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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mutant1988</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://www.buildlogs.org/wiki/Special:Contributions/Mutant1988"/>
	<updated>2026-05-29T21:09:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.41.0</generator>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010646</id>
		<title>Alekhine's Gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010646"/>
		<updated>2016-03-13T20:53:38Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Remington 1866 Derringer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Alekhine's Gun (Death to Spies 3)&lt;br /&gt;
|picture = Alekhine's Gun box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Death to Spies (disambiguation)|Death to Spies]]&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=Haggard Games&lt;br /&gt;
|platforms=PC, PS4, XONE&lt;br /&gt;
|publisher=Maximum Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Alekhine's Gun'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM menu.jpg|thumb|none|600px|High Standard HDM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]].&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:AlekhinesGun Makarov PM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Makarov PM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Makarov PM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Makarov PM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Makarov PM menu.jpg|thumb|none|600px|Makarov PM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]].&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==TRANQUILIZER GUN==&lt;br /&gt;
[[file:AlekhinesGun TRANQUILIZER GUN holding.jpg|thumb|none|600px|The player holds the &amp;quot;TRANQUILIZER GUN&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun TRANQUILIZER GUN aim.jpg|thumb|none|600px|The player aims to &amp;quot;TRANQUILIZER GUN&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun TRANQUILIZER GUN menu.jpg|thumb|none|600px|TRANQUILIZER GUN in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]].&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 menu.jpg|thumb|none|600px|Walther P38 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK== &lt;br /&gt;
The [[Walther PPK]].&lt;br /&gt;
[[file:WaltherPPK.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK menu.jpg|thumb|none|600px|Walther PPK in menu.]]&lt;br /&gt;
===Walther PPK Silenced=== &lt;br /&gt;
[[file:WaltherPPkSilenced.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD menu.jpg|thumb|none|600px|Walther PPK Silenced in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Remington 1866 Derringer==&lt;br /&gt;
The [[Remington 1866 Derringer]]&lt;br /&gt;
[[file:Remington1866Type4.jpg|thumb|none|350px|Remington1866]]&lt;br /&gt;
[[file:AlekhinesGun unknown derringer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 1866 Derringer&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun unknown derringer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 1866 Derringer&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun unknown derringer menu.jpg|thumb|none|600px|Remington 1866 Derringer in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[file:MP40.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 aim.jpg|thumb|none|600px|The player aims to &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 menu.jpg|thumb|none|600px|MP40 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]].&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 menu.jpg|thumb|none|600px|Thompson M1A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Izhmash AK-47==&lt;br /&gt;
The [[AK-47#AK-47|Izhmash AK-47]].&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 menu.jpg|thumb|none|600px|Izhmash AK-47 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]].&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 447&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 menu.jpg|thumb|none|600px|Sturmgewehr 44 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]].&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov menu.jpg|thumb|none|600px|Izhmash SVD Dragunov in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k|Mauser Karabiner 98k]].&lt;br /&gt;
[[file:Mauser g98 Sniper.jpg|thumb|none|350px|Mauser Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k menu.jpg|thumb|none|600px|Mauser Karabiner 98k in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]].&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|350px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine menu.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Canon 1==&lt;br /&gt;
[[file:AlekhinesGun cannon a1.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
[[file:AlekhinesGun cannon a2.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==SdKfz 234/2 with 5 cm KwK 39 canon.==&lt;br /&gt;
[[file:AlekhinesGun tank a1.jpg|thumb|none|600px|SdKfz 234/2 in menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010645</id>
		<title>Alekhine's Gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010645"/>
		<updated>2016-03-13T20:49:09Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* UNKNOWN DERRINGER */ Fairly certain that it's a Remington 1866 Derringer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Alekhine's Gun (Death to Spies 3)&lt;br /&gt;
|picture = Alekhine's Gun box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Death to Spies (disambiguation)|Death to Spies]]&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=Haggard Games&lt;br /&gt;
|platforms=PC, PS4, XONE&lt;br /&gt;
|publisher=Maximum Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Alekhine's Gun'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM menu.jpg|thumb|none|600px|High Standard HDM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]].&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[file:AlekhinesGun Makarov PM holding.jpg|thumb|none|600px|The player holds the &amp;quot;Makarov PM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Makarov PM aim.jpg|thumb|none|600px|The player aims to &amp;quot;Makarov PM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Makarov PM menu.jpg|thumb|none|600px|Makarov PM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]].&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==TRANQUILIZER GUN==&lt;br /&gt;
[[file:AlekhinesGun TRANQUILIZER GUN holding.jpg|thumb|none|600px|The player holds the &amp;quot;TRANQUILIZER GUN&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun TRANQUILIZER GUN aim.jpg|thumb|none|600px|The player aims to &amp;quot;TRANQUILIZER GUN&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun TRANQUILIZER GUN menu.jpg|thumb|none|600px|TRANQUILIZER GUN in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]].&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 menu.jpg|thumb|none|600px|Walther P38 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK== &lt;br /&gt;
The [[Walther PPK]].&lt;br /&gt;
[[file:WaltherPPK.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK menu.jpg|thumb|none|600px|Walther PPK in menu.]]&lt;br /&gt;
===Walther PPK Silenced=== &lt;br /&gt;
[[file:WaltherPPkSilenced.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD menu.jpg|thumb|none|600px|Walther PPK Silenced in menu.]]&lt;br /&gt;
&lt;br /&gt;
==[[Remington 1866 Derringer]]==&lt;br /&gt;
[[file:AlekhinesGun unknown derringer holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington 1866 Derringer&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun unknown derringer aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington 1866 Derringer&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun unknown derringer menu.jpg|thumb|none|600px|Remington 1866 Derringer in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[file:MP40.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 aim.jpg|thumb|none|600px|The player aims to &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 menu.jpg|thumb|none|600px|MP40 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]].&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 menu.jpg|thumb|none|600px|Thompson M1A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Izhmash AK-47==&lt;br /&gt;
The [[AK-47#AK-47|Izhmash AK-47]].&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 menu.jpg|thumb|none|600px|Izhmash AK-47 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]].&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 447&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 menu.jpg|thumb|none|600px|Sturmgewehr 44 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]].&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov menu.jpg|thumb|none|600px|Izhmash SVD Dragunov in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k|Mauser Karabiner 98k]].&lt;br /&gt;
[[file:Mauser g98 Sniper.jpg|thumb|none|350px|Mauser Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k menu.jpg|thumb|none|600px|Mauser Karabiner 98k in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]].&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|350px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine menu.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Canon 1==&lt;br /&gt;
[[file:AlekhinesGun cannon a1.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
[[file:AlekhinesGun cannon a2.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==SdKfz 234/2 with 5 cm KwK 39 canon.==&lt;br /&gt;
[[file:AlekhinesGun tank a1.jpg|thumb|none|600px|SdKfz 234/2 in menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010630</id>
		<title>Alekhine's Gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010630"/>
		<updated>2016-03-13T20:10:31Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Colt M1911A1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Alekhine's Gun (Death to Spies 3)&lt;br /&gt;
|picture = Alekhine's Gun box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Death to Spies (disambiguation)|Death to Spies]]&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=Haggard Games&lt;br /&gt;
|platforms=PC, PS4, XONE&lt;br /&gt;
|publisher=Maximum Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Alekhine's Gun'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M1911A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 menu.jpg|thumb|none|600px|Colt M1911A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM menu.jpg|thumb|none|600px|High Standard HDM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]].&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]].&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]].&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 menu.jpg|thumb|none|600px|Walther P38 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK== &lt;br /&gt;
The [[Walther PPK]].&lt;br /&gt;
[[file:WaltherPPK.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK menu.jpg|thumb|none|600px|Walther PPK in menu.]]&lt;br /&gt;
===Walther PPK Silenced=== &lt;br /&gt;
[[file:WaltherPPkSilenced.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD menu.jpg|thumb|none|600px|Walther PPK Silenced in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[file:MP40.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 aim.jpg|thumb|none|600px|The player aims to &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 menu.jpg|thumb|none|600px|MP40 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]].&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 menu.jpg|thumb|none|600px|Thompson M1A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Izhmash AK-47==&lt;br /&gt;
The [[AK-47#AK-47|Izhmash AK-47]].&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 menu.jpg|thumb|none|600px|Izhmash AK-47 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]].&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 447&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 menu.jpg|thumb|none|600px|Sturmgewehr 44 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]].&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov menu.jpg|thumb|none|600px|Izhmash SVD Dragunov in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k|Mauser Karabiner 98k]].&lt;br /&gt;
[[file:Mauser g98 Sniper.jpg|thumb|none|350px|Mauser Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k menu.jpg|thumb|none|600px|Mauser Karabiner 98k in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]].&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|350px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine menu.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Canon 1==&lt;br /&gt;
[[file:AlekhinesGun cannon a1.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
[[file:AlekhinesGun cannon a2.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tank 1==&lt;br /&gt;
[[file:AlekhinesGun tank a1.jpg|thumb|none|600px|Tank 1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010629</id>
		<title>Alekhine's Gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Alekhine%27s_Gun&amp;diff=1010629"/>
		<updated>2016-03-13T20:09:31Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Walther P38 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Alekhine's Gun (Death to Spies 3)&lt;br /&gt;
|picture = Alekhine's Gun box.jpg&lt;br /&gt;
|caption =  ''Offical Boxart''&lt;br /&gt;
|series= [[Death to Spies (disambiguation)|Death to Spies]]&lt;br /&gt;
|date= 2016&lt;br /&gt;
|developer=Haggard Games&lt;br /&gt;
|platforms=PC, PS4, XONE&lt;br /&gt;
|publisher=Maximum Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons were used in the videogame ''Alekhine's Gun'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pistols=&lt;br /&gt;
==Colt M1911A1==&lt;br /&gt;
The [[M1911_pistol_series#M1911A1|Colt M1911A1]].&lt;br /&gt;
[[file:M1911Colt.jpg|thumb|none|350px|Colt M1911A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 holding.jpg|thumb|none|600px|The player holds the &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Colt M1911A1 menu.jpg|thumb|none|600px|High Standard HDM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==High Standard HDM==&lt;br /&gt;
The [[High Standard HDM]].&lt;br /&gt;
[[file:Hi-Standard-HD-Silenced.jpg|thumb|none|350px|High Standard HDM with integrated silencer - .22 LR]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM holding.jpg|thumb|none|600px|The player holds the &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM aim.jpg|thumb|none|600px|The player aims to &amp;quot;High Standard HDM&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun High Standard HDM menu.jpg|thumb|none|600px|High Standard HDM in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
A [[Makarov PM]].&lt;br /&gt;
[[file:MakarovPM.jpg|thumb|none|350px|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
&lt;br /&gt;
==Tokarev TT-33==&lt;br /&gt;
The [[Tokarev_TT-33_Pistol#Tokarev_TT-33|Tokarev TT-33]].&lt;br /&gt;
[[file:TT-33-Wartime.jpg|thumb|none|350px|Tokarev TT-33 - 7.62x25mm Tokarev]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Tokarev TT-33&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Tokarev TT-33 menu.jpg|thumb|none|600px|Tokarev TT-33 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther P38==&lt;br /&gt;
The [[Walther P38]].&lt;br /&gt;
[[file:Mauser-P38.jpg|thumb|none|350px|Walther P38 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther P38&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther P38 menu.jpg|thumb|none|600px|Walther P38 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK== &lt;br /&gt;
The [[Walther PPK]].&lt;br /&gt;
[[file:WaltherPPK.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK menu.jpg|thumb|none|600px|Walther PPK in menu.]]&lt;br /&gt;
===Walther PPK Silenced=== &lt;br /&gt;
[[file:WaltherPPkSilenced.jpg|thumb|none|350px|Walther PPK - 7.65x17mm Browning]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK Silenced&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Walther PPK SD menu.jpg|thumb|none|600px|Walther PPK Silenced in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==MP40==&lt;br /&gt;
The [[MP40#MP40|MP40]].&lt;br /&gt;
[[file:MP40.jpg|thumb|none|350px|MP40 - 9x19mm]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 aim.jpg|thumb|none|600px|The player aims to &amp;quot;MP40&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun MP40 menu.jpg|thumb|none|600px|MP40 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1A1==&lt;br /&gt;
The [[Thompson_Submachine_Gun#M1A1_Thompson|Thompson M1A1]].&lt;br /&gt;
[[file:M1sb.jpg|thumb|none|350px|Thompson M1A1 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Thompson M1A1&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Thompson M1A1 menu.jpg|thumb|none|600px|Thompson M1A1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==Izhmash AK-47==&lt;br /&gt;
The [[AK-47#AK-47|Izhmash AK-47]].&lt;br /&gt;
[[file:TypeIII AK47.jpg|thumb|none|350px|Izhmash AK-47 - .45 ACP]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AK-47&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash AK-47 menu.jpg|thumb|none|600px|Izhmash AK-47 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Sturmgewehr 44==&lt;br /&gt;
The [[Sturmgewehr 44]].&lt;br /&gt;
[[file:Sturmgewehr 44.jpg|thumb|none|350px|Sturmgewehr 44 - 7.92x33mm.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Sturmgewehr 447&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sturmgewehr 44&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Sturmgewehr 44 menu.jpg|thumb|none|600px|Sturmgewehr 44 in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
==Izhmash SVD Dragunov==&lt;br /&gt;
The [[SVD_Dragunov#SVD_Dragunov|Izhmash SVD Dragunov]].&lt;br /&gt;
[[file:SVD Rifle.jpg|thumb|none|350px|Izhmash SVD Dragunov - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash SVD Dragunov&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Izhmash SVD Dragunov menu.jpg|thumb|none|600px|Izhmash SVD Dragunov in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mauser Karabiner 98k==&lt;br /&gt;
The [[Karabiner 98k|Mauser Karabiner 98k]].&lt;br /&gt;
[[file:Mauser g98 Sniper.jpg|thumb|none|350px|Mauser Karabiner 98k Sniper with Zeiss ZF42 scope - 7.92x57mm Mauser]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mauser Karabiner 98k&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mauser Karabiner 98k menu.jpg|thumb|none|600px|Mauser Karabiner 98k in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Mosin Nagant M38 Carbine==&lt;br /&gt;
The [[Mosin_Nagant_Rifle#Mosin_Nagant_Rifle|Mosin Nagant M38 Carbine]].&lt;br /&gt;
[[file:M38Carbine.jpg|thumb|none|350px|Mosin Nagant M38 Carbine - 7.62x54mm R]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 1.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine holding 2.jpg|thumb|none|600px|The player holds the &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 1.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine aim 2.jpg|thumb|none|600px|The player aims to &amp;quot;Mosin Nagant M38 Carbine&amp;quot;.]]&lt;br /&gt;
[[file:AlekhinesGun Mosin Nagant M38 Carbine menu.jpg|thumb|none|600px|Mosin Nagant M38 Carbine in menu.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
==Canon 1==&lt;br /&gt;
[[file:AlekhinesGun cannon a1.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
[[file:AlekhinesGun cannon a2.jpg|thumb|none|600px|Canon 1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
==Tank 1==&lt;br /&gt;
[[file:AlekhinesGun tank a1.jpg|thumb|none|600px|Tank 1 in menu.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Stealth]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:Covert-ops]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Alekhine%27s_Gun&amp;diff=1010627</id>
		<title>Talk:Alekhine's Gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Alekhine%27s_Gun&amp;diff=1010627"/>
		<updated>2016-03-13T20:03:03Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Created page with &amp;quot;Identified Tank 1 as a SdKfz 234/2 https://en.wikipedia.org/wiki/SdKfz_234#Variants  Main cannon would then be a 5 cm KwK 39  https://en.wikipedia.org/wiki/5_cm_KwK_39  I'll l...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Identified Tank 1 as a SdKfz 234/2&lt;br /&gt;
https://en.wikipedia.org/wiki/SdKfz_234#Variants&lt;br /&gt;
&lt;br /&gt;
Main cannon would then be a 5 cm KwK 39 &lt;br /&gt;
https://en.wikipedia.org/wiki/5_cm_KwK_39&lt;br /&gt;
&lt;br /&gt;
I'll leave it to the page creator to add that information as they see fit, since I don't own the game myself and can't know what the game itself identifies it as.  &lt;br /&gt;
[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 16:03, 13 March 2016 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=985503</id>
		<title>Talk:Far Cry 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Far_Cry_2&amp;diff=985503"/>
		<updated>2015-12-06T03:43:01Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Great Page */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== AR-15 ==&lt;br /&gt;
Based on the burst fire and Picatinny rail, it seems to be an M16A4&lt;br /&gt;
&lt;br /&gt;
::No, an M16A2 is the the burst fire one. The rails is a bit weird. And there's some kind of odd carrying handle kinda like the one you see on FALs.&lt;br /&gt;
&lt;br /&gt;
True, but the M16A4 is the M16A2 with the Picatinny Rail. If you don't believe me, check here: http://en.wikipedia.org/wiki/M16A4#M16A4&lt;br /&gt;
&lt;br /&gt;
No, if it is burst with a picatinny, it's an A4. A2's have a fixed handle, and are full auto, while an A3 has a removable handle and full-auto.&lt;br /&gt;
&lt;br /&gt;
::Sorry, I forget sometimes. Never seen an A4 in action, an A2 isn't full auto. It's burst. The A1 and the A3 are the only full auto M16s not counting the original M16s. The A3 doesn't have a removable handle. That's why the A4 was created, but they switched back to burst.&lt;br /&gt;
  &lt;br /&gt;
Both the M16A3 and A4 models have removable carrying handles and a rail; however, the A3 is Full Auto and the A4 is Burst.&lt;br /&gt;
&lt;br /&gt;
No, the A3 doesn't have the removable carrying handle, the A4 is the only one with the removable carrying handle [[User:Excalibur01|Excalibur01]] 01:28, 3 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
Yeah Excalibur is right, A3's were FA but had an A2 carry handle, the confusion comes from some armorers have slapped A4 uppers onto A1 or other FA lowers.--[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
I've much wondered what this was, and I've come up with the following:&lt;br /&gt;
-M16A2 receiver and buttstock&lt;br /&gt;
-FAL handguards and carry handle&lt;br /&gt;
-Some sort of ACOGish scope--[[User:M14fanboy|M14fanboy]] 18:14, 1 July 2009 (UTC)&lt;br /&gt;
:Typing AR-16 into wikipedia redirects to the AR-18 article. And the rifle's handguards don't look like FAL handguards. It does, however, have the FAL's carry handle.-[[User:Oliveira|Oliveira]] 18:28, 1 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*This is largely why I haven't added a real gun picture to that section yet; I'm not sure if it's supposed to be an actual AR-16 prototype, an AR-18 or some sort of random M16A-something custom job. Similarly, I haven't done so for the Tranq rifle because I'm not sure if it's supposed to be a Remington 700 or an M40. [[User:Vangelis|Vangelis]] 07:42, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
**Now that you mention the AR-18, the handguards do like like those of an AR-18...--[[User:M14fanboy|M14fanboy]] 19:11, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:*The M16A3 does have a removable carry handle and it full auto. Its the A2 that's burst with a fixed carry handle, and the A4 that's burst with a removable carry handle. I have no idea about this gun. Im guessing its made up. Everything is backwards, the bolt assist and ejection port are on the wrong side. The piccatiny rail is slightly raised and isn't as flushed with the receiver as it should be. The handguard and carrying handle appear to be borrowed from the FAL or SLR. --[[User:Chablar|Chablar]] 14:12, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
Well, here's a shot of the reciever of the first one in the game:&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-borkedAR.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
For your examination and identification. Also, I notice the selector switch is vertical, so apparently this is some weird safe-burst-auto configuration [or single is the third setting]. [[User:Vangelis|Vangelis]] 07:53, 4 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
I still think it should be called a Custom AR-15. As far as the name goes, I think Ubisoft just combined AR-15 and M16, I don't think they ever meant it to be an actual AR-16. - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
* It's possible, certainly, but there's a few AR-18-like aspects to it that suggest they were at least ''aware'' there was a 7.62mm version. I'm kinda guessing they modeled the weapon first, then said &amp;quot;what's an AR-15-like rifle that shoots 7.62mm NATO&amp;quot; and picked the name that way. Having &amp;quot;Armalite&amp;quot; in the name is curiously specific and suggests someone on the team was aware there actually was an AR-16, even if they didn't try to make the game gun look like it in the slightest. Regardless, I stand by the label: it's a quote-unquote AR-16, because we can't really put a specific name to it so we might as well stick to what they call it. [[User:Vangelis|Vangelis]] 09:13, 5 March 2011 (MSK)&lt;br /&gt;
::What exactly is &amp;quot;AR-18-like about it? Cus' it's differently not the handguards, look at this [[http://www.imfdb.org/index.php?title=File:Armalite-AR18.jpg]] and look carefully at the above pic; they look nothing alike. Oh and to add to the confusion, it also has a HK front sight. :\ - [[User:Mr. Wolf|Mr. Wolf]] 10:54, 5 March 2011 (MSK)&lt;br /&gt;
:::Looks like if you took that, made it so the bottom of it was flat almost the entire length with a steep diagonal step at the back, then added the holes from the actual AR-16 handguard to it (with one extra one). [[User:Vangelis|Vangelis]] 11:22, 5 March 2011 (MSK)&lt;br /&gt;
::::I remember some Amins said something along the lines of: (regarding video games) &amp;quot;On IMFDB we identify firearms based off their appearance, not what the developers/creators might call them&amp;quot;, And I severely doubt the developers wanted to make it a AR-16 just because it use 7.62x51mm, I don't that ever crossed their minds. Come on, they made Desert Eagle, a .45, '''and''' a Makarov share the same ammo! I still think they just mixed the M16 and AR-15's names together, didn't you say a similar thing about the DSG-1 in Crysis. Sorry, I'm not trying to be mean or anything. - [[User:Mr. Wolf|Mr. Wolf]] 12:11, 5 March 2011 (MSK)&lt;br /&gt;
:::::Yeah, the problem with doing that ''here'' is you'd need about fifteen images of various gun bits. We ''can't'' really name it as a specific weapon (because all we can really say is it's some kind of AR-15 pattern) so I figured it was better to label it as they do, in quote marks, and then explain that it isn't what they say it is. About the only thing we have to go on for a name is that they ''might'' have intended it to be an AR-16 because all the other ARs use 7.62mm ammunition, but it's basically a fictional AR-15. Same with the Fortunes Pack shotguns, which also have the game's names rather than say &amp;quot;unknown shotgun.&amp;quot; That rule's really intended for when you ''can'' ID the weapon (for example, it's why the heading for the Desert Eagle isn't &amp;quot;Eagle.50&amp;quot;), it's not really much use when we have a weapon that has no definate ID. Really, here, any name is as good as any other. [[User:Vangelis|Vangelis]] 12:31, 5 March 2011 (MSK)&lt;br /&gt;
::::::So should we change the title to &amp;quot;Unknown Custom AR-15&amp;quot; instead because it's still a AR-15 of-some-sort, but we can still keep the &amp;quot;AR-16&amp;quot; pic and the name in description and the captions, and since it's a &amp;quot;Unknown Custom AR-15&amp;quot;, we don't ''have'' to add additional pics. Plus we can't trust all the weapon names in the game anyway, remember the &amp;quot;G3'''K'''A4&amp;quot; and the FAL &amp;quot;'''Paratrooper'''&amp;quot;. - [[User:Mr. Wolf|Mr. Wolf]] 12:56, 5 March 2011 (MSK)&lt;br /&gt;
:I dunno, I prefer quote-unquote name for weapons that are unknowable rather than just unknown (see also Dark Sector's &amp;quot;Trooper Gun&amp;quot; which is not down as &amp;quot;unknown pneumatic gatling gun&amp;quot;). &amp;quot;Unknown&amp;quot; tends to imply an answer may theoretically exist. [[User:Vangelis|Vangelis]] 13:03, 5 March 2011 (MSK)&lt;br /&gt;
::So what, just &amp;quot;Custom AR-15&amp;quot; then? I go with custom because I know there's like millions of custom AR-15s out there. - [[User:Mr. Wolf|Mr. Wolf]] 13:20, 5 March 2011 (MSK)&lt;br /&gt;
:::Well, I don't think there's anything wrong with how it is, personally. It's now really misleading since it is in quotes, and it's certainly how I've formatted other articles I've written with hard-to-identify weapons we don't want further guessing on. [[User:Vangelis|Vangelis]] 13:27, 5 March 2011 (MSK)&lt;br /&gt;
::::So should I remove the quotes? - [[User:Mr. Wolf|Mr. Wolf]] 13:29, 5 March 2011 (MSK)&lt;br /&gt;
:::::Um, why would you do that? [[User:Vangelis|Vangelis]] 13:33, 5 March 2011 (MSK)&lt;br /&gt;
::::::You said &amp;quot;It's now really misleading since it is in quotes&amp;quot;, did you mean quotation marks? - [[User:Mr. Wolf|Mr. Wolf]] 13:36, 5 March 2011 (MSK)&lt;br /&gt;
:::::::Oops. I meant ''not'' really misleading. D: [[User:Vangelis|Vangelis]] 13:46, 5 March 2011 (MSK)&lt;br /&gt;
::::::::lol. XD Alright I'll leave it as is, until we find something out. - [[User:Mr. Wolf|Mr. Wolf]] 13:53, 5 March 2011 (MSK)&lt;br /&gt;
I think that the gun in the game is just meant to be a generic AR-15 style rifle with little or no concern for what kind it is. The burst feature is taken from an M16A2 or A4, but the actual appearance of the weapon suggests that there may not have been one specific gun used for a model. [[User:Chitoryu12|Chitoryu12]] 19:22, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
**SG: The AR in the game seems to be actually mostly based on the Taiwan T 91 Assult Rifle. The barrell, the front, grip, lower reciever all look very similar. only there's no gap between the barrell and the reciever in the real one, and it seems the ingame version has a solid stock my like the T 65s. the rail ontop is a bit different to with ingame version having holes on the side below the picatinny rail, and of course the ejection port and bullet push assist being on the wrong side. This is just my guess and how i see it. I'm no gun expert but i couldnt help but notice how similar they looked. check it out.&lt;br /&gt;
&lt;br /&gt;
== Edits Summary==&lt;br /&gt;
Made a few edits to the page, detailed here:&lt;br /&gt;
*For some reason the last four items were sub-numbered as 26.1 26.2 etc, despite those entries having nothing to do with item 26.&lt;br /&gt;
*Added info about the bonus machetes.&lt;br /&gt;
*Added info about the AR-16 and made &amp;quot;Armalite&amp;quot; the primary name as that's the one most commonly used.&lt;br /&gt;
*Added info about gold AK-47s.&lt;br /&gt;
*Minor typographical and spelling edits, e.g. &amp;quot;fortune pack&amp;quot;.&lt;br /&gt;
*Some minor grammatical changes (&amp;quot;in the game&amp;quot; as opposed to &amp;quot;in game&amp;quot;) to make the article consistent.&lt;br /&gt;
&lt;br /&gt;
Hope these are ok. [[User:DamageW|DamageW]] 02:26, 27 January 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== New screencaps ==&lt;br /&gt;
&lt;br /&gt;
I've uploaded a few now and I'm doing the rest later; I know there's an inverted colour band on the right of these, that's just a compatibility issue between my capture device and my PS3 I can't do anything about. I'll see about replacing all these with shots from the PC version when I get it. [[User:Dongs|Dongs]] 19:20, 25 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*I'm currently downloading the PC version [legally, before anyone grrs at this] and I have a map of all the diamond locations, so I should be able to get all the weapons again fairly quickly. I'm planning to screencap all the misfires / jams and weapon failures as well, since some of them are interesting or amusing [the entire front falls off the USAS-12, for example]. [[User:Tim|Tim]] 17:42, 26 June 2009 (UTC)&lt;br /&gt;
:Screencap all the reloads as well.-[[User:Oliveira|Oliveira]] 18:49, 26 June 2009 (UTC)&lt;br /&gt;
::Well, first thing I've found; in possibly the stupidest design decision ever, FC2 saves screenshots as 1-2.5 meg PNGs. [[User:Tim|Tim]] 20:02, 26 June 2009 (UTC)&lt;br /&gt;
:::If you don't have a screencap of you firing an large caliber rifle with the caption &amp;quot; In the words of [[Tim Colceri]], &amp;quot;[[Full Metal Jacket|Get Some!]]&amp;quot; well, let's just say that things will not turn in your favor.-[[User:Oliveira|Oliveira]] 21:44, 26 June 2009 (UTC)&lt;br /&gt;
::::It'll be a while before I can get my hands on an AS50 again [I recall there's a borked one in a mission, otherwise I'll have to wait until the South]. I will do so when it comes along, though. [[User:Tim|Tim]] 22:01, 26 June 2009 (UTC)&lt;br /&gt;
:::::You can do it with an Machine Gun too. But it has to be an huge Machine gun.-[[User:Oliveira|Oliveira]] 22:05, 26 June 2009 (UTC)&lt;br /&gt;
::::::To reply to the above comment about--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC) gun failures, the ENTIRE front of the USAS just FALLS off, wow.&lt;br /&gt;
:::::As I recall, yes. I've only had the USAS blow up on me once, but I'm fairly sure it basically broke in half, the forearm, barrel and gas piston all coming away at the same time. I'll see when I get a new one. Getting shots of kBs should be easier on the PC version since I can quicksave before each shot. [[User:Dongs|Dongs]] 09:15, 27 June 2009 (UTC)&lt;br /&gt;
*Ok, done taking shots for tonight and about to switch PCs. Took 122 screenshots which wound up taking up 247 megs [!]. Now just need to pick out the good ones and get them uploaded. Won't have all the weapons today, but there's a good few of the missing ones I'm going to at least have something for. And those 122 include a lot of duplicates and hammering the screenshot button during reloads, so don't think they're all going in or anything silly like that. [[User:Tim|Tim]] 01:52, 27 June 2009 (UTC)&lt;br /&gt;
**There, that's all of them for now. [[User:Dongs|Dongs]] 04:27, 27 June 2009 (UTC)&lt;br /&gt;
::There are still some guns missing. What happended to Tim though? He said that he would get screenshots of the jam animations. Also, the captions are way too funny. Good job Dongs.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
:::Tim is my login on my other PC since I forgot the password to this login. [[User:Dongs|Dongs]] 12:21, 27 June 2009 (UTC)&lt;br /&gt;
:Shit, you could just write the password down or something.-[[User:Oliveira|Oliveira]] 12:42, 27 June 2009 (UTC)&lt;br /&gt;
::Anyway, the reason they're not all capped yet is I got the PC version - the older screencaps are PS3 captures which don't look as good, partly because my capture device is really only made for capping video, not high-quality stills. A run through the game takes a ''long'' time if you're trying to get all the weapons, so this article is going to be a while in the making; it's not like I have a set of existing quicksaves like Crysis or a devmode to quickly get the pictures like Far Cry. Plus I have to find good views to capture, since I'm not fond of videogame articles where the player is looking at the same thing in every shot [see [[Soldier of Fortune II: Double Helix]] for a particularly good example of why]. [[User:Dongs|Dongs]] 12:55, 27 June 2009 (UTC)&lt;br /&gt;
:::Also, put gun pictures on the sections. Thanks!-[[User:Oliveira|Oliveira]] 14:20, 27 June 2009 (UTC)&lt;br /&gt;
::::And take some pictures of the non-golden AK-47 and pictures of the FALs that are in good condition.-[[User:Oliveira|Oliveira]] 11:24, 29 June 2009 (UTC)&lt;br /&gt;
:::::Well, there's one plain AK there now; a non-borked FAL will be a little while yet, you can't buy one until the second map. [[User:Dongs|Dongs]] 11:31, 29 June 2009 (UTC)&lt;br /&gt;
::Why? Is there just one FN FAL? that's pretty weird if there is only one FAL.-[[User:Oliveira|Oliveira]] 11:36, 29 June 2009 (UTC)&lt;br /&gt;
:::The way it works is that there's an arms dealer. He's got a warehouse which has an infinite supply of brand new weapons as long as you've paid him to stock them, but first you have to do missions for him, and only half of those missions are in the North. So, some of the weapons stay locked until you reach the second map. Since ''all'' enemy weapons default to being borked, that means I can't get a new FAL until the second map. Same with things like the AS50, SAW, Carl Gustav and so on. [[User:Dongs|Dongs]] 11:41, 29 June 2009 (UTC)&lt;br /&gt;
::Damm, Don't rush it. Just play the game. I can wait.-[[User:Oliveira|Oliveira]] 11:51, 29 June 2009 (UTC)&lt;br /&gt;
== SPAS-12 and USAS-12 ==&lt;br /&gt;
&lt;br /&gt;
Hard to believe, but Ubisoft messed up with both of these shotguns in Far Cry 2.&lt;br /&gt;
&lt;br /&gt;
First off, the SPAS-12 is depicted as having a 12 round tubular magazine, which is obviously does not.&lt;br /&gt;
&lt;br /&gt;
Second, the USAS-12 is depicted as only having a 12-round drum magazine, while it actually holds 20 rounds.&lt;br /&gt;
&lt;br /&gt;
*I think they thought the '12' referred to the weapon's capacity rather than the gauge. Shame we didn't get a 37-round Ithaca out of that error. [[User:Tim|Tim]] 17:35, 26 June 2009 (UTC)&lt;br /&gt;
Or a 107 round Barret .50&lt;br /&gt;
&lt;br /&gt;
however, it could be balancing issues&lt;br /&gt;
is the SPAS more powerful in the game then the USAS?&lt;br /&gt;
i don't own the game so i don't know a lot about the particulars&lt;br /&gt;
&lt;br /&gt;
The only difference between the SPAS and USAS is the rate of fire, as the USAS is fully auto and the SPAS pump. And yeah, a 37-round Ithaca would be cool to have.--[[User:M14fanboy|M14fanboy]] 20:15, 26 June 2009 (UTC)&lt;br /&gt;
:Uh guys, the SPAS 12 in-game is SEMI-AUTO, the 12 in SPAS 12 stands for the model not gauge (the 12 in USAS 12 might stand for gauge though), the .50 cal sniper rifle in the game is a AI AS50, not a Barret M82A3/M107 - [[User:Mr. Wolf|Mr. Wolf]]&lt;br /&gt;
&lt;br /&gt;
*It's hardly the silliest thing in the game, either. I've just got a wonderful screenshot of the reload for the Springfield. The caption will have to be &amp;quot;WHERE IS YOUR GOD NOW?&amp;quot; [[User:Tim|Tim]] 21:41, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*True, I always wondered about the box magazine on the Springfield.&lt;br /&gt;
&lt;br /&gt;
**It's not even a box magazine, that would almost be sensible. He shoves a ''stripper clip'' into it. [[User:Tim|Tim]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
***Stripper clips you say? I always thought you could only reload a Springfield with single rounds at a time...--[[User:M14fanboy|M14fanboy]] 22:46, 26 June 2009 (UTC)&lt;br /&gt;
::That's the only way that the M1903 can be reloaded. Also, the player puts the stripper clip on an hole in front of the trigger guard. Now that is fucked up.-[[User:Oliveira|Oliveira]] 22:48, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
*Well, the non-sniper versions of the M1903 can be loaded with stripper clips [the A4 only can't because the scope is mounted directly over the action], but I'm not sure why the FC2 M1903A4 has a hole in the bottom to load through. I certainly don't know where they got the idea that you put the entire thing, clip and all, into the gun. [[User:Tim|Tim]] 23:03, 26 June 2009 (UTC)&lt;br /&gt;
:I think they did that for gameplay reasons. Make the reload faster.-[[User:Oliveira|Oliveira]] 23:08, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Yes, but it's odd to do that rather than use a bolt-action rifle that ''can'' reload by stripper clip, give the Springfield some kind of custom scope that leaves the action accessible, or just use a bolt-action with a detachable magazine. [[User:Tim|Tim]] 23:13, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
:::Exactly, they could have used the M40, or M21, or any number of bolt or semi-auto sniper rifles with detachable mags.&lt;br /&gt;
::But i don't think Guerrillas in Africa would use M21s or M40s. But i don't think they use M1903s either.-[[User:Oliveira|Oliveira]] 00:23, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
::True, while the M40 and M21 are a bit to expensive for them, I'd think the Springfield would be out of most any group's arsenal by now. I dunno then, what rifle should they use? Also, just found a pistol they should put in the next one or a DLC pack, the LAR Grizzly .45 Win Mag--[[User:M14fanboy|M14fanboy]] 00:38, 27 June 2009 (UTC)&lt;br /&gt;
: I would much rather have a S&amp;amp;W 686+P over a LAR-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:39, 27 June 2009 (UTC)&lt;br /&gt;
::Me too. And about weapons used by guerrillas, i think Mosin Nagants would be used.-[[User:Oliveira|Oliveira]] 00:42, 27 June 2009 (UTC)&lt;br /&gt;
: GOD NO! Shooting the Mosin should be punishment for criminals-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 00:58, 27 June 2009 (UTC)&lt;br /&gt;
:::you can have your revolvers, nothing beats a good automatic though. Then again, that S@W 500 is a beast...--[[User:M14fanboy|M14fanboy]] 00:53, 27 June 2009 (UTC)&lt;br /&gt;
::::I like the Mosin Nagant. :)&lt;br /&gt;
&lt;br /&gt;
==I love this game==&lt;br /&gt;
: I am a complete badass on this game. Every time I fire at the driver of a car, he gets one in the head even if I'm not really aiming-[[Special:Contributions/76.31.5.208|76.31.5.208]] 03:35, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::I don't think this game is really good but they got some awesome guns in it. They got a metric FN FAL AND an G3. how cool is that?-[[User:Oliveira|Oliveira]] 15:47, 26 June 2009 (UTC)&lt;br /&gt;
: Yeah and no Glock's, Berettta's or G36C's in sight-[[Special:Contributions/76.31.5.208|76.31.5.208]] 16:01, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Now they only need is an AK-74 with wooden hand guards and wooden stock and an Jericho 941.-[[User:Oliveira|Oliveira]] 16:13, 26 June 2009 (UTC)&lt;br /&gt;
: Also a CZ-75, a Galil and a S&amp;amp;W 686+P-[[Special:Contributions/76.31.5.208|76.31.5.208]] 19:02, 26 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
::Yeah, we need more Galils in games. The Galil would be fitting since the i saw an report about how the Galil AR and ARM (Along with AK type rifles, FN FALs and G3s) were common in the hands of Janjaweed and other guerrillas in Darfur. I remember that most of the Galils had wooden Hand Guards as well.-[[User:Oliveira|Oliveira]] 19:47, 26 June 2009 (UTC)&lt;br /&gt;
:I would way rather have a 686 though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:35, 26 June 2009 (UTC)&lt;br /&gt;
::An 686 would make sense in the hands of the guerrillas. Guerillas like shiny guns.-[[User:Oliveira|Oliveira]] 22:49, 26 June 2009 (UTC)&lt;br /&gt;
: And it's reliable. I've had the casing of a .357 shell pop inside the gun without it having any negative effects-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:51, 26 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
This was a pretty ok game to play, love the open world, but the problem is it takes you forever to get from one place to another, even with the bus and cars. Enemies respawn too fast and it takes have a mag to kill them. Your shots are never always true, but enemies' always hits you dead on or when you are sneaking. [[User:Excalibur01|Excalibur01]] 04:32, 27 June 2009 (UTC)&lt;br /&gt;
: Whoever your playing as must be a shitastic shot cuz I almost NEVER miss and kill everyone with an average of 10 shots with an assault rifle-[[Special:Contributions/76.31.5.208|76.31.5.208]] 04:39, 27 June 2009 (UTC) (S&amp;amp;Wshooter)&lt;br /&gt;
*I always found that while the gunplay is good, the map's too big for the ideas they had to fill it. It's like they sat down and said &amp;quot;what can we make the player do so they'll see all our work&amp;quot; rather than &amp;quot;what is the player going to want to do in our world,&amp;quot; so things feel a little aimless. [[User:Dongs|Dongs]] 04:47, 27 June 2009 (UTC)&lt;br /&gt;
**I also found it very silly that while you can configure keys to have &amp;quot;Use&amp;quot; as &amp;quot;F,&amp;quot; &amp;quot;Exit mounted gun&amp;quot; is always &amp;quot;E.&amp;quot; I got stuck on a mounted gun before I figured that out. [[User:Dongs|Dongs]] 05:05, 27 June 2009 (UTC)&lt;br /&gt;
***All this talk about Far Cry 2 has made me wanna pop my copy out of it's case and play it again.--[[User:M14fanboy|M14fanboy]] 19:58, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Couple of mystery M16s here. ==&lt;br /&gt;
&lt;br /&gt;
Found a magazine with a couple of M16s shown in it, was wondering if anyone has any idea on versions.&lt;br /&gt;
&lt;br /&gt;
[[Image:FC2-M16s.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
[[User:Dongs|Dongs]] 09:27, 27 June 2009 (UTC)&lt;br /&gt;
:The M16s could be anything since we can't see the receivers.-[[User:Oliveira|Oliveira]] 12:11, 27 June 2009 (UTC)&lt;br /&gt;
::The page on the left is actually a bunch of shots of lower recievers, but it is rather hard to make out. I'll see if there's one I can actually zoom in on somewhere. [[User:Tim|Tim]] 04:31, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== To the guy who posted the &amp;quot;Get some!&amp;quot; pic ==&lt;br /&gt;
&lt;br /&gt;
Thanks alot man, that picture is simply epic.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:08, 27 June 2009 (UTC)&lt;br /&gt;
:I'm the one that made Dongs write that caption. I really love [[Full Metal Jacket]].-[[User:Oliveira|Oliveira]] 17:25, 27 June 2009 (UTC)&lt;br /&gt;
::Well thanks for that, knew that quote was from the crazy door gunner.--[[Special:Contributions/142.162.149.33|142.162.149.33]] 17:29, 27 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== AS50 jam and failure? ==&lt;br /&gt;
Can anyone tell me what the AS50s jam and failure animations are?--[[User:M14fanboy|M14fanboy]] 20:03, 27 June 2009 (UTC)&lt;br /&gt;
*I recall the jam is similar to the other sniper rifles; the weapon locks up with the bolt closed, leaving him yanking the stuck charging handle and turning the gun left and right (because, you know, that helps) until you prompt him to pull it firmly. I forget what the kB is, I'll have to find out. [[User:Tim|Tim]] 21:34, 27 June 2009 (UTC)&lt;br /&gt;
**Well, now I know [and have a picture]. The whole barrel comes off and flies ''backwards'' over the character's head. Seriously. [[User:Tim|Tim]] 22:38, 27 June 2009 (UTC)&lt;br /&gt;
***And there it is! [[User:Dongs|Dongs]] 01:53, 28 June 2009 (UTC)&lt;br /&gt;
****Good god, it blows in half?!?! That's one dangerous rifle!--[[User:M14fanboy|M14fanboy]] 03:54, 28 June 2009 (UTC)&lt;br /&gt;
*****The silliest part is that kB animations trigger ''after'' firing (as opposed to jams which trigger before) and the AS50 has already cycled and ejected a casing when that happens. So either the rest of the magazine was full of extra gas pressure, or Frank needs to stop loading .50 cal sticks of dynamite into random mags. [[User:Dongs|Dongs]] 05:35, 28 June 2009 (UTC)&lt;br /&gt;
******Yeah, the, newfangled .50 caliber dynomite rounds are sure dangerous! But really, I tested out an AS50 on my second profile, and it still scares me how the barrel tries to crack you in the head--[[User:M14fanboy|M14fanboy]] 16:09, 28 June 2009 (UTC)&lt;br /&gt;
*Ok, I've just got the Tranq rifle kB. It has to be seen to be believed, I'll get on the other PC and upload it shortly. [[User:Tim|Tim]] 07:13, 29 June 2009 (UTC)&lt;br /&gt;
**And that's the update for today. [[User:Dongs|Dongs]] 09:03, 29 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Suppressed Shotgun ==&lt;br /&gt;
(Just putting this here for future reference&lt;br /&gt;
	&lt;br /&gt;
Edit-This is NOT and 11-87, in the game it operates like a pump action shotgun, and has a safety on the TOP of the gun, instead of a cross-bolt safety found on Remingtons. Therefore there is no possible way that this is a semi-automatic 11-87.- RedJedRevolver&lt;br /&gt;
*Oh. I just went with what was already here until I could check up on it, feel free to change it if it isn't right. - Tim.&lt;br /&gt;
::It's fine, I'm not sure what it is. Could be some bastard Mossberg with that safety and that pump.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
&lt;br /&gt;
== IEDs ==&lt;br /&gt;
&lt;br /&gt;
I'm probably going to add these at some point even though they're not a gun as such; it cycles between three, a mortar round, a land mine and a pipe bomb. Since one of them ''is'' a round from one of the other weapons I think they count for trivia purposes at least. Especially if I can also ID the land mine. [[User:Dongs|Dongs]] 10:03, 28 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Mk.19==&lt;br /&gt;
Fuck that Chicom POS mortar. If you aim right you can totally use the Mk.19 as a mortar and actually HIT things with it.[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 01:15, 29 June 2009 (UTC)&lt;br /&gt;
*Indeed. I don't get why they went with such a silly system of using the mortar; at least giving the player *some* way to find range other than slowly lobbing an infinite supply of smoke rounds around at random would have been nice. [[User:Tim|Tim]] 01:31, 29 June 2009 (UTC)&lt;br /&gt;
**That said, in the PC version you can't ''miss'' with the mortar and it should just say 'press F5 to activate aim mode and F9 to adjust aim.' [[User:Tim|Tim]] 20:50, 2 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Norinco Type 63 ==&lt;br /&gt;
&lt;br /&gt;
While as far as I can tell this weapon exists, the internet will be ''damned'' if it has a picture of the thing. I therefore surmise that the Type 63 is invisible. [[User:Vangelis|Vangelis]] 10:57, 3 July 2009 (UTC)&lt;br /&gt;
 Haha. I lauged so hard when I read this --[[User:Chablar|Chablar]] 14:30, 4 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
[http://www.lovettartillery.com/pics/60mm_Chinese_image.JPG Well, I sure hope the internet likes being damned.] --[[Special:Contributions/85.3.48.132|85.3.48.132]] 12:56, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
*Yeah, you try googling for it in 2009, though. I tried again recently and found a whole page of them rather than a page of random objects none of which were mortars. [[User:Vangelis|Vangelis]] 13:00, 5 March 2011 (MSK)&lt;br /&gt;
&lt;br /&gt;
== Captions ==&lt;br /&gt;
Whoever did the captions... I love you. I laughed so hard. -protoAuthor&lt;br /&gt;
:It was Vangelis/Dongs/Tim. He is a genious.-[[User:Oliveira|Oliveira]] 03:18, 6 July 2009 (UTC)&lt;br /&gt;
::btw that caption about the &amp;quot;silenced shotgun&amp;quot;, Mr. Identity crisis that charging handle layout is also on the 1100, and I think a few others as well.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::Yeah, but I thought I'd just name one specifically that had that feature; the 11-87's 1100-derived so it's no surprise they both have similar layout, and the caption seemed awkward with both names in there. [[User:Vangelis|Vangelis]] 13:19, 6 July 2009 (UTC)&lt;br /&gt;
::::Alright, it's fine, since no one can point on specifically which gun it came from one name is as good as any other.-[[User:RedJedRevolver|RedJedRevolver]]&lt;br /&gt;
:::::I also have to praise the caption work, especially the &amp;quot;where is your god&amp;quot; and &amp;quot;get some&amp;quot; sniper rifle captions.--[[User:M14fanboy|M14fanboy]] 16:39, 23 July 2009 (UTC)&lt;br /&gt;
::::::Vangelis did the &amp;quot;Get Some&amp;quot; caption on my command.-[[User:Oliveira|Oliveira]] 16:44, 23 July 2009 (UTC)&lt;br /&gt;
:::::::+1, this is the funniest article thing I've read for a month, maybe two. Top job! --[[User:MattyDienhoff|MattyDienhoff]] 19:56, 14 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== It's amazing the things you find out by accident... ==&lt;br /&gt;
&lt;br /&gt;
I'm so damn proud of that chicken screenshot. I was just trying to blow it up for a funny demo of the bolt explosion, I had no idea it would do that. [[User:Vangelis|Vangelis]] 11:43, 9 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Ejection Ports in games now ==&lt;br /&gt;
&lt;br /&gt;
Why do game developers keep putting the ejection port on the left side of the weapon. It makes no since what so ever. It does not look cool, it looks stupid when a right-handed person is using left-handed weapons. Are game developers even paying attention to what weapons they use in game? - [[User:Kilgore|Kilgore]] 17:36, 6 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
It lets them show off their awesome graffics engine and to the general populace having casings flying around on screen helps create the feeling that they are in fact blazing away with a machine gun.  It's an aesthetic choice, not one based on realism. - Double Agent M&lt;br /&gt;
&lt;br /&gt;
:That is still no excuse to do that. I don't mind assault rifles and handguns that much, but left handed bolt-action rifles are the things that just make no since! At least they could have made it eject to the right like they did the light machine guns, instead of making so you have to operate the bolt in a very strange way. - [[User:Kilgore|Kilgore]] 19:22, 7 August 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
:What makes this phenomenon odd for this game in particular, is that we have a PKM, which in the real world has an ejection port on the '''left''' hand side, but in the game it is placed on the '''right''' hand side! [[User:Nohomers48|Nohomers48]] 05:46, 2 November 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
