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	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-06-09T23:57:48Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://www.buildlogs.org/index.php?title=Terminator:_Resistance&amp;diff=1392623</id>
		<title>Terminator: Resistance</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Terminator:_Resistance&amp;diff=1392623"/>
		<updated>2021-01-11T16:20:31Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: Added Sections for &amp;quot;Infiltrator Mode&amp;quot; and made this WIP again.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Unidentified}}&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Terminator: Resistance&lt;br /&gt;
|picture = Terminator_Resistance_-_PS4_Box_Art.jpg&lt;br /&gt;
|caption = Official PS4 Boxart&lt;br /&gt;
|series= Terminator&lt;br /&gt;
|date= November 14th, 2019 (PC, Worldwide)&amp;lt;br&amp;gt;November 15th, 2019 (Europe/Australia, PS4/XB1)&amp;lt;br&amp;gt;January 7th, 2020 (USA, PS4/XB1)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Teyon&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher=Reef Entertainment&lt;br /&gt;
|genre=First-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''''Terminator: Resistance''''' is an FPS game set in the &amp;quot;Future War&amp;quot; era briefly glimpsed in ''[[The Terminator]]'' and ''[[Terminator 2]]'', a time period not seen in FPS gaming since 1996's ''SkyNET'' by Bethesda Softworks. The game takes place in a post-apocalyptic Los Angeles in 2029, more than three decades after Judgment Day, a worldwide nuclear holocaust that happened on August 29, 1997. In this ruined world, Jacob Rivers, a Private in the human Resistance and the player character, becomes the sole survivor of his division during a massive attack by Skynet, the AI responsible for ending the world, and its robotic army. Forced to join a band of human scavengers just to survive and escape, Jacob Rivers soon discovers himself to be a major target for Skynet, and has no choice but to find the rest of the Resistance in order to take the fight--and the world--back from the genocidal Machines. &lt;br /&gt;
&lt;br /&gt;
'''The following weapons are used in the video game ''Terminator: Resistance'':'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spoilers}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
The game allows the player character to store a limited number of weapons in a grid-based inventory system, as well as to carry four weapons in a &amp;quot;weapon wheel&amp;quot; for quick access, similar to the wheel-based inventory system seen in [[Grand Theft Auto V]]. Long guns (with the exception of the ingame Uzi) take up two inventory spaces, handguns take up only one inventory space, and grenades, ammunition of any kind, and explosive devices all take up only one inventory space for each kind of item that can be stacked as far as the player likes. Iron sights, scopes, and recoil-based muzzle climb are all implemented in the game, but most weapons lack chambering or readying animations (cocking the hammer, setting a safety to off, etc.) when reloaded or being drawn. Ballistic weaponry also does not track the additional round in the chamber which should realistically be included when reloading closed-bolt weapons that are not currently empty. Grenades go in their own &amp;quot;Offensive Item&amp;quot; slot which is separate from the weapon wheel but allows the player to use them at a moment's notice regardless of which weapon is currently equipped. &lt;br /&gt;
&lt;br /&gt;
The game also has an RPG-esque progression system with experience points earned towards character levels that each grant a &amp;quot;Skill Point&amp;quot; to be spent on ingame skills that govern everything from weapon damage, to the items the player character can craft, to how stealthy the player character is, etc. Weapon damage ingame is generally affected by the Weapons Skill Level possessed by the player, with some exceptions. If a weapon is affected by a specific skill or requires a specific level of skill to be used, this will be mentioned in a weapon's own section. &lt;br /&gt;
&lt;br /&gt;
Being set in a post-apocalyptic future timeline where fiat currency and precious metals have become worthless, the currency used by both ingame shops is &amp;quot;Trade Resource Units&amp;quot; (TRUs), &amp;quot;Trade Resources&amp;quot; being much of the bric-a-brac lying around post-apocalyptic Los Angeles that isn't a crafting component, such as non-perishable food, potable water and beverages, laundry detergent powder, shampoo, cigarettes, edible rat corpses, etc., that the player can scavenge, each piece of Trade Resource being worth a differing value depending on the difficulty level selected. Each weapon's price is listed in its own entry. &lt;br /&gt;
&lt;br /&gt;
The weaponry listed here is sorted in the order it can be found or obtained in the game. It should also be noted that the game uses filters to emulate the look of a film being watched, including simulated film grain and chromatic aberration that can be seen in the following screenshots.&lt;br /&gt;
&lt;br /&gt;
=Ballistic Weaponry=&lt;br /&gt;
'''Note:''' As was the case in the first two ''Terminator'' films, ballistic weaponry in this game cannot harm Terminators of any type, nor can they harm the Hunter-Killer (HK) vehicles or the T-47 Combat Walkers. Also, all ingame ballistic weapons (with the exception of the M1911 Pistol) lack chambering animations while reloading, and are never seen to eject spent shell casings while firing. &lt;br /&gt;
==Auto-Ordnance M1911A1==&lt;br /&gt;
The [[Auto-Ordnance M1911A1]], simply named the &amp;quot;M1911 Pistol,&amp;quot; is the first firearm available to the player within the game, and also the first firearm that the player must obtain. It has a nine-round magazine capacity (implying that it is chambered in 9x19mm, which is confirmed by details on its ammunition pickup item), sports an odd two-dot sighting system (see below), and uses ingame Small Caliber Ammunition. The M1911A1's low stats and limited magazine capacity more or less restrict its use to the tutorial level or being an emergency sidearm in later levels. However, it is also the only firearm in the game to feature a hammer-cocking animation and a slide-racking animation, as similar animations are missing from other ingame guns. It is also the most accurate firearm in the game when not using iron sights, which is somewhat unrealistic since, as a handgun, it lacks the additional points of contact a long gun would possess for more accuracy. No NPCs use the M1911A1 ingame, but several NPCs do sport pistol-scale holsters that are always depicted as empty, implying that they were originally going to be equipped with the handgun. &lt;br /&gt;
&lt;br /&gt;
The M1911A1 is available right from the beginning of the game, or can be purchased from the Scavengers' supply locker for a meager 50 TRUs, or 150 TRUs from the Resistance Shelter Armoury. Its identity as an Auto-Ordnance M1911A1 is evidenced by the slanted cocking serrations on its slide. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_M1911.jpg|thumb|none|600px|''&amp;quot;A standard-issue Resistance handgun.&amp;quot;''&amp;lt;br&amp;gt;The first and only place in the game where the M1911A1 can be picked up inside a level for free. Near the gun are a Medkit I and some Small Caliber Ammunition, all implied to be left behind by the Stranger who contacted Jacob Rivers via radio.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(Hammer_Cocking).jpg|thumb|none|600px|After internally thanking the mysterious Stranger for his strange generousity, Pvt. Jacob Rivers sets out onto the streets of post-apocalyptic Pasadena with his newly-acquired M1911 Pistol, cocking its hammer while drawing it. Jacob Rivers will always cock the hammer when drawing this handgun, but never decocks it when holstering the handgun. It is not possible to holster the weapon in a &amp;quot;cocked-and-locked&amp;quot; fashion ingame.]] &lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(No-Shoot_Pose).jpg|thumb|none|600px|Being a trained Resistance soldier, Jacob Rivers knows to point his gun in a safe direction when meeting those who might be friendlies, showing more details on the slide. Here he is looking at Colin the Scavenger who is holding an M16A4 Rifle. Closer inspection of the M1911A1's slide in this shot reveals its 3D model to be the same as the one used in [[Freeman: Guerrilla Warfare]], due to the &amp;quot;HEDEN GUN CO. INC&amp;quot; text. ]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(Iron_Sights).jpg|thumb|none|600px|Not one to trust what might come out of a dark hallway, Jacob Rivers readies his M1911A1. The iron sights seen here are an odd two-dot configuration with dots only on the rear sight, with no corresponding dot on the front sight to aid in target acquisition. Either the 3D model's developers did not remember to add a third dot to the front sight, or else they based the 3D model on an M1911A1 with an aftermarket rear sight but with a stock front sight.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(Reloading).jpg|thumb|none|600px|Having destroyed a Skynet Plasma Container in the distance, Jacob Rivers drops out the magazine in his M1911A1 while reloading it. One of the round-count holes in the magazine is visible, which is a nice detail from the developers.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(Slide_Racking).jpg|thumb|none|600px|After taking a bit of advice from a wall, Jacob Rivers racks the slide on his M1911A1 after reloading it. This is the only animation of its type in the game; no other ingame ballistic weapon has an equivalent chambering animation.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(Sprinting_Pose).jpg|thumb|none|600px|While exploring the Warehouse District of post-apocalyptic Los Angeles, Jacob Rivers remembers to point his M1911A1 in a safe direction while sprinting.]] &lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(Firing).jpg|thumb|none|600px|Jacob Rivers firing his M1911A1 at a robotic Spider Scout, going for the weakpoint on its red eyes. As a nice touch, the hammer does move while firing the handgun.]] &lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M1911_(Cutscene).jpg|thumb|none|600px|'''Bonus:''' Should Jacob Rivers follow a specific order, he will use the M1911A1 to dispose of another character, even if the player discarded or sold the M1911A1 earlier ingame. This cutscene is also the only opportunity given to the player to kill a human being in the game, as opposed to a Skynet Machine.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Pistol_Holster.jpg|thumb|none|600px|'''Bonus:''' In the final chapter of the game, a certain very important person is depicted with a pistol-sized holster on his hip, implying that it was originally intended for the M1911A1.]]&lt;br /&gt;
&lt;br /&gt;
==Uzi==&lt;br /&gt;
&lt;br /&gt;
The [[Uzi]] in its full-size submachine gun configuration appears in the game, referred to ingame as the &amp;quot;Uzi SMG.&amp;quot; Dealing slightly more damage than the M1911 Pistol, the ingame Uzi has an incorrect magazine capacity of 30 rounds (real Uzis were not issued with 30-round magazines but with 25-round or 32-round ones instead) of Small Caliber Ammunition and is restricted to fully-automatic fire. No NPCs use it ingame. It also sports an extendable metal stock that cannot be extended. Whether the ingame Uzi is open bolt or closed bolt cannot be determined as the weapon lacks any sort of charging animation for this weapon, but the ingame version's charging handle does reciprocate when firing, while the real-life Uzi's does not. Its presence in the game is clearly a reference to the Uzi's appearance in [[The_Terminator#IMI_Uzi|the first film of the series]]. &lt;br /&gt;
&lt;br /&gt;
The Uzi can be obtained for free in the first level if the player makes a certain choice; otherwise, it is available from the Scavengers' supply locker for 100 TRUs, or from the Resistance Shelter's Armoury for 300 TRUs. &lt;br /&gt;
&lt;br /&gt;
[[Image:Uzi.jpg|thumb|none|350px|IMI Uzi with buttstock collapsed - 9x19mm]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Uzi_SMG_(Resistance_Shelter_Location).jpg|thumb|none|600px|''&amp;quot;Fully automatic. Close to mid-range weapon.&amp;quot;''&amp;lt;br&amp;gt;The UZI-NINE-MILLIMETAH in the Resistance Shelter's Armoury. The Uzi is a unique weapon in that it cannot be picked up from ingame levels unless the player drops one; it can only be bought at ingame stores or received for free from NPCs.]] &lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG.jpg|thumb|none|600px|Jacob Rivers takes a moment to look at his Uzi SMG by firelight. The left side of the weapon reads &amp;quot;UZI semi auto / MODEL B / 9mm PARA / IMI - ISRAEL&amp;quot;, implying that the development team only had access to a semiautomatic variant to base the ingame model on.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG_(Iron_Sights).jpg|thumb|none|600px|Sighting up a nearby lantern's flame, Jacob Rivers notices that the Uzi SMG's rear sight aperture is unrealistically large, a problem shared with the game's M16 Rifle. This could be seen as a concession to make aiming down sights easier for players.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG_(Firing).jpg|thumb|none|600px|Jacob Rivers opens up with his Uzi SMG on a robotic Armoured Spider trying to stop the escape of a nearby Scavenger group. The red cylindrical object on the Armoured Spider's back is an exposed battery, and thus a weakpoint.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG_(Iron_Sights_Firing).jpg|thumb|none|600px|Firing the Uzi at a distant Spider Scout. The weapon's serial number can be clearly seen in this view. For some reason, the muzzle climb when firing this weapon is only moderate, despite the fact that the weapon's metal stock cannot be extended, which would in real life result in a rather high degree of muzzle climb when firing.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG_(Too-Close_Pose).jpg|thumb|none|600px|When Jacob Rivers is too close to an object to realistically bring a firearm to bear, he will hold it closer to him and point it away from the crosshairs. Despite this, the player can still fire any weapon towards the crosshairs in this pose. In this case the Uzi SMG's barrel and muzzle come into close view.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG_(No-Shoot_Pose).jpg|thumb|none|600px|He will also do something similar if he happens to be facing a friendly NPC.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG_(Reloading).jpg|thumb|none|600px|Reloading the Uzi SMG. This animation is the only one of its kind in the game that shows actual ammunition inside the magazine being loaded. However, should the player completely empty the Uzi before reloading, the dropped out magazine will still show at least one round in it before a fresh magazine is inserted.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Uzi_SMG_(Firing_at_Silverfish).jpg|thumb|none|600px|'''Bonus:''' A robotic Silverfish about to give Jacob Rivers a very bad day by leaping onto him and exploding. Silverfish were an original design by Stan Winston that were never actually incorporated into the first two ''Terminator'' films, but do show up in groups in a modified form in this game.]]&lt;br /&gt;
&lt;br /&gt;
==M16A4==&lt;br /&gt;
The [[M16A4]] appears in the game as the &amp;quot;M16 Rifle,&amp;quot; with a 30-round magazine capacity, and is erroneously restricted to fully-automatic fire (real M16A4s have only semiautomatic and three-round-burst firing modes). It is the second firearm that the player must obtain. The in-game version sports a retractable buttstock, a quad rail with rail covers for the left and right side rails, and an unusable (and anachronistic) AN/PEQ-15 laser module mounted on the right side rail. The combination of these features and fully-automatic fire was not standard-issue for American-military-issued M16 rifles in real-life 1997 (the year Judgment Day occurred in the ''Terminator'' timeline); however, the M16A4 was officially adopted in real life by the United States Marine Corps in July 1997, one month before Judgment Day in the ''Terminator'' timeline. Colin the Scavenger and Ryan the Mechanic from the Scavengers' group are seen to use these weapons during the first level of the game. Jennifer the Scavenger also uses one during Skynet's attack on the Los Angeles Metro station. &lt;br /&gt;
&lt;br /&gt;
The M16A4 can be found in a locked storeroom in Chapter 2 of the game, or otherwise can be purchased for 200 TRUs at the Scavengers' supply locker, or for 600 TRUs at the Resistance Shelter Armoury.&lt;br /&gt;
&lt;br /&gt;
[[File:BattleLA M16A4.jpg|thumb|none|500px|M16A4 with ACOG scope, RIS foregrip, Magpul MBUS rear sight, and AN/PEQ-15 IR designator - 5.56x45mm&amp;lt;br&amp;gt;The ingame version is similar to this, except with a retractable buttstock, the laser designator mounted on the right side, and without the foregrip, folding sights, or scope.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Colin).jpg|thumb|none|600px|The first M16A4 to be seen in the game is in the hands of Colin the Scavenger, a character as gruff as he is experienced.]] &lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Fully automatic rifle. Medium to long range weapon.&amp;quot;''&amp;lt;br&amp;gt;The first M16A4 that can be used by the player is hidden inside a storeroom in the Scavenger group's new hideout.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Buttstock_Detail).jpg|thumb|none|600px|An M16A4 can also be seen inside the Resistance Shelter Armoury. From this angle it is possible to see the retractable buttstock in better detail.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle.jpg|thumb|none|600px|Jacob Rivers exploring the abandoned Warehouse District of Los Angeles, M16A4 in hand.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Sprinting_Pose).jpg|thumb|none|600px|Sprinting with the M16A4 gives a better view of its side.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Too-Close_Pose).jpg|thumb|none|600px|Too close to an abandoned car to use the M16A4, Jacob Rivers gives us a better view of the laser sight.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Iron_Sights).jpg|thumb|none|600px|While in a Resistance outpost's classroom, Jacob Rivers takes the last lesson to heart and gives us a view of the rifle's iron sights. Like the Uzi in this game, the rear sight of the M16A4 has an unrealistically wide aperture.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Firing).jpg|thumb|none|600px|Jacob Rivers fires his M16A4 at a distant Armoured Drone UCAV. The unrealistically-shaped muzzle flash here is shared by several other in-game ballistic weapons.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Reloading).jpg|thumb|none|600px|After destroying Skynet's Plasma Storage in the Warehouse District, Jacob Rivers takes a moment to reload his M16A4, revealing that it only has two fire selector positions for safe and semiautomatic, when it should have at least three for safe, semi, and fully-automatic in order to fire in fully-automatic mode; as if that wasn't enough, it is also permanently set to the former of these. The text just above the magazine reads &amp;quot;PROPERTY / OF US GOVT / M16A4 / CAL 5.56MM&amp;quot; with the gun's serial number just underneath.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Magazine).jpg|thumb|none|600px|A closer look at the M16A4's magazine shows that it is, in fact, empty during the entire reload animation.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_M16_Rifle_(Iron_Sights_Silverfish).jpg|thumb|none|600px|Jacob Rivers sights up some rolling Silverfish in the distance with his M16A4.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_M16_Rifle_(Jennifer).jpg|thumb|none|600px|Jennifer using her M16A4. As can be seen in this screenshot, her M16A4 is poorly placed to the point that the magazine is clipping through her left hand and the buttstock is not actually in contact with her right shoulder.]]&lt;br /&gt;
&lt;br /&gt;
==Baikal MP-133==&lt;br /&gt;
The [[Baikal MP-133]] appears in the game, as the &amp;quot;Remington Shotgun.&amp;quot; It is supposed to stand in for the [[Remington 870]], but its true identity can be discerned by the shape of its trigger guard, the rectangular ejection port, the magazine cut-off button, and the cylindrical &amp;quot;corncob&amp;quot; forend. It has a tube magazine capacity of seven rounds, and like the real deal can only fire once every time the pumping animation is complete. The seven-round magazine capacity is clearly intended to replicate the real MP-133's 6+1 magazine capacity, but like the other ballistic weapons in this game the player character never chambers the shotgun while reloading to get the seventh round in the chamber. As with many video game shotguns, its projectiles disappear past 10 metres or so and have a very wide and unrealistic spread when fired. &lt;br /&gt;
&lt;br /&gt;
Like the rest of the game's ballistic weaponry, the MP-133 cannot damage Terminators, but it can knock them down for a short time if enough hits are scored, which is a reference to [[The_Terminator#Ithaca_37_.28Extended_Magazine_Tube_with_Sawn-Off_Stock.29|the first film in the series]] with the same unrealistic aspects. Ryan the Mechanic uses one in a cutscene, but no other NPCs use it. The presence of the Baikal MP-133 in this game is anachronistic and out-of-place, since it was developed in 2000 and Judgment Day happened in 1997, unless Eastern European shotgun development continued somehow after the apocalypse and the MP-133 somehow became the most common shotgun in America. &lt;br /&gt;
&lt;br /&gt;
The MP-133 can be found free of charge in an abandoned gun store in the Warehouse District level (Chapter 3 of the game), or in the locked trunks of certain cop cars scattered throughout some of the game's levels. Otherwise, it can be purchased for 150 TRUs from the Scavengers' supply locker, or 450 TRUs from the Resistance Shelter Armoury. &lt;br /&gt;
&lt;br /&gt;
[[file:Mp133-1.jpg|thumb|600px|none|Baikal MP-133 with extended 6-round magazine tube - 12 gauge]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Pump-action shotgun with a wide spread.&amp;quot;''&amp;lt;br&amp;gt;The MP-133 in the back of Don Matthew's gun shop in the Warehouse District, which has somehow not been looted in the more than 30 years since Judgement Day. As can be seen in this screenshot, the 3D model lacks a trigger. Sadly, it's not a [[Terminator,_The#SPAS-12|12-GAUGE AUTOLOADAH.]]]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun.jpg|thumb|none|600px|After picking it up, Jacob Rivers takes a moment to wonder about how the pre-Judgment Day world could afford to waste now-precious paper on target practice. The weapon's extremely wide spread can be seen in the area denoted by the crosshairs on the target silhouette.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Reloading).jpg|thumb|none|600px|Deciding that daydreaming about the past is a waste of time, Jacob Rivers decides to load his new acquisition with invisible shells. The magazine cut-off is clearly visible here.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Door_Breaching).jpg|thumb|none|600px|Like [[Fallout 4]], the player character is dependent on a lockpicking minigame to get past locked doors. Unfortunately, this means that the MP-133 cannot be used to breach locks on doors, like it can in real life. The simple front sight and the lack of a rear sight can be seen here.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(No-Shoot_Pose).jpg|thumb|none|600px|Jacob Rivers holds his shotgun in a safe direction while Jennifer the Scavenger picks a lock to get through a fence, more than 30 years of possible rust and internal corrosion in the lock notwithstanding.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Too-Close_Pose).jpg|thumb|none|600px|Too close to a car to aim forward, Jacob Rivers aims his shotgun upwards, giving us a closer view of the forend.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Iron_Sights_Firing).jpg|thumb|none|600px|Not one to turn down an invitation for skeet shooting involving Skynet units, Jacob Rivers fires his MP-133 at a Scout Drone UCAV patrolling the Warehouse District.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Sprinting).jpg|thumb|none|600px|Jacob Rivers sprints towards a Resistance outpost while holding the MP-133.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Destructible_Cover).jpg|thumb|none|600px|Jacob Rivers partially destroys a concrete roadblock with his &amp;quot;Remington Shotgun.&amp;quot; Concrete roadblocks are a common form of cover found in the game, and they also happen to be the only form of destructible cover around. In reality, however, buckshot pellets from shotguns have poor barrier penetration and would not likely get through steel-rebar-reinforced concrete when fired.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Remington_Shotgun_(Used_on_Terminator).jpg|thumb|none|600px|As seen in this screenshot, the &amp;quot;Remington Shotgun&amp;quot; cannot damage Terminators, but can knock them down momentarily. Doing so is risky however, and the higher the difficulty level, the more hits required. The amount of sparks the buckshot is giving off here on impact would only be realistic if the shotgun were using steel buckshot, and then not likely to this degree.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Cutscene_1).jpg|thumb|none|600px|Ryan the Mechanic holds the Stranger at gunpoint during a cutscene.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Cutscene_2).jpg|thumb|none|600px|Persuaded to stand down but not yet entirely convinced, Ryan holds the shotgun to the side, giving us a view of the end of the magazine tube and the front sight.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Remington_Shotgun_(Cutscene_3).jpg|thumb|none|600px|After convincing Ryan, the Stranger takes Ryan's shotgun and fires it several times at the advancing T-850 Infiltrator model, but only succeeds in momentarily knocking it down.]]&lt;br /&gt;
