaches the scope from the rifle.]]&lt;br /&gt;
[[Image:JackR 603.jpg|thumb|none|600px|Reacher holds the M4A1.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
One of the Pittsburgh PD SWAT officers uses an [[M16A4]] fitted with a bipod and a scope when responding to the shooting.&lt;br /&gt;
[[Image:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|500px|M16A4 rifle with RIS foregrip, AN/PEQ-2 IR designator and ACOG scope - 5.56x45mm]]&lt;br /&gt;
[[Image:JackreacherM16A4.jpg|thumb|none|600px|The SWAT sniper with his M16A4.]]&lt;br /&gt;
&lt;br /&gt;
==SIG P556 SWAT / SG 550 hybrid==&lt;br /&gt;
All of the henchmen employed by the Zec (Werner Herzog) use [[SIG P556 SWAT]] hybrid rifles during the finale. Jack Reacher ([[Tom Cruise]]) uses one with an Aimpoint CompM2 sight after taking out a henchman with a rock. The rifle used by Reacher has been previously seen in the film ''[[Salt]]'', and is a custom rifle that has a [[SIG SG 550]] series lower receiver not seen on the actual P556. &lt;br /&gt;
[[Image:SIG 552 2tone.jpg|thumb|500px|none|SIG P556 SWAT / SG 550 hybrid (Screen used weapon from the film ''[[Salt]]'' provided by [http://www.thespecialistsltd.com/ The Specialists Ltd]) - 5.56x45mm.]]&lt;br /&gt;
[[Image:JackReacherSG552.jpg|thumb|none|600px|One of the henchmen aims his SG rifle at Reacher.]]&lt;br /&gt;
[[Image:JRSIG.jpg|thumb|none|600px|A henchman holds his SIG hybrid.]]&lt;br /&gt;
[[Image:JRSIG-2.jpg|thumb|none|600px|The henchman fires at Cash.]]&lt;br /&gt;
[[Image:JackR 102.jpg|thumb|none|600px|Reacher fires the P556/550 hybrid.]]&lt;br /&gt;
[[Image:JRSIG-3.jpg|thumb|none|600px|Reacher holds one of the hybrid rifles on Charlie.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A== &lt;br /&gt;
The [[Springfield Armory M1A]] is the main rifle seen in the film. An M1A in a woodland camouflage scheme is used in the shootings in Pittsburgh, and is handled in various scenes by James Barr ([[Joseph Sikora]]), Charlie ([[Jai Courtney]]), Jack Reacher ([[Tom Cruise]]) and Detective Emerson ([[David Oyelowo]]).  U.S. Marine Corps Gunnery Sergeant, and gun range owner Cash ([[Robert Duvall]]) uses an M1A with a wooden stock to provide covering fire for Reacher in the finale. Every M1A in the film is an actual M1A and not an M21/M25 SWS because they all lack the fire selector even though 2 of the rifles seen have cutouts for it in the stock. James Barr is also seen using an M1A in desert camouflage and a makeshift suppressor in a flashback to his experiences as an Army sniper in Iraq, which is strange because the US Army stopped using the M21/M25 SWS in 1988 when the bolt action M24 was introduced. In the book that the film is based on, Barr served as an infantry sniper during the Gulf War(1990-1991). Even though many M21/M25 variants came back into favor in the Iraq and Afghan wars in the 2000s, it is not clear in the movie if Barr served in the Gulf War or the Iraq War(2003-2011).&lt;br /&gt;
 &lt;br /&gt;
[[File:M14 Steel Scope Mount.jpg|thumb|none|500px|Springfield M1A with Sadlak Industries Steel scope mount - 7.62x51mm NATO.]]&lt;br /&gt;
[[Image:JackR 105.jpg|thumb|none|601px|Charlie aims an M1A near the beginning of the film.]]&lt;br /&gt;
[[Image:JackR 103.jpg|thumb|none|601px|James Barr prepares to fire an M1A in Iraq. Note the rolled-up blanket used as a makeshift suppressor.]]&lt;br /&gt;
[[Image:JackR_609.jpg|thumb|none|600px|James Barr chambers his rifle during Reacher's interpretation of the shootings.]] &lt;br /&gt;
[[Image:JRM1A.jpg|thumb|none|600px|Reacher examines Barr's rifle.]]&lt;br /&gt;
[[Image:JRM1A-Emerson.jpg|thumb|none|600px|Reacher hands the rifle back to Emerson after examining it.]]&lt;br /&gt;
[[Image:JRM1A-2.jpg|thumb|none|600px|Former U.S. Marine Corps Gunnery Sergeant Cash holds his rifle.]]&lt;br /&gt;
[[Image:JR-M1A-3.jpg|thumb|none|600px|Cash provides covering fire for Reacher.]]&lt;br /&gt;
[[Image:JRM1A-4.jpg|thumb|none|600px|Cash fires his rifle, and manages to hit Charlie's  magazine well.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 700== &lt;br /&gt;
Cash ([[Robert Duvall]]) challenges Jack Reacher ([[Tom Cruise]]) to shoot three rounds into the center of a target at 700 yards with a [[Remington 700]] before speaking with him about James Barr.&lt;br /&gt;
[[Image:Remington 700 BDL.jpg|thumb|none|450px|Remington Model 700 (1970s Production) - .308 Winchester]] &lt;br /&gt;
[[Image:JackR 107.jpg|thumb|none|601px|The Remington is seen on the counter as Cash gives Reacher an extra round for &amp;quot;practice&amp;quot;.]]&lt;br /&gt;
[[Image:JRRemington.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JackR 111.jpg|thumb|none|601px|Reacher rolls with the Remington 700 in hand before shooting.]]&lt;br /&gt;
&lt;br /&gt;
==PWS MK216==&lt;br /&gt;
Charlie ([[Jai Courtney]]) uses what appears to be a [[PWS MK1 rifle series|PWS MK216]] during the final confrontation with Reacher.&lt;br /&gt;
[[Image:PWS-MK216.jpg|thumb|450px|none|Primary Weapons Systems MK216 - 7.62x51mm]]&lt;br /&gt;
[[Image:JackR 108.jpg|thumb|none|601px|Charlie mentally preps himself, with his MK216 rifle in front of him.]]&lt;br /&gt;
[[Image:ReacherSniper.jpg|thumb|none|600px|Charlie aims his rifle at Reacher.]]&lt;br /&gt;
[[Image:ReacherSniper-2.jpg|thumb|none|600px|Charlie aims his rifle, moments before it takes a bullet.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Cash's Shooting Range==&lt;br /&gt;
Former USMC Gunnery Sergeant Cash ([[Robert Duvall]]) has several handguns on display at his shooting range store. Several hunting rifles can also be seen on the upper left corner, and pictures of Remington shotguns next to them. A crossbow is also visible when Reacher first visits Cash's store.&lt;br /&gt;
[[Image:JRXDGuns.jpg|thumb|none|600px|]]&lt;br /&gt;
[[Image:JRCrossbow.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Thriller]]&lt;br /&gt;
[[Category:Action Movie]]&lt;br /&gt;
[[Category:Christopher McQuarrie]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1630237</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1630237"/>
		<updated>2023-11-23T02:58:20Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* CZ 805 BREN A2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It was officially released on November 10, 2023, though preorders allowed the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the '''new weapons''' will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, which is supposed to be the [[Beretta 93R]], especially when it was originally referred to as the “Raffica” in the pre-alpha. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 41]], depicted with front serrations.&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
[[File:Mw2023 glock (1).jpg|thumb|none|600px|Konig holds his fellow Austrian pistol.]]&lt;br /&gt;
[[File:Mw2023 glock (2).jpg|thumb|none|600px|Who would have guessed? The animations are ripped straight from [[Call of Duty: Modern Warfare II (2022)|the previous game]].]]&lt;br /&gt;
[[File:Mw2023 glock (3).jpg|thumb|none|600px|Checking the tritium sights.]]&lt;br /&gt;
[[File:Mw2023 glock (4).jpg|thumb|none|600px|Doing a tactical reload.]]&lt;br /&gt;
[[File:Mw2023 glock (5).jpg|thumb|none|600px|Releasing the slide on an empty reload; due to the aforementioned animation recycling, Konig grabs the front of the slide, despite it not having front cocking serrations like the ''MWII'' Glocks this animation was actually meant for.]]&lt;br /&gt;
[[File:Glock41.jpg|thumb|none|350px|Glock 41 - .45 ACP]]&lt;br /&gt;
[[File:Mw2023 glock (6).jpg|thumb|none|600px|After an inconvenient misunderstanding about ordering breakfast during lunch hours, Konig reloads his custom Glock. Note that the front sight is not mounted at the end of the slide, the slide stop is not engaged, and that the laser is emitting from a spot in mid-air rather than the laser module.]]&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms works like the real counterpart, effectively firing the gun when pulling and releasing the trigger.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19''’s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker&amp;quot; in an official render.]]&lt;br /&gt;
[[File:MWIII UMP45 01 idle.jpg|thumb|none|600px|Idle with the &amp;quot;Striker&amp;quot;. Unlike the real UMP45, the front and rear sights are not fixed to the body but instead are mounted on the top picatinny rail. The design of the front sight has also been changed to a Troy Fixed HK style non-folding front sight post.]]&lt;br /&gt;
[[File:MWIII UMP45 02 aim.jpg|thumb|none|600px|Aiming.]]&lt;br /&gt;
[[File:MWIII UMP45 03 reloadtac.jpg|thumb|none|600px|Performing a tactical reload. Note the ''Lachmann &amp;amp; Meer'' text on the side, the in-universe analogue to Heckler &amp;amp; Koch.]]&lt;br /&gt;
[[File:MWIII UMP45 04 reloadfull2.jpg|thumb|none|600px|After running empty, the operator locks the charging handle back and performs a more conventional changing of the magazine...]]&lt;br /&gt;
[[File:MWIII UMP45 05 reloadfull3.jpg|thumb|none|600px|...then releases the bolt into battery. This is also the initial equip animation.]]&lt;br /&gt;
[[File:MWIII UMP45 06 reloadfullbolt.jpg|thumb|none|600px|The operator reloads a customized &amp;quot;Squad 404&amp;quot; inspired UMP45. When using the &amp;quot;Gunner Vest&amp;quot; gear, the operator simply thumbs the bolt instead of using the charging handle. Note that when equipping any optic, the front iron sight gets removed, and when using any magnified optic, the rear sight is also removed.]]&lt;br /&gt;
[[File:MWIII UMP45 07 empty.jpg|thumb|none|600px|Right side with the bolt locked back on empty. Note the mirrored text.]]&lt;br /&gt;
[[File:USC RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch USC with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIIIUSClikebuild2.jpg|thumb|none|600px|A USC-like build in the Gunsmith.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from ''MW19'', this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. The wood stock is slightly stylized.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with a stylized A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far. Interestingly enough, the weapon is stated to be manufactured by Lachmann &amp;amp; Meer, the in-universe analogue to Heckler &amp;amp; Koch.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine with plastic windows and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The in-game model also comes with the side rail mount that is never used due to the top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull. As of launch, the hyperburst fire mode is incorrectly listed as &amp;quot;semi-auto&amp;quot; mode.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the Polish operator (later revealed to be Swagger) in the middle in a promotional image.]]&lt;br /&gt;
[[File:Mw2023 acr (1).jpg|thumb|none|600px|'Murican operator BBQ holds his ACR in a brazilian quarry.]]&lt;br /&gt;
[[File:Mw2023 acr (2).jpg|thumb|none|600px|Inspecting the left side. Note the extended ambi mag release, also found on the SCAR-L.]]&lt;br /&gt;
[[File:Mw2023 acr (3).jpg|thumb|none|600px|Brass checking while getting a view of the right side.]]&lt;br /&gt;
[[File:Mw2023 acr (4).jpg|thumb|none|600px|Partial reloads involve a rather awkward way to swap mags, also found on many different weapons in the Modern Warfare trilogy.]]&lt;br /&gt;
[[File:Mw2023 acr (5).jpg|thumb|none|600px|When empty, the operator will flick out the spent P-Mag, John Wick style...]]&lt;br /&gt;
[[File:Mw2023 acr (6).jpg|thumb|none|600px|...and then use the (folding) charging handle to send the bolt home. With the &amp;quot;Mag Holster&amp;quot; equipment, the bolt release is used instead.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release. Similarly to the &amp;quot;FTac Recon&amp;quot; introduced in ''MWII'', it is classified as a battle rifle, despite .450 Bushmaster being more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
Being in the marksman rifle class, it fires in semi-auto only mode by default, but a has full-auto conversion available. In both cases, the fire selector is set to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:Masada-3.jpg|thumb|none|450px|Magpul Masada SPR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
If the player has a &amp;quot;Mag Holster&amp;quot; equipped in his gear slot, the operator will thumb the bolt hold-open button to release the bolt on an empty reload, something not possible on the real rifle. Aftermarket bolt releases have been made for the civilian S1 version, however.&lt;br /&gt;
&lt;br /&gt;
Curiously, it is the weapon seen being distributed to the operators in the multiplayer insertion cutscenes, although, eventually it magically turns into the actual weapon of player's choice.&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (1).jpg|thumb|none|600px|A U.S. Army Ranger inspects his CZ 805 in the new version of Afghan. Note that the markings call it a &amp;quot;MTX-556&amp;quot;.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (2).jpg|thumb|none|600px|Brass check, this animation seems to be taken from the SCAR variants.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (3).jpg|thumb|none|600px|Looking through the iron sights.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (4).jpg|thumb|none|600px|Swapping magazines.]]&lt;br /&gt;
[[File:Cz805a2 mw3 (5).jpg|thumb|none|600px|Reloading from empty, this ends with a quick tug of the charging handle.]]&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears in the battle rifle class as the &amp;quot;MTZ-762&amp;quot;. It is incorrectly depicted with a reciprocating charging handle and without the trigger guard bolt hold-open device.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]] appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It is a slightly modified version of the SCAR-H from the previous game.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] with a slightly stylized T97.ca LHG and FTU appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a &amp;quot;DG-58&amp;quot; in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of a weapon of Chinese origin being used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the battle rifle class as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the beta loadout menu to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;. Barrel options include 9&amp;quot; and approximately 20&amp;quot; barrels.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot;.]]&lt;br /&gt;
[[File:MCX-SPEAR 9.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR with 9&amp;quot; barrel]]&lt;br /&gt;
[[File:MCX-SPEAR 20.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR in MRGG-S configuration with 20&amp;quot; barrel - 6.5mm Creedmoor]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mmR.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot;. Despite being supposedly chambered in 7.62x54mmR, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;. Despite the unchanged name, the weapon is now stated to be manufactured by Tactique Verte, the in-universe analogue to FN Herstal, as inscribed on the right side of the feed tray cover. &lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. It is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera). Just like with ''MW2019'', the loading procedure is incorrect. In this game, the operator racks the charging handle back at the beginning of the procedure before opening the top cover and slotting a new belt into the feed tray, but unlike Western designs such as the M240, M60, or FN Minimi, the bolt does not push cartridges through the belt links - owing to the fact that the 7.62x54mm cartridge's rim gets in the way. Instead, the PK family of machine guns pulls cartridges backwards out of the belt, which necessitates that the operator rack the charging handle only once at the end of the loading process. The animations in this game would realistically result in the bolt dropping without firing and the operator having to rack the bolt back once more. &lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;. The reload animations are actually correct for a PK series machine gun in this conversion, as now the operator racks the bolt at the end of the process instead of in the beginning. &lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] appears as the &amp;quot;DG-58 LSW&amp;quot;. Much like many other contemporary depictions of weapons in the franchise, it has several fictionalized stylized elements, such as the alternate front sight and placement of the fire selector.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot; in an official render. Much like the QBZ-97, the emblem near the serial number has the text &amp;quot;钢之龙 (Steel Dragon) Defense Groups&amp;quot; written on it. On the other side of the weapon, stylized text reading &amp;quot;天北 (Heavenly North / Northern Sky) Defense Groups&amp;quot; is written, which might be a play on the &amp;quot;China North Industries Group&amp;quot; name (although the real weapon is manufactured by the China South Industries Group). One can assume the &amp;quot;DG&amp;quot; stands for &amp;quot;Defense Groups&amp;quot;.]]&lt;br /&gt;
[[File:MWIII QJB95 01 idle.jpg|thumb|none|600px|Idle with the QJB-95-1.]]&lt;br /&gt;
[[File:MWIII QJB95 02 aim.jpg|thumb|none|600px|Aiming. The sights are slightly off due to weapon sway.]]&lt;br /&gt;
[[File:MWIII QJB95 03 inspect1.jpg|thumb|none|600px|Inspecting the fictional magazine. The real magazine has a different design in addition to the magwell placement being on the right instead of in the center.]]&lt;br /&gt;
[[File:MWIII QJB95 04 inspect2.jpg|thumb|none|600px|Checking the chamber.]]&lt;br /&gt;
[[File:MWIII QJB95 05 reloadtac.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MWIII QJB95 06 reloadempty1.jpg|thumb|none|600px|Inserting a new magazine on empty...]]&lt;br /&gt;
[[File:MWIII QJB95 07 reloadempty2.jpg|thumb|none|600px|...and tugging the charging handle to release the bolt, with a round visibly being chambered. A variation of this animation is used when intially equpping the weapon.]]&lt;br /&gt;
&lt;br /&gt;
===QBZ-95B-1 / QBZ-97B hybrid===&lt;br /&gt;
The &amp;quot;JAK Nightshade Rifle Kit&amp;quot; converts the weapon into a QBZ-95B style carbine. This conversion is actually a hybrid, as it has a [[QBZ-95B|QBZ-95B-1]]'s 5.8x42mm chambering and fire selector above the pistol grip (like the base QJB-95-1), but with a [[QBZ-97B]]'s deeper magwell, as well as the muzzle device, front sight position, trigger guard, and buttstock shape of the QBZ-97B / QBZ-95B.&lt;br /&gt;
&lt;br /&gt;
[[File:QBZ95B-1.jpg|thumb|none|450px|QBZ-95B-1 - 5.8x42mm]]&lt;br /&gt;
[[File:QBZ97B.jpg|thumb|none|450px|QBZ-97B - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==QLG-91B==&lt;br /&gt;
The [[Type 91 grenade launcher|QLG-91B]] grenade launcher is available as an underbarrel option for the QBZ-97, under the name &amp;quot;TTL-GS 40&amp;quot;.&lt;br /&gt;
[[File:QBZ-96withType91.jpg|thumb|none|450px|Type 91 grenade launcher (35mm) mounted on QBZ-95 (5.8x42mm)]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch GMG ==&lt;br /&gt;
The [[Heckler &amp;amp; Koch GMG]] in a Protector RWS turret is mounted on M1A2 Abrams tanks in the map Invasion.&lt;br /&gt;
&lt;br /&gt;
[[Image:HKGMG.jpg|thumb|none|450px|Heckler &amp;amp; Koch GMG on tripod mount - 40x53mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1626206</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1626206"/>
		<updated>2023-11-09T23:18:16Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* SIG-Sauer MCX-SPEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the new ones will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default, which is supposed to be the [[Beretta 93R]], especially when it was originally referred to as the “Raffica” in the pre-alpha. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion. The textures on the carbine kit seem to imply that it's 3D-printed; printable pistol carbine conversion kits do exist (with the Middleton Made Hot Pocket being a notable example of one that doesn't include the pistol's frame as part of the print), though the in-game kit is effectively just a stylized, printed RONI, complete with a printed foregrip.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop, combined with a lack of finger grooves and an enlarged magazine release similar to the latter, as well as being MOS-configured. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
During the beta, the model lacked a slide stop lever, but this was fixed in the final release.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 40]], depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms increases the pistol's rate of fire.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The 2014 model of the [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology; this is presumably meant to connect it to ''MW19'''s [[ASh-12.7]], known as the &amp;quot;Oden&amp;quot; (an alternate spelling of &amp;quot;Wōden&amp;quot;, the Old English spelling of the name &amp;quot;Odin&amp;quot;). The in-game model is heavily stylized, with a significantly smaller cylinder possessing flutes and a strange frontal taper, a barrel with no vent holes, a differently-shaped trigger guard housing an also-reshaped trigger (which sits much further back than the real weapon's), an oddly-straight grip with almost no beavertail, a Colt-type pull-back cylinder release instead of the actual weapon's push-forward release, and a safety based on the 2021 model, alongside numerous smaller changes.&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12, 2014 model - 12.7x55mm]]&lt;br /&gt;
[[File:RSh12-2.jpg|thumb|none|350px|RSh-12, 2021 model - 12.7x55mm. This version does have flutes on the cylinder, albeit different from the in-game model.]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;. Note the significant differences between this weapon and the real one.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. By default, it features a dimpled barrel (roughly 10&amp;quot;), a solid M16-style stock, and a handguard with a strange lower extension, housing a tube into which lights and lasers are mounted (despite the handguard having side rails); all of the alternate barrel options extend the same distance downwards, likely to keep the foregrip positions and handling animations consistent.&lt;br /&gt;
&lt;br /&gt;
The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm Parabellum]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;. Note the strange handguard; the fact that it protrudes this far down would prevent the upper receiver from being pivoted open, while the extension that goes behind the front receiver pin would prevent it from being lifted straight off, meaning that the gun couldn't be field-stripped without removing the handguard. The tube inside this odd lower extension is always there, and does nothing unless a laser or light is equipped.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker 45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from the Micro Uzi / Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from MW19, this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector is fictionalized this time, though it does have the A-R-S markings of the military model.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. Note the stock being stylized with a straighter shape.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
A 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;. Said conversion was planned for the real weapon, but has not been released so far.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;; oddly, this apparently requires replacing the entire upper receiver (and several pieces of furniture), despite one of the main selling points of .300 Blackout being the ease with which weapons chambered in 5.56 NATO can be converted to use it (only requiring a new barrel and, where applicable, adjustments to the gas system). Said upper receiver also appears to be made of (or textured to look like) carbon fiber.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the [[Bushmaster ACR|ACR]] is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber was incorrectly labeled as .458 SOCOM; this has been changed to &amp;quot;.450 Huntsman&amp;quot; in the final release.&lt;br /&gt;
&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;. The beta version was fictionally stated to be chambered in 6.8x51mm; this was changed for the final release to &amp;quot;6.8 Wrath&amp;quot;, which is the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based rifle fires.&lt;br /&gt;
&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;. Note that the magazine and well are too short to fit 6.8x51mm; it's possible that the 6.8x43mm SPC caliber was originally intended, but the game still states its chambering as &amp;quot;6.8 Wrath&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN A2==&lt;br /&gt;
The [[CZ 805 BREN A2]] appears as the &amp;quot;MTZ-556&amp;quot;. It has a fictional gas plug by default, but most barrel attachments (notably the &amp;quot;MTZ Natter Barrel&amp;quot; with a similar length to the base weapon) give it a correct CZ 805's gas plug. The &amp;quot;MTZ Skeletal Folding Stock&amp;quot; attachment is reminiscent of the early stock of the 1st gen CZ 805.&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805 A2 telescoping.jpg|thumb|none|450px|CZ 805 BREN A2 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ 805 BREN A1===&lt;br /&gt;
The &amp;quot;MTZ Clinch Pro Barrel&amp;quot; turns the weapon into a full-size [[CZ 805 BREN|CZ 805 BREN A1]].&lt;br /&gt;
&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with telescoping stock - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;, incorrectly depicted with a reciprocating charging handle.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;, which features both a carbon-fiber upper receiver like the ACR's conversion and a 3D-printed lower; while no printable BREN 2 lowers are currently known to exist, similar printed lower receivers for [[AR-10]]- and [[AR-15]]-pattern rifles do, and the BREN 2's lower is made of polymer to begin with, so this isn't particularly far-fetched.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]] appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It is a slightly modified version of the SCAR-H from the previous game.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] resembling the Emei Type 97 NSR appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts, something only possible on the QBZ-97A variant.&lt;br /&gt;
&lt;br /&gt;
Price inexplicably starts with a DG-58 in the &amp;quot;Countdown&amp;quot; section of the mission &amp;quot;Trojan Horse&amp;quot;. Unless the weapon is likely standing in for an SA80 variant or by the off-chance that he stole it from one of the Konni Group members, the chances of the weapon of Chinese/Canadian-exported origin used by TF141 or the SFO in the United Kingdom are next to null.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;BAS-B&amp;quot;. It is fitted with the same stylized Magpul MBUS used on the RM277 from ''Modern Warfare II''. It was stated in the multiplayer beta to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of the aforementioned &amp;quot;6.8 Wrath&amp;quot;; it has been changed to simply &amp;quot;.277&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default but it is available as the &amp;quot;Bruen Harmonic Suppressor L&amp;quot;.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 30-round magazine.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mm R.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot;. Despite being supposedly chambered in 7.62x54mm R, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;.&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). It also features a [[PKM]]'s wooden stock, a few Picatinny rails (one on the top cover for optics, one on the gas tube for foregrips, and a few just ahead of that for lights/lasers/etc.), and a fair few stylistic fictionalizations throughout (e.g. the trigger guard, the front sight, the dust covers, et cetera).&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;.&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mmR]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;. As with several other &amp;quot;JAK&amp;quot; conversions, it features carbon-fiber and 3D-printed parts, in this case the feed tray cover and receiver respectively. Precisely why isn't clear, given that the entire point of the Zenit/ZiD bullpup PKP kits is to re-use the barreled receiver of the original PKP and only change out a few parts; in fact, with the barrel, the gas tube, and even the carrying handle having been swapped out, it's not really clear what part of this is still the original PKP. Regardless, such a receiver has no real-world equivalent; the closest thing would be the Plastikov printed AK receiver (with the PK and AK being somewhat similar both in mechanics and in manufacture techniques), though this is still significantly bulkier than its stamped-steel equivalent.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1626205</id>
		<title>Call of Duty: Modern Warfare II (2022)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_II_(2022)&amp;diff=1626205"/>
		<updated>2023-11-09T23:14:48Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* General Dynamics RM277 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare II''&lt;br /&gt;
|picture=MWII-cover.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=October 28, 2022&lt;br /&gt;
|developer=Infinity Ward&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare II''''' (abbrivated to ''MWII'', to differentiate the original trilogy's ''[[Call of Duty: Modern Warfare 2|Modern Warfare 2]]''/''MW2'') is the nineteenth installment in the ''[[Call of Duty]]'' first-person shooter series. Developed by Infinity Ward and published by Activision, it is a direct sequel to ''[[Call of Duty: Modern Warfare (2019)]]'', and it was released on October 28, 2022.&lt;br /&gt;
&lt;br /&gt;
Like ''Modern Warfare 2019'', the game is comprised of four main modes: the traditional singleplayer campaign, multiplayer, Spec Ops and Warzone 2.0 with additional DMZ mode.&lt;br /&gt;
&lt;br /&gt;
The singleplayer story is the continuation of ''Modern Warfare''’s storyline, following the newly-formed elite multinational Task Force 141 in their continuing fight against the terrorist organization Al-Qatala, who have formed an alliance with the deadly Las Almas drug cartel. &lt;br /&gt;
&lt;br /&gt;
The multiplayer is the standard attraction of the ''Call of Duty'' franchise, along with PvE Spec Ops missions. A new submode to Spec Ops are Raids, which are multi-stage, high-risk high-reward episodic long levels mixed with cooperative combat and puzzle-solving. As of March 2023, &amp;quot;Atomgrad&amp;quot; is the only available Raid in the game, along with four episodes which take place after the events of ''Modern Warfare'' and by extension, some events of Warzone 1.0 before the release of ''Black Ops: Cold War''.&lt;br /&gt;
&lt;br /&gt;
Following on the heels of ''Warzone'', '''''Call of Duty: Warzone 2.0''''' is a standalone free-to-play gamemode that expands upon the original mode with new features and new maps, with additional maps being added later seasons. In addition, Warzone 2.0 also includes the DMZ submode, an extraction-type PvPvE gamemode where players complete faction quests, scavenge for weapons and loots, fend off against enemy NPCs as well as players and exfiltrate the map alive, with no set objective.&lt;br /&gt;
&lt;br /&gt;
With the release of ''[[Call of Duty: Modern Warfare III (2023)|Modern Warfare III]]'', all weapons available from ''MWII'' carry forward to ''MWIII'', allowing access to the former's weapons in the latter game in all gamemodes, but not vice versa. ''MWIII''’s weapons will be also available for use in Warzone 2.0.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare II}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The weapon system in ''Modern Warfare II'' is a modified version of the weapons and Gunsmith system found in ''Modern Warfare'', with a limit of five mod slots. Primary weapons are divided into seven types: submachine guns, assault rifles, shotguns, battle rifles (high damage, high recoil select-fire rifles with low capacity), marksman rifles (high damage, accurate, exclusively semi-auto/manually-operated rifles, with iron sights), light machine guns, and sniper rifles. Weapon inspection animations are more intricate than it was in ''Modern Warfare'', with the user often checking the magazine and/or chamber in each of the inspect animations. The current ammunition type (hollow points, incendiary rounds and the like) can also be seen. As of Season 1, inspect animations now correctly account for if the weapon is empty or not; this was not the case during the multiplayer beta and launch builds of the game.&lt;br /&gt;
&lt;br /&gt;
Weapon reloads are now &amp;quot;staged&amp;quot;, meaning if the player performs an action that would cancel a reload (as with previous entries), the reload animation will resume to its previous state until the magazine/last round is either inserted (for non-empty reloads) or when the weapon is chambered. Underbarrel grenade launcher reloads are not affected by this, however.&lt;br /&gt;
&lt;br /&gt;
Reaching the maximum level of a weapon unlocks Weapon Tuning, wherein the player can finetune various attachments to be slightly better at one statistic at the cost of another. Various store blueprints come with predetermined &amp;quot;pro-tuned&amp;quot; attachments; in which the player cannot modify. Pro-tuned attachments are reset if the player modifies their attachments or its tuning.&lt;br /&gt;
&lt;br /&gt;
Many weapons are now classified under a &amp;quot;Weapon Platform&amp;quot; system, which groups multiple weapons (which may cover several different types) in the same real world weapon family into a single set, with individual weapons within the Weapon Platform being classified as &amp;quot;Receivers&amp;quot;. Weapons under a Weapon Platform share a progression system that lets the player unlock platform-specific shared attachments. It is possible to create a loadout with two similar weapons with marginally different stats, such as having the AUG A3 and AUG HBAR variant in the same loadout, with similar attachment setups. Post-release weapons in existing weapon platforms are not unlocked by progressing the specific weapon level required, as those are completed through various tasks instead.&lt;br /&gt;
&lt;br /&gt;
The current Weapon Platforms with multiple receivers in ''Modern Warfare II'' are the following:&lt;br /&gt;
* Bruen Bullpup Platform (Steyr AUG-based weapons)&lt;br /&gt;
* Bruen Ops Platform (MCX-based weapons, as well the Honey Badger)&lt;br /&gt;
* Bryson 800 Series (Mossberg-based shotguns)&lt;br /&gt;
* Bryson Long Range Platform (Remington 700-based weapons)&lt;br /&gt;
* ISO Platform (B&amp;amp;T APC family)&lt;br /&gt;
* Kastovia Platform (AK-based weapons)&lt;br /&gt;
* Lachmann Meer (Heckler &amp;amp; Koch roller-delayed weapons)&lt;br /&gt;
* M4 Platform (AR-based weapons)&lt;br /&gt;
* Ordnance Weapon Platform (M14-based rifles)&lt;br /&gt;
* Sakin G Series (Desert Eagle variants)&lt;br /&gt;
* Tactique Verte (FN SCAR-based weapons)&lt;br /&gt;
* XRK (Glock pistols)&lt;br /&gt;
&lt;br /&gt;
Through the use of grip attachments, the &amp;quot;Pistol Fastdraw&amp;quot; benefit (previously known as &amp;quot;Tactical Pistol Raise&amp;quot;) introduced in ''MWII'' is the ability to instantly draw the player's sidearm without fully lowering their primary weapon. Dual-wielding makes a return in ''Modern Warfare II'', although it is regulated to the grip attachment of the weapon instead of being a weapon perk and it's only restricted to handguns exclusively (including TEC-9 hybrid machine pistol).&lt;br /&gt;
&lt;br /&gt;
Various executions (finishing moves) that use a firearm in this game now involve other weapon types, in addition to a pistol unlike in prior games. If the player has a weapon of the same class (assault rifle, SMG, etc) as a given execution's default weapon, the player's custom weapon will be featured instead.&lt;br /&gt;
&lt;br /&gt;
''Modern Warfare II'' introduces extensive and realistic water physics, a significant improvement over ''Black Ops: Cold War'', the previous game in the series to feature water mechanics. Unlike in ''Cold War'', primary weapons can't be fired underwater and only handguns can, albeit with a reduced efficiency. Shooting into water and explosions cause ripples and mines float when thrown onto water. When swimming on the surface, water flows into the weapon's details and the weapon along with its user can get wet.&lt;br /&gt;
&lt;br /&gt;
Weapon and inventory management in Warzone 2.0 Battle Royale is similar to its previous iteration, where in players are airdropped with weak weapons, scavenge weapons all over the game world and procure their own loadout weapons in a supply drop. DMZ on the other hand is similar to &amp;quot;extraction&amp;quot; games of a similar fashion. The player is given three insured weapon slots (one available at the start, the other two require metagame upgrades), which the player can customize and they do not get lost if they leave it in the game world (should the player die or exchange for a new weapon, even if the enemy picks up the weapon), though it has a cooldown which can be decreased by successful extractions, through upgrades, through certain in-game weapon blueprints (that are obtained through bundles) or by submitting items into a &amp;quot;dead drop&amp;quot; (which is an interactable dumpster) in certain locations of the map. In addition, the player has a number of temporary &amp;quot;contraband&amp;quot; weapon slots which are the weapons brought by the player upon a successful extraction. These weapons will be lost if they are dropped, although they can be destroyed in the game's lobby to free up space for more contraband weapons. Firearms can be customized in a Workbench while on a raid, albeit with a fee of credits obtained throughout the round and a limited selection of attachments.&lt;br /&gt;
&lt;br /&gt;
As before, weapons in both Warzone 2.0 Battle Royale and DMZ can be acquired through enemies (either NPC bots or player operatives) or through various loot containers all over the map; contraband weapons from DMZ can also be obtained by completing various faction missions. Also, if the player extracts with a weapon that they haven't unlocked yet, the weapon will be immediately unlocked for free without the player level or weapon platform requirement.&lt;br /&gt;
&lt;br /&gt;
The method of unlocking cosmetic camouflages was overhauled in ''MWII'' compared to its predecessors. Every weapon has four unique camouflages (with only one unique camo for every launcher), each with their easy challenges in order to unlock them. Once the specific camo is unlocked, it can be used in every weapon available, streamlining the process of the camo grind from previous games. Unlocking all base camouflages for the current weapon allows the player to progress through the mastery camo challenges.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert Eagle Mark XIX]] returns as the &amp;quot;.50 GS&amp;quot; and is said to be manufactured by Sakin (&amp;quot;Sakin&amp;quot; meaning &amp;quot;Knife&amp;quot; in Hebrew, alluding to the knife in the logo of IMI/IWI). The new model is a bit more stylized and features Picatinny rails on the 12 o'clock and 6 o'clock positions, a skeletonized hammer, and has a two-tone finish that is basically the reverse of the Desert Eagle in the original ''[[Modern Warfare 2]]''; the ''MW2'' pistol had a chrome frame and trigger, while the ''MWII'' pistol has a chrome slide, barrel, and hammer. It is frequently used by Las Almas cartel members.&lt;br /&gt;
&lt;br /&gt;
The standard magazine capacity is of 7 rounds, but extended baseplates that take the capacity to 10 or 13 rounds are available. The weapon can be modified with a ported barrel via the &amp;quot;SA Comp Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Desert Eagle XIX 50 Picatinny rail.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame and railed barrel - .50 AE]]&lt;br /&gt;
[[File:MW22 DesertEagle.jpg|thumb|none|600px|The Desert Eagle in the gunsmith preview screen. Note the Sakin markings, which seems to be the in-universe IWI, since Sakin also manufactures the Negev 7 in this game.]]&lt;br /&gt;
[[File:MW22 Deagle (2).jpg|thumb|none|600px|Holding the Desert Eagle at compressed ready.]]&lt;br /&gt;
[[File:MW22 Deagle (7).jpg|thumb|none|600px|Aiming down the sights of the Desert Eagle.]]&lt;br /&gt;
[[File:MW22 Deagle (4).jpg|thumb|none|600px|The inspect animation shows the character flicking out the pistol's magazine into the air and catching it.]]&lt;br /&gt;
[[File:MW22 Deagle (3).jpg|thumb|none|600px|A .50 AE bullet in the magazine.]]&lt;br /&gt;
[[File:MW22 Deagle (5).jpg|thumb|none|600px|Performing a brass check by pulling back on the ambidextrous safety.]]&lt;br /&gt;
[[File:MW22 Deagle (8).jpg|thumb|none|600px|Tactical reload.]]&lt;br /&gt;
[[File:MW22 Deagle (9).jpg|thumb|none|600px|Flicking out a spent magazine John Wick style.]]&lt;br /&gt;
[[File:MW22 Deagle (10).jpg|thumb|none|600px|Power-stroking the slide to chamber a fresh round.]]&lt;br /&gt;
[[File:MW22 Deagle (11).jpg|thumb|none|600px|Taking a break to inspect two Desert Eagles fitted with ported barrels while waiting in line at the US-Mexican border.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GS Magna&amp;quot;==&lt;br /&gt;
A Desert Eagle modified (presumably by cartel members) to fire full-auto based on the &amp;quot;Thunderbird&amp;quot; Desert Eagle made by YouTuber Mr.Wilk was added as a separate weapon in Season 3 Reloaded, as the &amp;quot;GS Magna&amp;quot;. Aesthetically, the pistols differs from the game's standard Desert Eagle by featuring a ported barrel, different grip texture, a tan/bronze-like finish, and different markings. In gameplay terms, it cannot equip lasers/lights or trigger attachments, but can instead use vertical foregrips.&lt;br /&gt;
[[File:Desert Eagle Ported.jpg|thumb|none|350px|Magnum Research Desert Eagle Mark XIX with stainless steel finish, railed frame, railed barrel and integral muzzle brake - .50 AE]]&lt;br /&gt;
[[File:Mwiifullautodeagleloadout.jpg|thumb|none|600px|In the loadout screen.]]&lt;br /&gt;
[[File:Mw2 gsmagna (1).jpg|thumb|none|600px|A Shadow Company operator checks a suspiciously bronze Desert Eagle he found in the armory, wondering what's different with this one.]]&lt;br /&gt;
[[File:Mw2 gsmagna (2).jpg|thumb|none|600px|At the risk of nearly loosing his teeth, he soon finds out by pulling the trigger.]]&lt;br /&gt;
[[File:Mw2 gsmagna (3).jpg|thumb|none|600px|''[[Call of Duty: Modern Warfare 3#Desert Eagle Mark XIX|Having decided to forsake all sensible armament]]'', the Shadow Company contractor lets out his frustrations with twin full auto Deagles onto an unknown man's portrait.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17 MOS==&lt;br /&gt;
The &amp;quot;X12&amp;quot;, manufactured by the in-game XRK, is a stylized [[Glock 17|Glock 17 MOS]]. It is based on a 5th generation version with front slide serrations, though it is depicted with two pins above the trigger like the Gen 3 and Gen 4 models (as opposed to one pin for the Gen 5). It's equipped with a plate system to mount red dots, just like the real Glock MOS System and many of its stylized parts include the rounded bottom beaver-tail, the MIL-STD 19-13 rail, the hinged trigger (which turns into a more Glock-style one with some customization options), a small port on top of the slide just rear of the front sight and the grip texture.&lt;br /&gt;
&lt;br /&gt;
It can be fitted with a Flux Defense Brace, called &amp;quot;XRK Pistol Stock&amp;quot;. It feeds by default from Magpul 17 round Glock magazines with a grey follower, a +7 extended baseplate that changes the follower color to orange, a 33-round stick magazine stylized to look like a Kriss MagEx2 (that's supposed to hold 40 rounds) and a Magpul PMAG D-50 GL9 50 round drum magazine. The same options are available for the Glock 18.&lt;br /&gt;
&lt;br /&gt;
Judging by the square hole in the pistol's frame, where a QR code is painted out, the XRK pistol platform seems to be modular just like the [[SIG-Sauer P320]] or the ZEV OZ-9.&lt;br /&gt;
&lt;br /&gt;
It is frequently used by Las Almas Cartel members, Soap, Rodolfo and Russian Konni PMCs in the campaign. Glocks are also seen in many character's holsters, including Ghost and Alejandro.&lt;br /&gt;
&lt;br /&gt;
[[File:G17 Gen5 MOS FS.jpg|thumb|none|300px|Glock 17 MOS FS (5th Generation) - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock preview.jpg|none|600px|thumb|The Glock 17 in the gunsmith preview screen. Note the non-standard grip texture and a &amp;quot;3S&amp;quot; writing where the &amp;quot;17&amp;quot; should be on the real Glock.]]&lt;br /&gt;
[[File:MW22 GLOCK (1).jpg|thumb|none|600px|Right side. Note the metal plate that is in place of the right-side slide stop.]]&lt;br /&gt;
[[File:Mw22 glock 17 idle.jpg|thumb|none|600px|Holding the Glock 17.]]&lt;br /&gt;
[[File:Mw22 glock 17 (4).jpg|thumb|none|600px|Checking the magazine (the witness holes are actually textured on - cartridges will still show on these after the mag is empty).]]&lt;br /&gt;
[[File:Mw22 glock 17 (5).jpg|thumb|none|600px|Performing a brass check. Note that the slide release, unlike the real Gen5 Glock, is not ambidextrous.]]&lt;br /&gt;
[[File:Mw22 glock 17 (1).jpg|thumb|none|600px|The inspect animation ends with a bump to make sure that the slide is in battery, a common move on striker-fired pistols.]]&lt;br /&gt;
[[File:Mw22 glock 17 (3).jpg|thumb|none|600px|Tactical reload on the G17. Reload animations didn't really change from ''Modern Warfare''...]]&lt;br /&gt;
[[File:Mw 22 glock 17 (2).jpg|thumb|none|600px|...except for the empty reload, which involves tugging the slide from the front serrations instead of the rear ones with the G21 of the previous game.]]&lt;br /&gt;
[[File:Mw22 glock tactical (1).jpg|thumb|none|600px|Quick-drawing a customized Glock while retaining a primary weapon in the left hand.]]&lt;br /&gt;
[[File:Mw22 glock tactical (2).jpg|thumb|none|600px|Konig messes up while reloading his Glock with 33-round stick magazines. When equipped with bigger magazines, the guns in Modern Warfare II will have slower reload animations, to account for the bigger bulk or length compared to the standard ones. Smaller magazine options have faster reload times.]]&lt;br /&gt;
[[File:MW22 X12 rope.jpg|thumb|none|600px|Garrick readies his Glock after being nearly tossed out of a Black Hawk, losing his primary weapon in the process. Garrick's gloves are based on the Oakley SI Transition gloves in tan, which have since been discontinued.]]&lt;br /&gt;
[[File:Glock 17 with Flux Defense Stock Brace.jpg|thumb|none|350px|Glock 17 (5th Generation) with Flux Defense Brace - 9x19mm]]&lt;br /&gt;
[[File:Mw22 glock flux.jpg|thumb|none|600px|The G17 equipped with the Flux Brace.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18==&lt;br /&gt;
A stylized [[Glock 18]] appears as the &amp;quot;X13 Auto&amp;quot;, as part of the XRK pistol platform, and features its fire selector on the right side of the slide instead of the left, as well as sporting a tan finish. It has the same Gen 5 MOS FS setup as the &amp;quot;X12&amp;quot;, even though the real Glock 18 isn't known to exist in this configuration. Other differences from the &amp;quot;X12&amp;quot; include a different grip texture and a tritium front sight. Of note, the &amp;quot;X12&amp;quot;, &amp;quot;X13&amp;quot;, and ''MW19''’s &amp;quot;X16&amp;quot; (Glock 21) feature the same relationship between their numbers as the real pistols (G17, G18, skip two, G21 / X12, X13, skip two, X16), which is almost certainly intentional.&lt;br /&gt;
&lt;br /&gt;
In the campaign it's seen used by Russian PMCs and the Mexican Army (which is inaccurate, as the latter are issued the [[Beretta 92FS]] or the [[SIG-Sauer P226]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Glock18 Gen3.jpg|thumb|none|300px|Glock 18 (3rd Generation) with 19-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Mw22 x13 (1).jpg|thumb|none|600px|The tan Glock 18 in the gunsmith preview screen. The markings here are different from the X12, them being &amp;quot;3S-A&amp;quot; and adding an &amp;quot;AUTO&amp;quot; writing next to the serial number.]]&lt;br /&gt;
[[File:MW22 GLOCK (2).jpg|thumb|none|600px|Right side of the G18.]]&lt;br /&gt;
[[File:Mw 22 x13 (4).jpg|thumb|none|600px|Brass checking the Glock 18. Not much is different from the X12 seen above, except for the (unusable) fire selector, where red seems to be full-auto and white is semi-automatic. Or maybe it's just a safety and the gun is full-auto only, as it cannot be switched to semi-auto in gameplay.]]&lt;br /&gt;
[[File:Mw 22 x13 (2).jpg|thumb|none|600px|Another small change from the X12 are the standard iron sights, which now have a green front post.]]&lt;br /&gt;
[[File:Mw 22 x13 (3).jpg|thumb|none|600px|After re-enacting one of his favourite TikToks by blasting away with a full-auto Glock, the operator reloads the empty G18.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;Impact Point&amp;quot; barrel attachment places the X13 inside a carbine conversion kit. The kit resembles the [[FAB Defense KPOS Scout]] with its compact size and AR-15 style T-handle.&lt;br /&gt;
&lt;br /&gt;
[[File:Glock KPOS Scout.jpg|thumb|none|450px|Glock pistol mounted in FAB Defense KPOS Scout.]]&lt;br /&gt;
[[File:MWII G18 KPOS (1).jpg|thumb|none|600px|The G18 KPOS imitation with the &amp;quot;X13 Coachwhip Stock, Bruen Tri-Port compensator,&amp;quot; and &amp;quot;Schlager Tango&amp;quot; folding foregrip.]]&lt;br /&gt;
[[File:Mw 22 x13 (5).jpg|thumb|none|600px|Holding an X13 Auto with the &amp;quot;Impact Point&amp;quot; carbine kit.]]&lt;br /&gt;
[[File:Mw 22 x13 (7).jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mw 22 x13 (6).jpg|thumb|none|600px|Pulling back on the external charging handle to release the slide on empty.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 18 (3D printed)===&lt;br /&gt;
3D printed Glock pistols appear in the hands of terrorists in the post-credits scene. A complete version of this cutscene also appears in the sequel, ''Modern Warfare III''. The pistols are likely based on the &amp;quot;X13 Auto&amp;quot; model, as they feature a selector switch on the right side of the slide.&lt;br /&gt;
&lt;br /&gt;
In the scene, a terrorist assembles a 3D printed Glock pistol in a plane cabin mid-flight by smuggling individual gun components onto the plane separately. The individual parts shown include a metal firing pin (hidden in the safety belt buckle), a metal barrel (hidden in a flashlight), a trigger (disguised in a necklace), a polymer slide and a polymer frame (both hidden on the person), and a metal magazine with ammunition (hidden underneath a plate cloche).&lt;br /&gt;
&lt;br /&gt;
Though dramatic, the scene is logistically unrealistic, as disassembled firearm components likely still would've been detected by airport security, and the insider collaboration required for hiding the gun parts on the plane in the first place likely would've also allowed for a full gun to be smuggled. Additionally, the metal parts shown would be insufficient to assemble a functional gun - while 3D-printed Glock frames do exist, they use metal fire control parts, metal springs, metal locking blocks inserted into the frame, and (perhaps most crucially) metal slides. &lt;br /&gt;
&lt;br /&gt;
The whole thing might have been inspired by videos such as a [https://www.youtube.com/watch?v=C4dBuPJ9p7A story by VICE about printing a Glock], though, even that particular video shows the complexities involved with the assembly.&lt;br /&gt;
[[File:Mwii3dglock1.jpg|thumb|none|600px|The terrorist places individual parts on his tray table. As mentioned before, the firing spring and firing pin were inside his seatbelt buckle, the barrel inside a flashlight &amp;amp; trigger as a necklace (not pictured). The slide and two part frame he takes out already has some components attached (although it's difficult to tell if they are plastic or metal.]]&lt;br /&gt;
[[File:Mwii3dglock7.jpg|thumb|none|600px|The slide after inserting the barrel, after this he inserts the firing pin.]]&lt;br /&gt;
[[File:Mwii3dglock10.jpg|thumb|none|600px|The front half of the two part frame.]]&lt;br /&gt;
[[File:Mwii3dglock12.jpg|thumb|none|600px|About to merge the two part frame. Unfortunately the pre-rendered cutscene features added motion blur when the front assembly comes into view.]]&lt;br /&gt;
[[File:Mwii3dglock13.jpg|thumb|none|600px|Closeup of the nubs which supposedly holds the two assemblies together.]]&lt;br /&gt;
[[File:Mwii3dglock15.jpg|thumb|none|600px|Attaching the slide to the completed frame. It isn't fully visible here, but the slide has holes in the top for mounting optics.]]&lt;br /&gt;
[[File:Mwii3dglock17.jpg|thumb|none|600px|Retreiving the magazine from the salad lid.]]&lt;br /&gt;
[[File:Mwii3dglock21.jpg|thumb|none|600px|...And racking the slide after inserting it. Note the forward mounted iron sights.]]&lt;br /&gt;
[[File:Mwii3dglock23.jpg|thumb|none|600px|Holding the completed Glock.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P220 Elite==&lt;br /&gt;
A [[SIG-Sauer P220|SIG-Sauer P220 Elite]] with a less pronounced beaver-tail, a squared magazine release and suppressor height sights (that co-witness with optics) appears as the &amp;quot;P890&amp;quot; (or &amp;quot;Bruen .45&amp;quot; during the beta). The decocker is actually used during the inspect animation and when reholstering the pistol, when drawing it the user will cock the hammer manually, so the gun always fires in single action (in third person the gun fires the first shot double-action and the following ones single-action, this cycle resets after a few seconds). A double-action only DAK trigger group is available, removing the decocking and cocking animation and adding a fire delay, reflecting the long squeeze of the DAO trigger mechanism. At launch, the trigger was not animated during the decocking sequence, though this has since been patched. When using the double-action-only trigger group, the trigger is still incorrectly in the more rearward single action position, however. It feeds from stainless steel 8-round magazines by default, but magazine baseplates that increase the capacity to either 10 or 12 are available.&lt;br /&gt;
&lt;br /&gt;
The in-game description notes that its use of subsonic ammo hides the death skulls that appear to the enemy team, and as it's not using any sort of &amp;quot;special&amp;quot; ammo type in-game this implies that ''all'' weapons using .45 ACP (which is inherently subsonic) will hide enemy death skulls.&lt;br /&gt;
&lt;br /&gt;
Like the two Glock variants, the P220 features a slide equipped with a cut for micro red dot optics (that mount directly onto the slide, instead of having different plates between the slide and the optic, which would mean that either all the MRDs in the game share the same mounting system or the cut is universal), a feature not available out of the box on the real SIG.&lt;br /&gt;
&lt;br /&gt;
It seems to be a favorite of various members of TF 141 and US MARSOC in &amp;quot;Kill or Capture&amp;quot; are seen with the pistols in their holsters instead of the more fitting M45A1 or the Glock 19 (which could have been made as the X14 in-game).&lt;br /&gt;
[[File:P220 Elite.jpg|thumb|none|300px|SIG-Sauer P220 Elite - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 preview.jpg|thumb|none|601px|The SIG in the gunsmith preview screen.]]&lt;br /&gt;
[[File:P220 MWII idle.jpg|thumb|none|601px|Graves holds his SIG close as he is distracted by the news on a TV.]]&lt;br /&gt;
[[File:P220 MWII ADS.jpg|thumb|none|601px|having spotted some very dangerous boxes, he aims down the sights to de-escalate the situation.]]&lt;br /&gt;
[[File:Mw22 p220 (4).jpg|thumb|none|601px|After decocking the pistol, he inspects it.]]&lt;br /&gt;
[[File:P220 MWII inspect1.jpg|thumb|none|601px|Checking the magazine, note the &amp;quot;.45 APC&amp;quot; markings.]]&lt;br /&gt;
[[File:P220 MWII reload1.jpg|thumb|none|601px|Deciding he will need more rounds to deal with those menacing boxes, he tops off his pistol.]]&lt;br /&gt;
[[File:Mw22 p220 (7).jpg|thumb|none|600px|Graves racks the slide back on his empty SIG after doing unspeakable things to those cardboard manifestations of evil.]]&lt;br /&gt;
[[File:P220 MWII reload2.jpg|thumb|none|601px|Having found some more ammo on his person, he reloads. The empty magazine needs a little help to get out. This doesn't happen with the &amp;quot;Fast Hands&amp;quot; perk.]]&lt;br /&gt;
[[File:Sig p220 dak.jpg|thumb|none|300px|SIG-Sauer P220 with DAK trigger group - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 dak.jpg|none|thumb|600px|Krueger reloading a tricked-out P220 DAK with a LAM, extended magazine, Trijicon RMR-inspired red dot sight and custom grips. Note that it still retains the decocking lever, something that the real one doesn't have.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 X-Six===&lt;br /&gt;
Fitting the P220 with the &amp;quot;Matuzek Cottonmouth Barrel&amp;quot; (which is stated to be 140mm long, while the X-Six's is 153mm long), the &amp;quot;Bruen RSH-80 Grip&amp;quot; and the &amp;quot;XRX Heavy V3&amp;quot; trigger group will make it somewhat resemble the P220 X-Six, retaining the double-action trigger mechanism and black standard frame.&lt;br /&gt;
[[File:P220 X-Six II.jpg|thumb|none|300px|SIG-Sauer P220 X-Six II - .45 ACP]]&lt;br /&gt;
[[File:MWII P220x6.jpg|thumb|none|600px|Left side of the poor man's P220 X-Six.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer P220 Carry===&lt;br /&gt;
Using the &amp;quot;Matuzek Venom&amp;quot; barrel on the P220 will turn it into a P220 Carry, although with a bit of a stylized slide.&lt;br /&gt;
[[File:Sig p220 carry.jpg|thumb|none|300px|SIG-Sauer P220 Carry - .45 ACP]]&lt;br /&gt;
[[File:Mw22 p220 c.jpg|thumb|none|600px|Right side view of the P220 Carry.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 500==&lt;br /&gt;
The [[Smith &amp;amp; Wesson Model 500]] appears as the &amp;quot;Basilisk&amp;quot; (or &amp;quot;Centum 5&amp;quot; in pre-release). The barrel appears to be somewhere between the 4 and 8 inch barrel options for the real Model 500, most likely 6 inches. Similar to ''[[Battlefield 2042]]''’s Taurus Raging Hunter, unfired rounds in the chamber are retained while reloading. Having the &amp;quot;Fast Reload&amp;quot; perk or &amp;quot;Akimbo&amp;quot; attachment omits retaining rounds entirely, but keeps it in the player's ammunition pool.&lt;br /&gt;
&lt;br /&gt;
[[File:Magnum 50cal 500.jpg|thumb|none|350px|Smith &amp;amp; Wesson Model 500 (8.75&amp;quot; Barrel) - .500 S&amp;amp;W Magnum]]&lt;br /&gt;
[[File:SW500 MWII gunsmith.jpg|thumb|none|600px|The Model 500 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:SW500 MWII gunsmith2.jpg|thumb|none|600px|&amp;quot;Bryson 780&amp;quot; and place of manufacture stamped on the sideplate.]]&lt;br /&gt;
[[File:SW500 MWII ADS.jpg|thumb|none|600px|The player character draws a bead with his Smith and Wesson hand cannon. It can maintain ADS while reloading, something that wasn't possible with the .357 in the previous game.]]&lt;br /&gt;