The trend started with [[Counter-Strike]], since the creator was left-handed. When he decided to go for right-handed characters to make it less unusual, he simply mirrored the models. They've basically been following the leader since then, but Crytek apparently went just completely blindly and figured that mirroring every model was just &amp;quot;the thing to do.&amp;quot; [[User:Chitoryu12|Chitoryu12]] 19:29, 19 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Cool fact==&lt;br /&gt;
:According to Dennis Croukamp's book &amp;quot;The Bush War In Rhodesia&amp;quot;, there actually at one point was an arms dealer who was known as &amp;quot;The Jackal&amp;quot;. He got caught fairly early in the war though-[[User:S&amp;amp;amp;Wshooter|S&amp;amp;amp;Wshooter]] 22:25, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
If [[Lord of War]] is any indication, Viktor Bout (the person [[Nicolas Cage]]'s character was based on) probably got a piece of that action too at that time. Did this Jackal sell weaponry to armed groups in the time period depicted in [[Blood Diamond]] too? --[[User:Mazryonh|Mazryonh]] 23:39, 3 March 2011 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Dart rifle - Actually a Pneu-Dart Model 389?==&lt;br /&gt;
I think the article might be completely wrong on the dart rifle. Rather than being based on an actual rifle, it looks like a Pneu-Dart Model 389 tranquilizer rifle to me. [http://shop.pneudart.com/cartridge-fired/model-389-rifle/ Check it here]. Thoughts? -[[User:Mujoe|Mujoe]] 04:18, 20 August 2011 (CDT)&lt;br /&gt;
:Wow, that looks a hell of a lot if not exactly the same as the Dart rifle in the game! Makes me wonder if there's a real version of the game's &amp;quot;AR-16&amp;quot; aka the unknown custom '''AR-15'''. - [[User:Mr. Wolf|Mr. Wolf]] 07:49, 20 August 2011 (CDT)&lt;br /&gt;
::That actually does seem possible, but they've messed it up if that's what they were going for, since they've dropped the break-open barrel down to the level it would be on a normal rifle; certainly not what I'd call identical. They probably either half-and-halfed that and an M40 or just didn't know how the 389 was supposed to be loaded with the barrel up there and so made it a bolt-action. [[User:Evil Tim|Evil Tim]] 01:45, 25 August 2011 (CDT)&lt;br /&gt;
:::I see what you mean, had to look at the Dart rifle again. - [[User:Mr. Wolf|Mr. Wolf]] 02:41, 25 August 2011 (CDT)&lt;br /&gt;
::::So, change it to &amp;quot;Tranquilizer Rifle&amp;quot; (quotes) and add the picture and explaination? I always did wonder what that thingy under the scope was, it looks like it's the back end of the Pneu-Dart's barrel with the gas regulator's setting knob missing. Also, the Pneu-Dart actually does have that weird little magazine-thingy underneath; I wonder what it's for? [[User:Evil Tim|Evil Tim]] 07:51, 25 August 2011 (CDT)&lt;br /&gt;
:::::I think that works fine. By the way, it says the little magazine-thingy is for .22 cal &amp;quot;Power Loads&amp;quot;, high-power .22 blanks propel the darts I guess. lol, It also says 5 Shot &amp;quot;Clip&amp;quot;, lol. - [[User:Mr. Wolf|Mr. Wolf]] 09:49, 25 August 2011 (CDT)&lt;br /&gt;
::::::Ah, so it's not pneumatic. I guess that makes sense, though I have to raise an eyebrow at what ends up as a bolt-action, break-open rifle with two breeches; seems to just be complex for the sake of being complex. Still, FC2 seems to think the magazine is a gas bottle (it hisses when he removes it), so they got that wrong, too. Edit: Wait, what the hell: how does [http://shop.pneudart.com/cartridge-fired/model-196-rifle/ this one] work? o_O [[User:Evil Tim|Evil Tim]] 11:24, 25 August 2011 (CDT)&lt;br /&gt;
:::::::I... Have... No... Idea.  0_o - [[User:Mr. Wolf|Mr. Wolf]] 13:37, 25 August 2011 (CDT)&lt;br /&gt;
&lt;br /&gt;
== Makarov ==&lt;br /&gt;
&lt;br /&gt;
Hi all, I'm Drebin. Thi is my first comment, so be cool, I'm just trying to help. I've been playing Far Cry 2 for a couple of years now, and like you, I have always believed this gun to be a Makarov. However, I stumbled upon a Hungarian PPK &amp;quot;copy&amp;quot; that I believe is the one in the game. I'm talking about the FEG PA-63. The shape and, more to the point, the colors, match perfectly. Check it out - http://www.imfdb.org/wiki/FEG_PA-63&lt;br /&gt;
Great page by the way, really thorough in the picture department, showing all the actions and what not. Thanks a lot.&lt;br /&gt;
Drebin&lt;br /&gt;
&lt;br /&gt;
:I've taken a look, and while the colours are similar there's differences; for example, the FC2 Makarov's grip has a gap between the top and the slide like a Makarov, while the PA-63's goes all the way up to the bottom of the cocking serrations. The PA-63 also has a round button (mag release) on the frame while the only thing there on the FC2 Mak and real Mak is the slide release (a vaguely rectangular tab). Grip spur on the PA-63 forms a straight line with the back of the slide while on the Mak and FC2 Mak it's a curve. [[User:Evil Tim|Evil Tim]] 02:07, 21 November 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Golden AKs ==&lt;br /&gt;
Who sais that the golden AKs have to be based off the one in [[Lord of War]], there have been several games with golden AKs so why is this particular  one based on Lord of War. Furthermore, the golden AKs in this game are full sized with removed stocks, where as the one in LOW is a more compact AK with a side folding stock. [[User:1911isthebestgunever]]&lt;br /&gt;
:That's why it says &amp;quot;it's possible&amp;quot; it's a reference, not that it is one. [[User:Evil Tim|Evil Tim]] 02:47, 5 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Guns Mirrored? ==&lt;br /&gt;
Is it me or do most of the guns in the game seem mirrored? The writer notes the oddity of a left handed bolt on the Springfield, but the Dart Rifle has a left-handed bolt as well. Again, according to the writer, the SAW and the PKM eject and feed from the opposite sides from real life. My points to add are that the charging handles for the AS-50, Dragunov and the AK-47 are on the left when they should be on the right and the FAL is vice versa. The ejection port on the Makarov is on the left when it should be on the right the same with the Star and the Mac-10. The SPAS 12 and USAS-12 cock and eject on the left when they should on the right. Do you reckon the models were made and animated right before being flipped or they just payed that little attention to photos of the weapon they were drawing? [[User:theocd]]&lt;br /&gt;
&lt;br /&gt;
:They're mirrored. According to the designers of ''STALKER: Shadow of Chernobyl'' the logic behind this is that throwing brass across the screen looks more &amp;quot;dynamic,&amp;quot; and I imagine the logic was the same here. Though the SAW is right (ejecting to the right), presumably because this showed more of the belt during loading (which is why they in turn mirrored the PKM). [[User:Evil Tim|Evil Tim]] 11:39, 8 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::But things like the 6P9 and the Uzi eject correctly to the right throwing the brass off-screen. I thought it would be for 'drama' but then why do it on a random selection? Gah, game developers.... Thanks anyway. --[[User:Theocd|Theocd]] 07:22, 9 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
==Great Page==&lt;br /&gt;
Just wanted to say, kudos to whoever put this page together. It's probably the best one I've come across on this site, informative and amusing.--[[User:Leigh Burne|Leigh Burne]] 06:15, 10 May 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
Felt like seconding this. The Far Cry 2 article is a true work of art. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 22:43, 5 December 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Flare Gun ==&lt;br /&gt;
&lt;br /&gt;
Contrary to what somebody wrote about the flare gun not being useful for anything except starting fires, if you fire it into the air, it will attract enemy soldiers to the location of the flare.&lt;br /&gt;
&lt;br /&gt;
As a result, entire checkpoints will be left unattended for a temporary amount of time.&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=969366</id>
		<title>User talk:Mutant1988</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=969366"/>
		<updated>2015-10-13T20:49:41Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Assassin's Creed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RE==&lt;br /&gt;
See, the BF: BC 2 is NOT the page to add gun information. If you have to add anything about those abbreviations, add them on the gun page but spare the game, movie pages as they should only contain information about how the guns appears in the respective media.--[[User:SB2296|SB2296]] 16:32, 4 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Filenames ==&lt;br /&gt;
&lt;br /&gt;
Please don't upload images using the default filename from Steam: we prefer filenames that identify the images (eg Payday2-USP-1.jpg). Also make sure to categorise your images by adding &amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt; to the upload form. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:01, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;Game_Name_Weapons_Name_function or numbering.jpg&amp;lt;--&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 10:19, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried to replace the HK USP iron sight image with one consistent with the other iron sight images on the page, but that didn't work at all. I'm so confused. &lt;br /&gt;
&lt;br /&gt;
But yeah, for new images I 'll make sure to name them properly. I'm not sure that I understand that categorizing thing though. How do I format that?&lt;br /&gt;
&lt;br /&gt;
- Mutant1988&lt;br /&gt;
: The new version of the image would be seen after some time, or you can change the size of the thumbnail for 1 px (for example, from 400 to 401, and the new version would be seen immediately). To categorize the image, place &amp;lt;nowiki&amp;gt;[[Category:Screenshot]]&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt;. To sign your posts, use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:07, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::You can't change the filename of an existing image except by moving it, I'll do that with the existing ones soon. To change the filename when uploading, change the name in the &amp;quot;filename&amp;quot; box (don't forget to put .jpg on the end, or it won't save). To add categories, put them in the empty text box that appears below the filename. &lt;br /&gt;
&lt;br /&gt;
::The reason this is an issue is because if someone else took pictures on the same day they'll have the same filenames and might end up overwriting someone else's. Also when IMFDB is still around in ten thousand years someone might overwrite your images with pictures of Smith &amp;amp; Wessalien Model 3 Cryogenic Hyperblasters and we can't have that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:22, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I understand what you mean and I'm very grateful that you explain this stuff. It's been quite some while since I last uploaded anything here and even back then I didn't know most of this stuff. - Mutant1988.&lt;br /&gt;
&lt;br /&gt;
== Assassin's Creed ==&lt;br /&gt;
&lt;br /&gt;
I believe the article is still incomplete since it lacks most of the pistols, I didn't look too closely and didn't realise they were different shots, but I think the first picture is of a weapon actually called &amp;quot;pirate blunderbusses&amp;quot; in the game and which shares all the features one would expect of a Dragon (pistol-size blunderbuss). Also, please sign your comments with four of these ~ [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 07:22, 12 October 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
I did have a look at the Assassin's Creed Wikia and looked through their weapon entries and I personally can't find a single weapon that matches the appearance of those in the first image. The Pirate Blunderbuss is the closest match, but it has a one-piece barrel rather than the segmented muzzle flare of the one in the game screenshot. It's entirely possible that the images in the in-game encyclopaedia differs from the in-game models.&lt;br /&gt;
&lt;br /&gt;
http://assassinscreed.wikia.com/wiki/Pirate_Blunderbusses&lt;br /&gt;
&lt;br /&gt;
Either way, I think the proper way to categorize weapons is to match it with a real life weapon of similar appearance and features, rather than rely on in-game classifications that may or may not be accurate. Lacking that though, the least you should expect is a breakdown of all the different individual weapons in-game. It would still leave an incomplete article, but at least it would be comprehensive in regards to the content of the actual game. I would try to make a better entry myself rather than undo the existing one, had I actually owned the game. But I have kinda stopped buying Ubisoft games because of the company's practices (Releasing broken, unoptimized and generally poorly designed games). [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 16:49, 13 October 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=969364</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=969364"/>
		<updated>2015-10-13T20:38:30Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Assassin's Creed Black Flag */ Forgot to sign my comment. My bad, I don't edit on this often enough to remember all the details.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Earlier discussions: [[User Talk:Evil Tim/Archive 1]]''&lt;br /&gt;
&lt;br /&gt;
== What are the rules ==&lt;br /&gt;
&lt;br /&gt;
Sorry to drag you into this; you're simply an admin whose talk page isn't locked. Simple question: what on earth happened here:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/index.php?title=Talk:Mutant_Chronicles&amp;amp;action=history&lt;br /&gt;
&lt;br /&gt;
My notes on the talk page for the were a genuine and good-faith attempt to contribute and they were deleted without comment. I presume I've offended some obscure house rule of yours, but regardless, it's a pretty arrogant and unilateral thing to do on the part of MoviePropMaster2008, and hardly the way to encourage people to get involved.&lt;br /&gt;
&lt;br /&gt;
== Gun Brand Pages ==&lt;br /&gt;
&lt;br /&gt;
Yo. So now that at least 2 admins have contributed to the new &amp;quot;Gun Brand Pages&amp;quot; is it safe to say the idea is sticking? I want to keep working on these but I dont want to spend all this time just to have them deleted. I'm still new to this site so whats the procedure for getting this approved by the powers that be? Happy holidays, [[User:Zackmann08|Zackmann08]] 08:06, 24 December 2011 (CST)&lt;br /&gt;
:Thanks for your help with the [[Heckler &amp;amp; Koch]] page. Any feedback? You like the format? --[[User:Zackmann08|Zackmann08]] 14:46, 25 December 2011 (CST)&lt;br /&gt;
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== Kampfpistole ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your remarks, they make perfect sense. I did not check my e-mail in the last few minutes so I was totally unaware that somebody else (you) was working on the same page. This way we can keep eachother busy, right? My apologies for driving you crazy! &lt;br /&gt;
&lt;br /&gt;
Reason that I wanted to rename 'Walther Kampfpistole' to a more generic 'Kampfpistole' is that today I read an about the history of this gun. Originally a flare pistol (&amp;quot;Heeresmodell 1934&amp;quot;), from 1943 onwards it was produced by both Walther and Erma as ‘Kamppistole’ (no further numeric nomination) having a big 'Z' on the side indicating that it had 'Zuege' (German for grooves) so that small explosive charges could be fired more accurately. The article did not indicate an original designing manufacturer so I figured removing ‘Walther’ would be the right thing to do. If you say that Walther is indeed the company where it all started, then I can only agree to keep matters as they are. &lt;br /&gt;
&lt;br /&gt;
As for the LP-42, I see what you mean. Problem is that ‘Kampfpistole’ is actually a very generic name simply meaning ‘battle pistol’ (just like ‘assault rifle’ may apply to AK-47 and M16 alike). In this case, both guns are correctly referred to as ‘Kampfpistole’ but they are of completely different design. As such, I would suggest to remove the ‘Kampfpistole Z’ image from the LP-42 page, leave matters as they are and not merge, wouldn’t you agree?   &lt;br /&gt;
&lt;br /&gt;
By the way, what do you mean by “please don't edit war, it doesn't help”? I am not aware I have been changing anything else today than the Kampfpistole. Take care, let me know what you think and Merry Christmas, --[[User:PeeWee055|PeeWee055]] 10:36, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
:Good to see your remarks, be my guest to make changes; I will stay away from the subject for a few days hahaha Not sure of you are aware, but 'Leuchtpistole' is yet another generic nomination. It's German for 'Flare Pistol' so I think it would not be correct to put all 'Leuchtpistols' on one page, not in the least because the designs are very different. Take care, --[[User:PeeWee055|PeeWee055]] 10:58, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Spammer==&lt;br /&gt;
Since you are one of the most active admins on this site, here is a spammer I consider banning: [[User:Grishacka1929|Grishacka1929]]. Highlighted in blue is his [[Lifetime asks, contends actual...|contribution]]. - [[User:Kenny99|Kenny99]] 18:52, 24 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==This guys is crazy==&lt;br /&gt;
He's a raving asshat.  He's another Liam, save for the fact he does know his 1911s.  But he's also being a jerk.  Okay, so M1911 is the MILITARY designation, the Colt Govt. Model is the company's name for the pistols they sold to the public.  M1911 is used by a lot of people as a generic description for that type of pistol.  When I say Commercial  M1911, I mean a commercial version of the M1911.  There is nothing actually erroneous about that description.  But think about it.  People KNOW the difference between the M1911 and the M1911A1, they know that there were improvements made between the wars.  Just calling them the Govt Model doesn't help people to ultimately get to know the difference.  Boy, I sure attract a lot of guys who hate on me.  This guy needs anger management.  Now if we need to update the descriptions, we can.  On his conduct, you were right.  His rage makes him an unacceptable element on IMFDB.  Doesn't matter how much he knows.  If he becomes that abusive that quickly, then he is not the personality type that moves IMFDB forward.  Thanks for the note.  I think I (we as in you're a mod too) need to come up with a code of conduct that warns people to be polite.  There are sites out there that are so deathly afraid of offending someone's sensibilities or their freedom of speech, that they are often held hostage by people who promote bad behavior.  We welcome corrections when they are done in the right way.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:20, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Se7en==&lt;br /&gt;
Sorry, but this page is really kind of ruined when the actor's name is mentioned.  It's not really vital on this page to know who the actor was that used the weapon is on this page as much as what character used it.   I understand that you disagree with a lot of edits that a particular user makes, but I'll be on the case to let the user know if the edits go overboard. --[[User:Ben41|Ben41]] 04:30, 25 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
==Kampfpistole Z==&lt;br /&gt;
[[Talk:LP-42_Flare_Pistol|Any objections?]] Sounds reasonable. (I hadn't really been following the Kampfpistole saga, I sort of just stumbled into it.) --[[User:Funkychinaman|Funkychinaman]] 16:08, 27 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Salt featured article ==&lt;br /&gt;
&lt;br /&gt;
Can you change the [[Salt]] entry on the featured article template from a SIG SG553 to a P556 SWAT with a SG550 lower please, as it is locked to me. I recently changed it on the Salt page, but featured article just came up and noticed it was now wrong.  --[[User:Commando552|commando552]] 05:04, 29 December 2011 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dead links ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I've been working on converting a number of pages from the list format over to a wikitable. I've noticed that there are some cases where a movie is listed, but there is no page for that movie. For example, if you look at the [[M1911A1]], about halfway down the Films section [[Nowhere to Run]] (1993) is listed, but there is no page for it. Should it be removed when I convert it to a table? &lt;br /&gt;
&lt;br /&gt;
(As a side note, I'm not actually editing the M1911 page, that was just the quickest example I could find.) --[[User:Zackmann08|Zackmann08]] 15:52, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
:Gotcha. That's super helpful! Thanks.--[[User:Zackmann08|Zackmann08]] 23:00, 4 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Cabela's Dangerous Hunts 2009 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, did some reseach, this game is available in Europe, bt it is under a different name (Same game, different name), it is called &amp;quot;Cabela's Dangerous Adventures&amp;quot;. And it is available for the PS2, PS3, Wii, and Xbox 360 (The page is for the Xbox/PS3 version). Don't know if you have an Xbox or a PS3, so that is up to you, and it is dirt cheap by now. - [[User:1morey]] January 15, 2012 12:40 PM (EST)&lt;br /&gt;
&lt;br /&gt;
== Copyrights ==&lt;br /&gt;
&lt;br /&gt;
Hey man. I was just updating a page and I noted that the &amp;quot;copyrights&amp;quot; link at the bottom that shows up any time you edit a page is now red. When I clicked on it I noticed that you deleted the page. Just wanted to make sure you were aware that every time you edit a page or a discussion post, a link to that page shows up on the bottom. Any issue with me putting up a redirect on the old Copyright page that takes you to the &amp;quot;General disclaimer&amp;quot; page? --[[User:Zackmann08|Zackmann08]] 10:18, 16 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
==Copyright page==&lt;br /&gt;
There's still time... (Seriously though, is there any legal reason why TOS's and disclaimers have to be a solid block of text? During my newspaper days, we avoided solid blocks of text whenever possible and cringed whenever we saw them in other papers. It's just telling readers &amp;quot;Don't read this.&amp;quot;) --[[User:Funkychinaman|Funkychinaman]] 12:36, 16 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Manufacturer Template ==&lt;br /&gt;
&lt;br /&gt;
I created a template for the manufacturer pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I would love any input from you and other admins on it. I want to make it as straight forward as possible. Thanks! --[[User:Zackmann08|Zackmann08]] 13:36, 19 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==GLOCK==&lt;br /&gt;
GLOCK (in all caps) is the official name of the company as stated on their website.  --[[User:Ben41|Ben41]] 06:31, 21 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Re: NSV ==&lt;br /&gt;
&lt;br /&gt;
Hi. Thanks for the info. It is strange though, why would KBP have an image of the Kord on their site, which is made by Degtyarev? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:27, 22 January 2012 (CST)&lt;br /&gt;
:I am totally confused now... &amp;gt;&amp;lt; Please delete the pic then, I reupload it with a correct name if and when I will make a page for the Degtyarev compnay. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:56, 22 January 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
no&lt;br /&gt;
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==Idontthinksotim==&lt;br /&gt;
I don't this is actually directed to you. It's a catchphrase from the American series ''Home Improvement''. --[[User:Funkychinaman|Funkychinaman]] 04:41, 21 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== Top Shot - Season 3 ==&lt;br /&gt;
&lt;br /&gt;
Hey man. I saw your edit on [[Top Shot - Season 3]]. While I get what your saying that revolvers technically are pistols... That distinction isn't made elsewhere on the site. For example, the [[NCIS]] and [[Burn Notice]] pages, some of the most popular on the site, list '''Pistols''' and '''Revolvers'''. It seems like an unnecessary distinction to make... I respect my elders and know you are an admin, I'm not trying to get into a pissing contest or anything but it just seems unnecessary to me, particularly since that isn't the way it is done elsewhere on the site. Thoughts? --[[User:Zackmann08|Zackmann08]] 15:44, 23 February 2012 (CST)&lt;br /&gt;
:IMHO, it seems like '''Pistols''' and '''Revolvers''' fall under the overall heading of '''Handguns'''... &amp;quot;When distinguished as a subset of handguns, a pistol is a handgun with a chamber that is integral with the barrel, as opposed to a revolver, wherein the chamber is separate from the barrel as a revolving cylinder.&amp;quot; Webster gives a similar definition. I take back what I said previously. Based on a little more research it seems that a &amp;quot;pistol&amp;quot; always refers to a Handgun where the chamber is integrated in the barrel. For example, a [[Derringer]] would be a pistol despite not being semi-auto. Any handgun with a rotating cylinder would be a revolver and they would all fall under the overall category of '''Handguns'''.  --[[User:Zackmann08|Zackmann08]] 16:48, 23 February 2012 (CST)&lt;br /&gt;
::Thats actually really interesting! Never knew you guys defined it differently over there. :-) --[[User:Zackmann08|Zackmann08]] 11:24, 24 February 2012 (CST)&lt;br /&gt;
&lt;br /&gt;
== SOCOM 4 ==&lt;br /&gt;
&lt;br /&gt;
So I'm in the middle of leaving a message for Commandoninja137 (the guy who created the SOCOM 4 page, if were calling 'that' a page...) warning him that the page was about to be deleted because of his lack of effort. I had JUST added the ''nuke'' tag to the page right before i posted the message on his discussion page. When i posted it with the &amp;lt;nowiki&amp;gt;[[SOCOM 4]]&amp;lt;/nowiki&amp;gt; tag, the link came up in red. I'm thinking &amp;quot;huh, I musta mispelled it&amp;quot;... but no. You beat me to the punch and got rid of the page literally seconds after I nuked it. GOOD MANNNN!!! :-) --[[User:Zackmann08|Zackmann08]] 15:29, 25 February 2012 (CST)&lt;br /&gt;
:I'm kind of surprised the page lasted as long as it did. I wanted to just delete the stuff copied from Wikipedia, but then the page would be completely empty and would look even worse. --[[User:Funkychinaman|Funkychinaman]] 15:45, 25 February 2012 (CST)&lt;br /&gt;
::Yes, I know. I grew suspicious because it was a little too... nice. I cleaned up and consolidated the dead links a few months back, and I don't think there's a single SOCOM game here that could be considered complete. I know they're console only, but still...&lt;br /&gt;
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== DVD Screenshots ==&lt;br /&gt;
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I mostly have DVD and the Blue-Ray I have is a Blue-Ray/DVD combo pack so I'm set. What I'm wondering though is can you get screencaps from things like Hulu and Netflix? --[[User:Yo dawg 111|Yo dawg 111]] 09:29, 26 February 2012 (CST)&lt;br /&gt;
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== Re: G36C ==&lt;br /&gt;
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It indeed looks similar, although the nomenclature appears to be different. Anyways, I will add it and if someone can find a better match, he will change it. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:52, 27 February 2012 (CST)&lt;br /&gt;
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== Masterkey in Homefront ==&lt;br /&gt;
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Hi. Please change the Masterkey's gun image on the [[Homefront]] page to this one, as this has a slightly better quality, and it is visible that the rifle is actually a KAC SR-16, not a Colt M4.&lt;br /&gt;
[[Image:KAC Masterkey.jpg|thumb|none|300px|Masterkey shotgun mounted on a KAC SR-16 rifle - 12 Gauge]]&lt;br /&gt;
Thank you. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:55, 25 March 2012 (CDT)&lt;br /&gt;
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== Grenades ==&lt;br /&gt;
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DAMITTTTTT. Sorry about that mate. I will be more careful. Frankly I didn't know there was such thing as an Airsoft grenade... Thanks for alerting me to the mistake. :-)&lt;br /&gt;
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While I'm writing to ya, I might as well mention the [[AK Gallery]]. I totally get what you are saying about guns like the Dragunov and will 100% defer to your judgment. I felt like it was worth putting them on the page since they look similar but if you don't think they belong, I totally understand. It's all about what will be most useful in identifying the guns. :-) --[[User:Zackmann08|Zackmann08]] 11:23, 27 March 2012 (CDT)&lt;br /&gt;
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== Doom Nuke tag ==&lt;br /&gt;
I put the nuke tag due to this subsection of the rules.&lt;br /&gt;
http://www.imfdb.org/wiki/Rules,_Standards_and_Principles#Anime:_Rules_.26_Restrictions&lt;br /&gt;
Also the page was previously deleted on the same grounds.&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 23:42, 30 March 2012 (CDT)&lt;br /&gt;
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== The Dark Knight ==&lt;br /&gt;
A) Seriously? You've never seen ''[[The Dark Knight]]''? B) Yes, that is a bigger spoiler, I'd tell you more, but I don't want to spoil anything for you, C) Come on, seriously? --[[User:Funkychinaman|Funkychinaman]] 02:11, 5 April 2012 (CDT)&lt;br /&gt;
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::Which is the reason why I removed the reference in the page.  That particular user who wrote those captions constantly gives away important plot points for no good reason.   The user has been warned.   --[[User:Ben41|Ben41]] 03:19, 5 April 2012 (CDT)&lt;br /&gt;
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== This is Glock17gen4, why was I blocked? ==&lt;br /&gt;
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I have done nothing wrong, and you blocked me and reverted my edits. Here's the reason you left: &amp;quot;(Abusing multiple accounts: Hey there Burt, you're still banned, go away.)&amp;quot; My name isn't Burt, it's Danny. I tryed to use the Glock17gen4 account to contact you about this but it wouldnt allow me to leave a message on your talk page, I would like the block reverted please, as I dont know who this &amp;quot;Burt&amp;quot; is and have done nothing wrong. I really think you have me confused with someone else...PS: do you have email we can discuss this on? [[User:SaferSephiroth|SaferSephiroth]] 20:40, 6 April 2012 (CDT)&lt;br /&gt;
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== What's all this then? ==&lt;br /&gt;
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http://www.imfdb.org/w/index.php?title=User_talk:Bunni&amp;amp;redirect=no#I_need_you_or_another_admins_help.2C_my_other_account_was_blocked_wrongfully. Is this the usual suspect? [[User:Bunni|bunni]] 17:19, 7 April 2012 (CDT)&lt;br /&gt;
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== I am not this Burt Reynolds Mustache or Person of Interest guy, please quit blocking me! ==&lt;br /&gt;
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Dont you check for IPs before you make such decisions? I am not this character you think I am. Please unblock me! The only reason I changed the gun on the PD page is I was going off of what the GE 007 page said. If that wasn't right then I am sorry, I did not know. I just know all the classic guns in PD are based off Goldeneye 007's guns. I was trying to keep the page accurate, is there anything wrong with that? [[User:RugerLord|RugerLord]] 14:25, 8 April 2012 (CDT)&lt;br /&gt;
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ET, do whatever you think is best. [[User:Bunni|bunni]] 14:40, 8 April 2012 (CDT)&lt;br /&gt;
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== FlaK ==&lt;br /&gt;
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Very sorry. I've heard of what you're talking about, but thought it was abbreviated differently.&lt;br /&gt;
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== Read the rest on that bunni guys page ==&lt;br /&gt;
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Hey listen, I'm sorry about messing up your page, but seriously dude. You didnt listen to me when I was nice, and I'm sorry about Rockwolf's page too. I have no issue with anyone on this site except you because you keep wrongfully banning me after I helped out. I contacted other admins and the sites owner about this. And you still wouldnt give me a fair chance, so yes, I'm human, I went off on you because I had had enough. I like guns and Goldeneye, I really wanna help with this site, but if I keep being harassed, then how can I do that? PS: I also didnt take to kindly to you and your friend refering to Irish people as &amp;quot;Liams&amp;quot;. I'm Irish, and that offends me. [[User:ColdSteel|ColdSteel]] 20:48, 9 April 2012 (CDT)&lt;br /&gt;
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== Ok done ==&lt;br /&gt;
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It wont allow me to change on the Goldeneye 007 main page but I put the upload on the Walther PP series page and the Goldeneye talk page, it's a genuine .32 ACP PPK the same as Bond uses, and I think you'll like the pic quality alot. [[User:ColdSteel|ColdSteel]] 21:21, 9 April 2012 (CDT)&lt;br /&gt;
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== Blocked User ==&lt;br /&gt;
The poster was obnoxious and irritating. I just felt like if he comes back he doesn't need to get the change to be an jackass again. Meant to block him earlier, but then I forgot. --[[User:Jcordell|Jcordell]] 13:59, 11 April 2012 (CDT)&lt;br /&gt;
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== Ellipses ==&lt;br /&gt;
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You're right, there's no reason to correct them, but is there a reason I shouldn't? Seriously, if there's a reason, I'll stop. --[[User:Cheywoodward2|Cheywoodward2]] 20:32, 12 April 2012 (CDT)&lt;br /&gt;
:Alright, I will stop be such so pedantic about my ellipses. I may forget once or twice. If I end up doing so you my have my apologies. Also, your writing style makes you seem like a very pleasant and knowledgeable person.&lt;br /&gt;
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== Re: Trolling ==&lt;br /&gt;
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The whole argument of the section didn't have anything to do with improving the page in question. Yet I'm being the target of moderation. How more unfair can it get? --[[User:Masterius|Masterius]] 09:25, 14 April 2012 (CDT)&lt;br /&gt;
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:That would be a fair argument if the 'not-forum' rule was enforced and the only thing one could find on Talk Pages is weapons and accessories identification and nothing else. But that's just not true. And a simple commentary among many others won't suddenly cause IMFDB to collapse. --Masterius 09:37, 14 April 2012 (CDT)&lt;br /&gt;
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::I did not want to go into the whole political debate on who's right and who's wrong. Are you sure there were no points that could have gotten a rise out of me? --[[User:Masterius|Masterius]] 09:45, 14 April 2012 (CDT)&lt;br /&gt;
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OK, OK, Mr. Wolf was right. You won. So long, and thanks for all the fish. --[[User:Masterius|Masterius]] 09:49, 14 April 2012 (CDT)&lt;br /&gt;
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== Sorting Out User names ==&lt;br /&gt;
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Thanks for taking care of that.   When I don't see any further contributions right after a new user account is made, I tend to be more suspicious.   --[[User:Ben41|Ben41]] 16:29, 16 April 2012 (CDT)&lt;br /&gt;
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== Bot ==&lt;br /&gt;
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Have you notified the other admins? Are they aware of the situation? It's hard to tell who's online sometimes, but I'll do what I can. --[[User:Funkychinaman|Funkychinaman]] 16:55, 17 April 2012 (CDT)&lt;br /&gt;
:So it's an American bot. Anyway, I'll do what I can. I'll probably be monitoring for another hour, then I have to step out. I should be back on later tonight though. --[[User:Funkychinaman|Funkychinaman]] 17:06, 17 April 2012 (CDT)&lt;br /&gt;
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== Glock 18C ==&lt;br /&gt;
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Hey man, so I just noticed that some guy has once again tried to replace the Glock 18C image with his own. You had previously reverted his upload... Rather then reverting it myself, I thought I would mention it to you... [http://www.imfdb.org/wiki/File:Glock18c_01-1-.jpg Picture in Question]. --[[User:Zackmann08|Zackmann08]] 14:11, 19 April 2012 (CDT)&lt;br /&gt;
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== FNP ==&lt;br /&gt;
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Hey man. Some guy just made a bunch of weird edits to the [[FNP]] page. He changed all the specifications for the FNP-45 to values that are not correct (based on both wikipedia and the FN website). He also added a ransom show that has no page on the site. Do you mind rolling back his edits so I don't have to correct each mistake? Thanks! --[[User:Zackmann08|Zackmann08]] 17:37, 19 April 2012 (CDT)&lt;br /&gt;
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== Chronological Order ==&lt;br /&gt;
I'd have to dig it up in the forums but I was told by a Mod a couple years back that if the page has a relatively low number of firearms (20 or less) to use chronological order. --[[User:AdAstra2009|AdAstra2009]] 13:36, 20 April 2012 (CDT)&lt;br /&gt;
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== Forum ==&lt;br /&gt;
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I made your forum account a moderator. [[User:Bunni|bunni]] 15:44, 21 April 2012 (CDT)&lt;br /&gt;
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== Devil May Cry.  ==&lt;br /&gt;
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Aite. No worries. :-) --[[User:Zackmann08|Zackmann08]] 11:04, 6 May 2012 (CDT)&lt;br /&gt;
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== Nukes... ==&lt;br /&gt;
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I'm sorry. You're right. :-( Let me explain where I'm coming from (just so you don't think I'm trolling the site looking for pages to nuke). I am in the process of trying to convert every gun page from the list format to table format. As I go through, whenever I find an entry that is missing a date I go to that entries page. If that page has an &amp;quot;incomplete&amp;quot; tag, is far from complete and hasn't had any work done in a longgg time, I have been nuking them. As was mentioned in the forum, these are (for the most part), drive-by creations. Pages made by a user who was here for a few weeks and then never returned. &lt;br /&gt;
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But, at the end of the day, you are correct. I will tone it down on the nuke tags and reserve them for REALLY poor pages. Sorry. --[[User:Zackmann08|Zackmann08]] 09:52, 7 May 2012 (CDT)&lt;br /&gt;
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== re: M57 ==&lt;br /&gt;
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Yeah, and looks like he added a bunch of other Zastava guns that were not featured in anything yet. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:02, 7 May 2012 (CDT)&lt;br /&gt;
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== Infoboxes ==&lt;br /&gt;
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Hey. So first off, a disclaimer, I am posting the following message for each of the Admins so don't think I'm spamming. Just want to get input from all of you. I have been working on a number of infoboxes for different pages ([[Template:Infobox Movie]], [[Template:Infobox TV]], [[Template:Infobox Video Game]]). I have already gotten some help from [[Bunni]] who installed an additional add-on to facilitate the templates. I would love to get some feedback from you (and other admins) regarding these. Do you like the format? Are there things you would like changed? Should additional information be added? The nice thing is that with the add-on that [[Bunni]] installed, you do not have to provide all the information for the infobox. Any variables left blank will simply not be printed.&lt;br /&gt;
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Finally, I would like to see how you feel about my adding these to pages. I have gotten positive feedback from a number of users (including at least 3 admins) but before I add this to more than a dozen or so pages (which I have done for testing purposes) I want to really get full permission. I know that sweeping changes are a '''MAJOR''' no-no without full admin approval. Check out the thread in the forum (http://forum.imfdb.org/showthread.php?t=1942). I look forward to hearing your feedback! :-) --[[User:Zackmann08|Zackmann08]] 11:15, 9 May 2012 (CDT)&lt;br /&gt;
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== &amp;quot;The following weapons...&amp;quot; ==&lt;br /&gt;
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Oops.... I haven't exactly been consistent on that one. Thanks for letting me know. Sorry about that. --[[User:Zackmann08|Zackmann08]] 16:57, 11 May 2012 (CDT)&lt;br /&gt;
:That makes sense. I will make sure to do that from now on. Sorry (again...) --[[User:Zackmann08|Zackmann08]] 12:12, 15 May 2012 (CDT)&lt;br /&gt;
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== RE5 ==&lt;br /&gt;
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No, it was with an AI Sheva. I cannot play co-op because the online part of G4WL games does not work in Slovakia. BTW, there was an Ithaca and a Skorpion in her inventory, but no ammo for them, so probably that is why she went with the Beretta. (I also put grenades and mines to her inventory, so that she cannot pick up ammo.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:27, 16 May 2012 (CDT)&lt;br /&gt;
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== Minor Note ==&lt;br /&gt;
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I totally get what your saying and agree. We did discuss this a while back. I have stopped removing the entry with the exception of pages that were deleted for not meeting IMFDB standards. And even then I only remove them if the media in question doesn't meet standards, not just because the page wasn't complete. In other words if the page was deleted because no one had worked on it I leave the entry but if the page was deleted because it was a Documentary or a youtube video then I do delete the entry. Thanks for staying on this! --[[User:Zackmann08|Zackmann08]] 14:07, 22 May 2012 (CDT)&lt;br /&gt;
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== Image Error ==&lt;br /&gt;
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I would try to upload an image to overwrite it eg. uploading something with the same file name. May be a size issue. [[User:Bunni|bunni]] 15:48, 31 May 2012 (CDT)&lt;br /&gt;
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== GoldenEye ==&lt;br /&gt;
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Hey. Thanks for taking care of [[GoldenEye 007]] for me! What do you think of the new [[:Category:See_Also|templates]]? --[[User:Zackmann08|Zackmann08]] 13:46, 5 June 2012 (CDT)&lt;br /&gt;
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== Your LAW Pic ==&lt;br /&gt;
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No offense, but is that a picture YOU took?  Also the end cap has broken off and that particular one is a trainer (not the sub caliber trainer but a classroom trainer) [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:37, 5 June 2012 (CDT)&lt;br /&gt;
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==aha==&lt;br /&gt;
Yes, that is the first model LAW, the M72.  It doesn't have the metal framed front site but has a solid piece of clear plastic.  When the Army demilled them, they just snapped off the plastic front plate, which makes it hard to fix because the clear plastic base (with the spring) is still in the sight base. Apparently that was done because the first pattern sights were 'night sights' and were &amp;quot;radioactive&amp;quot;.  That pic is still a trainer though.  I will try to post a pic of the actual first pattern LAW.  I have one, but like most folks, my front sight is broken.  They really did some weird stuff to that LAW for the film though (pyro insert tube not withstanding). :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 12 June 2012 (CDT)&lt;br /&gt;
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== Thank ya! ==&lt;br /&gt;
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Many thanks bud! I promise to use my powers for good. If you, or any of the other admins, ever feel I'm over stepping, please let me know. I may be an admin now, but I still defer to the more senior admins. As for the bot, it is a giant work in progress. If I actually manage to figure out how to make it work, we will get creative with the name. :-) --[[User:Zackmann08|Zackmann08]] 14:39, 26 June 2012 (CDT)&lt;br /&gt;
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== Unrelated to firearms ==&lt;br /&gt;
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Are you the same Evil Tim who [http://lparchive.org/Castlevania-64/ Let's Played ''Castlevania 64'']? [[User:Kadorhal|Kadorhal]] 16:42, 14 July 2012 (CDT)&lt;br /&gt;
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== RE:Stinger / Redeye  ==&lt;br /&gt;
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Done, does that look ok? They don't really look as alike as the SVD and PSL, think it is just the case that people seem to identify any shoulder launched missile as a Stinger when they don't know what it it.  --[[User:Commando552|commando552]] 03:33, 27 July 2012 (CDT)&lt;br /&gt;
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== Template: Screenshot ==&lt;br /&gt;
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I took care of the optional argument for a page title. That was a really good idea... If you have any more ideas like that, give me a holler and I'll make um happen. --[[User:Zackmann08|Zackmann08]] 13:18, 31 July 2012 (CDT)&lt;br /&gt;
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== Evil Tim? == &lt;br /&gt;
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Evil Tim? As in the lets-player? If so...  FINISH GOLDENEYE DAMNIT!&lt;br /&gt;
Also, I love you :3 --[[User:Chris Jeremic|Cheers, Chris J]] 03:10, 7 August 2012 (CDT)&lt;br /&gt;
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== Killer Uzi ==&lt;br /&gt;
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It looks like this guy is the ''Everybody Hates Chris'' guy. I was going to perma-ban him just for that, but it turns out that the last guy to make that page WASN'T banned. What do you think? --[[User:Funkychinaman|Funkychinaman]] 07:50, 8 August 2012 (CDT)&lt;br /&gt;
:I thought that too, but do you think he's smart enough to completely switch genres? Van tu/leavemealone/Michael Myers covered all the same pages and had the same MO with all of this accounts. --[[User:Funkychinaman|Funkychinaman]] 08:39, 8 August 2012 (CDT)&lt;br /&gt;
::Talked again, you're right, probably the same kid. I gave him six months. You can go over the transcript, maybe you'd like to give him more. --[[User:Funkychinaman|Funkychinaman]] 18:26, 16 August 2012 (CDT)&lt;br /&gt;
:::KillerUzi seemed a bit calmer than Liam, who obviously is venting his rage (at Zackmann, of all people, who wasn't even a user much less an admin when he got booted.) I don't think he'd claim to be younger than he actually was. Liam's previous lies have been about inflating his self worth. Besides, we have a name for KillerUzi. --[[User:Funkychinaman|Funkychinaman]] 08:35, 17 August 2012 (CDT)&lt;br /&gt;
::::Oh, a copycat. I got to read his deleted bio a few minutes ago. Upstate NY and no caps. Declan (KillerUzi) is from upstate NY as well. Oh well, we have a new tidbit for his IMDb page: &amp;quot;Does not take rejection well.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 08:52, 17 August 2012 (CDT)&lt;br /&gt;
:::::Is KillerUzi the same as Gunner95 then? We made the connection because they both claimed to be 10 year old filmmakers. Gunner95 kept trying to make a page for HIS film, a film no one else could've possibly have seen, which is actually documented on IMDb. The other pages that Gunner95 made also gel with Declan's IMDb bio. So let's lay out the facts here: Layla was a sleeper, almost definitely planted by Liam. His bio also fits with Liam's air force fantasy. Layla also came overnight (East Coast time,) so Layla is probably not Declan (who's a ten year old on the east coast). Weston has the same MO as Layla, but claims to be from the same area as Declan, and that's something he could've only known if he either knew Declan or his movie, since neither KillerUzi or Gunner95 disclosed that here. So maybe they're friends? They both claim to be filmmakers, maybe there's a connection there. Family relations? They both have vaguely Irish names. (oooh, Irish, another connection...) (I've been watching too much Law &amp;amp; Order, can you tell?) --[[User:Funkychinaman|Funkychinaman]] 09:16, 17 August 2012 (CDT)&lt;br /&gt;
:::::::From the Blacklist, it looks like KillerUzi WAS Declan. Hmmmm... --[[User:Funkychinaman|Funkychinaman]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
::::::You just made me think of that scene in ''Naked Gun'' where Nordberg puts his foot through the door and gets stuck. --[[User:Funkychinaman|Funkychinaman]] 09:41, 17 August 2012 (CDT)&lt;br /&gt;
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== New User ==&lt;br /&gt;
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??? You gootta be a little more specific there buddy... Not really sure who or what you're talking about... --[[User:Zackmann08|Zackmann08]] 10:11, 12 August 2012 (CDT)&lt;br /&gt;
:There are 2 people who are authorized to create new users. Myself and Bunni. Seeing as Bunni is the owner and manager of the site and that HE authorized the account, I'm pretty sure its okay. Furthermore, Chris and I have already discussed this individual and you needn't worry about him. If he does cause trouble, Chris and I will be all over it but we have spoken with the individual in question and are not worried. --[[User:Zackmann08|Zackmann08]] 13:15, 12 August 2012 (CDT)&lt;br /&gt;
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==Re AKS-47==&lt;br /&gt;
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Don't we already have an image of a Type 3 AKS-47? Also, the one you're adding has a bit too much white space at the top and bottom. Evil Tim 10:07, 13 August 2012 (CDT) &lt;br /&gt;
Okey, well I thought that the picture was a good display of a T3 underfolder. But if I cut the picture so there's less white, would it be better? --[[User:TheJoker|TheJoker]]&lt;br /&gt;
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==Hey==&lt;br /&gt;
Sure, if you want. I didn't think I had enough to warrant an archive though. As for Goldeneye, looks good. If you have a game that brings in a bunch of kids, mistakes come with the territory. The guns in the game certainly look a lot better than the original. (I still can't believe all the grief the original has caused.) BTW, what do you use to get console caps? My capture device kinda sucks, and I've been thinking about upgrading. --[[User:Funkychinaman|Funkychinaman]] 10:02, 14 August 2012 (CDT)&lt;br /&gt;
:Ah yes, Hauppauge! I had one of their TV capture cards back in the day. I'd still use it if I was trying to get caps from an NES. I tried getting caps for ''[[Call of Duty: Finest Hour]]'' a few months ago with the no-name device I had, and it sucked. I've been looking into upgrading. --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
::$185 on Amazon, yikes! --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
:::I played the Wii version on my buddy's Wii when it came out, and I DLed the demo of the Xbox version a few months ago. It wasn't bad, it was just... unremarkable. I don't know why they keep trying to trade on the ''Goldeneye'' name when there are plenty of other Bond titles that have never had a game. I was encouraged when EA did the ''From Russia with Love'' game, but I guess Activision thought differently. --[[User:Funkychinaman|Funkychinaman]] 08:45, 15 August 2012 (CDT)&lt;br /&gt;
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==BO2 Pics==&lt;br /&gt;
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Im ok with take screenshots of the entire screen but theres just one problem: the four gamescom videos have been made private and those videos have weapons not seen in the other previews. I have screenshots but there the ones you warned me about so should I upload them or wait till someone can get full screenshots?[[User:Mr.Ice|Mr.Ice]] 14:17, 14 August 2012 (CDT)&lt;br /&gt;
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== New Vandal ==&lt;br /&gt;