&lt;br /&gt;
==AMT Hardballer .45 Longslide==&lt;br /&gt;
&lt;br /&gt;
==Hand Held M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
==M79 grenade launcher==&lt;br /&gt;
&lt;br /&gt;
==Ballistic Ammunition==&lt;br /&gt;
&lt;br /&gt;
Ammunition for ballistic weaponry can be found throughout the ingame levels, or can be crafted at a Crafting Table with the right components right without any regard for the player character's Crafting Skill Level. The exact amount of ammunition available per pick-up varies with the difficulty level selected. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Small_Caliber_Ammunition.jpg|thumb|none|600px|Some Small Caliber Ammunition sitting on a shelf.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_CRV_-_Small_Caliber_Ammunition.jpg|thumb|none|600px|Small Caliber Ammunition in the crafting menu, confirming that it is in fact 9x19mm caliber.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Medium_Caliber_Ammunition.jpg|thumb|none|600px|Some Medium Caliber Ammunition sitting on a shelf. This ammunition type is the only kind that can be looted off deactivated Skynet machines.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_CRV_-_Medium_Caliber_Ammunition.jpg|thumb|none|600px|Medium Caliber Ammunition in the crafting menu, confirming that it is in fact 5.56x45mm caliber. For some reason, making this ammunition type requires Energy Cells, a fancy term for batteries, when in real life nothing of the sort is necessary to load 5.56x45mm ammunition from scratch.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Shotgun_Ammunition.jpg|thumb|none|600px|Some Shotgun Shells sitting on a shelf.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_CRV_-_Shotgun_Ammunition.jpg|thumb|none|600px|Shotgun Shells in the game's crafting menu. The recipe in the lower right hand corner of the screen claims it requires Fabrics to work, when in real life shotgun shells do not use fabrics at any part of the loading process; shotgun shells instead use paper or plastic for their hull material.]]&lt;br /&gt;
&lt;br /&gt;
=Phased Plasma Weaponry=&lt;br /&gt;
'''Note:''' All Phased Plasma weapons in the game can have their base stats (damage, firing rate, power reserve size/shots to overheat, and stability) upgraded with Skynet Chips looted from fallen enemies. &lt;br /&gt;
&lt;br /&gt;
==Endo Battle Rifle==&lt;br /&gt;
&lt;br /&gt;
The iconic [[(Terminator_2:_Judgment_Day)_-_Endo_Battle_Rifle|Endo Battle Rifle]] makes an appearance in the game, as the standard-issue weapon for almost every model of Skynet Endoskeleton. The game has two versions, the first-generation Skynet Plasma R95 and the second-generation Skynet Plasma V96, which use Red Plasma Cells and Violet Plasma Cells respectively. The R95 is used by T-800s, while the V96 is used by T-820s. The T-825 uses two R95s, while the T-825V follows suit by using two V96s. The player character can use them himself if he possesses Weapons Skill Level Three for the R95 and Weapons Skill Level Five for the V96. Neither ingame version of the Endo Battle Rifle requires reloading (instead drawing from the player character's entire inventory of the appropriate type of Plasma Cell as a single ammunition pool), however both normally take only 15 shots before temporarily overheating, so the player must use them with some discretion, especially since they possess some rather pronounced muzzle climb when fired. &lt;br /&gt;
&lt;br /&gt;
As Skynet technology, neither the R95 nor V96 can be purchased from ingame stores and so must be looted from fallen Terminators, but they can be sold off for 400 TRUs and 600 TRUs respectively.&lt;br /&gt;
&lt;br /&gt;
[[File:T2JDEndoBattleRifle-SteveBurg-01.jpg|thumb|none|400px|A printed Endo Battle Rifle rendering illustrated by Steve Burg. Image from Prop Store.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Skynet_Plasma_R95_(First_Appearance).jpg|thumb|none|600px|The Endo Battle Rifle can be seen straight from the beginning of the game, as a T-800 Endoskeleton prepares to execute a civilian survivor with a Skynet Plasma R95. As the only left-handed T-800 seen in the game, its left hand is unfortunately not modelled to grip the pistol grip of its weapon properly.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Skynet_Plasma_R95.jpg|thumb|none|600px|Jacob Rivers holds an R95 while looking at a couple of T-47 Combat Walkers in the distance during a Skynet invasion of the ruins of downtown Los Angeles.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Skynet_Plasma_R95_(Sprinting).jpg|thumb|none|600px|Jacob Rivers and Dr. Alvin Scott in the middle of running for their lives as an HK Aerial chases them. Sprinting reveals a better look at the side of the R95.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Skynet_Plasma_R95_(Too-Close_Pose).jpg|thumb|none|600px|Jacob Rivers holds his R95 in a safe direction while standing too close to another object, giving us a better view of the fake suppressor at the end of the upper barrel.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Skynet_Plasma_R95_(T-825).jpg|thumb|none|600px|A T-825 Endoskeleton holding a pair of R95s akimbo.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Skynet_Plasma_V96.jpg|thumb|none|600px|A discarded Skynet Plasma V96 from a destroyed T-820 Endoskeleton. The purple-white lightstrip can be seen clearly here.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Skynet_Plasma_V96_(Iron_Sights_Firing).jpg|thumb|none|600px|Jacob Rivers fires his V96 at an Armoured Spider and T-820 Endoskeleton, giving a good view of the V96's iron sights (the R95 has the same iron sights) which coincidentally are never used by Terminators. The green laser sight is from an offscreen Skynet Plasma Turret, hacked to be friendly to the player character.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Skynet_Plasma_V96_(Sprinting).jpg|thumb|none|600px|Sprinting with the V96 gives a good view of the lightstrip between the barrels.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Skynet_Plasma_V96_(T-820).jpg|thumb|none|600px|A T-820 Endoskeleton holding a V96 while on patrol.]]&lt;br /&gt;
&lt;br /&gt;
==Valmet M82A==&lt;br /&gt;
&lt;br /&gt;
The [[Valmet_M82|Valmet M82A]] appears in the game and has two versions, named the Plasma Rifle TC2000-R and the Plasma Rifle TC2100-R, and just like in the first ''Terminator'' film it is depicted as a standard-issue Resistance weapon. Both versions use Red Plasma Cells, and have a base power reserve size of 24 units of Phased Plasma. Many Resistance and civilian NPCs use it from Chapter 7 onwards, but for some reason (most likely to emulate its magazine-less appearance in the first ''Terminator'' film as well as to make sure NPCs can use the same hand positions for all weapons they are seen to carry during gameplay) NPCs are never seen to carry it with the magazine inserted. The M82A is the first gun made available to the player that can harm or destroy Terminators, but its firepower is a bit lacking without upgrades, especially on higher difficulty levels. &lt;br /&gt;
&lt;br /&gt;
The player character can obtain a Plasma Rifle TC2000-R for free in Chapter 8 and Chapter 22, or can purchase one for 1,000 TRUs at the Resistance Shelter Armoury from Chapter 9 onwards. The scoped Plasma Rifle TC2100-R on the other hand can be obtained for free in Chapter 11, or otherwise purchased from the Resistance Shelter Armoury for 1,400 TRUs from Chapter 13 onwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:ValmetM82AModified.jpg‎|thumb|none|450px|Valmet M82A - 5.56x45mm&amp;lt;br&amp;gt;The ingame version is similar, but moves the pistol grip back and the magazine forward for a conventional layout. It also has a rubber buttpad, no iron sights, three red glowing cylindrical gadgets on its upper left side, and an AR-15-style ambidextrous charging handle on the top that is never used.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_TC2000-R.jpg‎|thumb|none|600px|''&amp;quot;First-generation Phased Plasma Rifle.&amp;quot;''&amp;lt;br&amp;gt;The first Plasma Rifle TC2000-R seen in the game, in the hands of a Resistance soldier.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_TC2000-R_(Cutscene).jpg|thumb|none|600px|Field Commander Jessica Baron holding Jacob Rivers at gunpoint during a cutscene. The TC2000-R in this view can be seen to have no actual hole behind the barrel, and is missing a quarter of the circumference of the muzzle at the bottom for no apparent reason.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_TC2000-R.jpg|thumb|none|600px|Facing down one of the iconic HK Aerials with a TC2000-R in hand. Unfortunately, at this point in the game the player completely lacks any means of harming Skynet vehicles.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_TC2000-R_(Red_Dot_Sight_Firing).jpg|thumb|none|600px|Jacob Rivers fires his TC2000-R at a pair of T-800 Endoskeletons, who literally tore the door down on what was supposed to be a private meeting.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_TC2000-R_(Sprinting).jpg|thumb|none|600px|Sprinting while holding the TC2000-R, showing details of the red dot sight's side. The text on sight's side reads &amp;quot;Z8TxT.&amp;quot;]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_TC2000-R_(Magazine_Well_Detail).jpg|thumb|none|600px|A worried Resistance soldier holding his TC2000-R. The position of his off-hand is right where the magazine would normally go. The lack of trigger discipline among Resistance soldiers is also evident here.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_TC2100-R.jpg|thumb|none|600px|''&amp;quot;First-generation Phased Plasma Rifle equipped with a scope.&amp;quot;''&amp;lt;br&amp;gt;The Plasma Rifle TC2100-R with its scope on a table.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_TC2100-R_(Reloading).jpg|thumb|none|600px|Reloading either the Plasma Rifle TC2000-R or TC2100-R will show that its magazine is completely solid, with nothing resembling ammunition inside.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_TC2100-R_(No-Shoot_Pose).jpg|thumb|none|600px|Jacob Rivers remembering to hold his TC2100-R in a safe direction while looking at a wounded Resistance soldier.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_TC2100-R_(Cutscene).jpg|thumb|none|600px|A suspicious Resistance soldier holds Jacob Rivers at gunpoint with a TC2100-R while the latter is hanging upside down from a snare trap.]]&lt;br /&gt;
[[Image:Terminator_Resistance_Official_Art_(Resized).jpg|thumb|none|600px|Official promotional art for the game featuring Field Commander Jessica Baron and her Resistance soldiers holding Plasma Rifle TC2000-Rs. In this piece of art they more closely resemble the plasma rifles seen in the first ''Terminator'' film, computerized &amp;quot;Flexy Sight&amp;quot; included.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Plasma&amp;quot; Sniper Rifle==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Rail Plasma&amp;quot; Sniper Rifle appears in the game, and has two versions: the Rail Plasma RG01 which uses Red Plasma Cells, and the Rail Plasma VG01 which uses Violet Plasma Cells. Possessing the highest damage-per-shot stats for Phased Plasma weaponry in the game, this weapon class is effective at sniping, even more so when upgraded, as it is capable of destroying most Endoskeletons in a few hits. It does however have a slow firing rate (the slowest among Phased Plasma weaponry), due to the game making it operate similarly to a real-life straight-pull bolt-action rifle. As of version 1.030 of the game, the base power reserve size for both Rail Plasma Sniper Rifles is 25 units of Phased Plasma, but each shot fired drains five units. Field Commander Jessica Baron of the Resistance's South Division uses one in a cutscene, but no other NPCs use it.&lt;br /&gt;
&lt;br /&gt;
The Rail Plasma RG01 can be found hidden in a building in Chapter 11 of the game, or purchased from the Resistance Shelter Armoury for 4,000 TRUs from Chapter 13 onwards. The Rail Plasma VG01 can be purchased from the Resistance Shelter for 5,200 TRUs in Chapter 24, or can be obtained for free in the last chapter of the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Rail_Plasma_RG01_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Sniper Rifle charged with first-generation Plasma Pulse rounds.&amp;quot;''&amp;lt;br&amp;gt;The Rail Plasma RG01 in its initial (and only) location in a game level. The &amp;quot;Flexy Sight&amp;quot; seen on the [[Valmet M82|Valmet M82As]] in the first ''Terminator'' film is present on all Rail Plasma Sniper Rifles in the game, and can be seen here mounted on accessory rails.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Rail_Plasma_RG01.jpg|thumb|none|600px|The Rail Plasma RG01 in Jacob Rivers' hands. The lighting here shows how dirty and scuffed-up the weapon has become, apparently through a long period of hard use.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Rail_Plasma_RG01_(No-Shoot_Pose).jpg|thumb|none|600px|Jacob Rivers holding his Rail Plasma RG01 in a safe direction while looking at a fellow Resistance soldier.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Rail_Plasma_RG01_(Too-Close_Pose).jpg|thumb|none|600px|Too close to an object to use the Rail Plasma RG01 effectively, Jacob Rivers points the weapon upwards, revealing it has an extensive rail system.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Rail_Plasma_RG01_(Sprinting).jpg|thumb|none|600px|''Over the river and through the woods to Skynet's house we go . . . ''&amp;lt;br&amp;gt;Sprinting through the woods with the Rail Plasma RG01 in hand.]] &lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Rail_Plasma_RG01_(Scope_View).jpg|thumb|none|600px|The view through the Rail Plasma RG01's scope, which can highlight Skynet units through walls and resembles the &amp;quot;Terminator vision&amp;quot; seen in the first two ''Terminator'' movies. The same view is used for all Phased Plasma weaponry with scopes.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Rail_Plasma_RG01_(Reloading).jpg|thumb|none|600px|Reloading the Rail Plasma RG01, revealing that its magazine is in fact an empty shell. Like all Phased Plasma weaponry, the light-emitting elements are turned off whenever it is in the process of being reloaded, implying that Jacob Rivers needs to turn them off like a safety switch before reloading.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Rail_Plasma_RG01_(Cutscene).jpg|thumb|none|600px|Field Commander Jessica Baron of the Resistance's South Division about to use a Rail Plasma RG01 during an ambush. This view of the rifle shows that there is nothing on the right hand side which can be operated like a straight-pull bolt-action, leaving open the question of just what Jacob Rivers is pulling with every shot when he uses this sniper rifle.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Rail_Plasma_VG01_(Firing).jpg|thumb|none|600px|''&amp;quot;Sniper Rifle charged with second-generation Plasma Pulse rounds.&amp;quot;''&amp;lt;br&amp;gt;Firing the Rail Plasma VG01 at a nearby T-800 Endoskeleton, something which is not recommended giving the painfully slow cyclic rate of this weapon type.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 14 Mod 0 Enhanced Battle Rifle==&lt;br /&gt;
&lt;br /&gt;
The [[Mk 14 Mod 0|Mk 14 Mod 0 Enhanced Battle Rifle]] appears in the game, albeit with a futuristic shell that includes a muzzle brake and what appears to be a 10-round magazine. Modified to fire Phased Plasma, two versions exist in the game, the Plasma TC16-R and the Plasma TC30-V, which use Red Plasma Cells and Violet Plasma Cells respectively. As of Version 1.030 of the game, the base size of the power reserve of both versions is 22 units of Phased Plasma, but each shot fired drains two units. Both versions also have the second-slowest base firing rate among Phased Plasma weaponry in the game, but this can be bypassed by quickly tapping the firing button to more rapidly fire the weapon rather than simply holding down the fire button as is normal for other Phased Plasma weaponry. The Mk 14 Mod 0's red dot sight is not co-witnessed with the iron sights, and in fact the rear sight is either missing or permanently folded down in the game. No NPCs are seen to use the Mk 14 Mod 0.&lt;br /&gt;
&lt;br /&gt;
The Plasma TC16-R can be bought solely from the Resistance Shelter Armoury starting from Chapter 15 of the game for 3,000 TRUs, or one can be found for free in Chapter 22. The Plasma TC30-V can be bought from the Resistance Shelter Armoury for 4,000 TRUs in Chapter 24, or can be obtained for free in the last chapter of the game. &lt;br /&gt;
&lt;br /&gt;
[[File:M14EBR.jpg|thumb|none|450px|Mk 14 Mod 0 EBR with a Harris bipod and RIS foregrip - 7.62x51mm NATO&amp;lt;br&amp;gt;The ingame version has no scope, no foregrip, no bipod, a different pistol grip, a 10-round magazine, and a muzzle brake instead of a flash suppressor.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_TC16-R_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Classic weapon integrated with first-generation Plasma technology.&amp;quot;''&amp;lt;br&amp;gt;The sole free Plasma TC16-R in the game near its fallen former owner, Eva.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC16-R.jpg|thumb|none|600px|Looking out on a makeshift Resistance shelter in the middle of a ruined downtown Los Angeles, Plasma TC16-R in hand. The 1980s-esque computer to the right of the screenshot is a &amp;quot;Commpadre&amp;quot; computer and using one of them is the only way to save one's game aside from using the game's Autosave system.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC16-R_(Firing).jpg|thumb|none|600px|Firing the Plasma TC16-R at a dangerously close T-820 Endoskeleton. If the player character gets too close to a Terminator with one free hand in this game, that Terminator will instantly kill the player character by grabbing and breaking his neck with its left hand.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC16-R_(Sprinting).jpg|thumb|none|600px|Jacob Rivers sprints through a garden in Hollywood Hills while carrying a Plasma TC16-R, giving a good view of the cheek riser, the retractable buttstock, and the sling loop.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC16-R_(Red_Dot_Sight_Firing).jpg|thumb|none|600px|Jacob Rivers fires his Plasma TC16-R using its red dot sight at a Skynet Plasma Container, the game's version of an explosive barrel, hoping to catch two Skynet units (an Armoured Spider and an Endoskeleton) in its blast radius. A T-800 Endoskeleton can be seen with an Endo Battle Rifle in its right hand in the right side of the screenshot. The engraved text just behind the red dot sight reads U.S. RIFLE / CAL .30 M1 / GUNFIELD / ARMORY (an obvious reference to Springfield Armory) with the gun's serial number just under the text.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC16-R_(Reloading).jpg|thumb|none|600px|After defeating a T-808 Endoskeleton by blowing up a nearby Skynet Plasma Container, Jacob Rivers takes a moment to reload his Plasma TC16-R, revealing that the magazine is in fact an empty shell.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC30-V.jpg|thumb|none|600px|''&amp;quot;A classic weapon integrated with second-generation Plasma technology.&amp;quot;''&amp;lt;br&amp;gt;During the final chapter of the game, the Resistance manages to gain control of an HK Tank and uses it to smash through Skynet's defenses. Jacob Rivers all the while admires the carnage while holding a Plasma TC30-V.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC30-V_(Firing).jpg|thumb|none|600px|Firing the Plasma TC30-V at a T-850 Infiltrator unit. As a nice touch, the flesh covering on T-850s will bleed and expose the metal underworkings as it is shot off.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_TC30-V_(Red_Dot_Sight).jpg|thumb|none|600px|Jacob Rivers aims for red dots while aiming with the red dot sight of his Plasma TC30-V, as a T-825 Endoskeleton gets to its feet after being knocked down.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;General Dynamics RBS-80&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The [[(The_Terminator)_-_General_Dynamics_RBS-80|General Dynamics RBS-80]] appears in the game, and has three versions: the Plasma Minigun RSB-80 which uses Red Plasma Cells, the Plasma Minigun VSB-90, and the Skynet Minigun VSB-95 (the latter two use Violet Plasma Cells). The Plasma Minigun RSB-80 and VSB-90 have a base power reserve size of 75 units and 80 units of Phased Plasma respectively, while the Skynet Minigun VSB-95 does the most damage-per-shot of its class and does not have to be reloaded (instead treating the player's entire supply of Violet Plasma Cells as a single ammunition pool) but temporarily overheats after only 25 shots. None of them possess sights of any kind, so using them on targets beyond short range, especially when aiming for their weakpoints, is rather difficult. &lt;br /&gt;
&lt;br /&gt;
No NPCs use the Plasma Minigun RSB-80 or VSB-90, but the Skynet Minigun VSB-95 does appear in the hands of Skynet's T-850 Infiltrator models, making them tough opposition to face directly. The RSB-80 can be found for free in Chapter 19 of the game, or purchased from the Resistance Shelter Armoury for 4,500 TRUs from Chapter 21 onwards. The VSB-90 can be purchased from the Resistance Shelter Armoury in Chapter 24 for 6,000 TRUs, or obtained for free in Chapter 26 or the last chapter of the game. The Skynet Minigun VSB-95 first makes an appearance in Chapter 17 but does not become available to the player until Chapter 25, and cannot be purchased. As Skynet technology, it cannot be used by the player character until his Weapons Skill Level is Level Five. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes - PC - 3PV - Skynet Minigun VSB-95 (Initial Location).jpg|thumb|none|600px|''&amp;quot;Improved Plasma Skynet minigun.&amp;quot;''&amp;lt;br&amp;gt;The first Plasma Minigun that the player can come across is the Skynet Minigun VSB-95, previously used by the T-850 Infiltrator that was hunting Jacob Rivers for months.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Minigun_RSB-80_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Heavy Plasma weapon capable of high cyclic firing rate.&amp;quot;''&amp;lt;br&amp;gt;The Plasma Minigun RSB-80 lying on a shelf in Hollywood Hills. Despite the above inventory description text implying it does more damage than other Phased Plasma weaponry, the RSB-80's base per-shot damage is the lowest of its generation which makes it difficult to use against tougher opposition on higher difficulty levels.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Minigun_RSB-80.jpg|thumb|none|600px|The RSB-80 in the player character's hands while he looks out onto a small hill. The crosshairs in the view are the only way to aim with this weapon type.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Minigun_RSB-80_(Sprinting).jpg|thumb|none|600px|Sprinting with the RSB-80 towards a Greek-style theatre in Hollywood Hills. Note how Jacob Rivers' left hand is not completely on the barrel shroud, which is an oversight since it is shown to get red-hot when firing.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Minigun_RSB-80_(Too-Close_Pose).jpg|thumb|none|600px|''&amp;quot;What's a video game?&amp;quot;''&amp;lt;br&amp;gt;Implied to have been born after the apocalypse, Jacob Rivers tries to imagine just what a video game is, while perusing the titles on the shelves in a long-abandoned video-and-game-rental store and holding his RSB-80 out of the way.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Minigun_RSB-80_(Iron_Sights_Firing).jpg|thumb|none|600px|Gunning down a trio of Armoured Drones, two armed with miniguns and one of them armed with Red Plasma Rifles, with the RSB-80.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Minigun_RSB-80_(Reloading).jpg|thumb|none|600px|Reloading a red-hot RSB-80, presumably by replacing the cylinder inserted into the weapon at an angle. The same reload animation is used for the VSB-90.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Minigun_VSB-90_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Improved Heavy Plasma weapon capable of high cyclic firing rate.&amp;quot;''&amp;lt;br&amp;gt;The Plasma Minigun VSB-90 on some crates in the Resistance Shelter. &amp;quot;Improved&amp;quot; is not just for show; its base damage-per-shot is a full 60% higher than the previous model's.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Skynet_Minigun_VSB-95_(Infiltrator).jpg|thumb|none|600px|A T-850 Infiltrator with a Skynet Minigun VSB-95. The Infiltrator's left hand is not holding the barrel shroud either, but this is more forgivable given the Infiltrator's status as a cyborg immune to pain.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Skynet_Minigun_VSB-95_(Iron_Sights_Firing).jpg|thumb|none|600px|''&amp;quot;Turnabout is fair play.&amp;quot;''&amp;lt;br&amp;gt;Jacob Rivers using a VSB-95 against its own side, in this case a T-47 Combat Walker equipped with Phased Plasma cannons. The VSB-90 is similar-looking to this model, just with its cooling jacket turning red-hot when fired for an extended period of time.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Mounted_Plasma_Minigun.jpg|thumb|none|600px|A Plasma Minigun in a defensive mounting at the Resistance Shelter. These cannot be used by the player nor are they ever seen being used by NPCs.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Skynet_Minigun_VSB-95_(Firing_at_T-825V).jpg|thumb|none|600px|'''Bonus:''' ''&amp;quot;Light 'em up!&amp;quot;''&amp;lt;br&amp;gt;A T-825V Endoskeleton, the deadliest non-Infiltrator model, dramatically (and literally) being lit up from behind by an exploding ally Endoskeleton and from the front by a VSB-95's firepower.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mini-14 in Muzzelite MZ14 Bullpup Stock==&lt;br /&gt;
&lt;br /&gt;