[[File:SW500 MWII idle.jpg|thumb|none|600px|Wielding the &amp;quot;Basilisk&amp;quot; in game. The in-game model is undersized, as it's almost the same size as the [[Call of Duty: Modern Warfare 2#Colt Anaconda|Anaconda .44 from the original Modern Warfare 2]]. In reality, the S&amp;amp;W Model 500 is an X-Frame revolver: substantially larger than the Colt Anaconda and even the Desert Eagle.]]&lt;br /&gt;
[[File:SW500 MWII inspect1.jpg|thumb|none|600px|The player character admires the stainless steel polish of the &amp;quot;Basilisk&amp;quot;, mid-Revolver Ocelot imitation. Having the gun empty twirls the revolver for a little longer than it was when loaded.]]&lt;br /&gt;
[[File:SW500 MWII inspect2.jpg|thumb|none|600px|A brief glimpse of the right hand side of the revolver. Note that the markings imply the in-universe name of the Basilisk is the &amp;quot;Bryson 780&amp;quot;.]]&lt;br /&gt;
[[File:SW500 MWII reload1.jpg|thumb|none|600px|Dumping the fired casings out of the cylinder.]]&lt;br /&gt;
[[File:SW500 MWII reload2.jpg|thumb|none|600px|Reloading new rounds into the cylinder via a speedloader.]]&lt;br /&gt;
[[File:SW500 MWII reload3.jpg|thumb|none|600px|Without Fast Reload, partial reloads have the player character retain the unfired rounds:&amp;lt;li&amp;gt;At 1 or 2 rounds fired, the operator pats the ejector rod to loosen the fired rounds and manually replaces them, leaving the unfired rounds in the cylinder.&amp;lt;li&amp;gt;At 3 or 4 rounds fired, the operator lifts the cylinder to drop out and retain the unfired round(s), before ejecting and reloading the rest of the cylinder.&amp;lt;br/&amp;gt;&amp;lt;br/&amp;gt;The primers will always appear as intact, however.]]&lt;br /&gt;
&lt;br /&gt;
==Staccato P==&lt;br /&gt;
The [[STI 1911 Series|Staccato P]] was added in Season 5 Reloaded as the &amp;quot;9mm Daemon&amp;quot;. Its default magazine holds 15 rounds (the real Staccato mag holds 17), options for 20 and 26 round magazines are also available. The gun can be extensively customized with parts inspired by various custom 2011 gunmakers. A barrel option gives the Daemon a frame mounted red dot, charging handle and a competition slide with a compensator, a setup commonly found on IPSC Open race guns; this slide also changes the equip/first-draw animation from a twirl followed by chambering the pistol, to simply chambering the pistol using the charging handle. A first in the series, the gun can be fitted with a magwell (in the Grip slot), which negates the need for the Sleight of Hand perk and makes the gun reload faster by default. When drawing and holstering the pistol, the manual thumb safety is used, although in a bit of a dramatic way when it comes to stowing away the weapon.&lt;br /&gt;
The gun has very high hip-fire accuracy, suggested by how close the operator holds it, in a Central Axis Relock manner, it manages to have very low recoil, even less than the Glock 17, which has virtually none, and a fast fire rate by default, overall a great 9mm secondary.&lt;br /&gt;
[[File:STI 2011 Staccato P.jpg|thumb|none|300px|Staccato P - 9x19mm]]&lt;br /&gt;
[[File:Mw22 staccato (3).jpg|thumb|none|601px|After getting denied the use of his old [[Call_of_Duty:_Modern_Warfare_(2019)#Kimber_Custom_TLE.2FRL_II|Kimber]] by the Loadout gods, Alex finds a Staccato P as an alternative, trying to hold it John Wick style for maximum cool factor.]]&lt;br /&gt;
[[File:Mw22 staccato (4).jpg|thumb|none|601px|Aiming down the sights. The green dots glow in the dark, a feature shared with the P220 Elite.]]&lt;br /&gt;
[[File:Mw22 staccato (5).jpg|thumb|none|601px|Part of the very intricate inspect animation shows the operator decocking the gun, twirling it around on their index finger, inspecting the right side...]]&lt;br /&gt;
[[File:Mw22 staccato (6).jpg|thumb|none|601px|...then ejecting the magazine, extracting a round and doing a chamber-load trick. You can see the round sitting on the slide.]]&lt;br /&gt;
[[File:Mw22 staccato (7).jpg|thumb|none|601px|Swapping magazines.]]&lt;br /&gt;
[[File:Mw22 staccato (8).jpg|thumb|none|601px|Power stroking the slide on an empty reload.]]&lt;br /&gt;
[[File:STI GM.jpg|thumb|none|300px|STI Grand Master - .38 Super]]&lt;br /&gt;
[[File:MwII stiracegun (1).jpg|thumb|none|600px|Having realized he might've showed up to the wrong kind of race, Velikan holds his racegun as he disappointingly notices that the car in front of him is not up to safety regulations!]]&lt;br /&gt;
[[File:MwII stiracegun (2).jpg|thumb|none|600px|Being at a loss for words (it's not like he speaks), he admires his expensive competition piece.]]&lt;br /&gt;
[[File:MwII stiracegun (3).jpg|thumb|none|600px|Reloading some new frangible 9mm rounds into the pistol. Performing this action with either the &amp;quot;Fast Hands&amp;quot; perk or the magwell grip will result in the characters flicking out the spent magazine and inserting a new one in the awkward way pictured here.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==AR-57==&lt;br /&gt;
A short-barreled [[AR-57]] appears as the &amp;quot;FSS Hurricane&amp;quot; as an SMG in the &amp;quot;M4 Platform&amp;quot;. It is depicted with a traditional AR-15 style charging handle at the rear and as capable of being chambered from empty with the existing bolt release, whereas the real AR-57 has a right-side charging handle (that can be changed to the left with the bolt release removed from the lower receiver) and no automatic bolt hold open, though it can be manually locked to the rear using the existing lower's bolt release lever. The handguard is also different, instead of a quad-rail it seems to be based on an M-LOK system, probably based on the Gen 2 handguard (although the Gen 2 handguard is still a quad-rail design with cooling slits, not a proper M-LOK design) or the new M-LOK ULT rails on current production models (though seeming to lack the QD cup and dedicated 1913 picatinny rails on the bottom which would negate the ability to put the adapters that are there that are on the model). It's fitted with a Troy M7A1 PDW stock (which would not be possible on the real gun as the stock requires a shortened proprietary combined bolt carrier + buffer to use) and seems to use the same SIG-inspired lower receiver as the &amp;quot;M4&amp;quot; with an A2 grip by default, options to change the stock and grip are available, as they are shared with the M4 platform.&lt;br /&gt;
&lt;br /&gt;
On a related note, it is not the first time that the AR-57 was conceived into the ''Call of Duty'' series, as it was planned to be added in ''[[Call of Duty: Black Ops II|Black Ops II]]'' as a [[Talk:Call of Duty: Black Ops II#AR-57|usable weapon]]. It was however, eventually replaced by a [[Call of Duty: Black Ops II#&amp;quot;PDW-57&amp;quot;|fictional variant]] of the P90 before the game's release.&lt;br /&gt;
&lt;br /&gt;
[[File:AR57 short barrel on BHI lower.jpg|thumb|none|450px|AR-57 with short barrel on a BHI lower receiver - 5.7x28mm]]&lt;br /&gt;
[[File:MW22 AR57.jpg|thumb|none|600px|The AR-57 in the loadout screen. Note the non-standard charging handle and the bolt release paddle, which actually works and sticks out when the gun is empty. How this is possible is unclear, as P90 magazines don't have a hold open device.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The AR-57 upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, in the first row of attachments and just above the FightLite MCR upper.]]&lt;br /&gt;
[[File:AR57 MWII idle.jpg|thumb|none|600px|Lionel Messi (yes, that one) wields an AR-57 in a legally distinct version of the real life Conservatorium Hotel in Amsterdam.]]&lt;br /&gt;
[[File:AR57 MWII ADS.jpg|thumb|none|600px|Aiming down the sights of the AR-57 - these are shared by most of the AR pattern weapons in-game.]]&lt;br /&gt;
[[File:AR57 MWII inspect1.jpg|thumb|none|600px|Flicking the fire selector.]]&lt;br /&gt;
[[File:AR57 MWII inspect2.jpg|thumb|none|600px|Inspecting the AR-57 - checking out the fancy QR code sticker and the partially-depleted magazine in this instance.]]&lt;br /&gt;
[[File:AR57 MWII reload1.jpg|thumb|none|600px|Interestingly, it reloads by default with the right hand (the left thumb depresses the mag release). Here an empty magazine is withdrawn and tossed aside.]]&lt;br /&gt;
[[File:AR57 MWII reload2.jpg|thumb|none|600px|A new one is laid in, and the user yanks the charging handle back.]]&lt;br /&gt;
[[File:MWII AR-57 (1).jpg|thumb|none|600px|With Fast Hands, the operator instead grasps the mag release and flicks aside the P90 mag.]]&lt;br /&gt;
[[File:MWII AR-57 (2).jpg|thumb|none|600px|Left-handing in a new one.]]&lt;br /&gt;
[[File:MWII AR-57 (3).jpg|thumb|none|600px|And palming the rather dubiously functioning bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC45 PRO==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC45|Brügger &amp;amp; Thomet APC45 PRO]] was added in Season 4 as the &amp;quot;ISO 45&amp;quot;. It retains some of the animations of the previous &amp;quot;ISO&amp;quot; submachine gun in ''Modern Warfare 2019''. It is also stylized similarly to it, including the upper receiver being extended to the rear (albeit not as much as its ''MW19'' counterpart). By default, it is modeled with the &amp;quot;FTAC 225mm Dominator&amp;quot; barrel from ''Modern Warfare'', which is an extended barrel of intermediate length between the APC45/APC9 and the APC9-P. It can be modified to resemble an APC45 SD with the “16&amp;quot; XLB-S” barrel, or an APC9 K with the “4&amp;quot; Frame S-1” barrel and &amp;quot;SK-3 Cheetah&amp;quot; stock.&lt;br /&gt;
&lt;br /&gt;
[[File:APC45 PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 PRO - .45 ACP]]&lt;br /&gt;
[[File:APC9 Carbine.jpeg|thumb|none|450px|Brügger &amp;amp; Thomet APC9-P, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mwiiiso45battlepass1.jpg|thumb|none|600px|The APC45 in the Battlepass screen.]]&lt;br /&gt;
[[File:Mwiiiso45idle.jpg|thumb|none|600px|Cpt. Price with the SMG in &amp;quot;Vondel,&amp;quot; a fictional borough of Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45tacticalreload.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiiiso45emptystandardreload.jpg|thumb|none|600px|Pulling the charging handle during the empty reload. If interrupted by sprinting or switching weapons, the operator uses the bolt release with their trigger finger instead - which is also always used with &amp;quot;Fast Hands.&amp;quot; This same animation quirk is present with the Razorback/VHS-2.]]&lt;br /&gt;
[[File:Mwiiiso45sights.jpg|thumb|none|600px|Aiming down the flip-up sights in a bike shop in Amsterdam.]]&lt;br /&gt;
[[File:Mwiiiso45inspect2.jpg|thumb|none|600px|When inspecting the weapon, the character tosses the APC to their left hand the performs a brass check with the right hand.]]&lt;br /&gt;
[[File:Mwiiiso45emptyinspect.jpg|thumb|none|600px|The weapon locked empty. The character vigorously tugs the charging handle during the empty inspect animation.]]&lt;br /&gt;
[[File:APC45 SD.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC45 SD - .45 ACP]]&lt;br /&gt;
[[File:APC9 K PRO.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC9 K PRO G==&lt;br /&gt;
In addition to the aforementioned APC45, the [[Brügger &amp;amp; Thomet APC9|APC9 K PRO G]] returns from ''Modern Warfare'', added in Season 6 under the name &amp;quot;ISO 9mm&amp;quot;. By default it's loaded with 33-round Glock magazines, and also comes with a stock attachment option to retract its stock, which can also be used on its .45 caliber sibling.&lt;br /&gt;
[[File:APC9 K PRO G.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC9 K PRO G - 9x19mm]]&lt;br /&gt;
[[File:MWII APC9 (1).jpg|thumb|none|600px|In-game preview of the B+T APC9 K PRO G.]]&lt;br /&gt;
[[File:MWII APC9 (2).jpg|thumb|none|600px|Holding up a suspicious cactus with the ISO 9mm.]]&lt;br /&gt;
[[File:MWII APC9 (3).jpg|thumb|none|600px|Checking the irons against the rock - all the ISO series share these sights.]]&lt;br /&gt;
[[File:MWII APC9 (4).jpg|thumb|none|600px|The APC9 K's inspect, here seen in the operator's left hand.]]&lt;br /&gt;
[[File:MWII APC9 (5).jpg|thumb|none|600px|Setting the selector to semi-auto.]]&lt;br /&gt;
[[File:MWII APC9 (6).jpg|thumb|none|600px|Tactical reloads are done with the magazines held together like a Czech hedgehog.]]&lt;br /&gt;
[[File:MWII APC9 (7).jpg|thumb|none|600px|And the teeny charging handle is tugged if it runs dry.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
A stylized [[FN P90 TR]] (inspired by some blueprints from ''Modern Warfare'' with the grip design based on that of the [[Magpul PDR-C]]) appears as the &amp;quot;PDSW 528&amp;quot; as part of the Tactique Defense platform. The &amp;quot;528&amp;quot; designation is an abridgement of its '''5'''.7x'''28'''mm caliber. The stylized magazine from those blueprints is now transparent, and tracks the feeding ammunition. The P90 TR can be turned into a regular P90 with its integrated optic, however unlike ''MW19'' this attachment isn't in the Optic category, but rather a new &amp;quot;Rail&amp;quot; category that allows for three different upper receivers: The (stylized) P90 TR upper by default, the P90 upper with optic, or the aftermarket EFFEN 90 upper with a tiny low profile rail. Equipping the integrated optic upper blocks use the optics attachment category. The longer-than-normal barrel can be returned to its proper length with the “9.5&amp;quot; Duke-30” barrel attachment. &lt;br /&gt;
&lt;br /&gt;
It only fires in full auto in-game; the selector functionality is absent. &lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|none|400px|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|none|400px|Magpul PDR-C with red dot sight and 20-round polymer magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 p90 (1).jpg|thumb|none|600px|The &amp;quot;PDSW 528&amp;quot; in the gunsmith screen. The barrel is noticeably longer and the grips are more angular compared to the real gun.]]&lt;br /&gt;
[[File:P90 MWII ADS.jpg|thumb|none|600px|The player character wielding the legally distinct FN P90 TR inside the pitstop of a (legally distinct) Marina Bay Street Circuit, located in Singapore.]]&lt;br /&gt;
[[File:P90 MWII idle.jpg|thumb|none|600px|Much like MW2019, the magazine is translucent and dynamically tracks how many rounds are modelled in the magazine.]]&lt;br /&gt;
[[File:P90 MWII inspect1.jpg|thumb|none|600px|Reading the fine print on the stock of the gun.]]&lt;br /&gt;
[[File:P90 MWII inspect2.jpg|thumb|none|600px|Taking a peek at the bolt and breech during the inspect animation.]]&lt;br /&gt;
[[File:P90 MWII reload1.jpg|thumb|none|600px|Reloading is performed in the same way as the previous Modern Warfare title.]]&lt;br /&gt;
[[File:FNP90Side.jpg|thumb|none|400px|FN P90 - 5.7x28mm]]&lt;br /&gt;
[[File:Mw22 p90 (2).jpg|thumb|none|600px|The absolutely-not-a-P90 in the gunsmith screen.]]&lt;br /&gt;
[[File:Effen90.jpg|thumb|none|400px|FN P90 with EFFEN 90 upper reciever - 5.7x28mm]]&lt;br /&gt;
[[File:MWII P90 Effen.jpg|thumb|none|600px|An EFFEN P90 built with the 9.5&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3==&lt;br /&gt;
The &amp;quot;Lachmann Sub&amp;quot; is a [[Heckler &amp;amp; Koch HK94A3]] chopped and converted to resemble an [[MP5A5]]. The giveaway is that, along with other guns in the &amp;quot;Lachmann Meer&amp;quot; platform (which is clearly supposed to represent the Heckler &amp;amp; Koch roller-delayed family of weapons), it lacks a paddle magazine release, leaving only the (extended) button release. The game's HK94 has a 3-round burst trigger group installed, as well as an MP5's barrel with attachment lugs. Curiously enough, the trigger group lacks a semi-auto position; accordingly, the weapon can be switched between full-auto and three-round burst during gameplay, but not semi-auto. The in-game weapon also sports a strange cylindrical charging handle that differs from the other weapons in its family.&lt;br /&gt;
15, 30 (the default one) and 40 round metal magazines are available, along with a 50 round drum inspired by the Magpul PMAG D-50 MP.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Lachmann Pulsar&amp;quot; barrel attachment gives it a short barrel approximating that of an [[MP5K]]. The &amp;quot;LM Cronus Grip&amp;quot; gives it the same [[PTR 9KT]]-style trigger group as the one seen on ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s MP5 blueprints, with the triangular parts still facing the wrong directions, but this time the selector markings are &amp;quot;S-3-F&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The HK94A3 is mostly used by the Las Almas Cartel and Colonel Vargas' &amp;quot;Los Vaqueros&amp;quot; federal special forces unit in the campaign story.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5A5.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5A5, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5 (1).jpg|thumb|none|600px|The faux-MP5's left side in the gunsmith screen.]]&lt;br /&gt;
[[File:Mw22 mp5 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:HK94A3 MWII idle.jpg|thumb|none|600px|The player character wanders the town square with his pseudo-HK94A3.]]&lt;br /&gt;
[[File:HK94A3 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. In a regression from the previous Modern Warfare, the &amp;quot;Lachmann&amp;quot; series has fallen victim to the videogame trend of HK guns with the front sight having the top half inexplicably missing.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect1.jpg|thumb|none|600px|Inspecting the submachine gun by taking out the magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII inspect2.jpg|thumb|none|600px|Pulling the bolt back for a brass check. Note the extended magazine release, which explains how the player character is able to use it so easily, as standard button releases on civilian HK roller delayed guns are infamous for being very hard to reach with the trigger finger for many people.]]&lt;br /&gt;
[[File:HK94A3 MWII reload1.jpg|thumb|none|600px|Tactical reload performed with the charging handle locked back. This action, shared with all the guns in the &amp;quot;Lachmann-Meer&amp;quot; platform, doesn't eject a round for some reason.]]&lt;br /&gt;
[[File:HK94A3 MWII reload2.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:HK94A3 MWII reload3.jpg|thumb|none|600px|The nigh mandatory HK slap performed on the charging handle.]]&lt;br /&gt;
[[File:H&amp;amp;KSP89.jpg|thumb|none|350px|Heckler &amp;amp; Koch SP89 Pistol with factory 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MP5KA3 superimposed 15rds.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K with Navy trigger group and 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:MWII SP89K (0).jpg|thumb|none|600px|A SP89/MP5K style build in Gunsmith, with the Lachmann Pulsar barrel, LM Stockless mod, and TV Wrecker foregrip. The barrel assembly is quite noticeably longer than an actual MP5K.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2===&lt;br /&gt;
Using the &amp;quot;Lachmann S76 Factory Stock&amp;quot; will turn the weapon into an HK94A2. Another attachment with a slightly different shape, the &amp;quot;Meer Recoil-56 Factory Stock&amp;quot;, is available.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5a2.jpg|thumb|none|600px|What wants to be an [[MP5A4]] in the gunsmith screen.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK94A3 (with integral suppressor)==&lt;br /&gt;
An integrally suppressed version of the aforementioned HK94A3 (intended to pass for an [[MP5SD]]) was added in Season 5 Reloaded as the &amp;quot;Lachmann Shroud&amp;quot;. In contrast to its unsuppressed counterpart, it lacks a full-auto option, and is instead fitted with a safe/semi-auto/3-round burst trigger group.&lt;br /&gt;
&lt;br /&gt;
[[File:H&amp;amp;K94Conversion.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK94A3 converted to full-auto fire, with shortened barrel and added third firing position on trigger pack - 9x19mm]]&lt;br /&gt;
[[File:H&amp;amp;KMP5SD6.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD6, for comparison - 9x19mm]]&lt;br /&gt;
[[File:Mw22 mp5sd.jpg|thumb|none|600px|The &amp;quot;Lachmann Shroud&amp;quot; in the battle pass.]]&lt;br /&gt;
[[File:Mw22 mp5sd (1).jpg|thumb|none|600px|Alex checks the magazine on his totally-not-MP5SD, wondering whose idea was it at Lachmann &amp;amp; Meer to make this a S-3-1 trigger group.]]&lt;br /&gt;
[[File:Mw22 mp5sd (2).jpg|thumb|none|600px|Still angered by the fact that the HUD is bugged in private matches, he lets out his frustrations on the charging handle, giving it a forceful smack.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK94A2 (with integral suppressor)===&lt;br /&gt;
Equipping the &amp;quot;Lachmann S76 Factory Stock&amp;quot; or the  &amp;quot;Meer Recoil-56 Factory Stock&amp;quot; turns the gun into an integrally suppressed HK94A2.&lt;br /&gt;
[[File:HK 94A2chopped.jpg|none|thumb|450px|Heckler &amp;amp; Koch HK94A2 converted to full-auto fire, with shortened barrel - 9x19mm]]&lt;br /&gt;
[[File:MP5SD 0-1-3.jpg|thumb|none|450px|Heckler &amp;amp; Koch MP5SD with safe/semi/3-round burst trigger group, for comparison - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP7A2==&lt;br /&gt;
A fictionalized [[Heckler &amp;amp; Koch MP7A2]] appears as the &amp;quot;VEL 46&amp;quot; as part of the LMP platform.&lt;br /&gt;
It feeds from 40 round magazines by default, and 30 round stylized magazines, a fictional quadstack 50 rounder and 60 round drum are available to extend the gun's capacity.&lt;br /&gt;
[[File:MP7A2.jpg‎‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A2 - 4.6x30mm]]&lt;br /&gt;
[[File:MW22 MP7.jpg|thumb|none|600px|The MP7A2 in the loadout screen. Note that some parts are actually modeled more correctly than the ''Modern Warfare'' counterpart, such as the trigger guard and the stock.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|An MP7A2 on the left with a custom stock and a longer barrel.]]&lt;br /&gt;
[[File:MP7 MWII idle.jpg|thumb|none|600px|The &amp;quot;VEL 46&amp;quot; in the hands of the player character.]]&lt;br /&gt;
[[File:MP7 MWII ADS.jpg|thumb|none|600px|Aiming down the sights. The iron sights are similar to the last game, using the pistol style notch sights in the raised position.]]&lt;br /&gt;
[[File:MP7 MWII inspect1.jpg|thumb|none|600px|Inspecting the MP7. Note the addition of a Performance Services Generation 2 Butt Stock Quick Detach Sling Mount.]]&lt;br /&gt;
[[File:MP7 MWII inspect2.jpg|thumb|none|600px|Inspecting the magazine, full of 4.6x30mm rounds...]]&lt;br /&gt;
[[File:MP7 MWII inspect3.jpg|thumb|none|600px|...and performing a chamber-check.]]&lt;br /&gt;
[[File:MP7 MWII reload1.jpg|thumb|none|600px|Reloading the MP7.]]&lt;br /&gt;
[[File:MP7 MWII reload2.jpg|thumb|none|600px|Magazine retention reload.]]&lt;br /&gt;
[[File:MP7 MWII reload3.jpg|thumb|none|600px|Ejecting an empty mag, inserting a new mag, before hitting the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
==Interdynamic KG-9 / Intratec TEC-9 hybrid==&lt;br /&gt;
A hybrid of the [[Interdynamic KG-9]] and the [[Intratec TEC-9]] was added to the handguns class in Season 3 Reloaded as the &amp;quot;FTAC Siege&amp;quot;. The weapon has four upper receiver options, most of which have sub-options as well. The standard upper receiver also comes in an extended barrel variant (&amp;quot;Ratchet BE&amp;quot;), an extended barrel and barrel shroud variant (&amp;quot;SuperTac-VI&amp;quot;), and an integrally suppressed variant (&amp;quot;Ratchet BE Tac&amp;quot;). An upper based on the TEC-9 Mini (&amp;quot;Mouse 99&amp;quot;) is also available, which blocks the use of grips, optics, and lasers due to its small size. A much longer upper with angled shroud holes comes in standard (&amp;quot;CMRN-50&amp;quot;) and integrally suppressed (&amp;quot;NST-81&amp;quot;, previously known as &amp;quot;STF-U&amp;quot;) variations, and a lightweight upper with rectangular holes and entirely different iron sights are also options.&lt;br /&gt;
&lt;br /&gt;
The gun can equip the wire stock and foregrip of the KG-9's full-auto sibling, the MP-9. Other stock and grip options are available, including an angled metal foregrip highly reminiscent of the [[Beretta 93R]]. A unique thread-on suppressor is also available, and the SMG feeds from 32-round mags, 20-round mags, 50-round drums, or 72-round drums. As of Season 4, it can be dual-wielded, and uniquely, it features an on-screen reload animation when reloading the weapon while akimbo; though it is not the first game that does this, ''[[Call of Duty 2: Big Red One]]'' and ''Call of Duty: Mobile'' both feature such akimbo reload animations for pistols and the Vector respectively.&lt;br /&gt;
[[File:InterDynamicKG99.jpg|thumb|none|350px|Interdynamic KG-9 - 9x19mm]]&lt;br /&gt;
[[File:TEC-9.jpg|thumb|none|350px|Intratec TEC-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9loadout.jpg|thumb|none|600px|The base weapon in the loadout screen. Notice that it has a fictional magazine release button instead of a paddle, which is properly animated upon reloads and inspects with the left hand, though is incorrect for the real TEC-9.]]&lt;br /&gt;
[[File:Mwiitec91.jpg|thumb|none|600px|Holding the hybrid TEC-9/KG-9.]]&lt;br /&gt;
[[File:Mwiitec93.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:Mwiitec94.jpg|thumb|none|600px|Pulling the charging handle during the empty reload.]]&lt;br /&gt;
[[File:Mwiitec95.jpg|thumb|none|600px|Dropping the magazine during the &amp;quot;Fast Hands&amp;quot; reload. For the empty reload, the operator pulls the handle with a slightly altered grip from the standard empty reload.]]&lt;br /&gt;
[[File:Mwiitec92.jpg|thumb|none|600px|Checking the chamber of the loaded weapon.]]&lt;br /&gt;
[[File:Mwiitec96.jpg|thumb|none|600px|Inspecting the weapon after running out of rounds.]]&lt;br /&gt;
[[File:Mwiitec97.jpg|thumb|none|600px|Comically during the empty inspect, the operator will experience a malfunction while attempting to dry fire the gun.]]&lt;br /&gt;
[[File:Mwiiakimbotec91.jpg|thumb|none|600px|Posing with the duel Tec-9 hybrids, Chicago skyline in the background.]]&lt;br /&gt;
[[File:Mwiiakimbotec92.jpg|thumb|none|600px|Pretend firing the weapons gangsta style.]]&lt;br /&gt;
[[File:Mwiiakimbotec93.jpg|thumb|none|600px|Tossing the used magazines after stuffing the guns into his armpits.]]&lt;br /&gt;
&lt;br /&gt;
[[File:Interdynamic MP-9.jpg|thumb|none|350px|Interdynamic MP-9 - 9x19mm]]&lt;br /&gt;
[[File:Mwiimp9tecloadout.jpg|thumb|none|600px|An MP-9-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9Mini.jpg|thumb|none|350px|Intratec TEC-9 Mini - 9x19mm]]&lt;br /&gt;
[[File:Mwiiminitec9loadout.jpg|thumb|none|600px|A TEC-9 Mini-style build in the loadout screen.]]&lt;br /&gt;
[[File:TEC-9 5-inch barrel.jpg|thumb|none|350px|Intratec TEC-9 with early blade sight and 5.5&amp;quot; screw-on barrel extension - 9x19mm]]&lt;br /&gt;
[[File:Mwiitec9extendedbarrelloadoutupt.jpg|thumb|none|600px|A similar build in the loadout screen. Note the backwards mirrored text on the weapon.]]&lt;br /&gt;
&lt;br /&gt;
==KRISS Vector==&lt;br /&gt;
The Gen I/Gen II hybrid [[KRISS Vector]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' returns as the &amp;quot;Fennec 45&amp;quot;, which is still missing the piece that connects the pistol grip and the receiver and once again has a massively shrunk-down Super-V recoil dampening system the real Vector is known for, thus resulting in the weapon having actual muzzle rise. As with the P220 pistol, killing opponents with the Vector will hide death skull indicators with its subsonic .45 ammunition.&lt;br /&gt;
&lt;br /&gt;
The default magazines for the Fennec are KRISS MagEx2's with a 30 round capacity. The two other magazine options are a 13-round Glock 21 magazine underloaded to 12 rounds (it actually does have one less witness hole, a very nice detail) which converts the Fennec to 2-round burst, and a Magpul D-50 9mm Glock drum magazine adapted to .45 ACP and with a 45 round capacity.&lt;br /&gt;
&lt;br /&gt;
The weapon has an extended barrel and handguard, the former (intentionally or not) similar in length to the 8&amp;quot; export model only available in Ukraine, and the latter seemingly inspired by the KRISS MK1 Modular Rail. Barrel customization options include the “5.5&amp;quot; Fennec Minitac” (a standard Vector's 5.5&amp;quot; barrel), “FTac 8.5&amp;quot; Recon” (actually a 6.5&amp;quot; barrel with a stylized MK5 Modular Rail), and &amp;quot;Fennec Covert Force&amp;quot; (a barrel shroud based on a Vector CRB Enhanced, depicted as an integral suppressor in-game).&lt;br /&gt;
&lt;br /&gt;
Stock options include the &amp;quot;Agile Assault-7 Stock&amp;quot; (based on the early TDI Vector prototype stock) and the &amp;quot;FTac Stock Cap&amp;quot; (a Vector SDP's quick-detach sling swivel).&lt;br /&gt;
&lt;br /&gt;
[[File:KRISSVectorBlank.jpg|thumb|none|450px|TDI Vector Gen I with EOTech sight and extended magazine - .45 ACP]]&lt;br /&gt;
[[File:Vector SMG Gen II.jpg|thumb|none|450px|KRISS USA Vector Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 VECTOR.jpg|thumb|none|600px|The Vector in the loadout screen. Note the extended barrel and rail, and the two-tone finish that distinguish it from Modern Warfare's model. Another difference is that the pistol grip now has Vector Gen II ribs at the rear.]]&lt;br /&gt;
[[File:Vector MWII idle.jpg|thumb|none|600px|The player character wielding a &amp;quot;Fennec&amp;quot;.]]&lt;br /&gt;
[[File:Vector MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vector MWII inspect1.jpg|thumb|none|600px|Inspecting the Vector.]]&lt;br /&gt;
[[File:Vector MWII inspect2.jpg|thumb|none|600px|Brass check leaving the player character wondering just how the bolt fits into the far too narrow gap between the magwell and the trigger group.]]&lt;br /&gt;
[[File:Vector MWII reload1.jpg|thumb|none|600px|Reloading mid magazine.]]&lt;br /&gt;
[[File:Vector MWII reload2.jpg|thumb|none|600px|The player character fumbles the insertion a bit mid reload.]]&lt;br /&gt;
[[File:Vector MWII reload3.jpg|thumb|none|600px|Racking the charging handle.]]&lt;br /&gt;
[[File:KRISS SDP II.jpg|thumb|none|400px|KRISS USA Vector SDP Gen II - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector SDP (1).jpg|thumb|none|600px|A Vector SDP configuration with the &amp;quot;Double Tap&amp;quot; short magazines.]]&lt;br /&gt;
[[File:Vector CRB Enhanced Defiance.jpg|thumb|none|450px|KRISS USA Vector CRB Enhanced, Gen II version with Defiance M4 stock - .45 ACP / 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Vector CRB (1).jpg|thumb|none|600px|And a Vector CRB imitating the reference image.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19 Bizon-2==&lt;br /&gt;
The [[PP-19 Bizon-2]] returns from ''Modern Warfare'' as the &amp;quot;Minibak&amp;quot;, now with a more correctly modeled receiver, forend and stock. It still uses the earlier Bizon-1's 64-round helical magazine by default, but this time with the magazine front attachment point of the Bizon-2.&lt;br /&gt;
[[File:Izhmashpp19bizon.jpg|thumb|none|450px|PP-19 Bizon-2 with side-folding stock - 9x18mm Makarov]]&lt;br /&gt;
[[File:Bizon1.jpg|thumb|none|450px|PP-19 Bizon-1 - 9x18mm Makarov]]&lt;br /&gt;
[[File:MW22 BIZON.jpg|thumb|none|600px|The Bizon in the loadout screen.]]&lt;br /&gt;
[[File:Bizon MWII idle.jpg|thumb|none|600px|The Russian SMG in the hands of a SPECGRU soldier.]]&lt;br /&gt;
[[File:Bizon MWII ADS.jpg|thumb|none|600px|Aiming down the sights]]&lt;br /&gt;
[[File:Bizon MWII inspect1.jpg|thumb|none|600px|Inspecting the Bizon.]]&lt;br /&gt;
[[File:Bizon MWII inspect2.jpg|thumb|none|600px|Checking the helical magazine.]]&lt;br /&gt;
[[File:Bizon MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:Bizon MWII reload3.jpg|thumb|none|600px|Throwing away an empty magazine.]]&lt;br /&gt;
[[File:Bizon MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
&lt;br /&gt;
==PP-19-01 Vityaz==&lt;br /&gt;
The [[PP-19-01 Vityaz]] appears as the &amp;quot;Vaznev-9K&amp;quot;. It is fitted with a railed AK-100 series polymer style forend. Prior to the Season 1 update, the Vityaz could not accept any underbarrel accessories in multiplayer. Vityazs with underbarrel grips can be found in the Campaign in the hands of Al-Qatala and Russian PMCs.&lt;br /&gt;
&lt;br /&gt;
In addition to the standard 30-round stick mag the gun feeds from by default, the Vityaz can accept fictional quad-stack 45-round magazines. It can also be modified with a [[Saiga 9]]'s 367mm barrel via the &amp;quot;SA Response III&amp;quot; barrel attachment.&lt;br /&gt;
&lt;br /&gt;
[[File:Izhmash PP-19-01 Vityaz.jpg|thumb|none|450px|PP-19-01 &amp;quot;Vityaz-SN&amp;quot; - 9x19mm]]&lt;br /&gt;
[[File:MW22 VITYAZ.jpg|thumb|none|600px|The Vityaz in the loadout screen.]]&lt;br /&gt;
[[File:Vityaz MWII idle.jpg|thumb|none|600px|A SPECGRU operator wields a PP-19-01.]]&lt;br /&gt;
[[File:Vityaz MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:Vityaz MWII inspect1.jpg|thumb|none|600px|Inspecting the Vityaz - checking the magazine.]]&lt;br /&gt;
[[File:Vityaz MWII inspect2.jpg|thumb|none|600px|And the brass check.]]&lt;br /&gt;
[[File:Vityaz MWII reload1.jpg|thumb|none|600px|The player character performs a magazine retention tactical reload.]]&lt;br /&gt;
[[File:Vityaz MWII inspect3.jpg|thumb|none|600px|Charging the PP-19 with the right hand. With &amp;quot;Fast Hands,&amp;quot; the underhanded style is used instead.]]&lt;br /&gt;
[[File:Izhmash Saiga-9.jpg|thumb|none|450px|Saiga 9 - 9x19mm]]&lt;br /&gt;
[[File:MWII Saiga-9 (1).jpg|thumb|none|600px|The Vaznev with the SA Response III civilian style barrel.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MPX==&lt;br /&gt;
A [[SIG-Sauer MPX]] Gen 2 with a stock inspired by the SIG PSB collapsible brace appears as the &amp;quot;BAS-P&amp;quot;. It is Alejandro Vargas' main weapon throughout the campaign, and was added to multiplayer on Season 1. It is part of the &amp;quot;Bruen Ops&amp;quot; platform, suggesting that the in-game manufacturer Bruen (which also manufactures the Bruen Bullpup/AUG platform) is a mishmash of SIG and Steyr.&lt;br /&gt;
&lt;br /&gt;
The optional barrels are the following: “12&amp;quot; Bruen SZ-36” (a fictional-length barrel with an M-LOK handguard that looks like a Midwest Industries / Samson Manufacturing hybrid), “10.5&amp;quot; Bruen Typhon” (an integrally suppressed barrel with an MPX Gen 1 style handguard), “6.5&amp;quot; Bruen Drake” (a 6.5&amp;quot; barrel with a factory MPX-style M-LOK handguard), and “4&amp;quot; Thunderfire” (an [[SIG-Sauer MPX K|MPX K]]'s 4.5&amp;quot; barrel).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Battle Worn&amp;quot; blueprint, Alejandro's customized MPX from the campaign, was made unlockable for multiplayer during a time-limited event in Season 5. This blueprint's add-on flared magwell and titanium nitride-coated bolt also make it ideal for a [[John Wick: Chapter 3 - Parabellum|''John Wick'']] build, something likely intentional on the developers' part given how specific a combination this is.&lt;br /&gt;
[[File:SIG MPX SBR.jpg|thumb|none|450px|SIG-Sauer MPX SBR, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MW22 MPX.jpg|thumb|none|600px|The MPX in the loadout screen.]]&lt;br /&gt;
[[File:MWII-MPX-1.jpg|thumb|none|600px|Alejandro Vargas holding an MPX.]]&lt;br /&gt;
[[File:MPX MWII idle.jpg|thumb|none|600px|The player character handling a SIG-Sauer MPX in MWII's take on the Shoothouse map from MW2019.]]&lt;br /&gt;
[[File:MPX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at the KORTAC spawn side of Shoothouse.]]&lt;br /&gt;
[[File:MPX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;BAS-P&amp;quot;.]]&lt;br /&gt;
[[File:MPX MWII inspect2.jpg|thumb|none|600px|Performing a brass check, magazine in hand.]]&lt;br /&gt;
[[File:MPX MWII reload1.jpg|thumb|none|600px|Reloading halfway through a magazine.]]&lt;br /&gt;
[[File:MPX MWII reload2.jpg|thumb|none|600px|The end result of emptying a magazine at the wall, note the bolt release paddle sticking out.]]&lt;br /&gt;
[[File:MPX MWII reload3.jpg|thumb|none|600px|Flinging the empty mag out with a fresh magazine ready to go.]]&lt;br /&gt;
[[File:MWII MPX Wick.jpg|thumb|none|600px|An MPX setup styled after John Wick's custom [[John Wick: Chapter 3 - Parabellum#TTI SIG-Sauer MPX Carbine|MPX Carbine]], making use of the flared mag well and TiN-coated bolt found on Alejandro's &amp;quot;Battle Worn&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX-SD===&lt;br /&gt;
Equipping the “10.5&amp;quot; Bruen Typhon” barrel turns the weapon into an [[SIG-Sauer MPX#SIG-Sauer MPX-SD|MPX-SD]].&lt;br /&gt;
[[File:MPX-SD Gen 1.jpg|thumb|none|450px|SIG-Sauer MPX-SD, Gen 1 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-SD (1).jpg|thumb|none|600px|The MPX-SD configuration in the loadout preview.]]&lt;br /&gt;
&lt;br /&gt;
===SIG-Sauer MPX K===&lt;br /&gt;
Using the “4&amp;quot; Thunderfire” barrel turns the gun into an [[SIG-Sauer MPX K|MPX K]].&lt;br /&gt;
[[File:SIG MPX K.jpg|thumb|none|400px|SIG-Sauer MPX K, Gen 2 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII MPX-K (1).jpg|thumb|none|600px|An MPX K with the &amp;quot;BR Stockless Mod&amp;quot;, &amp;quot;Bruen Flash&amp;quot; pistol grip, and a 20-round magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3 9mm XS==&lt;br /&gt;
The [[Steyr AUG A3 9mm XS]] appears as the &amp;quot;MX9&amp;quot;, fed by 25- and 32-round stylized [[Steyr MPi 69/81]] magazines.&lt;br /&gt;
[[File:AUG A3 9mm XS.jpg|thumb|none|450px|Steyr AUG A3 9mm XS with RIS foregrip - 9x19mm]]&lt;br /&gt;
[[File:MW22 AUG PARA.jpg|thumb|none|600px|The AUG Para in the loadout screen. The bottom of the stock is modeled more correctly than the ''Modern Warfare'' version.]]&lt;br /&gt;
[[File:AUG9mm MWII idle.jpg|thumb|none|600px|The player character and their AUG submachine gun.]]&lt;br /&gt;
[[File:AUG9mm MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect1.jpg|thumb|none|600px|Inspecting the magazine.]]&lt;br /&gt;
[[File:AUG9mm MWII inspect2.jpg|thumb|none|600px|Brass check.]]&lt;br /&gt;
[[File:AUG9mm MWII reload1.jpg|thumb|none|600px|The AUG A3 9mm has an entirely new reload compared to the last game - it now reloads in a tactical retention manner akin to most other weapons in-game.]]&lt;br /&gt;
[[File:AUG9mm MWII reload2.jpg|thumb|none|600px|The charging handle is also not locked back on empty reloads on this variant.]]&lt;br /&gt;
[[File:AUG9mm MWII reload3.jpg|thumb|none|600px|After inserting a fresh magazine into an empty AUG 9mm, the player character will rack the charging handle to chamber a round. With the &amp;quot;Fast Hands&amp;quot; perk, this will be replaced with a press of the bolt release.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M4 Super 90]] appears as the &amp;quot;Expedite 12.&amp;quot; It is used by Shadow Company and Task Force 141 members in the story.&lt;br /&gt;
&lt;br /&gt;
The first port-loaded shell in a reload sequence will play a slower animation showing the player character palming the shell before loading it. This does not happen with the &amp;quot;Fast Reload&amp;quot; perk. Customization options include a 14&amp;quot; short barrel, longer competition-style magazine tube, railed and slim forends and a variety of stock options including a field stock option, collapsed and extended stock and a fixed pistol grip stock combination. Interestingly, it is capable of firing Dragon's Breath shells with no issues; while the M4 can fire such shells, they have difficulty powering a semi-automatic shotgun action as they are considered low-power rounds, as such they require manual cycling.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Bryson Reverb-55 Stock&amp;quot; gives it a fixed stock similar to Magpul shotgun stocks, and the &amp;quot;419mm Schlager Salvo&amp;quot; and &amp;quot;FSS Frame Stock&amp;quot; are resemble the forend and stock of the pump-action [[FABARM STF 12]].&lt;br /&gt;
[[File:Benelli M4 Tactical.jpg‎|thumb|none|450px|Benelli M4 Tactical with 7-shot tube - 12 gauge]]&lt;br /&gt;
[[File:MW22_BenelliM4.jpg|thumb|none|600px|The M4 Super 90 in the weapon inspect menu.]]&lt;br /&gt;
[[File:M4super90 MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields his &amp;quot;Expedite 12&amp;quot; on the Mexican-American border.]]&lt;br /&gt;
[[File:M4super90 MWII ADS.jpg|thumb|none|600px|Aiming through the Benelli's sights.]]&lt;br /&gt;
[[File:M4super90 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun.]]&lt;br /&gt;
[[File:M4super90 MWII inspect2.jpg|thumb|none|600px|The inspect animation continues with a flashy ejection of the shell currently chambered.]]&lt;br /&gt;
[[File:M4super90 MWII inspect3.jpg|thumb|none|600px|Examining the 12 gauge buckshot shell, produced by the in-universe manufacturer &amp;quot;Corvus Arms&amp;quot;.]]&lt;br /&gt;
[[File:M4super90 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube with some fresh shells.]]&lt;br /&gt;
[[File:M4super90 MWII reload2.jpg|thumb|none|600px|The bolt locked back after emptying the magazine at a border crossing checkpoint.]]&lt;br /&gt;
[[File:M4super90 MWII reload3.jpg|thumb|none|600px|Placing a new shell into the chamber, before loading up the magazine tube. ]]&lt;br /&gt;
[[File:BenelliM4FSC.jpg|thumb|none|450px|Benelli M4 NFA (short barreled version) with collapsed stock - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 NFA (1).jpg|thumb|none|600px|Preview of the M4 NFA short configuration.]]&lt;br /&gt;
[[File:FABARM STF 12 PISTOLGRIP F.E..jpg|thumb|none|450px|FABARM STF 12 Pistolgrip F.E. - 12 gauge]]&lt;br /&gt;
[[File:MWII M4 Fabarm.jpg|thumb|none|600px|The STF 12 style parts on the Expedite. The &amp;quot;RMGE-7&amp;quot; muzzle is also equipped here.]]&lt;br /&gt;
&lt;br /&gt;
==Browning Citori 725==&lt;br /&gt;
The [[Over and Under Shotgun|Browning Citori 725]] returns as the &amp;quot;Lockwood 300&amp;quot;, with an altered handguard and stock compared to the ''Modern Warfare'' rendition. It is still used as an apparently favored weapon by Al-Qatala in the story and DMZ. The shotgun received a dual trigger attachment option with Season 6, allowing the player character to fire both barrels simultaneously. To help balance the need to reload after every trigger pull with this attachment, the player character will slide in both shells in simultaneously, as opposed to one after the other in the normal empty reload, essentially giving the gun the effects of Fast Hands.&lt;br /&gt;
[[File:Citori 725 Pro Sporting.jpg|thumb|none|450px|Browning Citori 725 Pro Sporting - 12 gauge]]&lt;br /&gt;
[[File:Citori 725 Pro Trap.jpg|thumb|none|450px|Browning Citori 725 Pro Trap - 12 gauge]]&lt;br /&gt;
[[File:MW22 725.jpg|thumb|none|600px|The Browning Citori 725 in the weapon preview menu.]]&lt;br /&gt;
[[File:725 MWII idle.jpg|thumb|none|600px|The O/U shotgun held in the hands of a multiplayer character.]]&lt;br /&gt;
[[File:725 MWII ADS.jpg|thumb|none|600px|Aiming down the sight rib at the rear of a panel van.]]&lt;br /&gt;
[[File:725 MWII inspect1.jpg|thumb|none|600px|Inspecting the shotgun by popping open the breech a tad.]]&lt;br /&gt;
[[File:725 MWII inspect2.jpg|thumb|none|600px|Reading the engraved trade dress.]]&lt;br /&gt;
[[File:725 MWII reload1.jpg|thumb|none|600px|Reloading the double barrel after firing both shells.]]&lt;br /&gt;
[[File:725 MWII reload2.jpg|thumb|none|600px|Inserting two fresh shells.]]&lt;br /&gt;
[[File:725 MWII reload3.jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
&lt;br /&gt;
===Side by Side Shotgun===&lt;br /&gt;
The &amp;quot;Super Shotgun&amp;quot; blueprint from the DOOM bundle is a [[Sawed-Off Double Barrel Shotgun|sawed-off side by side shotgun]]. As the entire weapon model is replaced, its attachments cannot be customized, though it should be noted that it's statistically identical to the Citori. One of its attachments is the double trigger, added just before this bundle and clearly specifically created to allow the Super Shotgun to function as it should. Faithful to its [[Doom (VG)|source material]], the entire shotgun is animated with the same jittery style as the original DOOM Super Shotgun as opposed to standard interpolation animation used in other weapons, although the animations revert to standard, albeit currently bugged, Citori animations when a camo is applied. Other changes include the original pixelated red muzzle flash, its sway pattern, and sound.&lt;br /&gt;
[[File:Remington SBS.jpg|thumb|none|400px|Remington Spartan sawed-off shotgun - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Corvus Masterkey&amp;quot;==&lt;br /&gt;
The underbarrel &amp;quot;12-Gauge Deputy&amp;quot; returns from ''Modern Warfare'', now under a different name. It has a new model that appears to have a Mossberg-style trigger guard, and now it can be reloaded. The reload animation is of a similar style to the Benelli M4, first (if empty) loading a shell into the chamber and pressing the bolt release, then loading three shells into the tube. The updated empty inspect animation even shows correct operation for a Benelli-style semi-automatic shotgun, showing the bolt carrier moving freely without locking back until the operator dry-fires the shotgun and racks it back, causing it to lock open. A Dragon's Breath-equipped model has also been introduced into the game with the release of Season 5 under the name &amp;quot;Corvus Torch&amp;quot;.&lt;br /&gt;
[[File:Masterkey02.jpg|thumb|none|400px|Knight's Armament Masterkey - 12 gauge]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect1.jpg|thumb|none|600px|The &amp;quot;Corvus Masterkey&amp;quot;, slung underneath an M203 heatshield attached to an M16.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII inspect2.jpg|thumb|none|600px|Chamber checking the underbarrel shotgun.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload1.jpg|thumb|none|600px|Unlike previous games (and IRL), the Masterkey in MWII is semiautomatic, with a last round bolt hold open.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload2.jpg|thumb|none|600px|Hitting the bolt release on a fresh shell.]]&lt;br /&gt;
[[File:CorvusMasterkey MWII reload3.jpg|thumb|none|600px|Sliding in the last three shells into the magazine tube.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Tavor TS12==&lt;br /&gt;
The [[IWI Tavor TS12]] was added in Season 4 Reloaded as the &amp;quot;MX Guardian&amp;quot;. Unlike its real-life counterpart, the TS12 in-game effectively functions as a shotgun Bizon, sporting a detachable helical/prism magazine instead of the triple 5-round tube cluster of the real life version. Thus, upon reloading, the user simply swaps out the magazine instead of inserting individual shells. The TS12 is also fully automatic by default, with semi-automatic and two-round burst fire trigger packs (probably to simulate a binary trigger) as attachments, unlike the real TS12, which comes in semi-automatic by default (of course with the possibility of homemade trigger packs). Prior to the Season 5 update, the shotgun's in-game description described it as having the real version's three separate rotating magazine tubes.&lt;br /&gt;
[[File:Tavor TS12.jpg|thumb|none|450px|IWI Tavor TS12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiits12battlepass.jpg|thumb|none|600px|The Tavor in the Battlepass.]]&lt;br /&gt;
[[File:Mwiits12customizationscreen1.jpg|thumb|none|600px|The other side of the gun in the customization screen.]]&lt;br /&gt;
[[File:Mwiits12spawn.jpg|thumb|none|600px|Cocking the gun during the spawn animation.]]&lt;br /&gt;
[[File:Mwiits12idle.jpg|thumb|none|600px|Taking in the Amsterdam skyline in the mid-season map &amp;quot;Vondel Waterfront&amp;quot;, while holding the mid-season weapon.]]&lt;br /&gt;
[[File:Mwiits12magazine1.jpg|thumb|none|600px|Inspecting the front of the magazine.]]&lt;br /&gt;
[[File:Mwiits12magazine2.jpg|thumb|none|600px|Rear of the magazine. Based on the fictional design, it could be a helictical magazine.]]&lt;br /&gt;
[[File:Mwiits12reload3.jpg|thumb|none|600px|Loading a new magazine. In both the inspect animations and the standard reloads, the player struggles with securing the magazine and gives it a smack to properly seat it. For the &amp;quot;Fast Hands&amp;quot; reload the player has no such issue loading it.]]&lt;br /&gt;
[[File:Mwiits12reload4.jpg|thumb|none|600px|Pulling the charging handle.]]&lt;br /&gt;
[[File:Mwiits12burst.jpg|thumb|none|600px|The fictional &amp;quot;Burst Trigger Pack&amp;quot;, which is the only attachment which allows for dragon's breath rounds.]]&lt;br /&gt;
[[File:Mwiits12inspectempty1.jpg|thumb|none|600px|The action locked open on empty. Note the advanced ''[[Call of Duty: Ghosts|fish AI]]''.]]&lt;br /&gt;
[[File:Mwiits12inspectempty2.jpg|thumb|none|600px|Looking at the empty magazine. Note the protruding follower.]]&lt;br /&gt;
[[File:Mwiits12inspectempty3.jpg|thumb|none|600px|Amusingly, the player gets frustrated while trying to seat the magazine, and gives it a much harder smack.]]&lt;br /&gt;
&lt;br /&gt;
==Molot Vepr-12==&lt;br /&gt;
The [[Vepr-12]] was added in Season 2 as the &amp;quot;KV Broadside&amp;quot;, an addition to the &amp;quot;Kastovia&amp;quot; platform. It feeds from 8-round magazines, with the option for 12-rounders or 25-round drums, though curiously it cannot use its smaller 5-round mags, despite them already being in the game (used by the Mossberg 590M). Along with being fitted with a left side charging handle modification, the shotgun's bolt will lock open when empty when using either stick magazine, but does not lock back when using the drum. The Vepr is the first weapon outside of the Assault Rifle and Battle Rifle classes able to mount underbarrel weapons, both the GP-25 and (rather amusingly) the underbarrel shotgun. It can be loaded with Dragon's Breath incendiary shells, though as with the Benelli M4 above, low-powered rounds would make the weapon's usage unfeasible because of the weapon's self-loading nature. It is not an issue when used in-game, though. A custom Vepr-12 firing incendiary shells is the weapon of choice of the Pyro DMZ boss, along with a riot shield.&lt;br /&gt;
&lt;br /&gt;
As a post-release weapon, it can either be permanently unlocked by completing its challenge, purchasing by a store bundle that has the weapon, or by extracting the weapon in DMZ mode.&lt;br /&gt;
&lt;br /&gt;
[[File:Vepr-12 short barrel.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:Mwiiveprpreview.jpg|thumb|none|600px|The Vepr-12 in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiiveprspawn.jpg|thumb|none|600px|Spawning with the Vepr-12, the operative performs an underhand rack of the charging handle; this would be a bit less odd if said handle wasn't on the left side of the gun.]]&lt;br /&gt;
[[File:Mwiivepr0.jpg|thumb|none|600px|Gaz holding the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr1.jpg|thumb|none|600px|Examining the Vepr-12.]]&lt;br /&gt;
[[File:Mwiivepr2.jpg|thumb|none|600px|In the inspect animation the character examines the magazine before tapping it on the magwell... ]]&lt;br /&gt;
[[File:Mwiivepr3.jpg|thumb|none|600px|...then puts it back in and performs a chamber check.]]&lt;br /&gt;
[[File:Mwiivepr4.jpg|thumb|none|600px|Firing with a massive muzzle flash; given how it obscures the front sight, this appears to be coming out of the gas block, rather than the actual muzzle.]]&lt;br /&gt;
[[File:Mwiivepr5.jpg|thumb|none|600px|Ripping out the magazine while holding another during the empty &amp;quot;fast hands&amp;quot; reload.]]&lt;br /&gt;
[[File:Mwiivepr6.jpg|thumb|none|600px|And then dropping the bolt. For the standard reload the charging handle is used instead.]]&lt;br /&gt;
[[File:Mwiivepr12.jpg|thumb|none|600px|Examining a Vepr-12 equipped with a drum magazine and Dissident Arms MOD2 style handguard. When equipped with a drum magazine, both of the empty reloads only use the charging handle...]]&lt;br /&gt;
[[File:Mwiivepr14.jpg|thumb|none|600px|...as, unlike when using either box magazine option, the drum magazine-equipped Vepr-12 will still have its bolt forward when empty.]]&lt;br /&gt;
[[File:Mwiiveprshotshotgun.jpg|thumb|none|600px|&amp;quot;Yo dawg, we heard you liked shotguns.&amp;quot;]]&lt;br /&gt;
[[File:Vepr-12.jpg|thumb|none|450px|Molot Vepr-12 - 12 gauge]]&lt;br /&gt;
[[File:MWII Vepr-12 LB.jpg|thumb|none|600px|The Vepr with the &amp;quot;Range Twelve&amp;quot; barrel.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590==&lt;br /&gt;
The [[Mossberg 590]] appears as the &amp;quot;Bryson 800&amp;quot;. Unlike the previous ''Modern Warfare''’s pump-action shotguns, this weapon is chamber-loaded upon running empty, a rare instance in the ''Call of Duty'' franchise. &lt;br /&gt;
[[File:Moss590A1.jpg|thumb|none|450px|Mossberg 590 with 5-round magazine tube and speedfeed stock - 12 gauge]]&lt;br /&gt;
[[File:MW22 Mossberg.jpg|thumb|none|600px|The Mossberg in the loadout screen.]]&lt;br /&gt;
[[File:M590 MWII gunsmith.jpg|thumb|none|600px|The Mossberg 590 in the weapon preview menu.]]&lt;br /&gt;
[[File:Mossberg590idle MWII.jpg|thumb|none|600px|The &amp;quot;Bryson 800&amp;quot; in the campaign.]]&lt;br /&gt;
[[File:Mossberg590ADS MWII.jpg|thumb|none|600px|Aiming down the ghost ring sights.]]&lt;br /&gt;
[[File:M590 MWII inspect1.jpg|thumb|none|600px|Inspecting the Mossberg.]]&lt;br /&gt;
[[File:M590 MWII inspect2.jpg|thumb|none|600px|Chamber check performed.]]&lt;br /&gt;
[[File:M590 MWII reload1.jpg|thumb|none|600px|Topping off the magazine tube.]]&lt;br /&gt;
[[File:M590 MWII reload2.jpg|thumb|none|600px|Opening the action after emptying the shotgun. Note that the magazine tube follower is visible.]]&lt;br /&gt;
[[File:M590 MWII reload3.jpg|thumb|none|600px|Placing a fresh shell into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
===Serbu Super Shorty===&lt;br /&gt;
Equipping the “8&amp;quot; XRK CQB Barrel” and the &amp;quot;Stockless Pistol Grip&amp;quot; via Gunsmith converts the &amp;quot;Bryson 800&amp;quot; into a [[Serbu Super Shorty]].&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty Shotgun made from a Mossberg 500 - 12 gauge]]&lt;br /&gt;
[[File:SuperShorty MWII idle.jpg|thumb|none|600px|The player character wields a Bryson 800 converted into a Serbu Super Shorty-esque build.]]&lt;br /&gt;
[[File:SuperShorty MWII ADS.jpg|thumb|none|600px|Aiming down the sight.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect1.jpg|thumb|none|600px|Inspecting the shortened pump action.]]&lt;br /&gt;
[[File:SuperShorty MWII inspect2.jpg|thumb|none|600px|The player character performs a chamber check.]]&lt;br /&gt;
[[File:SuperShorty MWII reload1.jpg|thumb|none|600px|Pumping out a FRAG-12 shell.]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590M==&lt;br /&gt;
A [[Mossberg 590M]]-style detachable box magazine variant with a collapsible stock and a short barrel appears as the &amp;quot;Bryson 890&amp;quot;. It was apparently supposed to be a [[Vepr-12]] since it's called &amp;quot;mviktor&amp;quot; (Molot Vepr) in the game files (which did eventually come to the game in Season 2), and it even retained the Vepr-12's magazine well and uses its correct magazines capacities as well (5, 8, and 12).&lt;br /&gt;
&lt;br /&gt;
A Los Vaqueros operative uses the 590M to breach a door in the &amp;quot;Cartel Protection&amp;quot; mission.&lt;br /&gt;
[[File:590M.jpg|thumb|none|450px|Mossberg 590M - 12 gauge]]&lt;br /&gt;
[[File:VPO-205-00.jpg|thumb|none|450px|Molot Vepr-12 VPO-205-00 - 12 gauge]]&lt;br /&gt;
[[File:MW22 M590M.jpg|thumb|none|600px|The 590M in the loadout screen.]]&lt;br /&gt;
[[File:M590M MWII idle.jpg|thumb|none|600px|The player character with the mag fed Mossberg.]]&lt;br /&gt;
[[File:M590M MWII ADS.jpg|thumb|none|600px|Looking out over the night time skyline of Singapore.]]&lt;br /&gt;
[[File:M590M MWII inspect1.jpg|thumb|none|600px|Admiring the receiver of the shotgun. Note the &amp;quot;Bryson&amp;quot; markings.]]&lt;br /&gt;
[[File:M590M MWII inspect2.jpg|thumb|none|600px|Chamber check performed, explosive 12 gauge slugs confirmed.]]&lt;br /&gt;
[[File:M590M MWII inspect3.jpg|thumb|none|600px|Just to really make sure, the player character pulls the magazine out to look at its payload.]]&lt;br /&gt;
[[File:M590M MWII reload1.jpg|thumb|none|600px|Inserting a new mag during a reload.]]&lt;br /&gt;
[[File:M590M MWII reload2.jpg|thumb|none|600px|Jacking a fresh shell into the chamber and ejecting a spent hull, which is of the wrong color.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles/Carbines=&lt;br /&gt;
==AK-103==&lt;br /&gt;
The [[AK-103]] appears as the &amp;quot;Kastov 762&amp;quot;. The &amp;quot;Kastov&amp;quot; label implies that the rifle was developed in the fictional country of Kastovia from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]''. Magazine options include the standard 30-round polymer mag, and 20 or 40 round steel magazines.&lt;br /&gt;
&lt;br /&gt;
The weapon can be modified with an [[AKM]]'s gas block and wooden handguard via the &amp;quot;KAS-7 406mm&amp;quot; barrel attachment, as well as AKM's stock via the &amp;quot;Ivanov Wood Stock&amp;quot;, while retaining the AK-103's front sight block, smooth dust cover, and folding stock hardware on the left side of the receiver. It can also be fitted with an [[AKMS]]'s underfolding stock via the &amp;quot;Prolite TL3 Stock&amp;quot;. Some of these combinations can be found in the campaign. The &amp;quot;Cursed&amp;quot; blueprint from Season 3 &amp;quot;features&amp;quot; a removed dust cover, which showcases the AK's bolt.&lt;br /&gt;
&lt;br /&gt;
[[File:AK103.jpg|thumb|none|450px|AK-103 - 7.62x39mm]]&lt;br /&gt;
[[File:MW22 AK-103.jpg|thumb|none|600px|The AK-103 in the gunsmith preview screen. All of the modernized AKs have railed handguards. Note that the top cover is depicted with a horizontal bulge, like variants that have ribbed covers such as the AKM.]]&lt;br /&gt;
[[File:MW22 AK103 (3).jpg|thumb|none|600px|Idle-ing with the AK in hand.]]&lt;br /&gt;
[[File:MW22 AK103 (4).jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MW22 AK103 (5).jpg|thumb|none|600px|Checking the load on the magazine.]]&lt;br /&gt;
[[File:MW22 AK103 (6).jpg|thumb|none|600px|And doing a press check.]]&lt;br /&gt;
[[File:MW22 AK103 (7).jpg|thumb|none|600px|Swapping magazines. Unlike the 5.45 variants, the AK-103 (and the RPK when using box magazines) re-uses the reloading animations from ''MW19''’s AK-47.]]&lt;br /&gt;
[[File:MW22 AK103 (8).jpg|thumb|none|600px|Flicking out an old magazine with a fresh one.]]&lt;br /&gt;
[[File:MW22 AK103 (9).jpg|thumb|none|600px|And charging the action with a tacticool under-hand sweep.]]&lt;br /&gt;
[[File:Mwiiak103closeup.jpg|thumb|none|600px|Closeup of the right side of a customized AK-103.]]&lt;br /&gt;
[[File:Mwiiak103siderail.jpg|thumb|none|600px|The &amp;quot;Cursed&amp;quot; blueprint with an optic. As the dust cover remains removed, the bracket mount from other AK variants is used here. Note the strangely colored recoil spring.]]&lt;br /&gt;
[[File:Mwiicursedak1.jpg|thumb|none|600px|Inspecting the AK-103 without dust cover.]]&lt;br /&gt;
[[File:Mwiicursedak2.jpg|thumb|none|600px|The empty inspect animation has the operator pull the bolt all the way to the rear. Note that the piston is completely absent and that the ejector has a notch in it. The ejector would likely be weakened and lose its durability due to this modification.]]&lt;br /&gt;
[[File:Mwiicursedak3.jpg|thumb|none|600px|The AK-103's spring compressed while in full recoil.]]&lt;br /&gt;
[[File:MWII-Trailer-AK103.jpg|thumb|none|600px|An Al-Qatala armored NPC in the Warzone 2.0 trailer.]]&lt;br /&gt;
[[File:MWII AK-103 Farah.jpg|thumb|none|600px|Farah wields a custom AK in &amp;quot;Violence and Timing,&amp;quot; equipped with a shiny underfolder and a mix of both -103 and -104 gas tubes.]]&lt;br /&gt;