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FYI [[User:Weston1911|Weston1911]] is indiscriminately vandalising random pages. Have undone his edits so far, seems like the new system keeps out the bots but not the dicks.  --[[User:Commando552|commando552]] 08:08, 17 August 2012 (CDT)&lt;br /&gt;
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Is there any particular reason he puts so much effort into messing stuff up?  --[[User:Commando552|commando552]] 08:24, 17 August 2012 (CDT)&lt;br /&gt;
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== Commando ==&lt;br /&gt;
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I'll do you one better... It is done. Good thinking. --[[User:Zackmann08|Zackmann08]] 09:49, 17 August 2012 (CDT)&lt;br /&gt;
:Also, sorry for &amp;quot;Weston1911&amp;quot;. Thank you for helping clean up his mess... :-( --[[User:Zackmann08|Zackmann08]] 10:17, 17 August 2012 (CDT)&lt;br /&gt;
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Thanks for the admin recommendation! --[[User:Commando552|commando552]] 11:12, 17 August 2012 (CDT)&lt;br /&gt;
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== Spam ==&lt;br /&gt;
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So spam has dramatically decreased lately as a result of the new system put in place by [[Bunni]] but we still have the occasional jerk who gets through. For future reference, if anyone does start doing stuff like our pal [[user:Weston1911|Weston1911]] did, will you message me? I am compiling a &amp;quot;blacklist&amp;quot; that includes the e-mail and IP the user used when they registered. It will help prevent them from registering in the future. Thanks man! --[[User:Zackmann08|Zackmann08]] 10:33, 17 August 2012 (CDT)&lt;br /&gt;
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: Weston1911=Liam? --[[User:Ben41|Ben41]] 14:59, 17 August 2012 (CDT)&lt;br /&gt;
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::I was wondering about that myself.--[[User:Jcordell|Jcordell]] 09:38, 18 August 2012 (CDT)&lt;br /&gt;
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== Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
Why have you removed my picture of a SIG-Sauer P228!? It is a blankadapted gun and I haven't removed the other picture of a P228. Tell me why please. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Removed Picture of Kalshnikov AKS ==&lt;br /&gt;
Have you also removed my picture of a AKS with folding stock unfolded? Why do you do this, whats wrong whit the pictures according to you? It has taken me quite alot of time to find these images and crop or cut them down whatever, it makes me a bit irritated to be frank with you. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Re Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
This picture is also of a blankadapted SIG, and I didn't remove the other picture of a SIG, I only added mine that is in high quallity defination. Also even if the picture already there is a SIG P228, i don't claim otherwise, actually looks more like a air-soft gun. Look at the talkpages for SIGs and you see other has maked that claim, and said that they would have wanted an aditional picture. --[[User:thejoker|thejoker]]&lt;br /&gt;
::HI there Evil Tim.  I admit that the Sig P228 is probably the worst gun in our inventory.  It had been slid under a truck and had been actually repaired several times. It is NOT an airsoft, but it does look like crap.  The grips were sanded down for some strange reason a long time ago and I don't know why.  I will pull another P228 today and resubmit it.  Great work BTW.  I've been pretty busy with movies and stuff so I have not had time to resubmit gun pics.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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== Re Removed Picture of Kalashnikov AKS ==&lt;br /&gt;
You are right that it is a small picture, but it is the only picture of an actual AKS with the stock unfolded, the old picture I put up which was taken from the right side I removed because I had touble uploading it and if you use it you have to put it in uneven, strange, number of pixels or it will look compressed. The size of the new picture is adequate in size to use, I thougt You shouldn't have the reference picture the same size as the screencaps anyway. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Re Removed Pictures ==&lt;br /&gt;
Okey, I wont argue any more about the SIG P228 picture as he will upload a new one. Why I started replacing AKS pictures was because users had used the Type I AKS with a stamped receiver when the guns in the screencaps were clearly of milled receiver type, also since the Type I AKS had it's stock unfolded I thought it would fit to have a Type III with a stuck unfolded, wich makes the guns in the picture match the AKs with woodn' stock in size which looks better.The picture that I uploaded before, the one that looked compressed, sometimes actually needed to change more than one px, not always though, to update so it would look uncompressed. I tried whit one and then took of one px at a time untill updated. I'm not the best at how all this stuff work I admitt that but I'm telling you what actually hapened. If [[User:MoviePropMaster2008|MoviePropMaster2008]]s pictures is the ones to go with we, or you as I don't know how to talk to him on his page, sould ask him to upload an aditional picture of an AKS Type III with it's stock unfolded. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Smith &amp;amp; Wesson Revolver In Code Name Red Rooster (Täcknamn Coq Rouge) ==&lt;br /&gt;
Are you good with identifying revolvers? I'm not that good at that, or I don't think so anyway, so could you take a look at the page of this movie and see if my assumption of the gun I labeld as a S&amp;amp;W Model 27 is right. I can't see if the barrel is tapered but it looks slimmer then what a barrel of a Model 29 in .44 Magnum (wich it is said to be in dialouge) appears to be. I appreciate help with. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Age requirement ==&lt;br /&gt;
I have no qualms about imposing such a requirement. We just have to publicize it. And do we grandfather in the existing underage users or boot them? --[[User:Funkychinaman|Funkychinaman]] 13:00, 19 August 2012 (CDT)&lt;br /&gt;
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== Octopussy Unknowns ==&lt;br /&gt;
Did you delete the unknown listed guns on the Octopussy page? In that case, why did you do that? If you didn't think they sould be on the main page why not just move them to the talkpage? Why delete them compleatly? [[User:Thejoker|Thejoker]] 10:43, 21 August 2012 (CDT)&lt;br /&gt;
:Sorry someting was wrong the first time I saw the page today, sorry about that! [[User:Thejoker|Thejoker]] 10:47, 21 August 2012 (CDT)&lt;br /&gt;
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== FPG pictures  ==&lt;br /&gt;
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He didn't replace a real gun image actually, the one Zack added was an airsoft as it is marked &amp;quot;FPG&amp;quot;.  --[[User:Commando552|commando552]] 07:34, 25 August 2012 (CDT)&lt;br /&gt;
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Not really, I think that is just left over from when someone got confused and thought that the FPG was the production version and FMG-9 was the prototype. --[[User:Commando552|commando552]] 08:29, 25 August 2012 (CDT)&lt;br /&gt;
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== Ground Zeroes ==&lt;br /&gt;
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Hi.&lt;br /&gt;
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Can you recreate the article? We have more than one weapon exposed now (the Mini-UZI in addition to the FN FNC, as well as some other weapons), so it would warrant it. [[User:Pokeria1|Pokeria1]] 00:08, 2 September 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Personal Attack&amp;quot; on Rockwolf66 ==&lt;br /&gt;
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Evil Tim, when I reversed his reversion of my reply to him on the M16 Series Talk page, I removed the Personal Attack thing and just left the rest of my reply to him.  Can I bring back my comment again without anything that could be seen as attack?  [[User:Jeddostotle7|Jeddostotle7]] 15:28, 3 September 2012 (CDT)&lt;br /&gt;
:Yeah, I was going to remove the second half.  Also, yeah, even though the STANAG magazines were never fully accepted by NATO, they're still called STANAG.  Also, apparently, they're a &amp;quot;Draft STANAG&amp;quot;.  [[User:Jeddostotle7|Jeddostotle7]] 09:07, 4 September 2012 (CDT)&lt;br /&gt;
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== MGS3 Hind-A ==&lt;br /&gt;
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Sorry for not getting to this sooner but I found [http://www.fas.org/man/dod-101/sys/ac/row/mi-24.htm this article] and apparently the Hind A can mount Yak B's and they can mount the GSh-30K. I've read the talk page and some mentioned how the devs messed up and the mg on the Hind looks like a DShK which could be possible due to dev laziness and just mounted it one there since its the only heavy machine gun in the game.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:25, 7 September 2012 (EDT)&lt;br /&gt;
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Just FYI, the gun on the Mi-24A (don't say Hind-A as that is a NATO designation referring to several different versions with different armaments) has a Afanasev A-12.7 machine gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:47, 7 September 2012 (EDT)&lt;br /&gt;
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== Tactical Ops: Assault on Terror ==&lt;br /&gt;
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Tactical Ops: Assault on Terror isn't my page. I am just cleaning up the grammar and adding game content to it. I love TO:AoT and still play it on my computer. I saw a few mistakes in content and a lot of bad grammar and started to rearrange the text and tidy up. &lt;br /&gt;
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As for the Heckler &amp;amp; Koch SMG II / MP2000 mistake, I thought they were the same program. Gun magazines I read during the trial periods made it seem like they were one and the same. Maybe you should expand the entry, as I have never heard of SMG I / SMG II as being distinct programs an there is no mention of MP2000. &lt;br /&gt;
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[[User:Hotspur23|Hotspur23]] ([[User talk:Hotspur23|talk]]) 23:39, 9 September 2012 (EDT)&lt;br /&gt;
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== Black Ops 1 Live Action Commercial==&lt;br /&gt;
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After seeing that the live action commercial for MW3 was screencaped and put on the talk page I decided to do the for the first Black Ops live action commercial. The problem is that I can barely read the talk page for it without Firefox crashing on me so I was wondering if you could archive it so I can post the screenshots. Thanks.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:41, 20 November 2012 (EST)&lt;br /&gt;
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== Metal Gear Solid 3: Snake Eater ==&lt;br /&gt;
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Why is &amp;quot;The Boss's signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly an M231 Firing Port Weapon&amp;quot; the preferred information for the &amp;quot;Patriot&amp;quot; entry when the [[Rocky Mountain Arms Patriot Pistol|Patriot]] actually exists? --[[User:Rufford|Rufford]] ([[User talk:Rufford|talk]]) 11:24, 25 November 2012 (EST)&lt;br /&gt;
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== Re: AC3 ==&lt;br /&gt;
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Yeah, now I see. The original author was supposed to add at least the names of the characters even if he could not identify the gun. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 28 November 2012 (EST)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
I did that because the image had vansihed from everywhere as far as I could find. It's the same image. What do I need to do exactly? I see that it's still there so why restore the old one when we have the same image just under a new name.Not trying to start an argument mind you just curious. Thanks. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:10, 6 December 2012 (EST)&lt;br /&gt;
Okay. I didn't see that image of the shark. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:45, 6 December 2012 (EST)&lt;br /&gt;
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== Bozitojugg3rn4ut  ==&lt;br /&gt;
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I quite concur. Let me discuss it with the rabbit. :-p --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 12:26, 8 December 2012 (EST)&lt;br /&gt;
:Thank You for suggesting me. Will continue what I did before. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:59, 8 December 2012 (EST)&lt;br /&gt;
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== Star Wars ==&lt;br /&gt;
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[[User:Lenijo|Lenijo]] redid the edit that you had undone on [[Star Wars]]... Did he discuss this with you? I do NOT know enough about the movie and the props to know if he is correct or not... I'm going to leave it for now but wanted to make sure you were aware. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 19:54, 8 December 2012 (EST)&lt;br /&gt;
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== Spambot ==&lt;br /&gt;
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Thanks for catching that. Funky took care of it already but good eye. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 10:57, 18 December 2012 (EST)&lt;br /&gt;
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==Binary Domain pistol==&lt;br /&gt;
It looks like a SIG-Sauer with a USP-style safety. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 21 December 2012 (EST)&lt;br /&gt;
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== MGS4 Speargun ==&lt;br /&gt;
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Hi.&lt;br /&gt;
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Regarding the Speargun, you can find it on here:&lt;br /&gt;
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http://www.youtube.com/watch?v=CIUl7oc1Tcc&lt;br /&gt;
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In fact, it's at the very beginning of this ad (0:02-0:07).&lt;br /&gt;
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I don't know the make, though.&lt;br /&gt;
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[[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 19:06, 22 December 2012 (EST)&lt;br /&gt;
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== Tropico4 ==&lt;br /&gt;
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Hello! You are right, thank you for your vigilance. I was going to edit it but it seems another user has done it. I am new to this whole wiki editing business, is it custom to respond on something you wrote on my user page discussion by writing on yours? Or should I write my message under your message that was posted on my page? Thanks for helping a newbie out. Peace [[User:Innawoods|Innawoods]] ([[User talk:Innawoods|talk]]) 07:07, 31 December 2012 (EST)&lt;br /&gt;
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== Style guide ==&lt;br /&gt;
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I didn't even think of mocap. I asked about it last year when I finished the Tintin page, but I don't think I ever got an answer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:58, 10 January 2013 (EST)&lt;br /&gt;
:I was thinking about adding a blurb on some of the more obscure actors who had prominent roles in video games, like [[James C. Burns]] (voice and mocap of Frank Woods) and [[Rich McDonald]] (voice and mocap of Section) like I did for [[Craig Fairbrass]]. I suppose you could add a blurb for stars like Chow Yun-Fat or Sam Worthington as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:12, 10 January 2013 (EST)&lt;br /&gt;
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== Skyfall ==&lt;br /&gt;
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The vertical grip is a lot longer in the movie, which made me think it was a magazine. It looks like a prop that was just whipped up. If I recall, doesn't he carry it dissembled in a briefcase? There's no reason it should be this blocky.&lt;br /&gt;
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Sometimes an entry in a series is good good, it ruins the series because no subsequent entry can compare favorably with it, (''[[Aliens]]'' always comes to mind) and I always thought Bond games were victims of ''Goldeneye 007'''s success and legacy, but that sounds truly awful. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:43, 22 January 2013 (EST)&lt;br /&gt;
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:I've put forward my random opinion on the talk page, which is that it is built off of a Remington 700 AICS chassis without the plastic outer stock. I haven't seen it since it since it first came out in the UK, but I think the reason it is blocky was that it was actually built ''from'' a suitcase or something crazy like that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 22 January 2013 (EST)&lt;br /&gt;
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== Bioshock Infinite - Kar98k, not 1903 ==&lt;br /&gt;
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Check out the upper handguard on the sniper rifle in Bioshock: Infinite. Clearly that of a Kar98k, not a Springfield 1903. Additionally, the rear sights match that of the Kar98k. There are no discernible features on the sniper that resemble a 1903, other than the generic-looking buttstock. (Just to mention:) The front sights are enfield-style, which is odd.&lt;br /&gt;
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So, let's tally things up:&lt;br /&gt;
Similarities to 1903: Front sling attachment.&lt;br /&gt;
Similarities to Kar98k: Rear sight, upper handguard.&lt;br /&gt;
Similarities to Enfield: Front sight.&lt;br /&gt;
I'd say the Kar98k still wins out. Unless you can provide pictures to support your claim that it is more similar to a 1903A3, I'm gonna have to change it back to the Kar.&lt;br /&gt;
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==Crysis 3==&lt;br /&gt;
FYI, I have finished screencaping and finalizing the page. Anything else you want to add or change, feel free to do so. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 21:40, 5 April 2013 (EDT)&lt;br /&gt;
:Well, to be honest, the Crysis games now, with the exception of the first one, are very disappointing and dissatisfying anyway compared to the [[Far Cry]] series, which got even better with [[Far Cry 3]] (although it got monotonous after the game is completed and all of the outposts are captured). Besides, the plot of [[Crysis 3]] is nothing interesting and can be simplified as, &amp;quot;I'm Prophet and I can kill everything!&amp;quot; and a smaller step backwards compared to the older games. Also, I only notified you of the page so you can offer whatever comments you have of the subject based on whatever we know from the older games since there's so much to the game and it makes occasional references to the first game that I might be missing a few things. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:53, 12 April 2013 (EDT)&lt;br /&gt;
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==&amp;quot;GTA 2: The Movie&amp;quot;== &lt;br /&gt;
I've been wondering about this for a while now but I wasn't sure if the promotion video for Grand Theft Auto 2 could be documented here. In case you didn't know the &amp;quot;GTA 2 Movie&amp;quot; is really an unnamed film released by DMA Design (now known as Rockstar North) and is currently available on Rockstar's site. The reason I am asking is because I am not sure where exactly to put it since GTA 2 doesn't seem to have anything resembling &amp;quot;real&amp;quot; firearms (take a look at the HUD icon for the [http://images.wikia.com/gtawiki/images/a/a7/Pistol-GTA2-icon.png Pistol] and per the rules dose not warrant a page.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:20, 30 April 2013 (EDT)&lt;br /&gt;
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==Blood Dragon==&lt;br /&gt;
It appears rather unprecedented. I think the closest comparison I can come up with offhand is ''Command &amp;amp; Conquer: Red Alert'', and that ended up spawning its own franchise. Like I said before, I think it should be its own page, as it's a standalone, has an independent plot, looks dramatically different, and FC3 page is already pretty big as is. If ''[[Call of Duty: United Offensive]]'' has its own page (and I don't think it should), this should certainly qualify. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:13, 2 May 2013 (EDT)&lt;br /&gt;
:Oh, absolutely. I actually tried merging it with the ''Call of Duty'' page a few months ago like I did the ''Jagged Edge 2'' and ''Jagged Edge 2: Unfinished Business'' pages, but it was too much of a pain. I can go either way with ''Warhead'', since it's its own game, but with the same plot and weapons as ''Crysis.'' --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:18, 2 May 2013 (EDT)&lt;br /&gt;
::Zombies needs the actual COD game to run however, and at least when it began, it used the same weapons and levels of the root game. (It's pretty much its own franchise now, they might as well just make the next Treyarch game all zombies.) I didn't know it was only five weapons, however. Then, I suppose, there's no point. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:46, 3 May 2013 (EDT)&lt;br /&gt;
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== HD Images ==&lt;br /&gt;
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:If you say so.&lt;br /&gt;
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:My image from a DVD, is 1,353 × 566 pixels, file size 175 KB, or .175 Mbits:&lt;br /&gt;
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:Your image from a Blu-ray,  is 1,920 × 797 pixels, file size: 120 KB, or .120 Mbits:&lt;br /&gt;
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:Please explain to me how a file with 120 KBs has ''more'' information, or &amp;quot;data&amp;quot; if you prefer, than a file with 175 KBs?&lt;br /&gt;
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--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 8:22, 8 May 2013 (PDT)&lt;br /&gt;
::My point was that the ''source'' image (DVD or Blu-ray) is irrelevant with respect to the quality of a JPG. I hardly think that is a controversial statement. --[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 8:47, 8 May 2013 (PDT)&lt;br /&gt;
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:::We are talking past one another. Not much point. Over and out. --[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 9:42, 8 May 2013 (PDT)&lt;br /&gt;
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I'm not mistaken and I am not lying and you guys are just plain wrong. I really don't care what you think; the images speak for themselves. ''[[Battle Cry]]'' came from a used DVD, which I played on my Toshiba laptop and used to capture the images. What you see on my pages is exactly what came out of my computer.&lt;br /&gt;
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So, if you think I'm mistaken, it is you, kind sir, who is mistaken.--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 11:07, 8 May 2013 (PDT)&lt;br /&gt;
:Thanks, Tim. I appreciate it. I am still new here and will doubtlessly make a lot of mistakes before I figure things out. But I do like contributing and I value the comments and advice from those of you who are more experiened on the site. .--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 06:30, 13 May 2013 (PDT)&lt;br /&gt;
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== Game screenshots ==&lt;br /&gt;
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Hi. I have noticed you have done several video game pages on IMFDB, and was wondering if you could help me out. I recently got rid of my old laptop and built a semi-powerful PC. I have always concentrated my focus on films and television series on IMFDB, but now I have the chance to do video games too. I just don't know what to use when taking shots from video games. There's a couple of games I see here that lack proper screenshots, and since no one else seem to be wanting to finish them off, I might as well give it a shot. I've tried a couple of screenshot programs like Gadwin and Greenshot, but they were not to my liking. I've heard Fraps is good, but my roommate/friend says it's a piece of crap. If you could give a tip or two, I'd be grateful. Thanks in advance, --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:26, 9 May 2013 (EDT)&lt;br /&gt;
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::Wow, thanks for the swift response. I've used Steam's screencap utility before, usually when I'm playing e.g. Red Orchestra 2 with my friends (The game's pretty glitchy and offers funny screenshots on a daily basis). I think I'm gonna give Fraps a shot, see if it is to my liking. And thanks for the tip on the mouse, I have an older Logitech gaming mouse and I'll definitely be dedicating one of these buttons to taking screenshots. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:20, 10 May 2013 (EDT)&lt;br /&gt;
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== Naked Gun undo..? ==&lt;br /&gt;
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Why didn't you like me using that &amp;quot;S...&amp;quot; word? It was certainly more accurate than just using &amp;quot;disastrous&amp;quot; on its own.&lt;br /&gt;
[[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 21:17, 19 May 2013 (EDT)&lt;br /&gt;
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== Images can be deleted ==&lt;br /&gt;
*File:SOCOM 4 SFCR-HW 01.jpg&lt;br /&gt;
*File:IAR556.jpg&lt;br /&gt;
*File:SOCOM 4 M60 01.jpg&lt;br /&gt;
*File:SOCOM 4 Mos 590 01.jpg&lt;br /&gt;
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I've replaced them on the page with better images. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:15, 29 May 2013 (EDT)&lt;br /&gt;
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==T2==&lt;br /&gt;
The images for [[T2]] were already there as the page was finished by GM45 years ago.  Kenny99 is just upgrading the quality to HD. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:20, 5 June 2013 (EDT)&lt;br /&gt;
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== TDI/KRISS Vector ==&lt;br /&gt;
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I moved it back to KRISS Vector. I'm not sure if there's a precedent to refer to the original company. In this case, it's the same company, they just changed names. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:25, 18 July 2013 (EDT)&lt;br /&gt;
:Well I won't dispute that. There was a discussion on naming over at [https://en.wikipedia.org/wiki/Talk:TDI_Vector#TDI_Vector wikipedia] as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:56, 19 July 2013 (EDT)&lt;br /&gt;
::That bothered me too. (No one calls it a *Boeing* F-4 Phantom.) I looked at pages like the Steyr TMP/B&amp;amp;T MP9 and Magpul Masada/Bushmaster ACR pages, and at least they have separate sections for both. Unfortunately, it looks like no one bothered to denote the variants, so it'd be hard to do a separate KRISS USA section.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:47, 19 July 2013 (EDT)&lt;br /&gt;
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== Desert Eagle ==&lt;br /&gt;
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I didn't think too much about it, I was just doing maintenance. I would like to see the change made to some pages though, like [[MP40]] or [[Uzi]], to &amp;quot;MP40 submachine gun&amp;quot; or &amp;quot;Uzi submachine gun.&amp;quot; That would allow redirects to go directly to the variant. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:05, 31 July 2013 (EDT)&lt;br /&gt;
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== Re: Updating images ==&lt;br /&gt;
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Thanks for the info, I will remember it for future. Well, I'm gun enthusiast, not IT enthusiast ;) --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 09:56, 12 August 2013 (EDT)&lt;br /&gt;
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== Re: &amp;quot;Radom&amp;quot; pistol official name ==&lt;br /&gt;
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Yes, You're right: name of that pistol should read &amp;quot;wz. 35&amp;quot; - my fault. Polish naming conventions are somehow unclear: sometimes they use full year, sometimes not. For example Polish Tokarev copy full name is &amp;quot;pistolet wojskowy wzór 1933&amp;quot; (military pistol model of 1933), and it's abbreviation &amp;quot;pw wz. 33&amp;quot;, but I've seen documents calling it &amp;quot;pw wz. 1933&amp;quot;, &amp;quot;pw wz.33&amp;quot; (no space), or &amp;quot;PW wz. 33&amp;quot;. It's even more fun with Polish PPS SMG copy, that was often called PM-43 - &amp;quot;PM&amp;quot; is Radom factory designation for indigenous SMG designs, and they never used that name on &amp;quot;pm wz. 43&amp;quot; (USSR designs in Poland had the same names in army and Radom works). And in fact both (pw wz. 33 and pm wz. 43) designations don't comply with Polish naming convention - numbers should indicate year when particular firearm was adopted (1944 in this case).&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm going then to fix names of other Polish guns which are on IMFDB, if that's not a problem, but I'll leave [[RADOM (Polish WZ. 35 VIS Pistol)]] as it is for a while - until me and [[User:Commando552|Commando552]] will find if it's name should use caps (like it's on the gun's slide), or not (like in producer's documents). --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 12:47, 13 August 2013 (EDT)&lt;br /&gt;
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==Tigr==&lt;br /&gt;
Whoops, I didn't see that one. Some noob was just dropping HTML links, and I just followed that one. I can swap it out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:45, 19 August 2013 (EDT)&lt;br /&gt;
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== M27 IAR ==&lt;br /&gt;
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Are you sure that it's better to place the M27 IAR in the assault rifles section in the page [[Call of Duty: Black Ops II]]? It's actually a squad automatic weapon, and in the pages [[Battlefield 3]] and [[Battlefield Play4Free]] it is in the Machine Guns section. And can you check the last topics I wrote for the Bizon-2 with early stock here: [[Talk:Izhmash PP-19 Bizon]] and for the Remington 870 MCS here: [[Talk:Remington Model 870]]?&amp;lt;br&amp;gt;And a question: do usual bolt-action rifles with internal magazines or stripper clip (such as [[Remington 700]] and [[M1903 Springfield]]) hold 1 extra round in chamber? It seems not, but I just wanna make sure.&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:26, 31 August 2013 (EDT)&lt;br /&gt;
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== RE: ==&lt;br /&gt;
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I see... but what about the two talk pages that I mentioned before? (I asked about the production date of the 870 MCS and about the Bizon-2 with the early stock)&amp;lt;br&amp;gt;And it seems that in real life, open bolt weapons do not need to be cocked after reloading an empty magazine (unless the trigger was held down after emptying the mag for example). Is it true for ALL open-bolt weapons? (including some like AA-12, MG3, M60, Thompson, etc)? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:57, 2 September 2013 (EDT)&lt;br /&gt;
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== Saving Private Ryan ==&lt;br /&gt;
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My Blu-ray doesn't have the grainy, saturated look of the original release, so I'm trying to recreate it with Fast Stone.  There was a section about this in the discussion section. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:29, 6 November 2013 (EST)&lt;br /&gt;
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== Server issues ==&lt;br /&gt;
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We're out of drive space. I've cleared enough space for uploads to resume but I will double our drive space tomorrow night, it will involve approximately 3 hours of downtime if everything goes smoothly. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:30, 10 November 2013 (EST)&lt;br /&gt;
:Pages edited yesterday are loading fine for me now, are you still experiencing this? Also, can you screenshot the error you're seeing on logged out Vector skin? Mine looks good in all browsers. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 13:50, 10 November 2013 (EST)&lt;br /&gt;
::Upgrades are done and everything looks good to go to me. Let me know if you run into any issues. I'm working on the borked layout issue in some browsers, it seems to be a css issue. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 06:06, 13 November 2013 (EST)&lt;br /&gt;
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== MSBS ==&lt;br /&gt;
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Do not remove the name &amp;quot;radon&amp;quot;. A series of rifles MSBS called &amp;quot;radon&amp;quot;. This is a proper name. Rifle without a name &amp;quot;radon&amp;quot; is incorrectly named. --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 15:38, 29 November 2013 (EST)&lt;br /&gt;
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==Call of Duty==&lt;br /&gt;
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User &amp;quot;Mandolin&amp;quot; destroys article [[Call of Duty (2003)]]. Please apply consequences.&lt;br /&gt;
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== Re: Article Format ==&lt;br /&gt;
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Thanks man, was not aware, I appreciate it. --[[User:Patchals|Patchals]] ([[User talk:Patchals|talk]]) 08:32, 1 December 2013 (EST)&lt;br /&gt;
:I was wondering what some of those guns were, thanks for the help. [[User:Patchals|Patchals]] ([[User talk:Patchals|talk]]) 17:14, 1 December 2013 (EST)&lt;br /&gt;
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== Broken links ==&lt;br /&gt;
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I'm not in favor in keeping broken links around, especially for video games. Aside from the fact that there isn't actually anyone working on &amp;quot;wanted games&amp;quot; at the moment (as far as I know), without screencaps, there's also no way of verifying if the information is actually true. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:14, 6 December 2013 (EST)&lt;br /&gt;
:The idea of poaching caps from other wikis is distasteful, at least without giving them credit. I hate it when people do it to us. And those were two PS1 games and a PS2 game, I think the probability of them getting good pages at this point is low, at best. I actually think the chances of us seeing good pages from console-only games other than from you are remote, giving the expense and time needed. Do you know of any other regular who can get good console caps?  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:44, 6 December 2013 (EST)&lt;br /&gt;
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== Error files ==&lt;br /&gt;
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List:&lt;br /&gt;
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http://www.imfdb.org/wiki/File:LocBren.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocBren2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocMMGpaki.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocCarl1.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocCarl2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS1.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS3.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS4.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak3.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:P90-45-matte.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:PMCAR15_2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:PMM37.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:RisingSnub1.jpg&lt;br /&gt;
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The 15 Files -[[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 11:13, 9 December 2013 (JST)&lt;br /&gt;
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:Thanks.-[[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 11:23, 9 December 2013 (JST)&lt;br /&gt;
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== Thanks ==&lt;br /&gt;
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Basically thanks for banning me for a day. I was pretty nervous yesterday and basically wrote some gibberish without researching and not paying any attention to the writing style. I improved and till the ban passed I was sitting here roaming through &amp;quot;unidentified&amp;quot; category and identified a few things as well as writing sections in MS Word. I really hope to prove that I can be valuable contributor for this website. Thanks, again --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 19:57, 18 December 2013 (EST)&lt;br /&gt;
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== Metal Gear Solid 4 and Rising ==&lt;br /&gt;
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Your user page claims MGS4 is still on your list, but it's clearly been a while since you uploaded screenshots for that game. Are you still &amp;quot;on the job&amp;quot; or not? It would have been nice if you could have gotten screenshots of character-specific weapons in MGO (such as Raiden with his HK Mk. 23 handgun that he only draws in multiplayer), but that ship is obviously not coming back. &lt;br /&gt;
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As for Rising, what are you going to do if the PC version is locked to 720p or a lower resolution (as is common for sloppy PC ports of console games)? Konami used to be better than this (just check out my screenshots for [[Silent Hill 3]]) but a more recent title of theirs, [[Silent Hill: Homecoming]], was both resolution-locked and crash-prone. I wouldn't be surprised if this was also the case for MGR:R. Come to think of it, it would have been nice if Konami had released a good PC port of MGS4 so people could continue to play MGO2 (and get more updates for it; why are so few weapons from the main game available for MGO2?). &lt;br /&gt;
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And I was referring to how Sam's sheath operates. It certainly isn't built to ''completely'' resemble a blank-cartridge-using captive bolt &amp;quot;pistol&amp;quot; (and I take issue with that term when applied to things like that, but that's another story), but it certainly ''operates'' like one in that it projects the shaft of a bolt a short distance from the barrel (albeit to propel a sword forward and not for striking something directly with the bolt shaft). To my knowledge, &amp;quot;semiautomatic&amp;quot; captive bolt pistols using blank cartridges haven't been made in reality, not because it's technically impossible, but because captive bolt pistols using compressed air can provide &amp;quot;semiautomatic&amp;quot; operation without the cost of blank ammunition. I made a similar comparison for the [[Metro 2033]] page when I mentioned how the [[Metro_2033#.22Helsing.22_Speargun|&amp;quot;Helsing&amp;quot; Crossbow]] resembles a pepperbox revolver despite not being a firearm.  &lt;br /&gt;
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I'm not one for edit wars, but I would like to respectfully request that the relevant parts I added in (such as bolt shaft of Sam's sheath retracting on its own being similar to that aspect of real captive bolt pistols) be retained in your next edit for that section, as well as the unrealistic aspects of the sheath with regards to swordsmanship. Why is Sam's sheath back in the &amp;quot;Rifle&amp;quot; section despite it not being a firearm (it doesn't even throw a projectile free of the barrel and obviously features no barrel rifling), anyway? &lt;br /&gt;
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Please look into adding a screenshot from the opening scene in Sam's DLC I mentioned in the last edit as well. Come to think of it, more shots from his DLC campaign would be nice too. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:50, 30 December 2013 (EST)&lt;br /&gt;
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:E-cigs? That sounds like something the various Snakes would scoff at. Anyway, yes, an honest-to-goodness combat-capable katana wouldn't hold up under &amp;quot;HF conversion&amp;quot; because in all likelihood something like that would require a specific material compound with different structural properties than sword-appropriate steel. MG:R handwaves this by claiming the high-frequency process isn't like the &amp;quot;vibroblade&amp;quot; concept of older sci-fi but instead causes vibration on a molecular level that strengthens the material. &lt;br /&gt;
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:You could restart work on MGS4 by first providing screenshots solely for the weapons you haven't provided sufficient screenshots for first, then remaking those that already exist in low definition. Would be easier that way.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:37, 11 January 2014 (EST)&lt;br /&gt;
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== Ghosts ==&lt;br /&gt;
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Dude, why are you constantly undoing all the edits i'm doing to the COD: Ghosts page? That's exaggeration; I'm sure that not everything deserves to be undone; furthermore, you're not even specifying the reason/summary of your removal of my edits. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:33, 12 January 2014 (EST)&lt;br /&gt;
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== Hey! ==&lt;br /&gt;
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Welcome back! I was just wondering on the forum what happened to you. I'm glad someone can be the default video game guru again, I was just treading water. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:00, 18 September 2014 (EDT)&lt;br /&gt;
:I figured since we locked it, people had to ask us. I don't really use Skype anymore. Shoot me a PM via the forum. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:28, 18 September 2014 (EDT)&lt;br /&gt;
::I looked through my mod tools on the forum, and alas password reset is not amongst them. Try shooting a line to Bunni. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:54, 19 September 2014 (EDT)&lt;br /&gt;
:::He was out of line as referring to actions offsite was a personal attack, whereas referring to something on the site would've simply been an issue of site policy. If you can archive it, sure. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:54, 19 September 2014 (EDT)&lt;br /&gt;
::::Looks like it's available on Xbox. I'll take a look. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 19 September 2014 (EDT)&lt;br /&gt;
:::::I watched some gameplay, it reminds me of one of the Army Men games I used to love, is it Sarge's Heroes? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:27, 19 September 2014 (EDT)&lt;br /&gt;
::::::In that case, have you played any of the later ''Saints Row'' games? It's an insane take on GTA. I got into it since ''Saints Row the Third'' was one of the free Games with Gold a few months ago, and it's crazy. One of the melee weapons is a giant dildo you swing like a bat. It also has a full co-op campaign, so you can share in the crazy with a friend. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:02, 19 September 2014 (EDT)&lt;br /&gt;
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== RE:  ==&lt;br /&gt;
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Hey, thanks for the information forcing the ToC. I didn't know about the code and parsing issues. I guess I'm a bit of a wikia run-off :P Thanks for the information and I'll keep that in mind for the future. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 19:15, 19 September 2014 (EDT)&lt;br /&gt;
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==Pulse Rifler pictures==&lt;br /&gt;
I was just wondering why you reverted the Pulse Rifle pictures.[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 14:58, 29 September 2014 (EDT)&lt;br /&gt;
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:Oh, sorry. Yes, they're of a screen-used prop (the same prop that's in the older pictures, judging by the weathering). They're from the ''Alien Anthology'' set, which is also where the pictures of Smart Gun, headset, and Ithaca are from.[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 08:36, 30 September 2014 (EDT)&lt;br /&gt;
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== RE: ==&lt;br /&gt;
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Thanks for pointing out the XMG and NA-45 (as well as the Gung-Ho), I'll check them again. As for the pistols in Exo Survival, I've reworded the points, seeing that it's obvious that having a weapon already start with an attachment renders this attachment unselectable again, and also to make it clear that not all pistols that can be bought in Exo Survival have extended mags. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:21, 15 November 2014 (EST)&lt;br /&gt;
:Still charged for buying it for nothing... WTF! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:30, 15 November 2014 (EST)&lt;br /&gt;
::Eh, that's right, it does it every half of a minute. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:50, 16 November 2014 (EST)&lt;br /&gt;
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==Far Cry 4==&lt;br /&gt;
Why secured the Page Far Cry 4. I first started to edit it so please do not move. --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 04:39, 21 November 2014 (EST)&lt;br /&gt;
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I have a 2000 screenshots. 1920x1080. And this is the wiki. Everyone should have the right to edit. In addition, the site is international. Not everyone is able to fluently English.--[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 06:39, 21 November 2014 (EST)&lt;br /&gt;
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On the subject of Far Cry 4, Seems like someone at Ubisoft actually used your 2012 Type 10 image as a ref. 319 serial number is the same! Not sure if subtle nod at you, or result of google imaging for highest quality image... [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 16:29, 22 November 2014 (EST)&lt;br /&gt;
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== Attack Site ==&lt;br /&gt;
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I believe so, I removed the offenders last night and requested a review by Google. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 11:34, 5 December 2014 (EST)&lt;br /&gt;
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==Payday2==&lt;br /&gt;
It is only 4 this weapons. The rest of the weapons has 9 screens. I think there is nothing to cling to. --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 16:21, 16 December 2014 (EST)&lt;br /&gt;
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== Skype ==&lt;br /&gt;
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Don't think so, unless my client is having fun on its own&lt;br /&gt;
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== RE: T-101 ==&lt;br /&gt;
&lt;br /&gt;
Well, I have heard claimed 'official' explanations on both sides, though usually it's generally accepted that the 'T' always designates  the series, while the 'Model' is what the appearance is meant to be. As for canon distinctions, well, Arnie describes himself as ''Model 101'' in T2. I suppose 'T-101' can be used as a sort of shorthand I suppose, kinda like in T3, when the Terminator says 'T-101'- Though I always saw that as more a dialogue mistake akin to the 'Light Special' line in ''[[Magnum Force]]'' but it could be seen also as a kind of contraction (though I wouldn't think machines would use contractions or shorthands, but that's another thing). When stating 'T-101' with the other 'T's, it's not only technically incorrect on some level but it just seems hokey and potentially misleading to me. But I get your point as well, and it can be simpler when discussing the other films even if it isn't strictly correct (which is something we do around here, mainly with the firearms but still). Mainly I just like to be as technically accurate as possible (that's kinda something we do around here too, heh). As I suggested, you could interchange just 'Terminator' in those spots, as it's also pretty clear what you mean there as well and it dodges this issue totally. I do like that bit of the film being brought up - I've seen a lot of discussions about that minor point and stuff, it is noteworthy. Anyway, I just wanted to be accurate - If you really want to change it back though, I won't make a big stink about it or anything. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 12:56, 28 December 2014 (EST)&lt;br /&gt;
: Trust me, as a mostly purist T1 and T2 fan, I too regard T3 as an abomination, when I regard it in the first place, which isn't much. All it really is a retarded retread of T2, and one nobody really asked for I don't think. But again, that's another thing. I still think the 'T-101' line was was an oversight and mistake, and trying to logically explain it away in regards to the other films just leaves one with a headache (among other things, as you should well know), I agree, nothing in there can be reliably referenced in terms of canon, and I try not to think about it. But I also want to be diplomatic and include it since it is there, hence my alternate idea of just using the more-character term 'Terminator' (as no matter what it's pseudo-technically called, there's only been '''one''' Terminator, and everything else, no matter where it appeared, has been definitively called something else - &amp;quot;T1000&amp;quot;, &amp;quot;T-X&amp;quot;, etc) and calling it a day. I certainly don't want your brain further pondering something completely inane on my behalf. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 12:46, 29 December 2014 (EST)&lt;br /&gt;
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== Questions about weapons on a VG page. ==&lt;br /&gt;
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Hello, I am not familiar with how this discussion section works but I have seen no other way to contact users.&lt;br /&gt;
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I had made some questions on the talk page of Crysis 2 on this site, but seeing as it no longer shows up on most recent changes and it doesn't feel like anyone will come by and see it, I instead decided to contact someone on this site in order to ask directly. At first I contacted Kenny99 as it seemed he had done the most work on the Crysis Series. I have not gotten any response though, and it has been a while. Now I have decided to ask you instead, as you seem to do a lot of work on VG pages. I have gotten the feeling the Crysis series isn't very liked here, but I like it and would like to get some answers to my questions, even if you only guess.&lt;br /&gt;
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Would you mind helping me, by answering my questions, either on the user talk page or the Crysis 2 talk page. I would very much appreciate it. Otherwise please guide me to a user you belive could help me. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 12:48, 6 January 2015 (EST)&lt;br /&gt;
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I haven't talked with anyone on Imfdb before so I am not really not sure how I respond to your message. There is no reply button either on my talk page or yours so I'm just posting this on yours now. Let me know I should do next time.&lt;br /&gt;
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My questions can be found on the Crysis 2 talk page here:[[Talk:Crysis_2#Some_questions_about_the_weapons.|Talk:Crysis_2]]&lt;br /&gt;
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I understand exactly how you feel about it since I used to feel the same, but as the memories of the first Crysis started to fade away I also lost some of my bias against Crysis 2 and decided to give the sequels another chance once and for all and played Crysis 3 this Christmas. While it obviously was not as good as the previous the two, it at least gave some closure to the story and that alone helps the first two games a bit as well.&lt;br /&gt;
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I recently bought Crysis 2 on the Steam sales and played it again shortly afterwards. I noticed that Crysis 2 had a lot of good aspects that I ignored eariler. Yes, it's no longer on an island, very few vehicles to use, they killed off Nomad just like that and went with a silent main character and there are lot's of more problems. But some things did improve, on the other hand.&lt;br /&gt;
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Perhaps you wouldn't mind giving your opinion on my thoughts, it would be fun hearing what someone else who is also interested in guns thinks regarding this. I'm not trying to change your opinion, but if you want to know what I think did get better then let me know. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:20, 6 January 2015 (EST)&lt;br /&gt;
