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	<id>https://www.buildlogs.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Monogon-industries</id>
	<title>Internet Movie Firearms Database - Guns in Movies, TV and Video Games - User contributions [en]</title>
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	<updated>2026-05-30T15:28:42Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1629098</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1629098"/>
		<updated>2023-11-19T09:48:12Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first-person shooter/physics-puzzle game developed and published by Stress Level Zero. ''BONEWORKS'' utilizes the 1Marrow Interaction Engine to program the physics interactions of in-game objects, allowing players to manipulate the game world in order to complete physics-based puzzles, physically grapple with enemies, and whatever else the player can think of. &lt;br /&gt;
&lt;br /&gt;
In ''BONEWORKS'', you play as Arthur Ford, the security director for an upcoming VR game called &amp;quot;MythOS&amp;quot;. When Myth is suddenly hacked and crippled as a result, Arthur is sent in alone to fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it? &lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS FOR THE ENDING OF ''BONEWORKS''!}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, its design is based on that of the [[Glock 22]]. Although initially the Eder 22 was intended to fire .40 S&amp;amp;W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Handgun==&lt;br /&gt;
During the game's ending cutscene, a Monogon Industries executive executes Arthur Ford with an unidentified handgun. Although the camera angle makes it difficult to see any identifying details, the unidentified handgun appears to be a 1911 with a stainless-steel finish based on the shape of the slide that can be seen when observed closely. This is corroborated by the fact that the sound effect used in the cutscene when the Monogon executive racks the slide before killing Arthur is the same sound effect used for racking the slide of the in-game 1911. &lt;br /&gt;
[[File:Boneworks unidentified handgun.jpg|none|600px|thumb|A Monogon executive levels an unknown handgun resembling a stainless-steel 1911 at Arthur Ford's head before killing him during the game's ending cutscene.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully-automatic, the model used is the semi-automatic pistol variant sold to the civilian market.&lt;br /&gt;
[[File:UZI-PRO1.jpg|none|350px|thumb|IWI Uzi Pro Pistol, prototype model - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified M4==&lt;br /&gt;
A security guard working for Monogon Industries holds what appears to be a rifle of the [[M16 rifle series|M4 series]] while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard.&lt;br /&gt;
[[File:boneworks unidentified m4.jpg|none|600px|thumb|A Monogon agent holding an unidentified variant of the [[M16 rifle series|M4 rifle series]] as he breaches Arthur Ford's barricaded room. Note the flip-up ironsights on the upper half of the rifle (image brightened for clarity).]] &lt;br /&gt;
[[File:Screenshot-2023-11-19-025354.jpg|none|600px|thumb|Ditto, from the other side (image brightened for clarity).]]&lt;br /&gt;
[[File:Boneworks unidentified m4 slung on back.jpg|none|600px|thumb|Ditto, but slung on the agent's back. Note the handguard resembling a Magpul Angled Fore Grip on the lower half of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Bullpup Rifle==&lt;br /&gt;
The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip.&lt;br /&gt;
[[File:Boneworks unidentified bullpup rifle.jpg|none|600px|thumb|A Monogon agent using some type of bullpup rifle in the game's ending cutscene. Note the magazine that can be seen behind where the agent is holding the rifle's pistol grip, a feature that distinguishes this gun from other non-bullpup firearms (image brightened for clarity).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1629097</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1629097"/>
		<updated>2023-11-19T09:25:12Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Spoiler tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have realistic interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In ''BONEWORKS'' you play as Arthur Ford, the security director for an upcoming VR game called &amp;quot;MythOS&amp;quot;. After a major hacking incident cripples the game, Arthur is the only one who can fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it?&lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler|THIS PAGE CONTAINS MAJOR SPOILERS FOR THE ENDING OF BONEWORKS!}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, its design is based on that of the [[Glock 22]]. Although initially the Eder 22 was intended to fire .40 S&amp;amp;W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Handgun==&lt;br /&gt;
During the game's ending cutscene, a Monogon Industries executive executes Arthur Ford with an unidentified handgun. Although the camera angle makes it difficult to see any identifying details, the unidentified handgun appears to be a 1911 with a stainless-steel finish based on the shape of the slide that can be seen when observed closely. This is corroborated by the fact that the sound effect used in the cutscene when the Monogon executive racks the slide before killing Arthur is the same sound effect used for racking the slide of the in-game 1911. &lt;br /&gt;
[[File:Boneworks unidentified handgun.jpg|none|600px|thumb|A Monogon executive levels an unknown handgun resembling a stainless-steel 1911 at Arthur Ford's head before killing him during the game's ending cutscene.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully-automatic, the model used is the semi-automatic pistol variant sold to the civilian market.&lt;br /&gt;
[[File:UZI-PRO1.jpg|none|350px|thumb|IWI Uzi Pro Pistol, prototype model - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified M4==&lt;br /&gt;
A security guard working for Monogon Industries holds what appears to be a rifle of the [[M16 rifle series|M4 series]] while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard.&lt;br /&gt;
[[File:boneworks unidentified m4.jpg|none|600px|thumb|A Monogon agent holding an unidentified variant of the [[M16 rifle series|M4 rifle series]] as he breaches Arthur Ford's barricaded room. Note the flip-up ironsights on the upper half of the rifle (image brightened for clarity).]] &lt;br /&gt;
[[File:Screenshot-2023-11-19-025354.jpg|none|600px|thumb|Ditto, from the other side (image brightened for clarity).]]&lt;br /&gt;
[[File:Boneworks unidentified m4 slung on back.jpg|none|600px|thumb|Ditto, but slung on the agent's back. Note the handguard resembling a Magpul Angled Fore Grip on the lower half of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Bullpup Rifle==&lt;br /&gt;
The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip.&lt;br /&gt;
[[File:Boneworks unidentified bullpup rifle.jpg|none|600px|thumb|A Monogon agent using some type of bullpup rifle in the game's ending cutscene. Note the magazine that can be seen behind where the agent is holding the rifle's pistol grip, a feature that distinguishes this gun from other non-bullpup firearms (image brightened for clarity).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1629096</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1629096"/>
		<updated>2023-11-19T09:22:21Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Added three guns scene in a live action cutscene + general rephrasing/fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have realistic interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In ''BONEWORKS'' you play as Arthur Ford, the security director for an upcoming VR game called &amp;quot;MythOS&amp;quot;. After a major hacking incident cripples the game, Arthur is the only one who can fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it?&lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{spoiler}}&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, its design is based on that of the [[Glock 22]]. Although initially the Eder 22 was intended to fire .40 S&amp;amp;W rounds as the Glock 22 does in real life, the developers have stated that it was changed to fire 9mm bullets during development in order to differentiate the amount of damage it does compared to the more powerful handguns in the game.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Handgun==&lt;br /&gt;