[[File:Ak103specops.jpg|thumb|none|450px|AK-103 with AKM style wood furnishings, similar to the one seen in ''[[Spec Ops: The Line]]'' - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (1).jpg|thumb|none|600px|An AKM lookalike in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mwiitherebelakm.jpg|thumb|none|600px|Holding the AK-103 Blueprint &amp;quot;The Rebel&amp;quot; (with alternate &amp;quot;KAS-7 406mm&amp;quot; barrel), which features a more appropriate reddish-brown bakelite grip.]]&lt;br /&gt;
[[File:AKMS.jpg|thumb|none|450px|AKMS - 7.62x39mm]]&lt;br /&gt;
[[File:Mwiiakmsloadout.jpg|thumb|none|600px|An AKMS-style build using the &amp;quot;The Rebel&amp;quot; blueprint in the gunsmith preview screen - note the unusual look of the underfolding stock with the original side folding hardware still present.]]&lt;br /&gt;
[[File:Mwiiakmscursed5.jpg|thumb|none|600px|Valeria holds a pseudo-AKMS without dust cover.]]&lt;br /&gt;
&lt;br /&gt;
===AK-104===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 343&amp;quot; barrel turns the weapon into an [[AK-104]].&lt;br /&gt;
[[File:Ak104.jpg|thumb|none|450px|AK-104 - 7.62x39mm]]&lt;br /&gt;
[[File:Mw22 ak thing (3).jpg|thumb|none|600px|An AK-104 in the gunsmith preview screen.]]&lt;br /&gt;
&lt;br /&gt;
==AK-105==&lt;br /&gt;
An [[AK-105]] with light tan furniture and magazines appears as the &amp;quot;Kastov 545&amp;quot;. It employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty. &lt;br /&gt;
&lt;br /&gt;
The default magazines are tan 30-rounders (6L23) and alternative options include 20-round black polymer mags, a 45-round classic red 6L18 magazine and a 60-round quad-stack black magazine (6L31).&lt;br /&gt;
[[File:AK-105.jpg|thumb|none|450px|AK-105 - 5.45x39mm]]&lt;br /&gt;
[[File:MW22 AK-105.jpg|thumb|none|600px|An AK-105 in the gunsmith preview screen, which has a tan version of the Picatinn-ized polymer AK handguard.]]&lt;br /&gt;
[[File:MWII-AK105-1.jpg|thumb|none|600px|Soap with an AK-105 in the trailer.]]&lt;br /&gt;
[[File:MWII AK-105 (1).jpg|thumb|none|600px|Checking into the Breenbergh Hotel with the khaki AK-105 carbine.]]&lt;br /&gt;
[[File:MWII AK-105 (2).jpg|thumb|none|600px|The AK-105's iron sights, fairly bog-standard by now.]]&lt;br /&gt;
[[File:MWII AK-105 (3).jpg|thumb|none|600px|Flicking the selector lever to semi-auto.]]&lt;br /&gt;
[[File:MWII AK-105 (4).jpg|thumb|none|600px|Mid-Iraqi reloading - about to kick out the empty magazine.]]&lt;br /&gt;
[[File:MWII AK-105 (5).jpg|thumb|none|600px|Letting the bolt slam home and chamber a round from the newly-loaded mag.]]&lt;br /&gt;
&lt;br /&gt;
===AK-74M===&lt;br /&gt;
Equipping the &amp;quot;Kastovia 406&amp;quot; barrel turns the weapon into an [[AK-74M]].&lt;br /&gt;
[[File:AK-74M.jpg|thumb|none|450px|AK-74M - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AK-74M (1).jpg|thumb|none|600px|The full-length Kastov-545, with the &amp;quot;Charcoal&amp;quot; finish to try to blacken the tan parts - though only the magazine appears to have gotten a thorough treatment.]]&lt;br /&gt;
[[File:MWII AK-74M (2).jpg|thumb|none|600px|Stilleto inspecting an AK-74M (along with some stuffed animals) on the festive holiday version of Shipment.]]&lt;br /&gt;
[[File:MWII AK-74M (3).jpg|thumb|none|600px|Peering into the mag - this one's loaded with black tip AP rounds.]]&lt;br /&gt;
[[File:MWII AK-74M (4).jpg|thumb|none|600px|The 5.45 AK variants Fast Hands reload - the new mag is brought alongside the used one, which is flicked aside.]]&lt;br /&gt;
[[File:MWII AK-74M (5).jpg|thumb|none|600px|The fast underhand charging as seen while holding ADS.]]&lt;br /&gt;
&lt;br /&gt;
===AKS-74N===&lt;br /&gt;
The rifle can be turned into a pseudo [[AKS-74|AKS-74N]], except that it retains the partly smooth top cover. This is achieved by pairing the &amp;quot;Kastov-Rama&amp;quot; stock with either the &amp;quot;Kastovia 406&amp;quot; barrel (which has a synthetic handguard) or the &amp;quot;KAS-7 406mm&amp;quot; barrel (which has a wooden handguard, along with an earlier AKM's 62 degree gas block and slant brake). The weapon can alternatively be fitted with the &amp;quot;Ivanov Wood Stock&amp;quot; to make it resemble the [[AK-74|AK-74N]].&lt;br /&gt;
&lt;br /&gt;
[[File:AKS-74 synthetic furniture.jpg|thumb|none|450px|AKS-74 with synthetic furniture - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (1).jpg|thumb|none|600px|An AKS-74N build, with an alternate grip.]]&lt;br /&gt;
[[File:AKS74.jpg|thumb|none|450px|AKS-74, early version with 62 degree gas block - 5.45x39mm]]&lt;br /&gt;
[[File:MWII AKS-74 (2).jpg|thumb|none|600px|The older style AKS-74, with the &amp;quot;Sakin Tread-40&amp;quot; muzzle brake to imitate the correct version.]]&lt;br /&gt;
[[File:MWII AK-74N (1).jpg|thumb|none|600px|The AK-74N mockup with the fixed AKM wood stock.]]&lt;br /&gt;
&lt;br /&gt;
==AKS-74UN==&lt;br /&gt;
The [[AKS-74U]] appears as the &amp;quot;Kastov-74u&amp;quot;. It is specifically the AKS-74UN variant with a side-mounted bracket for attaching optics. For the ''first'' time in the Call of Duty series, it is correctly classified as an assault rifle as opposed to an SMG. As with the aforementioned AK-105, it employs the &amp;quot;Iraqi reload&amp;quot; technique when reloading from empty, previously including the impossible reloading technique without the stock. As of the Season 2 update, the gun instead has a unique empty reload animation when lacking a stock, in which the player character holds the gun sideways, knocks out the old mag with the new one (held &amp;quot;upside down&amp;quot; in their hand), then rocks it in and performs and underhand pull of the bolt, similar to the ''[[Call of Duty: Modern Warfare (2019)]]'' 's [[AN-94]].&lt;br /&gt;
&lt;br /&gt;
The loadout and progression menu images show it with a polymer 7.62x39mm magazine, though an [[AKMSU]] conversion or separate weapon does not appear in the released game. At the moment the gun uses black polymer 30 round magazines (6L23) by default, 20 rounders serve as fast mags, and the same 45 round magazine available from the AK-105 (6L18) serves as the only extended option.&lt;br /&gt;
&lt;br /&gt;
The gun can be customized with ZenitCo furniture like handguards and stocks. It is a common weapon from Al-Qatala NPC forces in Al Mazrah in DMZ.&lt;br /&gt;
[[File:AKS74UN.jpg|thumb|none|450px|AKS-74UN - 5.45x39mm]]&lt;br /&gt;
[[File:MW22_AKS74UN.jpg|thumb|none|600px|The AKS-74U in the weapon preview menu screen.]]&lt;br /&gt;
[[File:AKS-74u MWII gunsmithcustomized.jpg|thumb|none|600px|The AKS-74UN with all five Gunsmith modification slots filled. It, the Bizon, and the RPK use a side bracket mount for optics, while the AK-100 series and Vityaz use railed top covers.]]&lt;br /&gt;
[[File:AKS74U MWII idle.jpg|thumb|none|600px|Clearing out the F1 circuit facility with a bone stock AKS-74UN.]]&lt;br /&gt;
[[File:AKS74U MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:AKS74U MWII inspect1.jpg|thumb|none|600px|Inspecting the carbine.]]&lt;br /&gt;
[[File:AKS74U MWII inspect2.jpg|thumb|none|600px|Checking the magazine, loaded with frangible 5.45x39mm rounds. The handguard has a rail on the right side by default.]]&lt;br /&gt;
[[File:AKS74U MWII inspect3.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:AKS74U MWII reload1.jpg|thumb|none|600px|Rocking in a new magazine.]]&lt;br /&gt;
[[File:AKS74U MWII reload2.jpg|thumb|none|600px|Reloading from empty.]]&lt;br /&gt;
[[File:AKS74U MWII reload3.jpg|thumb|none|600px|Fresh magazine rocked in, the player character will proceed to release his grip on the bolt, letting it slam home and pick up a new round.]]&lt;br /&gt;
[[File:MwiiChiron1.jpg|thumb|none|600px|Kicking out the magazine with an odd upside down technique on the stockless AK. This updated empty reload animation is similar to ''MW19''’s AN-94.]]&lt;br /&gt;
[[File:MwiiChiron2.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:MwiiChiron3.jpg|thumb|none|600px|Rocking in the new magazine. An underhanded rack of the bolt is preformed after this.]]&lt;br /&gt;
[[File:MWII Kastov-MSU.jpg|thumb|none|600px|The &amp;quot;Kastov-74u&amp;quot; with a 7.62x39mm magazine as seen in the beta.]]&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet APC556==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet APC556]] was added in Season 2, as the &amp;quot;ISO Hemlock&amp;quot;. The rifle is part of the &amp;quot;ISO&amp;quot; platform, connecting the APC556 to its smaller siblings, the [[Brügger &amp;amp; Thomet APC9|APC9]]/&amp;quot;ISO-9&amp;quot; and [[Brügger &amp;amp; Thomet APC45|APC45]]/&amp;quot;ISO-45&amp;quot;. It also shares similar Magpul MBUS styled iron sights.&lt;br /&gt;
&lt;br /&gt;
The game files refer to the weapon as &amp;quot;ar_acharlie300&amp;quot;, alluding to the APC300 variant. In addition, the ejection port is marked &amp;quot;Cal. 7.62x35mm&amp;quot; (i.e. .300 AAC Blackout), and the handguard is an elongated version of the one seen on the APC300 and early versions of the APC556 PDW (interestingly, the rifle in-game is a normal APC556/300 upper receiver on a Pro lower receiver, shown by its ability to change pistol grips). Conversely, the gas system is of APC556-esque length. The weapon is chambered in the APC556's 5.56x45mm cartridge by default, and can be modified to use the APC300's .300 Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
Being a post-release weapon, the APC556 is unlocked either through store bundles, DMZ or challenge unlock. It's frequently used by Konni enforcers in DMZ and Warzone.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC556 with 308mm barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:APC300.jpg|thumb|none|450px|Brügger &amp;amp; Thomet APC300, for comparison - .300 AAC Blackout]]&lt;br /&gt;
[[File:Mwiihemlockgunsmith.jpg|thumb|none|600px|The &amp;quot;ISO Hemlock&amp;quot; in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemlockidle.jpg|thumb|none|600px|Operator Ronin holds the rifle on the Season 2 map Valderas Museum (a map which was originally in the beta, but due to legal issues with it being based on the real the J. Paul Getty Museum, was held back).]]&lt;br /&gt;
[[File:Mwiihemlockinspect1.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiihemlockinspect2.jpg|thumb|none|600px|Chamber checking. This animation is also used when first equipping the weapon. Note the &amp;quot;Cal. 7.62x35mm&amp;quot; markings on the ejection port, regardless of what caliber is used.]]&lt;br /&gt;
[[File:Mwiihemlockmag.jpg|thumb|none|600px|Inserting a new magazine. Note the strange opaque windowed PMAG. Also, the text near the operator's thumb is mirrored on the other side.]]&lt;br /&gt;
[[File:Mwiihemcharging.jpg|thumb|none|600px|Tugging on the charging handle during an empty reload. Part of the operator's thumb clips into the weapon during this.]]&lt;br /&gt;
&lt;br /&gt;
===Brügger &amp;amp; Thomet APC556 PDW===&lt;br /&gt;
Equipping the &amp;quot;RCQ-7&amp;quot; barrel and the &amp;quot;R-COM S4&amp;quot; stock turns the weapon into an APC556 PDW.&lt;br /&gt;
&lt;br /&gt;
[[File:APC556 PDW.jpg|thumb|none|400px|Brügger &amp;amp; Thomet APC556 PDW - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiihemlockcarbinepreview.jpg|thumb|none|600px|The modifications in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiihemboltrelease.jpg|thumb|none|600px|Thumbing the bolt release during the &amp;quot;Fast Hands&amp;quot; reload.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 901==&lt;br /&gt;
The [[M16A4|Colt Model 901]] (which was marketed as an M16A3) appears in the game as the &amp;quot;M16&amp;quot;. It fires in three-round bursts, meaning it is intended to pass for an M16A4, but the fire selector has the Safe/Semi/Auto markings of the A3 rather than the A4's Safe/Semi/Burst. It is fitted with a KAC M5 railed handguard and feeds from the same stylized windowed PMAGs used with the &amp;quot;M4&amp;quot;. Along with the two extended magazine options available for the &amp;quot;M4&amp;quot;, the M16 can also use short 20-round GI magazines that hold 15 rounds for some reason (maybe because 20 isn't a multiple of 3 or to align it with the same magazine option seen on the HK93, which also is a 20 rounder limited to a capacity of 15).&lt;br /&gt;
&lt;br /&gt;
A properly functioning R0901-style rifle can also be achieved by modifying the &amp;quot;M4&amp;quot; mentioned below, although keeping the non-milspec upper and lower receiver.&lt;br /&gt;
&lt;br /&gt;
Numerous factions in the campaign use the Model 901 M16 rifle, including Al-Qatala, the Las Almas Cartel, and the Mexican Army.&lt;br /&gt;
&lt;br /&gt;
[[File:R0901.jpg|thumb|none|450px|Colt Model 901 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:M16A4withANPEQ&amp;amp;ACOG.jpg|thumb|none|450px|Standard M16A4, for comparison - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_M901.jpg|thumb|none|600px|The Colt Model 901 in the gunsmith preview.]]&lt;br /&gt;
[[File:Mw22 m16 (4).jpg|thumb|none|600px|Holding the M16.]]&lt;br /&gt;
[[File:Mw22 m16 (5).jpg|thumb|none|600px|Checking the magazine and verifying that it is, indeed, loaded with 5.56 ammo. Worth noting is that double feed magazines actually alternate which side the top-most cartridge is on; if the player character here were to fire one round and then inspect again, they would find the top-most cartridge on the left instead of the right. Note the &amp;quot;M16A2&amp;quot; markings on the magwell, which (intentionally or not) would be correct for an M16A3, as the receiver of the real weapon is indeed marked as such.]]&lt;br /&gt;
[[File:Mw22 m16 (6).jpg|thumb|none|600px|&amp;quot;Aiming&amp;quot; through the way too large carry handle rear aperture.]]&lt;br /&gt;
[[File:Mw22 m16 (7).jpg|thumb|none|600px|Reloading with a new loaded PMAG.]]&lt;br /&gt;
[[File:Mw22 m16 (8).jpg|thumb|none|600px|Smacking the ping-pong paddle. The animations are all taken from the &amp;quot;M4&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 little friend.jpg|thumb|none|600px|Soap finds himself a [[Scarface (1983)#Colt AR-15 with Fake M203 grenade launcher (a.k.a. &amp;quot;My Little Friend&amp;quot;)|Little Friend]] in the cartel's armory in &amp;quot;El Sin Nombre&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Colt Model 933===&lt;br /&gt;
The “11.5&amp;quot; Carbine Shroud” attachment gives it an AR carbine handguard/11.5&amp;quot; barrel/AR front sight, effectively turning it into a [[Colt Model 933]] when combined with one of the telescoping stock options (though it still fires in three-round bursts due to the faux M16A4 receiver).&lt;br /&gt;
[[File:ColtM4commando.jpg|thumb|none|450px|Colt Model 933 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 m16 (3).jpg|thumb|none|600px|Combine the M16, the “11.5&amp;quot; Carbine Shroud” and telescopic stock and you got yourself a Model 933.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 18 Mod 1===&lt;br /&gt;
Fitting the M16 with the “11.5&amp;quot; T-H4 Barrel” and any telescoping stock will create a Mk 18 Mod 1.&lt;br /&gt;
[[File:Mk18Mod1SOPMOD.jpg|thumb|none|450px|Mk 18 Mod 1 with Crane stock, KAC back-up iron sights, EOTech XPS3, AN/PEQ-15 ATPIAL, vertical foregrip, and dual pressure activation switch - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 cqbr.jpg|thumb|none|600px|A Mk 18 Mod 1 customized with all the tacticool needs of a US SOCOM operator.]]&lt;br /&gt;
&lt;br /&gt;
===M4A1 Carbine===&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine handguard/14.5&amp;quot; stepped barrel/AR front sight, turning it into an [[M4A1]] (or an [[M4 Carbine|M4]] in gameplay terms).&lt;br /&gt;
[[File:ColtM4A1.jpg|thumb|none|450px|Colt M4A1 with 6 position collapsible stock - 5.56x45mm]]&lt;br /&gt;
[[File:Mw22 m16 (2).jpg|thumb|none|600px|The M4A1 in the loadout preview screen.]]&lt;br /&gt;
[[File:Mwiim43rd2.jpg|thumb|none|600px|The &amp;quot;Burgertown Operator&amp;quot; with an M4A1 and two inflatable decoys.]]&lt;br /&gt;
[[File:Mwiim43rd1.jpg|thumb|none|600px|Alex fires his M4A1. Note the starburst muzzle flash.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS Valorisé==&lt;br /&gt;
The [[FAMAS Valorisé]] was added in Season 5 under the name &amp;quot;FR Avancer&amp;quot;, though the markings on its model read &amp;quot;Modèle 223&amp;quot;. As with every other FAMAS in ''Call of Duty'' thus far the rifle features 25-round magazines; for the second time in the series they actually hold the correct 25 rounds, rather than 30. 45- and 60-round quad-stack magazines are available alternate options, with the former being the &amp;quot;chopped&amp;quot; MAG5-60 quad-stack model seen on Instagram and in the previous Modern Warfare game. Also as in ''MW19'', the rifle's integrated bipod can be deployed as an attachment (though currently this also unnecessarily equips a rail under the handguard, as was the case for the RPK's bipod before that was fixed), while equipping the &amp;quot;SA Ion&amp;quot; pistol grip and &amp;quot;FR Sprinter&amp;quot; stock pad brings the rifle closer in appearance to its real world counterpart. &lt;br /&gt;
&lt;br /&gt;
A pseudo FAMAS FÉLIN build can be achieved by adding the &amp;quot;3x RFL-Optic&amp;quot; and &amp;quot;OP-X9 Foregrip&amp;quot; to the aforementioned pistol grip and stock.&lt;br /&gt;
[[File:FamasFelin.jpg|thumb|none|450px|FAMAS Valorisé prototype with SCROME J4 scope - 5.56x45mm]]&lt;br /&gt;
[[File:MwiifamasV1.jpg|thumb|none|600px|Holding the FAMAS on the newest iteration of &amp;quot;Strike&amp;quot; from the original Modern Warfare.]]&lt;br /&gt;
[[File:MwiifamasV2.jpg|thumb|none|600px|Iron sights.]]&lt;br /&gt;
[[File:MwiifamasV4.jpg|thumb|none|600px|Making sure the rounds are seated during the inspect animation...]]&lt;br /&gt;
[[File:MwiifamasV5.jpg|thumb|none|600px|...and chamber checking. This animation is also used when spawning with the rifle, albeit the character chambers the rifle from empty.]]&lt;br /&gt;
[[File:MwiifamasV6.jpg|thumb|none|600px|Performing a tactical reload.]]&lt;br /&gt;
[[File:MwiifamasV7.jpg|thumb|none|600px|Tugging the charging handle. For the &amp;quot;fast hands&amp;quot; reload, the player doesn't turn the rifle to the left.]]&lt;br /&gt;
[[File:MwiifamasV8.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; tactical reload on a psudo FÉLIN build. This animation is very similar to the tactical reload the FAMAS in Modern Warfare 2019 had.]]&lt;br /&gt;
[[File:MwiifamasV9.jpg|thumb|none|600px|Actuating the trigger guard housed fire selector.]]&lt;br /&gt;
[[File:MwiifamasV10.jpg|thumb|none|600px|Chamber checking on empty.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] appears as the &amp;quot;TAQ-V&amp;quot;. The default magazine is a black 20-round proprietary model; a 30-round polymer magazine inspired by the Molon Labe Industries (couldn't get a more pretentious name) offerings and a two-tone XS Products X-25 50-round drum, are available as extended options. Interestingly, the rifle features its internal file name in its receiver markings, placed as if &amp;quot;SCHotel&amp;quot; is its in-universe model name; following the standards of internal file names, &amp;quot;S C Hotel&amp;quot; naturally stands for &amp;quot;'''SC'''AR-'''H'''&amp;quot;. This time, it is correctly classified as a battle rifle instead of an assault rifle.&lt;br /&gt;
&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR 17.jpg|thumb|none|600px|The SCAR-H in the gunsmith preview screen. The model has undergone a stylistic redesign from ''MW19''’s &amp;quot;FN Scar 17,&amp;quot; with three vent holes, shorter rails for the correct barrel block placement, and ACR-like stock. The magwell still has the AR-15 style outdent. During an early stage of the game, a typo in the gunsmith described the weapon as firing &amp;quot;7.26&amp;quot; rounds, but this has been fixed.]]&lt;br /&gt;
[[File:MWII SCAR-H (1).jpg|thumb|none|600px|The &amp;quot;TAQ-V&amp;quot; in Amsterdam.]]&lt;br /&gt;
[[File:MWII SCAR-H (2).jpg|thumb|none|600px|Aiming down the sights, shared by all three variants.]]&lt;br /&gt;
[[File:MWII SCAR-H (3).jpg|thumb|none|600px|Actuating the fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-H (4).jpg|thumb|none|600px|Repleneshing the old magazine with a new one, &amp;quot;L-shaped&amp;quot; reload style.]]&lt;br /&gt;
[[File:MWII SCAR-H (5).jpg|thumb|none|600px|As with the prior game, the empty mag gets trucked out.]]&lt;br /&gt;
[[File:MWII SCAR-H (6).jpg|thumb|none|600px|And in with another mag, then the charging handle is tugged.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR 17S==&lt;br /&gt;
In addition to the standard SCAR-H, the [[FN SCAR 17S|SCAR 17S]] semi-auto only version appears under the marksman rifles class. It is referred to as the &amp;quot;TAQ-M&amp;quot;, and is fitted with a rail extension and a fixed stock resembling an [[FN SSR]]/SCAR 20S stock or a KRG SCAR Long Range Stock. The Los Vaqueros unit uses this SCAR variant as its sniper rifle in the campaign story. 10-, 15- and 20-round magazines are available, all of which being 5-rounds-underloaded compared to real life.&lt;br /&gt;
&lt;br /&gt;
It is chambered in 6.5mm Creedmoor. At the time of the game's release, the real SCAR 17S could be converted to use this cartridge (while the SCAR 20S had received that caliber as a factory option). Interestingly, a year later (September 2023), FN America announced the availability of a limited-edition SCAR 17S DMR that is actually chambered in 6.5mm Creedmoor and has a fixed SSR stock.&lt;br /&gt;
&lt;br /&gt;
[[File:SCAR 17S BLK.jpg|thumb|none|450px|FN SCAR 17S Black - 7.62x51mm NATO]]&lt;br /&gt;
[[File:FN MK 20 SSR.jpg|thumb|none|450px|FN MK 20 SSR, for comparison - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SCAR17S.jpg|thumb|none|600px|The SSR lookalike in the gunsmith preview screen. Note the fictionalized safe/semi-auto only fire selector.]]&lt;br /&gt;
[[File:MWII SCAR-17S (1).jpg|thumb|none|600px|The SCAR variants spawn in with a barrel up, palm up chambering animation.]]&lt;br /&gt;
[[File:MWII SCAR-17S (2).jpg|thumb|none|600px|The SCAR 17S 6.5CM with a sniper scope.]]&lt;br /&gt;
[[File:MWII SCAR-17S (3).jpg|thumb|none|600px|Said scope has something of an ACSS grid for its reticle.]]&lt;br /&gt;
[[File:MWII SCAR-17S (4).jpg|thumb|none|600px|The Ranger admires his accurized SCAR.]]&lt;br /&gt;
[[File:MWII SCAR-17S (5).jpg|thumb|none|600px|Inspecting the 10-round magazine of 6.5mm.]]&lt;br /&gt;
[[File:MWII SCAR-17S (6).jpg|thumb|none|600px|It also reloads the same way, with the short mags sandwiched together.]]&lt;br /&gt;
[[File:MWII SCAR-17S (7).jpg|thumb|none|600px|Pulling the charging handle when empty, those gloves should help keep the Ranger's fingers intact against the scope.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-L==&lt;br /&gt;
A black [[FN SCAR-L]] appears as the &amp;quot;TAQ-56&amp;quot; and it's manufactured by &amp;quot;Tactique Verte&amp;quot;, the in-universe equivalent to FN Herstal, which also makes the PDSW 528, a fictionalized P90 variant. It is depicted with incorrect H&amp;amp;K style fire selector markings and a stylized lower receiver. It feeds from black STANAG style 30-round magazines, but 40-round PMAGs and 60-round Surefire MAG5-60s are also available.&lt;br /&gt;
&lt;br /&gt;
It comes with a (swappable) stylized A2 grip by default and the magazine release on the right side seems to be an aftermarket extended one.&lt;br /&gt;
&lt;br /&gt;
Marines in &amp;quot;Kill or Capture&amp;quot; have SCAR-Ls. It is the standard rifle for both Shadow Company operators and the Los Vaqueros unit in the campaign, being commonly found with various attachments.&lt;br /&gt;
[[File:Scar l std.jpg|thumb|none|450px|FN SCAR-L STD - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL.jpg|thumb|none|600px|The SCAR-L in the gunsmith preview screen. Note the differently shaped trigger guard and stock, the pictograms fire selector and the Taqtique Verte markings.]]&lt;br /&gt;
[[File:Mw22 scar L (1).jpg|thumb|none|600px|A SCAR-L in the hands of a Kortac operator.]]&lt;br /&gt;
[[File:Mw22 scar L (2).jpg|thumb|none|600px|Checking the magazine full of 5.56 rounds.]]&lt;br /&gt;
[[File:Mw22 scar L (3).jpg|thumb|none|600px|And the chamber is loaded too, very nice. Looks like the markings on the upper receiver are mirrored from the left side.]]&lt;br /&gt;
[[File:Mw22 scar L (4).jpg|thumb|none|600px|A look through the chopped iron sights.]]&lt;br /&gt;
[[File:Mw22 scar L (5).jpg|thumb|none|600px|Swapping STANAG magazines.]]&lt;br /&gt;
[[File:Mw22 scar L (6).jpg|thumb|none|600px|Checking the chamber on an empty reload just before flicking out the spent magazine.]]&lt;br /&gt;
[[File:Mw22 scar L (7).jpg|thumb|none|600px|Pulling back on the reciprocating charging handle. This is the only difference from ''MW19''’s animations and this set is shared with all the other SCAR variants in the game.]]&lt;br /&gt;
[[File:Mw22 scar L (8).jpg|thumb|none|600px|Giving the bolt release a slap. This happens when the Fast Hands perk is active and with an underbarrel grenade launcher attached to the rifle.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl1.jpg|thumb|none|600px|The Season 5 Blackcell exclusive blueprint, &amp;quot;Caliburn&amp;quot;, features a transparent exterior SCAR-L.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl2.jpg|thumb|none|600px|Empty.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl3.jpg|thumb|none|600px|Closeup of the fire control group.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl5.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl4.jpg|thumb|none|600px|Holding the bolt open, right side.]]&lt;br /&gt;
[[File:Mwiicaliburnscarl6.jpg|thumb|none|600px|A strange bug that happens with a few guns in third person, when chamber checking on empty, the character pushes the bolt carrier way past where it would physically be able to go, while the barrel itself gets pushed backwards.]]&lt;br /&gt;
[[File:MWII-SCARL-1.jpg|thumb|none|600px|Garrick and his SCAR taking a leap (or fall-out-of-a-Black Hawk) of faith in the reveal trailer.]]&lt;br /&gt;
[[File:MWII-Trailer-SCARL-2.jpg|thumb|none|600px|Demon Dogs on the hunt with SCAR-Ls in the reveal trailer. Similar to some Shadow Company operatives, all three marines are equipped with L3Harris AN/PVS-31A night vision goggles. The NODs are incorrectly mounted to Norotos Rhino I mounts.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L CQC===&lt;br /&gt;
Equipping the SCAR-L with the &amp;quot;12' Tacshort Barrel&amp;quot; will give it a CQC-length barrel.&lt;br /&gt;
[[File:FN SCAR-L CQC Black.jpg|thumb|none|400px|FN SCAR-L CQC Black - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mw22 scar 16 (1).jpg|thumb|none|600px|The SCAR-L CQC in the gunsmith preview screen.]]&lt;br /&gt;
[[File:Mw22 mk16.jpg|thumb|none|600px|A SCAR CQC equipped with with a [[FN SCAR-SC|SCAR-SC]]'s telescoping stock via the &amp;quot;TV Cardinal Stock&amp;quot; attachment.]]&lt;br /&gt;
&lt;br /&gt;
===FN SCAR-L LB===&lt;br /&gt;
The &amp;quot;17.5' Tundra Pro Barrel&amp;quot; turns it into the LB variant.&lt;br /&gt;
[[File:SCAR-L LB.jpg|thumb|none|450px|Gen 3 FN SCAR-L with 18&amp;quot; LB (Long Barrel) - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22_SCARL_LB.jpg|none|thumb|600px|A not-so perfect tan SCAR-L LB in the gunsmith preview.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics RM277==&lt;br /&gt;
A [[LoneStar Future Weapons RM277|General Dynamics RM277]]-based bullpup rifle was added to the battle rifles class in Season 3 under the name &amp;quot;Cronen Squall&amp;quot;. It is depicted as a heavily stylized version of the first prototype, noticeable by having a rear magazine release. However, it also has two buttons near the trigger group that act as bolt release buttons instead of magazine release buttons, a black cheek rest, switchable ejection ports and an enlarged rear similar to that of the [[Desert Tech Micro Dynamic Rifle]]. It is fitted with stylized Magpul MBUS. It is chambered in &amp;quot;6.8 Wrath&amp;quot;, an in-universe version of 6.8x51mm SIG FURY, which is the cartridge of the [[SIG-Sauer MCX-SPEAR]] (now designated as the XM7) that prevailed over the RM277 in the NGSW trials.&lt;br /&gt;
&lt;br /&gt;
The gun uses conventional full brass case ammo like the civilian/training ammo by default but a 6.8 Composite ammo option is also available, bringing it back to the original 6.8mm TVCM cartridge that the RM277 was chambered in. Beside that, Frangible and Hollowpoint ammo options give the 6.8mm SIG FURY cartridge its well-known hybrid case (these options are correct as currently, available hybrid-case ammo to the civilian market is those two options). It is fed by default using 20-round L7 AWM magazines with a 30-rounder and a 50-round Magpul D-50 drum magazine also available; the rifle can also equip its proprietary micro flow-through Brevis III suppressor. &lt;br /&gt;
&lt;br /&gt;
While the real rifle fires from a closed bolt in semi-auto and an open bolt in full-auto, its in-game incarnation is depicted as always firing from an open bolt (with the same firing delay given to all other open bolt weapons), though inconsistent with this, the empty reload animation features the player character using the bolt release as if the rifle were firing from a closed bolt. The out-of-ammo inspect animation is also consistent with the gun always being open bolt, beginning with the trigger being pulled to dry-fire the rifle. In order for the rifle to at least be internally consistent to its fictional always-open-bolt self, the empty reload animation should instead not use the bolt release, and simply swap mags like a non-empty reload.&lt;br /&gt;
 &lt;br /&gt;
[[File:RM277-R.jpg|thumb|none|450px|General Dynamics RM277-R (first publicly revealed prototype) - 6.8mm TVCM]]&lt;br /&gt;
[[File:MDRX 308 FDE.jpg|thumb|none|450px|Desert Tech MDRX - .308 Winchester]]&lt;br /&gt;
[[File:RM277 MWII battlepasspreview.jpg|thumb|none|600px|The RM277/Desert Tech hybrid rifle in the battlepass preview.]]&lt;br /&gt;
[[File:Mwiirm277spawn.jpg|thumb|none|600px|Tugging the charging handle when spawning with the rifle.]]&lt;br /&gt;
[[File:Mwiirm277idle.jpg|thumb|none|600px|Holding the gun on the new &amp;quot;Alley&amp;quot; gunfight map.]]&lt;br /&gt;
[[File:Mwiirm277irons.jpg|thumb|none|600px|Using the Magpul MBUS style sights on a particularly disgusting mattress.]]&lt;br /&gt;
[[File:Mwiirm277inspect3.jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:Mwiirm277inspect2.jpg|thumb|none|600px|...then checking the right side.]]&lt;br /&gt;
[[File:Mwiirm277reloadpart.jpg|thumb|none|600px|Regular reload.]]&lt;br /&gt;
[[File:Mwiirm277empty.jpg|thumb|none|600px|Dropping the bolt during an empty reload.]]&lt;br /&gt;
[[File:Mwiirm277mostlyempty.jpg|thumb|none|600px|Loading a mostly spent mag. Note the strange presence of a bullet in the bottom of the magazine.]]&lt;br /&gt;
[[File:Mwiirm277inspectcomposite.jpg|thumb|none|600px|Inspecting the magazine loaded with 6.8mm TVCM. Also note selector set to semi-auto.]]&lt;br /&gt;
[[File:Mwiirm277compositefasthands.jpg|thumb|none|600px|Sandwiching magazines during the &amp;quot;fast hands&amp;quot; reload. When empty, the bolt is released without turning the weapon.]]&lt;br /&gt;
[[File:Mwiirm277empty1updt.jpg|thumb|none|600px|Empty inspect animation involves checking the mag...]]&lt;br /&gt;
[[File:Mwiirm277empty2updt.jpg|thumb|none|600px|...then flipping the rifle to the right side...]]&lt;br /&gt;
[[File:Mwiirm277empty3.jpg|thumb|none|600px|...then tugging the charging handle a few times before locking the bolt back and inserting the empty magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK91A2==&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK91A2]] with a safe/semi/auto select fire trigger group appears as the &amp;quot;Lachmann-762&amp;quot;. Like the other guns in the &amp;quot;Lachmann Meer&amp;quot; platform, it lacks a paddle magazine release, distinguishing it from the military [[G3]]. It appears to be fitted with a stylized slimline handguard.&lt;br /&gt;
&lt;br /&gt;
It is a standard rifle of the Mexican Army in-game.&lt;br /&gt;
[[File:HK Model 91.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A2 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:HKG3A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch G3A3 with slimline handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A2.jpg|thumb|none|600px|The HK91A2 in the preview screen. Note that it has a less diagonal magwell compared to the real weapon.]]&lt;br /&gt;
[[File:Mw22 g3 (4).jpg|thumb|none|600px|Holding the HK91A2 in a quasi-c-clamp way.]]&lt;br /&gt;
[[File:Mw22 g3 (5).jpg|thumb|none|600px|Aiming down the night sights.]]&lt;br /&gt;
[[File:Mw22 g3 (6).jpg|thumb|none|600px|Checking the load on an awfully-smooth 20 round magazine.]]&lt;br /&gt;
[[File:Mw22 g3 (7).jpg|thumb|none|600px|And guess what? The inspect animation ends with a chamber check.]]&lt;br /&gt;
[[File:Mw22 g3 (8).jpg|thumb|none|600px|Konig swaps magazines in an odd-way. Take note that this screenshot was taken before a patch in February, where the HK91A2's reload animations were altered to be heavier.]]&lt;br /&gt;
[[File:Mw22 g3 (9).jpg|thumb|none|600px|Inserting a fresh magazine after stripping away an empty one.]]&lt;br /&gt;
[[File:Mw22 g3 (10).jpg|thumb|none|600px|And what comes next will surprise no-one: an HK slap.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK91A3===&lt;br /&gt;
Fitting the rifle with the &amp;quot;Lachmann S9 Factory&amp;quot; stock makes it resemble an HK91A3.&lt;br /&gt;
[[File:HK91A3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK91A3 with factory telescoping stock - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22_HK91A3.jpg|thumb|none|600px|Both sides of the pseudo-HK91A3.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK11===&lt;br /&gt;
Equipping the “Romeo FT 16&amp;quot; Barrel” or “15.9&amp;quot; Lachmann Rapp Barrel” makes for a [[Heckler &amp;amp; Koch HK11]] mockup.&lt;br /&gt;
[[File:Hk11e.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK11E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK11 (0).jpg|thumb|none|600px|The HK11-style build, with the LM-S's more convincing clubfoot stock and a bipod.]]&lt;br /&gt;
&lt;br /&gt;
===HK51===&lt;br /&gt;
The shorter barrels such as the “Meer-56 11&amp;quot; Factory Barrel” can be used for an [[HK51]]-style carbine.&lt;br /&gt;
[[File:NPSHK51.JPG|thumb|400px|none|HK51 - 7.62x51mm]]&lt;br /&gt;
[[File:MWII HK51 (0).jpg|thumb|none|600px|A pseudo HK51 with the Lachmann S9 Factory sliding stock, and the Corvus SOL-76 Z-Point reflex sight.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK93A2==&lt;br /&gt;
A shortened [[Heckler &amp;amp; Koch HK93A2]] with a Magpul-inspired trigger group with safe/semi/auto positions appears as the &amp;quot;Lachmann-556&amp;quot;. Once again, the lack of a paddle magazine release distinguishes it from the military [[HK33]].&lt;br /&gt;
&lt;br /&gt;
It is intended to be an [[HK53]], as evidenced by the game files referring to it as &amp;quot;ar_kilo53&amp;quot;, though the barrel and the cocking tube are slightly longer than this version, with the length being between the HK53 and the HK33KA3. It can be made HK33-length with the &amp;quot;Lachmann Nova&amp;quot; or &amp;quot;LM Aurora 90 Barrel&amp;quot; attachments (these two having same cocking tube length as each other, and almost the same barrel length), or HK33K-esque length (shorter than proper, but longer than the game's default) with the &amp;quot;Lach-12 Barrel&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It feeds from translucent 30-round magazines by default, but it can also use 20-round magazines (that hold 15 rounds), 40-round extended magazines or a 60-round drum inspired by the X-Products drum available for the G3 family of rifles.&lt;br /&gt;
&lt;br /&gt;
[[File:HK93FullStock.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A2 with 25-round magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Hk93 mw22 (1).jpg|thumb|none|600px|Left side of the shortened HK93. Like the HK91, the magwell is less diagonal than the real deal. The standard 30-round magazines are translucent and most likely inspired by the Turkish MKE-made ones.]]&lt;br /&gt;
[[File:Hk93 mw22 (2).jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Hk93 mw22 (4).jpg|thumb|none|600px|Holding the HK93 indoors.]]&lt;br /&gt;
[[File:Hk93 mw22 (5).jpg|thumb|none|600px|Aiming down the aperture.]]&lt;br /&gt;
[[File:Hk93 mw22 (6).jpg|thumb|none|600px|Checking if the translucent magazine is loaded.]]&lt;br /&gt;
[[File:Hk93 mw22 (7).jpg|thumb|none|600px|Press check.]]&lt;br /&gt;
[[File:Hk93 mw22 (8).jpg|thumb|none|600px|As with all the roller-delayed guns in the game, the tactical reload starts by locking the bolt back, then the magazines are swapped and the charging handle is given a gentle tug to let it go forward. Worth noting is that all the magazines that are either translucent or have windows on their side only render the top bullet during reloads, as you can see with the one on the left. The rest of the bullets will appear after the animation is done; this was fixed sometime after the Season 1 update. This can also be observed easily with the M4 and M16.]]&lt;br /&gt;
[[File:Hk93 mw22 (9).jpg|thumb|none|600px|Empty reloads have a similar, but different enough sequence (to make them slower). The charging handle is locked back, the empty magazine is stripped out, a new one is inserted...]]&lt;br /&gt;
[[File:Hk93 mw22 (10).jpg|thumb|none|600px|...and a forceful HK-slap is performed.]]&lt;br /&gt;
[[File:Hk93 mw22 (11).jpg|thumb|none|600px|With the Fast Hands perk the HK slap is omitted and the charging handle is simply pulled back.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Alejandro Vargas can be seen just behind Soap, wielding an HK93 with a suppressor. The hand clipping makes it appear as if Vargas is gripping the trigger instead of the pistol grip.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK93A3===&lt;br /&gt;
Fitting the weapon with the &amp;quot;Lachmann S9 Factory&amp;quot; stock and the full-sized &amp;quot;Lachmann Nova&amp;quot; barrel turns it into an HK93A3.&lt;br /&gt;
[[File:Hk93a3.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK93A3 - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Hk93 mw22 (3).jpg|thumb|none|600px|An HK93A3-style build with the default barrel.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch HK13===&lt;br /&gt;
A [[Heckler &amp;amp; Koch HK series machine guns|Heckler &amp;amp; Koch HK13]] build can be made with the “15.9&amp;quot; Lachmann RAPP Barrel,” in addition to other parts to complete the look.&lt;br /&gt;
[[File:MM13.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK13 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWII HK13 (0).jpg|thumb|none|600px|The LM-556 with the machine gun style barrel, clubfoot stock, bipod, and drum magazine.]]&lt;br /&gt;
&lt;br /&gt;
==HS Produkt VHS-K2==&lt;br /&gt;
A heavily stylized [[HS Produkt VHS-K2]] with a Springfield Armory Hellion-style trigger guard and pistol grip was added in Season 4 as the &amp;quot;Tempus Razorback.&amp;quot; The top rail assembly resembles that of the [[FB MSBS Grot|FB MSBS Grot B]] (alongside the &amp;quot;TA ERGO&amp;quot; stock option), and the charging handle is also similar to the Grot B's, though moved forward over the fire control area. The rifle can equip the VHS-2's integral optic carry handle, tied to the “17&amp;quot; IO-XL” barrel attachment; this barrel is longer than standard, roughly between the VHS-K2 and VHS-D2. The “13&amp;quot; Frenzy IX” barrel features a shorter optics rail as well as a unique red dot sight which replaces the ironsights; this sight can itself be replaced by other optics. The default empty reload animation has an interesting dynamic feature - normally, the charging handle is used, but interrupting it by swapping or sprinting will result in the operator using the bolt release after the interruption. &lt;br /&gt;
&lt;br /&gt;
[[File:VHS-K2.jpg|thumb|none|450px|HS Produkt VHS-K2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:SA Hellion right side.jpg|thumb|none|450px|Springfield Armory Hellion - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MSBS-B-2016.jpg|thumb|none|450px|FB MSBS Grot B - 5.56x45mm]]&lt;br /&gt;
[[File:Mwiirazorbackbattlepass1.jpg|thumb|none|600px|The hybrid rifle in the battlepass.]]&lt;br /&gt;
[[File:Mwiirazorbackidle.jpg|thumb|none|600px|Nikto wielding the VHS-K2 in a [[Call of Duty 4: Modern Warfare|familiar location]].]]&lt;br /&gt;
[[File:Mwiirazorbacktacticalreload.jpg|thumb|none|600px|Performing a rather awkward tactical reload.]]&lt;br /&gt;
[[File:Mwiirazorbackempty.jpg|thumb|none|600px|Tugging the charging handle on empty.]]&lt;br /&gt;
[[File:Mwiirazorbacksleightofhand2.jpg|thumb|none|600px|The &amp;quot;Fast Hands&amp;quot; reloads are similar to the Cronen Squall's, including the use of the bolt release instead of forward charging handle.]]&lt;br /&gt;
[[File:Mwiirazorbackinspect.jpg|thumb|none|600px|Performing a brass check.]]&lt;br /&gt;
[[File:Mwiirazorbackinspectempty.jpg|thumb|none|600px|Here, operator Chuy peers into a VHS's empty chamber.]]&lt;br /&gt;
[[File:VHS-D2 and optical sight.jpg|thumb|none|450px|HS Produkt VHS-D2 with 1.5 optical sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Mwiirazorbackvhs.jpg|thumb|none|600px|The VHS-D2 style build with the 17&amp;quot; IO-XL barrel &amp;amp; LTX Eclipse comb.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;M4&amp;quot;==&lt;br /&gt;
A fully-automatic custom [[AR-15]]-type carbine with a 12.5&amp;quot; barrel appears as the &amp;quot;M4&amp;quot;, based on the [[Geissele Super Duty|Geissele M4A1 URG-I]] (also informally known as the M4A1 &amp;quot;Block III&amp;quot;) used by USASOC and even some Navy SEAL operators. The lower receiver is from a [[SIG-Sauer 516 Series|SIG 516]]/SIG M400 while the upper most closely resembles a Mega Arms GTR-3H. It has a Geissele SMR MK16/MK8-style hybrid handguard depicted with an 11.5&amp;quot; length, a stylized Magpul CTR stock and a SIG charging handle. The front sight is stylized Midwest Industries flip up and the rear one is a hybrid between KAC micro rear, MaTech BUIS and base MP7 rear sight. The muzzle is KAC birdcage and the grip is A2. It feeds from stylized windowed PMAGs in spite of the previous game having a proper non-stylized model. A 40-round metal magazine that holds 45 rounds and a quadstack Surefire MAG5-60 are also available.&lt;br /&gt;
&lt;br /&gt;
The “14&amp;quot; Carbine Shroud” barrel attachment gives it an AR carbine plastic handguard/14.5&amp;quot; stepped barrel/AR front sight with an added rail underneath and a small section of picatinny rail mounted on the right side of the gas block, essentially turning it into a pseudo-[[M4A1]]. The “Hightower 20&amp;quot; Barrel” attachment gives it a KAC M5 RAS/20&amp;quot; barrel/AR front sight, making it into a pseudo-[[M16A3]] when combined with the &amp;quot;Demo Precision Elite Factory&amp;quot; stock. Pairing this barrel with an M203 automatically swaps the rail system for the classic M203 heatshield, previously its own separate attachment in ''MW19''; this also happens on the game's M16, which features this barrel attachment by default.&lt;br /&gt;
&lt;br /&gt;
Other barrel options include the “7.5&amp;quot; Tempus Firebrand”, the &amp;quot;Tempus Trench Pro&amp;quot;, which retains the same barrel and rail length and swaps the handguard for a black KeyMod one, the &amp;quot;419mm EXF Barrel&amp;quot;, a 16-inch barrel paired with an URX 3.1 inspired rail and the “11.5&amp;quot; T-H4 Barrel”, which gives it a Daniel Defense Mk 18/RIS II rail and a 10.3-inch barrel, despite it being stated as longer.&lt;br /&gt;
&lt;br /&gt;
In-game, it's stated to be manufactured by the fictional Tempus Armament, which is the in-universe version of Knight's Armament Company based on the knight armored glove and mace logo.&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm]]&lt;br /&gt;
[[File:Mega Arms GTR-3H.jpg|thumb|none|300px|Mega Arms GTR-3H Receiver Set]]&lt;br /&gt;
[[File:Geisseleurgi115.jpg|thumb|none|450px|Geissele URGI Mk 16 11.5 inch upper receiver, for reference.]]&lt;br /&gt;
[[File:MW22 M4 (1).jpg|thumb|none|600px|Left side of the franken-AR-15 trying to disguise itself as a &amp;quot;Block III&amp;quot; URG-I M4A1.]]&lt;br /&gt;
[[File:MW22 M4 (2).jpg|thumb|none|600px|Right side. The extra picatinny rail sections on the M-LOK handguard are there to accommodate for a right side mounted laser or light and underbarrel foregrip or weapon.]]&lt;br /&gt;
[[File:Mw22 m4a1 (1).jpg|thumb|none|600px|C-clamping the &amp;quot;M4,&amp;quot; a different posture from the previous game's Colt 933.]]&lt;br /&gt;
[[File:Mw22 m4a1 (2).jpg|thumb|none|600px|Aiming through the default iron sights.]]&lt;br /&gt;
[[File:Mw22 m4a1 (3).jpg|thumb|none|600px|Ghost being surprised, once again, that his gun is loaded.]]&lt;br /&gt;
[[File:Mw22 m4a1 (4).jpg|thumb|none|600px|Giving the forward assist a smack after a brass check.]]&lt;br /&gt;
[[File:Mw22 m4a1 (5).jpg|thumb|none|600px|Partial reload.]]&lt;br /&gt;
[[File:Mw22 m4a1 (6).jpg|thumb|none|600px|Slapping the bolt release to chamber a round. The &amp;quot;M4&amp;quot; uses a modified version of ''Modern Warfare''’s Model 933 animations, and are shared with the M16 and the &amp;quot;FTac Recon&amp;quot;.]]&lt;br /&gt;
[[File:Mw22 m4a1 (7).jpg|thumb|none|600px|The bolt release is pressed instead, when using the Fast Hands perk.]]&lt;br /&gt;
[[File:Mwiim4g1empty1.jpg|thumb|none|600px|Bored of the offered Sports TV programming, an operator inspects their empty M4's PMAG. Note the decidedly-not Magpul follower, which more resembles the USGI EPM follower, but orange and on the traditional side of the follower.]]&lt;br /&gt;
[[File:Mwiim4g1empty2.jpg|thumb|none|600px|Locking the bolt back after running the action a few times.]]&lt;br /&gt;
[[File:MWII Price Mk18.jpg|thumb|none|600px|Captain Price with his Mk 18 Mod 1 style carbine in Al-Mazrah. Completing the campaign earns this set up for use as the &amp;quot;Union Guard&amp;quot; blueprint.]]&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Flatline&amp;quot;===&lt;br /&gt;
The same futuristic VLTOR/Magpul themed M4A1 Carbine from ''[[Call of Duty: Infinite Warfare|Infinite Warfare]]'' appears as the &amp;quot;Flatline&amp;quot; blueprint available for the in-game M4, named after the Epic rarity variant of the same name for the fictional &amp;quot;NV4&amp;quot; assault rifle (although not modeled after the actual variant that appears in that game). While both of the upper and lower receivers are retained, the handguard and sights are not and the muzzle, magazine, and stock are modeled after the ''MWII''’s variant instead, albeit rethemed to better match the NV4 itself.&lt;br /&gt;
&lt;br /&gt;
[[File:M4A1 airsoft carbine Magpul black.JPG|thumb|none|400px|'''Airsoft''' M4A1 with Black Magpul furniture]]&lt;br /&gt;
[[File:AR-15 VLTOR CAS-V Midlength.jpg|thumb|none|400px|AR-15 with VLTOR CAS-V handguard - 5.56x45mm]]&lt;br /&gt;
[[File:MWII M4 Flatline.jpg|thumb|none|600px|Previewing the &amp;quot;Flatline&amp;quot; M4 in the store.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 1.jpg|thumb|none|600px|Inspecting the &amp;quot;Flatline&amp;quot; blueprint in a newer version of Shipment, fittingly with its PMAGs. The &amp;quot;NV4&amp;quot; receiver is present but the Magpul BUIS are replaced.]]&lt;br /&gt;
[[File:MW22 M4 Flatline 2.jpg|thumb|none|600px|Other side. By default, the &amp;quot;Flatline&amp;quot; uses the pseudo-M16A3 handguard instead of the carbine-length VLTOR CASV-based handguard on the original weapon. The blueprint also features a stylized Steiner DBAL (&amp;quot;Schlager PEQ Box IV&amp;quot; in-game) laser module, in which, unlike the pair of futurized AN/PEQ-2 lasers on the NV4, they do work.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;FTac Recon&amp;quot;==&lt;br /&gt;
Another AR-15 variant, chambered in .458 SOCOM, appears as the &amp;quot;FTac Recon&amp;quot;. It is classified as a battle rifle in-game, though .458 SOCOM is more of an oversized intermediate cartridge.&lt;br /&gt;
&lt;br /&gt;
The rifle appears to be built on an otherwise generic milspec M16 lower, a la the default &amp;quot;M4&amp;quot; in-game, but with aesthetic similarities to the &amp;quot;XRK M4&amp;quot; from ''Modern Warfare'' (based on a Radian Weapons receiver) on the left side around the magazine well. The left side of the upper receiver bears a vague resemblance to a Mega Arms GTR-3H with grooves similar to the JP Enterprises CTR-02, but with said grooves cut in the opposite direction; the right side appears to be based on a Wilson Combat Stripped Billet AR-15 upper or a CMMG MkW-15 upper. &lt;br /&gt;
&lt;br /&gt;
Unlike the 5.56 &amp;quot;M4&amp;quot; seen above, the upper receiver lacks a forward assist, which is reflected in the inspect animation when the operator does a brass check. By default it features what looks like a 12&amp;quot; barrel with an A2 flash hider, a KeyMod handguard based on the BCM KMR, an A2 pistol grip and a Magpul PRS stock. It also feeds from regular black stylized .458 SOCOM PMAG 10-round magazines.&lt;br /&gt;
[[File:MW22 FTAC RECON.jpg|thumb|none|600px|The .458 carbine in the loadout screen. The auto sear pin is not present, despite other select fire AR-15 variants correctly featuring this detail.]]&lt;br /&gt;
[[File:MWII .458 Recon (1).jpg|thumb|none|600px|Drawing the .458 AR with a brass check.]]&lt;br /&gt;
[[File:MWII .458 Recon (2).jpg|thumb|none|600px|The &amp;quot;FTac Recon&amp;quot; in hand, not that much more remarkable than the other ArmaLites in game.]]&lt;br /&gt;
[[File:MWII .458 Recon (3).jpg|thumb|none|600px|Rather unwisely flicking the selector to Auto, given the recoil and 10 shot magazine...]]&lt;br /&gt;
[[File:MWII .458 Recon (4).jpg|thumb|none|600px|...as seen here.]]&lt;br /&gt;
[[File:MWII .458 Recon (5).jpg|thumb|none|600px|Reloading the FTac after putting quite a few .458 sized holes in the concrete wall.]]&lt;br /&gt;
[[File:MWII .458 Recon (6).jpg|thumb|none|600px|Ditching out the empty magazine, with the follower visible here.]]&lt;br /&gt;
&lt;br /&gt;
==M14==&lt;br /&gt;
Two [[M14]] variants appear in the game. The &amp;quot;SO-14&amp;quot; is a variant classified as a battle rifle. The base chassis of the &amp;quot;SO-14&amp;quot; appears to be based on an M14 SOCOM 16 CQB chassis but with the stock and pistol grip in the more traditional style. It is fitted with an 18&amp;quot; Mk 14 EBR barrel by default, and can be modified with a standard M14's barrel via the “22&amp;quot; Factory Fourteen Barrel” option, as well as a “16&amp;quot; Chrome-Lined RFX40 Barrel” similar to the SOCOM 16. For the first time in the series (and a rarity in most video games), the M14 is select-fire, with semi and full-auto options. All box magazine options for both M14s are loaded with 5 rounds less than their real capacities a la the faux SCAR Mk 20 in the game.&lt;br /&gt;
[[File:M14 rifle.jpg|thumb|none|450px|M14 rifle - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SOCOM 16 CQB.jpg|thumb|none|450px|Springfield Armory M1A with a SOCOM CQB Chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 M14.jpg|thumb|none|600px|The M14 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M14 (1).jpg|thumb|none|600px|Spawning in with the CQB M14 involves an underhand charging of the bolt.]]&lt;br /&gt;
[[File:MWII M14 (2).jpg|thumb|none|600px|Hutch with the M14 rifle equipped.]]&lt;br /&gt;
[[File:MWII M14 (3).jpg|thumb|none|600px|The rear sight housing is slightly stylized in appearance.]]&lt;br /&gt;
[[File:MWII M14 (4).jpg|thumb|none|600px|Actuating the M14's selector lever.]]&lt;br /&gt;
[[File:MWII M14 (5).jpg|thumb|none|600px|Inspecting the magazine...]]&lt;br /&gt;
[[File:MWII M14 (6).jpg|thumb|none|600px|...and brass checking, akin to ''Modern Warfare Remastered''. Here the barrel is visible through that big cutout in the top handguard; scope rails mount into it.]]&lt;br /&gt;
[[File:MWII M14 (7).jpg|thumb|none|600px|It has a new reload animation compared to the previous game, with the magazines reload together, tacticool style.]]&lt;br /&gt;
[[File:MWII M14 (8).jpg|thumb|none|600px|The bolt catch is also used with Fast Hands, as seen on this customized example.]]&lt;br /&gt;
&lt;br /&gt;
==M14 (in Sage EBR chassis)==&lt;br /&gt;
The marksman rifle-classed &amp;quot;EBR-14&amp;quot; returns from the previous game, this time setup akin an M14 in a Sage EBR chassis. It can be identified as such by the 22&amp;quot; barrel and the select-fire lever, though the latter is unused; the weapon is only used in semi-automatic mode in-game. It uses 10-round mags by default, with 15 and 20-round extended magazines available.&lt;br /&gt;
[[File:M14ALCS.jpg|thumb|none|450px|M1A in Sage EBR chassis - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 EBR.jpg|thumb|none|600px|The &amp;quot;EBR-14&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Trailer-HK33.jpg|thumb|none|600px|Soap with his scoped M14 in the foreground in the Dark Water pre-release gameplay video, left, shortly before it transforms into a Vector. In the final game, Soap is holding a Vector from the beginning, which appropriately transforms into a Mk 14 during the mission's ending cinematic.]]&lt;br /&gt;
[[File:MWII EBR (1).jpg|thumb|none|600px|The EBR-ish M14 on Zarqwa Hydroelectric. It's got an odd round upper handguard, with some squares cut out of it.]]&lt;br /&gt;
[[File:MWII EBR (2).jpg|thumb|none|600px|Scanning the skies with the iron sights, similar to the variant above but with different front sight wings.]]&lt;br /&gt;
[[File:MWII EBR (3).jpg|thumb|none|600px|Inspecting some blue-tipped high velocity 7.62 rounds.]]&lt;br /&gt;
[[File:MWII EBR (4).jpg|thumb|none|600px|Smacking out an empty short magazine.]]&lt;br /&gt;
[[File:MWII EBR (5).jpg|thumb|none|600px|And jamming in a new one.]]&lt;br /&gt;
[[File:MWII EBR (6).jpg|thumb|none|600px|Tugging the bolt back into battery.]]&lt;br /&gt;
&lt;br /&gt;
===Mk 14 Mod 0 EBR===&lt;br /&gt;
Equipping the “18&amp;quot; Lonestar” or “18&amp;quot; T300” barrel makes the weapon resemble a [[Mk 14 Mod 0 EBR]].&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with Harris bipod and RIS foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII Mk14 (1).jpg|thumb|none|600px|A close approximation of the Mk 14 Mod 0 with “18&amp;quot; T300 Barrel”, &amp;quot;FTac Locus SP&amp;quot; scope, and &amp;quot;Lockgrip Precision-40&amp;quot; foregrip. It's also got the &amp;quot;15 Round Mag,&amp;quot; which seems to be standard 20-rounder underloaded.]]&lt;br /&gt;
&lt;br /&gt;
==Malyuk==&lt;br /&gt;
The [[Malyuk]] was added in Season 6 as the &amp;quot;TR-76 Geist&amp;quot;. Despite that name, the rifle's markings seem to show its in-universe name as &amp;quot;Usenko&amp;quot;, as well as correctly being marked as made in Ukraine.&lt;br /&gt;
[[File:Malyuk AR.jpg|thumb|none|450px|Malyuk - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Malyuk (1).jpg|thumb|none|600px|Viewing the Malyuk in Gunsmith.]]&lt;br /&gt;
[[File:MWII Malyuk (2).jpg|thumb|none|600px|On patrol as Gromsko with the Malyuk in Mexico.]]&lt;br /&gt;
[[File:MWII Malyuk (3).jpg|thumb|none|600px|It comes with Troy style folding BUIS as standard.]]&lt;br /&gt;
[[File:MWII Malyuk (4).jpg|thumb|none|600px|The plum mag is gazed at in the inspect animation, then racked on the pistol grip twice. The cartridges are actually visible misaligned at first, with the tap reseating them correctly, as is the purpose of tapping the mag.]]&lt;br /&gt;
[[File:MWII Malyuk (5).jpg|thumb|none|600px|After which the chamber is checked.]]&lt;br /&gt;
[[File:MWII Malyuk (6).jpg|thumb|none|600px|Toggling the rearward fire selector.]]&lt;br /&gt;
[[File:MWII Malyuk (7).jpg|thumb|none|600px|Performing the regular reload with both mags, akin to the AK-103.]]&lt;br /&gt;
[[File:MWII Malyuk (8).jpg|thumb|none|600px|Upon empty, the old mag is shaken out and batted away by the new one for good measure.]]&lt;br /&gt;
[[File:MWII Malyuk (9).jpg|thumb|none|600px|Operating the charging handle.]]&lt;br /&gt;
&lt;br /&gt;
==Marlin Model 336==&lt;br /&gt;
The [[Marlin Model 336]] appears as the &amp;quot;Lockwood Mk2&amp;quot;, under the marksman rifles class. It is depicted as being chambered in the .45-70 Government cartridge, like the [[Marlin Model 1895]] that previously appeared in ''Modern Warfare'' as the &amp;quot;MK2 Carbine&amp;quot;, but this time the shape of the ejection port indicates that it is a Model 336. It features the same basic ammo options as the other marksman rifles; notably, this includes armor-piercing ammo - while .45-70 AP rounds do exist (e.g. Lehigh Defense's X-Treme Penetrator rounds), the ones in-game are visually the same as the other calibers (likely for consistency's sake), with a black-finished case, a silver jacket, and a black spitzer-type point. Realistically, loading spitzer-pointed rounds in a tube magazine could lead to a chain-detonation (i.e. one round's point impacting the next round's primer), blowing the entire magazine tube apart.&lt;br /&gt;
[[File:Marlin 336XLR.jpg|thumb|none|450px|Marlin Model 336XLR - .30-30 Winchester]]&lt;br /&gt;
[[File:MW22_Marlin336.jpg|thumb|none|600px|The Marlin 336 in the preview screen.]]&lt;br /&gt;
[[File:Marlin336 MWII idle.jpg|thumb|none|600px|The player character holding his Marlin at the US-Mexican border.]]&lt;br /&gt;
[[File:Marlin336 MWII ADS.jpg|thumb|none|600px|Taking aim at a [[Breaking Bad|suspicious RV]].]]&lt;br /&gt;
[[File:Marlin336 MWII inspect1.jpg|thumb|none|600px|Inspecting the Model 336's receiver. Note &amp;quot;Bryson&amp;quot; trade dress.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect2.jpg|thumb|none|600px|Ejecting a live round from the chamber out. Note the struck primer.]]&lt;br /&gt;
[[File:Marlin336 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side of the lever action rifle.]]&lt;br /&gt;
[[File:Marlin336 MWII reload1.jpg|thumb|none|600px|Topping off the Model 336's magazine tube.]]&lt;br /&gt;
[[File:Marlin336 MWII reload2.jpg|thumb|none|600px|Firing and ejecting the last round...]]&lt;br /&gt;
[[File:Marlin336 MWII reload3.jpg|thumb|none|600px|Chamber loading a .45-70 cartridge.]]&lt;br /&gt;
[[File:MWII-Marlin-closeup.jpg|thumb|none|600px|A closeup of Valeria Garza's Marlin 336 in the &amp;quot;Alejandro v. Valeria&amp;quot; trailer for Season 3. Note the ejection port.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS==&lt;br /&gt;
The [[SIG-Sauer MCX VIRTUS]] returns from the previous game as the &amp;quot;M13B&amp;quot;. It is stylized similarly to the ''Modern Warfare'' version, with one of the differences being that it has a shorter barrel of 10 inches (which is not a standard length on the real VIRTUS). While not available in the campaign, it is seen in the hands of Kyle &amp;quot;Gaz&amp;quot; Garrick and Rodolfo Parra when they are NPCs, in fact being Rodolfo's signature weapon throughout the campaign (with a distinct two tone finish resembling the classic ''MW2'' ACR). It was added to multiplayer as part of Season 1. Which can be unlocked by either completing its unlock challenge or via DMZ, where it can either be obtained by the Chemist boss agent (who uses the &amp;quot;Health Hazard&amp;quot; blueprint, which can also be unlocked with the gun), enemy agents in Building 21 or through players, enemy or friendly. If the player successfully extracts with the MCX, it will be unlocked in all game modes, as well as the aforementioned blueprint if obtained. Purchasing a bundle that has the MCX in it will also unlock the weapon.&lt;br /&gt;
&lt;br /&gt;