The [[Muzzelite MZ14 Bullpup]] appears as the &amp;quot;Plasma Rifle V-25,&amp;quot; and has two versions in the game, the standard V-25A and the scope-equipped V-25B. Both use Violet Plasma Cells and have a base power reserve size of 28 units of Phased Plasma. More powerful than the ingame Endo Battle Rifles, they are a welcome addition to the player character's arsenal late in the game. Both however lack backup sights of any kind and have no way to use the front sight properly. Some Resistance soldier NPCs are seen to use the Plasma Rifle V-25A, but no NPCs use the V-25B. The Muzzelite's presence in the game is likely based on its appearance in ''[[Terminator 2]]''.&lt;br /&gt;
&lt;br /&gt;
The V-25A is available for free in Chapter 23 of the game, or it can be purchased from the Resistance Shelter Armoury for 2,250 TRUs in Chapter 24. The V-25B can be purchased from the Resistance Shelter Armoury for 2,700 TRUs in Chapter 24, or it can be obtained for free in the last chapter of the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:RugerMuzzelite.jpg|thumb|none|400px|Ruger Mini-14 in a Muzzelite MZ14 Bullpup stock - 5.56x45mm&amp;lt;br&amp;gt;The ingame version has a different external shell and a longer barrel, but its layout is still reminiscent of the Muzzelite, and the frontmost sight remains the same.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_V-25A_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Second-generation Phased Plasma Rifle.&amp;quot;''&amp;lt;br&amp;gt;The Plasma Rifle V-25A in its initial location ingame.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_V-25A_(Red_Dot_Sight_Firing).jpg|thumb|none|600px|Firing the Plasma Rifle V-25A at a T-47 Plasma Combat Walker during an assault on Griffith Observatory in post-apocalyptic Los Angeles.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_V-25A.jpg|thumb|none|600px|Jacob Rivers admiring his handiwork with the Plasma Rifle V-25A while looking at the severed head of a T-47 Combat Walker.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_V-25B.jpg|thumb|none|600px|''&amp;quot;Second-generation Phased Plasma Rifle equipped with a scope.&amp;quot;''&amp;lt;br&amp;gt;Holding the Plasma Rifle V-25B, Jacob Rivers comes across an uninvited but not unwelcome guest.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_V-25B_(Sprinting).jpg|thumb|none|600px|Sprinting with the V-25B gives a good view of its computerized sight.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_V-25B_(Too-Close_Pose).jpg|thumb|none|600px|Too close to an abandoned car to use his V-25B, Jacob Rivers holds it in a safe direction, revealing that the front sight is too short to co-witness with the computerized sight, let alone to allow the front sight to be used on its own.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_V-25B_(Firing).jpg|thumb|none|600px|Jacob Rivers firing the V-25B at a distant T-800 Endoskeleton during Tech-Com's final assault on Skynet. As can be seen here, the carry handle has no provision for a rear sight or any way to align itself with the front sight for use without the red dot sight or the computerized scope.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Plasma_Rifle_V-25B_(Reloading).jpg|thumb|none|600px|Reloading the V-25B. The knob in the lower right of the image appears to be a charging handle of some sort, but it is never pulled or otherwise manipulated during any animation.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Plasma_Rifle_V-25A.jpg|thumb|none|600px|A Resistance Soldier holding a Plasma Rifle V-25A. The red dot sight's housing looks very thin and fragile from this angle.]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weaponry=&lt;br /&gt;
'''Note:''' Unlike most console games where grenades and other thrown weapons get their own weapon slot, grenades in this game all go into an &amp;quot;Offensive Item&amp;quot; slot, where they can be selected from the inventory and used at a moment's notice no matter which other weapon the player character currently has equipped. However, since Offensive Items (the Pipe Grenade, the Can Grenade, and a distracting noisemaker called a Sound Decoy) all have the same throwing animation, none of them feature a separate arming animation (i.e., the grenades are never made ready to explode by the player character) before being thrown. The exact amount of damage that ingame grenades do is dependent on the player character's &amp;quot;Explosives&amp;quot; skill level, but explosive weapons as a whole are very effective if placed properly, sometimes disarming or even dismembering Terminators caught in the blast radius. &lt;br /&gt;
&lt;br /&gt;
==Pipe Grenade==&lt;br /&gt;
Pipe bombs of the same general make [[Talk:Terminator,_The_(1984)#Pipe_Bomb|as seen in the first ''Terminator'' film]] are in the game, and are the first grenade-type weapon the player can find or craft at a crafting table. These improvised explosive devices are thrown like regular grenades, and as was the case in the first film are the first weapon available to the player that can damage or destroy Terminators or other enemies immune to ballistic weaponry. They can also be used to breach damaged walls, or the doors of locked tractor trailers. &lt;br /&gt;
&lt;br /&gt;
Pipe Grenades are available in certain stashes from Chapter 2 onwards, or can be crafted assuming the player character's Crafting Skill is Level One or higher, or purchased from the Scavengers' supply locker for 65 TRUs or from the Resistance Shelter Armoury for 200 TRUs. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Pipe_Grenade_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Works like a standard grenade.&amp;quot;''&amp;lt;br&amp;gt;The first few Pipe Grenades available to the player can be found hidden in a storeroom during Chapter 2 at the Scavenger group's new hideout.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Pipe_Grenade_(Throwing).jpg|thumb|none|600px|Jacob Rivers prepares to throw a Pipe Grenade. He does not actually light the fuse, but it can be seen and heard to burn down the moment it leaves his hands anyway.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Pipe_Grenade_(Explosion).jpg|thumb|none|600px|The explosion of the Pipe Grenade blasts open the locked trailer's rear door. Somewhat unrealistically, explosions from Pipe Grenades are fairly small, when in real life they can send lethal metal shrapnel quite a distance, as was the case with Kyle Reese in the first ''Terminator'' film. On the other hand, this could be seen as a way for the developers to emulate how Terminators would only be harmed by the direct explosive force of a Pipe Grenade and not by its shrapnel (since Terminators are bulletproof, it stands to reason that shrapnel would be equally ineffective).]]&lt;br /&gt;
[[Image:TRes_-_PC_-_CRV_-_Pipe_Grenade.jpg|thumb|none|600px|The Pipe Grenade in the game's crafting menu. Here the fuse can be more easily seen, though the inclusion of Explosive Materials as an ingredient raises its own problems (see the section on Explosive Materials).]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Pipe_Grenades_(Construction).jpg|thumb|none|600px|A Resistance soldier instructs a female civilian on how to construct Pipe Grenades, mirroring a scene from the first ''Terminator'' film.]]&lt;br /&gt;
&lt;br /&gt;
==Can Grenade==&lt;br /&gt;
&lt;br /&gt;
Based on the &amp;quot;[[Talk:Terminator,_The_(1984)#Future_Bomb|Future Bombs]]&amp;quot; used by Resistance soldiers in the first ''Terminator'' movie, Can Grenades appear in this game. As an explosive weapon, they are as devastating as they are effective. Can Grenades can be found in the game's levels from Chapter 11 of the game onwards, or crafted once the player character's Crafting Skill is Level Four or higher, or purchased solely from the Resistance Shelter Armoury for 400 TRUs from Chapter 13 onwards. They can be put to the same non-combat uses as Pipe Grenades can, but doing so is a bit of a waste of the power of this weapon. &lt;br /&gt;
&lt;br /&gt;
[[Image:Props bomb1.jpg|thumb|none|600px|The original &amp;quot;Future Bomb&amp;quot; prop from ''The Terminator.'']]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Can_Grenades.jpg|thumb|none|600px|''&amp;quot;A highly explosive, throwable device with a large blast radius.&amp;quot;''&amp;lt;br&amp;gt;Two Can Grenades in the trunk of a car, implying that this is a Resistance stash.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Can_Grenade_(Throwing).jpg|thumb|none|600px|Needing to stop a rampaging T-47 Combat Walker post-haste, Jacob Rivers throws a Can Grenade without arming it by twisting the handle . . . ]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Can_Grenade_(Explosion).jpg|thumb|none|600px|. . . and yet it still explodes with spectacular results. Being a Skynet Machine however, even this isn't enough to put down the T-47 for good at the moment.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_CRV_-_Can_Grenade.jpg|thumb|none|600px|The Can Grenade in the game's crafting menu. The blue glowstrip around the grenade's bottom can be easily seen here, but the strip never actually emits light at any point in the game, unlike what this picture implies.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Heat-Seeking RL-92&amp;quot;==&lt;br /&gt;
A fictional single-shot heat-seeking missile launcher seemingly based on the [[M136 AT4]] appears as the &amp;quot;Heat-Seeking RL-92&amp;quot; (RL apparently standing for &amp;quot;Rocket Launcher,&amp;quot; which would only be appropriate if it launched unguided rockets) in the game. It is primarily usable as an anti-aircraft weapon against the various robotic HK Aerials (VTOL UCAVs armed with rockets and a phased plasma cannon) patrolling some of the game's levels, as the heat-seeking function does not work with any other enemy. Regardless of the target it is used against, its missiles do a large amount of damage which makes it an effective dumbfire weapon against ground targets. The player character also does not have to worry about backblast, which is unrealistic since man-portable rocket and missile launchers do emit a dangerous backblast when fired in the real world. &lt;br /&gt;
&lt;br /&gt;
The Heat-Seeking RL-92 and its ammunition can only be found in one location in the game. The launcher and its ammunition can, however, be purchased from the Resistance Shelter Armoury at 3000 TRUs for the launcher (which is technically overpriced as it should only be a metal tube with sights) and 300 TRUs per heat-seeking missile. The ammunition cannot be crafted by the player. &lt;br /&gt;
&lt;br /&gt;
[[File:AT-4Launcher.jpg‎ |thumb|none|450px|M136 AT4 - 84mm&amp;lt;br&amp;gt;The ingame version does not have a flared rear end and can be reloaded unlike the real deal.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Heat-Seeking_RL-92_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Single-shot Rocket Launcher capable of firing Heat-Seeking Missiles.&amp;quot;''&amp;lt;br&amp;gt;A view of the only RL-92 that can be found in the game's levels.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Heat-Seeking_RL-92.jpg|thumb|none|600px|The RL-92 in Jacob Rivers' hands by firelight.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Heat-Seeking_RL-92_(Iron_Sights).jpg|thumb|none|600px|Sighting up an HK Aerial with the RL-92's iron sights.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Heat-Seeking_RL-92_(Reloading).jpg|thumb|none|600px|Jacob Rivers in the middle of reloading his RL-92 after scoring a hit on the HK Aerial. As can be seen in this screenshot, the heat-seeking missiles normally aim for the HK's jet engines.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Heat-Seeking_RL-92_(HK_Aerial_Wreckage).jpg|thumb|none|600px|Jacob Rivers admiring his fiery handiwork with the RL-92 while looking at the now-downed HK-Aerial.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Smoke_Grenades_and_Heat-Seeking_Missiles.jpg|thumb|none|600px|Two heat-seeking missiles to the right of some smoke grenades at the Resistance Shelter Armoury.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Laser-Guided RL-43&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
This single-shot laser-guided missile launcher appears as the &amp;quot;Laser-Guided RL-43&amp;quot; in the game, RL apparently once again standing for &amp;quot;Rocket Launcher&amp;quot; which would only be appropriate if it fired unguided projectiles. The RL-43 is treated as a [[List_of_gun_abbreviations#S_2|SACLOS]] device, with the player designating the desired impact point by aiming through launcher's computerized sight. This allows it to be effectively used against airborne and grounded enemies, as its missiles do the same amount of damage as the Heat-Seeking RL-92's missiles. Once again, the player unrealistically does not have to worry about backblast from firing the weapon. &lt;br /&gt;
&lt;br /&gt;
The Laser-Guided RL-43 can be found in two locations in the game, both times when the player needs to destroy a vehicle to progress. The launcher and its ammunition can be purchased at the Resistance Shelter Armoury at 3000 TRUs for the launcher and 300 TRUs for each laser-guided missile. Alternatively, the weapon's ammunition can be looted from fallen HK Aerials, but this ammunition type cannot be crafted by the player. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes-_PC_-_3PV_-_Laser-Guided_RL-43_(Initial_Location).jpg|thumb|none|600px|''&amp;quot;Single-shot Rocket Launcher with a laser sight.&amp;quot;''&amp;lt;br&amp;gt;The Laser-Guided RL-43's first location in the game, which is near a fallen Resistance soldier.]]&lt;br /&gt;
[[Image:TRes-_PC_-_FPV_-_Laser-Guided_RL-43.jpg|thumb|none|600px|Jacob Rivers looks at the damaged backside of an immobilized HK Tank with his RL-43.]]&lt;br /&gt;
[[Image:TRes-_PC_-_FPV_-_Laser-Guided_RL-43_(Vision_Mode).jpg|thumb|none|600px|Designating a target with the RL-43's scope.]]&lt;br /&gt;
[[Image:TRes-_PC_-_FPV_-_Laser-Guided_RL-43_(Reloading).jpg|thumb|none|600px|Reloading the RL-43 after scoring a hit.]]&lt;br /&gt;
[[Image:TRes-_PC_-_FPV_-_Laser-Guided_RL-43_(Firing).jpg|thumb|none|600px|Alternatively, the RL-43 can be dumbfired by not looking through the scope when the fire button is pressed.]]&lt;br /&gt;
[[Image:TRes-_PC_-_FPV_-_Laser-Guided_RL-43_(HK_Tank_Impact).jpg|thumb|none|600px|Stunning an HK Tank with an RL-43's missile impact to the head.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weaponry=&lt;br /&gt;
&lt;br /&gt;
==Mounted Resistance Miniguns==&lt;br /&gt;
&lt;br /&gt;
Miniguns in static mounts can be found throughout the levels, starting with a cutscene in Chapter 13 and most commonly in Chapter 27. They are never usable by the player. The presence of a plasma-firing minigun seen in the &amp;quot;Future War&amp;quot; segment of ''[[Terminator 2]]'s'' opening suggests that these may be converted to fire Phased Plasma, but this cannot be confirmed in the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Mounted_Minigun_(Cutscene).jpg|thumb|none|600px|A mounted minigun in the low middle right of the screen during a cutscene. The actual level depicted in this cutscene does not actually have this minigun there.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Mounted_Minigun_(Rear).jpg|thumb|none|600px|The rear of a mounted minigun among the ruins found in Chapter 27.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Dismounted_Miniguns.jpg|thumb|none|600px|Dismounted miniguns on a table in Chapter 28. Sadly the muzzles do not have actual holes to fire through.]]&lt;br /&gt;
&lt;br /&gt;
==Various Rotary Cannons==&lt;br /&gt;
&lt;br /&gt;
Certain robotic Skynet units use different models of rotary cannons that are never named in the game. All possess infinite ammunition, but for some reason these units often drop Medium Caliber Ammunition (which is stated to be 5.56x45mm elsewhere in the game) which does not match the implied muzzle sizes shown on their 3D models. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Armoured_Drone_Minigun_(Front).jpg|thumb|none|600px|An Armoured Drone blindfiring its six-barrelled rotary cannon at Jacob Rivers, with its armoured plates closed over the drone's main body and weakpoints (and keeping it from seeing what it's firing at). The spent shell casings appear to be clipping through part of the drone's 3D model.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Armoured_Drone_Minigun_(Side).jpg|thumb|none|600px|Another view of an Armoured Drone firing its rotary cannon, showing how its barrels heat up rather quickly.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Armoured_Spider.jpg|thumb|none|600px|An Armoured Spider with its faceshield retracted and ready to engage enemies with dual four-barrelled rotary cannons. While vulnerable to ballistic weapons, this Skynet unit can take a fair amount of punishment, can cover one of its weakpoints, and can activate a four-directional flamethrower on its underside should its enemies close the distance.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Armoured_Spider_Miniguns.jpg|thumb|none|600px|An Armoured Spider blindfiring its dual four-barrelled rotary cannons while its faceshield is lowered, blocking its view and protecting one of its weakpoints. Once again, spent shell casings are clipping through its armour plates. Realistically, they should be ejected straight down.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_T-47_Miniguns.jpg|thumb|none|600px|A T-47 Combat Walker looking rather imposing with its eight-barrelled dual rotary cannons.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Guntruck Cannon==&lt;br /&gt;
In Chapters 3 and 27 of the game, the player can come across a Resistance Guntruck with a cannon of unknown make and model mounted in a turret. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Guntruck_(Right_Side).jpg|thumb|none|600px|A Resistance Guntruck with a turret-mounted cannon in front of a Resistance outpost.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Guntruck.jpg|thumb|none|600px|A wrecked Resistance Guntruck with a turret-mounted cannon.]]&lt;br /&gt;
&lt;br /&gt;
=Other=&lt;br /&gt;
==Glock Pistol==&lt;br /&gt;
&lt;br /&gt;
A silhouette of what appears to be a Glock Pistol can be found on a sign in Don Matthew's gun shop in Chapter 3 of the game. The gun itself never appears in the game. &lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Glock_Silhouette.jpg|thumb|none|600px|The silhouette forms part of what appears to be a meme poster. The meme itself is anachronistic since it took off around 2009 and Judgment Day occurred in 1997 in the ''Terminator'' timeline.]]&lt;br /&gt;
&lt;br /&gt;
==Smoke Grenades==&lt;br /&gt;
&lt;br /&gt;
Smoke Grenades can be found in the Resistance Shelter Armoury, but cannot be obtained nor used by the player. It is likely that they were cut from the game before they could be fully implemented. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Smoke_Grenades_and_Heat-Seeking_Missiles.jpg|thumb|none|600px|Four Smoke Grenades can be seen on a table in the Resistance Shelter Armoury.]]&lt;br /&gt;
&lt;br /&gt;
==Unusable Ammunition==&lt;br /&gt;
&lt;br /&gt;
Crates of unusable ammunition are found throughout the game. No weapons actually use the types noted on the crates, implying that they were originally intended for weapons that were cut from the release version of the game. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_3.5_inch_Ammunition.jpg|thumb|none|600px|A crate of 3.5 inch HEAT ammunition in Don Matthew's gun store. The M28A2 designation implies that it is M28A2 ammunition for the [[M1_Rocket_Launcher_&amp;quot;Bazooka&amp;quot;#M20_.22Super_Bazooka.22_.283.5.22_Rocket.29|M20 &amp;quot;Super Bazooka.&amp;quot;]]]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_20mm_Ammunition.jpg|thumb|none|600px|A crate of 20mm ammunition in the game.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_40mm_Ammunition.jpg|thumb|none|600px|A crate of 40mm LV ammunition, LV standing for &amp;quot;Low Velocity,&amp;quot; implying that these are 40mm grenades.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_40mm_Grenades.jpg|thumb|none|600px|Three 40mm grenades in the Resistance Shelter Armoury, right next to the Quartermaster himself.]]&lt;br /&gt;
&lt;br /&gt;
==T-808 Flamethrower==&lt;br /&gt;
T-808 Endoskeletons in the game are solely armed with a flamethrower of undisclosed make and model, making them very dangerous enemies at short range (though they cannot do lingering damage from setting the player character on fire). Like many video game flamethrowers, this one appears to be based on the gas-powered ones from Hollywood movies. It also possesses infinite ammunition and has a very short range, unlike real military man-portable ones which use incendiary liquids, have ranges of tens of metres, and usage times of seconds. Somewhat unrealistically, shooting any of the three tanks on a T-808's back with any gun will always cause them to explode and (literally) disarm the T-808 in question. The tanks in question also do not obstruct a player from using a &amp;quot;Termination Knife&amp;quot; weapon to backstab a T-808 just below the neck to quietly kill it without an explosion. &lt;br /&gt;
&lt;br /&gt;
T-808s and their flamethrowers can be found in the game starting from Chapter 11. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_T-808_Flamethrower.jpg|thumb|none|600px|A T-808 Endoskeleton using its flamethrower.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_T-808_Flamethrower_(Rear).jpg|thumb|none|600px|A rear view of the same T-808, unware that it is about to be backstabbed with a Termination Knife.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_T-808_Flamethrower_(Close-Up).jpg|thumb|none|600px|The gas tanks in a close-up view. As can be seen here, the Termination Knife is clipping through the tanks. Stabbing Terminators in the neck is a reference to a scene in ''[[Terminator Salvation]]''.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Sticky Bomb&amp;quot;==&lt;br /&gt;
Blocks of C4 with adhesives on the bottom appear in the game as &amp;quot;Sticky Bombs.&amp;quot; They can be thrown a short distance and will stick on virtually any surface in the game to be detonated later with a wireless detonator. Their high damage and the fact that they are invisible to enemies makes them a very effective ambush weapon. Sticky Bombs can also be used to breach damaged walls and blast open locked tractor trailer doors as well. Somewhat unrealistically, the main button on the detonator does not retract into its housing when the detonation lever is depressed. Unlike the ingame grenades, Sticky Bombs do not count as an Offensive Item and must be equipped normally like any other primary weapon in the game. The exact damage dealt by Sticky Bombs depends on the player character's Explosives Skill Level. &lt;br /&gt;
&lt;br /&gt;
Sticky Bombs can be found throughout the game in random stashes from Chapter 8 onwards, or crafted by the player character once his Crafting Skill Level is Level Four or higher, or purchased exclusively from the Resistance Shelter Armoury for 500 TRUs apiece from Chapter 15 onwards. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Sticky_Bomb_(Resistance_Shelter).jpg|thumb|none|600px|''&amp;quot;Remote Detonation Explosives.&amp;quot;''&amp;lt;br&amp;gt;A C4 Sticky Bomb in the Resistance Shelter Armoury next to its detonator. On the left is an M1911 Pistol, to the right are some Pipe Grenades, and above are some Can Grenades, some Explosive Materials, and a Medkit.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Sticky_Bomb_(Throwing).jpg|thumb|none|600px|A Sticky Bomb being thrown towards an unsuspecting T-800 Endoskeleton in the background. The detonator in Jacob Rivers' right hand reads &amp;quot;FIRING DEVICE / ELECTRICAL M57&amp;quot; which is similar to the detonators used by [[Claymore]] mines, but unlike those this detonator is wireless.]] &lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Sticky_Bomb_(Deployed).jpg|thumb|none|600px|A T-825 Endoskeleton in the distance with a Sticky Bomb near its right foot, walking towards a secured Skynet Gate, and about to get a very explosive surprise.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Sticky_Bomb_(Explosion).jpg|thumb|none|600px|A Sticky Bomb exploding, unfortunately not with enough force to destroy the T-825 outright. The explosion unrealistically cannot be used to breach Skynet Gates either.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_CRV_-_Sticky_Bomb.jpg|thumb|none|600px|The Sticky Bomb in the game's crafting menu. As can be seen in the lower right hand corner, this is one of the most expensive (in terms of materials required) craftables item in the game, presumably because the explosive's detonator and wireless receiver also need to be built alongside the explosive itself.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Laser Trap&amp;quot;==&lt;br /&gt;
A [[Claymore]]-type explosive mine with a laser tripwire appears in the game as the &amp;quot;Laser Trap.&amp;quot; These mines can be stuck to most walls (generally the ones in interior spaces) where they will activate after a few seconds and project a visible red laser beam, that when broken by anything passing through will cause the mine to explode. Unlike real Claymore-type mines that deal their damage in a defined arc, Laser Traps unrealistically deal damage in a hemispherical area of effect. The player character can freely place or remove Laser Traps he placed himself; enemy Laser Traps can only be temporarily deactivated, or permanently turned off, or safely removed for later use only if the player character's Explosives Skill Level is high enough (the same skill also determines the amount of damage that friendly Laser Traps do to enemies when detonated). Laser Traps can also be prematurely detonated without tripping the laser beam by hitting the mine's body with any kind of gunfire, or they can be sympathetically detonated by a nearby explosion. &lt;br /&gt;
&lt;br /&gt;