During the game's ending cutscene, a Monogon Industries executive executes Arthur Ford with an unidentified handgun. Although the camera angle makes it difficult to see any identifying details, the unidentified handgun appears to be a 1911 with a stainless-steel finish based on the shape of the slide that can be seen when observed closely. This is corroborated by the fact that the sound effect used in the cutscene when the Monogon executive racks the slide before killing Arthur is the same sound effect used for racking the slide of the in-game 1911. &lt;br /&gt;
[[File:Boneworks unidentified handgun.jpg|none|600px|thumb|A Monogon executive levels an unknown handgun resembling a stainless-steel 1911 at Arthur Ford's head before killing him during the game's ending cutscene.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully-automatic, the model used is the semi-automatic pistol variant sold to the civilian market.&lt;br /&gt;
[[File:UZI-PRO1.jpg|none|350px|thumb|IWI Uzi Pro Pistol, prototype model - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified M4==&lt;br /&gt;
A security guard working for Monogon Industries holds what appears to be a rifle of the [[M16 rifle series|M4 series]] while breaching the room Arthur Ford has barricaded himself in during the game's ending cutscene. It is outfitted with several attachments, including a sling, backup ironsights (which are flipped down and not in use), and what appears to be a Magpul Angled Fore Grip on the lower half of the handguard.&lt;br /&gt;
[[File:boneworks unidentified m4.jpg|none|600px|thumb|A Monogon agent holding an unidentified variant of the [[M16 rifle series|M4 rifle series]] as he breaches Arthur Ford's barricaded room. Note the flip-up ironsights on the upper half of the rifle (image brightened for clarity).]] &lt;br /&gt;
[[File:Screenshot-2023-11-19-025354.jpg|none|600px|thumb|Ditto, from the other side (image brightened for clarity).]]&lt;br /&gt;
[[File:Boneworks unidentified m4 slung on back.jpg|none|600px|thumb|Ditto, but slung on the agent's back. Note the handguard resembling a Magpul Angled Fore Grip on the lower half of the handguard.]]&lt;br /&gt;
&lt;br /&gt;
==Unidentified Bullpup Rifle==&lt;br /&gt;
The other Monogon Industries security guard breaching Arthur Ford's barricaded room is using some type of bullpup rifle, identifiable by the magazine that is visible behind the pistol grip.&lt;br /&gt;
[[File:Boneworks unidentified bullpup rifle.jpg|none|600px|thumb|A Monogon agent using some type of bullpup rifle in the game's ending cutscene. Note the magazine that can be seen behind where the agent is holding the rifle's pistol grip, a feature that distinguishes this gun from other non-bullpup firearms (image brightened for clarity).]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_handgun.jpg&amp;diff=1629095</id>
		<title>File:Boneworks unidentified handgun.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_handgun.jpg&amp;diff=1629095"/>
		<updated>2023-11-19T09:15:32Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_bullpup_rifle.jpg&amp;diff=1629094</id>
		<title>File:Boneworks unidentified bullpup rifle.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_bullpup_rifle.jpg&amp;diff=1629094"/>
		<updated>2023-11-19T08:50:56Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_m4_slung_on_back.jpg&amp;diff=1629093</id>
		<title>File:Boneworks unidentified m4 slung on back.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_m4_slung_on_back.jpg&amp;diff=1629093"/>
		<updated>2023-11-19T08:44:39Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Screenshot-2023-11-19-025354.jpg&amp;diff=1629092</id>
		<title>File:Screenshot-2023-11-19-025354.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Screenshot-2023-11-19-025354.jpg&amp;diff=1629092"/>
		<updated>2023-11-19T08:35:18Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_m4.jpg&amp;diff=1629089</id>
		<title>File:Boneworks unidentified m4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_unidentified_m4.jpg&amp;diff=1629089"/>
		<updated>2023-11-19T08:22:32Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;boneworks unidentified m4&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1625586</id>
		<title>BONELAB</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1625586"/>
		<updated>2023-11-07T16:21:25Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Started submachine gun section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = ''BONELAB''&lt;br /&gt;
|picture = Bonelab poster.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2022&lt;br /&gt;
|platforms= PC&amp;lt;br&amp;gt;Meta Quest 2&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONELAB''''' is a 2022 VR first person shooter-physics game, and a direct sequel to ''[[BONEWORKS]]''. Developed and published by Stress Level Zero, it was released for both PCVR and Quest 2 on September 29, 2022. Much like its predecessor, your arm and hand movements are tracked with your controllers, this time with the new 1Marrow Interaction Engine, which allows for detailed interactions with the environment around you. Unlike ''BONEWORKS'', there is a particular emphasis on user-generated content, with native modding support being included in the game.&lt;br /&gt;
&lt;br /&gt;
In the game you play as the nameless, faceless individual known only as &amp;quot;The Avatar&amp;quot;. Sentenced to execution by hanging for going against the fanatical cult that runs the once quiet Heaven's Reach village, you narrowly escape your fate with the help of a mysterious ally, and uncover the mysteries surrounding the simulation in which you once resided. &lt;br /&gt;
&lt;br /&gt;
As with ''BONEWORKS'', many of its weapons come from publicly-available asset bundles, including the [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] appears in-game as the &amp;quot;Eder 22&amp;quot;, returning from ''BONEWORKS''. It is the weakest handgun in the game. &lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Bonelab eder 22.jpg|none|600px|thumb|The Eder 22 in the player's hand.]]&lt;br /&gt;
[[File:Bonelab eder 22 red variant.jpg|none|600px|thumb|The red variant of the Eder 22 found in the first level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250]] appears in-game as the &amp;quot;P350&amp;quot;, returning from ''BONEWORKS''. More specifically, it appears to be based on the compact P250, with a two-tone finish.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bonelab p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], returning from ''BONEWORKS''. The main difference between the in-game model and the real life version is the number of individual cocking serrations. It is the highest damaging handgun in the game. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Bonelab 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta M9A1==&lt;br /&gt;
Called the &amp;quot;M9&amp;quot; in-game, this pistol is actually the [[Beretta M9A1]], with an underbarrel laser attachment.&lt;br /&gt;
[[File:BerettaM9A1.jpg|thumb|350px|none|Beretta M9A1 - 9x19mm]]&lt;br /&gt;
[[File:Bonelab m9.jpg|none|600px|thumb|The M9 in the player's hand. Note the fictional marking that does refer to this pistol as an M9A1.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk III==&lt;br /&gt;
The [[Ruger Mk III]] appears in-game as the &amp;quot;Gruber&amp;quot;.&lt;br /&gt;
[[File:RugerMkiiiStainless.jpg|none|350px|thumb|Ruger Mk III with a standard weight barrel - .22 LR]]&lt;br /&gt;
[[File:Bonelab gruber.jpg|none|600px|thumb|The Gruber in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K Ironsights&amp;quot;, returning from ''BONEWORKS''. As with the other MP5 variants in-game, it is incorrectly depicted as having a reciprocating charging handle. &lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Bonelab mp5k.jpg|none|350px|thumb|The MP5K Ironsights in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_mp5k.jpg&amp;diff=1625585</id>
		<title>File:Bonelab mp5k.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_mp5k.jpg&amp;diff=1625585"/>
		<updated>2023-11-07T16:19:41Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The MP5K Ironsights in the player's hand.&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1625584</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1625584"/>
		<updated>2023-11-07T16:04:25Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Reworked the plot summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have realistic interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In ''BONEWORKS'' you play as Arthur Ford, the security director for an upcoming VR game called &amp;quot;MythOS&amp;quot;. After a major hacking incident cripples the game, Arthur is the only one who can fix it, requiring him to traverse through the unfinished game world in order to fix the damage. Along the way, Arthur must use his wits and a plethora of physics-based weapons to brave the mysterious environment, solve puzzles, and complete his task. However, it soon becomes clear that there's something bigger going on in the world of MythOS... but what is it?&lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully-automatic, the model used is the semi-automatic pistol variant sold to the civilian market.&lt;br /&gt;