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Yeah, that was pretty akward in the third game, I would have liked Rasch to be in more than two scenes or something as well. I'll wait for answers, thanks for helping.&lt;br /&gt;
Also, were you interested in hearing what parts I do think Crysis 2 made better. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:56, 6 January 2015 (EST)&lt;br /&gt;
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Ok, here is my perspective.&lt;br /&gt;
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First, a lot of the weapons actually makes sense in the setting, unlike the first Crysis. In the first Crysis there was only one North Korean weapon, the FY-71. For some reason all North Koreans used the same pistol, submachine guns, sniper rifles and so on as the American soldiers did which is not very realistic. Then some of the guns didn't make a lot of sense either, like the 6.8mm Scar that somehow could hold more rounds than a 5.56mm rifle.&lt;br /&gt;
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In Crysis 2 there was a better variety in guns and they had some thought behind them (In my opinion). Atleast it was much better than the random mess of nonsense guns you see in the yearly CoD.&lt;br /&gt;
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- The M12 Nova seems to be the next American Service Pistol, which makes sense, as it can easily mount accessories, is in 9mm and the last pistol to recieve a Model designation was the M11.&lt;br /&gt;
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- The Hammer may seem like just another stupid Desert Eagle replacement, but I don't think that is the case. If you look at the ejected cartridges they are slightly wider, but hardly any longer than the Nova's, I think the .50 Compact is supposed to be something like the [http://en.wikipedia.org/wiki/.50_GI .50 GI], which is much more likely in a military pistol than a Magnum cartridge.&lt;br /&gt;
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- The Grendel is actually a logical succesor to, or atleast a complement to, the M16A4. It is chambered in the intermediate-intermediate 6.8 SPC, therefore holds less rounds per magazine, and keeps the 3-round burst/semi-automatic fire selector of the current M16/M4 family of military rifles.&lt;br /&gt;
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- The SCAR goes the other way and replaces the 5.56mm with a smaller cartridge in a larger magazine, which is an interesting idea. The SCAR (Rifle) and SCARAB (Carbine) also reflects the M16 Rifle and M4 Carbine.&lt;br /&gt;
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- The Mk 60 is likely a successor to the Mk 48, while the JAW is a successor to the M136 AT4. Nothing really weird there.&lt;br /&gt;
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But I think I most of all liked how the USMC you fight together with at several points in the game are portrayed. They felt realistic. They were competent, tough but not too confident. They tried to, and sort of successfully did, organize an evacuation. You don't often see a good, not over-the-top portrayal of the military in a game, but I think Crysis 2 did it great. Maybe you disagree, maybe I'm completely off here, I do not know much about how militaries operates nowadays. But It was a great deal better than most of what is out there, especially in a certain other franchise.&lt;br /&gt;
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By the way, you may wonder why Crysis 2 and not the third game. Well, I am modding it a bit on my free time right know, mostly for fun, and Crysis 3 is not able to be modded like the first two games. C2 is also twice as long and has a stronger campaign in terms of gameplay in my opinion, and the Alien weapons in C3 are of no interest to me. Therefore I find it more suited for making mods. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:18, 6 January 2015 (EST)&lt;br /&gt;
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Have you looked at my questions yet? I'm not in a rush to have them answered, but I would like to know if I should expect it to take some time? Then I don't have to check back so often. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 19:54, 9 January 2015 (EST)&lt;br /&gt;
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If you get the time, you can help me with just some of the questions, i'd appreciate getting it answered as soon as you are able. You don't need to put much effort into it, you can just guess if you want to. Anyway, I won't write any more here now, but I'll just let you know that I am waiting and don't need overly detailed answers. I can wait, but I'd rather have it answered before I move on to another game. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 16:37, 15 January 2015 (EST)&lt;br /&gt;
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== Resistance 2 ==&lt;br /&gt;
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It was the first ''Resistance'', and while it was about as [[Special:Undelete/Resistance:_Fall_of_Man|half-assed]] as pages go, the admin's stated reason was that none of the guns were real enough. I just don't want to stretch the no fake video game guns rule too far. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:25, 9 January 2015 (EST)&lt;br /&gt;
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== Son of a Gun ==&lt;br /&gt;
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I didn't realize that you had cleaned up the formatting for him, so it looked like he was waiting for one of us to finish the page for him, and I HATE it when users do that. I've pointed him towards the instructions on making a page and obtaining caps, and we've given him a space to work on the page in peace. Let's see what happens. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:50, 10 January 2015 (EST)&lt;br /&gt;
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== CoD Online ==&lt;br /&gt;
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Hey man, [http://codol.qq.com/act/a20150108inf/index.shtml here] are images of all weapons of the game, if you'd like to help identify correctly the weapons/variants for the [[Call of Duty Online]] page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:28, 1 February 2015 (EST)&lt;br /&gt;
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== 2 cm Flak 38 ==&lt;br /&gt;
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Please see my reply here: http://www.imfdb.org/wiki/Talk:2cm_FlaK_38&lt;br /&gt;
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This is getting frustrating indeed...--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:58, 9 February 2015 (EST)&lt;br /&gt;
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==Mortars==&lt;br /&gt;
Though I don't have any mortars (I only have so so mockups made by prop shops) I know that the ATF classifies the Mortars as Destructive Devices.  I know of one armorer who took all the hardware and DID put his own thin walled tube just so that it could be de-classified by the ATF and be rented without hassle, so it has happened before.  Though I cannot speak for those productions (I could ask Harry Lu about Rambo but not any time soon) it seems that your theory is a sound one, aka, faked Mortars based on the surplused U.S. Hardware.  A lot of the ordnance (versus actual firearms) are just fakes.  No one uses REAL grenades, ever.  I don't know why we even list them since all appearances are of the training models of the various grenades or good mocked up fakes.  Same thing with RPGS (for a while, though we do use Real RPG tubes now but fire obviously fake rockets).  :D [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:02, 12 February 2015 (EST)&lt;br /&gt;
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== Standardisation, please join here ==&lt;br /&gt;
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Plase join here for further discussions about the page names of guns like the 2cm Flak 38. This way we can avoid further arguments and page edits (redundant work) and we can focus on getting this worked out once and for all: http://forum.imfdb.org/showthread.php?t=2379 --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 08:27, 15 February 2015 (EST)&lt;br /&gt;
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== RE: ==&lt;br /&gt;
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No worries, it's fine. Btw also added images of recently added weapons to the talk page of Online so that we identify them. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:24, 19 February 2015 (EST)&lt;br /&gt;
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== Some things about Peace Walker ==&lt;br /&gt;
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What you mentioned is a symptom of what could be called &amp;quot;Kojima syndrome.&amp;quot; This particular symptom manifests itself in how every mainline MGS game from MGS1 to MGS4 was supposed to be &amp;quot;the last Metal Gear (Solid) game.&amp;quot; Yes, each time there was supposed to be &amp;quot;no further games in the series.&amp;quot; Which does create problems such as &amp;quot;how can Big Boss use the Patriot in future games if he left it at the original owner's grave?&amp;quot;. And how can a made-from-scratch Patriot still have the &amp;quot;piece of the Boss&amp;quot; that she left in the original gun? &lt;br /&gt;
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If you ask me, there are a number of problems with that scene from MGS3 and the one with the Boss just before it. How does Naked Snake know the name of the Patriot if he was never told what it was (which could have been solved if the Boss told him, perhaps in a poetic way)? In any case that scene shows that he did, in fact, inherit the Patriot, which is why I referred to it as an &amp;quot;inherited&amp;quot; weapon. &lt;br /&gt;
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Next, leaving the Patriot at the Boss' grave only makes sense as a symbolic gesture at the end of a series (which MGS3 didn't turn out to be). The weapon was &amp;quot;appointed&amp;quot; to Big Boss, so why should he abandon it, which would in one way mean abandoning part of the Boss' will? Besides, leaving it at her grave leaves open the possibility of anybody walking by to up and steal a weapon with infinite ammo, which would neither be prudent nor respectful of the Boss' memory. The salute-by-the-grave scene could just as easily gone another way. He could salute the Boss while holding the Patriot (and by extension, his new responsbility) in his other hand, while this time he leaves two bouquets of flowers at her grave: one red, and one white. This would be fitting given the circumstances of the Boss' fate. &lt;br /&gt;
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And who was Kojima kidding by getting PW rated Teen?  The vast majority of weaponry is realistically-modelled (for the last time in the MGS series, sadly), and shoots lethal bullets which cause ingame NPCs to fall down dead, not spitballs or airsoft BBs. Actually, the ''lack'' of blood from gunshot wounds in PW is arguably ''more'' realistic most of the time (real gunshot wounds normally don't result in the huge blood sprays often seen in video games). It does continue a trend though; MGS has on a whole tried to avoid gore, with a certain scene with the Cyborg Ninja in the Twin Snakes showing someone being cut in half being the furthest the mainsteam MGS series has gotten so far in the gore department. &lt;br /&gt;
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Given what happened in [[Metal_Gear_Solid_V:_Ground_Zeroes|Ground Zeroes]], I bet Big Boss would have loved to have had the Patriot available in that ending scene. Could have made more of a difference there.&lt;br /&gt;
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--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 12:30, 19 February 2015 (EST)&lt;br /&gt;
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:Actually, not even &amp;quot;Teen&amp;quot;, he actually wanted it to be rated &amp;quot;Everyone&amp;quot;, and technically was in Japan (CERO, their equivalent of the ESRB rating system, had the game rated as &amp;quot;C&amp;quot;, which is their equivalent of the &amp;quot;E&amp;quot; rating). Apparently the West decided it was a bit too graphic for the E rating so they compromised with &amp;quot;T&amp;quot;, something Kojima wasn't particularly happy about. You can read up on it here: http://www.siliconera.com/2010/03/03/metal-gear-solid-peace-walker-is-t-kojima-wishes-it-was-e-for-everyone/&lt;br /&gt;
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:Personally, I'm actually quite glad it was only a &amp;quot;T&amp;quot; rating and not an &amp;quot;E&amp;quot; rating considering the pro-Che Guevara bias in the game. It's bad enough that College and High School students are subjected to the lionization of that monster in school by several left-wing professors and teachers who if you ask me have far too much control over impressionable minds. Trying to promote the same lies and propaganda to children as young as first graders via video games is flat out disgusting, really, especially considering that Che Guevara's pretty much one of the reasons why the Cuban Missile Crisis lasted as long as it did (he actually welcomed a nuclear war as he detailed with the London Daily Worker in the aftermath and was disappointed that there weren't millions of deaths in atomic holocaust in the name of liberation). What's even worse about that bit is that they not only talk about the Cuban Missile Crisis frequently in the briefing files, but the main villains actually intended to re-enact that disaster by trying to launch the nuke at Cuba. And besides which, a lot of the Che Guevara talk made several of the characters (especially Big Boss and Kazuhira Miller) extremely out of character by praising such a genocidal nutjob. Especially Big Boss considering he already dealt with a monster who was similar to Che Guevara in behavior: Colonel Volgin in MGS3 (probably the only difference is that Volgin just barely had enough honor to actually allow Snake to fight him one on one in actual combat) and this was a man who he made very clear he hated for his evil nature. As far as Miller, you really think that, with how he was depicted in MG2 and technically MGS (since Liquid's acting had to be pretty good for Solid Snake to be fooled by the imitation), Miller would have been the type to praise such a psychopath, and even ignoring that, he was probably one of the few characters in Peace Walker who actually seems pro-American, or at least likes it far better than his home country of Japan. They should have limited the Che Guevara praise to the FSLN, at least they had an actual reason to praise him due to their undergoing a Socialist revolution. Even though I'm a bit miffed with the character of Cecile Cosima Caminades, one of the few positives about her character is that she was probably the only one of the main protagonists to actually not view Che as a good guy (since the Sartre tape had her saying that &amp;quot;[Sartre] did tend to sympathize with the left&amp;quot; in a tone that indicated that she didn't exactly agree with either Snake or Sartre on the claim that Che was the most complete human being of the century), especially when the only other character to not have much good things to say about Che, Coldman, was pretty obviously a bad guy. Whew, sorry for the Che rant, but this is a really huge issue for me, especially when I learned his true nature with the Politically Incorrect Guide to Vietnam and after I actually was briefly snookered by Peace Walker's claims about him. It's actually about as bad as George Lucas promoting the Vietcong as good guys and strongly implying that he considered America during the Vietnam War to be evil by having the Galactic Empire represent the American forces in Return of the Jedi, even though they were Communists, and besides which there were plenty of other factions he could have used for guerilla warfare during that movie, like the Minutemen, or even the French Resistance during World War II.&lt;br /&gt;
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:And yeah, it's suffered from Kojima syndrome alright. Heck, it basically retconned a whole lot (then again, this is Metal Gear and Kojima, which probably has done far more retcons than even George Lucas could ever hope to do with Star Wars), including Miller's backstory and heritage, Huey's legs, and, heck, even EVA's backstory of Big Boss and the Patriots' split. Heck, Ground Zeroes had an offhand mention of the Sandinistas being &amp;quot;Soviet bloc&amp;quot; despite the fact that Amanda's Unit explicitly rebelled against the Soviets, especially their handler Vladimir Zadornov, meaning they aren't even Soviet bloc now. I think Peace Walker is the only game he pretty much avoided stating would be his last game (MGS is in the gray area as while Kojima DID mention it was his last game, he also said he specifically named the president Solidus specifically for a sequel in mind in a later twitter post). [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 13:00, 19 February 2015 (EST)&lt;br /&gt;
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I can now confirm that the JP version of Peace Walker was marketed to kids. Just look at [http://youtu.be/Ew4TRnWZg1I this Japanese commercial] for the game. Apparently even schoolchildren will have fun with ''Militaires Sans Frontieres''. At least Kojima brought back the &amp;quot;horrors of war&amp;quot; theme for MGS5. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:39, 19 February 2015 (EST)&lt;br /&gt;
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:Yes, and he basically idiotically poisoned the minds of countless Japanese children with the lies about Che Guevara being a good guy, especially when the London Daily Worker interview wasn't even hard to find. Heck, you can even find his little UN speech from 1964 easily on Youtube. Yet he didn't even attempt to show those darker elements of Che's character in the game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 19:45, 19 February 2015 (EST)&lt;br /&gt;
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== Re: Happy B-Day ==&lt;br /&gt;
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Well, I got a nice breakfast and cake, suppose that counts.. heh! Much belated thanks, good sir. ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:40, 19 February 2015 (EST)&lt;br /&gt;
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== So Sorry ==&lt;br /&gt;
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I didn't realize I wasn't allowed to have my own opinions, much less on my own talk page. Thanks for setting me straight comrade. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 21:57, 20 February 2015 (EST)&lt;br /&gt;
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== Besiege ==&lt;br /&gt;
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Hmmm, Steam only, huh? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:05, 10 March 2015 (EDT)&lt;br /&gt;
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== Reply ==&lt;br /&gt;
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But he still hasn't responded to your password reset request, AFAIK. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:47, 17 March 2015 (EDT)&lt;br /&gt;
:I think we'll need something better if we're trying to tell him the site is down. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:43, 17 March 2015 (EDT)&lt;br /&gt;
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== Downtime ==&lt;br /&gt;
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No, not really. It seems to be an intermittent interaction with our hosts networking software and the specific linux kernel we're running. I've found a few others with a similar issue but no solutions aside from building a new server, so that's the route I'm going. We should be on a new setup by Sunday. I'll take the opportunity to bring us up to the latest MediaWiki version as well. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 03:40, 18 March 2015 (EDT)&lt;br /&gt;
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== Resident Evil 4 protection ==&lt;br /&gt;
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Hello, '''Evil Tim'''! One years ago you protected article [[Resident Evil 4]] (admins only). But weapon list is incomplite: this game cantain two more firearm. May you change protection level to I can add this firearms and screenshots. After that, you may pratected this article again. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:25, 20 March 2015 (EDT)&lt;br /&gt;
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== Hey ==&lt;br /&gt;
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You put up with that guy a lot longer than I expected. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:47, 7 May 2015 (EDT)&lt;br /&gt;
:Wikipedia rules only count when convenient, as RandomGuy96 didn't leave any citations either. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:14, 7 May 2015 (EDT)&lt;br /&gt;
:: I avoided butting in before but I'll say here and now that I'm with FCM - I can't believe how long that went on for and I'm surprised you put up with him and especially that piss-poor attitude that long. We aren't wikipedia; we operate with our own set of rules and established standards - One of which is 'nothing overrides visual evidence' - Don't really see the ambiguity or confusion there (I think that's in the Style guide, but still). Granted it's happened elsewhere but the VG pages especially seem to attract real hard-heads who get hung up on little shit like this. Bah. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:57, 7 May 2015 (EDT)&lt;br /&gt;
::: Seems he hasn't given up. I left a bit of something on his talk page myself - Not my place perhaps but damnit I'm getting tired of him and felt like speaking up. I want this guy to know other members - who don't even have any stake in his stupid issue - don't appreciate his manner. Perhaps hearing from a third party might get the guy to change his tune.. though I doubt it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:05, 19 May 2015 (EDT)&lt;br /&gt;
:::: Aww and right when I made another post to his page.. such a shame. Would have loved for him to see it, and then see him HAVE to reply even though I explicitly stated not to. Shit, it's just so damn simple, why don't people get it? Oh well, you did what you thought was best you condescending elitist. ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:36, 20 May 2015 (EDT)&lt;br /&gt;
:Well, one edit in two months means it's not technically abandoned, just functionally abandoned. But then again, it's not like the one thing they cover didn't have a major release in the last three weeks, right? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:51, 20 May 2015 (EDT)&lt;br /&gt;
== Tiger ==&lt;br /&gt;
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Jagdtiger has always had its engine covers open so unless someone decided to take the hoses for themselves I have no idea but I can reliably inform that only spares from the Tiger II we have (Turret number 104) were used or parts provided by the Sdkfz Military Vehicle Foundation. [[User:DietPepsi|DietPepsi]] ([[User talk:DietPepsi|talk]]) 07:37, 13 May 2015 (EDT)&lt;br /&gt;
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== MLE-12 ==&lt;br /&gt;
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Regarding your edits [[SRM Arms 1200 Series Shotguns|here]] and [[Call of Duty: Black Ops II#SRM Arms M1216|here]], the full-auto MLE-12 was actually in existence at least in 2012, as seen in [https://www.youtube.com/watch?v=vPTIPnSRXBc this video]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:28, 31 May 2015 (EDT)&lt;br /&gt;
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==Hey==&lt;br /&gt;
Nice catch. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:45, 1 June 2015 (EDT)&lt;br /&gt;
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== Third Echelon 13 ==&lt;br /&gt;
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No cover letter? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:42, 11 June 2015 (EDT)&lt;br /&gt;
:I make it a point to read all of these, and some of these guys give their real names. I know we don't ask for it, but if they volunteer it, that's on them. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:15, 11 June 2015 (EDT)&lt;br /&gt;
::No, I'll just leave it. I just thought it was funny. But does he get the job? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:32, 11 June 2015 (EDT)&lt;br /&gt;
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== SCAMP ==&lt;br /&gt;
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Now I'm confused by how edit conflicts work. And we wrote pretty much the same thing as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:33, 9 September 2015 (EDT)&lt;br /&gt;
:Maybe because we both started new sections? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:34, 9 September 2015 (EDT)&lt;br /&gt;
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== Forum ==&lt;br /&gt;
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I can reset your password, I just want to know when you're on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:04, 23 September 2015 (EDT)&lt;br /&gt;
:There's a deleted edit [[User:Funkychinaman/pw|here]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:27, 23 September 2015 (EDT)&lt;br /&gt;
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== Assassin's Creed Black Flag ==&lt;br /&gt;
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You undid my undoing of the unnecessary edit on the Black Flag page. May I ask why? Because the weapon in question is not a blunderbuss and the weapon in the game does not match the image reference nor the description of a blunderbuss. The screenshots from the game don't even seem to depict the same weapon, none which match the provided real weapon image. A closer match would be: &lt;br /&gt;
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http://www.sportsmansguide.com/product/index/lmtd-18th-century-flared-mouth-flintlock-pistol-replica-with-gray-ornate-handle-butt-and-barrel?a=653971&lt;br /&gt;
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So yeah, I think my edit was warranted, because the edit was not adding accurate information and the in-game screenshots are still sub-par for comparison purposes since they depict multiple firearms. Does the user making the edit even own the game? Because in my experience, the Assassins Creed games usually contains encyclopaedic information about the items within it and there is likely to&lt;br /&gt;
be a detailed entry about the exact gun it's based on, or at the very least it's features (Which would aid identification). [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 16:38, 13 October 2015 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=968999</id>
		<title>User talk:Evil Tim</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Evil_Tim&amp;diff=968999"/>
		<updated>2015-10-12T09:04:40Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Earlier discussions: [[User Talk:Evil Tim/Archive 1]]''&lt;br /&gt;
&lt;br /&gt;
== What are the rules ==&lt;br /&gt;
&lt;br /&gt;
Sorry to drag you into this; you're simply an admin whose talk page isn't locked. Simple question: what on earth happened here:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/index.php?title=Talk:Mutant_Chronicles&amp;amp;action=history&lt;br /&gt;
&lt;br /&gt;
My notes on the talk page for the were a genuine and good-faith attempt to contribute and they were deleted without comment. I presume I've offended some obscure house rule of yours, but regardless, it's a pretty arrogant and unilateral thing to do on the part of MoviePropMaster2008, and hardly the way to encourage people to get involved.&lt;br /&gt;
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== Gun Brand Pages ==&lt;br /&gt;
&lt;br /&gt;
Yo. So now that at least 2 admins have contributed to the new &amp;quot;Gun Brand Pages&amp;quot; is it safe to say the idea is sticking? I want to keep working on these but I dont want to spend all this time just to have them deleted. I'm still new to this site so whats the procedure for getting this approved by the powers that be? Happy holidays, [[User:Zackmann08|Zackmann08]] 08:06, 24 December 2011 (CST)&lt;br /&gt;
:Thanks for your help with the [[Heckler &amp;amp; Koch]] page. Any feedback? You like the format? --[[User:Zackmann08|Zackmann08]] 14:46, 25 December 2011 (CST)&lt;br /&gt;
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== Kampfpistole ==&lt;br /&gt;
&lt;br /&gt;
Thanks for your remarks, they make perfect sense. I did not check my e-mail in the last few minutes so I was totally unaware that somebody else (you) was working on the same page. This way we can keep eachother busy, right? My apologies for driving you crazy! &lt;br /&gt;
&lt;br /&gt;
Reason that I wanted to rename 'Walther Kampfpistole' to a more generic 'Kampfpistole' is that today I read an about the history of this gun. Originally a flare pistol (&amp;quot;Heeresmodell 1934&amp;quot;), from 1943 onwards it was produced by both Walther and Erma as ‘Kamppistole’ (no further numeric nomination) having a big 'Z' on the side indicating that it had 'Zuege' (German for grooves) so that small explosive charges could be fired more accurately. The article did not indicate an original designing manufacturer so I figured removing ‘Walther’ would be the right thing to do. If you say that Walther is indeed the company where it all started, then I can only agree to keep matters as they are. &lt;br /&gt;
&lt;br /&gt;
As for the LP-42, I see what you mean. Problem is that ‘Kampfpistole’ is actually a very generic name simply meaning ‘battle pistol’ (just like ‘assault rifle’ may apply to AK-47 and M16 alike). In this case, both guns are correctly referred to as ‘Kampfpistole’ but they are of completely different design. As such, I would suggest to remove the ‘Kampfpistole Z’ image from the LP-42 page, leave matters as they are and not merge, wouldn’t you agree?   &lt;br /&gt;
&lt;br /&gt;
By the way, what do you mean by “please don't edit war, it doesn't help”? I am not aware I have been changing anything else today than the Kampfpistole. Take care, let me know what you think and Merry Christmas, --[[User:PeeWee055|PeeWee055]] 10:36, 24 December 2011 (CST)&lt;br /&gt;
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:Good to see your remarks, be my guest to make changes; I will stay away from the subject for a few days hahaha Not sure of you are aware, but 'Leuchtpistole' is yet another generic nomination. It's German for 'Flare Pistol' so I think it would not be correct to put all 'Leuchtpistols' on one page, not in the least because the designs are very different. Take care, --[[User:PeeWee055|PeeWee055]] 10:58, 24 December 2011 (CST)&lt;br /&gt;
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==Spammer==&lt;br /&gt;
Since you are one of the most active admins on this site, here is a spammer I consider banning: [[User:Grishacka1929|Grishacka1929]]. Highlighted in blue is his [[Lifetime asks, contends actual...|contribution]]. - [[User:Kenny99|Kenny99]] 18:52, 24 December 2011 (CST)&lt;br /&gt;
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==This guys is crazy==&lt;br /&gt;
He's a raving asshat.  He's another Liam, save for the fact he does know his 1911s.  But he's also being a jerk.  Okay, so M1911 is the MILITARY designation, the Colt Govt. Model is the company's name for the pistols they sold to the public.  M1911 is used by a lot of people as a generic description for that type of pistol.  When I say Commercial  M1911, I mean a commercial version of the M1911.  There is nothing actually erroneous about that description.  But think about it.  People KNOW the difference between the M1911 and the M1911A1, they know that there were improvements made between the wars.  Just calling them the Govt Model doesn't help people to ultimately get to know the difference.  Boy, I sure attract a lot of guys who hate on me.  This guy needs anger management.  Now if we need to update the descriptions, we can.  On his conduct, you were right.  His rage makes him an unacceptable element on IMFDB.  Doesn't matter how much he knows.  If he becomes that abusive that quickly, then he is not the personality type that moves IMFDB forward.  Thanks for the note.  I think I (we as in you're a mod too) need to come up with a code of conduct that warns people to be polite.  There are sites out there that are so deathly afraid of offending someone's sensibilities or their freedom of speech, that they are often held hostage by people who promote bad behavior.  We welcome corrections when they are done in the right way.  [[User:MoviePropMaster2008|MoviePropMaster2008]] 03:20, 25 December 2011 (CST)&lt;br /&gt;
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==Se7en==&lt;br /&gt;
Sorry, but this page is really kind of ruined when the actor's name is mentioned.  It's not really vital on this page to know who the actor was that used the weapon is on this page as much as what character used it.   I understand that you disagree with a lot of edits that a particular user makes, but I'll be on the case to let the user know if the edits go overboard. --[[User:Ben41|Ben41]] 04:30, 25 December 2011 (CST)&lt;br /&gt;
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==Kampfpistole Z==&lt;br /&gt;
[[Talk:LP-42_Flare_Pistol|Any objections?]] Sounds reasonable. (I hadn't really been following the Kampfpistole saga, I sort of just stumbled into it.) --[[User:Funkychinaman|Funkychinaman]] 16:08, 27 December 2011 (CST)&lt;br /&gt;
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== Salt featured article ==&lt;br /&gt;
&lt;br /&gt;
Can you change the [[Salt]] entry on the featured article template from a SIG SG553 to a P556 SWAT with a SG550 lower please, as it is locked to me. I recently changed it on the Salt page, but featured article just came up and noticed it was now wrong.  --[[User:Commando552|commando552]] 05:04, 29 December 2011 (CST)&lt;br /&gt;
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== Dead links ==&lt;br /&gt;
&lt;br /&gt;
Hey man, I've been working on converting a number of pages from the list format over to a wikitable. I've noticed that there are some cases where a movie is listed, but there is no page for that movie. For example, if you look at the [[M1911A1]], about halfway down the Films section [[Nowhere to Run]] (1993) is listed, but there is no page for it. Should it be removed when I convert it to a table? &lt;br /&gt;
&lt;br /&gt;
(As a side note, I'm not actually editing the M1911 page, that was just the quickest example I could find.) --[[User:Zackmann08|Zackmann08]] 15:52, 4 January 2012 (CST)&lt;br /&gt;
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:Gotcha. That's super helpful! Thanks.--[[User:Zackmann08|Zackmann08]] 23:00, 4 January 2012 (CST)&lt;br /&gt;
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== Cabela's Dangerous Hunts 2009 ==&lt;br /&gt;
&lt;br /&gt;
Yeah, did some reseach, this game is available in Europe, bt it is under a different name (Same game, different name), it is called &amp;quot;Cabela's Dangerous Adventures&amp;quot;. And it is available for the PS2, PS3, Wii, and Xbox 360 (The page is for the Xbox/PS3 version). Don't know if you have an Xbox or a PS3, so that is up to you, and it is dirt cheap by now. - [[User:1morey]] January 15, 2012 12:40 PM (EST)&lt;br /&gt;
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== Copyrights ==&lt;br /&gt;
&lt;br /&gt;
Hey man. I was just updating a page and I noted that the &amp;quot;copyrights&amp;quot; link at the bottom that shows up any time you edit a page is now red. When I clicked on it I noticed that you deleted the page. Just wanted to make sure you were aware that every time you edit a page or a discussion post, a link to that page shows up on the bottom. Any issue with me putting up a redirect on the old Copyright page that takes you to the &amp;quot;General disclaimer&amp;quot; page? --[[User:Zackmann08|Zackmann08]] 10:18, 16 January 2012 (CST)&lt;br /&gt;
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==Copyright page==&lt;br /&gt;
There's still time... (Seriously though, is there any legal reason why TOS's and disclaimers have to be a solid block of text? During my newspaper days, we avoided solid blocks of text whenever possible and cringed whenever we saw them in other papers. It's just telling readers &amp;quot;Don't read this.&amp;quot;) --[[User:Funkychinaman|Funkychinaman]] 12:36, 16 January 2012 (CST)&lt;br /&gt;
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== Manufacturer Template ==&lt;br /&gt;
&lt;br /&gt;
I created a template for the manufacturer pages ([[Manufacturer Template]]). I am going to add a link to it from the &amp;lt;nowiki&amp;gt;[[Category:Manufacturer]]&amp;lt;/nowiki&amp;gt; page. I would love any input from you and other admins on it. I want to make it as straight forward as possible. Thanks! --[[User:Zackmann08|Zackmann08]] 13:36, 19 January 2012 (CST)&lt;br /&gt;
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&lt;br /&gt;
==GLOCK==&lt;br /&gt;
GLOCK (in all caps) is the official name of the company as stated on their website.  --[[User:Ben41|Ben41]] 06:31, 21 January 2012 (CST)&lt;br /&gt;
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== Re: NSV ==&lt;br /&gt;
&lt;br /&gt;
Hi. Thanks for the info. It is strange though, why would KBP have an image of the Kord on their site, which is made by Degtyarev? --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 11:27, 22 January 2012 (CST)&lt;br /&gt;
:I am totally confused now... &amp;gt;&amp;lt; Please delete the pic then, I reupload it with a correct name if and when I will make a page for the Degtyarev compnay. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:56, 22 January 2012 (CST)&lt;br /&gt;
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no&lt;br /&gt;
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==Idontthinksotim==&lt;br /&gt;
I don't this is actually directed to you. It's a catchphrase from the American series ''Home Improvement''. --[[User:Funkychinaman|Funkychinaman]] 04:41, 21 February 2012 (CST)&lt;br /&gt;
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== Top Shot - Season 3 ==&lt;br /&gt;
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Hey man. I saw your edit on [[Top Shot - Season 3]]. While I get what your saying that revolvers technically are pistols... That distinction isn't made elsewhere on the site. For example, the [[NCIS]] and [[Burn Notice]] pages, some of the most popular on the site, list '''Pistols''' and '''Revolvers'''. It seems like an unnecessary distinction to make... I respect my elders and know you are an admin, I'm not trying to get into a pissing contest or anything but it just seems unnecessary to me, particularly since that isn't the way it is done elsewhere on the site. Thoughts? --[[User:Zackmann08|Zackmann08]] 15:44, 23 February 2012 (CST)&lt;br /&gt;
:IMHO, it seems like '''Pistols''' and '''Revolvers''' fall under the overall heading of '''Handguns'''... &amp;quot;When distinguished as a subset of handguns, a pistol is a handgun with a chamber that is integral with the barrel, as opposed to a revolver, wherein the chamber is separate from the barrel as a revolving cylinder.&amp;quot; Webster gives a similar definition. I take back what I said previously. Based on a little more research it seems that a &amp;quot;pistol&amp;quot; always refers to a Handgun where the chamber is integrated in the barrel. For example, a [[Derringer]] would be a pistol despite not being semi-auto. Any handgun with a rotating cylinder would be a revolver and they would all fall under the overall category of '''Handguns'''.  --[[User:Zackmann08|Zackmann08]] 16:48, 23 February 2012 (CST)&lt;br /&gt;
::Thats actually really interesting! Never knew you guys defined it differently over there. :-) --[[User:Zackmann08|Zackmann08]] 11:24, 24 February 2012 (CST)&lt;br /&gt;
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== SOCOM 4 ==&lt;br /&gt;
&lt;br /&gt;
So I'm in the middle of leaving a message for Commandoninja137 (the guy who created the SOCOM 4 page, if were calling 'that' a page...) warning him that the page was about to be deleted because of his lack of effort. I had JUST added the ''nuke'' tag to the page right before i posted the message on his discussion page. When i posted it with the &amp;lt;nowiki&amp;gt;[[SOCOM 4]]&amp;lt;/nowiki&amp;gt; tag, the link came up in red. I'm thinking &amp;quot;huh, I musta mispelled it&amp;quot;... but no. You beat me to the punch and got rid of the page literally seconds after I nuked it. GOOD MANNNN!!! :-) --[[User:Zackmann08|Zackmann08]] 15:29, 25 February 2012 (CST)&lt;br /&gt;
:I'm kind of surprised the page lasted as long as it did. I wanted to just delete the stuff copied from Wikipedia, but then the page would be completely empty and would look even worse. --[[User:Funkychinaman|Funkychinaman]] 15:45, 25 February 2012 (CST)&lt;br /&gt;
::Yes, I know. I grew suspicious because it was a little too... nice. I cleaned up and consolidated the dead links a few months back, and I don't think there's a single SOCOM game here that could be considered complete. I know they're console only, but still...&lt;br /&gt;
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== DVD Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I mostly have DVD and the Blue-Ray I have is a Blue-Ray/DVD combo pack so I'm set. What I'm wondering though is can you get screencaps from things like Hulu and Netflix? --[[User:Yo dawg 111|Yo dawg 111]] 09:29, 26 February 2012 (CST)&lt;br /&gt;
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== Re: G36C ==&lt;br /&gt;
&lt;br /&gt;
It indeed looks similar, although the nomenclature appears to be different. Anyways, I will add it and if someone can find a better match, he will change it. Thanks. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:52, 27 February 2012 (CST)&lt;br /&gt;
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== Masterkey in Homefront ==&lt;br /&gt;
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Hi. Please change the Masterkey's gun image on the [[Homefront]] page to this one, as this has a slightly better quality, and it is visible that the rifle is actually a KAC SR-16, not a Colt M4.&lt;br /&gt;
[[Image:KAC Masterkey.jpg|thumb|none|300px|Masterkey shotgun mounted on a KAC SR-16 rifle - 12 Gauge]]&lt;br /&gt;
Thank you. --[[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 07:55, 25 March 2012 (CDT)&lt;br /&gt;
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== Grenades ==&lt;br /&gt;
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DAMITTTTTT. Sorry about that mate. I will be more careful. Frankly I didn't know there was such thing as an Airsoft grenade... Thanks for alerting me to the mistake. :-)&lt;br /&gt;
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While I'm writing to ya, I might as well mention the [[AK Gallery]]. I totally get what you are saying about guns like the Dragunov and will 100% defer to your judgment. I felt like it was worth putting them on the page since they look similar but if you don't think they belong, I totally understand. It's all about what will be most useful in identifying the guns. :-) --[[User:Zackmann08|Zackmann08]] 11:23, 27 March 2012 (CDT)&lt;br /&gt;
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== Doom Nuke tag ==&lt;br /&gt;
I put the nuke tag due to this subsection of the rules.&lt;br /&gt;
http://www.imfdb.org/wiki/Rules,_Standards_and_Principles#Anime:_Rules_.26_Restrictions&lt;br /&gt;
Also the page was previously deleted on the same grounds.&lt;br /&gt;
--[[User:AdAstra2009|AdAstra2009]] 23:42, 30 March 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
== The Dark Knight ==&lt;br /&gt;
A) Seriously? You've never seen ''[[The Dark Knight]]''? B) Yes, that is a bigger spoiler, I'd tell you more, but I don't want to spoil anything for you, C) Come on, seriously? --[[User:Funkychinaman|Funkychinaman]] 02:11, 5 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
::Which is the reason why I removed the reference in the page.  That particular user who wrote those captions constantly gives away important plot points for no good reason.   The user has been warned.   --[[User:Ben41|Ben41]] 03:19, 5 April 2012 (CDT)&lt;br /&gt;
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== This is Glock17gen4, why was I blocked? ==&lt;br /&gt;
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I have done nothing wrong, and you blocked me and reverted my edits. Here's the reason you left: &amp;quot;(Abusing multiple accounts: Hey there Burt, you're still banned, go away.)&amp;quot; My name isn't Burt, it's Danny. I tryed to use the Glock17gen4 account to contact you about this but it wouldnt allow me to leave a message on your talk page, I would like the block reverted please, as I dont know who this &amp;quot;Burt&amp;quot; is and have done nothing wrong. I really think you have me confused with someone else...PS: do you have email we can discuss this on? [[User:SaferSephiroth|SaferSephiroth]] 20:40, 6 April 2012 (CDT)&lt;br /&gt;
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== What's all this then? ==&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/w/index.php?title=User_talk:Bunni&amp;amp;redirect=no#I_need_you_or_another_admins_help.2C_my_other_account_was_blocked_wrongfully. Is this the usual suspect? [[User:Bunni|bunni]] 17:19, 7 April 2012 (CDT)&lt;br /&gt;
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== I am not this Burt Reynolds Mustache or Person of Interest guy, please quit blocking me! ==&lt;br /&gt;
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Dont you check for IPs before you make such decisions? I am not this character you think I am. Please unblock me! The only reason I changed the gun on the PD page is I was going off of what the GE 007 page said. If that wasn't right then I am sorry, I did not know. I just know all the classic guns in PD are based off Goldeneye 007's guns. I was trying to keep the page accurate, is there anything wrong with that? [[User:RugerLord|RugerLord]] 14:25, 8 April 2012 (CDT)&lt;br /&gt;
&lt;br /&gt;
ET, do whatever you think is best. [[User:Bunni|bunni]] 14:40, 8 April 2012 (CDT)&lt;br /&gt;
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== FlaK ==&lt;br /&gt;
&lt;br /&gt;
Very sorry. I've heard of what you're talking about, but thought it was abbreviated differently.&lt;br /&gt;
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== Read the rest on that bunni guys page ==&lt;br /&gt;
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Hey listen, I'm sorry about messing up your page, but seriously dude. You didnt listen to me when I was nice, and I'm sorry about Rockwolf's page too. I have no issue with anyone on this site except you because you keep wrongfully banning me after I helped out. I contacted other admins and the sites owner about this. And you still wouldnt give me a fair chance, so yes, I'm human, I went off on you because I had had enough. I like guns and Goldeneye, I really wanna help with this site, but if I keep being harassed, then how can I do that? PS: I also didnt take to kindly to you and your friend refering to Irish people as &amp;quot;Liams&amp;quot;. I'm Irish, and that offends me. [[User:ColdSteel|ColdSteel]] 20:48, 9 April 2012 (CDT)&lt;br /&gt;
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== Ok done ==&lt;br /&gt;
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It wont allow me to change on the Goldeneye 007 main page but I put the upload on the Walther PP series page and the Goldeneye talk page, it's a genuine .32 ACP PPK the same as Bond uses, and I think you'll like the pic quality alot. [[User:ColdSteel|ColdSteel]] 21:21, 9 April 2012 (CDT)&lt;br /&gt;
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== Blocked User ==&lt;br /&gt;
The poster was obnoxious and irritating. I just felt like if he comes back he doesn't need to get the change to be an jackass again. Meant to block him earlier, but then I forgot. --[[User:Jcordell|Jcordell]] 13:59, 11 April 2012 (CDT)&lt;br /&gt;
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== Ellipses ==&lt;br /&gt;
&lt;br /&gt;
You're right, there's no reason to correct them, but is there a reason I shouldn't? Seriously, if there's a reason, I'll stop. --[[User:Cheywoodward2|Cheywoodward2]] 20:32, 12 April 2012 (CDT)&lt;br /&gt;
:Alright, I will stop be such so pedantic about my ellipses. I may forget once or twice. If I end up doing so you my have my apologies. Also, your writing style makes you seem like a very pleasant and knowledgeable person.&lt;br /&gt;
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== Re: Trolling ==&lt;br /&gt;
&lt;br /&gt;
The whole argument of the section didn't have anything to do with improving the page in question. Yet I'm being the target of moderation. How more unfair can it get? --[[User:Masterius|Masterius]] 09:25, 14 April 2012 (CDT)&lt;br /&gt;
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:That would be a fair argument if the 'not-forum' rule was enforced and the only thing one could find on Talk Pages is weapons and accessories identification and nothing else. But that's just not true. And a simple commentary among many others won't suddenly cause IMFDB to collapse. --Masterius 09:37, 14 April 2012 (CDT)&lt;br /&gt;
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::I did not want to go into the whole political debate on who's right and who's wrong. Are you sure there were no points that could have gotten a rise out of me? --[[User:Masterius|Masterius]] 09:45, 14 April 2012 (CDT)&lt;br /&gt;
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OK, OK, Mr. Wolf was right. You won. So long, and thanks for all the fish. --[[User:Masterius|Masterius]] 09:49, 14 April 2012 (CDT)&lt;br /&gt;
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== Sorting Out User names ==&lt;br /&gt;
&lt;br /&gt;
Thanks for taking care of that.   When I don't see any further contributions right after a new user account is made, I tend to be more suspicious.   --[[User:Ben41|Ben41]] 16:29, 16 April 2012 (CDT)&lt;br /&gt;
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== Bot ==&lt;br /&gt;
&lt;br /&gt;
Have you notified the other admins? Are they aware of the situation? It's hard to tell who's online sometimes, but I'll do what I can. --[[User:Funkychinaman|Funkychinaman]] 16:55, 17 April 2012 (CDT)&lt;br /&gt;
:So it's an American bot. Anyway, I'll do what I can. I'll probably be monitoring for another hour, then I have to step out. I should be back on later tonight though. --[[User:Funkychinaman|Funkychinaman]] 17:06, 17 April 2012 (CDT)&lt;br /&gt;
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== Glock 18C ==&lt;br /&gt;
&lt;br /&gt;
Hey man, so I just noticed that some guy has once again tried to replace the Glock 18C image with his own. You had previously reverted his upload... Rather then reverting it myself, I thought I would mention it to you... [http://www.imfdb.org/wiki/File:Glock18c_01-1-.jpg Picture in Question]. --[[User:Zackmann08|Zackmann08]] 14:11, 19 April 2012 (CDT)&lt;br /&gt;
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== FNP ==&lt;br /&gt;
&lt;br /&gt;
Hey man. Some guy just made a bunch of weird edits to the [[FNP]] page. He changed all the specifications for the FNP-45 to values that are not correct (based on both wikipedia and the FN website). He also added a ransom show that has no page on the site. Do you mind rolling back his edits so I don't have to correct each mistake? Thanks! --[[User:Zackmann08|Zackmann08]] 17:37, 19 April 2012 (CDT)&lt;br /&gt;
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== Chronological Order ==&lt;br /&gt;
I'd have to dig it up in the forums but I was told by a Mod a couple years back that if the page has a relatively low number of firearms (20 or less) to use chronological order. --[[User:AdAstra2009|AdAstra2009]] 13:36, 20 April 2012 (CDT)&lt;br /&gt;
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== Forum ==&lt;br /&gt;
&lt;br /&gt;
I made your forum account a moderator. [[User:Bunni|bunni]] 15:44, 21 April 2012 (CDT)&lt;br /&gt;
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== Devil May Cry.  ==&lt;br /&gt;
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Aite. No worries. :-) --[[User:Zackmann08|Zackmann08]] 11:04, 6 May 2012 (CDT)&lt;br /&gt;
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== Nukes... ==&lt;br /&gt;
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I'm sorry. You're right. :-( Let me explain where I'm coming from (just so you don't think I'm trolling the site looking for pages to nuke). I am in the process of trying to convert every gun page from the list format to table format. As I go through, whenever I find an entry that is missing a date I go to that entries page. If that page has an &amp;quot;incomplete&amp;quot; tag, is far from complete and hasn't had any work done in a longgg time, I have been nuking them. As was mentioned in the forum, these are (for the most part), drive-by creations. Pages made by a user who was here for a few weeks and then never returned. &lt;br /&gt;
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But, at the end of the day, you are correct. I will tone it down on the nuke tags and reserve them for REALLY poor pages. Sorry. --[[User:Zackmann08|Zackmann08]] 09:52, 7 May 2012 (CDT)&lt;br /&gt;
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== re: M57 ==&lt;br /&gt;