Laser Traps can be found in the game's levels in Chapter 19 or later, or they can be crafted by the player character once his Crafting Skill Level is Level Three or higher, or they can be purchased exclusively from the Resistance Shelter Armoury for 500 TRUs each from Chapter 15 onwards.&lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_FPV_-_Laser_Trap.jpg|thumb|none|600px|Jacob Rivers about to do some demolition work on an expensive mansion in Hollywood Hills with a Laser Trap. The white outline shows where the Laser Trap will be placed once the fire button is pressed and an appropriate surface is close enough.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Laser_Trap_(Friendly).jpg|thumb|none|600px|A view of a Laser Trap that Jacob Rivers placed himself. The visible laser beam along with the prompt to safely remove the mine are in view here.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Laser_Trap_(Hostile).jpg|thumb|none|600px|Some Laser Traps blocking access to a parking garage in post-apocalyptic downtown Los Angeles.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Laser_Trap_(Explosion).jpg|thumb|none|600px|The same Laser Traps exploding at a safe distance after being shot with an Uzi.]]&lt;br /&gt;
[[Image:TRes_-_PC_-_CRV_-_Laser_Trap.jpg|thumb|none|600px|The Laser Trap in the game's crafting menu. Somehow, creating a working laser sensor and detonator can be done with fabrics, chemicals, energy cells, electric parts, and assorted metal scraps.]]&lt;br /&gt;
&lt;br /&gt;
==Explosive Materials==&lt;br /&gt;
The main ingredient or &amp;quot;ammunition&amp;quot; used to make explosive weapons in the game, Explosive Materials can be found in random stashes throughout the game, looted off certain destroyed enemies, or purchased from the Scavengers' supply locker at 16 TRUs each or from the Resistance Shelter Armoury at 50 TRUs apiece. The ingame model implies that they are blocks of C4 Explosive, which would technically make Pipe Grenades redundant; pipe-bomb-type improvised explosive devices have casings made out of metal pipe so as to better contain a ''low'' explosive material for more damage when detonated, whereas a ''high'' explosive material like C4 is already energetic enough to not require a such a casing but is stable enough to require a built-in detonator to explode, something that is not reflected in the crafting recipes of Pipe or Can Grenades. &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Explosive_Materials.jpg|thumb|none|600px|A bunch of Explosive Materials in the game. For some reason you normally need two of these to craft a simple Pipe Grenade, which is ''smaller'' in size than the entire bundle of explosives seen here. More powerful explosive weapons in the game normally need ''four'' of these bundles, which somehow all fit inside a package smaller than the entire bunch of explosives required.]]&lt;br /&gt;
&lt;br /&gt;
==Crafting Table==&lt;br /&gt;
The game's crafting mechanic requires the player to use an ingame Crafting Table, which allows the player character to make everything from lockpicks, to first-aid kits, to ballistic ammunition, to Plasma Cells for Phased Plasma Weaponry, even high-explosive devices depending on his Crafting Skill Level. Jacob Rivers is apparently a good enough handloader to make 20 cartridges of 9x19mm or 5.56x45mm ammunition for every lot of necessary components without any appreciable time needed to do so right from the beginning of the game, which is highly unrealistic due to the fact that handloading ammunition in real life is a fairly-involved, time-consuming process that requires some specialized tools and the right bullets and casings (certainly not those made from metal scraps lying around!). &lt;br /&gt;
&lt;br /&gt;
[[Image:TRes_-_PC_-_3PV_-_Crafting_Table.jpg|thumb|none|600px|The game's Crafting Table. I don't see any precision scales for weighing precise amounts of smokeless powder, or reloading dies, or reloading presses, do you?]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Polish Produced/Filmed]]&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Action]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Science-Fiction]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;br /&gt;
&lt;br /&gt;
{{Terminator Series}}&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1182493</id>
		<title>Talk:Red Dead Redemption II</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Red_Dead_Redemption_II&amp;diff=1182493"/>
		<updated>2018-05-03T15:03:07Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: /* Trailer 3 + fresh articles with images */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do you edit titles? I'm asking because seeing &amp;quot;Red Dead Redemption&amp;quot; written as &amp;quot;Red dead redemption&amp;quot; irritates the living hell out of my OCD. [[User:Pyr0m4n14c|Pyr0m4n14c]] ([[User talk:Pyr0m4n14c|talk]]) 20:18, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
==Delete it and start again is the fastest way [[User:MoviePropMaster2008|MoviePropMaster2008]] ([[User talk:MoviePropMaster2008|talk]]) 20:21, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
Yeah sorry about that, took me about 15 minutes to figure it out but I fixed it. Thanks for the heads up.&lt;br /&gt;
&lt;br /&gt;
:Is there even a trailer available? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 20:53, 12 December 2016 (EST)&lt;br /&gt;
::There's been a trailer up on Youtube for weeks. https://www.youtube.com/watch?v=gmA6MrX81z4 --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 21:01, 12 December 2016 (EST)&lt;br /&gt;
:::Yeah, a trailer dropped October 20. Blew up the internet. There weren't any super good shots of weapons, but here's what I saw:&lt;br /&gt;
&lt;br /&gt;
* A man walking a horse with a deer on its back is holding some kind of carbine (like a full size Spencer or Springfield Trapdoor that was cut down or something).&lt;br /&gt;
* A man leaning against a stagecoach looking at vultures pecking at a coyote corpse is holding what looks like a double-barreled shotgun.&lt;br /&gt;
* A gunfighter is holding a Winchester rifle.&lt;br /&gt;
* A shot of seven riders shows them with Colt SAAs, one with a Henry rifle, and one with a sawed-off shotgun.&lt;br /&gt;
&lt;br /&gt;
- [[User:1morey]] December 12, 2016 9:09 PM (EST)&lt;br /&gt;
&lt;br /&gt;
Could be I started this a little early since it won't be released until next fall. Based on the poster they released the only other discernible firearm is possibly a pair of Colt 1860's carried by the 2nd character from the right.--[[User:Eighteen98|Eighteen98]] ([[User talk:Eighteen98|talk]]) 21:16, 12 December 2016 (EST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery&amp;gt;&amp;lt;sub&amp;gt;Subscript text&amp;lt;/sub&amp;gt;&lt;br /&gt;
File:Red Dead Redemption 2A.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Spring 2018==&lt;br /&gt;
So Rockstar just announced that the game is delayed until next year but they did drop some new [http://www.rockstargames.com/newswire/article/60210/Red-Dead-Redemption-2-Is-Now-Coming-Spring-2018?utm_source=twitter&amp;amp;utm_medium=social&amp;amp;utm_term=newswire&amp;amp;utm_content=rdr2-05222017 images] including a good shot of some revolvers.--[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 16:10, 22 May 2017 (EDT)&lt;br /&gt;
[[File:RedDeadRedemption2Revolvers.jpg|thumb|none|500px|Scholfields?]]&lt;br /&gt;
&lt;br /&gt;
[[Smith &amp;amp; Wesson No. 3]]s, same as in the first one. Screenshots there also show a Single Action Army and Spencer 1860. I expect most of the weapons from RDR to return. I think the available screenshots are enough to start a ''proper'' page for this game, though. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:16, 22 May 2017 (EDT)&lt;br /&gt;
:My bad, S&amp;amp;W Model 3s ''are'' Schofields. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 17:19, 22 May 2017 (EDT)&lt;br /&gt;
:Oh man, some of those screenshots, especially of the forest, look gorgeous. They've seriously got some top notch environmental artists on their payroll.--[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 00:23, 23 May 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New page ==&lt;br /&gt;
Since we have some ''actual'' guns to identify now, I've recreated the main page. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 08:19, 14 June 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 2 ==&lt;br /&gt;
https://www.youtube.com/watch?v=F63h3v9QV7w --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 13:21, 29 September 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Rifle ID ==&lt;br /&gt;
Bill Williamson is holding a rifle in this cap, but it's hard to make out because of the lighting.&lt;br /&gt;
&lt;br /&gt;
[[File:RDR2-Rifle.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
Carcano M91 Long? [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 13:34, 2 October 2017 (EDT)&lt;br /&gt;
:More likely a Krag or some such, look at the cocking piece near his thumb. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 14:10, 2 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
::Yeah, I think you're right. I was confused by what looked like a cleaning rod sticking out underneath the barrel (which none of the Krags pictured had), but looking more closely, it appears to be some kind of graphical error. [[User:Spartan198|Spartan198]] ([[User talk:Spartan198|talk]]) 09:09, 3 October 2017 (EDT)&lt;br /&gt;
&lt;br /&gt;
== New revolver confirmed  ==&lt;br /&gt;
&lt;br /&gt;
The Double Action revolver from the first game is confirmed to be coming [http://www.eurogamer.net/amp/2017-12-18-you-can-already-unlock-a-gun-in-red-dead-redemption-2-by-playing-gta-online back] --[[User:Slemke1998|Slemke1998]] ([[User talk:Slemke1998|talk]]) 11:08, 19 December 2017 (EST)&lt;br /&gt;
:Been bugging me, the Double Action Revolver would be the Colt New Army and Navy so why the link to the New Service? [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 16:55, 25 March 2018 (EDT)&lt;br /&gt;
::There's no page for the M1892.--[[User:AgentGumby|AgentGumby]] ([[User talk:AgentGumby|talk]]) 17:36, 25 March 2018 (EDT)&lt;br /&gt;
:::I didn't M1892 I said Colt New Army and Navy which the M1892 falls under as a government order which for the purposes of gameplay and story would be unnecessary because the commercial model of it is the New Army and Navy. The M1892 is just a military adoption of the Colt New Army and Navy, which does have a page. That's why I was wondering why the link is to a different revolver. [[User:Black Irish Paddy|Black Irish Paddy]] ([[User talk:Black Irish Paddy|talk]]) 17:42, 25 March 2018 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Trailer 3 + fresh articles with images ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the site with the images, a few of which have the Jorg-Kraggson rifle from the first game, the spencer carbine, some sort of repeater (probably the henry) and some sort of shotgun&lt;br /&gt;
https://www.hobbyconsolas.com/reportajes/avance-red-dead-redemption-2-ps4-xbox-one-exclusiva-198494&lt;br /&gt;
this one aswell:&lt;br /&gt;
http://www.jeuxactu.com/red-dead-redemption-2-rockstar-repousse-les-limites-de-l-open-world-113716.htm?utm_source=api&amp;amp;utm_medium=113716&amp;amp;utm_campaign=Twitter&lt;br /&gt;
&lt;br /&gt;
here's the third trailer btw:&lt;br /&gt;
https://www.youtube.com/watch?v=eaW0tYpxyp0&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=980141</id>
		<title>Talk:Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:Fallout_4&amp;diff=980141"/>
		<updated>2015-11-19T08:43:03Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: /* Section for the Discussion of Old/Beta weapons */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Discussion=&lt;br /&gt;
Once you upgrade the Combat Rifle with long barrel, .308 receiver, and full stock, it's pretty much a BAR. And the Hunting Rifle is probably based on a real rifle. as well. The Assault Rifle looks a bit like the Lewsi Gun, but I haven't got one yet.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:05, 13 November 2015 (EST)&lt;br /&gt;
:Oh, yeah, there's a .44 revolver as well.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 10:08, 13 November 2015 (EST)&lt;br /&gt;
::The revolver is similar to the S&amp;amp;W M29, which would make sense since they used that model in the previous games. The character in first person is always shown cooking the hammer between shots, but that isn't actually animated in third person.&lt;br /&gt;
::There's something i wonder btw, in the live action intro (which doesn't have Ron Pearlman narrating for some reason :() you can see a chinese soldier holding a rifle that kinda looks like a Galil, is that the case?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 12:10, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Haven't gotten that far in the game myself, but yeah, the Galil looks like it has the folding bipod equipped (seen below), making it the Galil ARM. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 12:58, 13 November 2015 (EST)&lt;br /&gt;
:::Have the chinese ever used Galil's or is that a stand in for whatever weapon they were using in the 50's?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 13:25, 13 November 2015 (EST)&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|500px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
:No the Chinese never used Galils, the Galil went into service with the Israelis in 1972, and the Chinese used Type 56 Carbines aka the Chinese SKS and the Type 56 Chinese AKs in the 50's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 14:57, 13 November 2015 (EST)&lt;br /&gt;
::Struck me as a bit odd for them to use that weapon in that intro. Then again, this is a game where you can have laser pistols so i guess i can gloss over it.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:07, 13 November 2015 (EST)&lt;br /&gt;
Maybe as a stand-in for the Type 81? --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 15:20, 13 November 2015 (EST)&lt;br /&gt;
:Type 81's came out in the 1980's. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:25, 13 November 2015 (EST)&lt;br /&gt;
You can't put real timeline on a Fallout game, they have a parallel history, where a lot of technology came early, and some of it more advanced than ours right now. Realistically the rifle is probably not meant to be a galil but just a generic rifle that in that universe is used by them, they just chose the Galil because it would be relatively unknown to gamers and it looks like a bad guy gun. AK on the other hand would be known by most --[[User:Iceman|Iceman]] ([[User talk:Iceman|talk]]) 09:04, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
::Oh, and I just saw a Walther PPK (or a PPK/S) on a loading screen today. Haven't seen one in the game yet, though. --[[User:Warejaws|Warejaws]] ([[User talk:Warejaws|talk]]) 15:33, 13 November 2015 (EST)&lt;br /&gt;
:::It would('ve) be nice to have one of those in the game. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:41, 13 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
The Combat Rifle looks like a PPSh-41 but with a small mag and apparently chambered in. 45 [[User:Excalibur01|Excalibur01]] ([[User talk:Excalibur01|talk]]) 22:36, 15 November 2015 (EST)&lt;br /&gt;
: Looks a bit like the BAR with the long barrel, full stock, and .308 receiver--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 06:22, 16 November 2015 (EST).&lt;br /&gt;
&lt;br /&gt;
== Pipe weapons: Total fiction? ==&lt;br /&gt;
&lt;br /&gt;
Anyone who has played this game has probably come across one of the many pipe weapons in game, weapons that have been crudely built from (as you might have guessed) pipes, sticks and other junk. What i wonder is if these types of weapons even would work in real-life.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:30, 13 November 2015 (EST)&lt;br /&gt;
:I know you can build a zip gun using pipes. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 16:43, 13 November 2015 (EST)&lt;br /&gt;
::To some extent, yes, it is entirely possible to make working firearms out of scrap materials but of course they always have inherent flaws. I doubt you'd be able to make 'em like anything in Fallout 4 but I know that many third world militia's and criminal elements in the world sometime make use of home-made firearms ranging from revolvers and pistols to sub-machine guns and rifles all made out of pipes and scrap metal. While I wouldn't believe that the design of the Pipe Pistol (and its upgrades from pistol to rifle) could work, the most realistic &amp;quot;home-made&amp;quot; weapon I've found thus far appears to be the Pipe Revolver. It's chambered in .45 caliber and is single action only. [[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:21, 13 November 2015 (EST)&lt;br /&gt;
:::Well, there are some guns like the Sten that are specifically designed to be made with as little specialised tooling as possible, too. Though I do like the pipe-FG42 you can build, that's suitably silly. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:35, 15 November 2015 (EST)&lt;br /&gt;
::::Building a pipe-weapon is possible, but AFAIK it would only be good for like one or two shots. A fully-automatic pipe weapon, especially the ones in game that are built out of a wood block, springs, screws and piping wouldn't be good for more than a few shots before they either caught fire, jammed, exploded or broke. Making a weapon out of that stuff that can feed, extract and fire .38s and .45s with no problems constantly (and do it fully automatic) is in the realm of fantasy. Its a nice touch though, really fits into the universe and gives it a very &amp;quot;Metro 2033&amp;quot; vibe. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:04, 18 November 2015 (EST)&lt;br /&gt;
:::: not quite total fiction. You really should check out some of the weapons that have turned up on Improguns. Some of the stuff rivals factory quality while other stuff I'm surprised it didn't explode. [[User:Rockwolf66|Rockwolf66]] ([[User talk:Rockwolf66|talk]])&lt;br /&gt;
:::::With modern machining and resources, I have no doubt its possible to make functioning firearms like zip guns or makeshift shotguns. But if the weapon is literally a block of wood tied to a piece of metal with zip ties, with a pipe for a barrel and chamber, a screw for the firing pin assembly, another screw and spring that functions as a charging handle and two more circular pipes for the grip and stock and said weapon is capable of chambering .38 Special or .45 ACP, feed them flawlessly without a jam or extractor failure and fire them in fully automatic without the wooden block catching on fire or the weapon catastrophically failing, I have to say that's incredibly impressive. Doubly so because this is 210 years after a nuclear apocalypse. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
&lt;br /&gt;
== Weapons thus far ==&lt;br /&gt;
&lt;br /&gt;
So my journey's into Fallout 4 and the vast number of weapons have made me try and find the most realistic looking ones so far the ones I have found are:&lt;br /&gt;
* .44 Revolver - Like someone above has said it resembles the S&amp;amp;W Model 29, however certain mods and even a unique version make it look very similar to some Dan Wesson PPC Revolvers. &lt;br /&gt;
* Walther PPK - Is a unique 10mm Pistol called the &amp;quot;Deliever&amp;quot;, it has a permanatly affixed suppressor and uses 10mm&lt;br /&gt;
* Flare Gun - Appears to be based off the german Kampfpistole Z, works similar to the Radio in FNV, fire it in the air and it will summon allies to your position if they are nearby.&lt;br /&gt;
* Hunting Rifle - Appears to be based off the early Remington 700, a unique version called Reba II uses .50 caliber and a synthetic polymer stock and can also be modified into a pistol form&lt;br /&gt;
* Combat Rifle/Combat Shotgun - Both seem to use the same model, except the Combat Shotgun uses a different magazine. Initially it chambers the .45 Round, which made me think it was like supped up Reising SMG but can later be converted to .308 and function similar to a BAR.&lt;br /&gt;
* Double Barrel Shotgun - Mods really change this weapon, initially it appears as a short barrelled shotgun with a pistol grip but can feature sawn off barrels for increase spread (and better critical damage) or a full wooden stock and a long barrel for more concerntrated fire. &lt;br /&gt;
* Sniper Rifle - Haven't found one yet but it appears to be based on a Semi-Auto sniper platform.&lt;br /&gt;
[[User:Draco122|Draco122]] ([[User talk:Draco122|talk]]) 17:47, 13 November 2015 (EST)&lt;br /&gt;
::So far, the weapons that i've come across that's called sniper rifle was just the hunting rifle with a scope. The names of the weapons change depending on what mods they have.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 07:32, 14 November 2015 (EST)&lt;br /&gt;
:::You can also get it to call your weapon a sniper rifle if you give a &amp;quot;pipe&amp;quot; weapon some combination of long barrel / marksman stock / scope. It seems to work out the name of the weapon a bit like Borderlands does, only it doesn't only give the weapon the highest-order prefix. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:38, 15 November 2015 (EST)&lt;br /&gt;
:::Also having seen the model for the .44 revolver, the huge beefy barrel isn't really Dan Wesson, it's just a really weirdly re-proportioned vented rib barrel turned upside-down. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:48, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Remington VTR ==&lt;br /&gt;
If you upgrade the hunting rifle with the final stock and a certain barrel which makes the barrel into a triangular shape, it strongly resembles a VTR. Worth mentioning? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:40, 15 November 2015 (EST)&lt;br /&gt;
:Got a screenshot? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:41, 15 November 2015 (EST)&lt;br /&gt;
:: I can get one uploaded once I'm off work, I can also do some 1st person ones of the others as well. Also, could someone move the mural guns to a non-usable section? [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 09:46, 15 November 2015 (EST)&lt;br /&gt;
:::We don't normally do that, weapons are usually documented by type rather than if you can use them or not. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 09:51, 15 November 2015 (EST)&lt;br /&gt;
::: Alright, one last thing, the Assault Rifle in-game instantly reminded me of an MG-08 or something along those lines, even more so since it can take a drum mag. It also has a unique compensator that someone might be able to narrow it down. [[User:Majorcamo|Majorcamo]] ([[User talk:Majorcamo|talk]]) 10:02, 15 November 2015 (EST)&lt;br /&gt;
::::Haven't seen it yet, been too busy pratting around turning my pipegun into an FG42-thing :) [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:06, 15 November 2015 (EST)&lt;br /&gt;
:::::Also, I think I have now seen that barrel you're talking about for the hunting rifle, it looks more like it's a squashed FAL handguard. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 10:52, 15 November 2015 (EST)&lt;br /&gt;
::::::I checked it, it is a VTR based stock and triangular barrel. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 15:24, 15 November 2015 (EST)&lt;br /&gt;
:::::::For Tim. http://i.imgur.com/ghSou9r.jpg [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:19, 15 November 2015 (EST)&lt;br /&gt;
::::::::Huh, ok. Didn't look like it did that from the side. Guess I was figuring that from their propensity to make custom parts by randomly stretching and squashing things, like the MP7 bits on the rocket launcher. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:41, 15 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Minor Edit ==&lt;br /&gt;
Just a quick edit to the page, but you can remove the Walther PPK aka The Deliverer' surpressor by going to the Weapons Workbench in-game. --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 23:06, 16 November 2015 (EST)&lt;br /&gt;
:Didn't know that--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 06:49, 17 November 2015 (EST)&lt;br /&gt;
::I only just found out last night you can do that (Though, am I the only one hearing the silencer sound-effect from the N64 Goldeneye 007 when firing that gun while it's surpressed?). --[[User:SeanWolf|SeanWolf]] ([[User talk:SeanWolf|talk]]) 12:43, 17 November 2015 (EST)&lt;br /&gt;
:::Actually just got it, can't say it sounds like that though--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:06, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Acronym for player character. ==&lt;br /&gt;
&lt;br /&gt;
So i was just wondering if we should use an acronym for the player character, like PC, Since the PC doesn't have any catchy name like &amp;quot;The lone wanderer&amp;quot; or &amp;quot;The courier&amp;quot; this time around. &lt;br /&gt;
Not a huge deal really but constantly writing player character just seems a bit dull.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 14:13, 17 November 2015 (EST)&lt;br /&gt;
: Your character is the Sole Survivor.--[[User:Mandolin|Mandolin]] ([[User talk:Mandolin|talk]]) 14:25, 17 November 2015 (EST)&lt;br /&gt;
::In that case.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:00, 17 November 2015 (EST)&lt;br /&gt;
:::Which is a bit of an odd name for them since the whole point of their quest is that they're looking for a second survivor. As long as you don't call them &amp;quot;the player&amp;quot; since the person in the game isn't the player: you end up with extremely silly sentences like &amp;quot;this weapon can easily kill the player&amp;quot; if you do that which make it sound like the game has a high chance of leaving you lying dead on the sofa. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:12, 17 November 2015 (EST)&lt;br /&gt;
::::(un)Funny thing is that i just did that. Call the &amp;quot;Sole Survivor&amp;quot; the player. Oh well, such is the life of the mac--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:27, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Name of rifle ==&lt;br /&gt;