[[File:UZI-PRO1.jpg|none|350px|thumb|IWI Uzi Pro Pistol, prototype model - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Incomplete]]&lt;br /&gt;
[[Category:VR]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554446</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554446"/>
		<updated>2023-02-07T02:28:53Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: revised the summary&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have realistic interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In the game's story mode you play as Arthur Ford, the security director for a nearly-complete VR game that has gone rogue and sabotaged the game by infecting it with a virus. Monogon Industries, Arthur's employer, tasks him with fixing the game by entering the unfinished virtual world of MythOS to reset it from the inside. But in reality, Arthur's true goals go far beyond that, because he knows the truth: the heart of MythOS is the door to a mystery beyond human comprehension... and now he has the key to unlock it. &lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554058</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554058"/>
		<updated>2023-02-05T13:32:09Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Removing incomplete tag as the article is complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In the game's story mode you play as Arthur Ford, the security director of an unfinished VR game that has gone rogue, using his insider knowledge to secretly infect the game with a virus that knocks it offline. Under the guise of fixing the problem that he deliberately created Arthur enters the unfinished game, called MythOS, to reset the system and remove the virus. But unbeknownst to his employer, Arthur's true goal is to enter the Voidway, an alternate dimension that Monogon uses to power MythOS's life-like physics. But the mysterious dimension that makes MythOS possible is capable of much, ''much'' more than what Monogon could possibly imagine, and Arthur knows it. He's determined to enter the Voidway to discover its true potential... but at what cost to himself?&lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554057</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554057"/>
		<updated>2023-02-05T13:28:35Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In the game's story mode you play as Arthur Ford, the security director of an unfinished VR game that has gone rogue, using his insider knowledge to secretly infect the game with a virus that knocks it offline. Under the guise of fixing the problem that he deliberately created Arthur enters the unfinished game, called MythOS, to reset the system and remove the virus. But unbeknownst to his employer, Arthur's true goal is to enter the Voidway, an alternate dimension that Monogon uses to power MythOS's life-like physics. But the mysterious dimension that makes MythOS possible is capable of much, ''much'' more than what Monogon could possibly imagine, and Arthur knows it. He's determined to enter the Voidway to discover its true potential... but at what cost to himself?&lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many of the weapon models in ''BONEWORKS'' are assets purchased from the Unity asset store, including the popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554056</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1554056"/>
		<updated>2023-02-05T13:26:38Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: added extra detail to the plot section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In the game's story mode you play as Arthur Ford, the security director of an unfinished VR game that has gone rogue, using his insider knowledge to secretly infect the game with a virus that knocks it offline. Under the guise of fixing the problem that he deliberately created Arthur enters the unfinished game, called MythOS, to reset the system and remove the virus. But unbeknownst to his employer, Arthur's true goal is to enter the Voidway, an alternate dimension that Monogon uses to power MythOS's life-like physics. But the dimensions that makes MythOS possible is capable of much, ''much'' more than Monogon could possibly imagine, and Arthur knows it. He's determined to enter the Voidway and discover its true potential... but at what cost?&lt;br /&gt;
&lt;br /&gt;
Being developed in Unity, many weapon models in ''BONEWORKS'' are assets purchased from the Unity assetstore, including the ever-popular [https://assetstore.unity.com/packages/3d/props/guns/ultimate-fps-weapons-pack-64555 Ultimate FPS Weapons Pack] by ChamferZone.&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;br /&gt;
[[Category:Incomplete]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1524735</id>
		<title>BONELAB</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1524735"/>
		<updated>2022-10-09T19:46:17Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Identified all handguns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONELAB&lt;br /&gt;
|picture = Bonelab poster.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2022&lt;br /&gt;
|platforms= PC &lt;br /&gt;
Quest 2&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONELAB''''' is a 2022 VR first person shooter-physics game, and a direct sequel to [[BONEWORKS]]. Developed and published by Stress Level Zero, it was released for both PCVR and Quest 2 on September 29, 2022. Much like its predecessor, your arm and hand movements are tracked with your controllers, this time with the new 1Marrow Interaction Engine, which allows for detailed interactions with the environment around you. Unlike BONEWORKS, there is a particular emphasis on user-generated content, with native modding support being included in the game.&lt;br /&gt;
&lt;br /&gt;
In the game you play as the nameless, faceless individual known only as &amp;quot;The Avatar&amp;quot;. Sentenced to execution by hanging for going against the fanatical cult that runs the once quiet Heaven's Reach village, you narrowly escape your fate with the help of a mysterious ally, and uncover the mysteries surrounding the simulation in which you once resided. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
The [[Glock 22]] appears in-game as the &amp;quot;Eder 22&amp;quot;, returning from BONEWORKS. It is the weakest handgun in the game. &lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Bonelab eder 22.jpg|none|600px|thumb|The Eder 22 in the player's hand.]]&lt;br /&gt;
[[File:Bonelab eder 22 red variant.jpg|none|600px|thumb|The red variant of the Eder 22 found in the first level of the game.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
The [[SIG-Sauer P250]] appears in-game as the &amp;quot;P350&amp;quot;, returning from BONEWORKS. More specifically, it appears to be based on the compact P250, with a two-tone finish.&lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Bonelab p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], returning from BONEWORKS. The main difference between the in-game model and the real life version is the number of individual cocking serrations. It is the highest damaging handgun in the game. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Bonelab 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Beretta 92F==&lt;br /&gt;
Called the &amp;quot;M9&amp;quot; in-game, it appears to be the [[Beretta 92F]], with an underbarrel laser attachment.&lt;br /&gt;
[[File:Beretta92F LeftSide.jpg|none|350px|thumb|Beretta 92F - 9x19mm]]&lt;br /&gt;
[[File:Bonelab m9.jpg|none|600px|thumb|The M9 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Ruger Mk II==&lt;br /&gt;
The [[Ruger Mk II]] appears in-game as the &amp;quot;Gruber&amp;quot;.&lt;br /&gt;
[[File:Ruger mk ii standard barrel.jpg|none|350px|thumb|Ruger Mk II with a standard weight barrel - .22 LR]]&lt;br /&gt;
[[File:Bonelab gruber.jpg|none|600px|thumb|The Gruber in the player's hand.]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Ruger_mk_ii_standard_barrel.jpg&amp;diff=1524734</id>
		<title>File:Ruger mk ii standard barrel.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Ruger_mk_ii_standard_barrel.jpg&amp;diff=1524734"/>
		<updated>2022-10-09T19:43:30Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_gruber.jpg&amp;diff=1524733</id>
		<title>File:Bonelab gruber.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_gruber.jpg&amp;diff=1524733"/>