It has 6.75&amp;quot; and 14.5&amp;quot; barrel customization options, both of them with Midwest Industries-style handguards. For magazines, a translucent 30-round magazine is available by default with a PMAG-40 holding 45 rounds and the MAG5-60 quad-stack magazine as alternative options. On an interesting note: when using the MAG5-60 quad-stack magazine, the character can be seen putting the spent magazine into the plate carrier's pouches instead of the battle belt when performing a tactical reload.&lt;br /&gt;
&lt;br /&gt;
In the intro cutscene for the campaign mission &amp;quot;Ghost Team&amp;quot;, there is a picture of three Shadow Company operatives, with one of them holding an MCX VIRTUS with a more correctly modeled handguard.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS SBR 9.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 9&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCX.jpg|thumb|none|600px|The MCX VIRTUS in the loadout screen.]]&lt;br /&gt;
[[File:MCX MWII idle.jpg|thumb|none|600px|The player character holding a SIG-Sauer MCX VIRTUS.]]&lt;br /&gt;
[[File:MCX MWII ADS.jpg|thumb|none|600px|Aiming down the sights at a target.]]&lt;br /&gt;
[[File:MCX MWII inspect1.jpg|thumb|none|600px|Inspecting the &amp;quot;M13B&amp;quot;.]]&lt;br /&gt;
[[File:MCX MWII inspect2.jpg|thumb|none|600px|Brass check performed.]]&lt;br /&gt;
[[File:MCX MWII reload1.jpg|thumb|none|600px|Tactical reload performed.]]&lt;br /&gt;
[[File:MCX MWII reload2.jpg|thumb|none|600px|The MCX runs dry, with the magazine visibly empty, and the bolt release sticking out.]]&lt;br /&gt;
[[File:MCX MWII reload3.jpg|thumb|none|600px||New magazine ready to go.]]&lt;br /&gt;
[[File:MCX MWII reload4.jpg|thumb|none|600px|Bolt release pressed, new round chambered.]]&lt;br /&gt;
[[File:MWII Gaz MCX.jpg|thumb|none|600px|Gaz with his shorty MCX, similar to the one used in the pre-rendered cutscenes in the previous game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX VIRTUS (.300 Blackout)==&lt;br /&gt;
A shorter-barreled (approximately 6.75 inches), .300 AAC Blackout version of the aforementioned MCX VIRTUS was added during Season 5 as the &amp;quot;M13C&amp;quot;. While it is apparently intended to pass for a [[SIG-Sauer MCX Rattler]], judging by the &amp;quot;ar_ralpha&amp;quot; internal file name and the chambering, it is actually an MCX VIRTUS with a stylized handguard, as evidenced by the forward assist and the barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:MCX VIRTUS 6.75 MI.jpg|thumb|none|450px|SIG-Sauer MCX VIRTUS SBR with 6.75&amp;quot; barrel, Midwest Industries 6&amp;quot; handguard and SLX762C-QD suppressor - .300 Blackout]]&lt;br /&gt;
[[File:Sig-mcx-rattler.jpg|thumb|none|450px|SIG-Sauer MCX Rattler SBR, for comparison - .300 Blackout]]&lt;br /&gt;
[[File:Codmw22m13c (1).jpg|thumb|none|600px|Gunsmith view of the compact MCX.]]&lt;br /&gt;
[[File:Codmw22m13c (2).jpg|thumb|none|600px|Its left side. Note the QR code sticker and .300 BLK band on the magazine to avoid unfortunate mistakes.]]&lt;br /&gt;
[[File:Codmw22m13c (3).jpg|thumb|none|600px|Holding the carbine.]]&lt;br /&gt;
[[File:Codmw22m13c (4).jpg|thumb|none|600px|Inspecting the magazine full of .300 BLK rounds.]]&lt;br /&gt;
[[File:Codmw22m13c (5).jpg|thumb|none|600px|Reloading from empty. All animations are shared with the full size 5.56 model.]]&lt;br /&gt;
[[File:Codmw22m13c (6).jpg|thumb|none|600px|Pulling the charging handle back on an empty M13C.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX / Honey Badger hybrid==&lt;br /&gt;
A [[AAC Honey Badger|Honey Badger]]-based carbine appears as the &amp;quot;Chimera&amp;quot;. Befitting its name, the in-game model is a hybrid; it is a variant of the &amp;quot;Bruen Ops&amp;quot; family and uses the same style of [[SIG-Sauer MCX]] bolt, using a bufferless upper/lower system (the upper also features the MCX style of charging handle port). However, the model in the game lacks a gas tube when previewing the weapon in the Gunsmith menu, either being a mistake or showing that the weapon is using direct blowback to operate (which is concerningly doable considering other higher-pressured cartridges being able to do it with a much heavier bolt carrier group). In addition, the lower receiver has elements of the early AAC Honey Badger, while the right side of the upper receiver and the handguard resemble the current Q model.&lt;br /&gt;
&lt;br /&gt;
It is integrally suppressed by default, and has three non-suppressed barrel options. It is Simon &amp;quot;Ghost&amp;quot; Riley's main weapon throughout the campaign, where it is briefly available when the player takes control of him during the opening mission (with the unsuppressed “10&amp;quot; SA Phoenix” barrel), but it serves no practical use as there are no enemies to effectively combat with it. It is available in multiplayer in Season 1 as an in-season reward.&lt;br /&gt;
&lt;br /&gt;
As with the KRISS Vector above, firing the weapon will not produce tracers and killing enemies with the Honey Badger hides skull indicators, thanks to its use of .300 AAC Blackout ammunition.&lt;br /&gt;
&lt;br /&gt;
As with the MCX above, there are several ways to unlock the Honey Badger, either through purchasing a bundle that has it (along with the blueprint), completing its unlock challenge or through DMZ, where the player can scavenge a Honey Badger there. The Building 21 map is also a useful location in finding the carbine, as enemy agents use it on occasion or through the loot pools.&lt;br /&gt;
   &lt;br /&gt;
[[File:AAC honey badger.jpg|thumb|none|400px|AAC Honey Badger - .300 AAC Blackout]]&lt;br /&gt;
[[File:Q Honey Badger SBR.jpg|thumb|none|400px|Q Honey Badger SBR - .300 AAC Blackout]]&lt;br /&gt;
[[File:MW22 HONEYB.jpg|none|thumb|600px|The Honey Badger hybrid in the loadout screen.]]&lt;br /&gt;
[[File:MWII-HoneyBadger-1.jpg|thumb|none|600px|Ghost advances with his carbine. Soap can also be seen equipped with a Honey Badger on the right. In the retail version of the game, Soap is instead given a Mk 14 and MP7.]]&lt;br /&gt;
[[File:Mwiighosthoney1.jpg|thumb|none|600px|Closeup of Ghost's unmodified &amp;quot;Chimera&amp;quot; in &amp;quot;Kill or Capture.&amp;quot;]]&lt;br /&gt;
[[File:MWII SIGBadger (1).jpg|thumb|none|600px|Spawning in with the &amp;quot;Chimera,&amp;quot; the character right-hands the charging handle back.]]&lt;br /&gt;
[[File:MWII SIGBadger (2).jpg|thumb|none|600px|The operative and his neat SIG-Badger in the KorTac side of Shoot House. Note the visible RIS segment where the stock mounts, one of its definitive MCX elements.]]&lt;br /&gt;
[[File:MWII SIGBadger (3).jpg|thumb|none|600px|Iron sights, similar to the MPX and MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (4).jpg|thumb|none|600px|Inspecting the .300 Blackout STANAG.]]&lt;br /&gt;
[[File:MWII SIGBadger (5).jpg|thumb|none|600px|And performing a chamber check.]]&lt;br /&gt;
[[File:MWII SIGBadger (6).jpg|thumb|none|600px|It has the same reload animations as the MCX.]]&lt;br /&gt;
[[File:MWII SIGBadger (7).jpg|thumb|none|600px|Including flicking out the spent magazine when dry.]]&lt;br /&gt;
[[File:MWII SIGBadger (8).jpg|thumb|none|600px|Lining in the new one, then the bolt is released.]]&lt;br /&gt;
[[File:Mwii10inhoneyb.jpg|thumb|none|600px|Ghost's unsuppressed 10&amp;quot; Honey Badger.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A3==&lt;br /&gt;
The [[Steyr AUG A3]] appears as the &amp;quot;STB 556&amp;quot;.&lt;br /&gt;
[[File:SteyrAUGA3.jpg|thumb|none|450px|Steyr AUG A3 with optics removed and 16-inch barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG.jpg|thumb|none|600px|The AUG A3 in the loadout screen. The AUG variants in this game have a fixed front grip, unlike the foldable vertical grip of the real ones.]]&lt;br /&gt;
[[File:MWII-Trailer-AUGA3.jpg|thumb|none|600px|In the reveal trailer, an AUG A3 with the [[Talk:Call of Duty: Modern Warfare II (2022)#HoloSun HS510C|Holosun-based red dot sight]] from the previous game can be seen wielded by the Shadow Company operator closest to the sign on the railing.]]&lt;br /&gt;
[[File:MWII AUG A3 (1).jpg|thumb|none|600px|The &amp;quot;STB 556&amp;quot; in the loadout range.]]&lt;br /&gt;
[[File:MWII AUG A3 (2).jpg|thumb|none|600px|Thumbing the Australian style selector-stopper tab.]]&lt;br /&gt;
[[File:MWII AUG A3 (3).jpg|thumb|none|600px|Examining the de-waffled mag with a witness slot, somewhat similar to a Magpul EMAG.]]&lt;br /&gt;
[[File:MWII AUG A3 (4).jpg|thumb|none|600px|It also reloads in the more tacticool style with both mags sandwiched together.]]&lt;br /&gt;
[[File:MWII AUG A3 (5).jpg|thumb|none|600px|Though on empty, the charging handle is locked back, similar to ''MW19''.]]&lt;br /&gt;
[[File:MWII AUG A3 (6).jpg|thumb|none|600px|Pressing in another mag.]]&lt;br /&gt;
[[File:MWII AUG A3 (7).jpg|thumb|none|600px|And thumbing the bolt forward.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW50==&lt;br /&gt;
The [[Accuracy International AW50]] appears as the &amp;quot;Victus XMR&amp;quot;; it is available in Season 1 under the Imperatorium platform. It is worth noting (as with the AR-57) that the AW50 was planned for the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'' game, but only its code and firing sound (which sounds similar to the M82A1 in that game) are left as the weapon was scrapped, and it wasn't added to the ''Call of Duty'' series proper until ''MWII''.&lt;br /&gt;
&lt;br /&gt;
[[File:AW50 (Latest Version).jpg|thumb|none|450px|Accuracy International AW50 (latest version with fluted barrel and redesigned muzzle brake) - .50 BMG]]&lt;br /&gt;
[[File:MW22 AW50.jpg|thumb|none|600px|The AW50 in the loadout screen. The lower end of the thumbhole stock lacks the cutout to fold, despite the hinge on the upper half.]]&lt;br /&gt;
[[File:AW50 MWII idle.jpg|thumb|none|600px|Looking at the wall of camo challenge grinding, English anti-materiel rifle in hand.]]&lt;br /&gt;
[[File:AW50 MWII ADS.jpg|thumb|none|600px|Scoped in, looking down the center lane.]]&lt;br /&gt;
[[File:AW50 MWII inspect1.jpg|thumb|none|600px|Admiring the left hand side of the AW50's reciever.]]&lt;br /&gt;
[[File:AW50 MWII inspect2.jpg|thumb|none|600px|Popping the mag out to admire the .50BMG rounds nestled inside.]]&lt;br /&gt;
[[File:AW50 MWII inspect3.jpg|thumb|none|600px|Pulling the bolt back for a chamber check,]]&lt;br /&gt;
[[File:AW50 MWII reload1.jpg|thumb|none|600px|Reloading the AW50 from empty.]]&lt;br /&gt;
[[File:AW50 MWII reload2.jpg|thumb|none|600px|Inserting a fresh magazine.]]&lt;br /&gt;
[[File:AW50 MWII reload3.jpg|thumb|none|600px|Driving the bolt handle forward and down to chamber the new round.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett MRAD==&lt;br /&gt;
The [[Barrett MRAD]] appears as the &amp;quot;MCPR-300&amp;quot; (standing for &amp;quot;Multi-Caliber Precision Rifle&amp;quot;, .300 Winchester Magnum) under the MRBA weapon platform. Kyle Garrick's and Ghost's MRAD are incorrectly designated as &amp;quot;Victus XMR&amp;quot; in the campaign missions &amp;quot;Recon By Fire&amp;quot; and &amp;quot;Countdown&amp;quot; respectively, and all other MRADs found in the story have the same naming issue.&lt;br /&gt;
[[File:MRAD-2.jpg|thumb|none|450px|Barrett MRAD, first version - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MW22 MRAD.jpg|thumb|none|600px|The MRAD in the loadout screen. As with nearly all weapons in the game, its design is slightly fictionalized. On this one, the detail is near-imperceptible. The widened part of the receiver where the bolt goes when it's pulled back ends a centimeter or so short of the stock hinge, whereas on the real version, it goes all the way back.]]&lt;br /&gt;
[[File:MRAD MWII idle.jpg|thumb|none|600px|The Barrett MRAD wielded by a KORTAC soldier outside &amp;quot;Breenbergh Hotel&amp;quot;.]]&lt;br /&gt;
[[File:MRAD MWII ADS.jpg|thumb|none|600px|Aiming down the telescopic scope the MRAD comes with by default.]]&lt;br /&gt;
[[File:MRAD MWII inspect1.jpg|thumb|none|600px|Inspecting the bolt action rifle.]]&lt;br /&gt;
[[File:MRAD MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the rifle.]]&lt;br /&gt;
[[File:MRAD MWII reload1.jpg|thumb|none|600px|Reloading the MRAD from a partially depleted magazine.]]&lt;br /&gt;
[[File:MRAD MWII reload2.jpg|thumb|none|600px|Magazine inserted. Note that the in-universe manufacturer is &amp;quot;Cronen&amp;quot;, the optics manufacturer from ''MW19''.]]&lt;br /&gt;
&lt;br /&gt;
==Cheyenne Tactical M200 Intervention==&lt;br /&gt;
The [[Cheyenne Tactical M200 Intervention]] was added in Season 3, under the name &amp;quot;FJX Imperium&amp;quot;. It is chambered in &amp;quot;.408 PACE&amp;quot;, the analogue to the real life .408 CheyTac round. For laser attachments, the M200 uses the small &amp;quot;tube&amp;quot;-style laser set rather than the PEQ Box-style set, and despite the forward top rail being present they attach to the right side, thus it's unfortunately not possible to replicate the PEQ-2 attached to the original MW2's Intervention.&lt;br /&gt;
&lt;br /&gt;
[[File:M200.jpg|thumb|none|450px|CheyTac M200 - .408 CheyTac]]&lt;br /&gt;
[[File:Intervention MWII battlepasspreview.jpg|thumb|none|600px|The Intervention in the Season 3 Battlepass preview screen.]]&lt;br /&gt;
[[File:Mwiim200idle.jpg|thumb|none|600px|Alejandro Vargas with the CheyTac on Pelayo's Lighthouse, a spiritual successor to Estate from the original ''MW2''. As with its appearance in that game, the M200 is also held by its magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect1.jpg|thumb|none|600px|Inspecting the rifle while resisting the urge to make yet another [[Call_of_Duty:_Modern_Warfare_2#Cheyenne_Tactical_M200_Intervention|360 no-scope]] joke.]]&lt;br /&gt;
[[File:Mwiim200inspect2.jpg|thumb|none|600px|Checking the magazine.]]&lt;br /&gt;
[[File:Mwiim200inspect3.jpg|thumb|none|600px|Right side of the Intervention.]]&lt;br /&gt;
[[File:Mwiim200inspect4.jpg|thumb|none|600px|Chamber checking. This animation is also used when respawning with the rifle.]]&lt;br /&gt;
[[File:Mwiim200bolt.jpg|thumb|none|600px|Working the bolt.]]&lt;br /&gt;
[[File:Mwiim200reloadpartial.jpg|thumb|none|600px|Inserting a new magazine. Also note the cargo ship upon which the map Shipment is set in the background.]]&lt;br /&gt;
[[File:Mwiim200emptyreload.jpg|thumb|none|600px|Throwing away the magazine during the empty reload. The &amp;quot;Fast Hands&amp;quot; perk uses similar animations.]]&lt;br /&gt;
[[File:Mwiim200inspect1round.jpg|thumb|none|600px|Inspecting the rifle with only a round in the chamber shows off the empty magazine.]]&lt;br /&gt;
[[File:Mwiim200empty.jpg|thumb|none|600px|The empty weapon inspect involves looking at empty .408 casings (with unstruck primers). Even more casings are present when using the 7-round magazine.]]&lt;br /&gt;
[[File:MwiiAlejandrom2003rdperson.jpg|thumb|none|600px|Alejandro with an M200 equipped with the standard 29-inch barrel and 7-round magazine, those two attachments returning the rifle to its &amp;quot;proper&amp;quot; form.]]&lt;br /&gt;
[[File:CheyTac Intervention M100.jpg|thumb|none|450px|Cheyenne Tactical M100 Intervention - .408 CheyTac]]&lt;br /&gt;
[[File:MWII CT M100.jpg|thumb|none|600px|The Intervention with the “LR-Retort 19&amp;quot;” barrel, similar to the M100 version.]]&lt;br /&gt;
&lt;br /&gt;
==Gepard GM6 Lynx==&lt;br /&gt;
The [[Gepard GM6 Lynx]] appears as the &amp;quot;Signal 50&amp;quot;. It can be given its correct stock pad with the &amp;quot;FSS Echo Stock&amp;quot; attachment. A GM6 can be found atop the prison wall at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:GepardM6.jpg|thumb|none|450px|Gepard M6 Lynx - .50 BMG]]&lt;br /&gt;
[[File:MW22 LYNX.jpg|thumb|none|600px|The Lynx in the loadout screen.]]&lt;br /&gt;
[[File:Gepard MWII idle.jpg|thumb|none|600px|A SPECGRU operative wields a Gepard GM6 in a cartel run Shoothouse.]]&lt;br /&gt;
[[File:Gepard MWII inspect1.jpg|thumb|none|600px|Inspecting the left hand side of the Gepard's reciever. Note the in-universe manufacturer of First Signal Solutions.]]&lt;br /&gt;
[[File:Gepard MWII inspect2.jpg|thumb|none|600px|Inspecting the right hand side...]]&lt;br /&gt;
[[File:Gepard MWII inspect3.jpg|thumb|none|600px|...then pulling the bolt back for a chamber check.]]&lt;br /&gt;
[[File:Gepard MWII reload1.jpg|thumb|none|600px|Reloading from an empty magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Gepard MWII reload3.jpg|thumb|none|600px|Racking the charging handle to load a fresh round into the chamber.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SR9(TC)==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SR9(TC)]] appears as the &amp;quot;LM-S&amp;quot;, under the marksman rifles class. It holds 10 rounds in a 5-round magazine by default.&lt;br /&gt;
[[File:HKSR9TC.jpg|thumb|none|450px|H&amp;amp;K SR9(TC) rifle with tropical forearm and bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SR9.jpg|thumb|none|600px|The SR9(TC) in the loadout screen.]]&lt;br /&gt;
[[File:Mw22 psg 1 (1).jpg|thumb|none|600px|Gus holding his SR9.]]&lt;br /&gt;
[[File:Mw22 psg 1 (2).jpg|thumb|none|600px|Reloading with a 5 round magazine that for some reason holds 10 rounds.]]&lt;br /&gt;
[[File:Mw22 psg 1 (3).jpg|thumb|none|600px|Doing the good old HK-slap.]]&lt;br /&gt;
[[File:Mw22 psg 1 (4).jpg|thumb|none|600px|Checking the chamber of a now empty SR9.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament SR-25 E2 PR==&lt;br /&gt;
The [[Knight's Armament SR-25|Knight's Armament SR-25 PR]] is the mid-season weapon in Season 2 Reloaded. It was added as a marksman rifle part of the M4 platform, under the name &amp;quot;Tempus Torrent&amp;quot;. The rifle's SOPMOD-style stock can be equipped on every other member of the M4 platform, while its forend customization is split between a combination of the Barrel and Guard categories. The Guard category consists of four (including default) rail system options, one of which being a monolithic upper receiver; the &amp;quot;Torrent Tac Guard&amp;quot; resembles the URX 3 rail. The Barrel category includes standard, shorter, and longer options, as well as the “14&amp;quot; Chroma LRS” which is the URX / &amp;quot;Tac Guard&amp;quot; rail system (this time without rail covers) paired with an M110- / Mk 11-style suppressor, and a short barrel paired with a fifth type of rail system. The &amp;quot;Torrent MOC-IV&amp;quot; forend is based on a VLTOR CAS-V handguard that rather unfortunately leaves the gas tube exposed. &lt;br /&gt;
&lt;br /&gt;
Using the &amp;quot;Torrent Tac Guard&amp;quot; and “16&amp;quot; Tour RP” allows for a SR-25 ECC style build.&lt;br /&gt;
&lt;br /&gt;
[[File:SR-25 APR MLOK.jpg|thumb|450px|none|Knight's Armament SR-25 Precision Rifle, M-LOK - 7.62x51mm NATO]]&lt;br /&gt;
[[File:SR25 MWII gunsmith2.jpg|thumb|none|600px|The SR-25 in the gunsmith preview menu. Note that the magazines are based on the original AR-10 waffle pattern metal magazines. Visible on the magwell is a pseudo KAC logo, and the rifle's serial number below it begins with &amp;quot;KA&amp;quot;.]]&lt;br /&gt;
[[File:SR25 MWII gunsmith.jpg|thumb|none|600px|Labels on two of the modifications state the name of the company as &amp;quot;Tempus Armament Company&amp;quot; from Austin, Texas.]]&lt;br /&gt;
[[File:Mwiisr25idle.jpg|thumb|none|600px|Holding the gun on the new Himmelmatt Expo map.]]&lt;br /&gt;
[[File:Mwiisr25aimed.jpg|thumb|none|600px|Aiming down the pseudo KAC flip-up sights.]]&lt;br /&gt;
[[File:Mwiisr25inspect2.jpg|thumb|none|600px|Inspecting the rifle.]]&lt;br /&gt;
[[File:Mwiisr25inspect1.jpg|thumb|none|600px|Checking the right side...]]&lt;br /&gt;
[[File:Mwiisr25inspect3.jpg|thumb|none|600px|...and brass checking.]]&lt;br /&gt;
[[File:Mwiisr25reloadtactical1.jpg|thumb|none|600px|Sandwiching the magazines together during the normal tactical reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload0.jpg|thumb|none|600px|Flicking out the old mag in the normal empty reload.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload1.jpg|thumb|none|600px|Inserting a new mag. Note the protruding magazine release and bolt release.]]&lt;br /&gt;
[[File:Mwiisr25emptynormalreload2.jpg|thumb|none|600px|Smacking the bolt release.]]&lt;br /&gt;
[[File:Knights Armament SR25 ECC.jpg|thumb|none|450px|Knight's Armament SR-25 Enhanced Combat Carbine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII SR-25 ECC (1).jpg|thumb|none|600px|An ECC style build, with the &amp;quot;HMW-20&amp;quot; scope.]]&lt;br /&gt;
&lt;br /&gt;
==M24 SWS==&lt;br /&gt;
The [[M24 SWS]] returns from ''Modern Warfare'' as the &amp;quot;SP-R 208&amp;quot; marksman rifle, this time chambered in 7.62x51mm NATO.&lt;br /&gt;
[[File:M24-2.jpg|thumb|none|450px|M24 sniper rifle with 10-round detachable magazine - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 SPR208.jpg|thumb|none|600px|The M24 with a black stock in the loadout screen.]]&lt;br /&gt;
[[File:MWII M24 (1).jpg|thumb|none|600px|The M24 rifle with the &amp;quot;FTac Locus SP&amp;quot; scope equipped in-game.]]&lt;br /&gt;
[[File:MWII M24 (2).jpg|thumb|none|600px|Aiming skyward with the optic.]]&lt;br /&gt;
[[File:MWII M24 (3).jpg|thumb|none|600px|Working the M24's bolt.]]&lt;br /&gt;
[[File:MWII M24 (4).jpg|thumb|none|600px|Performing a fast reload, knocking out the spent magazine with a new one.]]&lt;br /&gt;
[[File:MWII M24 (5).jpg|thumb|none|600px|Palming in the new one.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 (in custom chassis)==&lt;br /&gt;
The &amp;quot;SA-B 50&amp;quot; marksman rifle is a [[Remington Model 700]] variant in a custom chassis, which is the &amp;quot;XRK SP-LITE 208 Blitz&amp;quot; chassis from ''Modern Warfare'' combined with the buttstock of MW's &amp;quot;XRK SP-TAC 208 Ultimate&amp;quot; chassis. The resulting model has a short barrel reminiscent of the Remington 700 PCR SBR, a stylized-to-fit MDT chassis similar to the Israeli-modernized M24, and a stock of the Remington 700 PCR Enhanced. Contrary to its name, which would suggest it is chambered in .50 BMG, the rifle is instead chambered in .308 Winchester, befitting its status as a civilian rifle.&lt;br /&gt;
[[File:MW22 SAB50.jpg|thumb|none|600px|The &amp;quot;SA-B 50&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:MWII-M24-1.jpg|thumb|none|600px|Ghost is seen with the &amp;quot;SA-B 50&amp;quot; in the reveal trailer.]]&lt;br /&gt;
[[File:MWII M24 PCR (1).jpg|thumb|none|600px|Inspecting cross-border cargo with the custom Remington 700 variant.]]&lt;br /&gt;
[[File:MWII M24 PCR (2).jpg|thumb|none|600px|Holding up the suspicious box stack with the meager receiver-radius iron sights.]]&lt;br /&gt;
[[File:MWII M24 PCR (3).jpg|thumb|none|600px|Inspecting the extended mags this variant comes standard with. Note the unused space between the back of the mag and the feed lips, compared to the .300 caliber mags seen below.]]&lt;br /&gt;
[[File:MWII M24 PCR (4).jpg|thumb|none|600px|The M700 mid-recoil, with the striker forward.]]&lt;br /&gt;
[[File:MWII M24 PCR (5).jpg|thumb|none|600px|The R700 variants' standard right hand reload.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Mk 13 Mod 0==&lt;br /&gt;
A stylized [[Remington Mk 13 Mod 0]] appears in the sniper rifles class as the &amp;quot;LA-B 330&amp;quot;. This is essentially the &amp;quot;ZLR SP-R Overseer&amp;quot; chassis from ''Modern Warfare''. The name appears to imply that this is supposed to be a Long Action receiver, which is correct for the Remington Mk 13 Mod 0. It can be identified by the McMillan A2 stock, the .300 Winchester Magnum chambering and the fact that it appears as a variant to the aforementioned [[M24 SWS]] due to both using the action of the [[Remington Model 700]].&lt;br /&gt;
[[File:AmericanSniperMk13.jpg|thumb|none|500px|Screen-used stunt Mk 13 Mod 0 used in the film ''[[American Sniper]]''. Image from Prop Store of London.]]&lt;br /&gt;
[[File:MW22 LAB330.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:MWII R700LA (1).jpg|thumb|none|600px|Gromsko with the first long-action Remington variant on the El Asilo map. Despite the name, it's not a remake of ''World At War'''s Asylum.]]&lt;br /&gt;
[[File:MWII R700LA (2).jpg|thumb|none|600px|Aiming with the &amp;quot;SP-X&amp;quot; scope this and the M2010 below come standard with, including the odd three scope mount rings from the previous game.]]&lt;br /&gt;
[[File:MWII R700LA (3).jpg|thumb|none|600px|Handling the .300 Winchester Magnum magazine on the reload.]]&lt;br /&gt;
[[File:MWII R700LA (4).jpg|thumb|none|600px|And inspecting the chamber.]]&lt;br /&gt;
[[File:MWII R700LA (5).jpg|thumb|none|600px|Reloading the pseudo Mk 13 - right handing out the mag.]]&lt;br /&gt;
[[File:MWII R700LA (6).jpg|thumb|none|600px|Chambering from empty.]]&lt;br /&gt;
&lt;br /&gt;
==Remington M2010 Enhanced Sniper Rifle==&lt;br /&gt;
The [[Remington M2010 Enhanced Sniper Rifle]] is available as the &amp;quot;SP-X 80&amp;quot;.&lt;br /&gt;
[[File:XM2010.jpg|thumb|none|450px|Remington M2010 Enhanced Sniper Rifle with AAC Titan sound suppressor and Harris bipod - .300 Winchester Magnum]]&lt;br /&gt;
[[File:MW2 ESR.jpg|thumb|none|600px|The M2010 in the loadout screen.]]&lt;br /&gt;
[[File:MWII M2010 (1).jpg|thumb|none|600px|An M2010 ESR out on the familiar ground of Dome, standing in for ''MW3'''s Remington MSR.]]&lt;br /&gt;
[[File:MWII M2010 (2).jpg|thumb|none|600px|Inspecting the full length .300 cartridges in the magazine.]]&lt;br /&gt;
[[File:MWII M2010 (3).jpg|thumb|none|600px|The fast knocking-out reload on the M2010.]]&lt;br /&gt;
&lt;br /&gt;
==Walther WA 2000==&lt;br /&gt;
The [[Walther WA 2000]] was added in Season 5 as the &amp;quot;Carrack .300&amp;quot;. The model depicted is a hybrid of the first and second generation models, featuring the muzzle device of the former and stock design of the latter (with an added rear monopod). The &amp;quot;Carrack Palm&amp;quot; attachment adds the rifle's otherwise-missing palm rest. Like the game's M200 Intervention, the WA 2000 can deploy its integrated bipod through use of a barrel attachment. The “30&amp;quot; Flintline” barrel gives the rifle the second generation WA 2000 barrel length and flash hider, and likewise features a version with the bipod deployed. The rifle's scope comes in two variations, default having a flipped open lens cover (as in ''MW2''), while an unlockable version replaces this with a rubber eye piece (which provides a full-screen style view). As with all of the other default optics in the game, these can be equipped on other sniper rifles as well.&lt;br /&gt;
&lt;br /&gt;
[[File:Walther-WA2000.jpg|thumb|none|450px|Walther WA 2000, first version - .308 Winchester]]&lt;br /&gt;
[[File:Wa2000 second variant.jpg|thumb|none|450px|Walther WA 2000, second version]]&lt;br /&gt;
[[File:Mwiiwa2k1.jpg|thumb|none|600px|Holding the WA 2000 on the Punta Mar map. When spawning with the rifle, the character will pop the scope cover, a nice callback to the original ''MW2'' (although sadly the cover is missing the &amp;quot;Mr. Yuck&amp;quot; face). Equipping any other optic will replace this with chambering the rifle.]]&lt;br /&gt;
[[File:Mwiiwa2k2.jpg|thumb|none|600px|Chamber checking. Note that the gun appears to be mistakenly set to safe.]]&lt;br /&gt;
[[File:Mwiiwa2k4.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Mwiiwa2k5.jpg|thumb|none|600px|Pulling the charging handle on empty. For the &amp;quot;fast hands&amp;quot; reload, the character uses a palm-up technique.]]&lt;br /&gt;
[[File:Mwiiwa2k7.jpg|thumb|none|600px|Chamber checking on empty, running the action several times.]]&lt;br /&gt;
[[File:Mwiiwa2k8.jpg|thumb|none|600px|Note that the bolt is animated and can be seen rotating during this. The little sliding dust cover on the side of the bolt is also animated, best seen during the inspect animation.]]&lt;br /&gt;
[[File:Mwiiwa2k6.jpg|thumb|none|600px|Loading a new magazine into a WA 2000 equipped with the “30&amp;quot; Flintline” barrel.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==Dillon Aero M134 Minigun==&lt;br /&gt;
The handheld [[Dillon Aero M134 Minigun]] from ''Modern Warfare'' returns as the Juggernaut's primary weapon, fitted with a laser sight for aiming. In certain events (the Shadow Siege limited-time event to name one), the weapon carries 200 rounds, which can be reloaded with unlimited spare ammo.&lt;br /&gt;
&lt;br /&gt;
An unusable Minigun with a slotted flash hider can be found inside a building in the campaign mission &amp;quot;Kill or Capture&amp;quot;.&lt;br /&gt;
[[File:Minigun.jpg|thumb|none|450px|Dillon Aero M134 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigun1.jpg|thumb|none|600px|Holding the gun recently acquired from a Juggernaut. The Juggernaut has infinite ammunition in most cases. When the Minigun is picked up, however, it will always have 320 rounds.]]&lt;br /&gt;
[[File:Mwiiminigun2.jpg|thumb|none|600px|Mid mantling with the gun, showing the grip assembly and label on the receiver. Somehow the tiny belt holds 320 rounds.]]&lt;br /&gt;
[[File:Mwiijugg1.jpg|thumb|none|600px|The Juggernaut with the Minigun. The belt is somewhat misaligned due to having physics.]]&lt;br /&gt;
[[File:Mwiijugg4.jpg|thumb|none|600px|Closeup of the muzzle. The laser module activates when &amp;quot;aiming&amp;quot; the gun.]]&lt;br /&gt;
[[File:Mwiijugg2.jpg|thumb|none|600px|Side view showing the grip assembly and feed. If the backpack of the Juggernaut is destroyed, several belts of ammunition will dangle out from it. The minigun will still operate, however.]]&lt;br /&gt;
[[File:M134D.jpg|thumb|none|450px|Dillon Aero M134D with slotted flash hider - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiiminigunslotted.jpg|thumb|none|600px|The aforementioned minigun with slotted flash hider in the mission &amp;quot;Kill or Capture&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FightLite MCR==&lt;br /&gt;
A tan [[Ares Shrike#Ares-16 AMG|FightLite MCR]] appears in-game as the &amp;quot;556 Icarus.&amp;quot; The MCR is commonly used by Shadow Company as their standard LMG. The &amp;quot;Icarus&amp;quot; name is likely derived from the manufacturer's original name &amp;quot;Ares;&amp;quot; as both are figures from Greek mythology.&lt;br /&gt;
[[File:Ares-16 AMG.jpg|thumb|none|450px|Ares-16 AMG/FightLite MCR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 MCR.jpg|thumb|none|600px|The MCR in the loadout screen.]]&lt;br /&gt;
[[File:MWII-Preorder-FJX-Cinder-Vault.jpg|thumb|none|600px|The FightLite MCR upper receiver can be seen in promotional material for the &amp;quot;FJX Cinder&amp;quot; weapon vault, sandwiched between the carbine and the AR-57 upper.]]&lt;br /&gt;
[[File:MCR MWII idle.jpg|thumb|none|600px|A KORTAC soldier wields his Fightlite MCR within the confines of a former factory turned training facility.]]&lt;br /&gt;
[[File:MCR MWII ADS.jpg|thumb|none|600px|Aiming through the iron sights.]]&lt;br /&gt;
[[File:MCR MWII inspect.jpg|thumb|none|600px|Inspecting the MCR.]]&lt;br /&gt;
[[File:MCR MWII inspect2.jpg|thumb|none|600px|The player character admires the ejection port.]]&lt;br /&gt;
[[File:MCR MWII inspect3.jpg|thumb|none|600px|Inspecting the ammo belt.]]&lt;br /&gt;
[[File:MCR MWII reload1.jpg|thumb|none|600px|Reloading the machine gun by opening the top cover.]]&lt;br /&gt;
[[File:MCR MWII reload2.jpg|thumb|none|600px|Inserting a new belt box into the magwell.]]&lt;br /&gt;
[[File:MCR MWII reload3.jpg|thumb|none|600px|Slipping the belt into the feed tray.]]&lt;br /&gt;
[[File:MCR MWII reload4.jpg|thumb|none|600px|...then closing the dust cover forcefully. Reloading from empty involves the same, with the addition of the player character racking the charging handle after replacing the belt.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] appears in-game as the &amp;quot;RAPP H&amp;quot;. It has a stylized handguard and barrel, and incorrectly has the aforementioned [[PTR 9KT]]-style trigger group (this time with normal S-E-F markings), though it can be fitted with a more appropriate Navy-style trigger group with the &amp;quot;LMK64 Grip&amp;quot; attachment. It is also correctly depicted as a closed-bolt weapon, having no trigger delay compared to the open-bolt machine guns in the game.&lt;br /&gt;
&lt;br /&gt;
In the campaign, it's correctly used by the Mexican Army.&lt;br /&gt;
[[File:HK21MachineGun.jpg|thumb|none|450px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mw22 hk21 (11).jpg|none|600px|thumb|The HK21's left side in the gunsmith screen screen.]]&lt;br /&gt;
[[File:Mw22 hk21 (12).jpg|none|600px|thumb|Right side.]]&lt;br /&gt;
[[File:Mw22 hk21 (1).jpg|none|600px|thumb|Holding the HK21.]]&lt;br /&gt;
[[File:Mw22 hk21 (2).jpg|none|600px|thumb|ADS'ing with the HK21. No, the sights are not misaligned, it's just the incredibly high sway many weapons in MWII have.]]&lt;br /&gt;
[[File:Mw22 hk21 (3).jpg|none|600px|thumb|Inspecting the belt box and feed system.]]&lt;br /&gt;
[[File:Mw22 hk21 (5).jpg|none|600px|thumb|Reloading starts with locking the bolt back, opening the feed tray and removing the belt box.]]&lt;br /&gt;
[[File:Mw22 hk21 (6).jpg|none|600px|thumb|Inserting a new belt.]]&lt;br /&gt;
[[File:Mw22 hk21 (7).jpg|none|600px|thumb|Giving the charging handle a big slap.]]&lt;br /&gt;
[[File:Mw22 hk21 (9).jpg|none|600px|thumb|Reloading with Fast Hands skips the opening of the feed tray and the operator just opts to pass the guiding tab of the belt through the receiver...]]&lt;br /&gt;
[[File:Mw22 hk21 (10).jpg|none|600px|thumb|...and sadly doesn't slap the charging handle with much energy anymore.]]&lt;br /&gt;
&lt;br /&gt;
===Vollmer HK51-B===&lt;br /&gt;
A [[Vollmer HK51-B]] lookalike can be built with the short “10.6&amp;quot; Lachstrike Barrel.”&lt;br /&gt;
[[file:HK51-b.jpg|thumb|none|450px|Vollmer HK51-B without ammunition belt - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWII HK51-B (0).jpg|thumb|none|600px|The shorty HK51 with the 100-round belt box and standard style stock.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Negev NG7==&lt;br /&gt;
The [[IWI Negev NG7]] appears in-game as the &amp;quot;SAKIN MG38.&amp;quot; It is relatively uncommon in the story, though one is present in the bed of Price's truck during &amp;quot;Violence and Timing.&amp;quot;&lt;br /&gt;
[[File:IWI Negev NG7.jpg|thumb|none|450px|IWI Negev NG7 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MW22 NEGEVV.jpg|thumb|none|600px|The Negev in the loadout screen.]]&lt;br /&gt;
[[File:Negev MWII inspect1.jpg|thumb|none|600px|Hoisting up the Negev NG7 with the carrying handle. It is charged in its initial deployment animation.]]&lt;br /&gt;
[[File:Negev MWII idle.jpg|thumb|none|600px|The player character wielding the Negev on La Casa.]]&lt;br /&gt;
[[File:Negev MWII ADS.jpg|thumb|none|600px|Aiming through the Negev's sights.]]&lt;br /&gt;
[[File:Negev MWII inspect2.jpg|thumb|none|600px|Popping open the tray cover on its inspect animation.]]&lt;br /&gt;
[[File:Negev MWII inspect3.jpg|thumb|none|600px|And taking a look at the Negev's right side.]]&lt;br /&gt;
[[File:Negev MWII reload1.jpg|thumb|none|600px|Reloading the Negev.]]&lt;br /&gt;
[[File:Negev MWII reload2.jpg|thumb|none|600px|Inserting a new belt box of ammo.]]&lt;br /&gt;
[[File:Negev MWII reload3.jpg|thumb|none|600px|Sliding in the fresh belt of ammo.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK]] is available in the game. It appears to be a Romanian clone, the PM md. 64, noted by the carrying handle and the ribbed receiver cover. Customization options include [[AKM]]-style barrels and stocks, giving it a similar appearance to certain RPK-receiver style AKs such as the Molot Vepr FM 7.62x39 or Century Arms BFT47, ribbed top cover and other details aside. The RPK only fires in full-auto in-game; the selector lever cannot be set to semi-auto unlike the other AK variants. Originally, when equipping the RPK's unique bipod attachment (which simply deploys the bipod) the gun would also gain an unnecessary picatinny rail under the handguard (presumably due to being in the underbarrel slot, like foregrips), however this was fixed with the Season 3 Reloaded update.&lt;br /&gt;
[[File:AES 10B.jpg|thumb|none|450px|Century Arms AES 10B - 7.62x39mm. This is a US import version of the Romanian PM md. 64]]&lt;br /&gt;
[[File:MW22 RPK.jpg|thumb|none|600px|The RPK in the loadout screen. Why this gun was given its real name and the other rifles in its family were called &amp;quot;Kastov&amp;quot; is a mystery, unless the &amp;quot;K&amp;quot; stands for &amp;quot;Kastov&amp;quot; rather than &amp;quot;Kalashnikov&amp;quot;.]]&lt;br /&gt;
[[File:RPK MWII idle.jpg|thumb|none|600px|The player character keeping his RPK at the ready.]]&lt;br /&gt;
[[File:RPK MWII ADS.jpg|thumb|none|600px|Aiming down the iron sights.]]&lt;br /&gt;
[[File:RPK MWII inspect2.jpg|thumb|none|600px|Inspecting the RPK, the player character takes a peek at the contents of its drum magazine (incendiary 7.62x39mm rounds).]]&lt;br /&gt;
[[File:RPK MWII inspect3.jpg|thumb|none|600px|As with most of the guns in Modern Warfare II, the inspect animation is capped off with a brass check.]]&lt;br /&gt;
[[File:RPK MWII reload1.jpg|thumb|none|600px|Removing a half empty magazine.]]&lt;br /&gt;
[[File:RPK MWII firing.jpg|thumb|none|600px|Unloading said incendiary rounds into a yellow delivery van.]]&lt;br /&gt;
[[File:RPK MWII reload3.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:MWII RPK AK (1).jpg|thumb|none|600px|Gunsmith preview of the RPK converted into a 4.5mm bulged trunnion AK rifle.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MG 338==&lt;br /&gt;
The [[SIG-Sauer MG 338]]'s 2020 prototype returns from ''Modern Warfare'', still named the &amp;quot;RAAL MG&amp;quot; (which stands for Reconnaissance Auxiliary Assault Lightweight Machine Gun). It uses essentially the same model from the previous game complete with the SIG-Sauer LMG-6.8 style stock and the A2 grip.&lt;br /&gt;
[[File:SIG Sauer MG 338.jpg|thumb|none|450px|SIG-Sauer MG 338 (2020 prototype) - .338 Norma Magnum]]&lt;br /&gt;
[[File:SIG LMG 6.8.jpg|thumb|none|450px|SIG-Sauer LMG-6.8 (2020 prototype) - 6.8x51mm FURY. Image used as a reference for the stock.]]&lt;br /&gt;
[[File:MW22 MG338.jpg|thumb|none|600px|The MG 338 in the loadout screen. It is the ''Modern Warfare'' model recycled with the only rework being a white body/black elements and the markings of the fictional manufacturer &amp;quot;EXPEDITE&amp;quot;.]]&lt;br /&gt;
[[File:MG338 MWII idle.jpg|thumb|none|600px|The player character wielding his SIG MG 338 on the &amp;quot;Farm 18&amp;quot; map.]]&lt;br /&gt;
[[File:MG338 MWII ADS.jpg|thumb|none|600px|Aiming down the sights.]]&lt;br /&gt;
[[File:MG338 MWII inspect1.jpg|thumb|none|600px|Inspecting the MG 338 by popping the top cover open.]]&lt;br /&gt;
[[File:MG338 MWII inspect2.jpg|thumb|none|600px|Inspecting the left hand side of the machine gun.]]&lt;br /&gt;
[[File:MG338 MWII inspect3.jpg|thumb|none|600px|Inspecting the right hand side.]]&lt;br /&gt;
[[File:MG338 MWII reload1.jpg|thumb|none|600px|Reloading the machine gun, first by racking the charging handle...]]&lt;br /&gt;
[[File:MG338 MWII reload2.jpg|thumb|none|600px|Flipping the feed tray to clear stray links.]]&lt;br /&gt;
[[File:MG338 MWII reload3.jpg|thumb|none|600px|Removing the belt box.]]&lt;br /&gt;
[[File:MG338 MWII reload4.jpg|thumb|none|600px|Closing the top cover on the new belt.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG HBAR-T==&lt;br /&gt;
The [[Steyr AUG HBAR|Steyr AUG HBAR-T]] appears in the game as the &amp;quot;HCR 56&amp;quot;, and is incorrectly depicted with an AUG A3's bolt release. It feeds by default from the same 60-round magazines that were available for it in ''Modern Warfare'', which are based on the Magpul D60 drum, however these seem to be non-STANAG/AUG-adapted as the magazines all don't have the cutout for the magazine catch to interface with. It can also equip a fictional non-STANAG polymer MAG5-100 as well as the 42 round HBAR magazine and 30 round standard AUG magazine.&lt;br /&gt;
[[File:Hbar.jpg|thumb|none|450px|Steyr AUG HBAR-T - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MW22 AUG HBAR.jpg|none|thumb|600px|The AUG HBAR-T in the loadout screen.]]&lt;br /&gt;
[[File:MWII AUG HBAR (1).jpg|thumb|none|600px|Charging the AUG HBAR in its equip animation.]]&lt;br /&gt;
[[File:MWII AUG HBAR (2).jpg|thumb|none|600px|The &amp;quot;HCR 56&amp;quot; in idle.]]&lt;br /&gt;
[[File:MWII AUG HBAR (3).jpg|thumb|none|600px|Reloading the D60-esque drum mag. Note the lack of the STANAG cutout for the magazine catch on the left hand side of the drum mag's tower.]]&lt;br /&gt;
[[File:MWII AUG HBAR (4).jpg|thumb|none|600px|By default, the operator thumps the bolt release on empty reloads. The 42-round mag reloads akin the standard AUG A3.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
Having the underbarrel grenade launcher attached will replace the alternate firing mode (either semi-auto on most weapons or full-auto on some battle rifles) with the grenade launcher mode if available. Picking up a weapon with a UBGL attached or switching to it in the campaign designates the grenade launcher as the &amp;quot;M203&amp;quot;, regardless of what model of grenade launcher actually is. The same applies to multiplayer, though it is referred to as &amp;quot;KL40-M2&amp;quot; (GP-25).&lt;br /&gt;
&lt;br /&gt;
==Carl Gustaf M4==&lt;br /&gt;
The [[Carl Gustaf M4]] returns as the &amp;quot;STRELA-P&amp;quot;.&lt;br /&gt;
[[File:CarlG-M4.jpg|thumb|none|450px|Carl Gustaf M4 - 84x246mm R]]&lt;br /&gt;
[[File:MWII M4 CG (0).jpg|thumb|none|600px|A preview of the Carl Gustaf, as seen in the launcher camo customization tab.]]&lt;br /&gt;
[[File:Mwiicg1.jpg|thumb|none|600px|A Shadow Company soldier holds the Carl Gustaf at a Black site. The weapon has remained mostly the same since Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiicginsp2.jpg|thumb|none|600px|Inspecting the launcher reveals a reflex sight is also attached (though it is still unusable).]]&lt;br /&gt;
[[File:Mwiicg2.jpg|thumb|none|600px|Aiming down the scope, which is possibly inspired by the Aimpoint FCS13RE.]]&lt;br /&gt;
[[File:Mwiicgaiming.jpg|thumb|none|600px|A US soldier aims the launcher. The warhead seems more forward than in reality.]]&lt;br /&gt;
[[File:Mwiicg4.jpg|thumb|none|600px|Unlocking the rear.]]&lt;br /&gt;
[[File:Mwiicgreload3rd1.jpg|thumb|none|600px|Dumping a spent round.]]&lt;br /&gt;
[[File:Mwiicg6.jpg|thumb|none|600px|Loading a new 84mm round.]]&lt;br /&gt;
[[File:Mwiicgreload3rd2.jpg|thumb|none|600px|Ditto. Slightly off screen is the recently fired empty casing.]]&lt;br /&gt;
[[File:Mwiicg3.jpg|thumb|none|600px|Locking the latch.]]&lt;br /&gt;
[[File:Mwiicgempty.jpg|thumb|none|600px|No matter if the player character has ammo or not for the launcher, the inspect animation unfortunately remains the same. An unfired round is depicted even when the player is out of ammunition.]]&lt;br /&gt;
&lt;br /&gt;
==FGM-148 Javelin==&lt;br /&gt;
The stylized [[FGM-148 Javelin]] returns as the &amp;quot;JOKR&amp;quot;.&lt;br /&gt;
[[File:Javalin.jpg|thumb|none|450px|FGM-148 Javelin Block 0 with original M98A1 CLU and original BCU - 127mm]]&lt;br /&gt;
[[File:MWII FGM-148 (0).jpg|thumb|none|600px|Right side view of the Javelin system.]]&lt;br /&gt;
[[File:Mwiijav1.jpg|thumb|none|600px|Holding the Javelin.]]&lt;br /&gt;
[[File:Mwiijav2.jpg|thumb|none|600px|Inspect animation.]]&lt;br /&gt;
[[File:Mwiijav5.jpg|thumb|none|600px|Using the lock-on system.]]&lt;br /&gt;
[[File:Mwiijav8.jpg|thumb|none|600px|Ditto, but third person perspective.]]&lt;br /&gt;
[[File:Mwiijav6.jpg|thumb|none|600px|&amp;quot;One away!&amp;quot;.]]&lt;br /&gt;
[[File:Mwiijav7.jpg|thumb|none|600px|'''''Muzzle loading''''' the Javelin. For some reason this was carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiijav3.jpg|thumb|none|600px|Once more using the Javelin as a very, very expensive melee weapon. This time on some piñatas.]]&lt;br /&gt;
[[File:Mwiijav4.jpg|thumb|none|600px|When swapping weapons, the operator will use the top carry handle.]]&lt;br /&gt;
&lt;br /&gt;
==FN40GL==&lt;br /&gt;
The [[FN40GL]] appears as the underbarrel grenade launcher option for the SCAR-L and SCAR-H, identified as &amp;quot;Hellscream 40mm&amp;quot; in the Gunsmith.&lt;br /&gt;
[[File:Scar-L std 40gl.jpg|thumb|none|450px|FN40GL mounted on a SCAR-L - 40x46mm]]&lt;br /&gt;
[[File:MWII FN40GL (0).jpg|thumb|none|600px|The SCAR-L/FN40GL combo in Gunsmith.]]&lt;br /&gt;
[[File:Mwiifn401.jpg|thumb|none|600px|Inspecting a SCAR-H with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn402.jpg|thumb|none|600px|Inspecting a SCAR-L with the FN40GL.]]&lt;br /&gt;
[[File:Mwiifn404.jpg|thumb|none|600px|Checking the 40 mike mike. This animation is used for regular and empty reloads due to not showing the warhead.]]&lt;br /&gt;
[[File:Mwiifn403.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiifn405.jpg|thumb|none|600px|After ejecting a spent casing.]]&lt;br /&gt;
[[File:Mwiifn406.jpg|thumb|none|600px|Loading a new round.]]&lt;br /&gt;
[[File:Mwiifn40gldrill1.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==GP-25==&lt;br /&gt;
A stylized [[GP-25]] appears as the underbarrel grenade launcher option for the AK-103, AK-105, and Vepr-12, under the name &amp;quot;KL40-M2&amp;quot;.&lt;br /&gt;
[[File:Gp-25 1.jpg|thumb|none|350px|GP-25 - 40mm]]&lt;br /&gt;
[[File:MWII GP-25 (0).jpg|thumb|none|600px|Closeup of the GP-25 underneath an AKMS mockup.]]&lt;br /&gt;
[[File:Mwiigp251.jpg|thumb|none|600px|Mounted on an AKM mockup.]]&lt;br /&gt;
[[File:Mwiigp252.jpg|thumb|none|600px|Left side of the launcher.]]&lt;br /&gt;
[[File:Mwiigp253.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiigp254.jpg|thumb|none|600px|Holding the GP-25 at the ready.]]&lt;br /&gt;
[[File:Mwiigp255.jpg|thumb|none|600px|Dropping a new VOG-25P into the launcher (though the grenade behaves like a normal VOG-25).]]&lt;br /&gt;
[[File:Mwiigp25drillcharge.jpg|thumb|none|600px|Loading a &amp;quot;Drill Charge&amp;quot; round, which is the 40x46mm model used on the other 40mm launchers instead of a 40x103mm caseless style round.]]&lt;br /&gt;
[[File:Mwiigp25akalt.jpg|thumb|none|600px|The GP-25 on a railed mounting.]]&lt;br /&gt;
[[File:Mwiigp25vepr.jpg|thumb|none|600px|Mounted under a railed Vepr(!).]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Flare Pistol==&lt;br /&gt;
A fictional hybrid flare pistol seemingly mostly based on the [[Orion Flare Gun]] (with the grips of the 12-gauge version, but sized more similarly to the 25mm variant, and with parts of both variants' color schemes), with elements of the [[Webley &amp;amp; Scott No. 1 Mk. V]] (namely the trigger guard and the rounding on the front of the frame), and an overhanging breech similar to the [[Webley &amp;amp; Scott No. 3 Mk. I]] is available in Warzone, where it is used to signal for the re-deployment of teammates.&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|350px|Orion Flare Gun - 12 gauge]]&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion Flare Gun - 25mm]]&lt;br /&gt;
[[File:British-No1-MkV-Flare.jpg|thumb|none|350px|Webley &amp;amp; Scott No. I Mk. V - 1 inch]]&lt;br /&gt;
[[File:Webley No 3 Mk 1.jpg|thumb|none|350px|Webley &amp;amp; Scott No. 3 Mk. I - 1 inch]]&lt;br /&gt;
&lt;br /&gt;
==LMT M203==&lt;br /&gt;
The [[LMT M203]] grenade launcher is available as an underbarrel option for the &amp;quot;M4&amp;quot;, M16, both MCX variants, &amp;quot;FTac Recon&amp;quot;, RM277, and SR-25, under the name &amp;quot;SPW 40mm&amp;quot;.&lt;br /&gt;
[[File:LMT M203 9inch.jpg|thumb|none|350px|LMT M203 2003 L2B - 40x46mm]]&lt;br /&gt;
[[File:MWII M203 (0).jpg|thumb|none|600px|The LMT M203 attached to the M16, which gives it the classic heat shields.]]&lt;br /&gt;
[[File:Mwiilmt2031.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwiim2034.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiim2033.jpg|thumb|none|600px|Checking the round.]]&lt;br /&gt;
[[File:Mwiilmt2030.jpg|thumb|none|600px|Holding an M16 with the M203 at the ready. The leaf sight sadly isn't usable.]]&lt;br /&gt;
[[File:Mwiilmt2032.jpg|thumb|none|600px|Dumping the empty case.]]&lt;br /&gt;
[[File:Mwiim2036.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiilmt2035.jpg|thumb|none|600px|About to close the breach. Unlike the “Hightower 20&amp;quot; Barrel” giving the platform M16 heatshields when equipped with the M203, the platform sadly doesn't get a KAC mounting when using the “14&amp;quot; Carbine Shroud” with the M203. The launcher instead is just mounted on to the rail system.]]&lt;br /&gt;
[[File:Mwiilmt2034.jpg|thumb|none|600px|Loading a 40mm 'Drill Charge&amp;quot; round.]]&lt;br /&gt;
&lt;br /&gt;
==Madbull XM203==&lt;br /&gt;
The same Madbull XM203/ISTEC ISL-200 hybrid from ''Modern Warfare'' appears as the &amp;quot;TL40 Fire Drake&amp;quot;, and is available for the AUG A3, HK91, HK93, APC556, VHS-K2, and FAMAS Valorisé.&lt;br /&gt;
[[File:XM203.jpg|thumb|none|350px|'''Airsoft''' Madbull XM203 - (fake) 40x46mm]]&lt;br /&gt;
[[File:ISL-200.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A5 with ISTEC ISL-200 - 40x46mm]]&lt;br /&gt;
[[File:MWII XM203 (0).jpg|thumb|none|600px|The &amp;quot;Fire Drake&amp;quot; launcher on an AUG A3-CQC style build.]]&lt;br /&gt;
[[File:Mwiimadbull2.jpg|thumb|none|600px|Checking the XM203.]]&lt;br /&gt;
[[File:Mwiimadbull3.jpg|thumb|none|600px|Right side.]]&lt;br /&gt;
[[File:Mwiimadbull1.jpg|thumb|none|600px|Holding the launcher at the ready.]]&lt;br /&gt;
[[File:Mwiimadbull4.jpg|thumb|none|600px|After ejecting a round.]]&lt;br /&gt;
[[File:Mwiimadbullextra1.jpg|thumb|none|600px|Loading a new 40mm.]]&lt;br /&gt;
[[File:Mwiimadbull3rdp1.jpg|thumb|none|600px|The Madbull opened in 3rd person.]]&lt;br /&gt;
[[File:Mwiifiredrake40mmdrillcharge.jpg|thumb|none|600px|Inspecting a 40mm &amp;quot;Drill Charge&amp;quot; round.]]&lt;br /&gt;
[[File:Mwiimadbullextra2.jpg|thumb|none|600px|Unlike the M203/GP-25, the Madbull seems to mount on all barrel attachments for the weapons it is paired with no matter how short.]]&lt;br /&gt;
&lt;br /&gt;
==Milkor AV-140 MSGL==&lt;br /&gt;
The [[Milkor Mark 14|Milkor AV-140 MSGL]] appears in the campaign as the &amp;quot;REV G-80&amp;quot; (while in other modes and in ''MWIII'' it's named &amp;quot;RGL-80&amp;quot;), firing high-explosive grenades only. As with its ''Modern Warfare'' counterpart, it reloads through the use of a grenade launcher speedloader, regardless of how many grenades were shot prior to reloading. Its designation refers to its revolver-type design and its original design date before its actual development for the SADF, which is 1980. It appears as a rare weapon during the Gun Game gamemode in multiplayer, although not available in other modes.&lt;br /&gt;
&lt;br /&gt;
The AV-140 MSGL is given to Garrick in &amp;quot;Violence and Timing,&amp;quot; and some MSGLs can be found in the watchtower at the end of the &amp;quot;Prison Break&amp;quot; mission.&lt;br /&gt;
[[File:AV-140 MSGL.jpg|thumb|none|400px|Milkor AV-140 MSGL - 40x46mm]]&lt;br /&gt;
[[File:Mwiimglprice.jpg|thumb|none|600px|Price with the Milkor MSGL on his back.]]&lt;br /&gt;
[[File:MWII Gaz MSGL.jpg|thumb|none|600px|''&amp;quot;Sweet heat, Captain!&amp;quot;'' &amp;lt;BR&amp;gt; Gaz receiving a MSGL given to him by Price during the Al-Qatala convoy chase in Al-Mazrah.]]&lt;br /&gt;
[[File:MWII MSGL (1).jpg|thumb|none|600px|The MSGL in first person view.]]&lt;br /&gt;
[[File:Mwiimglextra2.jpg|thumb|none|600px|Inspecting the Milkor in DMZ, the weapon recently liberated from the DMZ boss Velikan.]]&lt;br /&gt;
[[File:Mwiimglextra3.jpg|thumb|none|600px|Inspecting the rounds. Note that even if you have fired all the rounds, the primers will still be unstruck.]]&lt;br /&gt;
[[File:MWII MSGL (2).jpg|thumb|none|600px|Lining up a shot on an AQ truck.]]&lt;br /&gt;
[[File:MWII MSGL (3).jpg|thumb|none|600px|Dumping out the MSGL's cylinder.]]&lt;br /&gt;
[[File:Mwiimglextra5.jpg|thumb|none|600px|Ditto. Note that regardless of how many rounds were fired, they all are depicted as empty cases.]]&lt;br /&gt;
[[File:Mwiimglreload2.jpg|thumb|none|600px|Winding in a new set of 40mm rounds with the XRK branded speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra1.jpg|thumb|none|600px|A better shot of the speedloader in third person.]]&lt;br /&gt;
[[File:Mwiimglextra4.jpg|thumb|none|600px|Tossing the empty speedloader.]]&lt;br /&gt;
[[File:Mwiimglextra.jpg|thumb|none|600px|The end of the reload animation is slightly bugged - the cylinder will disappear for about two frames, revealing the modeled 40mm shells.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
The [[RPG-7]] is once again featured as a standard rocket launcher in ''MWII'', under the same name. Aiming down the sights now tilt the launcher diagonally as if they are shouldering the weapon, akin to [[Far Cry 3]] and its sequels. It is mainly used by the Las Almas cartel and the Mexican army.&lt;br /&gt;
[[File:Rpg-7-1-.jpg|thumb|none|450px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:MWII RPG-7 (0).jpg|thumb|none|600px|Gunsmith view of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirpg71.jpg|thumb|none|600px|An AQ soldier holding the RPG-7 at the US Embassy in Al Mazrah.]]&lt;br /&gt;
[[File:Mwiirpg72.jpg|thumb|none|600px|Inspecting it.]]&lt;br /&gt;
[[File:Mwiirpg73.jpg|thumb|none|600px|Ditto.]]&lt;br /&gt;
[[File:Mwiirpg7sights.jpg|thumb|none|600px|Iron sights. The front sight has a notch taken out of the middle for some reason.]]&lt;br /&gt;
[[File:Mwiiaqrpg71.jpg|thumb|none|600px|An AQ fighter aims the RPG-7. Note the correct grip, he has his left hand across his chest holding the rear grip and his right hand on the trigger grip.]]&lt;br /&gt;
[[File:Mwiirpg74.jpg|thumb|none|600px|Inserting a new PG-7V rocket. Prior to Season 3 Reloaded (as this is the case with this screenshot), the rocket was lacking the booster charges necessary for propelling it. For ''15'' years since the original ''[[Call of Duty 4: Modern Warfare|Modern Warfare]]'', none of games featured the booster on their renditions of the RPG-7.]]&lt;br /&gt;
[[File:Mwiirp7warheadupdate.jpg|thumb|none|600px|Inserting the updated PG-7V rocket with a green booster screwed on. In the background is the new &amp;quot;Alboran Hatchery&amp;quot; map.]]&lt;br /&gt;
[[File:Mwiirpg75.jpg|thumb|none|600px|Cocking the hammer.]]&lt;br /&gt;
[[File:Mwiirpg76.jpg|thumb|none|600px|Inspecting the empty RPG, hammer uncocked.]]&lt;br /&gt;
&lt;br /&gt;
==SA-25==&lt;br /&gt;
The &amp;quot;PILA&amp;quot;, an [[SA-25]] with an [[SA-14 Gremlin]]'s spherical battery coolant unit, returns from ''Modern Warfare'' with a different style of scope. It retains the dubious ability to reload tubes, and dumbfire and lock on to ground vehicles.&lt;br /&gt;
[[File:9K333 Verba.jpg|thumb|none|450px|SA-25 (9K333 Verba) - 72mm]]&lt;br /&gt;
[[File:SA-14 complete.jpg|thumb|none|450px|SA-14 Gremlin (9K34 Strela-3) - 72mm]]&lt;br /&gt;
[[File:MWII SA-25 (0).jpg|thumb|none|600px|Previewing the 9K333 launcher.]]&lt;br /&gt;
[[File:Mwii9k3331.jpg|thumb|none|600px|Holding the launcher.]]&lt;br /&gt;
[[File:Mwii9k3332.jpg|thumb|none|600px|Inspecting the left side.]]&lt;br /&gt;
[[File:Mwii9k3333.jpg|thumb|none|600px|Top/right.]]&lt;br /&gt;
[[File:Mwii9k3334.jpg|thumb|none|600px|Aiming down the scope. The white box in the middle turns red when a target is locked.]]&lt;br /&gt;
[[File:Mwii9k3337.jpg|thumb|none|600px|Also aiming. The head of the missile is visible here.]]&lt;br /&gt;
[[File:Mwii9k3338.jpg|thumb|none|600px|About to load a new missile. The length of the missile extends way past the top of the image.]]&lt;br /&gt;
[[File:Mwii9k3336.jpg|thumb|none|600px|Giving the end a final push down.]]&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with ''Modern Warfare'', the &amp;quot;Flash Grenade&amp;quot; in the game is a [[Model 7290 flashbang grenade]]. Many of the playable operators are depicted with this grenade, either in a pouch or hanging from their webbing with elastic bands attached. Picking up the flashbang in the campaign incorrectly dubs it as the &amp;quot;[[M84 stun grenade|M84 Flash]]&amp;quot;. Toggling the &amp;quot;Inverted Flash&amp;quot; option on in the game's settings will make the screen go black when flashed, as opposed to white in its original function.&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
[[File:Mwiiflashgrenadeloadout.jpg|thumb|none|600px|The Flashbang in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiflashbang1.jpg|thumb|none|600px|The player character about to remove the safety pin with his thumb.]]&lt;br /&gt;
[[File:Mwiiflashbang2.jpg|thumb|none|600px|Removed.]]&lt;br /&gt;
[[File:Mwiiflashbang3.jpg|thumb|none|600px|Holding the grenade at the ready, clasping the spoon. These animations are shared for almost all of the &amp;quot;tactical grenades&amp;quot;, save for the Shock Stick and Snapshot Grenade.]]&lt;br /&gt;
[[File:Mwiiflashoperator1.jpg|thumb|none|600px|Operator Horangi with two grenades on his person.]]&lt;br /&gt;
&lt;br /&gt;
==Mk.V CN Gas Grenade==&lt;br /&gt;
Using the same model as with the previous installment, a modernized depiction of the American [[Mk.V CN Gas Grenade]] appears in multiplayer as the &amp;quot;Gas Grenade&amp;quot;.&lt;br /&gt;
[[File:GasGrenadeMk.jpg|thumb|none|150px|Mk.V CN Gas Grenade.]]&lt;br /&gt;
[[File:Mwiicsgasloadout.jpg|thumb|none|600px|The Gas Grenade in the loadout screen.]]&lt;br /&gt;
[[File:Mwiigasgrenade1.jpg|thumb|none|600px|Holding the Mk.V.]]&lt;br /&gt;
[[File:Mwiigasgrenade2.jpg|thumb|none|600px|Flicking the pin out.]]&lt;br /&gt;
&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
An [[M18 Smoke Grenade]] is seen on the default skin of operator Fender.&lt;br /&gt;
&lt;br /&gt;
[[File:M18red.jpg|thumb|none|150px|M18 smoke grenade]]&lt;br /&gt;
[[File:Mwiigromskothehungerm18smoke.jpg|thumb|none|600px|Several green cased M18 White smoke grenades on Gromsko's &amp;quot;The Hunger&amp;quot; skin webbing.]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The Norwegian [https://www.pinterest.com/pin/708261478873120187/ M88 HC Røyk Hånd Granat] appears in multiplayer as the &amp;quot;Smoke Grenade&amp;quot;. As with the M18 Smoke Grenade before, it is also used to mark locations for some killstreaks/scorestreaks.&lt;br /&gt;
[[File:Mwiim18smokeloadout.jpg|thumb|none|600px|The M88 HC Røyk Hånd Granat in the loadout screen. Note the rather simplified Norwegian label compared to the real thing and the fictionalized &amp;quot;N78&amp;quot; designation with the N possibly hinting at its Norwegian origin.]]&lt;br /&gt;
[[File:Mwiim181.jpg|thumb|none|600px|Mid animation of flicking the pin out.]]&lt;br /&gt;
[[File:Mwiim183.jpg|thumb|none|600px|Clasping the spoon.]]&lt;br /&gt;
[[File:Mwiim18carepackage.jpg|thumb|none|600px|A red &amp;quot;N78&amp;quot; deployed for a care package.]]&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A fictionalized [[M67 Hand Grenade]] with a different fuse design resembling [[RGO/RGN fragmentation grenade|RGO/RGN]] is featured in the game as the &amp;quot;Frag Grenade&amp;quot;. Picking up the frag grenade in the campaign refers to it as &amp;quot;M67 Frag&amp;quot;.&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
[[File:RGN.jpg|thumb|none|200px|RGN frag grenade]]&lt;br /&gt;
[[File:Mwiim67loadout.jpg|thumb|none|600px|The M67 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiim671alt.jpg|thumb|none|600px|&amp;quot;When the pin is pulled, Mr. Grenade is not our friend.&amp;quot;]]&lt;br /&gt;
[[File:Mwiim672.jpg|thumb|none|600px|The striker doesn't appear to be in the fired position, an issue carried over from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiiammobox.jpg|thumb|none|600px|The &amp;quot;Munitions Box&amp;quot; &amp;quot;Field Upgrade&amp;quot; returns from Modern Warfare 2019, with six of the grenades in it.]]&lt;br /&gt;