&lt;br /&gt;
The generic name for the Remington appears to be &amp;quot;rifle:&amp;quot; &amp;quot;hunting&amp;quot; is the prefix for short versions and &amp;quot;sniper&amp;quot; the prefix for long ones. &amp;quot;Sniper&amp;quot; might also require a scope to be fitted, but I know it does require a long barrel:&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|&amp;quot;Scoped Powerful Hunting Rifle&amp;quot; can be seen in the list (I didn't highlight it because I already had a shot of the Obrez version and didn't think I needed another).]]&lt;br /&gt;
[[Image:Fallout4-Remington-1.jpg|thumb|none|600px|Since I didn't have enough screws or duct tape to make a long barrel (um...) I didn't have one at that point, but the title changes when it's selected. Since it doesn't say &amp;quot;scoped,&amp;quot; &amp;quot;sniper rifle&amp;quot; probably requires rifle + scope + long barrel, but I haven't checked what it's called if you deselect the scope yet.]]&lt;br /&gt;
:Interesting hunting rifle on the first pic there. Is it a unique weapon?--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:50, 17 November 2015 (EST)&lt;br /&gt;
::Naw, it's just the name there because I didn't have it highlighted. Look two up from the cursor. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 15:52, 17 November 2015 (EST)&lt;br /&gt;
:::Crazy--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:08, 17 November 2015 (EST)&lt;br /&gt;
::::Also, now that i think about it, should the 10mm pistol even be on this page? Considering it doesn't really look like any actual gun (atleast not any gun that i can think of)&lt;br /&gt;
::::It doesn't really have any resemblance to the Desert Eagle anymore.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:18, 17 November 2015 (EST)&lt;br /&gt;
:::::It's worth pointing out that it's changed from being loosely based on a real gun to just being based on the previous version of itself; we covered that version, so we should probably include it here too. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 17:21, 17 November 2015 (EST)&lt;br /&gt;
::::::Is it just me or does it looks as a mutated [[Colt M1911]]? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 00:53, 18 November 2015 (UTC+2)&lt;br /&gt;
:::::::I guess i can see some resemblance to the 1911, some.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:50, 17 November 2015 (EST)&lt;br /&gt;
::::::::It reminds me of that prototype stamped steel 1911.http://www.thefirearmblog.com/blog/2013/01/02/the-mystery-of-the-stamped-steel-1911/ --[[User:Aidoru|Aidoru]] ([[User talk:Aidoru|talk]]) 19:27, 17 November 2015 (EST)&lt;br /&gt;
:::::::::Yeah, but that's largely a coincidence, it's a deagle slide with the safety removed because we have the past games to refer to. Given how obscure that pistol is, I doubt the devs knew about it. Also check out the Liberator on that page, someone plated one of those silly contraptions? [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:34, 17 November 2015 (EST)&lt;br /&gt;
::::::::::I know some people are weird about it, but we include completely fictional guns (as long as that's not all the game has) to inform people that look up the game or the weapons what they are and are not. [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:44, 17 November 2015 (EST)&lt;br /&gt;
:::::::::::Yeah, as long as it's not something nobody would think was real in the first place like the laser muskets, it's ok. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:46, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== About screenshots ==&lt;br /&gt;
&lt;br /&gt;
If you're playing the PC version of the game and want to take some fancy screenshots for the site (or just in general) You can use the console and type in tfc, this will allow you to move around the camera freely, type tfc 1 and it will also pause time. Then you can just hide the HUD by writing in tm and/or change the FOV via typing in fov 90 for example (the default FOV is 70)--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 18:53, 17 November 2015 (EST)&lt;br /&gt;
:I prefer in-game shots where possible, and you can usually get some nice views in VATS so that isn't really all that necessary. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 19:38, 17 November 2015 (EST)&lt;br /&gt;
::They are still in-game, VATS have HUD all over the place and the camera angles are random.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 19:53, 17 November 2015 (EST)&lt;br /&gt;
:::Well, the HUD is kind of supposed to be there, you know, that's what the game looks like. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:08, 17 November 2015 (EST)&lt;br /&gt;
::::It doesn't look very good in a screenshot, something that's supposed to show the gun, not the HUD, less clutter is preferable.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 20:09, 17 November 2015 (EST)&lt;br /&gt;
:::::Eh, my feeling on it is that it should look as normal as possible (subject to some sacrifices like turning off motion blur to make things clearer) to show what the weapon looks like while you're playing the game. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 20:45, 17 November 2015 (EST)&lt;br /&gt;
::::::I guess i have a flare for the dramatic then.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 21:10, 17 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
If the HUD seriously obscures the image to the point of making a positive ID difficult or something, that'd be one thing, otherwise I'm with Tim - In-game shots should remain in as normal/default a state as possible. [[User:StanTheMan|StanTheMan]] ([[User talk:StanTheMan|talk]]) 01:24, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Fallout 4 Assault Rifle=Not an assault rifle, but a machine gun? ==&lt;br /&gt;
&lt;br /&gt;
The more I stare at Fallout 4's Assault Rifle (which IMHO looks weird and terrible, what happened to Fallout 3's amazing design?), the more its design and designation as an &amp;quot;assault rifle&amp;quot; bothers me. What exactly was Bethesda thinking when designing it? &lt;br /&gt;
&lt;br /&gt;
*It has a liquid cooling jacket wrapped around the barrel, like an early Maxim gun or Lewis gun. In fact its barrel reminds me of an M1917 Browning.&lt;br /&gt;
*It has a machine gun style carrying handle to the right of the receiver.&lt;br /&gt;
*It feeds from the side, like an FG42.&lt;br /&gt;
*Its grip is directly taken from an MG42.&lt;br /&gt;
*The overall bulky shape and profile seems to suggest &amp;quot;machine gun&amp;quot; more than &amp;quot;assault rifle&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Its basically a mishmash of various machine guns, with the &amp;quot;assault rifle&amp;quot; tacked on. Fallout 3 had its G3 based assault rifle, so this feels like a step back.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 01:18, 18 November 2015 (EST)&lt;br /&gt;
:I wouldn't say the gun design in Fallout 3 (or New Vegas for that matter) was &amp;quot;amazing&amp;quot; some guns were alright but for the most part they looked like crap and the animations were awful. Thank god for modders. But anyhow,one thing i've noticed to is that, when firing the AR, while the weapon has its ejection port on the right, the brass actually goes through the gun and ejects to the left. Also, when reloading, you simply remove and insert another magazine.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 05:22, 18 November 2015 (EST)&lt;br /&gt;
::Fair point, Fallout 3's designs weren't stellar, but they sort of fit in the universe and made sense, the animations were awful though. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:41, 18 November 2015 (EST)&lt;br /&gt;
Can I see some screenshots? [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 13:12, 18 November 2015 (EST)&lt;br /&gt;
:I think the 'Assault Rifle' is designed to be held by someone in power armor, hence the bulky design, although I agree it seems more like a Machine Gun. --[[User:RedRobinAlpha|RedRobinAlpha]] ([[User talk:RedRobinAlpha|talk]]) 18:36, 18 November 2015 (GMT)&lt;br /&gt;
::I can get some pic.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 15:56, 18 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
Here you go, Mr. Wolf. Have never posted a picture here before, so I may have formatted it wrong. Direct from the Fallout 4 page here on IMFDB.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
:::Remember to sign your post buddy. Anyhow, pics are up on the page, take a look.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:42, 18 November 2015 (EST)&lt;br /&gt;
::::My bad, forgot. I'll make the necessary edits.[[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]]) 16:50, 18 November 2015 (EST)&lt;br /&gt;
::You live you learn.--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 16:54, 18 November 2015 (EST)&lt;br /&gt;
::It's highly like [[Lewis gun]]. Must be an upgraded version similar even more? --[[User:Slon95|Slon95]] ([[User talk:Slon95|talk]]) 16:59, 18 November 2015 (EST)&lt;br /&gt;
::Funny that you mention that because there is! You can put a long barrel on it which makes it look very similar to a Lewis gun.&lt;br /&gt;
::Seriously though, what kind of gun is this to include in the game anyway? It looks dumb--[[User:AnActualAK47|AnActualAK47]] ([[User talk:AnActualAK47|talk]]) 17:30, 18 November 2015 (EST)&lt;br /&gt;
::See what I mean? It just looks weird and off, and looks like something from an alternate WW2. [[User:Antediluvial|Antediluvial]] ([[User talk:Antediluvial|talk]])&lt;br /&gt;
:::An M16/CAR-15 like in NV or a M14 would of been better... [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 20:45, 18 November 2015 (EST)&lt;br /&gt;
I just want to remind everyone that the cover on the Lewis gun is not a water jacket, the Lewis is air-cooled. The description on the page right now seems to suggest that the Lewis is also water cooled. --[[User:Funkychinaman|Funkychinaman]] ([[User talk:Funkychinaman|talk]]) 22:27, 18 November 2015 (EST)&lt;br /&gt;
:Yeah, it's got the fin array from the Lewis barrel jacket at the base and ''also'' has a coolant line going in like a Maxim. Just a note, with a water jacket this would never be a GPMG, it'd be too heavy to use in the light role. It's a medium machine gun. [[User:Evil Tim|Evil Tim]] ([[User talk:Evil Tim|talk]]) 00:38, 19 November 2015 (EST)&lt;br /&gt;
::Sorry. :V [[User:Mr. Wolf|Mr. Wolf]] ([[User talk:Mr. Wolf|talk]]) 01:22, 19 November 2015 (EST)&lt;br /&gt;
&lt;br /&gt;
== Section for the Discussion of Old/Beta weapons ==&lt;br /&gt;
&lt;br /&gt;
I added into the Galil ARM section about how a Galil ARM-Look alike with a different barrel(?) can be seen in the Teaser Trailer wielded by one of the Diamond City Guards.&lt;br /&gt;
&lt;br /&gt;
Hopefully there are files left for it in the game, would be nice IMO to have a PROPER ASSAULT RIFLE instead of that wannabe MG-08 Assault Rifle/Lewis Gun/M249 SAW mutant.&lt;br /&gt;
&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg]]&lt;br /&gt;
&lt;br /&gt;
--[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 03:43, 19 November 2015 (EST)&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=980137</id>
		<title>Fallout 4</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Fallout_4&amp;diff=980137"/>
		<updated>2015-11-19T08:33:32Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Fallout 4&lt;br /&gt;
|picture = Fallout 4.jpg&lt;br /&gt;
|caption=Official PC cover&lt;br /&gt;
|series=Fallout&lt;br /&gt;
|date=2015&lt;br /&gt;
|developer=Bethesda Game Studios&lt;br /&gt;
|platforms=PC&amp;lt;br&amp;gt;Playstation 4&amp;lt;br&amp;gt;Xbox One&lt;br /&gt;
|publisher= Bethesda Softworks&lt;br /&gt;
|genre=Action Role-Playing&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''Fallout 4''''' is the fourth main game in the popular ''Fallout'' series, developed by Bethesda Game Studios and published by Bethesda Softworks for Windows PC, PS4 and Xbox One in November 2015. Like the previous games ''Fallout 3'' and ''Fallout: New Vegas'', it is an open world RPG playable from first or third-person perspective.&lt;br /&gt;
&lt;br /&gt;
As is normal for the series, the plot centres on a single wandering protagonist who leaves one of Vault-Tec's &amp;quot;Vault&amp;quot; fallout shelters following a nuclear war between a retro-futuristic United States and China, to find themselves in a wasteland full of mutants and rogues. In this case, the player character (whose name and gender is determined by the player) is a former resident of Vault 111 in Boston, a facility carrying out secret cryogenic experiments on its residents. Briefly waking up to helplessly watch their baby being abducted, they are later re-woken by the failure of the cryogenic equipment to find two hundred years have passed and they are the only survivor in the facility, and set out to recover their child.&lt;br /&gt;
&lt;br /&gt;
{{Game Title}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&amp;lt;br clear=&amp;quot;all&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Overview=&lt;br /&gt;
''Fallout 4'' introduces a new weapon modification system to the series. Unlike ''Fallout: New Vegas'', which allowed the player to attach suppressors, extended magazines etc. to their gun, ''Fallout 4'' gives the player the tools to completely rebuild a gun; typically the weapons have slots for the grip, barrel, barrel accessory, sights, receiver, magazine and stock. Each type of mod has associated stat modifiers, with some weapons able to completely alter their function depending on what mods are used. For example, a semi-auto weapon can be modified to be fullauto, or a stock and long barrel fitted to turn a pistol into an ersatz sniper rifle.&lt;br /&gt;
&lt;br /&gt;
The most flexible weapons are the fictional &amp;quot;pipe&amp;quot; guns, presumably so called because they are crudely handmade, though they are vastly more durable than actual zipguns.&lt;br /&gt;
&lt;br /&gt;
The weapon modification system is a crafting system, using basic resources derived from the usual &amp;quot;vendor trash&amp;quot; objects found in the game world; for example, a shovel can be used if wood or steel is required to make something. Bizarrely, most firearm modifications require the &amp;quot;adhesive&amp;quot; component, with the primary sources of this being duct tape, superglue and vegetable starch (no, really). Certain modifications also require the player to have adequate levels in specific skills; for firearms, these are &amp;quot;Gun Nut&amp;quot; and &amp;quot;Science!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As in the ''Borderlands'' games, enemy weapons are procedurally generated and the name of a weapon is based on the accessories equipped to it; the system is rather less expansive, and rather than only assigning the weapon's highest-priority name prefix it generates a name which generally describes most or all of its accessories. It is possible to strip an unwanted weapon for accessories in the Workbench menu prior to scrapping it for materials, though the method of doing so is counter-intuitive; the player must replace the ones they want to keep, whereupon the desired parts will be kicked into their inventory. If this is not done, the modifications will be scrapped along with the weapon.&lt;br /&gt;
&lt;br /&gt;
Special &amp;quot;unique&amp;quot; weapons can also be found in the game world, with effects not found on standard weapons; some of these use the model for an existing weapon, while others are true one-offs. There are also &amp;quot;legendary&amp;quot; weapons which are standard ones with a specific modifier such as a poison damage effect or immediately refilling the player character's action points on a successful critical hit, but these just use the normal weapon model. Such weapons can generally be further modified if desired.&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==&amp;quot;10mm Pistol&amp;quot;==&lt;br /&gt;
The fictional &amp;quot;10mm Pistol&amp;quot; returns as a rather common firearm throughout the game, chambered in the less-common 10mm Auto. The weapon no longer really resembles an ultra-chunky [[Desert Eagle]] as previous incarnations did, since the safety has been removed and the long sides of the Desert Eagle slide have had their shape changed. Modifications allow it to be converted to fully automatic fire, replacing the &amp;quot;10mm SMG&amp;quot; from previous installments, in addition to a variety of other options such as receivers with various bonuses, extended or quick-release magazines, and a selection of iron sights and optics. The long barrel mod restores the enormous chunky front end of the ''Fallout 3'' and ''New Vegas'' incarnations.&lt;br /&gt;
&lt;br /&gt;
It is the first firearm acquired in the game, found on the Supervisor's desk in Vault 111.&lt;br /&gt;
&lt;br /&gt;
[[Image:Fallout4-10mm-3.jpg|thumb|none|600px|The default barrel of the &amp;quot;10mm pistol.&amp;quot;]]&lt;br /&gt;
[[Image:Fo4 10mmpistol.jpg|thumb|none|601px|&amp;quot;10mm Pistol&amp;quot; with a long barrel, making it look closer to the gun from the previous two games.]]&lt;br /&gt;
[[Image:Fallout4-10mm-1.jpg|thumb|none|601px|Having equipped herself with an extremely fetching hat, the player character takes aim with her &amp;quot;10mm Pistol&amp;quot; in VATS as she skillfully avoids tedious jokes about Bethesda games being full of bugs.]]&lt;br /&gt;
&lt;br /&gt;
==Walther PPK==&lt;br /&gt;
The [[Walther PPK]] appears as a unique 10mm pistol under the name &amp;quot;Deliverer&amp;quot;, The player can acquire it in the &amp;quot;Tradecraft&amp;quot; quest.&lt;br /&gt;
[[Image:WaltherPPkSilenced.jpg|thumb|none|350px|Walther PPK  with a sound suppressor - .380 ACP (Brown factory grips)]]&lt;br /&gt;
[[File:F4 PPK left.jpg|thumb|none|600px|The PPK as seen in on a loading screen.]]&lt;br /&gt;
[[File:F4 PPK right.jpg|thumb|none|600px|The suppressor can be removed from the weapon via the Weapons Workbench.]]&lt;br /&gt;
[[File:F4 PPK misc1.jpg|thumb|none|600px|The player character pulls out his PPK in Goodneighbor, chambering a new round.]]&lt;br /&gt;
[[File:F4 PPK misc.jpg|thumb|none|600px|Later he is doing his best James Bond impression, PPK in hand. Note the complete disregard of any trigger discipline.]]&lt;br /&gt;
&lt;br /&gt;
==Smith &amp;amp; Wesson Model 29==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;.44 Pistol&amp;quot; is a [[Smith &amp;amp; Wesson Model 29]]. It is a powerful revolver that can be customised with various barrel lengths, though it is not nearly as flexible as the fictional &amp;quot;pipe&amp;quot; revolver. The player character will always cock the hammer after each shot, this animation is however only present in first-person.&lt;br /&gt;
&lt;br /&gt;
[[Image:S&amp;amp;WModel29 Enforcer.jpg|thumb|none|400px|Smith &amp;amp; Wesson Model 29 - .44 Magnum.  This is the Screen used Model 29, carried and fired by [[Clint Eastwood]] in the movie ''[[The Enforcer]]''.]]&lt;br /&gt;
[[Image:Fallout4-SW-1.jpg|thumb|none|600px|Snub-barrel Model 29 on the weapon customization menu.]]&lt;br /&gt;
[[File:F4 M29 misc.jpg|thumb|none|600px|The revolver fitted with the &amp;quot;Bull&amp;quot; barrel and black comfort grips, giving it an appearance similar to the [[Smith &amp;amp; Wesson Model 629 Stealth Hunter]].]]&lt;br /&gt;
[[File:F4 M29 misc1.jpg|thumb|none|600px|The Sole Survivor holds his Revolver, wondering if the strange woman is using some kind of hovering tech or has an invisible chair and table.]]&lt;br /&gt;
&lt;br /&gt;
==M1911A1==&lt;br /&gt;
&lt;br /&gt;
An [[M1911A1]] is in the hands of a U.S soldier on the cover of Guns &amp;amp; Bullets.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1911Colt.jpg|thumb|none|350px|World War II Colt M1911A1 Pistol - .45 ACP.]]&lt;br /&gt;
[[File:F4 1911 poster.jpg|thumb|none|600px|]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
&lt;br /&gt;
==Thompson Submachine Gun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Submachine Gun&amp;quot; is for the most part an [[M1928A1 Thompson]], though it incorrectly ejects to the left and features a side-mounted charging handle (on the wrong side) and low-profile safety and fire selector like an [[M1 Thompson]]; by default, it also has an M1 barrel. Some modifications can give it an original Cutts compensator and a classic finned barrel (oddly described as the &amp;quot;lightweight&amp;quot; version), and it is also possible to develop the same unsawing technology from ''[[Metal Gear Solid: Peace Walker]]'' to restore the weapon's odd cut-down stock to its former glory. Sadly it can never be given the classic vertical foregrip of an M1928. The drum, oddly, starts out much too small, but still has a capacity of 50 rounds; upgrading it provides a normal-sized drum which somehow contains 100. Amusingly, going by its modifications, a substantial part of the Thompson is made of aluminium and springs.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP ]]&lt;br /&gt;
[[Image:M1Thompson.jpg|thumb|none|400px|M1 Thompson with 20-round magazine - .45 ACP]]&lt;br /&gt;
[[File:800px-Fo4 SMG.jpg|thumb|none|600px|The Thompson. Note the tiny drum and left-handed ejection port. The two odd bumps on the side of the receiver are presumably supposed to be an M1-style fire selector and safety, though they are missing their circular pivot points; the selector is set to auto, while the safety is somewhat predictably set to safe.]]&lt;br /&gt;
[[File:F4 M1A1 Silver.jpg|thumb|none|600px|A unique version of the SMG with a silver finish.]]&lt;br /&gt;
[[File:F4 M1A1 misc.jpg|thumb|none|600px|The player character, dressed as the Silver Shroud, strikes a pose with his special silver SMG after having iced a thug.]]&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
&lt;br /&gt;
==12 Gauge Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
With a high enough level in the &amp;quot;Gun Nut&amp;quot; skill it is possible to unsaw the sawed-off shotgun into a regular [[12 Gauge Double Barreled Shotgun]], giving it long barrels and a full stock. Like its shorter friend, the shotgun is fired one barrel at a time; in video game tradition, there is only a single reloading animation which replaces both shells, even if one has not been fired.&lt;br /&gt;
&lt;br /&gt;
[[Image:Savage-Stevens-311-Shotgun.jpg|thumb|none|400px|Savage/Stevens 311A Shotgun - 12 gauge]]‎&lt;br /&gt;
[[Image:F4 DB shotgun VATS.jpg|thumb|none|600px|The player character prepares to put down a ghoul with his Double-barrel.]]‎&lt;br /&gt;
[[File:F4 DB shotgun reloading.jpg|thumb|none|600px|The player character reloads his shotgun after some Feral Ghoul slaying.]]‎&lt;br /&gt;
&lt;br /&gt;
==Sawed-Off Double Barreled Shotgun==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;shotgun&amp;quot; starts out life as a [[Sawed-off Double Barrel Shotgun]]. Modifications allow it to have its barrels sawed off even shorter to a pistol sized hand-cannon, or to reattach a wooden stock to reduce recoil.&lt;br /&gt;
&lt;br /&gt;
[[Image:Stevens 311 (Sawed Off).jpg|thumb|none|400px|Stevens 311R (sawed-off) - 12 gauge]]&lt;br /&gt;
[[File:800px-Fo4 Double Barreled Shotgun.jpg|thumb|none|601px|&amp;quot;Shotgun&amp;quot; on the customise menu.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Combat Shotgun&amp;quot; like previous games is also heavily based on the [[PPSh-41]] but now has a magazine from a [[Browning Automatic Rifle]] in the proper place, instead of having a drum magazine ahead of the actual action of the weapon. In addition it has a wooden foregrip resembling the forend of a pump-action shotgun, complete with a &amp;quot;magazine tube&amp;quot; which is presumably supposed to be the gas tube.&lt;br /&gt;
 &lt;br /&gt;
[[Image:PPSH-01-SMG.jpg‎|thumb|none|400px|Soviet PPSh-41 Submachine Gun - 7.62x25mm Tokarev]]&lt;br /&gt;
[[File:800px-Fo4 Combat Shotgun.jpg|thumb|none|600px|The Combat Shotgun]]&lt;br /&gt;
[[File:F4 Combat shotgun posing.jpg|thumb|none|600px|The Sole Survivor strikes a dramatic pose with his modified Combat shotgun, contemplating if he should have brought a weapon more suited for long-range gunblasting.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles=&lt;br /&gt;
&lt;br /&gt;
==Brown Bess Flintlock Musket==&lt;br /&gt;
&lt;br /&gt;
A statue of a Minuteman holding a [[Brown Bess Flintlock Musket]] can be seen outside the town of Sanctuary: mannequins of Redcoats, a mural and a banner in the Freedom Museum show the same weapon.&lt;br /&gt;
&lt;br /&gt;
[[Image:Short land pattern brown bess.jpg|thumb|none|400px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|A revolutionary war-era soldier can be seen brandishing a Brown Bess to the left of the mural. Note the incorrect inclusion of a 1980s ''Iowa'' refit in the centre of the mural (presumably supposed to be a WW2 ship given her location), distinguished by the design of the radar and the communications antenna on the bow. The upper section of her bridge tower is not right for an ''Iowa'' and is closer in design to the spotting top of the USS ''Arizona'': she may also have been incorrectly drawn with two rear turrets like the never-built ''Montana''-Class, though this could be a trick of perspective and they are supposed to be her 5-inch dual-purpose guns.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Carbine==&lt;br /&gt;
&lt;br /&gt;
In the live-action, opening cinematic, a US infantryman, presumably a Marine, fighting in the Pacific Theater in 1945 is running with an [[M1 Carbine]]. Another can be seen on the mural and banner in Freedom Museum.&lt;br /&gt;
 &lt;br /&gt;
[[Image:M1-Carbine.jpg|thumb|none|400px|World War II Era M1 Carbine - .30 Carbine]]&lt;br /&gt;
[[Image:Fallout_4_M1Carbine.jpg|thumb|none|600px|US Marine running with his M1 Carbine.]]&lt;br /&gt;
[[Image:Fallout4-Springfield-1.jpg|thumb|none|600px|The Marine to the right aims his M1 Carbine.]]&lt;br /&gt;
&lt;br /&gt;
==M1 Garand==&lt;br /&gt;
&lt;br /&gt;