		<updated>2022-10-09T19:39:44Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_m9.jpg&amp;diff=1524732</id>
		<title>File:Bonelab m9.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_m9.jpg&amp;diff=1524732"/>
		<updated>2022-10-09T19:35:58Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524731</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524731"/>
		<updated>2022-10-09T19:29:59Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524730</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524730"/>
		<updated>2022-10-09T19:29:16Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, .45 ACP pistol with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_1911.jpg&amp;diff=1524729</id>
		<title>File:Bonelab 1911.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_1911.jpg&amp;diff=1524729"/>
		<updated>2022-10-09T19:27:54Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_p350.jpg&amp;diff=1524726</id>
		<title>File:Bonelab p350.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_p350.jpg&amp;diff=1524726"/>
		<updated>2022-10-09T19:08:32Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_eder_22_red_variant.jpg&amp;diff=1524725</id>
		<title>File:Bonelab eder 22 red variant.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_eder_22_red_variant.jpg&amp;diff=1524725"/>
		<updated>2022-10-09T18:46:59Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_eder_22.jpg&amp;diff=1524724</id>
		<title>File:Bonelab eder 22.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_eder_22.jpg&amp;diff=1524724"/>
		<updated>2022-10-09T18:46:46Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1524421</id>
		<title>BONELAB</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1524421"/>
		<updated>2022-10-07T21:36:49Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONELAB&lt;br /&gt;
|picture = Bonelab poster.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2022&lt;br /&gt;
|platforms= PC &lt;br /&gt;
Quest 2&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONELAB''''' is a 2022 VR first person shooter-physics game, and a direct sequel to [[BONEWORKS]]. Developed and published by Stress Level Zero, it was released for both PCVR and Quest 2 on September 29, 2022. Much like its predecessor, your arm and hand movements are tracked with your controllers, this time with the new 1Marrow Interaction Engine, which allows for detailed interactions with the environment around you. Unlike BONEWORKS, there is a particular emphasis on user-generated content, with native modding support being included in the game.&lt;br /&gt;
&lt;br /&gt;
In the game you play as the nameless, faceless individual known only as &amp;quot;The Avatar&amp;quot;. Sentenced to execution by hanging for going against the fanatical cult that runs the once quiet Heaven's Reach village, you narrowly escape your fate with the help of a mysterious ally, and uncover the mysteries surrounding the simulation in which you once resided. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1524383</id>
		<title>BONELAB</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONELAB&amp;diff=1524383"/>
		<updated>2022-10-07T16:07:42Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Started the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}}&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONELAB&lt;br /&gt;
|picture = Bonelab poster.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2022&lt;br /&gt;
|platforms= PC, Quest 2&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONELAB''''' is a 2022 VR first person shooter-physics game, and a direct sequel to [[BONEWORKS]]. Developed and published by Stress Level Zero, it was released for both PCVR and Quest 2 on September 29, 2022. Much like its predecessor, your arm and hand movements are tracked with your controllers, this time with the new 1Marrow Interaction Engine, which allows for detailed interactions with the environment around you. Unlike BONEWORKS, there is a particular emphasis on user-generated content, with native modding support being included in the game.&lt;br /&gt;
&lt;br /&gt;
In the game you play as the nameless, faceless individual known only as &amp;quot;The Avatar&amp;quot;. Sentenced to execution by hanging for going against the fanatical cult that runs the once quiet Heaven's Reach village, you narrowly escape your fate with the help of a mysterious ally, and uncover the mysteries surrounding the simulation in which you once resided. &lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Bonelab_poster.jpg&amp;diff=1524380</id>
		<title>File:Bonelab poster.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Bonelab_poster.jpg&amp;diff=1524380"/>
		<updated>2022-10-07T15:20:17Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bonelab poster&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Kimber_1911_Series&amp;diff=1524307</id>
		<title>Kimber 1911 Series</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Kimber_1911_Series&amp;diff=1524307"/>
		<updated>2022-10-07T03:51:21Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Added video games section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The '''Kimber 1911 Series''' consist of all [[M1911 pistol series|1911]] style pistols made by [[Kimber]]. &lt;br /&gt;
__TOC__&lt;br /&gt;
=Standard=&lt;br /&gt;
== Kimber MCSOCOM ICQB ==&lt;br /&gt;
[[File:Kimber ICQB.jpg|thumb|325px|right|Kimber MCSOCOM ICQB - .45 ACP]]&lt;br /&gt;
The Kimber MCSOCOM ICQB is a 5&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP custom built for the US Marine Corps. It features a bolt on Dawson Precision light rail, Novak night sights, and omits the full length guide rod and firing pin block of other Kimber models to make field stripping easier.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2003 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|39}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber MCSOCOM ICQB}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Chuck - Season 5]]  ||  ||  ||  &amp;quot;Chuck Versus The Bearded Bandit&amp;quot; || 2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Target II ==&lt;br /&gt;
[[Image:KimberSSTargetII.jpg‎ |thumb|350px|right|Kimber Stainless Target II - .45 ACP]]&lt;br /&gt;
The Kimber Target II is a match 1911 with target sights.&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|38}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|9.9}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Target II}}&lt;br /&gt;
=== Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Half Past Dead]]''|| || || ||2002&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yakuza Hunters 2: The Revenge Duel in Hell]]'' || Hitomi Miwa || Akira || || 2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Kimber Desert Warrior/Warrior==&lt;br /&gt;
[[Image:KimberDesertWarrior.jpg|thumb|right|350px|Kimber Desert Warrior - .45 ACP]]&lt;br /&gt;
[[Image:KimberWarriorII.jpg|thumb|right|350px|Kimber Warrior - .45 ACP]]&lt;br /&gt;
[[File:KimberSOC.jpg|thumb|right|350px|Kimber Warrior SOC - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The Kimber Warrior is a customized 1911 that was designed for combat. It is based on the [[Kimber MCSOCOM ICQB]] and hence omits the series II features found on other Kimber pistols (such as the firing pin block and full length guide rod) to make field stripping the weapon easier. The black Warrior is externally very similar to the Custom TLE/RL II, but can be differentiate by its grip panels, ambidextrous safety, and the Meprolight &amp;quot;Tactical Wedge&amp;quot; sights as opposed to the Meprolight &amp;quot;Slant&amp;quot; sights which are standard on most Kimber pistols.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2004 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|39}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Warrior}}&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duress]]'' || [[Billy Wirth]] ||Detective Solvie||   ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[G.I. Joe: The Rise of Cobra]]|| [[Channing Tatum]] || Duke ||||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Go Fast]] || [[Jil Milan]] || Lucien || || 2009&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Duress]]'' || Sakis Rouvas ||Abner Solvie||   ||2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Purge, The|The Purge]] || [[Ethan Hawke]] || James Sandin || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[2 Guns]] || [[Mark Wahlberg]] || Michael Stigman || || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 2]] || [[Keanu Reeves]] || John Wick || || 2017&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3| ''[[Fate of the Furious, The|The Fate of the Furious]]'' ||[[Kristofer Hivju]]|| Rhodes || rowspan=3| SOC TFS variant, fitted with SureFire X200A weaponlight || rowspan=3| 2017&lt;br /&gt;