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Yeah, and looks like he added a bunch of other Zastava guns that were not featured in anything yet. [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 16:02, 7 May 2012 (CDT)&lt;br /&gt;
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== Infoboxes ==&lt;br /&gt;
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Hey. So first off, a disclaimer, I am posting the following message for each of the Admins so don't think I'm spamming. Just want to get input from all of you. I have been working on a number of infoboxes for different pages ([[Template:Infobox Movie]], [[Template:Infobox TV]], [[Template:Infobox Video Game]]). I have already gotten some help from [[Bunni]] who installed an additional add-on to facilitate the templates. I would love to get some feedback from you (and other admins) regarding these. Do you like the format? Are there things you would like changed? Should additional information be added? The nice thing is that with the add-on that [[Bunni]] installed, you do not have to provide all the information for the infobox. Any variables left blank will simply not be printed.&lt;br /&gt;
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Finally, I would like to see how you feel about my adding these to pages. I have gotten positive feedback from a number of users (including at least 3 admins) but before I add this to more than a dozen or so pages (which I have done for testing purposes) I want to really get full permission. I know that sweeping changes are a '''MAJOR''' no-no without full admin approval. Check out the thread in the forum (http://forum.imfdb.org/showthread.php?t=1942). I look forward to hearing your feedback! :-) --[[User:Zackmann08|Zackmann08]] 11:15, 9 May 2012 (CDT)&lt;br /&gt;
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== &amp;quot;The following weapons...&amp;quot; ==&lt;br /&gt;
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Oops.... I haven't exactly been consistent on that one. Thanks for letting me know. Sorry about that. --[[User:Zackmann08|Zackmann08]] 16:57, 11 May 2012 (CDT)&lt;br /&gt;
:That makes sense. I will make sure to do that from now on. Sorry (again...) --[[User:Zackmann08|Zackmann08]] 12:12, 15 May 2012 (CDT)&lt;br /&gt;
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== RE5 ==&lt;br /&gt;
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No, it was with an AI Sheva. I cannot play co-op because the online part of G4WL games does not work in Slovakia. BTW, there was an Ithaca and a Skorpion in her inventory, but no ammo for them, so probably that is why she went with the Beretta. (I also put grenades and mines to her inventory, so that she cannot pick up ammo.) - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] 12:27, 16 May 2012 (CDT)&lt;br /&gt;
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== Minor Note ==&lt;br /&gt;
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I totally get what your saying and agree. We did discuss this a while back. I have stopped removing the entry with the exception of pages that were deleted for not meeting IMFDB standards. And even then I only remove them if the media in question doesn't meet standards, not just because the page wasn't complete. In other words if the page was deleted because no one had worked on it I leave the entry but if the page was deleted because it was a Documentary or a youtube video then I do delete the entry. Thanks for staying on this! --[[User:Zackmann08|Zackmann08]] 14:07, 22 May 2012 (CDT)&lt;br /&gt;
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== Image Error ==&lt;br /&gt;
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I would try to upload an image to overwrite it eg. uploading something with the same file name. May be a size issue. [[User:Bunni|bunni]] 15:48, 31 May 2012 (CDT)&lt;br /&gt;
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== GoldenEye ==&lt;br /&gt;
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Hey. Thanks for taking care of [[GoldenEye 007]] for me! What do you think of the new [[:Category:See_Also|templates]]? --[[User:Zackmann08|Zackmann08]] 13:46, 5 June 2012 (CDT)&lt;br /&gt;
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== Your LAW Pic ==&lt;br /&gt;
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No offense, but is that a picture YOU took?  Also the end cap has broken off and that particular one is a trainer (not the sub caliber trainer but a classroom trainer) [[User:MoviePropMaster2008|MoviePropMaster2008]] 21:37, 5 June 2012 (CDT)&lt;br /&gt;
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==aha==&lt;br /&gt;
Yes, that is the first model LAW, the M72.  It doesn't have the metal framed front site but has a solid piece of clear plastic.  When the Army demilled them, they just snapped off the plastic front plate, which makes it hard to fix because the clear plastic base (with the spring) is still in the sight base. Apparently that was done because the first pattern sights were 'night sights' and were &amp;quot;radioactive&amp;quot;.  That pic is still a trainer though.  I will try to post a pic of the actual first pattern LAW.  I have one, but like most folks, my front sight is broken.  They really did some weird stuff to that LAW for the film though (pyro insert tube not withstanding). :D  [[User:MoviePropMaster2008|MoviePropMaster2008]] 13:56, 12 June 2012 (CDT)&lt;br /&gt;
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== Thank ya! ==&lt;br /&gt;
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Many thanks bud! I promise to use my powers for good. If you, or any of the other admins, ever feel I'm over stepping, please let me know. I may be an admin now, but I still defer to the more senior admins. As for the bot, it is a giant work in progress. If I actually manage to figure out how to make it work, we will get creative with the name. :-) --[[User:Zackmann08|Zackmann08]] 14:39, 26 June 2012 (CDT)&lt;br /&gt;
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== Unrelated to firearms ==&lt;br /&gt;
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Are you the same Evil Tim who [http://lparchive.org/Castlevania-64/ Let's Played ''Castlevania 64'']? [[User:Kadorhal|Kadorhal]] 16:42, 14 July 2012 (CDT)&lt;br /&gt;
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== RE:Stinger / Redeye  ==&lt;br /&gt;
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Done, does that look ok? They don't really look as alike as the SVD and PSL, think it is just the case that people seem to identify any shoulder launched missile as a Stinger when they don't know what it it.  --[[User:Commando552|commando552]] 03:33, 27 July 2012 (CDT)&lt;br /&gt;
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== Template: Screenshot ==&lt;br /&gt;
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I took care of the optional argument for a page title. That was a really good idea... If you have any more ideas like that, give me a holler and I'll make um happen. --[[User:Zackmann08|Zackmann08]] 13:18, 31 July 2012 (CDT)&lt;br /&gt;
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== Evil Tim? == &lt;br /&gt;
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Evil Tim? As in the lets-player? If so...  FINISH GOLDENEYE DAMNIT!&lt;br /&gt;
Also, I love you :3 --[[User:Chris Jeremic|Cheers, Chris J]] 03:10, 7 August 2012 (CDT)&lt;br /&gt;
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== Killer Uzi ==&lt;br /&gt;
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It looks like this guy is the ''Everybody Hates Chris'' guy. I was going to perma-ban him just for that, but it turns out that the last guy to make that page WASN'T banned. What do you think? --[[User:Funkychinaman|Funkychinaman]] 07:50, 8 August 2012 (CDT)&lt;br /&gt;
:I thought that too, but do you think he's smart enough to completely switch genres? Van tu/leavemealone/Michael Myers covered all the same pages and had the same MO with all of this accounts. --[[User:Funkychinaman|Funkychinaman]] 08:39, 8 August 2012 (CDT)&lt;br /&gt;
::Talked again, you're right, probably the same kid. I gave him six months. You can go over the transcript, maybe you'd like to give him more. --[[User:Funkychinaman|Funkychinaman]] 18:26, 16 August 2012 (CDT)&lt;br /&gt;
:::KillerUzi seemed a bit calmer than Liam, who obviously is venting his rage (at Zackmann, of all people, who wasn't even a user much less an admin when he got booted.) I don't think he'd claim to be younger than he actually was. Liam's previous lies have been about inflating his self worth. Besides, we have a name for KillerUzi. --[[User:Funkychinaman|Funkychinaman]] 08:35, 17 August 2012 (CDT)&lt;br /&gt;
::::Oh, a copycat. I got to read his deleted bio a few minutes ago. Upstate NY and no caps. Declan (KillerUzi) is from upstate NY as well. Oh well, we have a new tidbit for his IMDb page: &amp;quot;Does not take rejection well.&amp;quot; --[[User:Funkychinaman|Funkychinaman]] 08:52, 17 August 2012 (CDT)&lt;br /&gt;
:::::Is KillerUzi the same as Gunner95 then? We made the connection because they both claimed to be 10 year old filmmakers. Gunner95 kept trying to make a page for HIS film, a film no one else could've possibly have seen, which is actually documented on IMDb. The other pages that Gunner95 made also gel with Declan's IMDb bio. So let's lay out the facts here: Layla was a sleeper, almost definitely planted by Liam. His bio also fits with Liam's air force fantasy. Layla also came overnight (East Coast time,) so Layla is probably not Declan (who's a ten year old on the east coast). Weston has the same MO as Layla, but claims to be from the same area as Declan, and that's something he could've only known if he either knew Declan or his movie, since neither KillerUzi or Gunner95 disclosed that here. So maybe they're friends? They both claim to be filmmakers, maybe there's a connection there. Family relations? They both have vaguely Irish names. (oooh, Irish, another connection...) (I've been watching too much Law &amp;amp; Order, can you tell?) --[[User:Funkychinaman|Funkychinaman]] 09:16, 17 August 2012 (CDT)&lt;br /&gt;
:::::::From the Blacklist, it looks like KillerUzi WAS Declan. Hmmmm... --[[User:Funkychinaman|Funkychinaman]] 15:26, 17 August 2012 (CDT)&lt;br /&gt;
::::::You just made me think of that scene in ''Naked Gun'' where Nordberg puts his foot through the door and gets stuck. --[[User:Funkychinaman|Funkychinaman]] 09:41, 17 August 2012 (CDT)&lt;br /&gt;
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== New User ==&lt;br /&gt;
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??? You gootta be a little more specific there buddy... Not really sure who or what you're talking about... --[[User:Zackmann08|Zackmann08]] 10:11, 12 August 2012 (CDT)&lt;br /&gt;
:There are 2 people who are authorized to create new users. Myself and Bunni. Seeing as Bunni is the owner and manager of the site and that HE authorized the account, I'm pretty sure its okay. Furthermore, Chris and I have already discussed this individual and you needn't worry about him. If he does cause trouble, Chris and I will be all over it but we have spoken with the individual in question and are not worried. --[[User:Zackmann08|Zackmann08]] 13:15, 12 August 2012 (CDT)&lt;br /&gt;
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==Re AKS-47==&lt;br /&gt;
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Don't we already have an image of a Type 3 AKS-47? Also, the one you're adding has a bit too much white space at the top and bottom. Evil Tim 10:07, 13 August 2012 (CDT) &lt;br /&gt;
Okey, well I thought that the picture was a good display of a T3 underfolder. But if I cut the picture so there's less white, would it be better? --[[User:TheJoker|TheJoker]]&lt;br /&gt;
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==Hey==&lt;br /&gt;
Sure, if you want. I didn't think I had enough to warrant an archive though. As for Goldeneye, looks good. If you have a game that brings in a bunch of kids, mistakes come with the territory. The guns in the game certainly look a lot better than the original. (I still can't believe all the grief the original has caused.) BTW, what do you use to get console caps? My capture device kinda sucks, and I've been thinking about upgrading. --[[User:Funkychinaman|Funkychinaman]] 10:02, 14 August 2012 (CDT)&lt;br /&gt;
:Ah yes, Hauppauge! I had one of their TV capture cards back in the day. I'd still use it if I was trying to get caps from an NES. I tried getting caps for ''[[Call of Duty: Finest Hour]]'' a few months ago with the no-name device I had, and it sucked. I've been looking into upgrading. --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
::$185 on Amazon, yikes! --[[User:Funkychinaman|Funkychinaman]] 11:09, 14 August 2012 (CDT)&lt;br /&gt;
:::I played the Wii version on my buddy's Wii when it came out, and I DLed the demo of the Xbox version a few months ago. It wasn't bad, it was just... unremarkable. I don't know why they keep trying to trade on the ''Goldeneye'' name when there are plenty of other Bond titles that have never had a game. I was encouraged when EA did the ''From Russia with Love'' game, but I guess Activision thought differently. --[[User:Funkychinaman|Funkychinaman]] 08:45, 15 August 2012 (CDT)&lt;br /&gt;
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==BO2 Pics==&lt;br /&gt;
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Im ok with take screenshots of the entire screen but theres just one problem: the four gamescom videos have been made private and those videos have weapons not seen in the other previews. I have screenshots but there the ones you warned me about so should I upload them or wait till someone can get full screenshots?[[User:Mr.Ice|Mr.Ice]] 14:17, 14 August 2012 (CDT)&lt;br /&gt;
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== New Vandal ==&lt;br /&gt;
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FYI [[User:Weston1911|Weston1911]] is indiscriminately vandalising random pages. Have undone his edits so far, seems like the new system keeps out the bots but not the dicks.  --[[User:Commando552|commando552]] 08:08, 17 August 2012 (CDT)&lt;br /&gt;
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Is there any particular reason he puts so much effort into messing stuff up?  --[[User:Commando552|commando552]] 08:24, 17 August 2012 (CDT)&lt;br /&gt;
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== Commando ==&lt;br /&gt;
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I'll do you one better... It is done. Good thinking. --[[User:Zackmann08|Zackmann08]] 09:49, 17 August 2012 (CDT)&lt;br /&gt;
:Also, sorry for &amp;quot;Weston1911&amp;quot;. Thank you for helping clean up his mess... :-( --[[User:Zackmann08|Zackmann08]] 10:17, 17 August 2012 (CDT)&lt;br /&gt;
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Thanks for the admin recommendation! --[[User:Commando552|commando552]] 11:12, 17 August 2012 (CDT)&lt;br /&gt;
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== Spam ==&lt;br /&gt;
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So spam has dramatically decreased lately as a result of the new system put in place by [[Bunni]] but we still have the occasional jerk who gets through. For future reference, if anyone does start doing stuff like our pal [[user:Weston1911|Weston1911]] did, will you message me? I am compiling a &amp;quot;blacklist&amp;quot; that includes the e-mail and IP the user used when they registered. It will help prevent them from registering in the future. Thanks man! --[[User:Zackmann08|Zackmann08]] 10:33, 17 August 2012 (CDT)&lt;br /&gt;
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: Weston1911=Liam? --[[User:Ben41|Ben41]] 14:59, 17 August 2012 (CDT)&lt;br /&gt;
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::I was wondering about that myself.--[[User:Jcordell|Jcordell]] 09:38, 18 August 2012 (CDT)&lt;br /&gt;
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== Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
Why have you removed my picture of a SIG-Sauer P228!? It is a blankadapted gun and I haven't removed the other picture of a P228. Tell me why please. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Removed Picture of Kalshnikov AKS ==&lt;br /&gt;
Have you also removed my picture of a AKS with folding stock unfolded? Why do you do this, whats wrong whit the pictures according to you? It has taken me quite alot of time to find these images and crop or cut them down whatever, it makes me a bit irritated to be frank with you. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Re Removed Picture of SIG-Sauer P228 ==&lt;br /&gt;
This picture is also of a blankadapted SIG, and I didn't remove the other picture of a SIG, I only added mine that is in high quallity defination. Also even if the picture already there is a SIG P228, i don't claim otherwise, actually looks more like a air-soft gun. Look at the talkpages for SIGs and you see other has maked that claim, and said that they would have wanted an aditional picture. --[[User:thejoker|thejoker]]&lt;br /&gt;
::HI there Evil Tim.  I admit that the Sig P228 is probably the worst gun in our inventory.  It had been slid under a truck and had been actually repaired several times. It is NOT an airsoft, but it does look like crap.  The grips were sanded down for some strange reason a long time ago and I don't know why.  I will pull another P228 today and resubmit it.  Great work BTW.  I've been pretty busy with movies and stuff so I have not had time to resubmit gun pics.  [[User:MoviePropMaster2008|MoviePropMaster2008]]&lt;br /&gt;
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== Re Removed Picture of Kalashnikov AKS ==&lt;br /&gt;
You are right that it is a small picture, but it is the only picture of an actual AKS with the stock unfolded, the old picture I put up which was taken from the right side I removed because I had touble uploading it and if you use it you have to put it in uneven, strange, number of pixels or it will look compressed. The size of the new picture is adequate in size to use, I thougt You shouldn't have the reference picture the same size as the screencaps anyway. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Re Removed Pictures ==&lt;br /&gt;
Okey, I wont argue any more about the SIG P228 picture as he will upload a new one. Why I started replacing AKS pictures was because users had used the Type I AKS with a stamped receiver when the guns in the screencaps were clearly of milled receiver type, also since the Type I AKS had it's stock unfolded I thought it would fit to have a Type III with a stuck unfolded, wich makes the guns in the picture match the AKs with woodn' stock in size which looks better.The picture that I uploaded before, the one that looked compressed, sometimes actually needed to change more than one px, not always though, to update so it would look uncompressed. I tried whit one and then took of one px at a time untill updated. I'm not the best at how all this stuff work I admitt that but I'm telling you what actually hapened. If [[User:MoviePropMaster2008|MoviePropMaster2008]]s pictures is the ones to go with we, or you as I don't know how to talk to him on his page, sould ask him to upload an aditional picture of an AKS Type III with it's stock unfolded. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Smith &amp;amp; Wesson Revolver In Code Name Red Rooster (Täcknamn Coq Rouge) ==&lt;br /&gt;
Are you good with identifying revolvers? I'm not that good at that, or I don't think so anyway, so could you take a look at the page of this movie and see if my assumption of the gun I labeld as a S&amp;amp;W Model 27 is right. I can't see if the barrel is tapered but it looks slimmer then what a barrel of a Model 29 in .44 Magnum (wich it is said to be in dialouge) appears to be. I appreciate help with. --[[User:thejoker|thejoker]]&lt;br /&gt;
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== Age requirement ==&lt;br /&gt;
I have no qualms about imposing such a requirement. We just have to publicize it. And do we grandfather in the existing underage users or boot them? --[[User:Funkychinaman|Funkychinaman]] 13:00, 19 August 2012 (CDT)&lt;br /&gt;
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== Octopussy Unknowns ==&lt;br /&gt;
Did you delete the unknown listed guns on the Octopussy page? In that case, why did you do that? If you didn't think they sould be on the main page why not just move them to the talkpage? Why delete them compleatly? [[User:Thejoker|Thejoker]] 10:43, 21 August 2012 (CDT)&lt;br /&gt;
:Sorry someting was wrong the first time I saw the page today, sorry about that! [[User:Thejoker|Thejoker]] 10:47, 21 August 2012 (CDT)&lt;br /&gt;
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== FPG pictures  ==&lt;br /&gt;
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He didn't replace a real gun image actually, the one Zack added was an airsoft as it is marked &amp;quot;FPG&amp;quot;.  --[[User:Commando552|commando552]] 07:34, 25 August 2012 (CDT)&lt;br /&gt;
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Not really, I think that is just left over from when someone got confused and thought that the FPG was the production version and FMG-9 was the prototype. --[[User:Commando552|commando552]] 08:29, 25 August 2012 (CDT)&lt;br /&gt;
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== Ground Zeroes ==&lt;br /&gt;
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Hi.&lt;br /&gt;
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Can you recreate the article? We have more than one weapon exposed now (the Mini-UZI in addition to the FN FNC, as well as some other weapons), so it would warrant it. [[User:Pokeria1|Pokeria1]] 00:08, 2 September 2012 (CDT)&lt;br /&gt;
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== &amp;quot;Personal Attack&amp;quot; on Rockwolf66 ==&lt;br /&gt;
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Evil Tim, when I reversed his reversion of my reply to him on the M16 Series Talk page, I removed the Personal Attack thing and just left the rest of my reply to him.  Can I bring back my comment again without anything that could be seen as attack?  [[User:Jeddostotle7|Jeddostotle7]] 15:28, 3 September 2012 (CDT)&lt;br /&gt;
:Yeah, I was going to remove the second half.  Also, yeah, even though the STANAG magazines were never fully accepted by NATO, they're still called STANAG.  Also, apparently, they're a &amp;quot;Draft STANAG&amp;quot;.  [[User:Jeddostotle7|Jeddostotle7]] 09:07, 4 September 2012 (CDT)&lt;br /&gt;
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== MGS3 Hind-A ==&lt;br /&gt;
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Sorry for not getting to this sooner but I found [http://www.fas.org/man/dod-101/sys/ac/row/mi-24.htm this article] and apparently the Hind A can mount Yak B's and they can mount the GSh-30K. I've read the talk page and some mentioned how the devs messed up and the mg on the Hind looks like a DShK which could be possible due to dev laziness and just mounted it one there since its the only heavy machine gun in the game.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:25, 7 September 2012 (EDT)&lt;br /&gt;
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Just FYI, the gun on the Mi-24A (don't say Hind-A as that is a NATO designation referring to several different versions with different armaments) has a Afanasev A-12.7 machine gun.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 17:47, 7 September 2012 (EDT)&lt;br /&gt;
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== Tactical Ops: Assault on Terror ==&lt;br /&gt;
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Tactical Ops: Assault on Terror isn't my page. I am just cleaning up the grammar and adding game content to it. I love TO:AoT and still play it on my computer. I saw a few mistakes in content and a lot of bad grammar and started to rearrange the text and tidy up. &lt;br /&gt;
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As for the Heckler &amp;amp; Koch SMG II / MP2000 mistake, I thought they were the same program. Gun magazines I read during the trial periods made it seem like they were one and the same. Maybe you should expand the entry, as I have never heard of SMG I / SMG II as being distinct programs an there is no mention of MP2000. &lt;br /&gt;
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[[User:Hotspur23|Hotspur23]] ([[User talk:Hotspur23|talk]]) 23:39, 9 September 2012 (EDT)&lt;br /&gt;
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== Black Ops 1 Live Action Commercial==&lt;br /&gt;
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After seeing that the live action commercial for MW3 was screencaped and put on the talk page I decided to do the for the first Black Ops live action commercial. The problem is that I can barely read the talk page for it without Firefox crashing on me so I was wondering if you could archive it so I can post the screenshots. Thanks.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 15:41, 20 November 2012 (EST)&lt;br /&gt;
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== Metal Gear Solid 3: Snake Eater ==&lt;br /&gt;
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Why is &amp;quot;The Boss's signature weapon is the &amp;quot;Patriot,&amp;quot; seemingly an M231 Firing Port Weapon&amp;quot; the preferred information for the &amp;quot;Patriot&amp;quot; entry when the [[Rocky Mountain Arms Patriot Pistol|Patriot]] actually exists? --[[User:Rufford|Rufford]] ([[User talk:Rufford|talk]]) 11:24, 25 November 2012 (EST)&lt;br /&gt;
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== Re: AC3 ==&lt;br /&gt;
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Yeah, now I see. The original author was supposed to add at least the names of the characters even if he could not identify the gun. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:34, 28 November 2012 (EST)&lt;br /&gt;
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== 1887 ==&lt;br /&gt;
I did that because the image had vansihed from everywhere as far as I could find. It's the same image. What do I need to do exactly? I see that it's still there so why restore the old one when we have the same image just under a new name.Not trying to start an argument mind you just curious. Thanks. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:10, 6 December 2012 (EST)&lt;br /&gt;
Okay. I didn't see that image of the shark. --[[User:Jcordell|Jcordell]] ([[User talk:Jcordell|talk]]) 09:45, 6 December 2012 (EST)&lt;br /&gt;
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== Bozitojugg3rn4ut  ==&lt;br /&gt;
&lt;br /&gt;
I quite concur. Let me discuss it with the rabbit. :-p --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 12:26, 8 December 2012 (EST)&lt;br /&gt;
:Thank You for suggesting me. Will continue what I did before. - [[User:Bozitojugg3rn4ut|bozitojugg3rn4ut]] ([[User talk:Bozitojugg3rn4ut|talk]]) 14:59, 8 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Star Wars ==&lt;br /&gt;
&lt;br /&gt;
[[User:Lenijo|Lenijo]] redid the edit that you had undone on [[Star Wars]]... Did he discuss this with you? I do NOT know enough about the movie and the props to know if he is correct or not... I'm going to leave it for now but wanted to make sure you were aware. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 19:54, 8 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Spambot ==&lt;br /&gt;
&lt;br /&gt;
Thanks for catching that. Funky took care of it already but good eye. --[[User:Zackmann08|Zackmann08]] ([[User talk:Zackmann08|talk]]) 10:57, 18 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
==Binary Domain pistol==&lt;br /&gt;
It looks like a SIG-Sauer with a USP-style safety. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:52, 21 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== MGS4 Speargun ==&lt;br /&gt;
&lt;br /&gt;
Hi.&lt;br /&gt;
&lt;br /&gt;
Regarding the Speargun, you can find it on here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=CIUl7oc1Tcc&lt;br /&gt;
&lt;br /&gt;
In fact, it's at the very beginning of this ad (0:02-0:07).&lt;br /&gt;
&lt;br /&gt;
I don't know the make, though.&lt;br /&gt;
&lt;br /&gt;
[[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 19:06, 22 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Tropico4 ==&lt;br /&gt;
&lt;br /&gt;
Hello! You are right, thank you for your vigilance. I was going to edit it but it seems another user has done it. I am new to this whole wiki editing business, is it custom to respond on something you wrote on my user page discussion by writing on yours? Or should I write my message under your message that was posted on my page? Thanks for helping a newbie out. Peace [[User:Innawoods|Innawoods]] ([[User talk:Innawoods|talk]]) 07:07, 31 December 2012 (EST)&lt;br /&gt;
&lt;br /&gt;
== Style guide ==&lt;br /&gt;
&lt;br /&gt;
I didn't even think of mocap. I asked about it last year when I finished the Tintin page, but I don't think I ever got an answer. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 02:58, 10 January 2013 (EST)&lt;br /&gt;
:I was thinking about adding a blurb on some of the more obscure actors who had prominent roles in video games, like [[James C. Burns]] (voice and mocap of Frank Woods) and [[Rich McDonald]] (voice and mocap of Section) like I did for [[Craig Fairbrass]]. I suppose you could add a blurb for stars like Chow Yun-Fat or Sam Worthington as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 03:12, 10 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Skyfall ==&lt;br /&gt;
&lt;br /&gt;
The vertical grip is a lot longer in the movie, which made me think it was a magazine. It looks like a prop that was just whipped up. If I recall, doesn't he carry it dissembled in a briefcase? There's no reason it should be this blocky.&lt;br /&gt;
&lt;br /&gt;
Sometimes an entry in a series is good good, it ruins the series because no subsequent entry can compare favorably with it, (''[[Aliens]]'' always comes to mind) and I always thought Bond games were victims of ''Goldeneye 007'''s success and legacy, but that sounds truly awful. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 11:43, 22 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
:I've put forward my random opinion on the talk page, which is that it is built off of a Remington 700 AICS chassis without the plastic outer stock. I haven't seen it since it since it first came out in the UK, but I think the reason it is blocky was that it was actually built ''from'' a suitcase or something crazy like that.  --[[User:Commando552|commando552]] ([[User talk:Commando552|talk]]) 12:30, 22 January 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Bioshock Infinite - Kar98k, not 1903 ==&lt;br /&gt;
&lt;br /&gt;
Check out the upper handguard on the sniper rifle in Bioshock: Infinite. Clearly that of a Kar98k, not a Springfield 1903. Additionally, the rear sights match that of the Kar98k. There are no discernible features on the sniper that resemble a 1903, other than the generic-looking buttstock. (Just to mention:) The front sights are enfield-style, which is odd.&lt;br /&gt;
&lt;br /&gt;
So, let's tally things up:&lt;br /&gt;
Similarities to 1903: Front sling attachment.&lt;br /&gt;
Similarities to Kar98k: Rear sight, upper handguard.&lt;br /&gt;
Similarities to Enfield: Front sight.&lt;br /&gt;
I'd say the Kar98k still wins out. Unless you can provide pictures to support your claim that it is more similar to a 1903A3, I'm gonna have to change it back to the Kar.&lt;br /&gt;
&lt;br /&gt;
==Crysis 3==&lt;br /&gt;
FYI, I have finished screencaping and finalizing the page. Anything else you want to add or change, feel free to do so. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 21:40, 5 April 2013 (EDT)&lt;br /&gt;
:Well, to be honest, the Crysis games now, with the exception of the first one, are very disappointing and dissatisfying anyway compared to the [[Far Cry]] series, which got even better with [[Far Cry 3]] (although it got monotonous after the game is completed and all of the outposts are captured). Besides, the plot of [[Crysis 3]] is nothing interesting and can be simplified as, &amp;quot;I'm Prophet and I can kill everything!&amp;quot; and a smaller step backwards compared to the older games. Also, I only notified you of the page so you can offer whatever comments you have of the subject based on whatever we know from the older games since there's so much to the game and it makes occasional references to the first game that I might be missing a few things. - [[User:Kenny99|Kenny99]] ([[User talk:Kenny99|talk]]) 20:53, 12 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;GTA 2: The Movie&amp;quot;== &lt;br /&gt;
I've been wondering about this for a while now but I wasn't sure if the promotion video for Grand Theft Auto 2 could be documented here. In case you didn't know the &amp;quot;GTA 2 Movie&amp;quot; is really an unnamed film released by DMA Design (now known as Rockstar North) and is currently available on Rockstar's site. The reason I am asking is because I am not sure where exactly to put it since GTA 2 doesn't seem to have anything resembling &amp;quot;real&amp;quot; firearms (take a look at the HUD icon for the [http://images.wikia.com/gtawiki/images/a/a7/Pistol-GTA2-icon.png Pistol] and per the rules dose not warrant a page.[[User:Mr.Ice|Mr.Ice]] ([[User talk:Mr.Ice|talk]]) 19:20, 30 April 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Blood Dragon==&lt;br /&gt;
It appears rather unprecedented. I think the closest comparison I can come up with offhand is ''Command &amp;amp; Conquer: Red Alert'', and that ended up spawning its own franchise. Like I said before, I think it should be its own page, as it's a standalone, has an independent plot, looks dramatically different, and FC3 page is already pretty big as is. If ''[[Call of Duty: United Offensive]]'' has its own page (and I don't think it should), this should certainly qualify. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:13, 2 May 2013 (EDT)&lt;br /&gt;
:Oh, absolutely. I actually tried merging it with the ''Call of Duty'' page a few months ago like I did the ''Jagged Edge 2'' and ''Jagged Edge 2: Unfinished Business'' pages, but it was too much of a pain. I can go either way with ''Warhead'', since it's its own game, but with the same plot and weapons as ''Crysis.'' --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:18, 2 May 2013 (EDT)&lt;br /&gt;
::Zombies needs the actual COD game to run however, and at least when it began, it used the same weapons and levels of the root game. (It's pretty much its own franchise now, they might as well just make the next Treyarch game all zombies.) I didn't know it was only five weapons, however. Then, I suppose, there's no point. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:46, 3 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== HD Images ==&lt;br /&gt;
&lt;br /&gt;
:If you say so.&lt;br /&gt;
&lt;br /&gt;
:My image from a DVD, is 1,353 × 566 pixels, file size 175 KB, or .175 Mbits:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:Your image from a Blu-ray,  is 1,920 × 797 pixels, file size: 120 KB, or .120 Mbits:&lt;br /&gt;
&lt;br /&gt;
:Please explain to me how a file with 120 KBs has ''more'' information, or &amp;quot;data&amp;quot; if you prefer, than a file with 175 KBs?&lt;br /&gt;
&lt;br /&gt;
--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 8:22, 8 May 2013 (PDT)&lt;br /&gt;
::My point was that the ''source'' image (DVD or Blu-ray) is irrelevant with respect to the quality of a JPG. I hardly think that is a controversial statement. --[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 8:47, 8 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
:::We are talking past one another. Not much point. Over and out. --[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 9:42, 8 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
I'm not mistaken and I am not lying and you guys are just plain wrong. I really don't care what you think; the images speak for themselves. ''[[Battle Cry]]'' came from a used DVD, which I played on my Toshiba laptop and used to capture the images. What you see on my pages is exactly what came out of my computer.&lt;br /&gt;
&lt;br /&gt;
So, if you think I'm mistaken, it is you, kind sir, who is mistaken.--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 11:07, 8 May 2013 (PDT)&lt;br /&gt;
:Thanks, Tim. I appreciate it. I am still new here and will doubtlessly make a lot of mistakes before I figure things out. But I do like contributing and I value the comments and advice from those of you who are more experiened on the site. .--[[User:Elzzupa|Elzzupa]] ([[User talk:Elzzupa|talk]]) 06:30, 13 May 2013 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Game screenshots ==&lt;br /&gt;
&lt;br /&gt;
Hi. I have noticed you have done several video game pages on IMFDB, and was wondering if you could help me out. I recently got rid of my old laptop and built a semi-powerful PC. I have always concentrated my focus on films and television series on IMFDB, but now I have the chance to do video games too. I just don't know what to use when taking shots from video games. There's a couple of games I see here that lack proper screenshots, and since no one else seem to be wanting to finish them off, I might as well give it a shot. I've tried a couple of screenshot programs like Gadwin and Greenshot, but they were not to my liking. I've heard Fraps is good, but my roommate/friend says it's a piece of crap. If you could give a tip or two, I'd be grateful. Thanks in advance, --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 08:26, 9 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Wow, thanks for the swift response. I've used Steam's screencap utility before, usually when I'm playing e.g. Red Orchestra 2 with my friends (The game's pretty glitchy and offers funny screenshots on a daily basis). I think I'm gonna give Fraps a shot, see if it is to my liking. And thanks for the tip on the mouse, I have an older Logitech gaming mouse and I'll definitely be dedicating one of these buttons to taking screenshots. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 07:20, 10 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Naked Gun undo..? ==&lt;br /&gt;
&lt;br /&gt;
Why didn't you like me using that &amp;quot;S...&amp;quot; word? It was certainly more accurate than just using &amp;quot;disastrous&amp;quot; on its own.&lt;br /&gt;
[[User:Stickie|Stickie]] ([[User talk:Stickie|talk]]) 21:17, 19 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Images can be deleted ==&lt;br /&gt;
*File:SOCOM 4 SFCR-HW 01.jpg&lt;br /&gt;
*File:IAR556.jpg&lt;br /&gt;
*File:SOCOM 4 M60 01.jpg&lt;br /&gt;
*File:SOCOM 4 Mos 590 01.jpg&lt;br /&gt;
&lt;br /&gt;
I've replaced them on the page with better images. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:15, 29 May 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==T2==&lt;br /&gt;
The images for [[T2]] were already there as the page was finished by GM45 years ago.  Kenny99 is just upgrading the quality to HD. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 19:20, 5 June 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== TDI/KRISS Vector ==&lt;br /&gt;
&lt;br /&gt;
I moved it back to KRISS Vector. I'm not sure if there's a precedent to refer to the original company. In this case, it's the same company, they just changed names. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:25, 18 July 2013 (EDT)&lt;br /&gt;
:Well I won't dispute that. There was a discussion on naming over at [https://en.wikipedia.org/wiki/Talk:TDI_Vector#TDI_Vector wikipedia] as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:56, 19 July 2013 (EDT)&lt;br /&gt;
::That bothered me too. (No one calls it a *Boeing* F-4 Phantom.) I looked at pages like the Steyr TMP/B&amp;amp;T MP9 and Magpul Masada/Bushmaster ACR pages, and at least they have separate sections for both. Unfortunately, it looks like no one bothered to denote the variants, so it'd be hard to do a separate KRISS USA section.  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:47, 19 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Desert Eagle ==&lt;br /&gt;
&lt;br /&gt;
I didn't think too much about it, I was just doing maintenance. I would like to see the change made to some pages though, like [[MP40]] or [[Uzi]], to &amp;quot;MP40 submachine gun&amp;quot; or &amp;quot;Uzi submachine gun.&amp;quot; That would allow redirects to go directly to the variant. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:05, 31 July 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Re: Updating images ==&lt;br /&gt;
&lt;br /&gt;
Thanks for the info, I will remember it for future. Well, I'm gun enthusiast, not IT enthusiast ;) --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 09:56, 12 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Re: &amp;quot;Radom&amp;quot; pistol official name ==&lt;br /&gt;
&lt;br /&gt;
Yes, You're right: name of that pistol should read &amp;quot;wz. 35&amp;quot; - my fault. Polish naming conventions are somehow unclear: sometimes they use full year, sometimes not. For example Polish Tokarev copy full name is &amp;quot;pistolet wojskowy wzór 1933&amp;quot; (military pistol model of 1933), and it's abbreviation &amp;quot;pw wz. 33&amp;quot;, but I've seen documents calling it &amp;quot;pw wz. 1933&amp;quot;, &amp;quot;pw wz.33&amp;quot; (no space), or &amp;quot;PW wz. 33&amp;quot;. It's even more fun with Polish PPS SMG copy, that was often called PM-43 - &amp;quot;PM&amp;quot; is Radom factory designation for indigenous SMG designs, and they never used that name on &amp;quot;pm wz. 43&amp;quot; (USSR designs in Poland had the same names in army and Radom works). And in fact both (pw wz. 33 and pm wz. 43) designations don't comply with Polish naming convention - numbers should indicate year when particular firearm was adopted (1944 in this case).&amp;lt;br /&amp;gt;&lt;br /&gt;
I'm going then to fix names of other Polish guns which are on IMFDB, if that's not a problem, but I'll leave [[RADOM (Polish WZ. 35 VIS Pistol)]] as it is for a while - until me and [[User:Commando552|Commando552]] will find if it's name should use caps (like it's on the gun's slide), or not (like in producer's documents). --[[User:Chris22lr|Chris22lr]] ([[User talk:Chris22lr|talk]]) 12:47, 13 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Tigr==&lt;br /&gt;
Whoops, I didn't see that one. Some noob was just dropping HTML links, and I just followed that one. I can swap it out. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:45, 19 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== M27 IAR ==&lt;br /&gt;
&lt;br /&gt;
Are you sure that it's better to place the M27 IAR in the assault rifles section in the page [[Call of Duty: Black Ops II]]? It's actually a squad automatic weapon, and in the pages [[Battlefield 3]] and [[Battlefield Play4Free]] it is in the Machine Guns section. And can you check the last topics I wrote for the Bizon-2 with early stock here: [[Talk:Izhmash PP-19 Bizon]] and for the Remington 870 MCS here: [[Talk:Remington Model 870]]?&amp;lt;br&amp;gt;And a question: do usual bolt-action rifles with internal magazines or stripper clip (such as [[Remington 700]] and [[M1903 Springfield]]) hold 1 extra round in chamber? It seems not, but I just wanna make sure.&amp;lt;br&amp;gt;--[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 04:26, 31 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== RE: ==&lt;br /&gt;
&lt;br /&gt;
I see... but what about the two talk pages that I mentioned before? (I asked about the production date of the 870 MCS and about the Bizon-2 with the early stock)&amp;lt;br&amp;gt;And it seems that in real life, open bolt weapons do not need to be cocked after reloading an empty magazine (unless the trigger was held down after emptying the mag for example). Is it true for ALL open-bolt weapons? (including some like AA-12, MG3, M60, Thompson, etc)? --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 08:57, 2 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Saving Private Ryan ==&lt;br /&gt;
&lt;br /&gt;
My Blu-ray doesn't have the grainy, saturated look of the original release, so I'm trying to recreate it with Fast Stone.  There was a section about this in the discussion section. --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 15:29, 6 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Server issues ==&lt;br /&gt;
&lt;br /&gt;
We're out of drive space. I've cleared enough space for uploads to resume but I will double our drive space tomorrow night, it will involve approximately 3 hours of downtime if everything goes smoothly. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 02:30, 10 November 2013 (EST)&lt;br /&gt;
:Pages edited yesterday are loading fine for me now, are you still experiencing this? Also, can you screenshot the error you're seeing on logged out Vector skin? Mine looks good in all browsers. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 13:50, 10 November 2013 (EST)&lt;br /&gt;
::Upgrades are done and everything looks good to go to me. Let me know if you run into any issues. I'm working on the borked layout issue in some browsers, it seems to be a css issue. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 06:06, 13 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== MSBS ==&lt;br /&gt;
&lt;br /&gt;
Do not remove the name &amp;quot;radon&amp;quot;. A series of rifles MSBS called &amp;quot;radon&amp;quot;. This is a proper name. Rifle without a name &amp;quot;radon&amp;quot; is incorrectly named. --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 15:38, 29 November 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
==Call of Duty==&lt;br /&gt;
&lt;br /&gt;
User &amp;quot;Mandolin&amp;quot; destroys article [[Call of Duty (2003)]]. Please apply consequences.&lt;br /&gt;
&lt;br /&gt;
== Re: Article Format ==&lt;br /&gt;
&lt;br /&gt;
Thanks man, was not aware, I appreciate it. --[[User:Patchals|Patchals]] ([[User talk:Patchals|talk]]) 08:32, 1 December 2013 (EST)&lt;br /&gt;
:I was wondering what some of those guns were, thanks for the help. [[User:Patchals|Patchals]] ([[User talk:Patchals|talk]]) 17:14, 1 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Broken links ==&lt;br /&gt;
&lt;br /&gt;
I'm not in favor in keeping broken links around, especially for video games. Aside from the fact that there isn't actually anyone working on &amp;quot;wanted games&amp;quot; at the moment (as far as I know), without screencaps, there's also no way of verifying if the information is actually true. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:14, 6 December 2013 (EST)&lt;br /&gt;
:The idea of poaching caps from other wikis is distasteful, at least without giving them credit. I hate it when people do it to us. And those were two PS1 games and a PS2 game, I think the probability of them getting good pages at this point is low, at best. I actually think the chances of us seeing good pages from console-only games other than from you are remote, giving the expense and time needed. Do you know of any other regular who can get good console caps?  --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:44, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Error files ==&lt;br /&gt;
&lt;br /&gt;
List:&lt;br /&gt;
&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocBren.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocBren2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocMMGpaki.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocCarl1.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocCarl2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS1.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS3.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocINSAS4.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:LocAKpak3.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:P90-45-matte.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:PMCAR15_2.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:PMM37.jpg&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.imfdb.org/wiki/File:RisingSnub1.jpg&lt;br /&gt;
&lt;br /&gt;
The 15 Files -[[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 11:13, 9 December 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
:Thanks.-[[User:KINKI'boy|KINKI'boy]]([[User talk:KINKI'boy|talk]]) 11:23, 9 December 2013 (JST)&lt;br /&gt;
&lt;br /&gt;
== Thanks ==&lt;br /&gt;
&lt;br /&gt;
Basically thanks for banning me for a day. I was pretty nervous yesterday and basically wrote some gibberish without researching and not paying any attention to the writing style. I improved and till the ban passed I was sitting here roaming through &amp;quot;unidentified&amp;quot; category and identified a few things as well as writing sections in MS Word. I really hope to prove that I can be valuable contributor for this website. Thanks, again --[[User:Kloga|Kloga]] ([[User talk:Kloga|talk]]) 19:57, 18 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
== Metal Gear Solid 4 and Rising ==&lt;br /&gt;
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Your user page claims MGS4 is still on your list, but it's clearly been a while since you uploaded screenshots for that game. Are you still &amp;quot;on the job&amp;quot; or not? It would have been nice if you could have gotten screenshots of character-specific weapons in MGO (such as Raiden with his HK Mk. 23 handgun that he only draws in multiplayer), but that ship is obviously not coming back. &lt;br /&gt;
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As for Rising, what are you going to do if the PC version is locked to 720p or a lower resolution (as is common for sloppy PC ports of console games)? Konami used to be better than this (just check out my screenshots for [[Silent Hill 3]]) but a more recent title of theirs, [[Silent Hill: Homecoming]], was both resolution-locked and crash-prone. I wouldn't be surprised if this was also the case for MGR:R. Come to think of it, it would have been nice if Konami had released a good PC port of MGS4 so people could continue to play MGO2 (and get more updates for it; why are so few weapons from the main game available for MGO2?). &lt;br /&gt;
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And I was referring to how Sam's sheath operates. It certainly isn't built to ''completely'' resemble a blank-cartridge-using captive bolt &amp;quot;pistol&amp;quot; (and I take issue with that term when applied to things like that, but that's another story), but it certainly ''operates'' like one in that it projects the shaft of a bolt a short distance from the barrel (albeit to propel a sword forward and not for striking something directly with the bolt shaft). To my knowledge, &amp;quot;semiautomatic&amp;quot; captive bolt pistols using blank cartridges haven't been made in reality, not because it's technically impossible, but because captive bolt pistols using compressed air can provide &amp;quot;semiautomatic&amp;quot; operation without the cost of blank ammunition. I made a similar comparison for the [[Metro 2033]] page when I mentioned how the [[Metro_2033#.22Helsing.22_Speargun|&amp;quot;Helsing&amp;quot; Crossbow]] resembles a pepperbox revolver despite not being a firearm.  &lt;br /&gt;
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I'm not one for edit wars, but I would like to respectfully request that the relevant parts I added in (such as bolt shaft of Sam's sheath retracting on its own being similar to that aspect of real captive bolt pistols) be retained in your next edit for that section, as well as the unrealistic aspects of the sheath with regards to swordsmanship. Why is Sam's sheath back in the &amp;quot;Rifle&amp;quot; section despite it not being a firearm (it doesn't even throw a projectile free of the barrel and obviously features no barrel rifling), anyway? &lt;br /&gt;
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Please look into adding a screenshot from the opening scene in Sam's DLC I mentioned in the last edit as well. Come to think of it, more shots from his DLC campaign would be nice too. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 20:50, 30 December 2013 (EST)&lt;br /&gt;
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:E-cigs? That sounds like something the various Snakes would scoff at. Anyway, yes, an honest-to-goodness combat-capable katana wouldn't hold up under &amp;quot;HF conversion&amp;quot; because in all likelihood something like that would require a specific material compound with different structural properties than sword-appropriate steel. MG:R handwaves this by claiming the high-frequency process isn't like the &amp;quot;vibroblade&amp;quot; concept of older sci-fi but instead causes vibration on a molecular level that strengthens the material. &lt;br /&gt;
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:You could restart work on MGS4 by first providing screenshots solely for the weapons you haven't provided sufficient screenshots for first, then remaking those that already exist in low definition. Would be easier that way.--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 02:37, 11 January 2014 (EST)&lt;br /&gt;
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== Ghosts ==&lt;br /&gt;
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Dude, why are you constantly undoing all the edits i'm doing to the COD: Ghosts page? That's exaggeration; I'm sure that not everything deserves to be undone; furthermore, you're not even specifying the reason/summary of your removal of my edits. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:33, 12 January 2014 (EST)&lt;br /&gt;
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== Hey! ==&lt;br /&gt;