A US Marine with a bayonet-equipped [[M1 Garand]] rifles can be seen on a mural and banner in the Freedom Museum.&lt;br /&gt;
&lt;br /&gt;
[[Image:M1 Garand.jpg|thumb|none|400px|M1 Garand semiautomatic Rifle with leather M1917 sling - .30-06]]&lt;br /&gt;
[[Image:Fallout4-Garand-1.jpg|thumb|none|600px|The central Marine brandishes his M1 Garand.]]&lt;br /&gt;
&lt;br /&gt;
==Galil ARM==&lt;br /&gt;
&lt;br /&gt;
During the live-action, opening cinematic, a Chinese soldier can be seen holding a [[Galil_ARM|Galil ARM]] during the invasion of Alaska. The gun was probably meant to represent the &amp;quot;[[Fallout_3#Chinese_Assault_Rifle|Chinese Assault Rifle]]&amp;quot; from Fallout 3. &lt;br /&gt;
&lt;br /&gt;
Interesting Enough however, if one looks carefully enough, you can see a weapon that looks similar to the Galil ARM in the Teaser Trailer, but appears to use a custom barrel. It's most likely possible it was replaced by the MG-08-esque Assault Rifle used now.&lt;br /&gt;
&lt;br /&gt;
[[Image:Galil.jpg|thumb|none|400px|IMI Galil ARM - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:Fallout4Galil.jpg|thumb|none|600px|A Chinese soldier holds a Galil ARM in the live-action intro.]]&lt;br /&gt;
[[Image:Beta_Fo4_Galil.jpg|thumb|none|300px|A Guard in the Teaser Trailer wielding, what appears to be a Galil ARM.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700==&lt;br /&gt;
&lt;br /&gt;
A left-handed [[Remington Model 700]] appears as the &amp;quot;Rifle:&amp;quot; it is called &amp;quot;Hunting Rifle&amp;quot; if it has a short barrel and &amp;quot;Sniper Rifle&amp;quot; if it has a long one. In a rare display of a videogame understanding which part of a bolt-action rifle constitutes the stock, the handguard length depends on which stock is fitted rather than which barrel.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700CDL.jpg|thumb|none|400px|Remington Model 700 CDL - .300 Win Mag]]&lt;br /&gt;
[[File:800px-Fo4 Hunting Rifle.jpg|thumb|none|601px|The player's first encounter with the rifle is often this Obrez-length version]]&lt;br /&gt;
[[File:F4 R700 left.jpg|thumb|none|600px|A rifle with a full stock, long barrel, and a scope.]]&lt;br /&gt;
&lt;br /&gt;
==Remington Model 700 VTR==&lt;br /&gt;
&lt;br /&gt;
Equipping the synthetic body and long lightweight barrel mods turn the Model 700 into a [[Remington Model 700|Remington Model 700 VTR]] with a custom grip and rear stock.&lt;br /&gt;
&lt;br /&gt;
[[File:Remington700VTR.jpg|thumb|none|400px|Remington 700 VTR - .308 Winchester]]&lt;br /&gt;
[[File:F4 R700 modified1.jpg|thumb|none|600px|A version of the rifle with a synthetic body, muzzle brake, VTR-style triangular barrel, 7-round extended magazine, and an unusable bipod.]]&lt;br /&gt;
[[File:F4 R700 misc.jpg|thumb|none|600px|The player character holds his suppressed VTR with a night-vision scope, ready to snipe some good-for-nothing Raiders.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Assault Rifle&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
Though called an &amp;quot;Assault Rifle,&amp;quot; this evil mutation actually has more in common with a medium machine gun. It has a large barrel jacket based on that of the World War I [[Lewis Gun]] with the narrower part at the front flattened down to almost nothing, a coolant line and two ports near the muzzle like the water jacket of a [[Maxim]] or [[Browning M1917]], the swinging charging handle of a [[Vickers|Vickers Machine Gun]], the foregrip of the [[FN Minimi#M249-E1 / M249-E2 / M249 Paratrooper SAW|FN M249 SAW]] series, a small antiaircraft-style front sight, and a side loading box magazine like an [[FG42]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Lewis gun.JPG|thumb|none|400px|Lewis Gun - .303 British]]&lt;br /&gt;
[[Image:Fn_m249saw_mk2_10-1-.jpg|thumb|none|400px|M249-E2 SAW - upgraded M249 with heat shield and full synthetic Stock, equipped with a 200 round ammo drum - 5.56x45mm]]&lt;br /&gt;
[[File:F4 AR right.jpg|thumb|none|600px|It should be noted that even though the ejection port is on the right side of the weapon, brass actually ejects to the left, clipping through the gun. Note the randomly added coolant line, which just vanishes into the handguard.]]&lt;br /&gt;
[[File:F4 AR left.jpg|thumb|none|600px|Note the very Lewis-like barrel jacket with fins at the rear, even though it also has a water coolant line: the Lewis used forced-air cooling, not liquid. The stock appears to be a severely distorted version of the synthetic E2 SAW stock with the shoulder pad flipped upside-down, and has an odd cap added to the diagonal section at the base which seems to imply it is supposed to somehow be a reservoir for the cooling system.]]&lt;br /&gt;
&lt;br /&gt;
==Handheld M134 Minigun==&lt;br /&gt;
&lt;br /&gt;
A handheld rotary gun similar to a [[GE M134 Minigun]] can be found in the game, useable by the player character and found in the hands of elite enemies. It has a massive 500-round under-barrel drum similar to the &amp;quot;Sasha&amp;quot; configuration from ''[[Team Fortress 2]]'', though the drum is shorter and deeper. In-game it is said to be chambered for 5mm rounds, even smaller than the XM214 Microgun, which is odd considering it is the size of a regular 7.62mm minigun, and most likely just an attempt to provide a story explanation for the weapon's relatively puny per-shot damage. The rate of fire is very slow, more akin to a movie minigun than a real one.&lt;br /&gt;
&lt;br /&gt;
The weapon can be customised in several ways, the most substantial of which gives it three barrels, improving accuracy and turning it into a weapon very similar to the [[General Dynamics GAU-19/A]].&lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun with 'Chainsaw grip' to handle the recoil force. This variant was seen in ''[[Terminator 2: Judgment Day]]''. This is an airsoft version which retains the half-circle attachment point for the M60 foregrip from ''Predator''; the real T2 minigun did not have this - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[File:Fallout4 Minigun.jpg|thumb|none|601px|Handheld minigun in the weapon customisation menu.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-1.jpg|thumb|none|600px|As the player character and their family make their way to Vault 111 during the game's introductory sequence, a power armour soldier with a minigun is seen providing rather excessive security at the gate.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-2.jpg|thumb|none|600px|After successfully acquiring her own suit of power armour, the player character eyes up the minigun mounted on a crashed &amp;quot;Vertibird&amp;quot; transport, oddly in the exact same configuration used by infantry.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-3.jpg|thumb|none|600px|Being a generous sort, she is soon sharing her discovery with a group of raiders.]]&lt;br /&gt;
[[Image:Fallout4-Minigun-4.jpg|thumb|none|600px|As in quite a few recent games, the minigun seems to expend most of its propellant heating up the barrels rather than firing the projectiles; after even a relatively short period of firing the barrel group will look like it was just shoved into a furnace. Oddly, this doesn't seem to have any actual effect.]]&lt;br /&gt;
[[File:F4 M134 misc.jpg|thumb|none|600px|There is also a unique version of the M134 known as the Ash Maker, which on top of filling anything on the wrong side of the barrel(s) with lead, also lights them on fire. No such kill as overkill.]]&lt;br /&gt;
&lt;br /&gt;
==M1918A2 Browning Automatic Rifle==&lt;br /&gt;
&lt;br /&gt;
The mural and banners in the Freedom Museum depict another of the WW2 troops with an M1918A2 [[Browning Automatic Rifle]], specifically a late-war version with a carry handle. &lt;br /&gt;
&lt;br /&gt;
[[Image:BAR1918.jpg|thumb|none|400px|M1918A2 Browning Automatic Rifle - .30-06]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Marine to the left aims his BAR: note the carry handle, showing this is a late-war M1918A2.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Broadsider&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
A hand-held cannon made from what appears to be an 18th century muzzle-loading swivel gun is one of the unique weapons in the game; it can only be acquired through a remarkably silly mission involving helping a group of robots to launch the museum frigate USS ''Constitution'' from her berth in Boston Naval Dockyard.&lt;br /&gt;
&lt;br /&gt;
[[File:Swivel Gun.jpg|thumb|none|400px|Swivel gun]]&lt;br /&gt;
[[File:799px-Fo4 Broadsider.jpg|thumb|none|600px|The &amp;quot;Broadsider.&amp;quot; The hydraulic recoil-dampening assembly is at least a start, but this still would not even approach being practical as a handheld weapon.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Missile Launcher&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;Missile Launcher&amp;quot; appears to be loosely based on the [[RPG-7]], with the rear sight and trigger group of a [[PIAT]]. Oddly, the lower furnishings of the front end of the tube, the foregrip and the diagonal section just behind the muzzle seem to modelled after the [[Heckler &amp;amp; Koch MP7]]. The weapon can be modified with a scope and &amp;quot;stabilizer&amp;quot; tube, and can increase its capacity to three and four rockets, the former taking the form of a strange cartridge that sits in the barrel and slides left to right as the missiles fire, and the latter taking on a quad barrel form similar to an M202A1 FLASH. Rather oddly, the exhaust tube is never modified to account for the additional three missiles, so three missiles are essentially launching directly in the users face.&lt;br /&gt;
&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[Image:PIATLauncher.jpg|thumb|none|400px|Projector, Infantry, Anti Tank (PIAT) - 3.25 in]]&lt;br /&gt;
[[Image:H&amp;amp;K MP71A1.jpg‎|thumb|none|400px|Heckler &amp;amp; Koch MP7A1 with factory magazine and iron sights - 4.6x30mm]]&lt;br /&gt;
[[Image:799px-Fo4 Missile Launcher.jpg|thumb|none|600px|The most feared of all mutants.]]&lt;br /&gt;
[[File:F4 Rocket Launcher misc.jpg|thumb|none|600px|The Sole Survivor introduces an unsuspecting Feral Ghoul to the Missile Launcher.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted weapons=&lt;br /&gt;
&lt;br /&gt;
==Browning M2==&lt;br /&gt;
&lt;br /&gt;
In the Freedom Museum mural, what appears to be an M26 Pershing tank is visible firing its cannon to the right of the group of WW2 Marines, the mounted [[Browning M2]] on the commander's hatch just about visible through the muzzle flash.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-BAR-1.jpg|thumb|none|600px|The Browning M2 can be seen above and to the left of the Pershing's main gun.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2 Aircraft==&lt;br /&gt;
&lt;br /&gt;
[[Browning M2 Aircraft]] heavy machine guns can be seen in the ventral ball turret of a B-24 Liberator bomber during the introduction.&lt;br /&gt;
&lt;br /&gt;
[[Image:M2aircraft.jpg|thumb|none|400px|Browning M2 Aircraft, Fixed - .50 BMG]]&lt;br /&gt;
[[Image:Fallout4-Liberator-1.jpg|thumb|none|600px|The Liberator's ball turret is seen rotating in the introduction as it retracts its landing gear, having apparently forgotten to do so.]]&lt;br /&gt;
&lt;br /&gt;
{{Template:Fallout Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;br /&gt;
[[Category:War]]&lt;br /&gt;
[[Category:Post Apocalyptic]]&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Beta_Fo4_Galil.jpg&amp;diff=980136</id>
		<title>File:Beta Fo4 Galil.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Beta_Fo4_Galil.jpg&amp;diff=980136"/>
		<updated>2015-11-19T08:30:37Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: An Unknown Galil (most likely the ARM Variant)

Low Quality shot taken from Teaser Trailer&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An Unknown Galil (most likely the ARM Variant)&lt;br /&gt;
&lt;br /&gt;
Low Quality shot taken from Teaser Trailer&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=874964</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=874964"/>
		<updated>2014-12-17T05:10:50Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: /* DShK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;January 15th, 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013. It was rereleased in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with the PC version set to release on January 15th, 2015.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th and 8th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
An [[Advanced Taser M26]] is available as the &amp;quot;Stun Gun&amp;quot;. It has unlimited ammunition, and fires a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|250px|The in-game Taser.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCAMP==&lt;br /&gt;
The fully-automatic &amp;quot;AP Pistol&amp;quot; bears a resemblance to the [[Colt SCAMP]], but is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). During the rappelling part in &amp;quot;Three's Company&amp;quot;, Michael erroneously uses it in 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:GTAVAPPistol.jpg|thumb|none|500px|The in-game &amp;quot;AP Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in 9mm &amp;quot;ACB&amp;quot;.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPistol.jpg|thumb|none|500px|The in-game Combat Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds). It incorrectly has an optional extended magazine of 12 rounds. Furthermore, the weapon model lacks the long beaver-tail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAVPistol.50.jpg|thumb|none|500px|The in-game Desert Eagle.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle. In this beta image, the gun had its standard finish instead of the chrome one.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
The Entreprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the &amp;quot;Heavy Pistol&amp;quot;. It has a miniature red dot sight modeled on the slide, which doesn't add any aiming bonuses in the original third-person view, but actually does in the first-person view on next-gen gaming systems. The weapon comes with an erroneous 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Steel Full Rail Gun 5.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAVHeavyPistol.jpg|thumb|none|500px|The in-game Wide Body 1911.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1922==&lt;br /&gt;
What appears to be a [[FN Model 1922]] is available as the &amp;quot;Vintage Pistol&amp;quot; with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment), whereas the real Model 1922 holds 8 or 9 rounds (though the 7-round capacity would be correct on the Model 1910 variant). The weapon can also be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|300px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:Vintage Pistol GTA V.jpeg|thumb|none|300px|The In-Game &amp;quot;Vintage Pistol&amp;quot;]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Colt Junior]] with some design elements also similar to the [[AMT Backup]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|250px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:AMTBackup.jpg‎|thumb|none|250px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|250px|The in-game &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In GTA Online, players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPistol.jpg|thumb|none|500px|The in-game Taurus PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|500px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|500px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92 as seen in first-person view in the next-gen versions of GTAV/GTA Online. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] is going to be featured in &amp;quot;The Heists Update&amp;quot;, It was removed from &amp;quot;The San Andreas Flight School Update&amp;quot; Although it has the paint job of the 12 Gauge variant, the weapon model is that of the 25mm version.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|200px|12 Gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|Render of the removed flare gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|460px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:GTAVAssaultShotgun.jpg|thumb|none|460px|The in-game &amp;quot;Assault Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.  It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube.  Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:GTAVBullpupShotgun.jpg|thumb|none|500px|The in-game KSG.]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Compact Cruiser]] with a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 Compact Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:M590A1TR.jpg|thumb|none|500px|Mossberg 590A1 Tactical Tri-Rail - 12 Gauge.  For comparison]]&lt;br /&gt;
[[File:GTAVPumpShotgun.jpg|thumb|none|500px|The in-game Mossberg 590 Compact Cruiser.]]&lt;br /&gt;
[[File:GTAVMossberg590Cruiser.jpg|thumb|none|500px|A Los Santos County deputy sheriff with a Mossberg 590 Compact Cruiser during the Paleto Bay heist.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears with a folding stock as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It holds 6 Slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[File:GTAVHeavyShotgun.jpg|thumb|none|500px|The in-game Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game resembles a Mossberg based [[Serbu Super Shorty]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun), but is slightly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In GTAV's online component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
[[File:GTAVSawedOffShotgun.jpg|thumb|none|500px|The in-game Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a Serbu Super Shorty as first responders arrive at the bank.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:GTAVSMG.jpg|thumb|none|500px|The in-game MP5.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male player in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]].]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and it can be fitted with a 16 or 30 round magazine. The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot;.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVMiniUzi.jpg|thumb|none|500px|The in-game Mini Uzi.]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The extended clip attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTAVThompson.jpg|thumb|none|500px|The in-game M1928A1 Thompson.]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
An Antique Musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and it has a semi-pistol grip instead of a straight grip. Like most weapons of the era, it has a very low rate of fire, taking around 7 seconds to prepare a new round for firing.&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|600px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|600px|The in-game Musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A player with the Musket]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In the online component of the game, this weapon is a rank-based unlock for all players, with the Serbu Super Shorty (Sawed-Off Shotgun) replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:GTAVAssaultSMG.jpg|thumb|none|500px|The in-game Assault SMG.]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a &amp;quot;simplified&amp;quot; A2 type fixed rear sight and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAVCARBINERIFLEMIXTURE.jpg|thumb||none|500px|'''Photoshopped''' AR-15 from GTA V by [[User:PaulD21x|PaulD21x]] - 5.56x45mm]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down when the ELCAN is mounted.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|The custom AR-15 with no attachments in first-person view on next-gen gaming systems. Note &amp;quot;VOM FEUR CARBINE&amp;quot; engraved on the upper receiver.]]&lt;br /&gt;
[[File:GTAVAR15FPS2.jpg|thumb|none|600px|Aiming down sights with the custom AR-15. The ELCAN SpecterDR scope is incorrectly depicted as a red dot sight. Note the folding front sight has been folded down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It erroneously has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version erroneously has ejection ports on both sides of the weapon.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVSpecialCarbine.jpg|thumb|none|500px|The in-game G36C.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor. Note the front sight has been folded down.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight, flashlight, suppressor, and a 30 or 60 round magazine.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVAdvancedRifle.jpg|thumb|none|500px|The in-game CTAR-21.]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAssaultRifle.jpg|thumb|none|500px|The in-game Type 56-2.]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while riding on the wing of a plane. In this instance, the gun has unlimited ammunition.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]], referred to as &amp;quot;Bullpup Rifle&amp;quot; in-game, is added with the &amp;quot;High Life Update&amp;quot; as a part of the &amp;quot;GTA online Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle's, and the weapon uses a magazine similar to the Type 56's. &lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm or possibly 7.62x39mm]]&lt;br /&gt;
[[File:GTAVBullpupRifle.jpg|thumb|none|500px|The in-game QBZ-95-1.]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The Buzzard helicopter also mounts a pair of M134 Miniguns on the stub wings. The M134 is also an available weapon in Righteous Slaughter 7. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAVMinigun.jpg|thumb|none|500px|The in-game handheld Minigun.]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a [[Mk 46 Mod 0]] with the buttstock of an [[M60]]. It can accept all attachments except the flashlight and suppressor. It can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|500px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk46.jpg|thumb|none|500px|The in-game Mk 46 Mod 0.]]&lt;br /&gt;
[[File:GTAVCombatMG.jpg|thumb|none|600px|Micheal aims his Mk 46 at hostages during the Paleto Bank heist.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] with synthetic furniture and an RIS handguard appears as the &amp;quot;MG&amp;quot;. It has a strange 54-round capacity by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives the correct capacity of 100 rounds.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|500px|The in-game PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC. It is fitted with a firework-loaded rocket instead of the standard anti-tank shell, and is also painted with the American Flag. It was a limited time only item in GTA Online and is also the first DLC weapon to be removed from GTA V's story mode.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher 2 GTA V.jpg|thumb|none|400px|The in-game Fireworks Launcher]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTAVGrenadeLauncher.jpg|thumb|none|500px|The in-game Milkor Mark 14 MGL.]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAVRPG.jpg|thumb|none|500px|The in-game RPG-7.]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Franklin rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot; (PS4/Xbox One Only)==&lt;br /&gt;
A rail gun appears as a bonus for players who have already played the previous console version of GTA V. It is in the destructive weapon slot and can only fire one round at a time, with a maximum ammunition limit of 20 rounds (including the one loaded). It does not feature in GTA Online, however.&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine. Trevor receives a free one with a suppressor and more powerful scope during the two random encounters with Cletus.&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|500px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVSniperRifle.jpg|thumb|none|500px|The in-game Accuracy International AW-F.]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton fires his AW-F during the Prologue.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the &amp;quot;Heavy Sniper&amp;quot;, and it incorrectly holds 6 rounds per magazine instead of 10. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also the weapon used from an electronic turret in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTAVHeavySniper.jpg|thumb|none|500px|The in-game Barrett M107.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barret M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and a curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Erroneously, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject 7.62x51mm. A major advantage this rifle had over the other 2 sniper rifles  (on the PS3/X360 versions) was that the player could move while aiming through the scope.  This however came at a cost of a relatively low-power scope with fixed magnification. On the PS4/XB1/PC versions, there is now an option that can turn on/off this behavior for the other two sniper rifles.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with a synthetic Tapco stock - 7.62x39mm. Note the curvature of the box magazine.]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|500px|The game's M39 EMR model (here without the scope).]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|The in-game M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|500px|The in-game M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun|DShK]] is planned to appear in Grand Theft Auto 5's &amp;quot;Heists Update&amp;quot; The DShK will be mounted on a Karin Rebel.&lt;br /&gt;
&lt;br /&gt;
[[Image:DSHK.jpg|thumb|none|200px|DShK heavy machine gun mounted on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:GTAV_Hiests_DShKTechnical.jpg|thumb|none|300px|A Promotional Picture Showing A Player on the Back of a Karin Rebel using the DShK]]&lt;br /&gt;
&lt;br /&gt;
=Non-Player Weapons=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Makarov PM]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|350px|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|500px|none|The Makarov PM in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Gen 3 Compact==&lt;br /&gt;