|-&lt;br /&gt;
| [[Charlize Theron]] || Cipher&lt;br /&gt;
|-&lt;br /&gt;
| [[Vin Diesel]] || Dominic Toretto&lt;br /&gt;
|-&lt;br /&gt;
|''[[John Wick: Chapter 3 - Parabellum]] || Asia Kate Dillon || The Adjudicator || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Tomorrow War, The|The Tomorrow War]]''||[[Chris Pratt]]||Dan||||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Jericho]] ||  [[Kenneth Mitchell]] || Eric Green ||  || 2006 - 2008 &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]] ||   ||  ||  W/ Suppressor || 2006 - 2009 &lt;br /&gt;
|-&lt;br /&gt;
|''[[24]]''||  [[Michael Madsen]] || Jim Ricker || || 2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[The Walking Dead - Season 4]]'' || || Governor's Militia member || Holstered; &amp;quot;Dead Weight&amp;quot; (S4E07), &amp;quot;Too Far Gone&amp;quot; (S4E08) || 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Intelligence]]''||  [[Josh Holloway]] || Gabriel Vaughn || || 2014 &lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010)]]''||  [[Chi McBride]] || Lou Grover || Fitted with a Streamlight TLR-2 || 2014 - onward&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Katrina Law]]||Det. Rebecca Lee||||2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Rookie, The - Season 3|The Rookie]]''||[[Nathan Fillion]]||Officer John Nolan||&amp;quot;Consequences&amp;quot; (S3E01),||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Appears As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Notes'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Ghost Recon Advanced Warfighter 2]]'' || &amp;quot;Kimber ICQB&amp;quot; || || Warrior version || 2007&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 3]]'' || &amp;quot;1911&amp;quot; || || Warrior version || 2012&lt;br /&gt;
|-&lt;br /&gt;
| ''Army of Two: The Devil's Cartel'' || &amp;quot;M1911&amp;quot; || || Warrior version || 2013&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Watch Dogs]]'' || &amp;quot;1911&amp;quot; || Optional suppressor || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Far Cry 4]]'' || &amp;quot;1911&amp;quot; || || || 2014&lt;br /&gt;
|-&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot;| ''[[Hot Dogs, Horseshoes &amp;amp; Hand Grenades]]'' || &amp;quot;M1911A1 Tactical&amp;quot;|| Flat black grips, illuminated sights, slide-mounted RDS ||rowspan=&amp;quot;2&amp;quot;| Warrior version ||rowspan=&amp;quot;2&amp;quot;| 2016&lt;br /&gt;
|-&lt;br /&gt;
|&amp;quot;M1911A1 Operator&amp;quot;|| Bone grips, aftermarket lightened slide, slide-mounted RDS &lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Custom TLE II ==&lt;br /&gt;
[[File:Kimber Custom TLE II pistol left side.jpg‎|thumb|350px|right|Kimber Custom TLE II - .45 ACP]]&lt;br /&gt;
[[Image:RLII.jpg|thumb|right|351px|Kimber Custom TLE/RL II  - .45 ACP]]&lt;br /&gt;
[[Image:KimberCustomTLEII SWAT.jpg|thumb|350px|right|Kimber Custom TLE II with Surefire 310R weaponlight - .45 ACP &amp;lt;br&amp;gt; This is a screen used pistol in the movie ''[[S.W.A.T.]]''. This one is [[Samuel L. Jackson]]'s actual pistol in the movie (and was carried by him).]]&lt;br /&gt;
[[File:Stainless Kimber Custom TLE II.jpg|thumb|right|350px|Stainless Kimber Custom TLE II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 9x19mm, 10mm Auto&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|38}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Custom TLE II}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= 9 | [[S.W.A.T. (2003)|S.W.A.T.]] || [[Samuel L. Jackson]] || Sgt. 2nd Grade Dan &amp;quot;Hondo&amp;quot; Harrelson || rowspan= 7 | With Surefire 310R weaponlight || rowspan= 9 | 2003&lt;br /&gt;
|-&lt;br /&gt;
| [[Colin Farrell]] || Officer Jim Street&lt;br /&gt;
|-&lt;br /&gt;
| [[L.L. Cool J]] || Officer Deacon &amp;quot;Deke&amp;quot; Kay &lt;br /&gt;
|-&lt;br /&gt;
| [[Michelle Rodriguez]] || Officer Chris Sanchez&lt;br /&gt;
|-&lt;br /&gt;
| [[Brian Van Holt]] || Officer Michael Boxer&lt;br /&gt;
|-&lt;br /&gt;
| [[Josh Charles]] || Officer T.J. McCabe&lt;br /&gt;
|-&lt;br /&gt;
| || L.A.P.D. SWAT Officers&lt;br /&gt;
|-&lt;br /&gt;
|[[Olivier Martinez]] || Alex Montel || rowspan= 2 |  &lt;br /&gt;
|-&lt;br /&gt;
| [[Page Kennedy]] || Travis&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hostage (2005)|Hostage]] ||[[Bruce Willis]] || Chief Jeff Talley ||    || 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[Splinter (2006)]] || || ||    || 2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[Live Free or Die Hard]] ||[[Cyril Raffaelli]] || Rand ||    || 2007&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= 3 | ''[[Street Kings]] ||[[Keanu Reeves]] || Detective Tom Ludlow ||  rowspan= 3 | w/ Surefire 310R Weaponlight || rowspan= 3 | 2008&lt;br /&gt;
|-&lt;br /&gt;
| [[John Corbett]] || Detective Dante Demille&lt;br /&gt;
|-&lt;br /&gt;
| [[Amaury Nolasco]] || Detective Cosmo Santos&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Losers]] || [[Jeffrey Dean Morgan]] || Col. Clay ||  ||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Red Dawn (2012)|Red Dawn]]''||[[Jeffrey Dean Morgan]]||SGM Andrew Tanner||||2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[Iron Man 3]]''||[[Stephanie Szostak]]||Ellen Brandt||||2013&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= 2 | ''[[Erased]]'' || [[Aaron Eckhart]] || Ben Logan || rowspan= 2 | Custom || rowspan= 2 | 2013&lt;br /&gt;
|-&lt;br /&gt;
|[[Neil Napier]] || Derek Kohler&lt;br /&gt;
|-&lt;br /&gt;
|''[[Sabotage (2014)|Sabotage]]'' || [[Arnold Schwarzenegger]] || John &amp;quot;Breacher&amp;quot; Wharton || || 2014&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= 2 | ''[[Haunted Forest]]'' || Joey Marquez || Nardo || rowspan= 2 | || rowspan= 2 | 2017&lt;br /&gt;
|-&lt;br /&gt;
| || Policemen&lt;br /&gt;
|-&lt;br /&gt;
| rowspan= 2 | ''[[F9: The Fast Saga]] || [[John Cena]] || Jakob Toretto || rowspan= 2 | TLE/RL II (TFS) || rowspan= 2 | 2021&lt;br /&gt;
|-&lt;br /&gt;
| [[Sung Kang]] || Han&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Over There]] ||  [[Michael Cudlitz]] || Colonel Ryan || w/ Surefire 310R Weaponlight &amp;quot;Prisoner&amp;quot;|| 2005&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]] || [[Dennis Haysbert]] || Jonas Blane ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Unit]] || [[Demore Barnes]] || Sgt. Hector Williams ||  ||2006&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: Crime Scene Investigation]]   ||  [[Laurence Fishburne]] || Raymond &amp;quot;Ray&amp;quot; Langston ||   || 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Southland]]   || || LAPD Officers ||  w/ Surefire 310R Weaponlight  || 2009 - 2013&lt;br /&gt;
|-&lt;br /&gt;
|''[[Haven]]''||[[Cristián de la Fuente]]||Cornell Stamoran||&amp;quot;Friend or Faux&amp;quot;||2011&lt;br /&gt;
|-&lt;br /&gt;
|''[[Bosch - Season 1|Bosch]]'' || [[Titus Welliver]]  || Det. Hieronymus &amp;quot;Harry&amp;quot; Bosch || || 2014 - Present&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[Ian Bohen]]||Ryan||&amp;quot;Sins of the Father&amp;quot; (S2E10)||2019&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 2|Yellowstone]]''||[[James Jordan]]||Agent Steve Hendon||||2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay 2]]'' || || || || 2018&lt;br /&gt;
|-&lt;br /&gt;
|''[[Maximum Action]]''||&amp;quot;1911&amp;quot;|| ||TLE/RL II||2018&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Call of Duty: Modern Warfare (2019)|Call of Duty: Modern Warfare]]'' || &amp;quot;1911&amp;quot; ||  ||  TLE/RL II; fitted with standard M1911-style grips || 2019&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg‎|thumb|350px|right|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP, 10mm Auto&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|38}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Eclipse Custom II}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[St. Zombie Girls' High School]] || Emiri Suyama || Emiri || || 2017&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[BONEWORKS]] || 1911 || Recolored || || 2019&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Gold Combat II==&lt;br /&gt;
[[Image:Kimber-Gold-Combat.jpg‎|thumb|350px|right|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|39}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|8.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|5}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Gold Combat II}}&lt;br /&gt;