[[File:Mwiilunam67.jpg|thumb|none|600px|Operator Luna with the grenade on her chest rig.]]&lt;br /&gt;
&lt;br /&gt;
==M18A1 Claymore==&lt;br /&gt;
A fictionalized [[M18A1 Claymore]] using tripod legs instead of fold-open scissor-legs is featured in the game as the &amp;quot;Claymore&amp;quot;, once again using laser tripwire detonators.&lt;br /&gt;
[[File:M18a1 07.jpg|thumb|none|300px|M18A1 Claymore anti-personnel mine]]&lt;br /&gt;
[[File:Mwiim18explosive1.jpg|thumb|none|600px|Holding the Claymore.]]&lt;br /&gt;
[[File:Mwiiclaymore3.jpg|thumb|none|600px|The Claymore deployed. The &amp;quot;Front Toward Enemy&amp;quot; text is duplicated on either side.]]&lt;br /&gt;
[[File:Mwiiclaymore4.jpg|thumb|none|600px|Closeup of the text on the back.]]&lt;br /&gt;
&lt;br /&gt;
==M7 Spider==&lt;br /&gt;
A heavily stylized M7 Spider mine is featured as the &amp;quot;Cluster Mine&amp;quot;.&lt;br /&gt;
[[File:M7SpiderMCUwith3MGL.jpg|thumb|none|300px|M7 Spider MCU with 3 MGLs]]&lt;br /&gt;
[[File:Mwiiclusterminekillstreak.jpg|thumb|none|600px|The &amp;quot;Cluster Mine&amp;quot; in the killstreak screen.]]&lt;br /&gt;
[[File:Mwiiclustermine1.jpg|thumb|none|600px|The &amp;quot;Burger Town Operator&amp;quot; holds the mine.]]&lt;br /&gt;
[[File:Mwiiclustermine2.jpg|thumb|none|600px|The base of the mine after deploying it's explosive disks. The main unit also explodes when triggered.]]&lt;br /&gt;
[[File:Mwiiclustermine3.jpg|thumb|none|600px|One of the four explosive disks which somehow landed on the pen tray.]]&lt;br /&gt;
&lt;br /&gt;
==M84 Stun Grenade==&lt;br /&gt;
The same fictionalized depiction of the [[M84 stun grenade]] from the previous ''Modern Warfare'' installment is featured in multiplayer as the &amp;quot;Stun Grenade&amp;quot;.&lt;br /&gt;
[[File:M84-Flash-Bang-Grenade.jpg|thumb|none|150px|M84 stun grenade]]&lt;br /&gt;
[[File:Mwiistungrenadeloadout.jpg|thumb|none|600px|The M84 in the loadout screen.]]&lt;br /&gt;
[[File:Mwiiconcussion2.jpg|thumb|none|600px|Mid-pull of the pin.]]&lt;br /&gt;
[[File:Mwiiconcussion3.jpg|thumb|none|600px|Holding it at the ready, spoon compressed.]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Bouncing Mine==&lt;br /&gt;
The &amp;quot;Proximity Mine&amp;quot; returns in ''MWII'' with an a similar albeit altered look from the first game. It resembles less of its real-life counterparts as with ''MW19''. It is accurately described as a &amp;quot;proximity-triggered explosive&amp;quot;, as opposed to a &amp;quot;pressure-triggered&amp;quot; explosive in the previous installment.&lt;br /&gt;
[[File:Mwiiproxymineloadout.jpg|thumb|none|600px|The &amp;quot;Proxy Mine&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiibouncingbetty1.jpg|thumb|none|600px|Holding the mine.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Thermite&amp;quot;==&lt;br /&gt;
The &amp;quot;Thermite&amp;quot; grenade returns from ''MW19'', under a slightly altered model and new texture. They function exactly how they were in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiithermiteloadout.jpg|thumb|none|600px|The &amp;quot;Thermite&amp;quot; in the loadout screen.]]&lt;br /&gt;
[[File:Mwiithermite.jpg|thumb|none|600px|Holding the &amp;quot;Thermite&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==AGM-114 Hellfire==&lt;br /&gt;
Just like Modern Warfare 2019, the AGM-114 Hellfire missile appears on the AH-64D Apache Longbow helicopter and a slightly fictionalized Hellfire is also a part of the &amp;quot;Cruise Missile&amp;quot; killstreak, parented to a Storm Shadow/AGM-154 Joint Standoff Weapon hybrid shell. These also appear to be mounted on the wing tips of the &amp;quot;Gunship&amp;quot; killstreak, which might explain the steerable 105mm rounds.&lt;br /&gt;
[[Image:AGM-114 Hellfire anti-tank.jpg|thumb|none|400px|Apache weapon wing - 4x AGM-114 Hellfire ATGM on the left, 19-cell Hydra 70mm FFAR pod on the right.]]&lt;br /&gt;
[[File:Mwiihellfireapache.jpg|thumb|none|600px|An Apache in multiplayer armed with the same configuration as above.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp.jpg|thumb|none|600px|Closeup in the campaign.]]&lt;br /&gt;
[[File:Mwiihellfireapachecamp2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
Various vehicles have turret-mounted [[Browning M2HB]]s, returning from the previous game.&lt;br /&gt;
[[File:BrowningM2 plain.jpg|thumb|none|500px|Browning M2HB - .50 BMG]]&lt;br /&gt;
[[File:Mwiiltvrender.jpg|thumb|none|600px|An official render of the &amp;quot;LTV&amp;quot; L-ATV inspired vehicle with an M2.]]&lt;br /&gt;
[[File:MWII M2HB (1).jpg|thumb|none|600px|As with the previous game, the character runs the Browning's action when first manning it, which is the correct military procedure.]]&lt;br /&gt;
[[File:MWII M2HB (2).jpg|thumb|none|600px|Watching some NPC characters perform a cool helo inserting from behind the MRAP inspired M2 turret. Note the machine gun crosshair, still in use for [[Call of Duty (2003)|nineteen years]] and counting.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2b.jpg|thumb|none|600px|The weapon mounted on a Kortac M2A4 Bradley, which has returned from Modern Warfare 2019.]]&lt;br /&gt;
[[File:Mwiim2bradleymount2a.jpg|thumb|none|600px|Other side of the gun, mounted on a Specgru Bradley. Note that unlike in MW2019 where there were two different models, the differences between the two faction's Bradleys is purely the default camo.]]&lt;br /&gt;
[[File:Mwiim2campaign1.jpg|thumb|none|600px|Closeup of the M2 in the campaign. Note the glitched ammo belt. The icon/text for using the weapon is also glitched, with the HUD displaying &amp;quot;SENTRY/MOVE&amp;quot; and the L-ATV icon appearing, even when manning the M2.]]&lt;br /&gt;
[[File:Mwiim2campaign2.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster M242 Chaingun==&lt;br /&gt;
What appears to be fictionalized [[M242 Bushmaster chaingun]]s are mounted and used on the M2A4 Bradley IFV (formerly called Light Tank) armored vehicles. The model is carried over from Modern Warfare 2019 and description of the prior vehicle states that the cannon is chambered in 30mm. The &amp;quot;APC&amp;quot; (which appears to be a Boxer APC with the Stryker 30mm turret) also appears to mount the M242 Chaingun, chambered in 30mm.&lt;br /&gt;
[[Image:M242 25mm gun.jpg|thumb|none|500px|M242 Bushmaster Chain Gun - 25x137mm]]&lt;br /&gt;
[[File:M242 Cannon.jpg|thumb|none|450px|M242 Bushmaster Chain Gun (Current Model) - 25x137mm]]&lt;br /&gt;
[[File:Mwiilighttankrender.jpg|thumb|none|600px|Render of the Bradley IFV.]]&lt;br /&gt;
[[File:Mwiiifvautocannon1.jpg|thumb|none|600px|The Bradley autocannon up close.]]&lt;br /&gt;
[[File:Mwiiapcrender.jpg|thumb|none|600px|Render of the Boxer APC with Stryker turret.]]&lt;br /&gt;
[[File:Mwiiapcautocannon1.jpg|thumb|none|600px|The Boxer autocannon up close in Ground War.]]&lt;br /&gt;
[[File:Mwiiboxerapccampaign.jpg|thumb|none|600px|A higher definition model of the Boxer used during campaign.]]&lt;br /&gt;
&lt;br /&gt;
==FN M240B==&lt;br /&gt;
The [[M240B]] machine gun appears as the Sentry Gun killstreak in multiplayer; one of the few instances of the Sentry Gun not being some kind of a minigun in the series. A stockless M240 is used in the RWS turret atop the Merkava Mk.4 - CV90 &amp;quot;frankentank&amp;quot;.&lt;br /&gt;
[[File:M240-1.jpg|thumb|none|500px|FN M240B with newer style lower handguard - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Mwiisentrym240b6.jpg|thumb|none|600px|The Sentry Gun. Note the non-standard muzzle brake.]]&lt;br /&gt;
[[File:Mwiim240bsentry2.jpg|thumb|none|600px|Overview.]]&lt;br /&gt;
[[File:Mwiim240bsentry1.jpg|thumb|none|600px|Other side.]]&lt;br /&gt;
[[File:Mwiiheavytankrender.jpg|thumb|none|600px|An official render of the Merkava &amp;quot;Heavy Tank&amp;quot;, with the M240B in the top mounted remote weapon station.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace0.jpg|thumb|none|600px|Closeup of the gun. As of Season 5, there is a slight delay between shooting the weapon and it actually firing, with an audiable clunk when the trigger is pressed.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace1.jpg|thumb|none|600px|Front.]]&lt;br /&gt;
[[File:Mwiimerkavam240breplace2.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==General Dynamics M197 Vulcan==&lt;br /&gt;
The stylized Harrier II appears again with a low-detailed fictional twin barrel [[M197 Vulcan]] turret, to fulfill the series' proud lineage of VTOL jets with swiveling gun turrets that hover around a vicinity and engage infantry targets.&lt;br /&gt;
[[File:M197Gatling.jpg|thumb|none|450px|General Dynamics M197 Vulcan - 20x102mm]]&lt;br /&gt;
[[File:Mwiivtol1.jpg|thumb|none|600px|The twin-barrel M197 Vulcan mounted one the underside of the stylized AV-8B.]]&lt;br /&gt;
[[File:Mwiivtol4.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiivtol3.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==General Electric GAU-8/A Avenger==&lt;br /&gt;
A-10 Thunderbolt IIs return as the &amp;quot;Precision Airstrike&amp;quot; killstreak, performed with their [[General Electric GAU-8/A Avenger]] rotary cannons.&lt;br /&gt;
[[File:GAU-8 Avenger contrast.jpg‎|thumb|none|450px|General Electric GAU-8/A Avenger - 30x173mm]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
AH-64D/E Apaches return as an attack helicopter in-game. They mount [[M230 Chain Gun]]s, with some apparently having two at the same time. The double-M230 Apaches appear in the campaign missions &amp;quot;Kill or Capture&amp;quot; and &amp;quot;Ghost Team.&amp;quot;&lt;br /&gt;
[[File:Hughes-M230-Chain-Gun4.jpg‎|thumb|none|450px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
[[File:MWII AH-64 (1).jpg|thumb|none|600px|Garrick observes the AH-64 commandeered in &amp;quot;Ghost Team.&amp;quot; Here, the M230 on it and the one behind is absent entirely.]]&lt;br /&gt;
[[File:MWII AH-64 (2).jpg|thumb|none|600px|Said Apache brings in the hurt later on as the mission switches to Soap as the player character.]]&lt;br /&gt;
[[File:MWII AH-64 (3).jpg|thumb|none|600px|The AH-64 now apparently sports TWO M230 autocannons. The forward cannon functions more like an M134 Minigun, while the rear behaves like a traditional autocannon.]]&lt;br /&gt;
[[File:Mwiiapachetwinautocannoncloseupreplacement.jpg|thumb|none|600px|A closeup of the configuration.]]&lt;br /&gt;
[[File:Mwiichoppergunner1.jpg|thumb|none|600px|An Apache in multiplayer armed with a standard single M230.]]&lt;br /&gt;
[[File:Mwiichoppergunner3.jpg|thumb|none|600px|Right side of the gun.]]&lt;br /&gt;
[[File:Mwiichoppergunner2.jpg|thumb|none|600px|Left side.]]&lt;br /&gt;
&lt;br /&gt;
==M102 105mm Howitzer==&lt;br /&gt;
The returning psudo-AC-130 &amp;quot;Gunship&amp;quot; also mounts the [[M102 Howitzer|M102 105mm howitzer]]. This gun appears prominently in the pre-rendered cutscenes of the interior of the gunship in the &amp;quot;Close Air&amp;quot; and &amp;quot;Hardpoint&amp;quot; missions, but its functionality is replaced by AGM-114 Hellfire style missiles in gameplay.&lt;br /&gt;
[[File:Spectre M102.JPG|thumb|350px|none|Modified M102 howitzer taken from an AC-130 Spectre gunship - 105x372R]]&lt;br /&gt;
[[File:AC-130U The Fourth Horseman 105mm.jpg|thumb|none|450px|Closeup of the M102 on an AC-130U gunship exterior.]]&lt;br /&gt;
[[File:Mwiigunship3.jpg|thumb|none|600px|Closeup of the M102 on the gunship's exterior.]]&lt;br /&gt;
[[File:MWII M102 (1).jpg|thumb|none|600px|Graves and the M102 crew at the rear of the gunship.]]&lt;br /&gt;
[[File:MWII M102 (2).jpg|thumb|none|600px|It is erroneously also depicted where the 40mm Bofors gun should be, with another gun crew.]]&lt;br /&gt;
[[File:MWII M102 (3).jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Mk 47 Mod 0 Grenade Launcher==&lt;br /&gt;
A modified version of the [[Mk 47 Mod 0 Grenade Launcher]] returns from ''MW2019'', this time mounted to the &amp;quot;MRAP&amp;quot; eight wheeled gun trucks added in Season 5. The weapon is controlled via a RWS turret during gameplay.&lt;br /&gt;
[[File:Mk47-1.jpg|thumb|350px|none|Mk 47 Mod 0 grenade launcher - 40x53mm]]&lt;br /&gt;
[[File:Mwiis5mrap.jpg|thumb|none|600px|The &amp;quot;MRAP&amp;quot; with Mk 47 launcher in a official screenshot. ]]&lt;br /&gt;
[[File:Mwiimk471.jpg|thumb|none|600px|Front of the launcher.]]&lt;br /&gt;
[[File:Mwiimk472.jpg|thumb|none|600px|Rear]]&lt;br /&gt;
&lt;br /&gt;
==Minigun==&lt;br /&gt;
Some kind of minigun is mounted on the &amp;quot;Wheelson&amp;quot; UGV killstreak unlike the auto grenade launchers used on the Wheelsons in ''Modern Warfare''.&lt;br /&gt;
[[File:Mwiiwheelston1.jpg|thumb|none|600px|The Wheelson.]]&lt;br /&gt;
[[File:Mwiiwheelston2.jpg|thumb|none|600px|Closeup of the gun.]]&lt;br /&gt;
[[File:Mwiiwheelston3.jpg|thumb|none|600px|Rear.]]&lt;br /&gt;
&lt;br /&gt;
==Mk44 Bushmaster GAU-23/A==&lt;br /&gt;
The &amp;quot;Gunship&amp;quot;'s AC-130J-based loadout includes the Mk44 Bushmaster 30mm GAU-23/A gun. It functions akin the Bofors 40mm seen previously.&lt;br /&gt;
[[File:AC-130UMk44BushmasterTrialGAU-23A.jpg|thumb|none|450px|AC-130U with a trial installation of two Mk 44 weapons - 30×173mm]]&lt;br /&gt;
[[File:AC-130J Ghostrider.jpg|thumb|none|450px|An AC-130J with similar configuration as below.]]&lt;br /&gt;
[[File:Mwiigunship1.jpg|thumb|none|600px|The Gunship in Multiplayer. Also much like Modern Warfare 2019, there is no 25mm gun on the exterior, despite the GAU-12/U being usable in gameplay.]]&lt;br /&gt;
[[File:Mwiibofors40mm1.jpg|thumb|none|600px|Closeup of the GAU-23/A.]]&lt;br /&gt;
&lt;br /&gt;
==Yakushev-Borzov Yak-B==&lt;br /&gt;
Mil Mi-24V &amp;quot;Hind&amp;quot; helicopters appear in ''MWII'' and feature the nose mounted [[Yakushev-Borzov Yak-B]] rotary cannons. Compared to the earlier games, the Mi-24 also correctly only has this chin gun, whereas unused 23/30mm twin GSh cannons were present in the original trilogy.&lt;br /&gt;
[[File:YakB-127mm.jpg|thumb|none|450px|Yakushev-Borzov Yak-B - 12.7x108mm]]&lt;br /&gt;
[[File:Mwiioverwatchheli1.jpg|thumb|none|600px|In multiplayer (as seen here), the Mi-24 is a killstreak called the &amp;quot;Overwatch Helo&amp;quot; and functions similarly to the Harrier. In DMZ the helicopter appears as a boss, and can take a considerable amount of damage before being destroyed (for example flying normally despite being on fire and losing it's wings).]]&lt;br /&gt;
[[File:Mwiioverwatchheli2.jpg|thumb|none|600px|Right side of the Yak-B.]]&lt;br /&gt;
[[File:Mwiioverwatchheli3.jpg|thumb|none|600px|Left side of the gun.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Hybrid Reverse Draw Crossbow==&lt;br /&gt;
A slightly modified version of the reverse draw crossbow reappears from the previous game. It appears as a bonus weapon unlocked in safes in the missions &amp;quot;El Sin Nombre&amp;quot; and &amp;quot;Alone&amp;quot;, and it is available in multiplayer as part of Season 2. It is unlocked by completing the unlock challenge or by buying a bundle in the store that has the blueprint available.&lt;br /&gt;
[[File:MW22 Crossbow 1.jpg|thumb|none|600px|The crossbow in the gunsmith preview.]]&lt;br /&gt;
[[File:Mwiicrossbow1.jpg|thumb|none|600px|Operator &amp;quot;Zeus&amp;quot; holds a crossbow in a medieval exhibit.]]&lt;br /&gt;
[[File:Mwiicrossbow5.jpg|thumb|none|600px|Right side of the crossbow.]]&lt;br /&gt;
[[File:Mwiicrossbow2.jpg|thumb|none|600px|Aiming down the sight. The front sight has a glass hosing for some reason.]]&lt;br /&gt;
[[File:Mwiicrossbow3.jpg|thumb|none|600px|Pulling the string back.]]&lt;br /&gt;
[[File:Mwiicrossbow4.jpg|thumb|none|600px|Inserting a new bolt.]]&lt;br /&gt;
[[File:Mwiicrossbow6.jpg|thumb|none|600px|Inspecting the bolt. When the player has no more bolts, the character will tug on the string a few times.]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A3==&lt;br /&gt;
The [[Beretta M9A3]] appears on Gus' skin &amp;quot;El Santo&amp;quot; in the shoulder holster. It uses the &amp;quot;Renetti&amp;quot; model from ''Modern Warfare'' with the &amp;quot;Veins of Gold&amp;quot; blueprint grips. It appears to be missing the hammer, however.&lt;br /&gt;
[[File:M9A3 Left.jpg|thumb|none|350px|Beretta M9A3 - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Mwiielsantom9a31.jpg|thumb|none|600px|Gus with the M9A3 in the Operator screen.]]&lt;br /&gt;
[[File:Mwiielsantom9a32.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C / Arsenal Firearms Strike One hybrid==&lt;br /&gt;
A hybrid pistol appears on Ghost's &amp;quot;Gilded Reaper&amp;quot; skin. It is actually one of the blueprints of the &amp;quot;X16&amp;quot; ([[Glock 21]]) from ''Modern Warfare'', which has an [[Arsenal Firearms Strike One]]-style frame combined with the &amp;quot;Singuard Arms Featherweight&amp;quot; barrel, the latter consisting of a [[Glock 18C]]'s slide with custom cutouts on the side.&lt;br /&gt;
[[File:Glock 18C.jpg|thumb|none|350px|Glock 18C (3rd Generation) - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Arsenal Firearms Strike One Current.jpg|thumb|none|350px|Arsenal Firearms Strike One - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWII Gilded X16.jpg|thumb|none|600px|The X16 pistol on Ghost's Gilded Reaper chest holster. It is hard to view with his M4 normally in the way.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP==&lt;br /&gt;
What looks like an [[Heckler &amp;amp; Koch USP]] appears in operator Velikan's drop-leg holster.&lt;br /&gt;
[[File:USP9mm.jpg|thumb|none|350px|Heckler &amp;amp; Koch USP - 9x19 Parabellum]]&lt;br /&gt;
[[File:Mw2uspholster.jpg|none|thumb|600px|The USP in Velikan's holster.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M1911==&lt;br /&gt;
A [[Colt M1911]] is seen on the &amp;quot;Watch Your Back&amp;quot; calling card.&lt;br /&gt;
[[File:COLTM1911 1913.jpg|thumb|none|350px|Colt M1911 - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Custom TLE/RL II==&lt;br /&gt;
The previous game's [[Kimber Custom TLE/RL II]] is seen in the &amp;quot;Ghosting Everyone&amp;quot; loading screen and the &amp;quot;Shaded Ghost&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
Additionally, a Kimber is seen in a cartel member's waistband in the campaign during the mission &amp;quot;El Sin Nombre&amp;quot;. It is modeled after the &amp;quot;Callous&amp;quot; blueprint from ''Modern Warfare'', which has a classic Colt M1911-style slide with rear vertical serrations. This is a low quality model and it's unusable by the player.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
[[File:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[File:1911 mw22.jpg|thumb|none|600px|The 1911 in the cartel member's belt.]]&lt;br /&gt;
[[File:Mwii1911cartelbelt.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==STI Tactical==&lt;br /&gt;
Two unusable STI 2011 pistols resembling the [[STI Tactical|STI Tactical 5.0]] can be seen on a table during the mission &amp;quot;Recon by Fire&amp;quot; outside the fish hatchery. It uses the model of the &amp;quot;Corax&amp;quot; blueprint from ''Modern Warfare'', which has a [[SIG-Sauer 1911 Series#SIG-Sauer 1911 Traditional TACOPS|SIG-Sauer 1911]] style skeletonized trigger.&lt;br /&gt;
[[File:STI Tac.jpg|thumb|none|350px|STI Tactical 5.0 - 9x19mm / .40 S&amp;amp;W / .45 ACP]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011a.jpg|thumb|none|600px|Both pistols are placed the exact same way on the exact same table model.]]&lt;br /&gt;
[[File:Mwiireconbyfiresti2011b.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P320 RX==&lt;br /&gt;
''Modern Warfare''’s [[SIG-Sauer P320|SIG-Sauer P320 RX]] is seen on &amp;quot;The Technician&amp;quot; skin of operator Hutch, fitted with the &amp;quot;A9-16 Lightweight&amp;quot; custom slide. One in a similar configuration can also be seen on Captain Price's chest holster on the skin called &amp;quot;The King&amp;quot;.&lt;br /&gt;
[[File:P320 RX Full Size.jpg|thumb|none|350px|SIG-Sauer P320 RX - 9x19mm]]&lt;br /&gt;
[[File:MWII Technician P320.jpg|thumb|none|600px|The blue tech-ey looking P320 on Hutch's chest holster.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
An [[IMI Uzi]] is seen in the &amp;quot;Briefing&amp;quot; loading screen.&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==AK-47==&lt;br /&gt;
A portrait of Diego inside the Las Almas mansion has two [[AK-47]]s crossed in the background. These appear to be the &amp;quot;Golden Dragon&amp;quot; blueprint from ''MW19''. The actual model is also present in lockers inside a shed on the Farm 18 multiplayer level. &lt;br /&gt;
[[File:TypeIII AK47.jpg|thumb|none|450px|AK-47 - 7.62x39mm]]&lt;br /&gt;
[[File:MWII Diego AK-47 portrait.jpg|thumb|none|600px|Señior Diego's cigar chomping portrait.]]&lt;br /&gt;
[[File:MWII Farm 18 AK-47.jpg|thumb|none|600px|The AK-47s lined inside the locker, under poor lighting.]]&lt;br /&gt;
&lt;br /&gt;
==ArmaLite AR-10==&lt;br /&gt;
What appears to be an [[ArmaLite AR-10]] is seen on the &amp;quot;Sliding Down&amp;quot; calling card.&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
A [[FAMAS F1]] is seen in the &amp;quot;Wading&amp;quot; loading screen.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIIFAMASloadingscreen1.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is seen on the &amp;quot;Bull's Barrage&amp;quot; calling card.&lt;br /&gt;
[[File:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
Two racks with three [[PKM]]s each are also found next the AK-47s on Farm 18.&lt;br /&gt;
[[File:PKM-mg.jpg|thumb|none|450px|PKM with classic (most commonly seen) version of the flash hider - 7.62x54mm R]]&lt;br /&gt;
[[File:MWII Farm 18 PKM.jpg|thumb|none|600px|One of the racks of PKMs, with marginally better lighting. It appears to be a reused asset from ''Modern Warfare''.]]&lt;br /&gt;
&lt;br /&gt;
==Season 5 Gun Rack==&lt;br /&gt;
The Season 5 intro cutscene features a rack with multiple weapon models from ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'', namely the [[Heckler &amp;amp; Koch MP5A3]], [[Remington 870 MCS]], [[Colt Model 933]], along with unmodified versions of the aforementioned Glock 21 and P320, as well as the Uzi, AK-47, FAMAS F1, AUG A3 9mm XS, and M14.&lt;br /&gt;
[[File:MWII 19weaponwall.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Taser X26==&lt;br /&gt;
Kyle Garrick is seen with an [[X26 Taser]] in the Countdown mission, similar to the CTSFO outfit from the prior game. This uniform is also available in Season 3, named &amp;quot;Takedown.&amp;quot;&lt;br /&gt;
[[File:Taser X26P yellow.jpg|thumb|none|350px|Taser X26P]]&lt;br /&gt;
[[File:MWII Taser X26.jpg|thumb|none|600px|Garrick and US Marines riding a RHIB boat down the Chicago river.]]&lt;br /&gt;
[[File:Mwiigazoperatortaser.jpg|thumb|none|600px|The Taser on his chest rig in the Operator screen.]]&lt;br /&gt;
&lt;br /&gt;
==AN/M14 Incendiary Grenade==&lt;br /&gt;
Some operators have the [[AN/M14 incendiary grenade]] on their webbing. It isn't usable in-game nor are any NPCs depicted using it.&lt;br /&gt;
[[File:Gh-ANM14-TH3.jpg|thumb|none|140px|AN/M14 incendiary grenade]]&lt;br /&gt;
[[File:Mwiiincendiary3.jpg|thumb|none|600px|Ghost with the grenade on his &amp;quot;Night War&amp;quot; skin (from the campaign mission &amp;quot;Kill or Capture&amp;quot;).]]&lt;br /&gt;
[[File:Mwiiincendiary4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
[[File:Mwiiincendiary1.jpg|thumb|none|600px|A US Marine with the grenade on his rig.]]&lt;br /&gt;
[[File:Mwiiincendiary2.jpg|thumb|none|600px|Closeup of the text.]]&lt;br /&gt;
&lt;br /&gt;
==RGD-5 hand grenade==&lt;br /&gt;
An [[RGD-5 hand grenade]] is seen on Enzo Reyes' &amp;quot;Snack&amp;quot; skin, as well as on Zero's &amp;quot;Dry Heat&amp;quot; and &amp;quot;Night Heat&amp;quot; skins.&lt;br /&gt;
[[File:Rdg5.jpg|thumb|none|150px|RGD-5 high-explosive fragmentation hand grenade]]&lt;br /&gt;
[[File:MWII RGD-5.jpg|thumb|none|600px|Closeup of Zero's pouch line, including the RGD-5.]]&lt;br /&gt;
&lt;br /&gt;
==RGN fragmentation grenade==&lt;br /&gt;
An [[RGN]] fragmentation grenade is seen on Kleopatros Gavras's &amp;quot;Hustle&amp;quot; skin.&lt;br /&gt;
[[File:RGN.jpg|thumb|none|150px|RGN fragmentation grenade]]&lt;br /&gt;
[[File:MWII RGN.jpg|thumb|none|600px|The RGN on Kleo's Hustle outfit, seen here under her right hand.]]&lt;br /&gt;
&lt;br /&gt;
==M29 Mortar==&lt;br /&gt;
[[M29 Mortar]]s are used by cartel members in &amp;quot;Recon by Fire&amp;quot; if the player is spotted during the hatchery sniping section. These appear to be the same ones from MW2019.&lt;br /&gt;
[[File:M29 mortar.jpg‎|thumb|none|250px|M29 Mortar - 81mm]]&lt;br /&gt;
[[File:Mwiimortar1.jpg|thumb|none|600px|Gaz sights up a cartel mortar crew.]]&lt;br /&gt;
[[File:Mwiimortar2.jpg|thumb|none|600px|Front of the mortar.]]&lt;br /&gt;
[[File:Mwiimortar3.jpg|thumb|none|600px|Back of another, next to its recently departed operator.]]&lt;br /&gt;
[[File:Mwiimortar4.jpg|thumb|none|600px|Closeup.]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Nanomat&amp;diff=1626193</id>
		<title>User talk:Nanomat</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Nanomat&amp;diff=1626193"/>
		<updated>2023-11-09T22:19:58Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Trigger discipline */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban. After that you should also read the '''[[IMFDB Screencapping Guide]]''' and the '''[[IMFDB Style Guide]]''' to familiarize yourself with the image and formatting requirements for pages you create.&lt;br /&gt;
&lt;br /&gt;
There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
&lt;br /&gt;
If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
&lt;br /&gt;
Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 19:54, 19 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Well, well ==&lt;br /&gt;
&lt;br /&gt;
Finally you joined :D [[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:35, 21 October 2018 (EDT)&lt;br /&gt;
:Yeah, I thought the start of BO4 would be an appropriate time to join the fray :D --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 18:15, 21 October 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MW2 FAL ==&lt;br /&gt;
&lt;br /&gt;
Hey Nanomat, I want to request your help. The current description of the [[Call_of_Duty:_Modern_Warfare_2#FN_FAL|FN FAL from Modern Warfare 2]] is a bit of a mess. The in-game model as I see it seems to be a FN LAR with a DSA receiver, but since I am not that well versed on FN FAL parts, I want to request your help for a better description of what the in-game weapon is, since I know that you know a lot about specific firearm parts. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 16:48, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:I don't see problem with the FAL. The current description seems accurate though I think the entire thing is LAR with only the magazine and charging handle from the DSA. In fact I don't see which part is from the normal FAL, even the stock looks like it has the steep slope right before the rear sight, maybe the barrel is from the FAL? As for the DSA receiver, why you think is from the DSA? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 17:18, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
:: Well, like I said, it was my random guess. I don't know a lot about FALs. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 17:22, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Rise of Nations ==&lt;br /&gt;
&lt;br /&gt;
Are you planning on creating a page for ''Rise of Nations''? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:33, 10 November 2018 (EST)&lt;br /&gt;
:Yeah I will start it tomorrow. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:44, 10 November 2018 (EST)&lt;br /&gt;
&lt;br /&gt;
== Identifications ==&lt;br /&gt;
&lt;br /&gt;
Sometimes I feel like your identification language is too strong; you often say that something IS another thing even though they only share some of the traits, not all of them. Video games would often base fictional designs on real objects, but modify them to the point where they have no one-to-one real world analogues. In this case, saying that something IS a real thing would be false, because the in-game thing doesn't exist in real life. I think you should use &amp;quot;based on&amp;quot; more often in the future. Sorry if I sounded like I was being deliberately against you out there. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 20:49, 7 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
::Yeah, okay I admit that I should use &amp;quot;based on&amp;quot; but on the other hand you are too obsessed with the idea that something has to be modelled down to the latest bolt of some real thing in order to be that thing. Let's take for example the AA12 from COD Online. The stock obviously has different angle compared to the real thing and muzzle also appears to be fictionalized but in the end the thing should be listed as AA12, but if we follow your thinking the fact that no shotgun exists in real life with the exact same stock angle and muzzle means that we should list it as &amp;quot;fictional shotgun loosely based on the real life's AA12&amp;quot;. Cmon man that's ridiculous. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:06, 7 February 2019 (EST)&lt;br /&gt;
::: Hmm. Good point. Rethinking this, I think that one important difference here is that the box mag has too little traits. A generic belt box magazine may have some aspects that matches with some real objects, but because it doesn't have an overwhelming match with anything, I think that can be described as &amp;quot;fictional&amp;quot; for lack of a better term. The AA-12 is a much more complex object, with a lot of distinctive traits, and can still be identified even with many parts altered. (somewhat related to this, IMFDB doesn't do pages on American cartoons like the Simpsons because their guns are too generic and doesn't have conclusive identifications; a generic Simpsons revolver can have parts that resemble real revolvers, but doesn't match with anything overall, somewhat like my case with the belt box here)&lt;br /&gt;
&lt;br /&gt;
::: To put it another way, if the belt box had smooth textures identical to the M249 belt box, I would've felt more comfortable saying that it was based on the M249 belt box (&amp;quot;M249 belt box sized up to 7.62mm&amp;quot; or something). As the belt box is for now, I don't really feel like it fits anything I know. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 21:18, 7 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:::: The textures doesn't matter here, you said it yourself the game modellers have their creative liberty. They take some real life item and modify its appearance however they want. You say the box has too little traits, I say it has one big general trait: the cut down angle on one side and the way the ammo belt mounts on the left side in the game's M249 and M240 guns. Can you show me other box with that shape? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:30, 7 February 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Trigger discipline ==&lt;br /&gt;
&lt;br /&gt;
I saw that you added some complaints on some of the pages about trigger discipline appearing anachronistically. Out of curiosity, when was trigger discipline first invented? (and maybe you can add that to the pages too to elaborate on their errors) --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 10:21, 10 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Here are a few discussions on the topic: [https://www.reddit.com/r/AskHistorians/comments/ruip1/when_did_militaries_start_teaching_soldiers/ source], [https://www.ar15.com/forums/general/When_did_trigger_discipline_become_a_commonplace_rule_that_the_vast_majority_followed_/5-1711288/ source] and [https://www.defensivecarry.com/forum/basic-gun-handling-safety/89874-when-did-people-start-teaching-trigger-discipline.html source]. It appears that it is believed that trigger discipline started around the Vietnam War but I've never seen footage of it from that period. The [[Red_Dawn_(1984)#Jatimatic_Submachine_Gun|earliest evidence of TD I managed to find is in Red Dawn]] so it is safe to assume that it was a thing in the 80s. It appears that it was standard procedure in the US military by 1989. Then there is a dude who claims that:&lt;br /&gt;
&lt;br /&gt;
::''&amp;quot;I am always reminded of the book Black Hawk Down when the author is describing the differences between the Rangers and the Delta guys. He was saying how the Rangers would be kept the stricter rules and were hounded for things like trigger discipline/gun safety but then the D-boys would waltz around with their CAR-15s, safeties off and piss off the Ranger officers to no end.&amp;quot;''&lt;br /&gt;
&lt;br /&gt;
::Now, I can't say for certain when it was invented therefore I can't add such info on the pages but generally speaking here is what I gather from the available info:&lt;br /&gt;
&lt;br /&gt;
::*'''WW1''' - absolutely no TD&lt;br /&gt;
::*'''WW2''' - might be an extremely slim possibility of some kind of TD but generally speaking no proper TD&lt;br /&gt;
::*'''Vietnam''' - possibly started to be developed but pretty much nobody cared about it, no official enforcement, extremely slim possibility of appearing in this era&lt;br /&gt;
::*'''70s''' -  [https://twitter.com/congar_kaan/status/1201023110725742593 used] by new zealand SAS in 1980, seen in the [https://nayadaur.tv/2020/01/iran-post-1979-a-pictorial-history/ Iranian Revolution] and the [https://www.armyupress.army.mil/Journals/Military-Review/English-Edition-Archives/Mar-Apr-2019/18-Love-Ballads/ Carnation Revolution] but it appears to be an occasional and instinctive impulse rather than specifically trained procedure, [https://www.rferl.org/a/iran-politics-revolution/29752729/p1.html non]-[https://www.taiwannews.com.tw/en/news/3635699 TD] and a form of [https://www.npr.org/sections/pictureshow/2009/06/the_iranian_revolution_of_1979.html pseudo-TD] are still the norm&lt;br /&gt;
::*'''80s''' - apparently started to become a thing, military starts to put emphasize on safety procedures, [[Red_Dawn_(1984)#Jatimatic_Submachine_Gun|Red Dawn]] and [[Die_Hard#Heckler_.26_Koch_HK94_.28chopped_and_converted.29|Die Hard]] depict it, photos from the US Invasion of Panama show it to be common among US soldiers ([https://pastdaily.com/2016/12/20/december-20-1989-deposing-noriega/ source], [https://cms.ati.ms/2017/01/us-really-ready-end-war-drugs/ source], [https://www.dallasnews.com/photos/2012/12/20/today-in-photo-history-1989-u-s-troops-invade-panama/ source]), [https://en.wikipedia.org/wiki/File:Photograph_of_chaos_outside_the_Washington_Hilton_Hotel_after_the_assassination_attempt_on_President_Reagan_(white_border_removed).jpg used] by secret service agents during the 1981 Reagan assassination attempt, still very rare chance of appearing in this era&lt;br /&gt;
::*'''Late 90s to early 2000s''' - becoming a standard procedure even in law enforcement, Keanu employs it in [[Speed#Heckler_.26_Koch_HK94A3_.28chopped_and_converted.29|Speed]], [https://en.wikipedia.org/wiki/Eli%C3%A1n_Gonz%C3%A1lez#Taken_by_federal_authorities photo of federal agent capturing Elián González (2000)], acceptable to be depicted in this era&lt;br /&gt;
::*'''late 2000s to 2010s''' - TD is mandatory, if you work with guns and don't employ it you are unprofessional, in fact it's so prominent that they tend to depict it in WW2 games lol&lt;br /&gt;
&lt;br /&gt;
::--[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 21:33, 11 July 2019 (EDT)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Magazine release nest?&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Can you elaborate what you meant by the &amp;quot;magazine release nest&amp;quot; in [http://www.imfdb.org/index.php?title=Call_of_Duty:_Modern_Warfare_(2019)&amp;amp;diff=1307904&amp;amp;oldid=1307722 this edit]? You said that it is your own wording for the lack of a proper terminology. --[[User:Wuzh|Wuzh]] ([[User talk:Wuzh|talk]]) 22:32, 30 November 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
:[[File:Bolt release nest.jpg|thumb|right|How to term this???]]Here is what I called &amp;quot;bolt release paddle nest&amp;quot; as I don't know if there is any specific term for that and I can't come up with more appropriate English word for it. Whatever it is, it has the shape found on the default M4 or Noveske receivers. --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 16:55, 1 December 2019 (EST)&lt;br /&gt;
&lt;br /&gt;
== Help with &amp;quot;Journey to China: The Mystery of Iron Mask&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''Nanomat'''! A great thanks for the help with the ''[[Journey to China: The Mystery of Iron Mask]]''. Now, I had upload all screenshots. Excuse me, I have some request: if it's possible, may you help me with the ID af several other flintlock pistols? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 13:20, 18 January 2020 (EST)&lt;br /&gt;
:Many thanks! I guess, that this page is complite now? [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 17:12, 19 January 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
== Thank you ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to say thanks for contributing for my first page, [[They Hunger]]; I really hadn't noticed that it was an AP-9/TEC-9 hybrid. :) --[[User:Dan San|Dan San]] ([[User talk:Dan San|talk]]) 19:51, 1 July 2020 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Chinese style drums ==&lt;br /&gt;
&lt;br /&gt;
What I meant is the BOCW AKS-74U uses what looks like this:&lt;br /&gt;
[[Image:Type56withChicomDrum.jpg|thumb|none|450px|Norinco Type 56 with Chinese 75 Round Drum Magazine - 7.62x39mm]]&lt;br /&gt;
as opposed to the Soviet RPK drum magazines that have a different design (I thought the above style was Chinese, but let me know if I'm wrong)&lt;br /&gt;
[[File:Rpk 01 drum.jpg|thumb|none|500px|RPK with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
Granted, your description of the QBZ's 50 rounder is better.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 16:35, 2 November 2020 (EST)&lt;br /&gt;
:Ok, I see what you mean now. Apparently there are similar drums of Romanian and Bulgarian origin, from what I've seen.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 11:15, 3 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
==RE: Late XM177E1==&lt;br /&gt;
&lt;br /&gt;
When the dimensions are stated near the end of an image's URL, there's a good chance that the image is available in a larger size. This was indeed the case for that XM177 image: I removed the &amp;quot;?caw=800&amp;quot; from [https://stat.ameba.jp/user_images/20191225/15/korospoacpnato/09/81/j/o1208090614684718743.jpg?caw=800 the URL], aaaaaand mission accomplished. Speaking of that image, when I checked the relevant page that you linked (and after Google-translating it), I noticed that the guy used the image to compare it with an airsoft XM177. Hopefully the image doesn't show an airsoft gun either (it probably doesn't). --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:28, 26 February 2021 (EST)&lt;br /&gt;
:Having looked it up again, airsoft XM177E1s don't seem to have versions with bayonet lugs, so yeah, the image is probably a genuine carbine modified with a bayonet lug. As for the pattern A / B thing, I suppose that it's just the guy's own wording for illustrating two different versions. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:50, 27 February 2021 (EST)&lt;br /&gt;
&lt;br /&gt;
== RE: Sandbox ==&lt;br /&gt;
&lt;br /&gt;
Eh, it's easy, just create a page titled &amp;quot;User:Nanomat/Sandbox&amp;quot; and add the info in it (you could then link this sandbox in your userpage). Now, if a game is actually eligible for inclusion, you could alternatively create a talk page for the relevant title (e.g. &amp;quot;Talk:Assassin's Creed: Brotherhood&amp;quot;) and add the info in it. Sometimes people do it that way when they don't have enough info/screenshots to provide. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:46, 8 October 2021 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Flintlocks in The Great ==&lt;br /&gt;
&lt;br /&gt;
Many thanks for help with these flintlocks. It was a really tricky issue. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:06, 15 February 2022 (EST)&lt;br /&gt;
:[[Talk:Great, The - Season 1#Additional Images|Here]] are some more images of this pistol. Velementov draws it and raises very fast, so the gun is seen mostly blurry. I don't know how to cut a piece of video, sorry. If you think that it may be useful, I can take all screenshots of this scene and combine them into an animated GIF but it would take time. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 04:24, 16 February 2022 (EST)&lt;br /&gt;
Welcome to [[Great, The - Season 2|Seaspon 2]] with even more flintlocks :) I only would like to explain preemptively why in this case I identified French cavalry pistol exactly as An IX rather than Mle 1763/66 in Season 1. This pistol (I strongly suspect that a single prop was reused in all scenes) has shorter and more simplified muzzle cap than 63/66, the grip is more curved, and the way the trigger guard is attached also looks An IX-ish. While the pistol in Season 1 had steel furniture which is uncommon for An IX, this one has a correct brass furniture. I compared modern replicas of both models ([https://www.militaryheritage.com/pistol11.htm Mle 1766] and [https://www.militaryheritage.com/pistol8.htm An IX]), and I'm pretty sure that my identification is correct. Anyway, in this dumb comedy, a very decent work of the armorer. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 09:59, 23 February 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== One more curious flintlock pistol ==&lt;br /&gt;
&lt;br /&gt;
I would like to request your help with a curious flintlock pistol in ''[[Hornblower: The Frogs and the Lobsters]]''. Marquis de Moncoutant carries a long, dragoon-style pistol. I have a suspect that it may be an Mle 1733 (sometimes named 1734) Dragoon Pistol, exactly Dragoon, not 1733 Navy or 1733 Gendarmerie that are shorter. [https://www.muzzleloaderbuilderssupply.com/europeanpistolsets/fr17331760dragoontop.html This replica] looks similar to the screen gun (but the plate on the left side is not exactly same) although I'm not absolutely sure that it was already produced in late 1990s when the film was made. Also there is a number of mid-18th century &amp;quot;Officer or Gentlemen&amp;quot; pistols (like [https://www.bidsquare.com/online-auctions/early-american-history-auctions/c-1750-french-indian-to-american-revolutionary-war-flintlock-pistol-by-griffin-2076849 this one]) that also resemble the screen gun. Thanks in advance for any idea that could lead to the solution of this puzzle. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 00:05, 6 March 2022 (EST) P.S. An even more uncommon pistol will follow in ''Hornblower: Mutiny'' that is currently in work, so next week I will again ask you for help. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 00:05, 6 March 2022 (EST)&lt;br /&gt;
:Thanks, so we'll keep this pistol as Mle 1733, at least until we'll see (as it usually happens, by accident) something more precisely suitable :). The bolt on the plate also puzzles me. Maybe, really this is for the belt hook, in case his replica is intended for customisation and transforming from Dragoon to, for example, a Navy version. So OK with this pistol, let's follow to another puzzle: Captain Sawyer's pistols in ''[[Hornblower: Mutiny]]''. For the most part, they resemble Pedersoli Charles Moore Dueling Pistol, but they have belt hooks and swivel ramrods. I spent a lot of time looking for something like this, but didn't find anything. Possibly, the screen guns are customised specially for filming... or there is (or was in 1990s) some replica that I still didn't find. --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 13:01, 8 March 2022 (EST)&lt;br /&gt;
::I came across such replica: [https://www.icollector.com/Reproduction-Hawken-Percussion-Pistol_i28893588 Hawken Percussion Pistol], also by Pedersoli but currently non presented on their site. It has swivel ramrod, very similar to the one of the screen pistols. How do you think, is it possible that the screen guns are made of parts of percussion Hawker and [https://www.davide-pedersoli.com/en/product/charles-moore-target-pistol-flintlock-model flintlock Charles Moore]? This could be a good explanation, but how likely is this? --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 09:56, 9 March 2022 (EST)&lt;br /&gt;
:::Thanks, I got it. No more ridiculous ideas for now, but if I'll get more such ideas, I'll come again :) Sorry :) --[[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 01:08, 10 March 2022 (EST)&lt;br /&gt;
&lt;br /&gt;
== AC: Brotherhood page ==&lt;br /&gt;
&lt;br /&gt;
Hey thank you for the message. Can I ask you how you would suggest to proceed? Was thinking of merging the pages--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:01, 27 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can you please help me IDing the attachments? Thank you. ==&lt;br /&gt;
&lt;br /&gt;
https://www.imfdb.org/wiki/Talk:Gun_Club_VR --[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 09:45, 6 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Thank you--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 12:44, 7 April 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1624993</id>
		<title>Talk:Grand Theft Auto: San Andreas</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Grand_Theft_Auto:_San_Andreas&amp;diff=1624993"/>
		<updated>2023-11-06T03:09:07Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Vietnam War MACV-SOG Knife==&lt;br /&gt;
A Vietnam War period MACV-SOG knife appears as the game's main knife.&lt;br /&gt;
&lt;br /&gt;
==Tru-Bal Throwing Knife==&lt;br /&gt;
A Tru-Bal Throwing Knife is used by Salvatore Leone to teach Maria Latore knife throwing during the cutscene for &amp;quot;Saint Mark's Bistro&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Switchblade Knife==&lt;br /&gt;
A generic switchblade knife is used by Catalina to threaten a man during the cutscene for &amp;quot;First Date&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Other unused weapons==	&lt;br /&gt;
In addition to the Colt Commando, the game's files contain several other weapons from [[Manhunt]], that are not used anywhere: [https://i.imgur.com/qwZU0PK.png]. They include a double-barrel sawed-off shotgun and [[PSG-1]]. Also there is an [[MP5K]] model (not the same as in the beta of VC). It is not known exactly for what purpose these weapons were planned, whether it was to replace the existing guns, or something else.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
== The Minigun picture ==&lt;br /&gt;
What the hell is the GTA vice city minigun doing in here? The Minigun in San Andreas was different.-[[User:Oliveira|Oliveira]] 22:47, 19 June 2009 (UTC)&lt;br /&gt;
:Ok, once again, couldn't find the screenshot from San Andreas. If you could help me find one, that'd be good. [[User:Gunman69|Gunman69]] 06:44, 20 June 2009 (UTC)&lt;br /&gt;
::There's one here: [http://gta.wikia.com/wiki/Minigun http://gta.wikia.com/wiki/Minigun]-[[User:Oliveira|Oliveira]] 12:43, 20 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 1911 and M16 ==&lt;br /&gt;
&lt;br /&gt;
I think the 'colt 1911' would more appropriatly be labeled Para-Ordnance P.18, which hold 18 rounds of 9mm. &lt;br /&gt;
&lt;br /&gt;
Secondly, when CJ holds the M16, it appears to be more like the Bushmaster Dissipator, with it's 16 inch barrel, as opposed to a colt commando with an 11.5 inch barrel. It's also the same size as the Ak47, which also has a 16 inch barrel, making the Dizzy more likely. --Zurak 47 09:19, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Well, the Para-Ordnance P.18 and the Bushmaster Dissipator are not the same as the models used in the game. Off the bat, I can tell you that the P.18 has a beavertail grip safety and the Bushmaster has a fixed stock. These traits are different from the models in the game. They are more likely based on the 1911 and the 733. So, thank you for the opinion, but we'll keep it as it is. -[[User:Gunman69|Gunman69]] 22:18, 25 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Dizzys can come from the factory with a collasible stock, http://www.bushmaster.com/images/catalog/xm_15_zoom/BCWA3S%2016D.jpg or be installed by the the end user. I don't disagree that the 1911 image isn't the P18 (although the old P18s didn't have the large beavertail, http://www.sightm1911.com/1911pix/product/Para-Ordnance_P18-9_Pistol_IMAGE_FILE.gif) but it says the 17 round magazine is 'unrealistic'.  I think it was originally supposed to be a glock.&lt;br /&gt;
&lt;br /&gt;
:Yeah, I think the gaming community has come to the consensus that it was supposed to be a Glock. It seems more likely, however, that it would be a Colt 733. It fits all of the traits (except the erroneous 50 round magazine). In addition, Vice City and Liberty City Stories also feature the 733. Furthermore, &amp;quot;Dizzys&amp;quot; feature an A2 upper reciever, whereas this gun does not. -[[User:Gunman69|Gunman69]] 04:11, 26 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
I can't add this to the main page because it's not actually in the game, but an [[IMI Uzi]] is seen in beta sreenshots. It was originally supposed to be featured in the game, but for some reason, Rockstar decided to remove it from the final version of the game.&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|400px|IMI Uzi - 9mm]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi_vcs.png|thumb|none|400px|IMI Uzi]]&lt;br /&gt;
&lt;br /&gt;
-[[User:Gunman69|Gunman69]] 21:13, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
If you want to include Beta weapons, then include both the M249, M60, and the M82 Rifle. All three were originally going to be in the game, but were cut for unknown reasons. All of the guns are still in the game files for the PS2 version. The Homing RPG was originally supposed to be the M47 Dragon, but that was changed too.  Hughjefender&lt;br /&gt;
&lt;br /&gt;
I added the Uzi 9mm to the Main Page. It DOES appear in the Game, seen on a Statue of Big Smoke inside his Crack Palace, only accessable during the Final Mission.&lt;br /&gt;
&lt;br /&gt;
==Strela==&lt;br /&gt;
Let's call things what they are, not what NATO wants us to call them. - POI&lt;br /&gt;
&lt;br /&gt;
== Unknown assault rifle ==&lt;br /&gt;
[[Image:GTASAGallery195.jpg|thumb|400px|none|]]&lt;br /&gt;
This gun (in the red rectangle) was seen on the rack in the Ammunation. What is this rifle?&lt;br /&gt;
--[[User:RedCharger|RedCharger]] 06:54, 22 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
i have not the slightest clue&lt;br /&gt;
&lt;br /&gt;
It resembles a Russian AS silenced assault rifle somewhat [http://www.spetsnaztraining.com/view/russian_silenced]. [[User:Spartan198|Spartan198]] 14:36, 28 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
No, that's a 22 rifle that's been tricked out to look like an assault rifle. It's either a ruger 10/22 receiver that's been heavily modified or an AR-7 rifle that has also been as I said, heavily modified. I recognize the magazine as being an aftermarket mag for 22 lr rifes. I wouldn't identify it as such on the main article but just to answer your question above. Hughjefender&lt;br /&gt;
&lt;br /&gt;
Looks like the Federal Engineering XC220--[[User:Orita Md.41|Orita Md.41]] 09:28, 2 October 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
I didn't know you could put an AKS stock on one of those. Hughjefender.&lt;br /&gt;
&lt;br /&gt;
It's not ANYTHING, the game designers probably didn't want to base it on any firearm because it's seen so briefly. It was probably used to fill in a gap. [[User:jackbel]]&lt;br /&gt;
&lt;br /&gt;
FINALLY I found out what it is! It`s a Charter Arms AR-7 Explorer http://www.weaponspecialists.com/charter-arms-ar-7-explorer&lt;br /&gt;
&lt;br /&gt;
== Sniper rifle ==&lt;br /&gt;
&lt;br /&gt;
''it only has one improvement over the Rifle, and that is a zoomable scope.''&lt;br /&gt;
&lt;br /&gt;
Not true, gameplay POV the Rifle does 75 damage while the Sniper Rifle does 125, an average pedestrian (except few gang members, SWAT, FBI and National guard) has 100 HP. As a result the Sniper Rifle kills with one body shot compared to the Rifle's two.&lt;br /&gt;
&lt;br /&gt;
== Colt .45 / 9mm Pistol ==&lt;br /&gt;
&lt;br /&gt;
If it holds 17 9mm rounds in the magazine and looks like M1911 pistol, it could be STI Eagle 5.0 (chambered in 9x19mm Parabellum).&lt;br /&gt;
&lt;br /&gt;
:Throughout development, it was always meant to be a Glock, but at the last moment, it was changed to the model of a 1911 (from the last game) but kept all the workings of the Glock. --[[User:Jackbel|Jackbel]] 22:26, 10 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Likely due to Glock realising they could trademark the distinctive shape of their pistols and doing so; HK later did the same, hence switching to a knock-off MP5 clone in GTA IV. [[User:Evil Tim|Evil Tim]] 10:02, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Ingame screenshots ==&lt;br /&gt;
&lt;br /&gt;
The screens of the Ammunation vendor are presumably taken in an Ammunation in Las Venturas. In LV everything is 20% expensive compared to the rest of the state. E.g The regular pistol costs $200 anywhere outside Las Venturas, but $240 in the city. --[[User:Devang.home47|Devang.home47]] 01:02, 28 June 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Colt Model 733 ==&lt;br /&gt;
&lt;br /&gt;
Why is the 50-round magazine &amp;quot;very unrealistic&amp;quot; to the Colt Model 733 in San Andreas? In real life, this weapon uses STANAG magazines, and the 50-round capacity is one of them.&lt;br /&gt;
--[[User:Ultimate94ninja|ultimate94ninja]] 17:50, 09 July 2011&lt;br /&gt;
&lt;br /&gt;
:Because the model has a 30-round STANAG magazine. It's rather unrealistic for a 30-round magazine to contain 50 rounds. [[User:Evil Tim|Evil Tim]] 09:57, 9 July 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Supposedly... ==&lt;br /&gt;
...there's a camouflaged M16A1 used by one of the government agents in the mission ''Stowaway'' (where you ride a motorcycle into the back of a military cargo plane to blow it up), at least according to Grand Theft Wiki. I left a message on their M16 rifle talk page there asking for proof, but my request has gone unanswered since March of 2011 when I left it. I don't remember seeing it during any of my story playthroughs, but unfortunately can't play this awesome game anymore (damn you, Rockstar, for not giving us HD remakes of GTA III - SA!) to confirm. Could someone with a PS2 or, better yet, the PC version of the game take a look and possibly get a screengrab of it if such a weapon ''does'' exist in-game? Both IMFDb and GTW would be extremely grateful. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:33, 16 October 2012 (EDT)&lt;br /&gt;
It's in the opening cutscene to Stowaway. When Carl is hiding behind the crates, there's a an agent holding the M16 while everyone else loads the trucks.--[[User:Thomas|Thomas]] ([[User talk:Thomas|talk]]) 11:49, 16 October 2012 (EDT)&lt;br /&gt;
&lt;br /&gt;
Was just reading the talk and saw your message. There you go, I uploaded the camo version. [[User:Zebracherub|Zebracherub]] ([[User talk:Zebracherub|talk]]) 23:47, 16 January 2014 (GMT)&lt;br /&gt;
:This is [[Colt M16A2]] from [[Manhunt#Colt_M16A2|Manhunt]]. It is one and the same model. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 23:10, 01 October 2015 (UTC+2)&lt;br /&gt;
[[Image:Manhunt1113033l.jpg|thumb|none|500px|A Cerberus team member holds an M16A2.]]&lt;br /&gt;
&lt;br /&gt;
==Hand Grenades/etc==&lt;br /&gt;
Didn't there used to be entries for the weapon's hand grenades? There are explosive grenades, gas grenades, and satchel charges in the game, or at least the PC version anyway. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:55, 17 March 2014 (EDT)&lt;br /&gt;
:Looking through the history it doesn't look like they were ever added to this one, you're probably thinking of one of the other GTA game pages. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 05:57, 2 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SMG section ==&lt;br /&gt;
I think the 'rails' are actually just part of the crudely drawn forend - It's meant to represent the ribbing of the 'slimline' HK forend. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:56, 24 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
:According to this wiki's picture of an MP5A2 with a slimline handguard, the handguard itself appears to have a basic &amp;quot;U&amp;quot;-shaped cross section, with perhaps a small indent on each &amp;quot;arm&amp;quot; of the &amp;quot;U.&amp;quot; &lt;br /&gt;
:[[File:HK_MP-5_A3.jpg|thumb|none|450px]]&lt;br /&gt;
:Now take another look at GTA:SA's HK94A3 below. &lt;br /&gt;
:[[File:GTASA-SMG-1.jpg|thumb|none|600px]]&lt;br /&gt;
:You can clearly see the rectangular edges of the &amp;quot;rail&amp;quot; protruding out from the arms of the handguard's &amp;quot;U&amp;quot; shape. Besides, why would Rockstar go to the trouble of adding the slimline handguard's checkered surface to the gun's textures? Wasn't the slimline handguard only used on the earliest MP5 models before being dropped completely for foreends with smooth surfaces? Of course, the 3D protruding parts on the modelled handguard could be a trick of the perspective, and it would take a 3D model viewer capable of extracting that specific gun model to be sure, but at least you can see what I'm basing my conclusion on.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:21, 24 June 2017 (EDT)&lt;br /&gt;
:: Eh, fair enough. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 13:21, 26 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Ryder's Carbine ==&lt;br /&gt;
Does anyone else think it heavily resembles the G36C-based &amp;quot;Special Carbine&amp;quot; in GTAV?&lt;br /&gt;
[[File:GTA SA Grove Artwork.jpg|thumb|none|600px]]&lt;br /&gt;
[[Image:GTAV-G36-1.jpg|thumb|none|600px]]&lt;br /&gt;
It has to be a sheer coincidence, but still quite noteworthy. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 01:12, 26 October 2019 (EDT)&lt;br /&gt;
:This is actually a some sort of hybrid of M4 and AK. Generic, no less than here:&lt;br /&gt;
:[[Image:Loadsc7.jpg|thumb|none|600px]]&lt;br /&gt;
--[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 07:43, 26 October 2019 (EDT)&lt;br /&gt;
:: Nah, looks like a USAS-12. [[File:USAS12.jpg|thumb|none|500px]] [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 09:35, 26 October 2019 (EDT)&lt;br /&gt;
::Returning to this picture - I correctly understand that this is Micro-Uzi, with a folded buttstock, which the artist for some reason mistook for the front grip? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 11:28, 10 February 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Definitely not USAS, since it clearly has an AK-47 receiver and forearm. --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 17:39, 15 December 2022 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1624724</id>
		<title>Talk:Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1624724"/>
		<updated>2023-11-05T03:04:48Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Miscellaneous=&lt;br /&gt;
==Switchblade 300==&lt;br /&gt;
A stylized AeroVironment Switchblade 300 loitering munition is featured as the &amp;quot;Mosquito Drone&amp;quot; killstreak.&lt;br /&gt;
&lt;br /&gt;
==Gut Hook Knife==&lt;br /&gt;