A 3rd Generation [[Glock]] compact pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is impossible to tell which specific model of Glock it is, other than that it is a 3rd generation compact pistol. The model of the guard is re-used from GTA IV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:GTAVGLOCK5.JPG|thumb|none|500px|The Glock holstered]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was going to appear as the &amp;quot;Heavy Rifle&amp;quot;.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|300px|Render of the removed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|300px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|300px|Render of the removed XM25.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110A1 SASS==&lt;br /&gt;
The [[SR-25|M110A1 SASS]] was going to appear as the &amp;quot;Assault Sniper&amp;quot;.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|400px|M110A1 SASS with Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|300px|Render of the removed M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=DShK_heavy_machine_gun&amp;diff=874960</id>
		<title>DShK heavy machine gun</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=DShK_heavy_machine_gun&amp;diff=874960"/>
		<updated>2014-12-17T05:02:42Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: /* Video Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Specifications==&lt;br /&gt;
[[Image:DSHK.jpg|thumb|right|400px|DShKM on tripod - 12.7x108mm]]&lt;br /&gt;
[[Image:DShKM-vehicle-mount.jpg|thumb|right|400px|DShKM heavy machine gun in standard vehicle mounting on a Romanian TR-85 main battle tank - 12.7x108mm]]&lt;br /&gt;
&lt;br /&gt;
'''Type:''' Heavy Machine Gun&lt;br /&gt;
&lt;br /&gt;
'''Caliber:''' 12.7x108 mm&lt;br /&gt;
&lt;br /&gt;
'''Capacity:''' 50-round ammo belt&lt;br /&gt;
&lt;br /&gt;
'''Fire Modes:''' Fully Automatic (600 rounds per minute)&lt;br /&gt;
&lt;br /&gt;
''NOTE: Some films and television series will often use a [[Browning M2#Browning M2 Heavy Barrel|Browning M2HB]] or an [[M60D]] mocked up to resemble the DShK. Please be sure that the weapon is a genuine DShK and not another weapon mocked up as one.''&lt;br /&gt;
&lt;br /&gt;
'''The DShK heavy machine gun has appeared in the following movies, television series, and video games used by the following actors:'''&lt;br /&gt;
__TOC__&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;380&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ivan Nikulin: Russian Sailor (Ivan Nikulin - Russkiy Matros)]]'' || || || Mounted on the G-5 class torpedo boat || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Marine Battalion (Morskoy batalion), The|The Marine Battalion (Morskoy batalion)]]'' || || || Mounted of patrol boat || 1944&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tank Brigade, The|The Tank Brigade]] ||  || Soviet soldiers || Tripod-mounted, with anti-aircraft sights || 1955&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Fortress on Wheels (Krepost na kolesah)]]'' || || Soviet soldiers || Mounted on the armoured train || 1960&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Spring (Kwiecien)]]'' || || Polish soldiers ||  || 1961&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Naval Mettle (Morskoy kharakter)]]'' || || || Mounted of patrol boat || 1970&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Liberation: The Last Assault]] ||  || Soviet soldiers || Mounted on Soviet ISU-152 SPG || 1971&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front Beyond the Front Line (Front za liniey fronta)]]'' || || German soldiers || || 1977&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Front in the Rear of the Enemy (Front v tylu vraga)]]'' || || German soldiers || Tripod-mounted || 1981&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Battle for Moscow]] ||  || Soviet soldiers || triplex mount can be seen only in documentary footage || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Come and See (Idi i smotri)]]'' || || Soviet partisans || || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Battalions Request Fire (Batalyony prosyat ognya)]]'' || || Soviet soldiers || Mounted on ISU-152 SPG || 1985&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]] || [[Sylvester Stallone]] || John Rambo || Tripod-mounted, with anti-aircraft sights || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Rambo III]] ||  || Soviet soldiers || Tripod-mounted || 1988&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Boondock Saints, The|The Boondock Saints]] ||  ||  || Seen in arms cache || 1999&lt;br /&gt;
|-&lt;br /&gt;
| [[Three Kings]] ||  || Iraqi soldiers || Mounted on faux T72 tank || 1999&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Proof of Life]] ||  || Chechen insurgents || Mounted on truck || 2000&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Hawk Down]] ||  || Somali militiamen || Mounted on pickup trucks || 2001&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Die Another Day]] ||  ||  || Mounted on T55 tanks || 2002&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Tears of the Sun]] ||  || Rebels || Mounted on truck || 2003&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Stealth]]'' ||  || North Korean soldiers || Tripod-mounted || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Blood Diamond]]'' ||  || R.U.F. rebels || Mounted on pickup trucks || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Shooter]]'' ||  || Ethiopian rebels || Mounted on truck || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[X-Men Origins: Wolverine]]'' || || Nigerian soldier || mounted in machine gun nest || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[White Tiger (Belyy tigr), The|The White Tiger (Belyy tigr)]] ||  || Soviet soldiers || Mounted on Soviet ISU-152 SPG || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[A Good Day to Die Hard]]'' || || || Mounted on helicopter || 2013&lt;br /&gt;
|-&lt;br /&gt;
| [[Captain Phillips]] ||  || Somali pirates || Mounted on pickup trucks || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;380&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;80&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Missing (2012)| Missing]]'' ||  ||Russian troops || mounted on T-90 tank/ &amp;quot;Rain on the Evil and on the Good&amp;quot; (S1E10) || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;400&amp;quot;|'''Notation'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;60&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Steel Beasts]] ||  || Mounted on T55 tanks ||  || 2000 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Conflict: Desert Storm]] ||  ||  ||  || 2002 &lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid 3: Snake Eater]] ||  || Mounted on various vehicles ||  || 2004&lt;br /&gt;
|-&lt;br /&gt;
|''[[Project Reality]] ||  || Tripod-mounted and on pickup trucks &amp;amp; T62 tanks ||  || 2005&lt;br /&gt;
|-&lt;br /&gt;
| ''[[UberSoldier]] ||  ||mounted on a German submarine  ||  || 2006&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA: Armed Assault]] ||  ||  ||  || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Mercenaries 2: World in Flames]] ||  || Mounted on various fictional and non-fictional vehicles, on tripods ||  || 2008&lt;br /&gt;
|-&lt;br /&gt;
| ''[[ArmA II]] ||  || Mounted on UAZ jeeps and tripods ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[9th Company: Roots of Terror]] ||  || Mounted on pickup trucks and tripods ||  || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Black Ops]] || || Mounted on flatbed trucks || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Medal of Honor (2010)|Medal of Honor]]||DShK||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro 2033]] ||  || Mounted on various vehicles ||  || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metal Gear Solid: Peace Walker]]||||||||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Bodycount]] || || || Fictional DShK-based handheld weapon used by Chinese heavy enemies || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ace Combat: Assault Horizon]] || || Mounted on technical trucks and T-55 tank || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Uncharted 3]] ||  || || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare 3]] || || Mounted on T-90 tanks, Remote Sentry turret, GAZ-2975 Tigr, Russian PT boats, and mono/tripod mounts || || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Metro: Last Light]] || || || || TBA&lt;br /&gt;
|-&lt;br /&gt;
| ''[[7554]] ||  ||  ||  || 2011&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Project Reality: Vietnam]] ||  || Tripod-mounted and on UAZ-469 jeeps &amp;amp; Sampan boats ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]||  || || || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Grand Theft Auto V]]||  || Mounted on a Karin Rebel. Added in the &amp;quot;Heists Update&amp;quot; || || 2013&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Anime ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Black Lagoon]] || Hotel Moscow troops || Mounted on truck || 2006&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Machine Gun]]&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=874959</id>
		<title>Grand Theft Auto V</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Grand_Theft_Auto_V&amp;diff=874959"/>
		<updated>2014-12-17T05:01:12Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = Grand Theft Auto V&lt;br /&gt;
|picture = Gta v logo.jpg&lt;br /&gt;
|caption =  ''Box Art''&lt;br /&gt;
|series= Grand Theft Auto&lt;br /&gt;
|date= September 17th, 2013 (PS3/360)&amp;lt;br&amp;gt;November 18th, 2014 (PS4/XB1)&amp;lt;br&amp;gt;January 15th, 2015 (PC)&amp;lt;br&amp;gt;&lt;br /&gt;
|developer=Rockstar North&lt;br /&gt;
|platforms=PlayStation 3&amp;lt;br&amp;gt;PlayStation 4&amp;lt;br&amp;gt;Xbox 360&amp;lt;br&amp;gt;Xbox One&amp;lt;br&amp;gt;PC&lt;br /&gt;
|publisher= 2K Games&lt;br /&gt;
|genre=Third-Person Shooter&lt;br /&gt;
}}&lt;br /&gt;
'''Grand Theft Auto V''' (also known as ''GTA5'' or ''GTAV'') is the fifth installment of the ''Grand Theft Auto'' series being developed by Rockstar North, and published by Rockstar Games. The game was announced October 25, 2011 with its trailer debuting on November 2. The game was released on September 17th, 2013. It was rereleased in enhanced form for the PlayStation 4 and Xbox One on November 18th, 2014, with the PC version set to release on January 15th, 2015.&lt;br /&gt;
&lt;br /&gt;
'''The following weapons can be seen in the video game ''Grand Theft Auto V'' and are available in both 7th and 8th generation versions unless otherwise noted:'''&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Advanced Taser M26==&lt;br /&gt;
An [[Advanced Taser M26]] is available as the &amp;quot;Stun Gun&amp;quot;. It has unlimited ammunition, and fires a shot every 3 seconds, which is the time it takes for the power meter to be recharged from 0 to 100.&lt;br /&gt;
[[Image:AdvancedM26.jpg|thumb|none|350px|Advanced Taser M26]]&lt;br /&gt;
[[File:GTAVStunGun.jpg|thumb|none|250px|The in-game Taser.]]&lt;br /&gt;
&lt;br /&gt;
==Colt SCAMP==&lt;br /&gt;
The fully-automatic &amp;quot;AP Pistol&amp;quot; bears a resemblance to the [[Colt SCAMP]], but is depicted with a traditional pistol slide. It holds 18 rounds in its magazine (36 with the &amp;quot;Extended Clip&amp;quot; attachment). During the rappelling part in &amp;quot;Three's Company&amp;quot;, Michael erroneously uses it in 3-round burst mode. The lettering on the slide states it is chambered in 9x18mm.&lt;br /&gt;
[[Image:coltscamp.jpg|none|thumb|350px|Colt SCAMP - .22 SCAMP]]&lt;br /&gt;
[[File:GTAVAPPistol.jpg|thumb|none|500px|The in-game &amp;quot;AP Pistol&amp;quot;.]]&lt;br /&gt;
[[File:GTA5UNKNOWPIST.jpg|thumb|500px|none|&amp;quot;''Get us out of here !''&amp;quot;]]&lt;br /&gt;
[[File:GTA5UNKNOWNPIST2.jpg|thumb|500px|none|]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Combat Pistol&amp;quot;==&lt;br /&gt;
What appears to be a combination of the [[Heckler &amp;amp; Koch P2000]] and the [[Beretta Px4 Storm]] is available as the &amp;quot;Combat Pistol&amp;quot;. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment). It is chambered in 9mm &amp;quot;ACB&amp;quot;.&lt;br /&gt;
[[File:P2000-2.jpg|thumb|none|350px|Heckler &amp;amp; Koch P2000 - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Px4 Storm.jpg|thumb|none|350px|Beretta Px4 Storm - 9x19mm]]&lt;br /&gt;
[[File:GTAVCombatPistol.jpg|thumb|none|500px|The in-game Combat Pistol.]]&lt;br /&gt;
&lt;br /&gt;
==Desert Eagle==&lt;br /&gt;
A [[Desert Eagle#Desert Eagle Mark XIX|Desert Eagle]] is available as the &amp;quot;Pistol .50&amp;quot; as a special edition bonus weapon. It holds 9 bullets in the magazine, which should make it a .357 Magnum (.50AE Desert Eagles hold 7 rounds). It incorrectly has an optional extended magazine of 12 rounds. Furthermore, the weapon model lacks the long beaver-tail of an actual Desert Eagle and has a trigger guard that bears more resemblance to the PT92.&lt;br /&gt;
[[File:DesertEagle50AE.jpg|thumb|350px|none|IMI Desert Eagle Mark XIX with brushed chrome finish - .50 AE]]&lt;br /&gt;
[[File:GTAVPistol.50.jpg|thumb|none|500px|The in-game Desert Eagle.]]&lt;br /&gt;
[[File:GTA V - Franklin with Desert Eagle.jpg|thumb|none|500px|Franklin wielding the Desert Eagle. In this beta image, the gun had its standard finish instead of the chrome one.]]&lt;br /&gt;
&lt;br /&gt;
==Entreprise Arms Wide Body 1911==&lt;br /&gt;
The Entreprise Arms Wide Body 1911, released with the &amp;quot;Business Update&amp;quot; DLC, appears as the &amp;quot;Heavy Pistol&amp;quot;. It has a miniature red dot sight modeled on the slide, which doesn't add any aiming bonuses in the original third-person view, but actually does in the first-person view on next-gen gaming systems. The weapon comes with an erroneous 18 round magazine and can be upgraded with a ridiculous 36 round extended magazine, as well as the usual pistol mods (suppressor and weapon light).&lt;br /&gt;
[[File:Steel Full Rail Gun 5.jpg|thumb|none|350px|Entreprise Arms Wide Body 1911 - .45 ACP]]&lt;br /&gt;
[[File:GTAVHeavyPistol.jpg|thumb|none|500px|The in-game Wide Body 1911.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
&lt;br /&gt;
==FN Model 1922==&lt;br /&gt;
What appears to be a [[FN Model 1922]] is available as the &amp;quot;Vintage Pistol&amp;quot; with the &amp;quot;I'm Not a Hipster&amp;quot; DLC. It holds 7 rounds (14 with the &amp;quot;Extended Clip&amp;quot; attachment), whereas the real Model 1922 holds 8 or 9 rounds (though the 7-round capacity would be correct on the Model 1910 variant). The weapon can also be fitted with a suppressor.&lt;br /&gt;
[[File:Browning 1922.jpg|thumb|none|300px|FN Model 1922 - .32 ACP]]&lt;br /&gt;
[[File:Vintage Pistol GTA V.jpeg|thumb|none|300px|The In-Game &amp;quot;Vintage Pistol&amp;quot;]]&lt;br /&gt;
[[File:I'm Not a Hipster DLC GTA V.jpg|thumb|none|500px|The &amp;quot;Vintage Pistol&amp;quot; in the official image of the DLC]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;SNS Pistol&amp;quot;==&lt;br /&gt;
The &amp;quot;SNS Pistol&amp;quot; is available with the &amp;quot;Beach Bum Pack DLC&amp;quot; and seems to be a [[Colt Junior]] with some design elements also similar to the [[AMT Backup]]. It holds 6 rounds in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment).&lt;br /&gt;
[[File:Colt Junior.jpeg|thumb|none|250px|Colt Junior - .25 ACP]]&lt;br /&gt;
[[Image:AMTBackup.jpg‎|thumb|none|250px|AMT Backup - .380 ACP]]&lt;br /&gt;
[[Image:SNS Pistol.jpg|thumb|none|250px|The in-game &amp;quot;SNS&amp;quot; Pistol]]&lt;br /&gt;
&lt;br /&gt;
==Taurus PT92AF==&lt;br /&gt;
The &amp;quot;Pistol&amp;quot; is a [[Taurus PT92AF]]. It holds 12 rounds in its magazine (16 with the &amp;quot;Extended Clip&amp;quot; attachment), while its real counterpart holds 10, 15 or 17 (though the 12-round magazine would be correct for the compact variant, the PT92C). In-game it is incorrectly referred to as being .45 caliber instead of 9x19mm. However, in the mission &amp;quot;Complications&amp;quot;, Michael correctly refers it to a 9mm. In GTA Online, players are automatically given one of these pistols at the start of every session.&lt;br /&gt;
&lt;br /&gt;
[[File:PT92AFRail.jpg|thumb|none|350px|Taurus PT92AF - 9x19mm]]&lt;br /&gt;
[[File:GTAVPistol.jpg|thumb|none|500px|The in-game Taurus PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92.jpg|thumb|none|500px|Micheal makes a good first impression on Franklin with the help of his PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92(2).jpg|thumb|none|500px|During an important plot moment, Trevor pulls out a PT92AF.]]&lt;br /&gt;
[[File:GTAVPT92FPS1.jpg|thumb|none|600px|A PT92 as seen in first-person view in the next-gen versions of GTAV/GTA Online. Note the black finish, tritium iron sights, and &amp;quot;Hawk &amp;amp; Little&amp;quot; markings on the slide. ]]&lt;br /&gt;
&lt;br /&gt;
==Orion Flare Gun==&lt;br /&gt;
The [[Orion Flare Gun]] is going to be featured in &amp;quot;The Heists Update&amp;quot;, It was removed from &amp;quot;The San Andreas Flight School Update&amp;quot; Although it has the paint job of the 12 Gauge variant, the weapon model is that of the 25mm version.&lt;br /&gt;
[[File:ORION 25mm.jpg|thumb|none|350px|Orion flare gun - 25mm]]&lt;br /&gt;
[[File:Orion Flare gun.jpg|thumb|none|200px|12 Gauge variant for comparison.]]&lt;br /&gt;
[[File:GTAVFlareGun.jpg|thumb|none|300px|Render of the removed flare gun.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Shotguns=&lt;br /&gt;
==&amp;quot;Assault Shotgun&amp;quot;==&lt;br /&gt;
The &amp;quot;Assault Shotgun&amp;quot; is largely based on the [[UTAS UTS-15]] with the addition of a box magazine and some other modifications such as a longer stock and relocating the barrel to the position the magazine tubes normally occupy. The original UTS-15 has a manual pump-action; however the &amp;quot;Assault Shotgun&amp;quot; is depicted as fully-automatic. Note that the &amp;quot;Assault Shotgun&amp;quot; behaves identically to an actual [[AA-12]], notably due to the fully-automatic fire and the availability of 8-round box and 32-round drum magazines.&lt;br /&gt;
[[File:UTAS UTS-15.jpg|thumb|none|460px|UTAS UTS-15 - 12 gauge]]&lt;br /&gt;
[[File:GTAVAssaultShotgun.jpg|thumb|none|460px|The in-game &amp;quot;Assault Shotgun&amp;quot;.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun001.jpg|thumb|600px|none|The loading door of the UTS-15 operates as the ejection port of the &amp;quot;Assault Shotgun. However, as the gun is fitted with a box magazine located significantly ahead of the ejection port, this arrangement makes little mechanical sense.]]&lt;br /&gt;
[[File:GTA 5 Assault Shotgun005.jpg|thumb|600px|none|The player character reaching over the shotgun to work the charging handle, which has been added to the right side of the receiver.]]&lt;br /&gt;
&lt;br /&gt;
==Kel-Tec KSG==&lt;br /&gt;
The [[Kel-Tec KSG]] is a bonus weapon available in the Special Edition of the game as the &amp;quot;Bullpup Shotgun&amp;quot;.  It comes with a 14-shell capacity, and like all games that feature the KSG, its 2 magazine tubes are depicted, mechanically, as a single long tube.  Like the other pump-action shotguns, it is reloaded with just one shell.&lt;br /&gt;
[[Image:Kel-Tec KSG Shotgun Oleg Volk 1.jpg|thumb|none|500px|Kel-Tec KSG - 12 Gauge]]&lt;br /&gt;
[[File:GTAVBullpupShotgun.jpg|thumb|none|500px|The in-game KSG.]]&lt;br /&gt;
[[File:Gtavkel.jpg|thumb|none|500px]]&lt;br /&gt;
&lt;br /&gt;
==Mossberg 590 Compact Cruiser ==&lt;br /&gt;
The &amp;quot;Pump Shotgun&amp;quot; in the game resembles a [[Mossberg 590 Compact Cruiser]] with a heat shield and a Magpul CTR stock; it comes with an 8-shell magazine capacity. The reloading animation depicts only one shell being inserted, regardless the number of shells needed. It is the standard shotgun of the LSPD and the LS County Sheriff's Department.&lt;br /&gt;
[[Image:MossbergCompactCruiser.jpg|thumb|none|500px|Mossberg 590 Compact Cruiser - 12 Gauge]]&lt;br /&gt;
[[Image:M590A1TR.jpg|thumb|none|500px|Mossberg 590A1 Tactical Tri-Rail - 12 Gauge.  For comparison]]&lt;br /&gt;
[[File:GTAVPumpShotgun.jpg|thumb|none|500px|The in-game Mossberg 590 Compact Cruiser.]]&lt;br /&gt;
[[File:GTAVMossberg590Cruiser.jpg|thumb|none|500px|A Los Santos County deputy sheriff with a Mossberg 590 Compact Cruiser during the Paleto Bay heist.]]&lt;br /&gt;
&lt;br /&gt;
==Saiga 12K==&lt;br /&gt;
The [[Saiga 12K]] appears with a folding stock as the &amp;quot;Heavy Shotgun&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It holds 6 Slug shells in its magazine (12 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor and an angled Magpul AFG2 foregrip.&lt;br /&gt;
[[Image:Saiga 12k-1.jpg|thumb|none|500px|Saiga 12K - 12 Gauge]]&lt;br /&gt;
[[File:GTAVHeavyShotgun.jpg|thumb|none|500px|The in-game Saiga 12K.]]&lt;br /&gt;
&lt;br /&gt;
==Serbu Super Shorty==&lt;br /&gt;
The &amp;quot;Sawed-Off Shotgun&amp;quot; in the game resembles a Mossberg based [[Serbu Super Shorty]] (unlike in the previous GTA games, where it appeared as a double-barreled shotgun), but is slightly longer and features a traditional style pump. It comes with an 8-shell capacity (while a shotgun this size would only be able to hold somewhere between 2 and 4), and like with the larger Mossberg the reloading animation shows only one shell being inserted. It is uniquely capable of being used on motorcycles, buses and boats as a driveby weapon.  In GTAV's online component, this weapon replaces the &amp;quot;Assault SMG&amp;quot; as the free weapon for Rockstar Social Club members, with the Assault SMG being a rank-based unlockable for all players.&lt;br /&gt;
[[File:Mossberg Serbu.jpg|thumb|none|400px|Serbu Super Shorty - 12 Gauge]]&lt;br /&gt;
[[File:GTAVSawedOffShotgun.jpg|thumb|none|500px|The in-game Sawed-Off Shotgun.]]&lt;br /&gt;
[[File:GTAVSerbuSuperShorty.jpg|thumb|none|500px|Trevor with a Serbu Super Shorty as first responders arrive at the bank.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A3==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A3]] appears as the &amp;quot;SMG&amp;quot;. It holds 30 rounds in a 15-round magazine, and 60 in the 30-rounder.&lt;br /&gt;
[[Image:MP5A3RIS.jpg|thumb|none|400px|Heckler &amp;amp; Koch MP5A3 with Navy trigger group, railed handguard, RIS foregrip, and M68 Aimpoint red dot scope - 9x19mm]]&lt;br /&gt;
[[File:GTAVSMG.jpg|thumb|none|500px|The in-game MP5.]]&lt;br /&gt;
[[Image:gtasmg.jpg|thumb|none|500px|The MP5 being fired by a male player in multiplayer.]]&lt;br /&gt;
[[File:GTAVMP5FPS1.jpg|thumb|none|600px|Franklin reloading his MP5 in first-person view.]]&lt;br /&gt;
[[File:GTAVMP5FPS2.jpg|thumb|none|600px|Aiming down sights of the MP5 in first-person view. The iron sights seem to be based on the [[CZ Scorpion Evo 3]].]]&lt;br /&gt;
&lt;br /&gt;
==Mini Uzi==&lt;br /&gt;
The [[Mini Uzi]] is available as the &amp;quot;Micro SMG&amp;quot;, and it can be fitted with a 16 or 30 round magazine. The beta version had an incorrectly slanted magazine, but this has been corrected in the final game. When the Scope attachment is added, the character unfolds the stock and properly shoulders the weapon, otherwise, the stock is folded and the weapon is fired from the hip. It is chambered in the oddly named &amp;quot;.45 ACB&amp;quot;.&lt;br /&gt;
[[Image:MiniUzi 01.jpg|thumb|none|300px|IMI Mini Uzi - 9x19mm]]&lt;br /&gt;
[[File:GTAVMiniUzi.jpg|thumb|none|500px|The in-game Mini Uzi.]]&lt;br /&gt;
[[File:GTAVRugerMP9.jpg|thumb|none|500px|Trevor with a Mini Uzi in the beta version.]]&lt;br /&gt;
[[File:GTAVMINIUZIFPS1.jpg|thumb|none|600px|Michael firing a Mini Uzi equipped with an AimPoint Micro T1 in first-person view while driving a car. The weapon's markings indicate that it is chambered in &amp;quot;.45 ACB&amp;quot;.]]&lt;br /&gt;
&lt;br /&gt;
==Thompson M1928A1==&lt;br /&gt;
This gun is available with the Valentine's Day Massacre Special DLC as the &amp;quot;Gusenberg Sweeper&amp;quot;. It seems to be a [[Thompson M1928A1]] with a drum magazine that incorrectly holds 30 rounds. The extended clip attachment ups the ammo count to the correct 50 rounds.  It shares an ammo pool with the belt-fed machine guns instead of the sub-machine guns.&lt;br /&gt;
[[Image:M1928A1Drum.jpg‎ |thumb|none|400px|M1928A1 Thompson with 50-round drum magazine - .45 ACP]]&lt;br /&gt;
[[File:GTAVThompson.jpg|thumb|none|500px|The in-game M1928A1 Thompson.]]&lt;br /&gt;
[[File:GTA V - Valentine's Day DLC.jpg|thumb|none|500px|The &amp;quot;Gusenberg Sweeper&amp;quot; in the official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Rifles &amp;amp; Muskets=&lt;br /&gt;
==Antique Musket==&lt;br /&gt;
An Antique Musket is added with the &amp;quot;Independence Day&amp;quot; DLC. This Musket barely resembles a [[Brown Bess Flintlock Musket|Land Pattern Musket]] and it has a semi-pistol grip instead of a straight grip. Like most weapons of the era, it has a very low rate of fire, taking around 7 seconds to prepare a new round for firing.&lt;br /&gt;
[[File:Short land pattern brown bess.jpg|thumb|none|600px|Original &amp;quot;Short Land Pattern&amp;quot; Brown Bess musket made 1768-1805 - .75 caliber]]&lt;br /&gt;
[[File:Musket GTA V.jpg|thumb|none|600px|The in-game Musket]]&lt;br /&gt;
[[File:Musket 2 GTA V.jpg|thumb|none|250px|A player with the Musket]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==&amp;quot;Assault SMG&amp;quot;==&lt;br /&gt;
This fictional assault rifle (classified in-game as an SMG) is a bonus unlock for players who join the Rockstar Social Club; it bears a resemblance to several real guns, particularly the [[Magpul PDR#Magpul PDR-C|Magpul PDR-C]] and [[FN P90#P90 TR|FN P90 TR]]. It can be fitted with a 30 or 60 round magazine. In the online component of the game, this weapon is a rank-based unlock for all players, with the Serbu Super Shorty (Sawed-Off Shotgun) replacing it as the free weapon for Social Club members.&lt;br /&gt;
&lt;br /&gt;