=== Film ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Expendables, The|The Expendables]] ||[[Sylvester Stallone]] || Barney Ross  ||  Highly Customized|| 2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2]] ||[[Sylvester Stallone]] || Barney Ross || Highly Customized, Dual Wielded|| 2012&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Video Games ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''As'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[The Expendables 2: Videogame]] ||Kimber Pistols || Highly Customized|| Akimbo || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Kimber SIS==&lt;br /&gt;
[[Image:KimberSIS.jpg‎|thumb|350px|right|Kimber SIS - .45 ACP]]&lt;br /&gt;
[[Image:Kimber SIS Custom RL.jpg‎|thumb|350px|right|Kimber SIS Custom/RL- .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
The Kimber SIS was a custom pistol manufactured for use by detectives in the Special Investigation Section of the Los Angeles Police Department.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - 2010)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:'''  &lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber SIS}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;280&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;170&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Burn Notice - Season 2]] ||[[Jeffrey Donovan]] || Michael Weston  ||  &amp;quot;Good Soldier&amp;quot; (S2E09) || 2008  &lt;br /&gt;
|-&lt;br /&gt;
|''[[The Closer - Season 5]] ||[[Paola Turbay]] || Det. Mikki Mendoza || &amp;quot;Blood Money&amp;quot; (S5E02)|| 2009&lt;br /&gt;
|-&lt;br /&gt;
|''[[Major Crimes - Season 3]] ||[[Laurie Holden]] ||Commander Ann McGinnis  || &amp;quot;Zoo Story&amp;quot; (S3E10)  || 2014&lt;br /&gt;
|-&lt;br /&gt;
| ''[[Training Day (2017 TV Series)|Training Day]]''||[[Katrina Law]]||Det. Rebecca Lee||||2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Compact=&lt;br /&gt;
&lt;br /&gt;
== Kimber Compact II ==&lt;br /&gt;
[[File:KIMBER-COMPACT-STAINLESS-II.jpg|thumb|325px|right|Kimber Compact Stainless II - .45 ACP]]&lt;br /&gt;
The Kimber Compact II is a 4&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|27}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Compact II}}&lt;br /&gt;
&lt;br /&gt;
===Film===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;220&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;180&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;50&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[This Means War]]'' ||  || pilot || || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[CSI: NY - Season 7]]  || [[Steve Richard Harris]] || Peter Grant  ||  Stainless model || 2010-2011&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Kimber Tactical Pro II ==&lt;br /&gt;
[[Image:Kimber Tactical Pro II.jpg|thumb|350px|right|Kimber Tactical Pro II - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|28}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
{{Gun Title|Kimber Target II}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Awake]]  || [[Jason Isaacs]] || Det. Michael Britten ||  || 2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Video Games===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;250&amp;quot;|'''Game Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Appears as'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Mods'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;300&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Release Date'''&lt;br /&gt;
|-&lt;br /&gt;
| ''[[State of Decay]]'' || &amp;quot;Tac Master 1911&amp;quot; || with a scope  ||  || 2013&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Pro Carry II ==&lt;br /&gt;
[[Image:KimberProCarryII 1911.jpg|thumb|325px|right|Kimber Stainless Pro Carry II - .45 ACP]]&lt;br /&gt;
The Kimber Pro Carry II is a 4&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|28}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Pro Carry II}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[CSI: Miami - Season 7]]  || [[Emily Procter]]  || Calliegh Duquesne ||  Stainless Steel Finish || 2002-2012&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Kimber Pro Crimson Carry II ==&lt;br /&gt;
[[File:Kimber Pro Crimson Carry II.jpg|thumb|325px|right|Kimber Pro Crimson Carry II - .45 ACP]]&lt;br /&gt;
The Kimber Pro Carry II is a 4&amp;quot; barreled aluminum-framed 1911 chambered in .45 ACP.&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|28}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|7.7}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|4}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Pro Crimson Carry II}}&lt;br /&gt;
&lt;br /&gt;
=== Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]]''||[[Danny McBride]] || Red|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Pineapple Express]]''||[[Seth Rogen]] || Dale Denton|| ||2008&lt;br /&gt;
|-&lt;br /&gt;
|''[[Terminator Salvation]]''|| ||Refugee || ||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber SIS Pro==&lt;br /&gt;
[[File:Kimber SIS Pro Left.jpg|thumb|325px|right|Kimber SIS Pro - .45 ACP]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2008 - 2010)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' &lt;br /&gt;
&lt;br /&gt;
* '''Length:''' &lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' &lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Pro Carry II}}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Training Day (2017 TV Series)]]  || [[Katrina Law]]  || Rebecca Lee ||   || 2017&lt;br /&gt;
|-&lt;br /&gt;
|'' [[Colony - Season 2|Colony]] || [[Sarah Wayne Callies]] || Katie Bowman || &amp;quot;Lost Boy&amp;quot; (S2E11) || 2017&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Sub-Compact=&lt;br /&gt;
==Kimber Ultra CDP II==&lt;br /&gt;
[[File:KimberUltraCDP.jpg|thumb|right|351px|Kimber Ultra CDP II - .45 ACP ]]&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra CDP}}&lt;br /&gt;
&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[CSI: NY - Season 7]]''||[[Yancey Arias]]||Rick Devarro||&amp;quot;Sangre por Sangre&amp;quot; (S07E04)||2010&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 4|Yellowstone]]''||[[Cole Hauser]]''||Rip||&amp;quot;No Kindness for the Coward&amp;quot; (S4E08)||2021&lt;br /&gt;
|-&lt;br /&gt;
|''[[Yellowstone - Season 4|Yellowstone]]''||[[Wes Bentley]]||Jamie Dutton||&amp;quot;I Want to Be Him&amp;quot; (S4E06)||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Raptor==&lt;br /&gt;
[[File:KimberUltraRaptor.jpg|thumb|right|351px|Stainless Kimber Ultra Raptor - .45 ACP ]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra Raptor}}&lt;br /&gt;
&lt;br /&gt;
=== Film===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Faster]]''||[[Maggie Grace]]||Lily || ||2010&lt;br /&gt;
|-&lt;br /&gt;
| ''[[El Camino: A Breaking Bad Movie]]'' ||[[Aaron Paul]]|| Jesse Pinkman |||| 2019 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Television===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Chuck - Season 4]]''||[[Karolína Kurková]]||Sofia Stepanova || &amp;quot;Chuck Versus the Suitcase&amp;quot; (S4E02)||2010&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Carry II==&lt;br /&gt;
[[File:KimberUCII.jpg|thumb|right|351px|Kimber Ultra Carry II Stainless - .45 ACP]]&lt;br /&gt;
[[File:KimberultraIIsapphire.jpg|thumb|350px|right|Kimber Ultra II Sapphire - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra Carry II}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Hawaii Five-0 (2010) - Season 2|Hawaii Five-0 - Season 2]]''|| || ||&amp;quot;Kame'e&amp;quot; ||2011-2012&lt;br /&gt;
|-&lt;br /&gt;
|''[[FBI: Most Wanted - Season 3]]''|| Caroline Rose Kaplan || Cassandra Mason aka Delia Holby ||&amp;quot;Inheritance&amp;quot;, Ultra II Sapphire ||2021&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Ultra Crimson Carry II==&lt;br /&gt;
[[File:Kimber Ultra Crimson Carry II.jpg|thumb|right|351px|Kimber Ultra Crimson Carry II - .45 ACP ]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(???? - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' .45 ACP&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|25}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.8}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 7-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Ultra Carry II}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Dexter]]''||[[Jimmy Smits]]||Miguel Prado|| ||2006-????&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Kimber Micro 9 CDP==&lt;br /&gt;
[[File:Kimber Micro 9 cdp.jpg|thumb|right|350px|Kimber Micro 9 CDP - 9x19mm]]&lt;br /&gt;
&lt;br /&gt;
===Specifications===&lt;br /&gt;
(2017 - Present)&lt;br /&gt;
&lt;br /&gt;
* '''Type:''' Pistol&lt;br /&gt;
&lt;br /&gt;