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Welcome back! I was just wondering on the forum what happened to you. I'm glad someone can be the default video game guru again, I was just treading water. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:00, 18 September 2014 (EDT)&lt;br /&gt;
:I figured since we locked it, people had to ask us. I don't really use Skype anymore. Shoot me a PM via the forum. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:28, 18 September 2014 (EDT)&lt;br /&gt;
::I looked through my mod tools on the forum, and alas password reset is not amongst them. Try shooting a line to Bunni. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 09:54, 19 September 2014 (EDT)&lt;br /&gt;
:::He was out of line as referring to actions offsite was a personal attack, whereas referring to something on the site would've simply been an issue of site policy. If you can archive it, sure. Thanks. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:54, 19 September 2014 (EDT)&lt;br /&gt;
::::Looks like it's available on Xbox. I'll take a look. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:21, 19 September 2014 (EDT)&lt;br /&gt;
:::::I watched some gameplay, it reminds me of one of the Army Men games I used to love, is it Sarge's Heroes? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:27, 19 September 2014 (EDT)&lt;br /&gt;
::::::In that case, have you played any of the later ''Saints Row'' games? It's an insane take on GTA. I got into it since ''Saints Row the Third'' was one of the free Games with Gold a few months ago, and it's crazy. One of the melee weapons is a giant dildo you swing like a bat. It also has a full co-op campaign, so you can share in the crazy with a friend. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:02, 19 September 2014 (EDT)&lt;br /&gt;
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== RE:  ==&lt;br /&gt;
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Hey, thanks for the information forcing the ToC. I didn't know about the code and parsing issues. I guess I'm a bit of a wikia run-off :P Thanks for the information and I'll keep that in mind for the future. --[[User:Clonehunter|Clonehunter]] ([[User talk:Clonehunter|talk]]) 19:15, 19 September 2014 (EDT)&lt;br /&gt;
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==Pulse Rifler pictures==&lt;br /&gt;
I was just wondering why you reverted the Pulse Rifle pictures.[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 14:58, 29 September 2014 (EDT)&lt;br /&gt;
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:Oh, sorry. Yes, they're of a screen-used prop (the same prop that's in the older pictures, judging by the weathering). They're from the ''Alien Anthology'' set, which is also where the pictures of Smart Gun, headset, and Ithaca are from.[[User:Quarax|Quarax]] ([[User talk:Quarax|talk]]) 08:36, 30 September 2014 (EDT)&lt;br /&gt;
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== RE: ==&lt;br /&gt;
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Thanks for pointing out the XMG and NA-45 (as well as the Gung-Ho), I'll check them again. As for the pistols in Exo Survival, I've reworded the points, seeing that it's obvious that having a weapon already start with an attachment renders this attachment unselectable again, and also to make it clear that not all pistols that can be bought in Exo Survival have extended mags. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 06:21, 15 November 2014 (EST)&lt;br /&gt;
:Still charged for buying it for nothing... WTF! --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 07:30, 15 November 2014 (EST)&lt;br /&gt;
::Eh, that's right, it does it every half of a minute. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:50, 16 November 2014 (EST)&lt;br /&gt;
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==Far Cry 4==&lt;br /&gt;
Why secured the Page Far Cry 4. I first started to edit it so please do not move. --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 04:39, 21 November 2014 (EST)&lt;br /&gt;
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I have a 2000 screenshots. 1920x1080. And this is the wiki. Everyone should have the right to edit. In addition, the site is international. Not everyone is able to fluently English.--[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 06:39, 21 November 2014 (EST)&lt;br /&gt;
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On the subject of Far Cry 4, Seems like someone at Ubisoft actually used your 2012 Type 10 image as a ref. 319 serial number is the same! Not sure if subtle nod at you, or result of google imaging for highest quality image... [[User:Pepper|Pepper]] ([[User talk:Pepper|talk]]) 16:29, 22 November 2014 (EST)&lt;br /&gt;
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== Attack Site ==&lt;br /&gt;
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I believe so, I removed the offenders last night and requested a review by Google. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 11:34, 5 December 2014 (EST)&lt;br /&gt;
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==Payday2==&lt;br /&gt;
It is only 4 this weapons. The rest of the weapons has 9 screens. I think there is nothing to cling to. --[[User:Mateogala|Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr]] ([[User talk:Mateogala|talk]]) 16:21, 16 December 2014 (EST)&lt;br /&gt;
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== Skype ==&lt;br /&gt;
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Don't think so, unless my client is having fun on its own&lt;br /&gt;
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== RE: T-101 ==&lt;br /&gt;
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Well, I have heard claimed 'official' explanations on both sides, though usually it's generally accepted that the 'T' always designates  the series, while the 'Model' is what the appearance is meant to be. As for canon distinctions, well, Arnie describes himself as ''Model 101'' in T2. I suppose 'T-101' can be used as a sort of shorthand I suppose, kinda like in T3, when the Terminator says 'T-101'- Though I always saw that as more a dialogue mistake akin to the 'Light Special' line in ''[[Magnum Force]]'' but it could be seen also as a kind of contraction (though I wouldn't think machines would use contractions or shorthands, but that's another thing). When stating 'T-101' with the other 'T's, it's not only technically incorrect on some level but it just seems hokey and potentially misleading to me. But I get your point as well, and it can be simpler when discussing the other films even if it isn't strictly correct (which is something we do around here, mainly with the firearms but still). Mainly I just like to be as technically accurate as possible (that's kinda something we do around here too, heh). As I suggested, you could interchange just 'Terminator' in those spots, as it's also pretty clear what you mean there as well and it dodges this issue totally. I do like that bit of the film being brought up - I've seen a lot of discussions about that minor point and stuff, it is noteworthy. Anyway, I just wanted to be accurate - If you really want to change it back though, I won't make a big stink about it or anything. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 12:56, 28 December 2014 (EST)&lt;br /&gt;
: Trust me, as a mostly purist T1 and T2 fan, I too regard T3 as an abomination, when I regard it in the first place, which isn't much. All it really is a retarded retread of T2, and one nobody really asked for I don't think. But again, that's another thing. I still think the 'T-101' line was was an oversight and mistake, and trying to logically explain it away in regards to the other films just leaves one with a headache (among other things, as you should well know), I agree, nothing in there can be reliably referenced in terms of canon, and I try not to think about it. But I also want to be diplomatic and include it since it is there, hence my alternate idea of just using the more-character term 'Terminator' (as no matter what it's pseudo-technically called, there's only been '''one''' Terminator, and everything else, no matter where it appeared, has been definitively called something else - &amp;quot;T1000&amp;quot;, &amp;quot;T-X&amp;quot;, etc) and calling it a day. I certainly don't want your brain further pondering something completely inane on my behalf. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 12:46, 29 December 2014 (EST)&lt;br /&gt;
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== Questions about weapons on a VG page. ==&lt;br /&gt;
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Hello, I am not familiar with how this discussion section works but I have seen no other way to contact users.&lt;br /&gt;
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I had made some questions on the talk page of Crysis 2 on this site, but seeing as it no longer shows up on most recent changes and it doesn't feel like anyone will come by and see it, I instead decided to contact someone on this site in order to ask directly. At first I contacted Kenny99 as it seemed he had done the most work on the Crysis Series. I have not gotten any response though, and it has been a while. Now I have decided to ask you instead, as you seem to do a lot of work on VG pages. I have gotten the feeling the Crysis series isn't very liked here, but I like it and would like to get some answers to my questions, even if you only guess.&lt;br /&gt;
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Would you mind helping me, by answering my questions, either on the user talk page or the Crysis 2 talk page. I would very much appreciate it. Otherwise please guide me to a user you belive could help me. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 12:48, 6 January 2015 (EST)&lt;br /&gt;
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I haven't talked with anyone on Imfdb before so I am not really not sure how I respond to your message. There is no reply button either on my talk page or yours so I'm just posting this on yours now. Let me know I should do next time.&lt;br /&gt;
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My questions can be found on the Crysis 2 talk page here:[[Talk:Crysis_2#Some_questions_about_the_weapons.|Talk:Crysis_2]]&lt;br /&gt;
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I understand exactly how you feel about it since I used to feel the same, but as the memories of the first Crysis started to fade away I also lost some of my bias against Crysis 2 and decided to give the sequels another chance once and for all and played Crysis 3 this Christmas. While it obviously was not as good as the previous the two, it at least gave some closure to the story and that alone helps the first two games a bit as well.&lt;br /&gt;
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I recently bought Crysis 2 on the Steam sales and played it again shortly afterwards. I noticed that Crysis 2 had a lot of good aspects that I ignored eariler. Yes, it's no longer on an island, very few vehicles to use, they killed off Nomad just like that and went with a silent main character and there are lot's of more problems. But some things did improve, on the other hand.&lt;br /&gt;
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Perhaps you wouldn't mind giving your opinion on my thoughts, it would be fun hearing what someone else who is also interested in guns thinks regarding this. I'm not trying to change your opinion, but if you want to know what I think did get better then let me know. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:20, 6 January 2015 (EST)&lt;br /&gt;
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Yeah, that was pretty akward in the third game, I would have liked Rasch to be in more than two scenes or something as well. I'll wait for answers, thanks for helping.&lt;br /&gt;
Also, were you interested in hearing what parts I do think Crysis 2 made better. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 17:56, 6 January 2015 (EST)&lt;br /&gt;
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Ok, here is my perspective.&lt;br /&gt;
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First, a lot of the weapons actually makes sense in the setting, unlike the first Crysis. In the first Crysis there was only one North Korean weapon, the FY-71. For some reason all North Koreans used the same pistol, submachine guns, sniper rifles and so on as the American soldiers did which is not very realistic. Then some of the guns didn't make a lot of sense either, like the 6.8mm Scar that somehow could hold more rounds than a 5.56mm rifle.&lt;br /&gt;
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In Crysis 2 there was a better variety in guns and they had some thought behind them (In my opinion). Atleast it was much better than the random mess of nonsense guns you see in the yearly CoD.&lt;br /&gt;
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- The M12 Nova seems to be the next American Service Pistol, which makes sense, as it can easily mount accessories, is in 9mm and the last pistol to recieve a Model designation was the M11.&lt;br /&gt;
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- The Hammer may seem like just another stupid Desert Eagle replacement, but I don't think that is the case. If you look at the ejected cartridges they are slightly wider, but hardly any longer than the Nova's, I think the .50 Compact is supposed to be something like the [http://en.wikipedia.org/wiki/.50_GI .50 GI], which is much more likely in a military pistol than a Magnum cartridge.&lt;br /&gt;
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- The Grendel is actually a logical succesor to, or atleast a complement to, the M16A4. It is chambered in the intermediate-intermediate 6.8 SPC, therefore holds less rounds per magazine, and keeps the 3-round burst/semi-automatic fire selector of the current M16/M4 family of military rifles.&lt;br /&gt;
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- The SCAR goes the other way and replaces the 5.56mm with a smaller cartridge in a larger magazine, which is an interesting idea. The SCAR (Rifle) and SCARAB (Carbine) also reflects the M16 Rifle and M4 Carbine.&lt;br /&gt;
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- The Mk 60 is likely a successor to the Mk 48, while the JAW is a successor to the M136 AT4. Nothing really weird there.&lt;br /&gt;
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But I think I most of all liked how the USMC you fight together with at several points in the game are portrayed. They felt realistic. They were competent, tough but not too confident. They tried to, and sort of successfully did, organize an evacuation. You don't often see a good, not over-the-top portrayal of the military in a game, but I think Crysis 2 did it great. Maybe you disagree, maybe I'm completely off here, I do not know much about how militaries operates nowadays. But It was a great deal better than most of what is out there, especially in a certain other franchise.&lt;br /&gt;
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By the way, you may wonder why Crysis 2 and not the third game. Well, I am modding it a bit on my free time right know, mostly for fun, and Crysis 3 is not able to be modded like the first two games. C2 is also twice as long and has a stronger campaign in terms of gameplay in my opinion, and the Alien weapons in C3 are of no interest to me. Therefore I find it more suited for making mods. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 18:18, 6 January 2015 (EST)&lt;br /&gt;
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Have you looked at my questions yet? I'm not in a rush to have them answered, but I would like to know if I should expect it to take some time? Then I don't have to check back so often. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 19:54, 9 January 2015 (EST)&lt;br /&gt;
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If you get the time, you can help me with just some of the questions, i'd appreciate getting it answered as soon as you are able. You don't need to put much effort into it, you can just guess if you want to. Anyway, I won't write any more here now, but I'll just let you know that I am waiting and don't need overly detailed answers. I can wait, but I'd rather have it answered before I move on to another game. [[User:Z008MJ|Z008MJ]] ([[User talk:Z008MJ|talk]]) 16:37, 15 January 2015 (EST)&lt;br /&gt;
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== Resistance 2 ==&lt;br /&gt;
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It was the first ''Resistance'', and while it was about as [[Special:Undelete/Resistance:_Fall_of_Man|half-assed]] as pages go, the admin's stated reason was that none of the guns were real enough. I just don't want to stretch the no fake video game guns rule too far. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 21:25, 9 January 2015 (EST)&lt;br /&gt;
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== Son of a Gun ==&lt;br /&gt;
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I didn't realize that you had cleaned up the formatting for him, so it looked like he was waiting for one of us to finish the page for him, and I HATE it when users do that. I've pointed him towards the instructions on making a page and obtaining caps, and we've given him a space to work on the page in peace. Let's see what happens. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:50, 10 January 2015 (EST)&lt;br /&gt;
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== CoD Online ==&lt;br /&gt;
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Hey man, [http://codol.qq.com/act/a20150108inf/index.shtml here] are images of all weapons of the game, if you'd like to help identify correctly the weapons/variants for the [[Call of Duty Online]] page. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 17:28, 1 February 2015 (EST)&lt;br /&gt;
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== 2 cm Flak 38 ==&lt;br /&gt;
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Please see my reply here: http://www.imfdb.org/wiki/Talk:2cm_FlaK_38&lt;br /&gt;
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This is getting frustrating indeed...--[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 14:58, 9 February 2015 (EST)&lt;br /&gt;
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==Mortars==&lt;br /&gt;
Though I don't have any mortars (I only have so so mockups made by prop shops) I know that the ATF classifies the Mortars as Destructive Devices.  I know of one armorer who took all the hardware and DID put his own thin walled tube just so that it could be de-classified by the ATF and be rented without hassle, so it has happened before.  Though I cannot speak for those productions (I could ask Harry Lu about Rambo but not any time soon) it seems that your theory is a sound one, aka, faked Mortars based on the surplused U.S. Hardware.  A lot of the ordnance (versus actual firearms) are just fakes.  No one uses REAL grenades, ever.  I don't know why we even list them since all appearances are of the training models of the various grenades or good mocked up fakes.  Same thing with RPGS (for a while, though we do use Real RPG tubes now but fire obviously fake rockets).  :D [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:02, 12 February 2015 (EST)&lt;br /&gt;
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== Standardisation, please join here ==&lt;br /&gt;
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Plase join here for further discussions about the page names of guns like the 2cm Flak 38. This way we can avoid further arguments and page edits (redundant work) and we can focus on getting this worked out once and for all: http://forum.imfdb.org/showthread.php?t=2379 --[[User:Hchris|Hchris]] ([[User talk:Hchris|talk]]) 08:27, 15 February 2015 (EST)&lt;br /&gt;
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== RE: ==&lt;br /&gt;
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No worries, it's fine. Btw also added images of recently added weapons to the talk page of Online so that we identify them. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 05:24, 19 February 2015 (EST)&lt;br /&gt;
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== Some things about Peace Walker ==&lt;br /&gt;
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What you mentioned is a symptom of what could be called &amp;quot;Kojima syndrome.&amp;quot; This particular symptom manifests itself in how every mainline MGS game from MGS1 to MGS4 was supposed to be &amp;quot;the last Metal Gear (Solid) game.&amp;quot; Yes, each time there was supposed to be &amp;quot;no further games in the series.&amp;quot; Which does create problems such as &amp;quot;how can Big Boss use the Patriot in future games if he left it at the original owner's grave?&amp;quot;. And how can a made-from-scratch Patriot still have the &amp;quot;piece of the Boss&amp;quot; that she left in the original gun? &lt;br /&gt;
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If you ask me, there are a number of problems with that scene from MGS3 and the one with the Boss just before it. How does Naked Snake know the name of the Patriot if he was never told what it was (which could have been solved if the Boss told him, perhaps in a poetic way)? In any case that scene shows that he did, in fact, inherit the Patriot, which is why I referred to it as an &amp;quot;inherited&amp;quot; weapon. &lt;br /&gt;
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Next, leaving the Patriot at the Boss' grave only makes sense as a symbolic gesture at the end of a series (which MGS3 didn't turn out to be). The weapon was &amp;quot;appointed&amp;quot; to Big Boss, so why should he abandon it, which would in one way mean abandoning part of the Boss' will? Besides, leaving it at her grave leaves open the possibility of anybody walking by to up and steal a weapon with infinite ammo, which would neither be prudent nor respectful of the Boss' memory. The salute-by-the-grave scene could just as easily gone another way. He could salute the Boss while holding the Patriot (and by extension, his new responsbility) in his other hand, while this time he leaves two bouquets of flowers at her grave: one red, and one white. This would be fitting given the circumstances of the Boss' fate. &lt;br /&gt;
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And who was Kojima kidding by getting PW rated Teen?  The vast majority of weaponry is realistically-modelled (for the last time in the MGS series, sadly), and shoots lethal bullets which cause ingame NPCs to fall down dead, not spitballs or airsoft BBs. Actually, the ''lack'' of blood from gunshot wounds in PW is arguably ''more'' realistic most of the time (real gunshot wounds normally don't result in the huge blood sprays often seen in video games). It does continue a trend though; MGS has on a whole tried to avoid gore, with a certain scene with the Cyborg Ninja in the Twin Snakes showing someone being cut in half being the furthest the mainsteam MGS series has gotten so far in the gore department. &lt;br /&gt;
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Given what happened in [[Metal_Gear_Solid_V:_Ground_Zeroes|Ground Zeroes]], I bet Big Boss would have loved to have had the Patriot available in that ending scene. Could have made more of a difference there.&lt;br /&gt;
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--[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 12:30, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Actually, not even &amp;quot;Teen&amp;quot;, he actually wanted it to be rated &amp;quot;Everyone&amp;quot;, and technically was in Japan (CERO, their equivalent of the ESRB rating system, had the game rated as &amp;quot;C&amp;quot;, which is their equivalent of the &amp;quot;E&amp;quot; rating). Apparently the West decided it was a bit too graphic for the E rating so they compromised with &amp;quot;T&amp;quot;, something Kojima wasn't particularly happy about. You can read up on it here: http://www.siliconera.com/2010/03/03/metal-gear-solid-peace-walker-is-t-kojima-wishes-it-was-e-for-everyone/&lt;br /&gt;
&lt;br /&gt;
:Personally, I'm actually quite glad it was only a &amp;quot;T&amp;quot; rating and not an &amp;quot;E&amp;quot; rating considering the pro-Che Guevara bias in the game. It's bad enough that College and High School students are subjected to the lionization of that monster in school by several left-wing professors and teachers who if you ask me have far too much control over impressionable minds. Trying to promote the same lies and propaganda to children as young as first graders via video games is flat out disgusting, really, especially considering that Che Guevara's pretty much one of the reasons why the Cuban Missile Crisis lasted as long as it did (he actually welcomed a nuclear war as he detailed with the London Daily Worker in the aftermath and was disappointed that there weren't millions of deaths in atomic holocaust in the name of liberation). What's even worse about that bit is that they not only talk about the Cuban Missile Crisis frequently in the briefing files, but the main villains actually intended to re-enact that disaster by trying to launch the nuke at Cuba. And besides which, a lot of the Che Guevara talk made several of the characters (especially Big Boss and Kazuhira Miller) extremely out of character by praising such a genocidal nutjob. Especially Big Boss considering he already dealt with a monster who was similar to Che Guevara in behavior: Colonel Volgin in MGS3 (probably the only difference is that Volgin just barely had enough honor to actually allow Snake to fight him one on one in actual combat) and this was a man who he made very clear he hated for his evil nature. As far as Miller, you really think that, with how he was depicted in MG2 and technically MGS (since Liquid's acting had to be pretty good for Solid Snake to be fooled by the imitation), Miller would have been the type to praise such a psychopath, and even ignoring that, he was probably one of the few characters in Peace Walker who actually seems pro-American, or at least likes it far better than his home country of Japan. They should have limited the Che Guevara praise to the FSLN, at least they had an actual reason to praise him due to their undergoing a Socialist revolution. Even though I'm a bit miffed with the character of Cecile Cosima Caminades, one of the few positives about her character is that she was probably the only one of the main protagonists to actually not view Che as a good guy (since the Sartre tape had her saying that &amp;quot;[Sartre] did tend to sympathize with the left&amp;quot; in a tone that indicated that she didn't exactly agree with either Snake or Sartre on the claim that Che was the most complete human being of the century), especially when the only other character to not have much good things to say about Che, Coldman, was pretty obviously a bad guy. Whew, sorry for the Che rant, but this is a really huge issue for me, especially when I learned his true nature with the Politically Incorrect Guide to Vietnam and after I actually was briefly snookered by Peace Walker's claims about him. It's actually about as bad as George Lucas promoting the Vietcong as good guys and strongly implying that he considered America during the Vietnam War to be evil by having the Galactic Empire represent the American forces in Return of the Jedi, even though they were Communists, and besides which there were plenty of other factions he could have used for guerilla warfare during that movie, like the Minutemen, or even the French Resistance during World War II.&lt;br /&gt;
&lt;br /&gt;
:And yeah, it's suffered from Kojima syndrome alright. Heck, it basically retconned a whole lot (then again, this is Metal Gear and Kojima, which probably has done far more retcons than even George Lucas could ever hope to do with Star Wars), including Miller's backstory and heritage, Huey's legs, and, heck, even EVA's backstory of Big Boss and the Patriots' split. Heck, Ground Zeroes had an offhand mention of the Sandinistas being &amp;quot;Soviet bloc&amp;quot; despite the fact that Amanda's Unit explicitly rebelled against the Soviets, especially their handler Vladimir Zadornov, meaning they aren't even Soviet bloc now. I think Peace Walker is the only game he pretty much avoided stating would be his last game (MGS is in the gray area as while Kojima DID mention it was his last game, he also said he specifically named the president Solidus specifically for a sequel in mind in a later twitter post). [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 13:00, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
I can now confirm that the JP version of Peace Walker was marketed to kids. Just look at [http://youtu.be/Ew4TRnWZg1I this Japanese commercial] for the game. Apparently even schoolchildren will have fun with ''Militaires Sans Frontieres''. At least Kojima brought back the &amp;quot;horrors of war&amp;quot; theme for MGS5. --[[User:Mazryonh|Mazryonh]] ([[User talk:Mazryonh|talk]]) 19:39, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
:Yes, and he basically idiotically poisoned the minds of countless Japanese children with the lies about Che Guevara being a good guy, especially when the London Daily Worker interview wasn't even hard to find. Heck, you can even find his little UN speech from 1964 easily on Youtube. Yet he didn't even attempt to show those darker elements of Che's character in the game. [[User:Pokeria1|Pokeria1]] ([[User talk:Pokeria1|talk]]) 19:45, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Re: Happy B-Day ==&lt;br /&gt;
&lt;br /&gt;
Well, I got a nice breakfast and cake, suppose that counts.. heh! Much belated thanks, good sir. ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 14:40, 19 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== So Sorry ==&lt;br /&gt;
&lt;br /&gt;
I didn't realize I wasn't allowed to have my own opinions, much less on my own talk page. Thanks for setting me straight comrade. [[User:S3anyBoy|S3anyBoy]] ([[User talk:S3anyBoy|talk]]) 21:57, 20 February 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Besiege ==&lt;br /&gt;
&lt;br /&gt;
Hmmm, Steam only, huh? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 08:05, 10 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Reply ==&lt;br /&gt;
&lt;br /&gt;
But he still hasn't responded to your password reset request, AFAIK. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:47, 17 March 2015 (EDT)&lt;br /&gt;
:I think we'll need something better if we're trying to tell him the site is down. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 17:43, 17 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Downtime ==&lt;br /&gt;
&lt;br /&gt;
No, not really. It seems to be an intermittent interaction with our hosts networking software and the specific linux kernel we're running. I've found a few others with a similar issue but no solutions aside from building a new server, so that's the route I'm going. We should be on a new setup by Sunday. I'll take the opportunity to bring us up to the latest MediaWiki version as well. --[[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 03:40, 18 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Resident Evil 4 protection ==&lt;br /&gt;
&lt;br /&gt;
Hello, '''Evil Tim'''! One years ago you protected article [[Resident Evil 4]] (admins only). But weapon list is incomplite: this game cantain two more firearm. May you change protection level to I can add this firearms and screenshots. After that, you may pratected this article again. [[User:Pyramid Silent|Pyramid Silent]] ([[User talk:Pyramid Silent|talk]]) 14:25, 20 March 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hey ==&lt;br /&gt;
&lt;br /&gt;
You put up with that guy a lot longer than I expected. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:47, 7 May 2015 (EDT)&lt;br /&gt;
:Wikipedia rules only count when convenient, as RandomGuy96 didn't leave any citations either. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 14:14, 7 May 2015 (EDT)&lt;br /&gt;
:: I avoided butting in before but I'll say here and now that I'm with FCM - I can't believe how long that went on for and I'm surprised you put up with him and especially that piss-poor attitude that long. We aren't wikipedia; we operate with our own set of rules and established standards - One of which is 'nothing overrides visual evidence' - Don't really see the ambiguity or confusion there (I think that's in the Style guide, but still). Granted it's happened elsewhere but the VG pages especially seem to attract real hard-heads who get hung up on little shit like this. Bah. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 18:57, 7 May 2015 (EDT)&lt;br /&gt;
::: Seems he hasn't given up. I left a bit of something on his talk page myself - Not my place perhaps but damnit I'm getting tired of him and felt like speaking up. I want this guy to know other members - who don't even have any stake in his stupid issue - don't appreciate his manner. Perhaps hearing from a third party might get the guy to change his tune.. though I doubt it. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 22:05, 19 May 2015 (EDT)&lt;br /&gt;
:::: Aww and right when I made another post to his page.. such a shame. Would have loved for him to see it, and then see him HAVE to reply even though I explicitly stated not to. Shit, it's just so damn simple, why don't people get it? Oh well, you did what you thought was best you condescending elitist. ;) [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 17:36, 20 May 2015 (EDT)&lt;br /&gt;
:Well, one edit in two months means it's not technically abandoned, just functionally abandoned. But then again, it's not like the one thing they cover didn't have a major release in the last three weeks, right? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:51, 20 May 2015 (EDT)&lt;br /&gt;
== Tiger ==&lt;br /&gt;
&lt;br /&gt;
Jagdtiger has always had its engine covers open so unless someone decided to take the hoses for themselves I have no idea but I can reliably inform that only spares from the Tiger II we have (Turret number 104) were used or parts provided by the Sdkfz Military Vehicle Foundation. [[User:DietPepsi|DietPepsi]] ([[User talk:DietPepsi|talk]]) 07:37, 13 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MLE-12 ==&lt;br /&gt;
&lt;br /&gt;
Regarding your edits [[SRM Arms 1200 Series Shotguns|here]] and [[Call of Duty: Black Ops II#SRM Arms M1216|here]], the full-auto MLE-12 was actually in existence at least in 2012, as seen in [https://www.youtube.com/watch?v=vPTIPnSRXBc this video]. --[[User:Ultimate94ninja|Ultimate94ninja]] ([[User talk:Ultimate94ninja|talk]]) 09:28, 31 May 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Hey==&lt;br /&gt;
Nice catch. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 07:45, 1 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Third Echelon 13 ==&lt;br /&gt;
&lt;br /&gt;
No cover letter? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 13:42, 11 June 2015 (EDT)&lt;br /&gt;
:I make it a point to read all of these, and some of these guys give their real names. I know we don't ask for it, but if they volunteer it, that's on them. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 18:15, 11 June 2015 (EDT)&lt;br /&gt;
::No, I'll just leave it. I just thought it was funny. But does he get the job? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 19:32, 11 June 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== SCAMP ==&lt;br /&gt;
&lt;br /&gt;
Now I'm confused by how edit conflicts work. And we wrote pretty much the same thing as well. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:33, 9 September 2015 (EDT)&lt;br /&gt;
:Maybe because we both started new sections? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 10:34, 9 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Forum ==&lt;br /&gt;
&lt;br /&gt;
I can reset your password, I just want to know when you're on. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:04, 23 September 2015 (EDT)&lt;br /&gt;
:There's a deleted edit [[User:Funkychinaman/pw|here]]. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:27, 23 September 2015 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Assassin's Creed Black Flag ==&lt;br /&gt;
&lt;br /&gt;
You undid my undoing of the unnecessary edit on the Black Flag page. May I ask why? Because the weapon in question is not a blunderbuss and the weapon in the game does not match the image reference nor the description of a blunderbuss. The screenshots from the game don't even seem to depict the same weapon, none which match the provided real weapon image. A closer match would be: &lt;br /&gt;
&lt;br /&gt;
http://www.sportsmansguide.com/product/index/lmtd-18th-century-flared-mouth-flintlock-pistol-replica-with-gray-ornate-handle-butt-and-barrel?a=653971&lt;br /&gt;
&lt;br /&gt;
So yeah, I think my edit was warranted, because the edit was not adding accurate information and the in-game screenshots are still sub-par for comparison purposes since they depict multiple firearms. Does the user making the edit even own the game? Because in my experience, the Assassins Creed games usually contains encyclopaedic information about the items within it and there is likely to&lt;br /&gt;
be a detailed entry about the exact gun it's based on, or at the very least it's features (Which would aid identification).&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_IV:_Black_Flag&amp;diff=968919</id>
		<title>Assassin's Creed IV: Black Flag</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_IV:_Black_Flag&amp;diff=968919"/>
		<updated>2015-10-12T00:04:49Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Undo revision 968825 by Pyramid Silent (talk) - It's not complete until each entry links to an accurate weapon page  (With an image of the real firearm).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Assassin's Creed IV: Black Flag&lt;br /&gt;
|picture = AC4Cover.jpg&lt;br /&gt;
|caption =  ''Current Boxart''&lt;br /&gt;
|series= Assassin's Creed&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;open world&amp;lt;br&amp;gt;stealth&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons appear in the video game ''Assassin's Creed IV'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
The [[Brown Bess Flintlock Musket]] returns from Assassin's Creed III.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|550px|Brown Bess Infantry Musket - .78 caliber.]]&lt;br /&gt;
[[File:AC4BrownBess.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess4.jpg|thumb|none|600px|Brown Bess Muskets in a promo screenshot.]]&lt;br /&gt;
[[File:AC4BrownBess&amp;amp;Flintlocks.jpg|thumb|none|600px|Enemies with Brown Bess Muskets in a promo screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
&lt;br /&gt;
Cannons also return from [[Assassin's Creed III]].&lt;br /&gt;
&lt;br /&gt;
[[File:AC4Cannon.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
&lt;br /&gt;
Captain Edward Kenway is shown to be able to carry up to four Flintlock Pistol. His pirate crew use them as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AC4FlintlockPistols.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess&amp;amp;Flintlocks.jpg|thumb|none|600px|Captain Edward Kenway with two Flintlock Pistols in a promo screenshot.]]&lt;br /&gt;
[[File:AC4FlintlockPistols2.jpg|thumb|none|600px|Two Flintlocks on Captain Edward Kenway's chest.]]&lt;br /&gt;
&lt;br /&gt;
==Swivel Gun==&lt;br /&gt;
&lt;br /&gt;
A Swivel Gun is seen mounted on Captain Edward Kenway's ship The Jackdaw.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|550px|Swivel Gun]]&lt;br /&gt;
[[File:AC4SwivelGun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_IV:_Black_Flag&amp;diff=968918</id>
		<title>Assassin's Creed IV: Black Flag</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Assassin%27s_Creed_IV:_Black_Flag&amp;diff=968918"/>
		<updated>2015-10-12T00:02:07Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Undo revision 968818 by Pyramid Silent (talk) - Just because it has a flared barrel doesn't mean it's a blunderbuss. Don't make changes without checking what exactly it is first.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Assassin's Creed IV: Black Flag&lt;br /&gt;
|picture = AC4Cover.jpg&lt;br /&gt;
|caption =  ''Current Boxart''&lt;br /&gt;
|series= Assassin's Creed&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Ubisoft Montreal&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher=Ubisoft&lt;br /&gt;
|genre=Action-adventure&amp;lt;br&amp;gt;open world&amp;lt;br&amp;gt;stealth&lt;br /&gt;
}}&lt;br /&gt;
'''The following weapons appear in the video game ''Assassin's Creed IV'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
The [[Brown Bess Flintlock Musket]] returns from Assassin's Creed III.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrownBessInfantry-Musket-1722-1768.jpg|thumb|none|550px|Brown Bess Infantry Musket - .78 caliber.]]&lt;br /&gt;
[[File:AC4BrownBess.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess2.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess3.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess4.jpg|thumb|none|600px|Brown Bess Muskets in a promo screenshot.]]&lt;br /&gt;
[[File:AC4BrownBess&amp;amp;Flintlocks.jpg|thumb|none|600px|Enemies with Brown Bess Muskets in a promo screenshot.]]&lt;br /&gt;
&lt;br /&gt;
==Cannon==&lt;br /&gt;
&lt;br /&gt;
Cannons also return from [[Assassin's Creed III]].&lt;br /&gt;
&lt;br /&gt;
[[File:AC4Cannon.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
==Flintlock Pistol==&lt;br /&gt;
&lt;br /&gt;
Captain Edward Kenway is shown to be able to carry up to four Flintlock Pistol. His pirate crew use them as well.&lt;br /&gt;
&lt;br /&gt;
[[File:AC4FlintlockPistols.jpg|thumb|none|600px|]]&lt;br /&gt;
[[File:AC4BrownBess&amp;amp;Flintlocks.jpg|thumb|none|600px|Captain Edward Kenway with two Flintlock Pistols in a promo screenshot.]]&lt;br /&gt;
[[File:AC4FlintlockPistols2.jpg|thumb|none|600px|Two Flintlocks on Captain Edward Kenway's chest.]]&lt;br /&gt;
&lt;br /&gt;
==Swivel Gun==&lt;br /&gt;
&lt;br /&gt;
A Swivel Gun is seen mounted on Captain Edward Kenway's ship The Jackdaw.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|550px|Swivel Gun]]&lt;br /&gt;
[[File:AC4SwivelGun.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:War]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=847710</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=847710"/>
		<updated>2014-09-04T07:13:37Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I am very lazy. I apologize for that. Anyway, I uploaded inventory screenshots of the shotguns from the &amp;quot;Gage Shotgun Pack&amp;quot; DLC. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 03:13, 4 September 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;br /&gt;
:Actually the texture is kinda goofed, the selector has no Safe option, it doesn't have a crossed out white bullet pictogram, instead it has a white Semi pictogram, so technically it has no Safe mode, it just has Semi/Burst/Auto. :\  [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 00:24, 4 July 2014 (EDT)&lt;br /&gt;
[[File:PAYDAY2 weird MP5 fire selector.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
== Missed lots of guns, MP7, and FAL's pic, three new shotguns DLC which include Benelli M4 , STRIKER12, and KSG, anyone wants to work with me? ==&lt;br /&gt;
&lt;br /&gt;
I m newbie, so don't know too much about it.....&lt;br /&gt;
&lt;br /&gt;
== FN FNC ==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Belgian Heat&amp;quot; handguard changes the AK5 to a FNC. Could someone in possession of the mod add it on please?&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 22:14, 21 August 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847709</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847709"/>
		<updated>2014-09-04T07:09:40Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Armsel Striker/Protecta */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with The Ninja&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the Bare Essentials stock and Sehr Kurze front, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN Herstal FNC]] is used if the &amp;quot;Belgian Heat&amp;quot; handguard is equipped to the AK5 (although the AK5 charging handle and barrel remain the same). It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon.&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker/Protecta]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the&lt;br /&gt;
name of the Cobray Street Sweeper. &lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90/Benelli M1014]]. Named the &amp;quot;M1014&amp;quot; in-game. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90]]&lt;br /&gt;
[[File:Payday2BenelliM1014Right.jpg|thumb|none|600px|M1014 Right Side]]&lt;br /&gt;
[[File:Payday2BenelliM1014Left.jpg|thumb|none|600px|M1014 Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847708</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847708"/>
		<updated>2014-09-04T07:09:21Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Armsel Striker */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with The Ninja&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the Bare Essentials stock and Sehr Kurze front, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN Herstal FNC]] is used if the &amp;quot;Belgian Heat&amp;quot; handguard is equipped to the AK5 (although the AK5 charging handle and barrel remain the same). It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon.&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker/Protecta==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the&lt;br /&gt;
name of the Cobray Street Sweeper. &lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90/Benelli M1014]]. Named the &amp;quot;M1014&amp;quot; in-game. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90]]&lt;br /&gt;
[[File:Payday2BenelliM1014Right.jpg|thumb|none|600px|M1014 Right Side]]&lt;br /&gt;
[[File:Payday2BenelliM1014Left.jpg|thumb|none|600px|M1014 Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847706</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847706"/>
		<updated>2014-09-04T07:07:56Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with The Ninja&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the Bare Essentials stock and Sehr Kurze front, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN Herstal FNC]] is used if the &amp;quot;Belgian Heat&amp;quot; handguard is equipped to the AK5 (although the AK5 charging handle and barrel remain the same). It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon.&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Armsel Striker==&lt;br /&gt;
The [[Armsel Striker and variants|Armsel Striker]]. Named the &amp;quot;Street Sweeper&amp;quot; in-game. Appears to be a hybrid of the Armsel Striker (Drum advance lever) and Protecta (Automatic ejection, shell deflector) with the&lt;br /&gt;
name of the Cobray Street Sweeper. &lt;br /&gt;
[[File:Striker.jpg|thumb|none|350px|Armsel Striker]]&lt;br /&gt;
[[File:Armsel Protecta 7 inch.jpg|thumb|none|350px|Armsel Protecta]]&lt;br /&gt;
[[File:Payday2ArmselStrikerRightSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2ArmselSttrikerLeftSide.jpg|thumb|none|600px|&amp;quot;Street Sweeper&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90/Benelli M1014]]. Named the &amp;quot;M1014&amp;quot; in-game. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90]]&lt;br /&gt;
[[File:Payday2BenelliM1014Right.jpg|thumb|none|600px|M1014 Right Side]]&lt;br /&gt;
[[File:Payday2BenelliM1014Left.jpg|thumb|none|600px|M1014 Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Payday2ArmselStrikerRightSide.jpg&amp;diff=847703</id>
		<title>File:Payday2ArmselStrikerRightSide.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Payday2ArmselStrikerRightSide.jpg&amp;diff=847703"/>
		<updated>2014-09-04T07:00:45Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Payday 2 &amp;quot;Street Sweeper&amp;quot; Armsel Striker Right Side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Payday 2 &amp;quot;Street Sweeper&amp;quot; Armsel Striker Right Side.&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847701</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847701"/>
		<updated>2014-09-04T06:52:54Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Kel-tec KSG */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with The Ninja&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the Bare Essentials stock and Sehr Kurze front, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN Herstal FNC]] is used if the &amp;quot;Belgian Heat&amp;quot; handguard is equipped to the AK5 (although the AK5 charging handle and barrel remain the same). It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon.&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90/Benelli M1014]]. Named the &amp;quot;M1014&amp;quot; in-game. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90]]&lt;br /&gt;
[[File:Payday2BenelliM1014Right.jpg|thumb|none|600px|M1014 Right Side]]&lt;br /&gt;
[[File:Payday2BenelliM1014Left.jpg|thumb|none|600px|M1014 Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG|Kel-Tec KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|Kel-Tec KSG]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847700</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847700"/>
		<updated>2014-09-04T06:52:01Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with The Ninja&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the Bare Essentials stock and Sehr Kurze front, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN Herstal FNC]] is used if the &amp;quot;Belgian Heat&amp;quot; handguard is equipped to the AK5 (although the AK5 charging handle and barrel remain the same). It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon.&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90/Benelli M1014]]. Named the &amp;quot;M1014&amp;quot; in-game. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90]]&lt;br /&gt;
[[File:Payday2BenelliM1014Right.jpg|thumb|none|600px|M1014 Right Side]]&lt;br /&gt;
[[File:Payday2BenelliM1014Left.jpg|thumb|none|600px|M1014 Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-tec KSG==&lt;br /&gt;
The [[Kel-Tec_KSG]]. Named the &amp;quot;Raven&amp;quot; in-game. &lt;br /&gt;
&lt;br /&gt;
[[File:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|350px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGright.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Right Side]]&lt;br /&gt;
[[File:Payday2Kel-tecKSGLeft.jpg|thumb|none|600px|&amp;quot;Raven&amp;quot; Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Payday2Kel-tecKSGLeft.jpg&amp;diff=847699</id>
		<title>File:Payday2Kel-tecKSGLeft.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Payday2Kel-tecKSGLeft.jpg&amp;diff=847699"/>
		<updated>2014-09-04T06:50:32Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Payday 2 &amp;quot;Raven&amp;quot; Kel-tec KSG Left Side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Payday 2 &amp;quot;Raven&amp;quot; Kel-tec KSG Left Side.&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Payday2Kel-tecKSGright.jpg&amp;diff=847698</id>
		<title>File:Payday2Kel-tecKSGright.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Payday2Kel-tecKSGright.jpg&amp;diff=847698"/>
		<updated>2014-09-04T06:49:11Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Payday 2 &amp;quot;Raven&amp;quot; Kel-tec KSG Right Side.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Payday 2 &amp;quot;Raven&amp;quot; Kel-tec KSG Right Side.&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847695</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=847695"/>
		<updated>2014-09-04T06:44:35Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Shotguns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotguns, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again requires money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has an incorrect 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds an incorrect 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has an incorrect 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and incorrectly holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A4|Heckler &amp;amp; Koch MP5A4]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5A4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A5|Heckler &amp;amp; Koch MP5A5]] is used if the MP5A4 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:H&amp;amp;KMP5A5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD5==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD5]] is used if the MP5A4 is equipped with The Ninja&lt;br /&gt;
[[file:H&amp;amp;K-MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD5 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD6==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD6]] is used if the MP5A4 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:H&amp;amp;KMP5SD6.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD6 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD6&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KA4]] is used if the MP5A4 is equipped with the Bare Essentials stock and Sehr Kurze front, though this version has rails instead of the default grip.&lt;br /&gt;
[[file:MP5KA4.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A4 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KA4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has an incorrect magazine size of 40 rounds in a 20 rounds magazine.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and incorrectly holds 30 rounds in a 20 rounds magazine and 45 rounds in a 30 rounds magazine, and the real M16A4 fires only in three-round bursts or semi-automatic mode. It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles. The carry handle is incorrectly removed when adding other aiming sights.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FNC==&lt;br /&gt;