A gut hook knife loosely based on Renegade Tactical G4 Claw Gut Hook appears as the &amp;quot;Gutter Knife&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Attachments=&lt;br /&gt;
==Optics==&lt;br /&gt;
===Hensoldt ZO 4x30i===&lt;br /&gt;
The same Hensoldt ZO 4x30i based &amp;quot;BPZ40 Hybrid&amp;quot; from ''Modern Warfare II'' is seen in the Gamescom gameplay trailer.&lt;br /&gt;
&lt;br /&gt;
===Kobra Red Dot===&lt;br /&gt;
The Kobra Red Dot based &amp;quot;DF105 Reflex Sight&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;Caucasus Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===&amp;quot;Slate Reflector&amp;quot;===&lt;br /&gt;
The &amp;quot;Slate Reflector&amp;quot; from ''Vanguard'' returns due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Nydar Model 47===&lt;br /&gt;
The Nydar Model 47 from ''Vanguard'' returns as the &amp;quot;Nydar Model 2023&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===Trijicon SRS===&lt;br /&gt;
The Trijicon SRS based &amp;quot;SZ Recharge-DX&amp;quot; from ''Modern Warfare II'' returns with the addition of a riser as the &amp;quot;KR V4 1X Riser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Trijicon ACOG===&lt;br /&gt;
A stylized Trijicon ACOG is featured as the &amp;quot;RQ-9 Recon&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Barr &amp;amp; Stroud Reflector Gun Sight Mk II===&lt;br /&gt;
The Barr &amp;amp; Stroud Reflector Gun Sight Mk II based &amp;quot;Spitfire Mk. 3 Reflector&amp;quot; from ''Vanguard'' returns as the &amp;quot;Mk. 23 Reflector&amp;quot; due to Sledgehammer Games developing the multiplayer of MWIII.&lt;br /&gt;
&lt;br /&gt;
===PK-120===&lt;br /&gt;
A stylized PK-120 holographic sight is featured as the &amp;quot;Chrios Holo&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===ITL MARS===&lt;br /&gt;
What appears to be a stylized ITL MARS reflex sight is featured as the &amp;quot;QTG Reflex Sight&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Magazines &amp;amp; Ammunition==&lt;br /&gt;
===Magpul PMAG D-60===&lt;br /&gt;
The 60 round magazine for the ACR is stylized PMAG D-60.&lt;br /&gt;
&lt;br /&gt;
==Lasers==&lt;br /&gt;
===ZenitCo Perst-3===&lt;br /&gt;
The same ZenitCo Perst-3 based &amp;quot;STOVL DR Laser Box&amp;quot; from ''Modern Warfare II'' returns as the &amp;quot;CS15 Scarlet Mounted Laser&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
==Weapon list from datamine and leaked images==&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie = Bushmaster ACR in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_acharlie300 = Bushmaster ACR in .300 Blackout&lt;br /&gt;
&lt;br /&gt;
jup_ar_golf36 = Heckler &amp;amp; Koch G36&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo2m = CZ BREN 2 Ms in 7.62×39&lt;br /&gt;
&lt;br /&gt;
jup_ar_bromeo805 = CZ 805 BREN in 5.56&lt;br /&gt;
&lt;br /&gt;
jup_ar_foxtrot2000 = FN F2000&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo95 = QBZ-95 in 5.8x42&lt;br /&gt;
&lt;br /&gt;
jup_ar_qbravo97 = QBZ 97 NSR Gen 3 in 5.56&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_br_acharlie450 = Bushmaster ACR in .450 Bushmaster&lt;br /&gt;
&lt;br /&gt;
jup_br_bromeo2 = CZ BREN 2 BR in 7.62×51&lt;br /&gt;
&lt;br /&gt;
jup_br_xmike5 = MCX Spear(XM7)&lt;br /&gt;
&lt;br /&gt;
Designated Marksman Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_dm_acharlied = ACR DMR (in 5.56?)&lt;br /&gt;
&lt;br /&gt;
jup_dm_bromeop = CZ BREN 2 PPS&lt;br /&gt;
&lt;br /&gt;
jup_dm_slima8 = Heckler &amp;amp; Koch SL8&lt;br /&gt;
&lt;br /&gt;
jup_dm_svictork = Kalashnikov SVK&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_lm_evictor = FN EVOLYS&lt;br /&gt;
&lt;br /&gt;
jup_lm_mgolf36 = Heckler &amp;amp; Koch MG36&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilob = Bullpup PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_pkilop = PKP Pecheneg&lt;br /&gt;
&lt;br /&gt;
jup_lm_qbravo95lsw = QJB-95 LSW&lt;br /&gt;
&lt;br /&gt;
Pistols:&lt;br /&gt;
&lt;br /&gt;
jup_pi_glima21 = Glock 21&lt;br /&gt;
&lt;br /&gt;
jup_pi_mike93 = Beretta 93R&lt;br /&gt;
&lt;br /&gt;
jup_pi_rsierra12 = RSh-12&lt;br /&gt;
&lt;br /&gt;
jup_pi_uzulum = Micro Uzi&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_sh_pump = ?&lt;br /&gt;
&lt;br /&gt;
jup_sh_semi = ?&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_sm_coscar635 = Colt Model 635&lt;br /&gt;
&lt;br /&gt;
jup_sm_lwhiskey = LWRC SMG-45&lt;br /&gt;
&lt;br /&gt;
jup_sm_scharlie3 = CZ SCORPION EVO 3&lt;br /&gt;
&lt;br /&gt;
jup_sm_umike = Heckler &amp;amp; Koch UMP&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulu = Uzi&lt;br /&gt;
&lt;br /&gt;
jup_sm_uzulup = Uzi Pro&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_sn_hsierra = Steyr HS .50 M1&lt;br /&gt;
&lt;br /&gt;
jup_sn_svictor = SVCh&lt;br /&gt;
&lt;br /&gt;
Lethal Equipment:&lt;br /&gt;
&lt;br /&gt;
jup_eq_butterfly_mine = PFM-1 mine&lt;br /&gt;
&lt;br /&gt;
Killstreaks:&lt;br /&gt;
&lt;br /&gt;
jup_ks_lrad = Long-range acoustic device&lt;br /&gt;
&lt;br /&gt;
jup_ks_switchblade_drone = AeroVironment Switchblade&lt;br /&gt;
&lt;br /&gt;
Also confirmed from leaked screenshots: Unknown DMR AK in 5.45, AK-101, Cadex Tremor 50 and Beretta ARX-200 (99.99% probability of an ARX-160).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 07:30, 22 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As well as that very odd bolt action AK receiver seen in the weapon vault preview. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:17, 23 August 2023 (UTC)&lt;br /&gt;
::I couldn't identify either of the Vault weapons.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:59, 23 August 2023 (UTC)&lt;br /&gt;
:::The bolt action AK is either a Pakistani Khyber Pass conversion or an Armenian K11M.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:24, 27 August 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR vs. MSBS &amp;amp; VHS-2 vs. QBZ ==&lt;br /&gt;
&lt;br /&gt;
Hi,&lt;br /&gt;
&lt;br /&gt;
thanks for correcting my additions. I'm not interested in a conflict. I'm glad my IDs got challenged. But here is my point:&lt;br /&gt;
&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|Screen in question]]&lt;br /&gt;
&lt;br /&gt;
The receiver split on the polish soldiers weapon is strait. Every ACR got a hump. So I thought that the MSBS would be a better pick.&lt;br /&gt;
&lt;br /&gt;
[[File:MSBS GROT C16 FB-A0.jpg|thumb|400px|thumb|none|FB MSBS Grot C16 FB-A0 - 5.56x45mm]]&lt;br /&gt;
[[File:Remington ACR PDW rifle.jpg|thumb|450px|thumb|none|Remington ACR PDW - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
In case of the other soldier. I thought the large sights would give it away as a VHS-2 and there seems to be something in the caring handle that would bee the VHS-2's charging handle.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|450px|thumb|none|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:VHS2.JPG|thumb|400px|thumb|none|HS Produkt VHS-D2 - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
This is just my opinion, time will tell. --[[User:RRT877|RRT877]] ([[User talk:RRT877|talk]]) 17:05, 15 September 2023 (UTC)&lt;br /&gt;
:A VHS-2 with Grot bullpup elements is already [[Call of Duty: Modern Warfare II (2022)#HS_Produkt_VHS-K2|in the previous game]], and as we know, the arsenal from ''MWII'' is supposed to be carried over in this game. The stock of the bullpup rifle much more closely resembles the QBZ. As for the ACR, it does appear to have some visual elements of the normal Grot, but we have to wait until the game is actually available to determine this in detail. It does have the Remington ACR style brass deflector.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 18:34, 15 September 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
I personally think the rifle in the center is a PSA JAKL.[https://palmettostatearmory.com/psa-jakl-300bo-pistol-w-o-brace-fde.html] - [[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 05:09, 30 September 2023 (JST)&lt;br /&gt;
&lt;br /&gt;
== New weapons from beta/launch datamine  ==&lt;br /&gt;
&lt;br /&gt;
Assault Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_ar_aromeo160 = Beretta ARX160&lt;br /&gt;
&lt;br /&gt;
jup_jp25_ar_talpha95 = IWI Tavor X95&lt;br /&gt;
&lt;br /&gt;
jup_jp36_ar_anov94 = AN 94&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Battle Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_br_aromeo200 = Beretta ARX200&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Machine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_cp05_lm_halpha = FN HAMR IAR&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Shotguns:&lt;br /&gt;
&lt;br /&gt;
jup_jp16_sh_recho870 = Remington 870&lt;br /&gt;
&lt;br /&gt;
jup_jp09_sh_oromeo12 = Origin-12&lt;br /&gt;
&lt;br /&gt;
jup_cp01_sh_aromeo410 = AR 410&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Submachine Guns:&lt;br /&gt;
&lt;br /&gt;
jup_jp03_sm_pmike = Beretta PMX&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sniper Rifles:&lt;br /&gt;
&lt;br /&gt;
jup_jp10_sn_cdelta50 = CDX-50 TREMOR&lt;br /&gt;
&lt;br /&gt;
jup_jp36_sn_boscar = The Polish Bor?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Launchers:&lt;br /&gt;
&lt;br /&gt;
jup_jp22_la_dromeo = no idea&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_mike32 = Milkor MGL/M32(probably not usable in MP again)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster = no idea(M32 variant?)&lt;br /&gt;
&lt;br /&gt;
jup_jp26_la_cluster32 = no idea(M32 variant?)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Melee:&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_knife = a new knife, more bloat&lt;br /&gt;
&lt;br /&gt;
jup_jp23_me_kalpha = Kali Sticks or a Katana?&lt;br /&gt;
&lt;br /&gt;
Image for reference: https://imgur.com/gquFVvI Asking for corrections/help on the unidentified ones. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 06:19, 29 September 2023 (UTC)&lt;br /&gt;
:The &amp;quot;sn_boscar&amp;quot; is apparently a part of the same weapon platform as the AN-94 (both have the jp36 prefix). I don't know of any &amp;quot;sniper&amp;quot; variant of the AN-94... Also, the only launcher I can think of that would fit the &amp;quot;dromeo&amp;quot; codename would be the M47 Dragon (aka FGM-77). --[[User:MonocledTarantula432|MonocledTarantula432]] ([[User talk:MonocledTarantula432|talk]]) 06:32, 1 October 2023 (UTC)&lt;br /&gt;
::My thoughts exactly, weird to have a sniper rifle together with the AN94, the Dragon is the older Javelin so that wouldn't make sense too. The Tavor 7 and the 9mm conversion are pretty much guaranteed to appear too. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:32, 2 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==MWIII Beta weapon names==&lt;br /&gt;
Images here: https://imgur.com/a/k5iHbdl --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:37, 5 October 2023 (UTC)&lt;br /&gt;
:Damn, they really did a number on that poor AN-94. And the .410 AR is apparently full-auto, that's new. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 02:29, 5 October 2023 (UTC)&lt;br /&gt;
::That poor AN-94. I can't recall ever seeing a .410 in a game before, but making it the full auto one should hopefully balance well. Putting &amp;quot;Adaptable&amp;quot; in the ACR's description is a nice touch. The G36K thankfully looks pretty decent (by modern CoD standards), and hopefully the rather high top rail means the expected integrated optics option(s) are actually higher like they should be, unlike MW19. Interesting to see .277 Fury referred to by name, somehow I feel that'll be patched out. Still not sure what the heck the thing under the Model 635's barrel is, but we should be able to put normal barrels on it. As much as the (entirely unnecessary) &amp;quot;copyright-free&amp;quot; redesigns bother me, I do kinda like the &amp;quot;plausible alternate variants&amp;quot;, like the ACR DMR. Keeping the &amp;quot;Striker&amp;quot; name despite this one being an actual UMP is still dumb, especially if the 9mm one does indeed turn out to be the SMG-9 with an HK-sounding name. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:36, 5 October 2023 (UTC)&lt;br /&gt;
:::The Longbow is bolt action by default, so it's a totally made up weapon? Still haven't seen it's caliber --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 03:48, 5 October 2023 (UTC)&lt;br /&gt;
::::Thing with the &amp;quot;Striker&amp;quot; is that the model was mostly taken from MW19's SMG-45 blueprints that have a UMP resemblance, but yeah, they really should have used a different name. As for the copyright-free redesigns, I often see comments on the internet stating that they're avoiding promoting real guns due to California laws. Now, whether it's really due to this or simply to avoid lawsuits from real manufacturers, well... I'll leave it up to your imagination. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 12:02, 5 October 2023 (UTC)&lt;br /&gt;
:::::Just noticed another funny little detail: if you take a look at the Bren 2 PPS, the &amp;quot;F&amp;quot; position is where &amp;quot;Safe&amp;quot; would be on an AR, and &amp;quot;S&amp;quot; is ''below'' that, so the selector apparently starts out pointed straight down. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 12:45, 5 October 2023 (UTC)&lt;br /&gt;
::::::Guess the &amp;quot;boscar&amp;quot; just meants bolt action. The Longbow's caliber is 7.62 Soviet in-game. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 14:24, 5 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Weird Gun from leaked mastery callling card==&lt;br /&gt;
Is this another made up gun? https://imgur.com/wAChurp --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 00:48, 6 October 2023 (UTC)&lt;br /&gt;
:Looks like some kind of rail gun or even further stylized incarnation of [[Call_of_Duty:_Modern_Warfare_II_(2022)#Walther_WA_2000|this]]? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 01:38, 6 October 2023 (UTC)&lt;br /&gt;
::Almost looks like one of those handheld drone jammer devices, if you ask me. Maybe they're planning to add one as a dedicated anti-scorestreak weapon, similarly to the MANPADS secondaries in previous titles. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 04:14, 6 October 2023 (UTC)&lt;br /&gt;
:::Yeah could be the &amp;quot;dromeo&amp;quot; for drone jammer or whatever.--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 04:59, 6 October 2023 (UTC)&lt;br /&gt;
Would the drone guns count? Imo I would add them as other for informations' sake but not worth a page. You guys' opinions?--[[User:Dannyguns|Dannyguns]] ([[User talk:Dannyguns|talk]]) 08:52, 6 October 2023 (UTC)&lt;br /&gt;
:Yeah, that sounds reasonable - I'd call it comparable to, say, the Glock-based laser designator from the MW2 remaster, in that it's a gun-esque piece of military hardware that could be identified, but not an actual gun. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 14:15, 6 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Lockwood 680&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
If it has enough Remington 870 parts, fair enough; but in regards to the recent edit summary, the ejection port definitely doesn't match it, it's more squared compared to an actual 870. [https://www.youtube.com/watch?v=GfGY8rOEOFw&amp;amp;t=116s Video for reference.] --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 16:57, 7 October 2023 (UTC)&lt;br /&gt;
:It's a bit more squared off, but thats par for the course with the stylizations now. I don't see this thing being really ID-able a S&amp;amp;W 3000 or MP-133.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:13, 7 October 2023 (UTC)&lt;br /&gt;
::Okay, I took a look at the older 870 MCS model from MW19, and that one also has a more squared ejection port, so eh, I suppose we can let this one slide. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 15:49, 8 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== 4 Advanced Warfare weapons coming in S3... ==&lt;br /&gt;
&lt;br /&gt;
EM1 (JP32) &amp;quot;emike1&amp;quot;, ASM1 (JP33) &amp;quot;asierra1&amp;quot;, BAL27 (JP34) &amp;quot;balpha27&amp;quot; and MORS (JP35). This game is downgrade in terms of gunporn. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 18:09, 7 October 2023 (UTC)&lt;br /&gt;
: I think is to celebrate the 20th Anniversary of Call of Duty. So if that’s the case, then I expect the Galil ARM, SPAS-12, M1 Garand, and even the Model 1887 to return in this game. It will most likely could be some seasonal event from past games. So we could have a AW map, or even Nuketown, which would be ironic for a Modern Warfare game. That’s what I believe, so expect some WWII, Vietnam, or Futuristic Weapons. My wish list would be the Galil, XM177, M1 Garand, and Ballistic Knife (NSP-2).--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 00:02, 11 October 2023 (UTC)&lt;br /&gt;
::Seeing as it's for the sake of the celebration and all that I can just do my best to ignore and not personally use the future guns, but some Cold War, Vietnam, and WWII era guns would definitely be neat. :) [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 03:39, 11 October 2023 (UTC)&lt;br /&gt;
:::It really depends on the WWII guns however, because Vanguard has make the weapons from WWII to curse weapons even in CoD standards. The best they can do at this point is to make the weapons tactical, like the M1 Garand with Sage EBR, which did exist. The Thompson with some tactical parts that also exist and developed by Auto-Ordnance, which could be the answer to the ASM-1. Another one is the H-CAR, even though it won’t fire full-auto, Sledgehammer would make it full-auto. Even though it doesn’t make sense, it at least makes more sense than Vanguard’s .50cal BAR.--[[User:Treliazz|Treliazz]] ([[User talk:Treliazz|talk]]) 05:40, 11 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Grenades ==&lt;br /&gt;
&lt;br /&gt;
Since these appear to come straight from the previous game, should they be listed on the page, as done with ''MWII'''s firearms?--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 14:11, 9 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== More COD2024 weapons found in new datamine! ==&lt;br /&gt;
&lt;br /&gt;
Full list here: https://imgur.com/VBUPVLs&lt;br /&gt;
&lt;br /&gt;
-t10_ar_able18 = AR-18(weird since the Colt Model 723 is still in)&lt;br /&gt;
&lt;br /&gt;
-t10_ar_love85 = L85&lt;br /&gt;
&lt;br /&gt;
-t10_sm_chuck9 = Colt 9mm SMG? (don't have the platforms in this datamine to compare with the AR line)&lt;br /&gt;
&lt;br /&gt;
-t10_sm_pparis90 = PP-90&lt;br /&gt;
&lt;br /&gt;
-t10_sn_love96 = L96A1&lt;br /&gt;
&lt;br /&gt;
-t10_sh_uncle1 = USAS-12? (fits the time period)&lt;br /&gt;
&lt;br /&gt;
-t10_me_halligan = a Halligan which is a multipurpose tool (weird)&lt;br /&gt;
&lt;br /&gt;
-t10_la_stisaac = FIM-92 Stinger&lt;br /&gt;
&lt;br /&gt;
Also worth noting that some weapons changed weapon class like the elusive &amp;quot;rmary2&amp;quot; now being in the Assault Rifle category (the IMI Romat, also known as Rov've Mitta'enn is a battle rifle so no idea what this should be).--[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 01:30, 12 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
:That CoD looks to be getting all the good guns. :( [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 01:43, 12 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::The full list of weapons from datamine appeared: https://docs.google.com/spreadsheets/d/10BwA8Ia-SlnaZgDFLXjdP9AfG9h7ZsWtuVdofTakxHQ/edit#gid=1749315760 Ignore the obvious mistakes of gun identification but also note the ridiculous classe changes like the SIG 550 being a DMR and some guns having their internal names changed or appearing duplicate. Only new guns from this seem to be the SR-2 Veresk(t10_sm_srvalor) and the Leader Dynamics Series T2 MK5(t10_ar_leasy, probably a SAR 80 which explains the addition of the AR-18 as a platform). No further verification can be made because this datamine doesn't contain the weapon platforms numbers but this seems close to launch list of weapons around 50. --[[User:Phillip Graves|Phillip Graves]] ([[User talk:Phillip Graves|talk]]) 21:02, 13 October 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== ACR??? ==&lt;br /&gt;
&lt;br /&gt;
Can we really define the &amp;quot;ACR&amp;quot; as Bushmaster? I'm not knowledgeable on this but is there any visual difference between the Bushmaster and the Remington because if not then considering that the in game gun has full auto behavior wouldn't it make more sense to define it as ''&amp;quot;Remington ACR with Masada/Bushmaster handguard&amp;quot;''? --[[User:Nanomat|Nanomat]] ([[User talk:Nanomat|talk]]) 00:43, 21 October 2023 (UTC)&lt;br /&gt;
:There are some videos of full-auto Bushmaster ACRs on YouTube (some of them were modified, but still), so I guess the ID should be fine as it currently is. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 11:21, 21 October 2023 (UTC)&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1624721</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1624721"/>
		<updated>2023-11-05T02:44:30Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* IMI Uzi */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
All the firearms from ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]'' are included in the game across multiplayer, as well as many of them being available in other game modes, so only the new ones will be covered on this page.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
[[File:MWIII-Renetti.jpg|thumb|none|600px|The &amp;quot;Renetti&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, converts it to full-auto, and allows underbarrel, optical sight and stock modification.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-JAKFerocity.jpg|thumb|none|600px|The &amp;quot;JAK Ferocity Carbine&amp;quot; conversion.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop (in fact, it lacks one; despite this, the operator still hits an invisible lever with their thumb when reloading the gun with &amp;quot;Anti-Armor Rounds&amp;quot;), combined with a lack of finger grooves and an enlarged magazine release similar to the latter. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension. It holds 14 rounds by default (one more than the real one).&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 40]], depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
[[File:MWIII-COR45.jpg|thumb|none|600px|The &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Glock 21C (in carbine conversion kit)===&lt;br /&gt;
Using the &amp;quot;XRK IP-V2 Conversion Barrel&amp;quot; places the COR-45 inside a carbine conversion kit. The kit partially resembles the carbine kit used in ''MWII'', but without the AR style T-handle and stock. This aftermarket conversion allows the weapon to be modified with scopes and underbarrel rail attachments, along with a binary trigger that in gameplay terms increases the pistol's rate of fire.&lt;br /&gt;
[[File:Glock 17 in RONI G1.jpg|thumb|none|400px|Glock 17 mounted in a CAA RONI-G1]]&lt;br /&gt;
[[File:MWIII-XRKIPV2.jpg|thumb|none|600px|The &amp;quot;XRK IP-V2&amp;quot; conversion of the &amp;quot;COR-45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] appears as the &amp;quot;TYR&amp;quot;, the name referencing the god of war in Norse mythology.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
[[File:MWIII-Tyr.jpg|thumb|none|600px|The &amp;quot;TYR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-AMR9.jpg|thumb|none|600px|The in-game &amp;quot;AMR9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot; which is then retained in the final game.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Rival9.jpg|thumb|none|600px|The &amp;quot;Rival-9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds, and despite this the magazine is very clearly marked with a large &amp;quot;25&amp;quot;. A 48-round mag is also available, this one also being too short to fit that amount of .45 ACP rounds.&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker45.jpg|thumb|none|600px|The &amp;quot;Striker 45&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] appears as the &amp;quot;WSP-9&amp;quot;. It is depicted with a bent trigger guard from Uzi Pistol.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:MicroUzi.jpg|thumb|none|300px|IMI Uzi Pistol with 32-round magazine and bent trigger guard - 9x19mm Parabellum]]&lt;br /&gt;
[[File:MWIII-WSP9.jpg|thumb|none|600px|The &amp;quot;WSP-9&amp;quot;. Note that in contrast to the Uzi from MW19, this incarnation has more close to reality iron sights, handguard &amp;amp; grip textures and bulges above the selector, albeit still somewhat stylized. The fire selector, though is fictionalized this time.]]&lt;br /&gt;
&lt;br /&gt;
===IMI Uzi (.45 ACP)===&lt;br /&gt;
Using the &amp;quot;Broodmother .45 Kit&amp;quot; attaches a suppressor and an early model wooden stock, and converts it to fire .45 ACP with the magazine model changed.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi old stock.jpg|thumb|none|450px|IMI Uzi with detachable wood buttstock (early model with straight comb) - 9x19mm]]&lt;br /&gt;
[[File:MWIII-Broodmother45.jpg|thumb|none|600px|The &amp;quot;Broodmother .45&amp;quot; conversion of the &amp;quot;WSP-9&amp;quot;. Note the stock being stylized with a straighter shape.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPStinger.jpg|thumb|none|600px|The &amp;quot;WSP Stinger&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
[[File:MWIII-WSPSwarm.jpg|thumb|none|600px|The &amp;quot;WSP Swarm&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
The unreleased 9x19mm conversion of the [[LWRC SMG-45]] appears as the &amp;quot;Striker 9&amp;quot;.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
[[File:MWIII-Striker9.jpg|thumb|none|600px|The &amp;quot;Striker 9&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] appears as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 appears as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Haymaker.jpg|thumb|none|600px|The &amp;quot;Haymaker&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
[[File:MWIII-Lockwood680.jpg|thumb|none|600px|The &amp;quot;Lockwood 680&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
[[File:MWIII-Riveter.jpg|thumb|none|600px|The &amp;quot;Riveter&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle photoshopped by an internet forum user]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
[[File:SVA 545.jpg|thumb|none|600px|The &amp;quot;SVA 545&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;. The weapon can be converted to fire .300 AAC Blackout ammunition by using the &amp;quot;JAK Raven Kit&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MCW.jpg|thumb|none|600px|The &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
[[File:MWIII-JAKRaven.jpg|thumb|none|600px|The &amp;quot;JAK Raven&amp;quot; conversion of the &amp;quot;MCW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR (.450 Bushmaster)==&lt;br /&gt;
The .450 Bushmaster variant of the ACR is available as the &amp;quot;Sidewinder&amp;quot;. In the campaign's early access, its caliber is currently labeled as .458 SOCOM, though it has been stated in a blog post that it fires in .450 Bushmaster.&lt;br /&gt;
[[File:Acr 450.jpg|thumb|none|450px|Bushmaster ACR - .450 Bushmaster]]&lt;br /&gt;
[[File:Mw3 acr450.jpg|thumb|none|600px|Left side view of the ACR in .450]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] fictionally chambered in 6.8x51mm with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;.&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MCW68.jpg|thumb|none|600px|The &amp;quot;MCW 6.8&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;.&lt;br /&gt;
[[File:CZ805BRENA1 adjustablestock.jpg|thumb|none|450px|CZ 805 BREN A1 with collapsible stock - 5.56x45mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ556.jpg|thumb|none|600px|The &amp;quot;MTZ-556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;. &lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZ762.jpg|thumb|none|600px|The &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===CZ BREN 2===&lt;br /&gt;
The &amp;quot;JAK Heretic Carbine Kit&amp;quot; converts it into a [[CZ BREN 2]] in 7.62x39mm.&lt;br /&gt;
[[File:BREN 2 7.62x39 9.jpg|thumb|none|450px|CZ BREN 2 w/ 9&amp;quot; barrel - 7.62x39mm]]&lt;br /&gt;
[[File:MWIII-JAKHeretic.jpg|thumb|none|600px|The &amp;quot;JAK Heretic Carbine&amp;quot; conversion of the &amp;quot;MTZ-762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-MTZInterceptor.jpg|thumb|none|600px|The &amp;quot;MTZ Interceptor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FAMAS F1==&lt;br /&gt;
The [[FAMAS F1]] appears as the &amp;quot;FR 5.56&amp;quot;, returning from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', this time without its fictional gas block.&lt;br /&gt;
[[File:Famas.jpg|thumb|none|450px|FAMAS F1 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Famas mw3.jpg|thumb|none|600px|Left side view of the FAMAS.]]&lt;br /&gt;
&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
An [[FN SCAR-H]] set up to pass for an [[FN HAMR IAR]] appears in the light machine gun class as the &amp;quot;TAQ Eradicator&amp;quot;. It is a slightly modified version of the SCAR-H from the previous game.&lt;br /&gt;
[[File:Scar h std.jpg|thumb|none|450px|FN SCAR-H STD - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-TAQEradicator.jpg|thumb|none|600px|The &amp;quot;TAQ Eradicator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;. Like in the original ''[[Modern Warfare 3]]'', the assault rifle and machine gun variants of the G36 are available.&lt;br /&gt;
&lt;br /&gt;
[[File:G36E vertical handgrip.JPG|thumb|none|450px|Heckler &amp;amp; Koch G36E with G36C-style rail top, short barrel, and vertical foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger556.jpg|thumb|none|600px|The &amp;quot;Holger 556&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch G36C===&lt;br /&gt;
The rifle can be converted into a [[Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
&lt;br /&gt;
[[File:HK G36C3 right.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36C3 with an attached EOTech sight over red dot sight, vertical foregrip and laser - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-Holger26.jpg|thumb|none|600px|The &amp;quot;Holger 26&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is available as the &amp;quot;DM56&amp;quot;.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
[[File:MWIII-DM56.jpg|thumb|none|600px|The &amp;quot;DM56&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] resembling the Emei Type 97 NSR appears as the &amp;quot;DG-58&amp;quot;. Like its counterpart from the original ''[[Modern Warfare 3]]'', the weapon fires in three-round bursts by default, something that the real weapon (or its civilian copy) cannot do.&lt;br /&gt;
&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:MWIII-DG58.jpg|thumb|none|600px|The &amp;quot;DG-58&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
A stylized [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;BAS-B&amp;quot;. It is stated in the multiplayer beta to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of &amp;quot;6.8 Wrath&amp;quot;, the in-universe version of the cartridge that the [[LoneStar Future Weapons RM277]]-based rifle fires, though it has been changed to &amp;quot;6.8 Wrath&amp;quot; in the final game. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
[[File:MWIII-BASB.jpg|thumb|none|600px|The &amp;quot;BAS-B&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears as the &amp;quot;Longbow&amp;quot;, fitted with a 25-round magazine.&lt;br /&gt;
[[File:MWIII-Longbow.jpg|thumb|none|600px|The &amp;quot;Longbow&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears in the sniper rifle class as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
[[File:MWIII-KVInhibitor.jpg|thumb|none|600px|The &amp;quot;KV Inhibitor&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kalashnikov SVK==&lt;br /&gt;
The [[Chukavin SVCh|SVK]] prototype of the Chukavin SVCh appears in the marksman rifle class as the &amp;quot;KVD Enforcer&amp;quot;, chambered in 7.62x54mm R.&lt;br /&gt;
&lt;br /&gt;
[[File:SVK.jpg|thumb|none|450px|Kalashnikov SVK prototype - 7.62x51mm NATO]]&lt;br /&gt;
[[File:MWIII-KVDEnforcer.jpg|thumb|none|600px|The &amp;quot;KVD Enforcer&amp;quot;. Despite being supposedly chambered in 7.62x54mm R, the magazine looks more like a 7.62x51mm one.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] appears as the &amp;quot;KATT-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
[[File:MWIII-KATTAMR.jpg|thumb|none|600px|The &amp;quot;KATT-AMR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==FN Minimi==&lt;br /&gt;
The [[FN Minimi]] returns from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'', once again called the &amp;quot;Bruen Mk9&amp;quot;.&lt;br /&gt;
[[File:Minimi 5.56 Mk3.jpg|thumb|none|450px|FN Minimi Mk3 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Minimi mw3.jpg|thumb|none|600px|Left side view of the Minimi.]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
[[File:MWIII-Pulemyot762.jpg|thumb|none|600px|The &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;JAK Annihilator Bullpup Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
[[File:MWIII-JAKAnnihilator.jpg|thumb|none|600px|The &amp;quot;JAK Annihilator&amp;quot; bullpup conversion of the &amp;quot;Pulemyot 762&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95-1==&lt;br /&gt;
The [[QJB-95-1]] is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95-1.jpg|thumb|none|450px|QJB-95-1 - 5.8x42mm]]&lt;br /&gt;
[[File:MWIII-DG58LSW.jpg|thumb|none|600px|The &amp;quot;DG-58 LSW&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; is a [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat appears as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
=Unusable Weapons=&lt;br /&gt;
==Kimber Custom TLE RL/II==&lt;br /&gt;
The same [[Kimber Custom TLE/RL II]] from ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' is seen in the closing campaign credits sequence, despite being unavailable in-game.&lt;br /&gt;
[[File:RLII.jpg|thumb|none|350px|Kimber Custom TLE/RL II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1623391</id>
		<title>The Three Musketeers (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1623391"/>
		<updated>2023-11-02T01:06:53Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Three Musketeers''&lt;br /&gt;
|picture=3Musk3d.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Paul W.S. Anderson]]&lt;br /&gt;
|date=2011&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Impact Pictures&amp;lt;br&amp;gt;NEF Productions&amp;lt;br&amp;gt;New Legacy Film&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=D'Artagnan&lt;br /&gt;
|actor1=[[Logan Lerman]]&lt;br /&gt;
|character2=Athos&lt;br /&gt;
|actor2=[[Matthew Macfadyen]]&lt;br /&gt;
|character3=Porthos&lt;br /&gt;
|actor3=[[Ray Stevenson]]&lt;br /&gt;
|character4=Aramis&lt;br /&gt;
|actor4=[[Luke Evans]]&lt;br /&gt;
|character5=Milady de Winter&lt;br /&gt;
|actor5=[[Milla Jovovich]]&lt;br /&gt;
|character6=Captain Rochefort&lt;br /&gt;
|actor6=[[Mads Mikkelsen]]&lt;br /&gt;
|character7=Duke of Buckingham&lt;br /&gt;
|actor7=[[Orlando Bloom]]&lt;br /&gt;
|character8=Cardinal Richelieu&lt;br /&gt;
|actor8=[[Christoph Waltz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Three Musketeers''''' is the 2011 feature film adaptation of the [[Alexandre Dumas]] classic story ''[[Three Musketeers (disambiguation)|The Three Musketeers]]''. Filmed in 3D, this adaptation was directed by [[Paul W.S. Anderson]] and stars [[Ray Stevenson]], [[Matthew Macfadyen]], and [[Luke Evans]] as the title characters and the cast also includes [[Milla Jovovich]], [[Logan Lerman]], [[Christoph Waltz]] and [[Orlando Bloom]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Wheellock Pistol==&lt;br /&gt;
Several characters use [[Wheellock Pistol]]s throughout the film, including the three musketeers: Aramis ([[Luke Evans]]), Porthos ([[Ray Stevenson]]), and Athos ([[Matthew MacFayden]]). Athos is notably seen dual-wielding the pistols in the film. Captain Rochefort ([[Mads Mikkelsen]]) also wields dual wheellock pistols in the film.&lt;br /&gt;
[[File:Wheel lock.jpg|thumb|none|430px|A Wheellock pistol]]&lt;br /&gt;
[[File:The3MuskWheel2.jpg|thumb|none|601px|Aramis and Athos fire their wheellock pistols at the Venetian guards.]]&lt;br /&gt;
[[File:The3MuskWheel.jpg|thumb|none|601px|Captain Rochefort ([[Mads Mikkelsen]]) fires his wheellock pistol at D'Artagnan near the beginning of the film.]]&lt;br /&gt;
[[File:The3MuskWheel3.jpg|thumb|none|601px|Milady de Winter ([[Milla Jovovich]]) holds a wheellock pistol.]]&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A wheellock pistol is visible in in Athos' gun bag ''(number 2.)''.]]&lt;br /&gt;
[[File:3Musk3D 01.jpg|thumb|none|601px|Duke of Buckingham takes cover as he gets bombarded by cannon fire.]]&lt;br /&gt;
[[File:The3MuskWheel4.jpg|thumb|none|601px|Athos ([[Matthew Macfadyen]]) holds his wheellock pistol on de Winter.]]&lt;br /&gt;
[[File:The3MuskWheel5.jpg|thumb|none|601px|Captain Rochefort holds his dual wheellock pistols on D'Artagnan.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Pocket Pistol==&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) briefly handles a [[Wheellock Pocket Pistol]] in the Tower of London.&lt;br /&gt;
[[File:WheellockPocketPistol.jpg|thumb|none|300px|A Wheellock pocket pistol]]&lt;br /&gt;
[[File:The3MuskWheelPock.jpg|thumb|none|601px|The Duke of Buckingham holds his wheellock pocket pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Bunney of London Flintlock Pocket Pistol (Denix Replica)==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a Denix [https://www.toytent.com/Special/8558.html replica] of a Bunney of London 1770s ladies muff [[Flintlock Pistol|Flintlock Pocket Pistol]] in the beginning of the film. Later on, in what appears to be a continuity error, she wields a Denix replica of a Tula pistol described below. A Flintlock pocket pistol is also visible in among Athos' gun bag when the musketeers are planning on getting back at the Duke of Buckingham.&lt;br /&gt;
[[File:The3MuskFlintPocket.jpg|thumb|none|600px|Milady de Winter pulls hes pistol on Athos.]]&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A Flintlock pocket pictol in Athos' gun bag ''(number 1.)''.]]&lt;br /&gt;
&lt;br /&gt;
==Tula Arsenal Flintlock Pistol (Denix Replica)==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal in 1790 in the second half of the film seemingly in a continuity error. A CGI of the same pistol is also visible during the beginning credits.&lt;br /&gt;
[[File:Russian Flintlock.jpg|thumb|none|300px|Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal circa 1790]]&lt;br /&gt;
[[File:The3MuskFlintPocket2.jpg|thumb|none|600px|Milady de Winter's pocket pistol changes into a Denix replica pistol in what appears to be a continuity error.]]&lt;br /&gt;
[[File:The3MuskPcketFlintlock.jpg|thumb|none|600px|The CGI Denix replica pistol visible during the credits in the beginning of the film. This is obviously based on the one de Winter uses during the second half of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) examines what looks like a [[Queen Anne Flintlock Pistol]] at a safe house after after the beginning heist.&lt;br /&gt;
[[File:Queen-Anne-Flintlock.jpg|thumb|none|300px|Sparrow Flintlock]]&lt;br /&gt;
[[File:The3MuskFlintlockPistol.jpg|thumb|none|600px|Porthos examines the Flintlock pistol on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) uses a [[Blunderbuss]] during the heist in Italy in the beginning of the film.&lt;br /&gt;
[[File:Blun Flint.jpg|thumb|none|400px|Blunderbuss shotgun]]&lt;br /&gt;
[[File:The3MuskBlunderbuss.jpg|thumb|none|601px|Porthos holds his Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
=Muskets=&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
French soldiers use [[Matchlock Musket]]s in the film.&lt;br /&gt;
[[File:MatchlockMusket.jpg|thumb|none|500px|A Matchlock Musket]]&lt;br /&gt;
[[File:The3MuskMatch.jpg|thumb|none|600px|A French soldier fires his Matchlock musket. Note that he is aiming a little too high.]]&lt;br /&gt;
[[File:The3MuskMatch2.jpg|thumb|none|600px|Several French soldiers hold their Matchlock muskets.]]&lt;br /&gt;
[[File:The3MuskMatchlockMuskets.jpg|thumb|none|601px|Several Matchlock muskets are visible on the gun rack on the left of Captain Rochefort.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
Several [[Jezail musket]]s can be seen in the Duke of Buckingham's ([[Orlando Bloom]]) living quarters in the Tower of London.&lt;br /&gt;
[[File:jezail1.jpg|thumb|none|450px|Jezail musket]]&lt;br /&gt;
[[File:The3MuskJezail.jpg|thumb|none|600px|Four Jezail muskets are visible behind de Winter; two on the left and two on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
[[Wheellock Musket]] can be seen among the Duke of Buckingham's Wall of Guns.&lt;br /&gt;
[[File:WheellArqebus.jpg|thumb|none|450px|Wheellock Arquebus (17th Century)]]&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Duke of Buckingham's Wall of Guns===&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) keeps a wall filled with several different guns in the Tower of London.&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|'''Left row:''' Albanian rat tail flintlock pistol, wheellock musket, matchlock musket, unknown blunderbuss, knife pistol, short wheellock&amp;lt;br/&amp;gt;'''Middle row:''' wheellock pistol, [https://www.flickr.com/photos/98422476@N00/34872077/in/photostream/ two wheellock axes] from the Prague Castle&amp;lt;br/&amp;gt;'''Right row:''' Anachronistic percussion pistol, wheellock carbine, [https://www.pinterest.com/pin/322077810834102857/ double barrel wheellock] pistol, wheellock pistol, Kolser Augsburg 3-barrel turnover replica]]&lt;br /&gt;
&lt;br /&gt;
===Custom Umbrella Harpoon Guns===&lt;br /&gt;
Athos uses two self-loading, two-shot umbrella guns during the beginning of the film. The weapons are completely fictional, and made up for the film, but might have been inspired by wheellock rifle designs.&lt;br /&gt;
[[File:The3MuskUmbrellaGun.jpg|thumb|none|601px|Athos' guns open up like umbrellas, and he fires them. Both of the guns are able to fire two projectiles without Athos having to load them.]]&lt;br /&gt;
[[File:The3MuskUmbrella2.jpg|thumb|none|600px|Aramis tries to use the two custom umbrella guns after he and the two other musketeers are poisoned near the beginning of the film.]]&lt;br /&gt;
&lt;br /&gt;
===Grappling Gun===&lt;br /&gt;
The three musketeers also have a custom grappler gun in their collection. Again, this gun is a prop and was made up for the movie.&lt;br /&gt;
[[File:The3MuskGrapplerGun.jpg|thumb|none|600px|The Duke of Buckingham holds the musketeers' grappling gun.]]&lt;br /&gt;
[[File:The3MuskGrapplerGun2.jpg|thumb|none|600px|Here we can see the box on the side of the gun that resembles a magazine, or a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
Dozens of CGI crossbows are seen inside the walls during the beginning heist in Venice, Italy. They are rigged to fire spiked balls.&lt;br /&gt;
[[File:The3MuskCGICrossbow.jpg|thumb|none|600px|The CGI crossbows inside the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
Several fuse grenades are used by Porthos ([[Ray Stevenson]]).&lt;br /&gt;
[[File:Early grenade.jpg|thumb|none|185px|1700 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Airship weapons=&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
The airship that the three musketeers steal from the Duke of Buckingham has several different offensive weapons, a customized (fictional) flamethrower among them. Athos most notably operates the hand-cranked custom flamethrower during the attack on the Tower of London.&lt;br /&gt;
[[File:3Musk3D 03.jpg|thumb|none|601px|Athos fires the flamethrower.]]&lt;br /&gt;
[[File:3Musk2011_100.jpg|thumb|none|601px|Planchet (James Corden) operates the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
===Rotating Cannon Table===&lt;br /&gt;
One of the offensive weapons on the airship is a rotating cannon table, similar to the real-life Nartov Mortar System, with dozens of small cannons fitted onto it, allowing a person to fire them in rapid succession. Although the table looks cool, it would most certainly not work in real life, much as real Nartov system examples. &lt;br /&gt;
[[File:NartovMortar.jpeg|thumb|none|350px|Nartov Mortar System ]]&lt;br /&gt;
[[File:The3MuskRotatingCannonTable.jpg|thumb|none|600px|Aramis fires the cannons in rapid succession during the attack on the Tower of London.]]&lt;br /&gt;
[[File:3Musk2011_101.jpg|thumb|none|601px|Aramis operates the cannon system.]]&lt;br /&gt;
&lt;br /&gt;
{{Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Three Musketeers (2011), The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Paul W.S. Anderson]]&lt;br /&gt;
[[Category:Alexandre Dumas]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Winchester_Model_1873&amp;diff=1623389</id>
		<title>Winchester Model 1873</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Winchester_Model_1873&amp;diff=1623389"/>
		<updated>2023-11-02T00:51:14Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Winchester1873.jpg‎|thumb|right|450px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|right|450px|The 1873 &amp;quot;Short Rifle&amp;quot; model with octagon barrel  - .44-40 WCF]]&lt;br /&gt;
[[File:Winchester Model 1873 20 inch barrel.jpg|thumb|right|450px|Model 1873 carbine with 20&amp;quot; barrel - .44-40 WCF]]&lt;br /&gt;
[[Image:Pretty Winchester1873.jpg|thumb|right|450px|Denix replica Winchester Model 1873 with engraving (model 1253/G)]]&lt;br /&gt;
[[Image:WInchesterMaresLegOct.jpg|thumb|right|450px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel  - .44-40 WCF.  This has the tear drop shaped lever loop and case hardened receiver.  This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]&lt;br /&gt;
&lt;br /&gt;
Referred to as the &amp;quot;Gun that Won the West&amp;quot;, the '''Winchester Model 1873''' is an American lever-action rifle manufactured by [[Winchester Repeating Arms]]. It is one of the most widely produced and famous lever-action rifles ever made, with over 720,000 produced between 1873 and 1923. It was originally offered in the following calibers: .44-40, .38-40 and .32-20. Modern replicas are offered in those calibers and .45 LC as well, though it wasn't originally offered in that caliber. &lt;br /&gt;
&lt;br /&gt;
Something many don't know: John M. Browning used an 1873 to make his first prototype automatic firing gun. After seeing what a muzzle blast could do to a patch of grass, he tested it and found he was correct. The muzzle blast from the gun was heavy enough to be harnessed, so he took a flapper and attached it to the muzzle of the rifle with a rod running to the lever to operate it every time the flapper moved, making the first automatic rifle.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1873 - 1923)''&lt;br /&gt;
*Weight: 	9.5lb (4.3kg)&lt;br /&gt;
*Length: 	49.3in (125.2cm)&lt;br /&gt;
*Barrel length: 	30in (76.2cm)&lt;br /&gt;
*Caliber: 	.44-40 Winchester, .38-40 Winchester, .32-20 Winchester, .22 LR&lt;br /&gt;
*Action: 	Lever-action&lt;br /&gt;
*Feed system: 	15 round tube magazine&lt;br /&gt;
*Sights: 	Graduated rear sights, Fixed-post front sights&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|  ''[[Back to God's Country]]'' || [[Wheeler Oakman]] || Peter Burke || || rowspan=5| 1919&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellington A. Playter]] || Capt. Rydal || &lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Murphy]] || The Half-Breed || &lt;br /&gt;
|-&lt;br /&gt;
| [[William Colvin]] || Mountie || &lt;br /&gt;
|-&lt;br /&gt;
| [[Roy Laidlaw]] || Baptiste LeBeau, Dolores' Father || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[San Quentin]]'' || || Prison Guard || || 1937&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Fang (1946)|White Fang]]'' ||uncredited|| Bill ||  || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fort Apache]]'' ||  || Native Americans ||  || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[She Wore a Yellow Ribbon]]'' || || Native Americans ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Grande]]'' ||  || Apaches || some reused footage from ''[[Fort Apache]]'' || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Charles Drake]] || Steve Miller || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[James Stewart]] || Lin McAdam || Custom &amp;quot;One of a Thousand&amp;quot; || 1950 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Millard Mitchell]] || Frankie Wilson || || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Rock Hudson]] || Young Bull || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Stephen McNally]] || Dutch Henry Brown || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Tony Curtis]] || Pvt. Doan || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Will Geer]] || Wyatt Earp || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon]]'' || [[Gary Cooper]] || Will Kane || || 1952&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' || [[Jane Russell]] || Nella Turner  || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' || [[Clark Gable]] || Colonel Ben Allison || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' ||  || Various characters ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Magnificent Seven (1960)|The Magnificent Seven]]''||[[Steve McQueen]] ||Vinn||||1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Flaming Star]]'' || [[Steve Forrest]] || Clint Burton || Rifle || rowspan=2|1960&lt;br /&gt;
|-&lt;br /&gt;
| || || Seen in Pierce's general store; Rifles and a Saddle Ring Carbine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How the West Was Won]]'' || [[George Peppard]] || Zeb || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How the West Was Won]]'' || [[Lee J. Cobb]] || Marshal Lou Ramsey || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lonely Are the Brave]]''||||Police officer||||1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navajo Joe]]''||[[Nicoletta Machiavelli]]||Estella||||1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navajo Joe]]''||[[Burt Reynolds]]||Navajo Joe||||1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[The Sons of Great Bear (Die Söhne der großen Bärin)]]'' || [[Gojko Mitic]] || Tokei-Ihto || rowspan=8| || rowspan=8|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Vrstala]] || Fred &amp;quot;Red Fox&amp;quot; Clark&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannjo Hasse]] || Pitt&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolf Römer]] || Tobias&lt;br /&gt;
|-&lt;br /&gt;
| [[Horst Jonischkan]] || Adams&lt;br /&gt;
|-&lt;br /&gt;
| Kati Szekely || Vinonah&lt;br /&gt;
|-&lt;br /&gt;
| [[Jozef Adamovic]] || Tschapa&lt;br /&gt;
|-&lt;br /&gt;
| [[Jozef Majercík]] || Tschetansapa&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bullet for the General]]'' || || El Chuncho men || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Billion Dollar Brain]]||[[Ed Begley]]||General Midwinter||||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of the Gun]]||[[Jason Robards]]||Doc Holliday||||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of the Gun]]||[[James Garner]]||Wyatt Earp||||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of the Gun]]||[[Monte Markham]]||Sherman McMasters||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hombre]]''||[[Paul Newman]]||John Russell||short magazine||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trail of the Falcon]] || [[Gojko Mitic]] || Farsighted Falcon || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trail of the Falcon]] || || The soldiers, gold-diggers and indians || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Charlton Heston]] || Will Penny || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Lee Majors]] || Blue || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Vulture (Le Rapace)]]'' || Enrique Lucero || Bosco || Rifle and carbine || rowspan=4|1968&lt;br /&gt;
|-&lt;br /&gt;
| Carlos Cardán || Ruiz || Saddle Ring Carbine&lt;br /&gt;
|-&lt;br /&gt;
| Augusto Benedico || Calvez || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| || Guerillas || Rifles and carbines&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[White Wolves (Weisse Wölfe)]]'' || [[Holger Mahlich]] || Sheriff Pat Patterson || rowspan=7|Carbine || rowspan=7|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Gojko Mitic]] || Farsighted Falcon&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Zugowski]] || Andy Sleek&lt;br /&gt;
|-&lt;br /&gt;
| [[Slobodan Dimitrijevic]] || Cunning Fox&lt;br /&gt;
|-&lt;br /&gt;
| [[Slobodan Velimirovic]] || Strong Left Hand&lt;br /&gt;
|-&lt;br /&gt;
| [[Horst Schulze]] || Collins P. Harrington &lt;br /&gt;
|-&lt;br /&gt;
| || Bandits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fatal Error (Tödlicher Irrtum)]]'' || [[Gerry Wolff]] || Ben || rowspan=2|Carbine || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| || Shoshone warriors&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[El Topo]]'' || [[Alfonso Arau]] || 1st Bandit || rowspan=2|Carbine || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| Alejandro Jodorowsky || El Topo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Life and Times of Judge Roy Bean]]'' || [[Paul Newman]] || Roy Bean || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Life and Times of Judge Roy Bean]]'' ||  || Various characters || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great Northfield Minnesota Raid]]'' || [[Dana Elcar]] || Allen || ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Northfield Minnesota Raid]]''||[[Donald Moffat]]||Anselm R. Manning||||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name Is Nobody]]''||[[Henry Fonda]]||Jack Beauregard||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name Is Nobody]]||[[Geoffrey Lewis]]||Wild Bunch Leader||'Mares Leg'||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Westworld]]'' || [[Yul Brynner]] || Gunslinger || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chino]]'' || [[Charles Bronson]] || Chino Valdez || Carbine, European replica || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Boy and His Dog]]'' || || Rival gang member || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadly Tower, The|The Deadly Tower]]'' || || Armed Citizen ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Posse (1975)|Posse]]''||[[Bo Hopkins]]||Wesley|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tree of Guernica (L'arbre de Guernica)]]'' || || Spanish Republicans || May be Italian replica || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keoma]]'' || [[Franco Nero]] || Keoma || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keoma]]'' || || Caldwell's henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon Part II: The Return of Will Kane]]''||[[Pernell Roberts]] || J.D. Ward || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[David Carradine]] || Cole Younger || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[James Keach]] || Jesse James || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[Randy Quaid]] || Clell Miller || || 1980&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Long Riders]]'' || [[Stacy Keach]] || Frank James || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Andrew Stevens]] || RCMP Constable Adams || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]''||[[Denis Lacroix]]||Jimmy Tom||||1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[William Sanderson]] || Ned Warren || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Jorge Luke]] ||Guerrilla leader || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || ||Guerrillas || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder with Mirrors]]'' || [[John Laughlin]] || Wally Markham ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Silverado]]'' || [[Jeff Fahey]] || Tyree || || rowspan=5|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Kline]] || Paden || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rusty Meyers]] || Roscoe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Glenn]] || Emmet Hollis ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Allen]] || Deputy Kern ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Captain of &amp;quot;Pilgrim&amp;quot; (Kapitan &amp;quot;Piligrima&amp;quot;)]]'' || Virgilio Echmendia || Hercules || || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Slavers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Sam Elliott]]||Con Vallian ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Blue Iguana]]''||||gunmen||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle Mile]]'' || [[Lou Hancock]] || Lucy Peters || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Christmas Vacation]]'' || || || on gun rack in pickup truck || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[White Fang (1991)|White Fang]]'' || [[James Remar]] || Beauty Smith || rowspan=4|Carbine || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Moseley]] || Luke&lt;br /&gt;
|-&lt;br /&gt;
| Pius Savage || Grey Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Charles Jimmie Sr. || An old Indian&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tombstone]]'' || [[Stephen Lang]] || Ike Clanton || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wyatt Earp]]''||[[Todd Allen]]||Sherm MacMasters||||1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Jonathan of the Bears]]'' || [[Aleksandr Pyatkov]] || Hunter || rowspan=4 | || rowspan=4 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ennio Girolami]] || Mercenary&lt;br /&gt;
|-&lt;br /&gt;
| Knifewing Segura || Chatow&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Nero]] || Jonathan Kowalski&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Aidan Quinn]] || Alfred Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Brad Pitt]] || Tristan Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Julia Ormond]] || Susannah Fincannon Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mulholland Falls]]'' || || || Seen On Gen. Timms' rifle rack || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing ]]'' || || One of the men who massacres the truck convoy|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakdown]]'' || [[Vincent Berry ]] || Deke Barr || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Life Less Ordinary]]''||[[Maury Chaykin]]||Todd Johnson||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Switchback]]''||||bar patron||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Will Smith]] || Capt. James &amp;quot;Jim&amp;quot; West || Cut-down to resemble &amp;quot;Mare's Leg&amp;quot; || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Purgatory]]'' || [[Peter Stormare]] || Cavin Guthrie || rowspan=2|Carbine || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| || A sheriff's deputy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || Various || Frank Miller's men || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Christian Kane]] || J.T. Langston  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Wilford Brimley]] || Joe Gill || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monte Walsh (2002)|Monte Walsh]]'' || || Various cowboys || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || [[Robert Forster]] || Gus || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Kevin Costner]] || Charlie Waite || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Michael Gambon]] || Denton Baxter || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Robert Duvall]] || Boss Spearman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Billy Connolly]] || Zebulon Gant || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Tom Cruise]] || Nathan Algren || Trapper model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' || [[Sean Connery]] || Allen Quatermain || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' || [[Shane West]] || Agent Tom Sawyer || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors 4: The Legend Begins]]'' || [[John Dixon]] || Big Horse Johnson || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]'' || [[Buck Taylor]] || Buckskin Charlie || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperation]]'' || || Vigilantes || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandidas]]''|| || Regulators, Mexican soldiers || some with &amp;quot;Short Rifles&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (2006)|Rapid Fire]]'' ||[[Brendan Fletcher]]||Billy||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' || [[Sam Elliott]] || Lee Scoresby ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Assassination of Jesse James by the Coward Robert Ford]]'' || || Gang members || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appaloosa]]'' || [[Ed Harris]] || Virgil Cole || &amp;quot;Short Rifles&amp;quot; with 20&amp;quot; Octagonal barrels || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appaloosa]]'' || [[Jeremy Irons]] || Randall Bragg || &amp;quot;Short Rifles&amp;quot; with 20&amp;quot; Octagonal barrels || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lone Rider]]'' || [[Lou Diamond Phillips]] || Bobby Hattaway || rowspan=3|Rifle || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| Terry Maratos || Curtis&lt;br /&gt;