* '''Caliber:''' 9x19mm&lt;br /&gt;
&lt;br /&gt;
* '''Weight:''' {{convert|oz|15.6}}&lt;br /&gt;
&lt;br /&gt;
* '''Length:''' {{convert|in|6.1}}&lt;br /&gt;
&lt;br /&gt;
* '''Barrel length:''' {{convert|in|3.15}}&lt;br /&gt;
&lt;br /&gt;
* '''Capacity:''' 6-round magazine&lt;br /&gt;
&lt;br /&gt;
* '''Fire Modes:''' Semi-Auto&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
{{Gun Title|Kimber Micro 9 CDP}}&lt;br /&gt;
=== Television ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;font-size: 95%;&amp;quot; border=&amp;quot;1&amp;quot; style=&amp;quot;border: 1px solid #D0E7FF; background-color:#ffffff; text-align:left; font-size: 95%&amp;quot;&lt;br /&gt;
|-bgcolor=#D0E7FF&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Show Title'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Actor'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;150&amp;quot;|'''Character'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;200&amp;quot;|'''Note / Episode'''&lt;br /&gt;
!align=center bgcolor=#D0E7FF width=&amp;quot;100&amp;quot;|'''Air Date'''&lt;br /&gt;
|-&lt;br /&gt;
|''[[Blindspot - Season 2|Blindspot]]''||[[Jaimie Alexander]] ||Jane Doe || &amp;quot;Night So Ransomed Rogue&amp;quot; (S2E01)||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|''[[Quantico (2015) - Season 2|Quantico]]''|| ||Alex Winter || &amp;quot;Rainbow&amp;quot;||2016-2017&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=See Also=&lt;br /&gt;
{{1911}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Gun]]&lt;br /&gt;
[[Category:Pistol]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524306</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524306"/>
		<updated>2022-10-07T03:46:45Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Eclipse Custom II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern, .45 ACP pistol with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model appears to be the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524305</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1524305"/>
		<updated>2022-10-07T03:46:06Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern, .45 ACP pistol with a skeletonized hammer and trigger that appears to be based off the [[Kimber Eclipse Custom II]], just with black grips and a recolored slide. The only difference between the real life version and the in-game model is the amount of individual cocking serrations. &lt;br /&gt;
[[File:Kimber Eclipse Custom II.jpg|none|350px|thumb|Kimber Eclipse Custom II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522754</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522754"/>
		<updated>2022-09-28T20:37:40Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Gold Combat II]], just with black grips and a recolored slide. &lt;br /&gt;
[[File:Kimber-Gold-Combat.jpg|none|350px|thumb|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522753</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522753"/>
		<updated>2022-09-28T20:36:32Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with your controllers, and with a sophisticated physics engine, it allows you to have very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Gold Combat II]], just with black grips and a recolored slide. &lt;br /&gt;
[[File:Kimber-Gold-Combat.jpg|none|350px|thumb|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522714</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522714"/>
		<updated>2022-09-28T16:59:34Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Removing WIP tag&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with the controllers, and with a sophisticated physics engine it allows very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Gold Combat II]], just with black grips and a recolored slide. &lt;br /&gt;
[[File:Kimber-Gold-Combat.jpg|none|350px|thumb|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as simply the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several more variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522706</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522706"/>
		<updated>2022-09-28T16:25:50Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Added the Mk 18&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}} &lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with the controllers, and with a sophisticated physics engine it allows very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Gold Combat II]], just with black grips and a recolored slide. &lt;br /&gt;
[[File:Kimber-Gold-Combat.jpg|none|350px|thumb|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as simply the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|400px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
==Mk 18 Mod 1==&lt;br /&gt;
The [[Mk 18 Mod 1]] appears in-game as the &amp;quot;MK18&amp;quot;. While the in-game version has a standard picatinny quad rail, most Mk 18s in real life have the proprietary Daniel Defense rail system. Like the larger M16, there are a few different variants in-game you can use with different kinds of sights or grips. &lt;br /&gt;
[[File:MK18MOD1.jpg|none|450px|thumb|Mk 18 Mod 1 with Crane stock, Daniel Defense MK18 RIS II rail system, and folding sights - 5.56x45mm NATO]]&lt;br /&gt;
[[File:Boneworks MK18 tan.jpg|none|600px|thumb|The player preparing to load a magazine into one of the MK18 variants.]]&lt;br /&gt;
[[File:Boneworks MK18 variants.jpg|none|600px|thumb|Several more variants of the MK18.]]&lt;br /&gt;
[[File:Boneworks MK18 light blue.jpg|none|600px|thumb|The final MK18 variant, in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_MK18_light_blue.jpg&amp;diff=1522705</id>
		<title>File:Boneworks MK18 light blue.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_MK18_light_blue.jpg&amp;diff=1522705"/>
		<updated>2022-09-28T16:24:10Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_MK18_variants.jpg&amp;diff=1522702</id>
		<title>File:Boneworks MK18 variants.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_MK18_variants.jpg&amp;diff=1522702"/>
		<updated>2022-09-28T16:12:38Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_MK18_tan.jpg&amp;diff=1522701</id>
		<title>File:Boneworks MK18 tan.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_MK18_tan.jpg&amp;diff=1522701"/>
		<updated>2022-09-28T16:11:32Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522644</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1522644"/>
		<updated>2022-09-28T13:59:37Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Added the M16A4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}} &lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with the controllers, and with a sophisticated physics engine it allows very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Gold Combat II]], just with black grips and a recolored slide. &lt;br /&gt;
[[File:Kimber-Gold-Combat.jpg|none|350px|thumb|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as simply the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|450px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, with several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|450px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hands.]]&lt;br /&gt;
&lt;br /&gt;
=Assault Rifles=&lt;br /&gt;
==M16A4== &lt;br /&gt;
The [[M16A4]] appears in-game as the &amp;quot;M16&amp;quot;. Although in real life the M16A4 is only a 3-round burst rifle, the in-game version is automatic for gameplay reasons. There are several variants at your disposal with different attachments, including a flat-top, iron sights, and foregrip/laser combo version version, and a semi-automatic version with an ACOG scope. It should be noted that the flat-top variant appears to be missing a gas block.&lt;br /&gt;
[[File:FN M16A4.jpg|none|450px|thumb|FN M16A4 - 5.56x45mm]]&lt;br /&gt;
[[File:Boneworks M16A4 flattop.jpg|none|600px|thumb|The flat-top variant of the M16.]]&lt;br /&gt;
[[File:Boneworks M16A4 variants.jpg|none|600px|thumb|The other 3 variants of the M16. From bottom to top, the foregrip/laser combo, the semi-automatic ACOG, and iron sights version.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_M16A4_variants.jpg&amp;diff=1522629</id>
		<title>File:Boneworks M16A4 variants.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_M16A4_variants.jpg&amp;diff=1522629"/>
		<updated>2022-09-28T13:52:53Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_M16A4_flattop.jpg&amp;diff=1522627</id>
		<title>File:Boneworks M16A4 flattop.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_M16A4_flattop.jpg&amp;diff=1522627"/>
		<updated>2022-09-28T13:51:05Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1521384</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1521384"/>