[[File:MagpulPDR.jpg|thumb|400px|none|Magpul PDR-C with 20-round Magpul PMag and red dot sight - 5.56x45mm NATO]]&lt;br /&gt;
[[File:FN P90 Triple Rail (TR).jpg|thumb|400px|none|FN P90 TR - 5.7x28mm]]&lt;br /&gt;
[[File:GTAVAssaultSMG.jpg|thumb|none|500px|The in-game Assault SMG.]]&lt;br /&gt;
[[File:SC SMG.jpg|thumb|none|600px|Trevor holding the Assault SMG.]]&lt;br /&gt;
&lt;br /&gt;
==Custom AR-15 Carbine==&lt;br /&gt;
The &amp;quot;Carbine Rifle&amp;quot; is a [[M16 rifle series|custom AR-15 carbine]] consisting of an ACE skeleton stock incorrectly portrayed as collapsible, Northtech Billet lower receiver with an ergonomic pistol grip, VLTOR upper receiver, a handguard resembling the Daniel Defense MFR 9.0, and a 10.5&amp;quot; barrel with an AAC Blackout flash hider. Its sights are a &amp;quot;simplified&amp;quot; A2 type fixed rear sight and a Troy folding front battle sight. It can be fitted with an ELCAN SpecterDR scope, flashlight, 30 or 60 round magazine, a Magpul AFG2 foregrip, and a sound suppressor.&lt;br /&gt;
&lt;br /&gt;
[[File:GTA5-Carbine-Rifle-Example.jpg|thumb|none|500px|The in-game &amp;quot;Carbine Rifle&amp;quot; - 5.56x45mm]]&lt;br /&gt;
[[Image:GTAVCARBINERIFLEMIXTURE.jpg|thumb||none|500px|'''Photoshopped''' AR-15 from GTA V by [[User:PaulD21x|PaulD21x]] - 5.56x45mm]]&lt;br /&gt;
[[File:Gtavgun2.jpg|thumb|none|600px|In this beta image, the magazine is missing from the rifle.]]&lt;br /&gt;
[[File:Gtavcarbinerifle2.jpg|thumb|none|600px|Another shot of the Carbine Rifle in the bank.]]&lt;br /&gt;
[[File:Gtavcarbinerifle.jpg|thumb|none|600px|Franklin chambering a fresh round in the gameplay trailer. Unlike previous games, the protagonist actually drops the magazine, pulls back on the charging handle, and (at least in this case) ejects a round as he is chambering mid-mag. A Magpul AFG2 can be seen on the weapon in this shot.]]&lt;br /&gt;
[[File:GTAV AR15.jpg|thumb|none|600px|Michael with the AR-15 accessorized with an ELCAN SpecterDR scope, Magpul AFG2, extended magazine, and sound suppressor. Note that the folding front sight is not folded down when the ELCAN is mounted.]]&lt;br /&gt;
[[File:GTAVAR15FPS1.jpg|thumb|none|600px|The custom AR-15 with no attachments in first-person view on next-gen gaming systems. Note &amp;quot;VOM FEUR CARBINE&amp;quot; engraved on the upper receiver.]]&lt;br /&gt;
[[File:GTAVAR15FPS2.jpg|thumb|none|600px|Aiming down sights with the custom AR-15. The ELCAN SpecterDR scope is incorrectly depicted as a red dot sight. Note the folding front sight has been folded down.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch G36C==&lt;br /&gt;
The [[Heckler &amp;amp; Koch G36C]], called the &amp;quot;Special Carbine&amp;quot; in-game, is part of the Business Update DLC. It erroneously has a 6 vent-holes on the short C handguard, and utilizes straight metal magazines similar to the [[Galil 7.62 ARM]]. It also has a custom charging handle that juts out on both sides of the weapon, rather than a flush charging handle. The next-gen version erroneously has ejection ports on both sides of the weapon.&lt;br /&gt;
[[File:Hkg36c.jpg|thumb|none|400px|Heckler &amp;amp; Koch G36C - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVSpecialCarbine.jpg|thumb|none|500px|The in-game G36C.]]&lt;br /&gt;
[[File:GTAV-HeavyPistol-SpecialCarbine.jpg|thumb|none|600px]]&lt;br /&gt;
[[File:GTAVG36FPS.jpg|thumb|none|600px|The G36C in first-person view on next-gen gaming systems. This G36C mounts an ELCAN SpecterDR scope, Magpul AFG, and suppressor. Note the front sight has been folded down.]]&lt;br /&gt;
&lt;br /&gt;
==IMI Compact Tavor CTAR-21==&lt;br /&gt;
The &amp;quot;Advanced Rifle&amp;quot; appears to be a [[IMI Compact Tavor CTAR-21]] with a raised scope mount. It has an open pistol grip with a traditional trigger guard (similarly to the MTAR-21) instead of the real CTAR-21's closed handguard. A screenshot previously released by Game Informer showed a more correctly modeled CTAR-21 with a green finish. It can be fitted with a red dot sight, flashlight, suppressor, and a 30 or 60 round magazine.&lt;br /&gt;
[[File:IMI CTAR-21 Tavor.jpg|thumb|400px|none|IMI Compact Tavor CTAR-21 with ITL MARS red dot sight - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVAdvancedRifle.jpg|thumb|none|500px|The in-game CTAR-21.]]&lt;br /&gt;
[[File:GTAVPossibleAUG.jpg|thumb|none|600px|Michael with a correctly modeled CTAR-21 from an old screenshot.]]&lt;br /&gt;
[[File:GTA5G11.jpg|thumb|600px|none|Michael firing a CTAR-21. Note the RIS rail instead of the scope. There is a rear sight attached, but no front sight, which would make aiming difficult.]]&lt;br /&gt;
[[File:GTAV TAR-21.jpg|thumb|600px|none|]]&lt;br /&gt;
[[File:GTA5-Tavor-Helicopter.jpg|thumb|none|600px|A closer shot of the CTAR-21, showing that the D-guard is no longer present.]]&lt;br /&gt;
&lt;br /&gt;
==Norinco Type 56-2==&lt;br /&gt;
The &amp;quot;Assault Rifle&amp;quot; is a [[Norinco Type 56-2]] with an aftermarket TAPCO Intrafuse handguard and ergonomic pistol grip. It can be fitted with a red dot sight (which resembles an Aimpoint Micro T1), Magpul AFG2, flashlight, suppressor (based on the PBS-1 suppressor of the [[AKS-74U]]), and a 30 or 60 round magazine (the latter being modeled after a 40-round mag).&lt;br /&gt;
&lt;br /&gt;
[[Image:Type56-2.jpg|thumb|none|500px|Norinco Type 56-2 - 7.62x39mm]]&lt;br /&gt;
[[File:GTAVAssaultRifle.jpg|thumb|none|500px|The in-game Type 56-2.]]&lt;br /&gt;
[[Image:GTAV-Type56.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors.]]&lt;br /&gt;
[[Image:GTAV-Type56-2.jpg|thumb|none|600px|Beta Norinco Type 56-2 with sound suppressors. Note Michael in the back, displaying excellent trigger discipline.]]&lt;br /&gt;
[[Image:Gtavgun5.jpg|thumb|none|600px|Lamar hiding behind a car during a street gang fight with a Type 56-2, identifiable by the full ring front sight.]]&lt;br /&gt;
[[Image:Gtavgun10.jpg|thumb|none|600px|Trevor firing an unmodified Type 56-2 while riding on the wing of a plane. In this instance, the gun has unlimited ammunition.]]&lt;br /&gt;
[[Image:GTA 5 ak art.jpg|thumb|none|600px|Concept art showing rifles. This image appears in the game as a loading screen.]]&lt;br /&gt;
&lt;br /&gt;
==QBZ-95-1==&lt;br /&gt;
The [[Norinco QB rifle series#QBZ 95-1|QBZ-95-1]], referred to as &amp;quot;Bullpup Rifle&amp;quot; in-game, is added with the &amp;quot;High Life Update&amp;quot; as a part of the &amp;quot;GTA online Spring Update&amp;quot;. In-game it is said to be a Chinese import. Its front sight is recycled from the GTA IV Carbine Rifle's, and the weapon uses a magazine similar to the Type 56's. &lt;br /&gt;
[[File:Norinco QBZ95-1.jpg|thumb|none|400px|Norinco QBZ-95-1 - 5.8x42mm or possibly 7.62x39mm]]&lt;br /&gt;
[[File:GTAVBullpupRifle.jpg|thumb|none|500px|The in-game QBZ-95-1.]]&lt;br /&gt;
[[File:GTA Online Spring Update.jpg‎|thumb|none|600px|An official image of the DLC.]]&lt;br /&gt;
&lt;br /&gt;
=Machine Guns=&lt;br /&gt;
==GE M134 Minigun==&lt;br /&gt;
A handheld [[GE M134 Minigun]] is available for the heavy weapon slot; the weapon is shown with no power supply or ammo feed, and loads every round the player has at once (a maximum capacity of 9999 rounds). The Buzzard helicopter also mounts a pair of M134 Miniguns on the stub wings. The M134 is also an available weapon in Righteous Slaughter 7. &lt;br /&gt;
&lt;br /&gt;
[[Image:Minigun 2.JPG|thumb|none|400px|'''Airsoft''' handheld M134 Minigun - (fake) 7.62x51mm NATO]]&lt;br /&gt;
[[Image:M134.JPG|thumb|none|400px|General Electric M134 - 7.62x51mm]]&lt;br /&gt;
[[File:GTAVMinigun.jpg|thumb|none|500px|The in-game handheld Minigun.]]&lt;br /&gt;
[[File:GTAVGEM134.jpg|thumb|none|600px|Franklin firing a handheld GE M134 in an early screenshot.]]&lt;br /&gt;
[[File:GTAVGEM134(2).jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 appears to have taken a visit to the [[Doom]] universe and brought back a minigun as a souvenir.]]&lt;br /&gt;
[[File:GTAVGEM134(3).jpg|thumb|none|600px|In an effort by Rockstar to outdo their last badass bank robbery, Trevor confronts the cops outside the bank with a handheld M134 minigun.]]&lt;br /&gt;
[[File:GTAVGEM134Closeup.jpg|thumb|none|600px|A closeup on Trevor's minigun as he prepares to unleash hell.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|Trevor takes a walk around the &amp;quot;Buzzard&amp;quot; helicopter, checking out the under-wing miniguns. Note that they actually have ammo feeds.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 46 Mod 0==&lt;br /&gt;
The &amp;quot;Combat MG&amp;quot; featured in the game is a [[Mk 46 Mod 0]] with the buttstock of an [[M60]]. It can accept all attachments except the flashlight and suppressor. It can be fitted with a 100 or 200 round belt. By default the weapon is fired from the hip, but when the Scope attachment is added the character will actually shoulder the weapon and fire it like an assault rifle.&lt;br /&gt;
[[Image:Mk46.jpg|thumb|none|500px|Mk 46 Mod 0 - 5.56x45mm NATO]]&lt;br /&gt;
[[Image:M60.jpg|thumb|none|400px|M60 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVMk46.jpg|thumb|none|500px|The in-game Mk 46 Mod 0.]]&lt;br /&gt;
[[File:GTAVCombatMG.jpg|thumb|none|600px|Micheal aims his Mk 46 at hostages during the Paleto Bank heist.]]&lt;br /&gt;
&lt;br /&gt;
==PKM==&lt;br /&gt;
The [[PK Machine Gun|PKM]] with synthetic furniture and an RIS handguard appears as the &amp;quot;MG&amp;quot;. It has a strange 54-round capacity by default, but the &amp;quot;Extended Clip&amp;quot; attachment gives the correct capacity of 100 rounds.&lt;br /&gt;
[[Image:HungarianPKM.jpg|thumb|500px|none|PKM - 7.62x54mm R]]&lt;br /&gt;
[[File:GTAVMG.jpg|thumb|none|500px|The in-game PKM.]]&lt;br /&gt;
&lt;br /&gt;
=Launchers=&lt;br /&gt;
==&amp;quot;Firework Launcher&amp;quot;==&lt;br /&gt;
What appears to be a homemade [[Panzerschreck]] was added as the &amp;quot;Fireworks Launcher&amp;quot; with the &amp;quot;Independence Day&amp;quot; DLC. It is fitted with a firework-loaded rocket instead of the standard anti-tank shell, and is also painted with the American Flag. It was a limited time only item in GTA Online and is also the first DLC weapon to be removed from GTA V's story mode.&lt;br /&gt;
[[File:Tank h5.jpg|thumb|none|400px|Panzerschreck rocket launcher - 88mm]]&lt;br /&gt;
[[File:Fireworks Launcher 2 GTA V.jpg|thumb|none|400px|The in-game Fireworks Launcher]]&lt;br /&gt;
[[File:Fireworks Launcher GTA V.jpg|thumb|none|400px|Michael with the &amp;quot;Fireworks Launcher&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==Milkor Mark 14 MGL==&lt;br /&gt;
A [[Milkor MGL#Mark 14 / M32A1|Milkor Mark 14 MGL]] appears in the game with a Magpul CTR stock. It has an unrealistic capacity of 10 grenades instead of 6.&lt;br /&gt;
[[Image:Milkor Mark 14.jpg|thumb|none|400px|Milkor Mark 14 in desert tan finish fitted with Armson OEG reflex sight - 40x46mm]]&lt;br /&gt;
[[File:GTAVGrenadeLauncher.jpg|thumb|none|500px|The in-game Milkor Mark 14 MGL.]]&lt;br /&gt;
[[File:GTA5 MGL.jpg|thumb|none|600px|Michael with the MGL.]]&lt;br /&gt;
[[File:GTAVMilkorMark14MGL.jpg|thumb|none|600px|During his fourth rampage mission, Trevor pulls a MGL out the back of a Jeep to demonstrate just why you ''don't'' keep a loaded weapon out in the open.]]&lt;br /&gt;
&lt;br /&gt;
==RPG-7==&lt;br /&gt;
An [[RPG-7]] is available.&lt;br /&gt;
[[Image:Rpg-7-1-.jpg‎ |thumb|none|400px|RPG-7 - 40mm]]&lt;br /&gt;
[[File:GTAVRPG.jpg|thumb|none|500px|The in-game RPG-7.]]&lt;br /&gt;
[[File:GTAV RPG.jpg|thumb|none|600px|Franklin rocks his RPG-7 and an awesome mask.]]&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;Rail Gun&amp;quot; (PS4/Xbox One Only)==&lt;br /&gt;
A rail gun appears as a bonus for players who have already played the previous console version of GTA V. It is in the destructive weapon slot and can only fire one round at a time, with a maximum ammunition limit of 20 rounds (including the one loaded). It does not feature in GTA Online, however.&lt;br /&gt;
[[File:GTAV-RailGun.jpg|thumb|none|400px]]&lt;br /&gt;
&lt;br /&gt;
=Sniper Rifles=&lt;br /&gt;
==Accuracy International AW-F==&lt;br /&gt;
An [[Accuracy International AW|Accuracy International AW-F]] is the standard sniper rifle in the game, with a 10-round magazine. Trevor receives a free one with a suppressor and more powerful scope during the two random encounters with Cletus.&lt;br /&gt;
[[File:Arctic Warfare Folding Stock.jpg|thumb|none|500px|Accuracy International AW-F - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVSniperRifle.jpg|thumb|none|500px|The in-game Accuracy International AW-F.]]&lt;br /&gt;
[[File:GTAVAccuracyInternationalAW.jpg|thumb|600px|none|Dave Norton fires his AW-F during the Prologue.]]&lt;br /&gt;
&lt;br /&gt;
==Barrett M107==&lt;br /&gt;
A [[Barrett M107]] is available as the &amp;quot;Heavy Sniper&amp;quot;, and it incorrectly holds 6 rounds per magazine instead of 10. When aiming down the scope, probably due to an oversight, the sound of a bolt operation can be heard after each shot, despite the weapon being semi-automatic; however, it isn't heard when firing without aiming. The M107 is also the weapon used from an electronic turret in the back of a van to shoot down Javier Madrazo's commercial jet in the mission ''Caida Libre''.&lt;br /&gt;
[[Image:Berrett M107.jpg|thumb|none|500px|Barrett M107 - .50 BMG]]&lt;br /&gt;
[[File:GTAVHeavySniper.jpg|thumb|none|500px|The in-game Barrett M107.]]&lt;br /&gt;
[[Image:GTA5-Buzzard-1.jpg|thumb|none|600px|During a hunting side mission, Trevor carries a Barret M107 as he encounters the wrong kind of Buzzard.]]&lt;br /&gt;
&lt;br /&gt;
==M39 EMR==&lt;br /&gt;
The [[M39 Enhanced Marksman Rifle]] appears as the &amp;quot;Marksman Rifle&amp;quot;, added with the &amp;quot;Last Team Standing Update&amp;quot; DLC. It has an ACE Skeleton stock (incorrectly shown as collapsible, as on the Carbine Rifle), and a curved box magazines similar to those used by various rifles chambered in Soviet 7.62x54mmR or 7.62x39mm. It comes equipped with a scope and 8-round mags (16 with the &amp;quot;Extended Clip&amp;quot; attachment) and can also be fitted with a flashlight, a suppressor, and an angled Magpul AFG2 foregrip. Erroneously, it ejects larger cartridges than the .50 BMG Heavy Sniper, when it should eject 7.62x51mm. A major advantage this rifle had over the other 2 sniper rifles  (on the PS3/X360 versions) was that the player could move while aiming through the scope.  This however came at a cost of a relatively low-power scope with fixed magnification. On the PS4/XB1/PC versions, there is now an option that can turn on/off this behavior for the other two sniper rifles.&lt;br /&gt;
[[Image:M-39EMR.jpg|thumb|none|500px|M39 Enhanced Marksman Rifle with Harris bipod - 7.62x51mm NATO]]&lt;br /&gt;
[[Image:Sks tapco stock.jpg|thumb|none|400px|Yugoslavian M59/66 SKS with a synthetic Tapco stock - 7.62x39mm. Note the curvature of the box magazine.]]&lt;br /&gt;
[[File:GTAVMarksmanRifle.jpg|thumb|none|500px|The game's M39 EMR model (here without the scope).]]&lt;br /&gt;
&lt;br /&gt;
=Thrown Weapons=&lt;br /&gt;
==M18 Smoke Grenade==&lt;br /&gt;
The [[M18 smoke grenade]] appears as the &amp;quot;Tear Gas&amp;quot; grenade.&lt;br /&gt;
[[Image:M18red.jpg|thumb|none|120px|M18 red smoke grenade]]&lt;br /&gt;
[[File:GTAVTearGas.jpg|thumb|none|120px|The in-game M18 smoke grenade.]]&lt;br /&gt;
&lt;br /&gt;
==M61 Hand Grenade==&lt;br /&gt;
The [[M61 Hand Grenade|M61 hand grenade]] appears as the &amp;quot;Grenade&amp;quot;.&lt;br /&gt;
[[Image:6696s.jpg|thumb|none|600px|M61 High-Explosive Fragmentation hand grenade, improved version of the M26]]&lt;br /&gt;
[[File:GTAVGrenade.jpg|thumb|none|500px|The in-game M61 Grenade.]]&lt;br /&gt;
&lt;br /&gt;
=Mounted Weapons=&lt;br /&gt;
==M61 Vulcan==&lt;br /&gt;
The &amp;quot;P-996 Lazer&amp;quot; fighter jet, a cross between the F-35, F/A-18 and F-16, is equipped with a pair of [[M61 Vulcan]] cannons, with the one installation an F-16 should have mirrored on both sides of the fuselage.&lt;br /&gt;
&lt;br /&gt;
[[Image:M61vulcan.jpg|thumb|none|400px|GE M61 Vulcan Cannon - 20mm]]&lt;br /&gt;
[[Image:GTA5-Plane-1.jpg|thumb|none|600px|&amp;quot;I'm not getting in until you decide what kind of plane you are.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
==DShK==&lt;br /&gt;
A [[DShK heavy machine gun|DShK]] is planned to appear in Grand Theft Auto 5's &amp;quot;Heists Update&amp;quot; mounted on a Karin Rebel (making it a Technical)&lt;br /&gt;
&lt;br /&gt;
=Non-Player Weapons=&lt;br /&gt;
==Makarov PM==&lt;br /&gt;
While playing ''Righteous Slaughter 7'', an in-game FPS video game, in his bedroom, Jimmy's game character can be seen using a stainless steel [[Makarov PM]] in tandem with a syringe similar to the USP45/tactical knife combo in ''[[Call of Duty: Modern Warfare 2]]''.&lt;br /&gt;
[[File:MakarovPM.jpg|thumb|350px|none|Makarov PM - 9x18mm Makarov]]&lt;br /&gt;
[[File:GTAVDesertEagle.jpg|thumb|500px|none|The Makarov PM in the lower right corner.]]&lt;br /&gt;
&lt;br /&gt;
==Unknown Glock Gen 3 Compact==&lt;br /&gt;
A 3rd Generation [[Glock]] compact pistol is seen in the holster of the armored truck guards, however they cannot be used and the guards will still attack the player using the normal Pistol. It is impossible to tell which specific model of Glock it is, other than that it is a 3rd generation compact pistol. The model of the guard is re-used from GTA IV.&lt;br /&gt;
&lt;br /&gt;
[[Image:Glock19pistol.jpg|thumb|none|400px|Glock 19 - 9x19mm]]&lt;br /&gt;
[[Image:GTAVGLOCK5.JPG|thumb|none|500px|The Glock holstered]]&lt;br /&gt;
&lt;br /&gt;
==Robinson Armament XCR==&lt;br /&gt;
When playing ''Righteous Slaughter 7'' in his bedroom, Jimmy's game character can be seen using a [[Robinson Armament XCR]] in the CQB configuration. This weapon is not available in the game for player use.&lt;br /&gt;
[[Image:XCR CQB.jpg|thumb|none|400px|Robinson Armament XCR-L CQB with EOTech red dot sight, polymer magazine, and RIS foregrip - 5.56x45mm]]&lt;br /&gt;
[[File:GTAVXCR.jpg|thumb|none|600px|Jimmy's player character in Righteous Slaughter 7 loads his XCR at the start of the game.]]&lt;br /&gt;
&lt;br /&gt;
==Browning M2HB==&lt;br /&gt;
The &amp;quot;Rhino,&amp;quot; a fictional tank closely based on the German Leopard 2A4, mounts an unusable [[Browning M2]] on the commander's hatch.&lt;br /&gt;
&lt;br /&gt;
[[Image:BrowningM2.jpg|thumb|none|400px|Browning M2HB on vehicle mount - .50 BMG]]&lt;br /&gt;
[[Image:GTA5-Tank-1.jpg|thumb|none|600px|Using his Secret Beard Powers to infiltrate Fort Zancudo military base, Trevor admires his prize, his very own tank.]]&lt;br /&gt;
&lt;br /&gt;
==Degtyaryov DT==&lt;br /&gt;
For no obvious reason, a Soviet T-34-85 can be found in a junkyard in Los Santos. Even more curiously, it retains its hull-mounted [[Degtyaryov DT]] machine gun; these are usually not shown even on tanks that are supposed to be real, since videogame tanks are often based on museum pieces with empty hull gun mounts.&lt;br /&gt;
&lt;br /&gt;
[[Image:DT tank machine gun TBiU 11.jpg|thumb|none|400px|DT machine gun - 7.62x54mm R]]&lt;br /&gt;
&lt;br /&gt;
==M230 Chain Gun==&lt;br /&gt;
Hunter attack helicopters (based on the AH-64 Apache) equipped with the [[M230 Chain Gun]] can be seen in the trailer for the in-game movie ''The Simian'', which can be seen when going to a movie theater while hanging out with a friend. The Hunter does not yet appear in the game proper.&lt;br /&gt;
&lt;br /&gt;
[[Image:Hughes-M230-Chain-Gun3.jpg‎|thumb|none|400px|Hughes/Alliant Techsystems M230 chain gun - 30x113mm B]]&lt;br /&gt;
&lt;br /&gt;
=Cut Weapons=&lt;br /&gt;
==FN SCAR-H==&lt;br /&gt;
The [[FN SCAR-H]] was going to appear as the &amp;quot;Heavy Rifle&amp;quot;.&lt;br /&gt;
[[Image:FN SCAR -1-.jpg|thumb|none|400px|First Generation FN SCAR-H with M68 Aimpoint scope and Grippod foregrip - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVHeavyRifle.jpg|thumb|none|300px|Render of the removed SCAR-H.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch HK21==&lt;br /&gt;
The [[Heckler &amp;amp; Koch HK21]] was going to appears as the &amp;quot;Assault MG&amp;quot; with a [[Galil]] folding stock.&lt;br /&gt;
[[Image:HK21MachineGun.jpg|thumb|none|400px|Heckler &amp;amp; Koch HK21 - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultMG.jpg|thumb|none|300px|Render of the removed HK21.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch XM25==&lt;br /&gt;
The [[Heckler &amp;amp; Koch XM25]] was going to appear as the &amp;quot;Programmable AR&amp;quot;.&lt;br /&gt;
[[File:ATKXM25.jpg|thumb|none|400px|Heckler &amp;amp; Koch XM25 - 25mm]]&lt;br /&gt;
[[File:GTAVProgrammableAR.jpg|thumb|none|300px|Render of the removed XM25.]]&lt;br /&gt;
&lt;br /&gt;
==Knight's Armament Company M110A1 SASS==&lt;br /&gt;
The [[SR-25|M110A1 SASS]] was going to appear as the &amp;quot;Assault Sniper&amp;quot;.&lt;br /&gt;
[[File:KAC-M110A1-SASS.jpg|thumb|none|400px|M110A1 SASS with Harris bipod, Leupold Mark 4 scope, AN/PVS-22 Universal Night Sight, and tan paint scheme - 7.62x51mm NATO]]&lt;br /&gt;
[[File:GTAVAssaultSniper.jpg|thumb|none|300px|Render of the removed M110 SASS.]]&lt;br /&gt;
&lt;br /&gt;
{{Grand Theft Auto Series}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:Crime]]&lt;br /&gt;
[[Category:Third-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=User_talk:Morayus1&amp;diff=858443</id>
		<title>User talk:Morayus1</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=User_talk:Morayus1&amp;diff=858443"/>
		<updated>2014-10-13T12:27:46Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: /* Hotline Miami */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome to IMFDB==&lt;br /&gt;
Before you do any editing please take the time to read the '''[[Rules, Standards and Principles]]'''. This is a very important document that explains how this website is setup as well as telling you what is and isn't allowed. If it is determined by an '''[[admins|admin]]''' that you have not read these rules, your account will be suspended. Continued non-compliance may result in a permanent ban.&lt;br /&gt;
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There are a number of pages that desperately need your help. You can find these Incomplete pages '''[[incomplete|here]]'''.&lt;br /&gt;
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If you have any questions, feel free to post them '''[[Talk:Main Page|here]]''' but make sure to sign your post by typing &amp;lt;nowiki&amp;gt;--~~~~&amp;lt;/nowiki&amp;gt;. &lt;br /&gt;
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Finally, IMFDB has a forum set up '''[http://forum.imfdb.org/ here]''' that is only available to registered members. There is lots of good stuff to see there. If you would like to join the forum, please post '''[[Forum Request|HERE]]''' and an account will be created for you. &lt;br /&gt;
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Now, HAPPY EDITING! [[User:Bunni|bunni]] ([[User talk:Bunni|talk]]) 22:11, 26 April 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
== Hotline Miami ==&lt;br /&gt;
&lt;br /&gt;
Will you be adding any actual ingame screenshots for this game?  --[[User:Ben41|Ben41]] ([[User talk:Ben41|talk]]) 07:41, 13 October 2014 (EDT)&lt;br /&gt;
&lt;br /&gt;
Yes I will --[[User:Morayus1|Morayus1]] ([[User talk:Morayus1|talk]]) 08:27, 13 October 2014 (EDT)&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiamiDBS.jpg&amp;diff=858393</id>
		<title>File:HotlineMiamiDBS.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiamiDBS.jpg&amp;diff=858393"/>
		<updated>2014-10-13T10:57:40Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiamiShotgunSprite.jpg&amp;diff=857790</id>
		<title>File:HotlineMiamiShotgunSprite.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiamiShotgunSprite.jpg&amp;diff=857790"/>
		<updated>2014-10-11T13:40:06Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiami75pMGAR.jpeg&amp;diff=857787</id>
		<title>File:HotlineMiami75pMGAR.jpeg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiami75pMGAR.jpeg&amp;diff=857787"/>
		<updated>2014-10-11T13:24:26Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiamiShotgunUnlock.jpg&amp;diff=857785</id>
		<title>File:HotlineMiamiShotgunUnlock.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiamiShotgunUnlock.jpg&amp;diff=857785"/>
		<updated>2014-10-11T13:18:59Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiamiMG.jpg&amp;diff=857784</id>
		<title>File:HotlineMiamiMG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiamiMG.jpg&amp;diff=857784"/>
		<updated>2014-10-11T13:03:22Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: Morayus1 uploaded a new version of &amp;amp;quot;File:HotlineMiamiMG.jpg&amp;amp;quot;: The reason why the Blueish-black background is not present as it is nearly the same shade as the outline of the gun.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiamiMG.jpg&amp;diff=857783</id>
		<title>File:HotlineMiamiMG.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiamiMG.jpg&amp;diff=857783"/>
		<updated>2014-10-11T13:00:51Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiamiCover.jpg&amp;diff=857782</id>
		<title>File:HotlineMiamiCover.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiamiCover.jpg&amp;diff=857782"/>
		<updated>2014-10-11T12:48:41Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: Morayus1 uploaded a new version of &amp;amp;quot;File:HotlineMiamiCover.jpg&amp;amp;quot;: Hotline Miami (2012)

{{Category:Posters and Cover Art}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hotline Miami}} (2012)&lt;br /&gt;
&lt;br /&gt;
{{Category:Poster and Cover Art}}&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:HotlineMiamiCover.jpg&amp;diff=857781</id>
		<title>File:HotlineMiamiCover.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:HotlineMiamiCover.jpg&amp;diff=857781"/>
		<updated>2014-10-11T12:46:50Z</updated>

		<summary type="html">&lt;p&gt;Morayus1: {{Hotline Miami}} (2012)

{{Category:Poster and Cover Art}}&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hotline Miami}} (2012)&lt;br /&gt;
&lt;br /&gt;
{{Category:Poster and Cover Art}}&lt;/div&gt;</summary>
		<author><name>Morayus1</name></author>
	</entry>
</feed>