|-&lt;br /&gt;
| Marta DuBois || Dora Hattaway&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Samurai Avenger: The Blind Wolf]]'' || [[Dean Simone]] || Cowboy Gunman 1 || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Creek]]'' || [[Dominic Purcell]] || Victor Marshall || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || Chuck Johnson || Yamada || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]'' || [[Asami Sugiura]] || Asami || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survival of the Dead]]'' || [[Kenneth Welsh]] || Patrick O'Flynn || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Grit (2010)|True Grit]]'' || [[Jeff Bridges]] || Marshal Reuben J. &amp;quot;Rooster&amp;quot; Cogburn || &amp;quot;Short&amp;quot; rifle with octagonal barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[6 Guns]]'' || [[Barry Van Dyke]] || Frank Allison || rowspan=2|Carbine || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| Carey Van Dyke || Joe Beall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Killing Season]]'' || [[Robert De Niro]] || Benjamin Ford || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[John Travolta]] || Emil Kovac&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Salvation]]'' || [[Mads Mikkelsen]] || Jon Jensen || Rifle and carbine || rowspan=5|2014&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Arnold || Voichek Borowski || Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Dean Morgan]] || Henry Delarue || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Green]] || Madelaine || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| [[Langley Kirkwood]] || &amp;quot;Man With Beard&amp;quot; || Carbine&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bone Tomahawk]]''||[[Matthew Fox]]||John Brooder||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Slow West]]'' || Jeffrey Thomas || Union Officer || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| Andrew Robertt || Werner&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forsaken (2015)|Forsaken]]'' || Joel Jackshaw || Chadwick's man || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of Tarzan, The|The Legend of Tarzan]]''|| [[Samuel L. Jackson]] || George Washington Williams || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[The Magnificent Seven (2016)|The Magnificent Seven]]'' || [[Vincent D'Onofrio]] || Jack Horne || Long Range || rowspan=5|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan Hawke]] || Goodnight Robicheax || rowspan=3|&amp;quot;Short&amp;quot; rifle with octagonal barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[Denzel Washington]] || Sam Chilsolm&lt;br /&gt;
|-&lt;br /&gt;
| [[Byung-hun Lee]] || Billy Rocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Pratt]] || Joshua Farraday || Mare's Leg  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[In a Valley of Violence]]'' || [[Ethan Hawke]] || Paul || rowspan=2|Saddle Ring Carbine || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Toby Huss]] || Deputy Harris&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brimstone]]'' || Frederick Schmidt || Sheriff Zeke || Carbine || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Hostiles]]'' || [[Christian Bale]] || Capt. Joseph Blocker || rowspan=2|Carbine || rowspan=3|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosamund Pike]] || Rosalee Quaid&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Anderson]] || Muny || Long Rifle&lt;br /&gt;
|-&lt;br /&gt;
|''[[Halloween (2018)|Halloween]]''||[[Jamie Lee Curtis]]||Laurie Strode||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Halloween (2018)|Halloween]]''||[[Judy Greer]]||Karen Nelson||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ballad of Buster Scruggs]]'' || Rod Rondeaux || The Sioux Chief || Rifle || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Kid, The (2019)|The Kid]]'' || [[Dane DeHaan]] || Billy &amp;quot;The Kid&amp;quot; || rowspan=3|Carbine || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| Chad Daschnaw || Dave Rudabaugh&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood: The Movie]]'' || [[Tony Curran]] || James Smith || Carbine || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Virginian]]'' || [[Stuart Granger]] || Col Alan McKenzie  || Ep 01 &amp;quot;The west vs Col McKenzie&amp;quot; || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: The Next Generation]] || [[Marina Sirtis]] || Deanna Troi || || 1987-1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Tommy Lee Jones]]||Captain Woodrow Call||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Jon Voight]]||Captain Woodrow Call|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Nia Peeples]]||Augustina Vega||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Louis Gossett Jr.]]||Isom Pickett||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Riders]] ||[[Pablo Espinosa]] || Major Fredrick Funston ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 2]] ||[[John Schneider]] || Jonathan Kent ||&amp;quot;Heat&amp;quot; (S2E02) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]] ||[[Gina Torres]] || Zoe Alleyne Washburne || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Dayton Callie]] || Charlie Utter || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Jim Beaver]] || Whitney Ellsworth || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Robin Weigert]] || Calamity Jane || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Sean Bridgers]] || Johnny Burns || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[W. Earl Brown]] || Dan Dority || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 13|Midsomer Murders]]'' || [[Daniel Ryan]] || Adam Burbage || Uberti replica; S13E3 &amp;quot;Blood on the Saddle&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 3]]'' ||  ||||Seen on photo; &amp;quot;Sunset&amp;quot; (S3E06)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 2|Agent Carter]]''||||actors on set||&amp;quot;Better Angels&amp;quot; (S2E03)||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wynonna Earp (TV Series)]]''||[[Dominique Provost-Chalkley]]||Waverly Earp||&amp;quot;House of Memories&amp;quot; (S1E12)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1]]''||[[Carlos Bardem]]||Pedro Garcia||||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[Godless (2017)|Godless]]''|| [[Thomas Brodie-Sangster]] || Whitey Winn || rowspan=3|Carbine || rowspan=8| 2017&lt;br /&gt;
|-&lt;br /&gt;
| Whitney Able || Anna McNue&lt;br /&gt;
|-&lt;br /&gt;
| [[Christiane Seidel]] || Martha Bishop&lt;br /&gt;
|-&lt;br /&gt;
| Barbie Robertson || Julie Ann || Carbine and rifle&lt;br /&gt;
|-&lt;br /&gt;
| Tess Frazer || Callie Dunne || Carbine and rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Scoot McNairy]] || Sheriff Bill McNue || rowspan=2|Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Coates]] || Ed Logan&lt;br /&gt;
|-&lt;br /&gt;
| || Residents of La Belle and Blackdom || Carbines and rifles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[1883]]'' || [[Tim McGraw]] || John Dutton || Short Rifle, Long Rifle, Half-magazine Rifle || rowspan=8|2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Elliott]] || Shea Brennan || Long Rifle, Half-magazine Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[James Landry Hébert]] || Wade || Short Rifle&lt;br /&gt;
|-&lt;br /&gt;
| Noah Le Gros || Colton || Short Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[David Midthunder]] || Two Feathers || Long Rifle&lt;br /&gt;
|-&lt;br /&gt;
| Tokala Black Elk || Lakota war chief || Long Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Sensmeier]] || Comanche Sam || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| || Settlers || Short Rifle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || Winkesler Rifle || |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Winchester&amp;quot; ||  ||rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Winchester-Scope&amp;quot;||with a scope &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lead and Gold: Gangs of the Wild West]]'' || || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No More Room In Hell]]'' || Winchester 1892 || || Whereas the game identifies it as a [[Winchester Model 1892]], its actual 3D model is a Winchester Model 1873 Rifle || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Repeater 1874 || ||added in The Butcher's Western Pack (2015) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Winchester 1873 ||  ||with octagon barrel || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt: Showdown]]'' ||Winfield 1873 || Basic variant has a short magazine tube, variants with scope, blades on the stock for melee, suppressor, aperture sight, bayonet, and extended magazine tube available || || 2018&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Wonderful World of Puss 'n Boots]]'' || Boss, Boss' men || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dagger of Kamui]]'' || Rapist, Cowboy ||  ||  1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Seen in the spaghetti western Jet watches ||  ||  2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gun Frontier]]'' || Shinunora || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Seen in Manami's virtual armory ||  ||  2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Empire of Corpses]]'' || Frederick Burnaby ||  ||  2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Winchester Repeating Arms]] - A list of all firearms manufactured by Winchester Repeating Arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_Unity&amp;diff=1623090</id>
		<title>Assassin's Creed Unity</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_Unity&amp;diff=1623090"/>
		<updated>2023-11-01T03:17:21Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Flintlock Axe */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Assassin's Creed Unity&lt;br /&gt;
|picture = ACU0.jpg|&lt;br /&gt;
|caption =  ''Current Boxart''&lt;br /&gt;
|series= Assassin's Creed&lt;br /&gt;
|date= November 11, 2014&lt;br /&gt;
|developer=Ubisoft Quebec&lt;br /&gt;
|platforms=PS4&amp;lt;br&amp;gt;XBox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Action-adventure&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Assassin's Creed Unity''''' is the eighth part of the ''Assassin's Creed'' series. Like its predecessors, it belongs to the action-adventure genre. The game is set in 18th-century Paris at the time of the French Revolution and follows the main character, Arno Victor Dorian. The latter has French and Austrian ancestors. In his youth he suffered a heavy loss: both his biological father and stepfather died under mysterious circumstances. Arno was falsely framed for the murder of his stepfather, which is why he was locked up in the Bastille, from which he escaped together with an assassin during the storming of the Bastille. Later it turns out that his stepfather was a high-ranking Templar, and so was his daughter Élise, with whom Arno had fallen in love. After escaping from the Bastille, he joins the Assassins to uncover the true forces behind the French Revolution.&lt;br /&gt;
&lt;br /&gt;
Throughout the game, as in the other ''Assassin's Creed'' parts, the player will meet some historical characters such as Maximilien de Robespierre, the Marquis de Sade, as well as Napoléon Bonaparte, and many others. In addition to the familiar sneak passages, for which the cover system has once again been reworked so that Arno can now move freely while sneaking, the action-packed battles also return in a revised form. In addition to a sword and a pistol, Arno can also use the new Phantom Blade, which can shoot berserkers and normal blades, a combination of the classic hidden blade and a small crossbow.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistols==&lt;br /&gt;
Various types of [[flintlock pistol]]s are available.&lt;br /&gt;
&lt;br /&gt;
===Denix Kentucky Flintlock Pistol===&lt;br /&gt;
The Denix-produced replica of the Kentucky Flintlock pistol appears simply as the &amp;quot;Pistol&amp;quot;. Is used by various characters and as a ranged weapon of most enemies. Is also incorrectly used by the Gendarmerie in the &amp;quot;Belle Epoque: Data Harvest&amp;quot; side mission instead of the more correct MAS 1873 revolver.&lt;br /&gt;
[[File:Pedersoli Kentucky Flintlock.jpg|thumb|400px|none|Kentucky Flintlock, modern day reproduction made by Pedersoli - .50 caliber]]&lt;br /&gt;
[[File:ACU15.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU16.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Officer's Pistol===&lt;br /&gt;
Officer's Pistol is a double-barrel flintlock Pistol.&lt;br /&gt;
[[File:Irishtwinflintlockpistol.jpg|thumb|none|350px|Irish Twin Flintlock, among the earliest multi-barrelled handguns.]]&lt;br /&gt;
[[File:ACU11.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU12.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===American Flintlock===&lt;br /&gt;
American Flintlock is a four-barrel turnover flintlock Pistol. Despite its name, the American Flintlock is actually based on a three-barrel turnover pistol made in Augsburg allegedly in 1775, more specifically the Denix-produced four-barrel replica which itself appears to be a hybrid consisting of the grip of the 1775 Augsburg pistol and the four barrels of a 1750 made Augsburg pistol shown in the old gun's magazine ''Deutsches Waffen-Journal''. This would appear to contradict the lore in ''Assassin's Creed'' canon that the firearm is of American origin.&lt;br /&gt;
[[File:Three Barrel Revolving Flintlock Pistol.JPG|thumb|none|300px|Kolser S.A. made replica of a three barrel turnover flintlock pistol, made in Augsburg in 1775 (hand-rotated).]]&lt;br /&gt;
[[File:ACU1.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU2.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Arno's Pistol===&lt;br /&gt;
Arno's Pistol is a six-barrel flintlock Pistol. However, the distinctive angled body is reminiscent of 16th-century [[wheellock]] pistols.&lt;br /&gt;
[[File:WheellockPocketPistol.jpg|thumb|none|350px|A Wheellock pocket pistol.]]&lt;br /&gt;
[[File:ACU3.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU4.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Fancy Pistol===&lt;br /&gt;
Fancy Pistol actually based on a 1706 Queen Anne Dragoon Pistol.&lt;br /&gt;
[[File:ACU5.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU6.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Pepper Shot===&lt;br /&gt;
Pepper Shot is a six-barrel flintlock Pistol. It is mostly based on English-style percussion pepperbox revolving pistols of the 1830/40s such as the ones made by Cogswell, Smith of London, or Piper of Cambridge. However, the fact that the pistol is depicted with both a flintlock mechanism and percussion caps shows that the modeler wasn't aware of the working principles of percussion weapons.&lt;br /&gt;
[[File:ACU13.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU14.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Three-Shot Duck Foot===&lt;br /&gt;
Three-Shot Duck Foot actually a three-barrel Nock Flintlock Pistol.&lt;br /&gt;
[[File:Nockflintlockpistol.jpg|thumb|none|350px|Nock Flintlock Pistol with a Duck's Foot multiple barrel attachments to fire simultaneous shots in a wide arc. The Duck's Foot attachment, named for its visual similarity to the toes and webbing of a duck's foot, was initially intended as an anti-mutiny weapon aboard wooden sailing ships, where a lone ship Captain might find himself up against numerous mutineers.]]&lt;br /&gt;
[[File:ACU21.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU22.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Gold-Plated Pistol===&lt;br /&gt;
A gold-Plated Pistol is a nine-barrel flintlock Pistol.&lt;br /&gt;
[[File:ACU9.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU10.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Five-Shot Duck Foot===&lt;br /&gt;
Five-Shot Duck Foot actually a five-barrel Nock Flintlock Pistol.&lt;br /&gt;
[[File:Nockflintlockpistol.jpg|thumb|none|350px|Nock Flintlock Pistol with a Duck's Foot multiple barrel attachments to fire simultaneous shots in a wide arc. The Duck's Foot attachment, named for its visual similarity to the toes and webbing of a duck's foot, was initially intended as an anti-mutiny weapon aboard wooden sailing ships, where a lone ship Captain might find himself up against numerous mutineers.]]&lt;br /&gt;
[[File:ACU7.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU8.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Pitcairn-Putnam's Pistol===&lt;br /&gt;
Pitcairn-Putnam's Pistol actually a Scottish all-steel Christie &amp;amp; Murdoch Flintlock.&lt;br /&gt;
[[File:Scot_flintlock.jpg|thumb|none|350px|Scottish all-steel Christie &amp;amp; Murdoch Flintlock - .52 caliber]] &lt;br /&gt;
[[File:ACU17.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU18.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Solid Long Gun===&lt;br /&gt;
Solid Long Gun actually based on ivory-stocked Dutch flintlock pistols of the 17th century, particularly the ones crafted by Dutch gunmaker Leonardus Graeff. What appears to be the same model, but is depicted being made of maple instead of ivory is featured in the &amp;quot;Underground Armory Pack&amp;quot; as the &amp;quot;French Cavalry Pistol&amp;quot;.&lt;br /&gt;
[[File:ACU19.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU20.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Quick To Reload Over Under Pistol===&lt;br /&gt;
A double barrel flintlock boxlock pistol with an underslung folding bayonet is featured as the &amp;quot;Quick To Reload Over Under Pistol&amp;quot;.&lt;br /&gt;
[[File:P. Bond of London boxlock pistol.jpg|thumb|none|350px|Flintlock Box-Lock Tap-Action Pistol by P. Bond of London, late 18th century]]&lt;br /&gt;
[[File:ACU boxlock pistol.jpg|600px|thumb|none|Promotional image of the &amp;quot;Quick To Reload Over Under Pistol&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Parade Pistol===&lt;br /&gt;
The Parade Pistol featured in the &amp;quot;Secrets of the Revolution&amp;quot; pack is based on the pair of ornate flintlock pistols made by Nicolas Noel Boutet for Joachim Murat. These pistols were made in Versailles in 1805-1810 therefore the design is anachronistic for the French Revolution setting of ''Unity''.&lt;br /&gt;
&lt;br /&gt;
===Harper's Ferry Flintlock===&lt;br /&gt;
The same [[Flintlock Pistol|Harper's Ferry Flintlock]] from ''[[Assassin's Creed III]]'' and ''[[Assassin's Creed IV: Black Flag|Assassin's Creed IV]]'' is seen being used by Élise de la Serre in cutscenes and gameplay, besides other characters. Its appearance in the French Revolution is anachronistic as the first model was not made until 1805.&lt;br /&gt;
[[File:Harper's Ferry Flintlock.jpg|thumb|none|350px|Harper's Ferry Flintlock - .54 Caliber]]&lt;br /&gt;
[[File:Assassin's Creed Unity elise pistol.jpg|thumb|none|600px|Far from being a damsel in distress, Elise show that she have means to defend herself.]]&lt;br /&gt;
[[File:Assassin's Creed Unity bellec pistol.jpg|thumb|none|600px|Bellec points his pistol at Arno in a rather spoileriffic scene.]]&lt;br /&gt;
[[File:Assassin's Creed Unity bellec pistol front.jpg|thumb|none|600px|Bellec offer us a good view of the front of his pistol.]]&lt;br /&gt;
[[File:Assassin's Creed Unity napoleon pistol.jpg|thumb|none|600px|A certain Corsican of average height point a pistol to Arno.]]&lt;br /&gt;
&lt;br /&gt;
==Blunderbusses==&lt;br /&gt;
Various types of [[blunderbuss]]es are available.&lt;br /&gt;
&lt;br /&gt;
===Flintlock===&lt;br /&gt;
Flintlock is a first blunderbuss.&lt;br /&gt;
[[File:Blunderbuss.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:ACU27.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU28.jpg|600px|thumb|none|]]&lt;br /&gt;
 &lt;br /&gt;
===Blunderbuss===&lt;br /&gt;
Blunderbuss Gun actually an English 1766 Blunderbuss Flintlock.&lt;br /&gt;
[[File:EnglishBlunderbuss1766.jpg|thumb|none|400px|Modern replica of English 1766 Blunderbuss Flintlock]]&lt;br /&gt;
[[File:ACU23.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU24.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Officer's Blunderbuss===&lt;br /&gt;
Officer's Blunderbuss.&lt;br /&gt;
[[File:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:ACU33.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU34.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Woodplate Blunderbuss===&lt;br /&gt;
Woodplate Blunderbuss.&lt;br /&gt;
[[File:Blunderbuss.jpeg|thumb|none|400px|English Flintlock Blunderbuss]]&lt;br /&gt;
[[File:ACU45.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU46.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===The Iron Dragon===&lt;br /&gt;
The Iron Dragon.&lt;br /&gt;
[[File:Blun Flint.jpg|thumb|none|400px|Blunderbuss Flintlock]]&lt;br /&gt;
[[File:ACU43.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU44.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Muskets &amp;amp; Rifles==&lt;br /&gt;
Various types of muskets and rifles are available.&lt;br /&gt;
&lt;br /&gt;
===Brown Bess Musket===&lt;br /&gt;
The &amp;quot;Flint Musket&amp;quot;, &amp;quot;Rifle&amp;quot; and, &amp;quot;National Guard Musket&amp;quot; are actually the [[Brown Bess Flintlock Musket]]. While the &amp;quot;Rifle&amp;quot; and &amp;quot;National Guard Musket&amp;quot; are only purchasable by the player, the &amp;quot;Flint Musket&amp;quot; is used by Patriots sharpshooters, and also incorrectly used by Wehrmacht ''Feldgendarmerie'' (military police) soldiers in the &amp;quot;Occupied Paris: Covert&amp;quot; side mission instead of a more appropriate [[Kar98k]].&lt;br /&gt;
[[File:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber]]&lt;br /&gt;
[[File:ACU25.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU26.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:Assassin's Creed Unity ww2 musket.jpg|thumb|none|600px|Arno sneaks up on a ''Feldgendarmerie'' soldier, which is unexplicabily armed with a gun more than two centuries old.]]&lt;br /&gt;
[[File:Assassin's Creed Unity ww2 musket 2.jpg|thumb|none|600px|After making the soldier literally disappear, Arno watch the gun, perplexed.]]&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|450px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:ACU35.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU36.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:India pattern brown bess.jpg|thumb|none|450px|Original &amp;quot;India Pattern&amp;quot; Brown Bess musket made 1805-1840 - .75 caliber]]&lt;br /&gt;
[[File:ACU50.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU32.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Charleville Musket===&lt;br /&gt;
The &amp;quot;Sharpshooter Flintlock&amp;quot; appears to be based on a [[Charleville Musket]] but it is depicted with a weird elongated flintlock plate and only one barrel hoop.&lt;br /&gt;
[[File:Charleville_1777.jpg|thumb|none|450px|Charleville Mousquet Modèle 1777 - .69 caliber]]&lt;br /&gt;
[[File:ACU37.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU51.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Flintlock Axe===&lt;br /&gt;
The Guillotine Guns are based on 17th-18th century flintlock axes, however, the trigger guard is inaccurately stylized as the triggers of matchlock weapons. Full sized [https://propstore.com/product/assassins-creed-2016/joseph-lynchs-brendan-gleeson-special-effects-guillotine-gun/ prop] was later also made for the movie adaptation.&lt;br /&gt;
[[File:Denix flintlock pistol axe.jpg|thumb|none|450px|Denix flintlock axe pistol replica, Germany 17th century]]&lt;br /&gt;
[[File:ACUnity-Axe1.jpg|600px|thumb|none|Arno aims his Flintlock Axe.]]&lt;br /&gt;
[[File:ACUnity-Axe2.jpg|600px|thumb|none|Firing.]]&lt;br /&gt;
[[File:ACUnity-Axe3.jpg|600px|thumb|none|Inserting a new mortar bomb.]]&lt;br /&gt;
[[File:ACUnity-Axe4.jpg|600px|thumb|none|Cocking the hammer.]]&lt;br /&gt;
&lt;br /&gt;
===Hybrid Flintlock Musket===&lt;br /&gt;
The [[Brown Bess Flintlock Musket|Brown Bess]]/[[Enfield Pattern 1853]]/[[Kentucky Flintlock Rifle]] hybrid musket from ''[[Assassin's Creed III]]'' appears as a non-playable weapon during cutscenes.&lt;br /&gt;
[[File:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|450px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber]]&lt;br /&gt;
[[File:1853enfield.jpg|thumb|none|450px|Enfield Pattern 1853 - .577 Ball]]&lt;br /&gt;
[[File:Kentuckyrifle.jpg|thumb|none|450px|Kentucky Rifle - .36 caliber]]&lt;br /&gt;
[[File:ACUnity-HybridMusket1.jpg|600px|thumb|none|One Hybrid Flintlock Musket is held by one of Napoléon Bonaparte's men in the background.]]&lt;br /&gt;
[[File:ACUnity-HybridMusket2.jpg|600px|thumb|none|The same soldier is seen on the left during the final cutscene of &amp;quot;The King's Correspondence&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
===Jäger Rifle===&lt;br /&gt;
The &amp;quot;Solid Long Rifle&amp;quot; is actually a German [[Jäger rifle]].&lt;br /&gt;
[[File:Expensive jaeger.jpg|thumb|none|450px|Ornate ''Jägerbüchse'' - .62  cal]]&lt;br /&gt;
[[File:ACU41.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU42.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Jezail musket===&lt;br /&gt;
The [[Jezail Musket]] appears as the &amp;quot;Long Rifle&amp;quot;.&lt;br /&gt;
[[File:jezail1.jpg|thumb|none|450px|Jezail musket]]&lt;br /&gt;
[[File:ACU29.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU30.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Kentucky Flintlock Rifle===&lt;br /&gt;
What appears to be a [[Kentucky Flintlock Rifle]] with barrel bands and a bayonet is seen hanging on the walls of the training room inside the Café Théâtre. This flintlock rifle is also carried by Parisian citizens.&lt;br /&gt;
[[File:Kentuckyrifle.jpg|thumb|none|450px|Kentucky Rifle - .36 caliber]]&lt;br /&gt;
[[File:AssassinsCreedUnity-Kentucky1.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:AssassinsCreedUnity-Kentucky2.jpg|600px|thumb|none|Two views of hanging Kentucky rifles.]]&lt;br /&gt;
[[File:AssassinsCreedUnity-Kentucky3.jpg|600px|thumb|none|An armed citizen hols the rifle in front of the Palais-Royal palace.]]&lt;br /&gt;
&lt;br /&gt;
===Martini-Henry===&lt;br /&gt;
The &amp;quot;Silver-Plated Musket&amp;quot; is actually a [[Martini-Henry]] rifle, which was first produced in 1871, being anachronistic by circa eight decades.&lt;br /&gt;
[[File:Martini-HenryMarkI(1871-1876).jpg|thumb|none|450px|Martini-Henry Mk. I (1871-1876) - .577-.450 caliber]]&lt;br /&gt;
[[File:ACU39.jpg|600px|thumb|none|]]&lt;br /&gt;
[[File:ACU40.jpg|600px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
===Maple Hunting Rifle===&lt;br /&gt;
The Maple Hunting Rifle is an ornate sporting flintlock gun with maple wood stock.&lt;br /&gt;
[[File:French sporting flintlock c. 1700.jpg|thumb|none|450px|French Sporting flintlock rifle with burr wood stock circa 1700]]&lt;br /&gt;
[[File:ACU maple flintlock.jpg|500px|thumb|none|]]&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===2 cm KwK 30===&lt;br /&gt;
During the &amp;quot;Occupied Paris&amp;quot; missions, several German Panzer II light tanks can be seen, complete with their mounted [[KwK 30]] autocannons.&lt;br /&gt;
[[File:KwK30mountedon222.jpg|thumb|none|450px|Kampfwagenkanone 30 mounted on an Sd.Kfz. 222 - 20x138mmB]]&lt;br /&gt;
[[File:ACUnity-KwK1.jpg|thumb|none|600px|After getting out the sewer, Arno takes a look at the first Panzer with the mounted KwK 30. Note that it is ''massively'' oversized; a Panzer II is roughly six and a half feet (~2 meters) tall, while the tank in front of Arno looks to be about nine or ten, putting it on par with the Tiger I.]]&lt;br /&gt;
[[File:ACUnity-KwK2.jpg|thumb|none|600px|A closer view of the ''Kampfwagenkanone'' of another tank; with the entire tank being massively upscaled, the cannon now looks closer to 40mm or so.]]&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
The in-game smoke bombs appear to be based on fuse grenades.&lt;br /&gt;
[[File:Early grenade.jpg|thumb|none|185px|1700 Hand Grenade]]&lt;br /&gt;
[[File:ACUnity-SmokeBomb1.jpg|thumb|none|600px|A thrown smoke bomb in mid-air.]]&lt;br /&gt;
&lt;br /&gt;
===Gribeauval Cannon===&lt;br /&gt;
What appears to be 12-pounder Gribeauval cannons appear as a prop in various locations.&lt;br /&gt;
[[File:Assassin's Creed Unity cannon.jpg|thumb|none|600px|Arno looking at the cannons mounted on top of the Bastille. From the size of the bodies relative to the guns it can be deduced that they are 12-pounder.]]&lt;br /&gt;
&lt;br /&gt;
===MG 34===&lt;br /&gt;
Arno uses two [[MG34]]s in the time anomaly to shoot down three German Messerschmitt Bf 109 fighters. The in-game model is equipped with a 50-round drum, 5mm shield, and anti-aircraft sight.&lt;br /&gt;
[[File:Mg-34.jpg|thumb|none|450px|MG34 with front and rear sights folded down - 7.92x57mm Mauser]]&lt;br /&gt;
[[File:Assassin's Creed Unity mg34.jpg|thumb|none|600px|Arno takes a peek at a gun from the future. At least from his point of view.]]&lt;br /&gt;
[[File:Assassin's Creed Unity mg34 fire.jpg|thumb|none|600px|Armed with patriotism and an MG 34, Arno mans the machine-gun, ready to defend Paris from the Nazi threat.]]&lt;br /&gt;
&lt;br /&gt;
{{Assassins Creed Series}}&lt;br /&gt;
[[Category:Assassin's Creed Series]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Fantasy]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Stealth]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1623088</id>
		<title>The Three Musketeers (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1623088"/>
		<updated>2023-11-01T02:44:30Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Duke of Buckingham's Wall of Guns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Three Musketeers''&lt;br /&gt;
|picture=3Musk3d.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Paul W.S. Anderson]]&lt;br /&gt;
|date=2011&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Impact Pictures&amp;lt;br&amp;gt;NEF Productions&amp;lt;br&amp;gt;New Legacy Film&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=D'Artagnan&lt;br /&gt;
|actor1=[[Logan Lerman]]&lt;br /&gt;
|character2=Athos&lt;br /&gt;
|actor2=[[Matthew Macfadyen]]&lt;br /&gt;
|character3=Porthos&lt;br /&gt;
|actor3=[[Ray Stevenson]]&lt;br /&gt;
|character4=Aramis&lt;br /&gt;
|actor4=[[Luke Evans]]&lt;br /&gt;
|character5=Milady de Winter&lt;br /&gt;
|actor5=[[Milla Jovovich]]&lt;br /&gt;
|character6=Captain Rochefort&lt;br /&gt;
|actor6=[[Mads Mikkelsen]]&lt;br /&gt;
|character7=Duke of Buckingham&lt;br /&gt;
|actor7=[[Orlando Bloom]]&lt;br /&gt;
|character8=Cardinal Richelieu&lt;br /&gt;
|actor8=[[Christoph Waltz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Three Musketeers''''' is the 2011 feature film adaptation of the [[Alexandre Dumas]] classic story ''[[Three Musketeers (disambiguation)|The Three Musketeers]]''. Filmed in 3D, this adaptation was directed by [[Paul W.S. Anderson]] and stars [[Ray Stevenson]], [[Matthew Macfadyen]], and [[Luke Evans]] as the title characters and the cast also includes [[Milla Jovovich]], [[Logan Lerman]], [[Christoph Waltz]] and [[Orlando Bloom]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Wheellock Pistol==&lt;br /&gt;
Several characters use [[Wheellock Pistol]]s throughout the film, including the three musketeers: Aramis ([[Luke Evans]]), Porthos ([[Ray Stevenson]]), and Athos ([[Matthew MacFayden]]). Athos is notably seen dual-wielding the pistols in the film. Captain Rochefort ([[Mads Mikkelsen]]) also wields dual wheellock pistols in the film.&lt;br /&gt;
[[File:Wheel lock.jpg|thumb|none|430px|A Wheellock pistol]]&lt;br /&gt;
[[File:The3MuskWheel2.jpg|thumb|none|601px|Aramis and Athos fire their wheellock pistols at the Venetian guards.]]&lt;br /&gt;
[[File:The3MuskWheel.jpg|thumb|none|601px|Captain Rochefort ([[Mads Mikkelsen]]) fires his wheellock pistol at D'Artagnan near the beginning of the film.]]&lt;br /&gt;
[[File:The3MuskWheel3.jpg|thumb|none|601px|Milady de Winter ([[Milla Jovovich]]) holds a wheellock pistol.]]&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A wheellock pistol is visible in in Athos' gun bag ''(number 2.)''.]]&lt;br /&gt;
[[File:3Musk3D 01.jpg|thumb|none|601px|Duke of Buckingham takes cover as he gets bombarded by cannon fire.]]&lt;br /&gt;
[[File:The3MuskWheel4.jpg|thumb|none|601px|Athos ([[Matthew Macfadyen]]) holds his wheellock pistol on de Winter.]]&lt;br /&gt;
[[File:The3MuskWheel5.jpg|thumb|none|601px|Captain Rochefort holds his dual wheellock pistols on D'Artagnan.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Pocket Pistol==&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) briefly handles a [[Wheellock Pocket Pistol]] in the Tower of London.&lt;br /&gt;
[[File:WheellockPocketPistol.jpg|thumb|none|300px|A Wheellock pocket pistol]]&lt;br /&gt;
[[File:The3MuskWheelPock.jpg|thumb|none|601px|The Duke of Buckingham holds his wheellock pocket pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pocket Pistol==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a short-barreled [[Flintlock Pistol|Flintlock Pocket Pistol]] in the beginning of the film. Later on, in what appears to be a continuity error, she wields a Denix replica of a Tula pistol described below. A Flintlock pocket pistol is also visible in among Athos' gun bag when the musketeers are planning on getting back at the Duke of Buckingham.&lt;br /&gt;
[[File:FlintlockPocketPistol.jpg|thumb|none|300px|Pocket-sized Flintlock Pistol.]]&lt;br /&gt;
[[File:The3MuskFlintPocket.jpg|thumb|none|600px|Milady de Winter pulls hes pistol on Athos.]]&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A Flintlock pocket pictol in Athos' gun bag ''(number 1.)''.]]&lt;br /&gt;
&lt;br /&gt;
==Tula Arsenal Flintlock Pistol==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal in 1790 in the second half of the film seemingly in a continuity error. A CGI of the same pistol is also visible during the beginning credits.&lt;br /&gt;
[[File:Russian Flintlock.jpg|thumb|none|300px|Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal circa 1790]]&lt;br /&gt;
[[File:The3MuskFlintPocket2.jpg|thumb|none|600px|Milady de Winter's pocket pistol changes into a Denix replica pistol in what appears to be a continuity error.]]&lt;br /&gt;
[[File:The3MuskPcketFlintlock.jpg|thumb|none|600px|The CGI Denix replica pistol visible during the credits in the beginning of the film. This is obviously based on the one de Winter uses during the second half of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) examines what looks like a [[Queen Anne Flintlock Pistol]] at a safe house after after the beginning heist.&lt;br /&gt;
[[File:Queen-Anne-Flintlock.jpg|thumb|none|300px|Sparrow Flintlock]]&lt;br /&gt;
[[File:The3MuskFlintlockPistol.jpg|thumb|none|600px|Porthos examines the Flintlock pistol on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) uses a [[Blunderbuss]] during the heist in Italy in the beginning of the film.&lt;br /&gt;
[[File:Blun Flint.jpg|thumb|none|400px|Blunderbuss shotgun]]&lt;br /&gt;
[[File:The3MuskBlunderbuss.jpg|thumb|none|601px|Porthos holds his Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
=Muskets=&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
French soldiers use [[Matchlock Musket]]s in the film.&lt;br /&gt;
[[File:MatchlockMusket.jpg|thumb|none|500px|A Matchlock Musket]]&lt;br /&gt;
[[File:The3MuskMatch.jpg|thumb|none|600px|A French soldier fires his Matchlock musket. Note that he is aiming a little too high.]]&lt;br /&gt;
[[File:The3MuskMatch2.jpg|thumb|none|600px|Several French soldiers hold their Matchlock muskets.]]&lt;br /&gt;
[[File:The3MuskMatchlockMuskets.jpg|thumb|none|601px|Several Matchlock muskets are visible on the gun rack on the left of Captain Rochefort.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
Several [[Jezail musket]]s can be seen in the Duke of Buckingham's ([[Orlando Bloom]]) living quarters in the Tower of London.&lt;br /&gt;
[[File:jezail1.jpg|thumb|none|450px|Jezail musket]]&lt;br /&gt;
[[File:The3MuskJezail.jpg|thumb|none|600px|Four Jezail muskets are visible behind de Winter; two on the left and two on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
[[Wheellock Musket]] can be seen among the Duke of Buckingham's Wall of Guns.&lt;br /&gt;
[[File:WheellArqebus.jpg|thumb|none|450px|Wheellock Arquebus (17th Century)]]&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Duke of Buckingham's Wall of Guns===&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) keeps a wall filled with several different guns in the Tower of London.&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|'''Left row:''' Albanian rat tail flintlock pistol, wheellock musket, matchlock musket, unknown blunderbuss, knife pistol, short wheellock&amp;lt;br/&amp;gt;'''Middle row:''' wheellock pistol, [https://www.flickr.com/photos/98422476@N00/34872077/in/photostream/ two wheellock axes] from the Prague Castle&amp;lt;br/&amp;gt;'''Right row:''' Anachronistic percussion pistol, wheellock carbine, [https://www.pinterest.com/pin/322077810834102857/ double barrel wheellock] pistol, wheellock pistol, Kolser Augsburg 3-barrel turnover replica]]&lt;br /&gt;
&lt;br /&gt;
===Custom Umbrella Harpoon Guns===&lt;br /&gt;
Athos uses two self-loading, two-shot umbrella guns during the beginning of the film. The weapons are completely fictional, and made up for the film, but might have been inspired by wheellock rifle designs.&lt;br /&gt;
[[File:The3MuskUmbrellaGun.jpg|thumb|none|601px|Athos' guns open up like umbrellas, and he fires them. Both of the guns are able to fire two projectiles without Athos having to load them.]]&lt;br /&gt;
[[File:The3MuskUmbrella2.jpg|thumb|none|600px|Aramis tries to use the two custom umbrella guns after he and the two other musketeers are poisoned near the beginning of the film.]]&lt;br /&gt;
&lt;br /&gt;
===Grappling Gun===&lt;br /&gt;
The three musketeers also have a custom grappler gun in their collection. Again, this gun is a prop and was made up for the movie.&lt;br /&gt;
[[File:The3MuskGrapplerGun.jpg|thumb|none|600px|The Duke of Buckingham holds the musketeers' grappling gun.]]&lt;br /&gt;
[[File:The3MuskGrapplerGun2.jpg|thumb|none|600px|Here we can see the box on the side of the gun that resembles a magazine, or a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
Dozens of CGI crossbows are seen inside the walls during the beginning heist in Venice, Italy. They are rigged to fire spiked balls.&lt;br /&gt;
[[File:The3MuskCGICrossbow.jpg|thumb|none|600px|The CGI crossbows inside the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
Several fuse grenades are used by Porthos ([[Ray Stevenson]]).&lt;br /&gt;
[[File:Early grenade.jpg|thumb|none|185px|1700 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Airship weapons=&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
The airship that the three musketeers steal from the Duke of Buckingham has several different offensive weapons, a customized (fictional) flamethrower among them. Athos most notably operates the hand-cranked custom flamethrower during the attack on the Tower of London.&lt;br /&gt;
[[File:3Musk3D 03.jpg|thumb|none|601px|Athos fires the flamethrower.]]&lt;br /&gt;
[[File:3Musk2011_100.jpg|thumb|none|601px|Planchet (James Corden) operates the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
===Rotating Cannon Table===&lt;br /&gt;
One of the offensive weapons on the airship is a rotating cannon table, similar to the real-life Nartov Mortar System, with dozens of small cannons fitted onto it, allowing a person to fire them in rapid succession. Although the table looks cool, it would most certainly not work in real life, much as real Nartov system examples. &lt;br /&gt;
[[File:NartovMortar.jpeg|thumb|none|350px|Nartov Mortar System ]]&lt;br /&gt;
[[File:The3MuskRotatingCannonTable.jpg|thumb|none|600px|Aramis fires the cannons in rapid succession during the attack on the Tower of London.]]&lt;br /&gt;
[[File:3Musk2011_101.jpg|thumb|none|601px|Aramis operates the cannon system.]]&lt;br /&gt;
&lt;br /&gt;
{{Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Three Musketeers (2011), The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Paul W.S. Anderson]]&lt;br /&gt;
[[Category:Alexandre Dumas]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Denix&amp;diff=1623085</id>
		<title>Denix</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Denix&amp;diff=1623085"/>
		<updated>2023-11-01T02:29:11Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Rifles */ https://cuchilleriaalbacete.com/co-en-3861-xx-rifles-2.html&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:DENIX.Jpg|thumb|right|400px|Denix]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
==About==&lt;br /&gt;
'''Denix''' is a Spanish company that produces a very high quality non-firing replicas of firearms.&lt;br /&gt;
&lt;br /&gt;
==Information==&lt;br /&gt;
'''Founded: ''' December 1978&lt;br /&gt;
&lt;br /&gt;
'''Country: ''' Spain&lt;br /&gt;
&lt;br /&gt;
'''Products: ''' Replicas of Pistols, Revolvers, Rifles&lt;br /&gt;
&lt;br /&gt;
==Guns==&lt;br /&gt;
===Revolvers===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Allen &amp;amp; Thurber Pepperbox|Denix Pepperbox 1840]] || 6 barrels || || || [[File:Denix-6-barrels-Pepperbox.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colt 1849 Pocket|Denix Colt 1849 Pocket]]||5 round cylinder||? - present||?||[[Image:Denix Colt Pocket.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colt 1851 Navy|Denix Colt 1851 Navy]]||5 round cylinder||? - present||?||[[Image:Denix Colt Navy.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Colt 1860 Army|Denix Colt 1860 Army ]]||6 round cylinder||? - present||?||[[Image:Denix 1860 Army.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Smith &amp;amp; Wesson Model 3|Denix &amp;quot;Schofield Cal.45 revolver, USA 1869&amp;quot;]] || 6 round cylinder || ? - present || ''Note:'' this copy of [[Smith &amp;amp; Wesson Model 3]] is labeled as [[Smith &amp;amp; Wesson Schofield|Schofield]] || [[File:Denix-Schofield-Cal-45-revolver.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Single Action Army|Denix Single Action Army]]||6 round cylinder||? - present|| &amp;quot;Civilian&amp;quot;, &amp;quot;Artillery&amp;quot; and &amp;quot;Cavalry&amp;quot; with various variants of finish and grips ||[[Image:Denix-Peacemaker-4-75barrel-Nickel.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[LeMat Revolver|Denix LeMat]]||9 round cylinder||? - present||?||[[Image:Denixlemat.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Griswold &amp;amp; Gunnison Revolver|Denix &amp;quot;Confederate revolver, USA 1860&amp;quot;]]||? ||? - present||?||[[Image:Denix-Civil-War-Confederate.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Webley .38 Mk IV|Denix Webley .38 Mk IV]]||6-round cylinder||? - present||||[[File:Denix-Mk-4-revolver-UK-1923.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Pistols===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Flintlock axe-pistol]]||1||? - present|| ||[[File:Denix flintlock pistol axe.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 'Catalonian' pistol]]||1||? - present|| ||[[File:Miq Pistol.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 18th century Italian flintlock pistol]]||1||? - present|| ||[[File:Denix Replica Flintlock Pistol.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 18th century flintlock pistol]]||1||? - present|| ||[[File:Denix Generic 18th Century Pistol Replica.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix 18th century Russian flintlock pistol]]||1||? - present|| ||[[File:Russian Flintlock.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Flintlock Pistol|Denix George Washington flintlock pistol]]||1||? - present|| ||[[File:Washington flintlock.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Luger P08|Denix Luger P08]] ||?|| || || [[File:Denix-Luger P08-1143.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[M1911 pistol series|Denix M1911A1]]||?||? - present|| ||[[File:Denix-M1911.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Mauser C96|Denix Mauser C96]] ||?|| || || [[File:Denix-Mauser-C96-1024.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Remington 1866 Derringer|Denix Remington 1866 Derringer]]||2||? - present|| ||[[File:Denix Remington 1866 Double Barrel Derringer.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Walther P38|Denix Walther P38]] ||?|| || || [[File:Denix Walther P38.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Submachine Guns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Thompson M1928A1|Denix M1928A1 Thompson]] || || || || [[File:Denix M1928 Thompson.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[MP40|Denix MP40]]|| || || ||[[File:Denix_MP40.jpg|200px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Rifles===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
|[[Charleville Musket|Denix Charleville Musket]] || — || || || [[File:Replica Charleville Musket.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Henry 1860|Denix Henry 1860]] || — || || || [[File:Denix Henry rifle 1860.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;|Denix Winchester Model 1866 &amp;quot;Yellow Boy&amp;quot;]]|| — ||? - Present|| Yellow &amp;quot;brass&amp;quot; receiver&amp;lt;br&amp;gt;Dull grey receiver ||[[File:Denix Winchester 1866 Replica.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Winchester Model 1873|Denix Winchester Model 1873]]|| — ||? - Present|| ||[[File:Pretty Winchester1873.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Winchester Model 1892|Denix &amp;quot;Mod.92&amp;quot;]] || – || ? - present || Blued receiver&amp;lt;br&amp;gt;Dull grey receiver || [[File:Denix Winchester 92 Carbine.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[Sturmgewehr 44|Denix StG 44]]|| — ||? - Present||  ||[[File:Denix StG 44 replica.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|[[AK-47]]|| — || ? - Present || Gold || [[File:Denix Gold AK-47 assault rifle.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shotguns ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:center; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Weapon'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Capacity'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Produced'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Variants'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Image'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Colt Model 1878|Denix &amp;quot;Wyatt Earp Double Barrel Shotgun, USA 1868&amp;quot;]] || — || ? - Present || || [[File:Denix Wyatt Earp Double Barrel Shotgun.jpg|200px]]&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Manufacturer]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Winchester_Model_1873&amp;diff=1623081</id>
		<title>Winchester Model 1873</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Winchester_Model_1873&amp;diff=1623081"/>
		<updated>2023-11-01T02:25:17Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: Deluxe??? More like Denix.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Winchester1873.jpg‎|thumb|right|450px|Winchester Model 1873 carbine - 1st generation rifle - .44-40 WCF]]&lt;br /&gt;
[[Image:Winchester1873short.jpg|thumb|right|450px|The 1873 &amp;quot;Short Rifle&amp;quot; model with octagon barrel  - .44-40 WCF]]&lt;br /&gt;
[[File:Winchester Model 1873 20 inch barrel.jpg|thumb|right|450px|Model 1873 carbine with 20&amp;quot; barrel - .44-40 WCF]]&lt;br /&gt;
[[Image:Pretty Winchester1873.jpg|thumb|right|450px|Denix replica Winchester Model 1873 with engraving.]]&lt;br /&gt;
[[Image:WInchesterMaresLegOct.jpg|thumb|right|450px|A Mare's Leg cut down from a Winchester Model 1873 rifle with octagonal barrel  - .44-40 WCF.  This has the tear drop shaped lever loop and case hardened receiver.  This original Winchester rifle was cut down for the film [[Wild Wild West]] (1999) and was the screen used gun by [[Will Smith]] in the movie.]]&lt;br /&gt;
&lt;br /&gt;
Referred to as the &amp;quot;Gun that Won the West&amp;quot;, the '''Winchester Model 1873''' is an American lever-action rifle manufactured by [[Winchester Repeating Arms]]. It is one of the most widely produced and famous lever-action rifles ever made, with over 720,000 produced between 1873 and 1923. It was originally offered in the following calibers: .44-40, .38-40 and .32-20. Modern replicas are offered in those calibers and .45 LC as well, though it wasn't originally offered in that caliber. &lt;br /&gt;
&lt;br /&gt;
Something many don't know: John M. Browning used an 1873 to make his first prototype automatic firing gun. After seeing what a muzzle blast could do to a patch of grass, he tested it and found he was correct. The muzzle blast from the gun was heavy enough to be harnessed, so he took a flapper and attached it to the muzzle of the rifle with a rod running to the lever to operate it every time the flapper moved, making the first automatic rifle.&lt;br /&gt;
&lt;br /&gt;
{{Gun Title}}&lt;br /&gt;
&lt;br /&gt;
==Specifications==&lt;br /&gt;
''(1873 - 1923)''&lt;br /&gt;
*Weight: 	9.5lb (4.3kg)&lt;br /&gt;
*Length: 	49.3in (125.2cm)&lt;br /&gt;
*Barrel length: 	30in (76.2cm)&lt;br /&gt;
*Caliber: 	.44-40 Winchester, .38-40 Winchester, .32-20 Winchester, .22 LR&lt;br /&gt;
*Action: 	Lever-action&lt;br /&gt;
*Feed system: 	15 round tube magazine&lt;br /&gt;
*Sights: 	Graduated rear sights, Fixed-post front sights&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|  ''[[Back to God's Country]]'' || [[Wheeler Oakman]] || Peter Burke || || rowspan=5| 1919&lt;br /&gt;
|-&lt;br /&gt;
| [[Wellington A. Playter]] || Capt. Rydal || &lt;br /&gt;
|-&lt;br /&gt;
| [[Charles Murphy]] || The Half-Breed || &lt;br /&gt;
|-&lt;br /&gt;
| [[William Colvin]] || Mountie || &lt;br /&gt;
|-&lt;br /&gt;
| [[Roy Laidlaw]] || Baptiste LeBeau, Dolores' Father || &lt;br /&gt;
|-&lt;br /&gt;
| ''[[San Quentin]]'' || || Prison Guard || || 1937&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Fang (1946)|White Fang]]'' ||uncredited|| Bill ||  || 1946&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fort Apache]]'' ||  || Native Americans ||  || 1948&lt;br /&gt;
|-&lt;br /&gt;
| ''[[She Wore a Yellow Ribbon]]'' || || Native Americans ||  || 1949&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rio Grande]]'' ||  || Apaches || some reused footage from ''[[Fort Apache]]'' || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Charles Drake]] || Steve Miller || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[James Stewart]] || Lin McAdam || Custom &amp;quot;One of a Thousand&amp;quot; || 1950 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Millard Mitchell]] || Frankie Wilson || || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Rock Hudson]] || Young Bull || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Stephen McNally]] || Dutch Henry Brown || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Tony Curtis]] || Pvt. Doan || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Winchester '73]]'' || [[Will Geer]] || Wyatt Earp || Custom &amp;quot;One of a Thousand&amp;quot; || 1950&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon]]'' || [[Gary Cooper]] || Will Kane || || 1952&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' || [[Jane Russell]] || Nella Turner  || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' || [[Clark Gable]] || Colonel Ben Allison || || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tall Men, The |The Tall Men]]'' ||  || Various characters ||  || 1955&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Magnificent Seven (1960)|The Magnificent Seven]]''||[[Steve McQueen]] ||Vinn||||1960&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Flaming Star]]'' || [[Steve Forrest]] || Clint Burton || Rifle || rowspan=2|1960&lt;br /&gt;
|-&lt;br /&gt;
| || || Seen in Pierce's general store; Rifles and a Saddle Ring Carbine&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How the West Was Won]]'' || [[George Peppard]] || Zeb || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[How the West Was Won]]'' || [[Lee J. Cobb]] || Marshal Lou Ramsey || || 1962&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lonely Are the Brave]]''||||Police officer||||1962&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navajo Joe]]''||[[Nicoletta Machiavelli]]||Estella||||1966&lt;br /&gt;
|-&lt;br /&gt;
|''[[Navajo Joe]]''||[[Burt Reynolds]]||Navajo Joe||||1966&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[The Sons of Great Bear (Die Söhne der großen Bärin)]]'' || [[Gojko Mitic]] || Tokei-Ihto || rowspan=8| || rowspan=8|1966&lt;br /&gt;
|-&lt;br /&gt;
| [[Jirí Vrstala]] || Fred &amp;quot;Red Fox&amp;quot; Clark&lt;br /&gt;
|-&lt;br /&gt;
| [[Hannjo Hasse]] || Pitt&lt;br /&gt;
|-&lt;br /&gt;
| [[Rolf Römer]] || Tobias&lt;br /&gt;
|-&lt;br /&gt;
| [[Horst Jonischkan]] || Adams&lt;br /&gt;
|-&lt;br /&gt;
| Kati Szekely || Vinonah&lt;br /&gt;
|-&lt;br /&gt;
| [[Jozef Adamovic]] || Tschapa&lt;br /&gt;
|-&lt;br /&gt;
| [[Jozef Majercík]] || Tschetansapa&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Bullet for the General]]'' || || El Chuncho men || || 1966&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Billion Dollar Brain]]||[[Ed Begley]]||General Midwinter||||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of the Gun]]||[[Jason Robards]]||Doc Holliday||||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of the Gun]]||[[James Garner]]||Wyatt Earp||||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hour of the Gun]]||[[Monte Markham]]||Sherman McMasters||||1967&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hombre]]''||[[Paul Newman]]||John Russell||short magazine||1967&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trail of the Falcon]] || [[Gojko Mitic]] || Farsighted Falcon || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Trail of the Falcon]] || || The soldiers, gold-diggers and indians || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Charlton Heston]] || Will Penny || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Will Penny]]'' || [[Lee Majors]] || Blue || || 1968&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[The Vulture (Le Rapace)]]'' || Enrique Lucero || Bosco || Rifle and carbine || rowspan=4|1968&lt;br /&gt;
|-&lt;br /&gt;
| Carlos Cardán || Ruiz || Saddle Ring Carbine&lt;br /&gt;
|-&lt;br /&gt;
| Augusto Benedico || Calvez || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| || Guerillas || Rifles and carbines&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=7|''[[White Wolves (Weisse Wölfe)]]'' || [[Holger Mahlich]] || Sheriff Pat Patterson || rowspan=7|Carbine || rowspan=7|1969&lt;br /&gt;
|-&lt;br /&gt;
| [[Gojko Mitic]] || Farsighted Falcon&lt;br /&gt;
|-&lt;br /&gt;
| [[Karl Zugowski]] || Andy Sleek&lt;br /&gt;
|-&lt;br /&gt;
| [[Slobodan Dimitrijevic]] || Cunning Fox&lt;br /&gt;
|-&lt;br /&gt;
| [[Slobodan Velimirovic]] || Strong Left Hand&lt;br /&gt;
|-&lt;br /&gt;
| [[Horst Schulze]] || Collins P. Harrington &lt;br /&gt;
|-&lt;br /&gt;
| || Bandits&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Fatal Error (Tödlicher Irrtum)]]'' || [[Gerry Wolff]] || Ben || rowspan=2|Carbine || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| || Shoshone warriors&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[El Topo]]'' || [[Alfonso Arau]] || 1st Bandit || rowspan=2|Carbine || rowspan=2|1970&lt;br /&gt;
|-&lt;br /&gt;
| Alejandro Jodorowsky || El Topo&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Life and Times of Judge Roy Bean]]'' || [[Paul Newman]] || Roy Bean || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Life and Times of Judge Roy Bean]]'' ||  || Various characters || || 1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Great Northfield Minnesota Raid]]'' || [[Dana Elcar]] || Allen || ||1972&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Great Northfield Minnesota Raid]]''||[[Donald Moffat]]||Anselm R. Manning||||1972&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name Is Nobody]]''||[[Henry Fonda]]||Jack Beauregard||||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[My Name Is Nobody]]||[[Geoffrey Lewis]]||Wild Bunch Leader||'Mares Leg'||1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Westworld]]'' || [[Yul Brynner]] || Gunslinger || || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Chino]]'' || [[Charles Bronson]] || Chino Valdez || Carbine, European replica || 1973&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Boy and His Dog]]'' || || Rival gang member || || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadly Tower, The|The Deadly Tower]]'' || || Armed Citizen ||  || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Posse (1975)|Posse]]''||[[Bo Hopkins]]||Wesley|| ||1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Tree of Guernica (L'arbre de Guernica)]]'' || || Spanish Republicans || May be Italian replica || 1975&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keoma]]'' || [[Franco Nero]] || Keoma || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Keoma]]'' || || Caldwell's henchmen || || 1976&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon Part II: The Return of Will Kane]]''||[[Pernell Roberts]] || J.D. Ward || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[David Carradine]] || Cole Younger || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[James Keach]] || Jesse James || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Long Riders]]'' || [[Randy Quaid]] || Clell Miller || || 1980&lt;br /&gt;
|- &lt;br /&gt;