		<updated>2022-09-24T05:04:41Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}} &lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with the controllers, and with a sophisticated physics engine it allows very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that his employer, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|450px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|450px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Gold Combat II]], just with black grips and a recolored slide. &lt;br /&gt;
[[File:Kimber-Gold-Combat.jpg|none|450px|thumb|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as simply the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|450px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5A2==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The MP5, along with the MP5K are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the MP5 has a Surefire weaponlight foreend, but the light itself is for some reason missing; this is rather strange, as the model, which has appeared in other games such as ''[[H3VR]]'', includes the light.&lt;br /&gt;
[[File:SWATMP5.jpg|none|450px|thumb|Heckler &amp;amp; Koch MP5A2 with Surefire 628 dedicated weaponlight - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==Heckler &amp;amp; Koch MP5KA4==&lt;br /&gt;
The [[Heckler &amp;amp; Koch MP5KA4]] appears in-game as the &amp;quot;MP5K&amp;quot;, and has several different variants you can use. Like the aforementioned MP5, it is incorrectly depicted as having a reciprocating charging handle.&lt;br /&gt;
[[File:MP5KA4.jpg|none|450px|thumb|Heckler &amp;amp; Koch MP5KA4 with 15-round magazine - 9x19mm]]&lt;br /&gt;
[[File:Boneworks mp5k.jpg|none|600px|thumb|The MP5K in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k2.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k3.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
[[File:Boneworks mp5k4.jpg|none|600px|thumb|One of the variants in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=Talk:BONEWORKS&amp;diff=1521383</id>
		<title>Talk:BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=Talk:BONEWORKS&amp;diff=1521383"/>
		<updated>2022-09-24T04:50:59Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k4.jpg&amp;diff=1521378</id>
		<title>File:Boneworks mp5k4.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k4.jpg&amp;diff=1521378"/>
		<updated>2022-09-24T04:47:13Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k3.jpg&amp;diff=1521377</id>
		<title>File:Boneworks mp5k3.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k3.jpg&amp;diff=1521377"/>
		<updated>2022-09-24T04:43:25Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k2.jpg&amp;diff=1521376</id>
		<title>File:Boneworks mp5k2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k2.jpg&amp;diff=1521376"/>
		<updated>2022-09-24T04:42:53Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Monogon-industries uploaded a new version of File:Boneworks mp5k2.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k2.jpg&amp;diff=1521375</id>
		<title>File:Boneworks mp5k2.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k2.jpg&amp;diff=1521375"/>
		<updated>2022-09-24T04:41:40Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k.jpg&amp;diff=1521374</id>
		<title>File:Boneworks mp5k.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_mp5k.jpg&amp;diff=1521374"/>
		<updated>2022-09-24T04:40:55Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1521324</id>
		<title>BONEWORKS</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=BONEWORKS&amp;diff=1521324"/>
		<updated>2022-09-23T15:24:16Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: Added the MP5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{WIP}} &lt;br /&gt;
&lt;br /&gt;
{{Infobox Video Game|{{PAGENAME}}&lt;br /&gt;
|name = BONEWORKS&lt;br /&gt;
|picture = Boneworks cover.jpg&lt;br /&gt;
|caption =&lt;br /&gt;
|date= 2019&lt;br /&gt;
|platforms= PC&lt;br /&gt;
|developer= Stress Level Zero&lt;br /&gt;
|publisher= Stress Level Zero&lt;br /&gt;
|genre=Action&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
'''''BONEWORKS''''' is a 2019 VR first person shooter-physics game developed and published by Stress Level Zero. Your arm and hand movements are tracked with the controllers, and with a sophisticated physics engine it allows very detailed interactions with the environment around you. &lt;br /&gt;
&lt;br /&gt;
In it you play as Arthur Ford, a rogue security director that has hacked the advanced VR game that the company he works for, Monogon Industries, has been developing. Under the guise of fixing the problem with the game that he himself created, Arthur enters the unfinished game, called MythOS, with the goal of entering the Voidway, the mysterious dimension that powers the incredibly lifelike physics in MythOS.&lt;br /&gt;
&lt;br /&gt;
{{VG Title}}&lt;br /&gt;
__TOC__&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Handguns=&lt;br /&gt;
==Glock 22==&lt;br /&gt;
Known in-game as the &amp;quot;Eder 22&amp;quot;, it is based on the real life [[Glock 22]], chambered in .40 S&amp;amp;W. It has the correct 15+1 magazine capacity, however the developers have stated that it was nerfed to fire 9mm bullets to differentiate the amount of damage it does from other handguns in the game, which is obviously inaccurate to real life.&lt;br /&gt;
[[File:Glock22.jpg|none|350px|thumb|Glock 22 (3rd Generation) - .40 S&amp;amp;W]]&lt;br /&gt;
[[File:Eder 22 in hand.jpg|none|600px|thumb|The Eder 22 in the player's hand.]] &lt;br /&gt;
[[File:Eder 22 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==SIG-Sauer P250 Compact==&lt;br /&gt;
Referred to in-game as the &amp;quot;P350&amp;quot;, it is based on the compact [[SIG-Sauer P250]], with a two-tone finish. &lt;br /&gt;
[[File:P250-TT-detail-R.jpg|none|350px|thumb|Early model SIG-Sauer P250 Compact with two tone slide - 9x19mm Parabellum]]&lt;br /&gt;
[[File:Boneworks p350.jpg|none|600px|thumb|The P350 in the player's hand.]]&lt;br /&gt;
&lt;br /&gt;
==Kimber Gold Combat II==&lt;br /&gt;
Simply called the &amp;quot;1911&amp;quot; in-game, it is a 1911 pattern .45 ACP pistol, with a skeletonized hammer and trigger that appears to be based off the [[Kimber Gold Combat II]], just with black grips and a recolored slide. &lt;br /&gt;
[[File:Kimber-Gold-Combat.jpg|none|350px|thumb|Kimber Gold Combat II - .45 ACP]]&lt;br /&gt;
[[File:Boneworks 1911.jpg|none|600px|thumb|The 1911 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks 1911 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
=Submachine Guns=&lt;br /&gt;
==IWI Uzi Pro==&lt;br /&gt;
Known in-game as simply the &amp;quot;Uzi&amp;quot;, it is specifically the [[IWI Uzi Pro]]. It should be noted that although the in-game version is fully automatic, the model of the Uzi Pro that is sold to the civilian market is a semi-automatic pistol.&lt;br /&gt;
[[File:Uzi Pro Pistol.jpg|none|350px|thumb|IWI Uzi Pro Pistol - 9x19mm]]&lt;br /&gt;
[[File:Boneworks uzi.jpg|none|600px|thumb|The Uzi in the player's hand.]]&lt;br /&gt;
[[File:Boneworks uzi on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
==MP5A2==&lt;br /&gt;
The [[MP5A2]] appears in-game as the &amp;quot;MP5&amp;quot;. The &amp;quot;MP5&amp;quot;, along with the &amp;quot;MP5K&amp;quot; are incorrectly depicted as having a reciprocating charging handle, likely for ease of reloading. In addition to that, the in-game model of the &amp;quot;MP5&amp;quot; appears to have a handguard that is meant for mounting weapon lights, but doesn't have the hole where the flashlight would go.&lt;br /&gt;
[[File:SWATMP5.jpg|none|350px|thumb|Heckler &amp;amp; Koch MP5A2 9mm with Surefire dedicated forend weaponlight. Note that the in-game model has the same type of handguard, but is missing the flashlight depicted here - 9x19mm]]&lt;br /&gt;
[[File:Boneworks MP5.jpg|none|600px|thumb|The MP5 in the player's hand.]]&lt;br /&gt;
[[File:Boneworks MP5 on table.jpg|none|600px|thumb|On a table next to the magazine.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Video Game]]&lt;br /&gt;
[[Category:First-Person Shooter]]&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
	<entry>
		<id>https://www.buildlogs.org/index.php?title=File:Boneworks_MP5_on_table.jpg&amp;diff=1521322</id>
		<title>File:Boneworks MP5 on table.jpg</title>
		<link rel="alternate" type="text/html" href="https://www.buildlogs.org/index.php?title=File:Boneworks_MP5_on_table.jpg&amp;diff=1521322"/>
		<updated>2022-09-23T15:22:21Z</updated>

		<summary type="html">&lt;p&gt;Monogon-industries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Monogon-industries</name></author>
	</entry>
</feed>