The [[FN_FNC#FN_FNC|FN Herstal FNC]] is used if the &amp;quot;Belgian Heat&amp;quot; handguard is equipped to the AK5 (although the AK5 charging handle and barrel remain the same). It is probably a reference to Lt. Vincent Hanna ([[Al Pacino]]) from the movie ''[[Heat]]''.&lt;br /&gt;
[[File:FN_FNC.jpg|thumb|none|350px|FN Herstal FNC - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2_fn_fnc.jpeg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal FAL==&lt;br /&gt;
The [[FN_FAL#FN_FAL|FN Herstal FAL]] appears as the &amp;quot;Falcon&amp;quot; rifle and is available to purchase for owners of the Big Bank DLC. It holds 20 rounds and is a very flexible weapon.&lt;br /&gt;
[[File:FN_FAL_50_00.jpg|thumb|none|350px|FN Herstal FAL - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:FalconRifle1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:FalconRifle2.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle3.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
[[File:FalconRifle4.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN Herstal FAL&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[File:HK G36CKV.jpg|thumb|400px|none|Heckler &amp;amp; Koch G36C with attached KV-type buttstock - 5.56x45mm]]&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552-2==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552-2]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. It Holds 30 rounds. The rifle can be confirmed as a 552-2 by the permanent scope rail and the simple, folding front and rear iron sights instead of the original sights of the SIG assault rifle series.&lt;br /&gt;
[[File:SIG SG 553-2.jpg|thumb|351px|none|SIG SG 552-2, version with permanent scope rail and ACOG scope. The in-game rifle has a factory handguard. - 5.56x45mm]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] with a McMillan M2A stock appears as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.This stock is very similar to the McMillan M2A.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful. It can be fitted with a railed fore end to make it resemble an AUG A3, but the rifle still lacks the bolt release of an A3.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Benelli M4 Super 90==&lt;br /&gt;
The [[Benelli M Series Super 90 Shotguns|Benelli M4 Super 90/Benelli M1014]]. Named the &amp;quot;M1014&amp;quot; in-game. &lt;br /&gt;
[[File:M4Super90.jpg|thumb|none|350px|Benelli M4 Super 90]]&lt;br /&gt;
[[File:Payday2BenelliM1014Right.jpg|thumb|none|600px|M1014 Right Side]]&lt;br /&gt;
[[File:Payday2BenelliM1014Left.jpg|thumb|none|600px|M1014 Left Side]]&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Field Gun==&lt;br /&gt;
A [[Remington Model 870 Field Gun|Remington Model 870 Field Gun]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, it has synthetic furniture instead of wood and it has pistol grip. It's the first unlockable shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Remington870Fieldgun.jpg|thumb|none|350px|Remington Model 870 Field Gun - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an elongated RPK74-style flash hider, and a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=830446</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=830446"/>
		<updated>2014-07-03T04:56:30Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle section created with entries for each weapon, links to real-life counterparts and inventory images. If no one beats me to it, I will upload some first person in-game screenshots later. &lt;br /&gt;
--[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 22:31, 15 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
A recent heist DLC release (The Big Bank) added a FN FAL to the game and today another set of gun DLC is being released featuring 3 new shotguns, namely the Benelli M1014, the Kel-Tec KSG and the Armsel Striker.&lt;br /&gt;
&lt;br /&gt;
http://overkillsoftware.com/thebigbank/ &lt;br /&gt;
http://www.overkillsoftware.com/gageshotgunpack/&lt;br /&gt;
&lt;br /&gt;
I am also aware that I have yet to provide some first person screenshots of the Sniper rifles. I'll try to get that done this week. I would however appreciate it if someone else could provide screenshots of the FN FAL as I myself have no played that DLC enough to unlock all the various modifications for it (As they are tied to achievements with specific requirements). &lt;br /&gt;
--[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 00:56, 3 July 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== MP5A2/A3/KN? ==&lt;br /&gt;
&lt;br /&gt;
Now, correct me if I'm wrong, but wouldn't the presence of a burst fire option in the selector make them MP5A4, A5, SD5, SD6 and KA4 respectively? --[[User:Yocapo32|yocapo32]] ([[User talk:Yocapo32|talk]]) 15:15, 8 June 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=817458</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=817458"/>
		<updated>2014-05-16T02:31:41Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Sniper Rifle section created with entries for each weapon, links to real-life counterparts and inventory images. If no one beats me to it, I will upload some first person in-game screenshots later. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 22:31, 15 May 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=817457</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=817457"/>
		<updated>2014-05-16T02:31:18Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;br /&gt;
Sniper Rifle section created with entries for each weapon, links to real-life counterparts and inventory images. If no one beats me to it, I will upload some first person in-game screenshots later. --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 22:31, 15 May 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817456</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817456"/>
		<updated>2014-05-16T02:28:55Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has a 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds a 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has a 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is used if the MP5A2 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used if the MP5A2 is equipped with The Ninja&lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is used if the MP5A2 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is used if the MP5A2 is equipped with the Bare Essentials stock and Sehr Kurze front&lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has a high magazine size of 40 rounds.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and holds 30 rounds (the real M16A4 fires only in three-round bursts or semi-automatic mode). It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H_.2F_FN_SCAR-H_STD_.2F_SCARH|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. Holds 30 rounds.&lt;br /&gt;
[[file:SIG SG 553.jpg|thumb|350px|none|SIG SG 552 with scope rail attached - 5.56x45mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]] both appear as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, making it the first available shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-47 Hybrid==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK-47]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an RPK74-style flash hider (although being explicitly described to be of 7.62x39 caliber), as well as a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK-47 light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
The 'Gage Sniper Pack' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons are slow firing but powerful bolt action sniper rifles, featuring 2 unique scopes and a .45 degree off-set iron sight attachment. All 3 are capable of firing through certain objects, such as thin walls or police riot shields. &lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine.  &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817455</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817455"/>
		<updated>2014-05-16T02:24:37Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Barrett M95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has a 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds a 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has a 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is used if the MP5A2 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used if the MP5A2 is equipped with The Ninja&lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is used if the MP5A2 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is used if the MP5A2 is equipped with the Bare Essentials stock and Sehr Kurze front&lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has a high magazine size of 40 rounds.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and holds 30 rounds (the real M16A4 fires only in three-round bursts or semi-automatic mode). It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H_.2F_FN_SCAR-H_STD_.2F_SCARH|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. Holds 30 rounds.&lt;br /&gt;
[[file:SIG SG 553.jpg|thumb|350px|none|SIG SG 552 with scope rail attached - 5.56x45mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]] both appear as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, making it the first available shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-47 Hybrid==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK-47]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an RPK74-style flash hider (although being explicitly described to be of 7.62x39 caliber), as well as a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK-47 light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barrett M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817454</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817454"/>
		<updated>2014-05-16T02:24:12Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Barrett M95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has a 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds a 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has a 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is used if the MP5A2 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used if the MP5A2 is equipped with The Ninja&lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is used if the MP5A2 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is used if the MP5A2 is equipped with the Bare Essentials stock and Sehr Kurze front&lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has a high magazine size of 40 rounds.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and holds 30 rounds (the real M16A4 fires only in three-round bursts or semi-automatic mode). It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H_.2F_FN_SCAR-H_STD_.2F_SCARH|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. Holds 30 rounds.&lt;br /&gt;
[[file:SIG SG 553.jpg|thumb|350px|none|SIG SG 552 with scope rail attached - 5.56x45mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]] both appear as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, making it the first available shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-47 Hybrid==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK-47]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an RPK74-style flash hider (although being explicitly described to be of 7.62x39 caliber), as well as a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK-47 light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barret M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817453</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817453"/>
		<updated>2014-05-16T02:23:54Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Barret M95 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has a 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds a 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has a 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is used if the MP5A2 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used if the MP5A2 is equipped with The Ninja&lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is used if the MP5A2 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is used if the MP5A2 is equipped with the Bare Essentials stock and Sehr Kurze front&lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has a high magazine size of 40 rounds.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and holds 30 rounds (the real M16A4 fires only in three-round bursts or semi-automatic mode). It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H_.2F_FN_SCAR-H_STD_.2F_SCARH|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. Holds 30 rounds.&lt;br /&gt;
[[file:SIG SG 553.jpg|thumb|350px|none|SIG SG 552 with scope rail attached - 5.56x45mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]] both appear as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, making it the first available shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-47 Hybrid==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK-47]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an RPK74-style flash hider (although being explicitly described to be of 7.62x39 caliber), as well as a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK-47 light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M95==&lt;br /&gt;
The [[Barrett_M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barret M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817452</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817452"/>
		<updated>2014-05-16T02:22:22Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Sniper Rifles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has a 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds a 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has a 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is used if the MP5A2 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used if the MP5A2 is equipped with The Ninja&lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is used if the MP5A2 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is used if the MP5A2 is equipped with the Bare Essentials stock and Sehr Kurze front&lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has a high magazine size of 40 rounds.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and holds 30 rounds (the real M16A4 fires only in three-round bursts or semi-automatic mode). It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H_.2F_FN_SCAR-H_STD_.2F_SCARH|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. Holds 30 rounds.&lt;br /&gt;
[[file:SIG SG 553.jpg|thumb|350px|none|SIG SG 552 with scope rail attached - 5.56x45mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]] both appear as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, making it the first available shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-47 Hybrid==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK-47]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an RPK74-style flash hider (although being explicitly described to be of 7.62x39 caliber), as well as a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK-47 light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
==Blaser R93==&lt;br /&gt;
The [[Blaser R93]] appears as the &amp;quot;R93&amp;quot; and is unlocked at reputation level 35. It is featured either with a default metal or optional wooden body. It uses a 6 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Blaser93SniperRifleA.jpg|thumb|none|350px|Blaser R93]]&lt;br /&gt;
[[File:Payday_2_R93_Right.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Left.jpg|thumb|none|600px|Metal body]]&lt;br /&gt;
[[File:Payday_2_R93_Right_wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_R93_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
&lt;br /&gt;
==Barret M95==&lt;br /&gt;
The [[Barret M95]] appears as the &amp;quot;Thanatos&amp;quot; and is unlocked at reputation level 65. It uses a 5 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:Barrett m90.jpg|thumb|none|350px|Barret M95]]&lt;br /&gt;
[[File:Payday_2_Thanatos_right.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
[[File:Payday_2_Thanatos_Left.jpg|thumb|none|600px|Thanatos]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817445</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=817445"/>
		<updated>2014-05-16T02:06:11Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''Payday 2''' is the sequel to [[Payday: The Heist]]. As with the first game, players may join up to three others in a spree of robberies and other heists to earn money. Payday 2 noticeably features many changes from the first game, among other things the new skill tree. Each of the four trees (the '''Mastermind''', '''Enforcer''', '''Technician''', and '''Ghost''') focuses on differing specializations, though unlike the first game do not grant new weapons for level ups (aside from special examples like the portable saw). Weapons are instead unlocked to purchase by leveling up, which now is done with experience points instead of money. Money is used to buy new weapons, modifications, and masks, though it is divided between a player's &amp;quot;Offshore Account&amp;quot; (which comprises 80% of the money they earn in a heist) and spending cash (the other 20%), and only the spending cash can be used to buy weapons and addons.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
Each weapon has its own customization options, though some like the Glock 17 barely have any and others like the M4A1 may have much more than others. In addition to shared items like suppressors, weapons also have their own sets of unique addons, such as extended magazines or different finishes or grips. Mods can be removed from these weapons for no charge, and the mod in question will not be lost, merely returned to the player's inventory. However, re-adding it will again require money.&lt;br /&gt;
&lt;br /&gt;
In addition to this, owners of the Gage Weapon Pack #1 DLC will be allowed to change the firing mode between fully automatic and semi-automatic on all applicable weapons, and unlock access to special addons that enable locking a weapon permanently in one fire mode. Owners of the Gage Weapon Pack #2 DLC will also have access to the machine guns as well as new knives. Owners of the Gage Mod Courier DLC will also be able to unlock a special set of modifications that are otherwise unobtainable. As a bonus, the pack also comes with extra reticles and colors for all sights, though players without the DLC will still be able to use all the colors and a few of the new reticles&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Beretta 92FS Centurion]] appears as the &amp;quot;Bernetti 9&amp;quot; and is unlocked at reputation level 6, and has a 14-round magazine.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the &amp;quot;Chimano 88 Pistol&amp;quot;. It is the default secondary weapon, and is rather weak though holds a fairly large 17-round magazine. It cannot be customized with anything but suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is unlocked at reputation level 29 and, as in the first game, is known as the &amp;quot;STRYK 18c.&amp;quot; It still features a high rate of fire, low power, and low accuracy and comes with a 20-round magazine and tan frame and slide.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 22C==&lt;br /&gt;
The [[Glock 22|Glock 22C]] appears as a new gun added in the Election Day update (3/20/2014) and is named the &amp;quot;Chimano Custom,&amp;quot; with the website render marking it as a .40 S&amp;amp;W model. It has a default magazine of 16 rounds and can be modified in most of the same ways as the Glock 18. It has a unique red front sight and a flared magazine well and an olive drab frame. The Custom becomes a Glock 35 if equipped with the Long Slide modification&lt;br /&gt;
[[File:Glock22.jpg|thumb|none|350px|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:G22C_Idle.jpg|thumb|none|600px|Holding the &amp;quot;Chimano Custom&amp;quot; in the Safehouse]]&lt;br /&gt;
[[File:G22C_Ironsight.jpg|thumb|none|600px|Aiming and firing the &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
[[File:G22C_Reload.jpg|thumb|none|600px|Reloading an empty &amp;quot;Chimano Custom&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]] appears under its popular nickname of &amp;quot;Deagle&amp;quot; and is unlocked at reputation level 36. It is exceptionally powerful and holds a 10-round magazine.&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch USP Tactical==&lt;br /&gt;
The [[USP#Heckler_.26_Koch_USP|Heckler &amp;amp; Koch USP Tactical]] appears as the &amp;quot;Interceptor .45&amp;quot; and is automatically unlocked for purchase by joining the Payday 2 Official Steam Group. It is decently powerful and holds a 13-round magazine.&lt;br /&gt;
[[File:Hk-usp45tac.jpg|thumb|350px|none|Heckler &amp;amp; Koch USP Tactical - .45 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00040.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00041.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05 00055.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch USP&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P226R==&lt;br /&gt;
The [[SIG-Sauer P220 pistol series#SIG-Sauer P226|SIG-Sauer P226R]] appears as the &amp;quot;Signature .40&amp;quot; and is unlocked for purchase by buying the Gage Weapon Pack #01 DLC. In-game it does the same amount of damage as the Crosskill(Springfield Armory 1911 Lightweight Operator), but most, if not all, of its stats are better compared to the Crosskill.&lt;br /&gt;
&lt;br /&gt;
[[Image:P226R.jpg|thumb|none|300px|SIG-Sauer P226R - 9x19mm, The one in-game is a .40 S&amp;amp;W model]]&lt;br /&gt;
[[File:Payday2_P226_preview.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_preview2.jpg|thumb|none|600px|In-game model]]&lt;br /&gt;
[[File:Payday2_P226R_holding.jpg|thumb|none|600px|Chains holds his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_aiming.jpg|thumb|none|600px|Chains aims his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading.jpg|thumb|none|600px|Chains reloads his SIG-Sauer P226R]]&lt;br /&gt;
[[File:Payday2_P226R_reloading2.jpg|thumb|none|600px|Putting in a new magazine]]&lt;br /&gt;
[[File:Payday2_P226R_reloading3.jpg|thumb|none|600px|Chambering in a round]]&lt;br /&gt;
[[File:Payday2_P226R_melee.jpg|thumb|none|600px|Pistol whipping with the SIG-Sauer P226R]]&lt;br /&gt;
'''Modified Versions'''&lt;br /&gt;
[[File:Payday2_P226R_Custom.jpg|thumb|none|600px|A P226R customized with a two tone long slide and suppressor]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is unlocked at reputation level 2, and is much more customizable than the starting Glock. It is named the &amp;quot;Crosskill&amp;quot; as it was in the first game and has a 10-round magazine.&lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] returns from the first Payday, again known as the &amp;quot;Bronco .44&amp;quot; but now featuring its full-length barrel by default. It holds 6 rounds and is unlocked at reputation level 6, and is massively powerful. As of a recent patch, street cops can use this devastating weapon.&lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther_PP_Pistol_Series#Walther_PPK|Walther PPK]] is available for purchase with the Armored Transport DLC and is known as the &amp;quot;Gruber Kurz&amp;quot; pistol. It is fairly weak but easy to conceal and holds 14 rounds.&lt;br /&gt;
[[file:Waltherppk32acp.jpg|thumb|350px|none|Walther PPK - .32 ACP.]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00029.jpg|thumb|none|600px|The player holds the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00030.jpg|thumb|none|600px|The player aims to &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00039.jpg|thumb|none|600px|Stock attack of the &amp;quot;Walther PPK&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is unlocked at reputation level 19 and is known as the &amp;quot;CMP.&amp;quot; It holds 30 rounds.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
The [[Carl Gustav M/45|Carl Gustav M/45]] is named the &amp;quot;Swedish K SMG&amp;quot; in game and holds a 40-round magazine, though is inaccurate and carries only 80 total rounds. It is available for purchase to anyone who owns the Armored Transport DLC.&lt;br /&gt;
[[file:Kp m45b.jpg|thumb|350px|none|Swedish K / Carl Gustav M45 Submachine Gun - 9x19mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00016.jpg|thumb|none|600px|The player holds the &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00017.jpg|thumb|none|600px|The player aims to &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00021.jpg|thumb|none|600px|The player reloads &amp;quot;Carl Gustav M/45&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]] appears as the &amp;quot;Kobus 90&amp;quot; and is unlocked at reputation level 36. It has the highest magazine size of any secondary, though only carries two magazines total.&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]] is used when the P90 is equipped with the Long Barrel modification.&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] returns from Payday: The Heist, again known as the &amp;quot;Compact-5&amp;quot; and still in use by some SWAT units. It is unlocked at reputation level 13 and can be changed into various other configurations with modifications. It holds 30 rounds.&lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is used if the MP5A2 is equipped with the Adjustable Stock modification.&lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is used if the MP5A2 is equipped with The Ninja&lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is used if the MP5A2 is equipped with both The Ninja and the Adjustable Stock&lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is used if the MP5A2 is equipped with the Bare Essentials stock and Sehr Kurze front&lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is known as the &amp;quot;Mark 10&amp;quot; and is unlocked at reputation level 2. It has a high magazine size of 40 rounds.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]] appears as the &amp;quot;AK5&amp;quot; and is unlocked at reputation level 33, and holds 30 rounds.&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]] is used when the AK5 is equipped with a modification.&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]] appears as the &amp;quot;CAR-4&amp;quot; and is unlocked at reputation level 4. Essentially it is an upgrade of the starting Model 733 and features tan flip-up ironsights by default. It is frequently used by law enforcers and holds 30 rounds.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]] with a short barrel appears as the &amp;quot;AMR-16&amp;quot; and is unlocked at reputation level 39. It is shown as an automatic weapon and holds 30 rounds (the real M16A4 fires only in three-round bursts or semi-automatic mode). It can be equipped with an M16A1 handguard with the Blast From The Past modification.&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the default primary weapon and appears as the &amp;quot;AMCAR&amp;quot;. It is somewhat weak and holds only 20 rounds, and is outclassed in virtually every way by the unlockable rifles.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN Herstal SCAR-H==&lt;br /&gt;
The [[FN_SCAR#FN_SCAR-H_.2F_FN_SCAR-H_STD_.2F_SCARH|FN SCAR-H STD]] appears as the &amp;quot;Eagle Heavy&amp;quot; rifle and is available to purchase for owners of the Gage Weapon Pack #1 DLC. It holds 20 rounds and is a powerful weapon.&lt;br /&gt;
[[File:FN SCAR-H STD.jpg|thumb|none|350px|FN SCAR-H STD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2scarh.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2fnscarhstd.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Fpsscarhpayday2-2.jpg|thumb|none|600px|First person view.]]&lt;br /&gt;
[[File:Ironsightpayday2scarh.jpg|thumb|none|600px|Aiming down it's iron sights.]]&lt;br /&gt;
[[File:Insertmagscarhpayday2.jpg|thumb|none|600px|Inserting a new magazine.]]&lt;br /&gt;
[[File:Pushingboltscarhpayday2.jpg|thumb|none|600px|Pressing the bolt release.]]&lt;br /&gt;
[[File:Meleescarhpayday2.jpg|thumb|none|600px|Melee.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]] appears as the &amp;quot;JP36&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and is a well-rounded weapon.&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is used if the G36C is equipped with the Polizei Special modification&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] appears as the &amp;quot;AK.762&amp;quot; and is unlocked at reputation level 16. Holds 30 rounds and less total ammunition than the AK-74&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is unlocked at reputation level 29 and is named the &amp;quot;Krinkov,&amp;quot; the nickname of the [[AK-74#AKS-U|AKS-74U]]. It holds 30 rounds and is a secondary weapon, rather than a primary like the other two Kalashnikov rifles.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked, at reputation level 1. It appears simply as the &amp;quot;AK&amp;quot; and holds 30 rounds.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is named the &amp;quot;Para&amp;quot; and is unlocked at reputation level 19. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block. Holds 25 rounds.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG SG 552==&lt;br /&gt;
The [[SIG_SG_550#SIG_SG_552|SIG SG 552]] appears as the &amp;quot;Commando 553&amp;quot; (referring to the SG553 instead) and is available to purchase by anyone who owns the Armored Transport DLC. Holds 30 rounds.&lt;br /&gt;
[[file:SIG SG 553.jpg|thumb|350px|none|SIG SG 552 with scope rail attached - 5.56x45mm‎.]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:2013-12-05_00005.jpg|thumb|none|600px|The player holds the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00006.jpg|thumb|none|600px|The player aims to &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00010.jpg|thumb|none|600px|The player reloads &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
[[file:2013-12-05_00013.jpg|thumb|none|600px|Stock attack of the &amp;quot;SIG SG 552&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]] both appear as the &amp;quot;M308&amp;quot; as in the first Payday. It is semi-automatic by default and holds 10 rounds.&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]] is used when the M14 is modified with the Abraham stock.&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is at reputation level 8 and is named the &amp;quot;UAR&amp;quot; (presumably short for Universal Army Rifle). It holds 30 rounds and is rather accurate and powerful.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]] appears as the &amp;quot;Mosconi 12G&amp;quot; and is unlocked at reputation level 39. Obviously it only holds two shells but is one of the most powerful weapons in the game. Has only two modifications&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however). It is named the &amp;quot;IZHMA 12G&amp;quot; and is unlocked at reputation level 26 and holds 7 shells. It is notably used by a Bulldozer variant nicknamed the &amp;quot;Saiga Dozer&amp;quot; that wears black armor.&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is named the &amp;quot;Reinfeld 880&amp;quot; and is unlocked at reputation level 8, making it the first available shotgun. It holds 6 shells and is used by some law enforcers.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is unlocked at reputation level 13 and is named the &amp;quot;Locomotive 12G&amp;quot;. It holds 6 shells and is the only shotgun as a secondary weapon.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]] is used when the Mosconi 12G is modified.&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Light Machine Guns=&lt;br /&gt;
&lt;br /&gt;
The 'Gage Weapon Pack #02' Downloadable Content introduced 3 new weapons in the players' arsenal. All 3 weapons do not feature an 'aim-down-the-sights' capability, being hip-fired only, and are very inaccurate on full auto. Lastly, the player cannot unfold the bipods to can fire from a stationary position.&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK 21E==&lt;br /&gt;
Returning from the previous instalment, the [[Heckler &amp;amp; Koch HK series machine guns#Heckler &amp;amp; Koch HK21|Heckler &amp;amp; Koch 21E]] appears as the &amp;quot;Brenner 21&amp;quot; and is unlocked at reputation level 75. It has a 150-round detachable box magazine. The weapon features the rear sight encountered on the MP5 sub machine gun, rather than the one usually manufactured. Also the weapon lacks a bipod but has a side vertical grip instead. &lt;br /&gt;
[[file:HK21E.jpg|thumb|350px|none|Heckler &amp;amp; Koch HK21E - 7.62x51mm NATO]]&lt;br /&gt;
[[File:Hk21 leftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Hk21rightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:HK21ingame.jpg|thumb|none|600px|In game model.Note the rear sight.]]&lt;br /&gt;
&lt;br /&gt;
==RPK-47 Hybrid==&lt;br /&gt;
The [[RPK light machine gun#RPK|RPK-47]] appears as the &amp;quot;RPK&amp;quot; and is immediately unlocked at the start, on reputation level 0. It has a 100-round drum magazine capacity. The weapon comes lightly modified with a pair of small Picatinny rails on each side on the front portion of the barrel, an RPK74-style flash hider (although being explicitly described to be of 7.62x39 caliber), as well as a Romanian AIMS rifle handguard featuring a vertical hand grip.&lt;br /&gt;
[[file:Rpk 01 drum.jpg|thumb|350px|none|RPK-47 light machine gun with 75-round drum magazine - 7.62x39mm]]&lt;br /&gt;
[[File:RPKleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:RPKrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:RPKingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
==M249 Para==&lt;br /&gt;
The [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|M249 Para]] appears as the &amp;quot;KSP&amp;quot; and is unlocked at reputation level 45. It has a 200-round detachable box magazine. As of the Death Wish update, it is now used by a new Bulldozer&lt;br /&gt;
[[Image:Fn mg m249para11-1-.jpg|thumb|350px|none|M249 SAW paratrooper version with 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:SAWleftside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:SAWrightside.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:SAWingame.jpg|thumb|none|600px|In game model.]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
&lt;br /&gt;
==Remington MSR==&lt;br /&gt;
The [[Remington MSR]] appears as the &amp;quot;Rattlesnake&amp;quot; and is unlocked at reputation level 15. It is featured either with a default wooden or optional aluminium alloy body. It uses a 10 round magazine. Added to the game with the &amp;quot;Gage Sniper Pack&amp;quot; DLC. &lt;br /&gt;
&lt;br /&gt;
[[File:RemingtonMSR.jpg|thumb|none|350px|Remington MSR]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left_Wooden.jpg|thumb|none|600px|Wooden body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Right.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
[[File:Payday_2_Rattlesnake_Left.jpg|thumb|none|600px|Tactical Aluminium Alloy body]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]] appears only in a suitcase, though can be used by modifying an MP5.&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]] is used by law enforcers at times.&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
==M67 hand grenade==&lt;br /&gt;
The [[M67 hand grenade]] is used by law enforcers at times.It's printed with the logo of Overkill software.&lt;br /&gt;
[[file:Baseball.jpg|thumb|none|150px|M67 hand grenade.]]&lt;br /&gt;
[[file:Payday2 granat.jpg|thumb|none|600px|&amp;quot;M67 hand grenade&amp;quot; in game.Note the logo.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=814722</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=814722"/>
		<updated>2014-05-07T00:53:38Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
:Looks like the other two are the Blaser R93 LRS2 and a Remington 700 with verious chassis mods (wooden M40A5 and MSR, it looks like). Barret seems weirdly semi auto.[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:24, 6 May 2014 (EDT)&lt;br /&gt;
&amp;quot;Barret seems weirdly semi auto.&amp;quot;. Well, it is a video game bolt action rifle. I think the limited FOV cuts off the actual bolt operation animation. If you look closely, you can see that the right hand isn't holding the grip after shooting (At about 26,5s in the video). --[[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]]) 20:53, 6 May 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=814623</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=814623"/>
		<updated>2014-05-06T16:50:47Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
Another DLC pack incoming - 3 sniper rifles to add to the arsenal, all featured in this video: &lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=sNs9yQcc5ew&lt;br /&gt;
&lt;br /&gt;
Pictures and in-game names are scheduled to be revealed tomorrow. So far though, I've identified one of them as a Barret M95. [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=797237</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=797237"/>
		<updated>2014-03-01T04:06:53Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I got both DLCs so I'll upload the screencap a when I get the chance. [[User:Kona|Kona]] ([[User talk:Kona|talk]]) 11:46, 28 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
The most recent update (Death Wish) added a new difficulty and in that difficulty, we have two more weapons featured in the hands of NPCs (The guns are currently unavailable to players). The guns being the HK UMP and the Benelli M4 (Which seems to be based on the H2O model, but with a solid instead of a telescoping stock). Both seen featured here:&lt;br /&gt;
&lt;br /&gt;
http://www.youtube.com/watch?v=e8CMPB03-pw&amp;amp;feature=player_detailpage#t=45 - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=766729</id>
		<title>User talk:Mutant1988</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=766729"/>
		<updated>2013-12-07T00:05:36Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Filenames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RE==&lt;br /&gt;
See, the BF: BC 2 is NOT the page to add gun information. If you have to add anything about those abbreviations, add them on the gun page but spare the game, movie pages as they should only contain information about how the guns appears in the respective media.--[[User:SB2296|SB2296]] 16:32, 4 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Filenames ==&lt;br /&gt;
&lt;br /&gt;
Please don't upload images using the default filename from Steam: we prefer filenames that identify the images (eg Payday2-USP-1.jpg). Also make sure to categorise your images by adding &amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt; to the upload form. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:01, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;Game_Name_Weapons_Name_function or numbering.jpg&amp;lt;--&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 10:19, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried to replace the HK USP iron sight image with one consistent with the other iron sight images on the page, but that didn't work at all. I'm so confused. &lt;br /&gt;
&lt;br /&gt;
But yeah, for new images I 'll make sure to name them properly. I'm not sure that I understand that categorizing thing though. How do I format that?&lt;br /&gt;
&lt;br /&gt;
- Mutant1988&lt;br /&gt;
: The new version of the image would be seen after some time, or you can change the size of the thumbnail for 1 px (for example, from 400 to 401, and the new version would be seen immediately). To categorize the image, place &amp;lt;nowiki&amp;gt;[[Category:Screenshot]]&amp;lt;/nowiki&amp;gt; or &amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt;. To sign your posts, use &amp;lt;nowiki&amp;gt;~~~~&amp;lt;/nowiki&amp;gt;. [[User:Greg-Z|Greg-Z]] ([[User talk:Greg-Z|talk]]) 11:07, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
::You can't change the filename of an existing image except by moving it, I'll do that with the existing ones soon. To change the filename when uploading, change the name in the &amp;quot;filename&amp;quot; box (don't forget to put .jpg on the end, or it won't save). To add categories, put them in the empty text box that appears below the filename. &lt;br /&gt;
&lt;br /&gt;
::The reason this is an issue is because if someone else took pictures on the same day they'll have the same filenames and might end up overwriting someone else's. Also when IMFDB is still around in ten thousand years someone might overwrite your images with pictures of Smith &amp;amp; Wessalien Model 3 Cryogenic Hyperblasters and we can't have that. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 16:22, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
I understand what you mean and I'm very grateful that you explain this stuff. It's been quite some while since I last uploaded anything here and even back then I didn't know most of this stuff. - Mutant1988.&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=766562</id>
		<title>User talk:Mutant1988</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=766562"/>
		<updated>2013-12-06T15:53:38Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Filenames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RE==&lt;br /&gt;
See, the BF: BC 2 is NOT the page to add gun information. If you have to add anything about those abbreviations, add them on the gun page but spare the game, movie pages as they should only contain information about how the guns appears in the respective media.--[[User:SB2296|SB2296]] 16:32, 4 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Filenames ==&lt;br /&gt;
&lt;br /&gt;
Please don't upload images using the default filename from Steam: we prefer filenames that identify the images (eg Payday2-USP-1.jpg). Also make sure to categorise your images by adding &amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt; to the upload form. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:01, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;Game_Name_Weapons_Name_function or numbering.jpg&amp;lt;--&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 10:19, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried to replace the HK USP iron sight image with one consistent with the other iron sight images on the page, but that didn't work at all. I'm so confused. &lt;br /&gt;
&lt;br /&gt;
But yeah, for new images I 'll make sure to name them properly. I'm not sure that I understand that categorizing thing though. How do I format that?&lt;br /&gt;
&lt;br /&gt;
- Mutant1988&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=766561</id>
		<title>User talk:Mutant1988</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Mutant1988&amp;diff=766561"/>
		<updated>2013-12-06T15:53:24Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Filenames */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==RE==&lt;br /&gt;
See, the BF: BC 2 is NOT the page to add gun information. If you have to add anything about those abbreviations, add them on the gun page but spare the game, movie pages as they should only contain information about how the guns appears in the respective media.--[[User:SB2296|SB2296]] 16:32, 4 March 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Filenames ==&lt;br /&gt;
&lt;br /&gt;
Please don't upload images using the default filename from Steam: we prefer filenames that identify the images (eg Payday2-USP-1.jpg). Also make sure to categorise your images by adding &amp;lt;nowiki&amp;gt;{{SS}}&amp;lt;/nowiki&amp;gt; to the upload form. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 18:01, 5 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--&amp;gt;Game_Name_Weapons_Name_function or numbering.jpg&amp;lt;--&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 10:19, 6 December 2013 (EST)&lt;br /&gt;
&lt;br /&gt;
Tried to replace the HK USP iron sight image with one consistent with the other iron sight images on the page, but that didn't work at all. I'm so confused. &lt;br /&gt;
&lt;br /&gt;
But yeah, for new images I 'll make sure to name them properly. I'm not sure that I understand that categorizing thing though. How do I format that?&lt;br /&gt;
&lt;br /&gt;
- Mutant1988&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766157</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766157"/>
		<updated>2013-12-05T22:56:17Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* HK USP */  Need to get new screenshots for reloading. In-game text is obscuring the view.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Bertetta 92FS Centurion]] is the fourth secondary weapon unlocked, and is also open to customization.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the Chimano 88 Pistol. It is the default secondary weapon, and can accept very few mods, limited to barrel extensions, like suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is the eleventh secondary weapon unlocked, and the last machine pistol to be unlocked. It has a tan frame.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]].&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HK USP==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00040.jpg|thumb|600px|none|Blank]]&lt;br /&gt;
[[File:2013-12-05_00041.jpg|thumb|600px|none|Blank]]&lt;br /&gt;
[[File:2013-12-05 00055.jpg|thumb|600px|none|Blank]]&lt;br /&gt;
[[File:2013-12-05 00064.jpg|thumb|600px|none|Blank]]&lt;br /&gt;
[[File:2013-12-05 00065.jpg|thumb|600px|none|Blank]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is the second secondary weapon unlocked, and is much more open to customization. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is the fifth weapon unlocked, and the only revolver in the game. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00029.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00030.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00039.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is the ninth secondary weapon unlocked, and the second machine pistol available.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00016.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00017.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00021.jpg|thumb|none|600px|Inserting new magazine]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]].&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is the third secondary weapon unlocked, and is the first machine pistol available.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]].&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]]. The third primary unlocked is a much-more modular M4 variant, that I can't quite finger.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]].&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the first primary weapon unlocked. It's choices for modifications are very limited.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is the seventh primary weapon unlocked. It's equipped with a G36C carry handle by default. It's folding stock makes it slightly more concealable than most long arms.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] is the sixth primary weapon unlocked. Despite it's folding stock, the weapon is exactly as visible as the AK74.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is the tenth secondary weapon to unlock. It has the folding stock of an [[AKMS]], but the short barrel of the AKMSU.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked. It's stated as being chambered in 5.45mm.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is available as the eighth secondary weapon. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG 551-A1 SBR==&lt;br /&gt;
&lt;br /&gt;
Need description. &lt;br /&gt;
 &lt;br /&gt;
[[File:2013-12-05_00005.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00006.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00010.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00013.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]].&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]].&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is the fourth primary weapon unlocked, and is a bit more concealable than some of it's contemporaries.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]].&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however).&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is available as the fifth primary weapon unlocked, and is the first shotgun unlocked to the primary slot.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is available as the seventh weapon unlocked. A considerable cut down on the long variant, it makes a great, if obvious sidearm.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]].&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]].&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766083</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766083"/>
		<updated>2013-12-05T21:00:39Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Bertetta 92FS Centurion]] is the fourth secondary weapon unlocked, and is also open to customization.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the Chimano 88 Pistol. It is the default secondary weapon, and can accept very few mods, limited to barrel extensions, like suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is the eleventh secondary weapon unlocked, and the last machine pistol to be unlocked. It has a tan frame.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]].&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==HK USP==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00040.jpg|thumb|600px|none|Blank]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is the second secondary weapon unlocked, and is much more open to customization. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is the fifth weapon unlocked, and the only revolver in the game. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00029.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00030.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00039.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is the ninth secondary weapon unlocked, and the second machine pistol available.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00016.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00017.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00021.jpg|thumb|none|600px|Inserting new magazine]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]].&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is the third secondary weapon unlocked, and is the first machine pistol available.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]].&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]]. The third primary unlocked is a much-more modular M4 variant, that I can't quite finger.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]].&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the first primary weapon unlocked. It's choices for modifications are very limited.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is the seventh primary weapon unlocked. It's equipped with a G36C carry handle by default. It's folding stock makes it slightly more concealable than most long arms.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] is the sixth primary weapon unlocked. Despite it's folding stock, the weapon is exactly as visible as the AK74.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is the tenth secondary weapon to unlock. It has the folding stock of an [[AKMS]], but the short barrel of the AKMSU.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked. It's stated as being chambered in 5.45mm.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is available as the eighth secondary weapon. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG 551-A1 SBR==&lt;br /&gt;
&lt;br /&gt;
Need description. &lt;br /&gt;
 &lt;br /&gt;
[[File:2013-12-05_00005.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00006.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00010.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00013.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]].&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]].&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is the fourth primary weapon unlocked, and is a bit more concealable than some of it's contemporaries.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]].&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however).&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is available as the fifth primary weapon unlocked, and is the first shotgun unlocked to the primary slot.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is available as the seventh weapon unlocked. A considerable cut down on the long variant, it makes a great, if obvious sidearm.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]].&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]].&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=766079</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=766079"/>
		<updated>2013-12-05T20:56:18Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* DLC weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;br /&gt;
&lt;br /&gt;
The unidentified handgun seems to be a Sig Sauer P226.&lt;br /&gt;
&lt;br /&gt;
I've started uploading screenshots of the weapons in the first DLC. Won't be uploading any for the second pack, as I have no intent of buying it right now. Would appreciate it if someone wrote some&lt;br /&gt;
descriptions and correctly identify the Sig Sauer model. - [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766078</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766078"/>