| ''[[The Long Riders]]'' || [[Stacy Keach]] || Frank James || || 1980&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[Andrew Stevens]] || RCMP Constable Adams || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]''||[[Denis Lacroix]]||Jimmy Tom||||1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Death Hunt]]'' || [[William Sanderson]] || Ned Warren || || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || [[Jorge Luke]] ||Guerrilla leader || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Vengeance of the Winged Serpent (La vengeance du serpent à plumes)]]'' || ||Guerrillas || || 1984&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Murder with Mirrors]]'' || [[John Laughlin]] || Wally Markham ||  || 1985&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[Silverado]]'' || [[Jeff Fahey]] || Tyree || || rowspan=5|1985&lt;br /&gt;
|-&lt;br /&gt;
| [[Kevin Kline]] || Paden || &lt;br /&gt;
|-&lt;br /&gt;
| [[Rusty Meyers]] || Roscoe ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Glenn]] || Emmet Hollis ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Todd Allen]] || Deputy Kern ||&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Captain of &amp;quot;Pilgrim&amp;quot; (Kapitan &amp;quot;Piligrima&amp;quot;)]]'' || Virgilio Echmendia || Hercules || || rowspan=2|1987&lt;br /&gt;
|-&lt;br /&gt;
| || Slavers ||&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Quick and the Dead (1987)|The Quick and the Dead]]'' ||[[Sam Elliott]]||Con Vallian ||||1987&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Blue Iguana]]''||||gunmen||||1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle Mile]]'' || [[Lou Hancock]] || Lucy Peters || || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[National Lampoon's Christmas Vacation]]'' || || || on gun rack in pickup truck || 1989&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|''[[White Fang (1991)|White Fang]]'' || [[James Remar]] || Beauty Smith || rowspan=4|Carbine || rowspan=4|1991&lt;br /&gt;
|-&lt;br /&gt;
| [[Bill Moseley]] || Luke&lt;br /&gt;
|-&lt;br /&gt;
| Pius Savage || Grey Beaver&lt;br /&gt;
|-&lt;br /&gt;
| Charles Jimmie Sr. || An old Indian&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tombstone]]'' || [[Stephen Lang]] || Ike Clanton || || 1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wyatt Earp]]''||[[Todd Allen]]||Sherm MacMasters||||1993&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | ''[[Jonathan of the Bears]]'' || [[Aleksandr Pyatkov]] || Hunter || rowspan=4 | || rowspan=4 | 1994&lt;br /&gt;
|-&lt;br /&gt;
| [[Ennio Girolami]] || Mercenary&lt;br /&gt;
|-&lt;br /&gt;
| Knifewing Segura || Chatow&lt;br /&gt;
|-&lt;br /&gt;
| [[Franco Nero]] || Jonathan Kowalski&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Aidan Quinn]] || Alfred Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Brad Pitt]] || Tristan Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Legends of the Fall]]'' || [[Julia Ormond]] || Susannah Fincannon Ludlow || || 1994&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mulholland Falls]]'' || || || Seen On Gen. Timms' rifle rack || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Last Man Standing ]]'' || || One of the men who massacres the truck convoy|| || 1996&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Breakdown]]'' || [[Vincent Berry ]] || Deke Barr || || 1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[A Life Less Ordinary]]''||[[Maury Chaykin]]||Todd Johnson||||1997&lt;br /&gt;
|-&lt;br /&gt;
|''[[Switchback]]''||||bar patron||||1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wild Wild West]]'' || [[Will Smith]] || Capt. James &amp;quot;Jim&amp;quot; West || Cut-down to resemble &amp;quot;Mare's Leg&amp;quot; || 1999&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Purgatory]]'' || [[Peter Stormare]] || Cavin Guthrie || rowspan=2|Carbine || rowspan=2|1999&lt;br /&gt;
|-&lt;br /&gt;
| || A sheriff's deputy&lt;br /&gt;
|-&lt;br /&gt;
| ''[[High Noon (2000)|High Noon]]'' || Various || Frank Miller's men || || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Christian Kane]] || J.T. Langston  || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Crossfire Trail]]'' || [[Wilford Brimley]] || Joe Gill || || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Monte Walsh (2002)|Monte Walsh]]'' || || Various cowboys || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lone Hero]]'' || [[Robert Forster]] || Gus || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Kevin Costner]] || Charlie Waite || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Michael Gambon]] || Denton Baxter || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Open Range]]'' || [[Robert Duvall]] || Boss Spearman || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Billy Connolly]] || Zebulon Gant || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Last Samurai]]'' || [[Tom Cruise]] || Nathan Algren || Trapper model || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' || [[Sean Connery]] || Allen Quatermain || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The League of Extraordinary Gentlemen]]'' || [[Shane West]] || Agent Tom Sawyer || || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tremors 4: The Legend Begins]]'' || [[John Dixon]] || Big Horse Johnson || || 2004&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Miracle at Sage Creek]]'' || [[Buck Taylor]] || Buckskin Charlie || || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Desperation]]'' || || Vigilantes || || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bandidas]]''|| || Regulators, Mexican soldiers || some with &amp;quot;Short Rifles&amp;quot; || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rapid Fire (2006)|Rapid Fire]]'' ||[[Brendan Fletcher]]||Billy||||2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Golden Compass]]'' || [[Sam Elliott]] || Lee Scoresby ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Assassination of Jesse James by the Coward Robert Ford]]'' || || Gang members || || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appaloosa]]'' || [[Ed Harris]] || Virgil Cole || &amp;quot;Short Rifles&amp;quot; with 20&amp;quot; Octagonal barrels || 2008 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Appaloosa]]'' || [[Jeremy Irons]] || Randall Bragg || &amp;quot;Short Rifles&amp;quot; with 20&amp;quot; Octagonal barrels || 2008&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Lone Rider]]'' || [[Lou Diamond Phillips]] || Bobby Hattaway || rowspan=3|Rifle || rowspan=3|2008&lt;br /&gt;
|-&lt;br /&gt;
| Terry Maratos || Curtis&lt;br /&gt;
|-&lt;br /&gt;
| Marta DuBois || Dora Hattaway&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Samurai Avenger: The Blind Wolf]]'' || [[Dean Simone]] || Cowboy Gunman 1 || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Creek]]'' || [[Dominic Purcell]] || Victor Marshall || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Yakuza Busting Girls: Final Death Ride Battle]]'' || Chuck Johnson || Yamada || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]'' || [[Asami Sugiura]] || Asami || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Survival of the Dead]]'' || [[Kenneth Welsh]] || Patrick O'Flynn || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[True Grit (2010)|True Grit]]'' || [[Jeff Bridges]] || Marshal Reuben J. &amp;quot;Rooster&amp;quot; Cogburn || &amp;quot;Short&amp;quot; rifle with octagonal barrel || 2010&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[6 Guns]]'' || [[Barry Van Dyke]] || Frank Allison || rowspan=2|Carbine || rowspan=2|2010&lt;br /&gt;
|-&lt;br /&gt;
| Carey Van Dyke || Joe Beall&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Killing Season]]'' || [[Robert De Niro]] || Benjamin Ford || rowspan=2| || rowspan=2|2013&lt;br /&gt;
|-&lt;br /&gt;
| [[John Travolta]] || Emil Kovac&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|''[[The Salvation]]'' || [[Mads Mikkelsen]] || Jon Jensen || Rifle and carbine || rowspan=5|2014&lt;br /&gt;
|-&lt;br /&gt;
| Alexander Arnold || Voichek Borowski || Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Jeffrey Dean Morgan]] || Henry Delarue || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| [[Eva Green]] || Madelaine || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| [[Langley Kirkwood]] || &amp;quot;Man With Beard&amp;quot; || Carbine&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bone Tomahawk]]''||[[Matthew Fox]]||John Brooder||||2015&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[Slow West]]'' || Jeffrey Thomas || Union Officer || rowspan=2| || rowspan=2|2015&lt;br /&gt;
|-&lt;br /&gt;
| Andrew Robertt || Werner&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Forsaken (2015)|Forsaken]]'' || Joel Jackshaw || Chadwick's man || || 2015&lt;br /&gt;
|-&lt;br /&gt;
|''[[Legend of Tarzan, The|The Legend of Tarzan]]''|| [[Samuel L. Jackson]] || George Washington Williams || ||2016&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=5|''[[The Magnificent Seven (2016)|The Magnificent Seven]]'' || [[Vincent D'Onofrio]] || Jack Horne || Long Range || rowspan=5|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Ethan Hawke]] || Goodnight Robicheax || rowspan=3|&amp;quot;Short&amp;quot; rifle with octagonal barrel&lt;br /&gt;
|-&lt;br /&gt;
| [[Denzel Washington]] || Sam Chilsolm&lt;br /&gt;
|-&lt;br /&gt;
| [[Byung-hun Lee]] || Billy Rocks&lt;br /&gt;
|-&lt;br /&gt;
| [[Chris Pratt]] || Joshua Farraday || Mare's Leg  &lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|''[[In a Valley of Violence]]'' || [[Ethan Hawke]] || Paul || rowspan=2|Saddle Ring Carbine || rowspan=2|2016&lt;br /&gt;
|-&lt;br /&gt;
| [[Toby Huss]] || Deputy Harris&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Brimstone]]'' || Frederick Schmidt || Sheriff Zeke || Carbine || 2016&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Hostiles]]'' || [[Christian Bale]] || Capt. Joseph Blocker || rowspan=2|Carbine || rowspan=3|2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Rosamund Pike]] || Rosalee Quaid&lt;br /&gt;
|-&lt;br /&gt;
| [[Scott Anderson]] || Muny || Long Rifle&lt;br /&gt;
|-&lt;br /&gt;
|''[[Halloween (2018)|Halloween]]''||[[Jamie Lee Curtis]]||Laurie Strode||||2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Halloween (2018)|Halloween]]''||[[Judy Greer]]||Karen Nelson||||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Ballad of Buster Scruggs]]'' || Rod Rondeaux || The Sioux Chief || Rifle || 2018&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|''[[Kid, The (2019)|The Kid]]'' || [[Dane DeHaan]] || Billy &amp;quot;The Kid&amp;quot; || rowspan=3|Carbine || rowspan=3|2019&lt;br /&gt;
|-&lt;br /&gt;
| Chad Daschnaw || Dave Rudabaugh&lt;br /&gt;
|-&lt;br /&gt;
| || Sheriff's deputies&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood: The Movie]]'' || [[Tony Curran]] || James Smith || Carbine || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Virginian]]'' || [[Stuart Granger]] || Col Alan McKenzie  || Ep 01 &amp;quot;The west vs Col McKenzie&amp;quot; || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Star Trek: The Next Generation]] || [[Marina Sirtis]] || Deanna Troi || || 1987-1994&lt;br /&gt;
|-&lt;br /&gt;
|''[[Lonesome Dove]]''||[[Tommy Lee Jones]]||Captain Woodrow Call||||1989&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Jon Voight]]||Captain Woodrow Call|| ||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Nia Peeples]]||Augustina Vega||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Return To Lonesome Dove]]||[[Louis Gossett Jr.]]||Isom Pickett||||1993&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rough Riders]] ||[[Pablo Espinosa]] || Major Fredrick Funston ||  || 1997&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Smallville - Season 2]] ||[[John Schneider]] || Jonathan Kent ||&amp;quot;Heat&amp;quot; (S2E02) || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Firefly]] ||[[Gina Torres]] || Zoe Alleyne Washburne || || 2002-2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Dayton Callie]] || Charlie Utter || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Jim Beaver]] || Whitney Ellsworth || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Robin Weigert]] || Calamity Jane || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[Sean Bridgers]] || Johnny Burns || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Deadwood]] ||[[W. Earl Brown]] || Dan Dority || || 2004-2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Midsomer Murders - Season 13|Midsomer Murders]]'' || [[Daniel Ryan]] || Adam Burbage || Uberti replica; S13E3 &amp;quot;Blood on the Saddle&amp;quot; || 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Breaking Bad - Season 3]]'' ||  ||||Seen on photo; &amp;quot;Sunset&amp;quot; (S3E06)|| 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Top Shot - Season 3]] || || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Agent Carter - Season 2|Agent Carter]]''||||actors on set||&amp;quot;Better Angels&amp;quot; (S2E03)||2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Wynonna Earp (TV Series)]]''||[[Dominique Provost-Chalkley]]||Waverly Earp||&amp;quot;House of Memories&amp;quot; (S1E12)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Son - Season 1]]''||[[Carlos Bardem]]||Pedro Garcia||||2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[Godless (2017)|Godless]]''|| [[Thomas Brodie-Sangster]] || Whitey Winn || rowspan=3|Carbine || rowspan=8| 2017&lt;br /&gt;
|-&lt;br /&gt;
| Whitney Able || Anna McNue&lt;br /&gt;
|-&lt;br /&gt;
| [[Christiane Seidel]] || Martha Bishop&lt;br /&gt;
|-&lt;br /&gt;
| Barbie Robertson || Julie Ann || Carbine and rifle&lt;br /&gt;
|-&lt;br /&gt;
| Tess Frazer || Callie Dunne || Carbine and rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Scoot McNairy]] || Sheriff Bill McNue || rowspan=2|Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Kim Coates]] || Ed Logan&lt;br /&gt;
|-&lt;br /&gt;
| || Residents of La Belle and Blackdom || Carbines and rifles&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=8|''[[1883]]'' || [[Tim McGraw]] || John Dutton || Short Rifle, Long Rifle, Half-magazine Rifle || rowspan=8|2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Sam Elliott]] || Shea Brennan || Long Rifle, Half-magazine Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[James Landry Hébert]] || Wade || Short Rifle&lt;br /&gt;
|-&lt;br /&gt;
| Noah Le Gros || Colton || Short Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[David Midthunder]] || Two Feathers || Long Rifle&lt;br /&gt;
|-&lt;br /&gt;
| Tokala Black Elk || Lakota war chief || Long Rifle&lt;br /&gt;
|-&lt;br /&gt;
| [[Martin Sensmeier]] || Comanche Sam || Carbine&lt;br /&gt;
|-&lt;br /&gt;
| || Settlers || Short Rifle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Referred as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Release Date'''&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| ''[[BloodRayne]]'' || Winkesler Rifle || |||| 2002&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | ''[[Cross Fire (2007 VG)|Cross Fire]]'' ||&amp;quot;Winchester&amp;quot; ||  ||rowspan=&amp;quot;2&amp;quot; |  || rowspan=&amp;quot;2&amp;quot; | 2007&lt;br /&gt;
|-&lt;br /&gt;
|  &amp;quot;Winchester-Scope&amp;quot;||with a scope &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Lead and Gold: Gangs of the Wild West]]'' || || ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[No More Room In Hell]]'' || Winchester 1892 || || Whereas the game identifies it as a [[Winchester Model 1892]], its actual 3D model is a Winchester Model 1873 Rifle || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Payday 2]]'' || Repeater 1874 || ||added in The Butcher's Western Pack (2015) || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[World of Guns: Gun Disassembly]]'' || Winchester 1873 ||  ||with octagon barrel || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || || || || 2016&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Hunt: Showdown]]'' ||Winfield 1873 || Basic variant has a short magazine tube, variants with scope, blades on the stock for melee, suppressor, aperture sight, bayonet, and extended magazine tube available || || 2018&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[The Wonderful World of Puss 'n Boots]]'' || Boss, Boss' men || || 1969&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Dagger of Kamui]]'' || Rapist, Cowboy ||  ||  1985&lt;br /&gt;
|-&lt;br /&gt;
|''[[Cowboy Bebop the Movie: Knockin' on Heaven's Door]]'' || Seen in the spaghetti western Jet watches ||  ||  2001&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Gun Frontier]]'' || Shinunora || || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Asobi ni Ikuyo: Bombshells from the Sky]]'' || Seen in Manami's virtual armory ||  ||  2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Empire of Corpses]]'' || Frederick Burnaby ||  ||  2015&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[Winchester Repeating Arms]] - A list of all firearms manufactured by Winchester Repeating Arms.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Rifle]]&lt;br /&gt;
[[Category:Carbine]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1623078</id>
		<title>Call of Duty: Modern Warfare III (2023)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Call_of_Duty:_Modern_Warfare_III_(2023)&amp;diff=1623078"/>
		<updated>2023-11-01T02:02:27Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* AN-94/AK-74M hybrid */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Upcoming}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name=''Call of Duty: Modern Warfare III''&lt;br /&gt;
|picture=MwIII-2023.jpg&lt;br /&gt;
|caption=''Official Box Art''&lt;br /&gt;
|date=November 10, 2023&lt;br /&gt;
|developer=Sledgehammer Games&lt;br /&gt;
|publisher=Activision&lt;br /&gt;
|series=''[[Call of Duty]]''&lt;br /&gt;
|platforms=PlayStation 4&amp;lt;br&amp;gt;PlayStation 5&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;Xbox Series X/S&amp;lt;br&amp;gt;PC&lt;br /&gt;
|genre=[[First-Person Shooter]]&lt;br /&gt;
}}&lt;br /&gt;
'''''Call of Duty: Modern Warfare III''''' is the twentieth main installment of the ''[[Call of Duty]]'' first-person shooter series. Developed primarily by Sledgehammer Games instead of Infinity Ward and published by Activision, it is the third installment of the ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' reboot subseries started in 2019 and a back-to-back sequel of 2022's ''[[Call of Duty: Modern Warfare II (2022)|Modern Warfare II]]''. It will be officially released on November 10, 2023, though preorders allow the game's campaign to be played early a week before.&lt;br /&gt;
&lt;br /&gt;
{{VG Title|Call of Duty: Modern Warfare III}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS==&lt;br /&gt;
A [[Beretta 92FS]] with a fictional MIL-STD 1913 rail similar to the one found on recent [[Taurus PT92]] variants appears as the &amp;quot;Renetti&amp;quot;. Unlike ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]''’s Renetti, the safety is now correctly on the slide. It's not a [[Beretta M9A1]] or [[Beretta 92A1]] as the trigger guard shape doesn't resemble the one on either variant. It fires in three-round burst by default. Other external differences from the real one include a less pronounced beaver tail, a hinged trigger, a differently shaped magazine release button and a longer barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:BerettaM92FS.jpg|thumb|none|350px|Beretta 92FS - 9x19mm]]&lt;br /&gt;
[[File:Taurus 92 1-920151-17 04.jpg|thumb|none|350px|Taurus PT92AF with rail. The gun in the game has a frame that very closely resemble the PT92's, although the Renetti has more rail slots.]]&lt;br /&gt;
&lt;br /&gt;
===CAA RONI===&lt;br /&gt;
Using the &amp;quot;JAK Ferocity Carbine Kit&amp;quot; places the Beretta into a [[CAA RONI]] carbine conversion kit, and converts it to full-auto.&lt;br /&gt;
&lt;br /&gt;
[[File:CAA Roni Beretta 92F.jpg|thumb|none|400px|Beretta 92FS mounted in CAA RONI-G1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Glock 21C==&lt;br /&gt;
The [[Glock 21]] appears under the name &amp;quot;COR-45&amp;quot;. This time, it is the 21C variant with compensator cuts, and is full black. It is also a hybrid of the 3rd and 5th generation models, as it has the former's guide rod, square slide edges and non-ambidextrous slide stop (in fact, it lacks one), combined with a lack of finger grooves and an enlarged magazine release similar to the latter. Differences from the real model also include a differently shaped trigger guard, a flat face skeletonized trigger and a MIL-STD 1913 rail with three slots. It can be assumed it will share the same base platform as the X12 and X13 in 9mm, as they are both based on Glock pistols and their grip areas are almost identical, however the markings and the name suggest it's manufactured by Corvus and not XRK. The logic of who manufactures what in the rebooted ''Modern Warfare'' trilogy is beyond anyone's comprehension.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;XRK Pyre-9 Heavy Long Barrel&amp;quot; gives the gun a long slide resembling that of a [[Glock 40]], depicted with front serrations.&lt;br /&gt;
&lt;br /&gt;
[[File:G21C Gen3.jpg|thumb|none|350px|Glock 21C (3rd Generation) - .45 ACP]]&lt;br /&gt;
[[File:G21 Gen5 MOS FS.jpg|thumb|none|350px|Glock 21 MOS FS (5th Generation) - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==RSh-12==&lt;br /&gt;
The [[RSh-12]] is seen in the multiplayer trailer.&lt;br /&gt;
&lt;br /&gt;
[[File:RSh-12.jpg|thumb|none|350px|RSh-12 - 12.7x55mm]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Custom 9mm AR-15==&lt;br /&gt;
A custom 9mm AR-15 with the same [[SIG 516]]/SIG M400-based receiver as ''Modern Warfare II''’s [[Call of Duty: Modern Warfare II (2022)#&amp;quot;M4&amp;quot;|&amp;quot;M4&amp;quot;]] appears as the &amp;quot;AMR9&amp;quot;, which is coincidentally the same name as the five-round burst AR platform weapon (also classified as an SMG) from ''[[Call of Duty: Advanced Warfare|Advanced Warfare]]''. The weapon's file name IDs it as the [[Colt 9mm Submachine Gun|Model 635]] (fixed carry handle, slim handguards, 4-position stock from the [[Colt Model 653|Model 653]]), while the presence of a flattop upper would make it closer to the Model 991 (removable carry handle, KAC rail system, 6-position stock from the [[M4A1]]).&lt;br /&gt;
&lt;br /&gt;
[[File:Colt R0991.jpg|thumb|none|450px|Colt 9mm SMG (aka Colt R0991) with RIS handguard and folding rear sight, for comparison - 9x19mm]]&lt;br /&gt;
[[File:516-CQB rifle.jpg|thumb|none|450px|SIG-Sauer SIG516 Carbine with 10&amp;quot; barrel - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ Scorpion Evo 3 A1==&lt;br /&gt;
The [[CZ Scorpion Evo 3 A1]] appears, using nearly the same model as the stylized ''[[Call of Duty: Modern Warfare (2019)|Modern Warfare]]'' counterpart. The campaign premiere for &amp;quot;Operation 627&amp;quot; referred to it by its real name, &amp;quot;Scorpion Evo 3&amp;quot;, however it has been changed to &amp;quot;Rival-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Evo 3 A1.jpg|thumb|none|450px|CZ Scorpion Evo 3 A1 - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch UMP45==&lt;br /&gt;
A stylized [[Heckler &amp;amp; Koch UMP45]] appears as the &amp;quot;Striker&amp;quot;. It reuses the model of the &amp;quot;Undertaker&amp;quot; blueprint from ''MW19'' (which visually changed that game's [[LWRC SMG-45]] into a UMP45), though rather bizarrely the magazine has been remodeled to be too short. The ''MW19'' version featured a correct-length magazine correctly holding 25 rounds, while the ''MWIII'' iteration features a too-short magazine (roughly 20) that somehow holds 30 rounds, and despite this the magazine is very clearly marked with a large &amp;quot;25&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:UMP45 RIS.jpg|thumb|none|450px|Heckler &amp;amp; Koch UMP45 with Picatinny rails - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
==IMI Uzi==&lt;br /&gt;
The [[IMI Uzi]] is scheduled to appear as the &amp;quot;WSP-9&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi-1.jpg|thumb|none|450px|IMI Uzi with buttstock extended - 9x19mm]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 uzi rrt877.jpg|thumb|none|450px|The Uzi on the map Highrise.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Micro Uzi==&lt;br /&gt;
The [[IMI Micro Uzi]] appears in the handgun class as the &amp;quot;WSP Stinger&amp;quot;.&lt;br /&gt;
[[File:MicroUziPistolStock.jpg|thumb|none|300px|IMI Micro Uzi - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
The [[IWI Uzi Pro]] appears as the &amp;quot;WSP Swarm&amp;quot;. Although it is select-fire, it is visually based on the pistol variant. By default, it is fitted with an A3 Tactical modular folding stock. It can be equipped with a stabilizing brace, allowing it to be dual-wielded.&lt;br /&gt;
&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|thumb|none|300px|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:UPP9SB.jpg|thumb|none|450px|IWI Uzi Pro Pistol with stabilizing brace - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
==LWRC SMG-45 (9mm conversion)==&lt;br /&gt;
The unreleased 9x19mm conversion of the [[LWRC SMG-45]] is seen in the multiplayer trailer.&lt;br /&gt;
[[File:LWRC SMG-45 brace.jpg|thumb|none|450px|LWRC SMG-45 with stabilizing brace - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Fostech Origin-12==&lt;br /&gt;
The [[Fostech Origin-12]] is set to appear as the &amp;quot;Haymaker&amp;quot; (which is coincidentally named as the similarly functioning shotgun in ''[[BO3]]''). A customized version of the Origin-12 is set to appear as the &amp;quot;Recon Haymaker&amp;quot;, used by the Support Juggernaut.&lt;br /&gt;
&lt;br /&gt;
[[File:Origin-12-short.jpg|thumb|none|450px|Fostech Origin-12 with 9.75&amp;quot; barrel - 12 gauge]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 origin-12 rrt877.jpg|thumb|none|600px|The Origin-12 in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 870==&lt;br /&gt;
The &amp;quot;Lockwood 680&amp;quot; is a stylized tactical [[Remington 870]] pump-action shotgun, similar to the &amp;quot;Model 680&amp;quot; from ''MW19''. The model in-game uses a standard synthetic non-pistol grip stock by default, and can be modified with an MCS-esque pistol grip stock combination by equipping the &amp;quot;FTAC Goliath XM250 Heavy Stock&amp;quot;.&lt;br /&gt;
[[File:Rem870mcs 14.jpg|thumb|none|450px|Remington Model 870 MCS Entry - 12 gauge]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Riveter&amp;quot;==&lt;br /&gt;
A .410-gauge automatic shotgun possibly based on the ATI Omni .410 (an AR-15-styled shotgun) is available in the beta as the &amp;quot;Riveter&amp;quot;. It has a 15-round magazine and fires in full-auto.&lt;br /&gt;
[[File:Omni410.jpg|thumb|none|450px|ATI Omni - .410 gauge]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==AN-94/AK-74M hybrid==&lt;br /&gt;
A hybrid of the [[AN-94]]'s barrel and forend with an [[AK-74M]]/[[AK-100 series]] receiver appears as the &amp;quot;SVA 545&amp;quot;. The rifle also features an unusual gap between the trigger guard and magazine release, similar to the [[Type 81]]. It's modeled with a Zenitco PT-1 stock, uncanted magazine well, railed handguard and full top rails. The barrel assembly resembles a [https://www.reddit.com/r/ModernWarfareIII/comments/17kkn9g/btw_the_sva545_is_not_simply_a_cursed_an94it_is/ conceptual 6x49mm rifle mockup]. Despite this odd combination of visual elements, in gameplay terms the rifle is intended to be an AN-94, featuring its two-round hyperburst at the beginning of every trigger pull.&lt;br /&gt;
[[File:An94-1.jpg|thumb|none|450px|AN-94 - 5.45x39mm]]&lt;br /&gt;
[[File:AK-74M-Zenitco.jpg|thumb|none|450px|AK-74M with Zenitco furniture - 5.45x39mm]]&lt;br /&gt;
[[File:Type 81 x 2.jpg|thumb|none|450px|Type 81 - 7.62x39mm]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR==&lt;br /&gt;
A [[Bushmaster ACR]] with tan furniture appears in-game as the &amp;quot;MCW&amp;quot;.&lt;br /&gt;
[[File:Bushmaster-acr-carbine.jpg|thumb|none|450px|Bushmaster ACR with fixed stock, MOE handguard, Magpul MBUS sights, and PMAG magazine - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|A customized ACR as seen with the operator in the middle in a promotional image.]]&lt;br /&gt;
&lt;br /&gt;
==Bushmaster ACR DMR==&lt;br /&gt;
A [[Bushmaster ACR|Bushmaster ACR DMR]] fictionally chambered in 6.8x51mm with black furniture appears as the &amp;quot;MCW 6.8&amp;quot;.&lt;br /&gt;
[[File:ACR DMR.jpg|thumb|none|450px|Bushmaster ACR DMR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ 805 BREN==&lt;br /&gt;
The [[CZ 805 BREN]] appears as the &amp;quot;MTZ-556&amp;quot;.&lt;br /&gt;
[[File:CZ805bren-a2.jpg|thumb|none|450px|CZ 805 BREN A2 - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Modernwarfare 3 2023 bren 2 rrt877.jpg|thumb|none|600px|The CZ 805 in the campaign premiere.]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 BR==&lt;br /&gt;
The [[CZ BREN 2|CZ BREN 2 BR]] in 7.62x51mm NATO appears as the &amp;quot;MTZ-762&amp;quot;.&lt;br /&gt;
[[File:CZ BREN 2 BR.jpg|thumb|none|450px|CZ BREN 2 BR - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==CZ BREN 2 DMR==&lt;br /&gt;
A [[CZ BREN 2]] in a DMR configuration intended to pass for a BREN 2 PPS appears as the &amp;quot;MTZ Interceptor&amp;quot;. By default, it has a short barrel, a stylized Magpul PRS stock and a pistol grip with palm shelf, but can be modified with a longer barrel and a standard BREN 2 BR/PPS stock and pistol grip.&lt;br /&gt;
[[File:CZ BREN 2 DMR.jpg|thumb|none|450px|CZ BREN 2 DMR (previously known as BREN 2 PPS) - 7.62x51mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==FN F2000 Tactical==&lt;br /&gt;
The [[FN F2000 Tactical]] is supposed to appear as the &amp;quot;ANVL-B&amp;quot;.&lt;br /&gt;
[[File:FN F2000 TR rifle.jpg|thumb|none|450px|FN F2000 Tactical TR with gray finish - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36]] resembling the stylized ''MW19'' counterpart appears in the assault rifle class as the &amp;quot;Holger 556‎&amp;quot;.&lt;br /&gt;
[[File:G36A1.1.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36A1.1 with an IdZ stock - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36K==&lt;br /&gt;
A [[Heckler &amp;amp; Koch G36K]] with a G36C carry handle appears in the light machine gun class as the &amp;quot;Holger 26&amp;quot;, using a 60-round single drum magazine by default. The G36C carry handle is taller than the real version, a middle ground between it and the integrated optics carry handle. It can equip several full-length G36 barrel options (one of which has an integrated bipod), a 100-round double drum or 40-round magazine (no smaller, likely so as to not overlap in role with the assault rifle class version), as well as a stylized depiction of the G36's integrated carry handle optic.&lt;br /&gt;
&lt;br /&gt;
[[File:HKG36KR.jpg|thumb|none|450px|Heckler &amp;amp; Koch G36KV with G36C carry handle - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
===Heckler &amp;amp; Koch MG36===&lt;br /&gt;
Equipping the above G36K with the G36-length integrated bipod barrel, integrated optic, and 100-round drum makes for a proper [[MG36]] build.&lt;br /&gt;
&lt;br /&gt;
[[File:MG36.jpg|thumb|none|450px|Heckler &amp;amp; Koch MG36 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch SL8==&lt;br /&gt;
The [[Heckler &amp;amp; Koch SL8]] is set to appear in the game.&lt;br /&gt;
[[File:HK SL8-4.jpg|thumb|none|450px|Heckler &amp;amp; Koch SL8-4 - 5.56x45mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95==&lt;br /&gt;
A [[QBZ-95]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:QBZ-95-1 Picatinny Rail.jpg|thumb|none|450px|QBZ-95 and QBZ-95-1 with custom Picatinny rail system - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-97==&lt;br /&gt;
A [[QBZ-97]] is seen in a promotional screenshot.&lt;br /&gt;
[[File:T97.ca.jpg|thumb|none|450px|Emei Type 97 NSR (Canadian civilian version of the QBZ-97) with T97.ca LHG (Lower Hand Guard) and FTU (Flat Top Upper) modifications - .223 Remington]]&lt;br /&gt;
[[File:Modern warfare 3 2023 msbs grot vhs-1 rrt877.jpg|thumb|none|600px|The character on the right has the QBZ-97.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer MCX-SPEAR==&lt;br /&gt;
The [[SIG-Sauer MCX-SPEAR]] appears in the game as the &amp;quot;BAS-B&amp;quot;. Unlike the [[LoneStar Future Weapons RM277]]-based rifle from the previous game, it is stated to chamber the real life &amp;quot;.277 Fury&amp;quot; instead of &amp;quot;6.8 Wrath&amp;quot;. Similar to ''[[Battlefield 2042]]'', the weapon is depicted without its custom-designed SIG SLX suppressor by default.&lt;br /&gt;
[[File:SIG MCX Spear.jpg|thumb|none|450px|SIG-Sauer MCX-SPEAR (2022 model) with 13&amp;quot; barrel and SLX68-MG-QD suppressor - 6.8x51mm FURY]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Bolt-action AK==&lt;br /&gt;
A bolt-action [[AK]] rifle appears in the beta as the &amp;quot;Longbow&amp;quot;, fitted with a 25-round magazine.&lt;br /&gt;
&lt;br /&gt;
==Chukavin SVCh-8.6==&lt;br /&gt;
The [[Chukavin SVCh|Chukavin SVCh-8.6]] appears as the &amp;quot;KV Inhibitor&amp;quot;. It is fitted by default with a shorter barrel like SVCh variants of other calibers, while the &amp;quot;Kas-Dworf Heavy Long Barrel&amp;quot; attachment approximates the real SVCh-8.6's barrel length.&lt;br /&gt;
&lt;br /&gt;
[[File:Svch338.jpg|thumb|none|450px|Chukavin SVCh-8.6 - .338 Lapua Magnum]]&lt;br /&gt;
&lt;br /&gt;
==Steyr HS .50-M1==&lt;br /&gt;
The [[Steyr HS .50|Steyr HS .50-M1]] is set to appear as the &amp;quot;Katt-AMR&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:HS50M1.jpg|thumb|none|450px|Steyr HS .50-M1 - .50 BMG]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==FN HAMR IAR==&lt;br /&gt;
The [[FN HAMR IAR]] or an FN SCAR-H variant is set to appear as the &amp;quot;TAQ Eradicator&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:FN HAMR.jpg|thumb|none|450px|FN HAMR IAR - 5.56x45mm NATO]]&lt;br /&gt;
&lt;br /&gt;
==PKP Pecheneg==&lt;br /&gt;
The [[PKP Pecheneg]] appears as the &amp;quot;Pulemyot 762&amp;quot;, with ''Pulemyot'' being Russian for ''machine gun''. As of the beta, it is incorrectly depicted with a disintegrating belt, unlike the PKM in ''MW2019'' (although that version incorrectly depicted the whole belt as non disintegrating, instead of breaking in sections of 25). &lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg.jpg|thumb|none|450px|PKP Pecheneg - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
===PKP Pecheneg Bullpup===&lt;br /&gt;
The weapon can be converted into a [[PKP Pecheneg Bullpup]] with the &amp;quot;Pulemyot 762B Bullpup Conversion Kit&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Pecheneg Bullpup.jpg|thumb|none|450px|PKP Pecheneg Bullpup - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==QJB-95==&lt;br /&gt;
A [[QJB-95]] variant is set to appear as the &amp;quot;DG-58 LSW&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:QBB95.jpg|thumb|none|450px|QJB-95 - 5.8x42mm]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Burrow 500&amp;quot;==&lt;br /&gt;
A yet-to-be-identified underbarrel grenade launcher appears as the &amp;quot;Burrow 500&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=Explosives=&lt;br /&gt;
==Model 7290 Flashbang Grenade==&lt;br /&gt;
As with previous games, the &amp;quot;Flash Grenade&amp;quot; in the game is set to appear as the [[Model 7290 flashbang grenade]].&lt;br /&gt;
&lt;br /&gt;
[[File:Model 7290.jpg|thumb|none|140px|Model 7290 flashbang grenade]]&lt;br /&gt;
&lt;br /&gt;
==M88 HC Røyk Hånd Granat==&lt;br /&gt;
The M88 HC Røyk Hånd Granat is set to appear as the &amp;quot;Smoke Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==M67 Hand Grenade==&lt;br /&gt;
A [[M67 Hand Grenade]] is set to be featured in the game as the &amp;quot;Frag Grenade&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[File:Baseball.jpg|thumb|none|200px|M67 hand grenade]]&lt;br /&gt;
&lt;br /&gt;
==Hybrid Mine==&lt;br /&gt;
What appears to be a fictional mine very loosely resembling a VIS-1.6 anti-tank mine apparently scattering PFM-1 mines.&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==DShK==&lt;br /&gt;
[[File:DShK HMG.jpg|thumb|none|450px|DShKM - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
{{Call of Duty Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_III&amp;diff=1623076</id>
		<title>Assassin's Creed III</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_III&amp;diff=1623076"/>
		<updated>2023-11-01T01:53:38Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: /* Smoke Bombs */ https://moviegunguy.com/WP/prop-historical-period-guns-accessories/prop-pirate-guns/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Assassin's Creed III&lt;br /&gt;
|picture = Assassin-s-creed-iii-pc.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= Assassin's Creed&lt;br /&gt;
|date= 2012&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Wii U&amp;lt;br&amp;gt;Microsoft Windows&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;open world&amp;lt;br&amp;gt;stealth&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons appear in the video game ''Assassin's Creed III'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
{{PAGENAME}} is the first game in the series allows the player to finally use of proper firearms, in addiction to pick up enemy muskets. Its also the first game to show and allow to use firearms in the modern sections.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
== Braddock Pistol ==&lt;br /&gt;
A Braddock Pistol is available for use and is simply called &amp;quot;English Flintlock Pistol&amp;quot;. According to the description it was made by a Spanish gunsmith named Gabbitas and has the initials &amp;quot;E.B.&amp;quot; on it.&lt;br /&gt;
[[File:Braddock Pistol.jpg|thumb|none|350px|Braddock Pistol - .71 caliber]]&lt;br /&gt;
[[File:AC3EnglishFlintlock.jpg|thumb|none|600px|The English Flintlock Pistol in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== Double Barrel Pistol ==&lt;br /&gt;
&lt;br /&gt;
A Double Barrel Pistol of British origin can be used by Connor. It can fire two shots allowing for quicker takedowns on enemies. &lt;br /&gt;
[[File:AC3DoubleBarrelPistol.jpg|thumb|none|600px|The Double Barrel Pistol in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Duck Foot&amp;quot; Flintlock Pistol ==&lt;br /&gt;
The &amp;quot;Duck Foot&amp;quot; Flintlock Pistol is a sidearm available in the game. Though real Duck Foot pistols usually had four barrels, there were also three barreled variants. According to the in game description it is popular with jail keepers (despite the ones at Bridewell Prison in New York never using them) and naval officers to discourage mutiny. Another version is available called the &amp;quot;Naval Duckfoot&amp;quot;.&lt;br /&gt;
[[Image:Nockflintlockpistol.jpg|thumb|none|350px|&amp;quot;Duck Foot&amp;quot; Flintlock Pistol]]&lt;br /&gt;
[[file:AC3SP 6.jpg|thumb|none|600px|&amp;quot;Duck Foot&amp;quot; Flintlock Pistol in game.]]&lt;br /&gt;
[[file:AC3SP 2012-11-28 16-55-51-45.jpg|thumb|none|600px|Connor's &amp;quot;Duck Foot&amp;quot; Flintlock Pistol in his holster.]]&lt;br /&gt;
[[File:AC3NavelDuckfoot.jpg|thumb|none|600px|&amp;quot;Naval Duckfoot&amp;quot; in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== French Coat Pistol ==&lt;br /&gt;
&lt;br /&gt;
A pistol by the name of &amp;quot;French Coat&amp;quot; can be used. It can shoot two times due to a double trigger.&lt;br /&gt;
&lt;br /&gt;
[[File:AC3FrenchCoatPistol.jpg|thumb|none|600px|French Coat Pistol in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== Harper's Ferry Flintlock ==&lt;br /&gt;
The [[Flintlock Pistol|Harper's Ferry Flintlock]] is the game's default pistol and is used by Connor, Haytham Kenway, British Officers, Sergeants, Charles Lee, Connor's ship crew, Templar agents, and the &amp;quot;Jäger&amp;quot;. Connor has the option of carrying two of these by crafting a pistol sheath with two holsters. The Harper's Ferry Flintlock is anachronistic as the first model was not made until 1805.&lt;br /&gt;
[[File:Harper's Ferry Flintlock.jpg|thumb|none|350px|Harper's Ferry Flintlock - .54 Caliber]]&lt;br /&gt;
[[file:AC3SP 5.jpg|thumb|none|600px|Harper's Ferry Flintlock in game.]]&lt;br /&gt;
[[file:AC3SP 2012-11-28 16-52-38-30.jpg|thumb|none|600px|Connor's Ferry Flintlock in his holster.]]&lt;br /&gt;
[[File:AC3FerryFlintlock.jpg|thumb|none|600px|Charles Lee threatens Connor with his Flintlock in the Bridewell Prison.]]&lt;br /&gt;
[[File:AC3FerryFlintlockConnor.jpg|thumb|none|600px|During the Battle of Chesapeake Conner aims at barrels of explosive ordinance on a British Man of War.]]&lt;br /&gt;
[[File:AC3FerryFlintlock2.jpg|thumb|none|600px|Two Templar agents holding Conner back with the Ferry Flintlocks.]]&lt;br /&gt;
&lt;br /&gt;
== Heckler &amp;amp; Koch Mark 23 Phase II Prototype ==&lt;br /&gt;
&lt;br /&gt;
Daniel Cross's weapon of choice is a  [[Heckler &amp;amp; Koch Mark 23|Heckler &amp;amp; Koch Mark 23 Phase II Prototype]] when Desmond retrieves a power cell in Manhattan. Later Cross also uses a suppressed Mark 23 in Brazil and Italy. The Mark 23 is also used by Abstergo guards and Desmond. Ironically, while its the first time in the series that this pistol is usable, its first appearance is in [[Assassin's Creed: Brotherhood]], albeit in an unusable form.&lt;br /&gt;
	&lt;br /&gt;
[[Image:SOCOM.jpg|thumb|none|400px|'''Airsoft''' Heckler &amp;amp; Koch Mk 23 Phase II Prototype (note front cocking serrations, deleted from production models) with Tokyo Marui replica of a Knight's Armament suppressor and prototype Laser Aiming Module - (fake) .45 ACP]]&lt;br /&gt;
[[file:AC3SP 1.jpg|thumb|none|600px|Cross holds his Heckler &amp;amp; Koch Mark 23 Phase II Prototype; note front cocking serrations and decocking lever.]]&lt;br /&gt;
[[file:AC3SP 2.jpg|thumb|none|600px|Cross threatens Desmond with a Mark 23.]]&lt;br /&gt;
[[File:AC3HKMk23Silenced.jpg|thumb|none|600px|Cross ready to kill Desmond in the Abstergo lab in Italy.]]&lt;br /&gt;
[[File:AC3HKMk23Desmond.jpg|thumb|none|600px|Desmond with Cross's Mk 23 in his invisible holster.]]&lt;br /&gt;
[[File:AC3HKMk23.jpg|thumb|none|600px|A closeup on a Abstergo guard's Mk 23 as Desmond reveals the Apple of Eden.]]&lt;br /&gt;
[[File:AC3HKMk23Closeup.jpg|thumb|none|600px|An Abstergo guard under the Apple of Eden's control aims at an offscreen Vidic.]]&lt;br /&gt;
&lt;br /&gt;
== Italian Flintlock ==&lt;br /&gt;
&lt;br /&gt;
An Italian Flintlock can be bought and used by Connor. The description states that the ramrod is made of walnut.&lt;br /&gt;
[[File:Italian Flintlock.jpg|thumb|none|350px|Italian Flintlock - .54 Caliber]]&lt;br /&gt;
[[File:AC3ItalianFlintlock.jpg|thumb|none|600px|The Italian Flintlock in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pitcairn-Putnam Pistols ==&lt;br /&gt;
&lt;br /&gt;
Two Pitcairn-Putnam Pistols can be bought. The description says that these pistols are copies of the ones given to Major General Israel Putnam in Lexington and has the coat of arms for the Crosbie family.&lt;br /&gt;
&lt;br /&gt;
[[File:Pitcairn Putnam Pistol.jpg|thumb|none|350px|Pitcairn-Putnam Pistol]]&lt;br /&gt;
[[File:AC3Pitcairn.jpg|thumb|none|600px|The Pitcairn-Putnam Pistol in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== Pistolet modèle 1786 ==&lt;br /&gt;
&lt;br /&gt;
The French Pistolet modèle 1786 incorrectly labeled &amp;quot;Royal Navy Sea Service Flintlock&amp;quot; can be bought and used. It's appearance during the American Revolution period is anachronistic.&lt;br /&gt;
&lt;br /&gt;
[[File:AC3RoyalNavySeaService.jpg|thumb|none|600px|The Royal Navy Sea Service Flintlock in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== Royal Pistol ==&lt;br /&gt;
&lt;br /&gt;
The Royal Pistol is available to Connor.&lt;br /&gt;
&lt;br /&gt;
[[File:AC3RoyalPistol.jpg|thumb|none|600px|The Royal Pistol in the menu.]]&lt;br /&gt;
&lt;br /&gt;
==Double-barrelled turn-over flintlock pistol==&lt;br /&gt;
The &amp;quot;Scottish Flintlock&amp;quot; is actually based on the Denix produced replica of the double-barrelled turn-over pistol crafted by William Bailes of London circa 1755.&lt;br /&gt;
&lt;br /&gt;
= Mounted Weapons =&lt;br /&gt;
&lt;br /&gt;
== Cannons == &lt;br /&gt;
&lt;br /&gt;
Cannons are a common sight in the game seen in use by the British Army, the Continental Army, and the Crew of Connor's ship the Aquila. The cannons on the Aquila are operated by one crew member while the ones used by the Armies have 2-3 man crews. They can also fire Grapeshot and Chain-shot.&lt;br /&gt;
&lt;br /&gt;
[[File:AC3AquillaCannon.jpg|thumb|none|600px|The cannons on the Aquila preparing to fire on a crashed British ship.]] &lt;br /&gt;
[[File:AC3AquillaCannonFire.jpg|thumb|none|600px|The Aquila's cannons firing &amp;quot;Chain-shot&amp;quot;.]]&lt;br /&gt;
[[File:AC3AquillaWeaponry.jpg|thumb|none|600px|A cannon on the Aquila as the crew arms themselves.]]&lt;br /&gt;
[[File:AC3BattleofMonmouthCannon.jpg|thumb|none|600px|During the Battle of Monmouth mission you get to control a cannon while covering a Patriot retreat.]]&lt;br /&gt;
[[File:AC3BattleofMonmouthCannonReload.jpg|thumb|none|600px|The crew reload the cannon.]]&lt;br /&gt;
[[File:AC3BattleofMonmouthCannon2.jpg|thumb|none|600px|The cannon seen before the battle.]]&lt;br /&gt;
[[File:AC3BritishCannons.jpg|thumb|none|600px|A two man British crew prepare a cannon for firing. Note the soldier in the kilt who appears to be based on members from the 42nd Regiment of Foot, a Scottish infantry regiment in the British Army.]]&lt;br /&gt;
&lt;br /&gt;
== Swivel Gun == &lt;br /&gt;
&lt;br /&gt;
The Aquila has several Swivel Guns mounted on it.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|435px|Swivel Gun]]&lt;br /&gt;
[[File:AC3SwivelGun.jpg|thumb|none|600px|A crewman on the Aquila prepares the Swivel Gun.]]&lt;br /&gt;
[[File:AC3AquillaWeaponry.jpg|thumb|none|600px|A Swivel Gun on the Aquila in the background.]]&lt;br /&gt;
&lt;br /&gt;
= Explosive = &lt;br /&gt;
&lt;br /&gt;
== Naval Mines ==&lt;br /&gt;
&lt;br /&gt;
Naval mines are encountered in the seas to deter British Ships. Their design is too modern for the 18th century setting and is likely fictional.&lt;br /&gt;
&lt;br /&gt;
[[File:AC3SeaMines.jpg|thumb|none|600px|Navel mines in the water.]]&lt;br /&gt;
&lt;br /&gt;
== Smoke Bombs ==&lt;br /&gt;
&lt;br /&gt;
Smoke Bombs are available for use. They work as expected to as in to provide a chance to get away. Their appearance is based on 17-18th century fuse grenades.&lt;br /&gt;
&lt;br /&gt;
[[Image:Early grenade.jpg|thumb|none|300px|Grenado - Mike Tristano &amp;amp; Co. movie prop]]&lt;br /&gt;
[[File:AC3SmokeBombs.jpg|thumb|none|600px|Smoke Bomb in the menu.]]&lt;br /&gt;
&lt;br /&gt;
== Trip Mine ==&lt;br /&gt;
&lt;br /&gt;
Trip Mines are pressure detonated explosives to be used to ambush convoys.&lt;br /&gt;
&lt;br /&gt;
[[File:AC3TripMines.jpg|thumb|none|600px|Trip Mines in the menu.]]&lt;br /&gt;
  &lt;br /&gt;
= Other = &lt;br /&gt;
&lt;br /&gt;
==Hybrid Flintlock Musket==&lt;br /&gt;
A hybrid flintlock musket appears as the standard long gun of the British Army, the Continental Army, couriers, Templar agents, tax collectors, poachers, thieves, Bridewell Prison guards, Connor's ship crew, and Connor's Indian tribe. It has the distinctive stepped handguard shape and flintlock mechanism of the [[Brown Bess Flintlock Musket|Brown Bess]] combined with the barrel hoops of [[Enfield Pattern 1853]] and the highly curved stock with decorative brasswork on the buttplate and front sight of a [[Kentucky Flintlock Rifle]].&lt;br /&gt;
&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|400px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber.]]&lt;br /&gt;
[[Image:1853enfield.jpg|thumb|none|400px|Enfield Pattern 1853 - .577 Ball]]&lt;br /&gt;
[[Image:Kentuckyrifle.jpg|thumb|none|400px|Kentucky Rifle - .36 caliber.]]&lt;br /&gt;
[[File:AC3BrownBess.jpg|thumb|none|600px|British soldiers attack Connor with their pseudo Brown Bess muskets.]]&lt;br /&gt;
[[File:AC3BrownBess2.jpg|thumb|none|600px|Connor with a pseudo Brown Bess.]]&lt;br /&gt;
[[file:AC3SP 3.jpg|thumb|none|600px|Pseudo Brown Bess muskets on the ground.]]&lt;br /&gt;
[[file:AC3SP 4.jpg|thumb|none|600px|Connor with another mutant Brown Bess.]]&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
A proper [[Brown Bess Flintlock Musket|Brown Bess]] is utilized by the British red coats in the E3 UK cinematic trailer.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|400px|Modern reproduction &amp;quot;Long Land Pattern&amp;quot; Brown Bess Infantry musket made from 1722-1768 - .75 caliber.]]&lt;br /&gt;
&lt;br /&gt;
{{Assassins Creed Series}}&lt;br /&gt;
[[Category:Assassin's Creed Series]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1622540</id>
		<title>The Three Musketeers (2011)</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=The_Three_Musketeers_(2011)&amp;diff=1622540"/>
		<updated>2023-10-30T00:56:53Z</updated>

		<summary type="html">&lt;p&gt;Nanomat: still some work left here but will finish it another time&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Movie|{{PAGENAME}}&lt;br /&gt;
|name=''The Three Musketeers''&lt;br /&gt;
|picture=3Musk3d.jpg&lt;br /&gt;
|caption=''Theatrical Poster''&lt;br /&gt;
|country=[[Image:USA.jpg|25px]] United States&lt;br /&gt;
|director=[[Paul W.S. Anderson]]&lt;br /&gt;
|date=2011&lt;br /&gt;
|language=English&lt;br /&gt;
|studio=Impact Pictures&amp;lt;br&amp;gt;NEF Productions&amp;lt;br&amp;gt;New Legacy Film&lt;br /&gt;
|distributor=Summit Entertainment&lt;br /&gt;
|character1=D'Artagnan&lt;br /&gt;
|actor1=[[Logan Lerman]]&lt;br /&gt;
|character2=Athos&lt;br /&gt;
|actor2=[[Matthew Macfadyen]]&lt;br /&gt;
|character3=Porthos&lt;br /&gt;
|actor3=[[Ray Stevenson]]&lt;br /&gt;
|character4=Aramis&lt;br /&gt;
|actor4=[[Luke Evans]]&lt;br /&gt;
|character5=Milady de Winter&lt;br /&gt;
|actor5=[[Milla Jovovich]]&lt;br /&gt;
|character6=Captain Rochefort&lt;br /&gt;
|actor6=[[Mads Mikkelsen]]&lt;br /&gt;
|character7=Duke of Buckingham&lt;br /&gt;
|actor7=[[Orlando Bloom]]&lt;br /&gt;
|character8=Cardinal Richelieu&lt;br /&gt;
|actor8=[[Christoph Waltz]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''The Three Musketeers''''' is the 2011 feature film adaptation of the [[Alexandre Dumas]] classic story ''[[Three Musketeers (disambiguation)|The Three Musketeers]]''. Filmed in 3D, this adaptation was directed by [[Paul W.S. Anderson]] and stars [[Ray Stevenson]], [[Matthew Macfadyen]], and [[Luke Evans]] as the title characters and the cast also includes [[Milla Jovovich]], [[Logan Lerman]], [[Christoph Waltz]] and [[Orlando Bloom]].&lt;br /&gt;
&lt;br /&gt;
{{Film Title|The Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Wheellock Pistol==&lt;br /&gt;
Several characters use [[Wheellock Pistol]]s throughout the film, including the three musketeers: Aramis ([[Luke Evans]]), Porthos ([[Ray Stevenson]]), and Athos ([[Matthew MacFayden]]). Athos is notably seen dual-wielding the pistols in the film. Captain Rochefort ([[Mads Mikkelsen]]) also wields dual wheellock pistols in the film.&lt;br /&gt;
[[File:Wheel lock.jpg|thumb|none|430px|A Wheellock pistol]]&lt;br /&gt;
[[File:The3MuskWheel2.jpg|thumb|none|601px|Aramis and Athos fire their wheellock pistols at the Venetian guards.]]&lt;br /&gt;
[[File:The3MuskWheel.jpg|thumb|none|601px|Captain Rochefort ([[Mads Mikkelsen]]) fires his wheellock pistol at D'Artagnan near the beginning of the film.]]&lt;br /&gt;
[[File:The3MuskWheel3.jpg|thumb|none|601px|Milady de Winter ([[Milla Jovovich]]) holds a wheellock pistol.]]&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A wheellock pistol is visible in in Athos' gun bag ''(number 2.)''.]]&lt;br /&gt;
[[File:3Musk3D 01.jpg|thumb|none|601px|Duke of Buckingham takes cover as he gets bombarded by cannon fire.]]&lt;br /&gt;
[[File:The3MuskWheel4.jpg|thumb|none|601px|Athos ([[Matthew Macfadyen]]) holds his wheellock pistol on de Winter.]]&lt;br /&gt;
[[File:The3MuskWheel5.jpg|thumb|none|601px|Captain Rochefort holds his dual wheellock pistols on D'Artagnan.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Pocket Pistol==&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) briefly handles a [[Wheellock Pocket Pistol]] in the Tower of London.&lt;br /&gt;
[[File:WheellockPocketPistol.jpg|thumb|none|300px|A Wheellock pocket pistol]]&lt;br /&gt;
[[File:The3MuskWheelPock.jpg|thumb|none|601px|The Duke of Buckingham holds his wheellock pocket pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pocket Pistol==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a short-barreled [[Flintlock Pistol|Flintlock Pocket Pistol]] in the beginning of the film. Later on, in what appears to be a continuity error, she wields a Denix replica of a Tula pistol described below. A Flintlock pocket pistol is also visible in among Athos' gun bag when the musketeers are planning on getting back at the Duke of Buckingham.&lt;br /&gt;
[[File:FlintlockPocketPistol.jpg|thumb|none|300px|Pocket-sized Flintlock Pistol.]]&lt;br /&gt;
[[File:The3MuskFlintPocket.jpg|thumb|none|600px|Milady de Winter pulls hes pistol on Athos.]]&lt;br /&gt;
[[File:The3MuskVarious.jpg|thumb|none|600px|A Flintlock pocket pictol in Athos' gun bag ''(number 1.)''.]]&lt;br /&gt;
&lt;br /&gt;
==Tula Arsenal Flintlock Pistol==&lt;br /&gt;
Milady de Winter ([[Milla Jovovich]]) uses a Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal in 1790 in the second half of the film seemingly in a continuity error. A CGI of the same pistol is also visible during the beginning credits.&lt;br /&gt;
[[File:Russian Flintlock.jpg|thumb|none|300px|Denix produced replica of the hunting pistols crafted by master Ivan Lyalin in the Tula Arsenal circa 1790]]&lt;br /&gt;
[[File:The3MuskFlintPocket2.jpg|thumb|none|600px|Milady de Winter's pocket pistol changes into a Denix replica pistol in what appears to be a continuity error.]]&lt;br /&gt;
[[File:The3MuskPcketFlintlock.jpg|thumb|none|600px|The CGI Denix replica pistol visible during the credits in the beginning of the film. This is obviously based on the one de Winter uses during the second half of the film.]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) examines what looks like a [[Queen Anne Flintlock Pistol]] at a safe house after after the beginning heist.&lt;br /&gt;
[[File:Queen-Anne-Flintlock.jpg|thumb|none|300px|Sparrow Flintlock]]&lt;br /&gt;
[[File:The3MuskFlintlockPistol.jpg|thumb|none|600px|Porthos examines the Flintlock pistol on the far right.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==Blunderbuss==&lt;br /&gt;
Porthos ([[Ray Stevenson]]) uses a [[Blunderbuss]] during the heist in Italy in the beginning of the film.&lt;br /&gt;
[[File:Blun Flint.jpg|thumb|none|400px|Blunderbuss shotgun]]&lt;br /&gt;
[[File:The3MuskBlunderbuss.jpg|thumb|none|601px|Porthos holds his Blunderbuss.]]&lt;br /&gt;
&lt;br /&gt;
=Muskets=&lt;br /&gt;
==Matchlock Musket==&lt;br /&gt;
French soldiers use [[Matchlock Musket]]s in the film.&lt;br /&gt;
[[File:MatchlockMusket.jpg|thumb|none|500px|A Matchlock Musket]]&lt;br /&gt;
[[File:The3MuskMatch.jpg|thumb|none|600px|A French soldier fires his Matchlock musket. Note that he is aiming a little too high.]]&lt;br /&gt;
[[File:The3MuskMatch2.jpg|thumb|none|600px|Several French soldiers hold their Matchlock muskets.]]&lt;br /&gt;
[[File:The3MuskMatchlockMuskets.jpg|thumb|none|601px|Several Matchlock muskets are visible on the gun rack on the left of Captain Rochefort.]]&lt;br /&gt;
&lt;br /&gt;
==Jezail Musket==&lt;br /&gt;
Several [[Jezail musket]]s can be seen in the Duke of Buckingham's ([[Orlando Bloom]]) living quarters in the Tower of London.&lt;br /&gt;
[[File:jezail1.jpg|thumb|none|450px|Jezail musket]]&lt;br /&gt;
[[File:The3MuskJezail.jpg|thumb|none|600px|Four Jezail muskets are visible behind de Winter; two on the left and two on the right.]]&lt;br /&gt;
&lt;br /&gt;
==Wheellock Musket==&lt;br /&gt;
[[Wheellock Musket]] can be seen among the Duke of Buckingham's Wall of Guns.&lt;br /&gt;
[[File:WheellArqebus.jpg|thumb|none|450px|Wheellock Arquebus (17th Century)]]&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
===Duke of Buckingham's Wall of Guns===&lt;br /&gt;
The Duke of Buckingham ([[Orlando Bloom]]) keeps a wall filled with several different guns in the Tower of London.&lt;br /&gt;
[[File:3Musk3D 02.jpg|thumb|none|601px|Left row: Albanian rat tail flintlock pistol, wheellock musket, matchlock musket, unknown blunderbuss, knife pistol, short wheellock, Middle row: wheellock pistol, wheellock axe, Right row: Anachronistic percussion pistol, wheellock carbine, unknown wheellock, wheellock pistol, Kolser Augsburg 3-barrel turnover replica]]&lt;br /&gt;
&lt;br /&gt;
===Custom Umbrella Harpoon Guns===&lt;br /&gt;
Athos uses two self-loading, two-shot umbrella guns during the beginning of the film. The weapons are completely fictional, and made up for the film, but might have been inspired by wheellock rifle designs.&lt;br /&gt;
[[File:The3MuskUmbrellaGun.jpg|thumb|none|601px|Athos' guns open up like umbrellas, and he fires them. Both of the guns are able to fire two projectiles without Athos having to load them.]]&lt;br /&gt;
[[File:The3MuskUmbrella2.jpg|thumb|none|600px|Aramis tries to use the two custom umbrella guns after he and the two other musketeers are poisoned near the beginning of the film.]]&lt;br /&gt;
&lt;br /&gt;
===Grappling Gun===&lt;br /&gt;
The three musketeers also have a custom grappler gun in their collection. Again, this gun is a prop and was made up for the movie.&lt;br /&gt;
[[File:The3MuskGrapplerGun.jpg|thumb|none|600px|The Duke of Buckingham holds the musketeers' grappling gun.]]&lt;br /&gt;
[[File:The3MuskGrapplerGun2.jpg|thumb|none|600px|Here we can see the box on the side of the gun that resembles a magazine, or a stripper clip.]]&lt;br /&gt;
&lt;br /&gt;
===Crossbow===&lt;br /&gt;
Dozens of CGI crossbows are seen inside the walls during the beginning heist in Venice, Italy. They are rigged to fire spiked balls.&lt;br /&gt;
[[File:The3MuskCGICrossbow.jpg|thumb|none|600px|The CGI crossbows inside the walls.]]&lt;br /&gt;
&lt;br /&gt;
===Fuse Grenade===&lt;br /&gt;
Several fuse grenades are used by Porthos ([[Ray Stevenson]]).&lt;br /&gt;
[[File:Early grenade.jpg|thumb|none|185px|1700 Hand Grenade]]&lt;br /&gt;
&lt;br /&gt;
=Airship weapons=&lt;br /&gt;
===Flamethrower===&lt;br /&gt;
The airship that the three musketeers steal from the Duke of Buckingham has several different offensive weapons, a customized (fictional) flamethrower among them. Athos most notably operates the hand-cranked custom flamethrower during the attack on the Tower of London.&lt;br /&gt;
[[File:3Musk3D 03.jpg|thumb|none|601px|Athos fires the flamethrower.]]&lt;br /&gt;
[[File:3Musk2011_100.jpg|thumb|none|601px|Planchet (James Corden) operates the flamethrower.]]&lt;br /&gt;
&lt;br /&gt;
===Rotating Cannon Table===&lt;br /&gt;
One of the offensive weapons on the airship is a rotating cannon table, similar to the real-life Nartov Mortar System, with dozens of small cannons fitted onto it, allowing a person to fire them in rapid succession. Although the table looks cool, it would most certainly not work in real life, much as real Nartov system examples. &lt;br /&gt;
[[File:NartovMortar.jpeg|thumb|none|350px|Nartov Mortar System ]]&lt;br /&gt;
[[File:The3MuskRotatingCannonTable.jpg|thumb|none|600px|Aramis fires the cannons in rapid succession during the attack on the Tower of London.]]&lt;br /&gt;
[[File:3Musk2011_101.jpg|thumb|none|601px|Aramis operates the cannon system.]]&lt;br /&gt;
&lt;br /&gt;
{{Three Musketeers}}&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Three Musketeers (2011), The}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Movie]]&lt;br /&gt;
[[Category:Adventure Movie]]&lt;br /&gt;
[[Category:Paul W.S. Anderson]]&lt;br /&gt;
[[Category:Alexandre Dumas]]&lt;/div&gt;</summary>
		<author><name>Nanomat</name></author>
	</entry>
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