		<updated>2013-12-05T20:54:05Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Uploaded Walther PPK screenshots - Need new reload screenshots, the ones I got turned out bad.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Bertetta 92FS Centurion]] is the fourth secondary weapon unlocked, and is also open to customization.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the Chimano 88 Pistol. It is the default secondary weapon, and can accept very few mods, limited to barrel extensions, like suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is the eleventh secondary weapon unlocked, and the last machine pistol to be unlocked. It has a tan frame.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]].&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is the second secondary weapon unlocked, and is much more open to customization. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is the fifth weapon unlocked, and the only revolver in the game. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00029.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00030.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00039.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05 00062.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05 00063.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is the ninth secondary weapon unlocked, and the second machine pistol available.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00016.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00017.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00021.jpg|thumb|none|600px|Inserting new magazine]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]].&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is the third secondary weapon unlocked, and is the first machine pistol available.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]].&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]]. The third primary unlocked is a much-more modular M4 variant, that I can't quite finger.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]].&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the first primary weapon unlocked. It's choices for modifications are very limited.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is the seventh primary weapon unlocked. It's equipped with a G36C carry handle by default. It's folding stock makes it slightly more concealable than most long arms.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] is the sixth primary weapon unlocked. Despite it's folding stock, the weapon is exactly as visible as the AK74.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is the tenth secondary weapon to unlock. It has the folding stock of an [[AKMS]], but the short barrel of the AKMSU.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked. It's stated as being chambered in 5.45mm.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is available as the eighth secondary weapon. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG 551-A1 SBR==&lt;br /&gt;
&lt;br /&gt;
Need description. &lt;br /&gt;
 &lt;br /&gt;
[[File:2013-12-05_00005.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00006.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00010.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00013.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]].&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]].&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is the fourth primary weapon unlocked, and is a bit more concealable than some of it's contemporaries.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]].&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however).&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is available as the fifth primary weapon unlocked, and is the first shotgun unlocked to the primary slot.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is available as the seventh weapon unlocked. A considerable cut down on the long variant, it makes a great, if obvious sidearm.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]].&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]].&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766072</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766072"/>
		<updated>2013-12-05T20:47:45Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Added Carl Gustav M/45 - Need to catch more screenshots - Magazine ejection, melee attack and re-cocking animation (If a good shot can be taken).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Bertetta 92FS Centurion]] is the fourth secondary weapon unlocked, and is also open to customization.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the Chimano 88 Pistol. It is the default secondary weapon, and can accept very few mods, limited to barrel extensions, like suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is the eleventh secondary weapon unlocked, and the last machine pistol to be unlocked. It has a tan frame.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]].&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is the second secondary weapon unlocked, and is much more open to customization. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is the fifth weapon unlocked, and the only revolver in the game. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is the ninth secondary weapon unlocked, and the second machine pistol available.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Carl Gustav M/45==&lt;br /&gt;
&lt;br /&gt;
[[File:2013-12-05_00016.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00017.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00021.jpg|thumb|none|600px|Inserting new magazine]]&lt;br /&gt;
[[File:2013-12-05_00058.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00060.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]].&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is the third secondary weapon unlocked, and is the first machine pistol available.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]].&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]]. The third primary unlocked is a much-more modular M4 variant, that I can't quite finger.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]].&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the first primary weapon unlocked. It's choices for modifications are very limited.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is the seventh primary weapon unlocked. It's equipped with a G36C carry handle by default. It's folding stock makes it slightly more concealable than most long arms.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] is the sixth primary weapon unlocked. Despite it's folding stock, the weapon is exactly as visible as the AK74.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is the tenth secondary weapon to unlock. It has the folding stock of an [[AKMS]], but the short barrel of the AKMSU.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked. It's stated as being chambered in 5.45mm.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is available as the eighth secondary weapon. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG 551-A1 SBR==&lt;br /&gt;
&lt;br /&gt;
Need description. &lt;br /&gt;
 &lt;br /&gt;
[[File:2013-12-05_00005.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00006.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00010.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00013.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]].&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]].&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is the fourth primary weapon unlocked, and is a bit more concealable than some of it's contemporaries.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]].&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however).&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is available as the fifth primary weapon unlocked, and is the first shotgun unlocked to the primary slot.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is available as the seventh weapon unlocked. A considerable cut down on the long variant, it makes a great, if obvious sidearm.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]].&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]].&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766065</id>
		<title>Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Payday_2&amp;diff=766065"/>
		<updated>2013-12-05T20:34:33Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Added screenshots for the Sig Sauer AR model&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Payday 2.&lt;br /&gt;
|picture = Payday2 pc box.jpg&lt;br /&gt;
|caption =  PC Boxart&lt;br /&gt;
|series= [[Payday (disambiguation)|Payday]]&lt;br /&gt;
|date= 2013&lt;br /&gt;
|developer=Overkill Software&lt;br /&gt;
|platforms=PC, PS3, X360, PSN&lt;br /&gt;
|publisher= 505 Games&lt;br /&gt;
|genre=First-person shooter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''The following weapons appear in the video game ''Payday 2'''''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview= &lt;br /&gt;
&lt;br /&gt;
The game operates with the heister moving in with 2 weapons, and 2 weapons only. A primary and a secondary. Primaries consist of assault rifles, shotgun, and marksman rifles. Secondaries consist of pistols, machine pistols, and bizarrely, a few chopped down variants of some shotguns and assault rifles. Players can take ammo from enemies, but not weapons, ala [[SWAT 4]] and other such tactical shooters.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
&lt;br /&gt;
==Beretta 92FS Centurion==&lt;br /&gt;
The [[Beretta 92 pistol series#Beretta 92FS Centurion|Bertetta 92FS Centurion]] is the fourth secondary weapon unlocked, and is also open to customization.&lt;br /&gt;
[[file:Beretta92Centurion.jpg|thumb|350px|none|Beretta 92FS Centurion - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Beretta 92FS Centurion previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion holding.jpg|thumb|none|600px|The player holds the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion aim.jpg|thumb|none|600px|The player aims to &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Beretta 92FS Centurion variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Beretta 92FS Centurion&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 17==&lt;br /&gt;
The [[Glock 17]] appears in-game as the Chimano 88 Pistol. It is the default secondary weapon, and can accept very few mods, limited to barrel extensions, like suppressors.&lt;br /&gt;
[[File:Glock173rdGen.jpg|thumb|none|350px|Glock 17 Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 17 Gen 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Gen 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Glock 17 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 17 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 17&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Glock 18C Generation 3==&lt;br /&gt;
The [[Glock 18|Glock 18C Generation 3]] is the eleventh secondary weapon unlocked, and the last machine pistol to be unlocked. It has a tan frame.&lt;br /&gt;
[[file:Glock18c_01-1-.jpg|thumb|none|350px|Glock 18C Generation 3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Glock 18C Generation 3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Glock 18C Generation 3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 glock 18c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Glock 18C Generation 3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Desert Eagle Mark XIX==&lt;br /&gt;
The [[Desert_Eagle#Desert_Eagle_Mark_XIX|IMI Desert Eagle Mark XIX]].&lt;br /&gt;
[[file:Desert-Eagle.jpeg|thumb|350px|none|IMI Desert Eagle Mark XIX - .50 AE.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Desert Eagle Mark XIX previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX holding.jpg|thumb|none|600px|The player holds the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX aim.jpg|thumb|none|600px|The player aims to &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Desert Eagle Mark XIX mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 IMI Desert Eagle Mark XIX variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;IMI Desert Eagle Mark XIX&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory 1911 Lightweight Operator==&lt;br /&gt;
The [[Springfield Armory 1911 Series|Springfield Armory 1911 Lightweight Operator]] is the second secondary weapon unlocked, and is much more open to customization. &lt;br /&gt;
[[File:Springfield Armory 1911 Lightweight Operator.jpg|thumb|none|350px|Springfield Armory 1911 Lightweight Operator - .45 ACP.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield Armory 1911 Lightweight Operator previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield Armory 1911 Lightweight Operator variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory 1911 Lightweight Operator&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Taurus Raging Bull==&lt;br /&gt;
The [[Taurus Raging Bull]] is the fifth weapon unlocked, and the only revolver in the game. &lt;br /&gt;
[[file:Pistol Brazilian Taurus Raging Bull .44 magnum ported revolver.jpg|thumb|none|350px|Taurus Raging Bull - .44 Magnum.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Taurus Raging Bull previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull holding.jpg|thumb|none|600px|The player holds the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull aim.jpg|thumb|none|600px|The player aims to &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Taurus Raging Bull variant 3.jpg|thumb|none|600px|Modified Version of the &amp;quot;Taurus Raging Bull&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Brügger &amp;amp; Thomet TP9-US==&lt;br /&gt;
The [[Brügger &amp;amp; Thomet TP9|Brügger &amp;amp; Thomet TP9-US]] is the ninth secondary weapon unlocked, and the second machine pistol available.&lt;br /&gt;
[[file:B&amp;amp;T TP9.jpg|thumb|350px|none|Brügger &amp;amp; Thomet TP9-US - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Brügger &amp;amp; Thomet TP9-US previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US holding.jpg|thumb|none|600px|The player holds the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US aim.jpg|thumb|none|600px|The player aims to &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Brügger &amp;amp; Thomet TP9-US variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Brügger &amp;amp; Thomet TP9-US&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN P90 TR==&lt;br /&gt;
The [[FN_P90#P90_TR|FN P90 TR]].&lt;br /&gt;
[[file:FN P90 Triple Rail (TR).jpg|thumb|none|350px|FN P90 TR - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 FN P90 TR previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 FN P90 TR mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn p90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN P90 TR&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==FN PS90==&lt;br /&gt;
The [[FN_P90#PS90|FN PS90]].&lt;br /&gt;
[[file:PS90 standard black.jpg|thumb|none|350px|FN PS90 - 5.7x28mm.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 fn ps90 prewiu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 fn ps90 holding.jpg|thumb|none|600px|The player holds the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 aim.jpg|thumb|none|600px|The player aims to &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 fn ps90 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 fn ps90 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;FN PS90&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A2|Heckler &amp;amp; Koch MP5A2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:H&amp;amp;KMP5-N.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A2 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch MP5A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch MP5A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a2 mp5a2 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5A3|Heckler &amp;amp; Koch MP5A3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:Hk-mp5n.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5A3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5a3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5a3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5a3 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5a3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5A3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD2==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD2]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD5.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD2- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5SD3==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5SD|Heckler &amp;amp; Koch MP5SD3]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5SD3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5SD3 - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5sd3 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5sd3 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
[[file:Payday2mp5sd3mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5sd3 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5SD3&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KN==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5KN]] is the sixth secondary weapon unlocked, and is the first full-sized submachine gun. &lt;br /&gt;
[[file:MP5KA3.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5KN- 9x19mm.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 mp5k previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 mp5k holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 mp5k mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 mp5k variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch MP5KN&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Ingram MAC-10==&lt;br /&gt;
The [[MAC-10|Ingram MAC-10]] is the third secondary weapon unlocked, and is the first machine pistol available.&lt;br /&gt;
[[file:IngramMAC10.jpg|thumb|350px|none|Ingram MAC-10 - .45 ACP.]]‎&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Ingram MAC-10 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Ingram MAC-10 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Ingram MAC-10&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles / Battle Rifles=&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5]].&lt;br /&gt;
[[File:AK 5.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 ak5 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Bofors Ak 5C==&lt;br /&gt;
The [[FN_FNC#Bofors_Ak_5_.2F_AK_5C_.2F_AK5D|Bofors Ak 5C]].&lt;br /&gt;
[[File:Ak 5C.jpg|thumb|none|350px|Bofors Ak 5 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Bofors Ak 5C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Bofors Ak 5C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 ak5c variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Bofors Ak 5C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M4A1==&lt;br /&gt;
The [[M4/M4A1_Carbine#M4.2FM4A1_Carbine|Colt M4A1]]. The third primary unlocked is a much-more modular M4 variant, that I can't quite finger.&lt;br /&gt;
[[File:ColtM4A1-2.jpg|thumb|none|350px|Colt M4A1 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 M4 variant previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 M4 variant holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4 variant mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M4A1 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M4A1 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M4A1&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt M16A4==&lt;br /&gt;
The [[M16#M16A4_Rifle|Colt M16A4]].&lt;br /&gt;
[[file:M16A4Standard.jpg‎|thumb|350px|none|Colt M16A4 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt M16A4 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt M16A4 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M16A4 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M16A4 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt M16A4&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Colt Model 733==&lt;br /&gt;
The [[Colt Model 733]], fitted with an A2-style receiver and 6-position stock, is the first primary weapon unlocked. It's choices for modifications are very limited.&lt;br /&gt;
[[file:Colt Model 733.jpg‎|thumb|350px|none|Colt Model 733 - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Colt Model 733 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Colt Model 733 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Colt Model 733 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Colt Model 733&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36C|Heckler &amp;amp; Koch G36C]].&lt;br /&gt;
[[file:Hkg36c.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36C - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 HK G36C previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 HK G36C holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 HK G36C mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 HK G36C variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36C&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36KV==&lt;br /&gt;
The [[Heckler_%26_Koch_G36#Heckler_.26_Koch_G36K|Heckler &amp;amp; Koch G36KV]] is the seventh primary weapon unlocked. It's equipped with a G36C carry handle by default. It's folding stock makes it slightly more concealable than most long arms.&lt;br /&gt;
[[file:HKG36KR.jpg|thumb|350px|none|Heckler &amp;amp; Koch G36KV - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Heckler &amp;amp; Koch G36KV previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV holding.jpg|thumb|none|600px|The player holds the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV aim.jpg|thumb|none|600px|The player aims to &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Heckler &amp;amp; Koch G36KV variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Heckler &amp;amp; Koch G36KV&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMS==&lt;br /&gt;
The [[AKMS|Izhmash AKMS]] is the sixth primary weapon unlocked. Despite it's folding stock, the weapon is exactly as visible as the AK74.&lt;br /&gt;
[[file:AKMS.jpg|thumb|none|350px|Izhmash AKMS - 7.62x39mm.]]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMS previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2IzhmashAKMSreloading2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMS variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMS&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKMSU==&lt;br /&gt;
A variant on the [[AKMSU|Izhmash AKMSU]] is the tenth secondary weapon to unlock. It has the folding stock of an [[AKMS]], but the short barrel of the AKMSU.&lt;br /&gt;
[[file:AK-Krinkov.jpg|thumb|none|350px|Izhmash AKMSU - 7.62x39mm.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash AKMSU previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKMSU variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKMSU&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash AKS-74==&lt;br /&gt;
The [[AKS-74|Izhmash AKS-74]] is the second primary weapon unlocked. It's stated as being chambered in 5.45mm.&lt;br /&gt;
[[file:AKS-74.jpg|thumb|none|350px|Izhmash AKS-74 - 5.45x39mm.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 izhmash AKS-74 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 izhmash AKS-74 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash AKS-74 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash AKS-74&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Olympic Arms K23B Tactical==&lt;br /&gt;
The [[Olympic Arms K23B Tactical]] is available as the eighth secondary weapon. It comes with a wire collapsible stock as used with the [[M16 rifle series#M231 Firing Port Weapon|M231 FPW]], and a slightly longer handguard that covers the gas block.&lt;br /&gt;
[[file:K23B Tactical.jpg|thumb|none|350px|Olympic Arms K23B Tactical - 5.56x45mm.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Olympic Arms K23B Tactical previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical holding.jpg|thumb|none|600px|The player holds the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical aim.jpg|thumb|none|600px|The player aims to &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Olympic Arms K23B Tactical variuant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Olympic Arms K23B Tactical&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==SIG 551-A1 SBR==&lt;br /&gt;
&lt;br /&gt;
Need description. &lt;br /&gt;
 &lt;br /&gt;
[[File:2013-12-05_00005.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00006.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00010.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00013.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00056.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
[[File:2013-12-05_00057.jpg|thumb|none|600px|Blank]]&lt;br /&gt;
&lt;br /&gt;
==Springfield Armory M1A SOCOM 16 / Springfield Armory M14 Designated Marksman Rifle==&lt;br /&gt;
The hybrid [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield Armory M1A SOCOM 16]] and [[M14#M14_Designated_Marksman_Rifle|Springfield Armory M14 Designated Marksman Rifle]].&lt;br /&gt;
[[file:M1A-Socom.jpg|thumb|none|350px|Springfield Armory M1A SOCOM 16 - 7.62x51mm NATO.]]&lt;br /&gt;
[[file:Us m14 dmr 02.jpg|thumb|none|350px|Springfield Armory M14 Designated Marksman Rifle - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Custom M14 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Custom M14 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield Armory M1A SOCOM_16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Custom M14 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M1A Socom variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 M1A Socom variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield Armory M1A SOCOM 16&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Springfield M1A SOPMOD==&lt;br /&gt;
The [[M14#Springfield_Armory_M1A_SOCOM_16|Springfield M1A SOPMOD]].&lt;br /&gt;
[[file:M14sagestock.jpg|thumb|none|350px|Springfield M1A SOPMOD - 7.62x51mm NATO.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Springfield M1A SOPMOD previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD holding.jpg|thumb|none|600px|The player holds the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD aim.jpg|thumb|none|600px|The player aims to &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Springfield M1A SOPMOD mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 M14 DMR variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Springfield M1A SOPMOD&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Steyr AUG A2==&lt;br /&gt;
The [[Steyr AUG A2]] is the fourth primary weapon unlocked, and is a bit more concealable than some of it's contemporaries.&lt;br /&gt;
[[file:AUG A2 16.jpg|thumb|none|350px|Steyr AUG A2 (Military Version) - 5.56x45mm NATO.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Steyr AUG A2 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Steyr AUG A2 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 aug a2 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Steyr AUG A2&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==Double Barrel Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Double Barrel Shotgun]].&lt;br /&gt;
[[file:IGA-Coach-Gun.jpg|thumb|none|350px|Stoeger/IGA Coach imported side by side shotgun - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 double barrel shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 double barrel shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 double barrel variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Double Barrel Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Izhmash Saiga 12K==&lt;br /&gt;
The [[Saiga 12K|Izhmash Saiga 12K]] appears as the ninth primary weapon, and the only semi-automatic shotgun available. The model is not based on an actual Saiga 12K, but is rather a hybrid taking several components from the [[AKMS]]. Firstly it features a standard ribbed AKMS top cover, rather than the smooth cover used on the Saiga which has a larger ejection port with a sprung sliding cover over the rear portion. Secondly it has an under-folding AKMS stock which was not available on the Saiga. Lastly the receiver is a hybrid of an AKMS one and a Saiga, with the magazine release being immediately ahead of the trigger guard and receiver dimples above the magazine, but with a Saiga 12 style front trunion (lacking the corresponding rivets however).&lt;br /&gt;
[[file:Saiga 12k-1.jpg|thumb|none|350px|Izhmash Saiga 12K - 12 Gauge.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Izhmash Saiga 12K previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K holding.jpg|thumb|none|600px|The player holds the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K aim.jpg|thumb|none|600px|The player aims to &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Izhmash Saiga 12K mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Saiga variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Saiga variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Izhmash Saiga 12K&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870==&lt;br /&gt;
A long variant of the [[Remington Model 870|Remington Model 870]] is available as the fifth primary weapon unlocked, and is the first shotgun unlocked to the primary slot.&lt;br /&gt;
[[file:Rem870Butler.jpg|thumb|none|350px|Remington Model 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 870 Short-barreled==&lt;br /&gt;
A stubby variant of the [[Remington 870|Remington Model 870 Short-barreled]] is available as the seventh weapon unlocked. A considerable cut down on the long variant, it makes a great, if obvious sidearm.&lt;br /&gt;
[[file:Remington870Pstlgrip.jpg|thumb|none|350px|Short-barreled Remington 870 - 12 gauge.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Remington 870 Pistol Grip previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip holding.jpg|thumb|none|600px|The player holds the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip aim.jpg|thumb|none|600px|The player aims to &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington 870 Pistol Grip mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Remington Model 870 Short-barreled variant 2.jpg|thumb|none|600px|Modified Version of the &amp;quot;Remington Model 870 Short-barreled&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Sawed Off Shotgun==&lt;br /&gt;
The [[12 Gauge Double Barreled Shotgun|Sawed Off Shotgun]].&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 1.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[File:Payday2 Sawed off shotgun previu 2.jpg|thumb|none|600px|In-Game Variants.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun holding.jpg|thumb|none|600px|The player holds the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun aim.jpg|thumb|none|600px|The player aims to &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 1.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun reloading 2.jpg|thumb|none|600px|The player reloads &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
[[file:Payday2 Sawed off shotgun mele.jpg|thumb|none|600px|Stock attack of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
'''Modified Version.'''&lt;br /&gt;
[[file:Payday2 Sawed off variant 1.jpg|thumb|none|600px|Modified Version of the &amp;quot;Sawed Off Shotgun&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
=Others=&lt;br /&gt;
&lt;br /&gt;
==C4==&lt;br /&gt;
[[File:Payday2 C4.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
[[File:Payday2 c4 1.jpg|thumb|none|600px|C4 In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5K==&lt;br /&gt;
The [[Heckler_%26_Koch_MP5#Heckler_.26_Koch_MP5K|Heckler &amp;amp; Koch MP5K]].&lt;br /&gt;
[[File:H&amp;amp;K-MP5Ksuitcase.jpg|thumb|none|350px|Heckler &amp;amp; Koch MP5K in trademark Heckler &amp;amp; Koch suitcase - 9x19mm.]]&lt;br /&gt;
[[File:Payday2 win32 release 2013-09-08 22-00-45-77.jpg|thumb|none|600px|Heckler &amp;amp; Koch MP5K In-Game.]]&lt;br /&gt;
&lt;br /&gt;
==M18 smoke grenade==&lt;br /&gt;
The [[M18 smoke grenade]].&lt;br /&gt;
[[file:M18red.jpg|thumb|none|150px|M18 smoke grenade.]]&lt;br /&gt;
[[file:Payday2 m18 smoke grenade.jpg|thumb|none|600px|&amp;quot;M18 smoke grenade&amp;quot; in game.]]&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
&lt;br /&gt;
[[Payday (disambiguation)]]&lt;br /&gt;
&lt;br /&gt;
[[Payday: The Heist]]&lt;br /&gt;
&lt;br /&gt;
[[Payday 2]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Crime]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=765339</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=765339"/>
		<updated>2013-12-04T02:32:18Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/ &lt;br /&gt;
&lt;br /&gt;
- [[User:Mutant1988|Mutant1988]] ([[User talk:Mutant1988|talk]])&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=765317</id>
		<title>Talk:Payday 2</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Payday_2&amp;diff=765317"/>
		<updated>2013-12-04T01:58:48Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: Bringing attention to the release of DLC and the addition of more firearms&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Getting Started ==&lt;br /&gt;
Well I'm not the best at coding but I just wanted to get this page started. Anyone is free to help. --[[User:eelikay|eelikay]] 10:23, 2 August 2013 (CDT)&lt;br /&gt;
:Gimmie some time, I can get default screenshots for most every beta game. --[[User:Dannysaysnoo|Dannysaysnoo]] 00:34, 3 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
==Not a Heat reference==&lt;br /&gt;
&lt;br /&gt;
Just because the game has a 733, doesn't mean it's a reference to Heat. Also it isn't even using the curved 30 round magazine. It's like a badly rendered stretched 20 round mag like in COD Black Ops. Also Payday 2's 733 also has a modern M4 3rd gen stock and A2 rear sight while the 733 in Heat had a gen 2 stock and an A1 rear sight. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 00:17, 3 August 2013 (EDT)&lt;br /&gt;
:I guess they add the 20 round mag as a balancing thing. The stock and sight differences are odd, would that change the model? Also, I can't show you it yet, as the beta hasn't opened up that far, but it also seems like the game has the [[FN FNC]], if menu art is anything to go by. That is most certainly a Heat reference, and the developers have already stated it was an influence on the game. [[user:Dannysaysnoo|Dannysaysnoo]] 11:27, 3 August 2013 (GMT)&lt;br /&gt;
::It's really moot point since we're just robbing banks in a modern setting, so I'd use a more contemporary weapon than a design that's a bit dated. [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:28, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== The AUG is MASR STG ? ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
AUG's Magazine is not original. Do This Made MASR ? Assuming this is MASR made​​ AUG ? - [[User:KINKI'boy|KINKI'boy]] ([[User talk:KINKI'boy|talk]]) 13:46, 3 August 2013 (JST)&lt;br /&gt;
:Looks like a Magpul PMAG, as for the rifle, it's not uncommon for game devs to model their guns off of airsoft or civilian versions of guns. So it could be a MASR STG instead of a true AUG, I don't know how to tell.--[[User:Crazycrankle|Crazycrankle]] ([[User talk:Crazycrankle|talk]]) 09:46, 3 August 2013 (EDT)&lt;br /&gt;
::Also the foregrip is the KAC vertical grip instead of the folding grip [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 11:29, 3 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== All beta weapons added ==&lt;br /&gt;
&lt;br /&gt;
That's every single weapon from the beta capped, and added. [[user:Dannysaysnoo|Dannysaysnoo]] 17:27, 3 August 2013 (GMT)&lt;br /&gt;
:You can't access the P90 or HK416 in the beta? There are silhouettes for them on the second pages of primary and secondary weapons.[[User:Temp89|Temp89]] ([[User talk:Temp89|talk]]) 17:28, 4 August 2013 (EDT)&lt;br /&gt;
::No, you can't. The level cap is 30. The only weapons not on the page are the FN FNC, at 33, the M16A2, at 39, A double barrel shotgun at 39, the P90 at 36, and the Deagle at 36. (Those are just guesses as to what they are. They might be slightly different once I see the 3D models. [[user:Dannysaysnoo|Dannysaysnoo]] 01:40, 4 August 2013 (GMT)&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&lt;br /&gt;
I think we should use view mode for the majority of the screen shots. The models have more detail than thirdperson and you can see more of it than in first person&lt;br /&gt;
ex: http://imageshack.us/a/img203/7945/0tfc.jpg&lt;br /&gt;
(This is just a photo since I can't screenshot on a PS3 and don't have a computer version of the game)&lt;br /&gt;
&lt;br /&gt;
[[User:Kona|Kona]] ([[User talk:Kona|talk]]) 17:31, 21 August 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Weapon Variants ==&lt;br /&gt;
&lt;br /&gt;
So I was thinking the gun customization in this game means a lot of guns have different variants that are worthy of article mention- here's what I've found:&lt;br /&gt;
&lt;br /&gt;
CAR-4 (M4A1- furniture mods can turn it into a LR300.&lt;br /&gt;
&lt;br /&gt;
UAR (AUG A2)- A3 forend mod.&lt;br /&gt;
&lt;br /&gt;
M308 (M14)- Jae 100 chassis, the EBR chassis is already shown in the article.&lt;br /&gt;
&lt;br /&gt;
Ak5- FNC handguard and Ak5C stock + forend, no ability to give it a proper &amp;quot;C&amp;quot; carbine barrel though.&lt;br /&gt;
&lt;br /&gt;
AMR-16 (M16A4)- can get the A1 handguard.&lt;br /&gt;
&lt;br /&gt;
Compact 5 (MP5)- the MP5K can be unlocked for use in addition to being used in the Sentry gun.&lt;br /&gt;
[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 13:53, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
This ist LR 300 ??&lt;br /&gt;
[[File:Payday2 lr300 previu 1.jpg|thumb|none|600px|Lr300 ???]]&lt;br /&gt;
--[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 14:17, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
:I agree with mentioning this in the main article. I have also found that the Colt Model 733 is turned into a Colt Model 933 if attaching an optical sight. --[[User:RaNgeR|RaNgeR]] ([[User talk:RaNgeR|talk]]) 14:37, 13 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
==Finish==&lt;br /&gt;
&lt;br /&gt;
Article finished. Make any other screenshots? --[[User:Mateogala|MTOOO]] ([[User talk:Mateogala|talk]]) 11:01, 15 September 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Anyone know what rifle this is? ==&lt;br /&gt;
&lt;br /&gt;
[[File:Payday2SR.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
This is the picture from the sniper asset you can buy on Watchdogs day 2. Anyone know what rifle he's carrying? Looks like a Remington 700 variant, but I'm having trouble identifying the specific model.--[[User:Lynx|Lynx]] ([[User talk:Lynx|talk]]) 12:09, 12 October 2013 (EDT)&lt;br /&gt;
&lt;br /&gt;
== DLC weapons ==&lt;br /&gt;
&lt;br /&gt;
A DLC has been released including 3 new guns and in two days another DLC will release adding yet another 3 new guns. So if anyone feels inclined to properly identify the real life models and add screenshots, I would appreciate it. I would do so myself but having played the game all my guns are heavily customized at this point. &lt;br /&gt;
&lt;br /&gt;
Armored Transport DLC includes a SIG 551-A1 SBR (From what I can tell, might be a different model), a Walther PPK and a Carl Gustav M/45 sub machine gun (Which is erroneously stated to be .45 cal on the DLC page).&lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/armoredtransport/&lt;br /&gt;
&lt;br /&gt;
The DLC to be released will include a FN SCAR-H, a HK MP7 and a handgun I can't identify. &lt;br /&gt;
&lt;br /&gt;
http://www.overkillsoftware.com/gageweaponpack01/&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289629</id>
		<title>Commandos: Strike Force</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289629"/>
		<updated>2010-06-20T11:17:18Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Springfield M1903 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== [[Colt 1911]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCSF.jpg‎|thumb|400px|none|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
=== [[Walther PPK]] w/silencer ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherCSF.jpg|thumb|400px|none|Walther]]&lt;br /&gt;
&lt;br /&gt;
=== [[Luger P08]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerCSF.jpg‎|thumb|400px|none|Luger]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== [[M1 Thompson]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ThompsonCSF.jpg‎|thumb|400px|none|Thompson]]&lt;br /&gt;
&lt;br /&gt;
=== [[MP40]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40CSF.jpg|thumb|400px|none|MP40]]&lt;br /&gt;
&lt;br /&gt;
=== [[PPSh-41]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSHCSF.jpg|thumb|400px|none|PPSH]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== [[Karabiner 98k]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:K98KCSF.jpg|thumb|400px|none|K98K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:K98K_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== [[M1 Garand]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_GarandCSF.jpg‎|thumb|400px|none|Garand]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== [[Browning Automatic Rifle]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:BARCSF.jpg‎|thumb|400px|none|BAR]]&lt;br /&gt;
&lt;br /&gt;
=== [[Sturmgewehr 44]] ===&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== [[M1903 Springfield]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SpringfieldCSF.jpg‎|thumb|400px|none|Springfield]]&lt;br /&gt;
&lt;br /&gt;
=== [[Mosin Nagant]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin_NagantCSF.jpg‎|thumb|400px|none|Mosin Nagant]]&lt;br /&gt;
&lt;br /&gt;
=== [[Gewehr 43]] ===&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Maxim]] M1910-30 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximCSF.jpg|thumb|400px|none|Maxim]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximfireCSF.jpg|thumb|400px|none|Maxim Firing]]&lt;br /&gt;
&lt;br /&gt;
=== [[MG42]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42CSF.jpg|thumb|400px|none|MG42]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42_FireCSF.jpg‎|thumb|400px|none|MG42 Firing]]&lt;br /&gt;
&lt;br /&gt;
=== [[Winchester Model 1897]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Trench_GunCSF.jpg‎|thumb|400px|none|Trenchgun]]&lt;br /&gt;
&lt;br /&gt;
=== MK II &amp;quot;Pineapple&amp;quot; Grenade ===&lt;br /&gt;
&lt;br /&gt;
=== Model 24 Stielhandgranate ===&lt;br /&gt;
&lt;br /&gt;
=== Gas Canister ===&lt;br /&gt;
&lt;br /&gt;
=== [[Panzerfaust]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PanzerfaustCSF.jpg|thumb|400px|none|Panzerfaust]]&lt;br /&gt;
&lt;br /&gt;
=== Sticky Bomb ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky_BombCSF.jpg|thumb|400px|none|Sticky Bomb]]&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
&lt;br /&gt;
[[Image:KnifeCSF.jpg|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Throwing_KnifeCSF.jpg‎|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Garotte Wire ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289628</id>
		<title>Commandos: Strike Force</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289628"/>
		<updated>2010-06-20T11:16:32Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== [[Colt 1911]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCSF.jpg‎|thumb|400px|none|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
=== [[Walther PPK]] w/silencer ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherCSF.jpg|thumb|400px|none|Walther]]&lt;br /&gt;
&lt;br /&gt;
=== [[Luger P08]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerCSF.jpg‎|thumb|400px|none|Luger]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== [[M1 Thompson]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ThompsonCSF.jpg‎|thumb|400px|none|Thompson]]&lt;br /&gt;
&lt;br /&gt;
=== [[MP40]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40CSF.jpg|thumb|400px|none|MP40]]&lt;br /&gt;
&lt;br /&gt;
=== [[PPSh-41]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSHCSF.jpg|thumb|400px|none|PPSH]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== [[Karabiner 98k]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:K98KCSF.jpg|thumb|400px|none|K98K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:K98K_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== [[M1 Garand]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_GarandCSF.jpg‎|thumb|400px|none|Garand]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== [[Browning Automatic Rifle]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:BARCSF.jpg‎|thumb|400px|none|BAR]]&lt;br /&gt;
&lt;br /&gt;
=== [[Sturmgewehr 44]] ===&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== [[Springfield]] M1903 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SpringfieldCSF.jpg‎|thumb|400px|none|Springfield]]&lt;br /&gt;
&lt;br /&gt;
=== [[Mosin Nagant]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin_NagantCSF.jpg‎|thumb|400px|none|Mosin Nagant]]&lt;br /&gt;
&lt;br /&gt;
=== [[Gewehr 43]] ===&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== [[Maxim]] M1910-30 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximCSF.jpg|thumb|400px|none|Maxim]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximfireCSF.jpg|thumb|400px|none|Maxim Firing]]&lt;br /&gt;
&lt;br /&gt;
=== [[MG42]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42CSF.jpg|thumb|400px|none|MG42]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42_FireCSF.jpg‎|thumb|400px|none|MG42 Firing]]&lt;br /&gt;
&lt;br /&gt;
=== [[Winchester Model 1897]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Trench_GunCSF.jpg‎|thumb|400px|none|Trenchgun]]&lt;br /&gt;
&lt;br /&gt;
=== MK II &amp;quot;Pineapple&amp;quot; Grenade ===&lt;br /&gt;
&lt;br /&gt;
=== Model 24 Stielhandgranate ===&lt;br /&gt;
&lt;br /&gt;
=== Gas Canister ===&lt;br /&gt;
&lt;br /&gt;
=== [[Panzerfaust]] ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PanzerfaustCSF.jpg|thumb|400px|none|Panzerfaust]]&lt;br /&gt;
&lt;br /&gt;
=== Sticky Bomb ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky_BombCSF.jpg|thumb|400px|none|Sticky Bomb]]&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
&lt;br /&gt;
[[Image:KnifeCSF.jpg|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Throwing_KnifeCSF.jpg‎|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Garotte Wire ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289627</id>
		<title>Commandos: Strike Force</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289627"/>
		<updated>2010-06-20T11:06:36Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Sticky Bomb */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Colt 1911 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCSF.jpg‎|thumb|400px|none|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK w/silencer ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherCSF.jpg|thumb|400px|none|Walther]]&lt;br /&gt;
&lt;br /&gt;
=== Luger P08 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerCSF.jpg‎|thumb|400px|none|Luger]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== M1 Thompson ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ThompsonCSF.jpg‎|thumb|400px|none|Thompson]]&lt;br /&gt;
&lt;br /&gt;
=== MP40 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40CSF.jpg|thumb|400px|none|MP40]]&lt;br /&gt;
&lt;br /&gt;
=== PPSH ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSHCSF.jpg|thumb|400px|none|PPSH]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Mauser Kar 98K ===&lt;br /&gt;
&lt;br /&gt;
[[Image:K98KCSF.jpg|thumb|400px|none|K98K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:K98K_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== M1 Garand ===&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_GarandCSF.jpg‎|thumb|400px|none|Garand]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Automatic Rifle ===&lt;br /&gt;
&lt;br /&gt;
[[Image:BARCSF.jpg‎|thumb|400px|none|BAR]]&lt;br /&gt;
&lt;br /&gt;
=== Sturmgewehr 44 ===&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Springfield M1903 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SpringfieldCSF.jpg‎|thumb|400px|none|Springfield]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin_NagantCSF.jpg‎|thumb|400px|none|Mosin Nagant]]&lt;br /&gt;
&lt;br /&gt;
=== Gewehr 43 ===&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Maxim M1910-30 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximCSF.jpg|thumb|400px|none|Maxim]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximfireCSF.jpg|thumb|400px|none|Maxim Firing]]&lt;br /&gt;
&lt;br /&gt;
=== MG-42 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42CSF.jpg|thumb|400px|none|MG42]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42_FireCSF.jpg‎|thumb|400px|none|MG42 Firing]]&lt;br /&gt;
&lt;br /&gt;
=== M1897 Trenchgun ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Trench_GunCSF.jpg‎|thumb|400px|none|Trenchgun]]&lt;br /&gt;
&lt;br /&gt;
=== MK II &amp;quot;Pineapple&amp;quot; Grenade ===&lt;br /&gt;
&lt;br /&gt;
=== Model 24 Stielhandgranate ===&lt;br /&gt;
&lt;br /&gt;
=== Gas Canister ===&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PanzerfaustCSF.jpg|thumb|400px|none|Panzerfaust]]&lt;br /&gt;
&lt;br /&gt;
=== Sticky Bomb ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Sticky_BombCSF.jpg|thumb|400px|none|Sticky Bomb]]&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
&lt;br /&gt;
[[Image:KnifeCSF.jpg|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Throwing_KnifeCSF.jpg‎|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Garotte Wire ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Sticky_BombCSF.jpg&amp;diff=289626</id>
		<title>File:Sticky BombCSF.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Sticky_BombCSF.jpg&amp;diff=289626"/>
		<updated>2010-06-20T11:06:13Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289625</id>
		<title>Commandos: Strike Force</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Commandos:_Strike_Force&amp;diff=289625"/>
		<updated>2010-06-20T11:05:56Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: /* Panzerfaust */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Handguns ==&lt;br /&gt;
&lt;br /&gt;
=== Colt 1911 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ColtCSF.jpg‎|thumb|400px|none|Colt M1911]]&lt;br /&gt;
&lt;br /&gt;
=== Walther PPK w/silencer ===&lt;br /&gt;
&lt;br /&gt;
[[Image:WaltherCSF.jpg|thumb|400px|none|Walther]]&lt;br /&gt;
&lt;br /&gt;
=== Luger P08 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:LugerCSF.jpg‎|thumb|400px|none|Luger]]&lt;br /&gt;
&lt;br /&gt;
== Submachine Guns ==&lt;br /&gt;
&lt;br /&gt;
=== M1 Thompson ===&lt;br /&gt;
&lt;br /&gt;
[[Image:ThompsonCSF.jpg‎|thumb|400px|none|Thompson]]&lt;br /&gt;
&lt;br /&gt;
=== MP40 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MP40CSF.jpg|thumb|400px|none|MP40]]&lt;br /&gt;
&lt;br /&gt;
=== PPSH ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PPSHCSF.jpg|thumb|400px|none|PPSH]]&lt;br /&gt;
&lt;br /&gt;
== Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Mauser Kar 98K ===&lt;br /&gt;
&lt;br /&gt;
[[Image:K98KCSF.jpg|thumb|400px|none|K98K]]&lt;br /&gt;
&lt;br /&gt;
[[Image:K98K_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== M1 Garand ===&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_GarandCSF.jpg‎|thumb|400px|none|Garand]]&lt;br /&gt;
&lt;br /&gt;
[[Image:M1_Garand_IronsightCSF.jpg|thumb|400px|none|Ironsights]]&lt;br /&gt;
&lt;br /&gt;
=== Browning Automatic Rifle ===&lt;br /&gt;
&lt;br /&gt;
[[Image:BARCSF.jpg‎|thumb|400px|none|BAR]]&lt;br /&gt;
&lt;br /&gt;
=== Sturmgewehr 44 ===&lt;br /&gt;
&lt;br /&gt;
== Sniper Rifles ==&lt;br /&gt;
&lt;br /&gt;
=== Springfield M1903 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:SpringfieldCSF.jpg‎|thumb|400px|none|Springfield]]&lt;br /&gt;
&lt;br /&gt;
=== Mosin Nagant ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Mosin_NagantCSF.jpg‎|thumb|400px|none|Mosin Nagant]]&lt;br /&gt;
&lt;br /&gt;
=== Gewehr 43 ===&lt;br /&gt;
&lt;br /&gt;
== Other Weapons ==&lt;br /&gt;
&lt;br /&gt;
=== Maxim M1910-30 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximCSF.jpg|thumb|400px|none|Maxim]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MaximfireCSF.jpg|thumb|400px|none|Maxim Firing]]&lt;br /&gt;
&lt;br /&gt;
=== MG-42 ===&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42CSF.jpg|thumb|400px|none|MG42]]&lt;br /&gt;
&lt;br /&gt;
[[Image:MG42_FireCSF.jpg‎|thumb|400px|none|MG42 Firing]]&lt;br /&gt;
&lt;br /&gt;
=== M1897 Trenchgun ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Trench_GunCSF.jpg‎|thumb|400px|none|Trenchgun]]&lt;br /&gt;
&lt;br /&gt;
=== MK II &amp;quot;Pineapple&amp;quot; Grenade ===&lt;br /&gt;
&lt;br /&gt;
=== Model 24 Stielhandgranate ===&lt;br /&gt;
&lt;br /&gt;
=== Gas Canister ===&lt;br /&gt;
&lt;br /&gt;
=== Panzerfaust ===&lt;br /&gt;
&lt;br /&gt;
[[Image:PanzerfaustCSF.jpg|thumb|400px|none|Panzerfaust]]&lt;br /&gt;
&lt;br /&gt;
=== Sticky Bomb ===&lt;br /&gt;
&lt;br /&gt;
=== Knife ===&lt;br /&gt;
&lt;br /&gt;
[[Image:KnifeCSF.jpg|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Throwing Knives ===&lt;br /&gt;
&lt;br /&gt;
[[Image:Throwing_KnifeCSF.jpg‎|thumb|400px|none|Knife]]&lt;br /&gt;
&lt;br /&gt;
=== Garotte Wire ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:PanzerfaustCSF.jpg&amp;diff=289624</id>
		<title>File:PanzerfaustCSF.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:PanzerfaustCSF.jpg&amp;diff=289624"/>
		<updated>2010-06-20T11:05:31Z</updated>

		<summary type="html">&lt;p&gt;Mutant1988: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mutant1988</name></author>
	</entry>
</feed>